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Illustrator CS4 Essential Training

Illustrator CS4 Essential Training

with Mordy Golding

 


Illustrator can be used to accomplish many different design tasks. For this reason, Illustrator CS4 Essential Training teaches core concepts and techniques that can be applied to any workflow for print, the web, or assets that will find their way into other applications. Mordy Golding explains the elements that make up vector graphics—paths, strokes, and fills—and shows how to use each of Illustrator's drawing tools. He demonstrates how to combine and clean up paths, and organize them into groups and layers. Mordy also covers text editing, working with color, expressive brush drawing, effects, and much more. Exercise files accompany the course.
Topics include:
  • Making efficient use of the Illustrator interface
  • Creating text on a path
  • Using the Magic Wand and Lasso selection tools
  • Working with a pressure-sensitive tablet
  • Applying 3D extrusions and resolves
  • Converting images to vectors with Live Trace
  • Exporting files for use in Photoshop, Flash, and other applications

show more

author
Mordy Golding
subject
Design
software
Illustrator CS4
level
Beginner
duration
8h 25m
released
Oct 13, 2008

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Introduction
Welcome
00:00(Music playing.)
00:05Welcome to Illustrator CS4 Essential Training. My name is Mordy Golding.
00:10Having once been the product manager for Illustrator over at Adobe and having taught
00:14Illustrator for many, many years, if there is one thing that I have learned is
00:17that there is no one way to use Illustrator. In fact, Illustrator itself is
00:21used for such a wide variety of tasks to begin with. So the one thing that you
00:24won't find in this title is how to create a business card or how to create a
00:28logo inside of Illustrator.
00:29Rather in this title, I'll provide you all the tools and knowledge that you'll
00:33need to get started using Illustrator CS4. Once we get a basic understanding of
00:37exactly what vector graphics are, we'll learn how to use all of Illustrator's
00:40drawing tools and move forward from there.
00:44Most importantly, by the end of this title, you'll have all of the knowledge
00:46that you need to tackle any design task. To really get the most out of this
00:50training, it's important to realize that using Illustrator is fun, at least it
00:54should be fun, and that's what this training is all about. Are you ready? Let's go!
Collapse this transcript
1. Key Illustrator Concepts
Why use Illustrator?
00:00I'm often asked, why should I use Illustrator? And that question is usually
00:04phrased in the context of comparing Illustrator with other applications such as
00:07Photoshop or maybe InDesign. And I believe that I get that question because
00:12Illustrator suffers from what I would like to call an identity crisis. On a
00:15very basic level, it's easy to describe what some other design applications do.
00:19For example, on a very basic level you can say Photoshop is an image editing
00:23program. At the same time, you can refer to a product like InDesign as a page
00:27layout tool. Flash does animation, Dreamweaver lays out web pages.
00:32When it comes to Illustrator, in one sentence it's very hard to sum up exactly
00:35what it does and that's because -- well, it kind of does everything.
00:39Once you get to understand exactly what Illustrator is and the toolset that it has,
00:43you begin to understand when it's time to use Illustrator. In fact, many
00:47elements used in a photo composition in Photoshop may come from Illustrator.
00:51Likewise, Illustrator artwork can make its way into a page layout in InDesign
00:55and through an animation in Flash or a web page design in Dreamweaver.
00:59Many people refer to Illustrator as being a vector graphics application. And while
01:03that is an easy way to describe what Illustrator is, very few people understand
01:07exactly what a vector-based application is or what that means. We'll talk more
01:12about vectors in the next movie, but basically Illustrator's strengths lie in
01:16the fact that it can create graphics that are infinitely scalable, meaning they
01:19can be resized to just about any size that you need, and they are also
01:23extremely easy to edit.
01:25This sample file that I have opened right now is a great example of that,
01:28in fact, this sample file ships with Adobe Illustrator. If you go into your
01:31Illustrator applications folder, you'll find a folder called Cool Stuff, and
01:35there are some great sample files and including this one from Von Glitschka.
01:38It's called the Loyal Order of Wormwood. It's a great illustration, looks
01:42wonderful. If I take a look at it for example, I see how nice that looks.
01:45But if I zoom in let's say right here on this little bird that's whistling, you
01:48notice that I lose no detail at all in that, as opposed to an application like
01:52for example Photoshop where as you begin to enlarge your artwork or you zoom in,
01:56you start to see pixels, and again we'll talk more about this in the next
01:59movie. But I could zoom in as close as I'd like to and still see beautiful
02:02sharp edges in these graphics. Because of their object-based nature, it's
02:06also easy for me to click on a particular object and change its attributes as well.
02:11As we go through this entire title, we'll learn about the functions available
02:14inside of Illustrator, it will become readily apparent to you on when you
02:17should be using Illustrator, what its strengths are and what its weaknesses are.
Collapse this transcript
What are vector graphics?
00:00Before we go any further let's take a moment to really understand what a vector
00:03graphic is. Now, the term vector is tossed around a lot especially in the world
00:08of graphics and not everyone has a core understanding of what that means and
00:11again, the more that you know about how Illustrator works, the better you can
00:14take advantage of its features and functionality later on.
00:17Now when we talk about vectors, we are usually comparing it to something else
00:20called pixel-based graphics. So let's get those terms down from in here.
00:24We have something called pixel-based or raster-based images. Sometimes they are also
00:28called bitmaps. Those are the kinds of graphics that a program say like
00:31Photoshop creates.
00:33Then again, you have vector graphics or object-based graphics.
00:36Those are the kind of graphics that Illustrator creates.
00:38So let's see exactly what that means. I'm using a file here called
00:41vector_graphics.ai. If you have access to the exercise files, you'll find it
00:45there in Chapter 1.
00:46What I'm going to do is I'm going to go to my Layers panel here and turn on
00:48this first layer called Grid. So let's imagine just a sheet of graph paper for
00:52a moment. You have a whole bunch of basically these little squares, and if you
00:56think about it in mathematical terms, and I know I'm not a big math person,
00:59I don't like talking about math, but that's the core understanding of what these
01:02graphics are and that we are doing with computers here.
01:05So basically imagine you have the sheet of graph paper and each square
01:09represents a little dot that you can color in. Now imagine you had a bunch of
01:12magic markers and you wanted to draw some kind of a picture, and the rules of
01:15the game are that you have to fill in each particular square on that grid
01:19completely with only one color. You can't have two colors within the same box
01:24and you also can't have a box that's only half-filled with colors. So every box
01:27itself has to have some kind of color attributed to it, and if you looked at it
01:30right now I would basically say that every box in that grid is still white.
01:34This is the way that Photoshop works, through pixel-based graphics.
01:37A raster, basically, the definition of raster would be number of boxes width,
01:42and number of boxes height. So basically you can see I have a whole range of
01:45boxes from left to right here and a whole bunch of range of boxes from top to bottom.
01:50Now going ahead and coloring each of these in, I can then create a graphic. Now
01:53I'm going to go over here to where it says raster. I'm going to turn on the
01:56raster layer. So this is basically how you might go about creating a graphic or
02:00a raster image let's say inside of Photoshop for example. I'm exaggerating
02:04these pixels here, but basically at the core part of how Photoshop works,
02:08you have a grid and each of those elements or those dots inside of that grid, which
02:12we refer to as pixels, is filled with a color. And again, like we said before,
02:16you can't have a pixel that is half filled or that contains more than one color.
02:20A pixel can only contain one color.
02:22Now as you see right now, I have these boxes that are filled in black. These
02:26are filled white and these are filled with this orange color, and I'm trying to
02:29create an image of maybe a surfboard. Doesn't look that great, but that's
02:32because this particular image here has what we call a low resolution.
02:36Resolution refers to basically the number of squares that you have in your grid.
02:41So you may have heard, let's say for example, digital camera's have something
02:43called megapixels. How many megapixels? 5 megapixels, 10 megapixels, so on and
02:48so forth. Well, basically a pixel is the smallest dot or size of a square that
02:54you can fill in with a color. Megapixels refer to the thousands or millions of
02:59pixels basically that you have in a particular image.
03:01Now obviously, if I cram a whole bunch of pixels into an image, these boxes start
03:05to get smaller and smaller. So that would allow me to have more and more detail
03:09in my image. Now if I would for example have a digital camera that had a
03:12resolution of 100x100 for example or something like that, you would get very,
03:16very big blocky squares that I'm seeing right here.
03:19Now if you have an expensive camera that has many megapixels, then of course
03:23those pixels are so tiny that the human eye doesn't really pick up on them and
03:27therefore, it appears if it's a regular photograph that has all those
03:30continuous tone, but really down at the bottom of the core of that are each of
03:34these pixels. And the reason why that's important to us as designers or people
03:37who use graphics is that when you start to enlarge those photographs, then
03:42those pixels start to come into view.
03:43You may have noticed that when you're using a program like Photoshop,and you
03:46have an image, that image maybe set at a certain resolution. It may look great
03:50at the resolution that it was created at, but if you want to enlarge their
03:53graphic, then these boxes start to become visible.
03:55Just for example, if I zoom out for a second here you might see that that
03:58particular piece of artwork starts to look a little bit more smoother, and
04:02again it's a very low resolution, just exaggerated. Imagine that little
04:05message on the cereal boxes that says "Enlarged to Show a Texture," right?
04:09They just want you to be able to understand and see what this particular raster image is.
04:12But if I zoom in really close as I get bigger, basically when you enlarge a
04:16Photoshop file, it's not adding more pixels, it's basically taking those pixels
04:21and just making those pixels bigger and bigger. So now the squares just get
04:24bigger and I see them. So let's contrast this now with vector graphics.
04:28So I'm going to turn off the Raster layer here in my Layers panel. I'm going to
04:31turn on the Vector layer. So now what I'm seeing here is the way that vectors work.
04:35Vectors are all based with math. I'm taking that exact same grid.
04:38I'm taking that coordinate system basically. I have X number of boxes, X number of
04:43boxes, but instead of actually having to fill in each of these individual
04:46pixels, what I'm doing is I'm plotting anchor points and these boxes that I
04:50have right here are the areas where you might see those to your anchor points.
04:54And those anchor points define the area where that shape is going to be and
05:00you have basically a path that gets drawn through those particular anchor points.
05:05We'll talk more about how you create those paths and the settings for what
05:08makes them curve and how much do they curve and when it's a straight line,
05:12we'll deal with that later, but for now, it's important to understand the core
05:15concept that these dots that I have right here are anchor points that are
05:20basically points plotted on a grid. And you took Geometry in school, you know
05:23that when you have let's say a graph, you can plot a certain point and that
05:26point has a coordinate. For example, if you have an X and a Y axis that this
05:31particular point may have a specific coordinate of X-20 and Y-35 ,or something like that.
05:37Now the reason why that's important is that if I decide now that I want to
05:40enlarge or scale this particular graphic, what Illustrator something does is
05:43that it takes that math and it just enlarges that particular image or those
05:48anchor points and it re-plots them and it recalculates using math where those
05:52belong on a grid.
05:53So you can basically take any graphic that you create inside of Illustrator,
05:56and you can scale it to any size, that's whatever I mean you could take, is the
06:00size of literally a postage stamp and enlarge it to be the size to fit onto the
06:04size of a blimp, and you have no loss in detail whatsoever. There is no
06:08blocking and there is no chunks; there are no pixels that come into play here.
06:12One other benefit of working with vector images is that when it comes time to
06:15actually saving your file, in general, vector graphics tend to be smaller in
06:19file size, or I guess you can say, more easier to deal with and that's again
06:23because of how these files are saved. You can think about it, the way that
06:26Illustrator saves this file from mathematical standpoint, it just remembers the
06:29coordinates of this anchor point, this anchor point, this anchor point, this
06:33anchor point, and the two attributes, which are what we call the Stroke color
06:36and the Fill color, and we'll talk about that shortly.
06:38But for now, basically that's all that a particular file for Illustrator needs
06:42to be calculated by. A Photoshop document, however, needs to take account
06:47basically at every single pixel that exists in the file, whether or not it's
06:50painted or not. I mean, again, this would be white and let's go back to the
06:53raster image for a second here.
06:55With Photoshop would need to do is memorize, okay, pixel number one is white,
06:57pixel number two is white, pixel number three is white, pixel number four is
07:00white, down the line throughout the whole particular image, and obviously
07:03if you think about images that have megapixels, remember? So many more pixels
07:07in the file that it has to keep tabs on what each of those particular pixels
07:10are colored. That's when a Photoshop file start to grow in size and they get to be
07:13hundreds of megabytes or even gigabytes in size.
07:16So finally, I'm just going back to the vector graphic here for a minute and
07:19I'll turn off the raster layer here. Another name for vector graphics is
07:23something called object-based graphics. And again, that's simply because of the
07:25way that Illustrator works. Because this is defined as a shape by these anchor
07:30points in this particular path here, it's not like I just have a whole bunch of
07:33pixels that live in the same area. If I click on this object right now, I see
07:37that the entire object as a whole gets selected and that's another reason why
07:41vector graphics are often referred to as object-based graphics, because I'm not
07:45working with a whole bunch of individual pixels; I'm working with an object and
07:48that object that I'm working with can have attributes so on and so forth.
07:51So now that we have this core understanding of what a vector graphic is, let's
07:55take a look and understand exactly what these paths are, how they are created,
07:59how they are stored and the way that I can actually interact with that.
Collapse this transcript
Understanding paths
00:00So now we understand the difference between vector-based graphics and
00:03pixel-based or raster-based graphics. So now let's take a look at more of an
00:07understanding of what these vector graphics are, what makes them tick, what are they made of.
00:12So you'll notice we're here in this file, and by the way, if you have access to
00:15the exercise files, you can follow along by opening up the file called
00:18understanding_paths, which you'll find in the Chapter 01 folder.
00:22So I have basically these four charts that I have created. I have put these
00:25graphics onto them and we're kind of just getting a better understanding of
00:28what each of these graphics are now. From a vector standpoint, there are
00:32really two classifications or two types of paths; there are what we refer to as open paths,
00:37which are the two that we see at the top of my screen right here. Open
00:40paths have no enclosed area. Then you have closed paths, which basically have an
00:44enclosed area here as well.
00:46As we learn more about Illustrator, there will be times where there are
00:49differences between open and closed paths, especially when we talk about the
00:53attributes that those particular paths have.
00:54Now a path itself-- let's say we take a very simple case, a straight line.
00:57Basically, I have here is two anchor points, one anchor point here, which
01:01defines start point, and one anchor point, which determines the end point, and
01:06basically when you are working with Illustrator by plotting the anchor points
01:10here, this path is automatically created or connecting the two.
01:13By default, anchor points themselves are connected by straight lines.
01:17The shortest distance between two points of a straight line; that's kind of what
01:20you have there. As we'll learn more about anchor points, we'll talk more about
01:23the Pen tool as we learn later on. Other things inside of Illustrator. But just
01:27as a basic idea of what's to come, there are also different types of anchor points.
01:31Right now this anchor point is what we refer to is a corner anchor point,
01:34meaning that the line that emanates or that comes out of that anchor point is a
01:37straight line. As you notice over here, this anchor point has a curve line that
01:41comes out of it, and that particular anchor point is referred to as a smooth
01:45anchor point. So you have corner anchor points and smooth anchor points. We'll
01:49talk about the classifications of those as well. But again, that's how you
01:51define these particular shapes here.
01:53Now each point that you have has a coordinate on that chart, and obviously when
01:57that chart gets enlarged or you make your file size bigger so on and so forth,
02:02Illustrator simply remaps that particular point on a particular chart and then
02:05draws that new path again.
02:07If you look over here at a rectangle, for example, a rectangle is made up of
02:09four anchor points, one, two, three and four; they are corner anchor points,
02:14which means that they are all connected with straight lines, and that's what
02:17creates the rectangle.
02:19It's important to note that an oval, circle or any of the kind of shape like
02:22this has also four anchor points. But the only difference is that the anchor
02:27points are positioned differently inside of the corners to position the top,
02:30bottom, left and right.
02:32You'll notice that the lines that connect these anchor points are curved. So
02:35let's first focus on this one over here and understand what that means.
02:38I have an anchor point but Illustrator also has this curve path that comes out
02:43of it. Now what's making that path curved? Remember, the actual coordinates of
02:47this anchor point and this anchor point are the exact same coordinates of this
02:51anchor point and this one.
02:53So what's making this line straight is, in fact, these are corner anchor
02:56points. These are smooth anchor points and that allows it to be a curve. Now
02:59what controls that curve? We'll notice there is a line over here that's kind of
03:03coming out here with little dot. This is what we call a Control Handle.
03:06The Control Handle is what determines that particular curve. Notice that the
03:10path itself over here follows that curve. As we'll start to learn inside of
03:14Illustrator, I can start to manipulate these control handles in the path, kind
03:18of is drawn to almost like a magnet . As I would for example take this
03:22particular Control Handle and pull it up higher this part of the curve would
03:25also kind of be attracted and move in that particular direction.
03:29That's really what's making this particular overwork as well. I have a regular
03:32anchor point here, but this Control Handle is pulling out the curve in this
03:36direction. At the same time, the Control Handle from this curve from this
03:40particular anchor point here is making the curve appear in that particular way.
03:44Now, when you're talking about Vector Graphics as well and you started having
03:46control handles, there are coordinates for those control handles as well, which
03:50memorize where that part goes. Now, it's important to realize by the way.
03:53When I print my files I don't really see the anchor points, I just see the path
03:57itself. And again, we'll talk more about how that works, but for now I just
04:01realize that these are ways that I can actually work with and edit these
04:04particular paths. But the way that I control them or what we call the
04:08appearance of these particular paths is what we'll cover now in the next video.
Collapse this transcript
Fill and Stroke attributes
00:00So we're starting to understand what these vector objects are. We know that
00:03paths themselves are made up with anchor points. They are connected with paths.
00:08Some paths, which are curves, also have control handles, which define those
00:11curves. But all of that has to do with the actual geometry of the shape itself,
00:15not how that particular path may visually appear. Let me explain.
00:19All the things that we've been seeing so far as far as anchor points and the
00:23paths and these control handles, those don't actually print down on a piece of paper.
00:27That would be pretty silly, right? What the paths actually do is those
00:31particular control handles and those anchor points are there for us to
00:34interface with those paths when we are working with them inside of Illustrator.
00:38However, when we print a particular path, what we need to do is we need to
00:41apply an appearance to that particular path. Think of a path on its own with
00:45just the anchor points and the paths itself as naked, and we need to get them
00:49dressed with something. So we get them dressed with two types of attributes,
00:53something called Fills and then something called Strokes.
00:57The Fills refer to the part of a path, which is the enclosed area and there are
01:01different types of fills. The Strokes themselves refer to the appearance of the
01:05physical path itself, and again there are different types of attributes of
01:09those strokes as well. Let's take a quick look at what those are. Later on in
01:13the video titles we'll talk more about what each of those settings are.
01:17I'll start off with something simple, which is the Fill. I'll move over to the
01:20rectangle here on the bottom and I'll use my regular Selection tool to click on
01:23the shape. If you want to follow along, you'll find this file called
01:25fills_and_strokes in the first chapter folder in the exercise files, or you can
01:30just sit back and watch as I go through these concepts.
01:32Now this particular file is selected, again we'll talk more about details about
01:36how to select objects and what that means. But for now I've selected this
01:39particular object right here. If I go to my Control panel here, I have two
01:43buttons. One on the left here refers to the Fill Setting for that particular shape.
01:48So I'm going to go ahead and click on that. I'm going to see a range of colors
01:51or swatches that I can choose from. For now, I'm just going to click on yellow,
01:54by the way yellow is my favorite color, I'm sure that you will find that out as
01:56you go through the rest of the title here.
01:59I now have this box that's filled with yellow. I just want to show you by the
02:02way, I'm going to go my Layers panel here and I actually have a layer here
02:05called Path Appearance and Path Geometry. I'm going to hide the Path Geometry
02:09layer. I'm just going to turn off the eyeball there, because Path Geometry
02:12itself and those anchor points are things that we see when we work inside of
02:15Illustrator. For example, when I click on this rectangle right now, you see the
02:19little anchor points that are right here. But those don't print down when I
02:22print this on a printer or even when I save them to be viewed on a web page.
02:25They are there for me to interact with the object when I need to, but the way
02:29the artwork will look is just this. It's got a yellow fill and it's got that
02:32shape of that rectangle.
02:33So that is the Fill Attribute, and like I say there are other Fill attributes
02:37as well, this is a basic idea, you have something called Gradient Fills, which
02:41are fills that start off with one color and then gradually go to another color.
02:45Then you also have Pattern Fills, which are fills that have other kinds of
02:48artwork that repeat itself over- and-over again inside of that.
02:50So you have these particular types of fills that apply to an object. Remember,
02:55the important thing is that the past geometry in this stuff that we've been
02:58talking about till now is stuff for us to see on our screen. However, we don't
03:01really see that when we print that out in the file. Let me go ahead and just
03:04actually hide the Path Geometry.
03:06I'm going to select this circle that appears here. You see now when I select
03:09the path, I see those control handles, and I see the anchor points; but
03:13remember, those don't print at all. But what I can do is take this particular
03:16circle right here, click on it, go over here to my Fill, and maybe we'll fill
03:21that with like this gradient, it's called the Radio Gradient; we'll talk more
03:24about this later as well.
03:25So now I have these two shapes, and again I've applied that particular Fill to
03:29it. Remember, when I print it out I don't see any of those paths or anchor
03:33points or control handles as well.
03:35Let me go back over here now, for example, to this shape. Let me turn the Path
03:39Geometry back on again. I'm going to select this part of the path that's right
03:42here. Now, the other attributes that I have besides a Fill is something called
03:45the Stroke Attribute, and the Stroke Attribute, if I go over here to my Control
03:49panel here, I can see the word Stroke, it opens up the Stroke panel that's right here.
03:53I can apply what's called the Stroke Weight. Now the Stroke Weight is basically
03:57the thickness of that particular stroke. Let's say I choose something really
04:00thick, I really have like 10 points, for example. Do you see now I have a very
04:03fat appearance of that particular stroke that's right there? I can control that
04:07thickness, I can make let's say 40 points, or I can make it very thin and
04:11narrow and make it just 1 point, for example. Again, if I turn off the Path
04:14Geometry here, I see the way it is going to look when it prints is this way.
04:18Now I mentioned before there were different settings for strokes, for example,
04:22strokes have what we call a Dash Setting. If I click on this setting, it allows
04:25me to have -- now instead of a solid line just kind of a broken line. Again,
04:29I'm just going to click and drag here to select this particular curve path as well.
04:33I can apply a stroke as well here, maybe a 5-point stroke, and I can also
04:37change the color of that stroke. Maybe we'll do some cyan here. And again, I
04:41also have the ability to control some of the ways that stroke looks. For
04:44example, if I change the Stroke Weight here to maybe 20 points.
04:48See how it kind of ends in a very square edge right here. What I can do is from
04:52the Stroke panel choose to define how the cap or the end of that stroke
04:56appears. For example, a Round Cap would make the stroke appear as such.
05:00So these are the settings that you have basically, the way that you 'get a path
05:04dressed,' you give it an appearance, and we'll talk more about appearances as
05:07we go through into the title. But now we have the basic premises or ideas of
05:11what vector graphics are.
05:13Vector Graphics are basically made up of these anchor points. There are
05:18different types of anchor points. Smooth anchor points have control handles
05:21that help define the paths that connect to these particular anchor points and
05:25then what I can do is I can define how my path looks by applying Fill and
05:29Stroke attributes to that.
Collapse this transcript
Selections and stacking order
00:00A key concept in working with vector graphics is something called selections
00:04and stacking order. So let's take a look at both of these. I have a file open
00:08right now. It's called selections stacking; you'll find it in Chapter 1 of your
00:12exercise files if you have access to those. And I have basically three
00:15surfboard designs right here. Now let's say I wanted to change one of those
00:19particular colors in the let's say the orange surfboard. But I can't just
00:23choose a different color than orange because how does Illustrator know which
00:27surfboard I'm referring to? So the act of actually making a selection becomes
00:31very important inside of Illustrator, because it's really the only way that you
00:35can interface and give instructions to Illustrator with regards to which
00:39graphics you want to work with or which shape in your file you want to work
00:41with. Now let's, for example, contrast this with maybe a program like Photoshop
00:46for example. Photoshop, as we discussed before, relies on the use of pixels and
00:50each individual pixel has a color. If you wanted changed the color of a blue
00:54sky in a photograph, you couldn't select the sky as a whole because each pixel
01:00in that sky is its own entity and in reality in a real continuous tone
01:04photographic nature or environment, every pixel may have a little bit of a
01:07different shade of blue so you can't even tell Photoshop to necessarily select
01:12just all the blue pixels. Remember with Illustrator we're dealing with objects.
01:17So making selections in Illustrator can be a lot easier. For example, I'll use
01:20my tool over here, this regular black arrow tool called the Selection tool, and
01:24I can simply click on this surfboard. In doing so, I now have selected that and
01:28when I do so, I'll see now that the attributes of that particular object are
01:32now highlighted so now I could change that for example to yellow. So that's one
01:36thing I can do as far as selections. I do want to point out though that these
01:39particular surfboards are a little different. For example this one is this one
01:42is just one particular shape on its own. This one over here is actually a group
01:46of several shapes and this is a group of even more shapes. Now we group things
01:50together so we can move them very easily. For example, again I'm using the
01:54Selection tool here, the regular black arrow tool inside of Illustrator and I
01:57can actually move this entire surfboard with all the elements together. Let's
02:01say though, I just wanted to move just this blue shape somewhere off, maybe I
02:05want to offset it just a drop. How can I do that? Well Illustrator has another
02:09selection tool called the Direct Selection tool. So this tool is what we call
02:13the Selection tool. The tool right beneath it or sometimes beside it, depending
02:17on what your layout is inside of Illustrator, is going to be the Direct
02:20Selection tool or the white arrow. When I click on that, I now have the ability
02:24to select individual parts of a group and I can now move that independently of
02:28the entire surfboard artwork in general. So again, the regular Selection tool,
02:34when I click on say a group, will select the entire group whereas the Direct
02:38Selection tool will let me drill down and select parts of that particular group
02:41and modify those shapes individually. Now in the next video we're going to talk
02:45about something called Isolation mode, which makes this process a little bit
02:47easier, but it's important to realize that people who've been using Illustrator
02:50for very long time, they are basically in the habit of using keyboard shortcuts
02:55to help move between these two different tools because it can get tiring by
02:59going back to these particular tools, back and forth. It can be very annoying
03:02to work with that. So there is some intelligence built into Illustrator and how
03:05that works. Let me show you basically the difference between these two arrows,
03:08not on groups, but actually working with a single object. So as I showed your
03:12before, if I take my regular black arrow tool I call it the black arrow tool
03:15but it's been called a solid arrow and the hollow arrow. You can really call it
03:19anything you want to for that matter. But if I click on this particular shape
03:22right here, again, I can click on the edge over here and I can drag this out.
03:27Even if I click on say, just the tip of the surfboard right here, with the
03:30anchor point there, I can go ahead and I can scale it because I have what we
03:34call the bounding box here and I can stretch that if I want to. But if I wanted
03:37to let's say click on one point over here, I can't really click on one point.
03:40The entire surfboard moves as a whole. But if I switch now to the Direct
03:43Selection tool and I click let's the say this point right here-- notice how
03:47that highlights when I mouse over that ? Soon as I click and I drag I can move
03:50just that one anchor point. You'll see the control handles right here. So the
03:55Direct Selection tool not only allows me to edit individual parts of the group,
03:59it will also allow me to edit individual anchor points on a path, which is
04:03something that the Direct Selection tool can do, but the regular Selection tool
04:05cannot do. The regular Selection tool only selects all the anchor points at one
04:09time on a particular path that's there. So let's circle this around now one
04:14whole concept of how the selections work. Let's say I'm working with the
04:17regular Selection tool. I'm working with this shape right here and I realize,
04:20you know what I really want to edit that particular point. Well, you don't need
04:23to go ahead and switch manually to the other tool because if you're using a
04:26keyboard shortcut, hold down the Command key on my keyboard. I'm on a Mac but
04:30if you're on a PC, hold down the Ctrl key. And you see how my arrow, which is a
04:33black arrow now, turns to the white arrow. So this is a keyboard shortcut that
04:37power users know. They work with this all the time inside of Illustrator. The
04:40Command key or the Ctrl key is actually one most powerful keyboard shortcuts to
04:43know inside Illustrator. It allows you to toggle between the two arrows because
04:47those are the things that you use most often. So if I'm working on this
04:50particular surfboard and moving it around, mow I realize I want to go ahead and
04:53I want to just adjust the corner. I'm going to press and hold the Command key--
04:56again, the Ctrl key if you're on Windows. And I'll click once now to select it.
05:00Now just an anchor point is selected. If we take a closer look see how these
05:03are filled like they're hollow, they're white. But this has a color on it. That
05:07means that that one is selected. I can now click and drag just to move that one
05:11that's there. So I don't have to physically go ahead to the toolbox, keep going
05:14back and switching the two tools I can use the keyboard basically to make that
05:18happen. Now when it comes to selecting objects there could be times when I want
05:22to select more than just one object. So here's how you select multiple objects.
05:25If I click on one object right now, I'm using the black arrow, I select an
05:29entire object. If I hold down the Shift key and I click on the second shape
05:34right over here, this surfboard, that adds to my selection and now both
05:37surfboards have been selected. If I move them now you see they both move
05:40together. The Shift key is actually a toggle. It allows me to add items to a
05:44selection by a Shift-clicking on other objects but at the same time, if I
05:48Shift-click on an object that is already selected then that Shift key deselects
05:52that object. So for example if I realize, oh! I just want to move this yellow
05:55surfboard on its own, I can once again Shift-click on the surfboard and now
06:00that is removed from my selection. So let's just kind of review on this one
06:04more time. If I click once on this to select this one, I can Shift-click on
06:07this surfboard and this surfboard. Now all three are selected. But if I
06:12Shift-click now on the yellow surfboard, it is dropped from my selection and
06:15now these are the only two that are selected. Now let's finalize this by
06:18talking about stacking order. So we understand what selections are. When you
06:22think about stacking order inside of Illustrator, stacking order itself is
06:26basically a way to determine which objects sit on top of other objects. So
06:30here's how it works. Imagine you have a desk in front of you and you have a
06:33couple of pieces of paper and each of those pieces of paper are stacked on top
06:36each other. Well, some papers cover up parts of some other pieces of paper,
06:40right? You have basically papers on top each other or below each other. Well,
06:44the way that it works inside of Illustrator is that you can never have two
06:46objects that kind of sit on the exact same level. Objects are always bound by a
06:51hierarchy or a stacking order and objects are either above or beneath other
06:55objects. For example in this case, if I were to take this surfboard right here
06:59and drag it on top of this surfboard, I will see now that this covers over that
07:03one and in the stacking order, this one is in the front; this one is in the
07:07back. And if I click on this one over here I'll see that this one is even
07:09behind that one. So this is my stacking order that I have inside of
07:12Illustrator. Now at anytime I can adjust the stacking order. For example I can
07:16click on this yellow surfboard here, go to the Object menu, choose Arrange and
07:21then choose Bring to Front. Bring to Front will actually now bring this in
07:24front of all the objects and now if I move it over here, I'll see it covers
07:27even this front one that was here before. I'm going to press Undo and I'll do
07:31that by pressing Command+Z or Ctrl+Z on Windows. I can now go to the Object
07:35menu, choose Arrange and rather than say Bring to Front, I could choose Bring
07:39Forward and that brings it forward just one step in the hierarchy. So now it's
07:44still behind this one, but it's in front of that one of there. I'll undo that
07:47to go back to the original one. I'll be honest with you. When I'm working
07:50inside of Illustrators it's very rare that I'll use the Bring Forward command.
07:53Because when you have lots of different objects it's almost impossible to
07:55figure out where a single object may fit in that stacking order. So what I'll
07:59usually do is always use Bring to Front. There's also a setting here, if I go
08:03to the Object menu and choose Arrange, called Sent to Back. Sent to Back will
08:07take any object of course and send it to the back of the stacking order. Again
08:10likewise you also have the Send Backward, which brings it back one step in the
08:14objects hierarchy. So again, when you're working inside of Illustrator, you
08:17have the ability to select objects. More importantly, there's always the
08:21stacking order, which means objects are either in front of or behind other
08:24objects and how you actually manipulate and work with that stacking order will
08:28ultimately control how your design looks.
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Isolation mode
00:00So the final key concept that I want to cover here before we actually get into
00:03using Illustrator is something called Isolation mode.
00:05Now, all the concepts we have learned up until this point have been traditional
00:09things, which have existed inside of Illustrator since its existence. However,
00:13Isolation mode is more of a recent kind of phenomenon I guess you can say
00:16inside of Illustrator. It's a way to more easily work with objects inside of an
00:21illustration.
00:22As you start to build more and more complex illustrations you will find it's
00:25that much more difficult to select the objects that you want to work with.
00:29Building on concepts that you already know, we mentioned in the last video that
00:32when using Photoshop you have to select individual pixels, and that can be
00:35tedious and there are certain tools that Photoshop has to help you select
00:38those pixels.
00:39With Illustrator there is also a variety of Selection tools, but the more and
00:42more objects that you add, even though they are object-based graphics, there
00:46are that many more objects that kind of get in the way, again, because of
00:49the way the stacking order works.
00:50For example, if you have objects that are visible behind other objects it can
00:55become difficult to actually select those objects, only because other things
00:58get in the way, and that's where Isolation mode comes in.
01:02Isolation mode allows you to isolate individual parts of a graphic so that you
01:05can focus on just that part of it. Isolation mode first appeared in Illustrator CS2.
01:10It got better in CS3, but now in Illustrator CS4 it really has turned into
01:15one of the greatest enhancements I think that is available in the program,
01:19only because of how often you can end up using it.
01:20For example, I mentioned before how when you are working with different pieces
01:25of artwork, maybe for example a group. Let's take this surfboard here on the
01:28far left here. This is a group that's made up of many elements. What I could do
01:32is if I wanted to use the Direct Selection tool I could go ahead and work with
01:35individual objects that are part of that group as well and move those
01:38individually. Or maybe let's say individual letters that are part of this
01:41particular logo, so on and so forth.
01:44But even using the keyboard shortcut it could become tedious moving back and
01:47forth between these two Selection tools. I'm going to stay only right now using
01:50the black arrow or the Selection tool.
01:53I'm going to come over to this surfboard and you know that when I click and
01:55move this entire surfboard moves at one design unit.
01:58Let me press Undo. What I'm going to do is I'm going to actually double click
02:02on this particular surfboard. Now, you will notice that the other surfboards in
02:06this file are grayed out. I can't even select them. I can see them but I can't
02:10even move them. I now basically have isolated just this group to work with, and
02:14in fact, you will notice the gray bar now appears across the top of my screen
02:19and I now see that it has something called breadcrumbs; I'm in Layer 1 and I'm
02:23now within, or I have isolated this group that lives on Layer 1 inside of my graphic.
02:27Now, it doesn't end there, because I can start now to begin to isolate parts of
02:31that group itself. For example, if I wanted to move just this blue part of this
02:36particular surfboard, I'll double click on it once again. Notice what happens.
02:40The rest of the surfboard gets grayed out. In fact, this blue slice that was
02:44kind of here was living behind the logo called GROUNDSWELL, well now you see it
02:49kind of pops to the front.
02:51I didn't actually change the Stacking Order, what Illustrator did was it says,
02:54hey, you obviously want to edit and work with that graphic, I'll bring it
02:58forward in context that you can work with it, when you are done I'll put it
03:01back in the place that it belongs.
03:02So imagine if you have a very complex illustration. By simply double clicking
03:06with the mouse in different areas you can bring pieces of artwork that are
03:09maybe hidden behind other areas or that are maybe difficult to work with, bring
03:13them to the front just so that you can make a quick edit to them, and then send
03:17them right back to where they belong.
03:17For example, now I'm not using my white arrow, I'm using the regular black
03:22arrow, yet I'm able to move this shape individually, even though I know that
03:26these are all elements of a single group. The way that that happens is because
03:30I have now isolated the group. In fact, I had this group here, I can double
03:33click again, I can isolate the path now.
03:36So basically one of the new features inside of Illustrator CS4 is Isolation
03:40mode now works on individual paths. This means that I could really go into any
03:44part of my illustration and work with it without any issues whatsoever and sort
03:47of basically go out of isolation; when I can either step back by clicking on
03:52these breadcrumbs, or I can just double click on any area outside that object
03:56to return me to regular edit mode.
03:57For example, if I knew I wanted to work on, let's say, just this shape right
04:00here, using my regular Selection tool, I'll double click once, double click
04:04again. Now I have isolated this entire group. Double click another time, and
04:09now I see that I can isolate this particular object here within that group,
04:12without having to worry about moving around to different Selection tools, so on
04:16and so forth. I can see that I have that hierarchy right here inside of my file.
04:20I'll double click outside and I'm back to editing this artwork.
04:23So as we kind of go through the entire video title we will continue to come
04:27back to Isolation mode to see how easy it is to basically work with your
04:31artwork, even if it may be a very complex file.
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2. Creating Illustrator Documents
The Welcome screen
00:00By default, when you launch Illustrator you are greeted with the welcome
00:03screen. The purpose of the welcome screen is either to help you create new
00:06documents or to work with documents that you have already started on.
00:09The left side provides a list of all the files that you have recently worked on
00:12inside of Illustrator. On the right side you can choose to create new
00:15documents. In the next movie we will talk about exactly what each of these are
00:19or what we call New Document Profiles.
00:21But if you wanted to create, for example, a web design document, you would
00:24simply click here, you will get this dialog box here to choose the settings for
00:28that document, click OK, and that's how you get started creating a new file
00:32directly inside of Illustrator.
00:33If you were to close your file right here, the welcome screen comes right back.
00:38If you don't want to see the welcome screen you can simply come over here to
00:40the Don't show again button and choose that option. At any time you can always
00:44get the welcome screen back by going to the Help menu and choosing Welcome Screen.
00:48There is a section on the bottom here, which provides links to find out more
00:51information about Illustrator, but it's important to realize also that as we
00:55talk about the New Document Profiles you can of course create your own
00:58customized document profile. So while these are the ones that ship with the
01:01Illustrator by default, you can conceivably have some of your own listed here as well.
01:06So let's take a look at exactly what New Document Profiles are and how they work.
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New Document Profiles
00:00As I mentioned in one of the earlier videos in this title Illustrator itself
00:04has kind of an identity crisis, meaning that there are just so many different
00:07uses for Illustrator, there is no one particular use. Which is one of the
00:11reasons why Illustrator ships out of the box with a variety of new document profiles.
00:16As you see here in the welcome screen you have something here called a Print
00:19Document, a Web Document, Mobile and Devices Document, and the Video and Film
00:24Document. Those are the four basic types of documents that you can create for
00:27I guess four different workflows that Illustrator plays very well in.
00:30We will start off with these, but of course you can also create your own.
00:35I'll click on Print Document and that brings up this New Document dialog box.
00:38In fact, if you look here at the bottom there is a button here called Advanced. By
00:41default Illustrator doesn't show you all the settings, but hey, we are here to
00:45learn everything in Illustrator, so let's look at the Advanced settings as
00:47well, and we will go through this very quickly and we will come back as we need
00:51to, to these different concepts.
00:52Now, first of all, you have the ability to name your document right off the bat.
00:55We can do this later when you save your document; just saves yourself a step later.
00:58Notice over here that it says New Document Profile. This is actually quite
01:02interesting because if I move this back over here, remember how we had Print,
01:05Web, Mobile Devices, so on and so forth? Well, really that's just kind of one
01:09step but you could change your mind at this point and really switch to any
01:12other profiles as well. This is important as we will talk about in a minute.
01:15I have here the Print New Document Profile selected. Let's talk about artboards
01:19itself. For now this is actually a new feature inside of Illustrator CS4, the
01:23ability to have multiple artboards in a single document, but for now we are
01:26just going to leave it set to one artboard; in the next movie we will come back
01:28to understanding how we could use multiple artboards.
01:31Now, the size of that artboard right now is set to a Letter size, which is
01:348.5x11, here in the United States. I can choose let's say Legal, Tabloid, and
01:38there are a few other presets that are here as well. These are mainly used
01:42internationally; A4, A3 sizes, so on and so forth.
01:45Now, the reason why I pointed out to you the fact that you can switch between
01:48profiles here is because if I switch to Web, for example, this same size pop-up
01:53menu gets populated by other sizes. Unfortunately, there is no way to basically
01:58customize these pop-up menus.
01:59The Illustrator team kind of decided on their own some of the basic or most
02:03used different sizes for each of these workflows and they have programmed those
02:06into Illustrator itself.
02:07But for example, if I choose let's say Video and Film, I'll see how much
02:11different film sizes for like high definition television or film or wide screen
02:16and so on and so forth.
02:17I'm going to switch back to Print now. I'll see that I have the ability to
02:20change my units, my measurement system. Points, Picas, Inches, Millimeters,
02:24Centimeters, or Pixels. Of course, this is just the default setting; you can
02:28change these inside of Illustrator if you want to on a per document basis. You
02:33also have the ability to really use any measurement system at all inside of
02:35Illustrator in context.
02:37I could basically set my document to be Portrait or Landscape; those are these
02:41icons right here. Tall or Wide. Bleed is actually useful for when I'm actually
02:45using Print workflows where I need to add extra parts to my design so that when
02:49my paper is trimmed it actually has the artwork that prints all the way to the
02:53edge of the paper; and again, we will talk more about that when we discuss more
02:56about artboards themselves.
02:58The reason why I mentioned the Advanced section here is because these are
03:00actually important settings.
03:02The Color mode setting is either a choice of CMYK or RGB. If you are in a Print
03:06workflow you are always going to want to stay in a CMYK workflow. In you are
03:10inside of a document that's basically going to go to a computer screen or to a
03:14television screens, meaning web design or animation, or if you are doing
03:18something let's say for your movies or for television broadcast TV, you will
03:23then choose the RGB Color mode. I won't get into details of exactly RGB or
03:26CMYK; it's a far more detailed discussion, but basically if you are in Print,
03:30CMYK, if you are on a computer screen, RGB.
03:33We also have the ability to determine what your raster Effect Resolution is,
03:36and we will talk more about this much later on in the title when we talk about
03:39our Live Effects, which are raster based effects that you can apply to
03:43Illustrator; for example, Drop Shadows, and what resolution those get
03:46rasterized at.
03:47You can also choose Default Preview mode, and you have something called Pixel
03:50and Overprint Preview, we will discuss those later on in the title as well.
03:53I just want to point out to you though that if you switch between let's say,
03:56Print and Web, you will see that some of those change automatically. For
03:59example, raster Effects, since most screens have a resolution of 72 pixels per
04:02inch, that changes automatically here as well, and the Color mode gets changed to RGB.
04:07So the nice thing about these profiles is basically that it's not just choosing
04:10Web or Print as just a name, it actually changes some of the settings for you
04:15and your document itself.
04:16So that's basically how you create your new document, and we go ahead and
04:19choose, for example, Print right here. All my Print settings are here, I can
04:23specify a setting here. Let's choose maybe Inches, maybe we are doing something
04:27that's like 5"x7", and then we can choose OK and that creates our new document
04:32right here inside of Illustrator.
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Using multiple artboards
00:00One of the biggest new features added to CS4 is the ability to have multiple
00:04artboards in a single document. No, it doesn't mean that you don't need to use
00:08InDesign anymore. InDesign is a great application, which allows you to create
00:11long documents or documents that have multiple pages where text flows from page
00:15to page. But what Illustrator does excel at is the ability to create artboards,
00:20and that each of those artboards are different sizes. This allows you to really
00:24combine elements of an entire campaign all within a single file.
00:27For example, here I have a poster, a letterhead, an envelope, and a label all
00:31combined in a single document, which allows me to share these assets very
00:34easily between these elements.
00:36First, let's take a look at how we actually create a multiple artboard
00:39document. I'm going to go to the File menu. I'm going to choose New. In the New
00:43Document dialog box I'll choose in this case here the Print New Document
00:47Profile, and I'll specify a number of artboards. Again, by default that's going
00:51to be set to number 1, but I'll go ahead here and I'll change, let's say,
00:54let's specify four artboards.
00:56Now, remember, in Illustrator itself there is no really a concept of a page.
01:00In fact, it's just really one big canvas size that we have, which I'll show you in
01:04a moment. But basically I have the ability to specify different areas, what we
01:08call artboards within that overall canvas.
01:11So because each of these pages are not necessarily pages in a brochure, I don't
01:15have page numbering features, for example, inside of Illustrator, but I could
01:18define these very easily as a way for me to get some artwork started in my document.
01:22So for example, I'll specify here just four artboards. I could choose how those
01:26artboards are aligned on my overall canvas, and that could be set by, for
01:31example, Grids by Row, by Column, or maybe just arranged in one row or in one column.
01:37In this case here for this one example I'll choose Arrange by Row. I'll leave
01:40the default setting of 20 points; this is the amount of space that is added in
01:44between each of these artboards, remember again as they are aligned to this
01:48overall canvas.
01:49I'll let the size be the Letter size page that I had as before, and I could
01:54also choose to assign a Bleed setting. Now, it's important to realize that in
01:57Illustrator, the Bleed setting applies to all the artboards. I can't have an
02:02individual Bleed setting for different artboards, and I also can't have a Bleed
02:05setting on one artboard but not on another. But for now I'm just going to leave
02:09the Bleed setting set to zero; we will come back to that momentarily.
02:12I'll leave all the settings the same and I'll click on the OK button just so
02:15that we get an idea of how these artboards are created inside of an Illustrator document.
02:19Now I have here one page or one document, and remember I said before there is
02:23this concept of a canvas inside of Illustrator. If I zoom out really far, I'm
02:27just holding down the Command+Minus, or Ctrl+Minus on Windows, you will see
02:31that Illustrator has this large file over here. This is what's called my
02:35canvas. This canvas is the maximum area that I can basically use in any
02:39particular document. Within this overall canvas I now have four artboards that
02:44are defined, and I'll zoom back in again on this.
02:46It's important to realize, by the way, that the artboards themselves, notice
02:49how some of them are grayed out; these three are grayed out, but this one has a
02:52little bit of a darker border around it, that's because Illustrator itself
02:55still has this concept of having really one artboard to work with. So at any
03:00one time inside of my document one artboard is my active artboard and the
03:04others are basically not active.
03:06Illustrator manages this process for you automatically. As I click on an
03:09artboard that artboard instantly becomes the active artboard. So it's not
03:13something that I have to be conscious about, just important to realize that
03:16there is this concept of Illustrator having an active artboard. By the way,
03:19this means also that when I choose Fit in Window, different zoom levels, the
03:23active artboard is the artboard that fits in that particular window. Notice
03:26again if I choose on the bottom of the screen over here, a little pop-up I go
03:30to, let's say go to artboard number three, it will automatically choose to move
03:33to artboard number three as well. I'll zoom back down here for a second. You
03:36can see that that's changed, that's right there.
03:38In fact, to kind of go further over here, let's imagine if we already have a
03:42document setup with these artboards but I want to somehow modify these
03:45artboards, maybe I want to remove. Let's say I only need three pages, how do I
03:48delete one of these artboards in my file? Or maybe I want to add another
03:52artboard, how do I do that?
03:53Well, you do that using the Artboard tool, which is now available here inside
03:57of the tools panel. I'll click on the Artboard tool and you will notice that
04:00everything in the document becomes gray except for the artboards. The artboard
04:04that is currently my active artboard is shown highlighted with a dash line.
04:09Now, I can basically turn any other artboard to be that particular active
04:12artboard just by clicking on it.
04:14You notice that the artboards are numbered; this one is called 01, 02, 03, and
04:1704. I have a little box over here, which if I click on actually deletes that artboard.
04:23So for example, if I didn't want this artboard, I can simply click on that and
04:26that artboard disappears. These get renumbered automatically.
04:30Now if I want to add another artboard I can simply start clicking and dragging
04:34to create an artboard. Now remember, in Illustrator, artboards can be any
04:37different size that I want. So I don't need to have, for example, one type of
04:41size. I could have Letter size artboards, I could have any other kind of size
04:44artboard; some could be Portrait, some could be Landscape. I could really have
04:48tall, thin, narrow artboards. It could be anything that I want to. In fact,
04:53there are certain examples that maybe when I'm doing let's say web ad banners,
04:56those may be of a variety different sizes, I can store all of those very easily
05:00within a single document.
05:02Now, I'll go over here to the top of the bar. When you have the Artboard tool
05:05active the Control panel shows you some options. For example, with one click of
05:09a button I could change this artboard from Landscape to Portrait, and I can do
05:12that of course by clicking on any of these as well.
05:15I also have the ability to click on this button here called Artboard Options,
05:20and I could specify exact sizes here for each of those artboards. I can type in
05:25their values if I want to numerically.
05:26I could also choose to show the Video Safe Areas, Show Cross Hairs and a Center
05:31Mark, just to give me more feedback about that particular artboard. This is
05:35obviously far more useful in video workflows and in the art print workflows. By
05:39the way, I'll turn these off for now.
05:41I'm going to click on the OK button to come out of that particular mode.
05:44Anytime I go ahead and I click on any other tool I'll automatically exit this
05:48Artboard Edit mode, also another way to exit this Artboard Edit mode is simply
05:52to tap the Esc key on your keyboard.
05:54Now, I'm going to switch over to a file that already has artwork defined inside
05:59of this document. I'm going to use this file here called multiple_artboards.
06:02You had this file available to you if you have access to the exercise files,
06:05you will find it inside of Chapter 02.
06:07Now, if I want to move this artwork around or make some adjustments with these
06:11artboards, remember, anytime I click on any artwork or any piece within a
06:15certain area of an artboard that is the artboard that becomes the active
06:17artboard. If I go over here to the Artboard tool, I can click on that, I now
06:22enter this Artboard Edit mode, and now I have the ability to basically click on
06:26this and move this around.
06:27Notice by the way that the artwork that was on that particular artboard moves
06:30along together with that particular artboard, and that happens because there is
06:35an option here on the Control panel called Move or Copy Artwork with the
06:38Artboard. I have the ability to uncheck that option, which basically allows me
06:42to move the artboard but leave the artwork behind.
06:45I'm going to press Undo to go back there, let's turn that option back on. It's
06:48important to realize if I want to make a complete copy, for example this label,
06:51I can hold down the Option key as I drag, and the same things that you will
06:55find later on when we start working with shapes. If you hold down the Shift key
06:57it constraints. I have the ability to make a complete duplicating copy of that
07:01particular artboard, including the artwork that was on it.
07:04I'll go ahead and I'll tap the Escape key to exit Artboard Edit mode. And as you get
07:07further into Illustrator we will see more and more where this comes into play,
07:10but basically those are the basics of getting started using multiple artboards
07:14within a single document in Illustrator CS4.
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Libraries and content
00:00When you are working in any document inside of Illustrator, and you look at the
00:03Swatches panel, you will see there are lots of colors that are already there.
00:06There are some Gradients, there are some groups of colors as well, and we will
00:09explore how to create all these, but ever wonder where those come from?
00:12Well, each document basically contains these particular swatches. They are here
00:16because inside of the New Document Profiles, for example the New Document
00:20Profile for Print or for Web, there are already defined some swatches and other
00:25content as well. For example, Illustrator has something called Brushes. There
00:28are symbols, which is predefined artwork as well. So those things already exist
00:32inside of the file.
00:33You can actually go ahead and you can load additional content by loading what
00:38we call Swatch Libraries. Libraries are basically collections of Swatches or
00:42Brushes or Symbols or even Graphic Styles that are external from the actual
00:46Illustrator file itself. Once those particular libraries are loaded or this
00:50additional content is loaded, you have the ability on a case-by-case basis to
00:54add those to your document. Once you have added them to your document they now
00:58live inside of that document and you no longer have to add them anymore.
01:02Anytime you save that document and maybe transfer it to another computer or
01:05give it to somebody else, that content then moves along with that particular file.
01:09The way that you can access content or load these libraries is actually very
01:13easy; there is a button at the bottom of each of these panels. For example,
01:16where it says Swatches right here, I can go down to the bottom left hand corner
01:20where we have the Swatch Libraries menu. I can click on that and see a pop-up
01:24list of all the additional Swatch Libraries that Illustrator ships with.
01:27For example, there is Art History Libraries, Celebration, and then Color Books.
01:32A lot of times designers will have to specify colors that exists, that are
01:36already predefined based on certain standard. For example, Pantone is a very
01:40popular color system that's used by both printers and designers. Pantone
01:44systems will basically allow designers to specify a specific shade or color
01:50that printers can then reproduce very consistently, and again, they are all
01:53done basically by a book, and there is usually numbers that are assigned
01:57to those colors in that book.
01:58Well, this is a library that contains all those colors and designers can
02:02specify those numbers as well. For example, if I choose now Pantone Solid
02:06Coated, which is probably one of the most popular of the Pantone libraries,
02:10that now shows up as a separate window here or this Library.
02:14I could then take any of these colors. For example, Pantone 123 and simply
02:17click on it and drag it into my Swatches panel, in doing so that color now is
02:22part of this document, and anytime I save this document, it won't have all
02:26these colors in it, but it will have the color that exists right over here.
02:30It's good to note also that in the bottom of the panel itself that has the
02:33actual library are these two arrows, which actually allow me just click and
02:38cycle through all the different libraries that do exist. So this allows me to
02:42experiment and see what does ship with Illustrator, and again, it's a nice way
02:46to find the additional content that's there as well.
02:49Just to show you, if I go for example, to the Symbols panel. I can go over here
02:52and I can load for example 3D Symbols, and here is a whole bunch of artwork
02:56that uses the 3D effect. If I ever wanted to use any of these, simply click for
03:00example on this House one, drag it into my Symbols panel, and it automatically gets added.
03:04By the way, if you ever take a symbol and you drag it directly onto your
03:08document, as we will soon see as well, that automatically adds it to the
03:11Symbols panel as well. For example, if I were to take a Color Swatch and drag
03:15it onto a shape to color that particular shape that way, even though I didn't
03:18physically drag it into the Swatches panel, because I used that color in the
03:22document it automatically gets added to my Swatches panel. Likewise, for
03:26example, I take let's say this Checkmark, I drag it in here. You will see it
03:29automatically gets added to the Symbols panel that way.
03:32So as I basically load content in external libraries and as I use that
03:36particular content in my document that content gets added to my document that
03:40this way the next time I open up the file that content is already there; be it
03:43on my own computer or be it on someone else's computer.
03:46As we get further into using Illustrator we will see how we can create our own
03:49customized libraries as well.
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Illustrator templates
00:00One of the hidden gems inside of Illustrator CS4 are the templates that come
00:04free with Illustrator. Now I know what you're thinking as a designer: you don't
00:07need to be using clipart or working with other people's artwork, which is fine.
00:11But Adobe bundled some blank templates, which can be very useful to use inside
00:14of Illustrator. To access these templates from the Welcome Screen, you can
00:18simply choose From Template.
00:20Alternatively, you can go the File menu and choose New from Template. I'm going
00:23to go over here, for example, and click on From Template. You can see that I
00:27have Blank Templates and then I have theme templates, for example, a Club style
00:30for Film, FlexSkins, which I'll talk about in a moment, Japanese Templates and
00:35then a Tech theme.
00:36Just to show you the Tech theme for example, I'll choose let's say an Annual
00:39Report. Click on the New button and that shows basically how you might create
00:43an annual report inside of Illustrator. Now I'm not suggesting you go ahead and
00:46create a 200 page annual report here inside of Illustrator. Obviously the point
00:49here is if you have certain graphic intensive pages, this might be a great
00:53place for you to design this. What I love about what Adobe has done now with
00:56the templates is they've kind of showed I could also use multiple artboards to
01:00take advantage of these templates as well. In fact, when you go over here to
01:03the File menu and then choose New from Template, one of the most exciting
01:06things that I've seen, for example, is the Blank Template, for example, Banner Ads.
01:10If I click on the New button here, I see that what Adobe has done is created a
01:13single document, that has multiple artboards that are for all different types
01:17of sizes that might be used on an online ad banner campaign, which is a great
01:21way for you to get started by creating artwork and then basically applying that
01:25to all these different popular web banner sizes.
01:27I'll go back to one of the sections for a moment here. If you go to the File
01:30menu, choose New from Template, there is something here called FlexSkins. Now
01:33if you're the developer type and you are using the Flex framework for actually
01:37developing applications, Illustrator has the ability to basically define how
01:42the different elements in an application look.
01:44By opening up the FlexSkins template you can define how buttons look, sliders,
01:49so on and so forth. Then when you're building your applications you can
01:51customize exactly how that looks. Of course you would use the FlexBuilder
01:55application in order to define and create those applications.
01:58So while at first the concept of templates themselves may not be that exciting,
02:02I do urge you to take a look at some of the templates that ship with
02:04Illustrator to either a) get a head start in some of the artwork instead of you
02:07having to define things from scratch or b) even using some of those blank
02:11templates to really make it easy for you to create the artwork that you need.
02:14As a closing thought you also might think about creating your own templates.
02:18When you work inside of Illustrator you can always go to the File menu and then
02:21instead of choosing Save or Save As, you can choose Save as Template. This
02:25saves your file as an extension called .ait or Adobe Illustrator Template.
02:30Basically, it makes a file with a certain flag inside of it. So the next time
02:33you open up that file, it opens up as an untitled document and therefore you
02:37can never go ahead and overwrite the original file.
02:39This is great if you're working in a department or -- where you have many
02:42designers and you want to create a certain look and feel for a basic idea for
02:45template and then distribute that template to all of the different people on
02:48your team. You can save templates anywhere in your hard drive, on a server, on
02:52even in the same folders that you have here inside of this Templates folder.
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Adding XMP metadata
00:00In today's digital world our hard drives are filled with tons of files.
00:04Sometimes, it can be very difficult to find those files. Then when we do find
00:07some files, we're not even sure if those are the right files to work on or not.
00:11From a workflow perspective, one of the most important concepts in design
00:14lately has been the use of metadata.
00:16Metadata is information that describes what a file is. The problem though has
00:20always been is that where do you store that metadata. You can now store
00:24metadata directly inside of each document. This metadata conforms to the XMP
00:28Standard or Extensible Metadata Platform and while that all sounds very
00:32technical, the reality is that at the end of the day, you'll be able to find
00:35your files faster, and more importantly be able to identify the author of files
00:39and whether or not that file has Copyright Status or other information as well.
00:43I'll just start here by creating a regular print document and I'll click OK to
00:47take the settings that we had before.
00:49I'll go to the File menu, and then on the bottom of the File menu there is
00:52something here called File Info. This dialog box that appears allows me to
00:56specify settings for my Illustrator file. For example, I could specify a title
01:01of this particular file and Author and Author Title if I want to and the
01:05Description of this document. I could also tell you the person who actually
01:09defined that particular description and assign keywords to this document.
01:13What's great about this is that all this information or this metadata can be
01:16searched upon. In fact, the way that XMP works is that -- and again, I don't
01:20want to get too technical here, but it's important to know this, when I have a
01:23regular Illustrator file the XMP data stored in XML format in the header part
01:28of the file, which means that I don't necessarily have to open the file in
01:31order to find an information about that file. Certain databases or even an
01:35application called Adobe Bridge has the ability to go ahead and perform
01:39searches on the metadata.
01:40So, for example, if my filename was, Hello, but by keywords has specified Beach
01:46ball, if I did a search on Beach Ball then that Illustrator file would come
01:49back in that particular search. I can also specify copyright status. I can put
01:54the copyright notice here and a URL as well.
01:57You'll also notice at top of this dialog box I have different tabs. IPTC is the
02:01standard for how metadata is actually formed. It's what we call a schema and
02:05again this little slider here on the bottom, I can actually go through all
02:08these fields. You don't have to enter information in all these fields, but of
02:12course the more information you do put in here the more easily it will be found.
02:15I can even step through some of these settings over here as well. There is one
02:18here called Illustrator. This basically determines or shows me, which new
02:22document profile was used to create that document. Again, this is helpful for
02:26other ways that Illustrator files can be used.
02:28In the Advanced section here, I can actually see some of these particular
02:31settings that are here as well. I'm actually going to go back for a minute over
02:34here, all the way to the beginning, and just click on one setting here called
02:38Camera Data. Obviously, in Illustrator files there is no camera data because
02:42you're creating inside of an Illustrator file.
02:43However, when you snap a photograph with a digital camera, there is a lot of
02:47settings, for example, the Shutter Speed, the date and time that photograph was
02:50taken, is all automatically added into your metadata. This is great because as
02:55a human being I don't have to physically go in there and add that information,
02:58it's automatically added to the file.
03:00There are certain things that are automatically added to your metadata inside
03:03of an Illustrator document even without you doing anything. For example, if I
03:07use several Pantone colors, different typefaces inside of a particular file, as
03:11soon as I save my Illustrator file, that information, the inks that I've used
03:15and the typeface that I've used, are included in that metadata, which means
03:19that in theory it's possible for me to go through an application like Adobe
03:22Bridge, do a search for a typeface Helvetica and then have all Illustrator
03:26files that use Helvetica come up in that search.
03:29So, working with metadata is an incredible way to really make sure that you can
03:32find the documents in the right way. It's important if you are working with a
03:35lot of files, if you work in a big organization or more importantly, if you
03:39work in an environment where you're sharing files tussling with a whole team of
03:42designers, the more metadata you add to a file in this File Info panel, the
03:46easy it will be to find that document and work with those documents moving forward.
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3. The Illustrator Interface
Exploring panels
00:00Before we start drawing inside of Illustrator, we first have to learn about
00:03Illustrator's user interface. It's kind of like when you buy a car you first
00:06learn about what all the knobs and all the switches do, then you can start
00:09driving. Now Illustrator CS4 and in fact all the CS4 applications in Adobe
00:14Creative Suite have a brand new user interface.
00:17As you can see the colors are mainly muted tones of gray and that's mainly to
00:21allow you to focus on the artwork on your page and not be distracted by other
00:24things that appear on the side. I have just started by just creating a brand
00:27new print document, then clicking OK with whatever those settings are that we last used.
00:31We will start on the left side of the screen here where we have what we call
00:34the tools panel. At the top of the tools panel is a dark gray bar with a double
00:38white arrow. By clicking once on that bar, I can now change the Tool panel to
00:42configure into two rows instead of one long row. Click again, reduces it back
00:47to a single row. Likewise if I go to the right side over here clicking anywhere
00:50in the gray bar at the top reduces all of these two icons.
00:54I can simply access any of these by clicking once and just that individual
00:57panel opens up. Clicking again closes that panel and again clicking anywhere in
01:01the top of the gray over here expands those panels, so I can see them all. Now
01:04you may notice that as I'm reducing the size of these panels to icons, you can
01:09see that the document itself resizes itself all the way to the edge.
01:13This is because Illustrator CS4 now has the concept, there is something called
01:16an Application Frame. This is actually something that was always available on
01:20Windows but it's new to Macintosh. In fact, if you go over to the Window menu,
01:24you can choose an option here called Application Frame. I'll turn that off for
01:28now and you see that this is kind of the way that Illustrator had always worked
01:31before. You have your panels where they can be expanded and collapsed and a
01:35document Window kind of floats in the middle of your screen here.
01:38Personally, I like when the Application Frame is turned on. It allows me to
01:41treat Illustrator as one unit and when my panels collapse my document size is
01:45at the maximum viewable range. I'll go back to the Window menu and I'll turn
01:49that Application Frame back on. Now there is a lot more that you can do with
01:52the panels itself.
01:53For example, let me go to the Window menu here and choose, open up the Align
01:56panel. Now in this case over here I have this panel that is not really docked
02:01or not attached to any side of the screen, it's kind of free floating and
02:05Illustrator calls it either a Floating panel or a Flotilla. This basically
02:09allows me to really put panels anywhere on the screen that I deem necessary.
02:13I can easily arrange these panels by clicking on any of the tabs. The tab of
02:17the panel is the exact part where the word of the panel appears and drag that
02:21outwards. I can also dock these panels with each other. For example I could
02:25take the Align tab right here and just touch the bottom. You see how this
02:28little kind of blue bar appears, when I release the mouse these all now move as
02:33a single unit.
02:34What's great about CS4 is that I can now simply click on this gray bar and
02:38collapse these icons as well. I can use my mouse on any edge basically to
02:42reduce this to either icons or something as wider for that matter. Again, one
02:46single click opens up that panel temporarily. I click again and that
02:50disappears. Let me expand this for a minute here. I can always basically grab
02:54anything over here and just drag it to the side. Notice how now a little bar
02:58shows up on this side here.
02:59I have now created a dock basically where these panels can live in. Now I can
03:04go to the Window menu again, open up something else, for example, maybe I'll
03:06open up the Links panels for example. I can take the Links panel and drag it
03:10right in over here as you will see again a blue bar appears right here and now
03:13the Links panel appears down here.
03:15Again I can collapse this. I basically now have two rows or two docks that
03:20contain these particular panels here. I can expand them individually or I can
03:24have them both expanded as well. Notice again how because I have the
03:27Application Frame turned on, my document Window resizes accordingly.
03:31I'm going to close the Actions panel here. I'm going to expand just this dock
03:35light here, just to show you as I'm working, sometimes I don't want to see any
03:38panels all at. So I can easily tap the Tab key on my keyboard. That hides all
03:42my panels instantly and now they are not in the way at all. What's great about
03:46that is if I need to quickly grab something from the panel, if I move my mouse
03:49towards the edge of the screen and I hold for a second, that panel does appear
03:52temporarily until I move my mouse away, in, which time it goes back to being unavailable.
03:56Taping the Tab key brings those panels back again. Holding on the Shift key
04:01while I press Tab, so a Shift+Tab basically hides all my panels except for my
04:05Control panel and my Tool panel. So all the panels that are on the side appear
04:09temporarily. Again Shift+ Tab brings those back as well.
04:12Speaking of the Control panel on the top over here, let's take a closer look at
04:15what that does.
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Using the Control panel
00:00Illustrator's Control panel appears towards the top of the screen- not the very top.
00:04In this case right now I do have the Application Frame option turned on.
00:08So this bar at the very top of the screen here is what we call the Application Bar.
00:13If I go ahead and I click and I drag you will see that the whole
00:16Illustrator application moves as one unit, the panel, the documents, the bars,
00:20so on and so forth.
00:21But directly beneath this Application Bar is what we refer to as the Control
00:25panel. Now if you are coming from a program like maybe Photoshop or you are
00:28familiar with InDesign, Photoshop has something called the tools Options Bar.
00:32InDesign has something called the Control panel as well, which is an area
00:35basically that we call context- sensitive meaning that depending on whatever it
00:38is that I have selected in my document, the options actually change here now.
00:43Again to contrast something like Photoshop for example, it has the tool Options
00:46Bar. It's called the tool Options Bar because as you choose a tool, the
00:51settings for that tool show up in that particular tool Options Bar. But with
00:55Illustrator we are far more concerned about what I have selected in context to
00:58my document, than I'm with the tools that I'm using.
01:01So as you will see when I select different parts of my document, different
01:04parts of artwork, different types of artwork, I'll see different options
01:07visible in this Control panel. Now right now I have absolutely nothing
01:10selected. So what I do have is a few settings here. By the way in far left it
01:14tells me that I have no selection. This is what we call our target or our
01:17object type right now and obviously there is no object at all. It's no selection.
01:22That will help us identify when we have things like groups targeted and so and
01:26so forth and we will see that much later one as we will be able to get more
01:29in-depth inside of drawing with Illustrator. If I go over to the far right over
01:32here I see that I have a Document Setup button and the Preferences button. This
01:35gives me quick access to either of these two settings to basically allow me to
01:39make those changes and again I have that available to me whenever I have
01:42nothing at all selected.
01:43So now let's go ahead and actually click on an object. For example this blue
01:46background right here. If I wanted to change its color, I can go over here to
01:50the top of the Control panel and then click on this option, which is the Fill
01:54icon. Click on that and I see all the swatches that I have actually created or
01:58had available to be in this particular document.
02:01By the way if I go ahead and I hold down the Shift key when I click on this,
02:03that changes to the Color panel, which allows me to use the CMYK sliders or
02:08really I can choose RGB slider or Web Safe RGB sliders so on and so forth all
02:13directly through this. So I can very easily specify colors directly through the
02:16Control panel. The same thing also if I wanted to apply a Stroke attribute, I
02:20can click over here on this option and this will go ahead and apply the Stroke attribute.
02:24Now, remember way back when we discussed we have these different types of
02:27stroke attributes, for example, I know that I could pick a Stroke Color and
02:31Stroke Weight, which is the thickness of my stroke, but let's say you wanted to
02:34have a dashed pattern on that particular stroke, a dashed stroke. Let's say you
02:37wanted to actually have the end caps to be round instead of square. Well,
02:41normally you would need to go to the Stroke panel to get that information,
02:45because the Control panel's job basically is to offer up settings that you
02:49would use most often, but we are not always turning on the Dash patterns or
02:52requesting round end caps for our particular strokes.
02:55So you will notice the word Stroke right here, is actually in blue with an
02:58underline beneath it. Now if you have ever surfed the web, anytime you see
03:01something that's blue with an underline, it's a hyperlink, and if you click on
03:05it, it usually takes you somewhere, maybe to another page or perform some kind of function.
03:08Well, the Stroke panel basically pops up any time you click on the word Stroke.
03:13So I'm going to go ahead and just click once on that word Stroke right there,
03:16and the entire Stroke panel with all the setting, including the Dash settings
03:19and the Cap settings now appear. So the great thing about the Control panel is
03:23that even if I don't see all the settings necessary, sometimes I have the
03:26access to find that information.
03:28For example, the Opacity setting right now, there is just a slider here that
03:32will allow me to adjust the Opacity of a particular object. So instead of 100%
03:35Opacity, I can make it 50% opacity. But if I wanted to change the object's
03:39Blend mode, I can go to click on the word Opacity, it brings up the entire
03:43Transparency panel where I can now access each of the individual Blend modes,
03:47and again this is all made possible through the Control panel. We will actually
03:51see that some other places in Illustrator like the Appearance panel also have
03:55this functionality built into it.
03:56What's great about this also is that you will see that the Control panel itself
04:00is intelligent based on the resolution that your monitor is, meaning how wide
04:03your screen is, this will have more or less information and the Control panel
04:08makes it's best guess to try to find what is the most useful when you already
04:11have something selected. For example when I click on Text, I see that I now
04:14have the options for Character settings.
04:16As far as Paragraph settings, well there are far too many that I could choose
04:19from. So I can just click on the word paragraph and the entire Paragraph panel
04:23with indents, space before so and so forth, that all comes up as I click on
04:27that particular button.
04:28Now if you want to go ahead and choose exactly what does or does not appear
04:32inside of the Control panel, go up to the far right edge up at the Control
04:36panel, this little button right here. If you click on that a little flyout menu
04:39basically gives you options of all the possible settings that could appear in
04:43the Control panel.
04:44Now if you are a person who only works in the world of print and you never had
04:47the ease of working let's say Flash for example, well there is a setting inside
04:50of Illustrator that when you are working with text, you can specify certain
04:53settings for Flash text and right now that setting is turned on, which would
04:57mean that when you click on text that option will be available. But if you've
05:00never really worked with Flash and that is no interest to you, you can actually
05:04uncheck that option. And now that option will not show up in the Control panel anymore.
05:08Now I'm not suggesting that right after that you start turning these settings
05:11on and off, but as you become more and more familiar with Illustrator and you
05:14start to make the interface more customized and more your own, you may want to
05:18come back to the Control panel and adjust some of the settings in the Control
05:21panel itself to best work for you.
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Navigating within a document
00:00Almost as important as drawing inside of Illustrator is getting around inside
00:03of Illustrator. Now navigating within your document could be done one in several
00:07ways but the main tools that you'll use are these down here: the Hand Grabber
00:11tool or the Hand tool and the Zoom tool.
00:13Now the thing though is that it doesn't really ever pay to use the tools
00:16themselves because we'll learn that there are keyboard shortcuts that allow us
00:19to access those tools very easily in any situation. For example, right now I
00:23have the Selection tool selected and if I decide that I wanted to go ahead and
00:27zoom in on the word Hawaii right here, I could simply go to the View menu and
00:31choose Zoom In. But then I have to do that several times if I wanted to get
00:34really close to that and well, that's not really intuitive.
00:38So I'm going to use the keyboard shortcut actually to go back, Command+? or
00:41Ctrl+? on Windows. What I can do is I could access my magnifying glass tool.
00:47I'm going to press now my Spacebar and then also my Command key, and again if
00:51you are Windows, you'll hold on your Spacebar and your Ctrl key. Now you'll see
00:56my tool turns to the magnifying glass with little + sign inside of it, which
01:00means zoom in or get closer to my object.
01:03Now I still have those two keys held down on my keyboard and I don't want to
01:05release them yet. I'm going to click and drag to what we call Marquee or join
01:10area around where I wanted to zoom in on. Now when I release the mouse, I can
01:14now release the keys on my keyboard as well. I now have zoomed it on that
01:17specific area of my document.
01:19Now, let's say I wanted to do with that word Surf. Well, do I have to zoom out
01:22and then zoom back in again? So the answer is no, I could basically use the
01:26Hand tool to move the artwork. So I'm going to go ahead and I'm going to hold
01:29on the Spacebar alone, just a Spacebar. Notice now my cursor changes to the Hand tool.
01:34What I can do is I can simply click and then drag upwards. That will now move
01:40that part of the screen up higher. That's important to realize what I'm doing
01:43right now is I'm not moving the artwork itself, I'm moving the entire canvas.
01:47So imagine you have a really, really small desk to work on but you have this
01:51huge piece of paper.
01:52You want to be able to basically work on different parts of the paper so what
01:56you will do is you'll take your hands and you'll kind of move the paper and
01:58shove the paper around over the desk that you can work on individual parts of
02:02it. So the artwork stays obviously in the same place as it does in the overall
02:05canvas or a large sheet of paper.
02:07What you're simply doing is you're making it possible that you can focus on our
02:10view, one part of that by moving the entire paper around. So you could also by
02:15the way have revered the zoom. I'm going to hold on the Spacebar then the
02:19Command key and then the Option key and I'm on Mac; if you're on PC then have
02:23your Spacebar, the Ctrl key and then the Alt key.
02:26Notice now I'm still with the magnifying glass but now instead of a plus sign,
02:29it's got a question mark sign inside of it. Now when I click it actually zooms
02:33out. So now I have the ability to use the Spacebar to move my artwork around,
02:37and notice by the way here you can see that I'm moving the artwork, because the
02:40whole artboard is moving as well.
02:41I could also hold down the Command+ Spacebar or the Ctrl+Spacebar to access my
02:46Zoom tool to zoom in and out. One of the important thing, which is good to
02:50know, especially now in CS4 and then you use interface has been added, is
02:54you'll notice that I now have something called tabbed panels. Tab basically
02:58allows me to have more than one document open and be able to access those
03:02documents far more easily.
03:03For example, let's open up another file. Let me go to the Help menu here and
03:06choose Welcome Screen. Now let's open up that multiple_artboards file that I
03:10had opened before. Notice that I don't get a separate window, because I have
03:14the application frame turned on, I now have two documents I could very easily
03:17switch back and forth between. This control_panel document here and this
03:21multiple_artboards file here as well.
03:23In fact, the keyboard shortcut that I can use is Command+~, or Ctrl+~; the ~
03:28key by the way is a little squiggly key that appears right on top of the Tab
03:32key, on the upper left portion of your keyboard. So go ahead and hit the
03:35Command+~ key and see when you can quickly toggle and move between two
03:39different documents.
03:40What's great about working with these tabbed layouts also is that Illustrator
03:44now has if you go over here to the Application bar itself, is a button called
03:48Arrange Documents. If I click on that, I see that I can choose between other
03:52layouts. For example, if I choose 2-Up over here, I can see that both documents
03:56can be open and visible at the same time. I have one tab here and one tab here
04:00almost as if they are separate windows and they kind of got split in half here;
04:04my one big document window split between two of them. I can click on this one
04:08and move it around. I can click on this document and then move this one around as well.
04:12This is great when you want to compare documents or even sometimes when you're
04:15working inside the same document, for example, let's say this is a pretty
04:18complex file right here. What I could do is go to the Window menu and choose
04:22New Window. I now have two tabs here. The New Window command basically is exact
04:26same document that allows me to see it through a separate window. In this one I
04:30could choose, for example, to turn off my Preview mode. I'll go to the View
04:33mode and choose to view my artwork in Outline mode.
04:36So now what I'll do is I'll go to the end up over here, this settings over here
04:40and choose to view let's say documents this way. So now I have this document,
04:44which I'm dealing in full color. But this is what it looks like when it's in
04:47Outline mode and the beautiful thing is that they're not separate documents.
04:49So, for example, if I make a change, I select this text and I move this text
04:52around, you'll notice that that moves in both of these windows that are here.
04:56So finally, it is possible for you to rearrange these on your own, simply by
04:59positioning your cursor in between these little bars here and adjust how that looks.
05:04So here is a way that you can very easily work with the layouts that are here
05:08inside of Illustrator. In fact, if you want to go even a step further, you
05:11could simply grab any tab, drag it out and you can turn into its own floating
05:15window or simply drag it into another tab itself and then that becomes a tab.
05:20So here I can manually combine all three tabs back now into one document window in that way.
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Using rulers and guides
00:00One of the benefits about working with a computer is that you can be precise.
00:04Instead of just eyeballing something, and making sure that something looks
00:06okay, you can use certain features that allow you to make sure that something
00:10is perfect and exact. One way to do that is to use rulers and guides inside of
00:15your document. The easiest way to turn rulers on is to use the keyboard
00:18shortcut Command+R or Ctrl+R on Windows. That activates the rulers. You'll see
00:23the rules appear on the top of your window, and on the left side of your
00:27document window as well.
00:29Unfortunately, there is no way to control what you see as far as tick marks,
00:32but as you zoom in, or zoom out, you'll see that the tick marks become more
00:36granular. I'll zoom back out again here, and I want to show you that you could
00:40also work with something called guides. Guides allow you to basically create
00:44some kind of an object inside of Illustrator that you can use to align other
00:48objects too, and again, just to use as a way to make sure that your design
00:51conforms or aligned the way that you wanted to.
00:54The concept of working with guides is pretty common amongst the Graphics
00:57applications. The way that you create a guide, you simply go to your ruler
01:00itself, click and drag from the ruler, and drag outwards towards your document.
01:05When you release the mouse, the guide then appears.
01:08You can add additional guides by going back to the ruler and dragging out
01:11again. A few keyboard shortcuts that are helpful when creating guides: holding
01:15on the Shift key as you drag out a guide will cause the guide to snap to the
01:18rule of tick marks. That way you're insured, for example, in this case here,
01:22and our ruler snaps exactly to 16 inches.
01:25There are two types of guides inside of Illustrator. There are vertical guides
01:28and horizontal guides. When you drag out a guide from any of the rulers, you
01:32can hold down the Option key, to basically switch the guides from one to the
01:36other. In this case now I could choose a vertical guide. Same thing applies
01:39when you drag out a guide from the vertical ruler. Hold on the Option key
01:42allows you to toggle it to be a horizontal guide.
01:45Now let's say you drop a guide and you want even to move that guide. Well,
01:48guides by default are actually locked. What you can do though, is right click
01:53with your mouse to bring up the contextual menu, just click on any blank area
01:56whatsoever. If you are on a Macintosh and only have a one-button mouse, you can
02:00hold down the Ctrl key on your keyboard, and then click with your mouse, that
02:03brings up the contextual menu.
02:04You'll see that there is an option here called Lock Guides, with the check mark
02:07next to it, it means that you cannot select those guides. I would now unlock
02:10the guides, and now I have the ability to either reposition those guides I want
02:14to, or simply delete them. Guides are just like objects inside of Illustrator,
02:17and in fact, you can turn any object whatsoever into a guide; we'll learn later
02:21how to draw shapes, but I can for example, take the Ellipse tool, for example,
02:26click and drag to create this, and then go to the View menu, go down to where
02:30it says Guides, and choose to make guides.
02:33That now converts that artwork into a guide itself. If I have the Lock Guides
02:37selection turned on, that mean I can no longer select this. What's great about
02:41guides itself is that guides act like magnets. So when I go ahead and I create
02:45other shapes, and I want to be able to move certain shapes around, those shapes
02:49snap to those guides.
02:51So for example, if I take this little surfboard that's right here, and I start
02:54to move it, as I get closer to guide here, I see that object kind of snaps to
02:58the guide. By the way what I'm showing you right now is also new behavior in
03:01CS4. If you've used Illustrator before, and this is your first time in CS4, in
03:06the past, Illustrator only allowed you to snap that cursor to the actual guide
03:10itself, but now Illustrator also snaps the object to that particular guide as
03:13well. And you see that you can now align your objects to the guides as well.
03:17See how, by the way, my cursor touches it, it changes color as well. That
03:20identifies a snap that's there. I'm going to press Command+Z just to undo that,
03:24or Ctrl+Z to undo that right now.
03:27So that's how guides can be helpful when I'm working with my layouts inside of
03:30Illustrator. If I want to temporarily just turn off my guides, because
03:33sometimes they do get in the way as I'm working with them. I can go to the View
03:36menu, go down to where it says Guides and choose Hide Guides. The guides are
03:40still in my document, but they're temporarily hidden from view. If I want to
03:43show them again, I can use the keyboard shortcut, Command+:. Again, if you're
03:47on a PC, that would be Ctrl+:. That will allow you to simply toggle those
03:51guides from being visible or not visible.
03:53One of the things that actually applies to multiple artboards, and again, this
03:56wasn't really important in previous versions of Illustrator, but certainly now
03:59you may have a document that contains many, many different artboards, and when
04:03you create these guides, these guides kind of go across all the artboards.
04:07But let's say you want to create a guide that's only important for some of the
04:10artboards. For example, maybe I'm working on this label right now, and I want
04:13to have some kind of alignment set up for just this label, and not really
04:16getting in the way of anything else.
04:17Well, Illustrator does allow you to create guides that are specific for
04:21artboards; here's how you do it. You go basically to the artboard tool, and
04:25turn on artboard Edit mode. Then you specify, which artboard you want to use,
04:30or that you want to create a guide for, by making it the active artboard.
04:34Once that's done, whenever you draw a guide out, that guide will only appear
04:38within that particular artboard. Notice now I can create some horizontal and
04:43vertical guides, and they don't go across the entire document; they're only
04:46visible within this active artboard. Likewise, if I turn this Envelope now to
04:50be the active artboard, any guide that I do create now again only applies to
04:55this particular active artboard.
04:57When I exit out of artboard Edit mode, I can see now that those guides are
05:00strictly for this artboard, and this artboard only. So before we move on to
05:04Grids, I'll just leave you with one cute little tip: if you go over to the rule
05:07itself, and you right click or Ctrl+ Click, to bring up the contextual menu of
05:11the rulers itself, you could quickly change the rulers to switch between
05:14points, picas, inches, millimeters, centimeters or pixels. This means that you
05:19can quickly change the measurements without having to go into the Preferences panel.
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Using grids
00:00I remember working on my eighth grade yearbook. We had this huge pad of graph
00:05paper. I mean, we cut things out and then use rubber cement, and then stick
00:08them onto the graph paper and make sure everything was lined up. Ah, the memories!
00:12Well, now in a digital world, we do things much differently. Although I do miss
00:17the smell of the rubber cement. And while we explored using rulers and guides
00:21in the previous movie, there are times when having a grid on your screen can
00:24help you work in your design or your layout.
00:27Illustrator can help by actually turning on this Grid feature. Go to the View
00:31menu, and scroll down to the bottom where it says Show Grid, and that turns on
00:36this grid. It basically turns your document into what looks like graph paper.
00:39What's great about the grid is two things. First of all, it's completely
00:42customizable. By going to the Preferences settings inside of Illustrator, and
00:46you can do that simply by going to the Preferences button right here in your
00:49Control panel, and clicking on that, I'll switch right over here to the Actual
00:53Guides and Grid Setting.
00:55Now, we can specify the colors of the grid lines themselves, and I could use
00:58lines and dots for example, I prefer the lines. I can also choose exactly how
01:03many grid lines appear, and how many sub-divisions there are. I'll click OK,
01:07and you can see that as I zoom-in, more and more of those boxes will become
01:10available that I can see. Again, this just helps me align things up, and see
01:13how things appear in my layout.
01:15The second thing that's great about the Grid itself is that, you could set
01:18objects to automatically snap to that grid, and align to that grid. For
01:22example, if I go to the View menu, there's a setting here called Snap to Grid.
01:27It's not on by default, because in reality if you are not really prepared for
01:30it, you will see that your object kind of snaps things where it doesn't really
01:32belong. You can have Snap to Grid turned on, but also hide the grid. So that
01:37means you don't see the grid, but the objects automatically snap to the grid.
01:41Working with the grid can be very helpful. By setting the grids, it actually
01:44have a little square that shows every pixel available on your file, and you
01:48move things around, you can ensure that artwork snaps directly to the pixel
01:51grid. So it doesn't make it useful for certain types of artwork and again,
01:55depending on the kind of design that you do or the layout, you may find the
01:58grid to be very helpful. Again, it's always easy to toggle that grid on and
02:01off. The keyboard shortcut for turning on the grid is Command+Quote or
02:06Ctrl+Quote if you're on a PC. Simply turn that grid off or turn it back on again.
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Utilizing the bounding box
00:00By default, Illustrator has a certain setting turned on, which is called
00:04bounding box. The bounding box itself allows you to perform certain types of
00:08transformations in a more easier and accessible fashion. Let me explain. So I
00:13have two surfboards here and let's say I wanted to maybe rotate one of the surfboards.
00:18If I go ahead and I click on that surfboard, you'll see that while the actual
00:21path itself is highlighted along the edges over here, I also see that a box
00:25appears and the box has these handles that appear on the corner.
00:28If you're familiar with applications like Photoshop and there is a Free Transform kind
00:32of command, program like InDesign that we select something to have these handles,
00:36the handles allow you to do certain things, or different functions.
00:38For example, by moving my cursor just outside the edge over here, it turns into a
00:43bent arrow, which indicates rotation. If I click and drag, I'm able to now
00:47rotate that. That rotates exactly from the center of that particular object.
00:51We'll talk more about how to go through the aspects of doing far more
00:55sophisticated transformations. But that's a basic Rotate command.
00:58I'm going to go ahead and press Command+Z to undo that, and I can also click on
01:03the handles themselves and either choose to scale it this way, or I can hold on
01:07the Shift key, and then scale it in proportion as well that way. I can do so by
01:11dragging on these handles.
01:12Now the bounding box is great, although sometimes a bounding box might get in
01:17the way. For example, if I have now let's say just a rectangle, I'll draw
01:21quickly on my screen, when the bounding box is turned on, I can click and drag
01:26and resize that rectangle. But there maybe times when I want to go ahead and
01:29just click and drag that particular object, but grabbing it from the corner,
01:33which would allow me to snap it to particular other part as well.
01:36So I would need to switch to the Direct Selection tool, and then grab it by its
01:40corner, and then go ahead and I would snap to let say an object there. Now
01:43notice how my cursor turns white as soon as that point snaps to another point
01:47that's right there. That happens because in the View menu, my Snap to Point
01:51option is turned on inside of Illustrator.
01:53Now we'll talk about other ways of doing that as well, but there are sometimes
01:56though that people get confused, because sometimes they see the bounding box,
01:58and sometimes they don't. So here is basically the rule. The bounding box only
02:01shows up when you're using the black arrow, or the Regular Selection tool. It
02:06also only shows up when the bounding box option is turned on.
02:09In the View menu, there is a setting here called Hide Bounding Box. If I turn
02:13off the bounding box right now, I won't see it. For example, if I click on this
02:17surfboard right now, the surfboard itself gets highlighted. But notice that,
02:21that bounding box is no longer here right now. Let me delete this particular
02:24shape right here. If I do want to go back to that functionality, go to the View
02:28menu, and then choose Show Bounding Box, and now that particular object is there.
02:32Again, one of the reasons why that bounding box exists is that if I have, let's
02:35say two objects selected, notice that my bounding box grows, and now I can
02:40rotate both of these objects again from the center of that rotation.
02:43We'll see later that the bounding box itself is great for making quick edits as
02:47we're working inside of a file, but there maybe times when we need to perform
02:50very precise transformations, like rotation from a certain point, or scaling
02:55from a certain point. We will use these specific rotate and scale tools only to
02:58happen, and in that case we will not be using the bounding box.
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Using Smart Guides
00:00A feature that's been around in Illustrator for quite some time is called Smart
00:04Guides. However, now in Illustrator CS4 the feature has gotten a pretty
00:08significant upgrade. In fact, that's also prompted the Illustrator team to
00:12turn Smart Guides on by default. So first just take a look at where the setting is
00:16and then we will talk about how it's used.
00:18Under the View menu there is an option here called Smart Guides. The keyboard
00:23shortcut for that is Command+U, or Ctrl+U on Windows. With that particular
00:27setting turned on, which is the case by default, as you move around your
00:30document and you mouse around objects they highlight. They are also identified by
00:34words. For example, this is a path and this is anchor point, so and so forth.
00:39As if we needed that information. But it can be helpful when you have very
00:42complex documents and you are mousing around trying to identify certain areas
00:46of your file.
00:47Now as you master with these particular areas, you see that they highlight,
00:49which makes it easy for you to identify, which objects will be selected when
00:53you click. This prevents the trial of error for clicking on something and
00:56realizing, oh, I didn't mean to click on that, I meant to click on something else.
00:59But Smart Guides also help when you are working on particular piece of artwork
01:03and you want to align objects together. In fact, there are many different
01:06aspects or parts of Smart Guides. Let's take a look at some of them. For
01:09example, I'm going to take this orange surfboard right here and click on it.
01:12I'm going to start to drag it. Notice that as soon as I drag it over here, a
01:15little Smart Guide pops up. That's a line that connects the middle of this
01:19surfboard, with the middle of the surfboard that had the word GROUNDSWELL on it.
01:23That's letting me know that right now the centers of these objects are
01:26currently aligned. As I move this object around, those guides appear to help me
01:31identify where these are aligning up to. For example, if I go out just right
01:35and I drag it here this way, I can see that they are aligning up in a certain
01:39way where they intersect.
01:40So now those particular surfboards are aligned up with each other in that way.
01:44You press undo for a second here. I can take this entire one and move this down
01:48as well, and see that right now this intersects over here this line right now,
01:53with the top of that surfboard, and that way I know they are both aligned.
01:56So, I don't need specific alignment or even Draw Guides, as I'm moving objects
02:00and drawing them on my screen in order to quickly align them. For example, when
02:04it comes to drawing, I can see that as well. I'm going to click on my regular
02:07rectangle tool, and I'm going to start to click, but before I do so, notice
02:10that as I move my cursor around, it's identifying to me where these particular
02:14path may intersect. So if I wanted to draw a rectangle that was lined up at the
02:19top of this particular piece of artwork right here, I know that I can basically
02:23click and drag here, an now this rectangle matches from the top to the bottom
02:27of that particular surfboard.
02:29So it's very easy for me to do that without having to worry about measuring it,
02:31so on and so forth. So Smart Guides just help me as I work inside of
02:35Illustrator. Now you will also notice one of the other things, as I'm drawing a
02:38rectangle here, you can see that a little gray box appears with a width and
02:41height. Again, that's also a part of Smart Guides. Smart Guides is again
02:45letting me know the dimensions of my shape as I'm drawing it. I'm going to
02:48press Delete here to get rid of that rectangle for a second.
02:51You can control the settings for what does, or does not appear with Smart
02:54Guides in Preferences. Again, I'll go to the Preferences button here in the
02:57Control panel, and I'll go from the pop up menu to choose Smart Guides. And you
03:02have many different options here. Aligning guides, those are the guides that
03:05popped up as I was dragging objects that help me identify whether objects were
03:09in align with each other. The Anchor/ Path Labels are those little words that
03:12are called anchor and path had highlighted, and that appeared as I moved over
03:16the anchor points or the paths.
03:17Measurement Labels. That's the little gray box that identifies the size of the
03:21rectangle, or other shape as I'm drawing it. Objects highlighting is basically
03:25what allows us path to light up as I mouse over them. Transform tools allow me
03:29to basically as I am, maybe scaling or rotating an object to identify what
03:33angle I'm rotating an object on, or how big, or the change that has been
03:38occurring when I perform transformation for example.
03:41Instruction Guides also identify to me when objects are within the certain
03:45alignment, or a certain plain of other objects. For examples, 90 and 45 degree
03:49angles, or 135 degree angles. I can either choose from this pop up list a
03:53different types of angles, or I can specify up to six angles that I want, which
03:57could be very helpful if you create artwork that is maybe isometric, or suppose
04:01we can dial certain things in, to make it happen automatically.
04:04Most importantly the Snapping Tolerance setting is what identifies, obviously
04:08what defines how close I have to get to an object in order for me to see that
04:13guide. Anything within four points will now basically allow me to snap to that
04:17particular guide, and make that particular Smart Guide visible.
04:20Now you turn some of these off. For example, I don't find it useful to identify
04:23anchor or paths for labels. I think the object highlighting in my opinion just
04:27gives me a little bit of headache, because things are flashing all over the
04:30screen as you are mousing around. The Transform tools is actually pretty cool.
04:34Alignment guides are incredibly helpful as our Measurement Labels. So that's
04:38how I leave things with Smart Guides my preferences.
04:41The beautiful thing is, as I'm working inside of Illustrator, at any time I
04:44could use that keyboard Command+U to just simply disable the Smart Guides. Now
04:48I don't see them at all. Press Command +U, and now when I drag them I do see
04:52them. So it's something that I can control. It's a great feature when you need
04:55it, and it's great that you can turn it off when you don't.
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The Hide Edges command
00:00If you have access to the exercise files, go ahead and open up the hide_edges
00:03file found in chapter 3. Now there is another important feature that comes in
00:08the play when working inside of Illustrator. And basically that is when you
00:11click on an object you start to see all the anchor points and the paths get
00:15highlighted as well. This just makes it easy for me as a user to identify,
00:19which paths are selected.
00:21Now in this case we have group over here selected. There's a lot of anchor
00:24points here. In fact some times the visibility of those anchors get in the way
00:28of me being able to interface with my design. It's hard for me maybe to
00:31visualize what this design may look like. For example let's go ahead dive into
00:34that actual logo of GROUNDSWELL. Maybe we want to explore using different
00:38color. Maybe instead of using black we want to try different color.
00:41So what will I first do is I'll isolate the logo. Do you remember how we use
00:44isolation mode? I would simply take my black arrow and double-click on the
00:47logo. And now basically if I click on this, I'm able to isolate this. I'll
00:51double-click one more time. Now everything is grade out. I can't select
00:54anything. I just have the groundswell logo here.
00:57Let's say right now I wan to choose a different color. So I can go over here to
01:00the little fly out menu and choose a color for this maybe yellow for example or
01:04green. But those little blue anchor points they really get in the way of how we
01:08can see that design. So I'm going to go back to black for a second here. This
01:11is setting inside of Illustrator on to the view menu called hide edges. If I go
01:16over here, I see over here this is setting here hide edges. Command+A or Ctrl+A
01:20is the keyboard shortcut for this.
01:22Basically when we want to choose that option when I click an object, it becomes
01:25selected, but it I don't see those anchors points that are there. In fact if I
01:29turn off the bounding boxes as well. So I'm going to go the View menu and say
01:34Hide the bounding box. So now this object is selected even though I have no
01:37visual feedback to know that it's selected. What I mentioned before that this
01:40is a pitfall that many designers some times fall into. They click on something
01:44and they think there is something wrong with the Illustrator. I'm trying to
01:45select this and it's not becoming selected.
01:47It is selected. I know that by the way, because I see over here that I do have
01:51a group selected right now, which is the logo type for Groundswell, and I do
01:55see where I'm inside of Isolation mode. In fact if I click and drag, it moves
01:58around. I have the ability to change its color just as I was doing it before,
02:02but those anchor points now don't get in the way. They don't visually hinder
02:05work that I'm trying to get done.
02:07So I'm going to go back to Black for a second here. It's important to know that
02:11the keyboard shortcut for this is Command+H or Ctrl+H. Again if I go the View
02:15menu I can choose now to Show Edges and now when I click on I can see that
02:20that's there. What's interesting about this command about hiding edges is that
02:24it's a toggle. I mean once I turn it off, the Hide Edges command is off until I
02:28turn it back on again.
02:29This unlike program like Photoshop for example where there is the ability of
02:33hide edges. In other words if you make a selection in Photoshop, you know you
02:36have what they call the marching ants that borders that identifies with you
02:40where that selection border is. Well, when you press Command+H or you choose
02:44hide edges instead of Photoshop then you don't see those little marching ants.
02:47They don't, they don't get in the way if you are working inside of Photoshop.
02:49But then as soon as you go ahead and you make a new selection, that's setting
02:52is turn back on again. However in Illustrator it's a toggle like I said before.
02:56Once I turn it off, it stays off until I turn it back on again. So some times a
03:00designer will go ahead and turn it off, because I want to focus on something
03:03and then they will forget the turn the setting back on again.
03:05And that way maybe ten minutes later when they go get a phone call, they work
03:08away from their desk when they come back, they click on something they realize
03:11hey, nothing is working. It's not getting selected. Again, it's just the matter
03:14of the first in the check. Whenever that happens in Illustrator, make sure to
03:18hide Edges command that is not turned on.
03:20So I want you to think about. I'll hit the Escape key to exit out of the
03:23Isolation mode for that typeface. And again as you are working you may want to
03:26decide to turn that Hide Edges command on or off as needed.
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Preview and Outline modes
00:00As you work within documents in Illustrator you will find yourself moving back
00:03and forth between two Preview modes. In the Illustrator when you are in Preview
00:07mode itself, which is the default setting, you basically see your artwork as it
00:11would appear when it prints on a printed page. Or if you are designing
00:15something for the web, the way it would appear on a computer screen.
00:18Again going back to what we said before, these fill and stroke attributes that
00:21we apply to objects are appearances, and the Preview setting allows us to see
00:26what those appearances look like. However we also know that underlying behind
00:31the scene are those vectors, those anchor points in those paths that make up
00:35what a vector graphic is.
00:37Illustrator has a separate Preview mode called the Outline view and the Outline
00:41view shows you just the paths without the appearance. Moving between these
00:45different Preview modes can be useful as you work inside of Illustrator. First
00:49notice in the View menu itself you have a setting here called Outline. If I
00:52click on that option I now see my view in Outline mode.
00:56If I go back to the View menu, I choose Preview that is how I toggle back and
01:00forth between this Outline mode and this Preview mode. Now the keyboard
01:03shortcut for this is Command+Y or Ctrl+Y. It allows me to very quickly see what
01:08my paths look like without any appearances on them and then see what it looks
01:11like with the appearances on them. This could be useful because there are times
01:15when it is more advantageous to select objects in Outline mode.
01:18Now as we discussed before we know that you can go into Isolation mode, for
01:21example if I wanted to edit may be one of these pieces of our work that's right
01:24here, even though it's behind the word surfing, I can come over here and double
01:28click, double click again and now I have isolated that particular path, so it
01:31makes it easier to work with. Notice how it comes to the front. Again I hit the
01:34Esc key to exist that isolation mode and now I'm back to where I was.
01:38However there may be times when I want to make a quick little edit to it
01:40without going even to the Isolation mode. By hitting Command+Y or Ctrl+Y, I can
01:45actually come over to it and target just that one particular part of it. I can
01:48use my direct selection tool to select just that particular path that's there.
01:52Now you will also notice that the rays that appear over here are filter what's
01:56called a Gradient but as I go ahead here and as I take a look I see that those
02:00are the paths that are used to define that particular area as well.
02:04As I'm working on Illustrator again I might jump back and forth between those
02:06Preview modes. So it's important to know that I have those two modes again
02:09Preview when I was seeing the appearance of my art work and then the Outline
02:13mode where I see just the paths but not the appearance itself.
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Using workspaces
00:00So we are just about there. We are ready to jump in and start drawing inside of
00:03Illustrator. But before we do so, let's explore one final thing about the user
00:07interface. Now in Adobe Illustrator CS4 we have seen how the new user interface
00:11really allows us to work with panels and customize the screen the way that we
00:15want it to be.
00:16However, we also want to have a way to memorize the positions of all those
00:20particular layouts, so we can continuously set up our screen the way that we
00:24want it to. In fact, there are so many different possible ways to use
00:28Illustrator that there many times you will be focused on using certain tools
00:32sets or certain panels and so and so forth.
00:35And there maybe other times when you will need a completely other set of panels
00:38that are inside of Illustrator. In fact, I find there are times when
00:41Illustrator itself serves many different needs. For example, sometimes maybe
00:44just editing color; sometimes maybe drawing from scratch. Sometimes maybe doing
00:48more of a technical type of a drawing.
00:49Each of those requires different types of panels and tools available to me.
00:53This is way Adobe created something called the Workspaces. A workspace is a way
00:56that captures the way that your layout is actually set up. Not your artwork
01:01itself or the document itself, but all the tools and panels around it. In fact,
01:05you maybe wondering what this word on the top of the Application Bar is, where
01:09it says Essentials.
01:10Well, this is what we call the workspace switcher. It allows us to switch
01:14between preset workspaces. Now the Illustrator team over at Adobe has done a
01:18wonderful job in CS4 by shipping Illustrator with a variety of already preset
01:23workspaces. Not only is this helpful, because some of the workspaces I think
01:27are great, more importantly it shows us how we could use workspaces to our own advantage.
01:32For example I'm going to click on this word Essentials right now and I see
01:34something called Automation. Like Freehand, Like InDesign, Like Photoshop.
01:38Let's for example imagine that we were a Freehand user and we just started
01:42using Illustrator. Or I could choose the Like Freehand setting and now all the
01:46tools and panels are set up in a way that maybe familiar to me, if I were
01:50coming from Freehand.
01:51Same thing also for example Like InDesign. For a person who spends a lot of
01:55time in InDesign I may choose to set up my Illustrator workspace to match that
01:59found inside of InDesign, so that's more comfortable for me to make transitions
02:03as I move between these two applications.
02:06There are also ways to set up workspaces for a specific task. For example,
02:08there is one here called Typography. Well, let's say I'm working on some kind
02:13of type treatments. All the settings I would need for texts, characters,
02:16styles, layers. All the settings here for example. The Glyphs panel, all these
02:21things are now available to me directly when I'm breaking on Typography. Now
02:25what's great about this is I could also create my own. There is no reason why
02:28you have to use only the ones that ship with Illustrator. You can create your
02:32own workspaces that fit well for you and again you may have several workspaces,
02:36depending on the kind of work you do.
02:37I'll give you one example of how I wanted to set up my screen. Now that we know
02:41about how Illustrator works and we understand the interface, let's build an
02:45interface together and save it. I'm going to switch back to Essentials. This is
02:49where hard things start out. I'm a big fan of the single row tools. I'm going
02:52to set this now to use as the single row tools. Again I like the Application
02:57Frame turned on so that's why I have this particular thing, and again this is
03:00as that's all encompassed in one frame on the Macintosh here.
03:04Now I'll tell you that there are times when I really need to see a lot of
03:07information here and this little collapse bar doesn't really do it for me. But
03:10if I go ahead and I expand this, there are certain settings here that really
03:14are not that important to me. Maybe we can move this over here for a second.
03:17Remember how we discussed to have you have basically the ability to Control
03:20panel to choose colors, for Fills and Strokes right here and I can actually
03:24access the Stroke panel, the entire Stroke panel here and the entire Opacity panel here.
03:29Well, because I can access it from there, I don't need them to be here at all.
03:33So I'm going to take that Stroke, just simply drag it out, and then I can go
03:38ahead and I can simply close that if I want to. Alternatively, a very easy way
03:41for you basically get rid of these here is to take let's say the Transparency
03:45panel here, drag that as well and go ahead and turn that off.
03:49Now I'll explain a little bit later why I don't feel the need for the Gradient
03:52panel as well. We will get more into Gradient, but I want to get rid of the
03:55Gradient as well. Here is a little tip by the way. If you ever want to just
03:58pull an entire grouping panel for example, you can simply hold down the Option
04:02key or the Alt key and grab it from any of these kind of blank grayed area and
04:06that moves both of those Dock panels altogether as one.
04:10I'm actually going to move this back over here, put it right back on top where
04:12it was. I don't need the Color panel, because I can access that right from
04:16here. So I'm going to choose to get rid of this. One of the panels that I like
04:19to use a lot is actually the Navigator panel. Now I'll be honest with you I was
04:24never really a big fan of the Navigator panel in previous versions of
04:27Illustrator, but now in Illustrator where I can have multiple artboards.
04:30Let's say I create an additional artboard here. Note that now when I work with
04:35a Navigator I choose Window and then open up the Navigator panel here. The
04:39Navigator panel asks me to quickly zoom between these particular areas. So it
04:43makes it possible for me to quickly jump and navigate around between multiple
04:46artboards as well. So I'm actually going to go ahead and take this right now
04:49and bring this in front in center. I want that to be the most important part of
04:52my particular layout over here.
04:54Now next I think right now that the Swatches, Brushes, and Symbols, those can
04:58be kind important as well, but maybe not in the main focus over here. The Color
05:02Guide is something that I see when I'm doing color explorations, I'll use that,
05:05and then we will go through that later on in the title as well. I'll turn that
05:08off right now. I don't need that.
05:09So I have these settings right here, but in my opinion the Appearance panel is
05:13extremely important and the Graphics style is kind of a library, just like
05:17Swatches, Brushes and Symbols. So I'll kind of group those together here as well.
05:20So now all those are combined together.
05:23Layers have become important to me. So what I'll do is I'll simply just move my
05:27cursor here between them and adjust the size of these. Just like this. In fact
05:33I may take the Layers panel out completely and snap it to the bottom of this.
05:36Then I'll take this and bring it to the side here. I'll collapse this panel
05:41just like this.
05:42So now I have my Appearance panel, my Layers panel here and I bring my
05:46Navigator panel actually up on top of each over here. Now I have a layout that
05:50I'm pretty happy with. I have my Navigator panel, my Appearance panel, which
05:54we'll as well soon see inside of this title is probably one of the most
05:57important panel inside of Illustrator. Then I have my Layers panel I can see on
06:00my layers on my objects. I have other objects, which I can get too quickly if I
06:03need them. Brushes, Swatches so on so and forth. What I'll do now is I'll save
06:09this as my own custom workspace. I'll go over here where it says Essentials,
06:12click on that little pop up and choose Save Workspace.
06:15Now what I'll do is I'll give a name. Say we call it MORDY. I know. How did I
06:20come up with that name, right? I'll click OK, and there you will notice that my
06:23name is up here. By the way I love this feature because it's got my name up in
06:26light. It's up in the Application Bar. It's great. In fact you may want to put
06:29some other words in there. That might make it a little bit interesting as well,
06:32but now I'm have that workspace.
06:33Very easily I can switch between, for example, the Essentials workspace. I can
06:37go to Automation, which are focused on like actions, and variables, and using
06:41Illustrator at the most convenient possible way. But then I'll browse this and
06:45I'll switch back to my MORDY workspaces and now I get things set up the way I
06:47like them. So very easily I can create my own workspaces as needed and remember
06:52I can easily manage them as well if I have to decide anytime I want to delete
06:54them. I go to Manage Workspaces and I simply highlight and I click Delete.
06:58By the way there is no way to update a workspace. If you want to modify a
07:02workspace, you basically bring up a workspace make your changes then just save
07:06a brand new workspace and you can Delete the old one. So that's the way that
07:09you might want to do that. So that's the Workspaces feature inside of
07:11Illustrator. Now that we know how to get around and how to work with our
07:14interface, let's get started drawing inside of Illustrator.
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4. Basic Drawing
The importance of modifier keys
00:00By now you have undoubtedly come to the realization that Illustrator has got a
00:04whole lot of tools. Well nothing to be scared about, but in reality those who
00:09have been using Illustrator for a long time, those power users, know that
00:12using keyboard shortcuts can dramatically enhance your workflow when using
00:16Illustrator. Specifically I'm referring to keys known as the Modifier keys.
00:21Now in Mac OS these keys are the Shift, Option, Command and Spacebar keys. On
00:26Windows, those keys are Shift, Ctrl, Alt and Space. These keys all appear at
00:31the lower left hand corner of the keyboard. And as you are working, it makes
00:34sense to have your right hand on the mouse and your left hand on that part of
00:37the keyboard. The goal of course so that you can actually apply or use those
00:41keys without thinking about them.
00:43Unfortunately, the positioning of these keys does make it somewhat challenging
00:47for left handed users. Although some keyboards do have these exact same
00:51duplicate keys on the right side of the keyboard. As we move forward with using
00:55Illustrators, specifically with enjoying inside of Illustrator, it's going to
00:58be important to utilize these commands.
01:00So might take a few moments to get your fingers comfortable on the keyboard
01:03near these keys. Think you are ready? Let's draw some shapes.
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Drawing closed-path primitives
00:00All right, so we are ready to go ahead and start drawing some graphics inside
00:03of Illustrator. I want to start off just by creating a regular print document
00:07with one artboard, click OK and now I'll get the screen here. We are going to
00:10start off by using the primitive shape tools inside of Illustrator.
00:13Now when I say primitive I don't mean that they are not modern. I mean that
00:17they are creating primitive type shapes meaning rectangles, squares, circles so
00:20on and so forth. Those can act as the basic building blocks of any
00:24illustration. Now once we are comfortable using those tools, we move on to
00:27using some of the tools that allows (ph ) to create freeform graphics. I'm going
00:31to start off by creating closed paths.
00:33Remember we discussed the ability in Illustrator to have really two types of
00:36paths. Open paths and closed paths. I'm going to start off by creating closed
00:40paths, which are ellipses or circles and ovals, rectangles. So on and so forth.
00:45So I'm going over my toolbar over here and the first tool that I'm going to
00:49choose over here is the Rectangle tool.
00:50By the way you will notice that these tools that appear inside of the toolbar
00:54some of them have these little black triangles in the little right hand corner.
00:57That identifies that there are more tools hidden behind that tool or grouped
01:00with that tool. The way to access those is you click and you hold the mouse
01:04button down and then this entire list shows up of all the different close shape
01:08tools that are here.
01:08We are going to explore in this particular movie using the Rectangle tool, the
01:12Rounded Rectangle tool, the Ellipse tool, the Polygon tool and the Star tool.
01:16The Flare tool is completely separable. We will deal with it another time. By
01:19the way to make it a little bit easier to access these tools, you can move your
01:22mouse over here to this bar on the right side, which is called the tear-off
01:25panel. When I let go of that, it turns into this little mini toolbar on its
01:29own. So let's start by just drawing a regular rectangle. Now the way that you
01:32create a rectangle is very simple. You position the cursor where you want to
01:35start the rectangle and then click and drag it to the right.
01:38Notice by the way that the Smart Guide just let me know of the dimensions of my
01:41rectangle as I'm drawing it. The important here this is I'm not letting go with
01:44the mouse. This is the key if we began to draw other graphics as well. Don't
01:48let go the mouse because once you do you now commit that graphic as the way
01:51that it is. Of course you can always change things later on inside of
01:54Illustrator, but it's more difficult to do so.
01:56For example you will notice now that I'm drawing this rectangle and it's
01:59originating from the upper left hand corner. Now if I decide that I want to
02:02reposition this graphic somewhere else. I'll hold down the Spacebar key. Again
02:06my mouse button is still down. Now I can freeze the rectangle on its own,
02:11reposition it somewhere else at my document and when I release the Spacebar I
02:15can continue join that rectangle. Again, the key here is not to let go the
02:18mouse button as I do that.
02:20Now there are certain keyboard shortcuts that are very important to know when
02:23you join graphics. Let me delete this for one second here. For example as I'm
02:26clicking and dragging my rectangle, if I decide that I want it to be a perfect
02:30square, meaning that the width and height are exactly the same. I'll hold down
02:33the Shift key to constrain the proportions.
02:35Now you will also notice as I said before that the rectangle is being drawn
02:38from the upper left hand corner. Say you wanted to draw the rectangle out from
02:41its center. Well hold the Option key down and then when you click and drag, you
02:45see that the rectangle is actually being drawn out from the center point.
02:50Finally, if you want to create a rectangle or a square to an exact dimension
02:53rather than draw it out and try to do it by eye, you could basically specify
02:57any shape numerically. Let me show you how to do that. Simply take your cursor
03:01with your Rectangle tool and just click and release the mouse once anywhere on
03:05the artboard. In doing so a dialog will appear where you can then enter the
03:09width and the height.
03:09So for example I may want to type in let's say 2 inches by 3 inches. Again
03:13notice that even though a point is specified now as the measurement system for
03:17Illustrator's document right now. I can still type in either in for inches or
03:21just type in the inch mark that way and Illustrator as I'll hit the Tab key
03:25will automatically figure out the conversion for me. When I click OK,
03:28Illustrator now creates the rectangle at that exact dimension.
03:32Let's take a quick look at some of the other tools that are here as well. I'm
03:34going to press Command+A or Ctrl+A to select everything and press Delete. I'm
03:38going to go to the Rectangle tool. The only difference between the Rounded
03:41Rectangle tool and the Rectangle tool is that the corners are rounded. Now as I
03:44click and drag, notice that this corners are rounded. I can use again with my
03:48fingers still pressed down on the mouse button. I have not released the mouse
03:51button yet. I can use the up arrows and the down arrow on my keyboard to adjust
03:56the radius or how round those particular corners are.
04:00Notice right now I'm tapping the up arrow key in my keyboard that I have very
04:04rounded corners and if I used the down arrow key in my keyboard, I can see that
04:08right now the radius is getting smaller. I released the mouse and now that goes
04:11the heading and comes into that particular shape. Now again if I hit the Delete
04:14key now I just click once and release the mouse right away, I can specify
04:18values for the width, height and if the corner radius directly. Let me click Cancel.
04:22Let's go on to the next shape. When joining ellipses, which are circles or
04:26ovals, again I could do the exact same thing I have been doing before with the
04:30Rectangle tool. Click and drag to draw a circle or an oval from the upper left
04:34hand corner. The Shift key constrains it to a perfect circle. Option key or Alt
04:38key on Windows constrains it to draw out directly from the center.
04:42By the way you can hold down the Option key and the Shift key simultaneously
04:45while you are dragging to draw a perfect circle out from the center. Again,
04:48that's the reason why you can't combine these keys. In fact I even have the
04:51Spacebar to move my circle somewhere else and then continue to drag and draw
04:56this way. Again, the key is not let go the mouse when I do that.
05:00Again I can click once anywhere in my artboard to specify these acts with the
05:04height setting for either a circle or oval just by clicking once on an artboard
05:07and releasing the mouse immediately. Let's take a look at the Polygon tool. The
05:10Polygon tool allows me to create a polygon shape, which means that I can have
05:15anything from 3 up to more size than that, but each of the side are always
05:19going to be equal in length.
05:21For example right now I could use the down arrow key again. I'm not letting to
05:24the mouse button as I do this. The down arrow key hit it all the way through as
05:28low as it will go three size, which will give me perfect equilateral triangle.
05:33Plus I can go ahead and I can type the up arrow on my keyboard and add as many
05:37sizes as I like to.
05:38Let me come back down to just 3 sides for the triangle for a minute here. I
05:42want to show you I can hold the Shift key down as I do this. The Shift key will
05:44make us so that the triangle at least has the base constrained on that
05:4790-degree angle on the bottom. So again I can do that very easily. I'm again
05:52holding down the Spacebar will allow me to go ahead and reposition that
05:56particular shape as I'm drawing it again. I'm not letting go the mouse when I
05:59do that. As soon as I do release the mouse, I can no longer change a number of
06:02size or anything else for that matter.
06:04Again I'll delete that right now on my keyboard. What I'll do is I'll create a
06:08star. Let's see how we create a star inside of Illustrator. The Star tool is
06:11pretty cool. I click and drag outwards. Again, don't let go the mouse. You can
06:15rotate the star as you rotate the mouse around. Hold down the Shift key, and
06:20basically the star is always going to sit straight. Hold down the Options key
06:24and that creates some of, which we call aligning the shoulders.
06:27Those are the two arms I guess you can say at the star right now are in
06:30alignment and now they are not. So I'm holding down the Option key or the Alt
06:33key on Windows to align the shoulders of the star. Again, I can use the up
06:37arrow and the down arrow on my keyboard to add or remove the number of points
06:41on my star. I could also hold down the Command key to adjust the delta or the
06:46difference between the inner radius of the star and the outer radius of the
06:49star, which basically makes either not a very pointy star or a very pointy star.
06:54I can go ahead and I can adjust this as I'm working at the star. Again, once I
06:57let go the mouse that means I have now committed a shape, I can no longer make
07:00changes to it other than the regular editing tools, which we will deal within
07:03the later chapter.
07:04So that's how you start creating basic primitive shapes in Illustrator using
07:08these tools. Now in the next movie we will explore creating open paths in the same method.
Collapse this transcript
Drawing open-path primitives
00:00Now let's take a look at some of the open path primitive tools found inside of
00:03Illustrator. Again, I'm going to start with just a blank regular document.
00:07I'm going to go over here to the Tool panel and click on the Line Segment tool.
00:10I'll actually click and hold my mouse button down and use a tear-off here to
00:13bring these tools up to into focus. And the Line tool does something very simple. It allows
00:17you simple click and drag to draw a line. The release the mouse and you have
00:22created the line.
00:23Some of the keyboard shortcuts that we used for the closed paths tools work the
00:26same here. For example the Shift key allows me to constrain my path to be
00:3145-degree angles. That way I know for sure I get a straight path. I could also be
00:36drawing your path and realizing, oh I want to move it somewhere else. Hold down
00:40the Spacebar, reposition that path. Again, release the Spacebar and then
00:43continue drawing my path there as well.
00:45So that's the Line tool. I'm going to go ahead and delete that for now. Let's
00:49create an arc. An arc basically is a just a section of an oval or circle. If I
00:53click and drag, I can see that area. Now as I move this around you will see I
00:58have the arc changes. What I can do is also use keyboard shortcut. The F key
01:02will actually flip that particular arc to be either convex or concave. Then
01:07again I can use the up and the down arrow keys on my keyboard to adjust the
01:11actual angle itself or how fast that particular angle is actually turning.
01:16So now that I have done that, let me go ahead and delete that particular angle
01:19as well. I'm going to now use the Spiral tool, which is a fun tool to use and
01:23there are lots of ways to use spiral inside of elements of a design. If I click
01:27and drag, and again I'm not releasing the mouse, I now see that I have a spiral.
01:30I could use the up arrow keys and the down arrow keys to either add or remove
01:35lines in my particular spiral. I could use the Command key to adjust how
01:41tightly round this particular spiral is. That basically allows me to control me
01:47how I use a spiral. I'm basically moving the mouse around now to actually
01:52rotate where that spiral begins and ends and like I said before I can use
01:55Spacebar to reposition it and I could also use the Shift key to basically
02:00constrain where that particular spiral begins and ends.
02:03So that's how I use the Spiral tool in Illustrator. Let's take a look at the
02:07other two remaining here. These are kind of special case ones. This one is
02:11called the Rectangular Grid tool. I use this actually often. I just want to
02:15draw out a quick little grid to use. Just click and drag. Again hold the mouse
02:18button down as you are doing this, and you see now that I have a whole bunch of
02:22rows of boxes. Basically it's one big rectangle that has a whole bunch of lines
02:26drawn both vertically and horizontally that kind of chop it up into these
02:30particular regions or these boxes to create this grid.
02:33Now of course without letting go the mouse button, I can do that before I can
02:36use the Shift key to constrain this to be a perfect square. I could use the
02:40Option key to draw it out from its center. I could use the Spacebar to freeze
02:44it and then move it around the screen as I need to. But more importantly,
02:47specifically for the grid I can use the up arrow keys to add more rows. I could
02:52easily use the right arrow key to add more columns. Again the left arrow key
02:56reduced the number of column and the down arrow key reduced the number of rows,
02:59which his great as I'm kind of working to do this.
03:02What's also pretty cool? There are some of other keys that you could use on
03:04your keyboard. For example the F key, the C key, the V key and the X key, all
03:12basically control this queue of how these particular lines are drawn. So you
03:17can get some really cool backgrounds as you work with it. I'm going to press
03:20the Delete key now, because we move on to the Polar Grid tool, which is also
03:23pretty cool. As you click and you drag out, you will see that right now I'm
03:26holding the Option keys I'm drawing it out from the center. I have the ability
03:29to create, almost like a radar chart or a pie graph or something like that.
03:34In fact as I go ahead to do this, it also looks like the grill of a barbecue
03:38for that matter. What I can do is again use the keys of my keyboard here to
03:42actually use the up and down arrows to adjust the number of rings that appear
03:46in this particular grid. I could use the right and left arrows adjust the
03:49number of dividers. Maybe I don't want any of them at all. Maybe I do want a
03:53few of them. So on and so forth. I can go ahead and do that very easily.
03:56I again reposition this as I want to Spacebar lets me move it somewhere else. I
04:00also can use again the keys of the V keys and the F keys to go ahead and adjust
04:04this skew of these particular objects, and of course the C and the X keys to
04:09adjust the skews for that as well.
04:11So you can get some really cool results using these tools. I'll leave you with
04:14one little cute little tip that applies and I'm not really sure I know a use
04:18for this, but it's interesting because it's built-in the Illustrator. I'm
04:20actually going to use with the Illustrator. I'm actually going to use this with
04:22the Rectangle tool just to show you as you are clicking and dragging and
04:25drawing a box. If you hold down the Tilde key as you draw to create a whole
04:28bunch of them. I'll be honest with you, I'm not sure if this is a bug inside of
04:31Illustrator or was it intended to be this way, but it's kind of funky. It can
04:35create some wacky abstract art.
04:38For example I'm going to hold down now the Option key to draw from the center
04:42and also the Spacebar to move this around. But as I hold down the Tilde key
04:46also, as I'm moving the rectangle that's creating these copies. So that's
04:50pretty cool. It's creating all these multiple copies as I'm drawing it, and
04:53again I'm using the Tilde keyboard shortcut to make that happen. That works
04:57with all the drawing tools that we have covered both in this particular movie
05:00and also the previous one when we spoke about the closed drawing tools inside of Illustrator.
Collapse this transcript
Simple drawing with the Pen tool
00:00So until now we have been using shapes such as rectangles and ovals and
00:04ellipses those are great, but when it comes time to using Illustrator for the
00:07graphics that you want to create that may not always cut it. So Illustrator has
00:12a tool called the Pen tool and the Pen tool is basically the defining vector
00:17graphics creations tool. As we will soon see the Pen tool itself allows you to
00:21pot anchor points and create the path that we have been learning about until now.
00:25From an Adobe Product prospective, the Pen tool is not only found inside of
00:29Illustrator it is also found inside of applications like Photoshop, InDesign
00:33and Flash. So the great thing about the Pen tool is that when you learn it in
00:37one of those applications it really works the same way in all the other applications.
00:41Now admittedly the Pen tool can be a little bit difficult to learn how to use.
00:45So in this particular movie we are going to focus on creating very simple
00:48shapes using the Pen tool. I'm working in this file called pen_tool.ai, if you
00:53have access to the exercise files you will find this in Chapter 04. I'm going
00:56to go over to the toolbar and click on the Pen tool.
00:59Now you will notice by the way that there are some other tools hidden behind
01:02the Pen tools as well. We will deal with those later not right now. For now we
01:05are just going to focus on using the Pen tool itself. Now what I have here in
01:09this file, if I go to the Layers panel you will see that I have created some
01:12Instructions that are kind of graded out in the background here and then I have
01:15the Drawing layer, which is now active right now.
01:17So that we are going to draw on top of this, in fact we don't really need to
01:21have this Smart Guides turned on right now. Let's say I should turn that off
01:23I'm going to go to the View menu, I'm going to choose to turn of the Smart
01:27Guides for now, just so that we can focus on seeing exactly what's happening
01:31here, I don't want you to get confused. It actually is a good thing to use
01:33Smart Guide, it does help you draw but for now, right now I want to focus on
01:36the basic premise of what the Pen tool is doing.
01:39So you will notice by the way that I have this Pen tool and just to the bottom
01:42right of the Pen tool itself is little x. So as we start drawing with the Pen
01:45tool it is going to be important to pay attention to the cursor itself because
01:50the cursor changes base in the different state what the Pen tool is in.
01:53As we will soon see when you start drawing a graphic when you are in the middle
01:57of drawing a graphic, when you are about the end drawing a graphic, that little
02:01icon will change. Sometimes that x would be an o, sometimes that x would be an
02:04inverted v, sometimes it will be something else, plus sign or a minus sign. As
02:08we pay attention to those little icons those will give us little hints to let
02:11us know what Illustrator is about to do.
02:13Now admittedly the fist time the people use the Pen tool, they think about
02:16using a regular pen on a paper and they start to draw with it, so they will
02:20click with the mouse and they will kind of draw out and they get this and then
02:23they will click and draw again and they see these lines, it just drives people
02:26crazy what they usually do then is they just say, I'm never using a Pen tool
02:29again, Illustrator is not worth of use and so on and so forth.
02:32I'm just going to tap the Delete key so I can get rid of those particular
02:34anchors right now and let's first understand what the Pen tool does. The Pen
02:39tool itself is really not a tool that you draw with, it really allows you to
02:43create graphics again from a vector standpoint and allows you do draw shapes
02:48that already exists inside of your mind. It is very hard to sketch or draw in
02:52accounts with the Pen tool.
02:53You have to know what you want to create, then what you by knowing what you
02:56want to create, what you also want to be doing is plot anchor points. Remember
02:59how we went back to that original example, the Surfboard with that Graph Paper
03:03Grid and what we did was we saw that well Photoshop just basically colored in
03:06the squares, but with Illustrator we had these anchor points that we plotted in
03:10this path that connect the anchor points to each other.
03:13Well what the Pen tool does is it allows us to plot where those anchor points
03:17go and the interesting thing about the Pen tool is that it creates the path
03:22that connect those anchor points by itself, we don't draw those paths, we just
03:26draw the anchor points and then everything else gets automatically. So the
03:29easiest way to show you this, is to just start of by creating a very simple
03:32shape that uses straight lines and what I have here in this particular example
03:36here, which is drawing a rectangle.
03:38So we are going to start of for us by going to where it says, Step1 click here,
03:42so I'm going to go right here and just click once, it is not exactly on it
03:45don't worry about it. The concept is still going to be the same, just wanted to
03:48get you to click once and then immediately release the mouse. So now I'm going
03:52to move little Pen tool away, notice how that x is gone. What we have done is
03:55we have created an anchor point that's right there but if I move my mouse away
03:59right now, I have no mouse button down at all. I have already released my mouse button.
04:03You can see that now Illustrator is ready for the next step, what I basically
04:06did right now is I defined the first anchor point of a path. Remember every
04:11path usually has two anchor points at least at the minimum and I basically
04:15click to create one or the starting point of that particular path. Now wherever
04:20I click again it's is going to define where the endpoint is.
04:23Now that Illustrator has the information, the starting point and the endpoint,
04:26it has the information to connect those two with a path. So let's see how we do
04:30that, I'm now going to move my cursor all the way down to here, because I want
04:33to have this be the bottom right end of the triangle, I'm not going to drag
04:36with the mouse I'm just going to click and release the mouse.
04:39Notice now that the path was already created, here is the key about the Pen
04:42tool. You don't draw the paths, again this isn't mean that a lot of people
04:46don't realize but when it comes to using Illustrator, that is the key thing, I
04:50think in a way when using the Pen tool. The Pen tool allows you to plot the
04:54anchor points and it draws the paths for you automatically.
04:57So now I want to create the next part of my triangle, I'm going to move my
05:00cursor again over here remember there is no mouse button down right now. I'm
05:03going to come over here to this part here and click again. By the way the way
05:06it should have work that once you start drawing a path, it continues to draw
05:09that path until you tell it otherwise, which it will do within a minute.
05:12In fact you see that now the line isn't that straight, well what I could do is
05:15press undo. Move my cursor right over here at this part here, hold down the
05:20Shift key and then click with the mouse and that's going to basically constrain
05:24it so that when I go ahead and I draw my shape right now I know its exactly the
05:27same. Now by the way, it's important to realize that if I have Smart Guides on
05:30I would have seen a line to help me identify that as well but I just wanted to
05:34turn it off for now, so we can focus on this.
05:36So now I have basically three points that I have created, and the points are
05:40created by path, I still have an open path though. This whole area is open
05:44right now, I need to close this, so why that you close it, is as I'm going to
05:47move my cursor back to the original point where I started from, what is
05:50alright. Notice what happens to my cursor, as I move my cursor really, really
05:53close to that point, a little circle, a little o appears to the bottom right
05:57hand corner of that cursor. That identifies to me that right now that the Pen
06:01tool is about to close the path.
06:02Remember before an x means that it's about to start drawing a new path, if
06:06there is nothing on it whatsoever it means that I'm middle of right now I'm
06:09drawing a path and then if I move my cursor close enough to the start point
06:12right now. If I click now Illustrator is going to end it and I'm going to close
06:16that particular path. Remember circle has no opening so that's just the icon
06:19that's being used. And I'll just click once again right on that particular
06:23point that I have now completed my triangle.
06:24So now basically I was able to click once here, click once here, click once
06:29here and I click again here and that's how it created my particular triangle
06:32and again I do this using the Pen tool inside of Illustrator. Now it is
06:35important to realize, by the way that you see now that I close the path, I now
06:39have the x again, which indicates Illustrator is not ready to start drawing a new path.
06:43So remember when I click over here and I hold on the Shift key and click once
06:46again to create a line, remember I did not draw that path. I plotted to anchor
06:51points and Illustrator connected them with the path for me automatically,
06:55that's how the Pen tool works. Now that we have that concept done, we can focus
06:59on moving more into more complex pieces of art.
07:02For example remember we had discussed way back that there were two types of
07:06anchor points inside of Illustrator, there is a corner anchor point, which has
07:10straight lines that connect them, but then we had certain shapes that had
07:13curved lines connecting them. Well in anchor point that is connect by curved
07:17lines are called Smooth anchor points. So in the next video we will talk about
07:21how to create more of complex shapes with the Pen tool and we will learn how to
07:24create Smooth anchor points to create those curves.
Collapse this transcript
Advanced drawing with the Pen tool
00:00So now you understand the core concept of what the Pen tool is, it allows you
00:04to plot these points and it connects them with these particular paths. Now
00:08until now, we have defined corner anchor points, which are connected by
00:11straight lines, now let's talk about using the Pen tool to create smooth anchor
00:15points and curve lines. So I'm going to use the same file, if you have the
00:19exercise files, it's called Pen tool and you will find that in Chapter 04.
00:23Once again, we are going to switch to the Pen tool that's right here, I'm also
00:26going to use the space bar to simply move over here to the next part of a
00:30particular file. So this becomes a little more complex but again the concept
00:34here is understanding that we are plotting anchor points; we are not drawing
00:36the paths and the paths would be drawn automatically by Illustrator. So let's
00:40see how this works.
00:41Now I have basically the same number of anchor points that I would have in a
00:45rectangle what I'm going to do now is draw a circle and let's see how that
00:49works. Now before we would just click and releasing the mouse, clicking and
00:53releasing the mouse, clicking releasing the mouse. Those actions created
00:56straight lines or just when you click and release with the mouse with a Pen
00:59tool, it creates corner anchor point.
01:01But if you click and you drag with the Pen tool, which is what I'm going to do
01:05right now, you drag out these control handles from that anchor point and then
01:09when I release the mouse, and then I click, that creates the curved path. And
01:14remember how we discussed before how the control handle helps to find what that
01:19curve follows.
01:20So let's just delete that for now and let's see how that works here with these
01:24simple instructions and then we will begin to see how this all comes to play
01:28and then we will go through the several examples that we can build up some
01:30confidence with using the Pen tool.
01:32I'm going to start up with Step One, where it says, Press Here. I'm not going
01:36to let go the mouse. I'm going to click, hold down the mouse button, drag in
01:40this direction and I could use the Shift key by the way, as I do this, just to
01:43make sure that it's straight and I'm going to release the mouse when I get to
01:46this point, right here, so my control handle is basically going to come out to
01:50here and now I'm going to release the mouse.
01:52So what I have done is I have defined an anchor point but remember this is not
01:55a corner anchor point, this is a smooth anchor point, which means that when I
01:59define now another anchor point instead of a straight line I'm going to get a
02:02curved line and that curved line is defined by that control handle that I
02:07created. Don't worry about where it's going to go so on and so forth, we are
02:10not up to a point now where we can anticipate that but as you start to draw a
02:14graphic you begin to anticipate where the curves are going to go.
02:18So I'm not going to move my cursor down over here and I have no mouse button
02:21down as I do this. I'm now going to hold down the mouse button and I'll click
02:26and then drag, I'm using the Shift key down again to drag once again to this
02:29point right here. So now look what happened. By dragging out that control
02:33handle on either end of here -- by the way, it's a symmetrical thing when you
02:36draw a control handle form an anchor point. By default, it's going to do that
02:40evenly on both sides of the anchor point.
02:42So what I now get is a curved line that connects these two anchor points. Let's
02:46go ahead and continue this, I'm going to go down over here, click, hold down
02:50the Shift key and drag out here to this point. One more time, move my cursor up
02:54over here, click, drag, release.
02:57Started from the beginning over here, where I was, notice now I get that little
03:00O that means I'm about to close my path, click, drag, release. So now what I
03:06have done is I have created the circle. If I move this over here, for example,
03:09to see what we are dealing with over here, remember how we do that circle way
03:12back and we saw where the anchor points and where the handles were.
03:15Well now if use my direct selection tool, my white arrow and I click on just
03:19one of these points, I see exactly where those handles are and by dragging out
03:23those handles I can adjust how that particular path looks. Let's take a look at
03:27some other examples and again we will get more familiar with what's happening
03:30here inside of Illustrator.
03:32So I'm going to go ahead and use the Pen tool once again, and let's file these
03:35directions. Click here, drag the mouse what have we done here and then release
03:39the mouse once again. Come up over here, I'm just going to click once and then
03:43release the mouse. So you see how that created kind of like a little scarlet
03:48that appears right over here.
03:50What I'm now going to do is click directly on that anchor point by the way see,
03:54when I move my cursor away this is Illustrator letting me know that the Pen
03:58tool with no other additional parts next to it, just tell me I'm currently in
04:02the middle of the drawing right now of path and remember if I move kind of over
04:05here and let me close the path, if I had the 04:07 of drawing a new path.
04:08Well right now what I'm going to do is I'm going to move my cursor right over
04:12that existing anchor point I just created. You see that little inverted V that
04:16appears as right there. That allows me to actually manually pull out a control
04:20handle, from a particular shape. So what I'm going to do right now is I'm going
04:24to click and drag, you can hold the Shift key down as I do this, to drag out
04:28here and now I didn't do anything to the path, what I did was I manually pulled
04:32out a control handle and remember before when I just clicked and dragged, the
04:36control handle is appearing on both end of the anchor point that I created.
04:39Well now I only pulled out one control handle on one side of this.
04:43So this is what I call a combination point. Before we created anchor points,
04:48the corner anchor points that we created actually have the straight lines
04:51connecting them, there are no control handles. A smooth anchor point basically,
04:55the path goes right through that anchor point and the control handles are
05:00actually kind of a tangent to that particular path and they are even on both sides.
05:05A combination point is an anchor point that has the corner anchor point and has
05:10the smooth anchor point. It does have the control handle but only one of that,
05:13which means that the path actually changes directions as it goes through the
05:17point. Some of the people do call it a change direction point. What I'm going
05:21to do now is move my cursor over here and click once again.
05:24Notice how the path starts here. It goes through over here, if this where a
05:28smooth anchor point, the path would run right through the smooth anchor point
05:31up this way but instead the path changes direction and comes back down this way
05:35and that happen because I pulled the control handle out of that point, only one
05:39of them on this particular direction.
05:40Let's do that again, I'll move my cursor over here, I see the inverted V, the
05:44inverted V is letting me know about to pull out a control handle, click, drag
05:48downwards to here and now release the mouse. Move my cursor over to this part
05:53here, click once again. And now again I have created that changed direction
05:57point to that combination point.
05:59So now I'm able to do this, now it's important to realize by the way, remember
06:02as I said before Illustrator will continue drawing paths until you decide
06:07otherwise. So if I click, let's say, somewhere else over here right now, it's
06:10going to continue drawing that path.
06:12If I don't want that to happen, what I'll do is I'll use the keyboard shortcut,
06:15the most common keyboard shortcut in Illustrator is going to be the Command key
06:18or the Ctrl key, which takes me back to the last used selection tool. Now if I
06:22press the Command key and I just click on any blank area on my screen, I have
06:26now deselected that shape.
06:28So now when I go back to the Pen tool, I get the little x, which means I'm now
06:31able to draw a new path and that's going to start drawing a new path that way
06:34as well. First, move on to some of the other shapes that I have here in this
06:38particular example. Again, the more that you start to use the Pen tool, the
06:41more that you begin to learn what it does.
06:44So I'm going to start over here, take my Pen tool right here, I'm going to
06:48click once right over here, drag to here, click once over here, drag to here.
06:56What I end up getting right now is a curved path like this and this a really
07:00great example to see exactly, I'm going to go ahead and go to my Layers panel
07:04here, let's hide the instructions for a second here. Let's understand what is
07:08happening here when I create these paths, when I clicked and dragged, remember
07:12I dragged out this particular control handle to right here and then when I
07:15created this anchor point, and I clicked and dragged it also created a control
07:19handle on to here.
07:20Notice how the path, that's over here, is drawn upwards because the control
07:25handle is here. But this part of the path is drawn downwards because this
07:28control handle is here as well. Again think of the control handle and this is
07:31like a magnet, and as I move the control handle that path is drawn to wherever
07:35that magnet goes.
07:36Let's turn this Instructions layer back on again. Let's focus on this
07:40particular part here of this art work. We'll again use the Pen tool, let's
07:45start up over here, click over here and hold them down the mouse button and
07:48dragging all the way to here and I release. That's step two, now let's go to
07:52step three over here and click, drag all the way down here, release.
07:57Position over here, click, drag upwards over here, release the mouse, move my
08:02cursor here to the final point, click, drag and then release. I have created
08:06this shape that's right over here. Now again it's important as you start to
08:09work with Illustrators Pen tool. To start to anticipate, where is the next
08:13anchor point going to go. I mean here it's little bit easy because you have
08:16this template in the background, which is telling you where to click.
08:18However, when you start creating free form paths on your own, the more
08:22experience you get the Pen tool, like for example a friend of mine, Bert
08:25Monroy. Fantastic Illustrator user, great Photoshop user, and what he does
08:30inside Photoshop is just unreal. He creates his wonderful shapes and he just
08:33basically picks up the Pen tool and starts drawing with it.
08:36I'm not even on that level he understands where the anchor points need to go to
08:40make the paths go there. It's reverse psychology. Don't think about the paths,
08:44think about where the anchor points need to go and Illustrator goes ahead and does that.
08:47Just do one final example here, again I'm going to hold down the Command key
08:51and I method simply going to click, so now they are the path is deselected. Now
08:54the Pen tool has little x, and x means that I'm ready to start with the new
08:57path. I'm going to click, here drag down here, release. Click here, drag down
09:04here, release. Click here, drag down here, release. Click here, drag down here,
09:09release and again a lovely wave pattern, which is great because the whole theme
09:13of our title throughout today is groundswell, which is the surfing company. So,
09:16great to have some waves in here.
09:18But again the more that you start working with Illustrator, this is actually
09:21some really good exercises, I was suggested maybe you take this file, and just
09:25try to anticipate maybe try to create that exact same wave without using the
09:29template in a new file. See if you can now anticipate where those anchor points
09:33are, again the more and more that you start using the Pen tool the more and
09:36more you get used to it, the more easily you start creating shapes inside of Illustrator.
09:40However I want to emphasize one thing before we kind of work with the Pen tool
09:42here. There are plenty for the drawing tolls inside of Illustrator and if you
09:46don't get the Pen tool right away, that's perfectly fine, you don't need to use
09:50the Pen tool in fact, there are many other features inside of Illustrator
09:53besides the primitive drawing tools that we have already defined, we are
09:56talking about a paint brush tool and a pencil tool and there is even some
09:59features called Live Paint in Illustrator that really make it easy for you to
10:03get started with drawing graphics.
10:05The pen tool that I have at the very, very core is probably the tool that
10:09allows you to just go crazy and have the most control over the vectors because
10:13remember the pen tool is that quintessential tool. It allows you to edit and
10:18work with anchor points, which is the base of all vector graphics. Speaking
10:22about this tool such as the Pen tool, in the next movie we will take a look at
10:25how you can use the open tool to create graphics as well, which is somewhat
10:28more intuitive but you loose the control that you have with the Pen tool.
Collapse this transcript
Drawing with the Pencil tool
00:00Practice makes perfect when using the Pen tool but don't forget there are
00:03plenty of other tools inside of Illustrator as well. Let's focus on the Pencil
00:06tool. Once again we'll start with just a blank document here. I'm going to go
00:09to just the welcome screen here and choose to create a brand-new print
00:12document, one artboard. A nice clean canvas to use right here. And I'll move
00:16over to my my Tools panel here and choose the Pencil tool. Now the reason why I
00:20like to talk about the Pen tool and the Pencil tool in context is because
00:23they're actually exact polar opposites of each other. Remember, what was the
00:27key take away that we spoke about when we were using the Pen tool? The Pen tool
00:31plots anchor points and the paths are drawn automatically in between them based
00:36on where you position those anchor points and based on the types of anchor
00:40points you create, be they corner anchor points or smooth or combination
00:43points. However, with the Pencil tool you do the exact opposite. The Pencil
00:48tool allows you to draw more along the same lines as you would use a regular
00:51pen or pencil on a piece of paper. You basically click and drag and create the
00:56path that you want to create. When you release the mouse Illustrator goes ahead
01:00and figures out where to plot the anchor points. So you don't have to make the
01:04anchor points; you just draw the path the way that you want it to be. Sounds
01:08wonderful, doesn't it? I mean why go through the whole kind of backwards
01:11thinking process of plotting where the anchor points go and then worrying about
01:15what types of anchor points to create, when hey, Illustrator is a computer. Let
01:19it figure all that out. Let me just drawn the path that I want. Well the
01:22difference is that really while that is true, you don't have the same level of
01:26control with the Pencil tool that you might have with the Pen tool. And that's
01:30simply because there's a disconnect between what you're drawing on a computer
01:33screen and the mouse in your hands and now it happens to be that I'm also using
01:37a Wacom tablet at the moment, which allows me to have more of a fluid kind of
01:41drawing where I wanted to actually draw things in this particular way if I
01:44wanted to. I can, let's say, draw a tic- tac-toe board, so on and so forth. I'll
01:47actually go ahead and just hit Command+ A or Ctrl+A and just delete everything
01:51for now just so I can clear the board. And I can draw shapes like this,
01:55whatever it is that I'm working on. So no reason why I couldn't go ahead and
01:57create any kind of wonderful things. The problem though is that when I'm
02:01working with the Pencil tool, notice I have that little X again? The same for
02:04the Pen tool. That means I'm ready to start drawing a new path. But remember,
02:08how how that little O identified me drawing a close path? Well, it's very hard
02:12to draw closed paths with Pencil tools , because it's hard to get back to that
02:16exact same spot and if you do so, you lose a little of that fluid motion that
02:20you would normally want have in an illustration. So for example, if I wanted to
02:23draw some kind of closed shape, I would start by kind of drawing a shape like
02:27this and coming back here and having to really get close and then see where
02:31that particular circle was and it would be hard for me to find that. So it
02:35would also be hard to draw maybe perfect triangles or rectangles or other kind
02:40of shapes, because I'm just going by however my hand is. If you're not using a
02:43straight edge and you just have a regular pencil on a piece of paper I mean,
02:46how straight of a line are you going to draw? So there is a difference or I
02:49would say there are benefits and pros and cons to using the Pen tool versus the
02:53Pencil tool. The Pencil tool does has some really nice things inside of it. Let
02:56me show you what I mean. So I'm just going to select all this and delete this.
02:59I'm going to go over to the Pencil tool right here for a second, select it. I'm
03:02going to draw a shape like this. Well, watch this. I'm going to simply start
03:06drawing on top of it and go this way and you see how it modified that path? I'm
03:10using a Wacom tablet right now, but I'm basically moving my pencil basically
03:15over the shape. See how the X disappears when I get close? And now when I click
03:19and I say drag this way, see how it curves and modifies that path? Well, think
03:23about how real artists used pencils on paper. They start sketching very lightly
03:27because they want to get just a basic idea of a shape. Then they start
03:30darkening the lines when they get the shape that they like. well, in a digital
03:34way this is kind of somewhat close where I draw a shape, maybe I'm not that
03:37happy with it. I want to modify it somewhat. So I could just simply draw again
03:40over here and basically kind of make sure that I'm either smoothing it out or
03:44that I'm drawing the shape that I really wanted that particular shape to be.
03:48This is really a nice feature that exists with the Pencil tool. So you can
03:51start drawing a shape and then continue to draw it until you're happy with what
03:54you get. I will say though there's certain times, let's say I want to create a
03:57new path, kind of like a branch of a tree that branches out this way. Well when
04:01I click and I drag, it modifies that path. I didn't want to do that. So what I
04:05would need to do is hold on the Command key, deselect the path, then click to
04:08drag a new past because that feature only works when you're working with a path
04:12that's already selected. Well, if you double-click on the Pencil tool itself,
04:16you'll see that there's some Pencil Tool Options. Fidelity basically allows you
04:20to control how smooth or how well the anchor points are defined when you're
04:24drawing that path. The Smoothness also allows you to-- let's say you have a a
04:28very jittery kind of hand or you're using a mouse, then as you you draw the
04:31path, Illustrator has like this stabilization kind of feature where it smoothes
04:35out the path so it doesn't look as jittery. But I also have an option here
04:38called Keep Selected and Edit Selected Paths. Now I'll tell you that I liked
04:42that feature called Edit Selected Paths because it allows me to simply redraw
04:47or modify a path as I'm drawing it, but like I said before it does get in the
04:50way at times. So what I do is I uncheck the Keep Selected feature. That way
04:54when I draw a new path it's no longer selected so I can go ahead and draw new
04:58shapes out that way. If I decide, you know, I don't like the way that one
05:01looks, I'll hold down the Command key. Remember the Command key is the keyboard
05:04shortcut that temporarily returns me to the last Selection tool that I was
05:08using. I'll now click on that and now that I've selected it, now I can draw
05:13over it and I can modify it. Now I will just Command-click off of it to
05:16continue drawing more again. So how I'll use the Pen tools. The Pencil tool's
05:20great. It's a wonderful feature, but I wouldn't rely on it as being the tool to
05:24use. The Pen tool is still going to be far more important especially when we
05:27talk about editing existing files. So if you can, if you do have a Wacom pen
05:31though, by the way, some kind of pressure-sensitice tablet, then the Pencil
05:34tool does take on a new meaning. It does become more readily available as a
05:37tool for sketching and drawing. But at the same time, remember if you have a
05:41mouse, it could be little bit difficult to get that translation or that feel of
05:45actually drawing on a computer screen. We will explore later on in our title a
05:49feature inside Illustrator called brushes or the Paintbrush tool, which can
05:53allow us to extend this way of drawing to a whole new level. But for now you
05:57have a basic understanding of what the Pen tool does inside of Illustrator and
06:01what the Pencil tool does inside of Illustrator and again, the main differences
06:05between them here is that the Pen tool allows you to plot anchor points and the
06:09Illustrator figures out where the paths go; the Pencil tool allows you to draw
06:12paths and then Illustrator figures out where the anchor point out. So it's an
06:16either/or kind of thing. You give up some level of power, but you get some
06:20level of fluid motion with the Pencil tool that you don't get with the Pen
06:23tool. The beautiful thing is that both tools are available to you. You don't
06:26have to only use one or the other but choose what times it's best to use the
06:31both of them together.
Collapse this transcript
5. Basic Path Editing
Editing anchor points
00:00I have always felt that one of the best ways to learn just about anything is to
00:03reverse engineer something that already exists. In that way you could really
00:07see how something was created, and more importantly learn from that particular
00:11experience. That certainly applies to editing vector paths.
00:15Now what I have done here in this file it's called Editing Points and you will
00:18find it in the Chapter 05 of your exercise files, is I have taken just a
00:22regular letter B from a type face and I have converted it to outlines or to
00:25vectors, and if I go ahead and I select it right now, you will see that all the
00:29anchor points appear here on the path.
00:31Well, one of the first things I want to do is, a. get an idea for where the
00:35anchor points are, remember, one of the challenges of using the Pen tool is
00:38just getting that feel or being able to anticipate where the anchor points
00:42belong on a path. So as you can see over here the anchor points obviously are
00:46on the corners here, that should be easy enough to figure out.
00:48But also along the curve, see how there aren't like millions of anchor points
00:52here, they don't need to be. If the paths are built correctly and you are smart
00:55about where you are position your anchor points, so you can get away with using
00:58very few anchor points, and obviously, the fewer anchor points you have the
01:02more easy will be to edit your art.
01:03Well, before we start actually editing this, let's make a few changes in the
01:06Preferences that Illustrator has. Now first of all right now you can see that I
01:10have the ability to click on these paths, but I can only move the path as a
01:14whole and that's obviously because I'm using the regular Selection tool, where
01:17to use the Direct Selection tool, I could now click on let's say one corner and
01:21then move that corner individually, and I press Undo there for a second here.
01:25Let's actually change some of the Preferences for the rest of this particular
01:28video itself. We are going to use the Direct Selection tool because we are
01:31going to be dealing with the parts of the paths itself. Remember, the regular
01:34Selection tool with a black arrow works with the entire path as a whole. We
01:38want to focus on the individual parts or anchor points of the path. So in that
01:42regard we are going to be using the Direct Selection tool and that also means
01:45that I don't see the bounding box here, which makes it easy for me to focus on
01:48these individual anchor points.
01:50So the first thing I'm going to do is I'm going to change some of the
01:52preferences inside of Illustrator because the anchor points themselves, I mean,
01:55when you mouse over them they kind of light up a little bit like that. But we
01:57want to make them easier for us to work with these particular elements.
02:01So when I go over here, I have nothing selected, I'm going to go to the Control
02:03panel, open up Preferences inside of Illustrator. I'm going to switch down over
02:06here to where it says Selection & Anchor Display. Illustrator now has an entire
02:11Preferences panel that's dedicated to dealing with just working with these
02:15anchor points and working with selections.
02:17So by default Illustrator uses very small kind of out of the way icons to
02:23identify these anchor points, and the Handles are also pretty small as well. If
02:27you come from other applications like may be CorelDraw or Freehand you may be
02:30used to anchor points that are much larger and easier to see and work with.
02:34Again, it's just a visual preference on what you like. If you work with a lot
02:38of anchor points you might want to see a lot of big ones, but if you have a lot
02:40of anchor points very close to each other, they can overlap each other.
02:43So again this include your own preference, but for now I'm going to choose,
02:47let's say, this option, which has much larger anchor points and then for the
02:51handles itself I'm going to choose larger handles. I'm not going to use the
02:54hollow diamond shape edges over here. I'm going to use just the regular round
02:57shapes here, but these circles are bigger than these.
03:00I'm also going to make sure that Highlight anchors on mouse over option is
03:03checked and that's when before any mouse over just the anchor point, the anchor
03:06point kind of lit up a little bit, got bigger, so that's the case there.
03:09I'm going to leave the Tolerance also to 3 pixels that means that obviously as
03:12my cursor gets close enough to an anchor point then I'm able to work with it,
03:16depending on how good you are or how comfortable you are with the mouse and
03:20what your position is when you are working with your artwork, you may want to
03:22adjust that as well.
03:24For now I'm just going to leave everything else as it is. I'm going to go ahead
03:26and click Okay. Notice now by the way if I go ahead and I select the artwork
03:30here you see that the anchor points are bigger so that you can see them.
03:32So the first thing is note is that, remember, just by clicking on a path
03:35itself, I have selected the path here, but Illustrator allows me to even select
03:40parts of path without touching the anchor points. For example, I clicked over
03:43here, I could actually just drag this and it moves that segment to the path and
03:47the two anchor points that basically adjoin that particular path.
03:50But for now I'm going to be talking about anchor points itself. If I do click
03:52on an individual anchor point, I can now select that one, notice that this one
03:55is dark, but these are hollow, so that identifies that this is the selected one.
04:00If I move over here for example, I see that these are curved anchor points or
04:04smooth anchor points. Remember, we have different types of anchor points. But
04:07the nice thing though about Illustrator is that, when you have an anchor point,
04:10you could easily switch between the modes of what that anchor point is. For
04:13example, if I have a Corner Anchor Point, I could easily convert it to a Smooth
04:16Anchor Point and vice versa.
04:18So let's first explore how we do that inside of Illustrator. If I'm using the
04:21Direct Selection tool I can move an individual anchor point as we just saw it
04:24out. And if I want to convert let's say this Smooth Anchor Point to a Corner
04:27Anchor Point how do I do that? Well, let's go ahead over here to the Pen tool,
04:31I'm going to click-and-hold my mouse button down, I'm going to use this tear
04:34off here, just so we can see all the elements that are kind of group with the Pen tool.
04:37Now we have the Pen tool and the Pen tool allows us to create new paths that we
04:42have been doing up until now. Then we have these two tools, which we will get
04:45to in a minute, it's the Add Anchor Point tool and the Delete Anchor Point
04:48tool. But then we have this one over here called the Convert Anchor Point tool
04:51and the Convert Anchor Point tool is the tool that we are going to use to
04:55convert anchor points from one type to another. For example, we can go from the
05:00Corner Anchor Point to Smooth Anchor Point or Smooth Anchor Point to Corner
05:03Anchor Point, or as we will soon see also to create those combination points
05:07that we are talking about as well. So let's take a look at that.
05:09Remember, how we use the Pen tool. When we started working with the Pen tool,
05:13we actually defined what type of anchor points we are using, by how we used the Pen tool.
05:17For example, if I knew I wanted to have a straight line using corner points, I
05:21would click-and-release the mouse, and that would go ahead and create corner
05:25anchor point to the straight line connecting them. Now if I wanted to create
05:29smooth anchor points, hence create a curve, I would use the Pen tool and rather
05:33than just click-and-release, I would click and drag to pull out those handles,
05:37click and drag to pull out the handles and that would give me the smooth anchor
05:39points and the curved line.
05:41While using the Convert Anchor Point tool it's going to basically work in the
05:45exact same way. So let's go ahead and just click anywhere here on this path
05:49here, let's say I want to turn like we said before, this particular anchor
05:52point here, right now it's a Smooth Anchor Point, let's turn into a Corner
05:56Anchor Point. I'm going to go to my Convert Anchor Point tool, select it, move
06:00over, just hover right over that particular anchor point right there and just
06:04click once and because this is the same way the Pen tool work when I just click
06:08once it just made a corner anchor point.
06:11By clicking once on in the existing anchor point where you Convert Anchor Point
06:15tool it will convert that to a Corner Anchor Point. We will see that again over
06:19here for example, may be this one here. So now I also have straight lines that
06:23connect all these particular anchor points. And again this just really drives
06:27home that concept that I was saying before about when you are using the Pen
06:30tool and you are working with vectors, you are not really drawing the lines
06:34themselves, we didn't adjust or made the lines straight. We just clicked on the
06:38anchor point that by definition by changing the type of anchor point that it
06:42was the paths that connected those two anchor points changed automatically. So
06:46remember, when we are working with Vector Graphics the all important part of
06:49your graphics is the anchor point, not the path that connects it.
06:52So I'm actually going to say, hey, you know what, let's say, I made a mistake,
06:55I really want to turn that back into a Smooth Anchor Point. Well, remember when
06:58we use the Pen tool we click and drag to pull out those control handles. Well,
07:03again I'm going to use my regular Convert Anchor Point tool, click once on that
07:06and drag out, and then that turns it now back into a curve. So for example,
07:10this is a corner right now, click and drag, that now becomes a curve.
07:14Now let's say I want to create a Combination Point. Combination Point basically
07:18just to give you an example, if I go ahead and I adjust this particular Control
07:21Handle with my Direct Selection tool, you see how both sides of the path are affected.
07:26Well, if I take my Convert Anchor Point tool and I click on the Control Handle
07:31not the Anchor Point, just the Control Handle I'm able to make a Change
07:35Direction Point or a Combination Point like we have been discussing until now.
07:39So now my path changes direction as it goes through that anchor point. Once I
07:43have done that by the way, I can add, use my regular Direct Selection tool to
07:45make that adjustment and now the other size no longer are part of each other.
07:50Now when you are working inside of Illustrator it's not easy to just keep
07:52dancing all these different tools, the Pen tool, the Convert Anchor Point tool,
07:56so on and so forth. So again, it's important to understand the keyboard
07:59shortcuts that you have. When you are using the Pen tool and you are working
08:02with a particular path, let's say for example, remember, if I hold down the
08:05Command key now, I'll go to the last used Selection tool. Let's go ahead and
08:09use my Direct Selection tool, click on the path, and I'm working, let's say I
08:12have my Pen tool, I'm drawing some paths here. If I hold down the Option key,
08:16the Option key basically toggles to the Convert Anchor Point tool. So as I'm
08:20working with the Pen tool for example, I could decide to be drawing shapes and
08:24then realize, oh, I want to actually change that to something else, I could
08:27very easily just click and drag to basically pull out another point and then
08:31continue joining in that way. In that way what I have done now is, while I'm
08:35drawing in the context of myself drawing I'm able to actually create a
08:39Combination Point or the Change Direction Point right here as well. So remember
08:44that's an important keyboard shortcut.
08:45Let's go back to this B right here, which is kind of looking little deflated at
08:48the moment, but that's okay, we are learning how to edit anchor points here
08:50inside of Illustrator. So it has a few other things as far as like adding or
08:54deleting anchor points to paths, let's say you decide you wanted to add a
08:56little kind of part that kind of sticks out let's say right here on this part
09:00of the path here, how would you do that?
09:01Well, you would have to add another anchor point here. Now if I take my Pen
09:05tool, remember the Pen tool is great for working with new paths, but if you
09:09have an existing path, you want to add an anchor point here.
09:11Well, normally you would not be able to use the Pen tool here, but you'll
09:14notice though if I move my Pen tool over the path that little x right now
09:18changes to a plus (+) sign and it does let me add another anchor point there.
09:22That's actually a great feature that Illustrator has. It's a preference
09:25actually, if you go over here, I'm going to choose Illustrator Preferences, I'm
09:28going to go to General and this is setting here called Disable Auto Add/Delete,
09:33and that's setting called Auto Add/ Delete, which is right now is off by default
09:37is what basically tells the Pen tool that as your mouse over an existing path,
09:42may be I want to add a particular anchor point to that particular path. So that
09:46setting is on by default so it automatically kind of figures out what I want to
09:49do and then if I mouse over an existing anchor point as well, that plus sign
09:52changes to a minus sign, which means remove that particular anchor point. Now
09:56that anchor point gets removed from the path, and that again, saves me from
09:59having to physically use the Add Anchor or the Delete Anchor Point tool, and
10:03let me explain to you why this is important by the way.
10:05Let's say I want to delete an anchor point from a particular path. So let's say
10:08I don't like this one that's right here. Well, if I click on this and I press
10:12the Delete key on my keyboard, it actually deletes the path's segment, it
10:15doesn't delete just the anchor point there, and press Undo.
10:18If you want to keep the path, but you just want to remove the anchor point
10:21itself, you would need to use the Delete Anchor Point tool or in this case here
10:25just use the regular Pen tool, mouse over that point till we see it turn into
10:28minus sign, click and then that gets removed that way. You want to add
10:31additional points, let's press Undo, let's add a point here, may be add a point
10:35here, let's add one more point let's say right over here as well. You want to
10:39make sure you see that plus sign, click right there. Now switch to my Direct
10:44Selection tool and I'll pull just that particular path out and that's to make
10:49that somewhat different.
10:50So those are the ways that you can actually work with paths itself. There are
10:53some tools available in the Control panel as you are working with paths to help
10:57you. For example, again I'm going to using the Direction Selection tool, I'll
10:59highlight parts of the path here, let's say these three anchor points that are
11:02here. If I want to remove just all of those three and go back to a straight
11:05line rather than I have to click on each of these individually, I could go over
11:08here into the Control panel, there is an option here called Cut path at
11:12selected anchor points, or remove selected anchor points.
11:14Now obviously cutting the path would be the same thing as if I had hit the
11:18Delete button. Actually it would turn them into separate paths at that way to
11:21kind of break apart the path, but here what I can do is I can click on Remove
11:24selected anchor points, those get deleted and then the path just simply remains
11:28intact in that way.
11:29I also have a way you noticed when I click on a path itself, Illustrator only
11:32displays the control handles to the point that I'm working on or the path that
11:36I'm working on. Obviously Illustrator only allows you to edit one Control
11:41Handle at a time, so it is of no use for me to see the Control Handle here when
11:45I'm working over here.
11:46However, there may times just to be able to observe and see where these control
11:49handles lie, I could just marquee select the whole bunch of anchor points here
11:53and then over here, this option where it says Handles I could say Show handles
11:57for all those, now we can see all the handles that appear for those particular ones.
12:01One of the little tip before we close out on this particular here, is that I
12:04mentioned before how you could use the Convert Anchor Point tool to actually
12:08convert anchor points from Corner Anchor Point to Smooth Anchor Point and vice
12:10versa, there is also a way to do that right in the Control panel with these
12:14buttons right here.
12:15So this one is obviously a curve, I can click on that and convert it to a
12:18Corner Anchor Point if I want to, and then go back to a Curve Anchor Point as
12:21well, but I showed you before how you can do that manually using the Convert
12:24Anchor Point tool as well.
12:25So that's just a nice little overview of how you edit all these anchor points
12:29and vector objects, and again this is the knowledge you don't need to have at a
12:32very core level when you start to get in and make little tweaks and changes to
12:35your adjustments. But as we will soon see now to the rest of this chapter we
12:39are going to talk about working and editing with vectors that don't require
12:42this level of granularity, we don't need to go into the actual anchor points
12:45because we are able to start editing and working with paths from more of an
12:50object-based perspective, that is a lot easier to basically get a grasp of, but
12:53when you do have time, I do suggest you to again open up existing files, see
12:57where those anchor points are, play around with them, as you begin to get more
13:01experienced with using them, you will feel far more comfortable in editing
13:04these anchor points and break your paths.
Collapse this transcript
Creating compound shapes
00:00Admittedly, if you are new to Illustrator, the whole premise of using the Pen
00:04tool and editing those anchor points can be somewhat daunting. The good news is
00:08just that, when you're using Illustrator, you don't need to go there at all. In
00:11fact, there are plenty of tools that will allow you to edit and create shapes,
00:14even customize shapes with just a few steps and it's actually pretty easy to do
00:18that. So why did I take you through the steps of actually learning all those
00:21things about anchor points and working with the Pen tool and to convert anchor
00:25points tools so on and so forth.
00:26That's because these are the core concepts of understanding exactly what's
00:30happening behind the scenes when you create graphics with the help of
00:32Illustrator. Now that we even have that basic knowledge, when we start to do
00:36other things inside of Illustrator, you want to use some of the more advanced
00:38tools and some of the editing tools that we'll get used to using.
00:41Well have a much better understanding of exactly what can and can't be done.
00:45More importantly, when we then need to make small or a minor tweaks and edits
00:48to those shapes that we create, we have a much easier time doing so.
00:52So let's get started with showing you how do you take primitive shapes that
00:54you've created such as shapes with the close primitive shape tools like
00:58rectangles and ovals and so on and so forth and see how you can create some
01:02complex shapes without a lot of effort. And what helps you do that is an entire
01:06panel inside of Illustrator called the Path Finder panel. It basically allows
01:09you to manipulate or work with paths.
01:11To show you how easy it is to get started with that, I'm going to open up a
01:14file here called the compound_shapes. ai and you'll find it in your exercise
01:18folders for Chapter 5. I'm also going to go through the Window menu here, and
01:22I'm going to choose to open up the Path Finder panel, which comes up right over
01:25here. Let's put it right over here so it's not in our way of the graphics that
01:28we have here.
01:29And what I basically have in this document is four shapes, that's all that I
01:33have created and these are shapes that you already know how to create because
01:36we've used these tools before. I have one circle here or actually it's an oval.
01:39I have another oval here, so these two ovals basically overlap each other. And
01:44then I have two squares that I have created and I have rotated them somewhat.
01:47And that's basically all that I have and my goal is to create the outline or
01:51the shape of a surfboard. You might think oh man, a surfboard is like some of
01:55the shapes we've created. I have to use the Pen tool, I have to use a -- we're
01:58not going to that right now.
01:58So we are basically starting off with very simple basic primitive shapes and
02:03we're going to build complex shapes using them. And that's because we could
02:06always basically use parts. Think of it as one big junkyard that's out there and
02:10you have all these big circles and ovals and rectangles in the junkyard. And
02:14now you want to be able to create something and I'm going to be like the
02:16MacGyver where you're going to go ahead and you're going to say, give me
02:18two ovals, give me two squares and we'll end up in a surfboard. That's really
02:21what it is when you start working with Illustrator and Path Finder.
02:24So what Path Finder does? It allows you to take at the minimum two paths and
02:29perform some kind of operation to those two paths to come up with a new path.
02:35Now there are different kinds of those and we're going to deal with them in
02:37this particular video. In the Path Finder panel, there's a top part of it here
02:41called Shape modes. And we're going to deal with these four shape modes, this
02:44one is here called Unite, this one is called Subtract, this one is called
02:47Intersect and Exclude and they have different things that are able to be done
02:50with them, and let's explore just a few of them.
02:53What the first one does? Add or Unite what it does is, it basically allows you
02:56to take two shapes and combine them as if they were one shape. So let's see how
03:01that works. If I would have been here, I'll take my regular selection tool. I'm
03:03going to click and drag to marquee, select both of these circles right here and
03:07these ovals that I have created. Now if I were to go ahead now I click on this
03:10button right here called Unite or Add, it now combines those two into one big
03:15shape. Now before you might think I would need to know how to use the Pen tool
03:18to create some of the anchor points and then how to change direction -- no, no
03:21we're not even thinking about that because all we've done is created two shapes
03:24and combined them to one. Press Command +Z to Undo that or Ctrl+Z on Windows.
03:29If I take the exact same two ovals again and I go to this one we have here,
03:33which is Subtract. If I click on that one, I see that basically it took the
03:37topmost oval, that one was on top in the stacking order of my document and it
03:41subtracted it from this shape of yours, which kind of look like some kind of a
03:45bowl. So again there are many different kind of shapes, and I'm going to press
03:47Command+Z, that's there.
03:49I'm going to skip to this one over here, which is called Exclude. If I click on
03:52that, it basically combines them except for the parts it overlaps. So if I
03:55would give it a fill color right now, there's a fill of none, but I give it a
03:58fill and you see what it did was, it created one big shape but that part over
04:02here of the shape that was kind of overlapping is actually transparent, it's
04:06hollow. It is actually nothing that's here at all. So the path is at the top
04:09and the bottom but nothing here in the middle.
04:11Once again I'll press Undo and I'll press Undo again to go back to the original
04:15shape here. So now I have two separate circles, what I really want that was
04:18just this middle section here, which would act as the main part of my
04:22surfboard. So by selecting these two ovals right here, I'm going to choose this
04:26option here, which is called Intersect. Intersect means keep the parts of the
04:30object that overlap each other but remove everything else. And by doing that
04:33I'm now left with just a shape that looks like this. Here is the basic part of
04:37my surfboard.
04:38Now I'm going to go to these two squares that I have created. I'm going to hold
04:40down the Shift key and select both of them. Now I have both of them selected,
04:43just another way to select the objects. And in this case here I want to combine
04:47them into one shape. So what I'll do here is I'll go to the Unite option and
04:50click that and now that gets converted into one shape, that's right there.
04:55If I now take this particular object and I choose Object, Arrange and I'm going
05:00to say, Bring to Front, right! So now that one's sitting at the top of the
05:03stacking order. By selecting both this shape and this shape, I can now choose
05:08this one called Subtract or Minus Front and now I'm left with the shape of a
05:12surfboard. So what I did was I created a more complex shape, one of a
05:16surfboard. But all I did to create that was two ovals and two squares, that's
05:21really a better way to do it.
05:23So when you work with Path Finder, you really find that you can create more
05:26complex shapes without a lot of work. Again, the key here though is your
05:30ability to be able to look at a graphic or look at something that you're trying
05:32to create and try to break it down into its basic core primitive elements.
05:36If you have -- a basic example would be a snowman. Create three circles, have them all
05:40overlap a little bit and then unite them all together. Then you have one shape as that way.
05:43But as you create any logos, any artwork so on and so forth, see where those
05:47particular parts of the graphic might be made out of very simple primitive
05:51objects, then use Path Finder tools to make all that happen.
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Utilizing Pathfinder functions
00:00While the Shape modes in the Path Finder panel are the functions that you use
00:03most often, there's also a second row that appears beneath it called Path
00:06Finders. In fact, this one on the far left over here called Divide is used many
00:11times inside of Illustrator. So let's explore what some of these particular
00:14functions do.
00:14I'm actually going to go ahead and select all these right now and you'll see
00:17that these are four distinct shapes that we've created, think of them as four
00:21surfboard stuck in this end. So I have them here and maybe I want to be able to
00:25apply colors to the inside parts where they overlap. But of course right now I
00:29only have four distinct shapes, you cannot fill these areas that are here.
00:33So what you can do is, basically, use this Path Finder Divide function that
00:38basically splits up all objects, however they overlap, into their own separate
00:41distinct shapes. So when I click on this right now, you'll see basically that I
00:44end up with a shape like this, and a shape like this so on and so forth for all
00:49these shapes. And because now these shapes are all distinct objects, I have the
00:53ability to go ahead and fill these areas differently then some of the other
00:57areas as well. And again, depending on what my design needs' are and how I'm
01:00working, basically the thing is divide filters away that, just chops up all the
01:04overlapping pieces that they all become their own pieces of their own and you
01:07could fill them and treat them as such.
01:09I'm going to press Undo a few times to get back to my original here. Now let's
01:12explore the next option here. This one here is called Trim. What Trim does when
01:16I click on this, is that, you'll see that basically all of the overlapping
01:19areas are removed completely. As you can see now the parts that were behind of
01:24this other surfboard here are now no longer here. Then press Undo to get all
01:28those back again, and you also notice that when I use the Trim command, the
01:31stroke disappears on the particular object.
01:33The other function here called Merge, basically, puts them all together into
01:37one shape. It's very similar in some levels to the Path Finder Unite command
01:41over here. However, it also kind of trashes the stroke command here as well. So
01:45that's another difference that you have there. Then you are going to see this
01:48one over here called Crop. What Crop does, it allows you to define any other
01:52shape and then have all these shapes basically fit in within that shape.
01:56So just as an example, if I were to take, let's say, this Rectangle tool and
01:59draw a shape, just like this. Since that's not the topmost object, if I would
02:03now select all these and then choose the Crop command, I'm basically only left
02:07with the shapes that would appear inside of that particular rectangle. Anything
02:11on the outside is gone and the shapes that are here are the same thing that I
02:17would get if I had done the same command over here, which is the Trim command.
02:21So I'm going to go ahead here and press undo one more time just to get rid of
02:23that rectangle.
02:24There's another function here if I choose to select all of these here, which is
02:27called the Outline command. When I choose Outline, it's actually pretty
02:30interesting. Right now, I'm going to have to press the D key for Default. It's
02:34actually a pretty important key inside of Illustrator, to know. It sets you all
02:37of your objects through a white fill and a black fill.
02:38But take a look what happened here? It looks like that it does something almost
02:42similar to what I had before, when I used the Divide command. When I click on
02:45these, you'll see that these are actually all now just strokes themselves and
02:48you see how it kind of did more than just divide, it actually kind of broke
02:52them all to distinct paths on their own. It does add a lot of anchor points
02:56that are there, which I think are little bit too much that -- although we'll
02:59see later on, in this chapter, how to actually reduce the number of points on a path.
03:03I'm going to press Undo to go back again to my original. I love the fact, we
03:06have unlimited Undo's inside of Illustrator. Just keep stepping back as you
03:09need to. So the last one over here is called Minus Back, so remember this one
03:12over here with the Minus Front. So if I took these two shapes right now, so
03:16what happen is, is that the front one, would get subtracted from that, well it
03:20did the add one. I would do the Minus Front there and then the front object
03:23disappears and it basically chops away the one behind it.
03:26But if I wanted that this piece now should remove this part from over here from
03:30this particular overlapping area, doing Minus Back would have that particular
03:34function. So I mean, it just says we start normally. If I wanted that, I'll
03:37have to take this object, bring that to the front and I use the keyboard
03:40shortcut for that, by the way it's Command+Shift, and then use the Open or
03:43Close bracket keys into the back or the front. If you're on a PC, that will be
03:47Ctrl+Shift and again you can bring objects to the front and back that way.
03:51So instead of you having to manually bring it to the front and then do the
03:53subtract or a Minus Front, that you simply chose to do Minus Back, and again
03:57that's another function that's there. So just one thing to point out as you are
04:00using Path Finder. This is more of an advanced kind of thing, but you may chip
04:03upon this at sometime. If you go to the flyout menu over the Path Finder panel,
04:07there's a setting here called Path Finder Options and there's a value for
04:10precision. Imagine you have very, very complex artwork with lots of points.
04:14Well, Path Finder commands could actually result in taking a long time to
04:19figure that out. So, what Illustrator does, it has a little precision level and
04:22if you find sometimes where you're using Path Finder for some commands and you
04:26are not really happy with the results of the past, don't look as perfect or as
04:28clean, maybe come here and adjust the precision a little bit and you may near a
04:32little bit of hit in performance but at least you will get better result but I
04:35find for the most part though, you can leave this alone by just pointing out in
04:38case anything like that happens.
04:39By the way, I mentioned before that there were some extra points. There is a
04:42setting here called Remove Redundant Points. It doesn't actually reduce the
04:46number of points that Path Finder uses. Only if for some reason there are two
04:50shapes that overlap and those shapes have paths that overlap each other or
04:53anchor points that overlap each other, it will remove those redundant points
04:55because obviously you don't need two anchor points stacked on top of each
04:58other. So it will do that. So say, you are not going to save even extra few
05:01steps if you wanted to do that. Other than that, that is basically the level of
05:06functionality you have for the Path Finders that appear inside of the Path
05:09Finder panel.
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Joining and averaging paths
00:00You'll find that Illustrator has lots of useful little functions to be able to
00:03work with and edit your paths. For example, on this document right here, it's
00:07called joining and averaging, which you'll find in Chapter 05 of the exercise files.
00:12I'm going to go ahead and use my direct selection tool to show you that when I
00:15click on let's say this path right here, even though this looks like they're
00:18all connected, they are really not. These are separate individual path elements
00:21that are not connected at all. So how do I actually join these together? So
00:25there is a way to basically take two paths and join them so that they become
00:29one path and there are several options for doing that.
00:32For example if I were to, let's say, go to this open area right here, I could
00:35use my regular direct selection tool to click once on that anchor point,
00:39Shift+Click on this anchor point. So now these two anchor points are selected
00:43and then I can go to the Object menu and I could choose Path and then choose
00:47Join. And that will join those together, it will find basically the shortest
00:51point between them and it will always use a straight line to basically draw a
00:54joining line between those two points.
00:56And now by the way if I go ahead and I basically click on this path, you'll see
00:59that the path is not all connected on this side. These are still two separate
01:02elements but that is connected. In fact, I'm going to now go ahead and let's
01:06say focus on let's say these two right here. And now it's hard for me to just
01:09simply Shift+Click to select both of the anchor points as they're right on top
01:11of each other. So what I'll do is, I'll marquee select these two. I'll take my
01:15direct selection tool, click over here, drag to encompass that area and release
01:19the mouse and now both of those anchor points are selected.
01:22Now if I go to the Object menu, I could choose again Path and then Join. But
01:26I'm going to get a dialog box because I have these two overlapping points and
01:31whenever you have two overlapping points, Illustrator is going to ask me well,
01:34do you wanted to be a smooth anchor point or a corner anchor point. So in this
01:37case here, I wanted to be a corner anchor point, I don't wanted to be any
01:40curves involved. So I'll leave it as a corner anchor point. By the way, you
01:43never get that when you have two separate anchor points because they'll always
01:46be at corner. Basically, a straight line being created between those two anchor
01:50points. We'll never create a curve because how would Illustrator know where you
01:53want to place the control handles.
01:53Whenever you do have two overlapping ones, it will ask you if you wanted to be
01:57a smooth or a corner anchor point. And notice I have two more that I select to
02:00connect. I have these two, which I have to connect, and then I have these two,
02:03which I have to connect. So I'll start for this one right over here.
02:05Unfortunately, there's just no way that I can select everything and then tell
02:08Illustrator, "Connect all of those overlapping paths that you find." There is a
02:12plug-in, by the way. It's available for Illustrator. It's called Concatenate.
02:16If you do a Google search for Concatenate, the guy who wrote it, his name is
02:19Rick Johnson, a fantastic guy, wrote a couple of plug-ins for Illustrator.
02:23It share like some 10 or 15 bucks to use it, but it's worth every penny because
02:27what it allows you to do is just select a whole bunch of disconnected paths and
02:30just say, connect them all with one function as opposed to what we have to do
02:33right now, which is actually select each of these paths on its own and go ahead
02:37and connect them.
02:37So again, I'm going to marquee select these two here. The keyboard shortcut for
02:41joining is Command+J or Ctrl+J. Again I want it to be a corner point and click
02:45OK. Now here's the one thing that I can't do. Even though that right now these
02:49areas are split open, they're not connected whatsoever at all. What I can do is
02:52select all the anchor points of the shape.
02:55For example, right now, the shape is physically an open shape because it's not
02:59close but those two areas on the upper left hand corner right over here, they
03:02do overlap. And in this particular example when you only have two anchor points
03:07that overlap and that's all that there is. Basically, everything else is all
03:10connected. You can go to the Object command, choose Path and then join those
03:14and it will automatically join those using the same as case here, a corner point.
03:18So that's the only case you can select a whole range of objects. Normally
03:21though, you would have to only select two anchor points and then perform the
03:25joint command. Sometimes you get an error if you try selecting more than two
03:28anchor points. You receive an error that says you need to have only two anchor
03:32points selected in order to use a Join command. So that's how you would use
03:35that particular setting. I'm actually going to undo this for a second so we see
03:37the back out so I have these is also for paths before.
03:41In fact, the easiest way was simply just go to the File menu here and choose
03:44Revert and that will bring us back to the state here in case you want to do it
03:47that way. So I have now these as again also for paths that are right here.
03:50Let's say I want this to become a square, how would I do that? Right now I
03:54don't want just to connect the line; I actually wanted to square itself up.
03:57So what I can do is besides the Join command, there's also another command
04:01inside of Illustrator called the Average command. And the Average command can
04:05actually take two points that are not exactly sitting on top of each other and
04:09then perform an Average command then combine them on top of each other using
04:12that particular setting. Let me show you what I mean. If I take these two right
04:15now and I go to the Object menu, I choose Path and rather than choosing Join, I
04:21choose Average and when I choose Average here, I'm going to choose, not
04:26necessarily Horizontal or Vertical. I'll give you examples of why I chose both
04:30of these, in a minute.
04:30I'm going to choose both. I want you to find basically average of the
04:34horizontal and the vertical together and when I click OK, you can now see that
04:38those are all together that's it, right there. Now I can go ahead and I can
04:41take those too, and I can join them, Command+J, make a corner point and then I'm done.
04:45So that's one easy way that I can simply perform an Average command to help me
04:49find that point and then simply join them in that way. So to take the averaging
04:52half a step further, what I can do is again marquee select with the direct
04:56selection tool, all of the anchor points on the far ends of these lines. Now,
05:00these were all lined up very nicely but these are not necessarily lined up very
05:03nicely. I can choose Object, Path, Average and if I choose both, look what
05:08happens here, they all both get averaged on both the vertical and the
05:12horizontal in the same time as well.
05:14So, that is basically the commands of using, joining and averaging. As you will
05:18see later, there is the capability inside of Illustrator. These anchor points
05:21to stay selected, you can use some of the Align functions for that as well. And
05:25when we talk about the whole entire way of working with aligning objects, we'll
05:29get into detail about that as well. But here's just a basic simple way of just
05:32averaging or joining individual anchor points in this way.
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Outlining strokes
00:00So we know that in Illustrator there are two possible attributes that you can
00:03apply to any vector path. One of them is a Fill and then as we discussed one of
00:08them is also a Stroke.
00:10Now we didn't go into detail about each setting of the stroke itself, but we do
00:14know that there were certain basic settings for strokes.
00:16For example, if I were to click on this particular stroke right here and select
00:19it. If I look at my Stroke panel, I see that the stroke Weight of the thickness
00:22of that is 1 point and I have no other fancy settings here. I just have regular
00:26plain, Butt Cap settings. Miter Joint is set for corners here and there is no
00:29Dashed setting whatsoever.
00:31If I click on this one though, this is the same exact path but it has a
00:35different appearance because I set the stroke weight to 20 point, which is much
00:38thicker. In fact, all these are the exact same paths. If I go into Outline mode
00:42by pressing Command+Y or Ctrl+Y on Windows, I'll see that they are all just
00:46regular plain paths, each to have anchor points on either end of it and that's
00:49all that it is, but the appearance is very different based on the Stroke
00:53settings that I have applied to them.
00:54For example, this one right over here as a stroke weight of 10, which means
00:58that the weight or the thickness of the stroke is 10 points, but then I also
01:02have a Dash Line setting and I basically have a Dashed setting of 10, which
01:05means that the stroke is on for 10 points, and then it has a Gap setting of 4,
01:10which means that the stroke is turned off for 4 points, and then it goes back
01:14to 10 point dash again. If you don't specify any other settings here, it just
01:18simply repeats itself as if you had done 10-4, 10-4, 10-4. Got it? 10-4.
01:23So what I have over here is a stroke that I have applied to those particular
01:26settings too, but maybe times when I actually want to physically go ahead and
01:30maybe delete one of these particular shapes or these rectangles. I can't really
01:33access them. They are not regular physical shapes that I could click on; they
01:36are just Stroke Attributes, they are a type of a stroke. Let me show you some
01:40of these others that I have created here as well.
01:41This one here is a little dot pattern. Again it's a regular stroke that I have
01:44applied, if I click on it. But the difference is that it has 10-point weight,
01:48but rather than a Butt Cap it has a Round Cap. It also has a Dashed setting of
01:52zeros. It's a nice little tip by the way. If you want to create a perfect
01:55circle for a dash, set your settings to have a Round Cap, but have a Dashed
01:59setting of 0, and that basically creates a perfect circle, then I have a gap of
02:0320 points at the center in the next particular one that's here as well.
02:06Then I have let's say this one over here, which just has a longer Dash and Gap
02:10setting that's here and this one over here actually has alternating dashes and
02:13gaps, so it has 5, there is a little short Dash and then 10 point Gap. Then it
02:18has 20-point Dash and then 10 point Gap so on and so forth. Then that way it
02:20repeats itself over-and-over again as well.
02:23But let's say, like I said before I won't be able to access or work with these
02:27as if they were actually regular objects, not just the attributes from a stroke
02:30per se. So the way that I can do that is I can use a command inside of
02:33Illustrator called Outline Stroke. I'll say select this one right here for now.
02:37I'll go to the Object menu, I'll choose Path and then I'll choose Outline
02:41Stroke. In doing so you see that I no longer have a stroke anymore, but I have
02:44actually created a whole bunch of rectangles. This is similar to as if I had
02:48drawn one little rectangle that's 10 point? 10 point and then duplicated it and
02:52made copies of it, basically over and over and over again. I can do the same
02:56thing for each of these. I can go to this one over here and choose Object,
02:59choose Path and then choose Outline Stroke, and again get individual ones.
03:02Let's say I decide that I want to delete every other one for example or every
03:06once in a while I just want to have one that I can just delete and work with.
03:09So in this way I could really go ahead and treat things as I need to, and
03:12that's the way that I can turn the Stroke Attribute, which is normally just
03:16something that you can't really physically work with inside of Illustrator, but
03:19now you can simply go ahead and convert them to outlines and then use them as you wish.
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Simplifying paths
00:00So as we've learned, Illustrator's vector graphics are really made up of a
00:04whole bunch of anchor points. We know that those anchor points can be one of
00:07several different types, for example, corner anchor points or smooth anchor
00:10points or combination anchor points.
00:12However, we also know that the number of anchor points that you have is
00:16directly related to the complexity of your file. So the more anchor points that
00:20you have for a piece of artwork, the longer it takes to print, the larger your
00:23file size gets and, of course, the more difficult or unwieldy it is to edit
00:27that particular file.
00:28Let's take these two pieces of artwork, for example. I have this file called
00:32simplifying_paths open inside of Illustrator and if you have the sample files
00:36or the exercise files available to you, you can go ahead and find that in
00:39Chapter 05. I'm going to use my Regular Selection tool to just click on let's
00:42say this emblem right here. Take a look at the number of anchor points that
00:45there are. Let's zoom in a little bit closer.
00:47I'm going to use the Command+Spacebar or Ctrl+Spacebar keys to get my Zoom tool
00:52and I marquee select around this particular emblem so I want to zoom in on that
00:56and you could see how many anchor points there are. In fact, if I get just a
00:58little bit closer let's say on the claw, take a look at how many anchor points
01:02there are, lots and lots of anchor points. Not only does that make it difficult
01:05to edit, it will make this file take a lot longer to print as well. Let me zoom
01:09out just a bit over here. Let's take a look at a feature inside of Illustrator
01:13called Simplify.
01:14Simplify basically allows me to analyze a path and reduce the number of points
01:19on a path, because in reality the number of anchor points on a path don't
01:23necessarily make that into a better path, meaning a better looking path. If
01:27you're smart about where you place your anchor points, you can get the same
01:29piece of artwork with far fewer anchor points. So let's take a look at how that's done.
01:34By the way, this Simplify feature I'm about to show you makes a lot of sense
01:37when you're getting artwork from outside sources. It's rare that you're
01:40actually going to go ahead and use the Pen tool to create artwork with this
01:43many anchor points. But when you do things like tracing or get artwork that
01:47maybe has come from another source or another application, it is possible that
01:50it has lots of anchor points. Your job is going to be to basically reduce those
01:54anchor points down to a manageable amount, but without sacrificing any quality
01:59in the image itself.
02:00So I'm going to go now with this particular piece of artwork selected. I'm
02:03going to go over to the Object menu. I'm going to choose Path and then I'm
02:07going to choose Simply. That's going to bring up a dialog box. The Simplify
02:10dialog box will give me options on how I want to go ahead and simplify that
02:14path and here's basically the key. I want to be able to reduce the number of
02:18anchor points, but I don't want to give up the quality or the actual definition
02:23of the artwork that I have created.
02:25So the first thing I'll do is I'll click on the Preview button. Preview button
02:28will give me basically an idea of what's happening to my artwork as the number
02:32of points are reduced. So as we can see right now, I do get a very interesting
02:35stylized kind of look, and maybe this would even be a nice effect that I would
02:39be looking for.
02:39Although right now, my goal would be to simplify the number of anchor points
02:43without adjusting the overall appearance of that particular piece of artwork.
02:47So I'm going to go ahead here and by the Curve Precision, I'm going to start to
02:51bring that up much higher. That means that I want Illustrator to keep the
02:54curves and the look of that graphic as close to the original as possible.
02:58By the way just to show you if I kind of bring that slider far down to the
03:01left, I get a very, very stylized looking piece, but that also means that
03:05Illustrator doesn't have to follow the actual path that were in the original
03:08piece of artwork. Just to give you an idea though, take a look at the values.
03:12Illustrator is very nice; it gives you some feedback here. The original piece
03:15of artwork had 3784 anchor points inside of it and now that I have applied the
03:20Simply command and I have this Curve Precision set to 5%, it reduced that down
03:25to 362 points, wow!
03:28So it's great that you can do that, but as we said before, I don't want it to
03:31look like this. I want it to look close to the original. What I'm going to do
03:34is I'm going to bring that Curve Precision up all the way to where I just stop.
03:36Now, it's important, by the way, you don't want to go to 100. Sometimes when
03:39you do that, you end up with actually more anchor points than you do. It's
03:43absolutely kind of like reverse Simplify.
03:45So we don't want to go there, but I'll say there is a huge difference when you
03:47start going to like 99. Take a look at that, I'm at 98 right now and I just
03:51dropped down from 3784 to 2239. Not too bad, but of course, I can do better. So
03:56I'm going to go down here and here is the key. If you look over here where it
03:59says Options, I could choose Show Original and what it does, it gives me a red
04:03outline of where that original path is.
04:05Just to show you if I reduce my Curve Precision down a lot here, you can see
04:09that the red path is where that original anchor point was, and here is what the
04:12new path is. Yes it's smooth around the fewer anchor points, but it doesn't
04:15really match where I was before. Anyway, I want to zoom in closer to your
04:19graphic here. I just want to be able to see the whole piece of artwork here as
04:21it is. But as you're working with this, you might want to zoom in closer and
04:24really see the differences between the previous path that had lots of anchor
04:28points and what the Simplify command is going to do with it. But basically the
04:31new path is in blue; the old path here is in the red.
04:34I could also use the Straight Lines option, which prevents Illustrator from
04:37using curves at all. Notice the Curve Precision is completely out now and now
04:40simply using basically an angle threshold to see what I ended up getting, I get
04:44all these wacky straight lines. Again, if you like doing some kind of Picasso
04:47thing, maybe that would make some kind of sense. But I'm going to uncheck
04:50Straight Lines. I do want to show the original.
04:51I'm going to leave the Curve Precision set to around 98%. Maybe I'll come down
04:55to make 96% or 95%. Again I'm paying attention to where the red and the blue
05:00are and make sure they are not out of whack; they all look -- and they are
05:02lining up pretty well over here and I see that I have just reduced this from
05:053,700 points to just a little over 1, 000 points. I could also adjust the Angle
05:10Threshold to basically control how Illustrator can go ahead and smooth out
05:14those little sharp angles so on and so forth.
05:16I find that if I bring something here towards the middle I usually get a pretty
05:19good result. Then what I'll do is I'll just simply click OK and now I have
05:22reduced the number of anchor points. Now again a much smoother path, it prints
05:26faster, it's easier to work with and to edit and that is far better as well.
05:30So you may want to go ahead. I would provide another example on this file. This
05:33is nice little trace of a nice little palm tree and you might want to go ahead
05:36and reduce the number of points on this and see what kind of results you get as well.
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Using Offset Path
00:00There are certain times in working with paths that you need to create an offset
00:03of that path. Let me explain exactly what I mean. I'm actually working with a
00:07file here, if you do have access to the exercise files, go ahead and open up
00:10from Chapter 05 the offset_path file.
00:13So what I'm doing now is I have this surfboard that I have created and may be I
00:16also want to may be on the inside over here create some kind of a design with
00:21like a border around it, to kind of comes out to the border just a little bit.
00:24So what I really need to do is kind of make a smaller version of the surfboard.
00:27However, you may know that when you chart a scale object that is not
00:30necessarily uniform in shape, the scale attributes are different from width and height.
00:35So what do I mean by that? Well, if I want to make let's say a smaller version,
00:37the surfboard, and we will talk more about how I'm going to do this later on.
00:40We are going to learn about the Transformation tools. I'm actually going to use
00:43the Scale tool inside of Illustrator to make this a smaller version. I'll make
00:47a copy of it as I do that.
00:47So notice that I have not the same amount of space between here as I do on the
00:53ends. So because again, the surfboard itself is not at uniform kind of shape.
00:57Like for example, it started out, it's kind of close to an oval. So as I scale
01:01it, the scale is actually in proportion. But I don't necessarily get that exact
01:06same dimension that I might want in a particular design case. What I really
01:10want is I want the same amount of space to appear all the way around the inside
01:14of this and I can do the same thing may be if I wanted to have something along
01:17the outside as far as I border that way.
01:19So I'm going to press Command+Z or Ctrl+ Z just to undo that. What I'm going to
01:23do right now is I'm going to take this, I'm going to use the Offset Path
01:26command to get the exact result that I want. I'm going to go over here to the
01:30Object menu, I'm going to choose Path and then I'm going to choose Offset Path,
01:34I'm going to get a dialog box, because Illustrator needs to know how much I
01:37want to offset by what amount.
01:39And what's great is this little Preview button. So for example I type-in
01:42preview, see how now I get basically the path itself is offset, I'm not getting
01:47an enlargement to that, it's not doing some kind of a scale, proportional
01:50scale. It's actually offsetting the path so that it's completely even on all
01:55sides around that. And for example right now it's at the 10 point, but I can do
01:59that may be 20 point, if I wanted a bigger one. But I actually want it to be on
02:02the inside, and the way that I can do that is basically specifying negative
02:06numbers. Let's say I do -10 and I hit the Tab key, I can see now that the
02:11Preview shows that I can now offset that path towards the inside of the path
02:15again because I use a negative number. When I click OK, I now have that shape
02:18that I'm working with. Now I can maybe fill this with a color and I'm good to go.
02:23So that way I get the exact look that I'm looking for, and again I can do this
02:26as many times I want to. Offset Path is also-- I mean it's great to work on in
02:30outline type. Basically it gives you the ability to create these outlines that
02:33are perfect on all edges of the particular path and it's not the same as if you
02:37had scaled it.
02:38So whenever you need it, Offset Path is there for you.
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Dividing an object into a grid
00:00Back in the previous chapter, we explored a tool called the Rectangular Grid
00:04tool. You will find it here underneath the Line Segment tool, it's called the
00:07Rectangular Grid tool and it also has a way for you to actually create
00:10numerical grids. For example I can just click once and release the mouse and I
00:13get a dialog box that allows me to specify exactly the Width and Height or what
00:18I want the overall grid to be; how many Horizontal and Vertical Dividers I
00:22want; if I want a Skew to be there; the grid should actually be filled with
00:26color so on and so forth?
00:27So these are all settings that I can do, which is great. But there are times
00:30when I create some kind of a shape. Just on the fly as I'm working, I don't
00:34really want to create a grid per se, but I want to split it up into individual
00:37parts. Well, there is a way that you can do that inside of Illustrator very
00:40easily, I'm just going to take my regular Rectangle tool. Click and drag and
00:44just draw any shape at all, and then go to the Object menu here and then choose
00:48Path and then choose this option here called Split Into Grid.
00:52Now when I do that, I get a dialog box here and what's really cool about this
00:56is that there is also a setting here called Add Guides. This is great if you
00:59are actually working with some kind of a layout. You want to quickly determine
01:03how some of these should be laid out. You choose Add Guides. You choose the
01:06number of rows that you want and the number of columns. Let's say we choose, 3
01:09Columns x 2 Rows, and you see how it automatically splits that object for you.
01:13It's a great way to just go ahead and start creating a grid, and what's great
01:17about it is that you can also specify values for the Height or if you want the
01:20Gutter to be somewhat uneven, you could easily do that as well by putting these
01:24particular values in there.
01:25It's really a nice way that you can start working with just taking any object
01:28and just literally once that turned into a grid, again, you can either use the
01:32Guides or not, that's completely up to you. Click OK and that's a quick way to
01:36turn just about any object at all into a grid and you are ready to go.
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Cleaning up errant paths
00:00One of the functions that we discussed earlier in this chapter something called
00:03Simplify. That command allowed you to take the number of anchor points and
00:07reduce them along a path. But there is also another thing you need to look out
00:10for when working with vector graphics and because the nature of object-base
00:13graphics it's possible that your file can get littered with other little pieces
00:17kind of lying around.
00:18You know very often you are chopping apart paths, you are cutting and pasting,
00:22you are moving things around, you are coloring things with some colors, then
00:25you are setting the color to None or to White or so on and so forth. So for
00:28example, if I look at this file right here and if you have access to the
00:31exercise files go ahead and open up the file called path_cleanup in Chapter 05.
00:34It looks like I just have four elements here inside of my file, the surfboard,
00:39the bikini, the body suit and the little flip-flops, but there is really other
00:43artwork in here. In fact, the easiest way to see that is to change your Preview
00:47mode into Outline. I'm going to press Command+Y or Ctrl+Y on a Windows machine
00:52and you will see that I also have some other elements, let's say right over
00:55here and I have these kind of little Xs, which are actually just individual
00:59anchor points. If you just have a single anchor point Illustrator identifies
01:02that in Outline mode, it's just little x. So it is kind of sitting there.
01:06Now they are not harming anybody right now, but as I work in my file, I'm going
01:09to go back into Preview mode, these are no longer here. I could accidentally
01:13click on it and select it not even knowing it; it has no Fill and no Stroke. It
01:17won't show up on a print out, but anytime you have these little things, they
01:20always find a way to kind of crop-up and just kind of get in the way and it can
01:24cause problems later on in your work-flow.
01:26So it's always best for you to basically keep a clean file. Don't have extra
01:30things lying around if you don't need them, and definitely don't have these
01:33little extra anchor points floating around, because sometimes they can cause
01:37problems as well. This is one example. We will talk a bit later in the next
01:40chapter about working with text, and sometimes you just have a regular text
01:44with one anchor point, but there is no text there.
01:46Well, that typeface may still be referenced inside of that file. Even though
01:50there is actually no text that appears there, just that single anchor point may
01:53have a type face attributed to it and you get missing frontiers for example,
01:56things like that.
01:57So there are always things that it can crop-up, it's always best to keep a
02:00clean file whenever you can. So it's great about Illustrator that there is
02:04actually a function that can help you do that. So rather than you have to hunt
02:07down and search and see where all these things are because in reality sometimes
02:11your files are so complex, how do you know when you start going through them,
02:15what is and what is not important so on and so forth.
02:17So there is a function inside of the Object menu, let's go to the Object menu
02:21here. Let's choose Path here and choose an option here called Clean Up, and
02:25that basically will go to my document and will allow me to identify stray
02:29points. Again, those are just anchor points that have nothing on them except
02:32just one anchor point and like we discussed before paths usually have a minimum
02:35of at least two.
02:37So Stray Points are single anchor points, Unpainted Objects, objects that have
02:40no Fill and no Stroke attributes on them, and Empty Text Paths, like I just
02:44discussed before.
02:45So if I click OK right now, it doesn't look like anything happen, but if I go
02:48into Outline mode, I see all of those other elements that were there in the
02:51document and now gone. So I basically have cleaned up my document of all these
02:54little things that could possibly make things go wrong.
02:57So as mom always used to say to you, keep your room clean. We always used to
03:01say back, yeah, but I'm just going to be playing in the room again later. But
03:05you don't want to trip on stories and so on and so forth. Same thing really
03:08applies to Illustrator on that same conceptual level. You want to have a clean
03:12document, that way you always know where things are and you avoid any issues
03:15down the line.
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6. Basic Text Editing
Creating point text
00:00Illustrator, there is more than just graphics; it does text too. In fact,
00:04sometimes text can be the most important part of the design you are working on.
00:07When it comes to creating and managing text in Illustrator, there are two
00:10important concepts or two different types of text that you could work with.
00:14There is something called point text and then there is something called area
00:18text and we will deal with those two separately.
00:20For this movie, we are going to focus on using point text. Now I have this file
00:24open. It's called basic_text. You will find in Chapter 06 of your exercise
00:27files. Well, I have actually used this file for the remaining chapter. I'll go
00:31over to my Tool panel and I'll choose here the Type tool.
00:33The way that you create point text in Illustrator is you simply click and then
00:37release the mouse right away. Don't click and drag or anything else for that
00:40matter and you will see a blinking cursor on the screen. Now if you are coming
00:43from an application like InDesign, for example, or QuarkXPress, you may be
00:48familiar with the concepts of creating a frame. You click and drag out to
00:51create a frame and your text is inside of a frame.
00:52Well, here my point text is not bound by anything. In reality, Illustrator does
00:57have the concept of a frame that's what we will talk about in the next movie
00:59when we learn about area text. But point text is not bound by anything except
01:03for the single point that you just created now wherever you clicked and I'll
01:07show you where that exists as well.
01:09But for now, I just simply have this blinking cursor that I can put anywhere on
01:12my page. I'm going to start typing. Let's say I type in, let's say in all caps
01:16here, SAFETY RULES. Let's say, we do that, some surfing safety rules. So now I
01:20have this text, let's talk about some basic settings over here just to make a
01:23little bit more apparent and working with it.
01:25If I go ahead and I press Ctrl+A or Command+A, it will select all my text that
01:29I have right there. Alternatively, I can just use my regular Arrow tool here
01:33and click on it to select it. I'm going to do a few things. First of all, I'm
01:37going to go to the View menu and I'm going to basically Hide Bounding Box,
01:41because I want you to focus on exactly what's happening here with text and that
01:44way we become readily apparent in a moment.
01:46I'm also going to change the point size, let's make this x a bit bigger so we
01:48could see it maybe around 60 points. So there we go, now it says SAFETY RULES
01:52nice and clear. Let's take a look over here. I have this underline that appears
01:56underneath the words. SAFETY RULES and then on the far left I have this anchor
02:00points. Everything always comes down to these anchor points in Illustrator.
02:03Well, that anchor point is what defines this text and that's really why this is
02:07called point text, is because that anchor point is where that text basically
02:11emanates from.
02:12It's important to realize that because should I decide that I want to align
02:15that text differently again that point is going to be the main -- yes, you can
02:19say point of contact with that text. For example, right now, if I look at my
02:22paragraph setting here in my Control panel, I see that my text is aligned left.
02:26If I were to choose align center, watch what happens. The point where -- the
02:30anchor point where I created the text remains stationary but the text becomes
02:35centered on that point and if I align my text to the right, then you will see
02:39that again the point remains stationary but the text now aligns itself to the
02:43right and basically that's why I have the alignment set that way.
02:46Lets go back to align left for a minute here and that's just the important
02:48thing about understanding what point text is, because there is no frame or
02:52there is nothing that encompasses this particular text. The text goes on
02:55forever. So, for example, if I just type in SAFETY RULES FOR A WONDERFUL, and
03:00notice that as I'm typing my text just keeps going, it doesn't wrap at the end
03:03of the page. It keeps going on and on that's because there is no balance for
03:07this particular object, it will keep going until I type a return.
03:10For example, if I hit the Return key or the Enter key on my keyboard, I then
03:13get a second line. SUMMERTIME FUN, I'm not making any sense with what I'm
03:18typing over here. But basically I can go ahead and just add as many lines as I
03:21want to. We will talk more about the settings for these in a moment, but that's
03:25how you create point text inside of Illustrator. I'll tell you. Let me actually
03:28delete this here, so we can go back to SAFETY RULES here.
03:31Usually in Illustrator, the type of text that you will create most often will
03:34be point text. If you are creating like a diagram and you wan to have a little
03:38caption or a little bit of a call out. You probably use point text for that,
03:41it's easy to align them.
03:42For example, I know that my text is right now aligned to the left; I can grab
03:46that anchor point and snap it to anything else. If I want it to center, I can
03:49do it that way. Point text is probably used the most often. It's also the most
03:52simple to create. You just click anywhere and you start going.
03:54So that's how you create point text inside of Illustrator. Now that we
03:57understand that basic premise, let's move on to the other kind of text that
04:00exists inside of Illustrator, which is called area text.
Collapse this transcript
Creating area text
00:00The concept of area text closely matches that found in applications like
00:04PageMaker or InDesign or QuarkXPress for that matter. Rather than text just
00:09free flowing on its own, text conforms to the shape of an overall frame. Let's
00:13take a look. In this file specifically, this body text that I have over here,
00:17if I click on it, it is actually created as area text. Notice, overall I have a
00:21frame that appears around all this text and the text is contained within it.
00:25Let's scroll down somewhat. You will see that I also have these boxes that
00:29appear in the upper left-hand corner and the lower right-hand corner and that
00:32also identifies this as being area text.
00:34Let's first see how we create area text and then we will see some of the
00:37benefits that are involved with using area text. I'll come here to the side of
00:40the screen. I'll take the same Text tool that I was using before. But rather
00:44than just clicking once, I'll click and drag to draw a rectangle or in this
00:49case a frame.
00:50When I release the mouse, I'll get a blinking cursor inside of that frame and
00:53now I could start typing. Notice, that as soon as I type the word there, it
00:58automatically re-flows to the next line. That's because the frame determines
01:02the balance for where the text can go. As I type more for example, I'll see
01:06that a little red plus sign appears meaning that there is more text, that no
01:09longer fits inside of that frame and I could either delete text, resize the
01:13text to make it smaller or enlarge the size of the frame.
01:16Let me delete this object from in here, since we have this area text we have
01:19created in this part of the file. We will focus on looking at some of the
01:22benefits of using area text with this one. For example, when I click on this
01:26right now, I'm actually going to go back to the View menu. I'm going to turn my
01:29bounding box back on again.
01:31Now, I have the handles that appear all the way around here to resize the
01:34frame. Notice that when, now let's say, I click over here and I resize this,
01:38Illustrator automatically re-flows all the copy to now fit within the new width
01:42of that frame. If I want more text to appear for example, I can click and drag
01:46and see how that a preview appears when I do that, when I release the mouse,
01:50that's how the new text reflows within that frame.
01:52It's important to realize by the way that area text can be of any shape. I
01:56could take a circle or a star shape for example and put text inside of it as
02:00well. A way to turn an existing shape into area text is again using the Text
02:04tool. Let me show you how that works. I'm going to take my Regular Shape tool,
02:07for example my Ellipse tool, click and drag. I'm now going to go to my Type
02:11tool here and you notice that if I click and I hold my mouse button down, there
02:14is something called the Area Type tool. When I choose that text option, I mouse
02:18over an object, I can click on it and now when I type the type falls into that
02:22particular object. That is another way to create an area text object out of an
02:26object that already exists.
02:28Once again, let me delete this object and we will focus once more on some of
02:31the other benefits of working with area text. I'm going to click on this to
02:34select it. I know that I can resize the re-flow my text. But maybe I want this
02:38to flow in may be two or three columns of text.
02:41I'll go up to the Type menu and I'll choose this called Area Type Options. Here
02:45I'll get a dialog box that allows me to turn on a preview and specify the
02:50number of columns that exists inside of my text. Now, I have three columns of
02:54text; notice that the text automatically re-flows in that particular area.
02:58I could also change number of rows, which almost creates little bit of a table,
03:02although it's not really a table that you might find inside of InDesign for
03:05example, like a Table Editor there. But it does allow you to put text basically
03:08using rows and columns. I'll go ahead and set this back to 1 row over here and
03:123 columns.
03:13I could also choose Inset Spacing, which would basically indent the text to
03:17kind of be a little bit of a border, its inset from the actual edge of the
03:22frame itself. So for example, if I choose let's say an eighth of an inch there,
03:25I see that now the text doesn't touch the exact edge of the frame. This allows
03:29me to either maybe apply a stroke to the actual text frame itself or maybe to
03:33align it to other objects so on and so forth.
03:36I can choose where I want the first Baseline to start and I also have the
03:39ability to choose how my text flows when I'm using rows and columns. So for
03:43example, if I add a few rows here, does the text flow from here to here to here
03:48then to the next one, the next one, the next one or if I choose this option,
03:52the text flows from this to this one, to this one, down here and up in here, so
03:56on and so forth.
03:56So those are some of the additional benefits you get of working with area text.
04:00You have the ability to of course create columns; you cannot create automatic
04:03columns using just regular point text. Again, based on your design needs you
04:07would choose between using either point text or area text. Now that we
04:11understand the different types of text objects that exist inside of Illustrator
04:15let's learn how to make that text look the way that we want it to look.
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Applying basic character settings
00:00So now we know how to create text. Let's talk about styling the text to make it
00:03look the way that we want it to look. As you know when you click on a
00:06particular text object, the Control panel updates to show you the settings for
00:10that text. But since we are going to get deep into the actual settings for the
00:13characters here, I'm going to go the Window menu, choose Type and open up the
00:18Character panel.
00:19This way we can focus on all the settings right here. It's important to know
00:23that when you have the Character panel open, if you click on the flyout menu
00:26here, there is something called Show Options and that gives us a whole lot more
00:30settings here. So let's take a look at what we have available to us for styling characters.
00:34Now I'm also going to share with you a couple of tips and tricks as well as we
00:39start working with text just to make it a little bit easier to do so. So first
00:41of all what I'm going to do is I'm going to take my Type tool here. Just switch
00:45to my regular Type tool and highlight my text here. By the way the text that
00:48you have highlighted is what gets changed. So here if I were to make a change,
00:52now let's say to the point size for example, let's go a little bit smaller, it
00:55only happens to that word that's selected. I'm going to press Undo. I'm going
00:58to select everything here.
00:59By the way you don't need to select your text with a Type tool. You could, of
01:02course, use the Arrow tool, but I'm doing this because I'm going to show you
01:04that, well it applies certain settings just to certain characters on its own.
01:07First of all the basic settings. If I go into the Character panel, I have
01:10basically the font family. When I go ahead and I scroll down the list, here you
01:14can see that the fonts actually appear in the typeface, so that you get a
01:18better idea of what they look like. It doesn't really work out that well for
01:21typefaces that are actually more on the graphical side than they are on the
01:26typographical side.
01:27For example, we've got Zapf Dingbats and things like that. You will see that
01:30there is a whole bunch little icons here. So unfortunately that would be a
01:34little bit more difficult to see. But there are ways to turn that off. Now most
01:37important thing I think of all these is that if you look to the far left, you
01:41will see that there are different icons here. There are TT and an O. In some
01:44cases you have a red a, that just identifies the different types of fonts that
01:48are being used. For example red A's are PostScript Type 1 fonts. The green O's
01:52are OpenType fonts and the TT's are TrueType fonts.
01:55Let me get into more detail from this video title where we talk about Advanced
01:59Text Options. We will learn about the differences between those, but that helps
02:01to identify them as well. I'm just going to leave it set to where it is right now.
02:05Once you set a family you can then choose, which face specifically, different
02:09typefaces and fonts will have different options that are listed here. We could
02:12choose the point size, then you can also choose here kerning. So by default
02:16Kerning is set to Auto. If you are not familiar with typography and you don't
02:20know what Kerning is. Kerning is basically the amount of space that you can
02:23either add or remove between the actual characters that appear inside of a text string.
02:29Now I'm not talking about adding spaces and so on and so forth, because you
02:32don't want to have spaces. Space identifies new word. So when spell-check kicks
02:36in you don't want it to have a new word that way. But if you feel for example
02:39that -- let me go back over here where you see maybe the S and because of the
02:42way the A is shaped where it kind of slants upwards and away from the S, it
02:46might appear if there is too much space between the S and the A, you can't come
02:49here basically and choose to have a negative value for example -5 and see how
02:54the A kind of scooches closer towards the S just to show you I'm going to do
02:59-50 to make it a little bit more apparent to what's happening. You can see how
03:01now there is less space between the S and the A.
03:03So that's what Kerning does. The keyboard shortcut for Kerning is hold down the
03:07Option key on your keyboard or if you are on a Windows machine, hold down the
03:10Alt key and then use the left and right arrows in the keyboard and that
03:13basically goes ahead and adjust the amount of Kerning, 20 settings at a time
03:16and you can go ahead and you do that.
03:18We can change it whole back here to 0 as well. One thing I just want to point
03:21out is if you choose your text over here, there is an option here other than
03:25Auto. Something called Optical. Optical is actually a really cool setting. It
03:29is a technology that exists inside of Illustrator. It actually came from
03:32InDesign. This is very powerful text engine. The Optical setting basically
03:36looks at the letterforms and the shapes of the letters based on every font, and
03:39automatically adjusts to even out the space between each of the characters. So
03:43it's actually really cool setting, I use it often. I think of it as a powerful
03:47automatic Kerning that does a really good job on that.
03:49What's great about Optical Kerning is that as you change a typeface, the
03:52Kerning values will update as necessary. By the way just pointing out, if I put
03:56my cursor now between the S and the A, I see the value -36 that appears in
04:00parenthesis. So if the value is in parenthesis that means that's a setting that
04:04Illustrator defined not me as a user. So when I did basically choose the
04:08Optical Kerning Adobe Illustrator decided that based on the way that the
04:12characters were set and the font that was used that will be best if we do -36
04:16for Kerning at that particular point.
04:18So again let me switch this through. You can of course overwrite it by simply
04:20now by typing a new value if you wanted to, but that's a setting that's there.
04:24This setting over here is leading. Leading is the amount of space that appears
04:27between one line to the next. So the amount of space, the distance between the
04:31baselines of each line of text. Now in this case here we only have only one
04:34line of text, so the Leading setting won't mean much, but if you have let's say
04:37paragraph text like I have over here by adjusting, let's say I select this
04:42entire paragraph here. I just triple- clicked in the paragraph to select it. If
04:45I increase the Leading, you can see that the amount of spacing between those
04:48lines has increased as well.
04:50So that's one thing. It is also by the way in Auto Setting, which automatically
04:53figures out what the leading or the amount of space between those lines should
04:56be. You have the ability to use the Scaling options; you can either
04:59horizontally or vertically scale your text if you wanted to do that. I don't
05:02suggest it unless you really need to squash text for a certain way. By the way
05:06to do that we just simply to stretch it this way if you want it to. Not much of
05:09a difference in how that works.
05:11Baseline Shift is useful for many different things. You basically have the
05:14ability to select any character and then adjust the Baseline Shift either above
05:17the Baseline or beneath the Baseline. That could be helpful when you have any
05:21superscripts or subscripts so on and so forth. Many different types of type
05:24treatments that you could use.
05:26There is also a cool little feature inside of Illustrator and it allows you to
05:29rotate a single character within a text string. It's useful sometimes when you
05:33want to have something sideways. I can't imagine something just being
05:36arbitrarily rotated, but one thing that's readily apparent when you use this
05:39setting is that you need to really think about the Kerning of how the other
05:42letters play into that when that happens.
05:44Illustrator also has an underlying feature as well. A really cool feature here,
05:48which I'll point, before we close out on working with the Character Settings is
05:51the Language Settings. So I could actually specify that this particular text is
05:54a certain language. Illustrator's Spell check feature is actually
05:58multi-lingual. So what I could do is I could run a single spell check and if I
06:02told Illustrator, hey, this text is Spanish, it will actually spell check this
06:05word in Spanish. So that's really great though, because you can actually select
06:09an individual word in a paragraph, and say to Illustrator, that word is a
06:13different language.
06:13If you are doing let's say a children's book and Casa means house, you can
06:17actually hide the word Casa and change that to Spanish and then when you run a
06:20spell check, you don't get a spell check error on the word Casa, because it's
06:23spell checking the word Casa in Spanish, but everything else in English.
Collapse this transcript
Applying basic paragraph settings
00:00Now that we understand the character settings, let's take a look at some of the
00:02paragraph settings offered inside of Illustrator. Again I'm going to go the
00:06Window menu here, I'm going to go down to where it says, Type. I'm going to
00:08open up my Paragraph panel, not the Paragraph Styles. We will do that later. We
00:12will talk about paragraph right now.
00:14So these are the paragraph settings. Once again there are many options here. I
00:17can either choose this setting up here for Hide Options as we work or whenever
00:21you see this little up and down arrows inside of the title of any particular
00:24tab here. When you click on that that can simply go ahead and turn those
00:27settings or toggle between them as well.
00:29So I'm just going to make sure that all the settings here are visible. So I'm
00:32going to go ahead and click on this paragraph right here. You can see that this
00:35allows me to determine how my paragraph is aligned left, center, right.
00:41Justified settings mean that that left and the right are all going to be the
00:44same in a straight line. We will talk more about some of the nuances of those
00:48settings as well.
00:49This basically determines what the last line of the paragraph would be, so
00:52these are all justified settings. By this we mean justified last line is
00:55aligned left, this one a justified last line is centered, last line is right
00:59and here all lines are justified as well. Now we notice over here that these
01:03paragraphs all run into each other. Many times in a book when you have lots of
01:06paragraphs, each paragraph has a little indent, right the first line is indented.
01:10So if you look over here I see that this setting over here is called First-line
01:13indent by adjusting this particular setting here, you can see that the
01:17beginning of all the particular paragraphs are now indented, which makes it a
01:20little bit easier on the eye to identify where those paragraphs begin.
01:23I also have a setting here called Space before. Space before basically
01:28automatically adds spaces before the beginning of each paragraph and again
01:32Illustrator identifies a paragraph as a hard Return. So if you have a Return or
01:36you press the Enter on a particular keyboard, that means, okay start with a new paragraph.
01:40There is also a setting for a Space after paragraph, you may want to be able to
01:44have some paragraphs that have Space before, some of them may have Space after,
01:47so on and so forth. Let me get into more complex usage for topography we will
01:51see where those would make sense to do so.
01:53There is also by the way the ability to just have left and right indents for
01:56your particular text as well. So for example, if I thought this was some kind
01:59of a quote, I could take this paragraph and maybe have an indent in this
02:03particular paragraph here this way and we will also do, let's say a right
02:06indent this way as well. Of course the text because this area text will just
02:10simply re-flow in that particular area.
02:12So those are few of the settings that are available here. I'm going to point
02:15out -- by the way if you look to the far right here you see how the text even
02:18though it's set to be justified, doesn't really look like it's that straight
02:21and that's because there are commas and hyphens and so on and so forth. Well
02:25there is a setting inside of Illustrator, if you go to the fly out menu over
02:27here, over the Paragraph panel, something called a Roman Hanging Punctuation.
02:31When you choose that particular setting, it will basically align your text so
02:34that the punctuation actually hangs out beyond the margin. So the optical
02:38illusion basically is that you have a visual straight line as opposed to before
02:42where we really justified but didn't look that way. So that might be an
02:45interesting setting that you might want to use for some of your paragraphs.
02:47Another important paragraph setting that's here, if you go to that fly out menu
02:50once again, is something called the Adobe Single-line Composer versus the Adobe
02:55Every-line Composer. This is important to know. The Single-line Composer
02:58basically looks at each line as it sets the type, tries to figure out how many
03:02words are in that line, how many words fit in that line, where the hyphenation
03:05might fall and then it puts the words on each line after that.
03:08However, if you use the Adobe Every- line Composer, what Illustrator tries to do
03:12is that even after it flowed entire paragraph of text, if it sees there are
03:16some things that, like for example, this line here let's say its a very loose
03:19line, it has lots of space in between each of the words. So if there maybe
03:22better ways to attribute that, the Every -line Composer will do a better job of
03:25avoiding those loose lines. So I can do that simply by clicking on this and
03:29choosing the Every-line Composer and the text now re-flows and I don't see that
03:32loose line anymore.
03:33It does a nice job and I'm making it happen but it also means that text would
03:36re-flow as you are typing, which can be disconcerting to some people as you are
03:39working. It's something to know, you might want to test it out for the
03:42different paragraphs you are working on.
03:43So now you know how to apply settings to the character level and to the
03:46paragraph level inside of Illustrator, let's talk a little bit more though
03:50about working with area text, because as we see over here, the area text itself
03:54is basically encompassed within a certain frame and there maybe times when you
03:57want the text to flow from one frame into another frame. In the next movie we
04:01will discuss how that's done inside of Illustrator.
Collapse this transcript
Creating text threads
00:00So we know that area text lives inside of some kind of a frame. The text
00:04basically flows to fill the shape of that frame. Now sometimes you may have a
00:08lot of text and you want to have that text flow, not just inside of one frame
00:11but maybe along several frames. In an application like Quark for example, you
00:15have a concept of a text box and you can link several text box together to have
00:20one story flow across those text boxes.
00:23In InDesign, the same concept applies using multiple text frames. When you have
00:27a single story and you then flow that story across multiple text frames that is
00:32referred to as a thread of text. So let's explore how we create text threads
00:36here inside of Illustrator. We are going to start off simply by talking about
00:40creating an empty text thread and then what we will do is we will deal with the
00:43actual text that we have in this particular document right here.
00:45I'm just going to move over here, use the Hand Grabber tool to just basically
00:49move to this side of the screen here. Let's start with just some blank area
00:51here. I'm going to take this regular Type tool and click and drag to create a
00:56text frame like we have done in the past before I get the blinking cursor,
00:59that's fine.
01:00If I switched to my regular Selection tool, I see that I have the handles on
01:04the corners, which is something that I see because I had the bounding box
01:06turned on. But I also have a box on the upper left hand corner here and a box
01:10in the lower right hand corner. I would like to call these things little big
01:13boxes because they are bigger than the corner handles that you would find on
01:17the bounding box. But there are still little and that's where they are.
01:20So what are the uses for these boxes? Well, the real names for these boxes here
01:24are Ports. In fact, this one is called the In Port; this one is called the Out
01:28Port. Text flows into a frame, through its In Port and then flows out of a
01:32frame through its Out Port. Now just to show you how you can manage a text
01:36thread, I can take my regular Selection tool and click on that particular Out
01:40Port, that's right here. You see this loaded gun icon appears.
01:44If I click and drag now to draw a second text frame, my result is a thread of
01:49text. So if I now select both of these here, you will see that I have two
01:52frames and the two frames are connected here and this is what I call a thread.
01:57So let's talk about now how you apply that with text itself inside of it and
02:01then we will see how that works. We will also take a little closer look at the
02:03icons that appear in this particular corner. So we don't want to get in any
02:07situation where we have just empty objects lying around our screen. I'll go
02:10ahead and I'll delete those. I move it back to this part over here and I'm
02:13going to let's say, decide that I want to maybe have two columns of text here
02:17and I don't want to use the Column feature that you have for area text because
02:19maybe I want the columns to be uneven in width.
02:22So, for example, I have one column here like this. Now if I look over here in
02:25the top left I have that In Port, but that In Port itself right now has no fill
02:30inside of it. In fact, just to make things little bit easier to see, I'm going
02:32to go to the View menu and Hide the bounding box. This really can focus on just
02:36the actual ports that appear here.
02:38So notice that there is no icon here, it's empty, it's hollow. Whenever you see
02:42an empty In Port, that is indicative to you that my text thread, or where my
02:46story begins, starts right here. There is no text that comes before this. This
02:50is where the text actually starts in my thread. Now if I go to the Out Port
02:54here, I see there is a red plus sign. The red plus sign indicates to me that
02:57there is over set text or right now there is more text that belongs to this
03:01story but the text frame itself is not big enough to hold it so right now that
03:04text is not visible anywhere.
03:06So what I can do is create now another frame and then flow the text now from
03:10this frame into that frame and I'll do that by just taking my regular Selection
03:12tool. I'll click on that Out Port, which currently has a red plus sign, I get
03:17this loaded gun icon, I click and drag to draw a new frame and my text now
03:20flows from this frame into this frame.
03:22Now let's take a look at the In Port on this frame. Notice that it's not empty
03:25anymore, it has an arrow. That arrow means to me that this text doesn't start
03:29here, it actually flows in from another source, that other source as I see from
03:33the connecting line is this Out Port and before there is a red plus sign, now
03:37there is an arrow here, which means that there is text now flowing out of this
03:40frame, and going to this one.
03:42If I go ahead now and I click on this plus sign, I draw yet now another one; I
03:45have created now yet another thread. In fact, what I'm going to do is I'm going
03:48to move over just a little bit more, I want to make sure that all the text is
03:50placed there. So notice now as I draw my frame that the Out Port that's over
03:55here is now empty. That means that there is no more text involved at all in
03:58this particular story. So using the icons here that appear inside of the ports,
04:03you can very quickly identify where your particular thread begins, where it
04:07ends and how it moves.
04:08What's great about the way that Illustrator works with threads though is that I
04:11can easily manipulate these threads. If I decide that this frame over here, I
04:14want to get rid of it, I could simply select it and hit the Delete key on my
04:17keyboard and the text automatically reconnects itself over here as if that
04:21never existed. If I decide that I want to now add a new frame right over here
04:25as well, I could click over here on the Out Port, even though it's currently
04:28connected to this frame here, I can click here, get that same loaded gun, click
04:32out and that gets inserted inside of that text thread as if I just inserted it there.
04:37I'm just going to go ahead and delete these particular frames here and move
04:41back to what we had over here in this particular document. It's important to
04:43realize that I could also go to the first In Port to the start of my story,
04:47click on that and then create a frame and then start my story one frame earlier.
04:52So there is really no limit to how you can work with these threads inside of
04:54Illustrator, in fact, I just clicked with the loaded gun and made another frame
04:57there. But you can see very easily that working with threads, you can take one
05:01story and then have it flow across multiple frames.
05:04What's great about Illustrator also is that in this particular case, I can also
05:08have text that flows between different shapes of frames. So I could have text
05:11that goes from a rectangular frame into a circular frame and elsewhere. In
05:16fact, I'll show you now that inside of Illustrator there is really one other
05:19type of text object, which we haven't discussed yet, and that's the ability to
05:23actually put text along the path. So in the next movie we will see how that works.
Collapse this transcript
Creating text on open paths
00:00Many designs call for placing text along a path. So let's explore how that's
00:04done inside of Illustrator and I want to point out that one of the reasons why
00:07we first explored the different types of text inside of Illustrator, for
00:10example, Point Text and Area Text, is because of the way that Path Text works
00:15inside of Illustrator.
00:17So I'm going to start off just by creating a regular print blank document.
00:20I'm going to leave this one be Landscape instead of Portrait. What I'm going to start
00:24off by doing is just create a path first. I'm going to use my Pen tool
00:27here, say where we kind of did before, I'll just click and drag let's say I
00:29want to create some kind of a curved path, click and drag, and now I have this
00:33path that I've created.
00:34I'm now going to go take my Type tool that's right here and click on it. If you
00:38click and you hold your mouse button down, there is something here called the
00:41Type on a Path tool, but I'm not going to actually choose that tool, I just
00:44want to show you there is a keyboard shortcut that I could use to access text
00:48on a path just by using the Type tool itself.
00:50So I have my Type tool selected, as I move over this path itself, notice that
00:54as soon as I kind of touch that Open Path, Illustrator automatically identifies
00:58the fact that it's a path and it will let me put the text directly on a path
01:01that way. So I'm just going to click right about over here. And I'll get a
01:05blinking cursor and now I can start putting typing there. Let's say I do,
01:09SURFING IS FUN!
01:11So now what I'm going to do is I'm going to take my text. I'm going to scale
01:14that text to be a little bit bigger. By the way instead of having to go to the
01:18menu over here and change the font size I'll use a keyboard shortcut. I'm going
01:21to hold down the Command+Shift+>. It's actually the period but I like to look
01:27it as a greater than sign, because it's easier. That means that I'm making my type bigger.
01:31If you're on a Windows computer it will be Ctrl+Shift+> and each time you tap
01:35that key, it enlarges your text two points at a time. Just to let you know if
01:39you want to make your text smaller, again the same keyboard shortcut,
01:42Command+Shift or Ctrl+Shift, and then use the < sign or the comma on your
01:46keyboard and that goes ahead to make your text size smaller, two points at a time.
01:50So I'm just going to make a little bit bigger so that we can see the text
01:51there, and let's explore exactly what text in a path really is. I'm going to
01:56switch over to my Direct Selection tool and you'll note that there are these
02:00interesting little user interface elements that now appear on this particular path.
02:03Now the path itself by the way has lost its appearance. Whenever you take a
02:07regular path and you put text on it and then turn that into a Path Text
02:10element. The Stroke Attribute that was on it before, which is a regular 1-point
02:14Black Stroke. Now the Stroke is set to None.
02:17I could by the way just click on that path now and manually add a Stroke to it
02:20again if I wanted to. By just letting you know that's what happens and you
02:23automatically put that particular setting on it.
02:25So I have this element here if I click on my text over here, I see there are a
02:29couple of elements here. Let's explore them. So first of all I see a vertical
02:32line here. I see one over here and I see one here as well. Then as you'll see
02:37the boxes that appear here. Remember those boxes, we saw them in Area Text.
02:41Well, here's a little pointer to understand exactly what's happening when you
02:45create text in a path inside of Illustrator.
02:47We discussed before that when you have just regular Point Text, there is
02:51nothing that contains or holds that text. It's simply a regular anchor point
02:55that has text, think of it like attached to it, and then as you continue to
02:58type that texturing just keeps running and running and running until you press Enter.
03:02There is nothing that constrains or holds that particular content. However,
03:06when you create Area Text you'll have a shape, which contains that particular
03:09text inside of it and the text re- flows inside of that shape. Well, this
03:14vertical line over here and this one that's also here represent the start and
03:19end points of where the text on a path goes.
03:21In reality, Path Text is really close to what Area Text is. Even though my path
03:27begins here and ends here, depending on where my start and end points are, are
03:32basically the frame that holds that particular text. So just to show you by the
03:35way, if I were to take let's say my cursor, just click on this end point and
03:39drag it so that it's around over here.
03:41I'm telling Illustrator that I only want text to appear on the path and start
03:45it over here at the start point and end it over here. Even though my path
03:49itself is longer and can contain all the text, I'm basically allowing the text
03:53to only live within a certain area on that particular text path. So again it's
03:58just closer to the way that the Area Text object kind of works.
04:01So I'll go ahead and I'll just expand this way here. Let's say I want my text
04:05to end here and maybe I wanted to start say back over here. Now right now my
04:10text is actually aligned left, but if I were to go to my Paragraph Setting I
04:13align it to the center, it would now be centered not on the path but between
04:18the start point and the end point, and if I do align right, it basically
04:22aligned to the right where that point is. So again, it's something to pay
04:24attention to when you think about how you align your text there.
04:27Now if you look over here there is one more align here and it's kind of like a
04:30little inverted T icon. When you click on that that allows you to actually move
04:34the entire text element including where the start and the end points are. When
04:38I click on this over here, the start point and the end point are moving all the
04:42text along that particular path.
04:45Now right now my text is on the top of the path, but watch what happens when I
04:47move my cursor and I drag that icon down, down, down to the other side of the
04:51path. See, now my text flips to the other side of the path, and again I could
04:56move it along this way. So here's how to control my text in a path.
04:59The reason why I'm showing this to you right now is this is the way that
05:02Illustrator works with type on a path on open paths. But when we start dealing
05:06with closed paths, like for example, ovals or rectangles, there are a few other
05:10things we need to watch out for.
05:12So now that we have this in place, let's take a look at what text on paths look
05:15like when dealing with closed paths.
Collapse this transcript
Creating text on closed paths
00:00So let's take the same concept that we've learned for text in a path with open
00:03paths, and now apply to close paths and in a minute you'll what's the
00:06difference is. I'm going to start off again on a blank document. I'm just going
00:09to draw out a circle. So we want to put text on a circle. So I'm going to take
00:13my Type tool here. Now here's the difference where I need to use a keyboard shortcut.
00:16As I move my Type tool closer to this object, see I get this little parentheses
00:21that appear around it. Well, that means that if I click now it will convert the
00:24shape to a frame for area text and the text will now flow inside a particular
00:29shape. I don't want that. I want a text to basically travel along the path,
00:34outside of the circle.
00:35So to do them I'm going to hold down my Option key or my Alt key. See that now
00:38the icon changes to the Path Text tool. Now when I go ahead and I click, of
00:42course, that's happened. When I clicked over here, my cursor is all the way on
00:46the other side. Why did that happen? Well, let's take a look for a minute.
00:49I'm actually going to press Undo for a second and maybe we want our text to be
00:52at the top of the circle. So I hold down the Option key and I'll click once
00:55over here and now I see my cursor is on the bottom. We'll just type in for a
00:58second here, same thing like before, Surfing is Fun! Why is it down here on the
01:04bottom? Well, my paragraph text right now is aligned towards the center and
01:08remember what happened, went ahead and I clicked on the path text with an open
01:11path, I have basically a start and the end point. Let's see where those start
01:15and end points are now.
01:17I'm going to use my Direct Selection tool and take a look at that where I
01:20clicked is where I basically define where my start point is, and because a
01:24circle is a closed path, there is no end; the end basically is back wherever
01:29the start is, right. So where is the exact center between the start point and
01:33the end point all the way down here?
01:35So this is the reason why Illustrator puts the text here on the bottom. I
01:39wanted to make sure that we first talk about how we put text on open path first
01:42to get that concept down. Now basically we can go ahead and we could see why
01:46Illustrator is putting it down here. I could use this inverted T icon over here
01:50to click and drag and reposition this at the top of the circle if I wanted to.
01:54But now again it's important to realize the start and the end point is down
01:57here. I could, of course, also just adjust the starting and the end points
02:00itself and adjust it that way.
02:02So, for example, let's highlight the text here. It's kind of addressed just one
02:06of these here, for example, and say the start point is here and the end point
02:10is here. That way the text will be centered over the top here. So that's one
02:14thing that I could do. I could also by the way flip my text to the inside of my
02:18circle here just by dragging underneath and moving it that way. So that's how
02:21you would basically move a text along the path in this regard.
02:26So let's just leave it as it is right now. Let me press Undo to go back to
02:28where it was. Let's scroll back over here. I want to cover one other thing,
02:32which people do often, they want to be able to put text on the outside and also
02:36on the bottom of a particular circle to the top and the bottom of the circle.
02:39In Illustrator there is no one way to do that. You need to actually create a
02:43copy of this. What I'm going to do is I'm going to take my regular Selection
02:46tool, take this, choose Edit and then choose Copy. Then I'll choose another
02:51setting here called Paste in Front. If I would just choose Paste, it would make
02:54it duplicate but it wouldn't put in the exact same place.
02:57Paste in Front means it's actually pasting a copy or creating a clone like this
03:00as you can say this particular object right in front of it. So now I have two
03:03of them. On the second one I could actually take this, maybe move it down here
03:08to the bottom, flip it to the inside of the path and then type, maybe here,
03:14Hawaii USA. So maybe I can do something that way.
03:18If I wanted to actually extend it out beyond the edge of the circle though, how
03:21would I do that? Well, I would change the baseline shifts. What I'll do is I'll
03:24actually take my Type tool, select a text here, and then I could either go to
03:28the Character panel and adjust my baseline shift here or instead I'm going to
03:32use the keyboard shortcut for adjusting the baseline shift of text. That's
03:36going to be the Option+Shift+Down Arrow; if you're on a PC, that will be
03:40Alt+Shift+Down Arrow.
03:42That will now adjust the baseline shift to extend that towards the outside of
03:46the circle. So now I've created the effect and the look that I wanted. I have
03:49now Surfing is Fun! on top, Hawaii USA in the bottom, but remember I need two
03:53shapes to make that happen here inside of Illustrator.
Collapse this transcript
Converting text to outlines
00:00Back in the previous chapter, you saw that I had the letter B that was
00:03converted to outlines, how did I do that? Well, it's very simple. Anytime you
00:07have any text object whatsoever inside of Illustrator, you can convert it into
00:11just regular editable anchor points that you can work with. This is perfect if
00:15you want to make small modifications to text or create logos and so on and so
00:19forth. Let me show you how that's done.
00:20I'll start off just by creating a regular Point Text Object. Let me type-in,
00:24for example, the name of the company here called GROUNDSWELL. What I'll do is
00:29I'll simply bring this into the middle of the page; maybe I'll make it a bit
00:31bigger. Again, I'm using Command+Shift+> or Ctrl+Shift+> to do that. Maybe I'll
00:36choose the typeface little bit more bold. Let's say something like that.
00:40Maybe now I want to make some kind of change to this particular text. I want to
00:43make some kind of modifications to it. Well, what I can do is I can go over to
00:47the Type menu and choose this setting here called Create Outlines. When I do
00:51that, notice that I now see anchor points, it's no longer a text object.
00:54I can't even spell-check on it. It's as if I had drawn these with the Pen tool, or
00:57it's regular objects there. They are pictures; they are not text anymore.
01:01So if I use my Direct Selection tool, for example, and I go here and I just
01:05highlight maybe the few anchor points at the top of this U, I could extend it
01:08that way, for example. Maybe I'll come over here and I'll take this L, for
01:12example, both of these shapes here; move them up just a little bit like this
01:16and I'll take the edges of this E here and I'll drag it out this way. And maybe
01:23I'll go ahead and make some other changes, for example, this N can kind of be
01:26extended down this way.
01:28If I wanted to get more involved, we already now know how to use the Editing
01:31tools inside of Illustrator to add anchor points and modify the anchor points
01:34and convert anchor points from one to another so on and so forth. Now that you
01:38have that capability you can really take any shape at all or any text object
01:42for that matter, convert it to Outlines and do as you wish with them.
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7. Making Selections
Using the basic selection tools
00:00Back in Chapter 01 where we discussed key Illustrator concepts, we covered
00:04something called Selections. Now let's focus on exactly how Selections work
00:09when you're using Illustrator.
00:10For this chapter, I'm actually going to use this file called making_selections.
00:14So if you have access to the exercise files, go ahead and open that file.
00:17Selecting things inside of Illustrator is probably more important than even
00:20using any of the Drawing tools. Without knowing how to select things, it's very
00:24difficult for you to edit just about any piece of artwork inside of
00:27Illustrator. Day in and day out inside of Illustrator you'll be using the two
00:31main selection tools, the regular Selection tool or the Black Arrow and Direct
00:35Selection tool or the White Arrow.
00:37In reality, there is a third Selection tool here, if I press and hold down the
00:40mouse button on the Direct Selection tool I'll see this something here called
00:44the Group Selection tool. We'll talk about that in a moment and we'll see that
00:47really it's not necessary to actually physically choose that tool.
00:50So first let's do a quick review of exactly differences between the Selection
00:54tool and Direct Selection tool. The Selection tool allows me to select entire
00:58objects and move them around as a whole. As you can see over here, this is
01:02actually a group of several different shapes. If I use the Direct Selection
01:06tool, I can click on parts of an object, notice here that the line that's
01:09staying behind that allows me to dive into parts of an object or I can click on
01:14individual anchor points with Direct Selection tool and move around the anchor
01:17point itself or the Control Handle for that anchor point.
01:21Additionally, if I do have the bounding box turned on and I go to the View menu
01:25here, and I'll choose Show Bounding Box, then when you're using the regular
01:29Selection tool you will always see the bounding box when you select objects.
01:34However, on using the Direct Selection tool you will not see the bounding box.
01:38When you're using Illustrator, the Command key under keyboard or if you are on
01:41a PC, the Ctrl key basically allows you to toggle between these two selection
01:46tools. So for example, right now I have the Direct Selection tool Active,
01:50simply by holding down the Command key, it switches to the Selection tool.
01:53Notice now the bounding box appears. As soon as I release the Command key or
01:56the Ctrl key then the bounding box disappears.
01:59As you're working in Illustrator you're constantly moving back and forth
02:02between the Selection tools. So it's important to know the keyboard shortcuts.
02:06As I said, if you are using either the Selection tools, simply hold down the
02:10Command key to toggle between the two. However, if you have another tool, for
02:13example, maybe drawing a rectangle and you realize you want to select
02:16something, again, the Command key brings your back to the last Selection tool
02:19that you've used. In this case here, the last one was the Direct Selection
02:23tool. As soon as you release the Command key or the Ctrl key on Windows, you're
02:26back to drawing a rectangle.
02:28Alternatively, you can jump direct to these tools by pressing the V or the A
02:32keys on your keyboard. A cute way to remember that those are the keyboard
02:35shortcuts is that the V is like an inverted arrow, and the A is also like an
02:40arrow pointing upwards.
02:42In fact, the A is the shortcut for the White Arrow or the Direct Selection
02:46tool, why? Because the A has a little hollow center inside of it, which again
02:50some people refer to the White Arrow as the Hollow Arrow, again it's a way to
02:54remember that the A key is the keyboard shortcut for Direct Selection tool and
02:58the V key is the keyboard shortcut for the Selection tool. So now let's take a
03:01look at this other tool here called the Group Selection tool.
03:04If I go ahead now and I switch to the Group Selection tool, and I now click on
03:08let's say this surfboard that we identified before that each of these
03:10surfboards are grouped, it's actually the shape and then the line that goes
03:13down the middle. If I click on it, notice that the shape itself has been
03:18selected. If I click it second time now, then the other objects inside of that
03:22group are selected, and now I can move the entire object around.
03:25So what the Group Selection tool allows me to do is basically target either a
03:29part of a group, but then without having to switch to anything else, click once
03:33again and then simply select more objects or items in that particular group. In
03:37fact, it basically works according to the hierarchy of that group. Let me explain.
03:42Let's go back to the regular Selection tool here for a moment and we're going
03:45to change this file somewhat. I'm going to basically go ahead and click and
03:49drag to marquee select all these surfboards. I'm not going to go to the Object
03:53menu; I'm going to choose Group. We'll discuss more about groups later in
03:56Chapter 09, but for now let's just go ahead and make a group out of this.
04:00I'll also go ahead here and select all these bodysuits and group them as well.
04:03I'll use the keyboard shortcut here, Command+G or Ctrl+G. I'll do the same
04:08thing for all the flip-flops down here on the bottom, group those as well. Now
04:13what I'll do is I'll select all of these objects and I'll group them, again,
04:17pressing the keyboard shortcut Command+G or Ctrl+G.
04:20So now if I use my regular Selection tool and I click on even this-this one
04:24surfboard, this surfboard is not only within a group on its own, but it also is
04:29part of an overall group here, and additionally belongs inside of group with
04:33all these objects together. Remember that the Selection tool itself does not
04:36really have the ability to go into a group, so it automatically selects the
04:40topmost group, which is all these objects.
04:43So if I wanted to just adjust something within this surfboard alone, using the
04:47Selection tool that would not be possible. I'm going to go ahead and de-select
04:50by clicking elsewhere. I'm now going to use the regular Direct Selection tool.
04:54I can click and I can go ahead and I can move this-this part of the group
04:57itself of that particular surfboard, but I can't really move the entire
05:00surfboard on its own.
05:01So here's where the Group Selection tool comes into play. When I use the Group
05:05Selection tool, and I'll de-select over here, I can click once to select that
05:08piece of surfboard inside of that group, click again and it now selects the
05:13group that that belongs into. If I look over here I see that I've now selected
05:16or targeted that group.
05:18Click now another time, and now all the surfboards in that first level with
05:22that group becomes selected. Click now again and now all the other objects
05:26become selected. So each successive click with the Group Selection tool selects
05:30one group higher in my hierarchy, in my particular file.
05:34In reality, there is no need to actually use the Group Selection tool. Because
05:39there is a keyboard shortcut that allows us to access that. I'll switch back to
05:42the regular Direct Selection tool. I'll de-select everything. If I decide that
05:46I want to click the surfboard here, and I want to adjust the surfboard but I
05:50really now need to select the group because I need to have the line moving that
05:53as well, I'll hold down the Option key on my keyboard; I'm on a Mac but if
05:57you're on a PC, hold down the Alt key, and then click again. This is the same
06:00thing right now. You can see that when I hold down the Option key or the Alt
06:03key, then a plus (+) sign appears, which means that now Illustrator is toggling
06:07to the Group Selection tool.
06:08So it has the behavior of the Group Selection tool, basically, that's now
06:11built-in to this Direct Selection tool itself. If I Option+Click again, now
06:17this entire group becomes selected. I can move these around individually. I'll
06:21press Undo. Again, Option+Click one more time and now all of them become selected.
06:25So now basically when I'm working inside of Illustrator, I'll be using a
06:28combination of the regular Selection tool to select entire groups or if I want
06:32to select parts of the group, I'll use a Direct Selection tool. There is the
06:35keyboard shortcut here, simply go ahead and click on this object if I wanted to
06:39select the entire group, I would Option+ Click with that particular tool to make
06:42that particular thing happen.
06:43One great thing also about Isolation mode is that there are certain things you
06:46might be able to do directly with the regular Selection tool at all times. For
06:50example, in this case if I did want to edit just the surfboard itself, I can
06:55kind of go the exact reverse. If I basically click right now, I'm selecting
06:59everything. I want to work with just the surfboards, I double-click on the
07:02surfboards and now I notice over here I'm able to isolate just this group.
07:07Click again, now this group becomes isolated; click again, this group becomes
07:11isolated; click again, now I've gotten directly into this group itself and I
07:15can't move this shape around without moving this particular line around as
07:19well. I'm now inside of that group. I haven't left that particular Selection
07:23tool, but I basically have done the reverse.
07:25If I were to use a Direct Selection tool, I can just click once and grab that
07:28surfboard and move it. With the Selection tool, I can use Isolation mode to
07:32start off with selecting everything and then drill down directly into that
07:35particular group. So I'm just going to go ahead and press Undo. I'm going to
07:38double-click here outside of the group. Now I have exited Isolation mode.
07:42That's a basic understanding of Selection tools inside of Illustrator.
07:45Now let's focus on using some of the other ways that you can select objects,
07:49besides these particular Selection tools.
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Using the Magic Wand and Lasso tools
00:00If you look a closer look at the toolbar inside of Illustrator, you will notice
00:03that the tools are put together in these groups, like these four tools are
00:06grouped together, then you have these eight tools grouped together. Those aren't
00:10arbitrary groups. The User Interface team at Adobe tries to put the tools that
00:15are basically related to each other together in the same grouping.
00:17Now until this point we have discussed these selection tools here, which are
00:21the Regular Selection tool and the Direct Selection tool and also its little
00:24sibling, the Group Selection tool. But now let's talk about these other two
00:27remaining selection tools, the Magic Wand tool and also the Lasso tool. In
00:31fact, I'm going to use the same file that I was working on before, which is
00:35basically this making_selections file, and this is the one where we actually
00:38created this overall group that's right here.
00:39I'm going to come here to my Regular Lasso tool here. If you wanted to select
00:44just individual objects, for example, I wanted to select maybe this surfboard
00:47here and this particular body shape right over here. I would have a difficult
00:51time in a group doing that because I have to use my Regular Group Selection
00:55tool to first, basically, select this group, and using the Option key to select
00:58this group. Hold down the Shift key and I'm also holding down the Option and
01:01the Shift keys together; on PC that will be Alt and Shift.
01:04Then I'm adding now an additional object to my selection as well. But there are
01:08times when you want to select things that are not necessarily in the same area.
01:12Remember that there is a method of selecting called Marquee Selecting. That
01:15basically allows to click and drag, draw a rectangle, and then anything in that
01:18area becomes selected. But now if I do that, yes I get this shape and this
01:22shape selected, but I also get shapes that I don't want selected as part of my selection.
01:26Basically, what a Lasso tool allows you to do is it allows you to create a
01:29Marquee Selection, but using a non- rectangular form. So I could simply click
01:33and drag around in area of what I want to have selected. Then when I do so,
01:41anything within that area becomes selected and now I have those two shapes
01:44selected. When you are working with objects, it's important to realize that the
01:48Lasso tool works very much like the Direct Selection tool, which means that I
01:52do have the ability to use it on parts of an object.
01:53For example, if I wanted to select maybe just the arms of a particular shape
01:57over here, I could simply go over here like this, select just the part here
02:01like this, the arms, and the top half of let's say this bodysuit. When I let go
02:05with the mouse, notice that the anchor points here I selected from the top
02:09half, but the bottom half of the anchor points here are not selected. So I have
02:13the ability to use the Lasso tool not only on entire objects, but also as I'm
02:16working within individual shapes.
02:18This actually becomes very useful when selecting things that have a lots of
02:21anchor points like Gradient Mesh so on and so forth. You have the ability to
02:24really go in and just select parts of the anchor points that you want, but
02:28using that Marquee method. So that's one thing that's there. There is another
02:31tool here called the Magic Wand tool, which is related to its sibling in
02:35Photoshop. Photoshop, if you maybe familiar with, has also this tool called the
02:39Magic Wand tool. The reason why it's important inside a Photoshop to have this
02:43tool is, as we discussed, Photoshop does not have the concept of objects.
02:46Everything is pixel-based.
02:46So if you wanted let's say, for example, select the entire sky of a nice little
02:53sunset image and you had a sky, and the whole sky was like this beautiful
02:56orange color. So, the problem though is that there are probably lots of
02:59different shades of oranges. Each pixel in that particular photograph has
03:03different shades of orange. So if you would use let's say a selection tool and
03:06click on one pixel and say select all the orange pixels, it would only select
03:10very few pixels because there aren't that many pixels that are all of the exact
03:13same shade of orange. What the Magic Wand tool does, is it has something called
03:17a Tolerance setting built into it. That allows you to give Photoshop the
03:21ability to choose a range of different shades of orange that are maybe similar
03:26or close enough to orange that you click on.
03:28Now in Illustrator this concept can also be applied as well when we refer to
03:31this Tolerance setting. For example, let's say I wanted to select all the
03:35yellow objects of my file. For example, if click let's say over here with my
03:38Magic Wand tool, I would be able to do that, but right now my Tolerance setting
03:43is very high and that's usually the default setting inside of Illustrator. So
03:46before we actually use the Magic Wand tool, let's go ahead and change its setting.
03:49So I'm going to go the Magic Wand tool itself and double click on it. That
03:52brings up the Magic Wand panel, which by default has a Tolerance setting set to
03:5520. You will also notice that there is checkbox here called Fill Color. This
03:59basically is telling us that the criteria that the Magic Wand tool is going to
04:03use for selections is the Fill Color. We will see why this is significant,
04:06because there are lots of other ways that we can use this Magic Wand tool as well.
04:10I'm going to change the Tolerance setting down to 2 instead of 20. I'll hit the
04:14Tab key to just accept that particular value. Now I come over here and I'll
04:17just click once on the surfboard. Notice that the surfboard becomes selected as
04:23does this bodysuit that's yellow. Both of these are the exact same shade of
04:26yellow. By using a very low Tolerance, I'm telling Illustrator I want you to
04:29select all yellow objects in my file.
04:32What's really cool about the Magic Wand tool here is that these are living in
04:36two separate groups. In fact, there are groups within other groups; they are
04:40nested within each other, yet I'm still able to select all the parts even
04:44though they live in separate groups. So the Magic Wand tool ignores groups. It
04:48looks at the actual attributes of the shapes, and because it has a Tolerance
04:52setting I can now choose to open up that Tolerance setting, for example, 15.
04:57Now when I click on the yellow surfboard notice that some of the green elements
05:00in my file also become selected. That's because Illustrator now has a higher
05:05Tolerance, so it's selecting other objects that fall close enough to that
05:08range. The higher that I move that particular Tolerance level, for example, if
05:12I now go to the Tolerance and I change it maybe to 70, clicking on that exact
05:16same yellow now it selects even more objects. For example, now I get some of
05:20these objects and some of these objects selected as well.
05:23What's great about the Magic Wand tool is that there are other options that you
05:26can search on. For example, right now I'm using Fill Color, but I could also
05:30highlight the word Stroke Color. Let's turn off our Fill Color for a second
05:32now. Now if I use the Magic Wand tool, it will select by Stroke Color. Even
05:36more importantly I can choose Stroke Weight with a Tolerance of a particular value.
05:40For example, right now if I use the Tolerance setting of 1 point, then I now
05:45have the ability to click on Objects and all objects that have a Stroke Weight
05:50of anywhere from 0-2, remember, right now if I click on let's say one
05:53particular Stroke Weight or anything within one point of the Stroke Weight that
05:56I click on, those strokes become selected. If you go to the flyout menu of this
06:00Magic Wand panel, you could also choose Show Transparency Options, which allows
06:05me to select objects based on Opacity and also Blend mode.
06:08Again, I have the ability to choose a Tolerance for those settings as well. But
06:12it probably makes most sense to use a Fill Color here. At least, that's the one
06:15that I use most often, because it allows you to again select a range of objects
06:20that are not necessarily the exact same color, but that are similar enough.
06:23Again, that's important to remember. That you should use the Tolerance setting
06:27as you need it to identify exactly how large a range of selections you are
06:32willing to work with.
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Selecting objects by attribute
00:00So while most often we think about selecting objects themselves, we have seen
00:04in the past movie that it's possible to use tools such as the Magic Wand tool
00:07to select objects by their attributes without focusing on the object itself.
00:12In reality, that becomes a very powerful way to make your selections inside of Illustrator.
00:16You will notice that Illustrator itself has a Select menu and inside of that
00:19Select menu there is something here called Same and Object. So let's take
00:23a look at what that means. First of all, it's possible to make certain
00:26selections without having to select anything. I'm using the same file that I
00:29have been using so far for the selections movies here called making_selections.
00:33If I decide, for example, that I want to select all the text in my file, no
00:36matter what font it is, no matter where it appears, I can just simply choose
00:40Select Object and then choose Text Objects and now it will automatically select
00:44all the text in my particular file.
00:46There are other options for selecting objects as well. For example, going to
00:49the Select menu, I could choose Object and choose to select all Brush Strokes
00:53or all Masks. If I'm working with Flash, for example, and I defining certain
00:57text for Flash, I could choose to select all Dynamic Text or all Input Text,
01:01again used for Flash.
01:03Let's take a look at this other menu here though called Same. This will allow
01:06us to choose objects based on a same color or other attribute as well. The way
01:11that this works is that you simply click on one particular object to make a
01:14selection and that tells Illustrator how you want to select other objects. For
01:18example, I'll use my other Direct Selection tool and I'll click on let's say
01:22this shape right here, which is filled red.
01:24If I want to have other red objects selected in my file, I can go ahead to the
01:27Select menu, I could choose Select, Same and I could choose, select all other
01:32objects that have the exact same Fill Color as the objects that I currently
01:35have selected. When I choose that option, notice that that's what becomes
01:39selected. If I click on this green bodysuit here, for example, and I choose
01:43Select and I choose Same, I can again choose Fill Color and I see that the
01:47other objects become selected.
01:49What's nice about this feature is that it's also built in the Control panel,
01:52which means that I could click on let's say a green shape here and then go up
01:56over here to this icon where it says Select Similar Objects. If I click on the
01:59pop-up here, I could say, I want you to make sure that it has the exact same
02:03Fill Color and now simply by clicking on that option all other green objects
02:07get selected as well.
02:09Now if you choose all settings here, let me go back over here and choose All.
02:12That means that when I click on this right now, it will only select other
02:16objects that have all the same attributes. So for example, if this particular
02:19green shape also had a black stroke on it, then it would only select other
02:23green filled objects with black strokes on it.
02:25You could also choose to select other objects with the same Opacity or the same
02:28Appearance or the same Stroke Weight so on and so forth. So these are all
02:32settings that you could choose to make sure that when you make a selection, you
02:35can get exactly what you need.
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Saving and reusing selections
00:00There are a few things as annoying as constantly redoing the same work over and
00:04over again. I have always been frustrated inside of Illustrator when I went
00:07ahead and I had a very complex selection, I made that selection only to find
00:11out that later on I had to make that same selection again and again and again.
00:14So it's great that Illustrator has the ability to actually save your
00:17selections. Few people are aware of this particular feature but it can be a
00:20great time saver.
00:21For example, let's say, I go ahead and choose, select this shape here and I'll
00:26select this shape right here and maybe I'll also select this shape and let's do
00:30this shape and I also select this text. I can now go to the Select menu and
00:34choose Save Selection and I'll call this one my favorite selection, click OK.
00:42Now if I deselect those shapes and I decide later on, oh, I need to select
00:45those objects again, maybe I want to add Drop Shadows to them or something for that matter.
00:48I could go over here to the Select menu and choose my favorite selection and
00:52now those become selected. What Illustrator is memorizing or remembering are,
00:56which objects themselves are selected. This is actually great because it can be
01:00used in tandem or in combination with some of the other selection techniques
01:04that we have already learned.
01:05For example, if I go ahead now and I choose let's say this yellow and I go
01:08ahead now and I choose Select and I choose Same and I choose Fill Color. So now
01:14I have all my yellow shapes. Now in all honesty my favorite selection is not
01:17very descriptive or may not be very helpful but here it would be a good example
01:20of where this might help. I can now go to the Select menu and choose Save
01:24Selection and call this one yellow objects.
01:28So now at any time I'm working and let's say I want to change this shade or I
01:31want to change that yellow or I want to do something with those particular
01:34yellow objects. I can go to the Select menu and choose yellow objects and now
01:37those objects become selected. Now like I said since it memorizes the objects
01:41themselves and not anything else, I can move this object here and I can scale
01:45to be bigger, it doesn't make a difference. So the next time that I choose
01:49Select and I choose yellow objects, those two objects become selected.
01:52Again it's simply because the objects themselves are memorized not anything
01:57else as far as their position on the page, so on and so forth. I'll press Undo
02:00just a few times to go back to where I was before. Like I said, you can use
02:03this ability to save your selections at any time. When you go to the Select
02:07menu here you can choose Edit Selection and then you could choose, let's say, I
02:11don't need my favorite selection anymore. I choose to delete that one, I won't
02:14get in the way, click OK and I'm done.
02:16The beautiful thing about saving selections inside of Illustrator is that they
02:19get saved into your file. So for example if you are working on a file whether
02:23it's a template or whether it's some other kind of file that you know you are
02:27going to be reusing over and over again, it may make a lot of sense for you to
02:30save a whole bunch of selections inside of that file and then each time that
02:33you open up that file to edit it you have those selections available to you.
02:37So they don't get thrown away when you close your file. They actually live
02:40inside the file and if you now transfer that file to somebody else, they will
02:44have the ability to make those selections as well. So you can do that, for
02:47example, you have objects that are for a specific type of style number or so on
02:52and so forth or for a specific use, if you have certain text that maybe belongs
02:57somewhere, while you can always specify things and put things on their own
03:00layers, it's also possible to very easily create your saved selections. And
03:04that way they will always available inside of the file and you could use them as you need.
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8. Understanding Appearances
Using the Appearance panel
00:00So at this point right now you have a pretty good understanding of how to
00:03create graphics inside of Illustrator, although at a very simple level, how to
00:07make selections and how to basically work your way around the interface.
00:10Now let's get a better understanding of the drawing model inside of Illustrator
00:14and at the very core of that, there is something called the Appearance panel.
00:17In fact inside of Illustrator itself I figured the Appearance panel is probably
00:21one of most important parts of understanding how Illustrator works. And I
00:24believe that the more that you understand about how appearances work, the
00:27easier of the time you will have using Illustrator.
00:30So I have this file open on my screen, it's called appearances, you will find
00:33it inside of Chapter 08 of the exercise files and I'm also going to go over
00:37here to the Appearance panel, I'm actually just going to pull out the
00:39Appearance panel so we can take a closer look at it. Let's close the Graphics
00:42Styles here, let's move this down just to the side here and focus on exactly
00:46what this means here inside of the Appearance panel. In fact one of the great
00:49things about Illustrator CS4 is this improved Appearance panel, which gives you
00:53four more options to work with.
00:55So first let's understand exactly what an appearance is. As we had discussed
00:59way back in the beginning of this video title we understand the concept of
01:02there being a path inside of Illustrator and that path is made up of anchor
01:06points. Now the path itself is something that's there for us to see, it defines
01:10the shape itself but if you don't have any stroke or fills applied to that
01:14particular path and the path itself is invisible, it's only for us to see on a
01:18computer screen but on a paper when it gets printed out it does not appear at
01:21all. That path or that fill attribute that you apply to a particular shape is
01:26called its appearance. However as we will see there are many different
01:29attributes or things that we can do with these appearances.
01:32So let's take a closer look. I'm going to select this particular shape right
01:35here, it's just the outline of a surfboard and I want to start to colorize this
01:38and work with this. So first of all you don't even need to go to the Control
01:41panel anymore, a lot of the settings for how you control the appearance of an
01:45object can be done directly through the Appearance panel. This is great, now
01:48inside of Illustrator CS4. In previous versions of Illustrator, the Appearance
01:52panel showed me the settings for the appearances but wouldn't actually allow me
01:57to edit those particular settings or make change to them. I would need to go elsewhere.
02:00Now I can really go ahead and make all the changes right through the Appearance
02:03panel. For example, I see right now that I have a black 1 pt Stroke in my
02:07object and I have a white Fill. Let's go ahead and change that white fill to
02:10yellow. I can click right over here on this little square and get the pop up
02:13right here and change it to yellow. This is something that I would previously
02:16have had to gone over here in the Control panel or into the Swatches panel or
02:19in the Color panel. Now I can do it right from the Appearance panel.
02:21I also want to change my Stroke Weight. I'll click over here on this number
02:25over here and I'll change it to about 20 pt. So now what I have is basically a
02:30stroke that I have applied to this particular shape right here and I also have
02:34a yellow fill. Now we know that inside of Adobe Illustrator, there is this
02:37concept, which we call a stacking order. Stacking order means that objects are
02:42built in some kind of a hierarchy, things always appear either above or beneath
02:45other objects.
02:47For example, if I were to take this, right now this shape, hold down my Option
02:50key -- by the way one of the nice things about Illustrator the keyboard
02:53shortcuts, if you hold down the Option key or the Alt key on Windows and you
02:56click and drag any particular object that actually makes a copy of that object.
03:00Now I have two surfboards. Now this surfboard is sitting on top of the one that
03:05was there before. I could go to the Object menu and choose Arrange > Send to
03:09Back and now that particular surfboard is behind it, right. I can always move
03:12objects either to the front or behind other objects. I'm actually just going to
03:15go ahead and delete that.
03:17One really important thing about the Appearance panel is that Illustrator is
03:20showing me not just the fact that it has a black 20 pt stroke and also a yellow
03:24fill, it's telling me settings about that particular object, or how Illustrator
03:28created that particular graphic. We don't really think about it in this way but
03:32each object on its own also has a stacking order. By default, Illustrator
03:37always draws the fill first and then it draws the stroke on top of that. Let me
03:42explain why it does that by default.
03:44Notice that when I apply this 20 pt stroke the actual weight of the stroke or
03:47the thickness of the stroke is distributed evenly on either side of the stroke.
03:51On the inside is 10 points and on the outside is 10 points, all together that
03:56makes up 20 pt for the Stroke Weight here. If I were to change my stroke weight
03:59for example to 5 pt I would have 2.5 points of the stroke on the outside of the
04:03path and then 2.5 points of the stroke on the inside of the path. Illustrator
04:08calls putting that on the centerline of the path.
04:10There is this setting inside of the Stroke panel specifically that allows it to
04:14align your stroke to all to the inside or all to the outside. But again we will
04:17not talk about that now, by default and this is something that you should
04:20really keep in mind; the stroke inside of Illustrator is always distributed
04:24evenly along the centerline of the path.
04:27The reason why Illustrator does that its because if you would then go ahead and
04:30have your fill be painted on top of the stroke then your fill, which comes all
04:36the way up to the edge of the path itself would cover over the inside part of
04:40your stroke over here. So you wouldn't see the full weight of the stroke. So
04:44what Illustrator does, it paints the fill first and then it paints the stroke
04:47on top of that so that way none of the stroke is hidden beneath the fill itself.
04:51However, with the Appearance panel we see that information right here.
04:55Illustrator is not just go ahead and letting me know that it has these
04:58attributes for the fills and the strokes, it's actually telling us how that
05:02particular object was created because the order in, which the way that things
05:06appear inside of the Appearance panel are extremely important, they let you
05:09know how Illustrator created that graphic. Just like as we will see about the
05:12Layers panel inside of Illustrator. Everything inside of Illustrator is drawn
05:15from the bottom up, as you keep drawing new graphic each thing that you draw
05:19that's new is basically placed at the top of the stacking order.
05:22So in Illustrator this particular graphic was created by first applying default
05:25opacity then Illustrator painted the yellow fill and then Illustrator painted
05:30the 20 pt black stroke. The great thing about the Appearance panel though is
05:33that you have control over that and if you don't like that particular setting
05:36you can change it. You can do that by simply taking the stroke right here,
05:40clicking on that particular stroke and dragging it now beneath the fill. By
05:44doing so now I have changed the stacking order of the object itself; take a
05:48look at my appearance right now. I can no longer see that 10 points of the
05:51stroke on the inside because my fill is covering that up.
05:55So the Appearance panel gives me the control basically to not only see and
05:59adjust the settings for my particular appearance in my object. But I could also
06:03adjust where they sit in the stacking order for each individual object and it's
06:07important to realize, as I press Undo for a second here, that the Appearance
06:11panel also has an area in the top here, which we call our target. The word path
06:15now is highlighted kind of listed here in bold and I see a thumbnail basically
06:19the attributes of that particular path, the yellow fill and the black stroke.
06:22You will notice that the target itself also appears in the upper left hand
06:25corner and as we go through the rest of the chapter here we will talk more
06:28about what targeting means. But basically as I'm working you will start seeing
06:32and understanding more about targeting, more understanding about what
06:36appearances are and now that we have just an understanding at a very basic
06:40level of why the Appearance panel is important. In the next movie we will learn
06:43about how targeting takes us to that next level.
Collapse this transcript
Targeting object attributes
00:00So now from the Appearance panel's perspective, we understand that objects
00:03themselves have different appearances, such as, fills and strokes. We know that
00:07there is a stacking order even inherently within a single object itself and
00:11that we could adjust or change that stacking order using the Appearance panel.
00:15We also briefly discussed this concept that's something called a target, like
00:19we discussed before, the word Path over here refers to the fact that this is
00:23now the target; the path is the target.
00:25So let's discuss exactly what the word Targeting means. As we actually start to
00:30learn about groups and layers, the word Targeting becomes far more important.
00:34Even on an individual level here, I'm working with a single object because of
00:37the targeting is important.
00:39Let's take a basic example. I have this overall shape and maybe I want to
00:42change its opacity. So, for example, I can come over here to the Opacity over
00:46here in the Control panel and maybe I could change the opacity of the overall
00:50object to maybe 50%.
00:52So that means now that I can see through that whole shape, if I were to put
00:55another shape behind this or better yet. If I go to the View menu, I could turn
00:58on something called the Transparency Grid. That allows me to select a
01:01checkerboard pattern, almost like Photoshop has, and you could see that I could
01:04really see through the object itself; the object is now truly transparent.
01:08Let's say, however, I want only the Fill to be transparent but not the Stroke
01:12to be transparent. Maybe I want a full- strength stroke, but I want the Fill to
01:16be somewhat transparent. So in the past, you may have thought that you would
01:19have to create two shapes, right now we create a shape that has a transparent
01:22fill. Then I would create a second shape that has a non-transparent stroke with
01:26no fill on top of that.
01:27Well, now in Illustrator, using the Appearance panel and this concept called
01:31Targeting, I don't need to do that. So I'm going to press Undo, so I'm going to
01:35come back now to my full-strength of the whole object. The object itself has no
01:37opacity. What I'm going to do though right now is I'm going to click on just
01:41the Fill itself or I'm going to target just my fill. Now I'll change the
01:46Opacity to 50%. When I do so, you will see that the stroke stays at full
01:51strength, but only the Fill change is in opacity.
01:54In fact, if you look over here in the Fill itself, it's a little twirl down,
01:58right little triangle. If I click on that, I see that the fill itself has a
02:02separate opacity setting of 50%, while the overall opacity of the path itself
02:08has default opacity setting. So when you think about it right now, the shape
02:12itself has two opacity settings. The overall shape has default opacity but the
02:17fill has its own opacity setting.
02:19In reality, if you click on this little twirl down here next to the stroke, you
02:23will see that the stroke also has a default opacity. In fact, to make things
02:27more complicated, every object really at a very basic level has three opacity
02:32settings: an opacity setting for the overall object as a whole, an opacity
02:37setting for the fill and an opacity setting for the stroke as well, and each of
02:41those are different.
02:42So just because I make some opacity across the whole object, does not actually
02:45mean that I can have something different also within that object there as well.
02:49But that's why this whole concept of targeting becomes even more important as
02:53we start to learn more about doing more complex things inside of Illustrator.
02:58I'll find that I can apply certain attributes or certain things to a target;
03:02that target could not only be a single object in a group, it could be a single
03:07attribute like a fill or a stroke inside of a single object. That really
03:11becomes significant when you think about the fact that, well objects can really
03:15have more than just a single fill and a single stroke, objects can have
03:18multiple fills and multiple strokes.
03:21So now in the next movie, we will discuss what that concept brings to the table.
Collapse this transcript
Adding multiple attributes
00:00Picking up where we left off in the last movie, we now know that it's possible
00:03for if I have a single object to have multiple fills and multiple strokes. So
00:07let's see how that applies again or using the Appearance panel. I'm going to
00:11start off by first reducing this object back to a regular state. I'm going to
00:15press the D key on my keyboard. D stands for default that's a keyboard shortcut
00:19probably that I use very often that basically sets your object back to a
00:23default white fill and black one point stroke. Notice over here all my opacity
00:27settings are set back to normal.
00:28Let's change the twirl down over here to just regular. Let's go back to maybe
00:32where we had before the yellow fill and a black 20-point stroke. So now I have
00:39the shape that I had created right here. So remember this object right now has
00:42a single yellow fill and a single black stroke that set at 20 point. Let's go
00:46down here to the Appearance panel, see that there are two icons here. This is
00:49also new to CS4. It has the ability to add multiple strokes and fills right
00:53from the panel itself. In the past you would have to dig deep into the flyout
00:57menu to choose Add New Fill or New Stroke.
00:59I now can come right here to the panel and make a setting right here. First go
01:02ahead and maybe add a second stroke. So now my object has two strokes applied
01:07to it. Notice again, the Appearance panel shows me the stacking order.
01:10Illustrator first apply default opacity, then it painted a yellow fill, then it
01:15painted a 20 point black stroke and then on top of that, it painted another 20
01:18point black stroke.
01:19Now my object itself does not look any different, because the two strokes are
01:23stacked directly on top of each other. However, now that I now that I could
01:27target individual attributes inside of my Appearance panel for the object
01:31itself, I know that I can now change some of the settings.
01:34So let's target the topmost stroke. Let's change its color to something maybe
01:38like a cyan and change its stroke weight to maybe five point. So now you will
01:43see that I have a single object that I have created. If I click on it and move
01:46it around at just one object and may it look like that it's made up of several
01:49object stacked on top of each other, but in reality it's one path that has an
01:54appearance of one fill and two strokes and those two strokes obviously have two
02:00different appearances.
02:02Now it's important to realize that as I'm working with my particular artwork
02:05here, even if I don't create multiple strokes, I maybe working with files that
02:09other people have created and maybe they have added multiple strokes or
02:12multiple attributes. So that's why again the Appearance panel is so important.
02:16If you don't have the Appearance panel open then it can make for some difficult editing.
02:20For example let's go ahead and just temporarily close the Appearance panel
02:23right here. Let's just simply double click over here on the Appearance panel,
02:26on the tab right here. So basically close it up, so that I don't see any of the
02:30information here.
02:31Now if I click on this object right now and I decide that that black stroke
02:34over here, that's in the background to be a different color. Maybe I want it to
02:37be red instead of black, how would I go about changing that. I don't know about
02:41the Appearance panel.
02:42I look at the shape right now and then just because I have been using
02:45Illustrator for quite some time or maybe I'm new to Illustrator, I look over
02:49here at the Color panel and I see that I have a cyan stroke and I have a yellow
02:53fill, but I don't see that black shape anywhere and if I look at my Swatches
02:57for example, again there is no information that's here, there is no useful way
03:01for me to find out where that black stroke came from.
03:03Now I may think that, oh, you know what, maybe the person stack two objects on
03:07top of each other and you try to move one away, but there is nothing that's
03:10here and you figure maybe that both moving because they are grouped together.
03:13So you go to the Object menu and when you see that they are not grouped
03:15together because Ungroup is grayed out. There is no group that exists. In fact,
03:19if you look over here it's a single path. The only way to access that black
03:22stroke is through the Appearance panel itself.
03:25So I'm going to double click on the Appearance panel here. You must first
03:28target the black stroke and now if I go ahead and I change the color to red,
03:32that's only way if you want to make that change. There is no way to change that
03:35in any other way except through the Appearance panel itself. What's also new
03:39and exciting about the Appearance panel and how Adobe is kind of thought about
03:42appearances now inside of Illustrator, is that if I do have the black stroke
03:46targeted I'm working on the shape right now and I decided I want to change the
03:49color and I come over here, I see that there is little icon, a warning icon and
03:53this indicates that right now the topmost fill or the stroke is not active.
03:57Remember, it's the second stroke down that's currently active. So I might get
04:00messed up. For example, I might choose this color and say, hey! How come my
04:04object over here, if I look at it right now, it has a blue stroke on it, but
04:07the Control panel reads that it being black? Well that's because right now the
04:12black stroke, which is the second stroke down is currently targeted. So this
04:15icon is letting me know that if I click on the icon, it basically automatically
04:19selects the topmost attribute and now this indicator now shows me the color for
04:23the topmost stroke and then we will apply for the fill as well.
04:26Now you might ask, hey, you know I could understand why maybe it make sense for
04:29you to have two strokes in a single object. In fact, we know from just regular
04:33editing paths, that you cannot edit the control handles of two paths at the
04:38same time. So if I have to create this particular shape right now using two
04:42overlapping shapes and then I wanted a change maybe the curve or the control
04:45handle of this, I can do this now in one motion, whereas before inside of
04:49Illustrator we would have to do that first for the blue path and then for the
04:52black path and there would be no way for me to match it correctly, it will be
04:55very difficult for me to make it look exactly the same.
04:57So from my perspective of creating art in a much more efficient manner, adding
05:00multiple fills and strokes in single object just make a lot of sense and we
05:04will see also maybe in more advanced discussions of working with appearances. I
05:08could capture all this appearances and create what Illustrator calls a graphic
05:11style and that means with the single click of my button, I can add, I don't
05:14know 15 to 20 strokes to a single object. Makes it much easier to create the
05:18kind of artwork that you might needs here for complex designs.
05:21So I'll select this shape again and like I said before you might ask yourself I
05:24understand why I might be able to apply multiple strokes to single object but
05:28why multiple fills. Remember that will be useful. Now remember that we could
05:32always target individual attributes and apply different opacity values to them
05:35as well. So for example, on this particular shape right here, which is a yellow
05:38fill I could change that maybe to a pattern fill. Notice I have a nice little
05:43fish pattern here for my surfboard.
05:44Then what I might do is add a second fill. When I come down here to the
05:47Appearance panel, say Add another fill but this particular fill, I'm going to
05:52go ahead now and specify a different color, may be a gradient even. So I'll
05:55choose say a gradient here, that's black to white and maybe I'll set this
05:59particular fill to have an opacity value or a blend mode of Multiply and that
06:04one now add that particular gradient or multiply that gradient or basically
06:08it's now multiplying the two fills.
06:10Now remember we could also adjust the stacking order of our objects. So I could
06:12take this fill and drag it down over here as well. So now I get beautiful
06:16design that I have created and it's all one single shape. So there are many
06:20different possibilities that you can create.
06:21In fact, if you are on packaging you might have consider mixing a regular color
06:25that maybe spark color like a Pantone color on one layer, take a second spark
06:30color as a second fill and then set the opacity value of that spark color on
06:34top, also to multiply and what you end up creating basically as a mixed ink
06:39value of a single object. So that one object separates using two different inks.
06:43But again, at this level right now we now had this understanding that
06:46appearances are far more than just showing us what a fill and a stroke are.
06:50Appearances allows us to target individual attributes and that also helps us
06:54when we start adding multiple fills and multiples strokes to single object and
06:59by targeting them individually, we can have some really cool appearances for
07:02single object inside of Illustrator.
Collapse this transcript
Applying Live Effects
00:00It's obvious until this point that the Appearance panel holds a certain amount
00:03of power inside of Illustrator, especially when it comes to working with
00:06attributes of each of your objects, but hold down your seats, the real power
00:11comes through another feature inside of Illustrator called Live Effects. Live
00:14Effects are accessible directly through the Appearance panel, which again, make
00:18it that much more important for you to understand what the Appearance panel
00:21means and how it works.
00:23A Live effect is something that basically changes the appearance of a
00:26particular path but does not change the underlying structure of the path
00:29itself. Let's start off with a very basic example and then we will began to see
00:33where this goes. I'm working with this regular appearances file; I have
00:36actually reverted back to the original state of this file. I'm actually going
00:39to select this object right here. This has a white fill and a black stroke and
00:43maybe I want to add a soft drop shadow effect to this particular shape. In the
00:47past, I can go over to the Effect menu and I could choose to apply a particular effect.
00:51By the way, we also notice that the Filter menu no longer exist here inside of
00:54Illustrator. Right now the Effect menu has all the settings necessary inside of
00:58that, but you can also access all the effects directly to the Appearance panel
01:01now. From the bottom here where I can choose to add a new effect.
01:05So when I click over here, I'm going to go ahead and choose Stylize and then
01:10I'm going to choose Drop Shadow. So now when I get this dialog box, I'll choose
01:13the regular settings. I'll click on the Preview button, so I could actually see
01:16a preview of that drop shadow.
01:18I'll keep the settings as same right now and I'll click OK. The important thing
01:22to realize here is that now in the Appearance panel, besides my Stroke
01:25attribute and my Fill attribute, I also have a Drop Shadow attribute. Again,
01:29this is because that Illustrator is now showing to me that I have added this
01:32additional appearance to my object itself.
01:35The reason why it's important to understand that a drop shadow was added in
01:38this case as an appearance is that if I were to change my shape or move it or
01:42adjust it or resize it in any way, the drop shadow was simply update itself.
01:46It's not necessarily an effect that once I apply it I have to then reapply if I
01:50make changes.
01:51Anything that I now do to the shape-- For example, if I were to go ahead and
01:54grab the edge here and adjust the scale of it, notice the drop shadow
01:57automatically updates. I'm going to press undo to go back to where I was
02:00before. If I want to now change that Drop Shadow effect, I also have the
02:05ability again to go the Appearance panel in the same way that I was able to
02:08adjust fills and strokes by clicking on them, I can now click on the word Drop
02:11Shadow, which brings up the dialog box and here I could adjust the setting. For
02:15example, maybe I want the opacity little bit lighter maybe 30%.
02:17So now I have gone ahead and I have updated that particular drop shadow. Again,
02:22I do that all through the Appearance panel. If I wanted to remove the drop
02:25shadow from this particular object I could simply take it and drag it to the
02:29trashcan. I'm going to go ahead and press undo for a second because Illustrator
02:32CS4 now also has the ability to simply turn on and off effects that have
02:37already been applied to an object. For example, if you look on the far left
02:40over here at the Appearance panel, you will see these little eyeballs here.
02:42These eyeballs control the visibility of the effects that are being applied or
02:46the attributes that are being applied to that object.
02:49For example, right now my path is my target and I now I have a fill, a stroke
02:54and also my drop shadow, which are all visible. If I go ahead and I decide to
02:58hide the visibility of the drop shadow, notice that I don't see the drop shadow
03:01here and maybe I just want to experiment with this. I don't want to throw out
03:04the drop shadow or lose it settings but maybe temporarily or maybe just for one
03:07object I just want to turn off the drop shadow. I can hide its visibility
03:11without having to lose it because at any time I can now bring that drop shadow
03:14back by clicking on this icon and bring back its visibility.
03:17Whereas if I had basically deleted that drop shadow, there is no way for me to
03:21easily bring that back and this is important especially when you are dealing
03:23with finicky clients or managers or creative directors and they want to see
03:27something one way and they constantly saying, oh you know, maybe go back to the
03:30old way of seeing it or show me what it look like with it or without it instead
03:33of having multiple copies, you can have one object and we will simply click on
03:37the eyeballs to hide or show those particular attributes within the Appearance panel.
03:42Let me give you another example of really what I mean when I say that the
03:45effects that are applied to a particular object, affect the appearance of the
03:49object but not the underlying structure of the object and we will see why
03:52that's important as well. I'm actually going to take this Drop Shadow and throw
03:55it in the garbage for now. I have a regular shape now that has again a white
03:58fill and a black one-point stroke and if we want to change this surfboard and
04:02make it look more realistic. Let's go and make a 3D surfboard. It's actually
04:05not that difficult at all and we will talk more about 3D later on, but for now
04:09let's just get a quick idea on how to apply that kind of effect.
04:11I'm going to change my fill to something different. Let's go ahead and maybe
04:14choose an orange color and now what all I have to do is I'll take my stroke
04:18actually and set my stroke to none. Let's go ahead and say we don't want to
04:21stroke on the object at all. We just want to have a pure orange surfboard here.
04:24I have it selected and again, my path right now is targeted.
04:27I'm going to go over here to the effect over here and choose add a new effect.
04:30We will choose 3D and I'll also choose Extrude and Bevel. I'm going to click on
04:34the Preview button so I could what this looks like. Notice that I have now an
04:37extruded surfboard here. I want to make this look more realistic. I can go
04:40ahead and I can click on this cube to rotate how that sets in 3D space. So for
04:44example, let's say we do something like this. I'm going to change the depth to
04:47that extrusion to maybe 30 points and I'm also going to apply a bevel, choose a
04:52rounded bevel to make it look like this surfboard has a little bit of rounded
04:55edge, maybe we will change to height to that bevel to six point.
04:58So now I get basically something that looks far more realistic, looks not
05:02unlike a real surfboard here. Let's go ahead and choose nice little angle like
05:05that, beautiful. We get some nice sliding and shading on it. I'll click OK and
05:08that's my 3D surfboard. But let's go into Outline mode for a second. If I go
05:12into the View menu and I choose to view this in outline. I don't see a 3D
05:17shape. I see the same path itself. So what happen here is I have my regular
05:22vector path with all anchor points in the path that basically make up that
05:26shape in general inside of Illustrator.
05:29But what I have done is I have applied a 3D appearance to what I have changed
05:32the way that that path looks, but it didn't change to make up of the path
05:35itself and if I now go back to my Preview mode, I'll see what that path looks
05:39like now with the appearance on it. So the appearance effects how that path
05:43looks, remember but I have not changed underlying path and the reason why
05:47that's important is because I decide that I want to do something different to
05:50this surfboard.
05:51For example, may be I want to make it look like a shark took a bite out of this
05:54particular surfboard. Well, I know that I have certain commands such as the
05:57Pathfinder commands that I could use. So I'm actually going to go ahead here
06:01and just draw a range of shapes here. Why don't we go into Outline mode just to
06:04show you how I'm doing this. I'm take let's say the Ellipse tool and just
06:08create a whole bunch of circles here. I'm going to use my Option key or if you
06:12are on the PC, hold the Alt key, this is something create a whole bunch of
06:14circles just like this.
06:16Now I'll go ahead and just kind of drag all this together. I'll select them all
06:22and I'll go to the Window menu, I'll choose Pathfinder and I'll add them all to
06:27one particular shape. Now what I'll do is I'll take this exact shape right here
06:31that I created and kind of bring it over here just like this, select both items
06:36and now choose to subtract.
06:38So what I have done is I basically made it look like a shark took a bite out of
06:41that surfboard there. If I go into Preview mode right now, what do you think
06:45what happened to that 3D, look at that surfboard. That's right, what's going to
06:48happen is that, that's now going to look like, it was taken right out of that
06:51particular surfboard.
06:52So the benefit of an appearance is that by not affecting the underlying path
06:56itself, if I ever made changes to that path that updates in the appearance as
07:00well. Imagine if I created a 3D shape and then I want to take the bite out of
07:04the 3D shape well, that would have been far more complex.
07:08So this is a key thing to understand with appearances. Remember that
07:10appearances affect the overall look of the path, but they do not affect the
07:14underlying structure of that particular path. At the end of the day what that
07:17means is that the artwork that you create now inside of Illustrator when you
07:19are using appearances, is far more editable than anything else and that's the
07:24key to the game.
07:24If you want to be efficient, if you want to be able to create your graphics
07:26inside of Illustrator, what you end up doing is creating a path structure and
07:30then you are applying appearances to everything and that's where the
07:32Illustrator works. So it's very simple from that perspective. Hopefully, this
07:36gives you more of an idea or understanding of what the appearances are, how
07:40effects are applied to these particular shape, why they are called Live Effects
07:44inside of Illustrator. We now know also how to change to 3D. If you want to go
07:48ahead and edit the 3D, that's right you just come to the Appearance panel
07:51select the art work go ahead and click on 3D Extrude and Bevel and you get the
07:553D dialog box and maybe change its rotation a little bit.
07:58Click on the Preview and I could very easily change how that looks, which is a
08:01few clicks in the mouse. That would have been very difficult for me to do if I
08:04had changed the underlying structure or the vector shape.
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Expanding appearances
00:00So now we understand why Live Effects are called Live Effects, because they
00:04don't affect the underlying path structure. They only affect the appearance of
00:08a particular object, which means that as you make changes to that underlying
00:11structure, those changes now are reflected in the actual final appearance of
00:16that object. However, there maybe times when we actually want to see the path
00:20structure changing based on the appearance that you have made. Let's take a
00:23look at one example of where that would be important.
00:26I'm working at the same appearances file. I just reopen the file again. I'm
00:30going to select that object right now and let's go ahead and leave the regular
00:32fill and stroke that set right now and let's apply a different type of effect
00:36to this object. For example, when we go over here and choose to add a new
00:39effect and rather than choose 3D, let's go ahead and choose Distort and
00:44Transform and maybe I'll choose one here called Twist.
00:47Twist basically allows me -- I'll choose a Preview here, to specify an angle
00:52say 45 degrees for example and makes it look like that object was twisted on
00:56this 45 degree angle. It's kind of like a tornado, which is kind of like
00:59spinning around that it kind of distorted or twisted that particular shape there.
01:02If I want to say for example, to 90 degrees, see how it kind of flips it to
01:05that particular way it kind of goes that little twist to it. So I now have
01:08created that, if I click OK remember that what I have just done now as I have
01:11changed the appearance, so it look as if it's twisted, however, if I look at
01:15the actual underlying path I'll see that it's not. If I go to the View menu and
01:20I choose Outline, I see the path that's here. In fact, I'm going to choose
01:24Preview for a minute here. You don't have to go to Preview mode.
01:26If you do have smart guides turned on. For example, I'll go to View and choose
01:30Show Smart Guides here then as you mouse over the shape, you will see that the
01:34actual path itself is what highlights, but not the appearance itself. So that
01:38helps to identify that this particular effect is the appearance is applied to
01:42it but the underlying path is right over here.
01:43But let's say you are working in a particular situation or you want to make
01:47some kind of modification to this to this path itself. You want to may be tweak
01:49it just a little bit, but because this is an appearance you can't select this
01:53part of the path, you can only work with the actual vector path that's here.
01:57In this case what you want to do is you want to basically take that Live Effect
02:01and expand it so that you have the ability to edit the path itself. Doing so
02:06makes the effect no longer a live effect but you can almost think of it as it
02:09is making it a dead effect, meaning that you want to take the physical
02:12appearance of the object and use that as the path and not the underlying
02:16original path structure. To do that, simply select the object itself, go to the
02:20Object menu and choose this option here called Expand Appearance.
02:24When you do so, you will notice that right now-- take a look at my Appearance
02:27panel. I have a group, which I'll talk more about groups in the next chapter,
02:31but what I had now is a single shape inside of that group, but now I have a
02:35anchor point in the path itself on that twisted object and that Twist effect is
02:39no longer available to me inside of the Appearance panel because the Twist
02:42effect is no longer here. It's not in the appearance that's been changed
02:45any more; the actual appearance has been converted to and modified the underlying path.
02:50Should I now go into the Outline mode, you will see that the path itself exists
02:53in this twisted state. So I'll go back to Preview mode and now you have this
02:57understanding of where appearances fit now inside of your workflow. As you are
03:01working by default and you are adding effects, the effects are live, they don't
03:04affect the underlying shape of the object but they do affect the overall
03:07appearance of that object. However, in times when you do want your particular
03:11effects to be applied to the object itself, you go ahead and you expand them.
03:15Let me give you a practical example of where this makes sense. I'll delete the
03:18shape overall completely and I'll take a regular rectangle and I'll draw a
03:22rectangle on my screen, this doesn't make a difference what size you created,
03:24just want to create a rectangle here. I'll use the default one point stroke and
03:28a white fill here and when I go to the Effect menu here, and when I go ahead
03:32and choose Stylize. I'm going to apply this setting here called Round Corners,
03:36this one actually -- if I click on the Preview button here, apply rounded
03:39corners to this rectangle.
03:41Maybe just make a little bit bigger so we can see what it looks like. Let's say
03:4325 right here. So you see now that I have had these rounded corners here. But
03:47these rounded corners are applied as an effect. I can't actually select a
03:50rounded corner and make a change to one of them. For example, maybe I wanted
03:54one of these corners not to be rounded corner, but I can't do that because the
03:57rounded corner effect just applies to the shape overall. If I go into Outline
04:01mode, I'm going to press Command+Y on my Mac or Ctrl+Y on the PC, to see that
04:05the actual path itself has not been effected as live effects do and I had the
04:10regular original rectangle here.
04:11But the appearance of it, it looks like it has rounded corners. But like I said
04:15before if I want to access that I would need to now expand that appearance. I'm
04:19going to go the Object menu with that object selected, choose Expand
04:23Appearance. Now, I have the actual anchor points here and if I wanted to make
04:26an adjustment to the way that these particular anchor points were, I can adjust
04:30these particular points as I want to. In this particular way making some
04:34adjustments as I want to here.
04:36So in order for me to make that change though, I need to first expand my
04:39appearance, so that I can get at those underlying vectors that way. Remember I
04:43have to now change the underlying structure of that path.
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Appearance panel settings
00:00So we have an understanding of what appearances are, and we understand why the
00:03Appearance panel itself is important, there are three settings inside of the
00:07Appearance panel that are important to know about. You might not use them
00:10everyday, but they can come in handy.
00:12So let's take a quick look at them. I'm going to start off by showing this on a
00:15just a regular blank document, I have no sample file opened right now, just a
00:19regular plain file that I've created. I'm going to create a shape, let's start
00:22off by just taking the Rectangle tool, clicking and drawing a shape over here,
00:25and we'll add some appearances really quickly to this.
00:28I want to choose Fill. Let's change the Fill color here, well, yellow is my
00:31favorite color, so we'll choose yellow. For the Stroke here, let's go in and
00:35crank up the stroke to maybe around 10 point. Let's specify a Dashed Line for
00:39this as well. I'm going to use maybe a 24-point dash, but maybe a 10-point gap,
00:44something like that.
00:45So we have a lovely little dashed line that we've created for that rectangle.
00:48We have a yellow fill that's here. Let's go ahead and add additional attributes
00:52as well. Le's go ahead and choose from the Effect menu, let's choose Stylize,
00:56Add a Drop Shadow. You got add a Drop Shadow. I'm going to click OK just to
01:00have that one there.
01:00By the way, I could simply go ahead down here and apply the effect, but you can
01:03do that from here as well. In fact, I want to show you something really cool, I
01:06adjusted here, because my stroke itself was one that was active, I clicked on
01:10it. When I apply the Drop Shadow, the Drop Shadow applied only to the Stroke,
01:15and not to the entire object. Remember, we can apply objects to independent attributes.
01:19If I click on the twirl down of the Stroke, I can see the Drop Shadows there.
01:22If I decide now that I really want the Drop Shadow to be applied to the entire
01:25object, I can take the Drop Shadow, drag it, and then bring it outside to apply
01:31to the over object.
01:32Now I can see the Drop Shadow applies to the entire object, not just to the
01:35Stroke itself. So even though you've applied appearances to a particular shape
01:38or an attribute, they can easily be moved to different parts of an object. For
01:42example, I could take the Drop Shadow dragging in just to the Fill. Notice when
01:45I do so, you see like these little arrows appear on the left and right. That
01:48indicates that I would now be moving the Drop Shadow into just the Fill.
01:51But I'm going to leave it here for now.
01:52Again, that just allows me to work with the shape in this way. I'm now going to
01:55take this shape, and let's add a few more things to it as well. By the way, if
01:58you want to now target the entire path, and not just right now the Drop Shadow
02:02each Fill or Stroke attribute, click on any blank area down here, or click
02:06where it says Path up over here.
02:07That will target the path as a whole, not just individual strokes or fills. So
02:11we won't have that problem again. Let me go to the Effect menu here, let's do
02:14Distort & Transform, and let's do a Twist again like we did before. Lovely
02:21little shape that we created there, and we are doing this, just because I want
02:24to show you that when you work with these particular effects, we already know
02:27that we can expand them. But there may be times when you want to do something
02:29else as well.
02:30For example, if I realize you know something -- I just want to get back to a
02:34regular basic thing, so there is something inside of Illustrator, when we deal
02:37with Appearances called a basic appearance. In fact, there are two types of
02:41appearances inside of Illustrator: a basic appearance, and a complex
02:44appearance. We'll talk more about this later when we start learning about
02:46layers in the Layers panel. But here is understanding of a difference between the two.
02:51A basic appearance is an object that has a single fill and a single stroke.
02:55Whereas a complex appearance has multiple fills and multiple strokes, or it has
02:59effects applied to it. So at a very basic level, if you think about all the
03:03versions of Illustrator, like maybe Illustrator 8, Illustrator 8 does not have
03:06an Appearance panel. In fact, the Appearance panel first appeared inside of
03:09Illustrator 9.
03:09So if you back to the old days when you had Illustrator 8, all you were able to
03:13do was apply basic appearances to objects. You can apply single fill and a
03:17single stroke, and you had no such thing as Live Effects. As of Illustrator 9,
03:21though you had Live Effects and you had the Appearance panel, you were able to
03:24apply multiple fills and multiple strokes, and also these live effects. Those
03:28are called complex appearances.
03:30So when you go over here to the Appearance panel, you'll see that in the flyout
03:33menu there is an option here called, Reduce to Basic Appearance. So when I do
03:38that, what's going to happen is that, all the effects that I apply to this
03:41particular shape, plus any additional fills if I would have any would get
03:44removed, and I would be left with the bottommost fill, and the bottommost
03:48stroke of my objects.
03:49I'm going to choose Reduce to Basic Appearance, and now you see what happened
03:52to my shapes. So very quickly I clear all that information. It's really simple
03:56way to just get my shape back to a state where I can work with it again. I'm
03:59going to press Undo for a second here. I want to go back to where I was before.
04:02Because there is another option in the Appearance panel here, right above
04:05Reduce to Basic Appearance, it's called Clear Appearance.
04:08Clearing your appearance, clears everything, even the bottommost fill and the
04:12bottommost stroke, my result is going to be my underlying path with a stroke of
04:16none, a fill of none, and all the effects, and everything removed from it. So I
04:21could choose one of those two options. If I'm working with a particular shape
04:23and it's got all these effects and everything applied to it.
04:25I can either reduce the basic appearance, which again, reduces it down to a
04:29bottommost fill, and a bottommost stroke, and that's it, or I can choose Clear
04:33Appearance, which by the way is also accessible here from the bottom of the
04:36Appearance panel, called Clear Appearance right here, which basically reduces
04:41my object to have a regular path with no fill, and no stroke attribute, no
04:45effects right if you're on it whatsoever.
04:47So finally, I'm going to press Undo one more time. I want to go back to my
04:49original shape here. There is something else that's here as well. This one is
04:53called New Art Has Basic Appearance. So now we understand what a basic
04:58appearance is. Illustrator has a way of working basically that whenever you
05:02have a particular shape selected, and let's say it's filled with a certain
05:05color and a certain attribute, the next shape that you create is now filled
05:09with that same attribute that you last had selected.
05:11So let me give you an understanding of what I mean. So by default over here I'm
05:15going to choose let's say, a new rectangle. This was the last rectangle that I
05:18worked with, that I had selected. It has a yellow fill, and a black stroke
05:21applied to it as a dashed line. When I click and drag right now, I see that I'm
05:25now creating a rectangle that has the yellow fill, and a black dashed line.
05:28If I created let's say another shape, for example, maybe I use an Ellipse tool,
05:32and I click and drag to draw a particular circle here, again, it picks up on
05:36those particular attributes that I have. That's the behavior of Illustrator,
05:40but you'll notice that when I started drawing, this particular shape does not
05:43have a Twist applied to it. It does not have a Drop Shadow applied to it
05:46either, neither does this shape, and that's because the Appearance panel has
05:50this setting turned on.
05:51Whenever I create new art, the new art will only pick up the basic appearance
05:55of that selected object, not the complex appearance, which would include the
05:59effects, and additional fills and strokes that might be applied to it. However,
06:03I just want to show you, if I go ahead and I uncheck this option, and I now
06:07simply click on this shape right now, so this is the last shape that I have selected.
06:11When I draw now a new shape, let's go ahead and maybe draw a star. When I click
06:14and drag to draw a star, I'll see now that the new star does have the Twist and
06:18the Drop Shadow applied to it, and that's because the Appearance panel has that
06:22setting turned off, which means that new art has complex appearance turned on.
06:27So I'm going to reduce this back to basic appearance, because usually that's
06:29the case. You don't necessarily want to add Drop Shadows to everything. I mean,
06:33some designers do, nut it doesn't mean that you should. So now that I have that
06:36particular setting, that's the default setting, when I create new shapes
06:39they'll have just the basic appearance of the previous objects, but they won't
06:42pick up on the complex appearance that are of that particular object.
06:46So those are just a few settings in the Appearance panel when working with Appearances.
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Copying appearances
00:00As you begin to use appearances more and more in your work, you will find it
00:03necessary to copy appearances from one shape to another. For example, over here
00:08I have this file called copying appearances. You'll find that in Chapter08 of
00:12your exercise files, and maybe what I would like to do is take the appearances
00:15that apply to these wet suits that apply at the top of my file, and also copy
00:20them to these wet suits that apply here on the bottom. These all have just a
00:23regular white fill/black stroke attributes applied to them.
00:26The easiest way to do this is to use the Eyedropper tool inside of Illustrator.
00:30The way that it works is that I'll first go ahead and I'll select the shape that
00:32I want to have changed. I'll then use the Eyedropper tool, and I'll click on
00:37the shape where I want to copy the attributes from. So again, the first step is
00:40to select the shape that I want to have the change applied to, and then I use
00:44the Eyedropper tool to click on the shape that I want to have the attributes copied from.
00:48So in this case now with a single click on the Eyedropper tool, copies the
00:51attributes from this shape, into the shape that I currently have selected. If
00:55we pay attention to some of the keyboard shortcuts that we've already learned,
00:58we can actually make this process a little bit more intuitive. With the
01:01Eyedropper tool selected, I'll simply hold down the Command key or the Ctrl key
01:05on Windows, to access my Selection tool.
01:07I could then select the next object right here, release the Command key, move
01:11to this shape, click once, and I'll copy the attributes from this shape to this
01:15particular shape. Now you'll notice that I have a fill and a stroke applied to
01:18this shape in the bottom as well. Let's go a step further here.
01:21I'm going to click on this shape right here, and I'll go ahead and I'll click
01:24here and here something interesting happened. Notice that the color didn't come
01:28through, but this particular shape had a Drop Shadow applied to it. But the
01:32Drop Shadow was not picked up by the Eyedropper tool. Well, why did that happen?
01:35So remember that we discussed this concept that's something called a basic
01:38appearance, and a complex appearance. A basic appearance is, the just single
01:43fill and single stroke that exist in an object, but no live effects and no
01:46additional fills and strokes.
01:48Here you have particular object that has a complex appearance. This particular
01:52object here has a 3D effect, and a Drop Shadow effect. This one had also
01:56accomplished appearance as a Drop Shadow, so likewise if I would go ahead and
01:59select his particular object and use the Eyedropper tool, only the color comes
02:03through, but not the 3D effect or the Drop Shadow effect.
02:06The reason why this happens is, because by default the Eyedropper tool only
02:09works with basic appearances. But we can change that. So I'm just going to
02:13press Undo twice to go back to what I had here before. Let's travel over to the
02:17actual toolbar here and double- click on the Eyedropper tool.
02:20That brings up the Eyedropper Options dialog box, and you'll see that the
02:23Eyedropper tool picks up by default the Transparency settings, Focal Fill and
02:27Focal Strokes settings. Again, those are the topmost fill, and topmost stroke
02:31settings, and of course, Character Style and Paragraph Styles.
02:35But you'll see that the actual Appearance checkbox is not turned on by default.
02:39If I go ahead and I check Appearance, in both of these cases, I wanted to pick
02:42and also apply Appearances, now if I go ahead and select this shape in the
02:45bottom, and click on this shape with the Eyedropper tool, it does correctly
02:49pick up the color and also the effect. Same thing also over here, if I go ahead
02:52and I click on this object, it now transfers not only the color, but also the
02:573D effect and the Drop Shadow.
02:58So I have complete control over what I do want to copy when I start working
03:02with objects. If I want just the basic appearance, I'll use the Eyedropper tool
03:06with its default settings, but it's important to know that I can simply
03:09double-click in the Eyedropper tool, and really control almost any of its
03:13appearance settings at all, what it picks up, and what it applies, so that as I
03:16use it, I could very intuitively copy attributes from one object, or one group,
03:21or one other particular element inside of my illustration, and apply it quickly to another.
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9. Working with Groups and Layers
Defining groups
00:00As you begin working with more complex artwork inside of Illustrator you will
00:03find it necessary to work with groups. On a superficial level it makes sense to
00:08work with groups because it makes it easy to edit your artwork. However in this
00:11video I want to focus on some of the core concepts of what a group is, because
00:15when we start to understand that we see that there is a far more deeper meaning
00:19in using groups. In fact, we will find that we will create groups to help
00:22create the kind of artwork that we need.
00:24Let's take a closer look. I have this file open here called defining_groups;
00:28you can find it inside of Chapter 09 of your exercise files.
00:31I basically have this background that I created, which is locked, so we can't
00:34select it. Then I have these two local elements. They are all made up of
00:38individual elements. For example, some text, some copy that's been outlined, a
00:42couple of shapes here, and an overall white shape in the background.
00:45If I go ahead and I click on them to select them, let's say marquee select them
00:49to select them all, I see that it can move them around as all as one element.
00:52Then I would just press Undo for that.
00:54However, I can't just click and drag to move, because then only one of the
00:57elements go, so that means that I have to make sure that I select each of the
01:01elements when I move this. If I accidentally leave one of the elements behind,
01:04that may be of course problematic when I'm working my design.
01:07While it's easy in this case here, where I have locked my background to simply
01:10marquee select all these elements, this is a really small design element and in
01:14an overall design it may be difficult for me to easily select it; surely to
01:18select all the individual elements for that matter.
01:20So what we do is we create a group to make it easy to have all elements that
01:24are within the same design that work together to be part of one group.
01:27For example, in this case here where the constructs are all the same, I'll
01:31simply select all these, go to the Object menu and choose Group. Now when I go
01:36ahead and I just click once and drag it they all move as an individual unit.
01:39I'll press Undo over here because I want to show you now that there is really a
01:42deeper meaning to what a group is.
01:44From a purely conceptual standpoint a group is actually a container that
01:49contains the pieces of artwork inside of them. To better illustrate this
01:52concept, imagine if you had a meal that you were serving at a particular table,
01:57and you didn't have any plates. So you took all the elements of your meal;
02:00maybe the steak and the vegetables and the fries, and just had them all sitting
02:04on the table itself.
02:05Now, besides the fact that this would be somewhat messy, imagine if you now
02:09decide that you want to sit on the other side of the table and eat your meal.
02:12You couldn't simply pick up your meal itself, you would have to pick up each
02:14individual element, as messy as it were, and move them to the other side of the table.
02:19Now imagine you had a plate. If you had your entire meal sitting on one
02:22individual plate, if you wanted to move from one side of the table to the
02:25other, you simply pick up your plate, where all the elements of the meal are on
02:28the plate, and move that across the table.
02:31Well, when you create a group inside of Illustrator it's a same thing as taking
02:34all the elements in your design. In this case here the blue and the red shape
02:38and the text that you have here on the white background, and putting them all
02:41onto a plate. While this is all very nice from a conceptual standpoint, the
02:45reality is that inside of Illustrator when you do create a group you are also
02:49creating a physical entity, you are actually creating that plate where all
02:52these elements sit on top of. The only thing is though we don't see it. But let
02:56me show you an example of how you could easily understand this concept right
02:59here inside of Illustrator.
03:01We now have since we have created a group here with the exact same design
03:04elements, although the ones on the left here are not grouped, but the ones on
03:07the right here are grouped together. Let's apply an effect like maybe, for
03:11example, a Drop Shadow to these and see how that particular effect could give a
03:15very different appearance based on the way that these graphics are structured.
03:19For example, I go ahead and I'll choose to select all these elements here.
03:22Remember, these are individual elements. In fact, let's take a look at my
03:25Appearance panel. Open up the Appearance panel. It says here right now my
03:29selection or my target actually consists of mixed objects. I'll go ahead now
03:35and I'll choose Effect, Stylize, and I'll add a Drop Shadow. I'll just use the
03:39default setting. You could see now that each individual element that I had
03:42selected got its own Drop Shadow.
03:44Now, that may be the effect that I might want to look for but most likely it
03:47isn't. I probably wanted a Drop Shadow to apply to the entire element as a
03:50whole. Well, let's focus on the group right now.
03:53If I go ahead and I click on the group, take a look now what the Appearance
03:56panel shows as my target. My target is now my group, not mixed objects.
04:01The real meaning of a target is, when I apply any kind of an appearance, the
04:05appearance goes onto the target, not to the individual objects that I have
04:08selected. Kind of take that out of your mind for a second here. Whenever you
04:12create something inside of Illustrator you want to add an effect, like a Drop
04:14Shadow for example, or a 3D effect, or so on and so forth. Those are always
04:18applied to your target, not to the objects, not to what you have "selected",
04:23but to what you have targeted at the moment.
04:25Now remember, before when I had all these elements selected, my target was
04:29mixed objects or all individual pieces, however now my target is simply my
04:34group or going back to the example we used before, its the plate that all these
04:38particular elements are currently sitting on.
04:40So now if I go to the Effect menu and I choose to apply that exact same Drop
04:44Shadow, the shadow applies to the overall group, or in this particular case
04:48here its being applied to that plate. So the plate itself has the Drop Shadow,
04:53but not the elements inside of it. That's the beauty of working with groups
04:56inside of Illustrator.
04:57To further illustrate this concept let's again take another look at these
05:00elements. If I go ahead now and I use my Direct Selection tool to select just
05:04this shape right here, this blue shape. Notice that my Appearance panel says my
05:08target is my Path, and currently that particular Path has a blue fill, it has
05:13no stroke, but it also has a Drop Shadow applied to it.
05:16Using the same Direct Selection tool I now click on this particular shape. This
05:19again is my Path is my target, I have the same fill and stroke, but there is no
05:24Drop Shadow on this object. I never applied a Drop Shadow to this object,
05:27however this object is currently sitting on a plate or within a group that has
05:32a Drop Shadow on it. In fact, Illustrator is helping me out by letting me know
05:35that this path right now, which is my target, is currently sitting within
05:39another group that is sitting on top of it in the object hierarchy.
05:42To further illustrate this point, if I take this exact same shape right now and
05:46I copy it and I go through a new document and I paste it, there is no Drop
05:50Shadow on this particular shape at all. This shape was simply living inside of
05:53a group before that had a Drop Shadow. By pulling it out of the group and
05:56putting it somewhere else there is no Drop Shadow that's applied to it because
05:59the Drop Shadow only belonged to the group.
06:01Let me close this document here; I'm not going to cut and save it. Go back to
06:05where we were before, and I want to show you one more important concept of how this works.
06:09I'll use my Selection tool to once again select this entire group. Now you can
06:14see that my target is my group and here I do see that the Drop Shadow is
06:17applied to it.
06:18Let's say I decide now that I want to ungroup this particular shape because
06:20maybe I want to pull some parts out of it. I'll go ahead to the Object menu and
06:24I'll choose Ungroup; the keyboard shortcut is Command+Shift+G or Ctrl+Alt+G on
06:28Windows. But now look what happened, my Drop Shadow went away. That's because I
06:33threw away the plate that had the Drop Shadow on it, so now the Drop Shadow is
06:36gone. Again, further illustrating that the object itself don't get the Drop
06:40Shadow, the target gets the Drop Shadow.
06:42While in this case over here on the left the target was the mixed objects,
06:45meaning that the Drop Shadow on the objects themselves, in this case on the
06:49right we apply the Drop Shadow to the group. When we got rid of the group the
06:52Drop Shadow went along with it.
06:54So now that we have this core understanding of what a group is inside of
06:56Illustrator let's learn a little bit more about how we edit these particular
06:59groups, which we will talk about in the next movie.
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Editing groups
00:00So we know that groups are different. Different meaning that they become an
00:03important part of the way that you build your files inside of Illustrator,
00:07but that they are different because they also have the ability to take on
00:09attributes. The same way that I can apply a Drop Shadow for example to a shape
00:13inside of Illustrator, I can also apply a Drop Shadow to a group inside of
00:17Illustrator. So you have to think of a group inside of Illustrator as an actual
00:21object itself. However we start to see some problems with regards to workflow.
00:26For example, in the previous movie we showed how you can basically apply a Drop
00:30Shadow to a group, but then if you were to ungroup that particular group
00:33the Drop Shadow disappears. So let's see how we can start editing groups once
00:37we have them created.
00:38I'm working in a file here called editing_groups, which you will find inside of
00:41Chapter 09 in the exercise files. I have one logo element here, and if I click on it
00:46you will see that I have already created a group.
00:48I'm going to go to the Effect menu and I'm going to choose Stylize and we are
00:51going to add a Drop Shadow to this. Click OK. I now have a Drop Shadow applied to the group.
00:56Remember that we know that if I click on this I can see that my target is my group,
01:00but if I go to my Appearance panel I see very clearly that the Drop
01:03Shadow belongs to the group, not to the contents of the group on its own.
01:07For example by the way, I can double click on the word Contents here.
01:11Now I have changed my target; my target is the bold word here. Notice that my targets
01:15are now mixed objects. By the way, should I apply Drop Shadow now
01:19all the individual elements will get a Drop Shadow just as it did when we applied it to
01:22individual objects in the previous movie. So you can change the target very
01:26easily by doing that, but I'm going to go ahead and double click on the Group
01:29and now I'm back to the Group as being my target.
01:32Now, when I mentioned before that we have a problem in a workflow perspective,
01:35let's explore a possible design related issue. Say this comes back from the client.
01:39They love the design but they need to add a trademark symbol to this
01:42particular logo. Now obviously, you want the trademark to be part of the group as well.
01:46Now, in the past if you had certain elements that already existed inside of a group,
01:50and then you wanted to add additional elements to that group,
01:53you probably created the shape, then went ahead and ungrouped all the elements in
01:57your group, selected everything altogether now including the new elements, and
02:00then regrouped them, which may have worked fine then but if you have an
02:04attribute applied to the group, when you go ahead and you ungroup your object
02:08you will lose those attributes as well.
02:10Let me illustrate this by giving you an example. We are going to go ahead over here.
02:13I'm going to deselect my shape. I'll go to my Type tool here and
02:16I'll create a Point Text object and I'll type Option+R to
02:19create a registered trademark symbol on my keyboard. I'll go ahead and I'll
02:22just change the size here. I'm going to go ahead and scale this up to make it
02:25just a little bit bigger so we could see it. Maybe we will go ahead and we will
02:28fill this white, so we will go ahead and we will change our Fill color here to white.
02:32I'll drag this registered trademark symbol let's say right about over
02:35here. Let's just put it somewhere where we all know that we can see it. Now, if
02:38I go ahead and I move this design element elsewhere that registered trademark
02:41symbol is not part of the group. So as I mentioned before in the past I might
02:45go ahead and I might choose Object > Ungroup to ungroup all my elements,
02:49but notice now that my Drop Shadow disappears. Even if I now go ahead and I choose
02:53all the elements and I choose to regroup them now into one group,
02:56the Drop Shadow doesn't come back. Once I got rid of the group the Drop Shadow
02:59disappeared. So what we want to do is we want to find a way to add that
03:02registered trademark symbol to our artwork without having to destroy the group.
03:07So I'm going to press Command+Z or Ctrl+Z just to go back to where I had
03:12the Drop Shadow applied to the group. I'm now going to take this registered
03:14trademark symbol and I'm going to copy it or actually cut it to my clipboard;
03:18I'm going to hold down Command+X or Ctrl+X on PC. Now what I'm going to do is
03:23I'm going to use something called the Isolation mode feature to get into the
03:27group. So I'm now simply going to go ahead and double click on the group
03:29itself. Notice the background now, its dimmed but its no longer selectable.
03:33I have now isolated my group here. I can see over here this gray bar. I'm now in
03:37Layer 1 and I'm now inside of this group here that I created inside of Layer 1.
03:41Now if I choose Edit and I choose Paste in Front, that shape now is being
03:47isolated currently inside of my group, so I'm in my group, now that particular
03:51shape belongs to this group. If I now double click outside this area to return
03:55to regular editing this shape is now part of that group. In this way I don't
04:00lose my Drop Shadow at all. So when I'm working with particular groups and
04:04I want to either add or delete elements from a particular group, rather than
04:07ungroup and then regroup my objects, which will then go ahead and blow away any
04:11appearances I may have applied to that group, I'll now use Isolation mode to
04:15dive into a particular group, make whatever changes that I want to there, and
04:19then exit Isolation mode when I'm ready to move forward. Now again, here on the
04:23case of the registered trademark symbol, rather than copying and pasting inside
04:26of that particular group, I could simply just double click on the group to
04:29enter Isolation mode and now type it from scratch in this particular location.
04:33Now, in my object hierarchy I'm now creating artwork; I'm basically inserting
04:38this artwork into the correct location in the hierarchy. Any shape that I
04:42create now automatically belongs to this group. In fact, to illustrate that
04:45point, watch what happens if I go ahead and I take let's say an Ellipse, and I
04:49click and drag to draw just about over here like this. When I release the mouse
04:53you can see that now the Drop Shadow automatically is applied and these are all
04:57combined into one shape, because this now belongs to the group and the group
05:00has a Drop Shadow on it. If I exit Isolation mode, these objects are all
05:04grouped together and they all have the Drop Shadow on it. Now, while Isolation
05:08mode does make it a little bit easier to work with groups itself while you are
05:11editing them, there is another way that you could also work with groups and
05:14even see objects on an object-by- object basis in a list that can be found
05:19inside the Layers panel. So next, let's explore how working with Layers works
05:23inside of Illustrator as well.
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Working with layers
00:00Groups and layers are somewhat related to each other, because from a conceptual
00:03point of view they help us organize our documents. As we have seen so far with
00:07groups there is the added benefit of helping us control how our artwork looks
00:11in our file, and in reality there is more to layers as well.
00:15For this movie I'm going to use this file called working_layers; you can find
00:18it in Chapter 09 of the exercise files. I'm also going to go ahead and open up
00:22my Layers panel. In fact, I'll bring it up over here to the top of the screen,
00:25again, so you could just focus on what we are seeing inside of it.
00:27Before we get into actually using layers it's important to realize that, in my
00:32honest opinion, you don't have to use layers inside of any document. I think
00:36it's very difficult to get by without using groups, mainly because of how you
00:39use groups to affect your appearances, for example, when applying overall
00:43effects like Drop Shadows to entire logo elements.
00:46However the reality is, if you are creating artwork that, A, is going to either
00:49be used by other people, that maybe used outside of Illustrator, for example,
00:53when going into applications like Flash, or when you are trying to build more
00:56complex things, like maps and charts, working with layers becomes extremely important.
01:01The great thing about Illustrator is you don't need to start thinking about
01:04layers when you first create your artwork, if you are really that
01:07well-organized you can first create a document with all of your layers inside
01:10of it and then add artwork later.
01:12But what I often find myself doing is taking some artwork at some point and
01:15realizing, boy, I should really start to create some layers here. Which is the
01:19case here in this particular file. Maybe I got to a point here when I realized
01:22I should start working with some layers. In fact, what we will do in this case
01:25here is we will actually create three layers in our document, one for the
01:28background, one for this element on the left side, and one for this element on
01:32the right side.
01:33So let's begin first by creating a background layer for this nice little blue
01:37sky. I'll go to the Layers panel here and I'll click on this icon here to
01:40create a new layer. I'll double click on the name Layer 2 here to give it a
01:44name. Let's go ahead and call this one Background. We will discuss the options
01:50in the Layer Options dialog box momentarily, but for now I'm just going to click OK.
01:54Here's what I'm going to do, I'm going to click on the background itself; and
01:57you see that on the far right over here this little color dot; let's ignore the
02:00circles here for a moment, we will get to that shortly, but for right over here
02:03this little dot here, this dot indicates that I currently have artwork selected
02:07on that layer.
02:08What's interesting about Illustrator is that it gives me this little
02:11notification that says, help me understand what is going on in my file. Right
02:14now I have one element of many that are selected on that layer, so I get a
02:18small dot, but if I were to select all the elements in my layer; for example,
02:22right now I'll just press Command+A to select everything. You see how that dot
02:25now becomes a big square. That tells me that I currently have everything
02:28selected on the layer. If I only have a small box there that means that I only
02:32have some elements in that layer selected. Again, it's just a little old thing
02:35that's there.
02:36But that little box has more importance than just a visual representation of
02:39what I have selected. It also allows me to make certain changes. For example,
02:43with this particular background now selected I can go ahead and take this
02:47particular square and drag it into another layer. For example, right now I'm
02:52dragging it to the Background layer.
02:54Now, the way that my hierarchy is inside of Illustrator, remember everything is
02:57always built from the bottom up, so in this case I currently have Layer 1,
03:00which has all the artwork on it, but I just moved that background up into this
03:03layer, which is the Background layer, which means that its now covering over
03:07all the other elements beneath it.
03:08So while I have successfully moved the background into its correct layer the
03:12layer itself is in the wrong position. So what I'll do here is I'll actually
03:15take the Background layer and I'll drag that entire layer to be beneath Layer
03:191, so that allows me to change the Stacking Order.
03:23Again, this is important to realize when you have objects that are either above
03:26or below other objects, those only exist within a single layer. So just to give
03:30you an example, I'm going to undo this for a second here. I have the Background
03:33layer and currently the background is in that layer, and I realize, oh, you
03:36know something, this is covering that artwork, so maybe I'll think, oh, I'll
03:39just go to the Object menu, I'll choose Arrange, and I'll choose Send to Back.
03:44Well, doing that simply sends it to the back of this Background layer, it
03:48doesn't send it beneath this layer here. So it's important to realize that the
03:52Stacking Order that we see here in the Object menu over here where it says
03:54Arrange, is all within one layer, but as soon as I start to work with multiple
03:58layers, then I have to realize that each layer on its own has its own Stacking
04:03Order. We will see more of this shortly, but for now I'm going to take this
04:06entire Background layer and in the Layers panel drag it beneath the Layer 1
04:10layer, and now I see that I have the correct Stacking Order for my particular file.
04:15Let's go ahead now and create two more layers. So I go ahead here and I'll say
04:181, 2; now I have Layer 3 and Layer 4. I'm going to call this one over here,
04:23Grouped Element, because this object in the right here is actually a group, and
04:28this one is not grouped, so we will call this one here -- double click on this
04:31Layer 3 here, I'm going to call this one Separate Objects.
04:36I'm just naming the layers right now, but now if I want to move the elements
04:39into there I can use the exact same method as before. I want to marquee select
04:42this area to select all these objects here, but if I were to click and drag
04:46right now I'm going to select that background. Instead of me having to lock the
04:49background object itself I can now simply go to the layer itself and click
04:53right over here. In doing so I now have locked that particular layer, so now I
04:57can no longer select that, so it makes it easy for me now to go ahead and
05:00marquee select that shape.
05:02Working with layers, as you will find, also makes it far more easy to work
05:05within your file. By organizing things in this way you could very quickly lock
05:09down certain parts of the file that are not necessary to either be able to
05:12select or I could use this little eyeball to hide that layer completely.
05:16But I'm going to go ahead now and select all these elements right here. I now
05:19have this little dot right here. I can click and drag that into the Separate
05:23Objects layer. I'll now take these elements right here and I'll move those into
05:28the Grouped Element layer.
05:29Now, I can simply take Layer 1 and drag it right to the trashcan, because there
05:32is nothing in that particular layer right now.
05:34So now I have the layers set up as I need to. If I were to use the eyeballs to
05:37toggle this right now I could see that I have a Background layer, I have that
05:41layer that contains all the Separated Objects, and I have the Grouped Element
05:44in that one as well.
05:45Now, if you notice I can click on this right now and you see how all the
05:47elements are highlighted in this blue color. But if I click on this one the
05:51elements are highlighted in this other color, this green color. That's because
05:55I have the ability to choose what color my layer's selection show in, and that
06:00helps me identify the layers as I select objects on the page itself.
06:04You can easily change these colors by simply double clicking on any layer. For
06:07example, let's go ahead and double click on the Separate Objects layer, and I
06:10see that I have a color specified here. No, this doesn't mean that the objects
06:13in my file are colored green or the objects in this layer are colored green,
06:16rather it's the selection color; whenever I have something selected the little
06:20lines that show up to highlight that particular object is being selected are green.
06:24I can go ahead and I can choose any color that's here. I can even choose Other
06:27and choose from the Color Picker exactly what color I want that particular
06:30layer to be. I would suggest staying away from the color black or white.
06:34Obviously it makes it very difficult for you to see those selections when that happens.
06:37While we are here let's take a quick look at some of the options here in this
06:40particular dialog box. We will discuss the Template layer shortly.
06:43Lock obviously is the same thing as me choosing the Lock icon right here. Show
06:47is the same thing as me clicking on the eyeball that's in the left side here as well.
06:51Print allows me to actually tell Illustrator to not print an entire layer. For
06:55example, right now this by default is turned on so this layer will print, but
07:00if for example, I want to put some instructions in a file that I want someone
07:02else to see but I don't want to show up on a printout, I could simply uncheck this option.
07:07Just to show you what it looks like. If I click OK, you will see that the word
07:09Separate Objects right now, the name in the layers appears in italics. Whenever
07:13you see a layer that appears in italics that means that that is a non-printing
07:17layer and that layer will not show up on a printout.
07:20Let me go ahead and turn that back on again. I also have the Preview option
07:23here. It is possible inside of Illustrator to have one layer be seen in Outline
07:28mode while the rest of your document is shown in Preview mode.
07:31So we showed you before in the past, where if you go to the View menu you could
07:34toggle between Outline and Preview, but that was the entire document in a
07:38whole. However, when you look over here and now you can see that there are
07:40certain layers that are inside of Preview mode and certain are in Outline mode.
07:45I'll go ahead and double click on that layer again to turn the Preview back on.
07:48I also have the ability to dim any images on this layer to 50%. When we talk
07:51about Template layers in a few movies from now we will get a better
07:55understanding of what that particular feature is.
07:56So for now though, we have a better understanding of what our layers are here
08:00inside of Illustrator, and we can easily see how they can help us organize our
08:03artwork in our file.
08:05In the next movie we will see what the real power of layers are inside of Illustrator.
Collapse this transcript
Layer and object hierarchy
00:00At a very basic level, the Layers panel in Illustrator allows us to divide our
00:04artwork up in two sections that way we can more easily work within a more
00:07complicated file. However, there is a tremendous amount of hidden power inside
00:12the Layers panel that really helps us work with just about any file whatsoever
00:15and no additional work is necessary.
00:18In this example here we do have three layers. These are the exact same three
00:21layers that we created in the previous movie. The document that I'm working
00:24with here, if you want to follow along is called object_hierarchy; you will
00:28find that inside of Chapter 09 of the exercise files. Let me go ahead and move
00:31this just a little bit over here to the right here so we can get a better idea
00:34of what's happening. I'm going to expand this particular Layers panel so that
00:38we can see a lot more of it; in a minute you will see why.
00:41Notice that each of the layers themselves have a little triangle what we call
00:44disclosure triangle or some people refer to them as twirleys or twirl downs.
00:49Let's start off here on the bottom with a background layer. We know that the
00:52background layer, as we saw before it consist of one particular rectangle or
00:56one path that we created, that's filled with a gradient.
00:59If I go ahead in the Layers panel right here and I click on that little twirl
01:03down, I'll see that the path exists here. Now, even though this path is listed
01:07here in the Layers panel, this itself is not a layer. Take a look at how the
01:11background layer itself over here that I have has a great background, but the
01:15path is sitting on a while background.
01:17Well, basically the Layers panel itself has the ability to show me not just
01:21layers but also objects or in fact all the objects that exist inside of a file
01:27and I can distinguish the difference between paths or objects and layers by
01:31seeing what color the background is inside of the Layers panel.
01:34In fact, let's go ahead and click on the twirl downs for the Separate Objects
01:37layer and also for the Grouped Element layer. I'll click down over here in the
01:41blank areas that I have no layer selected. As in quick overall view I can see
01:45right away that I have three layers in my document. I have the Grouped Element
01:49layer, the Separate Objects layer, and the background layer again identified
01:53each by gray backgrounds.
01:55The white backgrounds here indicate objects that exist inside of those layers.
02:00The importance of this is twofold. First of all, I have the ability now to see
02:04every single object that exists inside of my file right here under Layers
02:07panel. And in addition, I also have the ability to visually see the hierarchy
02:12or the way that the objects are built inside of my file. Remember that
02:15everything inside of Illustrator is build from the bottom-up.
02:17So I see that in this document, this path comes first on the bottom as the
02:21background. Then I have this particular path here, then this path and this
02:25path. There is a group, this path, for example, and then moving forward. Now
02:31that we understand that, let's take another look over here. I see that in my
02:33Separate Objects layer, which is this element here that's made of many
02:36different objects, there is a group that exists there. If I click on the twirl
02:40down for that group, I see the elements that exist inside of that group.
02:43In fact, that group right here is the word Surf, but it's a different compound
02:48shape that exists right there for the letter S, U, R and F. Let me go ahead and
02:53close that for a second here. Take a look at the Grouped Element. I now see
02:57that there is a group. These elements now live inside of a single group. If I
03:01click on the twirl down I'll see that the same elements that make up the
03:04Separate Objects are now put inside of this overall group. We discussed before
03:07I could use Isolation mode to basically jump into a group and edit objects
03:12within that group. We also know that we can bring objects to the front or to
03:15the back of other objects again within a single layer.
03:18Well, rather than always have to travel up to the Object menu to change the
03:21stacking order of objects you can do things directly through the Layers panel.
03:24For example, right now this word Hawaii is sitting above this particular red
03:28path, which is this word right here Hawaii over this red path right here.
03:32However, if I take this layer right here or this object within the Layers panel
03:36and drag it beneath that red path, we will see that I now changed the stacking
03:39order. It's still there, but I just sent it behind that particular object. I
03:43can Undo that or change it by simply taking that and dragging it above as well.
03:47But perhaps most important of all is how you can work with appearances and
03:50layers together. I explained before that when we had this particular element
03:55here that we have grouped together and we applied the Drop Shadow, the Drop
03:58Shadow now is applied to the Grouped Element, which means that if I were to
04:01selected this group right now and choose to un-group it, the Drop Shadow would disappear.
04:05Now the reality is that when you are working inside of a graphic and you select
04:08a particular object, you see it has a Drop Shadow. How do you know if that Drop
04:12Shadow belongs to the group or not? Well, when you use the Layers panel, it's a
04:15really easy way to tell. Take a look over here. I'm going to deselect this
04:19piece of artwork right now. Take a look on the far right on the Layers panel
04:22and you will notice that each layer or an object has a little circle here. Some
04:26of these circles are hollow while some of them are filled with a gradient.
04:29These circles are called target circles and depending on the way that they
04:32look, they identify to us as designers, whether or not those particular
04:37elements have appearances or I would say complex appearances applied to them.
04:42Let's explain; I'll bring up the Appearance panel here because these things go
04:46hand in hand. Let's close the Graphic Styles here. So I have the Appearance
04:50panel and I have the Layers panel here side by side. Let's move this over just
04:55a little bit so we can see a little bit more, what we are dealing with. We know
04:58that the path itself that exists right here is a regular path that's filled
05:01with a gradient. Since it has a single Fill and a single Stroke, that
05:05particular element has a basic appearance. Any object or a layer that appears
05:09in the Layers panel with a hollow circle identifies that object or layer as
05:14having a basic appearance.
05:15However, any time you see a shaded target circle, that means that, that
05:19particular object or layer has a complex appearance applied to it and in fact
05:23with that having to do too much detective work. We can easily take a look at
05:27this file right now and see what is going on. This group right here has the
05:32Drop Shadow on it because if I look right over here at the group, I see that
05:35the group has a target circle that has that shaded, meaning that this group has
05:39some complex appearance on it.
05:41However, each of the objects inside of that group, all have basic appearances,
05:45which means that they obviously can have Drop Shadows on them. In comparison,
05:49take a look at the Separate Objects layer. The layer itself has a regular
05:53target circle, meaning that the layer itself has a basic appearance. However,
05:57each of the individual objects within that layer obviously have complex
06:00appearances, meaning that I might assume that they all have Drop Shadows on
06:04them. You can see this very clearly simply by clicking on the target circle
06:07itself. If I go here to the group and I click on the target circle, I'm
06:12manually targeting that particular group.
06:15Now, Illustrator employs something called Smart Targeting, which means if I
06:17click on a group, Illustrator automatically targets the group for me, thinking
06:21that if I want to apply an effect, I want it to be applied to the overall
06:24group. However, I can manually target anything inside of Illustrator by
06:28clicking on its target circle. For example, clicking on this word Hawaii right
06:32here, on the target circle here, identifies that this text is now selected and
06:36targeted and that particular object has a Drop Shadow applied to it.
06:40So it's obvious that the Layers panel contains a tremendous amount of
06:43information about how my file is actually built and even if you don't actually
06:47use layers in your artwork. The ability to see the object hierarchy in your
06:51file and the appearances that are applied to them make the Layers palette a
06:54very valuable tool.
Collapse this transcript
Creating template layers
00:00In the previous movie we were exploring the different settings for layers and
00:03there was a setting there called template. Let's take a look at what that means
00:07here inside of Illustrator.
00:08I'm using a file from the example files from Chapter09 called the
00:12template_layers, and I'm go ahead to the Layers panel and just choose to open
00:15that up here, so you can take a look at it.
00:17On this particular layer, you will notice that I have an image. This image is
00:21embedded, and I have boarded now into Illustrator, and I might want to use this
00:24as a base for me to create a design. I don't want to trace it using the Live
00:28Trace feature inside of Illustrator; we will talk about later on this
00:31particular title. However, for now, I might want to use my Pen tool or some of
00:34the Drawing tools, to kind of draw my own shapes, but base it somewhat on this,
00:39to map it more towards a more traditional way of drawing. You know, there is
00:43some designers who would take a piece of artwork, and put a piece of tracing
00:46paper on top of it, or maybe put that over a light box and they can use that as
00:50a base for their drawings. Well, I won't to be able to actually turn this into
00:53that same kind of metaphor where I want to be able to use this as a base for
00:56particular design, but I want to just draw completely on top of it.
00:59So what can I do is, I can create what's called the template layer. I'm going
01:02to take layer one right here, which is where that image resides on. I'm going
01:06to double click on layer once to bring up the Layer Options dialog box. I'll
01:09click on this option here, I'll call Template. When I do so, it automatically
01:13locks the layer, it sets it to be a non-printing layer, and it says to Dim
01:18Images to 50% right here. I'm going to go ahead and click OK, and you will see
01:22that right now the image itself is dim. It's locked. In fact, that entire layer
01:26is locked, and what I'll do now, is I'll create a brand new layer to use for
01:30drawing. I can now use the Pencil tool, for example, to maybe trace over
01:34certain parts of this if I wanted to create something like that, as I kind of
01:37work. Again, it's up to me to decide how I want to use this template layer, but
01:41in this way I'm basically locking down the image, and setting it to a lighter
01:44opacities that I can now draw on top of it without that image getting in the way.
01:49I in fact, sometimes find that that 50% opacity setting is some times too
01:52strong, so I'll go to that particular template layer, double-click on it and
01:57set the Dim Images to around 30%. In that way I have an easy way of drawing on top of that.
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Object, group, and layer attributes
00:00So we have a very basic understanding of what appearances are, what groups and
00:04layers are, and how they all interact with each other, and it's really
00:07important to kind of, bring them all together and understand how, when you
00:11create a document, each of these can offer individual benefits, especially when
00:14they are all used together. It's extremely important, when working with artwork
00:17that other people have created, to understand how those documents were created.
00:21And in fact, the Layers panel can help you reverse engineer better than any
00:25other file. This becomes extremely important when people start applying
00:28appearances at the object, group, and even layer level. Let's take a closer look.
00:33I have three surfboards here in this particular file, the file called
00:36object_group_layer, and you can find this in Chapter 09 of the exercise files.
00:40I'm going to go to this first particular shape right here and click on it. In
00:43fact, I make sure that I have my Appearance panel open, and let's bring that up
00:47to the top of the screen here. I'm also going to go ahead and open up my Layers
00:50panel, so that we can see that as well. In fact, I'll attach them both
00:53together, so that we can get a really good idea of how both of these particular
00:57panels look, and how we can use them when we start exploring our particular files.
01:02Again I'll select the first surfboard on the left here. What's my target here?
01:06My target is my Path. So I'm going to go ahead right now, and take the
01:09particular path and apply a color. Let's go ahead and say for the Fill color,
01:13we are going to use -- oh yeah, you guessed it, yellow. So now I'm going to
01:16take the second one that's right here, and I'm actually going to take a single
01:19shape, go to the Object menu, and choose Group. You can actually create a group
01:23inside of Illustrator even with one object. Remember that a group itself, even
01:27though it's a concept of basically putting objects together, but remember that
01:30a group is very much like a plate. So I can create a plate, and only put one
01:33element on top of it. So what I have done right now, is I have created a group
01:37that contains only one element. If you look at the Layers panel right here, I
01:40see that created group, and there is only one path inside of that group. In
01:43fact, you can either take this particular group and drag stuff right out of it,
01:47and now the group disappears. Let me go ahead and press Command+Z right now,
01:51but I now have my group with my path inside of it, and rather than actually
01:54click on this particular right now, take a look at my Appearance panel.
01:58I don't have my path targeted. I actually have the group targeted. Remember
02:02Illustrator uses something called Smart Targeting. Whenever you select a group,
02:06Illustrator targets the group thinking that whatever you want to apply to that
02:08group, should get applied to the group overall, and not to the actual
02:12individual objects within that group.
02:14So now if I go ahead, and I choose from the Appearance panel to add a new Fill,
02:18I can choose that that particular fill should be yellow. Now even though these
02:22visually look like they are the same, this particular object has a single path
02:26that has a fill in it. This one has now a group, and that group has an
02:31appearance, the object inside of the group does not have one. In fact, if I go
02:35ahead and I just target the group specifically, you can see that the fill here
02:39is actually white with a black stroke. We can actually clear the appearance
02:42completely of that object, and then we see now that particular group itself
02:45over here, now has just filled yellow on its own. We can even click on this
02:49right now, again, Illustrator smart targets the group automatically, and change
02:54the stroke of this to be black if we wanted to.
02:56So now we have two objects that look visually the same. This one is a path that
03:00has a yellow fill and a black stroke. This is a path that lives inside of a
03:04group that has a yellow fill and a black stroke. I can even go one step
03:08further. Let's go and create a brand new layer; layer 2. Take this object and
03:12drag it into that particular layer. Now that particular object is living inside
03:17of layer 2. I can now take my Layers panel and click on the little targets over
03:23right here, and target the layer manually. I'm going to open up the Layer panel
03:26here. You see the path? The path is not targeted right now. Even though it
03:30looks like I have the path selected on my screen, my target, which is the word
03:34in bold here, is my layer. Yes, inside of Illustrator, it's possible to apply
03:38attributes, not only to individual objects and groups, but also to overall
03:43layers. So I can now, for example, choose to add a new fill or a new stroke to
03:48the actual layer itself. So now the layer has a fill of yellow.
03:51Now why would I want to do this? There are certain, maybe attributes that I can
03:54apply at the layer level. For example, a stroke, which should mean that all
03:57objects that I put on the layer have a stroke, or maybe for example, I want to
04:00add drop shadows to everything on a certain layer. For example, I'll press Undo
04:04right now, twice, just to go back to my layer being targeted, and what I'll do
04:08now, is I'll go to the Effect menu and choose to apply Drop Shadow, but because
04:12my layer is my target right now, the drop shadow goes on the layer. This is
04:17actually pretty cool, because it means that I can take this shape, which is a
04:20regular plain path, which is now living inside of layer 1 and I could drag that
04:24particular path into layer 2. In doing so, it now takes on the drop shadow
04:29because it now is living inside of a layer where all objects on that layer has
04:33got a drop shadow, and by dragging that particular object back into layer 1, it
04:37now loses that particular drop shadow, because it's no longer in that layer.
04:41I can now individually apply objects to paths, to groups and even to layers as
04:46well. In fact, let me show you how Illustrator helps you out here, because in
04:50some cases you can really get yourself into some trouble. For example, I'm
04:53going to go ahead over here, and create a brand new layer in my document. I now
04:57have layer 3, which I'll bring to the top of my hierarchy. Let's go ahead and
05:00collapse these layers here, and I'm actually going to hide these layers. So now
05:04I have layer 3.
05:05I'm going to create just a regular rectangle here. This rectangle right now has
05:09a yellow fill, and a black stroke. I'm going to go ahead in this particular
05:12Appearance panel right now, and for the Fill, set my Opacity to 50%. So we know
05:18that right now the actual yellow that I'm seeing here, even though in my Color
05:22panel if I were to choose this object, looks like it's going to be a solid
05:26yellow. If I come here and I print this right now, this is going to be 50%,
05:28tinted yellow. Actually it's just transparency, it's 50% of that full strength
05:34yellow. But now I'm going to go to the overall Opacity setting of my entire
05:37object, and set the object's Opacity to 50%. So what's my result right now?
05:42Even though I'm seeing 50% of the fill right now, and 50% of the Opacity for
05:46entire object, my result really is 25% Opacity, because I have 50%, over the
05:5250% fill.
05:53What would happen now if I would to go ahead and create a group? So now this
05:57object is living inside of a group, and I go ahead and I take the Opacity
06:01setting of the group, and I change its Opacity setting to 50%. Well, now I'm
06:05down to about 12.5% Opacity, because I now have a square, basically that has
06:11it's own fill set to an Opacity, plus the object overall has an Opacity
06:16setting, plus the group that it lives in has an Opacity setting. Well take a
06:19look at this, I'm now going to manually target the layer, and I'm now going to
06:23set the layer's Opacity to 50%. So that means I have so many now built in
06:29layers of Opacity in this particular shape.
06:32Illustrator helps me, by the way by first identifying each of these shapes now
06:35have complex appearance, because I have added those Opacity settings here, but
06:39when I go ahead now, and I click on this particular items inside of my Layers
06:43panel, for example, if I click on the path itself, and I target the path,
06:47Illustrator let me know that right now this path happens to be living inside of
06:50a group, which has a transparency setting on it and that group happens to be
06:54living inside of a layer that has a transparency setting on it as well.
06:57So I'll always see, not only the target itself, but if the target belongs to
07:01other groups of layers that have appearance applied to them as well,
07:04Illustrator will identify those, and show me to them above the particular
07:08target in the Appearance panel.
07:10So that's just one way that Illustrator helps to identify this, again, without
07:13the Appearance panel, it's like flying an airplane in the clouds without any
07:16instruments. You are flying blind. So I do suggest that when you're working
07:20inside of Illustrator, that you pay close attention to what the Appearance
07:23panel is telling you, because from a very basic level, almost any time that you
07:27get confused about where objects are, or where certain effects are being
07:30applied, you can easily find that information directly in the Appearance panel.
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10. Working with Color
Applying colors
00:00Some times the artwork that you create can be black and white, but more often
00:04you will need to add color when working with graphics inside of Illustrator.
00:07Now until this point, we have taken a very simple method of applying colors to
00:11objects. We've either have selected an object first, and then changed its fill
00:15color by going over here to the Control panel, clicking on the Fill indicator,
00:19and choosing a color here, or we have been using Appearance panel directly by
00:23clicking on any particular object, and then directly from the Appearance panel
00:26clicking on the Fill and choosing the fill from here as well. But where do
00:29these colors come from? These colors come from the Swatches panel. You will see
00:33that the identical colors that are here also appear here as well. Let's say you
00:37want to create a color, or you want to add a color that does not exist in the
00:40Swatches panel. So let's take a look at how we actually create our own
00:43customized colors inside of Illustrator.
00:46I'm using this file here called applying_colors. You will find it inside of
00:49Chapter 10 in the Exercise files. Let's actually pull out the Color panel so we
00:53can focus on a little bit more. I have setup this file using the Print Profile,
00:57and it's currently using the CMYK workspace, so I have chosen, for now, the
01:01Color panel to display the colors using CMYK. If I want to mix or create my own
01:05colors, I can simply select any object on my artboard, and then come over to
01:09the sliders, and either adjust the sliders manually, or if I know the values,
01:13I can simply go ahead and type in the values directly. So for example, I'm going
01:15to have 10, tab, maybe 30, tab, maybe no yellow. Let's add about 5% black,
01:22for a color like that.
01:23Alternatively, if I move cursor over this slider on the bottom over here, I can
01:27see that these gradient colors are basically all the colors in spectrum. I can
01:31click with the Eyedropper tool, and choose any color directly from here as well.
01:36There are shortcuts to the non-attribute, the white fill and the black fill as
01:40well. Now you are not forced to use CMYK when working with a Color panel. For
01:44example, if you might be working for Web design, you might be using RGB colors.
01:48You could change between different color sliders by going to the flyout menu in
01:52the Color panel, and choosing either Gray scale slider, RGB, HSB, which stands
01:57for Hue Saturation and Brightness or you could also choose Web Safe RGB colors.
02:02A shortcut for cycling through these is simply to come out over here to this
02:05particular slider bar that you see here, and instead of clicking once to choose
02:09a color, hold down the Shift key, and when you Shift click on this, it will
02:13actually cycle through the different ways that the Color panel can work. For
02:17example, CMYK, RGB, the regular Gray scale slider, RGB and HSB as well.
02:24Let me go back here to the CMYK slider. One of little tip that as you are kind
02:28of working with these particular sliders, if you did choose some kind of a
02:31color here, and you want to adjust maybe a tint value, or a little bit of
02:34lighter shade, you can hold down the Shift key, and then adjust one of the
02:37sliders, and then you will notice that all of them kind of scale together and
02:40move in that particular way as well.
02:42Now while the Color panel is great for choosing colors, it's not so great when
02:46you want to start using that color throughout your file, because the Color
02:49panel doesn't save, or create a swatch that you can easily reuse over and over
02:52again. It allows you to basically, experiment with color. For example, if you
02:55want to work in a particular design, and you want to click on object and say,
02:58hum well, we would look that with this color, with that color, so on and so
03:01forth. It's great for experimenting or for finding particular color that you
03:04like, but you once you are ready to use a color, you are going to want to
03:07create a swatch for that particular color. So in the next movie, we will
03:10discuss how you can create swatches inside of Illustrator that allow you to
03:14easily save and retrieve colors as necessary.
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Creating solid color swatches
00:00When you create a brand new document you may notice that the Swatches panel
00:03already contains a range of colors. How did those color get there? Well, the
00:08swatches themselves are there because they are present inside of the New
00:11Document Profiles. Remember that when you create a brand new document you can
00:14choose between the Print New Document Profile or the Web New Document Profile
00:19or Video and Films, so on and so forth. Those are actually Illustrator
00:23documents that have been saved in a certain location that act as profiles.
00:26Whenever you create a brand new document all the contents from that document,
00:30including the swatches that exist in that document, are basically used to
00:34create a brand new file, that's why they appear here in this particular
00:37Swatches panel.
00:38Well, let's say you want to create your own. So there are a few things you can
00:41do. First of all, let's go to the Swatches panel directly here. I'm going to go
00:44to the flyout menu. I'm going to choose something here called Select All
00:47Unused. That's going to select all the unused swatches in my particular file,
00:50and now if I click on this button here to delete the swatches, I'll say yes, I
00:54want to delete the swatch selection, I'm left with the colors over here that
00:57are not used in the file.
00:58Now you may ask, hey, there are some black and red colors that appear here, why
01:02are they still here? Well, that is simply because they may be used inside of
01:06symbols or graphic styles that may also exist inside of the file.
01:10But for now I removed most of the swatches that are here. You could of course
01:12manually delete a swatch by clicking on it and dragging it right to the
01:16trashcan directly. In fact, I'm going to go ahead and remove these other extra
01:19ones that are here as well. I can actually take this entire folder icon and
01:23drag it right to the garbage as well. Those are something called color groups,
01:26and we can discuss that little bit later on inside of this chapter.
01:29But for now I have a Swatches panel that only contains a black swatch and a
01:32white swatch. There is also a swatch here called Registration. Registration
01:36means that that particular color will print on every color plate that prints
01:40when separations are made. Then you have the None attribute as well. In any
01:44Illustrator document these two swatches, the None attribute and the
01:47Registration attribute, are protected, meaning that they cannot be deleted;
01:51they will always be inside of a document.
01:53So let's talk about creating our own swatches. The reason why you would want to
01:55create a swatch is because maybe you want to use the same color over and over
01:59again. Rather than have to constantly specify colors inside of the Color panel,
02:03you want to be able to quickly just click on a color and choose that.
02:05By the way, you will notice that now since I have cleaned out the Swatches
02:08panel, should you come here to this little Fill Indicator to try to colorize
02:11any particular object; for example, I select this object, you notice that right
02:15now there are no colors here. So the colors that I see here are not just
02:18arbitrary colors made up, they are the same colors that are picked up directly
02:21from the Swatches panel here.
02:22So let's go ahead and create a few new colors. The easiest way to do that is to
02:26actually come over here to the Color panel, choose any color. For example,
02:29let's say I like this yellow color, surprise, surprise, and simply go ahead and
02:33click on this little icon right here and drag it right into the Swatches panel.
02:37When I release the mouse that now adds that particular color as a swatch. Now
02:41if I choose any particular object, I can colorize it directly with that color.
02:44You can edit that particular color swatch by double clicking on it. That brings
02:48up something called the Swatch Options dialog box, where I can give it a name.
02:51By default Illustrator calls it by its own values that created it, and I can
02:55either change the values directly here, or if I was using things other than
02:58CMYK, for example, I can choose between the other methods of choosing color
03:03that we discussed before.
03:05One item that you will find here that you won't find inside the Color panel is
03:08something called Lab. We won't go into any discussions about the Lab format
03:11now, although if you really want to find out more information about it I do
03:14suggest that you head over to Deke McClelland's Excellent Photoshop Series,
03:18where he goes into detail about the Lab Color mode. But for now I'll switch us
03:22right back to CMYK, and I'll go ahead and I'll click OK.
03:25Another way to create a swatch is to simply go ahead over here on the bottom of
03:28the Swatches panel and click on this icon called New Swatch. When you do so, it
03:33simply picks up the last swatch that you had selected, but here you can go
03:36ahead and make some changes. For example, I'll type in another value, may be we
03:39will do like a bright green color. So we do about 100% Cyan, 0 Magenta, and
03:44about 85% Yellow. I click OK and now I have just created a swatch here.
03:49By the way, I can double click on that and give this one a name; let's call
03:51this one Bright Green, for example.
03:54Again, to use that color, I can simply select any object, go ahead and click on
03:58that Bright Green color, and now I have applied it.
04:00It's important to note that anytime that you save swatches to a document those
04:03swatches are now saved within that document. So if I now create a brand new
04:07document. For example, let's go to the File menu here and choose New to create
04:11a new document. I'll just choose the regular profile; for example, maybe the
04:14Web Profile, click OK. I'll see that the swatches that appear here are the
04:19swatches that were copied from the Web New Document Profile, the colors that I
04:23have created in the other document belong only to that document.
04:26Let's switch back to the applying_ colors document here, and it's important to
04:29note that there are different types of color swatches that exist inside of
04:32Illustrator. Not all swatches are created equal. So what we have done now so
04:36far is created what I call a regular plain color swatch, however in the next
04:41movie we will discuss something called a global color swatch, and global color
04:44swatches have additional functionality.
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Creating global process swatches
00:00When you are working with swatches it's important to know that there are
00:02different types of swatches. Let's take a look at some of the swatches that we
00:06have created until this point. There is a little bit of a workflow issue when
00:10you start to use them.
00:11For example, I'm using this document called global_swatches; you can find it
00:14inside of Chapter 10 of your exercise files. I have several pieces of artwork
00:18in my document and I also have several swatches that I have already created. So
00:22I'm going to go ahead and color some of these objects with these particular colors.
00:25I'll select these first two wetsuits and color them blue, then I go ahead and
00:29I'll select these two over here; may be we will color those red, my favorite
00:35color yellow, and then I'll go ahead and select all these here and choose the green color.
00:41So now I have gone ahead and I have changed these colors. Now, let's say I
00:43decide at some point that I want those green to be a darker shade of green,
00:48maybe I want to create more of a deeper kind of green color. So what I might do
00:52is go over to the Swatches panel; and if you are familiar with other
00:54applications, like for example, Adobe InDesign or maybe Quark Express, or other
00:59drawing applications, you might understand the fact that you can actually edit
01:03a swatch and then see those colors change in your file.
01:06Well, again, it depends on the kind of swatches that you create inside of
01:09Illustrator. Let's take a look. I'm going to double click here on this green
01:13swatch; it's called Green, and I'm going to change some of the values here. For
01:18example, I'm going to bump up the Cyan to about 95, and what I'll do is I'll
01:22add some black in here as well, maybe around 25% black. So now we get a much
01:26deeper kind of green. I'm going to go ahead and click OK.
01:28Now, notice that the swatch itself changed in colors, however the artwork that
01:33I have on my artboard, that I have colored with that particular swatch, did not
01:37update, this is still the brighter green color not the darker green that I have
01:41just created here in the Swatches panel. In order for me to actually update the
01:44artwork I need to now select those pieces of artwork and reapply the color once
01:48again using the swatch.
01:50That's why swatches work inside of Illustrator with the default swatch setting.
01:54Basically, you have to think of the swatches that exist over here as cans of
01:59paint. When you are working with regular traditional paint, you take your
02:02paintbrush, you dip that paintbrush into the can of paint and then you paint
02:06the object. However, if you were to go ahead now and add some more color and
02:10mix a new color in that paint can, that doesn't affect the color of the object
02:13that you have painted with it, it only change the color of the paint that's
02:16currently inside of the paint can.
02:18So you have to think of swatches basically as these individual cans of paint,
02:22but there is no connection between what you have here in the Swatches panel and
02:25the artwork that you have already colored on your artboard. So how can you tell
02:28Illustrator to actually update the artwork as you update the swatches? Well,
02:32that's where a different type of swatch comes into play, something called a
02:35global swatch.
02:36So I'm going to press Undo twice to return the swatch back to its original
02:40bright green color. Now what I'm going to do is I'm going to double click over
02:43here on the green color, and I'm going to check this button here called Global.
02:47I'm going to click OK.
02:48I'm also going to go ahead and do the same thing for the remaining swatches
02:51here; open up the yellow swatch, check that one to be Global. Let's go ahead to
02:55the red swatch, make that one Global, and again, the blue swatch here, and make
02:59that one Global.
03:00The first thing that you notice when I go ahead and I check that button that
03:03the swatches now look little bit different. Before they were just a solid
03:06square of color, now they have like a little white triangle in the lower right
03:09hand corner. That identifies these swatches as global process swatches.
03:14Let's now reapply the color. I'm going to select these two shapes here and
03:18choose that particular swatch. I'm now going to go ahead and choose these two
03:22and apply the red swatch. Let's go ahead and select these, apply the yellow
03:26one, and here finally apply the green swatch.
03:29So now what I have done is I have created global color swatches inside of
03:33Illustrator, and I have now applied the global swatch to these objects. So now
03:38without me having to select any objects, if I want to change the shade of green
03:42now inside of Illustrator, I could simply come over here and double click on
03:45the green swatch, make that same change here; say 95% Cyan, tab down to the
03:51black section here and type in 25, click OK, and now you will notice that that
03:55change did happen on the artboard.
03:57When you create a global swatch inside of Illustrator what you are doing is you
04:01are telling Illustrator that there should now be some kind of memorization or
04:04link that's been created now between the artwork on your artboard and the
04:09swatch in the Swatches panel. Basically now a global swatch allows me to make a
04:13change here in the Swatches panel and wherever that color is used inside of
04:16your document it gets updated as well. This closely matches the behaviors of
04:20seeing Ph) (I've seen in) an applications like InDesign, for example.
04:22From a pure workflow perspective you do want to go ahead and use global
04:26swatches throughout a document because that allows you to make changes all at
04:29once throughout an entire document. Otherwise you would need to go in and
04:32select every object and then you would have to take advantage of some of the
04:35selection capabilities inside of Illustrator; for example, Select Same Color or
04:39use the Magic Wand tool, so on and so forth, to get at those colors, whereas in
04:43Illustrator when you use global swatches, you don't even have to select any
04:46artwork at all, simply go ahead and update the swatch and the artwork adjust accordingly.
04:50People who are in pre-press production or art production really like the fact
04:54of using these global swatches, because it allows them to make changes
04:57throughout an entire file with just a few clicks.
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Using spot color swatches
00:00Until now the colors that we were using inside of Illustrator are defined as
00:04process colors. That means that when they print, they're actually split up on
00:07to different printing plates. For example, if you were to go ahead and choose a
00:11blue color, for example, like these items that I have right over here. The name
00:15of this file is called spot_colors, which you will find in the Chapter 10 of
00:18the exercise files.
00:19If I were to print this out now on a printing press, not on a color printer
00:22that I have in my office. That's what we call a composite proof. When I
00:25actually print this on a printing press, this gets separated into four
00:29different plates. That's what we call standard process color printing. There
00:32are four plates, Cyan, Magenta, Yellow and Black. Those are the primary colors
00:37used in process color printing.
00:39A combination of those colors altogether can represent many viewable colors.
00:43For example, if the artwork in my document uses many different colors,
00:46I couldn't actually have all those colors existing inside of a printing press.
00:50Rather, all those colors get broken down into these four colors. Cyan, which is
00:54just kind of light blue. Magenta, which is kind of pink or red kind of color,
00:58and then Yellow, and then Black, and in theory combining different mixtures, or
01:02percentages of those colors together can help me represent other colors as well.
01:07However, there maybe times when you want a very specific color, or there are
01:11certain times when the color that you are trying to achieve cannot be created
01:14using the Cyan, Magenta, Yellow and Black combinations. It's those times that
01:18you create will be called a Spot Color. A Spot Color is when a printer actually
01:22goes ahead and mixes a custom ink, and actually loads that particular ink on to
01:26the printing press.
01:27Spot Colors are used in a wide variety of workflows, and more over they are not
01:32-- designers will specify Spot Colors for company logos, or other corporate
01:35identity pieces, to ensure that the company's color is consistent throughout
01:39all the printing processes. To give you a better idea of really how Spot Colors
01:42work, we will use the new feature inside of Illustrator CS4 called Separations
01:47Preview. Go to the Window menu here, and I'll choose over here Separations
01:51Preview. I'll bring it up over here, and you can see that the artwork that I
01:54have created inside of this particular file, the wet suits that appear across
01:57the top here, use regular processed color swatch, which would separate into the
02:01primary colors.
02:02The ones on the bottom though, I have actually call it using a Spot Color
02:06swatch called Pantone Reflex Blue. We will talk more about Pantone and Color
02:09Libraries in the next movie. But let me give you a better idea of what I mean
02:12when I say that this color separate on to separate plates. I'm going to go
02:15ahead over here in the Separation Preview panel, and click on the Overprint
02:18Preview button. That turns on the Separation Preview feature. Now you will
02:21notice that over here I have Cyan, Magenta, Yellow and Black, and if I expand
02:25this just a little bit more, you will also see that I have the Pantone Reflex Blue color.
02:28If I go ahead now, and I turn this off, I'm now previewing the Spot Color plate
02:33that will print, called Pantone Reflex Blue, which is this artwork down here.
02:37If I go ahead here, and I turn on the CYMK composite, when I turn it to Reflex
02:41Blue, these are the colors that will print as process. But what I could also do
02:44is, show you how they breakdown per plate. For example, we know over here if I
02:48go to the SWATCHES, and I go ahead and double-click on this particular Swatch,
02:51this Swatch is made of 90% Cyan, 50% Magenta, and 25% Black. I'll go ahead and
02:57I'll click Cancel here, and let's go ahead and show only the Cyan channel.
03:02So now I see that on the printing press, when this runs through the printing
03:06press itself, this is the Cyan plate that's going to print. I'm going to go
03:10ahead and turn on the Magenta plate. This is the Magenta plate it's going to
03:12print. I'll go ahead and turn on the Yellow plate. There is no yellow in this
03:16color right now, so the Yellow plate is actually blank and then I also have the
03:19Black plate itself. This Separation Preview panel does allow me to ensure that
03:24my color separations are going to be correct when I print my file.
03:27But for now, let's just go and take a look at how we create Spot Colors here
03:30inside of Illustrator. I close the Separation Preview panel. I'll go here to
03:33this particular color swatch, and I'll double-click on it. And I'll see that
03:36over here where it says Color Type, I can choose between Process Color or Spot
03:40Color. If I choose a Spot Color, what will happen is that, when I create color
03:44separations out of Illustrator, any objects that using that color will get
03:48separated on to it's own plate. I'll click Cancel here, you can see that this
03:52Pantone color if I double-click on it, it's specified as a Spot Color. In fact,
03:56that you simply call the Book Color, which is -- because I have loaded this
03:58color directly from the Pantone color library. Let me click Cancel here, you
04:02will see over here that the icon itself has a real dot inside of that white
04:06triangle, which identifies this color is being a spot color swatch.
04:09So now we understand that there are several types of swatches inside of
04:12Illustrator. Regular Color Swatches, Global Color Swatches, and now Spot Color
04:16Swatches. By the way, if you are unsure about whether to use Process or Spot
04:20Color Swatches in your artwork, it's best to speak directly to your printer,
04:24who will be happy to help you.
Collapse this transcript
Creating swatch groups and libraries
00:00When you are working with Swatches inside of Illustrator, you may have noticed
00:03that there are these folder icons that appear inside of the Swatches panel. In
00:07fact, let me go ahead and just create a brand new document, I'll press
00:09Command+N or Ctrl+N, and just click OK and you notice that inside the Swatches
00:14panel again I just used the Web New Document Profile for this particular document.
00:18I see that I have this little folder here and there is a whole bunch of colors.
00:21These gray colors that appear inside of this folder and there is another folder
00:24here with a whole bunch of these bright colors. These folders refer to these
00:28colors all being inside of a single colored group and this is actually
00:32important. When you start working with colors you may find it important for you
00:35to organize your colors into groups so that you can more easily work with them.
00:38It's very easy to create your own groups and there are several ways to do that,
00:41I'm going to go back to the file I was working on before. I'm just going to go
00:44ahead and close that document. I'm using a file called swatch_groups, which you
00:47will find inside of Chapter 10 of the exercise files, and I have used already
00:51several colors in this document, but I don't have any swatches that I have
00:53created. In order to create this document I simply went ahead and selected
00:56objects and gave them colors right from the Color panel directly.
00:59But let's say I realize you know what? That was kind of a silly thing, I really
01:02want there to be some kind of swatches in my document. Well, here's one of the
01:05things that you can do. Illustrator has the ability to automatically create
01:09Swatches from all the colors that already exist in your file. This is extremely
01:12useful so that for example, let's say you are working with a file that someone
01:15else created, they haven't created the color swatches, you don't have to go
01:19punting through a document to try to find all the colors and manually create
01:21the Swatches. You can have Illustrator create these Swatches fro you
01:24automatically, and Illustrator does this through the Group command.
01:28So what I'll do is I'll select all the artwork that exists inside of my file
01:31and I can either marquee select like I just did there or just press Command+A
01:35or Ctrl+A on Windows to select all, and again it's important to realize if I
01:39want to do this I have to make sure that there are no locked objects in my file.
01:42I'll go with this Swatches panel here and on the bottom there is a button
01:45called this little New Color Group option, and if I click on that I'll create a
01:51New Color Group, because I already had colors selected Illustrator is asking
01:55me, hey, do you want to create a color group from the selected artwork? And I
01:59can of course choose Yes.
02:00Let me give this one a name instead of calling a Color Group 1, which is not a
02:03very interesting name, I want to call this one surfing, and what I can do is I
02:09can automatically convert all my process colors that's going to be created to
02:13global process colors, which will allow me to update my colors more easily, so
02:16I'll go ahead and I'll choose that and I'll click OK, and now you will see that
02:20instantly in Swatches panel I now have a folder, which contains all the colors
02:24used inside of my file and because I specified them to be global colors, if I
02:29want to now change one of the colors inside of my file I don't have to select
02:32it here in my document, I can simply double-click on a Swatch and move ahead with it.
02:36Now I could also go ahead and just go to this little icon here and choose New
02:39Color Group, because I have nothing selected right now I don't get all those
02:42options and I call this one, I don't know, favorites for example. And now I
02:48just have a folder that sits on its own, there were no colors inside of it.
02:51It's very easy to move colors into a color group. It's simply like clicking on
02:54it and dragging it right into a color group. I could also click drag colors
02:58outside of a color group. You can easily create groups that way with your
03:02colors if you want to.
03:03Now another way to also work with colors and working with groups here is to use
03:07the Library feature inside of Illustrator. Now Illustrator shifts with many
03:11predefined libraries of color. So you don't have to go ahead and start creating
03:14colors on your own, you could use some of the Swatch libraries that Illustrator ships with.
03:18To access those libraries come to the Swatches panel on the bottom left-hand
03:21corner where it says Swatch Libraries menu, click and then you will see that
03:26there are many different types of Swatch colors. For example, Art History,
03:29Celebration, Earthtones, Foods. Well, I'm a big fan of the food. Let's go ahead
03:34and choose maybe Ice Cream, and we will see that adobe actually created many
03:38different color groups here of different flavors of Ice Cream, Chocolate
03:41Chocolate Chip, yummy, and if I want to use that for my particular document I
03:45can click on that entire folder there and drag it over, and now I have moved
03:48that entire Color Group into my document. I can now access and work with these
03:51Swatches right inside of my document.
03:53You can also toggle to different libraries by clicking on the Forward and
03:57Backward buttons here as well. For example, the Fruit Library contains many
04:01interesting groups of colors that I can use as well.
04:04However, some of the libraries that you might use most often especially if you
04:07are working with spa colors are Pantone colors.
04:10Again you can come down here to this icon where it says Swatch Libraries menu
04:13and choose Color Books and here you will actually see many different libraries.
04:17The most popular ones here are probably the Pantone solid coated library. The
04:22solid coated library contains all the main colors that appear inside of the
04:25Pantone Color Library. It can be difficult to find a specific color. So what
04:29you can do is go over here to the flyout menu and choose Show Find Field. In
04:35the particular Find Field here you could type-in a value, for example, if you
04:38wanted to find Pantone number 216, type- in 216, hit the Return key and you will
04:43find that color right here.
04:45To add that particular to your Swatches panel simply click on it and drag it
04:49right into the panel. But don't think that Swatch libraries only exist for
04:53these existing colors; you can create your own custom Swatch libraries as well.
04:57Let me close this for a minute here. We discussed earlier on, when I create
05:00Swatches inside of a document those Swatches belong to this document, and this
05:04document only. When I create a brand new document, the new document does not
05:08have these swatches that I created.
05:10So what happens when I want to create some swatches that I do want to share
05:13amongst several documents? Well, I can create my own Swatch Library.
05:17For example, in this document here I have some colors that I have already
05:20created, I have this Pantone 216, I have this color group called surfing and I
05:24have also added the Chocolate Chocolate Chip library as well.
05:28I can go to the flyout menu here in the Swatches panel, scroll to the bottom
05:31and choose Save Swatch Library as ASE, which stands for Adobe Swatch Exchange.
05:36This will allow me to actually share these colors with other Adobe applications
05:40including Adobe Photoshop and Adobe InDesign.
05:43However, if I'm just using the colors with other documents inside of
05:45Illustrator I can choose to save my Swatch Library as AI or as an Adobe
05:50Illustrator Swatch Library. Let me go ahead and do that. If I choose to say
05:53that, let me call it my surfing library for example.
05:58It saves it automatically in a special folder. So that when I now go to the
06:02little pop-up menu over here I can see if I scroll down to the bottom there is
06:06now a new option here called User Defined and it's something called surfing. So
06:10now the colors that I have defined here inside of my Swatches panel for this
06:13document are now available inside of an external library called surfing.
06:17Now if I go to any other new document I see that I now have the ability to
06:22specify those colors and I could very easily drag to add those colors to this
06:26document if I want to use them here as well. In this way I can now share colors
06:30amongst many different documents, and I might want to do this, for example, if
06:33my company has some corporate colors that are used often or if I have clients
06:37that have colors that they use quite often, or maybe colors that I use for a
06:40specific campaign or project I can crate a user defined library that I can
06:45access from any other Illustrator file as well.
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Working with linear gradient fills
00:00Way back in the beginning of this video title we discussed in the key
00:03Illustrator concepts chapter about the different types of Fill properties you
00:07can apply to an object. We discuss that there were Solid Color Fills, something
00:11called the Gradient Fills and then Pattern Fills. Well, until now all we are
00:15going to applying so far through all these particular chapters have been solid
00:19colors, each of the objects have a flat level of color that's been applied.
00:23However, now we will take a look at the Gradient feature inside of Illustrator.
00:26In fact, there are two types of gradients. Gradients can either go in a
00:30left-to-right type of paradigm, which are called the Linear Gradients, and
00:35Gradients can also go from the center and then radiate outwards that are
00:38referred to as Radial Gradients. A Gradient basically allows you to fill a
00:41particular object not with just one flat color over the color that's smoothly
00:45blends into another color.
00:47Let's start by applying just a regular plain Gradient to this object. I'll go
00:50ahead and I'll select this file, by the way it's called Gradient Fills, you
00:54will find in the Chapter 10 of your exercise files. I come over to my panel
00:57here and expand this just so we can see the Gradient panel right here, and I
01:01can go ahead and let's say click right here and apply that particular Gradient.
01:04There is actually a little pop-up menu that displays all the gradients that
01:06currently are available inside of your file. These are gradients that also
01:10appear, directed over inside of your Swatches panel.
01:12So let's start off first by quickly looking at the Gradient panel itself, but
01:15as we'll soon see now inside of Illustrator CS4 I have the ability to make edit
01:20to my gradients directly in context on my screen, which is what we are going to
01:23focus on. But for now I basically see that here I can switch between the Linear
01:27and Radial Gradient types. Again, here we'll focus on Linear. I have the
01:30ability to choose an angle of what that line should go on. So obviously you can
01:33see that my Gradient starts in the left and goes to the right. But you can
01:36specify that it starts in the bottom and it goes to the top or it starts from
01:39one corner and it has an angle up towards the upper right-hand corner.
01:43A Gradient is basically made up of what we call Color Stops. This is a Color
01:47Stop over here and this is a Color Stop over here. They look like little boxes
01:51with little triangle on top and this is referred to as our Gradient Slider.
01:54Every particular Gradient is made up of at least two color stops, if they have
01:58one color where it starts with and then one color that it ends with.
02:01Over here on the top of the Slider there is little diamond, this is what we
02:03call the Mid Point Indicator. It identifies the exact location of where each of
02:08the colors are exactly half way. By adjusting these particular sliders and
02:12color stops you have the ability to adjust how your Gradient is going to look
02:15in your document. There is no limit to how many colors you could actually have
02:18on a Gradient, for example, simply by putting your cursor underneath the Slider
02:22here a little arrow with a plus (+) sign appears. If you click a new Color Stop
02:26is added, of course you now have two Mid Point Indicators.
02:29There will always be a Mid Point Indicator for each color combination, and one
02:33way to simply change the colors of these colors stops is to go to your Swatches
02:36panel, click-and-drag a swatch right onto the Color Stop itself.
02:40But let's take a look at where the power really lies inside of Illustrator when
02:43editing gradients using the Gradient tool. I go up here to the Tool panel and
02:47I'll choose the Gradient tool.
02:48Notice that right away a line appears right inside of this surfboard here. It's
02:53over here, and it's over here, in fact there is a circle on this end over here,
02:56which identifies where the Gradient begins and then there is over here a little
03:00diamond shape, which in the case where the Gradient ends. Just as I saw in the
03:04Gradient panel itself there are these icons that appear towards the bottom of
03:08this particular line here and those are the color stops.
03:12The Mid Point Indicators are also here as well. In fact, this little User
03:17Interface element, which is new to Illustrator CS4 is what is referred to as
03:21the Gradient Widget. It basically allows you to edit your Gradient in context.
03:25Let's see how it works.
03:26First of all the Gradient tool can be used to simply click on any location to
03:30define where the beginning of that Gradient is. For example, if you wanted a
03:33Gradient to start about over here, you can click once here and then drag, and
03:37now I'm defining the direction of that Gradient. The Gradient, remember is
03:40linear. So it starts here and I can stretch it to go about over here.
03:44It's important to note that I don't need to have the Gradient take up the exact
03:47width of that particular object. For example, if I release the mouse now then
03:51my Gradient starts here. So I have Solid White basically up until this point,
03:55then here is my Gradient, my Gradient ends in a black swatch. So I have now
03:59solid black for the rest of my shape. Likewise, I don't need to click inside of
04:02a shape for Gradient either. I could start my Gradient here, stretch all the
04:06way down to over here and then only the middle part of the Gradient is visible
04:10inside of my particular shape, but I can start it from anywhere outside the
04:13shape as well. Let's go ahead and just have the Gradient actually start from
04:16here and then kind of straight to here till the end.
04:18When working inside of Illustrator I could use this Gradient Widget to edit my
04:21gradients. For example, as I mouse over it again I'm using the Gradient tool to
04:26make this happen, if you are using the Selection tool you won't see the
04:28Gradient Widget appear at all in your artwork. In order to see that you need to
04:32have the Gradient tool active. As I mouse over it you will see that I now have
04:36the sliders that are here.
04:37Notice if I position my cursor over here I see that icon with a plus sign,
04:41which allows me to add a Color Stop. For example, if I wanted to add now a new
04:44color here to this Gradient I could simply click and add that color. To change
04:48the color of any Color Stop using this particular Gradient Widget you just
04:52simply double-click on the Color Stop.
04:54A dialog box pops-up, which looks just like the Color panel that we see inside
04:57of Illustrator. I can adjust the sliders that choose things from this
05:00particular Gradient as well, or I can click on this button to access all of my
05:04swatches that I currently have saved in my document. For example, I go ahead
05:07and I'll choose this color, and now that color has been assigned to that Color Stop.
05:11One of the coolest things now about gradients inside Illustrator is I also have
05:15the ability to assign an Opacity Value to each Color Stop. For example, I could
05:20even make this Color Stop completely transparent, and doing so my Gradient now
05:24goes from white to blue but then to completely transparent, and then back to
05:28other colors as well.
05:29You can actually see the transparency over here inside the Gradient panel where
05:33you can see that we have that checkerboard pattern behind that particular area.
05:35Let's come back for a moment here to the Gradient Widget. Notice by the way
05:39that anytime that you have an Opacity Value applied to Color Stop a little
05:42button appears in the bottom of that Color Stop. See how it's got a little
05:45added part over here that you don't see in the other ones that identifies that
05:48Color Stop is having an Opacity Value, again, just a way to help you see where
05:51that Opacity setting might exist inside of your file.
05:54You can of course click-and-drag on the Mid Point Indicators as well to adjust
05:58to how that Gradient blends from one color into the next, and alternatively, I
06:03can come just to the end over here of this Gradient, I see a little Rotation
06:05icon up here. Clicking-and-dragging allows me to rotate that particular
06:09Gradient as well.
06:10Once I'm done editing a Gradient I really want to capture that Gradient so that
06:13I can use it again, I could simply come here and click on this swatch, drag it
06:17into the Swatches panel and now I have saved that as particular Gradient. It's
06:20probably a good idea to name a Gradient otherwise you'd have things like New
06:23Gradient Swatch 1, New Gradient Swatch 2, which aren't very descriptive.
06:27So now that we have an idea of what a Linear Gradient is, let's take a look at
06:30the other type of Gradient something called a Radial Gradient.
Collapse this transcript
Working with radial gradient fills
00:00Unlike Linear gradients, Radial gradients start at the center of an object and
00:03then radiate to another color outwards. Let's take a look.
00:07I'm working in the same gradient_fills file that I was working in the previous
00:09movie, which you could find in the Exercise files in chapter10. I'll go ahead
00:13and I'll select the surfboard. I apply this regular Linear gradient but here in
00:18the Gradient panel, I'll change the type from Linear to Radial. You could see
00:21over here that the actual gradient itself looks pretty much the same as it did
00:24when it was Linear. I have two colors stops; one that's white, one that
00:28gradually moves towards black and I have the mid point indicator here.
00:31However, you will notice that the center of the gradient is now in the middle
00:33of the object and it radiates outwards towards the other color here and just I
00:38was able to edit the Linear gradients using that Gradient widget in context, I
00:41can do the same thing for Radial gradients, although now, with a few extra options.
00:45I'll go to the Gradient tool inside of the Tool panel, click on it and now see
00:48that Gradient widget here. When I mouse over the gradient, I also see a dotted
00:52line, which identifies the circle for where that particular gradient goes. As I
00:56did before, I can click anywhere beneath the slider over here to add additional
00:59colors. If I want to change its color, I can double click on that and bring up
01:03my Swatches or my Color panel to choose any color that I like.
01:06Likewise, I can also change the Opacity value for any selected color stop. I
01:10can either move the entire circle around by clicking on this circle right here
01:13and changing the position of this gradient. So now the gradient starts to, say
01:17from over here or over here, so on and so forth. I also have the ability to
01:21click on this little circle here to adjust exactly where the center point of
01:25that gradient is but by keeping the circle the same. So this allows me to think
01:29about my ability to really offset that center to not be directly from the
01:34center of the Radial part or the gradient but towards one end of the gradient here.
01:37I can also come over here towards the end and rotate the gradient this way and
01:41you will notice that if I mouse over the gradient itself, that dotted line has
01:44a few extra icons on it. For example, if I come over here to this and then I
01:48click on this, this allows me to scale the overall size of that particular
01:51Radial gradient. Maybe it could be very small, for example, or I can make it very large.
01:56Additionally, when I mouse over this gradient, towards the top over here there
02:00is a black dot. If I click on that, this actually allows me to skew the
02:04particular circle to make more of an oval type gradient. As with the Linear
02:08gradients, I also have the ability to simply click on little icon right here,
02:11drag it into my Swatches panel to now save that particular gradient that I have
02:15created as a swatch, which I can now apply to other objects.
Collapse this transcript
Applying and manipulating pattern fills
00:00So just to review, any object inside of Illustrator you can have any of three
00:04types of Fill attributes either solid colors, Gradients; both of, which we have
00:08covered until now and patterns. So let's take a look at this last type of Fill
00:13called the Pattern Fill.
00:14I'm actually working in this file here called pattern_fills, which you will
00:17find this inside of chapter10 of the exercise files. And you notice that I have
00:21three surfboard designs. One is filled with these kinds of tulips, one has
00:24these bamboo colored backgrounds and this one has an overall floral pattern.
00:29These have been applied as patterns. Where did I get these patterns from? Well,
00:32actually Illustrator ships with whole variety of patterns. If you go down to
00:36the Swatches panel and load a library as we have done in the past, you will
00:39notice that there is entire folder here of patterns. There are Basic Graphics,
00:43Decorative and Nature. I actually chose these from the Nature_Foliage library
00:48and you could find them here. You could also step through these, for example,
00:51Decorative_Primitive, Decorative_ Ornament, Decorative_modern and I found
00:56actually that some of the basic ones even though that has a word Basic in it.
00:59The basic ones, for example, Basic_ Graphics_Lines or Basic_Graphic_Dots, can be
01:04extremely useful when you are just looking to have some kind of interesting
01:07Pattern Fill for particular object or for any artwork.
01:11You would apply it the same way as any swatch. For example, I can simply click
01:14on an object and then choose any pattern swatch from my particular panel here.
01:18I'm going to close this library for now because I want to talk about how to
01:21actually manipulate your particular patterns once you have already applied them
01:24to a shape, for example, let's focus here on the tulips, say I want these
01:28tulips to be a little bit bigger. I want the pattern to actually be bigger
01:30right now. I don't want to make my surfboard bigger but I do want the pattern
01:33to be enlarged on that particular surfboard.
01:36Well, the way that you can do that is go over to the Scale tool and we will
01:38discuss more about working with the Scale tool and all these transformations
01:41tools in the next chapter but for now I'm just going to double click on the
01:44Scale tool to bring up that option. I have this surfboard selected right now
01:49and you notice that I have the ability to change my Scale. So let's say, I type
01:52in 200% because I want to enlarge it 200%. Well, if you come down here to the
01:54bottom where it says Options, I can un- check the Objects box and only have the
02:00Patterns box checked.
02:01In doing so, I'm telling the Scale option to only work on patterns but not on
02:05the object itself. If we click in the Preview button you will see that right
02:09now the tulips are much larger but the object itself stayed the same size. So
02:13that's one way to go ahead and adjust it. I'm going to click Cancel here.
02:16I want to show you that you could also shift a pattern within a particular
02:19shape. Let's say you are really not happy with positioning of where the pattern
02:22aligned itself within the object. Well, you can use your regular Selection tool
02:26and normally when you click on an object and you drag it, it moves the entire
02:29object. But here is a little keyboard shortcut for you, if you hold down Tilde
02:33key on your keyboard and Tilde key is little squiggly key that sits right on
02:37top of the Tab key on the upper left hand portion of the keyboard.
02:40I'm holding that button down on my keyboard and now I'm clicking to drag and
02:44move my object but you will notice that the object is not moving; the pattern
02:47inside the object is moving. In fact, I can keep that Tilde key down and use
02:52the arrow keys on my keyboard to nudge the pattern left and right or up and
02:55down. This way I can ensure that as I'm working with patterns, I get the exact
02:59position that I'm looking for.
03:01Likewise I can do the same thing here. If I want to see more detail on those
03:04bamboos that are right there, again I can double click on the Scale tool, maybe
03:08scale this up 300%, have the scale only apply to patterns and not to the
03:12Objects, click OK and now I have enlarged that particular effect. Likewise,
03:16I'll just point out that, when you are using the Scale tool, you do have the
03:19ability to scale Objects but not the patterns. In this case, the pattern then
03:23stays the size that you scaled it but the Object itself gets bigger. Let me
03:27click Cancel here for a second.
03:28Let's focus on this pattern right here. Just because the way the patterns
03:32works, the artwork itself within the pattern is not accessible when you work
03:36inside of Illustrator. For example, if you decide that some of these leaves
03:39here should be of different color, you can't select that in artwork. Even if
03:42you go into the Outline mode, you will see that I don't see any of the artwork
03:45for that flower. It's a simple pattern fill but I don't have any access to the
03:49artwork that's in there. However, if do want to make some changes, what I can
03:54do is expand the fill. When I do so, it converts the fill to something, which
03:59is actually regular artwork that you can edit.
04:01The way that you would do that is to actually select your object, go to the
04:04Object menu and choose Expand. If you remember when we were using the
04:08Appearances and the Appearances where these live effects that apply to the
04:12appearance of an object but not to the underlying vector structure of the
04:15object. You had to expand your appearance to make that happen. Well, it's
04:19similar in context to what I can do here with patterns.
04:22By expanding my patterns, I'll go ahead and I'll choose to expand just the Fill
04:25of my object. When I click OK, even though it doesn't look like anything has
04:29changed here, I can now take my Direct Selection tool and click on the
04:32individual elements of this pattern. In fact, if I go into Outline mode now,
04:35I'll see entire pattern right here. In fact, you will see that the pattern is
04:39made up of a repeated area or repeating segment. How does that work? Well, let
04:44me toggle back to Preview mode here.
04:46In the next movie we will talk about how to actually define and create your own patterns.
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Defining simple patterns
00:00Now that we know how to apply patterns through our artworks inside of
00:03Illustrator, let's explore how to define our own Pattern designs.
00:07Now in reality, defining Patterns can get pretty complex. So what we are going
00:10to do is focus on just creating very simple patterns here. Afterwards, you can
00:13start to experiment with more and more complex designs and I'll give few
00:16pointers for how to do that.
00:18So in this file here called defining_ patterns, which you will find in chapter10
00:21of the exercise files. I have a simple shape here for a surfboard and I want it
00:25to be able to fill with a pattern of maybe these flip-flops or even this G,
00:29which is the part of the logo for the company called Groundswell.
00:32So let's start with a simple one here, which is just the G itself. Now
00:35obviously I could take my artwork here and just simply repeat it over and over
00:38again just by using copy. I'll hold down the Option key as I just drag over
00:41copies here. But that doesn't create a Pattern Fill, which I can easily adjust.
00:45It's actually very simple to define a Pattern although it's little bit more
00:49complex when you want to get it just the way that you want. So let's first see
00:51how easy it is to create a pattern swatch then we will go to the next step. All
00:55you need to do is take the artwork that exists on your artboard right here and
00:58drag that artwork into the Swatches panel. It's important to note that when I
01:02do this, it turns it into a Pattern automatically. This swatch that I created
01:06now is called the Pattern swatch.
01:07Remember if I want to create new solid color fills, I would come here and
01:11choose New Swatch. But if you want to create a new pattern, the easiest way to
01:14do is take any artwork from your artboard, drag it right into my Swatches
01:18panel. In fact, if I now go ahead and click on the surfboard and I click on the
01:21swatch right here, my surfboard gets filled with those G's.
01:25However, you will notice that the actual pattern swatch repeats itself and each
01:28G touches each other. Let's say I wanted to actually create some space in
01:32between each of the icons. So here is basically the important concept of about
01:36how patterns are defined. When you drag artwork into the Swatches panel, it
01:40takes the overall bounds of the artwork itself and it uses that bound as the
01:45repeat area. However, you could change that.
01:47So for example, I'm just go over to this G that I have over here and I'm going
01:51to take a regular rectangle and I'll draw a rectangle around the G, something
01:55like say like that and I'll fill this particular G right now with none. I'll
01:59change the Stroke also to none and what I'll do is I'll take the actual shape
02:05itself and I'll choose Object, Arrange, Send to Back. So what I now have is a
02:11no fill and no stroke rectangle on the back over here and then I have this G as well.
02:15If I select both of these objects and I now drag that into my Swatches panel, I
02:20have defined the Pattern but my Pattern is defined by the bounding box of this
02:24no fill and no stroke rectangle, not the G itself, which means that the repeat
02:29area of this Pattern is this area what I already built in the space around the
02:33G. So if you think about it right now, if I click on the surfboard and apply
02:36this particular pattern right now, I get to see this.
02:39Using the technique we have covered in the previous movie, I can use my Scale
02:42tool to actually scale this maybe 25% and adjust only the Patterns and not the
02:47Object and you can easily see now that I have this G that repeats itself over
02:50and over again throughout the surfboard.
02:52Again, I was the one who defined the spacing between these by specifying a
02:56bounding area around to this particular icon, right here. Let's do something
03:00similar with the flip-flops. If I take my regular Rectangle tool and I click
03:04and I drag to create an area. Let's say I want there to be a lot of space on
03:08top and bottom but too much space side by side of these flip-flops. I can
03:11create a rectangle that looks something like this, for example.
03:14Again apply a no fill and no stroke to this particular object right here, send
03:21that particular object to the back, select both elements and drag them right to
03:27my Swatches panel. Now when I click on that surfboard, I can now fill that with
03:31the pattern that I created. If I'm constantly editing my pattern, there is a
03:35way to update or replace the pattern. For example, let's say I decide I want to
03:38change the bounding area somewhat. So I'll select this rectangle here and I'll
03:42change its dimensions.
03:43Let's say I want to create a pattern that looks something like this but has a
03:46lot more space on either side of the flip-flops in that particular area. So
03:51rather than I have to create a new pattern in swatch, I can now select the this
03:54artwork, hold down my Option key -- I'm on a Mac, if you are on a PC, hold down
03:58the Alt key and drag that artwork on top of the existing swatch, see how now I
04:02see a black line that appears around that box. Now when I release the button,
04:06that actually updates the Pattern, you can see now in my shape the pattern is
04:10now updated itself.
04:11So to replace a pattern swatch, simply Option or Alt drag the artwork on top of
04:15the existing swatch. Again it's always a good idea to name your patterns, that
04:19way it's easier to identify or find them later on. So finally let's talk about
04:23some other more complex patterns that may ship with Illustrator. How do they
04:26create those? Let's load up some of those.
04:28I'm going to go over here and choose Patterns, let me choose Nature, for
04:31example and let's do Nature_Animal_ Skins. There are some pretty wild ones in
04:35here, for example, if I click on this artwork here and apply this one, I may
04:39wonder how that pattern was created. Let's zoom in on that, I'll use the Zoom
04:42tool just to zoom in on this area and I may decide, "Hey, I like to make a
04:46pattern like that. How do they do that?"
04:48The easiest way to learn that is to reverse engineer how this particular
04:51pattern swatch was created. So what will I do is I'll come over here my
04:55Swatches panel and I'll take that Zebra pattern swatch right here and click and
04:59drag it right at on to the artboard and not on to any piece of art work, just
05:02right on to the artboard itself. When I release the mouse, Illustrator actually
05:05draws the graphics that were used to define that particular pattern. So here is
05:09the repeat area, it's important to realize, by the way, that if you go into
05:12Outline mode here, you can see that I have a no fill, no stroke rectangle
05:16that's sitting right here in the background.
05:17Let me use my Direct Selection tool to actually select that. This is the area
05:22that defines the actual background to that particular shape. In fact, you don't
05:26need the entire artwork to be contained inside of that repeat area as long as
05:29the backmost object inside of your selection is a rectangle then that rectangle
05:34becomes the final repeat area for your artwork.
05:37So definitely take a look at some of the other ones that you have here inside
05:40of Illustrator. Again, the Patterns that come with Illustrator are not
05:43necessarily there for you to always use because after all, we can create our
05:46own patterns. They are there for you to learn how to use the Patterns tool. So
05:50feel to reverse engineer those, learn how they were created and then you can
05:53create your own patterns as needed.
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11. Object Transformation and Positioning
Moving and copying objects
00:00Since we know that Illustrator is underlying graphics architecture or vector
00:04based graphics are all based with mathematics meaning that it calculates the
00:08position of all these anchor points. Any time you adjust an object, it refers
00:12to as something called the transform or transformation. That could be something
00:16as simple as taking an object and moving its position from one place to another
00:19on the page. It could also mean rotating it or enlarging it as well. In this
00:23movie specifically, we will talk about moving and copying objects around in your page.
00:27I have a file, which you are probably going to be using for most of this
00:29particular chapter. It's called transforming_objects; you will find that in
00:32chapter11 in your exercise files folder. Let's actually start here with this
00:36body suit. I'll click on it right now, I'm using my regular Selection tool and
00:40if I want to move it, I can simply drag and move it as well and if I want to
00:43move it, I simply click on it and drag it.
00:46However, there may be times when you want to move something in a precise way,
00:49for example, you want to move it exactly one inch up or one inch down or so on
00:52and so forth. You can do that by double clicking on the Arrow tool itself with
00:56an object selected. So I'll double click on the Selection tool and the Move
01:00dialog box appears. Here I could change the horizontal or vertical position.
01:04Let's say, I want to make it move up one inch, I can say, go to Vertical and
01:07I'll type in 1 inch and then if I type the Tab key, I have the Preview button
01:11here checked. I can see that it moves up exactly one inch.
01:14If I like that I can go and then click OK or I can click on the Copy button,
01:19which actually moves a copy of that up one inch but leaves original intact.
01:23I'll press Command+Z or Ctrl+Z to undo that because there is yet another way to
01:27copy objects as well.
01:29If you just want to create a copy of an object, obviously you can copy and
01:31paste or alternatively hold down the Option key on your keyboard, if you are on
01:35a PC hold down the Alt key. Notice how your cursor changes from single arrow to
01:39double arrow when you do that. That indicates that that you will be dragging
01:43not the original but actually a copy of your object as you do that.
01:47So again I'll hold down the Option key and then I'll drag and now I'm not
01:50moving the original, I'm actually moving a copy of the original. So when doing
01:53simple edits, you can either copy objects by Option or Alt dragging them or
01:57double click on the Selection tool and specify an exact amount.
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Scaling objects
00:00A function you will find yourself doing quite often is scaling artwork inside
00:03of Illustrator; either making things larger or smaller.
00:07As with many things that we have seen until this point there are really two
00:09ways to do something inside of Illustrator, you can either do things precisely
00:13by the numbers, or you can eyeball it on the screen.
00:15We have already seen that when you have the bounding box option turned on
00:18inside of Illustrator you can click on any object. With the Regular Selection
00:22tool you will see a bounding box appear and you can click on any corner and
00:26drag it to resize that object. You can either do it non-proportionally or hold
00:30down the Shift key to constrain that it is always going to be proportional.
00:33However, you will notice that when you go ahead and you scale things that way
00:36it's always scaling from one place.
00:37For example, if I click and drag on this corner here I'm scaling up from this
00:41lower right hand corner. If I click and drag in the upper right hand corner I'm
00:46now scaling it from this particular part of the object as well.
00:49I'm going to press Command+Z or Ctrl+Z to undo that. We will now focus on using
00:53a specific tool inside of Illustrator called the Scale tool. When you use the
00:56Scale tool you have far more options available to you on how you want to scale
00:59your artwork.
01:00For this exercise we will go ahead and we will zoom in on the Flip Box that's
01:03right here. So I'll go ahead and I'll just simply marquee, select an area here
01:06that I want to zoom in on. I'll select it. I'll come over here to the tools
01:10panel and click the Scale tool.
01:12The first thing you will notice right now is that there is an icon that appears
01:16right here in the center; it almost looks like a little cross hairs. That is
01:19something that's called the Origin Point. Whenever you scale an object, the
01:23object gets scaled from a certain point, that's where the scale originates
01:27from; we call that the Origin Point. By default, Illustrator places the Origin
01:31Point in the center of your selection.
01:33However, you could change the position of that Origin Point at any time. For
01:37now, we will leave the Origin Point in the center in its default location.
01:40The way to use the Scale tool is you want to move your cursor away from that
01:44particular Origin Point. I'm not clicking down the mouse button right now; I'm
01:46simply moving my cursor round on the page.
01:50Basically, the way that you think about it, imagine if you had this artwork
01:53right now as a regular piece of paper and you stuck a pin right there in the
01:56middle. So now this part does not move. So what you can do is you can drag
02:00somewhere outside of the edge of the paper and pull it to basically stretch it
02:04if you want to, and it will stretch from that point of the artwork.
02:08Obviously, if you grab something that's too close to the Origin Point you don't
02:11have a lot of leverage to work with. So what you want to do is move your cursor
02:14away from that.
02:15So for example, I'll click over here and start dragging. I'm not holding down
02:19the Shift key, so what I'm able to do is actually scale this
02:21non-proportionately. But you can see what I'm doing is, see how its scaling out
02:24from the center. If I hold down the Shift key as I do this I'm now basically
02:28forced to scale this in a proportional manner. Now when I release the mouse I
02:32have scaled it up in size.
02:34I'm going to press Ctrl+Z or Command+Z just to undo that for a moment here. I
02:37also want to let you know that if I start doing the exact same thing of holding
02:40down the Shift key, I'm also going to add the Alt key or the Option key as I
02:44drag. Notice, now you see that double cursor again. This means that I'm not
02:48scaling the original artwork; I'm actually scaling a copy of the artwork. So
02:50when I release the mouse I'll now have the original plus the copy that's here.
02:54I'll undo that one more time, because I want to show you how you can actually
02:57change the position of that Origin Point. You could simply click on it and
03:02reposition it elsewhere.
03:03For example, if I wanted to scale from this part of the artwork right over
03:06here, I can now click and drag and it scales from that point, or let me undo,
03:11move the Origin Point to let's say over here and now scale from here as well.
03:17Based in the needs for every design task, you may want to position that Origin
03:21Point where it makes the most sense.
03:23It's also possible to scale artwork numerically. To do so, come over to the
03:27Scale tool and simply double click on it. That brings up the Scale dialog box.
03:31Here you can enter either an uniform scale number or a non-uniform, meaning
03:35different numbers for horizontal and vertical. You could choose to scale the
03:38strokes add effects.
03:39For example, if you had 1-point stroke on your object and you choose to
03:43uncheck, no matter how large you make your object it will always have 1-point
03:46stroke. However, if you have 1-point stroke and you turn the setting on and you
03:50enlarge it let's say 200%, your stroke will now be 2 points in weight.
03:54As we had discussed in the last chapter, you also have the ability to choose to
03:57scale your objects, your patterns, or both. Of coarse, you can choose to scale
04:03or copy here by clicking on this button, but I'm going to click Cancel to go
04:05back to where I was before.
04:07Finally, there may be times when you want to scale something numerically but
04:09you also want to specify where the Origin Point should be. To do that, simply
04:13select your Scale tool and Option Click in a location from where you want that
04:17Origin Point to be.
04:18Now, it's important to note that the Origin Point doesn't have to be in the
04:21artwork itself, it could really be anywhere. I can scale it from let's say this
04:24point right here, by Option Clicking here I get the dialog box and I also get
04:29the ability to specify an Origin Point right over here.
04:32It may not be as evident of why it would be important to position the Origin
04:35Point so far away from the object when using the Scale tool, but in the next
04:39movie we are going to explore using the Rotate tool inside of Illustrator, and
04:42there are many uses for actually positioning the Origin Point far away from the
04:46object when rotating objects.
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Rotating objects
00:00Many of the Transformation tools inside of Illustrator work in the same way.
00:04For example, we saw how that when we scaled objects we had an Origin Point
00:07where the scale originated from, and then we were able to specify the setting.
00:11Well, it's not much different with the Rotate tool. For rotating here, we will
00:14actually go ahead and click on the surfboard. I'll specify the Rotate tool by
00:18clicking on the Rotate tool here in the Tool panel or I could simply use the
00:21keyboard shortcut, which is to tap the R key on my keyboard.
00:24Notice that by default my Origin Point is in the center of the object. As I
00:28click and drag to rotate the object you can see that the object is rotating
00:32from that Origin Point. Here when using the Rotate tool it becomes far more
00:36evident of why it would be important to use this particular Origin Point.
00:39For example, here is another way for you to position the Origin Point, which is
00:44simply to come ahead and click on a different area. For example, I can choose
00:47the bottom left hand Anchor Point