Illustrator CS5 One-on-One: Advanced

Illustrator CS5 One-on-One: Advanced

with Deke McClelland

 


In Illustrator CS5 One-on-One: Advanced, author and industry expert Deke McClelland teaches how to take advantage of the wide array of dynamic features in Illustrator CS5. This course demonstrates how to apply these features to paths, groups, and editable text to create professional-quality artwork. The course covers Live Trace, Live Paint, and Live Color, as well as symbols, gradients, exporting, and integration with Photoshop. Exercise files accompany the course.
Topics include:
  • Tracing a pixel-based image
  • Sketching and drawing for Illustrator
  • Creating and editing gradients
  • Creating multi-colored blends
  • Creating seamlessly repeating tile patterns
  • Creating interlocking artwork with Live Paint
  • Designing advanced type effects
  • Recoloring artwork with color harmonies
  • Making the most of symbols
  • Integrating Illustrator with Photoshop
  • Using transparency, blend modes, and opacity masks

show more

author
Deke McClelland
subject
Design
software
Illustrator CS5
level
Intermediate
duration
14h 53m
released
Nov 30, 2010

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Introduction
Welcome
00:04Hi! I'm Deke McClelland. Hello and welcome to Illustrator CS5 One-on-One Advanced,
00:10the second installment in my cradle-to- grave, everything you need to know series
00:14on Adobe Illustrator, and it's all new.
00:17Every single bit of it.
00:19If you enjoyed the exhaustive fundamentals portion of this series, and I hope you
00:23did, then you're going to like this course even better.
00:26First of all it's shorter, 95 movies shorter to be exact.
00:30It's like a novella;
00:31you are going to fly through it.
00:33Second, this is where Illustrator really comes alive.
00:36In Chapter 13, Live Trace, we build a real world project from sketch to execution.
00:43Then I show you how to use gradients to turn a basic line drawing into a teaming,
00:47dare I say lustrous, illustration.
00:50If the Gradient tool doesn't do it for you, you can create custom gradients and
00:54path sequences using Blends and Masks.
00:57In Chapter 16, I show you how to build a mind-bending M.C. Escher effect
01:01using Tile Patterns.
01:03Then we create a Celtic knot that weaves in and out of itself with Live Paint.
01:08If you're interested in Advanced Type Effects and re-coloring your artwork
01:12with the help of automated color harmonies, which you are, spend some time
01:16with chapters 18 and 19.
01:18I devote an entire chapter to combining the powers of Illustrator and Photoshop
01:23to do things neither program can do on its own.
01:26And I wrap things up with a look at Transparency, Blend modes, and Opacity Masks.
01:32These first few movies are set up, so that you and I are on the same page.
01:37If you already performed these steps back in the fundamentals' course, you
01:40can skip to Chapter 13 and get started on Live Trace. And now, go ahead and
01:45brace yourself to learn.
Collapse this transcript
Linking AI and EPS files to Illustrator
00:00Now the number one tech support question we get here at lynda.com, at least
00:03where my movies are concerned, is a person is double-clicking on a file at the
00:08desktop level, whether it's an Illustration that ought to open in
00:11Illustrator or an image file that ought to open up inside of Photoshop or what
00:15have you, and it opens in the wrong application.
00:18Now there is nothing I can do about that on my end.
00:20I can't imbue the files with any extra intelligence;
00:24it's something that's going on on your end.
00:26However, I can show you how to solve the problem, and that's what I am going to
00:30do right up front, inside of this video.
00:32All right, if you are working along with me and you have access to the sample
00:35files, I want you to go to your Exercise Files folder, and find the 00_setup
00:40folder, and you will see a series of three Welcome screens.
00:43Now if you have extensions turned off, they will all just be called Welcome,
00:47Welcome, Welcome. I would like you to go ahead and make sure that you have
00:51extensions turned on.
00:52Here in the PC you go over to Folder and search options here, under the
00:57Organize menu, or it may be located under the tools menu, in older versions of
01:01the operating system.
01:02I'm working under Windows 7, by the way.
01:04Then I am going to switch over to View, here inside the Folder Options and
01:08notice this check box right there that says, Hide extensions for known file
01:11types, that's On by default, go ahead and turn it Off and then click OK.
01:17And then you will see, Welcome.ai, Welcome.eps, and Welcome.svg.
01:22Now, on the Macintosh side of things, you want to go your Finder menu, so go to
01:26your desktop level, go to the Finder menu, which is top left, and choose the
01:31Preferences command.
01:32It has a keyboard shortcut of Command+Comma.
01:34Then switch over to the Advanced panel, it has a little gear icon, so you click
01:38on that gear, and you'll see a check box right at the top called, show all
01:43filename extensions, go ahead and turn that On, it's Off by default.
01:47Anyway, I want you to see the extensions, because they are very important.
01:50The .ai file tells you that it's an Illustrator file, which is great for
01:55just about all purposes.
01:57You can place native Illustrator files into InDesign for example, you can open
02:00them up and rasterize them, meaning, convert to pixels, inside of Photoshop.
02:04They are extremely useful files, 99 times out of 100, that's what you want to use.
02:09We also have EPS, which is Encapsulated PostScript;
02:12it's an old-school placing format for printing.
02:16It's the kind of thing you had to use with your older versions of
02:19QuarkXPress and so on.
02:20You don't really need it anymore, you can use .Ai files instead, but it's still
02:24around and it's a classic Illustrator format.
02:27And then finally we have Welcome.svg, that's a scalable vector graphic file that
02:32you might post on the web.
02:33Not a very common format, but most browsers support it, so you can use it.
02:38Anyway, the only reason I have these here, is so that we can make sure they all
02:41open up inside of Illustrator.
02:43All right, I am going to go to Welcome.ai and right-click on it, this is
02:46what you do on a Mac or PC, and then you'll have an Open with... command that you'll see.
02:51Now on the Mac, this will bring up a submenu of a bunch of
02:54different applications;
02:55just make sure it's set to Illustrator.
02:57And by the way, if you're seeing icons like I am, and your icon appears as an
03:01orange Ai, like mine does, you are already set.
03:05This file will open up inside of Illustrator, but I'd still want to go through
03:08the motions just to make sure.
03:09So I am going to right-click on this, choose Open with, if you're working on the
03:13Mac, you'll see a submenu of a bunch of applications, if you go ahead and select
03:17Illustrator from that list of applications or if you can't find Illustrator, go
03:21down to the bottom of the list, to the other command, choose it, and find the
03:24Illustrator on your hard drive.
03:26In my case, I am working on the PC though, so I will choose the Open with
03:29command, and that brings up this dialog box right here.
03:32Hopefully I am seeing Illustrator in the list of recommended programs, which I
03:35am, so I just click on it, make sure that
03:37Always use the selected program to open this kind of file is turned On, so the
03:41.Ai files always open up inside of Illustrator, and then click OK.
03:45If I don't see Illustrator up here in recommended programs, I'd click this down
03:49pointing arrowhead right there, and then, hopefully inside the Other Programs
03:53list, I would find Illustrator.
03:55If I still can't find it, I'll click on the Browse button, and then I'd have to
03:59hunt around inside my Program Files folder.
04:02Anyway, I've got it selected right here at the top, I'll click OK, the deed
04:06is done for that file.
04:07And with any luck you will now see the file opened up inside of Illustrator CS5,
04:13welcoming you to my series, of course.
04:15And notice, I just want you to be aware of this,
04:17I've divided this big old series, Illustrator CS5 One-on-One, into three parts.
04:22Part 1, Fundamentals; Part 2, Advanced; and Part 3, Mastery.
04:26And I have got these little ski icons.
04:28If you have ever engaged in any downhill skiing, you might recognize these guys.
04:32The green circle means a basic slope, the blue square means an intermediate
04:36slope, and the black diamond is an advanced expert slope, and that's what we
04:40have going for the series as well.
04:42Now if you don't ski, don't worry about it, I just wanted a little bit of visual
04:45association going on here.
04:47But this is how the series are put together.
04:49I am going to go ahead and close out of this Illustration.
04:51When you do, you may see the Welcome screen.
04:53I have it temporarily turned Off.
04:55All right, I am going to switch back over here to my 00_setup folder, and
04:59there's my EPS document, I'll go ahead and right-click on it, just to make sure,
05:02again, I can tell that it's all ready to go for Illustrator, because of the
05:06orange EPS icon, but just want to walk through these steps here.
05:09Open with, we once again choose on the Mac or the PC, then on the Mac you would
05:14select of course Adobe Illustrator CS5 from the list.
05:17On a PC you go into this dialog box.
05:19Hopefully, it's listed among the recommended programs, if not, click the down
05:23pointing arrowhead, and find it down in the lower region of the dialog box.
05:26If it's still not there, click on the Browse button;
05:28find it on your hard drive.
05:29Once you're done, click OK, and that will open the file once again inside of Illustrator.
05:35I am going to close out of this, once again, switch back to that folder.
05:38Now I have got a larger problem here, Welcome.svg doesn't think it's associated
05:42with a darn thing.
05:43So when I right-click on it, I don't even have an Open with command. I could
05:47choose the Properties command and dig around inside of there, but the easiest
05:50solution tends to be to just choose Open, and then Windows is going to go ahead
05:55and bellyache at you, and it's going to say, hey, I can't figure out what
05:58program to use to open this file, do you want me to hunt around the web to find
06:02the correct program? No.
06:04Or do you want to select a program from a list of installed programs? Yes.
06:07So go ahead and select that second option, click OK.
06:10And then with any luck, you will see Illustrator right there, if not, you click
06:15the down pointing arrowhead, choose it from that list or click the Browse
06:18button, hunt around in your hard drive, ultimately you will click OK and that
06:22file will open up here inside of Illustrator as well, and they are all the same
06:25darn file, just expressed in different file formats, incidentally.
06:29Now when we return to that folder, we should see an Illustrator icon associated
06:34with the file, all is well and good. That is how you make sure that you have the
06:39correct file formats associated with Illustrator.
06:42In the next exercise, I'll show you how to install my custom keyboard
06:46shortcuts, dekeKeys.
Collapse this transcript
Installing the dekeKeys keyboard shortcuts
00:00In this exercise I am going to show you how to install some custom keyboard
00:03shortcuts that I include along with this series, that go by the name dekeKeys.
00:07Now I want to make something clear, even though I've been including these
00:10keyboard shortcuts for years, they are well tested, you don't have to install
00:14them, it's not mandatory, you can totally follow along with the series, whether
00:18you install the shortcuts or not.
00:20But I do recommend them, because they offer quick access to some very common
00:24useful features inside of Illustrator, and here's the file, it's inside the
00:29exercise_files folder, inside 00_setup, and it's called dekeKeys AIcs5 1on1.kys.
00:36Now, you have to put it in a very specific location, and here's what I am going to do.
00:40First, I am going to tell you what that location is, but I want you to wait,
00:44because then I am going to provide a trick for getting to that location, that's
00:48hopefully going to make things easier.
00:50So here is the locations, they are included in this file right there, dekeKeys
00:54instructions.tif, which you can open up inside of Photoshop if you want to, or
00:58just watch what I am doing onscreen.
01:00I am going to go ahead and switch over to Photoshop, this is the file that I was
01:03telling you about, the instructions.
01:05And I am going to switch to the Full Screen mode.
01:07Notice that it says to copy that dekeKeys AIcs5 1on1.kys file, to a location in
01:14your hard drive, depending on the platform, and this is a real pain in the neck,
01:17that it varies from one platform to the next, but it does.
01:21And this all assumes that you installed Illustrator in its default location, on
01:26the C drive on the PC, specifically.
01:28But if you have, under Windows XP, then here is where you would put that dekeKeys file.
01:34You'd go to your C drive, go to Documents and Settings, go to User, and User is
01:39your computer login name by the way, so that's going to vary from one machine
01:43to the next of course.
01:44Application Data\Adobe\Adobe Illustrator CS5 Settings\en_US.
01:49This for the English US version of the software by the way.
01:53Ostensibly if you're working away in a different country on a localized version
01:57of the software, then this would be something different.
02:01Anyway, it's different entirely under Windows 7 and Vista, both work the same
02:06way, and it's going to be C then Users then you go into the user subfolder
02:11AppData, very important you go to the AppData folder, this is another similar
02:15folder there that you don't want to go into.
02:17Roaming\Adobe\Adobe Illustrator CS5 Settings\en_US.
02:22So that part is the same again.
02:24Localized versions in other countries, this folder is going to be different, and
02:28then finally on the Mac, you go to the Finder level, which is the desktop level
02:31of your computer, and you choose the Home command from the Go menu, and then you
02:36copy the shortcuts file to this folder, which is Library\Preferences\Adobe
02:40Illustrator CS5 Settings\en_US.
02:43All right, so I just want you to know that.
02:44I'm not suggesting for a second that you go ahead and find that folder, because
02:50among other things, it's difficult to get to that folder on a PC, because it's
02:54a protected folder and so on.
02:56So it's easier to run a search, and here's what I suggest you to do, easiest solution.
03:00Let's go and switch over to Illustrator, why don't we?
03:04And I have this Welcome.ai file open, just so we have something to look at onscreen.
03:09I'm really going to go up to the Edit menu and I am going to choose the Keyboard
03:12Shortcuts command, which itself has a keyboard shortcut, of mash your fist, K
03:17that his Ctrl+Shift+Alt+K, here on the PC, or Cmd+Shift+Option+K on the Mac.
03:22A note about keyboard shortcuts, you will note that I say them in the opposite
03:26order that Illustrator lists them, and that's because my convention is the more
03:30popular convention, of listing either the Ctrl key on the PC or the Cmd key
03:34on the Mac first, then Shift, and then Alt on a PC or option on a Mac.
03:40Anyway, as I say, the keyboard shortcut here would be Ctrl+Shift+Alt+K or
03:44Cmd+Shift+Option+K on the Mac, brings up the Keyboard Shortcuts command.
03:48Then what we have to do is we have to switch from Illustrator defaults to
03:51something else, but there is nothing else to switch to, and meanwhile we don't
03:55have a Load button, which is craziness, I don't know why we don't.
03:59But here is what you can do.
04:01You can click the Save button, I know we haven't done anything, click Save
04:04anyway, and let's go ahead and call this guy, secret-agent-x, just so it's
04:10easy to search for.
04:11And in fact, go ahead and select it, like so, after typing in the name and press
04:14Ctrl+C on the PC or Cmd+C on the Mac in order to copy that name.
04:19That way we can run a search for this exact same file.
04:23Now click OK, you just created a file called secret-agent-X on your hard drive.
04:27Where is it?
04:29Who knows, let's click OK.
04:31I will go ahead and minimize Illustrator for a moment.
04:33And I am going to bring up a different Window that I have created in advance.
04:37What you want is a Search Window here and that's what I have got.
04:40And you can get to the search function by pressing Cmd+F on the Mac, you
04:44can also press F3 on the PC or you can press the Windows key and the F Key
04:49together, that works.
04:51Anyway, however you decide to go.
04:54You want to bring up a Search Window, and then let's run a search for that file,
04:57secret-agent-x, which I could paste in if necessary by pressing Ctrl+V,
05:02Cmd+V on the Mac, and then I will say that I want to search in my computer,
05:06you may be able to just press the Enter key in order to begin your search of the
05:10contents of your computer, and this should hopefully look inside all the drives
05:15that are connected at this point in time.
05:17And notice that now I have found secret- agent-x.kys here inside of this folder.
05:24What I am going to do is right-click on this item and I am going to choose
05:28Open file location, so that I can go ahead and locate that file on disk, and
05:32here it is, inside that very same folder I was telling you here on the PC,
05:36which is as follows:
05:37I am looking at the contents of my C drive, I am inside of the Users folder, I
05:40am inside that user folder which in my case is called Me, and then
05:45AppData\Roaming\Adobe, finally Adobe Illustrator CS5 Settings and en_US here in the States.
05:52And there is that secret-agent-x file, notice that it ends with a .kys
05:55extension, because after all it is a keyboard shortcuts file.
05:59All right, let's return to the 00_ setup folder here, and I am going to drag
06:03dekeKeys AIcs5 1on1.kys into this folder in order to copy it.
06:09That's all there is to it, now let's return to Illustrator once again, and by
06:13the way, in case those of you who are Windows 7, Windows Vista users, are
06:17wondering what in the world I am doing to switch programs here?
06:20This is a function of pressing the Windows key and Tab at the same time, and
06:25then once you get to the desired folder application, you just go ahead and
06:29release the Windows key.
06:31On a Mac you can switch between applications by pressing Cmd+Tab.
06:34All right, let's go up to the Edit menu, choose the Keyboard Shortcuts command
06:37once again or press Ctrl+Shift+Alt+K, Cmd+Shift+Option+K on the Mac.
06:41We no longer need secret-agent- x, it has served its purposes.
06:44Now I am going to choose from that set menu, dekeKeys AIcs5 1on1, and to
06:50confirm that everything worked, go ahead and switch from tools here to menu
06:53Commands, and I want you to twirl-open File, and by twirl-open I mean click on
06:59this little twirly triangle right there, which expands the menu so that you can see its commands.
07:04And then scroll down, and I am doing this using the Scroll Wheel on my mouse, and
07:08notice the Place command right here, it should have a keyboard shortcut of
07:11Ctrl+Alt+D or Cmd+Option+D on the Mac.
07:15If you see that keyboard shortcut, everything is good to go, just go ahead and
07:19click on the OK button and you have successfully loaded dekeKeys, my friends.
07:24In the next exercise I am going to show those of you who are Macintosh users, and
07:28Macintosh users only, how to remap your system-level keyboard shortcuts, so that
07:33they don't overlap Illustrator.
07:35Those of you who are Windows users, you can skip to the exercise after that, in
07:39which I tell you how to install the best workflow color settings.
Collapse this transcript
Remapping Mac OS shortcuts
00:00All right, this exercise is strictly for Macintosh users.
00:03You Windows people can move along to the next exercise.
00:05I don't want you to feel excluded.
00:07It's just that Windows doesn't happen to suffer from this particular problem.
00:11And the problem is this, even though Adobe and its various applications have
00:15been out there using a certain group of keyboard shortcuts for about 20 years
00:20now, a little more in the case of Illustrator.
00:23Although of course, the keyboard shortcuts set has grown up over time.
00:26Apple, over the course of the last decade, has decided to usurp many of those
00:31shortcuts and assign them to OS level operations.
00:34Now you can defer to Apple if you want to, and keep the keyboard shortcuts
00:38exactly the way they are, but if you do that you are going to limit your access
00:42to Illustrator, and some of the operations I show you won't work properly.
00:46So I suggest you go ahead and modify Apple shortcuts ever so slightly, as I'm
00:51about to explain in this video.
00:54Now I am looking at a series of images that I've shot and prepared for you that
00:57are found inside the 00_setup folder, inside of a subfolder called Mac Fkeys.
01:04If you want to open them up and follow along, or you can just of course watch
01:07what's going on inside the movie.
01:09Now the first step is to go to the Apple menu, the one that looks like an Apple
01:14logo, and choose the System Preferences command, in order to bring up the System
01:18Preferences dialog box, which is this thing right here that you see before you,
01:21except it will be filled with icons.
01:24Then you want to click on the icon that says either Keyboard & Mouse or just Keyboard.
01:30So under Leopard it's going to be Keyboard & Mouse, under Snow Leopard and
01:34later, it's going to be just Keyboard.
01:36Then you will see this panel of options right here.
01:38So you start with the Keyboard tab highlighted.
01:41Notice this check box. It says
01:43Use all F1, F2, etc. keys as standard function keys.
01:47I want you to go ahead and turn this check box on.
01:50Now what this means is from now on, if you have let's say, a MacBook or a
01:55MacBook Pro, or a wireless keyboard or some other keyboard that has various
02:00icons on the function keys, by which I mean that you can raise and lower
02:04the volume or change screen brightness, that kind of thing, by pressing function keys.
02:09Now you will have to press the fn key, which is the function key, a little
02:14confusing, but the fn key along with that F key, F9, F10 et cetera, in order to
02:19change your volume and so on, and now F9, F10 et cetera by themselves will
02:25perform certain operations, bringing up handles mostly inside the Adobe
02:29applications, which is very useful by the way.
02:32So I suggest you work this way, it does take some getting used to.
02:34All right, next I am going to move on to Keyboard Shortcuts, so you want to
02:38click on the Keyboard Shortcuts tab right there, and you'll switch over to your
02:43Keyboard Shortcuts list.
02:44This is how the Keyboard Shortcuts look inside of Leopard, that is OS 10.5 and
02:50earlier by the way, and you would scroll down until you get to the Dock, Expose
02:55and Dashboard list, and then you would change Automatically hide and show the
02:58Dock to Ctrl+D and you would change all Windows to Ctrl+F9, and so on.
03:05I am going to explain how those work in just a moment.
03:08But I want you to see that this is where they're located in Leopard and earlier.
03:12However, I'm guessing that most of you are working with Snow Leopard or later,
03:16that is OS 10.6 and later.
03:19So I'm going to switch over to this panel here, this is how things look now in
03:23Snow Leopard, and notice that you have a left-hand list of options that allow
03:27you to switch between different groups of shortcuts.
03:30So we will start with Dashboard & Dock and what I want you do is go to Turn Dock
03:35Hiding On/Off and click on what will appear as Cmd+Option+D, and by the way
03:42Apple uses a standard of sort of indecipherable symbols for these, the
03:46cloverleaf symbol is Command.
03:48You probably already know that.
03:49Option looks like sort of a line with a line next to it.
03:53It's very hard to identify.
03:54Anyway whatever that keyboard shortcut is, click on it, make it highlighted, so
03:59that it has a little bit of rectangle around it, and then press Control, and by Control
04:02I mean the Control key, that is spelled down as the word Control, +D and it will appear
04:08as ^D, and don't press them sequentially.
04:10Press those keys at the same time.
04:12Then go to Dashboard here, click on it to make it active and press Ctrl+F12, as
04:18opposed to F12 by itself.
04:20The next thing I want you to do is click on Expose & Spaces and you will switch
04:25to this group of options, and I want you to change these guys, All windows for
04:29example, from F9 to Ctrl+F9, Application Windows from F10 to Ctrl+F10 and then
04:36Desktop from F11 to Ctrl+F11.
04:40Then I want you to drop all the way down to Spotlight here, and this is very,
04:45very important, unless you want to mess up your zooming capabilities inside of
04:50Illustrator, you will change these settings.
04:52And so I recommend you click on whatever the top keyboard shortcut is, something
04:56like Cmd+Spacebar, and you change it to Cmd+Ctrl+F1, and I am reading in
05:02the order that is conventional, but for those of you who would prefer I read in
05:06the order of the symbols, it's Ctrl+Cmd+F1.
05:10Either way you say it, just press it and then go down to the next option here,
05:13and this will be Ctrl+Option+Cmd+F1.
05:17And then next, drop down to this guy, Universal Access, and make sure that zoom
05:22out and zoom in are set to these keyboard shortcuts here, which happens to be in
05:27this case, Ctrl+Option+Cmd+ Minus and Ctrl+Option+Cmd+Plus.
05:32The Equals key and the Plus key or the same key.
05:35And again, these are just my recommendations, you can come up with something
05:38different if you like, and then finally what I like to do is go to Applications
05:42shortcuts, and go ahead and assign a shortcut to the System Preferences
05:46themselves, so that you can bring up System Preferences anytime you like.
05:50This is outside the realm of needing to work with Illustrator.
05:53This is just a great Macintosh trick in general, and for those of you who are
05:57thinking, how would you know you're working under Windows 7.
06:00Actually I spent most my time on a Mac, just so's you know.
06:03All right, so Menu Title, what you want to do is type in the word, System
06:08Preferences, and you have to get the spelling exactly right, the capitalization
06:11as well, and then you can either type dot, dot, dot
06:15like this, the dots have to be there.
06:17So period, period, period, three times in a row, or you can enter an ellipses
06:21symbol, which happens to be Options+Semicolon.
06:24I know, weird, but that also works, and then I assigned a Keyboard Shortcut of
06:29Ctrl+F1, and then from that point on you can bring up the System Preferences as
06:34easily as pressing Ctrl+F1.
06:35When you're done, go ahead and click the Close box here in order to close out of
06:40System Preferences, and that should take care of any overlap between Apple's
06:45keyboard shortcuts and Illustrator/Adobe's keyboard shortcuts.
06:50In the next exercise, I am going to show you how to install the all-important
06:53best workflow color settings.
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Installing the Best Workflow color settings
00:00In this exercise, which is designed to suit the needs of Windows and
00:03Macintosh people alike,
00:05I'm going to show you how to install a group of color settings that I've created
00:09in advance for you, that go by the name Best Workflow.
00:12So here's the idea, in order to get consistent colors across the various
00:15Creative Suite applications, as well as take advantage of the rich array of
00:20colors that are available to you in these powerhouse graphics programs like
00:23Illustrator and Photoshop and so on, and to give the colors that you see
00:28onscreen half a chance of outputting accurately, you need a suite-wide color
00:33management engine, and Creative Suite has just such an engine. It goes by the
00:38name ACE or Adobe Color Engine, which is a really great thing by the way.
00:43The only little black cloud on the horizon here is that Adobe has seen fit to
00:47impose some default color settings that don't ideally suit the needs of working
00:52professionals or those who aspire to achieve the best results.
00:57So what I am going to have you do is just switch things out ever so slightly, by
01:01installing a file, and let me show you that file.
01:04It's this guy right there, Best Workflow CS5.csf.
01:08We are going to install that, yet again, in a very specific location, and I am
01:13going to show you that location just as I did when we installed dekeKeys.
01:16I'll show you what those locations are in the various platforms, and then I'll
01:20show you a special trick that gets you to that location more easily on a PC,
01:25doesn't work on the Mac, but that's okay, we'll get you there.
01:28So to show you those locations, I am going to open this image right here, it's
01:31called Best Workflow instructions.tiff, so let's open that up inside of
01:35Photoshop, it's this file as you can see, and I'll switch to the fullscreen mode
01:40so that we can take it in in detail.
01:42Copy the file Best Workflow CS5.csf to a location on your hard drive
01:47depending on your platform.
01:48So this is where it's going to go on the PC, on one of these two locations, but
01:53as I say, I got a trick for you, so you can hold on for a moment, but still,
01:57might as well make yourself aware of it.
01:59Under Windows XP, it's going to be on the C drive inside Documents and Settings
02:03inside the user folder, user is your computer login name of course, inside the
02:07Application Data folder, spelled out under XP, and then you go into Adobe, then
02:12into Color, then into Settings.
02:14Under Windows 7 and Vista, it's C, then the Users folder, then user - probably
02:19your name - AppData instead of Application Data spelled out, Roaming, Adobe, Color, and Settings.
02:27So just bear that in mind, you Windows people, I am going to show you a better
02:30way in just a moment.
02:31On the Mac you go to the Finder, the desktop level of your computer, and you
02:35choose the Home Command from the Go menu, incidentally this has a keyboard
02:39shortcut of Cmd+Shift+H, in case you're curious.
02:42Then you go ahead and open this folder, the Library folder, which you'll see
02:46inside of Home, Application Support, then go into Adobe, then into Color, and then into the Settings folder.
02:52And then go ahead and copy that Best Workflow CS5.csf file from the 00_setup
02:58folder to this settings folder right there.
03:01All right, so there we have it, everybody, Macintosh and Windows people, I want
03:05you to go to Illustrator.
03:07Let's go over to the Illustrator application here and then go up to the
03:11Edit menu and choose the Color Settings command, or you can press
03:14Ctrl+Shift+K, Cmd+Shift+K on a Mac, that brings up the color settings
03:19dialog box right here.
03:20Now by default settings will probably say, North American General Purpose
03:242, which goes ahead and uses the sRGB workspace, which is not an ideal
03:28space for professionals.
03:30I'll just put it that way, we'll get into more detail about it in the next
03:33exercise, but here's what you do.
03:35Those of you were working on the Mac just wait a moment.
03:38You PC people go ahead and click on the Load button and you'll go right to that
03:43folder I was telling you about, notice we are looking at the contents of the
03:46Deke McClelland folder, that's my user folder, inside of AppData, Roaming, then
03:50we are inside the Adobe folder, Color, and then Settings.
03:54So we are right where we need to be, under Windows 7,
03:57Windows Vista, or Windows XP. It's going to be a different path on XP, but you
04:01will be at the right location.
04:03Then I want you to go ahead and bring up that 00_setup folder right there, and
04:09grab Best Workflow CS5.csf and drag it and drop it into that dialog box window.
04:17So go ahead and drop it in there, and then you go ahead and copy that file to
04:21the desired location just like that.
04:24Now at this point you would click on the open button, and that will go ahead and
04:28open the Best Workflow Settings as you see right there.
04:31Now, if you're working along with me on a Mac, because you already copied the
04:34file to the proper location, what you need to do is click this down pointing
04:38arrowhead and choose Best Workflow CS5 from the list and that will go ahead and
04:43load the base settings that you need to be using, click OK in order to apply
04:47those settings to Illustrator.
04:49In the next exercise, I am going to run through the color settings that we
04:52just modified.
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The color settings explained
00:00In the previous exercise I showed you have to load the Best Workflow Color Settings.
00:04In this exercise I am going walk you through how I created those settings, so
00:08that you have a sense of what's going on.
00:10Now this may seem like it's a bit over your head at this point in time, after
00:14all I haven't showed a thing about how Illustrator works at this point.
00:18However it's very important to have a sense of what's going on in the
00:21background, even if you don't fully understand it, because these color settings are
00:25at work inside of all of the Adobe applications.
00:28Once you come to terms with them, you'll understand a lot more about what you're doing.
00:32So here inside Illustrator I'm going up to the Edit menu and I'm going to
00:36choose the Color Settings command, again, Ctrl+Shift+K, Command+Shift+K on the
00:40Mac, and I am going to switch my settings back to their defaults, which is North
00:43America General Purpose 2, here in the States, and by the way, this will show
00:49you how I put these settings together, as well in case you were having any
00:52problems whatsoever loading Best Workflow CS5.
00:55Now notice these working spaces, CMYK, which is the color space of the
00:59pre-press world, meaning cyan, magenta, yellow, and black,
01:03black being K, the key color. Most of your illustrations are going to be CMYK
01:09illustrations, because Illustrator makes the assumption that you ultimately want
01:13to print your graphics, that may or may not be true, but that is the assumption
01:17Illustrator is making.
01:18RGB would be red, green, blue, the color space of your screen, and that's the
01:23color space for Web graphics and so on as well.
01:26Also if you intend to print your artwork locally, meaning, to a printer that's
01:31hooked up your computer or somewhere in your home or office, it's a color
01:35composite printer, such as a color inkjet printer or a color laser printer or
01:38the like, then you typically want to work in RGB as well.
01:42More important at this point, because we are going to get into CMYK and RGB and
01:46all kinds of detail in later chapters.
01:49More important for now is that you understand that these are fly-by-night
01:53spaces, meaning that they are device-dependent.
01:56A CMYK graphic that you output on one device might look altogether different
02:01from that same CMYK illustration that you print on another device, just as an
02:06RGB illustration that you view on one screen, is going to be look quite a bit
02:10different than that same RGB illustration viewed on a different screen.
02:14So every device outputs CMYK and displays RGB differently.
02:20So what Illustrator and the other Creative Suite applications are trying to do,
02:24is they're trying to nail down that space, so it doesn't vary like crazy, and
02:28they do that by using profiles.
02:31So the profile tells the source of your colors, so at least what you know, even
02:37though they may vary from one device to another, at least the program that's at
02:42work on that device knows that the variety of RGB that it should be employing
02:47is, for example, sRGB.
02:49Well, that's where we run into our first problem, is that sRGB is designed to
02:53simulate your run-of-the-mill, old-style PC monitor, and you probably have a much
02:59better screen than that.
03:00sRGB was designed, by the way, back in the days before modern LCD screens, back in
03:05the days when we had those big giant CRT tubes, and so it really is a worst-case
03:11scenario space, where you're working inside of a best-case scenario application.
03:16Illustrator is nothing if not exceedingly powerful, so you want to take
03:20advantage of that power by switching to Adobe RGB.
03:24Now some of you may be worried, okay, if I switch to Adobe RGB, and I'm creating
03:28Web graphics, which really ought to be output to RGB, so that they're ready to
03:33display on those worst-case scenario of your monitors, is that a good idea?
03:37And the answer is yes.
03:38You should be creating your artwork in Adobe RGB, because that's going to give
03:42you the most flexibility in the richest array of colors.
03:44And then when you output your image for the Web and there is a specific
03:49command that allows you to do that, it will automatically convert your
03:52illustrations to sRGB.
03:54All right, so we'll come to that later, but for now, just go ahead and choose
03:57Adobe RGB there, or of course, if you've already loaded Best Workflow, you're
04:01just watching along with me to get a sense of what's going on.
04:04Next, we drop down to these options, and you leave of all of the check boxes
04:09off, so that you don't have Illustrator bugging you all the time, every time
04:12it runs into a profile mismatch, and that is, by the way, what happens when you
04:18open an illustration that's profiled one way inside of a workspace that's profiled another.
04:24Now if that doesn't make any sense, don't worry about it, but I'm just telling
04:27you that Illustrator is capable of handling multiple color profiles at the same
04:31time, so it doesn't need to bug you all the time about them.
04:35However, dropping down to the CMYK option right there, I would go ahead and
04:39switch it from Preserve Numbers (Ignore Link-Profiles), to Preserve Embedded
04:44Profiles. That's the way I prefer to work, and you're going to get fewer error
04:48messages, these little alert messages that come up, when you load my sample
04:52artwork, if you switch CMYK to Preserve Embedded Profiles just like that.
04:56However, you may go ahead and see alert messages when you open your old
05:01graphics. Doesn't matter if you see one of these weird CMYK Preserve Embedded
05:06Profiles error messages when you open up an illustration, just click OK.
05:10It can be irritating, but it's nothing to worry about.
05:13All right, anyway, I'm going to turn on the advanced mode check box and notice
05:16that forces a redraw of the dialog box, that's just the way it is.
05:20You want these options set the way they are, except for Intent. Now, here's the
05:25deal, if you're working with Illustrator and only Illustrator or a combination
05:29of Illustrator and InDesign and Flash, let's say that's your workflow.
05:33Then Relative Colorimetric is your best bet, because that's going to keep your
05:37colors as close to possible, when you switch between radically different color
05:43environments, such as RGB and CMYK.
05:46So what Illustrator is going to do is it's going to try to find the closest
05:49color equivalent to every color inside your graphic, and switch over to that
05:54equivalent, which sounds like a great thing by the way, that's going to keep
05:56your colors as close as humanly possible to looking the way they looked in RGB
06:01say, when you switched over to CMYK, or the way they looked in CMYK when you
06:06switched over to RGB.
06:07However, what you may find happens is your gradients exhibit a little bit of
06:11banding or stair stepping, and you may see similar problems inside your
06:15continuous tone photographs.
06:17If you tend to work with a lot of photographic images or Photoshop in general,
06:22then I recommend you switch away from relative colorimetric and switch to
06:26perceptual, which is generally your better bet for smooth color transitions.
06:32And that's what I've set up by the way inside of Best Workflow.
06:35So if you switch back up here to Best Workflow CS5, you will notice that you
06:39have RGB set to Adobe RGB, you have intent set to perceptual, and then finally,
06:45we still need to switch from Preserve Numbers (Ignore Link Profiles), to Preserve
06:50Embedded Profiles, and then we are done.
06:52That is going to change your settings to Custom, don't worry about it, that's
06:56perfectly okay. Click OK in order to accept that modification, and Illustrator is
07:01now right ready to go.
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Preserve Numbers vs. embedded profiles
00:00Now as I mentioned in a previous exercise there is a potential when you're
00:03opening up your graphics that you're going to see an alert message related to CMYK color.
00:08And I want to show you how to address this message if it becomes overly irritating.
00:13Here I am inside the Color Settings dialog box once again.
00:16Drop down here to color management policies to CMYK, and remember that we just
00:21changed the setting to Preserve Embedded Profiles.
00:24I am going to cancel out, and I am going to go ahead and open that graphic that
00:30we've seen a few times now, Welcome.ai.
00:34When I open this file now, I get this warning, and it tells me Your current
00:37color settings honor CMYK profiles in linked content, but profiles were set to
00:42be ignored when this document was created.
00:44Now this is going to seem like so much gobbledygook or it's going to be one of
00:49those things that you just say, Continue, go away, Cancel, whatever.
00:53Don't say Cancel, that's going to cancel the opening of the graphic. Just say Continue.
00:57It is completely a no-harm situation.
00:59It's nothing whatsoever to worry about.
01:02So you just click Continue and you move on.
01:04Now from this point on you will not see that message associated with my
01:08graphics, the ones I provide for you.
01:11However, you may see it with your own archived graphics. That's okay.
01:15Once you make changes to those graphics and save off those changes, you won't
01:19see that error message from this point on.
01:22However, let's say you're dealing not with just 10 or 20 archived graphics, but
01:27you're dealing with thousands of them and you keep seeing that error message
01:31over and over again, and you just want it to stop.
01:34Why then, you would go up to the Edit menu,
01:36you would choose Color Settings, Ctrl+ Shift+K, Cmd+Shift+K on the Mac.
01:41And you would switch CMYK from Preserve Embedded Profiles to Preserve
01:45Numbers (Ignore Linked Profiles), and this is specifically for linked
01:49graphics, incidentally.
01:51Anyway, go ahead and choose that command.
01:52You will get this little lock icon on top of a tiny little CMYK strip.
01:58Go ahead and click OK in order to accept that modification.
02:02Now I will go ahead and close out of this graphic like so, and notice that my
02:06welcome screen is currently hidden.
02:07Don't worry about that.
02:08I am going to switchover to that 00_ setup folder again, and I'm going to
02:12double-click on Welcome.ai and it opens up with no error message.
02:17So I just want you to see now that error message that you kept on seeing, it was
02:20driving you nuts, will go away, but I will close out of there.
02:25When you open my graphics now, you will see a different kind of alert.
02:30So I will go ahead and double-click on it and it says, your current color
02:33settings discard CMYK profiles in linked content, but profiles were set to be
02:38honored when this document was created.
02:40Well, I would love it if there was a button that said, never ever bug me about
02:46this again, Illustrator, go away, it doesn't matter, but instead, you have a
02:51Continue button and you will continue to need to click that Continue button when
02:56you load my graphics in the future.
02:57So pick your poison.
02:59I just want you to know what's going on.
03:01I'm going to go back up to the Edit menu, choose the Color Settings command,
03:04Ctrl+Shift+K, Cmd+Shift+K on the Mac, and switch from Preserve Numbers to
03:09Preserve Embedded Profiles, which is the better way to go, in my opinion.
03:14Click OK and we are ready to get some honest-to-goodness work done, here
03:18inside Illustrator CS5.
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13. Live Trace
Converting pixels to vectors
00:00Illustrator offers this thing called Live Trace.
00:03It takes a piece of pixel-based artwork, which might be something you created in
00:07Photoshop, or maybe you drew it on a piece of paper and scanned it.
00:10Anyway, Live Trace takes the pixels and converts them to vectors.
00:14The advantage is that you can take even a small drawing and enlarge it as much as you want.
00:19For examples, in this chapter you and I will take this smallish sketch and blow
00:24it up to create this ginormous pirate flag.
00:28This is the actual product of this chapter.
00:30It's flat-out amazing. But don't for a second think that Live Trace is an
00:35automatic art creation feature.
00:37It doesn't replace the Pen tool, it doesn't replace hard work, it
00:40doesn't replace anything.
00:42If you have a rotten little GIF image and you want to convert it to something
00:45smooth and beautiful, Live Trace will not do that.
00:49As usual, garbage in garbage out.
00:52Good stuff in, awesome stuff out.
00:54Here, let me show you what I'm talking about, as well as the best way to exploit
00:59this really amazing feature.
Collapse this transcript
Tracing an imported image
00:00The topic of Chapter 13 is Live Trace, and Illustrator's Live Trace
00:04feature allows you to automatically convert pixel-based imagery into
00:09vector-based artwork.
00:10There are a couple of different approaches you might take.
00:12You might start with a continuous tone photograph.
00:14You can trace digital photographs if you like.
00:17That's not the common approach, and that's not an approach we are going to see in this chapter.
00:21Rather, we'll take a look at how you can trace Photoshop artwork, like these
00:24letters right here, and I'll come back to this illustration in just a moment. Or,
00:29how you can start with traditional tools such as pen and paper,
00:32go ahead and scan in your artwork, and then develop it inside of Illustrator, as
00:37in the case of this artwork right here.
00:39It's called Very large flag.ai.
00:41And this illustration, it's huge, by the way.
00:44It's 5 feet wide and 3 feet tall so that we could actually output an enormous flag.
00:50It's a piece of vector-based artwork, but it started off looking like this.
00:54I worked together this initial sketch using a ballpoint pen and a piece of
00:57paper, and then I ultimately scanned it into Photoshop.
01:01We will see how that entire process worked.
01:03Finally, I was able to develop this artwork into this flag art right there.
01:08So you can make some amazing progress using this Live Trace feature.
01:13Now, a lot of teachers, very early on when they're teaching Illustrator, they will
01:16start off with Live Trace, because it is a highly automated feature and it does
01:22create path outlines for you and eliminates a lot of that manual labor
01:26associated with the Pen tool and the other tools that we looked at in the
01:29Fundamentals portion of this series.
01:31The reason I don't start with Live Trace is that it's not applicable to most of
01:35the artwork you create inside of Illustrator.
01:38For example, I've got this guy open here, Pen tool creature.ai.
01:42Remember this is the final piece of artwork that we created back in Chapter 9 in
01:46the Fundamentals series.
01:48And there is just no way that you're going to create this artwork using Live Trace.
01:52For one thing, we have these incredibly smooth path outlines, so some
01:56very precise curves.
01:58We also have these uniform strokes, we have these differently colored areas.
02:03This is absolutely a piece of Pen tool art.
02:06You're not going to get anything like this using the Live Trace feature.
02:10However, for a piece of artwork like this where we are trying to simulate
02:14real-world tools and we are not interested in creating a lot of different path
02:18outlines, that is, we are not trying to distinguish different areas of color
02:21using strokes and the like, we just have a few different fill colors going on.
02:26This kind of artwork is absolutely ideally suited to Live Trace.
02:31I need to tell you though, even though this is an automated feature, and
02:34you'll see how splendidly it works in just a moment, that does not mean it
02:38creates automatic artwork.
02:40This piece of art that we are looking at right now took me several hours to create.
02:44So I don't want you to think that Live Trace creates absolute pieces of art
02:48lickety-split, that's not the way it works.
02:50Anyways, we will see this one shortly.
02:52Let's go back to the letters, for starters here, and the name of this file is
02:55Hand-drawn characters.ai and these are a series of brushstrokes that I created
02:59inside Photoshop, once again using a Wacom Tablet.
03:03Then I went ahead and placed the image into Illustrator by going up to the File
03:07menu and choosing the Place command, or if you loaded dekeKeys, you've got a
03:11keyboard shortcut of Ctrl+Alt+D, Cmd+Option+D on the Mac.
03:15However, I've already done this in advance inside of this file.
03:18So if you go over to the layers panel you'll see a layer called Image.
03:21If you twirl it open therein is the linked image which is called Alphabet.psd.
03:26I am going to go ahead and meatball it to select it, and then in order to trace
03:29these characters, and you may very well wonder, well, why didn't I draw these
03:32characters inside of Illustrator in the first place?
03:35Why did I create them in Photoshop and now I am going to trace them in Illustrator?
03:38For the simple reason that I drew these characters years ago and I'm too lazy to
03:42go back in Illustrator and redraw them right now, because that will take an
03:46awful lot of time, whereas as you will see, tracing them happens very quickly.
03:51Now I will go out to the Live Trace button, which is now available to me in the
03:54Control panel, and I should also show you, by the way, that here in the Control
03:58panel you can see not only the name of the linked file, but you can also see its resolution.
04:03So in this case the resolution is 72 pixels per inch;
04:06a very low resolution file.
04:07It's actually a fairly large file though.
04:10This illustration measures about 22 inches wide, about 16 inches tall.
04:14So we've got a lot of pixels available to us.
04:16It's just that the resolution is set quite low.
04:19And Illustrator likes this, Illustrator rewards you when you work with low
04:22resolution files by not bugging you.
04:24Basically, it gives you very fast results and it doesn't deliver any alert messages.
04:29As you'll see you will get a warning if you work with high-resolution art.
04:32However, you're going to get better results with high-resolution art as well,
04:35but for now we are going to start low.
04:37Then I will go over to this Live Trace button and all I have to do is click on it, and bang!
04:42Illustrator goes ahead and traces the artwork, and it's done.
04:46It's actually converted the image to a Live Trace object, so that I can edit my
04:50tracing settings anytime I like.
04:52Now I want you to see that by default Illustrator goes ahead and generates a
04:55black-and-white tracing.
04:56So we don't have any of the colors we had a moment ago.
04:59And, I've lost a line of type.
05:01So I will go ahead and Ctrl+Z or Cmd+Z on the Mac, so you can see what I am talking about.
05:05That will reinstate my original multicolor image here.
05:08You can see that this orange line of type went away as did this yellow background.
05:14That's because those colors are closer to white than they are to black.
05:17But you can change that.
05:18You can force Illustrator to trace those elements.
05:21I will press Ctrl+Shift+Z or Cmd+ Shift+Z to redo the tracing and then notice
05:26up here inside the Control panel there is this Threshold value and if you hover
05:30over it, it says this is the value used to separate black from white.
05:34All pixels lighter are converted to white, all pixels darker are converted to black.
05:39Well, a Threshold setting of 128 is medium gray.
05:42So 0 is black, 255 is White.
05:45This is the world of luminance inside of Photoshop.
05:48So if you want to trace lighter colors with black, then you need to increase
05:52that Threshold value.
05:53I am going to go ahead and set the Threshold to 200 and then press the Enter key
05:58or the Return key on the Mac.
05:59That goes ahead and traces the orange text without tracing the yellow
06:04background behind the numbers.
06:06And we get this nice black-and-white rendering.
06:08So that's the simplest way to trace inside of Illustrator.
06:12I will show you three more ways to apply the Live Trace feature in the
06:15next exercise.
Collapse this transcript
Other ways to trace
00:00I've restored the original version of Hand-drawn characters.ai and it contains a
00:04multicolor image that I created inside of Photoshop.
00:07Now in the previous exercise I showed you how you can go ahead and trace that
00:10image by clicking on the Live Trace button.
00:12Basically, you just cross your fingers and hope for the best.
00:15After tracing the image you have access to a few options up here in the Control panel.
00:19If you want more control over your traced artwork then you go over to this
00:23little dialog box icon, click on it, and then you have a variety of additional
00:28settings that you can apply.
00:29After modifying the settings you click on the Trace button.
00:32Now we will come back to how these settings work in a future exercise.
00:36For now I am just going to cancel out, because there is a few other ways to
00:39approach tracing inside of Illustrator.
00:41I will go ahead and press Ctrl+Z, Cmd+Z on the Mac, so I reinstate my
00:44original untraced image.
00:46Another thing you can do,
00:48if you want to bring up the dialog box right off the bat, you can click on
00:51this down pointing arrowhead right next to Live Trace button and choose Tracing Options.
00:56That way you can specify exactly what tracing settings you want to apply.
01:01For example, you could say, no, I don't want to trace with black-and-white, I
01:04want to trace my image in color.
01:07Let's say I want to trace 12 colors, just to start things off and then I will
01:11click on the Preview button in order to see what I've done.
01:15It might take a few moments to apply the preview, but eventually you'll see what
01:18your traced artwork is going to look like and then you click on Trace.
01:21All right I am going to cancel out.
01:23That's another way to work, but I want to reinstate my original image here.
01:26You can also click this down pointing arrowhead and choose a preset.
01:29For example, Comic Art is ideally suited to this artwork here, because it will
01:35not only trace the letters in black-and- white as opposed to color, but it will
01:39also trace them with a Threshold setting of 200.
01:42That exact same Threshold setting that we applied in the previous exercise and
01:45that way it will keep all of the text and drop out all of the background. As you
01:50can see as soon as I choose Comic Art all lines of type are intact.
01:54So again that's an ideal setting assuming that we don't want to retain the color
01:58inside of the illustration.
02:00I will press Ctrl+Z or Cmd+ Z again to reinstate that image.
02:03Another way to work is to press the Alt key or the Option key on the Mac and
02:07click on the Live Trace button.
02:09If you do that, then it will go ahead and trace all of your artwork using
02:12static path outlines.
02:14So notice, if I twirl-open the image layer that I no longer have that image
02:19available to me anymore.
02:20I don't have a Live Trace object either, instead I've got this group of path outlines.
02:26Notice that I went ahead and lost that one line of type.
02:29Well, what if you want to go directly to path outlines like this?
02:32It's unlikely that you do, let's say you want to go direct to path outlines
02:35and you want to work with a higher Threshold setting so that you retain that
02:39one line of type there.
02:41Well, I will press Ctrl+Z, Cmd+Z on the Mac to once again undo the Live
02:44Trace feature and I will press-and- hold the Alt key or the Option key on the
02:47Mac, click the down pointing arrowhead and choose Comic Art.
02:51And that way, I will automatically apply the Comic Art settings and create static
02:57path outlines, all at once, as you see me doing right here.
03:00So this way I end up preserving each and every line of type.
03:04So a few different ways to work here when you're applying the Live Trace feature.
03:07In the next exercise I am going to show you how to compare the Live Trace
03:10vectors to the original pixel-based image, so you can gauge the accuracy of
03:15your results.
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Raster and vector previews
00:00In this exercise, I'm going to show you how to compare the so-called raster and
00:03vector previews, so that you can gauge the accuracy of what the Live Trace
00:08feature has come up with.
00:09So I've gone ahead and once again restored the original version of
00:12Hand-drawn characters.ai.
00:14I've selected the image, and I'm going to click on this down-pointing arrowhead,
00:17next to the Live Trace button up here in the Control panel, and I'll choose
00:21Comic Art once again in order to apply the Comic Art setting. That will go ahead
00:26and trace all of my letters using black and white, and it will keep that one
00:30orange line of text so that we don't lose it. All right!
00:33What I want to do now is zoom in on some of the characters, such as the D and E, let's say.
00:38So I'll Ctrl+Spacebar+Drag, Cmd+ Spacebar+Drag around those characters to
00:43zoom in on them, and might even zoom in a little further, because I'm really
00:47wondering why Illustrator has come up with some of these path outlines.
00:50Why does the D wrap around like this and then do this little sort of loop on the
00:55bottom of the Serif, and where has this little dig come from?
00:59And then, when we're looking at the E, notice it kind of flops back and forth,
01:03it has this curious sort of bow on the left-hand side and then it has got this
01:08notch cut out of it as well.
01:09Well, what I can do is I can press Ctrl +Z or Cmd+Z on the Mac in order to
01:14undo the tracing and take a look at my original pixel-based letters, and I can
01:18see, sure enough, there is this bump over here on the left-side of the E, but
01:22there is no hitch down here at the bottom.
01:25And this looks nice and smooth on the underside of the D, so I don't know
01:29what's going on there, and there really isn't that kind of wave going on
01:33underneath the Serif. So what gives?
01:36Well, if you really want to get a sense of what's going on and why Illustrator
01:39has made the determinations it has made, you need to compare the pixels
01:43side-by-side with the Vector Art.
01:45And here is what you do.
01:46I'll go ahead and press Ctrl+Shift+Z or Cmd+Shift+Z in order to reinstate
01:51the Live Trace that I applied a moment ago.
01:53And notice these two pyramids right here in the Control panel, this smooth
01:58pyramid represents the vector preview, and the jagged pyramid represents the raster image;
02:04that is the pixel-based image.
02:05So the first thing you do, so that you can see through the vectors, you go ahead
02:09and click on the smooth pyramid,
02:10the white one, and you change it to Outlines, so that you can see through those outlines.
02:15You can also choose Outlines with Tracing by the way, which is going to dim
02:18out the Tracing Result and show your outlines then, your path outlines in
02:22cyan, but I just want to see the path outlines and nothing more, so I'll
02:25switch to Outlines, like so.
02:27Now, initially that's going to give us a very poor preview, because we're seeing
02:31cyan against white, it's hard to tell what's going on.
02:33That's why we're now going to bring back our original raster art,
02:36that is the pixel-based artwork, by clicking on the jagged black pyramid and
02:41switching this option to Original Image.
02:43So once I've done that I can see the vector-based outline is tracing on top of
02:48the pixel-based image, which is pretty illuminating.
02:51Now, it's a little hard to see some of those divots this time around, but
02:54they are still there.
02:55We've got the divot on the underside of the E, which really doesn't make any
02:58sense, because it's nice and smooth there, and then we've got this jag on
03:02the underside of the D as well, and this kind of wave, and all this other
03:05stuff going on here. What gives?
03:07Well, what we're doing here is we're tracing black-and-white artwork, and that
03:10might make you think, okay, so Illustrator is delivering to me black-and-white
03:14vectors, which is true, but it's doing one thing more.
03:18It's converting the image itself to black-and-white before it traces it, and
03:23that's a very important step to bear in mind.
03:26So anytime you're choosing the number of colors, you're telling Illustrator to
03:29go ahead and reduce the image to that number of colors and then trace it.
03:34And you can see what that looks like by going up to the jagged pyramid once
03:37again and choosing Adjusted Image.
03:40Adjusted Image is the one that's really getting traced.
03:43And as soon as you choose that, you'll see that we have this very jagged image
03:47that Illustrator is trying to work with, and that's why we have this divot on
03:51the underside of the E, because we have a big jag right there at that location.
03:55We have this tiny little jag up here on the underside of the D as well, on
03:59the upper-left corner.
04:00Now, you may wonder why it's doing that, given that it manages to smooth out
04:05this transition, and there's all sorts of jaggies going on here.
04:08However, it does explain what's going on.
04:11It even better explains what happens when you trace this image in color.
04:15So I'm going to go ahead and switch back to No Image right here, and also,
04:21I'll switch this guy, the smooth pyramid, to Tracing Result, so that we can
04:25see the traced artwork.
04:26And this whole time, by the way, the tracing is actually selected.
04:30So if I go over to the layers panel and twirl open Image, you can see that the
04:33Tracing object is active, it's meatballed.
04:36I just want you to notice that, that's why this artwork keeps updating for us.
04:39I'll go ahead and switch the preset from Comic Art to Color 16, and notice that,
04:45that takes a few moments to apply, so we'll see a Progress bar go by.
04:48And we end up getting very different results than I would have expected, and
04:52it's even weirder when I zoom out.
04:54I'll go ahead and zoom out quite a bit here so that we can take in more of the
04:56illustration, and notice that all of the letters are surrounded by these kind
05:00of gray outlines, and then something like the 8 right there, I'll go ahead and zoom in on it.
05:06Notice that it has multiple outlines right there.
05:09So Illustrator has gone ahead and created several path outlines around the 8.
05:13Why in the world has it done that? I don't want that.
05:15I just want one 8, not a bunch of them.
05:17Well, let's go ahead and see what Illustrator had to work with.
05:20Once again, I'll switch the smooth pyramid to Outlines, and then I'll switch the
05:24jagged pyramid to not Original Image, which will go ahead and show us what we
05:29thought we were tracing.
05:30Notice that the 8 has these nice soft edges around it.
05:34This is known as Anti-Aliasing by the way, and this goes ahead and smoothes out
05:38the transitions between the colored portion of the 8,
05:42the interior of the 8, and the exterior, the yellow area, in the background.
05:46However, Illustrator is going ahead and reducing the number of colors to 16
05:51colors in this case before it applies the tracing, and as a result we get this
05:56adjusted image right here, which is a dark 8 inside of a lighter 8, inside of an
06:02even lighter 8, every one of which Illustrator traces independently.
06:05So you might be getting a sense now then that you don't necessarily want to
06:10trace a piece of artwork in color and that would be exactly right, this artwork,
06:15for example, we're better off tracing in black-and-white, and if we want to keep
06:18those colors, then we can apply them after the fact.
06:22So I'm going to go ahead and change my preset from Color 16 back to Comic Art so
06:27that we get the black-and-white result.
06:29And you can see it happens much more quickly as a result.
06:31It takes Illustrator way less time to trace two colors than 16 colors.
06:36And now let's go ahead and switch our artwork back, so that we can see the
06:39traced version of the illustration.
06:41I'll click on the jagged pyramid and choose No Image, and I'll click on the
06:45smooth pyramid and change it to Tracing Result, and there is the traced version
06:50of the illustration, for better or for worse.
06:52Now, that doesn't mean you have to accept the results, Illustrator provides all
06:55sorts of options for refining your traced artwork, and I'll show you those
06:59options over the course of the next exercises.
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Threshold, Min Area, and Max Colors
00:00I've saved my changes as Comic Art characters.ai.
00:03In this exercise I'm going to review the three numerical options that might
00:07appear up here in the Control panel, and they include Threshold, we've already
00:11seen a preview of that one.
00:13Threshold is applicable just to black- and-white tracings and nothing more.
00:17Then we have Min Area, which determines the minimum area that Illustrator will trace.
00:22And if you're tracing an image in color, then instead of Threshold you'll see Max Colors.
00:27All right!
00:28So let's start things off by selecting the traced object, which I have, and
00:33adjusting the Threshold option.
00:34The lowest Threshold value you can assign is 1, and if you assign a Threshold
00:39value of 1, and you just have to remember that 0 is black and 255 is white,
00:45then you're saying, just those portions of the original image that are less
00:49than that Threshold value, that are absolutely black, will get traced, nothing
00:53else will get traced.
00:55Whereas, if you raise this value to its maximum, 255, then you say, trace
01:00absolutely everything, and by the way, you have to change the value and
01:04then press the Tab or Enter or Return key in order to apply your setting to
01:09the traced artwork.
01:10Now, notice in this case that I'm saying trace absolutely everything that's not
01:14white, in which case I trace all of the letters and I also trace that yellow
01:18area down there at the bottom of the image.
01:21I also thicken up all the letters.
01:23So notice how much thicker all the letters are at Threshold value of 255 than
01:27they are at say 100.
01:28If I go ahead and change that value to a 100 and press the Tab key, not only do
01:32I lose the orange line of type, but all of my other text becomes thinner as well.
01:38So what I want to do is I want to set this Threshold value to the absolute
01:41maximum I can without revealing yellow, which turns out to be, I just figured
01:45this out through trial and error, turns out to be 222.
01:49And then I'll press the Tab key, and that thickens up the letters as much as
01:52possible, leaves the yellow out in the background.
01:54Notice if I were to click inside that value and press the Up Arrow key and then
01:59press the Tab key, then I get yellow back.
02:01So I go ahead and trace that yellow area at a Threshold of 223.
02:05Anyway, that's why I want 222.
02:07Then we have this Min Area value, that when I'm working with the Comic Art
02:10preset, which I was, then the Min Area is set to 4 pixels;
02:14that's saying that any little spec in the artwork that takes up 4 pixels or
02:18more will get traced.
02:20If you have a lot of dust in your original image, if you scanned it and
02:24brought it directly over into Illustrator without modifying the image in
02:27Photoshop, which is a rotten idea by the way, you should go ahead and clean up
02:30the image inside Photoshop first, and I'll show you what I mean by that in a later exercise.
02:35But I actually drew this particular image inside of Photoshop, so it doesn't
02:39have any dust particles, it doesn't have any noise.
02:42But if you're trying to watch out for the noise, you can raise that Min Area
02:45value, as high as 3000.
02:47I'm going to go ahead and take it to 1000 pixels and then press the Tab key, and
02:51you can see that that rules out all kinds of letters that don't take up 1000
02:56pixels inside of my original image.
02:59Where this image is concerned, I think I'm better off setting the Min Area
03:02value to about 2 pixels.
03:04So very tiny indeed, and that way I preserve all the little holes inside of
03:09the various letters.
03:10Now let's say I'd prefer to go ahead and trace this image in color, why then I'd
03:15change my Preset to one of the Color Presets such as, let's go ahead and switch
03:18it to Color 6 for now, and then I could go ahead and change that Min Area value
03:24back to 2 pixels again, if I want to.
03:27Notice that Threshold has been replaced with Max Colors, and right now it's set
03:31to 6, because that's what I chose, I chose to trace with 6 colors.
03:35But I could lower this value to 3.
03:39And by the way, you have to include black -and-white when you're working this way.
03:42I'll show you how to rule out white in a later exercise, but right now we've got
03:46to include black-and-white, and then 3 would say one other color.
03:50So 1 for black, 2 for white, 3 for, let's check it out.
03:54I'll go ahead and press the Return key or the Enter key here in the PC, in order
03:58to change that Max Colors value to 3, and the third color becomes yellow,
04:02because that's the most plentiful sort of compromise color inside of the image.
04:07Now I am going to go ahead and zoom in so that we can see our artwork more closely.
04:12And notice how weird the line just above the orange line appears here.
04:17I'm not sure what color that line was originally.
04:20Let's go ahead and switch that smooth pyramid options to Outlines, and I'll
04:23change the jagged pyramid to Original Image, and that's the green text.
04:27So the green text gets converted to black with some yellow around it, which is
04:32a little bit weird.
04:33So let's see how to fix that.
04:34I'll change the smooth pyramid back to Tracing Result, so that we can see
04:38the Tracing Result.
04:39Notice I didn't bother to change the jagged pyramid back to No Image,
04:43because the Original Image is currently being covered up by the vector
04:46preview, so that's fine.
04:48We end up seeing the vector preview by itself that way.
04:51Now I'm going to increase the Min Area value from 2 to let's try 20, and I'll
04:56press the Tab key in order to apply that value, and we get much smoother results
05:01when we're tracing in color.
05:04So that's how those values work.
05:05Just remember that you have access up here in the Control panel to Threshold,
05:10when you're tracing a black and white image, or Max Colors, when you're tracing in color.
05:14You also have Min Area, whether you're tracing black and white or color images.
05:18In the next exercise, I will begin to tour you through the many additional
05:22settings that are available to you inside the Tracing Options dialog box.
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Tracing options: The raster functions
00:00In this exercise, we are going to begin the tour of the settings that are
00:03available to you inside the Tracing Options dialog box.
00:06Those settings are divided into two groups.
00:08First, you've got the Raster settings, which determine how Illustrator converts
00:12the pixel-based artwork before tracing it.
00:15Then you have the Vector settings, which determine how Illustrator generates the
00:19vector-based path outlines.
00:20So we are going to start with the Raster settings inside this exercise, then
00:24move on to the others in subsequent exercises.
00:27I have saved my progress as Black white & yellow.ai, found inside the
00:3113_live_trace folder.
00:33I will go ahead and select that Live Trace object by marqueeing around it with the
00:37Black Arrow tool, and then in order to further modify this artwork, in order to
00:41customize my Live Trace settings, I'll click on this little dialog box icon
00:46available to me in the Control panel, which brings up the Tracing Options dialog box.
00:50Now notice here at the bottom of the dialog box that we have these preview
00:54options, they are divided into the Raster preview settings, which are the exact
00:57same settings that are available to us from this jagged pyramid up here in the
01:02Control panel, and then we've got the Vector settings, which are those settings
01:05that are available from the smooth pyramid.
01:07Now not only are the preview settings divided into Raster and Vector down here
01:12at the bottom of the dialog box, but they're divided in exactly the same way,
01:16that is, the settings throughout the dialog box are divided into Raster over here
01:21on the left inside and Vector over here on the right-hand side.
01:24So every one of these left side adjustments effect how the image is
01:29converted before tracing it.
01:31So right now the image is left in color, we could convert it to Black and White
01:36if we wanted to, which would wake up the Threshold option and make dim the
01:40palette and Max Colors options.
01:42However, I am going to leave the image set to Color for now.
01:44You can change the number of colors using this Max Colors option, which works
01:48exactly the same as it does in the Control panel.
01:51I am going to skip Palette for now, because if you were to click on Palette, you
01:55are only going to see Automatic, you are not going to see Twelve plus B&W yet.
01:59We are going to come to that in a moment.
02:00You'll only see Automatic until you load another Swatches palette and I'll show
02:04you how that works in just a moment.
02:05But for now, we'll skip this option.
02:07You can Output to Swatches by the way, after you get done Tracing however many
02:12colors you decide to work with, then you can output those colors as swatches
02:16inside the Swatches panel.
02:18You also have the option -
02:20I am going to drop down here - of changing the number of pixels inside the image.
02:25So I could go ahead and actually increase the number of pixels if I want
02:28to, and let's say I decide to change this value to 200 pixels, and then press the Tab key.
02:34I can either click the Preview check box in order to see what's going to happen
02:38in advance or I could just click Trace, I could just decide in advance that I am
02:42going to trace my artwork, because what I want to do is I want to not only trace
02:46the artwork, but I also want to go ahead and zoom in.
02:49Now that's going to cause Illustrator to do this on this particular machine.
02:53It's not only showing me a Progress bar, but for a moment it's showing me that
02:56it is not responding.
02:57If you have that problem, just go ahead and click inside of Illustrator, seems
03:01to take care of the problem, and the program gets back in business.
03:04Anyway, I am going to go ahead and zoom in on my artwork here, kind of down in
03:08the lower portion, and notice that increasing the resolution of my artwork in
03:13advance of the image has not done me any good whatsoever.
03:16It's in fact, it's made my letters much more jagged, and that's because
03:20essentially what I am telling Illustrator is to trace each and every pixel in
03:25detail, instead of applying any of its smoothing algorithms and that's not
03:30what I want at all.
03:31So up sampling your image is a very bad idea when you're tracing.
03:35You may want to down sample, but that's it.
03:37In other words, you may want to reduce that resolution value, you will not
03:40want to increase it.
03:41Anyway, I am going to go back up here to my Tracing Options icon, click on it,
03:46and I'll change that Resample value to 72, and to see the difference, this time
03:51I will turn on the Preview check box, and notice that all of my letters go ahead
03:54and smooth out quite dramatically.
03:57They also have this Blur value,
03:58it is set to 0.2, because I start things off using that Comic Art preset.
04:04What Blur is doing is it's blurring the original image in order to smooth over any defects.
04:09Once again, if you have dust and scratches from your scanned artwork, why then,
04:13you can blur some of those dust and scratches away.
04:16I consider that to be a very sloppy solution.
04:20You're much better off cleaning up the artwork in Photoshop in advance.
04:23If you apply much of a Blur value, for example, I'll take this buy you up to 4
04:28and press the Tab key, then you are going to round off these letters like crazy.
04:32They are going to get extremely gummy indeed, and that goes for all of your
04:36other artwork as well.
04:37I would never, ever, ever take this Blur value beyond 0, leave it set to 0 and
04:42you're going to get the best results.
04:44All right, there is one option outstanding, over here on the left-hand side,
04:47and that's palette.
04:48Let me show you how that works.
04:49I am going to go ahead and click the Trace button in order to apply my settings so far.
04:53Now you may recall, when we bumped up the number of colors, we got all kinds
04:57of weird colors inside of our traced artwork.
05:00For example, if I take this Max Colors value up to let's say 14, which is the
05:05number of colors I really need, that's how many colors are used in the original image.
05:09So I'll go ahead and apply that value and then we get all these Progress bars
05:13and all these weird colors with all these sort of additional edges going on that I don't want.
05:19For example, around this 9, we have got a couple of different edges.
05:23Well, if you really want to isolate exactly the colors that you used, it's a lot
05:27of work, but what you can do is you can turn off your Tracing results, you can
05:32switch to Outlines or No Tracing result whatever, and then bring back your
05:36original image, which I already have displayed, so that's good.
05:40And then you would switch to the Eyedropper tool, and you would click inside of one
05:44of these characters in order to lift its exact color, and that would nail that
05:49color here inside the Color panel.
05:51Then you would switch over to the Swatches panel, you would add a new swatch for
05:54that color and so on, and add one swatch after another.
05:58As I say, it's a big pain in the neck, and then you have to save those swatches
06:01out as an independent Swatch palette, which you do by go into this little Folder
06:06icon right there in the bottom-left corner of the Swatches panel and then you
06:10choose this very first command, Save Swatches.
06:13What I want you to do is instead of going through all those steps, might as well
06:16just load the swatches I've created for you, and it's a file called Twelve plus
06:20BW, you'll go ahead and select the Other Library command by the way.
06:24Navigate into the 13_live_trace folder, and then open this file, Twelve
06:29plus B&W.ai. I am going to go ahead and just select this option, because
06:33I have opened the file in advance and that gives me this palette of
06:37swatches right here.
06:38Now then, I can switch back to Tracing Result, so I can see my tracing.
06:43I can click on this little Tracing Options dialog icon and I can say, okay, I
06:49want to go ahead and use that Twelve plus B&W palette, and that is 12 colors
06:53plus black-and-white for a total of 14.
06:55Max Colors is now going to be set to 14, and it's going to be dimmed, because
07:01that's the number of swatches that are available inside this palette.
07:05If I turn on the Preview check box, I may or may not see some kind of change
07:09happen in the background, in fact, I do actually, and it's a good change.
07:12So I have given the 9 a better color.
07:15That isn't to say, I am necessarily not to going to have any intermediate
07:18paths, I may, but at least I will go ahead and assign the proper colors to
07:22the proper path, and now I'll click on the Trace button, in order to apply
07:27those settings for real, and let's go ahead and zoom out from the artwork and
07:29see what we have come up with.
07:30Now it's very important that I not only nailed every single color inside of
07:36this image using that Eyedropper and adding swatches to the Swatches panel, and
07:40the whole number, but it was also very important that I added a swatch for
07:43black and for white.
07:45You have to have those two swatches in order to make this technique work.
07:49Now I am not suggesting you are going to do it very often, but those are
07:53the various Raster settings that are available inside the Tracing Options dialog box.
07:57In the next exercise, I will begin to show you the Vector settings.
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Using the Ignore White option
00:00I have saved my progress as Letters in 14 colors.ai.
00:04In this exercise I am going to demonstrate what I consider to be the most
00:07significant setting inside of the Tracing Options dialog box, it's a check box
00:11that goes by the name of Ignore White.
00:14And it's very useful when you have a bunch of black objects or colored objects
00:19as well, against a white background.
00:21Because otherwise what happens when that check box is turned off as by default,
00:26you trace the white areas as well as all of the other colors.
00:30So let me show you what that means, I'll go up to the Expand button here in the
00:34control panel and click on it.
00:35So my live trace object is selected.
00:38To convert it to static path outlines, I will click on Expand and you can see
00:42that along with all of my other path outlines, I have this big rectangle
00:46around my entire image.
00:48Now if I twirl open the image layer, I will see that I've got a group.
00:51I want to get rid of that group, so I can gain access to my individual objects.
00:55So I will go up here to the Object menu and I'll choose Ungroup or press
00:59Ctrl+Shift+G, Cmd+Shift+G on the Mac in order to ungroup my various objects.
01:03Then I'll click off of the artwork to deselect it, and I will hover over the
01:08location where that rectangle used to be a moment ago.
01:11Then I can see a little black square next to my cursor, so that tells me that
01:14there is something under the cursor that I can click on and select, and sure
01:17enough it's this big huge mass of whiteness.
01:20And notice if I move it to a different location, I end up covering up some of
01:24these letters such as the black letters up at top.
01:26There is no reason to have this path outline, it's just a waste of time and it
01:31would make editing my artwork a lot more difficult.
01:33So I could just press the Backspace Key or the Delete Key on the Mac to get rid of it.
01:36And then set about editing my remaining letters or I could just not create that
01:41path in the first place, so let me show you how that works.
01:45I will go up to the File menu and choose the Revert command or press F12, then I
01:48will say yes, I want to revert the artwork to the saved version and that will
01:53reinstate my traced object right there.
01:55So I will go ahead and marquee it to select it.
01:57Then I will go up to the control panel and click on that Tracing options icon to
02:01bring up the dialog box and there's Ignore White right there.
02:04But I want you to notice something, before I turn it on;
02:07I want you to see the statistics that are located over here on the right side of the dialog box.
02:12So I can see the number of path outlines that I'll be creating if I were
02:16to expand the artwork.
02:18I'll see the number of anchor points, that's fairly interesting I guess, that I
02:21have 2800 and change anchor points inside my artwork.
02:25I've a total of 13 colors, even though I specified 14, for some reason
02:29Illustrator's seen fit to just apply 13 of them, one of them is white by the way.
02:34I've got 261 areas. Now areas are areas that have to be traced inside of the artwork.
02:41Areas that Illustrator has computed, that is, that it's isolated and it knows it needs to trace.
02:46But it needs to trace them using 470 different path outlines, some of which are
02:51sub paths inside of other paths.
02:54And we will see that these numbers change, well at least one of them does.
02:57The paths number will change dramatically when we turn on Ignore White.
03:01And then we can see image PPI, that is the image resolution is 72 pixels per inch.
03:05All right, so I am going to turn on Ignore White, and that's going to tell
03:08Illustrator not to trace the white regions, that didn't change my values at all
03:13or my artwork and that's because the Preview check box is not on.
03:17In order to see the results of your changes and in order to update the stats,
03:21Preview has to be turned on.
03:22So turn on that check box and watch these values right here.
03:25Watch how the Areas doesn't change at all, because those are the areas that
03:29need to be traced no matter what, however, the number of paths just dropped
03:32precipitously and we have far fewer anchor points as well and we have one fewer color.
03:37So instead of 13 colors, we now are tracing 12 colors, because we're no
03:41longer creating white.
03:43And now if I go ahead and click the Trace button in order to apply that setting,
03:48then I am going to go ahead and zoom in on my artwork right here.
03:51And I want you to see how we can see some pixels around each one of the letters.
03:55I will go ahead and zoom in even farther, that's because if I go up to the
03:59jagged pyramid, I have the original image lurking in the background;
04:03that is where the preview is concerned.
04:05And because there's no white to cover up those edges, we can see those pixels.
04:10All right now however, if I go ahead and click on the Expand button, let's go
04:14and zoom out a little bit here so that we can see the results.
04:17As soon as I click on Expand, where formerly we had that big rectangle around
04:22all the artwork, when I click on expand now, there is no rectangle, the white
04:26totally disappears, and we are just left with our significant pieces of artwork
04:30which are the letters themselves.
04:32And the letters are treated as compound paths, so Illustrator is not tempted to
04:36fill the area inside the D for example with white, not that it necessarily would
04:40do that, but now it has no option other than to create compound paths, that is
04:46this area inside the D cuts a hole in the outer path.
04:49And that's how you use that Ignore White check box.
04:52I recommend that you go ahead and give that one a try any time you are tracing
04:56artwork, but particularly when you're tracing black or colored objects against
05:01a white background.
Collapse this transcript
Tracing options: The vector functions
00:00I have gone ahead and restored the saved version of Letters in 14 colors.ai, and
00:04in this exercise, I am going to demonstrate the other vector settings inside of
00:08the Tracing Options dialog box, those settings that determine how Illustrator
00:13generates the vector-based artwork.
00:15So with my artwork selected, with the tracing object selected, that is, I'm
00:19going to go ahead and zoom in on my artwork a little so I can see it with a
00:23little more clarity here, because we are going to have to see some of these
00:26letters a little more closely to understand what's going on.
00:29And then I will click on this Tracing Options icon in the Control panel to bring
00:32up the Tracing Options dialog box.
00:34You may recall these options on the right side of the dialog box, determine
00:38how Illustrator generates the vector-based path outlines.
00:42We will start things off by turning on Ignore White, so that we're no longer
00:46tracing the white portions of the image.
00:47We've already seen minimum area, that's that option right there, Min Area, that
00:51appears in the Control panel.
00:53We are going to address the others in the opposite order that they appear.
00:56Starting with Corner Angle, now to see how these options affect the artwork, we
01:00need to turn on the Preview check box.
01:02That's going to allow us to see through to the image in the background, so I
01:06need to change my view here, the Raster pop-up menu setting, from Original Image
01:11to No Image so that image is hidden, so its not getting in the way.
01:15Corner Angle determines where Illustrator creates corner points.
01:19So right now it's set to 20 degrees, which is saying, if any two portions of the
01:24image meet at 20 degrees or greater, Illustrator will go ahead and assign a corner
01:30point at that location.
01:31If you want fewer corner points, that is, more smooth points, you could raise this value.
01:35For example, I could take it all the way out to 180, which would be fairly insane,
01:39because that means that some portion of the image has to immediately backtrack
01:43on itself in order to get a corner point.
01:46And if I press the Tab Key, then we are going to get some very doughy results.
01:50So we get smooth points throughout the artwork.
01:52We are also very possibly going to get more anchor points inside the artwork as well.
01:57So that's probably going to take the anchor point's value up.
02:00In my case, I really don't want the letters to be that rounded, so I am
02:02going to take the value down to 45 degrees, so a diagonal portion of the artwork will
02:07get a corner point and we do get fewer anchor points as a result.
02:12Also, move up to Path Fitting.
02:13Now this value here determines how closely Illustrator has to match the
02:18pixel-based artwork.
02:19Right now, it can round off any two pixels.
02:23So obviously if I take this value up, let's say I take it up to 10 pixels, then
02:27we are going to get more generalized artwork as you're seeing here.
02:30We are also going to get fewer anchor points, so that's going to simplify the artwork.
02:33What you might figure is because this is a no noise image that I created inside
02:39of Photoshop, so there's really no portion of the artwork that I want to ignore.
02:42You might assume that you'd want to take the Path Fitting value down to
02:46its absolute minimum.
02:47So we are matching the bitmapped information as closely as possible.
02:51But if I take that Path Fitting value down to zero, notice that Illustrator goes
02:55ahead and takes the anchor points, notice right now it's 1127, it takes the
02:59anchor points up, so we have way more anchor points now.
03:02And we have very jagged results, because Illustrator is tracing each and
03:07every pixel meticulously.
03:09That's not what we want at all, you want some rounding.
03:12So I recommend, unless you are otherwise, inclined that you leave this Path
03:15Setting value at 2 pixels.
03:17All right, now finally, we have got these Fills and Strokes options up here and
03:21they are kind of odd.
03:22Notice that Fills is turned on by default and that means that you're tracing path
03:26outlines that are filled with some color, no stroking is applied.
03:30Currently, these options are not available to me, they're dimmed, and that's
03:34because mode is set to color.
03:35I have to change the mode to Black and White for those options to be available to me.
03:39So I will go ahead and switch to Black and White, which is what I ultimately want anyway.
03:43I am going to take the threshold value up to 222, that magic number that
03:47ensures that we don't trace the yellow, but we thicken up the letters as much as possible.
03:50I will leave these other values set as is, and then I am going to switch
03:55from just Filled artwork to just Stroked artwork, so we can see the big difference here.
04:00I will turn off Fills, and when I do, one of these check boxes has to be on, you
04:04can have both on, but one of them has to be on.
04:06So if you turn off Fills, then Strokes will turn on automatically, and now we
04:10have just Stroked artwork, no Fill is going on whatsoever.
04:13So we either have big thick strokes or very thin strokes outlining the letters.
04:18If you want to have more thick strokes then you can raise this Max Stroke Weight
04:22value, and I am going to take it up to 30, and then press the Tab Key.
04:26Down here, this guy is Min Stroke Length, notice that its not weight, its length
04:30this time, and what that does is it tells Illustrator that it can go ahead
04:34and trace very short outlines, because otherwise, notice what's happened to the
04:38Ks over here, in this row and the one above it, they've become very dinky
04:42indeed and I've lost my Hs as well and a bunch of other letters over here.
04:46If you set this Min Stroke Length value to 0, then you will trace as much as
04:51possible inside of the artwork.
04:53And so we go ahead and reinstate those missing letters.
04:56Problem is that all we have is Strokes, and that's going to make our artwork
05:00very difficult to edit,
05:02for one thing. And also, not quite representative, because all the strokes are
05:05uniform, so we have these thick, clumpy letters, which is not what I want.
05:10So I am going to turn Strokes off, which is going to automatically turn Fills
05:13back on, and these are, by the way, the values that I want to assign throughout
05:18this artwork, except for our Min area, should be taken down.
05:22I am going to take that value down to 2 pixels and then press the Tab Key in
05:25order to update my artwork.
05:26So I will be creating 208 paths altogether.
05:29And I'm only tracing black this time around, I am not tracing white, so there is
05:33just one color, and because I really favor these settings, I think they are
05:37going to work out very well for me.
05:39I would like to go ahead and save a preset.
05:40So I will click on the Save Preset button, and this is a preset that will appear
05:45here at the top of the Tracing Options dialog box.
05:48It will also appear here inside the Control panel, and I am going to call this
05:52guy Compound blacks.
05:53Now that may seem like a strange name, but basically because I have Ignore White
05:58turned on, each and every path outlined where a hole occurs, is going to be
06:02treated as a compound path.
06:04And I'm only tracing black, so that's why I am calling it Compound blacks.
06:07I will click OK, Compound blacks now appears as a present in the top left
06:12corner of the dialog box.
06:13I will now click on the Trace button in order to apply that setting and I'm also
06:18seeing Compound blacks up here in my Preset pop-up menu.
06:22So I have now traced the letters exactly the way I want them to be traced.
06:26You might look at this and say, well, what about the colors Deke?
06:28You just dropped out all of those colors that were assigned to the original image.
06:32Well, I'll show you how to reinstate those colors to the expanded path
06:36outlines in the next exercise.
Collapse this transcript
Expanding traced artwork
00:00I saved my progress as Compound blacks.ai, so called, because I have traced my
00:04image using the Compound blacks Preset that I created at the end of the previous exercise.
00:10In this exercise, we are going to go ahead and expand this live trace object
00:14and modify the results, so that we regain the colors that were associated with all the letters.
00:18We've lost the yellow background, but everybody else is intact here.
00:23So with the live trace object selected, I'll go up to the Control panel and
00:26click on the Expand button and now we've got our individual path outlines right ready to go.
00:31I will go ahead and twirl open the Image layer, so that you can see that
00:35we have a group going.
00:36So I will go up to the Object menu, it's just going to make things easier if I
00:39ungroup these letters by choosing the Ungroup command, or pressing Ctrl+Shift+G,
00:43Cmd+shift+G on the Mac, and then I will select the various rows and
00:48reassign their colors.
00:49So for example, the top couple of rows were already black, so we can leave them
00:53alone, but I will marquee this next row down and it should be red.
00:57But I don't have access to that red here in the Swatches panel, I went ahead
01:00and saved that off as an independent Swatches palette, and to get to that I'll go to
01:06my little folder icon down here in the bottom left corner of the Swatches
01:09panel, and I'll choose Twelve plus BW, that's Twelve plus BW.ai file that's available to you.
01:16If you need to open it up, you can choose Other Library and navigate to that folder.
01:20I will just go ahead and choose this command though, because I've already opened
01:23it up in advance and I've also switched my display to medium thumbnail view, so
01:28that I can better see each one of my swatches here.
01:31And I am going to make my panel a little wider, I think, so that I can see every
01:35single one of the swatches in a single row.
01:37All right, with these letters selected, I will make sure that my Fill is active,
01:42which it is, here inside the Color panel, and I will click on this first swatch
01:45in this folder, which is called red type, and that will go ahead and assign the
01:49correct shade of red.
01:50Then I'll go ahead and select the next row down and assign the blue color to
01:54that, and then I will select the next row after that and assign green, you get the idea here.
01:59This guy is a little more complicated to select, it looks like I might have got it actually.
02:04It's the three little items above the O here that are kind of hard to select
02:09without selecting something up above, but I got him.
02:11So now I will just go ahead and assign orange, and where the punctuation is
02:14concerned, I assigned this color right there, which is called violet punc, so
02:19I'll go ahead and assign that color.
02:21And then I will grab these symbols including the ampersand, this alternate
02:25ampersand there, and I will assign purple symbols.
02:28And then all these browns are assigned to the numbers, so both 1 and 6 are
02:33colored with brown 1 or at least they should be, and then 2 and 7 should be
02:38colored with brown 2, and so forth.
02:41So we've got 3 and 8, which need to be colored with brown 3 right there, and then
02:464 and 9, which need to be colored with brown 4, and then I'll grab 5 and 0, and I
02:52will go ahead and assign brown 5.
02:54Now it wasn't necessary that I assign each and every one of those colors, but
02:57that's how the artwork looked when I created it inside of Photoshop.
03:01So it's right ready to go.
03:02Now, the question at this point becomes, do you want to do anymore editing?
03:05Do you want to go into the path outlines and modify them?
03:08For example, let's check out this S right here, notice by the way that the D has
03:14come out fairly smooth, we don't have that little nick at the top of it, we
03:17don't have the nick at the bottom of the E, so somehow along the way we lost
03:20those little items, which is great.
03:22I am going to click on the outline of the S, and notice how it kind of bobs up right there?
03:26Well, you could go in there with the White Arrow tool and modify that anchor
03:30point independently of the others, or you could delete it if you wanted to.
03:33If you just wanted to get rid of that weird anchor point, you can click on
03:36it with the Pen tool.
03:37I am going to show you another tool that's available to you.
03:39Here in the Pencil tool slot, there's this great tool on the flyout menu called
03:43the Smooth Tool, and what it allows you to do, is just drag over an area in order
03:48to smooth out any lumps inside of the path outline.
03:52And you may have to drag repeatedly along your path outline in order to smooth
03:57away the lumps that you don't want, but it's a lot easier than having to figure
04:01out what to do with your White Arrow tool and your Pen tool, because it doesn't
04:05require any thought, you just sit there and drag a bunch of times, until you
04:08get the results you are looking for.
04:10So for example, consider the B, notice that it has this weird corner right there
04:13on the interior of the bottom outline.
04:15I am going to go ahead and select that B by Ctrl+clicking on it or
04:19Cmd+clicking, so you have to select the path outline before you smooth it.
04:23Then you just kind of drag in the general sort of direction of your smoothing,
04:28you don't have to drag exactly along the path outline, what you really do is you
04:31drag more or less along the area that you would like the smoothing to occur.
04:35Anyway, that just gives you a sense for the various things you can do to your
04:40path outlines after you get done tracing them.
04:42What I would now recommend you to do is go to the File menu and choose the Save
04:46As command, so that you can save your artwork under a different name.
04:49That way you still have your live trace object saved inside of one illustration
04:54and then you have your static path outlines that you can edit to your heart's
04:58content saved inside of another document.
05:01In the next exercise, we are going to begin work on the Pirate Flag project.
Collapse this transcript
Sketching and drawing for Illustrator
00:00Over the course of this project we're going to assemble a vector-based pirate
00:03flag inside of Illustrator.
00:06I'm currently viewing the flag, the final piece of flag art.
00:08It measures 5 feet wide by 3 feet tall.
00:11So it's very large.
00:12It's ultimately a product of Illustrator's Live Trace feature, but if you've
00:17ever thought of Live Trace as being some sort of automatic art creation tool, it
00:21is nothing of the kind, as you're about to learn.
00:24This project involves every bit as much artistic labor as working with
00:29something like the Pen tool.
00:30Note that this is an entirely original project.
00:33So you are more than welcome to use it any way, shape, or form that you see fit,
00:37with one provision, you've got to earn it, you've got to create this project
00:41along with me from the very beginning.
00:44So I'm going to show you how I sketched this artwork in the first place and how
00:47I assembled the imagery inside of Photoshop before we bring it over into
00:52Illustrator for tracing.
00:53So I'm going to switch over to Photoshop right now in fact.
00:56I have it running in the background.
00:57I have got open a series of five images that represent my progress as I developed
01:03this image here inside Photoshop.
01:05I started things off with this image here.
01:07It's a ballpoint pen sketch.
01:09So I just took a pen and began sketching this on a piece of paper.
01:13I was working from a few photographs that I had of skulls, but I had to sort of
01:17mix and match the skulls to come up with this image.
01:20And notice that some of the contours along this goal are fairly
01:22realistically rendered.
01:24For example, the eye sockets, and the cheekbones, this hole for the nose and so on.
01:29I didn't really pay that much attention to the teeth.
01:31I just kind of whipped them in.
01:32I don't even know how many teeth there are.
01:34Obviously, an object without any ears isn't really going to be able to hold on to earrings.
01:39So I took some artistic license. We have some ghost eyes on the inside and so on.
01:44Now, I couldn't just work with this ballpoint pen sketch, even though I did go
01:48ahead and scan it in, just so that you can see it here, I didn't actually bring
01:52it into Illustrator, because Illustrator's Live Trace feature would try to trace
01:56each and every one of these scribbly lines.
01:58So somehow I had to take this sketch and turn it into an ink drawing that
02:04featured all of the scribbly stuff in black and everything else in white.
02:08And that's how I came up with this rendering here.
02:10So this is a separate piece of paper, just laid it on top of the first one and
02:14traced the skull using a Sharpie, and that's all that's going on in this case.
02:18Now, I didn't even have a light table to work with, so I ended up having to lift
02:22the page several times in order to keep track of the original sketch, so that I
02:25was matching the details.
02:27That doesn't mean that I necessarily came up with an impeccable piece of art.
02:30You'll notice here, among other things, that this eye is slightly smaller and
02:35sort of more scrunched than the eye over here on the right-hand side.
02:38So I needed to open it up and make some alterations to the image in general.
02:42I also needed to blacken up the lines.
02:44If I zoom into this artwork, you'll see that the lines aren't exactly black,
02:49they're very, very, dark gray, but we do have some light area showing up.
02:53And the page isn't absolutely white either.
02:55It's a very light gray.
02:57So I needed to increase the contrast and make some alterations all the way around.
03:01We have some paper wrinkles back here inside the earring.
03:05And if I zoom all the back out, you'll see that I captured the edges of the page
03:09as well when I scanned this piece of artwork.
03:12The other big thing that's missing here, you may notice, is there are no sabers.
03:17I've got the skull drawn but I do not have the sabers rendered in the background.
03:21I knew I wanted to use sabers, I wanted to have nice sharp sabers instead of
03:25crossbones, for example.
03:26However, I didn't have room to add them to the piece of artwork, because I drew
03:29the face too big in the first place.
03:31Now, I could have drawn on a bigger piece of paper, which would require me
03:35taking a second approach to the project, I didn't want to do that.
03:38But also, this was a small scanner.
03:40It only accepted letter-size pieces of paper.
03:42So I had to fit everything on that page, which means that what I ultimately
03:47needed to do was take this skull and shrink it, which is something that's
03:50hard to do in the real world, whereas, once you take it into Photoshop, it's no problem.
03:55So I went ahead and took this original piece of Sharpie art and I converted it
03:59into this here inside Photoshop.
04:02So it doesn't look all that different, however, the lines are nice and black,
04:05the paper is nice and white.
04:07We don't have any of those paper edges showing up, and the eyes are rendered a
04:11little more proportionally vis-a-vis each other and the larger skull as well.
04:15I did that using the Liquify command, and we'll see how that works later, I'll
04:19run you through the entire process.
04:21But the other thing I wanted you to see was, at this point I went ahead and took
04:24this image, and I went up to the File menu and I chose the Print command.
04:29And it's very important that you use a halfway decent printer.
04:32I tried printing this to one of the black-and-white laser printers here
04:34inside the building and I ended up getting a bunch of white lines through the
04:38black art, and that wasn't going to work at all, because ultimately, I need to
04:42shrink this guy down and then draw the sabers in the background.
04:46So I ended up going with this Ricoh printer, this full-color printer in the
04:49building and it worked out spectacularly well.
04:52Also, notice that I scaled the image to 76% roughly, and I also turned off the
04:59Center Image check box, and I moved the image around to center it on the page,
05:03so that I would have room to draw my sabers, and then I went ahead and printed
05:07the artwork, and then I drew on that.
05:09Anyway, I'm going to click Done for now, just to escape out of that dialog box,
05:12and I'll switch to the next piece of artwork.
05:14So this one shows the skull as it appeared when printed, and then I painted the
05:19sabers in using the Sharpie once again.
05:22Notice I also filled in the mouth.
05:24So if I zoom in on that mouth, you can see that this area was drawn in using the
05:28Sharpie, where the rest of the black was created by the printer itself.
05:32That doesn't mean anything is quite black, and again, the paper isn't quite white.
05:37So we still need to darken up the details.
05:39And I wanted to make some additional modifications to the art.
05:42For example, I'm not happy with the fact that the handle of this saber is
05:47touching the jaw, that's not something I meant to see happen.
05:50And there's a few other details that need adjustments.
05:53The eye is still not quite right.
05:54This blade is too thin, you may notice.
05:57And so there were some changes I needed to make inside of Photoshop before I
06:01got this final piece of artwork here, with the nice black lines, the white areas
06:06inside the skull, the red background, the red eyes as well, and a few other details going on.
06:11What I am going to do is I am going to walk you through the process of
06:14converting this piece of artwork here, my final Sharpie drawing, to this final
06:20imagery here inside of Photoshop, in the very next exercise.
Collapse this transcript
Editing scanned line art
00:00In this movie I am going to demonstrate how to take a traditional line
00:03drawing and develop it inside of Photoshop so that you can later trace it in Illustrator.
00:08So what we will be doing is we will take this image and you may recall that it
00:13was a two-part process.
00:14I drew the skull first and then I scanned it in the Photoshop, made some
00:17modifications, printed the skull at a reduced size so that I could draw these
00:21sabers in the background in a second pass.
00:24Everything was rendered with a Sharpie, however.
00:26So we don't have as much contrast as I would like, and not only that, I want to
00:30make some modifications too.
00:31This is the time to do it inside of Photoshop before you trace the line art
00:36inside of Illustrator.
00:37You can always make more modifications inside Illustrator if you want to, but
00:41you might, as well get things as close to right as possible inside of Photoshop now.
00:47I ultimately want to come up with this result here.
00:50Now you might look at this image once again here inside Photoshop and think well
00:54gosh, this looks just fine.
00:56Why do we need to take it into Illustrator at all?
00:59Well, recall that I drew this image on an 8.5x11 inch sheet of paper, and I want
01:04to print the flag 5 feet wide by 3 feet tall.
01:07That's a huge increase in size.
01:09So if I were to go up to the Image menu, for example, and choose the Image Size
01:13command, and I turn off the Resample Image check box for a moment, so I can
01:18just dial in a different size without adding pixels, I will change this value
01:22to 60 inches, let's say, which is 5 feet wide and that reduces the resolution
01:27to 60 pixels per inch.
01:29Well that's just not enough resolution.
01:32So I am going to Cancel out of there.
01:34Photoshop allows you to up sample an image, but it's not going to do a good job
01:37of inventing pixels, especially, if the transitions between the existing pixels
01:41are a little soft in the first place.
01:43So I have zoomed in to 100% here, and you can see these are typical Sharpie
01:47lines, that is the ink is bleeding into the paper a little bit and we have sort
01:51of these thick and gooey edges.
01:53I would rather these edges be absolutely razor-sharp, and that is a service that
01:58Illustrator affords me.
01:59That's what we get from vectors.
02:00All right, I am going to zoom back out of this illustration.
02:04We are going to start things off inside of this one.
02:06So I am going to develop this guy, and I am going to make a few
02:09different modifications.
02:11I'm going to adjust the angle of this handle so that it's not touching the
02:14jaw of the skeleton, and then, I'm going to basically finesse the structure
02:20of the skull using the Liquefy command, and then finally we'll go ahead and
02:24increase the contrast.
02:25So I am going to zoom in on the handle of this saber, and I am going to go ahead
02:30and select it using my Lasso tool.
02:32Now one of the great things here is that because I output the skull from a
02:37printer and then I drew the handle using a Sharpie, I can see the distinction
02:43between those two areas.
02:44So I can just follow that.
02:45I can actually trace that edge using the Lasso.
02:47So I'm Alt+clicking or Option+ clicking along this edge in order to take
02:51advantage of the Polygonal Lasso function and I will just go ahead and cut
02:54through the first few millimeters of the blade there around the handle, and
02:59that's okay, because I can always rebuild those details in just a moment, and
03:02then I will go ahead and drag down to here and complete my selection, like so.
03:07Now I am working on a Background layer, so what that means is as long as the
03:11background color is white, which it is in my case, I will leave some whiteness
03:15behind as I rotate this handle into a better position.
03:19So I am going to zoom out just so I can see the angle of the saber blade a
03:22little bit better, and then I'll go up to the Edit menu, and I will choose the
03:26Free Transform command.
03:28This one command is how you scale and rotate and otherwise transform selections
03:33and layers inside of Photoshop.
03:34You can also press Ctrl+T, that's Cmd+T on the Mac.
03:37I am going to move this central target point to right about there, so that we
03:41are rotating along that edge of the blade, and now, I will move my cursor
03:45outside of the selection, and I will drag like so in order to apply that
03:49rotation and I want to rotate it as far as I can essentially, because I really
03:54want to get this edge away from the jaw, but I don't want to rotate it so far
03:58that it looks like the angle no longer matches the blade.
04:01So I think right about here looks pretty darn good actually, and I will just
04:04go ahead and press the Enter or the Return on the Mac in order to accept that modification.
04:08Then I will click outside of the selection in order to deselect it.
04:12Now I have got to rebuild these details right here.
04:15I am going to do that just by selecting some areas and either pressing
04:18Ctrl+Backspace or Cmd+Delete on the Mac to fill that area with white, or
04:24I could draw around here, this areas that should be black, and I've got my
04:28foreground and background colors set to their defaults, which are black and white.
04:31You can assure that that's the way it is by pressing the D key as in Default.
04:35And then press Alt+Backspace or Option +Delete to fill that area with black.
04:39Now you might look at that and say, well, that's not a good match Deke.
04:42We have got this jet black area that you just filled, and then out here we have
04:46this dark gray area.
04:47Well, the dark gray area will be black before we're done.
04:51We will increase the contrast of this image using Levels command, just not yet.
04:55It's better to get his other work done beforehand.
04:57I will go ahead and drag around this area and maybe I'll try to firm that up a
05:02little bit by Alt+dragging or Option+ dragging to deselect that region there, and
05:07I will fill that area with black as well by pressing Alt+Backspace or
05:09Option+Delete, and I'll go ahead and connect this area.
05:13You might wonder why am l using the Lasso tool and filling by pressing
05:17Alt+Backspace or Option+Delete?
05:18Why don't I just grab Paintbrush tool and paint with it instead?
05:22Well, I just find, for this kind of work that the Lasso tool gives me greater
05:26control, because I can specify the size of the area that I want to fill before I
05:30go and apply the color.
05:31Anyway, now I have gone ahead and added the color that's necessary to fuse those
05:36areas together and that should work out okay.
05:38We have got some weird little edges going on there, but nothing that troubles me too much.
05:42Now then, I need to make some changes using Liquefy, and here's a little trick, and this is an old-school trick.
05:49Basically the idea is as you develop a piece of artwork, as you're drawing it,
05:53you tend to become accustomed to it. You sort of fall in love with it.
05:57You grow to know the good things about it, but you don't necessarily see the
06:01defects. And a way to wake up the image, so that you're taking a new look at it,
06:04it's very simple technique.
06:06You go up to the Image menu, you choose Image Rotation, and you choose Flip
06:10Canvas horizontal, and what that does is it just forces you to take a new look
06:16at this image, because it doesn't really matter if it's flipped one direction
06:20or flipped the other direction, that doesn't change the basic composition of
06:22the image, but it does force you to reappraise it, and this is true for
06:26portrait shots as well.
06:27It's a great thing to do if you're retouching a portrait.
06:30Just go and flip it horizontally, forces you to take a new view of that image,
06:34and then go ahead and modify the flipped version of the image.
06:37Now I am going to do that by going to the Filter menu and choosing the Liquefy
06:41command or pressing Ctrl+Shift+ X, Cmd+Shift+X on the Mac.
06:44We usually think of this command as being useful for adjusting portrait shots
06:49and models and that kind of thing.
06:50It's actually exceptionally well suited to modifying line art like this.
06:56So I will go ahead and choose the command.
06:57And the first thing I noticed when I was working here inside of Liquefy is
07:01that the blade over your right-hand side is much thicker than the blade on the left-hand side.
07:06So I increased the size of my cursor quite a bit and I am doing that by pressing
07:11Shift along with the Right Bracket key, and then I grabbed this tool right
07:15there, the Bloat tool, and you don't want to just drag with this tool because
07:19you get that kind of horrible effect there.
07:20Instead what you do, I undid that by pressing Ctrl+Z, Cmd+Z on the Mac,
07:24you just kind of click every so often in order to basically bulge out certain areas at a time.
07:32So you just click very gently on the blade, you have to be pretty
07:36deliberate about it.
07:37You do have to be patient as well in order to get the results you are looking for.
07:41I also went ahead and increased the size once again of my cursor and I used the
07:46traditional Warp tool up here in order to move some details around.
07:51So I decided this eye over here on the left-hand side was looking too small,
07:55vis-a-vis the one over on the right-hand side, and I wanted to draw out some of
07:59these cheek details as well, and I wanted to make the jaw a little taller like
08:04so, and I took it a little easier than this.
08:07I actually probably painted inside of this dialog box for a good 15 minutes.
08:12I did go and ahead and save out my settings.
08:14I saved my mesh, which is always a good idea.
08:17Once you get some decent results out of this filter, you want to click on the
08:20Save Mesh button before you click OK, before you accept the results, and that's
08:24going to save you a lot of effort in the future.
08:27Anyway, I'm going to go ahead and load that mesh right now, the one that I saved
08:30in advance, and I called my mesh skeletal adjustments.msh.
08:33So I will go ahead and click on a saved mesh file and then I will click on
08:36the Open button in order to apply it and there is the final meshed version of the image.
08:42So to give you a sense of what I did, I will press Ctrl+Z or Cmd+Z on the Mac.
08:45This is the before version, what we were looking at just a moment ago, and if I
08:49press Ctrl+Z or Cmd+Z again, that's the after version,
08:52thanks to my modifications here inside the Liquefy filter.
08:55I will go ahead and click OK in order to apply those changes. And then finally,
08:59I'll go back up to the Image menu, I will choose Image Rotation again and I will
09:03choose Flip Image Horizontal.
09:05And note that flipping is a nondestructive operation inside of Photoshop.
09:09So I will go ahead and choose the command in order to reinstate the skeleton
09:13looking to the right.
09:14We still have yet to increase the contrast of the image, and we need to add the
09:18red background, and those are changes that we will make in the next exercise.
Collapse this transcript
Adding contrast and color
00:00In this movie we're going to take this skull, this adjusted skull art, and we are
00:04going to increase the contrast so that we have jet blacks against an absolutely
00:08white background, and then we're going to add in all the red that's required to
00:12paint the background flag.
00:13The red that occurs out here in the larger background that shows up inside of
00:18the various elements here, inside of the handles of the saber, inside of the earrings,
00:22and then of course the ghostly red eyes.
00:25We need to paint those in as well.
00:27I've gone ahead and saved my changes from the previous exercise as
00:30Adjusted line art.tif.
00:32I'm going to take this artwork and the first thing I'm going to do is increase
00:35its contrast by going up to the Image menu and choosing adjustments and then
00:39choosing the Levels command or you can press Ctrl+L, Cmd+L on the Mac.
00:43Bear in mind that this applies a static color adjustment.
00:47So that we're really modifying the pixels inside of this image, which is
00:51perfectly acceptable.
00:52There's no reason to resort to an adjustment layer for this effect.
00:56Now, I want you to check out this histogram here.
00:58The histogram shows all the luminance levels from black over here on the
01:01left-hand side to white over here on right-hand side.
01:05These lumps are populations of Luminance levels.
01:08So we have a lot of dark Luminance levels right over here and then we've got a
01:12bunch of light ones over here on right-hand side.
01:14What we want is absolute blacks and whites.
01:17So we want to clip all of this shadow detail and all this highlight detail.
01:21So when you're increasing the Contrast of a piece of line art like this one,
01:25you want to go ahead and take this black point slider all the way over to the
01:29right-hand side of the shadow lump.
01:32So you want to isolate where that shadow lump is and take this guy well to the
01:36right of it, so a few clicks over.
01:38So in my case I'm settings this black point value to a 100, which means that any
01:42Luminance level of a hundred or darker is going to become black, which is zero, by the way.
01:48Then I am going to take this white point slider all the way to the left-hand
01:51side of the big highlight hump over here on the right.
01:55So, I'll take it over to about 200 let's say.
01:59So anything with a Luminance level of 200 or brighter is going to become
02:02white and as a result we have some very black line art against a very white background.
02:07I'll go ahead and click OK in order to accept that modification.
02:10Then what you want to do is go ahead and zoom in on your art and make sure that
02:14you don't have any jagged transitions.
02:17There should be nice sharp transitions but you don't want any jagged pixels.
02:21In our case we're fine.
02:22If you do have jagged pixels, you would want to go ahead and undo the
02:25application of Levels and take a new approach in which you don't quite make as
02:30much black or white.
02:32So you'd want to clip fewer colors, so that you'd have more gray pixels in between.
02:35All right, I am going to go ahead and zoom out to that Fit in Window display
02:39once again and I need to clean up this background junk.
02:43I'm going to do that by grabbing my Lasso tool and I am going to Alt+Click to
02:47take advantage of the polygonal function there, this is an Option+Click on the
02:51Mac, and I'm just more or less surrounding my artwork like so, so that I am
02:56isolating the good part of my art from the bad stuff out here in the background.
03:00Now let's go ahead and select the bad stuff by going up to the Select menu and
03:04choosing the Inverse command or press Ctrl+Shift+I, Cmd+Shift+I on a Mac.
03:08Now you've selected that area that was formerly deselected and you want to fill
03:12it with white which is a background color.
03:14So you press Ctrl+Backspace or Cmd+ Delete and now we have black line art
03:19against an absolutely white background.
03:22Now at this point, we still need to fill in the red and we're going to do that
03:25using independent layers, because that's going to be the best approach.
03:28But first of all, I remember painting this at the time or drawing it that is, I
03:32remember that I took this edge a little too close.
03:35So I am going to carve it out a little bit using my Lasso tool, like so.
03:39That's really great that you have this kind of control inside of Photoshop.
03:43So you can altogether modify your artwork after having created it.
03:46I'll press Ctrl+Backspace or Cmd +Delete on the Mac in order to fill
03:50that area with white.
03:51So we get that thicker highlighted edge right there.
03:54You might also want to select a few of these little sort of light schnivels that
03:58are showing up inside the image.
03:59I'll go ahead and press Alt+Backspace or Option+Delete to fill that area with
04:03black, and I believe we've got another little guy right there.
04:06So you can sort of hunt him down if you want to, that's a Ctrl+Backspace or
04:09Cmd+Delete to fill that one with white.
04:12So it's up to you how much you decide to sort of finesse these edges.
04:16It can be useful, although Illustrator is liable to get rid of most of
04:20these little blemishes here, because they'll fall under its live trace
04:25threshold as we'll see.
04:26Anyway, I'll press Ctrl+Backspace, Cmd+Delete to fill that area with white
04:30just to touch it up a little and I'm going to zoom back out.
04:34What we want to do is we want to select this black line art, I'll show you why.
04:38I'll switch to the final version of the image right here and notice that the
04:42black lines are isolated on one layer, so we are seeing black against this
04:46checkerboard background.
04:47Checkerboard represents transparency.
04:49So if I turn off the red we can see just the black and if I turn off the
04:53background layer then we are seeing just the black line art against a
04:57transparent background.
04:59All the white is being contributed by the background layer here and then we've
05:02got this red layer in between.
05:04Well, what I need to do is select those black lines independently of the rest of
05:08the art. And the mistake a lot of folks make, is to whip out the Magic Wand tool
05:13and think, okay I'll grab my Magic Wand, and then I will click inside the black
05:17lines and that will enable me to select them.
05:19Not so, what you're going to do is you're going to lose the integrity of those edges.
05:23Those nice sharp but not jagged edges will turn either dull on you or very
05:29possibly jagged as well.
05:30It can go either way.
05:33In any case you are not going to get the right results.
05:34What you want is to use the image to select itself.
05:37So the image is effectively already selected, just sitting there waiting for you
05:41to use the selection that it's made available to you.
05:43To get to that selection you go over to the Channels panel.
05:46This is a grayscale image because I scanned it in grayscale to keep the file size down.
05:50So I just have one channel of Gray.
05:52What I am going to do is press the Control key or the Cmd key on the Mac and
05:56click on that channel and that goes ahead and selects all the white stuff.
05:59It does not select the black, it just selects the white.
06:02So let's go back to the layers panel and I am going to go up to the Select menu
06:06and I am going to choose Inverse or press Ctrl+Shift+I, Cmd+Shift+I in order
06:11to reverse that selection.
06:12Now I've selected all the black stuff and I haven't selected the white, the
06:16white is deselected.
06:17I'll create a new layer and the easiest way to do that is to press
06:20Ctrl+Shift+N or Cmd+Shift+N on the Mac and I'll call this line art and
06:26then I'll click OK.
06:28Now I'll fill the selected area with Black.
06:31Black is my foreground color so I press Alt+Backspace or Option+Delete in order
06:35to fill this selection with black.
06:36You can see that I have the black line art now here on the line art layer.
06:39I need to get rid of those black outlines here on the background layer.
06:43So I'll just press Ctrl+D or Cmd+D on a Mac after selecting the background
06:48layer, to deselect my artwork.
06:49So nothing's selected.
06:51Now I'll fill the entire layer with white by pressing Ctrl+Backspace or
06:55Cmd+Delete on the Mac.
06:57So we've got a white background layer, the line art is now isolated to this line
07:01art layer and we should have exactly the same visual results as we had before.
07:07If you're curious you can zoom in on your artwork and test those edges, make
07:10sure that they still look good, which they do.
07:12All right, the next thing to do is to fill in the red and we are going to need
07:15another layer for that once again.
07:17So I am going to click on the background layer to make it active.
07:20Press Ctrl+Shift+N, Cmd+Shift+N on the Mac in order to create a new layer,
07:23call it red fill and then I'll click OK.
07:27Now the red that I am looking for would be nice if I could dial it in, but I
07:31can't get to it here inside the Color panel. RGB sliders and all the other
07:35color sliders are unavailable to me to because I am working inside of a grayscale image.
07:39So I need to go to the Image menu, choose mode and switch out to RGB Color.
07:45At which point in time Photoshop is going to gripe at me and it's going to
07:48suggest that I flatten my artwork.
07:50After all this I am supposed to flatten my artwork and that is the highlighted
07:53button, I don't think so. Don't Flatten.
07:56It's not going to change the appearance of a single layer.
07:58So go ahead and click Don't Flatten and everything is going to look the same as
08:02it did before, so no changes whatsoever.
08:05Now I'm going to switch in the Color panel, I am going to switch to my HSB
08:08sliders just because I find that to be the easiest way to dial in colors.
08:12The Hue value is already at 0 degrees, so that's fine, which is red, incidentally.
08:15I'm going to change the Saturation value to a 100 and the Brightness value to 65
08:20and then, and this is going to really surprise you,
08:22I am going to grab the Paint Bucket of all things, which is located in the same
08:27flyout menu as the Gradient tool.
08:28I will grab the Paint Bucket and I want to make sure that I'm filling with the
08:32foreground color, so that's fine.
08:33Normal, Opacity 100%.
08:35I've raised the Tolerance value to a 100, so you really want it cranked up there.
08:39Anti-alias is on by default, turn it off.
08:42Leave Contiguous on, and then turn on All Layers as well, that's not going
08:46to affect all layers that's going to take all layers into consideration as
08:50you paint away here.
08:51Then you just click in the areas that you want to fill.
08:54Now you're going to notice these little white edges around your fills, don't
08:57worry about them, we'll take care of those.
08:59Then I'll click inside of that wedge.
09:01Click there as well, click there and then inside of the eyes need clicking, and
09:07then inside of this earring as well.
09:10All right, the next step is to fill in the slight white edges.
09:14I will go ahead and zoom in on them, so we can see them, and the way that we are
09:17going to do that is by stroking this red fill. And so I am going to drop
09:21down to my fx icon, click on it, choose the Stroke command, and then inside this
09:27Layer Style dialog box, I am going to change the color from black to that same
09:31color we were just using a moment ago, that is, the Saturation of 100% and a
09:35Brightness of 65%. Hue is zero as by default, click OK.
09:40Then I'm going to take the Size of my stroke up to something like 10, let's say,
09:45and make sure that I am stroking to the outside.
09:47Now I don't want the stroke to get so thick that it starts showing through other
09:50portions of my artwork, but this is looking good, I am not seeing it poke through
09:54inside the earrings or anywhere else.
09:56I will go ahead and click OK.
09:58If I want to test that layer I could drag it on top of line art, like so, and
10:03then I could just sort of hunt around and make sure that the stroke never creeps
10:08beyond the black outlines.
10:09This actually looks very good.
10:11So I will go ahead and zoom back out.
10:13Then I don't want to leave things that way, I don't want the stroke encroaching
10:17on the black outlines, so once I've confirmed that everything looks good, I'll
10:20go ahead and move it back in back of the line art layer.
10:23And I now have created something that's worthy of tracing inside of Illustrator.
10:27Next time around we'll see how to make that tracing happen.
Collapse this transcript
Live Trace and resolution
00:00In this movie we are going to take this piece of artwork that we have prepared
00:03inside of Photoshop and we are going to bring it into Illustrator and use the
00:07Live Trace feature in order to convert this pixel-based image into a piece of
00:11vector-based artwork.
00:12I have opened in front of me, Skull 03 edit.psd.
00:16This is a layered piece of artwork,
00:18so I need to start things off by flattening it.
00:20So I'll go up to the Layer menu and choose the Flatten Image command, which will
00:24go ahead and get rid of all the layers.
00:26So it's very important that you make sure that you've saved your layers in
00:29advance of applying this command.
00:31Then what you would do is you go up to the File menu and choose the Save As
00:35command, so you don't overwrite the original, or you can press Ctrl+Shift+S,
00:39Cmd+Shift+S on the Mac, and I recommend that you save the image to the TIFF
00:44format, just because that way you're not applying any lossy compression and TIFF
00:48will generate a small file that's compatible with Illustrator.
00:51So I am going to go ahead and save this image as High res art.tif, which I've
00:56already created in advance, but I'll go ahead and save over, it's not
00:58going to do any harm.
00:59Click the Save button, yes, I want to overwrite it, and then here's what I want to show you.
01:03I want you to set the Image Compression to LZW.
01:06That's a lossless compression scheme that will do a great job of compressing
01:10these large areas of color.
01:12Otherwise, leave the settings as is, Pixel Order should be Interleaved, Byte
01:16Order actually does not matter.
01:18It can be IBM PC or Macintosh regardless of the platform that you're working on.
01:22Then go ahead and click OK in order to save that file.
01:26Now, you might want to do one more thing.
01:28You might want to go up to the Image menu and choose the Image Size command or
01:32press Ctrl+Alt+I, Cmd+Option+I on the Mac, and then leave the Resample Image
01:37check box turned on and go ahead and set the Resolution from 300 down to 72.
01:42I want you to note while we're here, that the size of this image is 12 inches
01:46wide by 8 1/2 inches tall.
01:48So, just remember that for now.
01:50But you may wonder, why in the world would I downsample this image?
01:53That is, reduce the number of pixels from 300 down to 72, that sounds like a
01:58disastrous idea, and indeed, it is;
02:01I'll show you that in a moment.
02:02The thing is, Illustrator recommends you work this way.
02:05Illustrator will tell you that you should be working with a lower resolution image.
02:09It happens to be wrong, but I thought I'd demonstrate that to you right now.
02:13So I'll go ahead and click OK in order to reduce the number of pixels in the
02:17image and now I am going to zoom in, and you can see this is the image at 100% view size.
02:21So we don't have any resolution beyond this.
02:24Once we zoom in beyond 100%, we're going to see big chunky pixels.
02:27Then you go up to the File menu, choose Save As once again, so as not to
02:31overwrite the original, and I would save this image as Low res art, which I've
02:36already done in advance.
02:37So, there's no point in doing it now.
02:38All right, so I am going to Cancel out.
02:40Now, let's go over to Illustrator, and I'm going to go up to the File menu.
02:43Notice I have nothing opened right now.
02:45I am going to go the File menu and choose the New command or press Ctrl+N,
02:48Cmd+N on the Mac, and I am going to dial in those settings that I
02:52mentioned a moment ago;
02:5312 inches wide by 8 1/2 inches tall.
02:56I am working in points right now, which is the default setting here in the States.
02:59So I am going to overwrite that by just entering 12in for the Width value.
03:05Tab down to the Height value, 8.5in.
03:08Notice when I press Tab, that Illustrator goes ahead and converts inches to points on the fly.
03:13Otherwise, one of the changes I am going to make, I'm working with Print
03:16profile, but I am going to change the Color mode to RGB.
03:21So what I am going to do is expand open Advanced, this Advanced area down here,
03:25and I am going to switch Color mode, as I have in advance, to RGB.
03:29Normally, it's CMYK, but because this is an unusual print job, RGB is going
03:33to work better for me.
03:34Now, we are going to get this warning,
03:35this puzzling warning, because it's kind of difficult to make the hint show up,
03:39but once you do, once you hover over there and the hint appears onscreen, what
03:43it says is that the chosen space, RGB, may not be compatible with some of the
03:48stuff that's in the panels.
03:49So, in other words, our swatches aren't really going to be RGB swatches,
03:53they are going to be CMYK swatches, and our symbols are going to be designed
03:56for CMYK and so on.
03:57Anyway, it doesn't matter for this art.
03:59So I am going to go ahead and click OK in order to create my new document.
04:03All right, now it's perfectly sized ready to go for my images that I've created
04:08in advance, of course, in Photoshop.
04:10I'm going to rename this layer, Images.
04:12So I'll double-click on it, change its name to Images, change the Color to a
04:16complementary color, that is something that we can easily see against the red
04:19background, such as Grass Green, and then I'll click OK.
04:23Now I'll go up to the File menu and I'll choose the Place command, and inside
04:27this folder, I've got my High res art.tif file, as well's Low res art.tif.
04:31I am going to start with the Low res file.
04:32So I'll click on it and then click the Place button in order to place that
04:35on the Images layer.
04:37So there is the Low res art right ready to go.
04:40And then I'll take the precaution of deselecting the image,
04:43so I don't replace it.
04:44Then I'll go up to the File menu, choose the Place command, and I'll grab High
04:49res art.tif and click Place, so that it's in front.
04:52All right, now it's selected.
04:54Notice that High res art.tif is the selected piece of artwork, because we can
04:58see that the meatball is highlighted right there, the circular meatball.
05:02So now I am going to go up to the Control panel and click on the Live Trace
05:06button, that would just, by the way, apply a black-and-white trace, and I really
05:10want to go ahead and trace all the colors.
05:11So you know what I should do, is click this down-pointing arrowhead and
05:14choose Tracing Options,
05:16so I can define my settings inside the Tracing Options dialog box.
05:19Once I choose the command, however, Illustrator is going to bark at me.
05:23It's going to say, hey, tracing may proceed slowly with this large
05:26high-resolution image of yours, are you sure you want to continue?
05:30You should resample to a lower resolution or blur, don't blur that's a
05:34ridiculous idea, or reduce the number of colors.
05:36Well, I only have three , Illustrator, so it's not that big a deal.
05:40That might improve the tracing speed.
05:42Well, as we are going to see, this is going to trace ultra-fast.
05:45So this message is for nothing.
05:47You may want to go ahead and say, don't show again, and then click on the OK button.
05:52Now, what I am going to do is I'm going to switch the mode to Color here inside
05:55the dialog box and I am going to dial in a maximum colors value of 3, for white,
06:00black, and red, and we are going to go ahead and trace white this time around.
06:04So don't turn on the Ignore White check box, because I'm not really sure how the
06:08printing process is going to work.
06:10They might print my flag on a big piece of white fabric in which case they'll
06:14add the black and the red, or they may print it on a big piece of red fabric, in
06:18which case they are going to add the black and the white.
06:21So I want to leave all those objects there so the printer can determine what
06:25they need and what they don't need.
06:26Otherwise, my settings are fine as is;
06:28Path Fitting of 2 is great, Minimum Area of 10, as long as I can get this
06:33little red sliver down here below this bit of fabric and above the saber handle
06:39on the left-hand side, as long as that survives, then I can leave the Minimum Area value alone.
06:43Corner Angle is just fine as is as well.
06:45So, I'll turn on Preview just to make sure that I'm getting the results that
06:48I think I should get.
06:50Notice how relatively quickly things move along.
06:53That wasn't a super-slow process, so there was no reason for Illustrator
06:57to grump at me there.
06:58I am going to go ahead and save out a preset by clicking on the Save Preset
07:02button, and I'll call this one Black white & red, let's say, and then I'll click OK.
07:08Now, I'll go ahead and click the Trace button in order to apply the tracing effects.
07:13So we've now gone ahead and converted the imagery to vector artwork.
07:18Now let's see what it would look like, because it looks pretty darn good.
07:21I'm going to zoom in on this a little bit.
07:22You can see that we have all kinds of reticulated results.
07:25I am going to turn off that tracing object for just a moment and let's go ahead
07:30and do what Illustrator recommended.
07:32Let's trace the low resolution artwork instead.
07:34So I'll go ahead and click on the meatball for Low res art.tif, that
07:38circle right there.
07:40And then I'll go up to the Live Trace button, click the down-pointing arrow right
07:42next to it and I am going to choose Black white -space- red, apparently the ampersand
07:47doesn't survive.
07:48So, I am applying the exact same settings as I did before and I end up
07:52getting this effect.
07:53Now, you ask me, that looks terrible.
07:56I am going to go ahead and turn on Tracing;
07:58this is Tracing high-res;
07:59below is Tracing low-res.
08:01I'll turn on the top tracing object.
08:02Notice how much better it looks.
08:04Notice all that detail inside of the skull and throughout the teeth, and so on
08:10that's to be found inside of this image because I started with 300 pixels per
08:14inch in the first place, I gave Illustrator a lot to trace from.
08:18But when I turned that off and I showed the low-res tracing, it looks like an
08:21old school, from the bad old days auto- tracing, and we've got all these just sort
08:27of wicked corners going on, this over-smoothing, this looks terrible.
08:31This is not something I would be proud to create from Illustrator.
08:35So you know what, I am going to grab this thing and throw it away;
08:38it is worthless to me.
08:40Then I'll turn on Tracing, because it's great, it's in fantastic shape.
08:44I am going to have to make some alterations though, and in order to do that, I am
08:47going to have to expand the artwork, and I want to expand the artwork in such a
08:51way that all the red items are on one layer, all the black items on another
08:55layer, all the white items are on a third layer, so that my printer can
09:00determine exactly which colors they need in order to print my final flag, and
09:04And I'll show you how that works in the very next exercise.
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Expanding and separating paths
00:00In this movie, we are going to take that Live Trace object that I created
00:03previously here inside of Illustrator and we are going to expand it into a
00:07collection of path outlines so that we can gain full control over our newly
00:11minted piece of vector-based artwork.
00:14I've saved my progress as Live Trace flag art.ai.
00:17I am going to start things off by selecting this Tracing object here inside my layers panel.
00:22So I'll go ahead and expand open the images and then I'll meatball this tracing
00:26object to make it selected.
00:27Then I'll go up to the Expand button and click on it and that goes ahead and
00:31converts the Live Trace object into a collection of static path outlines,
00:35meaning that I can't edit the Live Trace object numerically anymore but I can
00:39adjust each and every path outline to suite my exacting needs.
00:43Now, notice that the path outlines appear inside of a group.
00:45That doesn't help me out at all.
00:47So I am going to go up to the Object menu and I am going to choose the Ungroup
00:50command or press Ctrl+Shift+G and that goes ahead and separates every single one
00:54of those path outlines.
00:55Now, what I want to do because, again, I am not sure exactly how the printing
00:59process is going to work here.
01:00We might be printing on a big white flag, and that means that the printer will
01:05apply black and red inks, or we may be printing on a red flag in the first place,
01:10so the fabric might start out red, in which case the printer is going to have to
01:14apply black and white pigment.
01:15So I am not sure what's going to happen.
01:17I want to be prepared for either eventuality.
01:20So I am going to divide all the black paths onto one layer, and all the white
01:23paths onto another layer, and all the red paths onto still a third layer so
01:29that my printer can decide which paths they need very easily.
01:32So for starters, I'll click off the paths to deselect them.
01:35Then I'll select one of these paths.
01:37I'll click on its outline and then I'll go to the Color panel, note the fill,
01:41this must be a black path.
01:43So let's go ahead and grab all the other black paths as well by going up to this
01:47similar icon here inside the Control panel.
01:51I could click the down-pointing arrowhead and choose All or Fill Color.
01:54Either is going to work.
01:55So I'll just go ahead and go with All this time around.
01:58Then I am going to create a new layer by pressing Ctrl+Alt+L or
02:02Cmd+Option+L on the Mac.
02:04That's the keyboard shortcut for creating layers in Illustrator.
02:07I am going to name this layer black, and I am going to leave the color set to
02:10red actually, just because that will set off the black shapes nicely. I'll click OK.
02:15We've got a new black layer to house the black objects, all of which is
02:18selected right now.
02:19I'll grab that little green square that's next to the Images layer, not next to
02:23any one of the selected paths.
02:25So go ahead and grab that guy and drag it up into the black layer and that will
02:29move all of the black objects onto that black layer as you can see right there. All right.
02:33Now I am going to lock that layer down so that we can easily select through it
02:37and I am going to click on one of these white objects, and then I'll confirm
02:41that it's white here in the Color panel because it could be the interior of a black shape.
02:45So the black shapes, and the white shapes, and the red shapes, they all run into
02:49each other because, for example, where this eye appears, this red eye, it's not
02:53a red shape against a black background, the way you might think it is.
02:56Instead, it's a red shape, of course, but there's also a hole clipped out of the
03:01black background that exactly matches that red shape right there.
03:05So you have to be a little careful.
03:06That's why I locked down the black layer.
03:08I grab that white object.
03:09I am just going to click on the Select Similar Objects icon this time around
03:13because it will go ahead and duplicate the last behavior.
03:15It will select all of the white objects.
03:17I'll create a new layer called white by pressing Ctrl+Alt+L, Cmd+Option+L on the Mac.
03:22I will call it white, change its color to light blue I think.
03:26We definitely don't want to leave it green because we already have a light green
03:28layer going on and I'll click OK in order to create that layer.
03:32Now, for some reason, Illustrator's seen fit to go ahead and throw that to the
03:35back of the stack, that's not what I want.
03:38That happens every once a while.
03:39Sometimes it throws things in the wrong direction.
03:40I am going to go ahead and twirl close Images.
03:43I am going to drag white on top of it, like so.
03:47Then notice that the objects here, the white objects are still selected on the Images layer.
03:51So I'll grab that green square and I'll drag it up onto the white layer.
03:56We've now isolated all the white objects onto the white layer.
03:59Now, the red objects are a little trickier.
04:03The reason is that there is a lot of little slivers of red all over the place.
04:08The Live Trace feature sometimes gets mixed up when it's looking at transitional
04:11colors, when it's looking at those transitional grays and it decides that they
04:14ought to be red because there is no other color to choose from.
04:19So a lot of these red objects, and you can see that there's just tons of them
04:22and we really shouldn't see that many at all.
04:24There should be a big background item and then maybe about six or seven items
04:30inside of these various sort of crevices here and then a couple for the eyes.
04:34Instead, we have got something like maybe 30 or 40 of these path outlines, most
04:39of which we don't need.
04:40So if I clicked on one of them, if I meatball one of these guys, then I could see, oh,
04:44Look at that.
04:45This is some little red thing right next to its tooth.
04:48Well, we don't want that so I could throw it away or, this is going to sound
04:51crazy, I am going to throw away this entire layer.
04:54I don't want any of the red objects because all the work is being done now
04:58by black and white.
04:59I can just draw a big red triangle in the background and be done with it.
05:02So I am going to grab this layer and I am going to throw it in the trash and I
05:06am just going to get rid of all the red.
05:08Then I am going to draw a new red shape in the background, but before I do, I
05:12might as well expand the size of this artwork.
05:15It shouldn't be just 12 inches wide by 8.5 inches tall;
05:19it needs to be 5 feet wide by 3 feet tall.
05:22So let's change the size of the artboard.
05:25We'll do that by dropping down to this artboard tool.
05:28You can also press Shift+L, and that goes ahead and selects the artboard in the
05:32background and I am going to go up to the Width and Height values up here in the Control panel.
05:36Make sure the chain is turned off, by the way, because I want to change these
05:39values independently, and I am going to change the Width value to 60in, because 12
05:44inches times 5 feet is 60 inches. So 60in wide;
05:48that's a lot wider than it was before.
05:50In fact, if I start zooming out, you'll see just how much bigger the artboard is now.
05:55I'll change the Height value to 36in, because 12 times 3 is 36, and I'll press the
06:00Enter key, or the Return key on the Mac, and that's how big our flag needs to be.
06:04Now, in order to apply my changes, I'll press the Escape key and that will take
06:08me out of that artboard mode back into the standard drawing mode.
06:12I also need a bleed, since I want the red to go all the way to the edge,
06:15assuming that I have to print red on a white flag.
06:18Again, I don't know how it's going to work but I might a well give myself a bleed.
06:22So, I'll go up to the File menu and I'll choose the Document Setup command or
06:25you can press Ctrl+Alt+P, Cmd+ Option+P on the Mac, and make sure, there's
06:30the Bleed value right there, make sure that the chain icon is turned on and then
06:34change any one of these items to 72,
06:36which is 72 points. That's the same as 1 inch, by the way, and click OK.
06:42Now, we've got a big bleed around the entire image.
06:44I am going to create a new layer by pressing Ctrl+Alt+L, once again,
06:47Cmd+Option+L on the Mac, and I am going to call this deep red, because I am
06:52going to actually going to change the red color;
06:54I am going to make it darker.
06:54I am going to change the color of the layer to gold and then I'll click OK, and
06:59I want this guy at the back.
07:00So I'll drag it to the bottom of the stack there.
07:04Then I am going to create a big, huge, red rectangle by grabbing my Rectangle
07:09tool, which I can get by pressing the M key, and I am going to click in this
07:13top-left corner of the bleed.
07:16That will bring up my Rectangle dialog box and these are the values I will enter,
07:20that is 62in, and then I'll press the Tab key, and 38in.
07:24Now you may wonder why 62 and 38, because the bleed is an inch all the way around.
07:31So we have to add 2 inches to each of the other values.
07:34So that is 2+60 is 62 and 2+36 is 38.
07:39Press the Tab key in order to convert those values to points, which are the
07:42default measurements for Illustrator here in the States, and then click OK in
07:45order to create that ginormous, big, huge rectangle.
07:49Then finally, I am going to change the color of the rectangle.
07:52It's active here in the Color panel and notice that I am looking at the HSB sliders.
07:56The Hue value is 0 for Red, the Saturation value is 100%, so fully
08:00saturated, and the Brightness value is 65.1, where that comes from I don't
08:05know, but I want it to be 45.
08:07So I am going to darken things up and we'll get this effect here.
08:11And this is the artwork so far.
08:12You may look at it and say, well, that pirate is kind of lost, even though, by
08:17the way, he does look great against this red background.
08:20So that takes care of filling in all the proper red areas.
08:22We didn't need those jillion or so paths.
08:25However, he is getting a little sort of lost in the shuffle.
08:28He's less a piece of flag art, then a tiny little icon against this big red field.
08:32Well, obviously, we've got to scale the art, and we've got to modify it
08:36here inside of Illustrator as long as we've got the chance. And those are things
08:39that we will do in the next and final movie.
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Scaling and editing traced art
00:00In this movie, we're going to finish up our great big 5 foot wide by 3 foot tall
00:05vector-based pirate flag here inside of Illustrator.
00:08Now, I've already gone ahead and made this red field in the background exactly
00:12the right size, so it's 5 feet wide, with a little extra, we've got an inch on
00:16each side for the bleed, and it's 3 feet tall, with an inch at the top and the
00:20bottom for the bleed as well.
00:21However, our skeleton sabers are way too tiny.
00:25In fact, this is what we're looking for, this final piece of artwork right here.
00:29So I've not only made the core artwork much larger, but I've also gone ahead and
00:34tweaked the location of the eyes a little bit, the ghost eyes in the center
00:37here, and I've modified the color of the scarf.
00:40So let's see how that works.
00:41I'm going to switch back to my art in progress, which I've called Tiny flag
00:45insignia.ai, and I'm going to go over to the layers panel and I'm going to
00:48unlock the black layer because we want to modify the contents of that layer, and
00:52I'm going to lock down deep red, because the big field of red in the background
00:56is exactly where it needs to be.
00:58Then I'll press Ctrl+A or Command+A on the Mac to select everything that's
01:02unlocked, that is the entire contents of the black and white layers.
01:05I don't want to see all these anchor points, so I'm going to press Ctrl+H or
01:09Command+H on the Mac to hide the selection edges.
01:12Then I'll switch to the Scale tool, which I can get by pressing the S key, and
01:16there's my transformation origin right there in the pirate's eye, but I want to
01:20move my cursor about 45 degrees away from that origin point.
01:24So I might start dragging at the base of this right hand saber handle, and I'm
01:28going to drag down into the right in order to increase the size of this artwork.
01:32Now, if I press the Shift key, I'll also constrain the proportions, but you
01:35know what, just because we have so much width associated with this flag, I want
01:40to actually make him a little wider than I drew him, in proportion to his height of course.
01:44So I'll just make sure, I'll press the Shift key here and I can see that, that
01:49would be the normal proportions right there, and so if I release the Shift key
01:53and drag out a little bit, that's going to be wider.
01:56Now, I'll release in order to increase the size of that art.
01:59Now, what we just saw was an absolute minor miracle, because that's the kind of
02:03thing you can't do in Photoshop with pixels.
02:07If we were trying to scale up the pixels, then we would soften the transitions,
02:11we would not necessarily do ourselves any good, because we would just add pixels
02:15for the sake of adding pixels, we wouldn't add better detail, whereas when you
02:19scale this artwork as vectors inside of Illustrator, then you retain these
02:23razor-sharp edges, no matter how much scaling you apply.
02:29So this artwork is going to look absolutely fantastic at its new, larger size.
02:33All right, I'm going to zoom back out, because now I want to go ahead and
02:35color in that scarf.
02:37So I'm going to grab my Black Arrow tool from the top of the toolbox, and I'm
02:41going to select these white paths that should be filled with red if I want to
02:45color the scarf red.
02:46So I'll press Ctrl+H, by the way, or Command+H on the Mac to bring back
02:49my selection edges.
02:50Then I'll click off my artwork to deselect it, and I'll go ahead and click on
02:54one of those path outlines, and what that does is it grabs black, in my case.
02:59So I'm going to lock down black once again, so that doesn't get in my way.
03:02And I'm going to click now on the white shapes to select them.
03:04So I'm clicking and Shift+clicking on these various white shapes in order to
03:08select each one of them.
03:09This is the most tedious part of the process, quite frankly, is grabbing all
03:12these shapes, because at a point it's a little difficult to determine who should
03:16be part of this scarf and who shouldn't, but if you follow my lead here, you'll
03:20get everything that I regard to be part of the scarf, because this part back
03:24here, for example, is a bit of the saber.
03:27This is a part of his jaw.
03:28This is part of the earring right there.
03:30This is part of his skull and so on.
03:32So some of these shapes I absolutely do not want.
03:35All right, so those are all the scarf shapes, and now what we want to do is
03:39create yet another new layer, again, just to keep all the colors and different
03:42layers, so that the printer can decide what he or she needs to get the job done.
03:46I'll press Ctrl+Alt+L, Command+Option+ L on the Mac to create a new layer, and
03:50I'll call this light red, and then I'll change the color back to that grass
03:55green that we were using earlier, and I'll click OK.
03:58I'll move this below white actually, and then I'll go ahead and take this blue
04:03square right there to the right of the white layer, that represents all the
04:07selected items, and I'll drag it down onto the light red layer.
04:10Now, that doesn't change the color of those objects, it just changes their location.
04:14Now, to change the color, up here in the Color panel, the Hue value is already
04:170, that's what I want.
04:18The Saturation value should be 100 once again, and I'm going to take the
04:21Brightness value down to 65, so it's just a little bit lighter than the deep
04:26red of the background.
04:27Then I'll click off of that artwork in order to deselect it.
04:29Now, finally, I want to go ahead and move the eyes to a slightly different
04:33location, the ghost eyes in the center, and there's all kinds of modifications
04:36you could make from this point if you want to here inside of Illustrator.
04:40You can go nuts on these path outlines if you want to customize this art, but I
04:44just want to move the eyes around a little.
04:46First of all, this red inside the eyes is actually part of the black layer,
04:50because we've got a compound path here, we've got the big eye path filled with
04:54black, with this area of red carved out of it.
04:57So I have to unlock the black layer to get to it, but then if I click on it with
05:00the Black Arrow tool, I select both the inside and the outside of the eye,
05:04because they're all combined together into one compound path as I say.
05:08So I'm going to click off the shapes in order to deselect them and I'm going
05:12to grab my White Arrow tool, the Direct Selection tool, which you can get by
05:15pressing the A key, and then I'll Alt+ click or Option+click on that eye path
05:20in order to select it.
05:21And now I'm going to move it a little bit.
05:23I'm going to do that by the way by double-clicking on the Black Arrow tool to
05:27bring up my Move dialog box, and I'll change the Horizontal value to -16, the
05:33Vertical value to 0, and then press the Tab key.
05:35And make sure Preview is turned on.
05:37So this is the location of the path outline before and this is its current location.
05:42So I'm just moving that path outline.
05:44And of course I could have just dragged it if I wanted to or nudge it from the
05:48keyboard, but I wanted a very specific modification, so that's why I brought up
05:53the Move dialog box.
05:54I'll click OK, and then I'll Shift+Alt +click or Shift+Option+click with the
05:59wrong tool, so that's not going to do it.
06:00I've got to switch back to the White Arrow tool.
06:02All right, let's try that again.
06:04I'll Alt+click or Option+click on this path to select the whole thing, then
06:08Shift+Alt+click or Shift+Option+click on this path, and then double-click again
06:13on the Black Arrow tool to bring up the Move dialog box.
06:17And this time I don't want to move this horizontal, I'm going to press 0 for
06:19the Horizontal value.
06:20I'm going to move both of these paths down 16 points.
06:23So I'll enter 16 for the Vertical value, and I could take that value even higher.
06:27Let's try 24. My gosh!
06:29That looks great!
06:30All right, I'll click OK in order to accept that modification.
06:33So you get the idea, you can do anything at this point with these path
06:37outlines, and every step of the way, every modification you make is going to
06:41deliver super smooth results.
06:43For example, let's say I want to take this little divot in his skull and I want to move it closer to his nose.
06:48Well, if I just drag the black path, notice I leave a hole, because there's
06:52always a corresponding hole in the white paths for the black paths, so I've got to
06:56undo that modification there.
06:58So what I need to do is just go ahead and marquee around those two, and in this
07:03case, I go ahead and select the entire path.
07:05I forget of course this is a compound path, so I'm going to grab them both.
07:08And by the way, that little marquee trick is only going to work if you press
07:11Ctrl+K, Command+K on the Mac, and then you go here to Selection & Anchor Points
07:17Display and you turn on Object Selection by Path Only, that's very important,
07:21otherwise you're going to drag that white path around.
07:24Anyway, I'll go ahead and Cancel out of there because mine was already turned on.
07:27I'll grab the White Arrow tool, click off the shapes, then I will Alt+drag or
07:31Option+drag around those two paths in order to select them both, that is, they
07:35are two coincident paths;
07:36one right on top of the other.
07:37Then I'll just go ahead and drag it over, like so.
07:39So again, no end to the modifications you can make, the finessing that you can
07:44apply to this flag. Everything, no matter what, is going to come out super
07:48smooth, as impeccably smooth as it ever was in the first place,
07:52thanks to our meticulously step-by-step approach to this project - every one of
07:57those steps, by the way, is extremely important - and the power of the Live Trace
08:01feature here inside Illustrator.
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14. Gradients and the Gradient Tool
Gradients are good
00:00Sometimes when I think of gradients, I think of Microsoft PowerPoint.
00:04You know, you slap a bunch of type on a slide and then that seems a little boring.
00:09So you put a gradient in the background, because it's colorful. Or maybe there's
00:13a wall back there that's shaded, where the sun is rising or something.
00:17I mean what's that gradient supposed to be,
00:20other than this thing you didn't use to be able to do with an
00:23overhead projector?
00:24My point is, gradients are wildly overused by folks who don't have even the most
00:29rudimentary design experience. Nothing against those people.
00:32They can be quite self-deprecating on the subject, but they cannot be forgiven,
00:37because they are ruining the good name of gradients.
00:40See, when properly employed, gradients are amazing resources.
00:44They impart dimension, they suggest light sources, they add shading and
00:48highlights and volumetric form, and darn it, Illustrator not only rocks at
00:52gradients, but it offers the best gradient tool in the business.
00:55You can even blend multiple interacting gradients inside a single path outline,
01:00as we will by the way.
01:02So PowerPoint, do us all a favor and stop calling what you do gradients. Flowing,
01:07fountainous backgrounds, that's fine.
01:09You can call it that, but please, leave the gradients to Illustrator.
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Assigning a gradient fill
00:00Now, ass you know, the topic of this chapter is gradients, and we're going to be
00:03assigning gradients to this illustration.
00:05It's called Raw cat head.ai.
00:08So called, by the way, because it contains all of the raw elements we need, all
00:12of the path outlines we need to build the final illustration.
00:15And the final illustration is also opened, it's right here, it's called Gradient
00:19cat.ai and the only difference between these two illustrations, with the
00:24exception of the text, which is there, but just hidden in the Raw cat head file.
00:28The only other difference is a few drop shadows and a whole lot of gradients.
00:32And so those gradient fills, as you can see, make a tremendous contribution to
00:37the overall illustration.
00:38They really allow you to very quickly and easily create the appearance of depth.
00:43Now that's all pretty straightforward stuff as you'll see.
00:46Gradients aren't super complicated inside of Illustrator.
00:49There is just a whole bunch of different ways to apply them and manipulate them and so on.
00:53However, I do have some extra stuff going on inside the eyes.
00:57So there are actually multiple gradients assigned to each of the eyes that are
01:01blending together, and we'll see what that looks like shortly.
01:04Anyway, I'm going to go ahead and switch over to Raw cat head here, and we're
01:08going to start things off by working on this forehead shape.
01:11Now I should say, because there are so few shapes inside of this illustration,
01:15and just to make it very easy to navigate, if you twirl open the black cat
01:18layer here inside the layers panel, you'll find that every single one of the
01:22items is labeled for you.
01:24So cheek L is the left cheek and cheek R is right cheek and so on, so that you
01:28can quickly and easily navigate your way through this illustration.
01:31Anyway, I've got the forehead selected, and notice up here in the Control panel,
01:35you can see that it's got a black fill.
01:37This actually happens to be a rich black fill, and then we've got a red stroke.
01:42Well, the only reason the stroke is there is just to help you find the path
01:45in the first place.
01:46We don't want that red stroke.
01:47So let's go ahead and get rid of it by clicking on the Stroke icon and
01:50setting it to None.
01:51Then what I'm going to do is assign a gradient.
01:54Now there are few different ways to assign gradients inside of Illustrator.
01:58I don't find the process to be all that intuitive. That's not to say it's hard,
02:03it's just not necessarily the kind of thing you're going to find very easily
02:06when you're first struggling inside the program.
02:08I'll go ahead and expand my toolbox so I can see the bottom of it.
02:11You can see down here that there are three Fill icons.
02:14One is color, and that would be a solid color, by the way, that you could apply
02:18from the Color panel.
02:19You also have, next-door, Gradient and then you have None.
02:23And notice that they also have keyboard shortcuts that are right in a row on your
02:27keyboard in the lower right-hand corner of the keyboard, that is to say, and they
02:31appear as Less Than and then Greater Than.
02:34They are really Comma, Period,
02:36and then finally Slash.
02:37So if you hit the Period
02:39key or click on this icon, you're going to assign a gradient, and it's going to
02:42be either the default gradient, if you haven't applied one so far, or it's going
02:46to be the last gradient you assigned.
02:48In our case, it's the default gradient, which goes from white to black. And that's a weak black.
02:53I'll come back to that in a second.
02:55We'll need to fix that.
02:56Anyway, that's one way to work.
02:57I'm going to Undo the application of that gradient.
03:00I'm also going to restore my toolbox to the single column display there, and I'm
03:04going to move over to the Gradient panel, which you can get, by the way, by going
03:08to the Window menu and choosing the Gradient command.
03:10You have also got a keyboard shortcut of Ctrl+F9, Cmd+F9 on the Mac, and
03:15when you first bring up the panel, it will appear as just a sliver, and if you
03:19click on that sliver, why then you'll apply the gradient to the shape.
03:23Another way to work, I'll go ahead and expand the Gradient panel by clicking on
03:27this Up-Down icon a couple of times.
03:29If I press Ctrl+Z, Cmd+Z on the Mac, you've also got this little icon right there.
03:33You can click on it in order to apply the default gradient or you can choose
03:37one of the predefined gradients from this pop-up menu, and these are the
03:41gradients that appear in a new print document inside of Illustrator, so you can
03:46apply one of those as well.
03:47Here's the problem, though, in my mind.
03:49None of these gradients have rich blacks. Every single one of them includes a
03:53weak black, if it includes black at all, and I don't want that.
03:56That's going to look weird against my rich black background, because everything
04:00else inside this illustration is filled with rich black.
04:02So what do you do if you've already got a color set up, and you want to
04:05integrate it into your new gradient?
04:08Why then, you go ahead and drag the color swatch from the Color panel and you drop
04:12it into the Gradient panel, like so.
04:15I'll go ahead and grab this Fill Swatch, and I'll drag it down here into the
04:18gradient, and if I drop it at this location, it'll become a new color-stop in the gradient.
04:23If I want to replace white, I would drag to the beginning of the gradient.
04:26If I want to replace black, which is what I do want to do, then I drop it at the
04:30end of the gradient, like so.
04:32And now we have a white-to-rich black gradient, which is a lot more satisfactory.
04:37I'm also going to change the angle of my gradient here to -90 degrees so that
04:42the gradient is going from the top downwards.
04:45Now I could just as easily set it to 90 degrees if I wanted to, because I want
04:50the white to appear on top, notice that.
04:52I could change the angle to 90 degrees and then I could click on the Reverse
04:55button in order to reverse the order of the colors, and that would work for me too.
05:00You also have the option of changing the location of your color-stops if you like.
05:04So let's say I want to nudge the black up a little bit.
05:07Since it's my first color, I'll go ahead and click on it to select it, and then
05:11I could change its Location value to 10%, 10% of the way into the path outline,
05:16that is, and now we'll go ahead and nudge black upward.
05:19You also have the option of changing a color by double-clicking on it and that
05:23will bring up this pop-up panel.
05:24You can switch between your color sliders and your swatches, so you can
05:28work either way there.
05:29You also have control over Opacity, so you can change the Opacity of the
05:33color-stop, and we'll see a lot of these options later on, by the way.
05:37Here's another thing you can do, I just want you to know this up front, you can
05:39duplicate a color-stop by pressing the Alt key, or the Option key on the Mac, and
05:44dragging like so, and that will create an exact duplicate of that color.
05:48If you want to get rid of a color-stop, you can select it and click on the
05:51Trashcan icon, but that's kind of a waste of time, when all you have to do
05:54is grab it and drag down, and that will basically rip the color-stop off of the gradient.
06:00And that's it, that is our first look at gradients inside of Illustrator.
06:04In the next exercise, I'll introduce you to the Gradient tool.
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Using the gradient annotator
00:00I have saved my progress as Shiny forehead.ai.
00:03In this exercise, I'm going to introduce you to the Gradient tool and its
00:07partner in crime, the Gradient Annotator.
00:09So I'm going to start things off by duplicating the gradient we've already
00:13assigned to all the other shapes that require gradients, and they are these.
00:18Go ahead and click on anyone of the paths that has a red stroke assigned to it,
00:21and then go up to the Select Similar Objects icon up here in the Control panel.
00:26Click on the down pointing arrowhead next to it and choose All, just to make
00:29sure that you're matching all the attributes, which in this case include both
00:34Stroke and Fill Attributes.
00:35We don't want those red strokes, so let's get rid of them now by going up here
00:39to the Stroke Swatch in the Control panel and changing it to None.
00:42And then I'll press the Enter or Return key in order to get rid of that panel,
00:45and I'll Shift+Drag right around this area here, around the nose and the brow,
00:49and the muzzle in order to select those shapes.
00:52Don't select the whiskers, and you don't need to select the outside head, either.
00:55All right, now I'm going to go ahead and lift the assigned gradient by pressing
00:59the I key to get the eyedropper down here, and you can do one of two things.
01:04One would be the wrong thing to do, but I'll show it to you first.
01:06You could just click inside the shape, and notice if you do that, you're going
01:09to get rid of those white strokes that formerly appeared around the brow, and
01:13the nose, and the muzzle, and we want to keep those white strokes, so that's a problem.
01:17Also notice that all the gradients are going from black over on the left hand
01:21side to white on the right-hand side, just like they appear inside the Gradient
01:24panel, but not in keeping with the way they were assigned to the forehead, which
01:28I think is peculiar.
01:30So we lost the angle information in other words.
01:32I'll go ahead and press Ctrl+Z, Cmd+Z on the Mac to undo that mistake.
01:37Make sure that the fill is active here in the Color panel or at the bottom of
01:40the toolbox, then press the Shift key and click inside that forehead gradient.
01:45And what that does is it goes ahead and lifts just the gray.
01:50I didn't mean to do that.
01:51That's because I clicked inside of a color inside that gradient.
01:54So I just lifted the gray and assigned it as a flat fill.
01:58Don't want that, press Ctrl +Z, Cmd+Z on the Mac.
02:00Instead, I'll Shift+Click on the outline of the gradient, of the path, that is, in
02:05order to lift the entire gradient and assign that gradient to my path outlines.
02:10And notice now that I have also retained the angle information, in addition to
02:14the fact that I did not replace the strokes.
02:16So the strokes remain intact.
02:18All right, so that's a Shift+Click once again, and you have to do it right there
02:21on that path outline.
02:23Now next, I'm going to go over here to the Gradient panel and I'm going to
02:26restore this black color stop to a location of 0%, and then I'm going to reverse
02:31the angles of the gradients, just by clicking on this Reverse Gradient icon, and
02:35we'll get this effect here.
02:36All right, so far so good.
02:38I'll press the V key in order to get my Black Arrow tool.
02:40Click off the shapes to deselect them.
02:42And let's get to work first on this brow.
02:45So basically all these paths to which I've assigned gradients, they all need
02:48gradients, but all the gradients have to be finessed.
02:51None of them are proceeding at the right pace or the right angle right now.
02:54So we're going to start things off with the brow, and that's this shape right
02:57there, that goes around the eyes and down into the nose.
03:00Click on the path outline to select it and then switch over to the Gradient tool.
03:04And as soon as you do, you should see this Gradient Annotator here inside of the illustration.
03:10Now if you don't see the Gradient Annotator, go up to the View menu and choose
03:14what should be the Show Gradient Annotator command.
03:17You also have the shortcut, which is Ctrl+Alt+G or Cmd+Option+G on the Mac,
03:21and that allows you to toggle the gradient annotator on and off, just if you
03:26want to be able to see your paths better onscreen, for example.
03:29Now notice how this Gradient Annotator is constructed. When you move your cursor
03:33away from it, it appears as a bar and then when you hover your cursor over the
03:38Annotator it shows you the colors, and the color stops inside of the gradient.
03:42Down here at the bottom, we see a circle, and that indicates the gradient origin,
03:47the point at which the gradient begins.
03:49Up at the top you are either going to see a diamond, or if you move away you're
03:52going to see a square, and that's the gradient terminus, that indicates where the gradient ends.
03:57So the final color in the gradient appears at the terminus, the first color in
04:01the gradient appears at the origin.
04:03Now these two points work differently than each other.
04:06So one of the things you can do is drag the entire Annotator by dragging the
04:11origin like so, and if you start moving it away, away from the center of the
04:15shape that is, then you're got to see this rectangle. And what that rectangle is
04:20telling you, is that the current location of your annotator isn't where it's
04:24really going to land.
04:25It's going to land at that parallel dotted line location.
04:28So in other words, right in the center of the nose, as soon as I release.
04:33And so it's worth paying attention to, even though it doesn't make a lot of
04:36sense necessarily when you first start using this tool that you get this
04:39dotted box all the time.
04:41It's worth watching what's going on with it, because it tells you what's up as you work.
04:46The end point right here, the Terminus point, if you drag it, you're going to
04:50move the last color in the gradient with respect to the first color.
04:53So dragging the origin point moves both the first and last colors around, as
04:57well as any intermediate color stops, dragging the last guy right here changes
05:02the length of that gradient and the location of the endpoint of the final color.
05:07If you move your cursor slightly away from that terminus, not the origin, notice this.
05:12You have got to move your cursor away from the terminus, then you'll get this
05:15little Rotate icon, and that means you can drag in order to change the angle of the Annotator.
05:20Notice you're going to get that dotted outline once again, that dotted line
05:24that's parallel to the annotator is where the annotator is going to land.
05:28So as soon as I release, it's going to spring back to this location here.
05:32All right, what I want, however, is a nice straight up-and-down gradient.
05:36So I'm going to drag the Origin point down to the chin of the cat and then go
05:41ahead and release it, and that doesn't help.
05:43And this is one of the reasons you have got to pay attention to that dotted
05:46outline, because it shows you where the gradient is really going to land, and it
05:51ain't going to be down here no matter how hard you try, until you go ahead and
05:55rotate the gradient back to an upright position.
05:57And you can do that by changing the Angle value back to what it should be, which
06:01I believe is something like 90 degrees or -90, or you can go ahead and move your cursor
06:06to just beyond the terminus and drag around like so, and press the Shift key in
06:12order to constrain the angle to exactly vertical, and then release.
06:16And now you will go ahead and move that annotator to the middle of the gradient,
06:20then you go ahead and drag it down into position, like so.
06:23So even though the Gradient Annotator is pretty intuitive, because it allows
06:26you to edit the gradient right there inside the illustration, it does often
06:31time involve a handful of steps in order to get that annotator exactly where you want it to be.
06:35So this is the effect I'm looking for.
06:37I want you know a few other things. If you want to change the color of one of
06:40your color stops, there they are, you have got to hover over the Annotator and
06:44then you'll see the color stops and then you can double-click and that will
06:46bring up either the Color panel or the Swatches panel, so you can switch back
06:51and forth between those.
06:52If you want to add a color to the gradient you just click, notice that your
06:55cursor changes to a white arrow with a little Plus sign next to it.
06:59When you move your cursor just slightly beyond the edge of that annotator,
07:04you click and that will create a new color stop, and notice it's an
07:07intermediate color stop.
07:08The same thing happens when you click under the Gradient Bar here inside the
07:12Gradient panel, and you can also Option+Drag or Alt+Drag one of these color
07:17stops in order to duplicate it, you can drag a color stop away like so, in order
07:22to delete it from the gradient.
07:24And that my friends, is how you use the Gradient tool and the Gradient Annotator
07:28here inside Illustrator.
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Editing multiple gradients
00:00I've saved my progress as Many gradients.ai.
00:03In this exercise, I am going to show you how to change the size and angle of
00:06multiple gradients at the same time using the Gradient tool.
00:10But first I want to show you a limitation of the Gradient tool and one of its
00:14excellent advantages,
00:15something that you can do with the Gradient tool that you just can't do from
00:18the Gradient panel.
00:20So, first the limitation. I am going to select the cat head, let's say, and
00:25imagine that I want to assign a gradient to the head.
00:27I don't, I want it to remain solid black, but let's say I want to assign a gradient.
00:31Why, you would naturally assume that given that the Gradient tool could do everything
00:36else that it would let you assign a gradient.
00:38Well, that would be the wrong assumption.
00:39If you grab the Gradient tool and you drag, you are going to create an annotator,
00:43so that's going to make you think,
00:44Yup, I am going to create a gradient here, and then you release and nothing happens.
00:49And we have not assigned a gradient, the Color panel is still showing us a solid fill,
00:54and if I go up to the Edit menu, there's nothing to undo. So I didn't do a darn thing
00:58using the Gradient tool.
00:59So you've got to assign a gradient first and then modify it using the tool.
01:04Here is a great thing though about the tool.
01:06I am going to Ctrl+Click or Cmd+ Click on the nose here to select it and I am
01:11pressing Ctrl or Cmd so I can temporarily get my Black Arrow tool, and then
01:14when I release, I go back to my Gradient tool.
01:17Let's say you want to darken up this gradient, and, normally what you'd think is
01:22that you've got to go over here to the Gradient panel and you'd have to change
01:25white to some other color to darken things up.
01:27Well, what you can do instead is move the color stop out of the shape, so out
01:33beyond the end of the path.
01:34So the gradient can actually be much larger than the path, in other words.
01:37That's not something you can make happen inside the Gradient panel, you can make
01:41it happen however by just dragging this origin point downward.
01:46Now, I've dragged the gradient so far down that it doesn't actually occur inside
01:50of the path outline.
01:51So the entire path is now black and now if I drag that terminus point up then I
01:57will introduce a little bit of gradient into the tip of that nose.
02:00Now, we are not seeing it very well because it's hidden by the annotator so
02:02I could press Ctrl+Alt+G or Cmd+Option+ G on the Mac in order to hide the annotator.
02:07Here's another thing you could do by the way, I'll press Ctrl+Alt+G or
02:10Cmd+Option+G to bring it back.
02:12You can just press and hold the Ctrl key or the Cmd key on the Mac, because
02:15that temporally switches you to Black Arrow tool and the annotator
02:18automatically hides.
02:19And then as soon as you release the Ctrl or Cmd key it comes back.
02:23All right, I am going to move this guy up a little bit.
02:25I don't want the nose to be quite that dark. And then I am going to drag this
02:28point down and in like so, so that we end up with this effect here.
02:32I'm showing you the effect once again by pressing Ctrl or Cmd on a Mac.
02:37All right, let's grab these two muzzle shapes.
02:39I've got Control down still so Ctrl+Click or Cmd+Click on one,
02:42Ctrl+Shift+Click or Cmd+Shift+ Click on the other to select both of them.
02:46Now, notice as soon as I release, I get two independent annotators.
02:50So you get an annotator for each and every path outline, which makes it difficult
02:55if you want to get exactly the same results from both gradients.
02:59You want one gradient to course through both paths, for example, or to course
03:04in the same direction.
03:05So, what you might figure is well, you got to be careful with what you are doing.
03:09You've got to edit these two guys independently of each other like so, and then
03:13I'd have to extend this guy backup if I wanted to like so, and so on.
03:18Well, what you can really do instead is you just start dragging from a neutral point.
03:22So, let's say I want the gradient to start right about here under the animal's
03:26eye and end at the muzzle.
03:28So, I am going to drag down like so, and I am pressing the Shift key as I do.
03:32Notice I am creating a new gradient annotator as I draw, because I drew from
03:36a new location, and that annotator is going to affect both path outlines at the same time.
03:41You can also make a gradient go through multiple paths and you do that by
03:45dragging through the paths, like so.
03:47So in another words, in this case it starts over here on the right side of the
03:51right muzzle and continues all the way over to the left side of the left muzzle,
03:55without any break in between the two paths except, for the break that's
03:59created by the stroke.
04:00If I were to get rid of the stroke we would have a smooth continuous gradient.
04:04Anyway, that's not what I want, this is what I want.
04:06So, I'll go ahead and drag once again, and press the Shift key as I drag to
04:09constrain the angle to exactly vertical, like so.
04:12Now, I have a single gradient annotator to work with.
04:15If you want to break the shapes so that they have their own unique gradients,
04:19then you would want to deselect one of them and then modify the gradient
04:24annotator that remains for the selected shape.
04:26So that's how you go about changing the angle of multiple gradients at once.
04:30In the next exercise, I'll show you a few other ways to assign symmetry to your
04:34gradients inside Illustrator.
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Establishing symmetrical gradients
00:00I've saved my progress as Nose and muzzle.ai.
00:03In this exercise, we are going to create some more symmetrical gradients, and the
00:08idea here is that we want to create gradients that go in the opposite direction
00:12of each other, and then gradients that go in reflective directions.
00:16I'll show you what I mean as we work our way through this exercise.
00:19Let's start things off using the Black Arrow tool by selecting both of the
00:22cheek shapes right here and then the two eyelids, which are the shapes outside of the white eye.
00:28So, all four of those shapes should be selected.
00:30Then what I want you to do is grab the Gradient tool, which you can get by
00:34pressing the G key, of course.
00:36And notice we now have four annotators showing up inside of the
00:39Illustration window.
00:40If I want all four annotators to go in the same direction, then all I have to do,
00:44of course, is the same thing we did in the previous exercise.
00:47Just drag from a neutral location, and then I'll press the Shift key as I
00:51continue to drag so I get a vertical gradient.
00:53And I am creating my gradient from above the eye down to just below the cheek, like
00:58so, and then I'll go ahead and release, which works beautifully for the two cheek
01:01shapes but I actually want the eyelids to go in the opposite direction.
01:05So I am going to grab my black arrow tool once again and I'm going to
01:08Shift+Click on one of the cheeks and Shift+Click on the other to deselect them
01:11so just the eyelids are selected now.
01:14Then I'll just go over here to the Gradient panel and reverse the direction by
01:17clicking on the reverse direction icon. And it's that simple.
01:20So, bear in mind that the Gradient tool and the annotator aren't your only ways
01:23of modifying gradients.
01:24You've got all these all these options in the Gradient panel as well,
01:27some of which are actually easier to work with than having to drag a bunch
01:32of annotators around.
01:33All right, next I am going to change the angle of the ear by clicking on
01:36this left ear up here.
01:38Now, I could try to change the angle of both ears at the same time but that's
01:41not going to work and I'll just show you.
01:42Might as will go ahead and Shift+Click on the other ear shape right there and
01:46then I'll go ahead and grab my Gradient tool again.
01:48I want the tips of the ears to be bright and the base to be dark.
01:52So I am going to drag from about here down toward the head.
01:56This time I am not going to press the Shift key, I am just going to draw an
01:59angled gradient this time around.
02:00So, the Shift key is going to constrain the angle of the gradient annotator
02:04to the nearest 45 degrees, but again I don't need any constraints so I'll just drag to here.
02:08That affects this ear beautifully but just wipes out the gradient inside the
02:12other ear and the whole thing is appearing black.
02:15So, then I could drag a new gradient.
02:17I'd have to deselect this ear and draw a new gradient inside the other ear.
02:21But how do I make sure that they are both exactly opposite of each other?
02:25Well, I could check the angle value over here and I could it to something
02:28like -45 degrees, for example.
02:32Then I could grab the other guy and notice we've got this gradient up here, this
02:36annotator way up here, for the other ear now.
02:40So, we could grab it, then we could try to change it's angle so that it goes an
02:43presumably 45 degrees instead of negative, or you could try this instead.
02:48This is by far the simplest thing to do and it's a fairly obvious technique.
02:51But I'm going to switch back to the Black Arrow tool, click off ears, click on
02:55this guy to select it and get rid of it by pressing the Backspace key or the
02:58Delete key on the Mac.
02:59Click on this ear in order to select it.
03:01Go ahead and get yourself the Reflect tool, which you can select from a
03:05Rotate tool flyout menu, and then we need to reflect around the center of the illustration.
03:10Now, I have marked the center using a guideline but that may not appear onscreen
03:15for you if your guides are hidden, as they are for me.
03:17So I am going to go to the View menu, choose Guides, and then choose Show Guides
03:20or just press Ctrl+Semicolon,
03:21Cmd+Semicolon on a Mac.
03:24Now, we have that guideline right through the center of the document.
03:27I'll press the Alt key or the Option key and click right at that location and
03:32I'll set Reflect to Vertical so that I'm reflecting across the vertical axis to
03:37create a horizontal reflection and then I'll click the Copy button in order to
03:41create that other ear.
03:42And not only does the ear flip, but the gradient flips along with it.
03:46Then I'll press Ctrl+Semicolon, or Cmd+Semicolon
03:49on a Mac, in order to hide those guidelines.
03:51All right, the last thing I want to do in this exercise is assign a little bit
03:55of additional depth using some Drop Shadows.
03:58Drop Shadows are another form of gradient inside of Illustrator, it's just
04:02that you apply them using a command.
04:04They are dynamic effects that you can change anytime you like.
04:07And, instead of going from one color to another color, they go from one color to the
04:11same color but they fade away.
04:13They go from Opacity or some level of translucency to absolute transparency.
04:18So what I'd like you to do if you are working along with me, is
04:20select the brow, then Shift+Click on the nose and Shift+Click on each one of the
04:25eyes using the Black Arrow tool, and those are the white eye shapes, not the
04:29eyelids, in order to select those four shapes.
04:32Then, go up to the Effect menu, choose Stylize, and choose Drop Shadow, or you can
04:37press my keyboard shortcut if you loaded dekeKeys.
04:39That's Ctrl+Alt+E or Cmd+Option+E on a Mac, and these are the values I want you to apply.
04:45Mode should be set to Multiply, then Opacity is 100%, X Offset is 0, Y Offset
04:50is 5, and Blur is 5. And then the Color radio button should be selected and set to black.
04:55Darkness, by the way, is going to create a gradient variation that is some
05:00translucent level of the colors that are already found inside of your selected
05:05paths, so that becomes a more complicated operation for Photoshop.
05:09Anyway, I am going to turn on the Preview check box so we can see what we've done.
05:12There it is, looks great, click Ok, and we've now assigned even more depth to our cat.
05:17In fact, we've gone a long distance toward creating this final effect, but we
05:21still have a lot of work to do, including creating this Gradient Backdrop, which is the
05:25topic of the next exercise.
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Creating a radial gradient
00:00So far all the gradients that we have created have been linear gradients.
00:03Meaning, that they start at one color, end at another color;
00:06you can add as many colors in-between if you like.
00:09However, all the colors are arranged along a straight axis.
00:12There is another kind of gradient though that's available to you inside of
00:15Illustrator, and that's a radial gradient, in which the colors are arranged
00:19in concentric rings.
00:20I am going to show you how that works by assigning a radial gradient to the
00:24background behind the cat,
00:25as you see here in the finished Gradient cat.ai file.
00:29Let's go ahead and switch over to the illustration in progress;
00:32it's called highly polished cat.ai.
00:34I am going to back off a little bit by zooming out, so I have a little room to work here.
00:38I am going to click on the big rectangle to select it with my Black Arrow key.
00:42Then I'll go over to the Gradient panel and I want to use the rich black that
00:46I've already assigned to fill inside my new gradient.
00:49So, I'll go ahead and grab this color swatch here in the Color panel and I'll
00:53drag it down to the gradient bar and drop it at the end right there.
00:56So I have a white to rich black gradient.
00:59As you can see the colors are arranged horizontally, that is along a horizontal axis.
01:04So what they really are is vertical strips of color at this point.
01:08So we have a bunch of vertical lines of different shades in this case
01:13coursing from white on one side of the shape to black on the other side, to a
01:17rich black, that is.
01:18However, if you'd rather arrange your colors in concentric rings, then you just go
01:22to the Gradient panel and you switch from Linear to Radial, like so.
01:26Now, notice that the gradient begins in the center of the shape and ends near
01:31the outside of the shape and it actually ends with a gigantic circle as
01:35you're about to see.
01:36So, the first color is going to be at the center and the last color is going to
01:39be around the perimeter of that circle.
01:41Typically, when you are creating radial gradients they start bright and they end dark.
01:45If yours is going the wrong direction then you can just click on the reverse
01:49gradient button, which is a heck of a tool.
01:51I just got to say, it's a really convenient option.
01:54Anyway, I am going to reset it to where it was before, and then I'm going to
01:57ahead and bring up my Gradient tool. As long as the shape is still selected I
02:00should see a gradient annotator.
02:02It looks a lot like the annotator we've seen so far, the one that's associated
02:06with the linear gradient.
02:07The big difference is that when you move inside of this giant circle you can see
02:12the perimeter of the gradient.
02:14So this outside circle shows the location of all of the last colors, the entire
02:19big circle of the last color, and anything beyond that circle is just going to
02:24be rich black in our case.
02:26So, what I suggest we do is we go ahead and modify this circle a little bit.
02:30Now, you can drag the origin point, once again, the big circle there, in order to
02:35change the location of the entire gradient.
02:37I am going to leave it centered inside the backdrop and I am going to change
02:41both the angle and the location of the last color by dragging this diamond, which
02:45is the terminus, of course, of the gradient, and I am going to drag it up and over,
02:49at least that's what I'd like to do.
02:51I am not changing the angle;
02:52I am just changing the positioning at this point.
02:54So, I'm just changing the location of that point, which actually works out pretty nicely.
03:00I can now see that the circle is every bit as large as the rectangle itself.
03:04Now, if you want to change the angle of the gradient then you go ahead and move
03:08your cursor slightly outside the terminus once again and you drag like so with
03:12that little rotate cursor.
03:13Going to notice, however, that that's not going to do anything. As long as you don't
03:18change the location of that point,
03:20then changing the angle doesn't have any effect on the gradient because after
03:23all you're changing the angle of a ginormous circle.
03:27And a circle is always a circle regardless of its angle.
03:30So what we need to do if we want to get different results out of this is we need
03:34to bend the shape into an ellipse.
03:36You can do that by going up to this little icon right there.
03:39Notice that guy, that's sitting at the top of the circle, and it's angled over,
03:44which is why it's at its current location.
03:46Go ahead and drag that down like so and that will go ahead and slim the
03:51circle into an oval.
03:53You can determine the exact dimensions, that is at least the proportions of that
03:57ellipse, by changing this value right here inside the Gradient panel.
04:01So, I might change it to 70% if I want absolute control over how big that
04:06ellipse is or at least numerical control.
04:08I am also going to change the angle to 135 degrees, which is going to send this line in
04:14exactly the opposite direction, or more or less the opposite direction, anyway.
04:18So that the gradient begins in the center of the rectangle and it ends down and to the left.
04:23Now, finally, I am going to do one more thing, and this applies only to radial
04:28gradients inside of Illustrator.
04:30I am going to go ahead and zoom in so I can better see what I am doing, and
04:33notice that next to the origin circle there is yet another circle, and that
04:38circle determines the center of our gradient, that is, the location at which the
04:42gradient truly begins and it allows you to offset that initial color with
04:46respect to the outside perimeter.
04:48So let me show you what that looks like.
04:49As I drag up, and I've got to be careful at first when I am dragging because
04:54Illustrator has a tendency to make this line just go wonky as heck when you are
04:58right next to the origin point.
04:59But as you drag away you'll have a little more control.
05:02Then once you get that starting point to some place inside the ear you can
05:06go ahead and release.
05:08So, what's happening is now the center point of the gradient is offset
05:11with respect to the perimeter, so the perimeter's remained at exactly the same position.
05:15So if you drag this guy all the way up here you'd have quite the spotlight effect.
05:20The gradient would race from this starting point to the endpoint right there
05:24and it would go very slowly from the starting point to the endpoint down and to left.
05:29Anyway, I don't want things to be quite that radical so I am going to move this point
05:32back inside the ear like so and release, and then I'll go ahead and zoom in.
05:36Then I'll press the V key to switch back to the Black Arrow tool, click off of
05:40the path in order to deselect it, and that is how you work with radial
05:43gradients inside Illustrator.
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Adjusting the midpoint skew
00:01In this exercise, we are going to begin work on the eyes.
00:03I am zoomed in on the final Gradient cat.ai file, and each one of the eyes
00:08contains a total of four gradients.
00:10So there is one gradient on top of the pupil that represents the highlight, and
00:14then in back of the pupil, there is three gradients working together inside of a single shape.
00:18One of the gradients starts light on the inside,
00:20works its way toward darkness on the outside, and you can even see each one of
00:24these gradients listed right now here inside the Appearance panel.
00:26So the base gradient looks like this,
00:28white on the inside, dark on the outside.
00:30The next gradient up is dark on the inside, and light on the outside, so they
00:34are working in opposite directions of each other.
00:36And then finally, we have a linear gradient that starts here at the brow, and
00:40works its way downward.
00:42As a result, we get something of a volumetric form out of this eye.
00:45All right, I am going to go ahead and switch over to the file in progress,
00:49which I have called Radial grad background.ai, and I am zoomed in on the right
00:53eye, for what that's worth, and I am going to go ahead and select this eye with
00:57the Black Arrow tool.
00:58Let's start things out with the base radial gradient, again, bright on the
01:02inside, dark on the outside.
01:04So the first color is going to be white, but the second color is going to be a
01:07shade of brown, and I am going to go ahead and dial in that brown here in the
01:10Color panel by setting the Cyan value to 0, the Magenta value to 50, 100 for
01:16Yellow, and then 50 for Black, and then I will press the Enter key or the Return
01:19key in the Mac in order to accept that color.
01:21Now then I'll take this brown color swatch and I will drag it down into the
01:25Gradient panel and drop it at the final position here, so it will replace black.
01:30So we have a white to black gradient, as you can see.
01:32By default, it's going to come in as a Linear gradient so I am going to
01:35change it to Radial.
01:37Then I am going to make some adjustments using my Gradient tool.
01:39So I'll press the G key to get the Gradient tool like so, and then I'll drag the
01:44center of that gradient to right there in the middle of the pupil, so that the
01:48pupil represents the center of the eye, which is the way it works actually, even
01:53if that's not quite the center of the shape.
01:55Then I am going to change the angle value here to 45 degrees, and I will press the
01:59Return key or the Enter key in the Mac, and I am going to drag this guy
02:02outward, just a little bit.
02:04The only reason I'm rotating this circle is so that I can see exactly where this
02:08terminus point here aligns to the outline of the eye.
02:11And then finally, I am going to select this guy right here, the midpoint skew, is
02:16what this little diamond at the top of the gradient is known as, and it appears
02:20not only above the gradient in the Gradient panel, but it also appears at the
02:24top of the gradient annotator, when you hover over it.
02:27What this represents is the midpoint between any two color stops.
02:32So we only have two color stops that work in this gradient, white and brown, and
02:36this is the middle point between them.
02:38Now the reason this control exists is so that you can adjust the speed of the gradient.
02:42So in other words, it could fade very quickly at the beginning and then very
02:47slowly after the midpoint, or the exact opposite.
02:50It could fade very slowly at the beginning, giving us a big, huge, bright area in
02:55the center of the eye, and then fade very quickly at the end.
02:59And I want to set the location of that midpoint skew, so you can see that that
03:02diamond is selected.
03:03I want to set it to exactly 80%, just so that you can match my values here.
03:09Now, I'll press the Enter key or the Return key on the Mac to apply that change.
03:12All right, so that represents the first gradient inside of our shape.
03:16In the next exercise, we'll create two more gradients and assign Blend modes in
03:19order to create a gradient interaction.
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Mixing gradients with blend modes
00:00All right, one gradient out of the way, two more to go inside of this eye shape here.
00:04Each one of the gradients is going to cover up the gradient below it, so we need
00:08to create some kind of interaction between the gradients and we are going to do
00:11so using a Blend mode.
00:13I've saved my progress as First eye gradient.ai.
00:16I have the right-hand eye shape selected with my Black Arrow tool.
00:19I am going to move over to the Appearance panel, and if you can't see it
00:22onscreen, go to the Window menu and choose Appearance or press Shift+F6, and then
00:27I want you to go ahead and click on the existing Gradient Fill, notice that we
00:30have one fill, which is Radial gradient;
00:32we don't have any stroke, and the Radial gradient is covering up the Drop Shadow below it.
00:37Now we want to add yet another radial gradient and I am going to do that by
00:40dropping down to the Add New Fill icon.
00:42I can click on that icon or I can press its keyboard shortcut,
00:45Ctrl+Slash, or Cmd+Slash on the Mac, in order to create a duplicate
00:49of the existing fill.
00:50So, we should see two identical radial gradients on top of each other.
00:54Now, I want to reverse the order of this gradient.
00:56The reason being, if you take a look at a cat's eye, and we are not going to
00:59exactly match a cat's iris, but the way it basically works is that it starts
01:04dark right on the outside of the pupil, and then it lightens up in the middle of
01:08the iris, and then it grows dark again as it's shaded by the eyelids.
01:12So that's the effect we are trying to mimic.
01:14So I am going to create that darkness in the center by reversing the order of this gradient.
01:18So I'll click the Reverse Gradient button so that the dark point's in the inside
01:22and the light point's at the outside.
01:23I am going to click on that midpoint skew right there and reset it to 50%, so
01:28that the speed of the gradient is uniform throughout.
01:30And then I am going to double- click on that final color stop,
01:33the one that's currently white, and I'm going to click on the flyout menu icon,
01:36switch it to CMYK, and I am going to dial in 50% yellow, that's it.
01:41Everything else stays 0, and we end up getting this affect right here.
01:45Now, I need to adjust the speed of the gradients and so forth.
01:48So I am going to press the G key to get my Gradient tool.
01:50That center point should still be right there at the center of the pupil.
01:54However, I want to go ahead and drag this guy down a little bit in this
01:58direction here, and I am going to move it in as well to about this location,
02:03because I want a short amount of darkness there, maybe a little more than that.
02:06And then finally, I am going to change that angle value, just so that you and I
02:10are getting the same results.
02:11I am going to change it to -35 degrees, like so.
02:14Then finally, we need to create the interaction, because notice, this Fill, if I
02:18turn off its eyeball, it's just totally covering up the fill below it.
02:21So, we have two opaque gradients sitting on top of each other, that's not
02:24going to do any good.
02:25So, I will turn the Fill back on once again by clicking in that eyeball column,
02:30and then I'll switch over to the Transparency panel, and you can also get to it
02:34by choosing Transparency from the Window menu.
02:36It's going to be down toward the bottom, of course, because these guys are in
02:38alphabetical order, and then finally, I am going to change the Blend mode
02:42from Normal to Multiply.
02:44We'll be learning a lot more about blend modes in a future chapter, but for now,
02:48what they do is they allow you to create complex interactions between objects,
02:52so you can blend different objects together with each other or different
02:55attributes in this case because we are working with Fills. And when I set this
02:59Fill to Multiply, it burns in to the gradient below it, so that one gradient is
03:04darkening the other gradient.
03:06So as a result, we get this darkness on the inside that fades toward lightness
03:11in the middle right there, and then fades toward darkness again.
03:14Now, the great thing about expressing these two pieces as separate fills, because
03:18you might figure, well gosh, couldn't we have used one gradient that started
03:22dark, got light, and then got darker again?
03:25Yes, we could have, but we wouldn't have the same degree of freedom.
03:27For example, I can move this guy up or I can move it down so I can change its
03:32position where the gradient begins independently of the other gradient.
03:36So this guy I definitely want to have it begin right there at the center of the
03:41pupil, but then I may turn around and decide, you know this outside gradient, it
03:44doesn't need to begin at the inside of the pupil.
03:46It can shift up a little bit and move out a little bit as well, just so that
03:51it's covering up the entire portion of this eye, that is it's better
03:55matching the eye path.
03:56So it's really up to you how you decide to work but I often find that
03:59working with independent Fill attributes set to different blend modes gives
04:03me a lot more freedom. All right!
04:04Now, I am going to add one more gradient and this one is going to be a
04:07totally different gradient.
04:08So there is no way I could simulate it by adding another color stop to one of
04:11these gradients because it's going to be a Linear Gradient that starts dark at
04:15the top and gets lighter.
04:17Currently, we have a little bit of darkness at the top, thanks to the Drop
04:20Shadow that's being cast by the brow, but that's also a black drop shadow.
04:24So it's producing a slightly muddy effect.
04:27We can essentially add a little bit of vibrance here by throwing in another gradient.
04:32So that's what I am going to do.
04:33I will drop down to the bottom of the Appearance panel once again, and click on
04:36Add New Fill, or press that keyboard shortcut,
04:38Ctrl+Slash, Cmd+Slash on the Mac, and then this happens to be the very
04:42gradient that I want to create.
04:44That is, it has exactly the colors I want to use, but it's the wrong kind of gradient.
04:48So, I am going to switch to the Gradient panel and I am going to change the Type
04:51from Radial to Linear.
04:53Now, it runs in the right order.
04:54It starts dark and it ends light, but it's the wrong direction.
04:57So, still armed with my Gradient tool,
04:59I am going to go ahead and drag that end point down, that terminus point right
05:04there, like so, and the ultimate angle I want is -60 degrees.
05:10So I am just going to go ahead and dial that in.
05:11Again, I am working numerically just so that you can follow along.
05:14But if you were really crafting this file on your own, you'd be more likely to
05:18drag that terminus manually.
05:20Anyway, I am going to go ahead and press the Enter key or the Return key on the
05:23Mac to accept that angle value, and then, I am going to move the top point, the
05:27origin point, down just a little away from that eyebrow, and then I am going to
05:31drag the terminus quite high, actually to about here, so that we are casting just
05:37a little bit of the shadow as you can see.
05:38Now, it's not a shadow, because this is an opaque gradient,
05:41it's covering up everything below it.
05:43In order to make it a shadow, we need to apply that very same Blend mode we
05:47applied a moment ago.
05:48So you go over to the Transparency panel, click on Normal, and then switch it to
05:53Multiply, which again goes ahead and burns the active gradient into the ones
05:56below, and we end up achieving this affect here.
05:59So I will go ahead and switch back to the Black Arrow tool, click off the shape
06:02to deselect it, and there you have it,
06:04one shape filled with three gradients interacting with each other to create the
06:08effect of a shaded eye.
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Making a transparent gradient
00:00In this exercise we're going to create the highlight on top of the pupil using
00:04yet another gradient, and this time we won't be using a Blend mode, instead
00:08we're going to create a gradient that starts off opaque and ends up trailing
00:12away to transparency.
00:13But before we go there, we need to go ahead and replicate this three-gradient
00:18eye that I've created onto the left- hand side, and it's found inside this
00:21progress file called Three-gradient eye.ai.
00:24I'm going to select this white eye over here on the left-hand side and I'm just
00:28going to delete it, by pressing the Backspace key or the Delete key on the Mac.
00:32And then I'll select the right-hand eye, the one that I want to duplicate, and
00:35I'm going to press Ctrl+Semicolon or Cmd+Semicolon
00:38on a Mac in order to bring up my Guides.
00:40I'll press the O key in order to get the Reflect tool, and then I'll Alt+click
00:45or Option+click on that Vertical Guide to bring up the Reflect dialog box.
00:49Go ahead and select Vertical and then click on the Copy button in order to copy
00:53the eye to the other location.
00:55That goes ahead and flips the gradients as well, which is absolutely what we
00:58want, because we want that top gradient, the linear gradient, to be flowing in
01:02exactly the opposite direction that it flowed inside the right eye, so we end up
01:07getting the proper shading effect. S o, so far, so good.
01:10Next, I'm going to switch back to my Black Arrow tool and I'm going to click on
01:13the right eye once again, because we're going to build a highlight on the
01:16right-hand side, and then I'll press Ctrl+Semicolon or Cmd+Semicolon
01:20to get rid of my Guides, just so I can better see what I'm doing, and I'll go
01:24ahead and press Ctrl+C or Cmd+C on the Mac in order to copy that eye shape.
01:29Next, I'm going to click on the outline of the pupil in order to select it,
01:32because we need to create the highlight on top of the pupil, and I can't
01:35really take a shape and wedge it into the center of a bunch of attributes
01:40inside of another shape.
01:41So we're going to have to use separate shapes for this one.
01:43And I'll press Ctrl+F or Cmd+F on the Mac in order to paste a copy of the
01:48eye, with all of its gradients still intact, on top of the pupil.
01:52Well, I don't want all of its gradients and I sure as heck don't want that Drop Shadow.
01:56So here in the Appearance panel, I'm going to click on the flyout menu icon and
01:59I'm going to choose Clear Appearance, just to get rid of everything that's
02:03assigned to that shape.
02:04So it has no Fill, no Stroke.
02:06Now, we do want it to have a Fill.
02:07So I'm going to switch back to the Gradient panel, and I'm going to change
02:11the Fill color that's at work here just to white, like so, just by clicking
02:15on the white swatch.
02:16And then I'm going to drag white, that white color swatch, down into the
02:20Gradient panel, and I'm going to make it the first color in the gradient, and
02:24then I'm going to grab white again and I'm going to drag it down onto the last color.
02:28So we now have a gradient that goes from white to white, which may seem like it
02:32makes no sense whatsoever.
02:33Why in the world would I do that, that's just a complex way of making a
02:36solid white color Fill.
02:38Well, the reason is, if you're going to create a fading gradient that fades to
02:41transparency, then it needs to start and end with the same color, unless you
02:46want the colors to change as the Opacity changes, which usually is not what you want.
02:51So typically you work with the exact same color on both sides.
02:54And then in my case, I'm going to switch from Linear to Radial, and I'm going to
02:58take this last color stop, which is already selected, and I'm going to change
03:01its Opacity to 0, like so, so that we end up getting this effect here.
03:05So we have a gradient that starts out nice and bright and fades to transparency.
03:10That's exactly what we want, except I do want to adjust the placement a little
03:13bit, like usual, so I'll press the G key in order to get my Gradient tool.
03:17I'm going to drag this guy up a little bit to set the highlight on the top
03:21side of the pupil, maybe even move it just slightly over to the left, like so,
03:27and I'm going to change my Angle value, which just helps me with the placement
03:30of this final point.
03:31I'm going to change that angle to -40 degrees, and then I'm going to drag the point
03:36inward a little bit, that is, that terminus of the gradient.
03:39And finally, I'm going to take this first color right there and I'm going to
03:43change its location to 5, and that's going to increase the size of the hotspot
03:48at the center of the eyes.
03:49So I'll change that value to 5, so that means 5% of the area covered by the
03:53gradient is covered with a white circle, which creates a pretty nice effect I think.
03:57If we go any higher, I think it starts to look clumsy, but at 5% I think it looks nice.
04:01And then I'm going to select that midpoint skew and I'm going to reduce its
04:05value, so that we have less white going on, just sort of a compressed area of
04:09white highlight, to 35%.
04:12That way we get a nice bright spotlight inside of that pupil.
04:15All right, next, I'm going to go over here to the left-hand eye.
04:19So instead of selecting the right eye and cloning it onto the left, which would
04:23also reverse the placement of my gradient, I want to go ahead and create a new
04:27left eye and then match its fill to the one on the right hand side.
04:32So the direction information is the same.
04:34So I'll select this left-hand eye with the Black Arrow tool.
04:37I'll press Ctrl+C, Cmd+C on the Mac to copy it.
04:40I'll click on the pupil in order to make it active, and then I'll press Ctrl+F
04:44or Cmd+F on the Mac in order to paste the eye in front.
04:47Then I'll go back over to the Appearance panel and I'll click on the flyout menu
04:51icon, choose Clear Appearance, in order to clear away all those attributes,
04:55the Drop Shadow, the Stroke, and the Fill.
04:57And then finally, I'm going to grab my Eyedropper, and I'm going to click inside
05:01the right-hand eye, and that goes ahead and loads that gradient in.
05:04However, notice that the center of the gradient appears exactly in the center of the eye shapes.
05:09So Illustrator lifted the colors and the gradient information, but it didn't
05:12lift the angle value or the origin or the terminus or any of that stuff, and
05:17that's because of this weird little setting.
05:20I'm going to press Ctrl+Z or Cmd+Z on the Mac to undo the application of that gradient.
05:24Then I'll go down to the Eyedropper tool, and I'll double-click on its icon
05:28there in the toolbox, and notice we've got two columns:
05:31Eyedropper Picks Up and Eyedropper Applies.
05:34Well, we're picking up a color with the Eyedropper, and we're getting all of
05:38this stuff, notice this:
05:39Color, Transparency, Overprint, all associated with the focal Fill, but that's
05:43the problem, it's one of our problems anyway.
05:46If we had multiple Fills, we'd only be selecting one of them, we'd only be
05:49lifting one of them.
05:51And also, we're not lifting any of that other information, because we need
05:55Appearance turned on.
05:57So that one check box at the very outset needs to be on for the Eyedropper to
06:01really function the way that you think it should function.
06:04Then go ahead and click OK, and now click inside of this iris in order to lift
06:10that color, and notice now we're matching the origin point, the terminus point,
06:13the angle, and all that other stuff.
06:15Now, it might not align exactly right with the new pupil, so we'll have to
06:20manipulate it by pressing the G key to get to the Gradient tool, and then I'm
06:24just going to drag straight over to the right here, as carefully as I can, so
06:28that I end up getting that effect right there, I think that looks good.
06:31And then I'll click on the Black Arrow tool to select it and I will click off
06:35the shapes in order to deselect them. And there we have the completed eye
06:38gradients, including the highlights inside the pupils.
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Drop shadows and dynamic effects
00:00In this exercise, we're going to apply a few more Drop Shadows, so that you can
00:03get a sense of how to edit Drop Shadows inside of Illustrator.
00:06We'll also experiment with another variety of dynamic effects, which is the
00:10category into which Drop Shadows fit, and that dynamic effect is called Zig Zag.
00:15And what it's going to let us do is take these arching whiskers and turn them
00:19into wiggly whiskers like you see here.
00:21All right, so I am working away inside of White highlights.ai, and I'm going to
00:27start things off by going over to the layers panel, and twirling open the black
00:30cat layer, and you'll see text at top here.
00:33Go ahead and click in the eyeball column to turn it on, so that we can see this
00:36group of two blocks of point text.
00:38All right, now using the Black Arrow tool, I'll click on the baseline of either
00:43of those lines of point text in order to select both of them.
00:46Then I'll Shift+click on these whiskers here, which selects all of them, because
00:50they're grouped together as well.
00:51And then finally, I'll Shift+ click on the head to select it.
00:55Now I'll go up to the Effect menu, choose Stylize, and then choose Drop
00:58Shadow, or if you loaded dekeKeys, you can press Ctrl+Alt+E or
01:02Cmd+Option+E on the Mac.
01:03And then I'll turn on the Preview check box so I can see what I'm doing.
01:07Notice that Multiply Blend mode, once again, it worked there, and that's
01:10because Multiply burns in those shadows, so it is the Shading Blend mode inside of Illustrator.
01:16The Opacity value should be 100%.
01:18Leave X Offset set to 0 points, if you've been working along with me that's what
01:22it should be, and then raise the Y Offset value to 10 points, take that Blur
01:26value up to 10 points as well, and as soon as you press the Tab key, because
01:30Preview is turned on, then Illustrator is going to do its thing, and you'll see
01:33it applying Gaussian Blur a bunch of different times, and that's because it's
01:37going in there and blurring those Drop Shadows.
01:39All right, so good enough, I'll click OK in order to accept that modification.
01:43Now, then, let's say once I get done waiting for the progress bars, I'll click
01:49off of the paths in order to deselect them.
01:51Now, I think the Drop Shadows look great for the letters and for the cat's
01:55head, however, they're pretty much lost where the whiskers are concerned,
01:59because whiskers are so thin that once we apply a Gaussian Blur of 10 points, we lose them.
02:04So let's modify the Drop Shadow that we've applied.
02:06I'll click on the whiskers to select them, and then I'll go up to the Effect
02:10menu and I'll choose Stylize, and I'll choose Drop Shadow, or press that
02:14keyboard shortcut once again.
02:16If you work this way though, and that's the way it works in just about every
02:18other program, if you go back to the command, then you're going to get this
02:22error message that says, hey, you're going to apply yet another instance of this effect.
02:26So you're going to have two Drop Shadows if you keep working this way.
02:30That's not what we want.
02:31We want to edit the Drop Shadow we've already assigned.
02:33So we Cancel out, switch over to the Appearance panel, and it's going to tell us
02:38that we've got a Group selected here, and that the Drop Shadow is applied to the
02:41Group, not the Contents of the Group.
02:43If you double-click on Contents, you will not see a Drop Shadow, you'll see that
02:46we've got Strokes applied to every single one of these whiskers, and apparently
02:50I scaled them slightly, because the line weight is 2.191 points thick.
02:54But I'm not seeing a Drop Shadow, that's because Drop Shadow, the fx right there,
02:59is applied to the Group.
03:00So I'd have to double-click on Group to go back to it, just to make sure that
03:05the Group is targeted, just as if we had meatballed it inside the Layers panel.
03:09And then I'll click on Drop Shadow in order to bring up the existing Drop Shadow Effect.
03:14And this time I'm going to change the Y Offset value to 3 points and I'm going
03:18to change the Blur value to 3 points as well, and we're not getting the delays
03:22because I didn't turn on Preview.
03:23So now I'll turn on the Preview check box just to make sure that everything
03:27looks the way I want it to, it does, and I'll click OK.
03:30Well, I also want those whiskers to wiggle, and so I'm going to apply yet
03:34another dynamic effect, that's what this little fx icon represents, to this group.
03:40And I could do that by either going back to the Effect menu, or I can drop
03:43down here to this little fx icon, which offers me another way to get to that
03:47exact same Effect menu, and then I'm going to choose Distort & Transform, and
03:52I'll choose Zig Zag.
03:53And when I do, I get this dialog box.
03:55Now, to get a sense of what's going on, you've really got to turn on the Preview
03:58check box, so that you can see this guy in action.
04:01And you'll see, because I have Points set to Corner, which is the default
04:04setting, that we end up getting these polygonal lines right here, that look like
04:08lightning or something like that, flaring out from the cat's face.
04:12That's not what I want.
04:13So I'm going to turn on Smooth in order to smooth out those outlines, like so.
04:17Now, the lines are waving too severely.
04:20That's a function of the Size value right here.
04:22So I'm going to take that Size value down from 10 points, which lets the lines
04:26vary 10 points away from their original path outlines, I'm going to take it down
04:31to 2 points, and then I'll press the Tab key.
04:33And I'll leave this option set to Absolute.
04:35That way we're working in points.
04:37If I were to switch to Relative, we'd be working in percentages.
04:41Now I'm going to change the Ridges per segment to 7.
04:43So I'm going to increase that value in order to get these slightly waving lines,
04:48as you see right there, and then I'll click OK in order to accept that effect.
04:53Now, there's two really great things about this dynamic effect;
04:56first, it's being applied on the fly.
04:57So if I press Ctrl+Y or Cmd+Y on the Mac to switch to the Outline mode, then
05:03I will see that my path outlines remain in exactly the same shape they ever did.
05:07So I haven't permanently modified the outline, which means that I can continue
05:11to edit these outlines just by dragging one of two anchor points on either
05:16sides, so it's very easy to edit these things.
05:18Also, if I press Ctrl+Y or Cmd+Y to switch back to the Preview mode, I can
05:23edit the extent to which these paths wiggle just by going over to the Appearance
05:27panel, as long as the paths are still selected, and clicking on Zig Zag, and
05:31that brings up the Zig Zag dialog box.
05:33And now I could say, you know what, I really want the size to be 3 points.
05:36I want a little more wiggleture going on there, and you can adjust any of the
05:40other settings as well.
05:41Anyway, I was happy with 2, so I'm going to Cancel out, but I just want to
05:44give you a sense of how infinitely flexible even the simplest of the dynamic effects is.
05:50All right, I'm going to click off the path outlines to deselect them.
05:53In the next exercise, we're going to take a look at how you assign a gradient
05:56to text.
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Assigning a gradient to editable text
00:00In this exercise, I'm going to show you how to assign a Gradient to live
00:03editable type, which is a lot more difficult than it ought to be.
00:07Illustrator gives you some pretty poor feedback in this department, and it's
00:10even going to seem like you've got to convert the text to outlines in order to
00:14fill it with a Gradient, and that's the way a lot of folks recommend you work.
00:18That's actually not necessary.
00:19You can keep live editable type and you can fill it with a Gradient.
00:23You just have to approach things in the right order.
00:26You actually have to heap a Gradient on top of the existing Fill, and here's how it works.
00:30I've saved my progress as All drop shadows.ai, and I'm going to switch over to
00:34the layers panel, so that I can select these lines of type independently of each
00:38other, because I need independent control.
00:41I want to fill each one of the lines of type with a Radial Gradient, that begins
00:44bright in the center and progresses toward darkness on the outside.
00:48And if I assign a Gradient to the entire group, which is possible, then the
00:52center of the Gradient is going to be down here in the cat's head, in other
00:56words, I'm going to have only one annotator to work with for both lines of type.
01:00Anyway, so what I want to do is twirl open this black cat layer right there, and
01:05then I'm going to twirl open the text group as well.
01:07Then I'm going to meatball the top line of type, THE NEW CHAT IS, and now I'm
01:12going to assign a Gradient to it.
01:13So I'll go ahead and click on the Gradient swatch here inside the Gradient
01:16panel, and Illustrator acts like it's assigning that Gradient, it even brings up
01:20that Progress bar to show me that it's adjusting the Drop Shadow.
01:23And we see that we have assigned a Gradient here inside the Color panel, we just
01:27don't see it out here in the illustration, it's just a solid black Fill, and
01:32that's because Illustrator is lying to us.
01:34We can't apply a Gradient in this way.
01:37What we have to do is go over to the Appearance panel and we have to add a new Fill.
01:42So I'm going to undo that last adjustment I just applied by pressing Ctrl+Z or
01:47Cmd+Z on the Mac, which is going to bring up this Progress bar again.
01:50And that's because each and every time we make any kind of change, Illustrator
01:54has to update that Drop Shadow.
01:56That's a big pain in the neck.
01:57So let's switch back to the Group for a moment by double-clicking on it here in
02:01the Appearance panel, and let's turn off that Drop Shadow temporarily.
02:05So I'm going to click the eyeball to turn it off, and that way we aren't going
02:08to be bothered by those Progress bars anymore.
02:11Now I'll switch back to the Layers panel, and I'll once again meatball that top line of type.
02:16Now, I'll switch back to Appearance, and here's what you do.
02:18Make sure that the Type object is active, not the individual characters.
02:22If you double-click on Characters, then you'll actually select the
02:25Characters with the Type tool.
02:27Instead what we want to do is we want to gain control over the Fill, and so far
02:31I'm not even seeing a Fill here in the Appearance panel, so I need to add one,
02:34and I do that by clicking on Add New Fill or pressing that keyboard shortcut
02:38Ctrl+Slash, Cmd+Slash on the Mac, and that adds a solid black Fill. Fine!
02:43Now we're going to switch that Fill to a Gradient by clicking in the little
02:47Gradient swatch, and this time it actually works.
02:49This time we see a Gradient here inside of the illustration, and the reason is
02:53that this Gradient Fill is heaped on top of the type.
02:56So whether that makes any sense or not, that's the way it works here
02:59inside Illustrator.
03:00White is my starting color. That's just fine.
03:02I'm going to change this ending color by double-clicking on that color swatch to
03:07bring up my Color panel, so I'll click on the little palette to make sure I'm
03:10working inside the Color panel.
03:11Then I'll click on the flyout menu and switch over to CMYK, and the values that
03:16I'm going to dial in are 25 for Cyan, then 25 for each of the others as well,
03:21Magenta and Yellow, and then for Black, I'm going to take it down to 75%, so 25,
03:2625, 25, and 75 are the values that I'm looking for.
03:30That just keeps this shade of black a little darker than the color of the
03:33background, and now I'll press the Enter key or the Return key on the Mac to
03:37accept that modification.
03:38Now I'm going to change the type of Gradient from Linear to Radial, and I'm
03:43going to press the G key in order to switch to my Gradient Annotator.
03:46Now, I want that beginning point to be right there at the center of the illustration.
03:51So I'm going to press Ctrl+Semicolon or Cmd+Semicolon
03:54on the Mac in order to bring up my Guides, and I'm going to drag that origin
03:59point, so it aligns to the Guide, like so.
04:01And then I'll drag the terminus outward like that, and I'll press the Shift
04:06key, so that I'm constraining the angle of this Gradient to exactly horizontal,
04:09and then I'll release.
04:11And then finally, I want to make this an elliptical Gradient instead of
04:14absolutely circular.
04:16So I'm going to change its Aspect Ratio value to 70%, and then press the Enter
04:20key or the Return key on the Mac to apply my change.
04:23Now I'll switch back over to the Layers panel and grab the lower line of type
04:28by meatballing it, and I'll get my Eyedropper by pressing the I key, and I'll
04:33click on that top line of type in order to lift its attributes and assign them to the text.
04:38Unfortunately, I just changed the Type size as well, so I'll undo that
04:42modification by pressing Ctrl+Z, Cmd+Z on the Mac.
04:45I'll double-click on the Eyedropper tool in order to bring up the
04:48Eyedropper Options dialog box.
04:50And I'll turn off Character Style and Paragraph Style inside of this
04:53Eyedropper Picks Up column. I'll click OK.
04:56And then I'll try it again and see if it works this time.
04:58I'll click on that text, and sure enough, I just lifted the Gradient, I didn't
05:02lift any of the formatting attributes.
05:04Now, having done that, having filled this type exactly the way I want it, I will
05:08go ahead and switch back to the Group, which I can do from the layers panel, by
05:12meatballing this text item.
05:14Then I'll switch over to the Appearance panel, a lot of back-and-forthing here,
05:18and I'll turn on the Drop Shadow once again, so that we can see the Drop Shadow
05:22at work in the background.
05:24And then finally, I'll go ahead and press Ctrl+Semicolon or Cmd+Semicolon
05:27on the Mac in order to hide those Guides, and I'll get my Black Arrow tool and
05:31I'll click off the text in order to deselect it.
05:34And that is the many-step process required to apply a Gradient to live editable
05:39text inside Illustrator.
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Editing text that includes dynamic effects
00:00Now, the great thing about keeping my type editable is I can make
00:03modifications to it.
00:04The client comes to me and says, the name of our product is not black chat, it's
00:08black cat chat, and so I have to go ahead and modify this lower line of type.
00:12In this exercise, I'm going to demonstrate a trick for editing type that has a
00:16bunch of effects assigned to it, because it can be awfully doggone slow, as
00:21you're about to see.
00:23I've saved my progress as The gradient type.ai.
00:25I'm going to switch to my Type tool, and I'm going to click in front of Chat
00:29right there, and I'm going to enter capital CAT space.
00:33And then I'm going to sit there and watch Illustrator do nothing.
00:37It brings up a Progress bar for a second and enters the first C, and that's it.
00:41The other characters get lost in the shuffle.
00:44And it doesn't even render the Drop Shadow properly, it's rendering the Drop
00:48Shadow with hard edges.
00:49So what I need to do if I hope to get any work done, because otherwise I'm
00:53going to have to enter each letter laboriously, painfully slowly, like so, and
00:58I'm going to have to wait for that Progress bar, and I may or may not get the right results.
01:02This time I do, because I didn't enter a bunch of characters.
01:05Anyway, it's horribly painful.
01:06Once I get all the characters in here, I'm going to have to modify the
01:10formatting and that's going to just take forever, every single little formatting
01:13modification I make, it's going to bring up a Progress bar.
01:16So I'm going to press the Escape key in order to escape out of the Text Entry mode.
01:20I have got my first two letters, so I have made some progress.
01:23I'm going to select the Group by double-clicking on it here inside the
01:26Appearance panel and I'm going to turn off that Drop Shadow.
01:29So if you run into these kinds of situations where you're trying to edit text
01:33that's got some dynamic effects assigned to it and it's taking just absolutely
01:37forever, turn the effects off, that's really the meat of this exercise.
01:41And then I'll press the T key to switch back to the Type tool.
01:44I'll click to set the entry point after the A, and I'll enter T Period, like
01:49so, and now everything happens much more quickly.
01:51I can't see the Drop Shadow, but I think I can imagine that.
01:54So I'll go ahead and press Ctrl+A or Cmd+A on the Mac to select this entire
01:58line of type, and I'll press Ctrl+Alt+Left Arrow, this would be
02:02Cmd+Option+Left Arrow on the Mac several times, in order to move those
02:07characters more closely together.
02:10I have to tell you, if the Drop Shadow was on, I hate to belabor this, but every
02:14single time I press that keyboard shortcut, I would be waiting for that Progress
02:18bar once again, and if I rushed it, then I wouldn't get the right results, I
02:22wouldn't get a good preview.
02:24So having edited the text the way I want it, and if you want to see the change,
02:27then I'll bring up the Character panel, and you can now see that that tracking
02:31setting is set to 350,000th of an m space.
02:35So I'll go ahead and hide the panel.
02:36I'll press the Escape key in order to accept my modifications.
02:39And then finally, I will switch back up to the Group by double-clicking on
02:43the Group item here in the Appearance panel, and I will turn that Drop Shadow back on.
02:47So once again, the real moral of the story here is, turn off your dynamic
02:51effects before you edit the text,
02:53then when you're done, turn them back on.
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Assigning a gradient to a stroke
00:00In this exercise, I'm going to show you how to assign a Gradient to a Stroke,
00:03which I will tell you upfront is not possible in Illustrator.
00:06The one thing that Strokes don't accommodate, even though they've gotten so
00:11immensely powerful inside of CS5, they do not accommodate Gradient.
00:15So what we're going to have to do is take these whiskers, which I propose that
00:19we fill with a Gradient, and we're going to convert them to filled path
00:22outlines, and then we're going to assign the Gradient to the Fill, but it gets
00:26even more complicated than that as you're about to see, because somehow we need
00:30to reconcile the fact that these whiskers are wiggled using the Zig Zag Effect.
00:35I've saved my progress as Black Cat Chat.ai, and I'm going to start things off by
00:40clicking on these whiskers in order to select them.
00:42They're all grouped together, so just click on any one to select them all.
00:46And you have to watch out for that little square next to the arrow cursor,
00:50because that tells you where the path outline really is, since it's pretending
00:54to wiggle back and forth, but you have to click right on the path outline to get it.
00:58So anyway, go ahead and select all the whiskers, and then let's just experiment
01:02with assigning a Gradient Stroke.
01:04I'll switch to the Stroke attribute here inside the Color panel, and I'll click
01:07on a Gradient here inside the Gradient panel, and that goes ahead and assigns
01:11the Gradient to the Fill.
01:12So Illustrator is effectively saying, you can't assign a Gradient to a Stroke
01:16you silly person, I know what you want to do.
01:19You want to assign it to a Fill.
01:20Well, obviously that's not what we want to do.
01:23So I'll press Ctrl+Z or Cmd+Z on the Mac to undo that modification.
01:28Anytime you're trying to do something to a Stroke that Illustrator refuses to
01:32do, the solution is to go up to the Object menu, choose the Path command, and
01:37then choose Outline Stroke.
01:39Or if you loaded dekeKeys, you can press that keyboard shortcut of Ctrl+Backslash,
01:43Cmd+Backslash on the Mac.
01:45But that really wrecks things, as you can see here, and the reason is that
01:49Illustrator went ahead and outlined the actual Strokes, and then it's applying
01:54Zig Zag on top of that.
01:56So it didn't outline the Zig Zag Strokes, in other words.
01:58So we need to first expand Zig Zag and then outline it.
02:03So I'll press Ctrl+Z, Cmd+Z on the Mac in order to undo that modification.
02:07And if I were to expand the effect right now, if I were to go up to the Object
02:12menu and choose Expand Appearance, what would happen is Illustrator is going to
02:16expand the Zig Zag Effect, so we have paths that are really zigzagging back and
02:20forth, but it's also going to expand the Drop Shadow Effect to a pixel-based
02:24image, which means we lose our Drop Shadow control.
02:27So what would be nice is if you could just turn Drop Shadow off and then keep it.
02:33So just expand what's visible, don't expand what's invisible, but instead what
02:36happens is you go up to the Object menu, you choose Expand Appearance, that does
02:41go ahead and expand out the path outlines just the way we want them, however, it
02:45throws away the Drop Shadow.
02:46So unless you want a pixel-based image, this is the way to go, but we're going
02:50to have to reassign the Drop Shadow later.
02:53The other thing I hate about this, and this is just me griping.
02:55I'll go over to the layers panel.
02:57I'll twirl open the black cat layer, and let's scroll down to the bottom here,
03:01which is where the whiskers Group is.
03:02If I twirl it open, I've got a bunch of Groups inside that Group now, instead of
03:07individual path outlines, which is fairly ridiculous, because each one of the
03:11Groups only contains one path and that's it.
03:13So we don't need these Groups of Groups.
03:15So I'm going to press Ctrl+Shift+G or Cmd+Shift+G on the Mac twice in a row
03:21in order to completely ungroup these whiskers all the way.
03:25And then I'll press Ctrl+G or Cmd+ G on the Mac in order to reinstate the
03:30Group of whiskers, and I'll go ahead and double-click on that Group and
03:34rename it whiskers.
03:35And then, having done that, I now have the properly wiggling paths.
03:39I'll go up to the Object menu.
03:41I'll choose the Path command, and then I'll choose Outline Stroke or press that
03:45dekeKeys shortcut, Ctrl+Backslash, Cmd+Backslash on the Mac, and now I have path outlines
03:50that are not Stroked, but are rather Filled with white.
03:53The Fill is active, that doesn't really matter, because as soon as I click on
03:56Gradient, it's going to assign the Gradient to the Fill anyway.
04:00So I'll click on that Gradient swatch.
04:01I now have Gradients inside of my whiskers.
04:04You know what, I'm going to press Ctrl+ H or Cmd+H on the Mac so that I hide
04:08those selection edges and I can actually see what I'm doing.
04:10You'll notice that we have two Linear Gradients essentially that are applied to
04:14these whiskers, and they begin on the left side and end on the right side of
04:19each whisker, so there's actually eight different Linear Gradients going on.
04:23Let's go ahead and switch them out with Radial Gradients, which will begin in
04:27the center of each one of the whiskers and extend out to the ends, and that's
04:31not what I want either, but I'll take care of that in a second.
04:33Let's go ahead and change this final Gradient color by double-clicking on it, in
04:38order to bring up the Color panel.
04:39I'll switch over to my CMYK sliders, and I'm going to switch this color to a
04:43rich black once again.
04:44I guess I could have lifted it from one of the other Gradients, but I chose
04:47this route instead, so 50, 50, 50 for Cyan, Magenta, and Yellow, and then 100% for Black.
04:53The Gradients still aren't looking right, so I'll switch to my Gradient tool by
04:57pressing the G key or clicking on it, and lo and behold, where is my annotator?
05:01I can't see the darn thing.
05:03And it's not because my path outlines are hidden, it's because the Group is
05:06active, and the Gradient isn't actually assigned to the Group, it's assigned to
05:10the independent whiskers.
05:11So I need to switch over to the Appearance panel and double-click on Contents,
05:15and as soon as I do, then I see all of my Gradient annotators, just FYI.
05:21All right, I don't want any of these guys though.
05:24In other words, I don't want to manipulate each and every one of
05:26them independently.
05:27So I'm going to start from a new location right there at the center of the
05:30muzzle, and I'm going to drag out like so, and I'm going to press the Shift key
05:34as I do to constrain the angle of my drag to exactly horizontal, until my cursor
05:38is above the upper right corner of the H down here.
05:41So I want it to align just to that location, just for aesthetic purposes, and I
05:45end up getting this effect here, and all is well. Yea!
05:49Now I'm going to switch back to my Black Arrow tool, and then I need to
05:53double-click on Group once again, because I've got to reinstate that Drop
05:56Shadow, so I'll double-click on Group, which is telling me No Appearance, so
05:59there's no Drop Shadow there anymore.
06:01Double-click on it, make the Group active, then I'll go back up to the Effect
06:05menu, choose Stylize, and choose the Drop Shadow command, or press that dekeKeys
06:09shortcut, which is Ctrl+Alt+E, Cmd+Option+E on the Mac.
06:12And with any luck, I'll see the last Drop Shadow I applied, which in my case is true.
06:17So these are the right settings.
06:19Mode's set to Multiply, Opacity 100, X Offset 0, Y Offset 3, and Blur 3 as well.
06:25Color's turned on, and it's set to Black.
06:27I could Preview the effect if I want to, but I know it's right, so I'll just
06:30click OK in order to assign that Drop Shadow, and we end up with the final
06:35version of our artwork.
06:36And that, my friends, is how you apply and manipulate Gradients using the Gradient
06:41panel, the Gradient tool, and the Gradient annotator here inside Illustrator.
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15. Blends and Masks
The earliest dynamic functions
00:01Despite the fact that they were introduced more than 20 years ago, Blends
00:05and Masks continue to rank among Illustrator's most powerful and flexible capabilities.
00:10Blending permits you to design custom Gradations, and Morphings, in which one
00:15shape or group of shapes steadily transitions into another.
00:19Masking permits you to place those gradients or any other collection of
00:23objects inside a path.
00:25The beauty of both Blends and Masks is that they are forever editable.
00:29Change the color or shape of a blended path and the entire blend
00:33updates immediately.
00:35You can even change the path of a blend, so it slows down, speeds up, or curves
00:40on its way from one shape to another. Plus, you can blend between groups of
00:45shapes, blend both Fills and Strokes, blend between Opacity and Transparency,
00:50and specify the exact number of steps between shapes.
00:54Where Masks are concerned, you can edit both the mask and its contents anytime you like.
00:59Frankly, it warms my heart to see these 20-year-old features hold up better than
01:04many half their age.
01:05Here's hoping I'm still relevant when I turn 20.
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The gradient-intensive illustration
00:00In this exercise, I am going to introduce you to what I'm calling the
00:03Gradient Intensive Illustration, which is this illustration that's a rife with
00:07different kinds of gradients.
00:09However that's not really enough.
00:10You're little limited by gradients inside of Illustrator.
00:13Particularly when compared to the more flexible blends and masks.
00:18Now I started things off with this back of the napkin sketch right here.
00:22It's called Bat tomb sketch.tif and I ultimately developed it into this Final
00:27rasterized artwork.tif file right here.
00:30We're still working inside of Photoshop.
00:32I have taken the illustration and rasterized it inside of Photoshop.
00:36That is to say, I've opened the Illustrator file inside Photoshop and converted
00:40it to pixels, which can be a very good idea because that way all of your
00:45complex gradients and blends and masks and different effects are boiled down
00:50into pixels so there is no longer a chance of something going wrong during the print process.
00:55Of course I went ahead and rasterized the file at a high-resolution so as to
00:59preserve all the detail as well.
01:01This is the project that we will be creating over the course of this chapter,
01:05all kinds of blends and masks and gradients working together.
01:09All right, let's go ahead and switch over to Illustrator, which is where we're
01:12going to actually work of course.
01:14This is the final version of Illustration. It's called Sarcophagus
01:17illustration.ai, and there's all sorts of blends at work.
01:22There are color blends in the background sky as well as here inside of the
01:26grass, this star right here is represented as a blend, as is this
01:30light trail as well.
01:32Then we have various object blends.
01:35These little striations patterns here inside of the bat wing, as well as his
01:39eyebrows and these lines right here are all represented using blends, as are
01:44these various posts inside of the fence down here. And you'll get a chance to
01:48create all of these various objects over the course of this chapter.
01:51We are going to start off inside of this file here.
01:54It's called Lots of gradients.ai and it does contain strictly gradients, that is
02:00to say either Radial or Linear gradient fills inside of these various objects.
02:05Some of the gradients are fairly complex, meaning that they
02:08integrate translucency.
02:10For example, this object right here, that I'm tracing along, that represents the
02:14midsection of the Sarcophagus.
02:16That shape is filled with a translucent gradient.
02:19We also have a few multi- gradient shapes going on.
02:22That is to say two different gradient fills inside of a single object working
02:26together, subject to a blend mode.
02:28And we'll get a sense of how some of that kind of stuff works when we
02:31investigate blend modes in a future chapter.
02:34But for now the main thing I want you to notice is that the gradients are fairly flat.
02:39So notice the sky in the background.
02:41We have this radial gradient that goes from dark through a bunch of different
02:45colors, lots of dollars going on inside of this gradient but it's ultimately a linear gradient.
02:50So we're just seeing single horizontal lines of color.
02:53Whereas if you compare that to the final version of the illustration, we
02:57have waves of color going on inside of this background, and that is a benefit
03:02associated with working with blends inside of Illustrator, they're very flexible.
03:07The last thing that I want to show you, where this beginning illustration is
03:10concerned, is that I've got a heavy outline that's assigned to the overall
03:15sarcophagus object here.
03:17Now the various paths associated with the sarcophagus are strewn over the course
03:21of several different layers, right here.
03:23Starting with bat head and going down to tomb & body.
03:26Then in the background we have this thing called super object on its own layer
03:30and that's what's conveying the heavy stroke as well as this halo.
03:34So, what I am going to do here inside the layers panel, I am going to go ahead
03:37and turn off tomb & body all the way up to bat head just by dragging over those
03:42eyeballs and then we can see the super object in the background.
03:45And what I did to create it was I selected all these others paths that I hadd been working with.
03:50I went ahead and created a copy of them, I pasted them on this new layer, I went
03:54ahead and united them using the Add Pathfinder operation, and then I applied a
03:59heavy stroke and a glow.
04:01You create the glow, incidentally, by going up to the effect menu, choosing Stylize,
04:06and choosing Outer Glow.
04:08We'll be taking a look at these dynamic effects, as they are known, here under the
04:12Effect menu, in a chapter inside of the mastery portion of this series.
04:17In the meantime though, I am just going to go ahead and turn on these various
04:20layers, so you can get a sense of how this structure was put together.
04:23Because even though it's a cartoon, it still subscribes to the rules of
04:27perspective drawing.
04:28It can be very difficult to determine what order to build up your objects
04:32inside of Illustrator.
04:34So on top of this super object, I have a layer called tomb & body, and that
04:38incorporates the sides of the sarcophagus as well as these wings right up here,
04:43the bat's wings that is. And then in front of that, we have what I'm calling the
04:47shield & ribs layer, which includes this shield, also the face of the sarcophagus,
04:52and these two bits of wing that are covering the front of the tomb.
04:56Then I've got this thing called low fence, which is just these low fence elements
05:00down here, and then finally I've got the bat head that's set up in a kind of
05:04cartoon perspective.
05:05He looks like he's looking a little bit to the side as opposed to straight forward.
05:09But it still works inside of the context of this composition. And that is the
05:13base illustration, lots and lots of gradients going on.
05:16No blends or masks so far.
05:18We're going to be establishing the blends and masks, all of them, over the course
05:23of this chapter, beginning in the next exercise.
Collapse this transcript
Creating a multi-color blend
00:00In this exercise, we're going to take our first look at Blends inside of Illustrator.
00:04Specifically, we are going to take this big background sky that's currently
00:08filled with a linear gradient starting at the top and going to the bottom, that
00:13contains a total of six different colors.
00:16So it's quite the gradient.
00:18But we'll see that by replacing that gradient with an equivalent blend, we
00:21provide ourselves with lots more opportunities.
00:24The name of this graphic is Lots of gradients.ai and I am going to zoom out so
00:29that I can take in the entire illustration at a time.
00:32Notice that it bleeds off the artboard and I do have a bleed boundary set up
00:36and you can get to it by pressing Ctrl+Semicolon or Cmd+Semicolon
00:40the Mac to turn on the guides, and that way you'll see that red bleed line right there.
00:45So in other words, I have this document set up properly so that we can print a
00:49full bleed. And then I'll scroll down to Layers panel and I'll twirl open the sky
00:54later right there, and it contains two objects; path, which is the big background
00:59rectangle that's filled with a gradient as well as these bands of color that are
01:03assembled inside of a group, currently they're turned off.
01:06We'll be turning them on in just a moment.
01:08But first I'm going to meatball the path to select it, and I've got my
01:10Gradient panel up so that we can see the various colors that I've used inside the gradient.
01:14So things start off at the bottom of the gradient with this color right here.
01:18If I click on this color swatch and take a look at the color values here inside
01:21the Color panel, I've got a 25% Cyan, everything else is zeroed out.
01:26So that we have this little bit of brightness down here at the bottom of the sky.
01:29Next, I have this very deep red, and notice for each and every one of my colors
01:34the next color is a kind of a dark brown.
01:36All of my color values add up to no more than 270% and that's very important.
01:42Because if your total ink percentage adds up to more than 270% you stand a
01:47chance of having your ink smear when you go to print this illustration, and you
01:50don't want that to happen.
01:51So keep an eye out for those totals as you work along.
01:54It's especially tempting by the way, I should just say, when you're trying to
01:58create rich dark colors like these, it's tempting to go into the stratosphere
02:03and build up color values that add up to 300% or 350% and those will definitely
02:09smear, so watch out for that.
02:11Anyway, what I want to do though is replace this gradient with a blend because
02:16I want some more sort of wavy action going on in the sky where the bands of
02:20color are concerned.
02:21Right now, each and every band is strictly horizontal inside of this linear gradient.
02:27So I am going to click in the gradient swatch in the upper left-hand corner of the
02:30Gradient panel to make it active and that way I can switch out the entire
02:34gradient with a flat fill just by clicking somewhere inside of the CMYK spectrum.
02:38And it doesn't matter where you click, just click somewhere in there if you're
02:41working along with me, because that way you'll be able to better see the bands
02:45of color that we are going to blend together.
02:47They are these bands here, I will go ahead and turn them on, this is a group
02:51of a bunch of different objects and notice every single one of those six
02:54colors is represented.
02:55So I am using the exact same colors that were at work inside of the gradient.
03:00They're just expressed as separate path outlines with flat fills. And what I'm
03:04going to do here is, I will meatball the bands in order to select them and then
03:07I'm going to ungroup them.
03:08I just wanted to group them together to keep them tidy.
03:11But before I blend them, I might as well ungroup them because otherwise I'll
03:15have a blend inside of a group and that just makes it more laborious to edit
03:19the document later.
03:20So with this group selected, I'll go up to the Object menu, and then I'll choose
03:24the Ungroup command, or I could press Ctrl+Shift+G, Cmd+Shift+G on the Mac
03:28to ungroup those guys.
03:30Now click off of them in order to deselect the entire group and I'll click on
03:33any one of these objects.
03:34I just want you to see.
03:35I've clicked on the light blue down here at the bottom. That's the exact same color
03:39that was at work at the bottom of the gradient.
03:41So that is 25% Cyan, everybody else zeroed out.
03:45If I click on the red shape in order to select it, that's that same collection of
03:49color values that I used to create the red.
03:52Again, I'm making sure that my percentages add up to 270% or less.
03:57That magical number by the way is just a standard in the prepress community.
04:01It doesn't have to be 270%, some presses can handle more ink. You would want to
04:05talk to your commercial printer to find out what their total ink limit is.
04:10By the way, that's the question you would ask is, how much ink can you handle?
04:14What is your total ink limit?
04:16All right, with all of those objects ready to go, I am going to go ahead and
04:19select them by marqueeing across them with the Black Arrow tool,
04:22so I have all six of my paths selected. And there is a couple of different ways
04:26to create a blend inside of Illustrator.
04:29One is to use the Blend tool,
04:31down here near the bottom of the toolbox, and it's got a keyboard shortcut of W.
04:35However, I'll tell you, I don't use this tool very often.
04:38What it allows you to do is click at specific points inside of your blended
04:43objects in order to blend them together.
04:45It works best when you only have two objects that you are trying to blend,
04:49although you can use it with more.
04:51But the only reason you actually need to take advantage of it is if your blend
04:55starts going weird on you.
04:56If it doesn't blend in the right way, that is, this point for example, this
05:01bottom left-hand point in this purple path ends up blending over to the bottom
05:05right-hand point in the next path down.
05:07That's the kind of situation where you need the Blend tool. For standard blends,
05:11however, like this one here, you don't need it.
05:13What you do instead, is you go up to the Object menu, you choose the Blend
05:17command, and you choose Make. And this is a keyboard shortcut.
05:19If you're going to do a lot of blending inside of Illustrator, which I recommend
05:23you do, very powerful feature, then you want to remember this keyboard shortcut
05:26as well, Ctrl+Alt+B or Cmd+Option+ B on the Mac, and that goes ahead and
05:31blends all of the objects together in order to create a continuous smooth
05:35gradient as we're seeing here.
05:37Now, I am going to click off of the paths for a moment so that you can see what
05:41the gradient looks like and because all of those path outlines were bending, I
05:46had a bunch of curvatures set up in those path outlines that I drew using the
05:49Pen tool, incidentally.
05:51We have that same curvature built in to our final blend as well, into the
05:55gradient that we've constructed manually here inside of Illustrator.
06:00That means that I can now go in and edit those blends. Because this is a live
06:04dynamic object, it will respond to my edits on the fly.
06:08So I could go ahead and grab my White Arrow tool, for example, and then I would
06:11just hover the tool over a perspective path outline. I can see now,
06:15notice my cursor has a little square next to it, a black square indicating
06:20that there's something underneath the cursor.
06:21If I click on it, sure enough I've gone ahead and selected it, it looks like the
06:25red shape, because I can see it's red, here inside the Color panel.
06:28Now I can manipulate its control handles or the anchor points as well in order
06:33to change the nature of my gradient.
06:36So notice now that I've set things up so I have a pretty harsh transition
06:40at this point, which can be very useful depending on the kind of effect you
06:43are trying to create.
06:44If you are trying to create nice sharp highlights, for example, then you want your
06:48path outlines to be very close to each other inside the blend.
06:52If you want smoother transitions, then you move that path outline away, so that
06:57you have more room between the various paths inside of your blend.
07:01So I might want to go ahead and bring this side up a little bit to add a little
07:04bit of glow over this region of this hill, over this grass, for example, and I
07:10have that kind of control, it's amazing.
07:12Now the thing, I will tell you is now I've got this big huge galumphing sort of
07:18gradient that's exceeding outside of my rectangle, that's not necessarily a
07:23problem for our purposes because we've got this bleed.
07:26So anything outside of the bleed is just going to drop out.
07:28But let's say it's important to you that all of the elements of the blend fit
07:32inside of the rectangle, that's when you take advantage of a clipping mask and
07:36I'll show you how that works in the next exercise.
Collapse this transcript
Establishing a clipping mask
00:00I've saved my progress as Big sloppy blend.ai, and I'm calling it Big sloppy
00:04blend because even though the blend is meticulous and it looks great, it exceeds
00:09the boundaries of our rectangle. And let's say I want the blend to exist only
00:13inside the rectangle, why then I need to fill the rectangle with a blend by
00:18establishing the rectangle as a clipping mask, and here's how that works.
00:22Inside the sky layer, inside of this document, I've got both the blend, that
00:26we created in the previous exercise, and this item called path, which is the larger rectangle.
00:32In Illustrator, the mask has to exist on top of the stuff that it's masking.
00:36So in other words, this path has to be on top of the blend.
00:38So I am going to go ahead and grab the path and move it on top of the blend, like so.
00:43So that it's in front.
00:45Then I will go ahead and meatball the path and Shift+Meatball the blend in order
00:50to select both objects.
00:51This is a pretty simple operation once you understand the mechanics.
00:55You go up to the Object menu, you choose Clipping Mask and you choose this
00:58command right there, Make, which has a keyboard shortcut of Ctrl+7 or Cmd+7.
01:04The whole reason that it has that keyboard shortcut is because it's one before
01:08Compound Path, which appears immediately after it.
01:11So I was explaining in the fundamental portion of the series that Ctrl+8 or
01:15Cmd+8 will establish a Compound Path, and you can remember that of course
01:19because 8 is itself a Compound Path, a larger shape with two holes cut out of it.
01:24If you remember that the Clipping Mask comes right before it then you can
01:28remember it's keyboard shortcut, Ctrl+7, Cmd+7 on a Mac, and that goes
01:32ahead and creates this Clipping Mask right there, that is, the blend is clipped
01:36inside of the rectangle.
01:38Notice over here in the layers panel what happens.
01:40I will go ahead and collapse the Gradient panel for a moment, by double-clicking
01:44to the right of the word Transparency, and then down here inside the layers
01:48panel, I will twirl open this group, so Illustrator automatically takes the
01:52Clipping Mask and the stuff that it's clipping and puts it inside of a group, so
01:56just kind of a safe container.
01:57If you go ahead and twirl the group open, you'll see that you now have this item
02:01and I will go ahead and expand the panel, so we can see the full name.
02:04We've got this item called Clipping Path, where the thumbnail is concerned
02:07everything inside the white portion of the clipping path is inside the mask,
02:12everything in the gray area is outside of the mask and therefore clipped away,
02:16and then anything below is clipped.
02:19So in our case, we've got the blend item that's clipped inside the clipping path.
02:23We might as well, as long as we're here, take a look at how the blend is put together.
02:26You can twirl that open as well and you'll see the various items that are inside
02:31of the dynamic blend.
02:32So as long as these items continue to exist inside of the blend, then they
02:36will blend together.
02:37You can actually move these items out of the blend if you want eliminate them
02:42from that blended object or you can move other objects into the blend if you so desire.
02:47Anyway we've got this first path right here, which is this vertical line, more or
02:50less, and if I meatball it, you can see what it looks like.
02:53That's the path of the blend, and we'll be taking a look more at what that means
02:58in future exercises.
03:00But the basic idea is this determines the order and the direction in which these
03:04paths blend together and then we have the individual paths that are blended,
03:09starting at the top here with this very dark path at the top of the illustration
03:14and working our way down.
03:15So I just wanted you to have a sense of how those various objects work on an
03:20anatomical level here inside the layers panel.
03:23In the next exercise, we'll try our hands at something slightly more complicated.
03:27We'll replace this Radial Gradient that's at work inside of the grass with a
03:31custom blend, and we'll clip it as well.
Collapse this transcript
Reinstating the mask colors
00:00In these next two exercises, we're going to be taking this light green to dark
00:03green gradient, that's at work inside of this forward grass path down here at the
00:08bottom of the illustration, and we'll replace it with a blend, inside of a
00:12Clipping Mask of course.
00:13Now if that all sounds like more of the same thing, rest assured I'll be passing
00:17along some new techniques.
00:18I've saved my progress as Clipped sky blend.ai, and using my Black arrow tool,
00:23I'll click on the outline of this path in order to select it.
00:26Well that didn't work, and that's because the layer that contains the path
00:29is currently locked.
00:30So if you are working along with me, scroll to the top of the Layers panel,
00:33notice that the grass layer is indeed locked.
00:35Go ahead and click on that lock icon to unlock it and as you can see here grass
00:40is way up at the top of the stack.
00:43Then I'm going to scroll down the list and lock my sky layer just to protect it
00:47from any accidental modifications.
00:49All right, now I'll go ahead and click on this path outline to select it, and I
00:52am going to scroll down a little bit so that I can analyze this path in a little more detail.
00:57Now, I can see that it's a Radial Gradient.
01:00If I expand the Gradient panel, Type is set to Radial.
01:03However, does it comprise a series of concentric circles or concentric ellipses?
01:08Well, to answer that question I need to switch to the Gradient tool, which I
01:11can get by clicking on it or pressing the G key, and then I can see my gradient annotator.
01:16I will go ahead and scroll over just a little bit there and hover over the
01:19gradient annotator and I can see that it is indeed an ellipse.
01:23So we have a series of concentric ellipses.
01:25There are three colors stops in all, notice them right here.
01:28It might be a little easier to evaluate them from the Gradient panel.
01:31So I'll click on the first one, my gradient starts off as a light green,
01:35actually it's more of a chartreuse, heavier on yellow than it is on cyan.
01:39Then I'll click on that central color stop and we've got something of a
01:43medium dark green going on. And then finally, we end with this ultra-dark
01:48green way toward the outside.
01:49So the middle green, by the way, is weighted at 35%. That is, the location is set
01:54to 35%, so it's closer to the interior than to the exterior of the shape.
01:59Then finally we've got this dark green, which is made up of 65% Cyan, 30%
02:04Magenta, 85% Yellow and 80% Black. And I mention those specific values for two
02:09reasons. First of all, we're going to have to come back to them later, when we end
02:14up creating empty areas inside of our Clipping Mask.
02:16I'll show you what's going on there.
02:18Then finally, I just want you to note that the values add up to less than 270%.
02:23In fact if you do the math, they add up to 260%.
02:27So again, I don't mean to harp the point too much, but it's very important, you
02:30have got to keep your colors at 270% or lower in order to avoid your ink
02:35smearing on the page.
02:37All right, so having gotten a sense of what's going on here, let's replace
02:40that Radial Gradient with a blend.
02:42So I'll go ahead and switch back to my Selection tool, and I am going to replace
02:46this gradient right here with a flat color by clicking on the gradient swatch in
02:49the upper left-hand corner of the gradient panel, and then let's say I click on
02:53an orange, here in the CMYK spectrum bar at the bottom of the Color panel.
02:57That will just help us compare our new colors more easily.
03:01Then I will twirl open my grass layer and I am actually going to collapse my
03:04Gradient panel as well so I have more room to work.
03:07Notice inside of this grass layer that I have this group of paths up here at
03:11the top and those are those cartoon lines at the top of the grassy knoll and
03:15then way down here at the bottom we have this orange path, what was formerly
03:19filled with a gradient.
03:20Then in between we have a bunch of ellipses that are turned off.
03:24So I will go ahead and turn them all back on so we can see them and the result
03:27is three ellipses, of varying sizes of course.
03:30Each filled with those same exact shades of green we saw just a moment ago.
03:34So if I marquee the 3 paths with my Black Arrow tool, and then I go up to the
03:39Object menu and I choose Blend, and then I choose Make or press Ctrl+Alt+B,
03:43Cmd+Option+B on a Mac, I create a kind of manual elliptical gradient and
03:49that may leave you wondering, why in the world would you do such a thing?
03:51You just had an automatic elliptical gradient a moment ago, why replace it with a manual one?
03:56Because it gives us more flexibility and we can modify it, as we will shortly.
04:01But in the meantime I need to mask these various ellipses inside of the
04:04grass shape. And this time I'm not doing it strictly for the sake of keeping things tidy,
04:09the way I did with that rectangle, this time I really need to do it
04:13because we've got all these little blades of grass that are going to show
04:15up badly otherwise.
04:17If I click off the path outline for example, I am covering up that grass
04:21shape in the background.
04:22So obviously that's a bad thing.
04:24First step of course is to grab the thing that you're going to clip with.
04:27So the item that's going to serve as the Clipping Mask needs to be in front.
04:30So I will go ahead and grab what's known orange path and I'll drag it in front
04:35of the blend, like so.
04:36One other little note I want to make along the way here, I am going to twirl
04:40open my blend so that we can see there are the three ellipses there.
04:43That's the way you want to start things off.
04:45In other words, you want to start with 3 paths or more, as many paths as you want.
04:50We blended six paths a couple of exercises ago.
04:53But each one of those paths is similar in terms of its makeup.
04:58So in other words, they contain the same number of anchor points and the
05:03composition of those anchor points is the same too.
05:06So we have quarter points in some locations and equivalent smooth points
05:09in other locations.
05:10In the case of these three ellipses, we've got four smooth points per path and
05:16that way Illustrator has no confusion about how it should perform the blend.
05:21Anyway, I am going to go ahead and meatball this top half and then I will
05:25Shift+Meatball the entire blend right there so that both are selected.
05:29The top path is going to serve as the Clipping Mask, as soon as I go up to the Object menu,
05:33choose Clipping Mask, and then choose the Make command, or press Ctrl+7,
05:37Cmd+7 on a Mac.
05:38Now here's something I want you to note.
05:40I am going to go ahead and click off the shape for a moment, and I am going to
05:43zoom in, and notice how we've lost some information here, couple of different
05:47things that we've lost.
05:48We've lost the stroke that was formerly associated with that path outline, and I
05:53will go ahead and twirl open the group so we can see the Clipping Mask now has
05:56no fill and no stroke.
05:59So by virtue of the fact that we lost the stroke, we lost the stroke.
06:02The stroke is gone and by virtue of the fact that we lost the fill, the top most
06:06tips of the blades of grass here are cut off because that's the point at which
06:11this biggest path outline cuts off as well.
06:13So if I go ahead and meatball this large ellipse that's inside of the blend,
06:18you'll see that it clips along the tops of the blades of grass. So what do I do?
06:23Well of course I could make that shape bigger if I wanted to.
06:26I could scale this path outline and you can scale and otherwise transform the
06:30path outlines as much as you want when they're selected inside of the blend
06:34and you can select those shapes either using the White Arrow tool out here in
06:37the illustration window, or by meatballing the individual items here inside the layers panel.
06:42However, I don't want to do that, because that's going to change the nature
06:45of the blend itself.
06:46What I'd rather do is reinstate the fill and the stroke that were formerly
06:50associated with this path outline
06:52that's now a clipping path. And I'll have to do that manually.
06:56So I'll show you a slightly more automated technique, a way of just sort of
07:01protecting yourself before you create a clipping mask.
07:03I will show you that technique later inside this chapter.
07:06But for now we'll just manually reinstate things by meatballing that Clipping
07:10Path. And Clipping Path here inside the Layers panel means the same thing as
07:15Clipping Mask by the way.
07:16Illustrator has two terms for this feature.
07:19Now notice up here in the Color panel that we have neither fill nor stroke.
07:22I am going to go ahead and reinstate those stroke values manually.
07:25Now you could go ahead and grab the eyedropper tool if you want to and with this
07:30shape selected you could try to eyedrop that outermost edge of that greenness
07:36right there in order to restore the green inside of the clipping path.
07:40But notice that these are not the same values we had before.
07:43So if you look closely here you may notice that all of a sudden the green
07:47shifts ever so slightly at the tips of the blades of grass and it might show up
07:52even more in print.
07:53So you really want those values to match.
07:55So I already know what they are, I read them to you earlier.
07:57But I wrote them down as well.
07:59It's 65%, Cyan which survived.
08:01I will go ahead and enter 30% for Magenta, I'll take down in my case, the
08:05Yellow value to 85%.
08:07Then I'll take up the Black value to 80%, like so.
08:10So I just want to reinstate those exact values there and then we have a very
08:15smooth transition from that shade of green to be identical shade of green inside
08:19of the clipping path.
08:20Now I will go up to my strokes swatch here in the Control panel, click on it, and
08:24then I'll click on t his fourth swatch in, I'll go ahead and click on it in
08:28order to assign that rich black to the stroke and then I'll bring up my Stroke
08:32panel by clicking on the word stroke up here in Control panel.
08:35I will set both my cap and my corner options there to Round.
08:39So I've got a round cap and a round join, and then I'm done, and I've gone
08:43ahead and created this elliptical blend inside of this grass shape, inside of
08:50this Clipping Mask.
08:51Now the question still is, why in the world did I do that, why'd I go to all
08:55that effort just to create the manual equivalent of a Radial Gradient. And the
09:01reason is, now I can modify the gradient to any extent I like, as I'll demonstrate
09:05in the next exercise.
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Editing blended paths
00:00In this exercise we're going to take that elliptical gradient that we created
00:03with a fair amount of effort as a blend, and we are going to customize it to fit
00:07the contours of this grassy knoll. And that's something that we can't do with a
00:11gradient, but we can do with a blend.
00:13I have saved my progress as Manual elliptical grad.ai and I am going to go
00:18ahead and grab my White Arrow tool and I am going to hover my cursor over the
00:22various points inside of this grass in order to find out where the edges of my
00:27blended objects are.
00:28So if I move to this point right there, notice that you can see in addition to
00:33my white arrow cursor I have a black square that tells me that there is
00:37something underneath my cursor.
00:38I will click on it to select it and this looks to be the middle path and indeed it is.
00:44So this is that sort of darkish shade of green, not the ultra dark green and not
00:48the light green, but the one in between.
00:49What I would like to do is add a couple of points so that I can raise this area
00:55here in order to match the contour of this bump.
00:58I am going to do that by switching over to my Pen tool.
01:02So you can add points and delete points and do the whole number on path
01:06outlines that are parts of blends, just as you can with any path outlines
01:09inside of Illustrator.
01:11So I will grab my Pen either by clicking on it or pressing the P key, and then
01:14you have to be pretty careful here.
01:16Scoot your cursor over the segment.
01:19Make sure that you see a plus sign next to the cursor and click.
01:23If you don't see a plus sign, if you see an X, don't click, because that
01:26will create a new point.
01:27It's very easy to do if you are not paying fairly meticulous attention.
01:31Then I am going to move my cursor over to this location.
01:33I have got a plus sign next to the cursor.
01:35I will click in order to add a new point, like so. So far so good.
01:39Now I am going to grab my Direct Selection tool, my White Arrow tool, and I will
01:42drag this point upward, like so.
01:45Now what I have done, you may notice, I was telling you in a previous exercise,
01:49that it's important to make sure that you have the same number of anchor points
01:53in all of your blended shapes and that they're the same kinds of anchor point so
01:57that Illustrator knows how to blend the shapes together.
02:00Well, that's a good rule of thumb.
02:02You can sometimes get away with not following that rule and when you're adding
02:07points, because you've already established the order of the blend and the way
02:10that the blend is mapped out, you have a fair amount of flexibility in terms of
02:14adding points to the various shapes, but you still have to take easy.
02:18It is possible if you add too many points to any one shape inside a blend to mess things up.
02:23So just try adding a point, moving it around making sure the blend still works out nicely.
02:28Now I have dragged this point up toward the top of this path outline right there.
02:32I just want it to be slightly inward, and then I am going to click on this
02:36anchor point there in order to select it and I will move this Bezier control
02:40handle up like so and now I will grab this guy as well.
02:44I will click on this anchor point and move its control handle up, to get this effect.
02:48Now notice I am kind of messing up the gradient.
02:50I have this interesting wash of green that's sweeping in from the left-hand side.
02:54Now, I could end up liking that.
02:56That could end up working very nicely for me.
02:58I don't happen to like it, however.
03:00So I'm going to zoom out and I am going to take this control handle and scoot
03:04it in like so that I have less radical transitions inside of my blend.
03:09Now I will drag this guy up little bit.
03:11That is that anchor point.
03:12Click on this anchor point over here, scroll over, and move its control
03:17handle inward as well, because again we've got a very radical transition at that location.
03:21Now let's take a swing at editing the innermost path outline inside the blend.
03:25I will scoot my cursor down until I see once again that I've got a square next
03:30to my White Arrow tool.
03:31Now this one is telling me that I am going to be clicking on an anchor
03:34point, which is just fine.
03:36So I will go and click on that anchor point to select it.
03:37That works out pretty nicely.
03:39Then I will grab my Pen tool once again and I will hover my cursor over a
03:43segment taking care to make sure that I'm seeing a plus sign next to the cursor.
03:47I will click in order to add a point at that location.
03:50Then I will move the cursor over to the left-hand side, click as soon as I see a
03:54plus sign next to it.
03:54Press the A key in order to switch back to the White Arrow tool, scoot this
03:58guy up a little like so, maybe move this control handle, just move these guys
04:03around until I feel like I am getting the look that I am hoping for, and I will
04:08go ahead and move these down a little bit, because if I move them too far up
04:11like this, then I am going to see a flat area of green on the inside down here
04:16toward the bottom of the illustration and I don't know that I want that large of a flat area.
04:21And I'm not sure I want this kind of radioactive highlight down here on the grass either.
04:25So I want to take it a little easy.
04:26I will scoot this anchor point down, like so.
04:28Scoot this guy this guy down as well and we should get a nice smooth transition
04:34as I'm seeing here inside of my final blend.
04:38Now in this case I am blending from a six -point shape down here at the bottom to
04:42another six-point shape in between, and
04:44then finally to a four-point shape at top, but everything seems to
04:48visually reconcile. So I'm okay.
04:51If you feel like you're not seeing reconciliation, your colors are moving in
04:54sort of aberrant directions, you could go ahead and try to find an outermost path
04:59outline, which I believe, no, that's not it.
05:01That's the clipping path itself. I don't want that.
05:04I will go ahead and meatball this path so I can find it. It's right there.
05:07Good.
05:08I will click off of it.
05:09Then I will come back to it.
05:11Now this is a problem you may run into every once in a while, which is you can't
05:14quite get to the contents of a clipping path, and this is something that Adobe
05:19has changed over time, quite for the worse, in my opinion.
05:23If for some reason you just can't get to the contents of a clipping mask then
05:28what you have to do is press the V key to switch to the Black Arrow tool, click
05:32on that clipping path in order to select it, like so, then go up here to the
05:36Control panel and notice that it's telling me it's a group.
05:39It's actually a group with a clipping mask inside of it, which is very important.
05:43Notice these two icons, one allows you to edit the clipping mask itself, which
05:47I don't want to do.
05:48The other one is to edit the contents.
05:50So I will click on Edit Contents and then I will select all of those various
05:53ellipses and now with any luck I should be able to get to that guy by clicking
05:58out with a White Arrow tool or what have you.
06:00What I want to do is I want to press the P key to switch to the Pen tool and
06:04I'll go ahead and add a point at this location right there, and I'll add
06:07another anchor point over someplace around here.
06:11As soon as I see a plus sign next to my cursor, I will click in order to add an
06:14anchor point and that does smooth out the gradient a little bit.
06:17By virtue of the fact that I know have six anchor points associated with
06:21the outermost shape.
06:22So hopefully by now you get the idea, I will go ahead and press the V key, click
06:26off of my shapes to deselect, and the idea is this, when you're editing a blend
06:30you can make any modifications you want - you can add points, you to move points
06:34around, you can move control handles - just be cognizant of the fact that
06:38Illustrator has to somehow reconcile the blend between the various objects. And
06:43the best way to do that is to ensure that each and every path outline inside the
06:47blend has the same number of anchor points.
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Adjusting the number of blended steps
00:00In this exercise I am going to show you how to blend between stroked as opposed
00:03to filled path outlines inside of Illustrator.
00:06I will also show you how to adjust the number of steps inside of a blend, and
00:10I'll explain what steps are.
00:12I have saved my progress is Iridescent grass.ai, and I am going to go ahead and
00:16zoom in on this gradient background here inside of the sky.
00:20You may recall that we are blending from a red path to a dark brown one to a
00:25violet one to a blue one.
00:27If you look closely you can see some bands of color in between.
00:30These bands are known as steps.
00:32So Illustrator is drawing temporary path outlines between the path outlines
00:37that we established in the first place in order to smooth out the color
00:41transitions in between.
00:44Illustrator will create as many as 256 different temporary paths between any two
00:50real paths inside of your blend and that's a function of postscript by the way.
00:55That's where that 256 maximum comes from.
00:58Now if you want to get a sense of how that's determined, I am going to switch
01:01down here to grass path and I am going to click on that path outline.
01:05That selects my clipping mask.
01:06If I wan to adjust the blend instead the blend inside of the mask, then I'll go
01:11up here to my Control panel and click on that second icon, Edit Contents, and
01:15that selects the blend.
01:16So in this case we're blending between dark green on the outside to a kind
01:20of darkish medium green in the middle and then a very light green on the far interior.
01:25Again, Illustrator is ensuring smooth transitions in between.
01:28So sometimes you are going to be able to see the bands, other times you won't.
01:33I should say the banding that you see onscreen isn't necessarily an indicator of
01:37the banding that you might experience in print.
01:39So you might have to print off a few test pages in order to be sure.
01:43At any rate, how does Illustrator determine how many steps to apply?
01:47Well, I can show you that by going up here to the Object menu, choosing Blend, and
01:52choosing this command right there, Blend Options.
01:55Now notice it has no keyboard shortcut, even though you will be using
01:58this command a lot.
01:59I frankly think it's a big pain in the neck to have to dig inside of a submenu like this,
02:04so let me show you a shortcut.
02:05I am going to escape out of that menu.
02:07Another way to get to the Blending Options dialog box, which is what you get
02:11when you choose that command, is to go down here to the Blend tool and
02:14double-click on it, and that will bring up Blending Options.
02:17Notice that Spacing right here is set to Smooth Color and what that does is it
02:21ensures the smoothest color transitions possible.
02:24If you don't want smooth color transitions for whatever reason, you want to
02:28be able to see the bands of color, then go ahead and choose one of these other options.
02:32You can either specify the number of steps or the distance between steps.
02:35I almost invariably go with specified steps, by the way, as opposed to distance.
02:40I will go ahead and choose that command, Illustrator is telling me, I went with 76.
02:43That's what seemed right to me.
02:45This is Illustrator talking.
02:46If you want to go with a different value, be my guest.
02:48Make sure Preview is turned on.
02:50Then I will try out something like 12, and once I enter a value of 12, I can
02:54clearly see the bands of color in between.
02:56If you can't quite see them in the video I will take them down even lower.
02:59I'll take that number down to 6.
03:01So we have six steps, that is six virtual path outlines in between each one of
03:07our real path outlines and we end up getting this terrific banding effect right
03:11there which you may or may not want depending on the effect you are going for. I don't want it.
03:15So I will click Cancel.
03:17So why in the world did I show you that?
03:18Well, let me show you.
03:19I will switch to the Black Arrow tool and I am going to scroll up to this area
03:24on the left wing that's associated with the bat right there and notice that we
03:29have a couple of extreme path outlines here that represent the wrinkles inside
03:33of the bat wings, I don't know what those folds are called.
03:35But anyway I want to create a few more in between.
03:39What I could do is I could grab one of these path outlines.
03:41Notice that each of them contains just two anchor points, one at the
03:45beginning, one at the end,
03:46we have a curved segment in between. And I could switch over to my Rotate tool,
03:51and I can do this number where I click to set the transformation origin and then
03:56I drag a little bit, like so,
03:57and I press the Alt or Option key in order to create a clone, and then I press
04:01Ctrl+D or Cmd+D on a Mac a couple of times in order to duplicate that effect.
04:06But it's not reconciling properly at all.
04:08It should be going in toward this top fold right there and it's not.
04:13So Illustrator is not scaling the path outlines.
04:17I could do that in a separate step if I wanted to, but that's pretty static,
04:22working this way that is.
04:23It's not very flexible, whereas were I to work with a blend instead I would have
04:28all the flexibility in the world.
04:29So I will go ahead and press Ctrl+Z or Cmd+Z a few times in order to get
04:33back to that original path outline.
04:34Then I will switch back to my Black Arrow tool and I'll Shift+Click on this top
04:39path outline, like so.
04:40So I've got this guy selected at top, this guy selected down here, I want to
04:44blend between the two, which I can, even though they're open path outlines, no fills, and just strokes.
04:50You can still blend between them and you can get great results as well.
04:53We will be doing this a few times to achieve all kinds of effects.
04:56I will going to the Object menu, choose Blend, and then choose Make, or press
05:00Ctrl+Alt+, Cmd+Option+B on a Mac, and Illustrator gives me one step in between.
05:05That's all it does.
05:06A moment ago inside the grassy knoll we had 76 steps, now we get one.
05:12What in the world is going on?
05:13Well, Illustrator is looking at this and going, all right, let's see, up
05:16here you've got a black stroke, no fill, down here you've got a black stroke, no fill.
05:23What do you want from me, buddy?
05:24This is the best I am going to do.
05:25I am going to give you one step, because I don't what you are trying to achieve here.
05:28You are not trying to achieve some kind of smooth color transition.
05:31So I don't know what you are up to.
05:33So what we do now is we adjust the number of steps manually.
05:36With this blend selected you go down here to the Blend tool once again
05:40double-click on it to bring up the Blend Options dialog box.
05:43This is Illustrator's idea of smooth color, one step and only one.
05:47I will go ahead and switch over to Specified Steps.
05:49We can see that indeed Illustrator assigned one step and then I will press the
05:53Up Arrow key to bring it up to two steps.
05:55Now we have got two steps in between the extreme path outlines, and I will press
05:59Up Arrow again to get three steps, and we're done. Click OK.
06:02That looks great, and now let me show you just how flexible this is.
06:06First of all, notice that Illustrator is essentially rotating and scaling each
06:10one of these path outlines in order to fill in the gaps in between.
06:15Then if I grab my White Arrow tool and I click off the path outline, click on
06:20it again in order to select just a segment and I drag this control handle, then
06:24Illustrator updates all those temporary path outlines, a.k.a. steps, on the fly that is to say.
06:30Then if I don't like that effect, I just modify it some more, bring the control
06:33handle back up, Illustrator fills in the gaps.
06:36So this is a very, very flexible way to work as you'll see.
06:41In the next exercise we're going to repeat these steps for these two path
06:44outlines over here on the right wing, and I'll show you want to do when things
06:48go wrong.
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Using the Blend tool
00:00In this exercise, I will show you what can go wrong when blending between
00:03objects and how to solve problems using the Blend tool.
00:06I have saved my progress as Three-step blend.ai and I'm going to press the V
00:11key in order to switch to the Black Arrow tool, click on this path outline
00:15toward the top of the right-hand wing, and Shift+click on this lower path
00:19outline, and we are going to blend between these two guys just as we did over
00:23here in the left-hand wing.
00:25However, it's not going to work out as well this time.
00:27So I'll go up to the Object menu.
00:29I will choose Blend, and I will choose Make.
00:31Now I am fully anticipating that I am going to get a single step and nothing more.
00:36But as soon as I choose the command, I get this step right there.
00:40So we do just get one step, great, but that step looks totally wrong, and if I were
00:46to go over here to the Blend tool and double-click on it, and let's go ahead and
00:50switch over to Specified Steps, and raise that value so that we can create a
00:54bunch of steps in between, what in the world is happening here?
00:58Well, Illustrator is always blending between anchor points when it's trying
01:02to reconcile the difference between two extremes paths, and when I say extreme I
01:06mean on the extreme ends of a blend. And normally, what we'd hope it we do, since
01:11they're such simple path outlines, blend between the two left-hand anchor
01:15points and then blend between the two right-hand anchor points.
01:18But in this case, Illustrator has gotten the equation totally wrong.
01:21It's blending from the left anchor point in the top path to the right anchor
01:24point in the bottom path and between the right anchor point in the top one, to
01:28the left anchor point in the bottom one.
01:30Why is it doing this?
01:30Because of the order in which I drew the path outlines.
01:33I must have drawn one from left to right and the other from right to left and
01:38Illustrator pays attention to that kind of stuff, even though it doesn't let you
01:41just change the direction of an open path outline, it does punish you for
01:46getting that direction wrong.
01:47So what in the world are we supposed to do?
01:49Well, cancel out of here.
01:51Then press Ctrl+Z, Cmd+Z on the Mac in order to undo the creation of that
01:56step right there, and now what we need to do is use the Blend tool, which I have
02:00already selected because I just double- clicked on it, but go ahead and grab that
02:03Blend tool or your can press the W key, that's not a keyboard shortcut that I
02:07care to remember but you may find it helpful.
02:10And then what you do with this tool is you click on an anchor point in each
02:15one of the path outlines that you want to blend and you are basically telling Illustrator, hey!
02:20Here is the similar anchor point.
02:22So since the two right-hand anchor points are coincident, that is, right on top of
02:25each other, it's easier to click on the left-hand anchor point.
02:28So I will start by clicking on the left- hand point in the bottom shape, and you
02:32click, once again, on each one of the path outlines that you want to blend.
02:35So having clicked on this guy, I now need to click on this one here and that
02:40will go ahead and create the blend immediately.
02:42However, Illustrator once again got it totally wrong.
02:45This time it looked at the front shape which was not selected, darn it, but it
02:50went ahead and grabbed the front most shape at this point and blended that to
02:55the left-hand point in the top open path.
02:58And I have to give it A for effort, because it's really tried, bless it, in
03:02order to blend these completely different path outlines with each other.
03:06However, it's made an absolute mess of things.
03:08That's not what I want.
03:10So I will press Ctrl+Z, Cmd+ Z on the Mac to undo that change.
03:13Now the problem is the shields & ribs layer right here.
03:16It contains paths that are on top of the path that I'm trying to blend.
03:21So I need to lock it down.
03:22So first I am going to press Ctrl+Z, or Cmd+Z on the Mac to undo that bad
03:26blend, and then here inside the layers panel, I will click in front of the shield
03:31& ribs layer to lock it. And now Illustrator can't consider those path outlines
03:36in the blend, and I will now click on this bottom left point and then I will
03:40click on the top left point, and this time Illustrator does exactly what I want.
03:46So that's why YOU use the Blend tool, when you're trying to reconcile blends that
03:50Illustrator can't figure out automatically.
03:52Okay having done that, I need to specify a number of steps.
03:55So I will double-click on the Blend tool once again.
03:58From here on out, it's the same old thing, change spacing from Smooth Color to
04:01Specified Steps, increase that number of steps option to 3 like so, so that we
04:07have an equivalent number of steps on the right-hand side and the left-hand
04:10side, click OK, and the job is done.
04:13I will press the V key to switch back to the Black Arrow tool and click off the
04:16path outlines to deselect them.
04:18So if you run into a situation, and you will, where two path outlines don't
04:23blend together properly, undo your modifications and try clicking on equivalent
04:28points inside of those path outlines using the Blend tool.
Collapse this transcript
Blending between levels of opacity
00:00I have saved my progress as Blended bat wings.ai, and in this exercise I am going
00:05to demonstrate how you can blend not only between different colors of fills or
00:10strokes inside of Illustrator, but also between different levels of opacity.
00:14So I am going to scroll over here until I find this region.
00:19So notice that I have got a few things going on actually here and let me make
00:23sure that this layer is unlocked, it is locked.
00:26It's the star layer that contains the objects that we are seeing onscreen.
00:30So I need to unlock that layer so I can gain access to the items it contains.
00:35Then I'm going to click in the upper right-hand corner of that star layer in
00:39order to select everything contained inside the layer and there are a total of
00:43four objects that we are seeing right now.
00:45There is actually a fifth object that's offscreen.
00:48I will go ahead and zoom out so that we can take in everything.
00:51So the fifth object is over here.
00:53It's this little completely transparent guy, a little circle whose Opacity
00:57value is set to 0%.
01:00Over here, if I zoom in, we've got a transparent star shape toward the outside.
01:06We also have this translucent star shape on the interior that's also blurred a
01:11little bit and then we have two variations of the circle with different levels
01:15of opacity once again.
01:17So I am going to click off these path outlines for a moment.
01:19I want to show you what's going on with this blurry star shape just so you have
01:22a sense of what we're working with here.
01:25This is not one of the shapes that we are going to blend,
01:27actually. In fact, this is the only shape on the layer that we are not go blend.
01:30If I switch over to the Appearance panel while that shape is selected, you can
01:34see that it has a fill and the Opacity is set to 25% and you can change that
01:39Opacity value by clicking on the word Opacity.
01:42That brings up the Transparency panel.
01:44You change the Opacity value.
01:45Raise it to make the shape more opaque, lower it to make it more
01:48translucent/transparent.
01:51Anyway, I am going to escape out of there.
01:52This is what I want you to see, this Gaussian Blur option.
01:55If you click on it that brings up this dynamic effect inside of Illustrator and
02:01it's called Gaussian Blur.
02:02It's borrowed from Photoshop, and what it does is it goes ahead and blurs the shape.
02:07It's a pixel level effect.
02:08So it does go ahead and convert this vector to pixels on the fly, and in this
02:14case I have set the Radius value to 6 pixels, which is a fair amount of blur, not
02:18nearly as much of a blur as you would get if you applied 6 pixels worth of blur
02:22inside of Photoshop, but quite a bit of blur here inside of Illustrator.
02:26Anyway, I just want you to see that.
02:27I am going to cancel out.
02:28So you get a sense of how I created that blur. And if you were trying to blur an
02:31object in such a way, then you would select it, go up to the Effect menu, and
02:36this is how you apply the blur in the first place. Choose blur,
02:38and then choose Gaussian blur from this region of Photoshop
02:42Effects right there.
02:43Anyway, we will be talking about those more, these dynamic effects, when we look
02:47at dynamic effects, an entire chapter devoted to the topic inside the Mastery
02:52portion of this series.
02:53However, in the mean time, here is what I want to do.
02:55I am going to click off that star to deselect it and I am going to grab this
02:59star right here. And you might say, what star are you talking about, Deke?
03:03Well, I can see that there is something here, I know there is a star out here,
03:05it happens to be transparent.
03:07But I can see a little black square next to my cursor.
03:10So I will click in order to select that big old star.
03:13Sure enough, it is there.
03:14Notice that it has a Fill Color of 50% Cyan. Everybody else zeroed out.
03:18So where is that Fill Color?
03:19Well, by virtue of the fact that I have set the Opacity value - either up here in
03:23the Control panel or down here in the Appearance panel, anywhere where you can
03:26find it - to 0%, it is absolutely transparent.
03:30Now I am going to go ahead and click on this interior circle right there.
03:34It's actually the outermost of the two circles that are right on top of each
03:38other and this guy has a Fill Color of 25% Yellow.
03:43Everybody else is zeroed out, and its Opacity is 100%.
03:46So I just want to see what we are working with here.
03:48Click on one, Shift+Click, if you can find it, on the other one.
03:52If you can't find it, by the way, if you just can't locate the shape, you can
03:55press Ctrl+Y, Cmd+Y on a Mac to switch to the Outline mode, then you'll see
03:59the bigger star's the one we want to select.
04:01Go ahead and Shift+Click on it to select it as well.
04:03Then press Ctrl+Y or Cmd+Y to switch back to the Preview mode, and now go
04:08up to the Object menu, choose the Blend command and choose Make, or press
04:12Ctrl+Atl+B, Cmd+Option+B on a Mac in order to create a blend between those two path outlines.
04:18Now by virtue of the fact that the two paths had different Fill Colors,
04:23because the interior shape has a color of 25% yellow and the exterior shape
04:27has a color of 50% cyan, why then Illustrator goes ahead and creates a bunch
04:33of steps in between.
04:34If they were the same color, but different Opacity levels, then Illustrator
04:38would do that one step thing once again.
04:41Or it might create a few more steps depending on the distance between the path outlines.
04:45But it's not smart enough to tell the different levels of transparency apart
04:48from each other. You would then have to specify the number of steps manually.
04:52I might go ahead and do that anyway.
04:53With the Blend selected I will double -click on the Blend tool here inside
04:57the toolbox in order bring up the Blend Options dialog box and then I can
05:00switch from Spacing.
05:01Remember, if you ever want to know the number of steps that Illustrator has
05:05assigned, you switch from Smooth Color to Specified Steps and then you'll see, my gosh!
05:09127 steps.
05:11I don't think I need this many.
05:13Now you want to assign as few steps as you can get away with, by the way.
05:17If you're really trying to control the process, because otherwise, too many steps,
05:22you're just throwing more complexity at the project.
05:24It's going to take longer to print, it's going to take longer to rasterize
05:27inside of Photoshop, the whole number.
05:29So if you reduce the number of steps to, let's say, 35, I think worked out
05:33pretty nicely, and press the Tab key, I didn't see anything change onscreen.
05:38And I reduced the number of steps to about a quarter of what they were before
05:42and everything looks just absolutely copacetic, and that means that, as I say,
05:47it's going to print faster, it's going to rasterize faster, it's going to view faster.
05:51We are going to preview the effect faster onscreen as well.
05:54So I am going to click OK in order to accept that modification.
05:57Now the great thing, I am going to zoom in on this effect, because I just love it.
06:00Notice if I click off, now, by selecting the Black Arrow key and then clicking off the shape,
06:06if I deselect the shape, because I am so far zoomed in, I can see the bands of
06:09color in between, bear in mind however that you really are zoomed in.
06:13In my case, I am zoomed into 300%.
06:16These different bands aren't going to reconcile in print.
06:18They are not going to reconcile when I rasterize the graphic either.
06:21However, now that I am zoomed in, I can see that I have got this wonderful
06:25interaction between the various star shapes and I have got this very sculptural
06:28star effect going on as well.
06:30Now this brings up an important point if you've been paying close attention you
06:33might ask me, well, wait a sec, Deke.
06:36Just a few exercises ago you were telling us how important it is to make sure
06:40your path outlines contain the same number of anchor points and equivalent
06:43anchor points and they should be the same kind and all that garbage, and yet you
06:48have got a circle that has four smooth points and then you have got this
06:51bazillion point star.
06:52I think it's 11 point star, which would mean 22 corner points.
06:57How different could these shapes be?
06:59Well, the great thing is that the two shapes are oriented properly with
07:03respect to each other,
07:04so things are working out quite nicely. And also, Illustrator is very good about
07:07blending between a circle and just about anything.
07:10So it goes ahead and smooths out these areas in etween the different shapes and
07:14reconciles the effect quite nicely.
07:16Anyway, you can achieve some really awesome effects by blending between paths
07:21with various levels of opacity.
07:23In the next exercise I am going to show you how to blend between two paths that
07:27are far apart from each other and edit the path of the blend.
Collapse this transcript
Editing the path of the blend
00:00I have saved my progress as Happy little star.ai.
00:03In this exercise, I am going to show you how to blend between objects that
00:07are far apart from each other and then how to modify the path of the blend in between.
00:12So I am going to start things off by zooming out.
00:15I am going to select this interior circle.
00:17Can't really see it but you can see the Exterior circle right there which is the
00:21beginning of that blend between the circle on the star shape.
00:25If you move your cursor in a little bit, you'll see that there is another shape
00:29just on the inside of the larger circle.
00:32Click on it and you'll select a smaller circle that has an Opacity value of 50%
00:37and 25% Yellow, that's all.
00:39Just like the outer circle actually but it's a different opacity level.
00:42But I want you to note that the color is 25% yellow, nothing else is going on.
00:47Now I am going to zoom out so that I can take in more of my graphic at a time
00:51and there is another circle over here some place.
00:55So I will press Ctrl+Y or Cmd+Y on the Mac to switch to the outline mode,
00:58and there it is, I will click on it to select it.
01:01It has that exact same color.
01:03So just 25% yellow, nothing more, and an Opacity level of 0%.
01:07And I was telling you in a previous exercise, Illustrator is smart enough to
01:11smooth out the transition between different fill or stroke colors.
01:14It is not smart enough to smooth out the transition between different levels of
01:18opacity and we will see that right now.
01:21So I've got one of the circle selected over here on the left-hand side, I will
01:25Shift+Click on that inner-most circle in the upper-right corner, or near the
01:29upper-right corner, anyway, of the Illustration.
01:32Then I will press Ctrl+Y, Cmd+Y on the Mac to switch back to the Preview
01:35mode, and even though these Path outlines are way on opposite sides of the
01:40Illustration, you can still blend between them.
01:42So I will go to the Object menu, I will choose Blend and I will choose
01:45Make, Ctrl+Alt+B, Cmd+Option+B on the Mac in order to blend between these two shapes.
01:51Now what would happen if they were right on top of each other is we just get
01:54that one standard step in between.
01:57Because they are so far apart from each other Illustrator is saying, well, I
02:01guess you want me to sort of fill in the gaps, so I will do my best here and
02:05here is a bunch of circles in between, whatever.
02:07All right, so it's up to you now to modify the number of steps of course, so
02:11you double-click on the Blend tool inside the toolbox. That brings up the Blend
02:15Options dialog box.
02:16Let's see how many steps Illustrator created for us by changing Spacing from
02:20Smooth Color to Specified Steps, and apparently it's 34 steps.
02:24Well what we need to do is increase the number of steps until we get an
02:27absolutely smooth transition.
02:28Now at about a hundred steps, if I enter that value, make sure Preview is turned
02:32on, press the Tab key in order to invoke the Preview.
02:35We have a very smooth transition from this 50% opaque shape to a 0% opaque shape
02:43and that is to say, we have a nice smooth Gradient transition in terms of the
02:48level of translucency.
02:49However we have a bunch of bumps on the outside of the shape that's being
02:54created in the meantime. And that sort of creates this kind of wormy effect, and
02:59that's because we're still seeing the individual little circles that Illustrator
03:03is drawing in between these virtual circles, that is to say.
03:07At some place around 150 those are going to die away.
03:10So I am going to change the value to 150, press the Tab key, sure enough we get
03:13a pretty darn smooth transition now in between.
03:16However, if I click OK in order to accept that modification, we have got a
03:20straight line in between one blended object and the other.
03:25What if I want this line to sort of wave back and forth? Why, I can adjust the path of the blend.
03:31So notice what we've got here.
03:32You can see right there onscreen.
03:34You can also see it here in the Layers panel if you like. If I twirl
03:37open the star layer and then twirl-open the Blend, that is that top blend right there, the one that's selected,
03:43you can see that I've got two path outlines and this other path on top, which is a
03:48straight line, and that top path is the path of the blend that we are seeing in between.
03:52So we have got a circle on the left, a circle on the right, and a path of the blend
03:56in between the two.
03:57And that path of the blend shows up automatically when two objects span a great distance.
04:02It doesn't always show up inside of a blend but it is created when there is a
04:05lot of distance associated with the blend, as there was, you may recall way back
04:08when, where the Background Blend and the sky was concerned.
04:12We had a path of the blend there too.
04:14But we will see that sometimes the path of the blend doesn't get created and you
04:17have to create it manually.
04:18Anyway, how do we go about modifying it?
04:20Well, if you want to add some curvature here is how, go to the Pen tool, click
04:24and hold on it, and choose the Convert Anchor Point tool from the flyout menu.
04:29And then I am going to drag from this anchor point right there, even though
04:33it's at the middle of the circle, because the path of the blend is on top, we should get it.
04:38So I'll go ahead and drag like so and no, it's unhappy with me.
04:43It should work, actually, I've done this before and usually it works out just fine.
04:46It did this time.
04:47But if you end up having a problem, like I did the first I tried it, I will go
04:51ahead and undo that modification.
04:53What you can do is select the path of the blend automatically, which I've
04:56actually done for myself here, or you can lock down the two other paths, like so.
05:00I could just go ahead and give them some locks here inside the layers panel.
05:05So you'd want to leave that path of the blend, the straight-line, unlocked and
05:09then that way nothing is going to get in your way and you could drag like so in
05:13order to create a Control Handle, so I'm dragging a Control Handle out of the
05:17Anchor Point, converting it from a corner point, which it was before, to a smooth
05:21point and I'm creating a curved segment as a result.
05:23Now then, what about this guy?
05:26Well the tempting thing to do is to grab this anchor point and drag down, but
05:30that's the wrong thing.
05:32You want to drag in the opposite direction because you need to keep dragging
05:36in the same direction as you're modifying your path outlines, so I already
05:40established the equivalent of a clockwise direction for my path, I need to
05:44stay clockwise, like so, that is in my case dragging to the left, and it could be up or down.
05:50But I am going to drag up and to the left, and I end up achieving this effect here.
05:54All right, let's go ahead and center the view onscreen, and I will press
05:58Ctrl+Shift+A or Cmd+Shift+A on the Mac in order to deselect everything,
06:01I'll switch back to the Black Arrow tool.
06:03I will go ahead and unlock these two paths that are inside the Blend. And this
06:07is the result of blending between two objects with the exact same Fill Color but
06:12different levels of opacity that are geographically very far apart from each
06:16other, and then modifying the curvature of the path of the blend.
Collapse this transcript
Adding a custom path of the blend
00:00In this exercise I am going to show you how to draw in your own path of a blend
00:04if the Illustrator doesn't provide one for you.
00:07I have saved my progress as Shooting star.ai, and I am going to go ahead and zoom
00:10in on this bat's eyebrow right there by Ctrl+Spacebar-dragging or
00:14Cmd+Spacebar-dragging on a Mac.
00:17Notice that I've got this kind of lump over here on left side of the eye and another
00:21one, a ridge I guess, over here on the right side of the eye.
00:24Let's say I want to create a bunch of ridges in between that follow the
00:28contour of the eye.
00:30Why then, I will go ahead and click on one of the path outlines with my Black
00:33Arrow tool and Shift+Click on the other so that they are both selected.
00:36Go up to the Object menu initiate the Blend as you always do by choosing the
00:40Blend command, then choosing Make or pressing Ctrl+Alt+B, Cmd+Option+B on
00:44Mac, and Illustrator creates this.
00:46Now obviously that's not quite what we want.
00:48I am glad it gave me this many steps because the two path outlines are fairly
00:53geographically different from each other.
00:55However, they are not far apart enough that we get a path of the blend.
00:59I can't see a path of the blend here inside the illustration window.
01:03Then if I go ahead and twirl open bat head, that is bat head layer, and then I
01:07twirl open the Blend, which is right on top there, I have got two extreme paths
01:11in the blend, but I don't have any path of the blend in between.
01:15So I need to draw it in, and here's how.
01:17Go ahead and grab your Pen tool, and you may need to select it from that Convert
01:20Point flyout menu, or you can press the P key of course.
01:24You can draw your path in either direction.
01:26However, you are going to get different results.
01:27If I draw it from the left-hand side to the right-hand side, then I am going to
01:31reverse this blend, I am going to actually turn it upside down, and you would only
01:34know that through trial and error.
01:36I don't want you to have to go through that experience, because the only
01:39solution is to undo and do it again.
01:41So we might as well do it right in the first place.
01:43I'm going to go ahead and start my path over here on right-hand side and to make
01:48sure that I don't add any points to my existing paths, I am going to press
01:51Ctrl+Shift+A or Cmd+Shift+ A on a Mac to deselect them.
01:54If I don't want my extreme paths to move, because the beginning and the end
01:59of the path of the blend determine the beginning and the end of the blend as
02:03we will soon see, if you want those extreme paths to stay exactly where they
02:07are, then you want to go ahead and start and end your path outline at those paths, like so.
02:13So I dragged out a control handle from this anchor point and I am going to drag
02:18from here to the left, because I have already established the direction of my
02:22path is counterclockwise in this case.
02:24So I need to continue in that direction and I will end up creating this
02:27path outline, like so.
02:29That's good enough, just a starting point is what we want and now what you do
02:33is you grab that new path that you just created and you drag it here inside the Layers panel.
02:37You just drag it on to the blend and drop and Illustrator is that smart. Instead
02:41of adding it to the blend, it goes ahead and makes it the path of the blend.
02:45I will press Ctrl+Z Cmd+Z on a Mac in order to undo that move.
02:49If you wanted it to blend between these various path outlines and add that as
02:53another blended object, then you would move it between the two like so and
02:57then you are going to create a crazy blend like this one, which of course is a disaster.
03:00So I will press Ctrl+Z, Cmd+Z on a Mac to undo.
03:03If you want it to be a path of the blend, then just drop it on top like so and
03:07you will get a path of the blend.
03:08Beautiful, and it's in the right direction, because I already knew was going to
03:12be wrong otherwise.
03:13Now I will get my White Arrow tool and I will click off the path for a moment
03:16and then click back on it, because I want to edit the anchor points
03:19independently of each other.
03:20If I drag this left hand anchor point over, notice that I increase the size
03:24of the blend as well.
03:25So the position of the endpoints determines the size of the blend.
03:29Anyway I don't want that.
03:30So I will press Ctrl+Z, Cmd+Z on a Mac.
03:32I might lift this guy's eyebrow a little bit to give him a little bit of an arch.
03:36So he is a more evil.
03:37He is not so much evil.
03:38He is just kind of menacing.
03:39Then I will move this control handle down a little bit and now I want to change
03:43the number of steps inside of my blend.
03:45So I will double-click on the Blend tool while the path outline is selected.
03:48Any portion of the blend can be selected.
03:50I will double-click on the Blend tool.
03:52It brings at the Blending Options dialog box.
03:53I will switch the Spacing option from Smooth Color to Specified Steps.
03:57I can see that Illustrator has given me eight steps.
03:59Let's say I take it up to 15 for a moment and press the Tab key.
04:02And the reason I'm doing this is I want to show you the difference between these two
04:05orientation options.
04:07They specifically control the orientation of the blended steps along the path of the blend.
04:13So you have to have a path of the blend for these guys to do anything.
04:16By default, we are seeing all of the path steps upright with respect to the path of the blend.
04:22If we want them to sort of flay outward like a fan, then you click the second
04:26option to Align to the Path and you end up getting this effect instead.
04:30Now that may or may not be what you're looking for;
04:33in our case it's not.
04:35So I will switch back to Align to Page, like so, and then I'm going to change the
04:40Spacing Value to 9, because that's what I want for this effect, and then I will
04:44click OK in order to accept that modification.
04:47Switch back to Black Arrow tool, click off the path outline, zoom out a little bit.
04:50And you can see that we have this kind of cartoon ridge above the bat's eye, created
04:55using a collection of arcs represented as a blend that traces the contours of a
05:00path outlined that we created using the Pen tool.
Collapse this transcript
Placing one mask inside another
00:00In this exercise I am going to show you how to modify two blends at the same
00:03time and then we are going to take them and place them inside of a mask, and
00:06then we are going to take that mask and put it inside yet another mask.
00:10I have saved my progress as Menacing eyebrow.ai, and I am going to zoom out here
00:15so that we can take in the face of the sarcophagus right here.
00:19Notice that I've got these extreme paths at the top and the bottom on both
00:24sides of the sarcophagus and I want to blend between them in order to create
00:28a kind of ribbing effect.
00:29Now I would like to go and select these objects, but for me they're on a locked layer.
00:34So I am going to unlock this shield & ribs layer by clicking on the lock icon to
00:38turn it off and then I will click on this top path here and the bottom path.
00:42And this time around, because we have done it so many times, so I am just going to
00:45press the keyboard shortcut Ctrl+Alt+B or Cmd+Option+B on a Mac. Because
00:49those two paths sport identical strokes and no fills, Illustrator gives us a
00:53single step in between.
00:55All right, that's fine, we'll come back to it.
00:56I will click on this path outline and this one in order to select both of them.
01:01Press Ctrl+Alt+B or Cmd+Option+B again in order to blend between those two paths.
01:06Now I want to modify the steps associated with these two blends at the same time.
01:11So with this one selected I will Shift+ Click on this guy to select it as well,
01:15and because I have the Black Arrow tool active I go ahead and select the entire
01:19blend, because it's part of a single blend object.
01:22So I have both blends selected.
01:24Now I will go over to the Blend tool and double-click on it to bring up the
01:28Blend Options dialog box.
01:30I will switch Spacing from Smooth Color to Specified Steps.
01:33I'll see that I have a single step and nothing more.
01:36I want that steps value, just based on experience here,
01:39I want it to be 15. And then I will press the Tab key and I fill in the ribs, like so.
01:44They need to be clipped, as well, inside of this sort of a accordion shape right there.
01:50So I will go ahead and click OK to accept my changes and I want to grab this shape.
01:55However, I got to Switch tools.
01:56So I will press the V key to get my Black Arrow tool.
01:59I will click on this path outline to select it.
02:01It needs to be in front of the blends in order to mask him.
02:04So I will press Ctrl+X or Cmd+X on a Mac to cut that shape.
02:08Then I'll select both of the blends.
02:11It's important that you select both of them, so that you can don't end up
02:13pasting between the two.
02:15So click on one, Shift+Click on the other, and press Ctrl+F or Cmd+F on the Mac
02:19in order to paste that shape into place.
02:21Now the reason we can see through it, is because it contains a
02:24translucent gradient.
02:26Now here is the thing.
02:27This is, I don't know if it is the most complex gradient on earth.
02:30I will go ahead and bring up my Gradient panel so I can see.
02:33Apparently, I'm blending from a shade of brown right here to that exact same
02:37shade of brown, I believe.
02:39Well, actually it does change a little bit here inside the Color panel.
02:41So the color stops are a little bit different from each other, but one is 100%
02:45opaque, the first one is.
02:46You will see the Opacity value there is 100%, and if I click on that second
02:51color stop, its Opacity value is 0%.
02:53So I have a translucent gradient, in other words, and that's why I can see
02:57through this shape.
02:58However, here's the deal.
03:00Any time you convert a shape to a clipping mask, you lose its Fill and Stroke attributes.
03:04You can reinstate them, but initially you lose them.
03:08This has been the way it is since Illustrator '88.
03:11It's a shame a shame that Illustrator hasn't fixed this problem by now.
03:14You should be able to retain those Fill and Stroke attributes.
03:17However, what you do upfront if you know you are going to lose them and you want
03:22to be able to reinstate them more easily than having to write down all these
03:25settings and reapply them manually.
03:28Go ahead and select the shape as I have done so that you are telling
03:32Illustrator here is the Fill and Stroke attributes I want to work with and then
03:36just grab something like the Rectangle tool, any tool will do, and just go ahead and draw a shape.
03:41So I will draw it out here in this sort of empty area in the background.
03:44Just in order to save those Fill and Stroke attributes for later.
03:49Now I don't have any stroke attributes, but I do go ahead and save my Gradient Fill.
03:53Now having done that I will switch back to Black Arrow tool by pressing the V
03:57key, and I'll click on the path outline to select it, and then I will Shift+Click
04:01on each of the two blends in order to select them as well.
04:04Now anytime you're creating a clipping mask, the top path outline is going to
04:08clip everything else.
04:09So now I will go up to the Object menu and I'll choose Clipping Mask and I will
04:13choose Make or press Ctrl+7, Cmd+7 on a Mac.
04:17Sure enough, I go ahead and mask those blends.
04:20Sure enough, I also loose my Fill and Stroke attributes, that are assigned to the
04:24clipping mask at any rate.
04:26Now I will press the I key to get my eyedropper and I'll click anywhere inside
04:31of this little rectangle I created.
04:33So I will click like so and that goes ahead and assigns that fill to the blends,
04:38which is not what I want at all.
04:40So the blend must be selected in addition to the clipping mask, what do I do?
04:44Well, of course you press Ctrl+Z, Cmd +Z on a Mac, because this is a mistake.
04:48I will go ahead and twirl open shields & ribs and then I will scroll down and
04:52try to find the selected group. There it is!
04:54I will twirl it open, and there is the clipping mask.
04:57So I could select this path outline independently of the others using White Arrow tool.
05:01That's one way to work, because I want to select into a group.
05:04Another ways is to find it here inside the layers panel.
05:06That's the way I prefer to work.
05:08Then meatball that clipping path, the item that's called clipping path, which is
05:12the mask, independently of everything else.
05:15I still have my Eyedropper selected.
05:17So I will click inside of that gradient in order reassign that Fill to the clipping mask.
05:22So that's one clipping mask, what about the other one?
05:25Well, I want to go ahead and place this larger sort of accordion shape inside of
05:30the face of the sarcophagus.
05:32So I'll switch to my Black Arrow tool by pressing the V key.
05:35I will click on this outer sort of rectangular shape right there in order to
05:39select it, that is this prospective rectangle.
05:42I will press Ctrl+X, Cmd+X on the Mac in order to cut it, because I've got
05:46to place it in front once again so that it's at the front of the stack.
05:50Then I'll click on this object to select the whole group,
05:53mind you, not just the clipping path even though only the clipping mask is
05:56showing up onscreen, everything is selected.
05:59Then I will press Ctrl+F or Cmd+F on the Mac in order to paste it in front.
06:04Now it's obscuring everything behind it.
06:06So I have got to dig into the layers panel again.
06:09Luckily, I am scrolled to the right location here inside of the panel.
06:13Let's go ahead and hide that Gradient panel.
06:14Actually, this reminds me I need to make sure to back up that gradient.
06:18This is an even more complex gradient, because it contains three different color stops.
06:22I am not even going to bother to check out exactly what those color stops are.
06:26Instead, I am going to press the M key to switch to my Rectangle tool.
06:30Again, it doesn't matter what shape you draw, just any shape will do. With this
06:34larger path outline selected go ahead and draw a rectangle that will
06:38automatically fill with that same gradient, because it's active, and then, here
06:43inside the Layers panel you need to click on the path outline.
06:46That's it right there, that's below this sort of shield group right there.
06:51Go ahead and click on it, that is meatball it, in order to select it and then
06:54Shift+Meatball the group underneath which represents the clipping mask and its content.
06:58Now we are going to mask them together by going up to the Object menu, choosing
07:03Clipping Mask once again, and choosing Make.
07:05So you can place a clipping mask inside of another clipping mask as deep as you want to go.
07:09So you can nest as many clipping masks as you like, and I am going to do that by
07:14choosing the command or pressing Ctrl+7, Cmd+7 on a Mac.
07:17It goes ahead and clips just like I wanted to, however, of course we lose the
07:21Fill and Stroke attributes.
07:22I don't want to assign this fill here to everything that's selected.
07:26So I need to twirl open that group right there.
07:28It gets a little complicated, but you've just got to be systematic in terms of your approach.
07:33Go head and twirl open that group.
07:34Meatball that top clipping path, because that's the one that we want to refill
07:38and then I will press the I key in order to my Eyedropper and I'll click inside
07:42of that rectangle. That goes ahead and reassigns the gradient.
07:46You can even see it here inside the thumbnail in the Layers panel.
07:50That reinstates that gradient fill to that clipping mask, and, by the way, it also
07:53reassigns the stroke. There was a stroke associated with that path originally, and
07:57we get this effect here.
07:59Now I'll switch to the Black Arrow tool by pressing the V key.
08:02Then I will go ahead and click on one of these path outlines, these rectangles
08:06that I no longer need.
08:07I will click on one, Shift+Click on the other so that they are both selected.
08:09I will press Backspace key or the Delete key on the Mac in order to get rid of
08:13them and this is the effect that we ultimately achieve.
08:16Two blends inside of one clipping mask that we then place inside of another
08:21clipping mask, without losing our Fill or Stroke attributes, contrary to the way
08:26that Illustrator normally works,
08:28thanks to the fact that we took a systematic approach to the entire process.
Collapse this transcript
Blending groups and adjusting the speed
00:00In this exercise, I am going to show you how to blend between two groups of
00:03paths inside of Illustrator.
00:05This is a very powerful feature, very little known, as well, what I'm about to show you.
00:10And then I will also show you another little known powerful feature where you
00:13can change the speed of a blend using the control handles that are associated
00:18with the path of the blend.
00:20And if this all sounds like so much gibberish, well, check it out, it's actually
00:24really, really great, what we are about to do, very simple as well.
00:27I have saved my progress as Nested clipping masks.ai and I am going to scroll
00:32down toward the bottom of the sarcophagus where I have this little fence motif set up here.
00:36And I what I want to do is take these two posts over here on the left hand and
00:40the right hand side and blend between them to create some more posts.
00:44And I'm going to do that first of all by unlocking this low fence layer.
00:48So if you're working along with me, you need to unlock it as well.
00:51So click the lock icon in front of low fence, now I can gain access to these objects.
00:56And I will go ahead and zoom in a little more, center my zoom as well.
00:59And I will click on one of these posts.
01:02Now notice when I clicked with the Black Arrow tool, I selected both the top
01:05ball and the post itself, because they're part of a group.
01:08So I am going to twirl open layers panel just so we can inspect these groups,
01:11and I will twirl this guy open so we can see it's a post with a ball in back of
01:17it, that's all it is.
01:18So a very simple group, you could work with more complex groups if you wanted to.
01:22And then same goes for this post over here on the left hand side.
01:24It's this group up top, and if I were to twirl it open, we've also got a post on
01:29top and a ball below it.
01:30So whenever you're blending between two different groups, you just need to make
01:35sure those groups contain similar paths inside of them.
01:38So the same number of paths, the same construction and so on.
01:41Now I want you to see that even though this is a cartoon rendering that it does
01:45subscribe to real perspective.
01:47So if I were to grab this post over here on the right hand side and then
01:51Alt+Drag or Option+Drag it in order to create a duplicate.
01:54And I drag it all the way over to left hand side;
01:56you can see it's at the wrong angel.
01:57So I need the post in between to gradually step up so that they get straighter
02:02and straighter and straighter, that is more up and down, more vertical as we go
02:06from the right hand post over to the left hand one.
02:09And that's something that a Blend can do.
02:10So I will Backspace that clone group, because I don't need it.
02:13And I will select the first group over here on the right hand side and I will
02:16Shift+Click on the left hand group, so that they're both selected.
02:20And notice that both of the group's are meatballed here inside the Layers panel.
02:23I am going to go ahead and twirl them closed, so that we have a little less
02:26confusion going on.
02:27And then I'll go up to the Object menu.
02:30I will choose Blend and I will choose Make or press Ctrl+Alt+B, Cmd+Option+B
02:35on the Mac, and because these two groups are formulated in the same way, they
02:39blend together beautifully.
02:41So again, you can have as many paths inside of these groups as you want, just so
02:46long as the groups are constructed in the same way.
02:49Now, I have got a ton of posts at this point.
02:52Illustrator's seen fit to give me lots this time around, as well as the path
02:56of the blend in between, which is quite handy, because I will need it in just a moment.
03:00All right, let's change the number of posts first by double-clicking on the
03:03Blend tool to bring up the Blending Options dialog box.
03:06I will change spacing from Smooth Color, which is meaningless in this case,
03:09to specified steps.
03:11It's telling me that it went ahead and created 15 steps form me, I only want 5.
03:15So I'll enter 5 and press the Tab Key.
03:17And things are looking pretty darn good.
03:19Except for, here is the problem, because the spacing between the posts is
03:23absolutely uniform, that defies the rules of perspective drawing.
03:27We ought to see bigger spaces over here on the left hand side and smaller spaces
03:32as the posts decline away from us.
03:35And so what we need to be able to do is change the speed of the blend, and there
03:40are no numerical options for doing that.
03:42However, there is a way by modifying the path of the blend.
03:46You have to change the control handles, as we'll see.
03:48So I will click OK to accept the modification, and then I am going to go to my
03:52Pen tool, click and hold, to bring up the flyout menu and choose Convert Anchor Point.
03:57And now I will drag from this first anchor point inside the path of the blend in
04:01order to draw out a control handle.
04:03Now I don't want to introduce any curvature in my path, because then I'd end
04:06up getting this kind of effect here.
04:07I want to keep the path straight, but I need the control handle to determine how
04:12quickly the blend occurs.
04:13So if you have got a long control handle, it's a slow transition.
04:17And if you have a very short control handle or no control handle at all, you
04:21have a very rapid transition.
04:23So the posts are spaced far from each other where we have the control handle.
04:27They are spaced very closely to each other where we don't have a control handle.
04:31So I am going to eventually back this guy off, but first I'm going introduce
04:34another control handle over here on the right hand side by dragging to the
04:38right, because I've established a clockwise direction in this case, I need to
04:42continue in this direction, so I will drag off to the right like so in order top
04:46peel these posts apart from each other.
04:48Then in order to continue modifying those control handles, because the Convert
04:52Pont tool is really just useful for creating the control handles in the first
04:56place, where this particular exercise is concerned.
04:59So I will press the A key in order to get my White Arrow tool, and then I can
05:03modify those control handles that I have created.
05:05And the whole time, I am taking care to make sure that I am dragging the control
05:08handle along the path outline.
05:10So the path outline is fundamentally straight.
05:13It might have a little curvature at this point, so I might bend it down a little bit.
05:17Or, at this point it might be introducing some curvature.
05:20I don't want that, I just want to change the speed of things. So just monkey
05:23around with those control handles until you get the speed of those posts exactly
05:28the way you want them.
05:29And then in my case, I would say I am done.
05:31So I will go head and click off that path outline in order to deselect it.
05:34Actually it's looking to me like these two guys are spaced a little too closely together.
05:39I'm having problems finding my path of the blend.
05:41There it is, all right, and I will go ahead and click on it and then go ahead
05:44and move that control handle over just a little bit more.
05:46All right, I like that.
05:48So that gives you a sense of how you can blend between two groups of shapes,
05:51two equivalent groups of shapes inside of Illustrator, as well as modify the
05:55speed of your blend using the control handles that are associated with the path
05:59of the blend.
Collapse this transcript
Rotating objects in 3D space
00:00In this exercise, I am going to show you something that is completely unrelated
00:04to Blends and Masks inside of Illustrator.
00:07So feel free to skip this exercise if you want to.
00:10However, I am here to tell you this is really cool.
00:12What we are going to do is we are going to rotate a couple of objects in 3D
00:16space, so that we match the perspective of our scene.
00:18I have gone ahead and saved my progress as Blended groups.ai, and I'm zoomed in
00:24on this fence right here.
00:25And I don't know how this slipped my notice, but this sort of back edge has gotten
00:29wedged in back of the face of the sarcophagus, and that's a real problem.
00:33This guy right there, in other words, he should be in front.
00:36And the reason he's where he is at, he used to be in the right position, but I had
00:40to bring the face of the sarcophagus up front in order to make it a clipping
00:44mask and it ended up covering up this shape.
00:46So this is really easy Illustrator stuff.
00:48It's just that we need to take care of the problem.
00:50So I will go ahead and select it with my Black Arrow tool, I will press Ctrl+X,
00:53Cmd+X on the Mac in order to cut it.
00:55Click on the face of the sarcophagus and then I will press Ctrl+F or Cmd+F
01:00on the Mac in order to paste it in front.
01:01So that's done, that was easy.
01:03All right, now if you're working along with me, I want you to go to your Layers
01:06panel, and notice that there is a layer that's currently turned off right now,
01:08called Type & Crest.
01:10I want you to turn it on, and you'll see some type that could be live text.
01:15This would work with live text inside of Illustrator.
01:17I've turned it into path outlines just to sort of simplify things and to keep
01:21the live text from getting in our way when we are working on other objects.
01:25And then I've also got this crest up here at the top.
01:27I went ahead and drew this crest using several passes of the ellipse tool, so I
01:32drew a bunch of circles and then I assigned some strokes and I outlined the
01:37strokes, and I combined them all together using a pathfinder operation.
01:40And that was too complicated to do in perspective.
01:43So after creating the shape and after creating the text, I then need to place
01:47them in perspective, so I want to match the perspective of the scene.
01:50So we will start with the text down here.
01:52I will go ahead and click on it to make it selected, and if I press Ctrl+H or
01:56Cmd+H, so that I hide the selection outlines for a moment.
01:59And this is a good idea when you're rotating things in 3D space, because you can
02:03better see what's going on without the selection edges in your way.
02:05Now I am going to go ahead and zoom-in.
02:08You can see that I've created a kind of embedded effect here, that is, the letters
02:13look like they're carved out of something, out of thin air in our case, because
02:17the letters are just floating on top of the scene.
02:19If you go over to the Appearance panel, you'll see that I have two different
02:24gradient Fills set up here in the Stroke, and I have set up the Fills so that they
02:28are offset with respect to each other.
02:30I have got an Offset Path effect assigned and I have got a Transform effect.
02:34Now coming up, we have got a chapter on Advanced Type in which I'm going to
02:39tell you about how to create cool type of effects and how to create logos and all that stuff.
02:43So just stay tuned for that.
02:45In the meantime, rather than walk you through everything that's going on here,
02:49and of course, you can explore it on your own just by clicking on any one of
02:52these links, and you'll see the effects that I have applied.
02:55But so far you don't really have the information you need to process what's
02:59going on inside these dialog boxes.
03:00So, like I say, stay tuned for the full story later.
03:03In the meantime we are just going to rotate this text in 3D space using a fairly
03:08complicated, but really super cool command that I usually don't document inside
03:13of Illustrator, and it's up here under the Effect menu.
03:15You go to 3D, and then you choose this command right there, Rotate.
03:19Now in the mastery portion of this series, I have an entire chapter devoted
03:24to the topic of 3D;
03:25however, I focus on these commands, Extrude & Bevel.
03:28Extrude creates a 3-D effect by extruding something into space, so you take a
03:32square, make it a cube.
03:32You take a circle, make it a cylinder, you'll see.
03:36And Revolve, you take a shape and revolve it around an axis to create a
03:39different kind of 3D shape.
03:42So basically you can take half a lamp, and revolve it around an axis and you
03:46have a whole 3-D lamp.
03:48Rotate is the simplest of the commands, what it does, it just rotates a 2-D
03:51object in 3-D space, kind of like you printed it on a piece of paper and
03:55you're just rotating the piece of paper around in space, and that's what we
03:59are going to do here.
04:00So go ahead and choose the Rotate command and you get this cube, which may
04:04seem fairly daunting at first that you are supposed to use a cube in order to rotate this guy.
04:08First thing I want you to do is turn on the Preview check box, so you can see
04:12what you're doing and you'll immediately rotate the text to some degree that's
04:16already specified here inside the dialog box.
04:18The position is Off-Axis Front, for what it's worth, and you have these other
04:22options you can choose from, these Presets, but we're going to give them the
04:26slip, because none of them are going to do us any good.
04:28Instead, we are going to start just dragging this guy around, and for starters
04:32here, I want you to find the blue edges.
04:35So notice we've got this red option right there, and we have got a green option,
04:38and we have got a blue option.
04:40And what we are doing here is we are doing an X axis rotation, which is as we'll
04:45see, either moves the edge forward or backward, like so.
04:48So that's an X axis rotation, and the reason I mentioned the colors is because
04:52they correspond to the colors of the edges, notice that.
04:54So if I drag that top edge, that's a red edge, so that performs an X axis
05:00rotation, then we've got a Y axis rotation and you drag one of these side
05:03edges to perform that.
05:05And you'll see this wireframe preview in the background as you drag around and
05:09then you release and you let the preview update onscreen.
05:12It will take just a moment, because we do have two different gradient fills and
05:16a stroke assigned to this shape.
05:18And then finally if you drag on this edge over here, so the depth edge, you get
05:23that blue line, that is to say, it corresponds to the Z axis rotation, and then
05:27you can drag, like so.
05:29Now if you know anything about aviation, I don't expect that you do, but just to
05:33give you a sense if you know basically how the plane shifts in space as it's
05:38flying or how your car shifts as it's driving on the road, you've got pitch,
05:43which is your X axis rotation, you've got yaw, which is your Y axis rotation,
05:49and you've got roll, which is your Z axis rotation.
05:52So anyway, I am going to go ahead and drag this blue edge like so until I get
05:57the text more or less at the angle I want it to be, along the top of the post.
06:01And then I also want to shift the text back, that is, I want to pitch it back, I
06:05want to lean it back by dragging one of these red edges, and I'll drag up like
06:11so in order to lean that text back.
06:13And no matter what I do though, it's still just straight-on text, we don't
06:16have any perspective.
06:18And that's because my perspective value is set to 0 degrees.
06:21I want you just to go ahead and raise that value, you can experiment if you want to.
06:24You can go ahead and grab the slider right there and do this number in order to
06:28introduce or get rid of perspective.
06:31But the value that we are looking for is 100 degrees, just go ahead and
06:35enter 100 degrees into that option, and then that will give you a better
06:39sense of what's going on.
06:40Now you can continue to drag this text round in any way that you see fit.
06:45I am going to go ahead and move this guy down forward, I am going to pitch the
06:48text forward a little bit, I might go ahead and drag this Z axis edge right
06:52there, the blue edge, down like so in order to achieve this effect.
06:57So what you basically do is you whittle your way to finally getting the effect
07:01you are looking for.
07:02Now I've done this work in advance, so I will just tell you the values that I came up with.
07:06For the X axis value, I came up with 20 degrees, so go ahead and enter that if
07:10you want to work along with me, press the Tab Key.
07:13And for Y, I came up with -29;
07:16this is all trial and error by the way.
07:18I can't just look at a scene and know these numbers off the top of my head.
07:22I have to just sort of mess around with this box until I get it right, so I am
07:26just trying to simplify things for you.
07:27I will enter 29 degree and press the Tab Key.
07:30And now it's almost where it needs to be, I could just go ahead and drag this
07:34blue edge down a little bit, but I am going too far with my modifications.
07:38About there is right, actually, -6 degrees ends up working out pretty well, you
07:43can try -7, press the Down Arrow key to reduce it a little if I wanted to.
07:47But I think given the nature of my posts that -6 degrees looks better.
07:51So again, everything got goofed up, because I dragged that edge right there.
07:56What I want is 20 degrees for the X value.
07:59And what you would end up doing is after you get things more or less right, you
08:03would sort of up and down arrow these values until you got things exactly right.
08:07So I press the Down Arrow Key in the case of the yaw value here, the Y axis
08:11value, to take it down to -29 degrees and then I do think I want to take the Z
08:16value down to -7 degrees as well by pressing the Down Arrow key.
08:21And unfortunately you can't split the difference;
08:23you have to work in whole degree increments.
08:25It would be nice to set this guy to like -6.5 degrees, but that's not going to work for you.
08:29So anyway, this ends up looking pretty good. I'll click OK.
08:33And then we need to perform a similar modification, though not the same
08:36modification, because this crest here is at a different point inside of
08:40my perspective scene, but I will go ahead and click on it to select it, and I
08:43can't see the selection edges, because I press Ctrl+H, Cmd+H on the Mac.
08:48If I want to confirm that this is selected, I'll press Ctrl+H, Cmd+H and I
08:52can see my selection edges now.
08:54And I might as well leave them visible, because this time I am just going to
08:56tell you some values you can experiment as well if you want to, just to get a
08:59sense of how things work.
09:01However, here is what you do.
09:02Go up to the Effect menu and go ahead and choose the second command Rotate... or
09:08you can mash your fist down and press the E key for Effect, that's
09:11Ctrl+Shift+Alt+E on the PC or Cmd+ Shift+Option+E on the Mac, and that's going
09:15to repeat the last effect applied using different settings, that's what that
09:19second command in the Effect menu always does.
09:21It will bring back up your last settings that you applied.
09:24This time around, I just want you to enter some values before you turn on the
09:27Preview check box, because it will make it quicker.
09:29Just enter 38 for the red X value, enter -26 for the green Y value, and then
09:36enter -15 for the blue Z value.
09:40Leave perspective set to 100%, that's very important.
09:43Turn on the Preview check box and you end up getting a dead match, like so.
09:47Then click OK in order to accept that modification.
09:50So I'll click off the shape, and we can see what we have been able to achieve here.
09:54And those are my 3-D effects.
09:56We have just rotated 2-D objects in 3-D space in order to simulate the
10:00perspective of our environment.
10:01As I say, it has nothing whatsoever to do with Blends and Masks inside of
10:06Illustrator, but it's still extremely useful information.
10:08We will be covering 3-D in a great deal of detail inside of a chapter in
10:14the Mastery series.
10:15In the next exercise, I am going to show you how to create a poor
10:18man's perspective grid.
Collapse this transcript
Creating custom perspective guides
00:00In this final exercise I am going to show you how to create your own poor
00:03man's perspective grid.
00:05Now this is going to be of use to those of you who know a thing or two about
00:08perspective drawing.
00:10You're going to find this terribly helpful,
00:12I should think, I do, on a regular basis.
00:14Those of you who don't like perspective drawing or don't understand it, feel
00:18free to skip this exercise, although it's very easy to perform, the steps
00:22I'm about to show you.
00:24So you might want to hang in there, I'm going to go ahead and zoom out of my illustration.
00:27And by the way, I have saved my modifications as 3D rotations.ai.
00:33Now Illustrator CS5 includes a perspective grid tool that automates the process,
00:39and I've actually drawn a grid in advance, and you can check it out if you like
00:42by dropping down to this new tool here in side of Illustrator CS5.
00:45The perspective grid tool, which has a keyboard shortcut of Shift+P, and if
00:49you just click on that tool you'll see the perspective grid that I've set up for you.
00:53I'm going to zoom out a little bit here.
00:55This is what's known as a two-point perspective grid, that is, we have an X-face
01:01over here on the right-hand side, and we have a Z-face, this depth face, over
01:05here on the left-hand side, where this illustration is concerned.
01:08That means that the right-hand side of the sarcophagus can decline toward a
01:14horizon just as in real 3D.
01:17And the left-hand side declines toward the horizon as well, but I want my
01:21sarcophagus to decline upward, as if I had this sort of low angle shot and
01:26this ginormous like 50 foot sarcophagus was in front of me with this
01:32cartoon bat on top of it.
01:34That means I need what's known as three-point distortion.
01:38Well, three-point distortion is awfully hard to create inside of Illustrator.
01:41I will show you how to do it.
01:43I devote an entire chapter, once again, to the perspective grid feature here
01:47inside of Illustrator in the Mastery portion of this series.
01:50But it's too early for that now, and it does require a fair amount of work.
01:54So instead I decided to create my own perspective grid, and I'll show you how that works.
01:58First of all, assuming that you still have your perspective grid tool selected,
02:02then you can hide your perspective grid, get it offscreen, because we don't want
02:05it up here any more, it will just clutter up everything,
02:08by clicking on this tiny little close box right there, that's associated with
02:12this perspective grid annotator.
02:14So that's one way to get rid of it.
02:15Another way, if some other tool is selected, because if I have the Black Arrow
02:19tool selected, and I try to click on this close box, it doesn't work.
02:23Anyway, I'll go up to the view menu, and I'll choose perspective grid.
02:26Here's how to get rid of it regardless of what tool is selected.
02:29And then you choose the Hide Grid command and it goes away.
02:32Now when I've got setup instead, my own little custom grid, is down here at the
02:37very bottom of the Layers panel.
02:39There is a layer called Guides.
02:40And if you turn it on and you're seeing the guides, which you can see of
02:44course by going to the View menu, choosing Guides, and then choosing Show
02:48Guides, if they're hidden.
02:50Anyway, I'll go ahead and the Escape out of there, because mine are visible.
02:52Then you'll see the custom guides that I set up. Now, this may be terrifying to you.
02:57If you don't know what's going on with perspective drawing then you may look at
03:00this and say, no, thank you at all, I don't want to have anything to do with this.
03:03However, again, if you like perspective, if you rock it, if you generally
03:07understand what's going on, then this kind of thing may help you out.
03:10And notice that I have these lines that are defining the X-face over here;
03:14I have these lines that are defining the Z-face.
03:17And then I have these vertical lines that are tapering upward, and they are
03:20defining the Y axis.
03:22And all of my lines are ultimately either parallel to those lines, or
03:26directly on top of them.
03:28And because these are snapping guides then I'm ensured a high degree of control,
03:33so it's really great.
03:34Anyway, what if you want to create such a thing?
03:36Here I am assuming that you like this so far, if you do, how do you create such guides.
03:41Well, let's go ahead and turn off the guides as they exist right now, so I'll
03:45turn off that guides layer.
03:46I'm going to scroll to the very top of the layers panel.
03:48And I've got this yellow layer called Perspective, go ahead and turn it on, and
03:52those are my original perspective lines.
03:54All right, I'll zoom out another click, so we can see them here.
03:56What we've got is these green lines defining the Y axis, these orange lines
04:01defining the X axis, and these blue lines defining the Z axis.
04:05I just created them using the line tool by the way, and I'm the one
04:08who color-coded them.
04:09So these are completely manual modifications to my illustration.
04:14Now what I'm going to do, is I'm going to click one of the blue lines, I
04:17can start anywhere.
04:18And then Shift+Click on the other blue line, so here's my two blue lines, the Z axis.
04:22And I'll go ahead and blend those by pressing Ctrl+Alt+B or Cmd+Option+B on
04:26the Mac, and Illustrator creates X number of steps.
04:29I don't really care how many so far.
04:31Then I'll click one of the orange lines, Shift+Click on the other orange
04:34line to select it.
04:35So I need to make sure I select lines of the same color.
04:38Press Ctrl+Alt+B or Cmd+Option+B on the Mac in order to blend between those two lines.
04:43And then, because I want both the X axis and the Z axis to have the same number
04:49of intermediate guidelines between them,
04:51then I'll go ahead and click on one, Shift+Click on the other, so I've got both
04:55my orange lines and my blue lines selected.
04:58And I'll double-click on my Blend tool, here inside the toolbox to bring up the
05:02blending options dialog box.
05:04And I'll switch my spacing option from Smooth Color to Specified Steps, and I'll
05:08change the number of steps to 24.
05:11Completely an arbitrary decision on my part, I just decided 24 is probably
05:15going to work good.
05:16And then I clicked OK to accept that modification. Looks great!
05:20Now I'll click with my Black Arrow tool, so I'll press the V key, and then
05:24click on one of the green lines, Shift+ Click on the other green line, and then I'll
05:28press Ctrl+Alt+B or Cmd+ Option+B to blend between them.
05:32And now I'll double-click on the Blend tool once again to bring up the
05:35blending options dialog box, switch to Specified Steps, and change the value this time to 14.
05:40And I'm just looking for guidelines that are more or less equally spaced with
05:44respect to each other, and I don't things to get too confusing, even though this
05:47is already fairly Byzantine, but I didn't want it to get so bad I couldn't
05:51tell what I was doing.
05:53And then I click OK in order to accept that modification.
05:55All right, now these are just static path outlines.
05:58That is, I'll snap to their anchor points, but I won't snap to the
06:01intermediate segments.
06:02If I want to snap to the segments, these angled segments, then I need to
06:05convert them to the Guides.
06:07And here is how I did that.
06:08I went ahead and took my perspective layer and I duplicated it, because that way
06:11I can go back and modify my settings later on if I want to.
06:15So I went ahead and grabbed the perspective layer, dragged it down to the bottom
06:19of the layers panel onto the little page icon, dropped, and then I created this
06:23layer called Perspective Copy.
06:24I'll turnoff the original perspective layer.
06:26I'll double-click on this one and rename it something like 3D Guides, and I can
06:31change the color as well to - I don't know, light gray let's say, just
06:34something unobtrusive, click OK.
06:37And now that I have that layer active, I'll click on that little wedge in
06:41the upper right-hand corner to select the contents of the layer, so
06:44everything is now selected.
06:45And I'll go up to the view menu, because we're going to convert these to guides,
06:48and I'll choose guides, and I'll choose make guides or press Ctrl+5, Cmd+5
06:53on the Mac, and Illustrator gets mad at me.
06:55And it says, hey, you can't do this, because you've got some weird thing
06:59selected that can't be converted to guides.
07:01Well, the weird thing is Blends.
07:03You can't convert blends directly to guides,
07:05you have to expand them first.
07:07Here's how you do it.
07:08Click OK, because you can't do anything else inside that alert.
07:12You go up to the object menu.
07:13Anytime you want to convert automated things inside of Illustrator to static
07:17path outlines, you go to the object menu and you choose whichever expand
07:21command is available.
07:22You never know which one it is going to be, it might be Expand Appearance if it is, choose it.
07:26If it's Expand instead, go ahead and choose it.
07:28I've given you keyboard shortcut for Expand
07:30if you loaded dekeKeys, of Ctrl+M and Cmd+M on the Mac, it is just there
07:34in case you want it.
07:35Go ahead and choose the command, you get this dialog box;
07:37you pretty much ignore it, because there is not anything to do here.
07:39You just say sure, whatever you're talking about, dialog box, that's fine.
07:43Click OK, in order to do it, and that goes and converts all these lines to
07:47static path outlines.
07:48We don't care about the Strokes or the Fills or any of that stuff.
07:51Then go up to the view menu, choose guides and choose make guides and once again
07:54you can press Ctrl+5, Cmd+5 on the Mac and you've made your snapping
07:59guidelines here inside of Illustrator. Perhaps that's a little overwhelming.
08:04In which case go ahead and turn them off, and we are done,
08:06folks, we have done everything we possibly could to this illustration.
08:10I'm going to go ahead and zoom it by pressing Ctrl+1, Cmd+1 on the Ma,c to 100%.
08:15And then I'm going to change my zoom ratio to 82%, because that way the
08:19illustration fits on my screen.
08:21And that is the final version of our illustration, created
08:24thanks to the ancient, but altogether prodigious power of Blends and
08:28Masks inside Illustrator.
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16. Repeating Tile Patterns
What's old is new again
00:00You know M.C. Escher, no, not the one who wore the parachute pants, the other one.
00:05The 20th Century Illustrator who drew the up down staircases and the
00:09endlessly flowing rivers, and a pair of hands drawing each other, all of
00:14which is not possible.
00:16He also made interlocking birds and fish and lizards, which is what you're
00:20about to do, only you're going to make anything interlocking, impeccably,
00:25seamlessly, and forever.
00:27I can't promise to make you think like M.C. Escher, who knows what was going
00:31through that guy's brain, but you're about to do something you might have
00:34thought you couldn't do with a computer program that you can do with this one.
Collapse this transcript
Introducing tile patterns
00:00I'd like you to start things off by opening this illustration.
00:03It's called Big tile collection.ai, and it may not look like much.
00:07It's just a big frame around a white interior, that's about it, but actually this
00:11document contains a wealth of tile patterns.
00:14Basically every tile pattern that ships along with Illustrator CS5.
00:19So if you were to bring up the Swatches panel which you can do by going to the
00:22Window menu and choosing the Swatches command, then down there in the lower left
00:26corner of the panel, you'll see a folder icon, click on it to bring up a list of
00:30Swatch Libraries, then if you were drop down to patterns, you'll see that you have
00:34three groups of Pattern Libraries,
00:36Basic Graphics, Decorative, and Nature.
00:39I have taken all those tile patterns and placed them inside this one document so
00:43you can get to all of them anytime you like.
00:46And it's pretty interesting to check them out because there are a heck of a lot
00:49of very nicely designed tile patterns in this group.
00:52I am going to click on the edge of this white rectangle to select it and then
00:55I am going to switch over to Color panel just to make sure my Fill is active,
00:59because you can apply tile patterns to Strokes, but if you do so in this case
01:03you are going to get a tiny one-point stroke and you are not going to see the tile pattern.
01:06So better to work with the Fill.
01:08Then switch back to the Swatches panel.
01:10If you want to see these big swatch previews, then click on the flyout menu icon
01:14and choose Large Thumbnail View.
01:16That gives you the best view of each one of the tile patterns, the only thing to
01:20bare in mind is it also tends to slow down the panels.
01:23So as you scroll down, you are going to have to wait for the panel to refresh.
01:26Anyway let's check out some of these guys.
01:28There's Undulating Coarse Dots, which I think is really interesting.
01:31I am going to zoom in, and, by the way, this little Red Square that's showing up,
01:35that's just happens to be the center point of the rectangle.
01:37I will press Ctrl+H or Cmd+H on the Mac to hide the edge just so it goes away.
01:42Now notice that at this zoom ratio at a 150%, I can see the edges of my tiles,
01:48tiles are always rectangular inside of Illustrator but they should blend
01:52seamlessly, you shouldn't see edges.
01:54What we're seeing here is a function of the screen display.
01:57So Illustrator's screen render is not quite doing things correctly and as a result
02:02we're seeing the seams.
02:03If you want to check whether the seams are there or not, just zoom in and out,
02:07try different zoom levels.
02:09In this case as soon as I zoom in the 200%, things resolve and the edges go away.
02:14You can also test the tile pattern by printing it, especially to a postscript
02:17printer. That will give you the best idea.
02:19But you should be able to get a rough sense from other printers as well.
02:23Now I am going to switch to one of the other pattern such as 50% to a 100% Dot
02:26Gradation, and this thing - again. we're seeing seams,
02:30so I'll go ahead and zoom out.
02:31Now zooming out makes the seams in this style pattern go away.
02:33But you can see how we actually have a dot gradation going on here and this is scalable.
02:39You can set it to any size you like, you can rotate these patterns, you can
02:42slant them, as we'll see in future exercises.
02:45You have a great deal of control.
02:47I am going to go ahead and scroll down to some of the color patterns that are
02:50available to us here.
02:51And once you start getting to this region of color patterns, you are going
02:54to see that every other pattern is black and white and then next door it's
02:59got a color version.
03:00So we have got Knit, for example, right there, and then we've got Knit Color.
03:05We also have, for example, Links Japanese, which I think is really interesting.
03:10There is this Weave pattern that I think is totally great. And all these classic
03:15patterns essentially that have stood the test of time.
03:17Some of them are off op art patterns, some of them are traditional patterns, some of
03:21them are textures. I am going to go ahead and scroll down the list a little bit
03:24here until I come to some of the nature patterns, like, for example, we have
03:29Turtle, this guy, which I think is just totally awesome.
03:32We have Peacock as well.
03:35We have this pattern, Snake.
03:37As soon as I click on it, it looks like this is a photographic pattern, but if you zoom in.
03:42you are going to see that each and every object is represented as a vector.
03:46So these are all vector-based drawings.
03:48All right, I am going to go ahead and zoom out so that we can take in some
03:51patterns that I have created for you.
03:53Down at the very bottom of the list, you'll see this group of Arabian patterns.
03:57So there is Arabian muted right there, and then I have a more garish color
04:01scheme with Arabian Garish, and then finally I went ahead and filled in each of
04:06the shapes using a gradient, a radial gradient in this case.
04:10And I showed how to create those last time around.
04:13So in my Illustrator CS4 One-on-One Advanced Series, Chapter 18, if you want to
04:18check it out, you can learn exactly how to create this Arabian pattern because
04:22it's pretty interesting.
04:23It's an interesting experiment in geometry.
04:26It's not hard to do.
04:27You just have to think your way through it so that everthing
04:30interlocks exactly right.
04:32This time around, I decided to be a little bit more ambitious, as you'll see.
04:36So I have come up with the tile pattern that's inspired not by these classic
04:41designs but rather by MC Escher.
04:43So let me show you what I am talking about here. I am going to turn off this test
04:46shape layer, and I'm going to scroll to the bottom of my layers panel and turn on
04:50Humanoids. And what I have here is this kind of strangely stylized humanoid
04:55creature, that when rotated actually locks into alignment with himself, so
05:00that you can see every single one of these guys is exactly the same guy, just at
05:05different angles, and also set to different colors.
05:08So having created a collection of these guys, I then made a different layer, I
05:12will go and turn this one off and this one on, and this is the actual rectangular
05:17tile pattern, this is exactly as many guys as I need to fill a rectangle.
05:21It doesn't look like a rectangle but this is the collection of objects I used to
05:25great the tile pattern and we'll see how they fit together in just a moment.
05:29I will turn that guy off and then I created some color variations including
05:32these bronze-gradient examples right here. And then finally, let's see how this
05:37interlocking dude works as a tile pattern.
05:39I will scroll back up to the top of the Layers panel and turn on the test shape
05:42layer, click on that rectangle in order to make sure it's selected, and then
05:47let's try out the Troglodytes pattern, and that's how that looks, and so you can
05:50see everything is repeating absolutely seamlessly.
05:54This is a more garish pattern that I called clusters. And then finally, we've
05:57got this guy, Bronze men, which are the guys filled with radial gradients that we
06:01saw just a moment ago.
06:03So there's your preview of seamlessly repeating tile patterns.
06:07In the nest exercise we will set about creating the interlocking humanoids.
Collapse this transcript
Determining the points of intersection
00:00Over the course of this chapter, I want to teach you to think like M.C. Escher.
00:04Now I don't promise to turn you in M.C. Escher, I'm no M.C. Escher myself.
00:08The guy had a very specially wired brain, but I want you to understand how
00:13you go about creating repeating patterns, how you think your way through these
00:17geometric puzzles, so that you can absolutely geek out and create anything
00:21you so desire. And to that end I've created this document called the humanoid factory.ai.
00:27It starts off here at the bottom of Layers panels with a template layer, and
00:31it features a central humanoid with a bunch of repeated versions of that same
00:36guy around him, just to make sure that everything fits, and what I'd like you
00:40to do is just go ahead and zoom in on that central guy, the guy that's filled
00:44with white right there.
00:46And I want you to understand how not to work.
00:49So what you don't do is just set in and trace, because even if you crate a halfway
00:54decent tracing like the one here on the humanoid layer, go ahead and turn that
00:57layer on and click on it to make it active.
00:59Even if you mostly get it right, as I have here, with the few anchor points are obviously off,
01:06even if you do a pretty darn decent job like this, it's not going to repeat properly.
01:10So if I click on the shape to select it with my Black Arrow tool, then I switch
01:14over my Rotate tool, and I'm going to Alt+Click or Option+Click right there on
01:19the bridge of his nose, I guess that's what that is anyway, because that's the
01:22point around which we are rotating the shape.
01:24I'll Alt +Click or Option+Click and then I'll set the angle value to a 120 degrees. Now why 120 degrees?
01:31Because there are three of them, one, two, three, and a full circle is 360 degrees, so
01:35you divide 360 by 3, and you can even enter the math if you like, and then press
01:42the Tab key, and that will give you 120 degrees.
01:45Then click the Copy button and notice things do not align, and then if I press
01:49Ctrl+D or Cmd+D on the Mac, in order to repeat that transformation, I can
01:54see that everything is off.
01:56Now I could go in and modify each one of these shapes, so at least these three
02:00shapes fit together, but that's not going to do the job.
02:03That means that for every other repeated version of the humanoid, I'm going
02:07to have to make some additional adjustments, and that is just not going to work out.
02:11I'm not going to be able to reconcile things.
02:14So I'm going to get rid of everything on this layer by pressing Ctrl+A,
02:18because everything else is either locked or hidden, and that would be
02:21Cmd+A on the Mac, and then I'll press the Backspace Key or the Delete Key
02:25to get rid of things.
02:26Here is what you need to look for, points of intersection.
02:30That is, points at which the guy rotates around himself.
02:33Now one of the obvious points of intersection is that point that I just Alt- or
02:37Option-clicked on with the Rotate tool, right there at the bridge of his nose.
02:41But there are three other points inside of this illustration, because we're
02:45repeating him three times, he is a triad.
02:48There's going to be two other places where that happens.
02:51I have marked those points of intersection here on my intersections layer.
02:54So go ahead and turn it on and you'll see there are the points, right at the
02:58bridge of his nose, down here at his left knee, and down at the base of his
03:03kooky Nike, or whatever the heck this is, and so those are the lines that you
03:08have to make sure work out, notice that these are all the exact same line just
03:12rotated at different angles.
03:14So let's start off by creating those points of intersection.
03:17I'm going to turn that layer back off, because having it on is a little bit
03:21confusing, and it's also cheating, don't you know?
03:23We want to make sure that we're creating this project from scratch.
03:26So go and get your Pen tool, we're going to have to use the Pen tool for
03:29this entire project.
03:30No Pathfinder operations this time around. Again, make sure the humanoid layer
03:34is active, because it's unlocked and you can draw on it.
03:37And I'm going to zoom in right on the bridge of the nose there, and I'm going to
03:40click at the bridge and then I'm going to click, like so.
03:44And that's basically all I need to do for now.
03:47Now in the Color panel, I can see that I have no fill and I have a black stroke,
03:52and this is a rich black stroke or at least it should be, it isn't, but it's
03:56going to be, as soon as I switch over to the Swatches panel.
03:59And I click on this Rich black Swatch that I have created for you, I'll go back
04:03to the Color panel, make sure that it's assigned to the stroke properly, it is.
04:06Now I'm going to take that line and I'm gong to select it with the Black Arrow
04:10tool, and then having done that, I'm going to the press the R key to switch over to
04:15the Rotate tool, and I'm going to Alt+ Click or Option+Click right at the top of
04:18that line, and I'm going to set the angle to 120 degrees, just as before, and I'll
04:23click the Copy button, and then I'll do it again by pressing Ctrl+D, and that
04:27establishes that first line.
04:29And you know we ought to do here?
04:30Let's go and press the V key, to switch back to the Black Arrow tool.
04:33I'm going to select all three of those guys, and I'm going to click on the word
04:37stroke up here in the Control panel to bring up the Stroke panel, and I'm going
04:41to switch my corners and my joints to round, and that way I'm not going to have
04:45any strange mitered corners and everything is going to align properly.
04:48All right, so we'll just start with those guys for now.
04:51Now let's move down to that other point of intersection, and you can see it quite
04:54easily here, the shoe rotates around itself.
04:57So let's go ahead and draw in those lines too.
04:59Again, using the Pen tool, I'm going to click here, and then I'm just going to
05:03click here, and all these are straight lines so far, anyway.
05:06The next ones that we'll draw curve slightly.
05:08And I'll press the V key once again to switch back to the Black Arrow tool.
05:12Click on this line to select it.
05:13Press the R key to switch to My Rotate tool.
05:16Alt+Click or Option+Click at the bottom of that line, go ahead and stick with
05:20an angle value of 120 degrees, click the Copy button, and press Control+D in order to copy that line.
05:27And this way, the idea is, no matter what, he is going intersect properly with
05:32himself, because whatever I did with that line is going to work out, because
05:37I've copied it two additional times.
05:39All right, let's move now over here to the knee, notice how these knees are
05:43intersecting each other, and I'll press the P key in order to switch back to My
05:47Pen tool, and I'll go ahead and drag, like so.
05:50It doesn't matter if you get this exactly right, in other words, if you don't
05:53match my template exactly, as long as you follow these steps, you will get
05:57the proper results.
05:58You will get a man, some sort of humanoid thing here, that interlocks
06:02properly with himself.
06:04Then I'm going to drag over on this side in order to more or less match the
06:08angle of that thigh line, and then I'll press the V key to get my Black Arrow tool again.
06:13I'll click on that line to select it, press the R key.
06:16So we are doing the same thing over and over to get the Rotate tool.
06:19I'll Alt+Click or Option+Click at that knee intersection, the angle value will
06:23automatically come up as 120 degrees, I'll click the Copy button, and I'll press Ctrl+D
06:28or Cmd+D on a Mac to duplicate that line.
06:31And you can see that it's not matching the lines in my template. That's okay.
06:35Again, as long as it's matching itself, that's what counts, and this will become
06:41more and more obvious as we work our way through this project.
06:44And that's how you create the points of intersection that are required to create
06:48a seamlessly repeating pattern.
Collapse this transcript
Extending paths from the intersections
00:00I've saved my progress as points of intersection.ai.
00:03In this exercise we're going to work our way away from the points of
00:07intersection, and we're going to create these kinds of radiant segments that are going outward.
00:12The idea is, every segment that we lay down has an equal and opposite segment.
00:18So for example, what I mean by that, is this segment that goes down his nose on
00:23the other side of his nose, also represents this segment here at the top of his hair.
00:28And this segment down his face represents the segment along the top of his hair,
00:31and the segment along his arm represents the segment along the back of his hair,
00:35and so on, so every single one of these segments has to be absolutely identical.
00:41So let's start tracing away here.
00:43I'm working on the humanoid layer and I'm going to go ahead and click on this
00:46segment right there, and I'm going to switch to my Pen tool once again by
00:50pressing the P key and I'm going to draw a few segments.
00:53So I'll click here, then I'll click, and I'll click, and I'll click.
00:57Now I don't know how far I should go, I obviously should not trace the entire
01:01darn thing, because I'm not exactly sure where these segments are going to line up elsewhere.
01:07But let's click a little farther here, I'm going to add a few points around the
01:11hand for example, and this line right there is ultimately a straight segment.
01:16So I'll just click, and then I'll click down like that, click under his arm, and
01:20maybe I'll go little farther.
01:22I'll drag away from that last point, from the end point to have a control
01:25handle, and I'll drag at this location as well, to add a smooth point at this location.
01:30And I'm going to press the Space Bar and drag it around a little bit, just to
01:33get that point where I want it.
01:35I don't really know yet if these lines are going to work out, so I need to test
01:38them, and the way you test them is around the point of intersection once again.
01:42So get rid of those existing segments up there that we don't need, because we're
01:46going to re-create them in just a second.
01:48And go ahead and grab this line with the Black Arrow tool, and I'll press the R
01:52key to switch to the Rotate tool.
01:54And I'll Alt+Click once again at the top there on the bridge of the nose, and
01:58I'll enter my 120 degrees and I'll press the Tab key.
02:02And you know what, I don't really care what's going on this direction right now,
02:06what I do care about is how it's going to trace the other side of his head.
02:09So let's go ahead and flip that angle to -120 degrees, should send it the other
02:14direction and that works out beautifully, and I'll go ahead and click the Copy
02:18button, so that I have both of my lines here.
02:20And then I'll notice that I've gone too far, so I'm tracing into that other
02:25guy up there, and really what I want to do, I just want to craft him and only
02:29him, later I'll see if the other humanoids around him interlock properly.
02:34But if I get his lines down properly in the first place, his points of symmetry
02:40down right in the first place, then everything should work out.
02:43So what I'm going to do here, is I'm going to delete the segments that I
02:47don't need up here.
02:48So this point obviously is not something I need, and I'll Shift+Click on
02:52this point as well.
02:53And so that identifies these two segments, and then I will press the Backspace
02:57key to get rid of them.
02:59Well, if I do it there, I've got to do it over here as well.
03:02So I'm going to get this point and I'm going to Shift+Click on this point.
03:06Now how do I know those are my two points?
03:08Because I'm working from the end, I selected two points up there, so I should
03:12select those exact same two points down here, and press the Backspace key.
03:17This is the most surefire solution for working our way around the core outline.
03:22Now I'm going to go ahead and marquee these two points right there, because this
03:26needs to be joined together, I need to join these two path outlines that I have
03:30created together at the point of intersection.
03:33So I'll go ahead and select them both.
03:35Again, I'm marqueeing them with the white arrow tool, and now, instead of going up
03:40to the Object, menu choosing Path, and choosing the Join command, which will join
03:44them automatically without any dialog box here inside Illustrator CS5, I want to
03:48join it the old-school way, where I make a dialog box come up onscreen, and you
03:53do that by mashing your fist down on the keyboard and pressing J. So instead of
03:58Ctrl+J it's Ctrl+Shift+Alt+J or on a Mac it's Cmd+Shift+Option+J.
04:03So let's go ahead and do that and assuming I got those points exactly aligned
04:07with each other, when I press Ctrl+ Shift+Alt+J or Cmd+Shift+Option+J, I
04:11should get the join dialog box.
04:13If you don't see that dialog box, and instead your points just slightly
04:16move onscreen and join together, that's a problem, you don't want any
04:20automatic movement right now.
04:22Instead, you want the dialog box, so what you'd have to do, if you're not getting
04:25the dialog box, is you'd want to go ahead and grab your Black Arrow tool, click
04:30on this path outline right there, delete it, go ahead and select the first one
04:34again, press the R key to get your Rotate tool.
04:37Alt+Click or Option+Click exactly at that endpoint to bring up the Rotate dialog
04:42box, and that's the trick.
04:43You have to nail that endpoint, then go ahead and enter -120 degrees, click on the Copy
04:49button, press the A key to switch back to the White Arrow tool, marquee around
04:53those points again, press Ctrl+Shift+Alt +J or Cmd+ Shift+Option+J on a Mac,
04:58you should hopefully see the dialog box now, select corner, and click OK.
05:03The reason I really want to see that dialog box, is I want to make sure that
05:06these two points are exactly coincident, that is, they occupy precisely the same
05:11location inside of my illustration.
05:14And now I'll go ahead and click OK.
05:16And finally what I'm going to do, is I'm going to change my stroke to red, and
05:20my stroke is currently active, so I'm just going to click in this red swatch,
05:24here in the Swatches panel.
05:25And the reason I'm making this path red, is I need to color code the subpaths
05:30that are going to make up the larger path outline, and you'll see why shortly.
05:33All right, that's good for this exercise.
05:35In the next exercise we'll extend our paths from the other points
05:38of intersection.
Collapse this transcript
Crafting symmetrical subpaths
00:00I've saved my progress as Top of man.ai.
00:03In this exercise I recommend that we go ahead and establish some guides.
00:07So we know exactly where these various subpaths are meeting with each other.
00:12And I'm going to create those guides using circles.
00:15So for starters here, I'm going to create a new layer, and I'm going to do so by
00:19pressing Ctrl+Alt+L or Cmd+Option+L on the Mac.
00:22Let's go ahead and call these guy guides, and I'll switch the color to, say, light
00:26blue, and I'll click OK.
00:28And I'm going to moves this guides layer all the way to the bottom of the stack.
00:32It looks like I'm going to have to do that in two moves, like so.
00:35And then I'm going to draw some circles on that layer, so I'm going to grab
00:38my Ellipse tool, and then I'm going to Alt+ Drag from that center outward right there.
00:45So I'm Alt+Draggging from the point of intersection outward in order to
00:49create just a small guide.
00:51And it's not a guide yet, but it will be shortly.
00:53All right, let's go ahead and take that shape.
00:56And because it's underneath, I'm going to have to select it by its outside here
01:00with the Black Arrow tool.
01:02And I'll go ahead and drag it to this position, press the Alt or Option key to clone it.
01:05Now I'm going to drag the center point of this circle, so that it snaps into
01:08alignment with the bottom of his elbow, which is obviously one of the end
01:12points of this Red path.
01:13Next, I'll go ahead and drag the circle to this location here approximately.
01:17Press the Alt key or the Option key in order to clone it.
01:20Drag the center point till it snaps in alignment with the other endpoint to the Red path.
01:24Now let's go ahead and create a couple more of these guys at the other points of
01:29intersection down below here.
01:30So I'll go ahead and drag a copy of the circle by Alt+Dragging,
01:35Option+Dragging on the Mac.
01:36I'll drag that center point till it snaps into alignment with the knees,
01:40then I'll create one more clone by Alt+ Dragging, Option+Dragging on the Mac.
01:44And I'll drag that center point until it snaps into alignment with the bottom of the heel.
01:50And I've now identified all the significant points that I know about in the
01:54creation of this path outline.
01:56So here on the Guides' layer, I'm going to click this triangle on the upper
01:59right-hand corner to select all of the guides.
02:02And then I'll go up to the view menu, I'll choose the guides command, and I'll
02:06choose make guides, or press Ctrl+5, Cmd+5 on the Mac.
02:09And you now have a series of circular guides.
02:12So I'll click off of them.
02:13They're just there to identify what's going on, just so I can keep track of
02:17these significant points later.
02:19All right, now I'm going to drop down here to the bottom of the foot, and I'll go
02:23and click on that path to make it active.
02:24I'll press the P key in order to switch to the Pen tool, I'll click on the
02:28endpoint to let Illustrator know I want to extend the path.
02:31Then I'll click here, click at this location like so on, all of these
02:35are straight segments.
02:36If I don't nail the points, once again, that's not the end of the world.
02:40All that matters is that for each and every segment that I create on this side,
02:45we have equal and symmetrical segments on the other side.
02:49Now I'm going to drag along the thigh like so, in order to extend the control
02:54handle, I'll drag at this location in order to create a smooth point.
02:58And I am more or less matching the angle of the top of the thigh, although, if I
03:02don't get it right, once again, not that big a deal.
03:05I'm going to Alt+Drag or Option+Drag like so, in order to extend the control
03:09handle in an independent direction.
03:11I will drag from this location, in order to create a smooth point.
03:16I will Alt+Click or Option+Click to sever away that control handle, because I
03:21want to create a straight segment.
03:23Now if I click here, I'm going to go ahead and connect this path with the Red
03:27path and that's not what I want to do, I want to keep these paths independent of
03:30each other right now.
03:31So I'm going to click over here, just to set the anchor point down.
03:35And then I'm going to press the A key to switch to the White Arrow tool.
03:38And I'm going to move that point by dragging it into alignment with the other ones.
03:43So those two points should now be coincident, assuming that I positioned that
03:47circular guide in the right location.
03:48All right, now, what we want to do is switch to the Black Arrow tool, click on
03:53the path to select the entire thing, and let's color this one blue, just so that
03:57we can track it independently of the others.
03:59And I'll do that by clicking on the blue swatch here in the swatches panel.
04:02I'm going to grab these two paths, we don't need them anymore.
04:05And I'll click on one, Shift+Click on the other with the Black Arrow tool, press
04:09the backspace key or the delete key on the Mac in order to delete those paths.
04:13Then I'll click on this path outline to select it, and I'll press the R key to
04:17switch to the Rotate tool.
04:19I'll Alt+Click or Option+ Click exactly on that endpoint.
04:23And I'll change the value, obviously negative -120 degrees is not what I want, because I
04:28want to trace along him, not along one of the other guys.
04:31So I will change this value from -120 to +120.
04:36Press the tab key, that looks right, then I'll click the Copy button.
04:40And I know this is fine, because the path outline is staying along him.
04:45It's not extending out into any of the other reputed elements inside this pattern.
04:50All right, next then I'm going to grab my White Arrow tool once again, and I'm
04:54going to marquee those two endpoints right there.
04:56Now I've managed to select my guideline as well.
04:59Apparently my guides are not locked down.
05:01So I'll go up to the View menu, I'll choose guides, and I'll choose the lLock
05:05Guides command, that may or may not be necessary for you.
05:08And then that should just deselect the guide, the endpoints are still selected.
05:12Mash your fist down with the J key.
05:14So press Ctrl+Shift+Alt+J or Cmd+Shift+Option+J on the Mac, that should
05:18produce the Join dialog box, we want to see it, so that we know we've nailed the
05:22location of these endpoints, so they are exactly coincident. Corner's what we
05:27want, click OK, and we're now done with that portion of the outline.
05:32In next exercise we'll finish off the last remaining subpath in this
05:36core path outline.
Collapse this transcript
The final flawed subpaths
00:00In this exercise, we're going to establish the final sub-path in this core path
00:05outline inside of our seamlessly repeating pattern.
00:08But it's going to be a little trickier this time, because we're trying to
00:11match the existing endpoints, which don't necessarily have anything to do with each other.
00:15So in other words, we've got this far left endpoint in the red path, and then
00:19we've got the far left endpoint in the right path.
00:22They were drawn without any knowledge of each other.
00:25There was no symmetrical matching between these two paths either.
00:29So we're bound to have to a little bit of mis-registration this time around.
00:33I'll show you how to resolve that.
00:35I've saved my progress as Red path blue path.ai.
00:39Before we draw anything, I'm going to establish yet another guide.
00:42So I'm going to go ahead and draw up down to this guides layer.
00:45I'm going to drag it up to just above the humanoid layer, like so.
00:50Then I'll go up to the View menu, and I'll choose Guides.
00:53And I'll choose Lock Guides to turn it off.
00:56I'll grab any one of these circular guides.
00:58Because they're in front now, I can drag them by their center points.
01:01I'll drag this guide by the center point until it snaps into alignment with that
01:05endpoint there, the left- hand endpoint in the blue path.
01:09Then I'll press the Alt key or the Option key on the Mac in order to
01:12duplicate that guide.
01:14Now I've gone ahead and created a total of six different circular guides.
01:18So I've managed to identify every point of intersection, as well as the points
01:23at which the various sub- paths meet up with each other.
01:25All right, now I'm going to go back to the View menu, choose Guides, and choose
01:30Lock Guides to lock those guides down.
01:33Let's set that about continuing this sub-path right here along the thigh.
01:37So I'm going to click on that segment with the Black Arrow tool to select it.
01:40I'll zoom in a little bit as well.
01:42Press the P key in order to switch to the Pen tool.
01:45Click on that point in order to sever off its control handle and make it a cusp point.
01:49Then I'll click here to create a corner point under the arm.
01:52Click at the elbow.
01:53Click at the wrist, or whatever wacky thing this is.
01:58Then finally, click around here, because I don't want to click on that endpoint
02:01or I'll go ahead and connect the two paths.
02:03It's too early for that.
02:04Now I'll switch to the White Arrow tool, grab that endpoint, and drag it until
02:08it snaps into alignment with the first one.
02:10All right, now let's get rid of these other thigh paths here.
02:14They helped us to establish the point of intersection, but we don't need them anymore.
02:18So I'll press the V key to switch to the Black Arrow tool.
02:20I'll marquee around both of them, and press the Backspace key or the Delete
02:24key to get rid of them.
02:25All right, let's grab this path, the one we're working on.
02:28Let's change its color to green, just so that we can keep all the sub-paths
02:32separate from each other.
02:34This time around, I'm going to grab my Rotate tool.
02:38However, I don't want you to Alt+ Click exactly at that endpoint.
02:42I want you to Alt+Click a little bit away from it.
02:45This requires a leap of faith on your part.
02:47But we're not going to try to nail the location of that knee this time around.
02:52Instead, we're going to go ahead and align this new path, the clone that we're
02:56about to create to this point down here.
02:58Then we'll figure out how far off the knees are from each other.
03:02So Alt+Click or Option+Click let's say right about there, just slightly
03:06away from the knee.
03:07A 120 must not be the right value.
03:08So I'll change it to -120. That looks right.
03:11I'll click the Copy button in order to create a copy of that path.
03:15Now go back to the Black Arrow tool.
03:17Grab this endpoint here, and drag it until it snaps into alignment with that tail point.
03:22We end up getting a great match all the way around, except right here.
03:27Let's go ahead and zoom in like crazy.
03:29I'm pressing Ctrl and the Spacebar, or Cmd+Spacebar on a Mac.
03:33I'm going to marquee around this point, so that we can see that the two
03:36points are not coincident.
03:38That is no surprise.
03:40That is going to happen, unless you were just incredibly lucky,
03:44as you were drawing this path outline, these two points are going to be slightly
03:48out of whack with each other.
03:49Now, the quick and dirty solution is to marquee these two points with the White
03:53Arrow tool, like so.
03:54Then you'd go the Object menu, choose Path, and choose Average, or press
03:59Ctrl+Alt+J, Cmd+Option+J on a Mac, then you would average to Both axes.
04:04But if you do that, you will go ahead and average the points together, and that's great.
04:08However, that also doesn't really reconcile the fact that these two lines now
04:14have slightly different slopes than each other.
04:17So the way in which they're bending may now be different from each other.
04:21They may not quite align.
04:23If you want to check that out, what I suggest you do is go ahead and click off those paths.
04:28Click with the White Arrow tool on one of the segments.
04:31It doesn't matter which one.
04:32Press Ctrl+C or Cmd+C on a Mac to copy it.
04:35Then click off the segment to deselect it.
04:38Press Ctrl+F or Cmd+F on the Mac to paste it in front.
04:41Then press the R key to select the Rotate tool.
04:44Alt+Click on that knee point right there,
04:47that being an Option+Click on the Mac.
04:50Change the value to -120 degrees.
04:52That looks like it's going to work out fine. Click OK.
04:55Then let's press Ctrl+Y or Cmd+Y on a Mac.
04:58I'm going to zoom in here.
05:00I'm going to turn off the template layer by clicking on its eyeball.
05:04So what we've done by pressing Ctrl+Y or Cmd+Y on a Mac is we've switched
05:08to the Preview mode, and
05:09we can see whether these two lines exactly match each other.
05:13They're not quite exactly on.
05:16Now that might not be a problem.
05:17That might be good enough for you.
05:19But it is going to mean that when those strokes align with each other,
05:23they're going to get slightly thicker than the other strokes inside of your illustration.
05:27So, I think there is a better way.
05:29I'm going to press Ctrl+Z, Cmd+Z on the Mac a few times in a row, until I
05:35get my points back away from each other, like so.
05:38Now, that didn't take me out of the Outline mode.
05:40So I'll press Ctrl+Y or Cmd+Y on a Mac to switch to the Preview mode.
05:44Then I'm going to show you the better way to exactly, precisely align those two
05:48endpoints in the next exercise.
Collapse this transcript
Reconciling misaligned paths
00:00I have saved my progress to Slightly off alignment.ai.
00:03So called, because our endpoints here at the knee are slightly out off
00:08alignment with each other.
00:09So here's how to solve the problem.
00:11At least this is what I came up with in my case, you may have to experiment a
00:16little to get exactly the same results.
00:17But what I am going to do here is scroll to the bottom of the layers panel
00:21and turn off the template layer so that we can focus our attention just on this green knee.
00:27I am also going to turn off the guides layers for now.
00:29We will come back to it later.
00:30I am going to press Ctrl+Y or Cmd+ Y on the Mac to switch to the outline
00:35mode, so that we can better see our path outlines.
00:38I am going press Shift+Tab in order to hide those right side panels so I
00:42have more room to work.
00:43Now with the Black Arrow tool I am going to click on this path outline to select
00:47it here and I am going to switch over to the Scissors tool, which you may have to
00:50select from the Eraser tool flyout menu, or you can press C key.
00:54I am going to click right there at the toe, at the base of the calf, and then I
00:59will press and hold the Ctrl key or the Cmd key on the Mac to temporarily
01:02get my Black Arrow tool, and I will click on this thigh path right there to
01:06select it, and then I will click right there.
01:09Having released Ctrl or Cmd I will click with the Scissors tool in order to cut that point.
01:14So we now have two independent paths to work with right here.
01:17Using the Black Arrow tool I will lift these guys up and I am going to align
01:22them together at their end point so that they snap into alignment right there.
01:26Then I am going to press the A key to switch to the White Arrow tool.
01:29I will marquee those two coincident end points, and to make sure they are
01:33coincident, again very, very important, press Ctrl+Shift+Alt+J or
01:37Cmd+Shift+Option+J on the Mac to join the two points together.
01:40You should bring up the Join dialog box.
01:42If so, select Corner and click OK.
01:45Again, it's very important that you see that dialog box.
01:49Now I am going to press the V key to switch back to my Black Arrow tool and I am
01:53going to grab this endpoint right there, and I am going to drag it so that it
01:57snaps into alignment at the top of the thigh right there, which means that those
02:02two endpoints are exactly aligned, but these two are not as you can see.
02:07So now what we need to do is a combination of rotating and scaling these paths
02:14into exact alignment.
02:16Let me show you how that works. And this is where you and I might differ.
02:20You might have to try out something different, because after all your path
02:23outline's going to be a little different than mine.
02:25But anyway, I am going to switch to the Rotate tool.
02:28Then I am going to click to set my transformation origin on that endpoint that
02:33is properly aligned, so over here on the far right side of the thigh.
02:37Then I am going to zoom in like crazy at this location where the points are not
02:42aligning properly and I am going to drag up like so and I am going to drag just
02:47slightly beyond the other end point.
02:49See that, I am just leaving a little gap between the two, and now I am going
02:55to grab my Scale tool.
02:57The great thing about the Transformation tools is as long as you switch back and
03:00forth between them, you maintain the same origin point.
03:03So I don't have to go all the way back over there to the right side of the thigh
03:07to reset the Transformation origin.
03:09It's already there.
03:10I will just go ahead and drag from this anchor point until it snaps into
03:14alignment with the other one.
03:16Now if I have done everything properly, then I should find out that these two
03:21outlines here, these two segments are more or less in alignment with each other,
03:25or very, very darn close.
03:27So I will go and switch back to the Rotate tool and this time I am going to
03:30Alt+Click or Option+Click on the knee.
03:33I am going to set the Angle value -120, press the Tab key.
03:37It looks like this is going to align very well, because what was formerly this
03:41anchor point is swung around to this location.
03:43It looks like I have a alignment, I will click Copy, and all I am doing is
03:47testing whether these two path outlines meet each other, and here I am zoomed
03:52into 2400% and they are almost exactly on top of each other.
03:55So that is going to be good enough.
03:58Now I am going to go ahead and zoom out.
03:59I don't need that path.
04:01I was just using it for confirmation.
04:02So I will press the Backspace key or the Delete key in order to get rid of it
04:06and then I am going to switch back to my Black Arrow tool.
04:08Now a couple of little cleanup chores here.
04:11I will press Shift+Tab to bring back my right side panels.
04:14I will turn on the template layer so I can see it once again.
04:17Press Ctrl+Y or Cmd+Y on the Mac so that I switch back to the Preview mode.
04:22You may notice, I will press Cmd+Y or Ctrl+Y again, you may notice that my
04:27new path outlines here on the humanoid layer are not exactly in alignment with
04:30those on the template layer.
04:31That, again, does not matter.
04:33As long as you create these humanoid paths correctly, these various subpaths
04:38that we've been working on, then it doesn't matter whether you get different
04:41results in the template or not, all of your various little men are going to
04:45align with each other once we start rotating them.
04:48Anyway, I will press Ctrl+Y or Cmd+ Y again to switch back to the Preview
04:51mode, and I am going to bring back my guides layer. And notice that this guide is
04:56no longer in alignment with the knee.
04:58I want it to be exactly aligned with the knee.
05:00So I will go up to the View menu, I'll choose Guides, and I'll choose Lock
05:04Guides to turn it off, and then I will click on this little circle right there,
05:09and I'll drag it until it snaps into alignment with the knee, everything is
05:12copacetic now, so I will go back to the View menu, choose Guides, lock him back down.
05:18Then I am going to take that guides layers and drag it below template once again.
05:22All right, we are now ready to embark upon the task of joining our various path
05:28outlines to each other, and we are going to do that in the very next exercise.
Collapse this transcript
Completing the core path outline
00:00I have saved my progress as Many subpaths.ai.
00:03In this exercise, we are going to take our various subpaths, join them
00:06together into one overarching path outline, and we are going to make sure that
00:10we have exact alignment.
00:13We have got a few different subpaths going on.
00:15I am going to drag them apart so you can see.
00:17We've got the thigh and a calf, we've got the bottom side of the leg, we've got this
00:22area under the arm as well.
00:24Then we have the red path and the blue path.
00:26So we need to join all the green paths together first and then we will join them
00:30to the red path and the blue path. Here is how.
00:33I will go ahead and undo those movements by pressing Ctrl+Z or Cmd+Z on
00:37the Mac a few times.
00:38Then I will grab my White Arrow tool and I will marquee around these end points
00:42right here, press Ctrl+Shift+Alt+J, Cmd+Shift+Option+J on the Mac to bring
00:46up the Join dialog box.
00:47Now we are going to be pressing Ctrl+ Shift+Alt+J or Cmd+Shift+Option+J in
00:51a Mac many, many times here and every single time you need to see this dialog box.
00:58If not, you have got some sort of misalignment that you're going to have to reconcile.
01:02I will go ahead and click OK, corner points are fine all the way around.
01:06Now I am going to marquee these endpoints right there at the base of the foot.
01:10I will press Ctrl+Shift+Alt+J, Cmd+ Shift+Option+J on the Mac, click OK to
01:14accept the corner point.
01:16Now then, our green path is all one big subpath at this point.
01:20Let's join it to the blue path. And, when we do it by the way, both paths are
01:25going to turn one color, because the single path outline can only have one color
01:30of stroke, that is, if it's got a single stroke which these do;
01:33one is going to override the other.
01:35Presumably, the new path is going to turn green, because I believe the
01:38green path is in front. But we will see.
01:40It doesn't really matter at this point.
01:42I will marquee these two end points right there of the two differently colored
01:46paths, and I will press Ctrl+Shift+Alt+ J, Cmd+Shift+Option+J on the Mac.
01:50It brings up the dialog box, click OK.
01:52Now we have one big green path outline.
01:54Now we are going to join these two endpoints.
01:57That's going to leave these two end points at the top of the hand still not together.
02:02They still won't be joined.
02:04So we have to remember that.
02:05So I will marquee the endpoints at the bottom of the elbow there, at the
02:09intersection of the green path and the blue path, and then I will press
02:11Ctrl+Shift+Alt+J, Cmd+Shift+Option+J. Sure enough, get the dialog box, click OK.
02:16One big green path outline all the way.
02:19It's still an open path, though we haven't closed it, because these two points
02:23are independent of each other.
02:24Anyway, I'll undo that move.
02:26I will marquee those two endpoints with my White Arrow tool and if everything
02:30is going according to plan, I should be able to press Ctrl+Shift+Alt+J or
02:34Cmd+Shift+Option+J in the Mac in order to confirm that I am getting a
02:37Corner point, click OK.
02:39So in every single case I had coincident endpoints and as a result I am going to
02:44get precise alignment.
02:45That's my prediction anyway.
02:47Let's see if it comes true.
02:48So I am going to change the stroke back to my jet black there, the rich black,
02:53and then I am going to press the V key to get my Black Arrow tool.
02:55I will click on the path outline to make sure I have the entire thing selected.
02:59Then I will press R key to switch to the Rotate tool.
03:02I am going to go ahead and zoom in on the top of the nose there, the bridge of
03:05the nose and I will Alt+Click or Option +Click on the Mac in order to bring up
03:10the Rotate dialog box.
03:11The last Angle I applied was -120 degrees, that's fine.
03:15Either negative or positive of 120 degrees will do it for us.
03:19Click the Copy button, and then press Ctrl+D or Cmd+D on the Mac in order to
03:24duplicate that path outline.
03:26Now, you can see I have got exact alignment around the head and arm region.
03:30So that's good news.
03:32The only place where I expect to have some alignment problems is down here along
03:36this thigh and calf, because that was the area of reconciliation.
03:40But we will see how things go.
03:41I will press Ctrl+A or Cmd+A on the Mac to select all three of these shapes,
03:45because they are the only shapes that are visible and unlocked.
03:49Then I will press the V key.
03:50Now from here and out we have path outlines in every direction we need them, at
03:54every angle, that is to say.
03:57Now we just need to replicate them in different areas.
04:00So I am going to drag at the top of this guy's knee, right there.
04:03You want to drag from an endpointt, by the way, because we want to ensure that one
04:07endpoint snaps into alignment with the other.
04:09So you want to make sure that you're bonding box is off and all that jazz.
04:13Anyway, the reason I am choosing this knee point is because there is a knee
04:17point to lock it into alignment with right there.
04:19So I will go ahead and grab this guy and drag it down like so until it locks
04:24into alignment, I should see the white arrowhead cursor that shows me I have a snap.
04:29Then I will press and hold the Alt key or the Option key on the Mac and release. It looks good.
04:34I think we have a very good match thus far.
04:38This time around, just to confirm, I will go ahead and zoom out little farther
04:42here and I will drag from this guy's toe, right there, and I will drag it into
04:48alignment with this location and then I will press the Alt or Option key and
04:52release and I have gone ahead and cloned some more path outlines. And let's go
04:56and turn off the Template for a moment, just so we can see if all these guys are
05:00aligning properly with each other, and they seem to be.
05:03Now what if at this point we want to make a change?
05:06We have confirmed that everybody aligns great so we have done a good job so far,
05:10but maybe I don't feel comfortable with all the details.
05:13For example, I am going to press Ctrl+Z a few different times here,
05:17this would be Cmd+Z a few different times on the Mac, until I get back to
05:21just my core guy stroked in black right there.
05:25I look at this guy and I am very proud of the fact that he aligns with
05:30himself all over the place.
05:31He is absolutely a golden interlocking object.
05:34But he's kind of got some strange details inside of him.
05:38For example, in order to reconcile the hands, I gave him this kind of
05:42strangley, sort of four-fingered hand on one side in which he curled his thumb
05:46around, and then on the other side he has got a three-finger hand and he has
05:50got his thumb tucked.
05:52Well, I could take this thumb out into that finger region.
05:56Notice that this is the other hand right there.
05:58So this hand reaches around to this location.
06:01So I could have his thumb sticking into his fingers as if he is holding his own hand.
06:06Well, I will show you how to make such a modification and keep everything in
06:11alignment in the next exercise.
Collapse this transcript
Making a symmetrical modification
00:00I have saved my changes as Core path outline.ai, and in this exercise I am going
00:04to show you how to make an alteration.
00:07So as I said, I want to make this guy's thumb come out.
00:10Right now it curls around.
00:11I want to make it come out into this guy's hand and then by the same token,
00:17this guy is going to have his index and pinky extended making a sort of hang 10 gesture.
00:23Now in order to pull that off, I need to make a modification to this region
00:27right here and I am going to do that by switching to the White Arrow tool.
00:30I am going to marquee this segment and I am going to press the Backspace key or
00:33the Delete key on the Mac to delete it.
00:35Then I am going to press the P key to switch to the Pen tool and I am going to
00:38click like this just to bring that thumb into that region right there and then
00:43finally I will complete the path outline, like so.
00:46Now, I may need to make a few adjustments here and in fact I am going to.
00:50One thing I am going to do is nudge this point over just little and I am doing
00:54that using the Arrow keys.
00:56I might want to nudge this point over as well so it's more or less aligned like it was.
01:02Although this isn't essential, I am just doing all this work for aesthetic
01:05reasons. And I am going to take these two points right here.
01:08Click on one, Shift+Click on the other, and I am going to lift them, because his
01:10hand's just too darn thick, it seems to me.
01:13This hand right here could use a little bit of thickening.
01:16So I will drag that finger up.
01:17I am going to have these two fingers tucked down eventually once I get done
01:21finishing off the interior.
01:24This looks like it's pretty good.
01:26I am just trying to nudge everything into alignment so that I'm comfortable
01:29with the location of the points, because once I accept them, I'm going to have
01:33to stick with them,
01:35is is basically what it comes down to.
01:36So he's going to have this big giant thumb, fair enough, but his fingers are to
01:40be a little slimmer. And now I will marquee these points like so, because they're
01:46the ones I just got through changing.
01:48I did not select that point,
01:49I did not select that point.
01:51Just these points right here in between and I will press Ctrl+C or Cmd+C on
01:56the Mac to copy them.
01:57Now I am going to switchover and I'm going to get rid of those similar
02:02points over on this side.
02:03Now this takes a little bit of imagination, but I'm pretty confident it's these
02:08three points that need to come out.
02:10So let's give that a shot.
02:11I will marquee them with the White Arrow tool and I will press the Delete key or
02:15the Backspace key in order to wipe them out.
02:17Then I will press Ctrl+V or Cmd+V on the Mac to paste that path just right
02:22there in the center.
02:23I don't care if it's aligned with anything at this point.
02:26I will go ahead and get my Black Arrow tool and I am going to drag this
02:30endpoint in alignment with this one right there, because we are going to need
02:33to lift it around, like so.
02:35We are going to rotate this new path around this endpoint.
02:38So I will press the R key to select the Rotate tool and then I will Alt+Click or
02:41Option+Click at that shoulder location, enter an Angle of -120 degrees,
02:46that's exactly what I want, and click OK.
02:49Now again, we cross our fingers, go ahead and grab that White Arrow tool,
02:54marquee these two end points, and like usual we've got to do the mash your fist
02:58J number in order to confirm that we have coincident end points.
03:02So press Ctrl+Shift+Alt+J, Cmd+ Shift+Option+J an a Mac to bring up the
03:06Join dialog box, select Corner and click OK. And then, go ahead and marquee these
03:12two end points, they're the last ones that need to be joined together.
03:14Press Ctrl+Shift+Alt+J, Cmd+Shift+ Option+J on a Mac, and that didn't work,
03:18which is really potentially a big drag.
03:21Now I say it didn't work, because we didn't get the dialog box.
03:24When we don't get the dialog box that means you did not have
03:27coincident endpoints.
03:28You do now, because they got fused together.
03:31But I am going to press Ctrl+Z or Cmd+Z on the Mac in order to undo that modification.
03:36I am going to turn off the template layer, so I can see what I am doing.
03:38I am going to press Ctrl+Y or Cmd+Y on the Mac so I just see the path outlines.
03:43Let's get rid of those guides as well.
03:45Where are the guides these days?
03:46They are down here.
03:47I will hide that guides layer.
03:49And then I am going to Ctrl+ Spacebar+Drag around these points.
03:54That's Cmd+Spacebar+Drag in order to zoom way in on them and I'm going to
03:58click off the point to see what the deal is. Man!
04:01even at 6400% I cannot see a gap.
04:05So apparently the gap is not big enough to worry about.
04:08But anyway, I'll go and marquee those two points.
04:10You can see that they are separate, because there are more rectangular when I
04:14select them, than square.
04:16So one is apparently little higher than the other.
04:18Anyway, what happens when you have two endpoints that aren't quite on top of
04:22each other and you press Ctrl+Shift+Alt+ J or Cmd+Shift+Option+J on the Mac,
04:27you both align them with each other so they just scooted right on to each other.
04:31You make them coincident and then you go ahead and join them and in this case,
04:34it must've joined them with a corner point.
04:36So all is well, I guess, because that should be good enough.
04:40If you have any concerns about it, then you would run through that whole number
04:44where you select the guy and you rotate him and all that jazz.
04:47Now we have something of a screen redraw problem here, because we have got
04:51these thick edges, I should think if we just move that path a little bit
04:54like so, those will go away.
04:56Anyway, I press Ctrl+Z, Cmd+Z on Mac to undo that change, and let's just
05:01test that these guys are still in alignment with each other.
05:03I will grab my Rotate tool, I will Alt+ Click or Option+Click on the bridge of
05:07the nose right there, -120 degrees is fine, Copy, then press Ctrl+D or Comman+D
05:14on the Mac in order to duplicate that rotation and duplication.
05:18Switch back to the Black Arrow tool, zoom in, make sure everybody is
05:21aligned with each other.
05:22Well, these hands definitely are aligned just fine and these other areas look
05:26like they have alignment as well.
05:28So it seems we lucked out, and everything is okay.
05:31I like it better when we have perfect alignment between those points, but I
05:34suppose every once in a while we can accept less than perfect results.
05:38I am going to marquee these two paths in order to select them, press the
05:40Backspace key, we are left with our core path outline with the big giant fist on
05:45one side and the strange hand signal on the other side.
05:48We are going to go ahead and build up these paths, I will press Ctrl+Y,
05:52Cmd+Y on the Mac to switch back to the Preview mode.
05:55I am going to leave the template and guides layers turned off, but I am going to
05:58bring up this layer, interior, which contains all the interior elements.
06:03You can see that for the most part everything works out just fine.
06:06He is a fairly strangely put together guy with some spikes on his back and
06:11these scales on his arm.
06:12He is wearing a monocle and he's got a pocket on the back of - is he wearing
06:16jeans or not, he has got a seam over on this side and the other side, but he
06:20doesn't really have any place for his tail to come out.
06:22So he is a fairly mysterious creature, but we do have to make
06:26some modifications.
06:27We have to bring out that thumb out, we have to rearrange the fingers a little
06:29bit, we have to change the hand signal over on this side.
06:33And, because my path outline has changed a little bit, because I redrew it for
06:37you here in the last few exercises, I am going to have to realign some of
06:41these points around the outside of the creature, and we will do all that work
06:45in the next exercise.
Collapse this transcript
Adjusting the interior elements
00:00I've saved my progress as Next missing link.ai.
00:03So called, because this guy seems to be evolving before our eyes into some sort
00:07of next-generation monocled creature.
00:10Anyway, we do need to fix him up a little bit, because he has got a lot of
00:13problems, especially in this hand.
00:15I'm going to reconcile these problems by pressing Ctrl+Y or Cmd+Y on the Mac
00:19to switch to the Outline mode.
00:22That way we can see exactly where the path outlines aren't lining up properly.
00:26Now you may notice here, that we lost a finger.
00:29That's because this guy is a blend.
00:31We're blending between these two path outlines in order to create a
00:34third outline in between.
00:36So anyway, I'm going to grab my White Arrow tool.
00:38That's how we're going to do most of this work, and I'm going to scrunch this
00:40finger forward quite a bit.
00:42Change the control handles.
00:44Go ahead and make them shorter, and then drag this end point, so it snaps into
00:48alignment with the corner right there.
00:49Then I might go ahead and drag this guy up.
00:52You know what else I want to do, just for the fun of it.
00:55I'm going to create a knuckle here with the Pen tool.
00:59I'm going to do the same thing for this path outline as well.
01:02So I'm Ctrl+Clicking or Cmd+ Clicking to deselect the former path,
01:05Ctrl+Clicking or Cmd+ Clicking on this path to select it.
01:08Then I'll Alt+Drag or Option+Drag from this anchor point in order to add a
01:14control handle in a different direction, and I'll go ahead and draw a hump at
01:17this location as well
01:19to indicate a knuckle, of course. Make a little bit of a modification with
01:22the White Arrow tool,
01:23go ahead and grab that White Arrow tool in fact, and I drag this knuckle up
01:27a little bit as well.
01:28I don't need this path outline anymore, so I'll go ahead and Alt+Click or
01:31Option+Click on it to select it, and then press the Backspace key to get rid of it.
01:35That's the Delete key on the Mac.
01:37Let's grab this anchor point.
01:39Snap it into alignment with this point right there.
01:42Move the control handle, so that it's in alignment with this straight
01:46segment right there.
01:47That way we have a continuous edge at this location.
01:50This guy needs to come over a little bit.
01:52This is like his glove or something, by the way.
01:55If you don't like this path, you can totally get rid of it.
01:57You can make any alterations you like.
02:00I don't care if you draw a smiley face on the guy, totally up to you.
02:03All right, now I'll grab this path outline and move it back into position.
02:07Basically, everybody around the edge needs some sort of slight modification,
02:11because that edge path is different than it used to be.
02:14I'll go ahead and Alt+Marquee or Option+ Marquee those two paths to select them.
02:19Drag this guy down a little bit until it snaps into alignment, like so.
02:22Alt+Click this path, maybe just nudge him over a little bit.
02:26That was an Option+Click on the Mac, just because I want to keep using the White Arrow tool,
02:30by the way. You could switch to the Black Arrow tool, and then you wouldn't have to
02:34keep Alt+Clicking on one path after another to select the entire thing.
02:38Anyway, I'm going to grab this guy, move him into alignment.
02:41Let's see what else we've got to deal, with these hairs;
02:43they should be a lot higher.
02:46I could nudge him, or I could drag him, obviously, a variety of different ways to work.
02:50These are fine.
02:51Those are his spikes there.
02:53Good enough where they are.
02:54I think this guy wants to move over a little bit. Yes, he does.
02:59This guy could get nudged over slightly as well.
03:02It could even snap into alignment, that's not going to hurt anything.
03:05This guy, definitely a problem, move him up until he snaps into alignment, and
03:10otherwise, that looks pretty good.
03:12I'll go ahead and grab this point right there, that anchor point and drag it out.
03:16This anchor point wants to be nudged out a little bit.
03:18This thumb path wants to be nudged out.
03:20This guy wants to be nudged down.
03:22These guys want to just come out of this location for right now.
03:27What I'm going to do with them is I'm going to turn them into the little hang
03:32ten sort of hand signal here by dragging this guy down like this.
03:36Then I'll get the Pen tool by pressing the P key.
03:39I'll click there, and I'll click like so, and I might click right about there, I figure.
03:47Then I'll click some place around here, click underneath the thumb, like so.
03:51Why is that working, and what did I do?
03:53Now I'm completely confused by my own modifications.
03:57Oh, I see, look at that.
03:59I added a point there.
04:00Silly, silly me only been using Illustrator 24 years, so sometimes I get confused.
04:04Anyway, I'm going to click there in order to reactivate the path.
04:08Click here I guess, click over here, and then click up there in order to create
04:13that sort of hang-ten sign.
04:15I might go ahead and move these guys into alignment, or you know what, I think
04:18this would look better if I take this guy wider, like so.
04:23That other path outline that's just hanging up there at top, I don't need it.
04:26So I'll Alt+Click on it, Option+Click on the Mac.
04:28Delete it by pressing the Backspace or Delete key.
04:31Press Ctrl+Y or Cmd+Y on the Mac, so I can see what's going on with this thumb.
04:36It should cover up those two fingers.
04:38So I'm not sure if it's in front or in back, but I'm going to go ahead
04:42and select that path.
04:43Right-click, choose Arrange, and then choose Bring to Front, or I could press
04:48Ctrl+Shift+Right Bracket, Cmd+ Shift+Right Bracket on the Mac.
04:51Then I need to fill it with White, I gather.
04:54So I'll go up to the Fill icon up here in the Control panel, and I'll change
04:58that Fill color to White.
05:00That is going to present a problem though, because that means I'm filling over
05:06on top of this stroke right there,
05:09that's on the outside of the path.
05:11I definitely don't want to do that.
05:12So I'm going to have to take a two-part approach on this guy.
05:15I'll go ahead and Copy him by pressing Ctrl+C, Cmd+C on the Mac in order to
05:19copy it to the clipboard.
05:20Then I'll click off the shape with the White Arrow tool.
05:22Grab this anchor point, drag it in, so it's remaining centered at the
05:26previous location, like so.
05:28Drag this guy in as well.
05:30So in other words, I'm maintaining alignment with the original outline there.
05:33Now I'll get rid of the stroke that's associated with this path outline.
05:38I believe my stroke is currently active.
05:40So I'll just click on the None swatch here in the Swatches panel. That works out.
05:43Now I'll press Ctrl+F or Cmd+F on the Mac to paste back in that stroke.
05:48Now we need to get rid of the fill by going up to the Fill option here in the
05:52Control panel, and switching the Swatch to None, like so.
05:56And then I'll click off that sub -panel. That looks great.
05:59You know the one thing that doesn't look great is this guy right there.
06:01I don't need this segment.
06:02What is going on with this stuff here?
06:04These two are connected to each other. That is weird.
06:07I didn't know that.
06:08All right, I'm going to go ahead and get this anchor point, and delete it like
06:11so, because we don't need a straight edge right there. That's fine.
06:14I am done with that hand.
06:16That's enough work up there.
06:17Now I'm going to move down here.
06:19These guys aren't really properly aligned, might as well switch back to the
06:22Outline mode, so I can better see how these various points are intersecting with each other.
06:26I'll drag that guy into alignment.
06:28Just a few more fuzzy little things I have to do.
06:31Your changes will be totally different, because your path outline is totally different.
06:35So, enjoy that.
06:36You'll get a kick out of moving these anchor points all over the place. At
06:39least, if nothing else,
06:41this is a very real-world project.
06:42This is the kind of stuff you have to do on a regular basis inside of Illustrator.
06:46So if nothing else, you might as well get used to it.
06:48I'm going to go ahead and grab this anchor point.
06:50Drag it up, until it snaps into place.
06:53Otherwise, this looks pretty good.
06:55I don't know what's going on with that pocket.
06:57All right, that was just a weird screen redraw problems. So that's okay.
06:59Oh, here, these guys still need work.
07:02I'll move this guy up out of the way.
07:03Then snap him into alignment.
07:05Get this path right there, and snap it into alignment, like so.
07:10Grab this path, snap it into alignment.
07:13This guy needs to be nudged out just a little bit.
07:15This guy needs to come in,
07:17if I can select him, I am having problems grabbing that point.
07:19So I'll go ahead and marquee it.
07:22Lock down humanoid for a moment.
07:24Drag it in like so, unlock humanoid, and then bring it back, so I can get a snap.
07:30Let's see, this point right there needs to be moved down into alignment.
07:35I keep thinking I'm going to be done any hour now.
07:38This guy is the final one, brilliant.
07:40This happens every once in a while.
07:41If you don't exactly grab the anchor point, you'll grab the segment.
07:44You'll whip it around like some kind of crazy lasso.
07:48Anyway, I'll undo that modification, like there would be any reason on earth
07:52I would want to do that, Illustrator.
07:54I'll go ahead and marquee that point, that ends up selecting some of the
07:56humanoid, so I'll lock that down.
07:58I'll lift the point by nudging it. Unlock humanoid.
08:01Drag this anchor point back down into place.
08:04I'm feeling so hopeful here.
08:05I think I got everybody aligned properly.
08:07I'm going to press Ctrl+Y, Cmd+Y on the Mac, and yes, we do have alignment
08:12with the interior and the humanoid exterior.
08:16In the next exercise, we're going to start coloring these objects.
08:19We're going to rotate him around into different positions.
08:22We're going to establish the basis for a repeating tile pattern.
Collapse this transcript
Coloring paths and testing the interlock
00:00I've saved my progress as Ready to deploy.ai.
00:03In this exercise, we're going to take this guy,
00:06we're going to assign some fill colors,
00:08we're going to group them together,
00:09we're going to rotate him to create the other various humanoids,
00:13and we're ultimately going to assemble a rough repeating pattern that will then
00:18serve as the basis for a rectangular tile pattern.
00:21So I'm going to switchover here to the Black Arrow tool.
00:24I'm going to click in this big humanoid shape here.
00:27From the Swatches panel, I'm going to fill it with this Muted red.
00:31But first of all, I need to make sure the fill is active.
00:33So I'll switch over to the Color panel, it's not.
00:35I'll click on Fill, or press the X key, switch back to Swatches and then click
00:40on Muted red in order to fill that guy with red.
00:43And now I see what other filled shapes I have, including this little interior of a thumb shape.
00:49That's going to be fun to select.
00:50So I'll go ahead and marquee, just this tiny marquee around it, in order to select
00:54both of it, and the path in front of it, and then I'll Shift+Click on the path
00:57in front of it in order to deselect it.
01:00So I just have the white path selected, and you can confirm that, because you'll
01:03see that up here in the Control panel,
01:06the Fill is White and the Stroke is None.
01:08Then I'm going to fill that shape with Muted red once again.
01:12Now I'll select a spine shape.
01:14So I'll go ahead and click on this guy to select him, and then I'll Shift+Click
01:18on each one of the outlines of these spikes.
01:21This takes a little bit of care actually to make sure you get him selected.
01:24Then I'll go back to the Swatches panel, and fill them with Muted red as well.
01:28Now I have a little problem.
01:29Do you notice that, how that filled edge is cutting into that stroke right there?
01:35So what I'm going to do is I'm going to select this point using the White Arrow tool.
01:40I'm just going to nudge it over it until I reveal that entire corner.
01:45And at about that point there, everything looks good.
01:47All right, so I'll click off of that point in order to deselect it.
01:50You might as well take care of every single issue that you see at this point in
01:55time, because once you start rotating and cloning this guy, then you're not
01:59going to want to go back and have to make any more changes.
02:02So now is the time to do the work.
02:04All right, I'm going to go to press the V key to switch back to my Black Arrow tool.
02:07I'm going to click on the monocle in order to select it.
02:10I want to select these guys too.
02:12But I should be able to select him, just by going up to the Select Similar
02:15Objects icon, and clicking on the down pointing arrowhead next to it, and
02:19choosing Fill Color and that should just select those six objects
02:22altogether, because after all, there are no other white filled objects on
02:26any visible layers.
02:28All right, now I'm going to switch these guys to Muted blue, so a slightly
02:31different color for those shapes.
02:34And we have the base guy done.
02:35So I'm going to grab him by marqueeing around him, and I'm going to press
02:39Ctrl+G, or Cmd+G on the Mac to group him.
02:42What that's going to do is it's going to move the path from humanoid onto the
02:46interior layer, because when you group, you always move all the grouped objects
02:50up to the top layer in the selection.
02:53Anyway, I want the exact opposite.
02:55I'm going to take this guy back down to humanoid by dragging that turquoise
02:59square right there next to the interior layer,
03:02I'll drag it down to the humanoid layer like so, so that goes ahead and moves him.
03:06For now, I'm going to turn off interior.
03:08We'll find a new use for it later.
03:10Then I'm going to go ahead and zoom out a little bit, so that we can see more
03:14of the illustration.
03:15I'm going to press the R key in order to switch to the Rotate tool.
03:19I'm going to Alt+Click or Option+Click on that bridge of the nose point right there.
03:23And then inside the Rotate dialog box, I'm going to enter a 120 degrees instead of
03:27negative, and click the Copy button, because I'm going to fill this guy next.
03:31I'm going to do so by switching to the White Arrow tool and I'm going to click
03:36off the path outline in order to deselect everything.
03:38I'll Alt+Click on the big old path around the entire guy there.
03:42Then I'll Shift+Alt+Click on each of these other paths that I know is
03:47currently filled with red.
03:48Now I would love it, if I could use that Select Similar Objects icon.
03:52But I can't, because it would select not only the reds in this guy, but the reds
03:56in this guy as well.
03:57So having selected all the red paths, I'm going to switch over here to Muted
04:01blue, and click on it to make it active. Oops!
04:05I missed the thumb path, darn it. You know what,
04:08here is an easier way to work.
04:09I'm going to undo that modification there for a moment.
04:12I'm going to click off the path outline.
04:13It was telling you, I can't use this icon.
04:15I can use this icon.
04:17I just have to lock down the other group.
04:19So I'm going to go ahead and twirl open that humanoid layer right there,
04:23lock this upright guy.
04:26The other one's now unlocked.
04:27I'll go ahead and Alt+Click or Option+Click on the larger path outline.
04:30Then I'll go up to this icon and click on it.
04:33That should give me all of the red filled paths.
04:36Then I'll go ahead and click on Muted blue.
04:38And that time, it worked beautifully.
04:40Now I might have worked in the other order, because now I have to select
04:43these guys independently.
04:45So I guess I'm not the smartest worker ever, but I'll go ahead and
04:48Shift+Alt+Click on each one of these circles, as well as this one right there.
04:54Then I'll switch that to Muted yellow.
04:56Let's see if I can learn from our mistakes this time.
04:58I'll go ahead and grab my Black Arrow tool.
05:00Click on the path outline to select the entire group.
05:03Then I'll grab my Rotate tool by pressing the R key.
05:06I'll Alt+Click or Option+Click on that bridge of the nose point.
05:10A 120 degrees is a great Angle.
05:12Click Copy in order to create yet another copy.
05:15All right, this time, I'm going to lock you down, mister.
05:19I'm going to leave this guy unlocked, so I can edit him.
05:21I'll grab my Direct Selection tool.
05:23Click off the shapes to deselect them, Alt+Click or Option+Click on any one of
05:28these yellow circles.
05:29Go up to this icon, click on it.
05:32Go ahead and change these circles to Muted red this time.
05:35Now I'll Alt+Click or Option+ Click on the big purple shape.
05:38Go up to this icon in the Control panel, and click on it.
05:41Then switch these guys to Muted yellow, and we end up getting this effect here.
05:46All right, that's exactly what I wanted.
05:48Thank gosh, I did it right this time.
05:50Let's go ahead and unlock those various items right there.
05:54And, just to match the template, why not,
05:57let's go ahead and show the template layer once again.
06:01I'm going to grab these guys, all of them, just by marqueeing them.
06:04I'm going to grab this purple guy's toe.
06:07I'll drag it over here, and then, I'll press the Alt or Option key, and I'll
06:11release in order to create a copy of these various guys.
06:15Then I'll Alt+Drag or Option+Drag from the tail like so in order to create a copy here.
06:21Then apparently, I just want to copy this guy - wait a sec, things are out of alignment.
06:27What in the world is going on? Oh my gosh!
06:29I have a problem.
06:30These guys are out of alignment.
06:32So let's press Ctrl+Z a few times. No need to panic.
06:35Let's just try to see if we can get to the bottom of this, Ctrl+Z, Ctrl+Z again.
06:39That would be Cmd+Z, Cmd+Z again on the Mac in order to undo
06:43those modifications.
06:44I'm going to press Ctrl+Y, and turn off this template layer, and see if we've
06:48got proper alignment.
06:50It looks like these guys are absolutely aligned with each other.
06:53So let's go and zoom back out.
06:54I may just not have dragged things into alignment properly when I grabbed his toe, for example.
07:00I'll go ahead and grab it again.
07:03I will snap it into alignment.
07:04It looks like everybody is aligned, and I'll press the Alt key or the Option key
07:08on the Mac in order to create a clone at that location.
07:11I'll press Ctrl+Y, Cmd+Y, and see if we have any gaps.
07:16We don't, everything seems to be just fine.
07:18All right, let's go ahead and grab these guys again.
07:21This time, I will drag by this anchor point and I will snap it into alignment
07:27with this location right there.
07:28Press the Alt key or the Option key on the Mac in order to create yet another clone.
07:32So I guess I was just doing some sloppy dragging there. Phew.
07:35I thought something was really wrong with my core objects. That would've scared me silly.
07:41All right, I'm going to go ahead and grab this guy like so and just move him over there.
07:45Press the Alt key or the Option key on the Mac in order to clone him.
07:49Then I'll drag him by his toe point, so I can snap him into alignment.
07:53That goes ahead and snaps all those guys as you see there.
07:57Let's see how many other paths we want to create here.
07:59I'm going to go ahead and bring back up my template layer.
08:02It looks like we have a few other things to fill in.
08:04So I'll just go ahead and drag these guys out.
08:06I'll press the Alt or Option key to create copies.
08:08Drag this into position.
08:11I'm dragging by an anchor point, the tail that is, and I'm moving it into the
08:16proper location right there.
08:18This guy should be in front at this point.
08:20So I'll go ahead and drag him by his heel.
08:22So you always want to drag by an anchor point.
08:24I was saying that before.
08:25Then I'll press the Alt key or the Option key on the Mac in order to create a
08:29clone at this location.
08:31From here on out, you can just move independent objects if you want to, that is,
08:36independent guys here.
08:37So, I'll go ahead and grab this guy.
08:40Press the Alt or Option key as I drag him to create a clone.
08:42Grab him by his tail.
08:44Snap him into alignment right there.
08:46Then I could grab, let's say, this guy, move him out.
08:49Press the Alt or Option key in order to create a clone.
08:52Drag him by the top of his head, and snap him into alignment.
08:55He is the same guy that needs to go over here.
08:58So let's press the Alt or Option key as we drag him over. Grab the tail.
09:03Snap him into alignment once again.
09:05Finally, which one of the guys is he?
09:07He is the purple guy, so I'll drag him out.
09:09Press the Alt or Option key.
09:11Grab the base of his tail, and drag him into alignment right there.
09:16And we now have a collection of these interlocking dudes.
09:19I'm so relieved that everybody is in alignment with each other.
09:22In the next exercise, I'll show you how we determine the rectangular
09:26perimeter of these objects.
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Establishing a rectangular tile
00:00I've saved my progress as Heap of humanoids.ai.
00:03In this exercise, we're going to take our successfully interlocking objects and
00:07we're going to convert them into a rectangular tile pattern, but how?
00:11See the thing is, even if you get your objects exactly interlocking like this,
00:16if there are no gaps whatsoever, and everything looks absolutely perfect, it is
00:21by no means implicitly obvious where that rectangle should be.
00:25By the way, you have to mark a rectangle using the Rectangle tool.
00:29So let me show you.
00:30I'm going to switchover to the humanoid layer.
00:32Make sure it's active.
00:34Then I'll grab my Rectangle tool either by clicking on it, or pressing the M key.
00:38Then I could just draw a rectangle like so in the middle of the shape.
00:42Of course, I'm covering everything up, so that's no good.
00:44Up here in the Control panel, I'm going the Fill to None.
00:48Then I'm going to change the Stroke to White.
00:52Then I'll zoom in on my rectangle to see if that's what I want.
00:57And how could it possibly be what I want?
00:59I mean, we need to see everything repeating properly.
01:04So if I were to merely select an arbitrary area, like so.
01:07We would have this guy's shoulder, the yellow guy's shoulder, upside down man, coming
01:13right into the purple guy's shoulder over here.
01:16So what we need, is we need to surround our various objects similarly.
01:21So we need to look for common points of reference.
01:25So I'm going to get rid of that rectangle just by deleting it.
01:28What's looking pretty good for me is the top of this yellow guy's head.
01:32Notice that we've got another yellow guy next door, and he has got a top of the head too.
01:36So that's good.
01:37Then down here, we've got yellow guys that are more or less directly below.
01:41Now I say more or less, because they aren't actually directly below.
01:44They're out of alignment.
01:46But we'll fix that momentarily.
01:47Anyway, I'm going to go ahead and draw a rectangle from the top of that
01:51guy's head, the upside down yellow guy, to about the top of the other upside
01:56down yellow guy's head.
01:57But you can see over here in the right-hand side, but you can see I'm
02:00not aligning properly.
02:01So I'll have to fix that in just a moment.
02:03Then I'll drag down here.
02:05And I can't even see, because I didn't auto scroll and Illustrator's not keeping up
02:08with me, so I'll just release
02:10and hope for the best, and the best wasn't very good.
02:13But anyway, that's the way things are.
02:15So what I need to do now is I need to take these massive interlocking guys and I
02:20need to rotate them slightly, so they fit better in the rectangle.
02:24So I'm going to press Ctrl+A, or Cmd+A on the Mac to select all these guys.
02:28My gosh, that's so easy to figure out with all those selection edges.
02:32I'm going to Shift+Click with the Black Arrow tool, Shift+Click on the
02:36rectangle, because I don't want to move it.
02:38All right, now I'll press Ctrl+H or Cmd +H on the Mac.
02:41Now that I have confirmed the rectangle is deselected, so that I'm getting rid
02:44of the selection edges, just so I can see what the heck I'm doing.
02:48I'll get my Rotate tool, which I can get by pressing the R key of course, and
02:51I'll click at that point of alignment where the top of that yellow guy's head is
02:56indeed aligned properly.
02:57That will become the origin for my rotation.
03:01Then I'll go ahead and drag these guys down, so they at least appear to be
03:05aligned, and I'm not sure if I'm doing this right or not.
03:08So I'm going to have to zoom in a little bit.
03:10Let's press Ctrl+Y or Cmd+Y on the Mac in order to switch to the Outline mode.
03:15I'm seeing too many of these guys, because the template layer is still turned on.
03:18So I'll turn it off. And what I want to do,
03:20I'll leave this origin point right where it is.
03:22I'm not sure that the top of that head is exactly where it needs to be.
03:25So I'm going to drag back up like so, and I'm going to take another swing at it.
03:29I'm going to drag it down until the top point of that other yellow head exactly
03:34aligns to the top of that rectangle right there.
03:38Then I'll check these guys down below.
03:40Make sure their heads are aligning.
03:41Well, at least they are on the straight and narrow here.
03:43They're aligned horizontally.
03:45They're not aligned to the bottom of the rectangle, but that's the rectangle's fault.
03:48So I'm going to switch to the Direct Selection tool and I'm going to press
03:51Ctrl+H once again to see my selection edges.
03:54I'll press Ctrl+Shift+A, Cmd+Shift+A on a Mac to deselect everything, and
03:58I'm going to grab this corner point by clicking on it, and this corner point as
04:02well by clicking on it.
04:03Then I'll drag it up while pressing the Shift key, because this has to be
04:08an absolute rectangle,
04:10by the way, you've got to constrain this shape to a rectangle.
04:12You can't let it get rotated or slanted or anything like that.
04:16Then I'll release my mouse button once I've snapped into alignment there, and
04:20I'll release the Shift key as well.
04:21Now I'm going to click off the path outline.
04:23I'm going to click on this corner point again.
04:27I'm going to scroll up inside of my illustration, and Shift+Click on this guy.
04:31I'll drag it over while I press the Shift key until it snaps into alignment.
04:35Now we have the rectangle exactly where it needs to be.
04:39So it should be snapped into alignment.
04:41If I press Ctrl+Y or Cmd +Y, I can confirm.
04:44We should have a rectangle that's snapped exactly into alignment with each of
04:48the upside down yellow guy's heads.
04:51Sure enough, it looks like we have exactly that kind of alignment.
04:54Okay, now having done that, leave the rectangle there, let's get rid of the
04:59dudes we don't need.
05:00So I'm going to get my Black Arrow tool and I'm going to select anybody who is
05:04not at least partially inside the rectangle.
05:07If they're even partially in the rectangle, leave them.
05:10But if they aren't, like this yellow guy is not actually contributing, because
05:14even though his corner is right there inside of the rectangle, there is already
05:19another corner point that's filling in the gaps.
05:21So we already have a stroke that's going into the rectangle from the purple guy there.
05:25So we don't need the gold guy.
05:27I'll Shift+Click on him as well. Him we need, because his tail goes in.
05:31Him we need, because his hand goes in.
05:33Him we don't need, because nothing goes in.
05:34Him we need, because just the little teeny top of his finger goes in.
05:38So you've really got to keep a close eye.
05:40This red guy, we need him, because the top of his hair is inside the rectangle;
05:45this purple guy, his hand's in the rectangle;
05:47this red guy, his arm and leg are in the rectangle.
05:50These two guys, not in the rectangle, they can come out.
05:53And that's it, everybody else has to stay.
05:55So just these two guys over here, and these three to four guys, actually
05:59this fourth guy as well.
06:01Once you've selected and pressed the Backspace key or the Delete key to get rid of
06:04them, and now we have a rectangular tile pattern.
06:08Believe it or not, this is what rectangular tile patterns look like inside of Illustrator.
06:13In the next exercise, I'll show you how to save this pattern as a swatch, so
06:17that we can apply it as a fill to an object here inside Illustrator.
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Defining a tile pattern
00:00In this exercise I am going to show you how to take this collection of repeating
00:03objects and define it as a tile pattern.
00:06Now as you may recall even though it doesn't look like it, we have an area that
00:11repeats inside of a rectangle.
00:13So in other words, the top of this guy's head, for example, in the upper
00:16right-hand corner of the rectangle, will continue on into his body over here in
00:21the upper left-hand corner of the rectangle, and down here in the bottom-right
00:26corner, this guy's face descends into the bottom of the rectangle and it
00:31reappears at the top of the rectangle along with his arm.
00:34So everything is going to repeat exactly right, knock on wood, but how in the
00:39world do we define this thing as a tile pattern?
00:42Well, it's kind of weird the way it works, because it goes against a few rules that
00:45we've learned so far.
00:47I was telling you that if we were using a rectangle to create a clipping
00:51mask, this back in a previous chapter, why then that rectangle has to be in
00:56front of everything.
00:57Well, for this rectangle to define the tile pattern, it needs to be at the back of the stack.
01:03Also, very important, it can have no fill and no stroke.
01:08If any of those things are not true,
01:11if it's at the top of the stack, or the middle of the stack, or it has a stroke,
01:14or it has a fill, that's going to ruin everything, and basically Illustrator
01:18ignores the rectangle and just creates this big area of white around our pattern
01:24and we don't get a seamless repeat.
01:26So here's what you do.
01:28Go ahead and grab that rectangle right there, make sure both Fill and Stroke are set to None.
01:32So our Fill is None but our Stroke is not.
01:35Click on the Stroke icon up here in the Control panel, change it to None.
01:38Next, what you need to do is right-click anywhere inside the
01:42illustration window, choose Arrange, and then choose Send to Back, or you
01:46can press Ctrl+Shift+Left Bracket,
01:48Cmd +Shift+Left Bracket on the Mac, and now the rectangle is in back.
01:52All right, now we need to select the entire contents of this layer, and the
01:56easiest way to do that is to go over to the humanoid layer and click that little
02:00black wedge in the upper right-hand corner, and that goes ahead and selects
02:03everything, including that rectangle; very important.
02:06And now couple of different ways to work.
02:08One way is you can just go ahead and grab this colossal group of objects here
02:13and drag it and drop it into the Swatches panel, but if you do that, notice that
02:17Illustrator will assign an automatic name, in my case New Pattern Swatch 5.
02:21For you, it might be New Pattern Swatch 1.
02:24It really doesn't matter.
02:25That's not the way I want to go.
02:26So I will press Ctrl+Z, Cmd +Z on a Mac to undo the creation of that new
02:30tile pattern. And instead, I'll go up here to the Edit menu and choose the
02:35Define Pattern command.
02:36So you go to a totally different location. And this has a lot to do with the fact
02:41that this is a very old feature inside of Illustrator.
02:44Tile patterns were first introduced in Illustrator '88.
02:48So way back in 1988. And back then we didn't really have panels like this and so
02:53this command is kind of a leftover. But anyway, go ahead and choose it.
02:56You get the New Swatch dialog box and then you go ahead and name the swatch, and
03:00I am going to call it Troglodytes even though it's kind of weird word but that's
03:03how it's spelled, and then click OK in order to create that new pattern.
03:08Now let's see if it works.
03:09I am going to scroll up to the top of my layers panel, I am going to turn on
03:13that test shape layer right there.
03:15I am going to click on the boundary of that white rectangle, and I am going
03:18ahead and assign this Troglodytes swatch, and we'll see if it repeats properly, and
03:23sure enough it does.
03:25So thanks to the fact that we drew that rectangle and we drew it properly, and we
03:30got rid of its fill, and we got rid of its stroke, and we sent it to back, and the
03:33whole number, we ended up getting an exactly properly defined tile pattern that
03:39repeats seamlessly throughout any path outline.
Collapse this transcript
Creating a few color variations
00:00I have saved my progress as Troglodyte pattern.ai.
00:03In this exercise, I'll show you how to create a couple of color variations on that tile.
00:07I am going to turn off the test shape layer, go back to humanoid here, and I am
00:12going to click on this little black wedge to select all the objects, and I'll
00:15press Ctrl+C, Cmd+C on a Mac in order to copy them.
00:18Then I am going to turn off humanoid.
00:20I am going to switch to the interior layer, turn it on here in the Layers panel,
00:25click on the flyout menu, and make sure Paste Remembers Layers is turned off.
00:30So if it has a check mark go ahead and choose the command to turn it off. And
00:33then press Ctrl+F or Cmd+F on a Mac in order paste those guys onto the interior layer.
00:39All right.
00:39Then I am going to click off of the shapes in order to deselect them, and I
00:42am going to change the name of this layer to variations like so and then I will click OK.
00:48Now to start change in the colors around. I am going to grab my White Arrow tool,
00:52because all these shapes are enclosed inside groups, and I Alt+click or
00:57Option+click on one of the purple path outlines for example.
01:00I'll go up to this Select Similar Objects icon, click on it in order to select
01:05all the purple shapes, and then I am going to switch these guys out for garish
01:09orange ,let's say, what the heck.
01:11Then I am going to Alt+click or Option+ click on one of the muted red shapes, go
01:16up to this Select Similar Objects icon, click on it and switch these guys out
01:20for garish green, and then I'll go ahead and grab any one of the yellow shapes
01:26right there, Select Similar Objects once again, and then finally, I'll switch
01:29these guys out with garish purple and we get this effect here.
01:33And then all I do is I just go ahead and select all these objects again by
01:36clicking the black wedge in the upper- right corner of the layer, and then I go
01:40up to the Edit menu, choose Define Pattern, and I'll call these guys Clubsters
01:45which is my original name for them, because they are so hip with their vibrant colors,
01:49and I'll click OK and now we have a little Clubsters swatch.
01:53Then finally, I want to switch these guys out for gradients.
01:57So I am going to press Ctrl+Shift+A, Cmd+Shift+A on a Mac to deselect all
02:00the shapes, and actually that's not quite what I want to do.
02:04I want to select them all.
02:05I am going to press Ctrl+A, Cmd+A on the Mac, the only shape I don't want to
02:08select is the rectangle.
02:10So I'll Shift+Alt+click on it, Shift+ Option+click on the Mac, if you can find
02:15that rectangle, that's what you wanted to do, to deselect it independently
02:19of the other shapes.
02:20I've emphasized this many times before but if you're going to take advantage
02:23of that technique, you have to make sure that you're selecting objects by
02:28their path outline.
02:29So if that didn't work for you, you press Ctrl+K, Cmd+K on the Mac to bring
02:32up the Preferences dialog box.
02:34You switch to Selection and Anchor Display and you turn on Object Selection by
02:38Path Only so you can select through filled objects inside of your document.
02:43Anyway, I will click Cancel because it was already selected.
02:45I have got all these guys active now.
02:47So I can see what I am doing.
02:48I am going to press Ctrl+H, Cmd+ H on the Mac to hide those selection
02:51edges, and I am going ahead and fill these shapes with the radial gradient
02:55that I have creates in advance.
02:56It's here in the Swatches panel and it's called Copper Radial.
02:59Go ahead and click on that and you will get this wacky effect here.
03:03That's not what I meant to do at all.
03:05Gosh I think that just looks wild.
03:09Well you could work with that if you want to.
03:11What I've done, the problem is that I'm filling every single path outline and
03:15many of these paths were not meant to be filled on a first place.
03:18So I am going to press Ctrl+Z, Cmd+ Z on the Mac to undo that modification
03:22and you know what I am going to have do here is I am going to have to click off
03:26the shapes in order to deselect them.
03:28Then I'll press Ctrl+H or Cmd+H to see the selection edges.
03:32Go ahead and Alt+click or Option+click on any of the filled objects.
03:36It's important you get a filled object, and then go ahead and click on Select
03:40Similar objects in order to select all those filled objects and they should just
03:44be, by the way, you want just Fill Color.
03:47So that's what should be selected.
03:49Then we will fill those guys with Copper Radial.
03:52Then we need to get the green guys and the orange guys independently.
03:54So I will Alt+click on one of the green guys there, one of the green fill guys,
03:58click on Select Similar objects, then click on Copper Radial, and then finally
04:03Alt+click or Option+click on one of the orange shapes, go up to Select Similar
04:07Objects, and then finally, click Copper Radial in order to apply that.
04:11Now the big problem at this point is I want each one of these groups of objects,
04:17in order to be filled with a single continuous gradient, and I am going to do
04:23that, by the way, in a fairly labor- intensive way because there is kind of no
04:27other way to work here.
04:28I have got to get rid of all of these dudes here except for one, because
04:33otherwise I am going to have to operate on every single one of these
04:36guys independently.
04:37So I am going to select the entire contents of this layer by clicking in the black
04:41wedge in the upper-right corner of the layer there in the Layers panel, and then I'm
04:46going to Shift+click with the Black Arrow tool, Shift+click on the outline of one
04:50of the guys in order to deselect him, and then Shift+click on him again, that's
04:55not what I meant to do, Shift+ click on him to turn him off.
04:57Let me see if I can zoom in a little better here, and then Shift+click on the
05:01outline of the rectangle, because I want to keep the rectangle. And then
05:03everybody else has to go away.
05:05It's heartbreaking but, it's the way it is.
05:07Now with this guy, the only Troglodyte left standing, I'm going to Alt+click or
05:13Option+click on the big path outline with the White Arrow tool and then I'll go
05:18up to this icon, and Select the Similar Objects;
05:21that way I am just selecting the filled objects and nothing more.
05:24We don't want the purely stroked objects.
05:26I'm going to press the G key to get to my Gradient tool and I think I'm going to
05:32be in for a surprise. Yeah.
05:33There's a ton of these gradient annotators going on this time around.
05:37Anyway, I am just going to drag from a neutral location like so out to the
05:41parameter and that way we're filling the guy with a single continuous gradient
05:46so that we have smooth color transitions going on inside of this object, phew! All right.
05:51Now I'm going to switch back to my White Arrow tool and then I am going to click
05:55off the shapes to deselect them, Alt+ click or Option+click on the main path
05:59right there and I'm going to change its stroke to 2 points thick like so in
06:04order to give him a thicker stroke, just around the big border. All right.
06:07Now let's go ahead and see if we can replicate them.
06:10I'll press Ctrl+Y or Cmd+Y on the Mac so that we can see him and the
06:14rectangle and I probably want to be zoomed in.
06:17Now this is nerve-racking because we have got to make sure we align him
06:20properly once again.
06:21I'll click on the entire path with the Black Arrow tool this time in order to
06:25select the entire group.
06:27I'll press the R key to get my Rotate tool.
06:29I going to zoom back in, actually.
06:31Alt+click or Option+click on the bridge of the nose.
06:33A 120, click Copy, looks like I got him, press Ctrl+D, Cmd+D on the Mac
06:38in order to duplicate him, and now let's go ahead and take this group of
06:43objects here, and just go through the mind numbing process of replicating them once again.
06:49So when you decide you want to make changes to the colors, sometimes it can be a
06:53little more painful then you might have been prepared for it. All right.
06:58I'll press Ctrl+D. I should be able to press Ctrl+D now in order to duplicate
07:02these guys all the way over here;
07:04that's a Cmd+D on the Mac obviously.
07:07Then I am going to take this guy by the tail, and I am going to drag him into
07:10alignment with this location right there, and I'll press the Alt key or the
07:14Option key on the Mac in order to duplicate him, and then I'll grab that tail
07:18point again and I'll duplicate these guys to this location, and I am pressing the
07:21Alt key or the Option key as I release.
07:24Then finally, I'll grab this guy by the foot, and that isn't finally.
07:27I still need one more, but anyway, go ahead and drag him down to this location,
07:30it snaps into alignment, press the Alt key, the Option key on the Mac in order
07:33to duplicate and then grab this guy by the tail, press the Alt or the Option key,
07:39release in order to duplicate.
07:41Now I have too many objects once again.
07:43I've got this guy that I don't need.
07:44I've got this guy that I don't need.
07:47This guy I do need.
07:48This guy I do need.
07:49This guy I do not need.
07:51These guys I do need. Him I do not need.
07:54The rest of them are partially inside. Oops!
07:57You're not, go away. All right.
07:59Everybody else inside. Grab them, press Ctrl+Y or Cmd+Y on the Mac so I can
08:03see all these guys.
08:04So I will press Ctrl+H, actually, or Cmd+H. They look good. All right.
08:09Then I'll go up to the Edit menu, choose Define Pattern, and I am going to call
08:13these guys Bronze men and click OK, and we have yet another tile pattern.
08:18Let's check it out.
08:19I am going to turn on test shape.
08:21I am going to turn off variations.
08:23I am going on click on this central rectangle, like so.
08:26I can't see its selection edges because they're turned off right now I presume
08:30it's selected. And then I'll go ahead and click on Clubsters. Perfect!
08:34I knew that one was going to work though because we didn't have to make any
08:37major modifications.
08:38Let's try out Bronze men this time, and everything works out hunky-dory. And
08:43that's how you go about creating color variations on your tile patterns
08:47here inside Illustrator.
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Protecting patterns from transformations
00:00In this exercise, I am going to show you how to move or otherwise transform
00:04objects that are either filled or stroked with tile patterns without affecting
00:08the tile patterns themselves.
00:10That way if you have multiple overlapping objects that are all filled with the
00:13same tile pattern or similar tile patterns as in our case, then you can do
00:17anything you want to the filled or stroked objects,
00:20and the tile patterns will continue to align with each other.
00:23I've saved my changes as Color variations.ai.
00:26And currently I have got this central rectangle filled with the bronze men.
00:31I'm going to change that fill by switching it here in the Swatches palette to Troglodytes.
00:36And my fill is active, so I end up changing my fill here inside the illustration.
00:41Now I am going to add a big circle with the Ellipse tool.
00:44And it's going to provide us with a kind of magnifying glass into a different
00:48version of these troglodytes.
00:50And so I will just drag while pressing the Shift key in order to create this big
00:54circle like so and then I'll release.
00:56And it comes in filled with the same tile patter.
00:59I am going to switch it over to the more colorful Clubsters here.
01:03And then I am going to increase my stroke weight to something like, let's
01:07start with 40 for starters, and it comes in as this sort of dingy gray, that's interesting.
01:14I am going to click on this little Stroke swatch and switch it to rich black.
01:18And then I am going to increase the stroke value from 40 to let's say 44, and
01:24press the Enter key or the Return key on a Mac.
01:26And I am going to add a drop shadow as well, by going up to the Effect menu,
01:30and notice, because the stroke is active, I will assign the drop shadow just to the stroke.
01:34So I will go to Stylize > Drop Shadow, if you load dekeKeys, you can press
01:37Ctrl+Alt+E, Cmd+Option+E on the Mac.
01:41And these are the settings I want to apply.
01:44So Multiply, an Opacity of 100%, X and Y Offset set to 7 points a piece, and Blur set to 0.
01:51That's just going to quicken things up.
01:52So we don't have to spend a lot of time waiting for that Gaussian blur to resolve.
01:56And I will turn on the Preview check box and that may be a little dark, actually
02:00let's take the Opacity value down to 75%, let's say, press the tab key;
02:04that looks better to me.
02:06And I will click OK.
02:07And now I want to add another stroke that contains yet another variation on this tile pattern.
02:13So I will drop down to the Add New Stroke icon, click on it, or I could press
02:18Ctrl+Alt+Slash, Cmd+Option+Slash on the Mac.
02:21I will change the Stroke Weight value to 40 points.
02:24So we will have the effect of a two- point black stroke on either side, because
02:2844 point minus 40 is 4, split in half, we have 2 points on either side.
02:34And then I'm going to change that stroke from black to this final guy
02:38right there, Bronze men.
02:39So we have this effect right here.
02:41Now then, notice how we have absolute and impeccable alignment between all of
02:46these guys inside the tile pattern.
02:48So one flows right into the other.
02:50And the analogy I make is to a very nice shirt.
02:53If you've ever got a patterned shirt that is tailored nicely, probably very
02:57expensive as well, then the idea is everything about shirt should align when you button it up.
03:02And the same is true with these tile patterns.
03:04They should remain in absolute alignment, no matter what we do.
03:07But if I drag this path to a different location, why then, the Stroke & Fill
03:13are still in alignment,
03:14because they're all part of the same object. However, they are not aligned with
03:17the background anymore, because both of the tile patterns, both the Fill & the