Illustrator CS4 Beyond the Basics

Illustrator CS4 Beyond the Basics

with Mordy Golding

 


Covering a wide range of topics, from advanced masking to chart creation, Illustrator CS4 Beyond the Basics reveals a whole new level of power, creativity, and efficiency with Illustrator. Instructor Mordy Golding explores how to work with Live Paint groups, get the most out of the Live Trace feature, and take advantage of Illustrator’s wide range of effects. He also discusses advanced transformation techniques, powerful 3D functionality, and important color concepts. Exercise files accompany the course.
Topics include:
  • Tracing artwork both automatically and manually
  • Mapping artwork to complex 3D surfaces
  • Using pressure-sensitive distortion tools
  • Recoloring artwork across a document
  • Using Excel data to create charts and graphs
  • Understanding how transparency really works
  • Creating high-quality, press-ready PDFs
  • Building efficient files with graphic styles

show more

author
Mordy Golding
subject
Design
software
Illustrator CS4
level
Intermediate
duration
9h 42m
released
Apr 03, 2009

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Introduction
Welcome
00:00Whether you are a graphic designer, an illustrator, or an animator,
00:03an interface or web designer, a fashion or a motion graphics designer, or any of
00:08the millions of creative professionals who use Illustrator every single day,
00:12I can help you become more efficient at what you do and have fun in the process.
00:17(Music playing.)
00:23My name is Mordy Golding and I'm the author of the book Real World Illustrator
00:27and I also work at Adobe as the Product Manager for Illustrator. I'm here to
00:31take you on an in-depth tour of the features found in Adobe Illustrator with
00:35this course Illustrator CS4 Beyond the Basics. This deeper look into the how's
00:40and why's of Illustrator compliments some of my other titles here at lynda.com
00:44including Illustrator CS4 Essential Training and Illustrator CS4 for the Web.
00:50My goal is to give you the skills to use Illustrator on a whole new level.
00:54So I'll be introducing some useful and dynamic features of the program.
00:57You'll learn about a whole new vector drawing paradigm with the Live Paint feature and
01:02you will discover how to harness the real power of Live Trace. You will also
01:07explore world of 3D and fun to use Distortion tools.
01:12Along the way, you will learn how transparency really works and how to make sure
01:16that that project on your computer screen comes out picture perfect in print.
01:20More importantly, you will empower yourself by learning to be smarter about how
01:24to build your files using effects, masks, and graphic styles. I can't wait
01:29to help you build easy to update Illustrator files more efficiently. To help with that,
01:34I'll be offering additional insight from the recording booth at the start
01:37of every chapter. So let's get started.
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Using the exercise files
00:00If you are a premium member of the lynda.com Online Training Library, or if
00:05you are watching this tutorial on a disc, you have access to the exercise files
00:08used throughout this title. The exercise files for this title are arranged
00:12by chapter as you see here in this folder.
00:14If you are a monthly or an annual subscriber to lynda.com, you don't have access
00:18to these exercise files but you can certainly follow along with the lessons.
00:21Let's get started!
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1. The Joys of Live Paint
Introducing Live Paint
00:00Admittedly, it can be very difficult to learn how to draw inside of Illustrator.
00:04You think about creating shapes and anchor points and working with the Pen tool,
00:07Bezier curves, not so much. So it's really great that inside of
00:12Illustrator CS2 Adobe added a feature called Live Paint. Now the premise of
00:16Live Paint is that you should be able to draw visually instead of
00:19mathematically.
00:21However, many designers have kind of shied away from this feature because
00:24the name Live Paint doesn't really describe exactly what the feature does.
00:28So in these series of movies I want to share with you all the wonderful functionality
00:32that exists inside of Live Paint so that you could more fun when you are
00:36creating your artwork.
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Drawing in Illustrator
00:00Adobe Illustrator is defined as a vector-based drawing application.
00:04Now unlike its sister application Adobe Photoshop, which is a pixel-based graphics
00:08application, Illustrator allows you to create artwork by first drawing specific
00:12objects or shapes and then applying attributes like colors to those particular shapes.
00:18At a core level of understanding, think about it in this way. Inside of
00:21Photoshop you could take your Paintbrush and apply paint directly to the canvas.
00:26However, in Illustrator you're one step removed from the canvas because
00:30what you need to do is first create objects like paths and Bezier curves, so on
00:34and so forth and then you can apply color to those objects. So you are not
00:38applying attributes directly to the canvas; you are applying them to objects
00:41that sit on top of the canvas.
00:43Now of course there are pros and cons to each of these applications. But at the core
00:47I do believe that the rules of vector graphics lead to one of their
00:51problems or the barriers that designer face when trying to draw inside of
00:54Illustrator. Let me illustrate exactly what I mean. When I go here inside of
00:58Illustrator. I'm just going to create a regular plain print document. I'm going
01:00to use the regular default settings and I'll give you the disclaimer up front
01:03over here. I apologize for not using any pretty artwork for these examples
01:07but I really want you to understand the core of what's happening here inside of Illustrator.
01:11So I'm going to be drawing some very simple shapes.
01:13Let's start by talking directly about the artboard here inside of Illustrator.
01:17Now if I wanted to have a yellow background in my image, I can't apply a yellow
01:20color to this artboard itself. I need to first create a shape that I can apply
01:24a color to that shape. You see inside of Illustrator you can't apply color to
01:28just any arbitrary area. You can only apply color to a specific shape and
01:33you apply color by adding either fill or stroke attributes to a shape.
01:36So now that we understand that let's actually draw a shape here inside of
01:39Illustrator. I'm just going to take a regular rectangle right here on my page
01:43and I'm going to set its fill over here to None. I'll leave the stroke set to
01:46black at one point.
01:47Now as you know inside of Illustrator because I have drawn a rectangle here,
01:50I could simply go ahead and apply another color to the shape. But I'm going to go
01:54draw a second rectangle that's going to overlap that rectangle. So now
01:57I'm going to use my regular Selection tool here. Let's take a look what I'm seeing
02:00on my screen. I have two rectangles, which means that I could simply select one
02:04of those rectangle and apply a color and I could select the other rectangle
02:07and I can apply a color.
02:08But if I'm just looking at my artwork right now my eye does kind of see three rectangles.
02:12I do see one rectangle over here, one that's over here, but there is
02:17also a shape that's created by the overlapping rectangles. The problem that
02:20exists inside of Illustrator is that I cannot apply a fill color to just this region.
02:24That's because the shape over here, a physical object, does not exist.
02:28This is simply an area that looks like it's another rectangle, but all that rectangle is,
02:32is simply another shape that looks like it's created because
02:34these two rectangles overlap in a certain area.
02:37So in order for me to fill this particular region I would need to physically
02:40turn that into a distinct object. Now Illustrator has several tools to do that.
02:44For example there is the Pathfinder functions. I could go over here, go to
02:47the Window menu and I could choose Pathfinder and there is an option here called Divide.
02:52That would allow me to select these two shapes, click on the Divide button,
02:56and end up with three distinct areas. So if I choose one over here and
02:59then one over here and now that I have three distinct shapes I would be able
03:03to apply a color to this particular region, but I would need to first apply
03:07that Pathfinder Divide function. It also means that I would not be able to
03:11edit the original rectangles anymore because those have been chopped up into pieces.
03:14So let's go ahead and apply some color to these regions. I'll select this first
03:18shape right here. Let's give that one yellow. I'll take this middle region over here.
03:22I'll give that one, let's say a blue color. And I'll take the one over here
03:26and let's apply that one, say maybe some red. So now what I have is
03:29three distinct objects and I have applied a separate color to each of those objects.
03:34So we already know that one of the limitations of working with vector objects
03:37is that I need to have an object in order to apply a color.
03:39Well, there is another issue that designers sometimes encounter with
03:42Illustrator as well that also speaks to the core of what vector graphics are.
03:46As you notice here, this particular shape has yellow fill and the yellow fill
03:50comes exactly up to the edge. It doesn't overlap the edge in anyway.
03:53Notice it falls short of what the edge is. It's precise. It's exact. In fact, I sometimes
03:58refer to Illustrator as being too perfect because sometimes in a design you do
04:02want to fill to somehow overlap the stroke. I find that sometimes designers jump
04:07through hoops just to make it appear as if artwork is less than perfect inside
04:10of Illustrator.
04:11Now that we have an understanding of what these limitations are inside of
04:14Illustrator, we can begin to start peeling away some of the layers that are
04:17inside of Illustrator and see how we might get around some of these issues.
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Creating a Live Paint group
00:00So we know that inside of Illustrator you need to apply an attribute to
00:04a specific path. You can't just apply an attribute to any arbitrary area. Well,
00:08that's exactly where this feature called Live Paint comes in inside of Illustrator.
00:12Let's take a look at what I mean.
00:14I am going to start by drawing two rectangles that overlap each other on my artboard.
00:18I'll use my Selection tool to select both of them and I'll set
00:21the fill attributes to both these rectangles to None. So now I have two rectangles,
00:26they overlap each other, but what appears, to the eye at least, is that I have three rectangles.
00:30I have one area here, another area here and a third area here.
00:35What Live Paint allows me to do is to paint objects not by how the objects
00:39themselves are built but rather by the visual boundaries that they form.
00:43So where a program like Photoshop, for example, might see this as three distinct areas,
00:47Live Paint will allow me to do that exact same thing, but here inside of Illustrator.
00:52In fact, it's almost the exact same thing as me having to go to
00:54 the Pathfinder panel and splitting these into three distinct objects and then
00:58applying the colors to them, but I don't have to apply the Pathfinder.
01:01Let me show you what I mean. I'm going to select both these objects right here.
01:04I'm going to over here down to my toolbar. I'm going to select a tool here called
01:08the Live Paint Bucket tool. Now I'm going to move my mouse over here and as
01:11soon as I come near the regions of these particular objects, they are going to
01:14highlight in red and a little popup is going to say Click to make a Live Paint group.
01:18So I'm going to go ahead and click, and you will notice that now as
01:21I move my cursor around these regions, they get highlighted in red. The red
01:25outline is indicating that that area is visually a separate object which I can
01:29paint using the Live Paint Bucket tool.
01:31For example, I'll come over here and expand the docks so that I can see all
01:34my Swatches here. Let's move the Pathfinder panel away here. I'll choose
01:38the yellow swatch here and I'll move my Paint Bucket tool to this region and click
01:41once to apply the yellow fill. Next I'll choose is Gradient and I'll apply
01:45the Gradient here to the middle, and I'll even take a pattern and apply a pattern
01:48here to this other region here. Now it's important to realize what's happening here.
01:51I still have two distinct paths in my document. I have two rectangles.
01:55But I have three paintable regions. To illustrate that, I'm simply going to
01:59come over here and use my regular Direct Selection tool and I'll select one of
02:03these rectangles right here and see that I could actually move it around.
02:06In doing so the overlapping area simply updates itself. In fact this is why
02:10Illustrator refers this feature as Live Paint and it allows me to move
02:14the object and then it updates those filled areas as I do so.
02:17So the main takeaway here is that this Live Paint function, at least in this
02:21particular example, with the Live Paint Bucket tool, I can actually paint
02:24objects inside of Illustrator not by how they are built; rather I can paint
02:28and apply attributes based on how those objects appear on my artboard.
02:33Now again this is a departure from the vector-based way of thinking because if
02:37you think about it, this area or this region right now that has the Gradient fill
02:40applied to it, there is no object there. There is just a Gradient fill
02:43that was applied to an area that looks like there is an object there.
02:46So with this example we'll begin to see what Live Paint brings to Illustrator.
02:50But as we are soon to find out, this is only the beginning.
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Using the Live Paint Bucket tool
00:00Let's take a close look at how the Live Paint Bucket tool works inside of
00:04Illustrator. So to keep things simple again I'm just going to draw two regular
00:07rectangles on my artboard. They overlap each other. I'm going to select both of
00:11these rectangles and I'm going to create a Live Paint group. I'll tap the K key
00:15on my keyboard, it's the keyboard shortcut for the Live Paint Bucket tool and
00:18then I'll simple mouse over the selected artwork and I'll click once to turn
00:22this into a Live Paint group.
00:23Now as I move my cursor around, I can identify the regions that are paintable.
00:27So what I first need to do is I need to pick up a color that I want to use with
00:30the Paint Bucket tool. So I go over to the Swatches panel. Let's say I want to
00:33work with Green. I click on the Green color and then I come back and then I
00:36click once to fill that region. Well, in reality when I'm painting a lot of
00:39objects, moving back and forth between what I'm seeing on my artboard and the
00:42Swatches panel can be somewhat tedious.
00:44So take a look at the three colored boxes that appear now above my Live Paint
00:48Bucket tool cursor. You can see that I have a big green square, then I have a
00:52yellow square to the left of it and a blue square to the right of it. Well, if
00:56you take a look at my Swatches panel, you will see that I also have a green
00:58square here. To the left of it I have yellow and to the right of it I have blue.
01:02In fact these three squares that I see on top of my cursor right now
01:05represent the Swatch that I currently have selected and the Swatch that appears
01:10immediately both to the left and to the right of it.
01:12I can actually move or change the fill Color by simple tapping the arrow keys
01:16on my keyboard. For example I'll tap the right arrow once right now, I now have
01:20the light-blue color selected and you can see that it automatically moved over
01:24that, now the one to the right is a dark-blue Swatch. In fact as I type the
01:28left and the right keys on my keyboard notice how the Swatch actually moves
01:31inside the Swatches panel. In this way I can apply color to my objects without
01:35having to go directly to the Swatches panel. To illustrate that when we move
01:38over here to this middle region. Say I want to fill this with the light-blue
01:41color. I can simply the tap the left key on my keyboard a few times and then
01:44click to fill that with a light blue.
01:46If I want to make this region yellow, again I'll tap the left arrow key twice
01:50and the simply click once to apply the yellow color. Now you will notice as I
01:53moved this cursor around, I'm only able to fill these areas. But what about
01:56stroke attributes. How can you modify the stroke color of these objects, these
01:59in the Live Paint Bucket tool? Well, to do so simply hold the Shift key on your
02:03keyboard. Notice that now when I mouse over the edges over here, the edges
02:06become highlighted which will allow me to apply a stroke color to these
02:09particular areas. If I let it go with the Shift key, I go back to working with
02:13filled areas.
02:14Now I can actually change the behavior of the Live Paint Bucket tool by simply
02:18going to the toolbar and double- clicking on the Live Paint Bucket tool.
02:21Let's take a look at the options here.
02:23Notice that by default the Live Paint Bucket tool paints fills only. Now we are
02:27using the Shift key to move to paint with stokes but that's the same thing as
02:30me un-checking this options and turning this option on. However, it is possible
02:34to have both options checked. In doing so, I'll OK to show you, as I move my
02:38cursor over the edge I can paint the stroke, I move over to the fill I can
02:42apply a color to the fill. Let me go back to the Live Paint Bucket tool options
02:46and you will there is also an option here for the Cursor Swatch Preview. Those
02:49are the three boxes that appear above my cursor. If I find that somewhat annoying,
02:52I could simply un-check that option and those three boxes will disappear.
02:56The Highlight option simply identifies how Illustrator will let me know what
02:59area is a paintable region by highlighting it in Red. If I wanted to highlight
03:03the areas in something else, I can simply choose that from this list. I can
03:06also choose how thick that border should be. So play around a bit with the Live
03:10Paint Bucket tool, see what options work best for you because the Live Paint
03:14Bucket tool is at the center of the Live Paint feature.
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Using Live Paint with open paths
00:00It can be easy to conceptualize what Live Paint is doing when using two
00:04overlapping rectangles. But it's yet another level when you think about what
00:07you can do with Open Paths inside of Illustrator with Live Paint as well. So
00:11let's take a look at another example. I'm going to use the Line Segment tool to
00:15draw four paths inside of Illustrator.
00:17These are four independent paths but they all crisscross each other. Now again
00:21because the way that I have drawn the paths, I do see visually an area here in
00:24the middle that appears as if it's a closed area but because I haven't created
00:28a filled object I can't apply the fill attribute. However, with Live Paint I
00:33can and that's because you want to think about a general rule. Live Paint
00:37allows you to apply a fill attribute to a region or an area on your page that
00:42looks like it's an actual object. It doesn't necessarily have to be one. The
00:45only thing that I need to do is to turn that into a Live Paint group.
00:48So I'll go over here, take my regular Selection tool. I'll select all four
00:51paths and the keyboard shortcut to create a Live Paint group is
00:55Command+Option+X on the Mac or Ctrl+Alt +X on Windows. Notice by the way that
01:01whenever you select a Live Paint group, the handles that appear on the corners
01:04here have little stars inside of them, Indicating this is something special.
01:07And indeed it is because the way the Live Paint works. Just to show you where
01:10that command lives inside of the menu, you can go over here to the Object menu,
01:14choose Live Paint and then you would choose the Make option. But now that I
01:17have created my Live Paint group, I'm simply going to go ahead and select the
01:20Live Paint Bucket tool again by tapping the K on my keyboard. I'll select
01:24Yellow for my Swatches panel because it's my favorite color and I'll fill this
01:27middle area here with Yellow.
01:29Remember I didn't have to physically create an object here. I have these four
01:33paths that created what looks like a closed area. In fact if I use my direct
01:37Selection tool, I'll be able to see that each of these are individual paths,
01:40nothing has changed there and because this is a Live Paint group, as I move or
01:44change the boundaries of these paths the filled area automatically updates.
01:49In fact, if you look at my Layers panel you will see that if I twirl down the
01:52contents of Layer 1, I see that I now have a Live Paint group and if I twirl
01:56down the contents of that I can see the four paths that appear inside of that
02:00Live Paint group.
02:01So now we are really starting to see some of the benefits of working with Live
02:04Paint groups. You don't need to actually connect paths in order to fill them.
02:08Think about what this means when you are creating quick sketches inside of
02:11Illustrator, or when you are working with artwork that other people may have
02:14created, the key concept to always keep in mind when working with Live Paint is
02:18that as long as the area looks like its enclosed you can apply a fill attribute
02:22to it, even if they are made up of separate paths as long as they are on
02:25encompassed within a single Live Paint group.
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Detecting gaps in Live Paint groups
00:00So we know that the Live Paint feature inside of Illustrator allows us to apply
00:04fill attributes to areas that look as if they are enclosed. Additionally,
00:08we also know that Illustrator was probably no fun as young child because it always
00:12colors in perfectly insides the lines. Well, one of the great things about Live
00:16Paint is that there is some bit of leeway that's involved. In other words,
00:20there is room for error.
00:21Let me show you exactly what I mean here. I'm going to start by drawing four
00:25lines again that intersect each other. I'm going to take these four lines,
00:29select them and then turn them into a Live Paint group. I'll choose Object >
00:33Live Paint > Make.
00:35So I now have the ability to use a Live Paint Bucket tool to simply select the
00:39yellow color and fill that middle area there with yellow. I also know that
00:43these paths are still individual paths. So I can use my Direct Selection tool
00:47to simply go ahead and just select one of them and change our edit to paths
00:50themselves and the filled area just updates accordingly.
00:54But let me zoom in on this piece of artwork a little bit and let's focus on
00:57something else here inside of this Live Paint group. Notice that as I move one
01:00of these paths around, the fill updates and that's because the area still
01:04appears if it's closed.
01:05But what would happen if I take my path here and I would actually create it or
01:09edit it so that now the area is no longer enclosed. What happens to that yellow
01:12fill? The answer is that the yellow fill completely disappears. Because they no
01:16longer have an area that looks like it's closed, that yellow paint has nowhere to go.
01:21Now if I were to go ahead and close that area again, once the yellow paint
01:25leaves that particular area, it doesn't come back again. Of course, I could
01:28simply the Live Paint Bucket tool and apply that yellow color once again. But
01:32let's do a different type of edit here.
01:34I am going to take that same path over here. I'm actually going to adjust this
01:36so that there is just a small little gap that's there. Take a look at this. If
01:40I zoom it really closer, you can see that I now have a gap that appears between
01:45the paths themselves, yet the yellow color is still here. Now how is that happening?
01:50Even in a program like Adobe Photoshop, for example, where I do have a Paint
01:54Bucket tool that I could flood fill an area, we know that if there is even a
01:57small gap, even one pixel, that yellow would now fill the entire document. But
02:02somehow inside of Illustrator, even though there is a gap there, the yellow
02:06fill is still being applied to that area.
02:08So if you go back to the rule of Live Paint from in here where we say that,
02:11you can fill in the area that looks like it's enclosed. Here I have an area that
02:15looks like it's open or you can say that it looks like it's almost closed. And
02:19yet, I'm able to apply a fill to that region as well. This happens because
02:23there is a certain behavior that's built into the Live Paint feature. Something
02:26called Gap Detection.
02:28In fact, let me zoom out just a little bit over here. I'll select my Live Paint
02:33group that I have right here and I'll go to the Object menu and I'll choose
02:36Live Paint > Gap Options. A dialog box opens up, basically allowing me to see
02:42how I can treat this particular Live Paint group with regard to gaps.
02:47Now, by default, when you work with Live Paint groups, the Gap Detection option
02:50is turned on. Just to show you, by the way, I can simply uncheck this option
02:54with the Preview option turned on. You could see that now the yellow paint
02:57disappeared. That's because there is a gap that's right here. But by turning Gap Detection on,
03:01the yellow fill stays intact, even though there is a small gap there.
03:05Now, what determines a gap? Well, you can actually choose to have paint stop at
03:09small, medium or large gaps or alternatively, you can choose Custom and specify
03:14your own value. This behavior inside of Live Paint, Gap Detection is a game changer.
03:20As we've already seen, Live Paint allows you to apply fill attributes not to
03:24distinct vector objects but to just areas that look like they're enclosed
03:27inside of Illustrator. Now we see that those areas don't even need to be closed at all.
03:32In fact, what this really does is it allows me to think about Illustrator in a
03:35non-perfect way. Here, I can fill areas that are not perfectly closed. You can
03:41almost say that the Live Paint feature with this Gap Detection flies in the
03:44face of the very core of what vector graphics are. But in really what this
03:48feature does is that it allows you to draw in a far more intuitive fashion
03:51inside of Illustrator.
03:53Now as with anything there are always pros and cons, but if you think about it,
03:56many times when you're drawing inside of Illustrator and you want to be able to
03:59paint certain areas, you may find it far more useful to create Live Paint
04:02groups rather than try to struggle using the Pen tool and then chop pieces
04:06apart using Pathfinder.
04:08More importantly, when you're trying to create artwork that may look a little
04:10bit less than perfect, working with Live Paint and Gap Detection can get you
04:14great results in a very short amount of time.
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Adding paths to a Live Paint group
00:00One of the most important aspects of a Live Paint group is not the word Live or
00:04Paint but the word Group. In reality a Live Paint group is simply a regular
00:08group inside of Illustrator but that is treated somewhat differently.
00:11It's a special type of group that allows you to apply attributes to regions that look
00:16like they're closed or as we've seen with Gap Detection, to regions that appear
00:19as if they're almost closed. So let's take a moment here to see how important
00:23this aspect of a group actually is.
00:25I am going to start by just drawing a regular shape here inside of Illustrator,
00:28maybe an ellipse, for example. Then I'll simply take a couple of paths and kind
00:31of draw them here inside the shape. Now I know that I can quickly turn this
00:34into a Live Paint group by simply going ahead and selecting all the objects
00:37that are here and then using the Live Paint Bucket tool to just click anywhere
00:41in that area.
00:42Now I could mass over these regions and I can paint those regions with color.
00:45I'll go ahead and I'll choose some colors here just something random over here
00:48just so we can get something inside of it. Maybe I'll actually apply little
00:51Radial Gradient in there and we'll do another color, let's say, right over here.
00:55Now I know that I can take my regular Direct Selection tool and I could
00:57actually move these paths around to just how those filled areas act. But let's
01:01say now I realize that I want to add some other regions, maybe I want to go
01:04ahead and add some color to an area over here. Well, if I take my regular Line
01:07tool, for example, and I draw a line over here, and then I switch back to my
01:10Live Paint Bucket tool using the K key on my keyboard, notice that I can't
01:14treat these two regions differently, even though it looks like there are two
01:17different regions.
01:17The reason why, because this path that I've created right here is not part of
01:21the group. Only objects that live inside of the group can determine the
01:25boundaries for a paintable region. But objects that don't belong to this group
01:29have no effect whatsoever on the areas that I can paint with Live Paint.
01:33So what I really need to do is I need to take this path and I need to make sure
01:36that this path somehow gets inside of a group. Now there are several ways of
01:40doing this inside of Illustrator. One way is drop into the Layers panel.
01:43I could simply take this path that I've created and drag it into the Live Paint group.
01:47Now that it's part of that group, I can't paint these regions as separate
01:50regions. Now I'm going to press Undo for a moment to bring that path back out
01:53of the group, because in reality, when you're working with very complex
01:57designs, trying to drag a specific path into a specific group amongst all
02:01little objects that exist in the Layers panel can be somewhat difficult.
02:05So what I can do is use a Merge feature. I'm going to go ahead and use my
02:08regular Selection tool and I'll select my Live Paint group and also the path
02:12that I've created. You'll notice that there is now a button that appears inside
02:15my control panel called Merge Live Paint. With one click of a button, I now
02:20have taken my Live Paint group and I have added that path into that Live Paint
02:23group. Notice the path no longer exists outside the group, we've now added into
02:27the group itself. So now with my Paint Bucket tool, I can actually go ahead and
02:32modify those separate regions.
02:34Let me show you one other technique as well. I'm simply going to go ahead and
02:36take that path right there and delete it for a second here. Let's think we've
02:39had never happened at all.
02:40If I know that I want to draw a path into this particular group, I have a way
02:44to do so using Illustrator's Isolation Mode feature. I can use my regular
02:48Selection tool to double-click on any group. In this case here, I'm inside of a
02:52Live Paint group, so notice that I've now isolated the Live Paint group. A gray
02:56bar appears across top of my screen letting me know that I'm now inside of
02:59Isolation Mode.
03:00When I've isolated a group, I'm now inside the group, so any new shape or any
03:04new path that I draw on my artboard automatically gets added into that group.
03:09So I'll use my Line tool here to simply draw a new path and then I can either
03:13click on little arrow over here or I could use my regular Selection tool to
03:15just double-click on any space outside of the group. I'm no longer inside of
03:19Isolation Mode, but you can see now if I use my Live Paint Bucket tool, I can
03:23paint these two regions separately.
03:25So again, the important aspect here is that all the paths that live inside of
03:28the Live Paint group help determine which areas or regions are paintable. But
03:32those paths, all need to be encompassed within a single group and we've
03:36explored three possibilities of how to bring paths into a Live Paint group.
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Using the Live Paint Selection tool
00:00I believe that the Live Paint feature inside of Illustrator really brings a
00:03whole new exciting dimension to working with vector graphics inside of
00:07Illustrator. But one of the key reasons why I believe that is because of the
00:10feature I'm about to show you. We've already seen that when working with Live
00:14Paint groups, I have the ability to apply paint attributes to regions that
00:18appear inside of my screen that are not necessarily physical objects. That
00:22these regions of color don't even need to be completely closed. There can be gaps.
00:26And they can be made of either close paths, open paths or a combination of that.
00:30But when you're working inside of Illustrator, applying fill and stroke
00:33attributes which is only part of the game. After all, creating those underlying
00:36paths is important too. So let's focus on another part of Live Paint that most
00:41people don't even realize is inside of Illustrator. I'll create a very simple
00:44Live Paint group. I'll draw let's say a circle on my screen, now I'll take two
00:48paths and basically cross them to the circle. I'll select all of them and I'll
00:52hit Command+Option+X or Ctrl+Alt+X on my keyboard to create a Live Paint group.
00:58I'll use the Live Paint Bucket tool to apply some colors to these areas that
01:02appear inside of the circle. Now what you're seeing here is really nothing new
01:06because you already know how to apply all this. However, let's focus on an
01:09aspect that we hadn't really touched on before. Let's focus on one of these
01:12paths that kind of go right to the circle itself.
01:15This particular path right there has an anchor point on one end and an anchor
01:19point on the other end, yet because this path is part of a Live Paint group,
01:23it's able to help me intersect different regions of color inside of the circle.
01:26But let's say I don't want to see this particular part of the path that's right here.
01:29I don't want to see that part that extends beyond the circle, I just want
01:32the path define a boundary for color inside the circle.
01:35Now those with traditional Illustrator backgrounds might once again look
01:39towards the Pathfinder Filters or maybe use a Scissor tool to cut a particular
01:43path right here and then delete this part of the path. But let's take a moment
01:47to really understand what a Live Paint group is. Until now, we know that a Live
01:51Paint group allows us to make edits or to apply attributes to objects, based on
01:56their appearance, not based on the way that those paths were actually built.
02:00So if we can apply attributes to these objects based on how they appear, can we
02:04perhaps modify the paths themselves based on how they appear? Is Live Paint
02:09powerful enough to do that? And the answer is surprisingly yes.
02:12Let's take a look at the toolbar over here and you can see that it has a Live
02:15Paint Bucket tool. But just to the right of it is the Live Paint Selection tool.
02:19The Live Paint Selection tool allows you to make selections based on the
02:24same rules of Live Paint, and those rules are bound by the appearance of
02:28objects, not by the underlying path.
02:30So I'll select the Live Paint Selection tool, I'll come over to this part of
02:34the path and click once on it and you can see that what I've done is I've now
02:37selected just this segment of the path. There is no anchor point right over here.
02:41There is one anchor point here and one anchor point at the end.
02:44But when you're using Live Paint you don't think about anchor points at all,
02:48all you think about is how it looks or appears on your screen. What it looks
02:52like here is that the boundary, the circle, creates a separation between this
02:55part of the path and the rest of it.
02:58Now that I have just this part of this path selected, I can tap the Delete key
03:02on my keyboard to actually remove it. So without using any Pen tools or any
03:06Scissor tools or any path-cutting functions at all I simply selected a portion
03:10of a path that looks like I wanted to remove it and I got rid of it by hitting
03:13the Delete key. I can do the same for this area as well. Simply click on it to
03:17select it and press Delete to remove it.
03:19But I have other options available to me as well. For example, say I want to
03:22keep this path here, for whatever reason. I could simply go ahead and select
03:26that portion of the path and change its stroke Color to None. I don't see the
03:31path here, but it does exist. What have I done? I've actually taken the path
03:35right now that again has one anchor point in this end. The other anchor point
03:38that appears in this path is all the way down over here. But on one single
03:42path, I was able to have part of the path have a Black attribute and part of
03:46the path has a stroke attribute set to None.
03:48If you think about it, it's quite incredible. In fact, I'll show you a simple
03:52example. I'll take my Line Segment tool and create a simple crisscrossing
03:55pattern. I'll select both of these paths and give them the regular default
03:59White fill and Black stroke. Let me change the stroke weight here to about 5
04:03points and I'll zoom a little bit so we can see this a little bit closer.
04:05I'll turn this into a Live Paint group again using the keyboard shortcut,
04:08Command+Option+X or Ctrl+Alt+X, and now I'll use my Live Paint Selection tool
04:13to select just one portion of this path. Again, what's creating the boundary
04:17between this area and this area is this path that crisscrosses that area.
04:21So with this portion of the path selected, I can actually go to my stroke panel
04:25and turn on the Dash Line setting. What I have now basically is one path that
04:29is half-dashed and half solid. I can even choose to select this area of the
04:33path and change its stroke Color to completely something else.
04:36If I go into Outline Mode, I still see that I have two regular paths that I've
04:40created. Yet I've been able to apply different attributes by using the Live
04:44Paint Selection tool. I'll go one step further. I'll use the Direct Selection
04:47tool to select just this one path right here and I'll change its stroke to None.
04:53Now, I can actually see that this particular path that exists, again, one
04:57anchor point here, one anchor point here, two stroke attributes applied to that
05:01single path and that is simply made possible because of this path right here.
05:05If I were to move this path, Live Paint would simply go ahead and update that
05:08attribute of that particular stroke.
05:09So many times, if you really think about how Live Paint works, you can create
05:13shapes or paths to define geometry that will ultimately allow you to adjust the
05:17appearance of that particular object. So at the end of the day, one thing is
05:21clear. Live Paint allows completely smashed barriers of how you think about
05:26working with Vector artwork inside of Illustrator.
05:28Rather than focus on the anchor points and then the line paths, you can ship
05:32your focus to the appearance of those paths. All in all, the Live Paint feature
05:36inside of Illustrator makes you think completely different about how you draw
05:38your graphic. Hopefully, this feature alone will save lots of time and frustration.
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Releasing and expanding Live Paint groups
00:00One of the first questions that I usually get whenever I show somebody the Live
00:03Paint feature inside of Illustrator is, is it going to print? And the answer is
00:07of course, it will. Like almost any other feature inside of Illustrator,
00:11be it Live Trace or Live Effects, those things are all expanded and printed
00:15correctly. However, there may be times when you want to expand a Live Paint
00:19group on your own. So let's explore how to do that.
00:21I am going to simply create a regular Live Paint group. I'll draw a circle with
00:24a couple of paths that kind of crisscross through it. I'll select these objects
00:28here and I'll choose Object > Live Paint and I'll choose Make. I'll apply some
00:32color to these regions with the Live Paint Bucket tool. I'll go ahead and
00:35choose a few colors here. Let's add a Gradient, say right about over here and
00:39let's do a few other colors as well. It has to be yellow, yellow is my favorite
00:43color, and I also choose to change some of the stroke attributes as well.
00:46Select this path right here and I'll change its stroke attribute to None.
00:49I'll also use my Live Paint Selection tool to select just this region over here and
00:53I can hold on the Shift key and select just this region over here and I could
00:56change those attributes to None as well.
00:59Well, as we know, inside of Illustrator, even though I'm able to actually apply
01:03paint to these specific regions, I can't use my regular Selection tool to
01:07select that particular shape. And that's because there is no shape that exists
01:11there, only to the rules of Live Paint, the fact that it looks like it should
01:14be an enclosed and paintable region, can I apply a fill Color to that region?
01:18However, there are no distinct paths that make up that area. The truth is,
01:22though, I can take my Live Paint group and expand it any time. In doing so,
01:26Illustrator will flatten up my Live Paint group and create a distinct object
01:30necessary to make my artwork appear as if I see it right now, but without using
01:34the Live Paint feature.
01:36To do so, I can simply use my regular Selection tool to select the entire group
01:40and then in the control panel, click on the Expand button. In doing so, I no
01:44longer have a Live Paint group. If I take my regular Direct Selection tool,
01:47I'll see that I now can click on these regions and actually pull them out.
01:51In fact, I sometimes will create a Live Paint group just to be able to quickly
01:55color and manipulate some areas and then choose the Expand command, which if
01:59you think about it, ends up giving you a far more powerful Pathfinder like function.
02:03Let me press Undo a few times to kind of go back to my original Live Paint
02:07group. There is another option available to me as well. If I go ahead and I
02:10choose my regular Selection tool to select the Live Paint group, I could go to
02:13the Object menu, choose Live Paint and then choose Release. That returns my
02:18artwork back to the original shapes that I've created. However, I'll lose
02:21the appearance of the paint that I've created.
02:23Now in reality, whenever you print an Illustrator document, if you do have a
02:27Live Paint group in your document, Illustrator will automatically expand it
02:30before it gets to the printer. That way the printer knows how to create those
02:34particular regions. However, that's something that Illustrator just simply
02:36handles on its own, you don't need to think about that. Just know that any Live
02:40Paint group that you create inside of Illustrator will print correctly.
02:42However, if you ever manually want to pick apart the regions inside of a Live
02:46Paint group, you can always choose to expand it. Keep in mind that once you
02:49expand your Live Paint group, you can no longer use the Live Paint Bucket or
02:52the Live Paint Selection tool on those objects.
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Understanding how Live Paint groups work
00:00When you truly understand how Live Paint groups work, you can really take
00:04advantage of them. For example, we already know that Live Paint groups allow us
00:08to simply take multiple objects and then any regions that are created by those
00:12objects, the way that they overlap, can be magically painted.
00:15Well, let's take a really close look at how we create Live Paint groups inside
00:18of Illustrator, how they work and how you can take advantage of those particular attributes.
00:21Let me create a simple rectangle inside of Illustrator. Then I'll draw some paths
00:28that overlap that rectangle. Now I'll go ahead and I'll choose to select
00:32all these objects and using the Live Paint Bucket tool covert it to a Live
00:36Paint group. Now, I'll apply some color to these areas.
00:39Now that I've applied to colors here, I could simply work with some of the
00:46other attributes of the shape as well. Say for example, I don't want any strokes here.
00:48I could simply select my entire artwork here and change my stroke setting to None.
00:53So now I simply have a rectangle that I would split up into four regions.
00:58Remember if I want to create more regions, I could simply double-click on the
01:01group to isolate it and now I can draw a new path, which has no fill or stroke
01:05attribute, yet by exiting Isolation Mode, I can use my Live Paint Bucket tool
01:10to still paint these regions.
01:11Again, the geometry of that path being there creates the region. Let's go ahead
01:16and add a Gradient here and maybe a pattern down here as well. Now let's say I
01:19want to remove this actual region from this artwork. I could fill it None or I
01:24could use my Live Paint Selection tool to just select that particular region
01:27and delete it.
01:28Now let's say I wanted to add a stroke around the exterior of my artwork. Well,
01:32we know that if we have multiple objects, we can actually group those objects
01:35together and apply attributes such as a stroke attribute to the group. In doing
01:40so, I can easily stroke just the outside of the objects that appear inside of that group.
01:44Well, remember that a Live Paint group is in actuality a group. So I should be
01:48able to apply the same concept. So let's see how we can do that. I use my
01:52regular Selection tool here. We exit Isolation Mode. I'll select the entire
01:56Live Paint group and rather than just apply a regular stroke to the objects in
01:59the group, I'm going to apply a stroke just to the group itself. I'll do that
02:03to the Appearance panel. I'll go over here and I'll choose to add a new stroke.
02:07Now I'll change away to that stroke something significant like maybe 10 points.
02:11Now remember we went ahead and we deleted this area here with a Live Paint
02:13Selection tool. Notice that right now that area has no stroke applied to it at all.
02:17But if I want the stroke to only apply along the exterior of this,
02:20I'm going to change the stacking order of where that stroke applies inside of this
02:24particular Live Paint group.
02:25To do that, I'll take the stroke and I'll drag it beneath the Contents. This is
02:30a really great example of seeing exactly how Live Paint really works.
02:34Because as you can see, the path geometry, the actual anchor points in the paths that
02:38make up the underlying regions of this particular Live Paint group don't look
02:41anything at all the way that it actually appears on my screen.
02:44So when you're working with Live Paint inside of Illustrator, you think about
02:47the boundaries that you create and the regions that you can actually paint and
02:51apply attributes to. When you apply that knowledge to what you already know
02:54about groups, you can see how easy it is to create complex artwork inside of
02:58Illustrator, without thinking about all the math and underlying path functions
03:01that you would normally have to deal with.
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2. Converting Pixels to Paths
Introducing the trace options
00:00So let's talk about converting pixels into vector paths. Now back inside of
00:04Illustrator CS2, Adobe introduced the feature called Live Trace. Basically,
00:08with one click on a button you can convert any photograph into vectors.
00:13Sounds great in concept, but if you've ever tried it on your own, you may not always
00:16be happy with the results that you get from Live Trace.
00:19Well, in reality, there is a lot of settings that go on behind the scenes
00:22inside of Live Trace and in these movies, we're going to learn all about them.
00:26On top of that, this particular chapter is also going to explore other possible ways
00:30for converting your images into vectors. We may not always be using Live Trace
00:34but maybe manually tracing as well. Well, let's go ahead and take a look.
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Setting expectations: Live Trace
00:00Live Trace is a feature inside of Illustrator that allows you to trace
00:03pixel-based content and convert it automatically into vector paths.
00:07Before we get started tracing images, it's important to set the right expectations
00:12upfront. Making the transition from a pixel-based image to vector-based
00:16artwork is not absolute. It's a translation and as such that translation is
00:21open to interpretation. Every image that you work on is going to be somewhat
00:25different and therefore the settings for that trace will also be different.
00:28Likewise, you'll find that Live Trace excels at certain types of task, but
00:32maybe not at others.
00:34For the most part though, it's important to realize that Live Trace was created
00:37by Adobe as more of a creative type of tool. We'll go through many of the settings,
00:41but as you'll soon see, you can't always expect to get the perfect results
00:45from every type of image. For example, let's take this Lynda.com logo
00:48that's right over here. This is actually an image that I have taken right off
00:51the lynda.com website. You can even see here that it's a GIF file that's 72
00:55pixels per inch. I can't tell you how many times I've received logos or
00:59artwork from clients that are simply taken right off from their websites.
01:02These clients of course expect that this artwork should print perfectly on
01:06their high quality print brochure. The reality is as a designer you may be
01:10faced with having to recreate such artwork. Let me zoom in here on the artwork
01:14over here and I'll apply the Live Trace and you'll see that I don't really
01:16get the best results. We can talk about how to make the trace better, but
01:20I'll also tell you that if you are trying to replicate something exactly or
01:23perfectly, Live Trace may not be the best way to go. But don't worry.
01:27Throughout this chapter we'll learn all types of techniques to get just the
01:30kind of results that you want. Let me move over here to this next image.
01:33This is actually a 2D bar code used in mobile applications and again, by just clicking
01:38on the Live Trace button here, I see that I really don't get the results that
01:41I may be looking for.
01:42Because it's a simple and straightforward image though, I can use some of the
01:45settings inside of Live Trace to get better results. Finally, I move over here
01:49to this image as well and I'll click on it. Here I'll kind of open up more
01:52some of the interpretation of what this artwork actually is. It was sketched or
01:56drawn either on paper and then scanned into Photoshop, or maybe was drawn
01:59directly inside of Photoshop. But here by clicking Live Trace, I do seem to get
02:02the results that seem to be more along the lines that I'm looking for. Finally,
02:06let me zoom out over here and I'll actually click on the photograph.
02:09This is really where I believe that Live Trace excels.
02:11Again, more as a creative tool. I can work with so many photographic in nature
02:14like this and with one click of button get more of a stylized results. Now that
02:18we have a better understanding of what to expect out of Live Trace,
02:21we can begin to explore all of its settings to get just the results that we want.
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Using the Live Trace feature
00:00Live Trace is an incredibly complex feature that has lots of settings inside
00:04of it to allow you to tweak and get just the right results that you want.
00:07But it certainly doesn't seem that way when you first see the feature. The way that
00:11you apply Live Trace is you simply select any rasterized content in your document,
00:15and you'll automatically see the Live Trace button appear directly
00:18inside of your control panel. One click of a button automatically converts that
00:22into a traced object. Now by default, Illustrator always converts images into
00:26black and white artwork.
00:27But you can change that by choosing from one of these presets. For example,
00:31I'll choose Color 6 and I'll see that that artwork now gets converted using
00:35colored artwork. In fact, there are a variety of presets. For example, one here
00:39called Photo High Fidelity, which converts my artwork into vectors but keeping
00:44that photographic feel. But these presets are simply a shortcut for you to get
00:48to a certain place. Once you are there however, you want to click on this button
00:52over here called Tracing Options. That opens up a dialog box, which
00:55really lets you go to town on basically tweaking and getting every single
00:58adjustment right in your trace.
01:00Now don't worry, throughout this chapter we're going to learn what all these
01:03settings do, but for now I'm just going to click on the Cancel button.
01:05I'm going to press Undo a few times to go to back to my image before I actually
01:08traced it. You'll notice that just to the right of Live Trace button is a
01:12button here that has a little triangle. It may not appear like a button, but if
01:15you know that you want to trace this into color image, rather than first
01:18clicking the Live Trace button and then changing the preset, this allows you to
01:22choose a preset right off the bat. In doing so, it traces that using that
01:25particular setting.
01:27Now you'll notice that once you trace an image inside of Illustrator, you can't
01:30actually edit or access the vector path themselves. In order to do so,
01:34you'll need to click on the Expand button. At this point the artwork that you see on
01:38your screen is no different than any other artwork that you create or draw
01:40from scratch inside of Illustrator. So now that you know how to apply a Live Trace
01:45to artwork inside of Illustrator, we can learn about all of it's settings and
01:48bring out the true power that lies within.
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Understanding how Live Trace works
00:00If you want to get the most out of Live Trace, it's important to realize
00:03exactly how Live Trace works, what makes it tick. Well, let's take a closer look.
00:08I have this document open. I'm simply going to click on this photograph.
00:11I'm going to click on the Live Trace button, great! I have now taken my
00:14photograph, and I have turned it into vectors. But you'll notice now that if I
00:17go ahead and I look at the image itself, I can't actually select the vector
00:20artwork, until I go ahead and I click on the Expand button. And when I do so,
00:23notice that there were not that many anchor points on here. You may have used
00:27other tools in the past, like maybe Adobe Streamline, and you know that when
00:30you've traced images using that software, you ended up with lots like millions
00:33of anchor points.
00:34So I'm going to press Undo to go back to my Live Trace object here, and let's
00:38take a look at some of the other things that you could do with Live Trace.
00:40You'll also know that we can choose a Preset, for example, change for the color
00:436 preset. Well, if I already traced my artwork first into black and white,
00:47how did Illustrator know where all these colors come from? Well, to answer that
00:51question we go to the very core of why the feature is called Live Trace?
00:55It's live, because Illustrator stores to copy that image inside of the file.
00:59Now when I go ahead and I trace the artwork, and I've converted from pixels
01:03into vectors, Illustrator doesn't get rid of the image, it keeps the image, and
01:07that allows me to make changes. So it's called Live Trace, because the
01:10photograph and the vectors are tied together which really allows me to go ahead
01:15and make change this to either of them. Either the pixel based artwork, or the
01:18vector based artwork. In fact, you can see a lot of this happening directly
01:21here inside of Illustrator. You'll notice that as you've traced the object, and
01:25you have that Live Trace applied, if you look at your control panel there are
01:29these two triangles that appear here.
01:31The one on the left is a triangle with these jagged edges, and the one on the
01:34right is basically a triangle made up of these anchor points. Both of these
01:38buttons actually control what you see on your screen. For example, a few
01:42moments ago I had a photograph on my page. I clicked the Live Trace button and
01:45chose the Color 6 preset, and now I see what that artwork looks like when
01:49converted into vector artwork, and I see that because of the settings that are
01:52contained inside of these two buttons. The button on the left, the one with
01:56jagged edges, controls the preview setting for the pixel-based artwork. The
02:00button on the right controls the preview settings for the vector based artwork.
02:05In other words, the trace. So let's take a look at what we have here. If I
02:08click on the Preview settings for the image, I see that right now it would set
02:11to No image. Obviously, once I go ahead and I actually apply the Live Trace,
02:16Illustrator doesn't want to show me what the image looks like any more, it
02:19wants to show me what the trace looks like.
02:21So it turns the preview of the image off. Likewise, if I click now on the
02:25preview for the vector artwork, I see that it sets a tracing result. Let me go
02:28ahead and change that to No tracing result. So what I see right now on my
02:32screen is nothing. I don't see the original image, nor do I see the trace
02:35result. So let's go back over here to the image settings, and let's change that
02:38to original image. Remember, Illustrator never got rid of the photograph. It's
02:42still here inside of my file, and Illustrator is using this image in order to
02:45trace it. Now if you think about it, I have a preset set here that's set to
02:50Color 6. That means it's using 6 different colors to convert this photograph,
02:54which has millions of colors into it, into vector artwork.
02:57Now how does Illustrator reduce the number of colors from millions to just 6?
03:01The answer is that Illustrator uses a color reduction algorithm. If you have
03:05ever tried saving a GIF file out of Illustrator, or even Photoshop, you may be
03:08familiar with something called the selective color method, which is commonly
03:11used when trying to reduce an image that has lots of colors into, for example,
03:15a GIF image that can only contain a maximum of 256 colors. Basically, Photoshop
03:20or Illustrator performs an analysis of the image, and finds the colors that are
03:23used most often and uses that information to reduce the number of colors in the file.
03:28But let's take a step back here for a minute, and think about how this
03:31reduction happens here inside of Illustrator? I'm telling Illustrator that
03:34by the end of the day, I want 6 colors in this artwork. But the photograph has
03:38a million colors inside of it. So does Illustrator go ahead and convert this
03:42now into vector artwork using a million colors, and then try to find ways to
03:45reduce that to 6 colors? Well, that would take a lot of processing. Instead
03:50it's a whole lot easier for Illustrator to actually perform this color
03:53reduction while the photograph is still a photograph that hasn't been traced yet.
03:57Not only can Illustrator perform that calculation faster, the tracing
04:01result that it gets at the end of the day will be much better. In fact, you can
04:04actually see this happening inside of Illustrator. If I go to the Image Preview
04:07button again, I'm going to choose something here called Adjusted Image.
04:10Adjusted Image is actually the photograph itself that has been reduced in
04:14colors before it was traced. In fact, you can even see some pixels here on the screen.
04:19By optimizing the image, or you can even say by conditioning the image in
04:22advance before tracing it, Illustrator can get much better results. We'll talk
04:26more about this concept in detail, when we learn more about the tracing option
04:30settings. But for now, let's explore some of the other preview options that you have.
04:33I'm going to back over to the Image Preview, and I can choose something
04:35called a Transparent Image. This can be helpful if I want to overlay the traced
04:40image on top of the actual photograph. This way I can compare the photograph to
04:44the result. I'll come now to the tracing options, and I'll go ahead and I'll
04:47choose Outlines.
04:48So now I can see the photograph beneath, and I can see exactly where
04:51Illustrator is going to be drawing the path. Likewise, they can choose an
04:54option here called Outlines As Tracing that fills in those settings. So I now
04:59have a photograph behind it, the filled object that are there, and the paths as well.
05:03Now as long as the object itself remains a Live Traced object, I can
05:07easily change any of the traced settings, and the artwork will update
05:09accordingly. And when we actually click on the Expand button, thus Illustrator
05:13convert the artwork to path, but which can no longer be edited any more as a
05:17Live Traced object. So as we learn more and more about the Live Trace feature
05:20inside of Illustrator, it's important to get this concept clear.
05:24Live Trace keeps your photograph and your vector artwork in the same file.
05:28You can make change this to either the vector part of the file, or the raster part
05:31of the file, and these two files are linked. So when you make a change to one
05:35of them, the other automatically updates. At this point you are ready to
05:38actually learn what those settings are.
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Making raster-based adjustments
00:00So you know how to apply a Live Trace to a photograph in Illustrator. You also
00:04know that a Live Trace function is made up of two specific parts. Conditioning
00:08the image while it's still in pixel form, and then actually converting it into
00:12vector artwork. In this movie we'll focus specifically on the first part. So
00:16I'll start by clicking on the photograph, and I come over here, and I actually
00:19apply the Color 6 tracing preset. I move it up a little bit more towards the
00:23top of my page, and then I'll go ahead and click on this button here which
00:27allows me to open up the tracing options dialog box.
00:29Let me position that right about over here. Now, remember the trace itself is a
00:34two-step process. First, we condition the image and then we trace it. If you
00:38look at the tracing options dialog box, it's divided into two main sections.
00:43On the left side we have something called Adjustments, and on the right side we
00:46have something called the Trace settings. The adjustment side is where all the
00:50conditioning happens to the image itself. All the trace setting is applied to
00:54when the artwork is actually converted into vectors. Another way to think of
00:57this is, Photoshop on the left, Illustrator on the right.
01:01Now the View settings here on the bottom is something you already know about.
01:04These pop ups for Raster here, and for Vector here, are the same as these two
01:08buttons that appear in the control panel. They simply control what you see here
01:12on your screen. So let's take a look at some of the settings that are here. Let
01:15me go ahead and click on the Preview button, so that I can see my changes as I
01:18make them We'll begin with the first setting here called Mode. Basically when
01:21you are working with Live Trace inside of Illustrator, you can convert artwork
01:24into Color, Gray scale or Black and White.
01:27For example, I'm going to choose black and white for now, and you'll see that
01:30this is the same setting that happens by default when you first click on the
01:33Live Trace button. Now if you choose the black and white option, this setting
01:36here called Threshold becomes available. If you think about it, I'm asking
01:40Illustrator to take a full color image and convert it to just black and white
01:43pixels. There is a setting in Photoshop that does that. A setting called
01:47Threshold. Well, what is Threshold? If you think about Photoshop for a moment,
01:51the digital image is made up of channels. For example, in an RGB image it will
01:55be red, green and blue channels.
01:58Or if you have a gray scale image, that also has the single channel. In fact,
02:01the channel itself was really just a simple gray scale image. So the first
02:05thing that Illustrator does when it is presented where a Live Trace for color
02:08image is it turns into a single channel. You may also know that a channel has
02:12256 different levels of gray. But I can't do anything with those gray pixels.
02:17I need to end up with either black or white pixels.
02:19So what the Threshold setting allows me to do is it determines what kind of a
02:23gray pixels becomes white, or what type of gray pixels becomes black.
02:26You'll notice that the Threshold setting goes from one, all the way up to 255.
02:31Wherever this slider is, that's the midpoint or the determinator between white
02:35pixels and black pixels. For example, at the default setting, which is really
02:39right in the middle. Any pixel up to this particular point here, any pixels
02:43that's completely white, or gets up to about 50% gray, will all turn into white
02:47pixels. Anything to the right of this slider will turn into black pixels.
02:51For example, if I want to see more detail, and more pixels become black in my
02:54image, I'll simply move the slider up a little bit. In doing so, I'll see more
02:58darker areas up here. If I want to see less detail, or more white areas in my
03:02trace, I'll move that slider to the left. Again, the Threshold setting only
03:08applies when you are working with black and white traces, and you'll also
03:11notice that the Threshold setting appears conveniently inside of the control
03:13panel when you have a black and white trace applied.
03:15I am going to set this back to 128, or the default setting that it was at. Now
03:18you'll notice over here that the Palette and the Max color setting, which both
03:22applied a color, are grayed out and that's because I'm working with a Black and
03:25White trace. However, if I choose color, I'll see that Threshold is now grayed out.
03:29That it no longer applies, and I have the Palette and Max color settings
03:33now available. The Max color settings allows me to determine how many colors
03:37I want Illustrator to use in the Live Trace, and the Palette right now was set to Automatic.
03:41That means that Illustrator will automatically determine which 6 colors to use.
03:45Now this is a pop up menu, but you'll see that there is nothing else available
03:47here right now. We'll talk more about this particular Palette setting in
03:50another movie, but I can easily control the number of colors in my trace by
03:54adjusting these values. For example, if I want more detail in my artwork, I can
03:57change this for example to 12 colors, or if I want less detail, I may reduce
04:02this to about 3 colors. There is a check box here called Output Swatches, by
04:06checking that Illustrator will now take any of the colors that it had used in
04:09the Live Trace, and actually add them to my Swatches panel.
04:14Now I have two remaining settings here for the image. The first setting is Blur.
04:17Because images themselves can have noise inside of it, or dust and
04:21scratches, a traced image may pick up on those little nuances and trace those
04:26elements as well. However, by applying a Blur to the image itself, those
04:30elements will not appear in the trace. Applying a blur to an image can also
04:35reduce the amount of detail that you see in your image. For example, by
04:38applying a Blur here of 2 full pixels, I can see that the areas here that have
04:42lots of detail have smoothed out.
04:44Additionally, images with lots of grain inside of it could benefit from
04:48blurring upfront, to reduce the number of anchor points that are used in the
04:51trace at the end of the day. Finally there is a setting here called Resample.
04:55By checking this option right here, I had been able to change the actual
04:58resolution of my image. Now right now I'm working with a low-resolution image,
05:0172 pixels per inch. However, if I'm working with a high-resolution photograph,
05:05like maybe 300 pixels per inch or more, I may find that tracing that can take a
05:09very long time. After all, Illustrator has lots of pixels to crunch.
05:14The funny thing is that you might be surprised to know that I actually get
05:17better tracing results from low- resolution images than high-resolution images.
05:22If you think about it, the more pixels you have, the more room for error there is.
05:25So rather then have to go into Photoshop, and actually Resample images
05:28inside of Photoshop, you can do that right here inside of Illustrator. Now
05:33remember that every image is different. So there is no like one setting for any
05:36of these particular features here on the adjustment side of the tracing options
05:40dialog box. One of the great things about Live Trace is that it's live. And now
05:45that you know how to control the conditioning part of the Live Trace process,
05:48you are ready to start tweaking the actual tracing setting themselves.
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Tracing with fills, strokes, or both
00:00As we know Illustrator objects are made up of vector path, and we can control
00:05the appearance of a path by applying fill and stroke attributes. Now with Live
00:09Trace we are taking a photograph, and we are converting that to vector artwork,
00:13but do those paths have fill or stroke attributes applied to them? The answer
00:17is that it's up to you. Let's take a look at the example over here. This is an
00:20image that I brought in here into Illustrator. We'll go ahead and zoom in just
00:23on that so we can see it a little better. I'm going to go ahead and click on
00:26the Live Trace option.
00:27We will just use a regular default, Black and White trace, and I'll click on
00:30this button over here to open up the trace options dialog box. Now you can see
00:34over here that by the Trace settings options, remember these are the vector
00:37settings, or the settings that are basically applied to how Illustrator traces
00:40the object, I can see two check boxes here, fills and strokes, and currently
00:44the fills option is chosen. What that means is that Illustrator actually draws
00:47paths around the parameter, and the interior of the objects here, and then
00:51fills them with, in this case with black.
00:53In fact, when you choose some of other options like Gray scale or Color, you'll
00:56notice that the strokes and fills option that turned off, because then in that
00:59particular case, Illustrator always uses fills. However, when you work with the
01:03Black and White option, you have more options available. To see exactly what I
01:06mean here, I'm actually going to go ahead and accept the trace here. I'm going
01:08to click on the Expand button. As you can see the paths here are created along
01:12the outside of the object, and then it's filled with that color. If I go into
01:16Outline modem you'll see exactly how that's build.
01:18Let me go back to the Preview mode. I'm going to click Undo to go back to my
01:22Live Trace. Now let's see what happens when I use the strokes option. I'm going
01:26to go ahead and again open up the dialog box here to see my tracing option, and
01:30instead of fills, I'm actually going to choose the stroke option. Let's turn
01:33off fills here. I'll click on the Preview button, and now you'll see a
01:36different result. Notice that Illustrator now used paths with a stroke
01:40attribute on them to draw the objects. Notice the consistent weight here
01:43amongst these paths.
01:45Now if I choose trace for example, and then expand it, again, going to Outline
01:49mode, I'll see that these are simply drawn with a regular path that has a
01:52stroke applied to it. Let's go back into regular preview mode, let me zoom out
01:56for a second, so we can see this photograph. You can also apply the stroke
01:59attribute to photos as well. Again, I'll choose Live Trace here. I'll go over
02:03here to the Tracing option setting, and then instead of going and choosing the
02:07fills options, I'll choose strokes.
02:09Notice that right now, by the way I'm going to click on the Preview button
02:12here, is that I have both fills and strokes checked on it. That's because
02:15Illustrator now has the ability to, on choice, choose to actually trace objects
02:20using filled objects or strokes. For example, you can see that in certain areas
02:24like here for example, the mouth, this part over here on the upper lip, maybe
02:27on the neck over here, are all drawn using strokes, instead of filled path.
02:32You can get some wild results by only using strokes on photographs as well.
02:36I'll click Cancel here to go back to the original trace. Now at the end of the day
02:39it all comes down to what you need to get out of your trace.
02:42If you just want to work with strokes, you can easily do that, but you might
02:45lose those thick and thins of the small nuances that appearance that are
02:48redesigned. If you want to pick up all the elements that appear inside of the
02:52photograph, obviously the fills option is the way to go.
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Making vector-based adjustments
00:00We know that by using the Live Trace feature inside of Illustrator, we can
00:04trace objects using the fill tracing method, the strokes tracing method or
00:08combination of fills and strokes. But whether you use fills or strokes, when
00:13you trace your objects, there are many other settings that apply to how
00:16Illustrator precisely converts the pixels into paths. So let's take a look at
00:21some of these vector adjustments. I'm going to start off by selecting this
00:24object right over here. Let me zoom in on really close, so we could see what we
00:27are doing, and I'll position that just over here on the left side of the screen.
00:31With the object selected, I'll simply go ahead and open up my Tracing Options
00:34dialog box, and I'll click on the Preview button so I can see what's happening here.
00:37Now because I'm using the default tracing right now, which uses a fills
00:41option, you can see that these two options here, Maximum stroke weight and
00:45Minimum stroke length, are currently grayed out. That's because these settings
00:48only apply when you are using the strokes option.
00:51So I'll go ahead and I'll turn strokes on. Let's turn off fills now for a
00:54moment, so that we can see what these two settings do. The Maximum stroke
00:58weight defines how thick of a stroke or how heavy of a stroke Illustrator can
01:02use when tracing the object. You'll notice that it has some strokes that are
01:05very thin in weight, and some that are much heavier. This setting simply
01:08determines how thick of a stroke Illustrator can use. Sometimes I may reduce
01:12this to a very low number, for example, like 1 pixel, just so that they are all consistent.
01:17At the same time in this case here, it kind of does a trace where again the
01:20exterior of the object is traced, which doesn't really help me if all I want is
01:23a centerline of an object. I also have the ability to set a Minimum stroke
01:27length, which gives me control over how long each path will be that is drawn.
01:32By setting a higher number here, I'll ensure that I don't get all these
01:35minuscule paths that are broken up inside of my trace. In this particular
01:39example, I really won't see a difference by changing this value, because I have
01:43one long continuous path. There are three of those settings that are here. One
01:46is called Path Fitting, Minimum Area, and Corner Angle.
01:50For now, let's take a look at the Path Fitting and Corner Angle Settings. To
01:54better illustrate what these settings do, I'm going to turn the fill setting
01:57back on, and turn off strokes. What the Path Fitting setting does, it actually
02:01controls how close the vector path match the underlined pixels. In general,
02:07using a low number for Path Fitting will increase the number of anchor points
02:10used in my trace. And I'll close the trace to closely match exactly how the
02:15pixels are positioned. Using a higher number, it starts to reduce the number of
02:18anchor points used and also smoothes out the path.
02:22Let me show you what I mean, if I change my Path Fitting here for example to 0.
02:26That means that the trace that I create is actually going to match perfectly,
02:29to the way the pixels are. Now because this is a low-resolution image, the
02:33trace is now simply drawing over the exact edges of the pixel. Now if I'm going
02:37ahead, and I'm looking for a nice, smooth and clean path, this is certainly not
02:40the way to go. In addition, take a look at how many anchor points I have now.
02:44By setting my Path Fitting setting to 0, I now have close to 20,000 anchor
02:48points in my object.
02:49By going to the default setting of 2 pixels here, now do I see a nice, clean
02:53smooth path. I have also reduced the number of anchor points to 323. Overall,
02:59the Path Fitting setting is probably one of the most dramatic effects on the
03:02appearance of your trace. I use a higher number, for example, 4 pixels, and you
03:06will see that now the paths start to smooth out even more, and also seem to
03:10take on some kind of interpretation on their own, rather than matching the
03:13pixels perfectly, it's just using them as a base to create some new type of
03:17artwork. Let me set it back to the 2 pixel setting, which is the default
03:20setting that's here, and let's take a look at the Corner Angle setting.
03:23Now right now in this trace I have some points that are here, and then I have
03:26some smooth areas as well. The Corner Angle setting simply determines at what
03:30point the paths anchor points become smooth anchor points, rather than corner
03:34anchor points. For example, focus on these nice smooth lines that appear here
03:39on the trace. I'm going to set my Corner Angle here to 0, again to the extreme,
03:43and you can see that now instead of a smooth line, it kind of has a little
03:46point here, and a point here as well.
03:49Notice these other points that appear here. By increasing the corner angle,
03:52I'm telling some of those points to convert into smooth curves. The higher of a
03:56number I go, and I can go all the way up to 180, the smoother or rounder the
04:00edges of my artwork get, even these areas that were pointy before, now have a
04:03little bit of a roundness to them.
04:04So now that we know what Path Fitting and Corner Angle do, that leaves us with
04:08two more settings here in the Trace Settings area and the Tracing Options
04:12dialog box, and that's Minimum Area and Ignore White. Let's cancel out of this
04:16particular object here, I'm going to zoom out for a second here, then focus on
04:20this piece of artwork right here, and move up towards the top of the screen
04:22here, and once again, I'll open up my Tracing Options dialog box, and click on
04:26the Preview button.
04:27The Minimum Area setting determines the size for how bigger region needs to be
04:31in order for your Illustrator to trace it. In other words, if I have a really
04:35small little spec or little area of pixels in my original image, the Minimum
04:39Area setting might allow me to ignore that particular area, and not trace it at all.
04:44In other words, the Minimum Area allows me to control how much detail the
04:47Live Trace feature actually pays attention to.
04:50For example, take a look over here. I have some highlights in this person's ear.
04:53Right now these areas are more than 10 pixels in size, so that's why
04:58Illustrator traces them. But if I were to increase this number to maybe 60
05:01pixels for example, you will notice that those areas start to disappear.
05:05Because they are smaller in size than 60 pixels, Live Trace simply ignores them
05:10and makes believe that they are not there at all. If you have an image that has
05:13a lot of detail inside of it, by increasing your Minimum Area, you are telling
05:17Illustrator to ignore those smaller areas of detail and not trace them.
05:21If you want more detail in your image, you would lower your Minimum area. For
05:24example, if I set my Minimum area to 4 pixels, I'll start to see more area show
05:29up over here than it is here. When using a Black & White trace inside of
05:32Illustrator, you will see that the Minimum Area setting also appears in the
05:35control panel.
05:37Finally, there is the Ignore White setting that's right over here. Now we
05:40specified a Black & White trace. That means that Illustrator is taking a color
05:44photograph and converting it to black & white objects. But let's say I don't
05:48want white object. Let's say I want some kind of background to show through in
05:51these areas. By choosing the Ignore White option, Illustrator actually sets
05:55these areas to None instead of White. Allow me to place my Live Trace artwork
06:00on top of a colored background, and having that colored background show through
06:03where the areas are white.
06:05Now that you know what each of these vector adjustments do, you have the tools
06:08that you need to get the result you are looking for from Live Trace.
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Adjusting colors in Live Trace
00:00The Live Trace feature inside of Illustrator allows you to trace your objects
00:04using three methods. Those are Black & White, Gray Scale and Color.
00:09But when you are using the Color option, Illustrator itself chooses the colors that are used.
00:13For example, in this case here, I'll select this photograph, and I'll
00:17apply the Color 6 preset. Notice that the colors that are used in this trace
00:21here are picked up directly from the image. But I as a user don't really have
00:24any control over those colors.
00:26For example, maybe I want to use a different shade of color for this guy, or
00:30maybe I have a specific palette of colors that I want to use, maybe they are
00:33corporate colors, or some of that I have chosen on my own. So let's take a look
00:36at how I control colors that are used inside of a Live Trace. Let me move the
00:40image just a little bit over here to the side, I'm going to go ahead and expand
00:43this panel here, so we can see our swatches.
00:46Now right now we have tons of swatches, which are the default settings here
00:49inside of Illustrator, but let's get rid of those. You can delete them simply
00:52by dragging them into the Trash icon here, or you could choose this option here
00:56called Select All Unused, and then delete them all at once. Choose Yes for that.
01:02When you do that method though, there maybe some swatches that's still
01:05remaining, and those might be used in graphic styles or symbols or other things
01:09that exist inside of Illustrator.
01:10So I'll just drag these over here to delete them manually. I'll even get rid of
01:14the black and white swatches that exist here as well. So now we have absolutely
01:18no swatches whatsoever. I'm going to go here, my object here is selected.
01:22I'm going to simply click on this button to open up my Tracing Options dialog box.
01:26I'm going to click on Output to Swatches, and then I'm going to go, click on
01:28the Trace button.
01:30Notice that now I have six swatches that appear inside of my document, those
01:34are the six colors that Illustrator is using for the Live Trace, and they have
01:39also been defined as global colors. Even though I can actually click or select
01:44any of these paths or regions that are here, because this is still a Live Trace
01:47object, I haven't expanded it yet. I can make change to the swatches that are
01:52used to draw those objects.
01:54You don't even need to have the object selected at all. Let's go ahead and
01:56deselect this right here, and say I wanted to change the color over here using
02:00the skin, maybe I want to lighten that up a little up. I'll go over here to the
02:03Swatches panel, and I'll double-click on that swatch. That brings up the Swatch
02:07Options dialog where I can make changes for that particular color. So let's say
02:10I go ahead and I lighten it up just a little bit. I click OK, and now you can
02:14see that those changes are made globally inside the trace.
02:17Even though when I click on the trace, I can't even select those regions. So
02:20this is one way to modify the colors that are applied in a Live Trace. Once I
02:24have traced the object, I can make adjustments to the colors that were used
02:28when tracing that object, but let's say I want to be proactive.
02:30Let's say I want to feed in colors that I want Live Trace to use. I know in
02:34advance maybe, I have a palette of colors that I want to use, and when I create
02:38the Live Trace, I want Live Trace to use only those colors. Well, you can
02:41easily do that, but the first step is to actually load those libraries first
02:45into your document. For example, I come here to the Swatches panel, I click on
02:49this lower icon here on the lower left called Swatch Libraries menu, and I'll
02:52bring up some other libraries.
02:54For example, there is something here called Earthtones. Maybe I want to use
02:56some Earthtone colors. I'll go ahead and I'll load some additional libraries as
03:00well, let's do Celebration. Then I'll go ahead and I'll bring some nature
03:04colors, like maybe beach. That might be really appropriate for this type of an
03:07image. And the reality is that if I had my own palettes that I have created
03:10maybe using Kuler or on my own for example, I can load those libraries as well.
03:15Once these all appear inside of my documents, I'll now simply go back to the
03:18trace itself. I'll select the object, open up the Tracing Options dialog box,
03:23and if you will notice over here on the adjustment side of a dialog box, there
03:26is a setting here called Palette. Let me click on the Preview button here. Now
03:30until now this particular setting has always been set to Automatic. That's
03:33because Illustrator was automatically selecting six colors from the image to
03:36use in the trace. But since I have loaded these three libraries, the Earthtone,
03:42Celebration and Beach libraries in my document, you will notice that now the
03:45pop-up list shows them here as well.
03:47So I could choose Celebration, for example, Earthtone, or Beach colors. When I
03:55choose this specific palette, the Live Trace feature can only trace objects
03:59using any of the colors that are present in the chosen palette. Now these
04:03palettes that I have loaded actually have lots of colors inside of them.
04:06For example, here for the Beach one, Illustrator is using 57 colors from that
04:10palette. Switching back to the Earthtone one for example, it's using 44 colors
04:15from that palette. I'll click on the Trace button here to accept that in my
04:18trace. But here you can see easily that I could actually feed colors into Live
04:22Trace to use in the traced object.
04:25So when it comes to using your own colors in a Live Trace, you have two
04:27options. You can either use the Trace Option settings as they are and then
04:31modify the colors afterwards, or you can load customized palettes and have the
04:36Live Trace feature use those palettes directly.
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Using Photoshop with Live Trace
00:00Live Trace is a great feature to use when you are trying to create stylized
00:04vector artwork based off of an original image, and we have already learned
00:07there are many tweaks, and functions, and settings that you can apply to
00:11basically get your trace to look just the way that you want it. That being
00:14said, Illustrator still is a vector based application, and there may be times
00:18when certain edits that you can make to a photograph are better off made in a
00:21program like Photoshop.
00:22Now obviously Photoshop and Illustrator has some really great integration
00:25between them, and when you are using the Live Trace feature, it's important to
00:29realize that you do have Photoshop to go back to when you are trying to make
00:32certain edits. So with that concept in mind, let me show you how I use
00:36Photoshop and Illustrator together to get just the trace that I want.
00:40I'll start off here inside of Illustrator by creating just a web document.
00:43It happens to be that I find that whenever I create RGB documents, I get better
00:47tracing result than working in CMYK. It's also a little bit faster, because the
00:51Live Trace feature actually works natively in RGB. So I'll start by placing a
00:55photograph on to my document. I'll go to the File menu, I'll choose Place, and
00:59on my Desktop I have an image here called surfer_dude.psd. It's a native
01:03Photoshop file, but really it can be any image.
01:06But before I place it, I'm going to come down over here where it says Link,
01:09I'm going to make sure the Link option is checked. Rather than embed the image when
01:13I place it now into Illustrator, the Link option will ensure that the actual
01:16photograph exists outside of the file. That means if I make change to that
01:20photograph at any time, those changes will update inside of Illustrator.
01:24So I'll click on the Place button. Now I'll go over here to the Live Trace
01:27option, and I'll choose to apply the Color 6 preset. So let's take a look at
01:31our result. Say over here on his forehead, we have some of the sky color that's
01:35being introduced, same thing also with some of the highlights in his nose and
01:38over here on his face. Now why is that happening? Well, remember, Illustrator
01:42is taking now a full color photograph, and reducing it just to six colors.
01:46If I press Undo, so we can see the original photograph, it could be that the
01:50highlights are being reduced close enough to the same that are being used here
01:54on the sky. So when I go back to the tracer, I can see that that's exactly
01:58what's happening. Now in reality, I can do one of several things here, I could
02:01choose to expand my artwork, which would now release all these as vector
02:04shapes, and then I can start to select the areas that are blue, and I can
02:07change the colors manually.
02:09Now maybe here in this example where I only have like one or two or small
02:12little areas that exist, that may not be that big of a task. But sometimes they
02:16may have just too many areas to count. Even more so, I may not want to expand
02:20my trace at all. I may want to keep it in a live state so that I can experiment
02:23with other settings.
02:24Now we know if I option up the Tracing Options dialog box that I can adjust the
02:28raster based settings, or the vector based settings of that trace. But even on
02:32the raster based side, these are settings that apply to the entire image
02:35overall. I can't target specific pixels, and make a change to them. For
02:39example, I can't tell the photograph to look at this particular area and change
02:43the color of those pixels.
02:45After all, Illustrator only works with vectors. It doesn't allow me to actually
02:48edit pixels in any way, but Photoshop does. In fact, I found that working with
02:53Photoshop makes my life so much easy when working with a trace. I can perform
02:57certain types of adjustment inside of Photoshop much fast than I can ever do
03:01inside of Illustrator.
03:02So let's see how that works. I'm going to go to the Window menu. I'm going to
03:06open up my Links panel. The Links panel basically identifies all the images
03:10that are placed into my Illustrator document. Notice over here, I have the
03:13surfer_dude.psd file. I'll come to these icons here on the bottom, and the one
03:17on the far right over here is called Edit Original.
03:20By clicking on this button, Photoshop will now launch and open up that
03:23photograph. So now let's go ahead and make some change to this photograph here
03:27inside of Photoshop. Let me zoom in just on his face area right here, and I'll
03:30use my Regular Clone tool to simply sample some area from his forehead here,
03:35and basically kind of clean it up, or darken I guess you can say that highlight
03:39area, maybe even get rid of it completely. I'll do the same thing for his nose,
03:42let me sample this area from his nose right here, and I'll simply touch up that area.
03:46Now I'm not doing a cover for Vogue Magazine or something else for that where I
03:50need to worry exactly about how this looks. What I simply need to do is just
03:53remove those areas. Remember at the end of the day, all these areas will be
03:57converted to vectors. So I'll sample an area let's say from over here his
04:00cheek, and let's kind of cover up that highlight area, and maybe I have these
04:04splotches here on his nose, just to make sure those don't get picked up.
04:07I'll delete those areas as well.
04:08So now what I have done is I have made some very simple and basic pixel changes
04:12here inside of Photoshop. I have gotten rid of those hot areas, or those hot
04:15spots that appear on his face. I'll simply save the image, and now I'll return
04:20to Illustrator. In doing so, Illustrator will inform me that the image has now
04:23been updated. Would I like to update it? And the answer is Yes.
04:26Now remember when I apply a Live Trace inside of Illustrator, the actual image
04:30is still inside of Illustrator. That's what makes this that Live Trace. So the
04:34photograph is still there. As soon as I update the photograph behind the
04:37scenes, Live Trace will automatically update to trace as well. In doing so
04:42those areas that were blue, because they were hot before in that particular
04:45area of the highlight of his face, now have been converted to the same color
04:48that appears in the rest of his face.
04:51What's great about working in this way is again I don't need to worry about
04:53making precise adjustments or complex retouching techniques inside of
04:56Photoshop. In this case, all I need to do was change the tone in those areas to
05:00make sure they were close to the face, so they all got merged into the same shape.
05:04So when you are working with Live Trace, it's really easy to kind of get caught
05:07up and actually worrying about how the vectors have formed here inside of
05:10Illustrator. But don't forget that you have this incredibly powerful tool
05:14Photoshop in your arsenal as well.
05:16Using these two applications together, you can just the right trace that you
05:19need in a very little time.
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Releasing and expanding Live Trace artwork
00:00One of the greatest benefits of the Live Trace feature is the fact that it's live.
00:04That allows me to apply tweaks or changes to my trace to get it just right
00:08at any time. But there may be times when you want to do something that
00:12the Live Trace feature does not allow you to do. For example, edit the actual paths
00:16that are used in the trace.
00:18Likewise, there may be times when you decide you don't want the Live Trace
00:21after all and you want to go back to the original image. That's where the Expand
00:25and the Release settings come into play. So I'll start off here, I'll apply
00:28a Live Trace to this image. Let me go ahead and choose the regular Color 6 preset
00:31to this particular image and now I have applied a Live Trace to this image.
00:36Now I know that I can't access the individual paths that are used for this trace
00:39until I expand it. To do so, I could simply click on the Expand button
00:43here on the control panel. Doing so now, makes the object no longer alive.
00:48In fact, the image is not even a part of this document anymore and all I'm left with
00:51are these vector paths.
00:53Paths for that matter are really no different than any other paths that I draw
00:57inside of Illustrator. Let me press Undo and I'll show you that you can also
01:00access this very same feature by going to the Object menu, choosing Live Trace,
01:04and then choosing the Expand option. In fact, one of my favorite reasons for
01:08using this feature is simply to expand it and then hit the D key for default.
01:12That simply draws these outlines here and I can create my own paint by number schemes.
01:15Then I'll press Undo to go back to my original image, before I had
01:20applied the Live Trace. Now like I said before, when we have a Live Trace,
01:24we know that the photograph and the traced artwork exist inside of my document.
01:28When I expand my artwork, the image goes away and all I'm left with are
01:32the vector paths.
01:33But let's look at a different scenario. I go over here with the object
01:36selected and I choose the Color 6 preset. Now I show this to my client and
01:39he really doesn't like it. Maybe I wanted to sell him some idea where I'm creating
01:43some stylized version and some artwork, but he really wants me to use the photograph.
01:47So rather than expand it, which of course just gets rid of the image and leaves me
01:51the vectors, I want to get rid of the vectors and just be left with
01:54the photograph itself, the original photograph that I have used. To accomplish that,
01:57I'm going to release the Live Trace. I'm going to go again to the Object menu,
02:01I'm going to choose Live Trace and then I'm going to choose the Release option,
02:05and this brings me back to my regular photograph. It's the same as if
02:08I had just placed it now inside of Illustrator. There is now no trace that exists
02:12inside of my document.
02:13So finally let me show you one other option, which I think is actually pretty cool
02:16with the way that Live Trace works. If I go ahead and I apply a trace here,
02:19and again, I'll use the Color 6 preset here, besides a regular Expand command,
02:23I could also choose the Live Paint option, which will expand my artwork and
02:27also convert it to a Live Paint group at the same time.
02:30In doing so I can immediately use my Live Paint Bucket tool to mouse over
02:34regions and apply fill colors to them. So these are basic options for expanding
02:38and releasing Live Trace objects, but know by the way that if you are going to
02:41print your artwork and you're really happy with the trace that you have created
02:44you don't need to expand it. Illustrator will be able to print and process your files
02:47just fine while keeping your trace in a live state.
02:51However, if and when necessary, you now know how to expand and release
02:55your Live Trace objects as well.
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Saving and exporting Live Trace presets
00:00The Live Trace feature inside of Illustrator comes with a variety of presets
00:04that you can apply. However, don't think that's all that you can do with Live Trace.
00:08You can create your own presets. For example, maybe you have gone ahead
00:11and you have experimented with all the settings inside of Live Trace and
00:14you have found just the right settings that you want for a particular task and
00:17maybe you repeat that task often. Rather than having to memorize each of
00:20the settings and continuously apply them over and over again, you could simply
00:24create a preset to memorize those settings.
00:26To do so, you don't even need a document open inside of Illustrator.
00:29Just go over to the Edit menu and choose Tracing Presets. That opens up the Tracing
00:34Presets dialog box where you see a list of all the preset that come with Illustrator.
00:38To create your own, start with one as a base. For example,
00:40I'll start with Color 6 and then I'll click on the New button. It opens up
00:44the Tracing Options dialog box. Anything that's grayed out is something that cannot
00:48be saved within a preset.
00:49But let's change some of the settings here. First I'll change the name.
00:52Let me call this one Loosy Goosy for example. And we want one that doesn't really match
00:57the exact paths that I have. So I'll change the Path Fitting to like
01:00maybe something like 4 pixels and the Minimum Area I'll crank up to around 20 pixels,
01:06and I'll set a Corner Angle as well to about 120. I'll choose
01:10the Ignore White option, for example here. I'll also set a Blur to around maybe 1 pixel blur.
01:15That will just kind of help things out, basically to reduce the number
01:17of anchor points that are there.
01:19Then what I'll do is I'll click on the Done button and now I have defined my preset.
01:22Now this preset is great for the computer that I'm on right now, but if
01:26I want to now save this and export it so that other people can use it, I could
01:29simply go over here and click on the Export button and then maybe throw it on
01:32my Desktop here. It doesn't pick up the name itself. But I can name it what
01:35I want to here and then click on the Save button. That just saves it as
01:38a text based file, which also happens to be a cross platform file.
01:42So I can easily import that particular preset using the Import button here and
01:47I can do that on a Mac or a Windows computer. Once I'm done, I'll simply click OK,
01:50and now that preset lives here inside of Illustrator. Let me show you
01:54one interesting thing about these particular presets though. I'm going to hide
01:57Illustrator for a second. I'll go to my Desktop where I have that file that I just saved.
02:01Notice that the text that appears in here, it's just regular text. Again, like I said,
02:04it is a cross platform file. I can easily import this on both Mac and
02:07Windows based computers. But there is also an option down here called canEdit
02:11and canDelete. These are currently set to 1. If you change these to 0, you can
02:15also adjust whether or not these can be edited or deleted from those computers.
02:19Now even if the presets themselves don't give you the exact results that
02:22you are looking for, by getting the settings down right and saving your own presets,
02:26at least you can put yourself in a position where you can quickly
02:28apply one of your customized traces, and then all you need is just a little bit
02:31of tweaking for each individual image.
02:33So go ahead and create your own custom presets. After all, they are free.
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Tracing in Batch mode with Adobe Bridge
00:00There is no question that the Live Trace feature inside of Illustrator can be
00:03incredibly fun to use. However, there may be times when you are working that
00:07you need to apply a Live Trace to many, many objects and it can be somewhat
00:11tedious to have to open up each individual file and apply a Live Trace setting
00:14to it and you just wish that there was some way to automate that process.
00:17Well, the good news is that there is inside of Adobe Bridge. I'm going to
00:22switch over to Bridge, which is a completely different application I can use to
00:25visually browse my files, and I'll point to my desktop here. I can select
00:29any image that I want to. In this case, I'll actually select four images on my desktop.
00:32Next, I'll go to the Tools menu and I'll choose Illustrator, and then I could
00:36choose an option here called Live Trace. This launches a Bridge script that
00:40allows me to apply Live Trace to multiple images at one time. Here I can choose
00:44a Tracing Preset. Notice by the way that some of the ones that I have created
00:47appear here as well.
00:49Let me choose for example, the Color 6 one. I can choose to take all these
00:52images and turn them into one document with multiple layers or by leaving this
00:56option unchecked I'll simply create four different files for the four files
00:59that I have selected. I'll choose a Document Profile for each of those new documents.
01:02For example, maybe I'll choose Web profile and I can choose a Destination of
01:06where I want these files to go. I'll leave them at my desktop here and then
01:10I'll click Choose. When I click OK, Bridge will automatically communicate with
01:13Illustrator, create the necessary files, perform the Live Traces and then save
01:17and close them. The great thing about this is that while this is happening,
01:21I can go out for lunch, walk away from my desk, and when I come back everything
01:24is automatically done for me.
01:26As you can see, I now have four Illustrator files, which I have created with
01:29very little effort. Even if you don't use Adobe Bridge that often you still
01:33might find use in this particular script.
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Turning an image into mosaic tiles
00:00We already know that you can use Live Trace inside of Illustrator to get a
00:03really cool stylized vector illustration based on a photograph. However,
00:07you may be surprised to learn that Live Trace is not your only option. You can also
00:11take advantage of a feature called Object Mosaic.
00:14Using a photograph as its base, Object Mosaic creates a series of rectangles of
00:19tiles to create a stylized version of your photo. In order to use Object
00:23Mosaic, you first must place a photograph into Illustrator and embed it.
00:27That means either unchecking the Link button when you place it or once you placed
00:30the photograph, click on the Embed button in the control panel.
00:33In this file I'll select this picture, which has already been embedded. Notice
00:36the Embed button is now grayed out. I'll go to the Object menu and I'll scroll
00:40down to where it says Create Object Mosaic. Here in the dialog box, Illustrator
00:45tells me the Current Size of my artwork right now and allows me to specify a
00:48new size. But I'll leave that right now and I'll go over here to where it says
00:51Tile Spacing.
00:53Tile Spacing is the amount of space that's added in between the mosaic tiles or
00:56the rectangles that are created. With a value of zero, each of the tiles will
01:00butt up right against each other. But I'll specify a value here of 1 pixels for
01:03both the Width and the Height. As for the number of tiles, I want the width of
01:07my image to basically turn into 100 tiles.
01:09Now I want all of my tiles to be perfectly square in shape. So what I'll do is
01:13I'll now click on the Use Ratio button to have Illustrator automatically figure
01:16out how many tiles in height I'm going to need. That works because right now,
01:20I have the Constrain Ratio set to the Width setting. If I know how many
01:23rectangles I want in the Height setting, I might use the Height for
01:25my Constrain Ratio.
01:27Specify the number here I want in the Height and then click on the Use Ratio
01:30button to automatically figure out how many I need in the Width. Next, I'll
01:34make sure that Illustrator generates a color version, not a gray version of
01:37my file, and I'll also have Illustrator delete the raster image when it's done
01:40creating the Object Mosaic.
01:42The Resize using Percentages option would allow me to specify a new size using
01:46percentages instead of absolute values like pixels here. Once I'm done with my
01:50settings, I'll simply click OK and watch Illustrator turn this photograph now
01:54into a series of mosaic tiles.
01:56Now it's important to realize that the Object Mosaic command inside of
01:59Illustrator is a filter, meaning that once I apply it there is no Live feature
02:03that allows me to go back and tweak the settings. If I not happy with the
02:06results, I would need to press Undo and then reapply the settings and see if
02:10that gets me the results that I'm looking for.
02:11I will deselect the artwork here and I can see now that my photograph, which
02:14turned into a series of rectangles simulating Mosaic Tile effect. In fact,
02:19you will find that Object Mosaic gives you really cool results on a variety of
02:22different types of artwork, try it on photographs, rasterized text, logos and more.
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Tracing an image manually
00:00Live Trace is a great feature inside of Illustrator but it's not prefect for
00:04every task. For example, Live Trace excels at stylizing photographic content.
00:10But if you are trying to turn a low- resolution image, maybe that of a graphic
00:13or a logo for example, you may find it easier to just redraw the artwork from
00:17scratch by yourself.
00:18So I would like to share a few pointers in how to get that process started.
00:22I'll start by creating a print document, I'll click OK, just take the regular
00:26settings here and I'll choose File > Place and I'll place the image that I want
00:30to work with here on my artboard. I'll choose here this logo.gif file. It can
00:34be linked or embedded, well this doesn't make a difference here in this case,
00:36I'm just using it as a base in my artwork and I'll click on the Place button here.
00:40Let me zoom in a little bit close over here, so you can see what we are dealing
00:43with and I'll go over here to my Layers panel and I'll double-click on Layer 1.
00:46Now let us do the setting here called Template. Template basically allows me to
00:51automatically lock my particular layer and you will see that it also dims
00:55images to 50%. I'm actually going to change that here to 30%. I want my image
00:59to be just a little bit lighter in the background, so it doesn't get in the way
01:01of the artwork that I'm going to create.
01:04Next, I'll click OK and you can see that right now, the image is here for me to
01:07look at but I can't touch it or select it in anyway. Next, I'll come to my
01:10Layers panel and I'll create a brand new layer on top of that Layer 1. Here is
01:14where I'll create the new artwork. Doing things in this way really lets me be
01:18precise, I can draw the exact objects that I need rather than worry about
01:21having Live Trace interpret that artwork for me.
01:24For example, I see here that the logo is round. While in Illustrator I can use a
01:27very primitive tool, the Ellipse tool to create a perfect circle. So I'll
01:31choose my Ellipse tool right here inside of Illustrator, I'll position my
01:35cursor right here in the middle, I'll hold down the Option key to draw it from
01:37the center, the Shift key to constrain through a circle and I'll draw my circle here.
01:41I'll change the fill Setting to None, so that I can see the artwork that
01:45exists inside of it. And I'll change its stroke weight to about 2 point.
01:50In this way, I'm drawing my new artwork but I'm using the image that's behind
01:54it as a basis for that. Now by taking a quick look over here at the letters
01:57lynda.com, I can see that the typeface used is Avant Garde. So I'll take my
02:01Type tool here and I'll start typing the actual letters themselves. I'll select
02:06the text and then I'll switch that typeface to Avant Garde.
02:09I will make this typeface just little bit bigger using the keyboard shortcuts,
02:14Command+Shift+> or Command+Shift+<, to reduce the point size. I also see that
02:19the letters, lynda itself here, is set in a bold weight. So I'll again use my
02:22Type tool here to just select the actual letters that I want to change and I'll
02:26change it to maybe Demi and I'll position this text right on top of it.
02:30Since I'm not exactly sure what size it should be, by positioning in this way I
02:34can make my typeface just a little bit smaller and maybe also open up the
02:37kerning just a little bit. And I'm using the Option key and the Right Arrow to
02:40do that. If you are on a PC that will be the Alt key and the Right Arrow.
02:44And again, you can click in certain areas and just adjust the kerning as I need
02:47to, to get it just the way that I need it to be. In general, when I'm working
02:51with logo type, once I know that I have my character set the way that I need them,
02:54I'll convert them to outlines. In this way, if I ever need to send
02:57this logo out to somebody else, I don't need to worry about them not having the right font.
03:00I will go to the Type menu here and I'll just choose over here Create Outlines.
03:05You will also notice that the registered trademark symbol that need to go here.
03:07Again, I could that very easily by using my Type tool. And if I'm not really
03:11sure where the registered trademark symbol is, I can go to the Type menu choose
03:15to open the Glyphs panel. In doing so, I could actually see every single
03:19character in this typeface. So I'll use the scrollbar here to kind of go down
03:22the list, until I find that particular character, it's right over here, I'll
03:25double-click on it and you will see that it automatically appears where my
03:27cursor was, on my artboard.
03:29I will close the Glyphs panel, because I'm done using it and I'll take this
03:33typeface. Right now, it's set to Demi but I'll reduce it back to maybe the Book
03:36weight and I'll also scale it down in size, just the way that I need it, and
03:41position it just where it has to go. And I'll basically continue on this
03:45process until I redraw the logo exactly the way that I need it. In this case
03:49here, for this artwork here, I'm going to have to use the Pen tool because
03:51there is no way to create this type of customized artwork otherwise.
03:55However, instead of worrying about trying to get it straight, keep in mind the
03:58Live Paint feature, which will allow you to draw in a more intuitive fashion.
04:01If you are not already familiar with the Live Paint tool, check out the chapter
04:04called the Joy of Live Paints down elsewhere in this title. What's great about
04:08working in this way is that at anytime you can go over to your Layers panel and
04:11simply click on the Preview button here to see what the artwork looks like
04:14without the image behind it.
04:16Once you have created your logo, simply take this entire layer, drag it to the
04:19trash and save your file.
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3. Adding Dimension with 3D
Introducing 3D
00:00Back in Illustrator CS, Adobe introduced the Live Effect called 3D.
00:04In reality this one little effect inside of Illustrator is actually a entire program
00:09called Adobe Dimensions. And there is a tremendous amount of functionality in
00:13this 3D feature here inside of Illustrator.
00:15Now we can have a lot of fun with 3D, but it's also important to realize that
00:193D inside of Illustrator is not the same as 3D that you might find inside of
00:22Photoshop or Flash or After Effects for that matter.
00:25So with that in mind, we'll take a look at some of the powerful things
00:28you could do and especially from the creative side with the 3D effect inside of Illustrator.
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Setting expectations: 3D in Illustrator
00:00Before we start learning about the 3D effect inside of Illustrator, it's
00:03important to set a few expectations. Once we understand exactly what the
00:07capabilities of 3D inside of Illustrator are we can use that to our advantage.
00:11The first thing to realize about 3D inside of Illustrator is that it's real 3D
00:15rendering. So it isn't some kind of a cheesy effect, at the same time, because
00:19it's real 3D rendering, it does take a lot of computer processing power and as
00:23such based on the complexity of your graphics, you may find yourself waiting a
00:26little bit for Illustrator to render the 3D.
00:28While 3D is real inside of Illustrator, it's also a vector-based implementation
00:33of 3D. Now if you have seen those 3D movies, like for example by Pixar, those
00:37are pixel-based renderings, not vector- based, and as such they have different
00:41types of shading capabilities that are not present inside of Illustrator.
00:45At the same time, there are certain benefits of using vector based rendering,
00:48one of those being that your artwork is infinitely scalable. Speaking of
00:52artwork, Illustrator supports something called artwork mapping and that's the
00:55ability to take two-dimensional artwork and wrap it around the surface of a 3D
00:59object. This is actually a very cool feature inside of Illustrator and it
01:02allows you to create mock-ups of packages, labels on a bottle, and it also
01:06opens up an entire world of creative options.
01:09Now when it comes to the 3D inside of Illustrator, the 3D effect is actually
01:13applied as an attribute to a particular object. In other words just like in
01:17Illustrator you can apply a fill to an object, you can apply a 3D effect to an
01:21object. But because of that multiple objects don't share the same 3D effect. In
01:26other words, Illustrator's world is a two-dimensional world, not a
01:29three-dimensional world and as such there is certain limitations.
01:33For example, I can't pierce one object through another, I can't a sphere and
01:37then have a rod go through the center of that sphere. Likewise, multiple
01:42objects will not share the same axis or the same vanishing point.
01:46Throughout the coming chapter though we'll learn a variety of techniques to get
01:49around some of these issues. The 3D feature in Illustrator is also proprietary
01:54and in that I mean that there is no integration from a 3D perspective between
01:58Illustrator and other programs. As we'll quickly see inside of Illustrator,
02:02when I apply 3D, the 3D applies strictly inside of Illustrator, so I have no
02:06way to export that 3D geometry to other programs, for example, like Photoshop
02:10or Maya or any other 3D applications.
02:13The only artwork that I can export out of Illustrator is always going to be
02:16two-dimensional. Likewise, there is no way to import 3D geometry into
02:20Illustrator either. For example, I can't go to Google Warehouse and maybe
02:24export something from SketchUp and then bring that into Illustrator.
02:26Finally, Illustrator's 3D effect is applied as a Live Effect inside of
02:31Illustrator, and as such it lives by the rules of Live Effects, which actually
02:35opens up a whole bunch of options to me. First of all, I can apply it to Live
02:38text, I can apply the 3D effect to fills or strokes independently and once I
02:43apply a 3D effect that I like, I can save it as a graphic style to easily apply
02:47it to other objects.
02:48So keeping all these things in mind, let's have some fun with using 3D in Illustrator.
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How fills and strokes affect 3D artwork
00:00In Illustrator we have basic rules. For example, we know that we have vector
00:04paths and then we apply appearances to those vector paths by the fills and
00:08strokes and then we can also apply effects. Now the 3D feature inside of
00:12Illustrator is a Live Effect and hence it abides by all these rules. So at a
00:16very basic level, it's important to realize how 3D works with fills and strokes.
00:21So let's take a look, I have two objects that appear over here. Very simple
00:25objects, one is just a regular live text object and here is just a regular
00:28basic path. Both of these have fill and stroke attributes applied to them.
00:32I have the identical objects over here. However, in this particular case, there
00:37are no strokes, there are only fills applied to the same objects. So I'm going
00:40to apply a basic 3D effect to all of these objects so we can see a difference
00:44between objects that do or do not have stroke attributes applied.
00:47So I'm just going to press Command+A or Ctrl+A to select all the objects on my
00:51artboard here. I'm now going to go over to the Effect menu, I'm going to choose
00:553D and then I'll choose Extrude & Bevel. We'll just do a basic Extrude here.
00:59We'll click on the Preview button, and now what I'm going to do is I'm going to
01:02come down here to the Extrude Depth just to make it a little bit more, so you
01:04could see it. Make it about 100 points.
01:07Now I'm going to simply click OK and let's see what we have on the artboard.
01:10Let's first take a look at the ones on the right here. These are the objects
01:12that do not have strokes applied to them. Here you will see that the actual
01:16fill attribute has been extruded. So the Extrude Color that's over here is
01:21actually red, the same as the red that I have used for the fill. The only
01:25difference out here is that obviously I see a shaded area. This red over here
01:28is darker due to the lighting that's applied to that object.
01:31The same thing is down here. I have a regular path. That path was filled
01:34purple; the extruded area is also colored in purple. Now let's take a look at
01:39what we have here on the left, notice that over here the Extrude color is not
01:42the fill color but it's the stroke color. So at first when you look at this,
01:46you might say to yourself, well, obviously whenever I have a fill and a stroke
01:50attribute, if I have a stroke applied to an object, Illustrator uses that
01:54stroke color as the color that is used for the extruded area of that object,
01:58for example, this area right here.
02:01But in reality there is more going on behind the scenes. In order to apply a 3D
02:05effect to an object inside of Illustrator, the 3D effect breaks an object down
02:09to its very basic parts. In fact, the way that Illustrator actually does that
02:13is it uses the flattener code, which is used for flattening transparency. So
02:17when I have an object that has just a fill, that's already at a very basic
02:20level, but an object that has a fill and a stroke are actually broken down into
02:25two separate objects. The stroke is outlined and turned to its own object and extruded.
02:29So in reality, if you take a look at this example right over here, this is two
02:33objects that are extruded. One is the fill. The stroke is actually expanded and
02:38then extruded as well. So you can really think of this as two objects being
02:42extruded. You can see this clearly by doing the following, when I click on this
02:46one object right here, I'm actually going to set its fill attribute to None and
02:50you can actually see now that the stroke has been extruded and you can see
02:52right through the object, it's hollow.
02:54In fact, if you think of an object that has both a fill and a stroke attribute,
02:58what Illustrator does is it creates two separate objects, the fill and the
03:02stroke and you could think of the stroke that basically includes or surrounds
03:06the entire exterior area of the fill. Let me press Undo to bring that back to
03:10where it was before. So if you think about it, anytime that you apply a 3D
03:14effect to an option that has both a fill and a stroke attribute applied,
03:18Illustrator has to do double the work to apply that 3D effect and that's
03:21because it's applying the 3D effect to two distinct objects, not just one.
03:25Now on a basic shape like I have right over here, doesn't really make that much
03:28of difference but if I had a very complex shape it would take twice as long for
03:32Illustrator to render that graphic. More so, if I have a different fill and
03:36stroke color applied to an object, I'll obviously see different results.
03:40For example, take a look at the two words that I have here and these are the
03:43same words but this one has a stroke and this one does not. Here the Extrude
03:46Color is red which is the fill color, here the Extrude Color is the purple
03:50which is the stroke color. Now, in a case over here with text I may want the
03:54Extrude Color to be different and in that case I would apply a stroke
03:57attribute. But if you will take a look, you can actually see the thickness of
04:00the stroke that appears here on the front face of the object.
04:02So here it probably makes the most sense to use a very, very small stroke
04:05amount. I'll click on this text here and instead of a two point stroke I'll
04:09reduce that to half a point. But at the end of the day, here is how I look at
04:123D in working with fills and strokes. For the most part whenever I'm working
04:16with 3D objects, I do not use stroke attributes. In doing so, I get better
04:20performance and I'll have more control over the objects that I'm working with.
04:23The only exception to that is when I specifically want my Extrude Color to be a
04:27different color. Such as this example over here with the text. And only in
04:31those cases where I'll actually add a stroke attribute to my artwork. So now
04:35that we have a good understanding of how fills and strokes work with 3D, we can
04:39dive right into the 3D feature and learn about all of its settings.
Collapse this transcript
Applying the 3D Extrude & Bevel effect
00:00Illustrator supports three different types of 3D effects. If I select an object
00:04and I go to the Effect menu, I'll see underneath 3D there at list Extrude &
00:08Bevel, Revolve and Rotate. In this movie, we are going to explore the Extrude &
00:13Bevel option.
00:14Now Illustrator itself is a 2D program. So what I'm seeing right now on my
00:17artboard is a two-dimensional object, two dimensions meaning it has an X and a
00:23Y value, which if you think about it on the terms of an object itself, you can
00:25think of them as width and height.
00:27Working with Extrude gives you a third option or what we call now the third
00:31dimension, and that's the depth of an object. That's also referred to as the Z axis.
00:36So you would have X, Y and Z. So the Extrude object right here, it takes
00:40this regular plain flat object and extends it back into space giving it some depth.
00:45Notice that right over here it says Extrude Depth, which is set to 50 points.
00:48So I click on the Preview button so we can actually see that. Notice that now
00:51the object has not just a front basically, but it also has some depth to it as well.
00:56Now we are also not looking at this object head-on, because if we were,
00:59we wouldn't be able to see the actual depth of the object, we would just see the
01:01front face of it. So what Illustrator has done here is it's actually rotated
01:05the object just a little bit. That's what we refer to as Off-Axis Front and in
01:10fact, this cube that appears right here is representative of the way that this
01:13object appears on the screen.
01:15Now we can control the depth of that extrusion how far back into space it
01:19actually goes, by changing this value right here. For example, if I type in 200
01:23points right over here, I notice that my object has a far larger depth than it
01:27did before. A little keyboard shortcut, if you hold down the Shift key while
01:30you click on this little slider that appears right over here, you will actually
01:33see that depth changing in real time. In fact, just about any of the settings
01:37inside of the 3D dialog box are applied in real time if you hold down the Shift
01:41key at the same time.
01:42For now, just to explore these options, I'm actually just going to set this
01:45Extrude Depth to about 100 point. So again, we are looking at this object right
01:49now, this object is living now in this 3D world and that's because we have the
01:523D Extrude & Bevel Options dialog box open and I'm looking at it Off-Axis Front.
01:57So again, in Illustrator it's important to realize that I don't have like a
02:00camera that's looking at the object what I might have in other 3D applications.
02:04Instead, the object itself is now living in that 3D space.
02:08So think of that right now as that badge that exists in my artboard right now
02:11is kind of just rotated just a little bit so I can see some of the depth. But
02:15you notice that there is a Position popup over here where it says Off-Axis
02:18Front and I can actually change that to some other options. For example, let's
02:21look at it straight from the front.
02:23Now as I said before, since I'm looking straight at it right now, I don't see
02:27any of the depth. And again, this square or this cube that appears right here
02:31is giving me a representation of that. So let's change the position to
02:33something else. For example, let's look at Off-Axis Left. So now I'm looking at
02:38the left side of the object which is a little bit off axis so that I also see
02:41the 3D dimensions of the object.
02:44There are also some Isometric settings down here on the bottom as well. But let
02:47me go back over here to the Off-Axis Front because I want to talk more about
02:50what this cube represents right over here. Now imagine this object really
02:53existed and you are able to basically hold it in your hand and you are able to
02:57kind of rotate it or look at it from all different sides.
03:00Well, this cube allows you to do just that with the object. In fact, we refer
03:03to this as the track cube, it's really supposed to be a trackball, but it turns
03:07out that with a sphere, it's very difficult to identify the front or backsides
03:11of an object. So a cube metaphor works much better right here.
03:14What I can do is I can simply click on the cube, click anywhere on it, let's
03:17say over here on this particular face right here and then drag. As I do so,
03:21I actually see that I'm changing the way that I look at that object on the
03:26artboard. So again, if I can imagine myself holding that piece of art in my
03:31hand right now and rotating it around in my hand, I'm doing the same thing by
03:34moving this track cube around.
03:36Now you will notice that I can easily identify the front face of the object by
03:40over here at this blue area. In fact, if I click and I drag to view the back of
03:44the object, you will see that the back of the object is shaded with a much
03:46darker gray. Light gray areas identify the sides and the top and bottom.
03:50Let me position it just so like this right over here and I want to show you
03:53that once you went ahead and you actually got a nice position of your artwork,
03:56you will notice that if you mouse over just the edges of the cube over here,
03:59they highlight. Clicking and dragging on the edge of a cube when these edges
04:03are highlighted will allow you to constrain the rotation of the object just on that axis.
04:09So if I got the right position of it, I just want to rotate it just a little
04:11bit, I can click over here and I can rotate it just on that axis alone. Now I
04:15also have the ability to come right over here to the actual edge of the circle
04:18itself and then click-and-drag and rotate the entire object as a whole. At any
04:24time I can go back to the Custom Rotation popup over here and to go back
04:27Off-Axis Front or any of the other presets as well.
04:30There were two other important settings when working with Extrudes as well.
04:33Come down over here where it says Cap. Cap simply refers to the fact that
04:36whether I want a solid appearance of my object or a hollow appearance, which is
04:41almost as same as applying a stroke to an object without a fill and then simply
04:45applying a 3D effect to that stroked object.
04:47But I'll go back and choose this option here. You also have the ability to
04:51apply a Perspective to your object. Now this is the same thing as if you have
04:54an actual object in front of you and if you would, for example, take a look at
04:58it through the lens of a camera. As we get closer and closer to the object,
05:02you would start to see some natural distortion applied to that particular object.
05:05Think of it like a lens perspective or a lens distortion.
05:08When it comes to perspective, you can click on this little button over here and
05:11actually get a slider and go all the way up to 160 degrees. Again, holding down
05:15the Shift key while you are holding the slider will allow you see that in real time.
05:18Now you'll notice by the way that the actual artwork is changing in color as
05:21you're applying a perspective to that. See how it gets darker as I add my
05:25perspective here. Well, the reason why that's happening here inside of
05:27Illustrator is because, remember this is real 3D rendering that's happening
05:31inside of Illustrator, and the way that Illustrator defines the actual shade in
05:34the object is by actually shining a light on that object. In fact, in a future
05:39movie we'll talk more about the actual lighting options of how you can shade your object.
05:44But for now imagine that you actually had a light shine on the object from
05:46let's say on the upper right-hand edge. In that way you see highlights that
05:49over here but you see shadows in this area over here. Now as I'm adding
05:53perspective, like I said before, it's almost like taking a camera lens and
05:56bringing it closer and closer to the object. Well, as you bring that camera
05:59close to the object you are eclipsing the light source and hence the actual
06:03artwork gets darker.
06:04You can, of course, correct this by adding additional lights by moving a light
06:07source around which we'll get to in a later movie. But for now I'll go ahead
06:11and I'll change the Perspective back to zero and I'll click OK to apply the 3D
06:14effect inside of Illustrator. You may find at times, by the way, that
06:18Illustrator 3D effect leaves some kind of artifacts on the screen, which are
06:21simply removed by using a refresh or by zooming into a different level.
Collapse this transcript
Applying a bevel
00:00In Illustrator, the Extrude effect is also referred to as the Extrude & Bevel
00:05effect. So what we have done so far is we have actually explored the Extrude
00:08effect but we didn't talk about Bevel. So let's take a look at exactly what a
00:12Bevel is inside of Illustrator.
00:13I have a regular object here, a regular plain flat 2D object. I'm going to
00:17select it and then I'm going to the Effect menu and choose 3D > Extrude &
00:21Bevel. Now I'm going to click on the Preview button so we could see what we can
00:24do over here. Notice by the way you will always have to click on the Preview
00:27button. Illustrator does this as a precaution.
00:29Obviously, like we said before, Illustrator is doing real 3D rendering here,
00:33let's say by accident, you hit Command+ A and selected all the artwork in your
00:37file, and then you chose to open up the 3D Extrude dialog box, Illustrator
00:40would now wait forever basically to generate a preview for all that artwork.
00:45So to prevent that from happening, the Preview checkbox is always turned off,
00:48basically allowing you to click on it manually to generate a preview. The
00:51reality is that the 3D effect was actually added back in Illustrator CS when
00:55computer power wasn't nearly what it's at right now.
00:57So if you do have a modern computing system, I don't think it's that much of a
01:00problem but still the Preview button is something you will have to manually
01:03check on each time you open the dialog. Now before we apply the Bevel effect,
01:07I'm actually going to change my Extrude Depth to about 200 point. I want to be
01:10able to actually see the depth of my extrusion here and that will give us a
01:13much better idea of understanding what the Bevel actually is.
01:16Now in order to understand what a bevel is we have to really understand what is
01:19happening when this object is extruded. For example, if you take this shape
01:23right over here, I know that I have a regular flat shape here on the front and
01:27if I want to actually do this manually, what I would do is I would probably
01:29make a copy of this and actually bring it to the back and then connect the
01:33front and the back with straight lines over here in these areas. Actually, the
01:37Extrude effect is doing something very similar to that.
01:39But notice that over here the Bevel is currently set to None. If you look over
01:43here I have a straight line. Think of the line that connects this point and
01:47this point right over here as the Bevel setting. Since it's set to None, that
01:51is now a straight line.
01:53What a Bevel is, is it's actually my ability to tell Illustrator don't connect
01:56these two points with a straight line, but connect these points with a
01:59different type of a line, maybe a curve line or some other line that has kinks it.
02:04For example, where it says over here Bevel, let's choose the Classic
02:07option. Notice that right over here, it looks like I have a little bit of
02:11chiseled edge on the front of my object and on the back of it as well.
02:14So instead of me connecting this over here from this point to this point with a
02:17straight line, Illustrator, it takes over here and look at the Classic line
02:21which is a little bit up and then straight and then a little bit down again.
02:24I have the exact same thing here, a little bit up, straight across and a little
02:27bit down again.
02:28In fact, to get a really good idea of exactly what's happening when I apply a
02:31Bevel, let's look at my piece of artwork from a completely different angle.
02:35Let me set my Bevel back over here to the None setting and I'll change my position
02:39over here to be let's say from the Left. So now I'm looking at the left side of
02:42my object. Because my Bevel is currently set to None, you can see that the
02:46front and the back of my object are connected with a straight line.
02:49But I'm going to go ahead, I'm going to choose now the Classic option. Notice
02:52that now I have a line that goes up, straight across and then back down again.
02:57In fact, it's easier to see it over here where I don't have a straight line
03:00connecting the ends of the object, I have a line that kind of comes out a
03:03little bit here, goes straight across and then back down again.
03:06Let's take a look at some of the other Bevel Settings that Illustrator has as well.
03:08For example, one called Complex 1. This is a straight line that then goes
03:13up and then back down again. If I choose Complex 1 here, I can see that exactly
03:17happens here on the shape. If I view it from Off-Axis Front again, I can see
03:22exactly how that Bevel applies to my artwork.
03:24Let's take a look at one of the other Bevel setting here as well. I'm going to
03:27choose this option over here called Complex 3. Take a look at that line that
03:31appears right over here. It, kind of, goes up as three humps and I can see that
03:35I now basically have three humps that apply in that area that is extruded on my object.
03:40Again, if I look directly at the left side of my object, I can see exactly how
03:43that bevel is applied. It's a straight line before and now it's a line that
03:47curves in these three areas. Illustrator comes with 13 different types of
03:51bevels and I urge you to experiment with a lot of these. But one of them that I
03:54find that I use a lot is this one here called Rounded. Instead of a straight
03:57line Illustrator actually connects the front and the back with a round curve.
04:01This actually gives your shape a nice rounded edge.
04:04In fact, when I switch back over here to the Off-Axis Front setting here and
04:08instead of me having my Object Extrude at 200 point, I'll change it to around
04:1230 point. In doing so, you can see that now it looks like the object has a bit
04:16of a rounded edge instead of a square edge.
04:19So let's go back over here. My Bevel over here is set to None, has a pretty
04:23much of flat straight edge that's over here, but if I choose the Rounded
04:26option, I can see that I now have a much softer transition and a nicer shaped
04:31object here inside of Illustrator.
04:32In addition, because this surface is now rounded, I do see a nicer shadow and
04:37highlight area that I normally would not have on a regular object without a
04:40Bevel applied. So there are two other settings you need to know about when
04:43applying a bevel. The first one over here is the Height or how big the bevel is.
04:46Then the other option over here is do you want the bevel actually added to
04:49the actual shape itself meaning it makes the shape bigger, it takes the
04:53original shape and then adds the bevel stroke on top of that? Or do you want
04:57the actual bevel taken away from the object?
05:00Now with any of these settings at the end there is no right or wrong, it's
05:02simply a matter of finding what works best for your particular object in hand.
05:06For example, I do find when I'm working with text, I find this particular Bevel
05:10option better because this option just adds too much weight, especially when
05:13I'm dealing with typefaces that have some kind of a serif in it.
05:16Now remember, one of the great things about working with 3D as a live effect is
05:19that you can make changes at any time. Because of the added complexity that
05:23bevels bring, for example, if I rotate the object, now you will see that there
05:26is a lot more pass in shapes than it were before working with bevels to get
05:29them to look just right may take little bit more of work on your behalf.
05:32Likewise, they will also take more time to render. But once you have got a
05:36bevel to look just the way that you want to, there is no question. It's
05:38definitely worth the effort.
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Showing the hidden faces of a 3D object
00:00There is somewhat of a paradox that lives inside of Illustrator. If you think
00:03about it, Illustrator itself is a two-dimensional program, but yet
00:07the 3D feature allows you to create 3D objects and somehow on an Illustrator artboard
00:12these 2D and 3D worlds collide.
00:15Let me explain to you exactly how this works. I'm going to create just a simple
00:18print document. Choose regular basic settings. I'm going to use my Rectangle tool
00:22to click once on my artboard, because I want to draw a rectangle.
00:25Let's say I choose specifically 3"x3". I'm going to click OK to accept that value.
00:30One of the things that I really love about working with 3D in Illustrator is
00:33that it allows me to be as precise with 3D as I am with anything else inside of
00:36Illustrator. I'm going to fill my objects here with a red fill and I want to
00:40give it no stroke at all. I'm going to select the piece of artwork,
00:43go to the Effect menu, let's move it to the side just a little bit here, so we can see
00:46this better. Click on the Effect menu, choose 3D > Extrude & Bevel, and because
00:51I want to create a perfect cube, I can actually change my Extrude Depth
00:54to exactly three inches.
00:56By the way the default setting here is always going to be in points, but I can
00:58type in any other value, by typing let's say 3 in for inches, or mm for
01:03millimeters, cm for centimeters, so on and so forth. Hit the Tab key to accept
01:07that value and click Preview, and I can see that I have created a cube.
01:10Now here is the important distinction inside of Illustrator. What I'm seeing in
01:13my artboard right now is a two- dimensional object that looks like it's 3D,
01:18because Illustrator's artboard itself is two dimensional, not three
01:21dimensional. However, when I have the 3D Extrude & Bevel options dialog box open,
01:25I'm now living in this real 3D environment and I can actually click and
01:29spin on this particular track cube to change the rotation or to see how
01:33my artwork looks like when I rotate it in 3D space.
01:36But each time that I change a different position of my object, Illustrator
01:39takes that and creates a two- dimensional object that appears on my artboard
01:44that looks like it's 3D according to the settings that are defined here.
01:47Now I know that sounds somewhat complicated. But let me show you exactly what's happening
01:51and you will understand. I'm going to change the Position back to
01:53the Off-Axis Front. We'll just leave it as a regular cube. I'm looking straight
01:56at it over here. I'm going to click OK and I'm going to go over here to
01:59the Object menu and I'm going to choose Expand Appearance.
02:02Now what that does is it basically breaks apart the 3D shape as a regular plain object;
02:07it's no longer a live effect. And you can see here that I have
02:11this object that is now two-dimensional. It's look like a 3D, but it's only 2D.
02:15In fact, it's made up of these sides.
02:17But you see the back of the cube is not even here. All I see are the three faces
02:21that are part of my object. I'm going to press Undo two times to go back
02:24to my original shape. Now my live effect is still in effect. I'm going to
02:27go now to the Appearance panel. I'm going to go ahead to Extrude & Bevel
02:30to click on it to edit it. Preview it so I can see it. And now I'm going to click
02:34on this button here called More Options.
02:36Illustrator is very much aware that when I go ahead and I adjust the rotation
02:40of my object, that right now I'm in a 3D space, but it knows that eventually
02:44my artwork is going to need to be displayed on this two dimensional artboard.
02:48Now a cube, a 3D cube for that matter, always has six sides. It has a top, a bottom,
02:53a front, a back, a left, and a right side. But in the world of 2D, at any one time,
02:57I'll only be able to view up to three of those sides. I can't see
03:00the other sides.
03:02Illustrator is a very smart program. It knows that rendering 3D artwork can
03:05take some computing power and therefore since it knows it will never see
03:09three of those sides of the object, Illustrator to save rendering time never renders
03:13those sides. That's why when I expand my object, I only see the three surfaces
03:17that I'm looking at right now. It doesn't bother to draw the other parts of
03:21the artwork because it knows I'll never see it.
03:22However, if I take a look over here at the bottom of this dialog box, because
03:25I clicked on the More Options button, I now see some additional options here,
03:29including this option called Draw Hidden Faces. That particular setting allows me
03:33to force Illustrator to actually draw and render all the sides of the cube.
03:37In this case here it would be six sides, not just three. Even though I will not
03:42be able to see it.
03:43So if I click on the Draw Hidden Faces option right now, I don't see any change
03:46at all in my artwork over here because again, in this world of 2D I can only
03:50see three sides. Illustrator has drawn and rendered the three objects that are
03:54at the back of this option. To prove that, I'll click OK and now I'll go
03:58choose Object and I'll expand the appearance and you can now see that
04:01Illustrator actually rendered all of the side to that object, not just
04:04the front three, but the back three as well. Why is this important? Well,
04:09two things come immediately to mind. First of all, we know that in Illustrator
04:12I do have the ability to apply transparency attributes to an object.
04:15Well, if I were to make the cube transparent, if Illustrator doesn't draw the
04:19back sides, I won't be able to actually see a true transparent cube where
04:23I can through the front of the cube to the back of the cube. The reason is
04:26because if Illustrator doesn't draw or render the back of the cube,
04:29how do I see it through the front of the object?
04:31So if I am working with transparency, I do want to make sure that the Draw
04:34Hidden Faces option is chosen. Secondly, I may be using the 3D effect so that
04:39I can later on expand it and work with the shapes like I have done over here.
04:42In that case if I want to make sure that all the geometry for the 3D object is here,
04:45I want to make sure that the Draw Hidden Faces option is turned on.
Collapse this transcript
Applying the 3D Revolve effect
00:00So we have already applied a 3D effect called Extrude to an object. An extrude
00:04basically take a two-dimensional object and extends it back into space adding
00:08depth to it. Another type of 3D effect in Illustrator was called Revolve and
00:13that basically adds a third dimension to an object by revolving or rotating
00:16this particular object around an axis.
00:19So to describe this feature I'll show you one of very basic shape, like a
00:22regular rectangle first, and then we'll quickly move into a much more complex
00:25shape. Using my Rectangle tool, I'll simply draw out a small rectangle about
00:29this big. I'll set its stroke weight to None, and I'll go ahead and I'll change
00:33the color over here to red.
00:35Now with my object selected, let's move it again just over to the side here, so
00:38that we should be able to have some room to look at the dialog box here, and
00:41I'll choose Effect > 3D and then I'll choose Revolve. I just want to focus on
00:47this section here on the top here. So I'm going to click on the Fewer Options
00:49button. I'll also check on the Preview button.
00:51Now you will see what happened here. I took my regular rectangle and instead of
00:55extending it back into space it basically defined the left most side of my
00:59object as an axis and then it revolved that shape around that axis to create a
01:043D shape. To be able to visualize this more clearly, I'm going to change this
01:08Angle setting right here. Currently it is set to 360, but I could change this
01:12by just dragging this around over here.
01:14Now you will notice that you only see a section of that particular area. For
01:16example, you can see over here that part of that is cut away. So it didn't
01:20revolve a full 360 degrees around the axis; it only revolved a certain amount,
01:25in this case, 229 degrees.
01:27I could also choose just like I was working with the Extrude setting, I could
01:30either choose a cap for a hollow appearance, where I can see the inside there.
01:34Basically it just closes off the area that will be here, or it makes it hollow
01:37so that I can see to the inside of it. I'll choose the Cap option to close it
01:40here, and I'll set my angle back to 360 degrees to create a full revolve.
01:45As with Extrude, I also have the ability to use the track cube to adjust how
01:49that object sits in the 3D space. I can click on the edges of the cube to
01:53basically rotate an object locked to particular axis and I can go back to any
01:57basic rotation, like I see over here, using this pop-up menu.
02:01I also have the ability to change Perspective, and again, here I'm holding the
02:03Shift key down, as I do this so I can see this happening in real-time, as I
02:07adjust the perspective on this particular shape. But only let's set it to zero
02:10for now. As we'll see more and more with the 3D Revolve setting, one of the
02:14most important aspects of the 3D Revolve is the axis.
02:17Now we don't see the axis, but as I said before, the axis is defined by default
02:21as the left most part of your object, and you can see that clearly from this
02:25setting. It says here the Offset is set to zero points from the Left Edge. So
02:29that means my axis or the point where my object is revolved around, now lives
02:34at exactly zero points from the left edge, which is the left edge.
02:37Now the reason why the Offset is important is because I could change that
02:40value, and by doing so adjust exactly where that axis is. For example, if I
02:46were to increase this value, then what would happen is it would take my object,
02:50but moves the axis further away.
02:52Now the object would revolve around that axis, but the object itself wouldn't
02:55change in shape or size. So if my axis was say somewhere at over here, and yet
03:00I would revolve the shape, this particular shape would go all the way around
03:03that area, basically creating a hollow center. To see that, I'm going to change
03:07the Offset value here to around 50 points. I'll hit the Tab key to accept that,
03:11and now you could see that I have created a hole right now in the middle.
03:14That's because my shape exist here, but yet my particular offset exists 50
03:19points away from that edge of the shape creating this particular hole.
03:23If I click over here on the track cube, and I rotate this object, you can
03:26clearly see right through the center of the object. Illustrator also allows me
03:30to choose a left edge or a right edge, as the point from my axis should be, but
03:34my suggestion is to always use the left edge, because again, it's easier to
03:37visualize in your mind where that axis is as almost to keep a consistent idea
03:41in your head of what that is.
03:42If you're constantly moving between Left Edge and Right Edge you may become
03:45confused. So now that we see exactly what Revolve setting does, let's Cancel
03:49out of this and I'm going to switch to a much more complex example. I have here
03:53a file called revolve.ai. What I have created here is the profile of a Frisbee.
03:59You know, our whole theme over here is working with surfing.
04:01So they were on beach. What better thing can there be to do on the beach than
04:05toss around the Frisbee? So what I have done over here is I basically
04:08visualized the profile of what a Frisbee would be if I would slice it through
04:12the middle, and then I would cut it in half?
04:14Remember that when we create a revolve we have an axis on the left hand side of
04:17the object. What I have done here is I have actually drawn a guide in my
04:20document, just to help me visualize where that particular axis is going to be.
04:24I have simply drawn a regular shape here and I have given it a fill with stroke.
04:28So now what I'll do is I'll go ahead and I'll move this let's say over here.
04:31I'll go to the Effect menu, choose 3D, and then Revolve. And I'll click on the
04:35Preview button, and I can see that now I have turned that regular plain little
04:38shape that I had before, into a real Frisbee. It's taken that object that I
04:42created, and revolved it around the axis to create this shape. Using the track
04:47cube, I can adjust exactly how that particular Frisbee sits in 3D space.
04:51Again, just to show you if I were to actually add an Offset value, maybe 100
04:55point for example, I would be cutting out a circle out of the middle of that
04:58particular Frisbee. But in this case, let's return the Offset to zero, so we
05:02get a nice Frisbee without a hole in it, and I'll click OK.
05:05So the Revolve setting is incredibly powerful. It's different than the Extrude
05:09setting. The Extrude setting lets me take a regular plain flat object and give
05:13it some depth, whereas the Revolve effect allows me to take a regular plain
05:17profile flat object, and completely revolve it to create a 3D shape.
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Visualizing the revolve axis
00:00When using the 3D Revolve effect inside of Illustrator, it's really important
00:04to be able to visualize exactly where the axis is going to be, and that's why
00:08whenever I work with 3D Revolve, I always draw a guide in my document. I don't
00:12need to, the guide does not act to the axis itself, it's simply a way for me to
00:16identify, in my head, where that particular axis is going to be, and that's
00:20because I always draw the profile of my object on the right-side of that
00:24particular guide, and doing so on my head I can easily see where the object is
00:28going to revolve around.
00:29So I'm going to click on this object right here. I'm going to go to the Effect
00:32menu, choose Revolve, and I can see that right away, if I click on the Preview
00:36button, that I create that frisbee look. Now, I'm going to click OK here,
00:40because I really want to bring home the point that Illustrator itself is
00:43working with a two-dimensional artboard. That means that what I'm working with
00:47on the artboard itself is always 2D. If I want to revolve or rotate or do any
00:51kind of adjustments in the 3D space, I need to have my artwork selected, and I
00:55need to, from the Appearance panel, choose the Edit to 3D Revolve Effect.
01:00As soon as this dialog box is open, I'm now able to use these settings to
01:04adjust how the artwork looks in a 3D space. For example, I can rotate it or I
01:08can adjust how it looks in this particular area.
01:10But I'm going to click on Cancel for a second here, go back to where it was
01:14before. Let's not use the Appearance panel, let's say I actually rotate or make
01:18a change to the object on my artboard. Now remember, Illustrator's artboard is
01:222D, so any change that I make inside of Illustrator now on the artboard is
01:27happening to the 2D artwork that appears right here, and specially in the case
01:31of Revolve, where I make changes, it may also adjust where that axis is.
01:36So for example, right now I know that my axis is on the left most part of the
01:39object, which creates this really nice frisbee effect. But what would happen if
01:43I ask you, rotate this piece of artwork here on my artboard, say maybe I wanted
01:47to do the same effect, I wanted to rotate the frisbee a little bit? Well, let's
01:50see what happens.
01:51I am going to switch to my Rotate tool. I'm actually going to click once and
01:54drag to go ahead and change the rotation of this frisbee; maybe I want to have
01:57it on an angle. As soon as I release the mouse however, Illustrator
02:01automatically reapplies the live effect and I get this cone shape.
02:05Now, it may look pretty cool what I'm seeing here inside of Illustrator, but
02:08it's obviously not the shape that I intended, and that's because what I have
02:11done here is I have actually adjusted the two-dimensional underlying artwork
02:15that adjusts how the 3D artwork looks.
02:17Additionally, because I have rotated the object, I have also now changed where
02:21the axis is. Remember, the axis is always going to be the left most part of the
02:25object. Well, where is that point right now? If I were to use my Arrow tool
02:29right here to drag on a new guide, I could see that the left most part of the
02:32object is right here. Here is the center right now of where that cone is created.
02:36So by rotating the artwork on the artboard itself what I have done is I have
02:39changed the dynamic of what my object looks like, and by doing so I have also
02:44redefined where the axis is in that particular object.
02:47So the key to getting a full grasp over the capabilities of the Revolve effect
02:51inside of Illustrator is to really be able to visualize and understand exactly
02:55where that axis is. Once you have defined the axis, once you know where that
02:58axis is going to be, it's very easy for you to also extrapolate outwards from
03:02that, and create the 3D shapes that you need.
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Applying the 3D Rotate effect
00:00As we know when it comes to 3D in Illustrator there are three possible effects
00:04that you can apply. One of them is called Extrude, one of them is called
00:07Revolve, and the final one is called Rotate. Out of the three, the Rotate
00:12setting is actually the most basic in function. In fact, the Rotate effect
00:16doesn't make your object look 3D at all. It doesn't extrude it or revolve it,
00:20so no depth is applied. But what it does do is it takes your two-dimensional
00:24artwork and it makes it look like it's actually sitting in 3D space.
00:27So let's take a closer look. I'm going to click on this object here to select
00:30it, I'll go to the Effect menu, and I'll choose 3D Rotate. I get the same
00:35dialog box like some of the others, but you notice that there are really no
00:38other settings here at all. There is no setting for Extrude or Bevel or even
00:41Revolve for that matter.
00:42I am going to click on the Preview button, and I'll see that I can rotate that
00:46artwork in 3D space. Notice again, I'm not adding any depth to that particular
00:49object, all I'm doing is making it look like it's sitting on a 3D plane.
00:54I'll click OK over here, and I'll do the same exact setting to the text here, and
00:57I'll show you that by using the 3D Rotate effect also I have the ability to
01:02also go ahead and change some of its perspective.
01:04So let me go back over here to the Appearance panel, and I have applied it.
01:07Click on the 3D Rotate option here, click Preview, and not only I can change
01:12basically its rotation here in 3D space, but I could change its perspective as well.
01:16Again, I'll hold the Shift Key down as I do this.
01:18So there are different uses for Rotate, but obviously again, it doesn't make
01:21the object look like its 3D, it makes it look like it's actually living on a 3D plane.
01:26So think more of 3D Rotate as positioning, and think of the 3D Revolve and
01:313D Extrude settings as actual rendering in 3D.
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Adjusting surface settings
00:00I was once talking with a friend of mine who happens to be a photographer and
00:03he was telling me that one of the most important aspects of photography is not
00:06necessarily the camera or the subject, but the lighting. And in reality
00:10the same can be said about working with 3D inside of Illustrator. In fact,
00:14we're going to talk about two different settings here that control the final result
00:17of what your artwork looks like. One of them is the surface properties, meaning
00:20what materials your object is made up. Is it a very shiny or glossy or highly
00:24reflective material? Is it a matte or flat surface that doesn't reflect light so much?
00:28Things like that. And also ultimately the light that you shine on your object.
00:32To better demonstrate these particular features, I'm going to be using this
00:35Frisbee example and I'm going to be using a Revolve setting, just because it
00:38happens to be that this shape has lots of curves and settings that really show off
00:42some of the settings that you can't really see when you use an Extrude setting.
00:45But everything that we learn here with lighting and shading that
00:48applies to the Revolve effect also applies to the Extrude effect as well.
00:52So I'm going to start by selecting this object. I'm actually going to move
00:55my artboard a little bit to the left here, so I have some room to see the dialog box.
00:58I'm going to choose Effect > 3D and then I'll choose Revolve. I'll click
01:02on the Preview button and now you can see my Frisbee right here. Now you can
01:06see over here in the bottom where it says Surface, right now it's using
01:09something called Plastic Shading.
01:10In fact you will find four options for shading inside of an Illustrator.
01:14One called Wireframe, No Shading, Diffuse Shading and then the final one, which is
01:18being used right now called Plastic Shading. But these four settings are really
01:22just the tip of the iceberg. I'm going to come over here to this button that
01:25says More Options. I'm going to click on it to reveal the entire surface area
01:29that I can see here for controlling the shading of my 3D objects inside of Illustrator.
01:34Let's start with the basic option here called Wireframe. Wireframe basically
01:37just gives me the actual wireframe that was created to create the geometry of
01:41that 3D shape. It's pretty cool and there can be many cool graphic applications
01:46for using these wireframes. Now you can't actually change the actual stroke
01:50width of these objects, in order to do so you will need to actually apply the
01:533D Revolve effect and then expand it. In doing so you will get all the strokes
01:56that you could change to anything you want to, just like you can adjust regular
01:59artwork inside of an Illustrator.
02:01However, by default Illustrator always uses the quarter point's width for this
02:04particular stroke that is using to draw these wireframes. When you choose
02:07the Wireframe option, there are no other additional options available.
02:11Let's take a look at the next one. It's called No Shading at all.
02:13Now, No Shading just simply uses just the regular plain solid fill that you have used
02:17to apply it overall to the entire object. Now it looks like nothing here, but
02:20again if I go and I click OK right now and I expand my artwork, I'll have all
02:25the geometry that I could use to shade on my own. Again, this option might be
02:28useful if I wanted to maybe bring this artwork into Flash or I want be able to
02:32apply shading using gradients or something else for that matter.
02:35However, the two settings that you use most often are probably going to be
02:38these two right here: Diffuse Shading and Plastic Shading. If you think about this,
02:42for example, the Diffuse Shading is simply a matte object or an object
02:45that has a flat surface or I would say not a reflective surface. And then
02:49the Plastic Shading basically refers to an object that has a reflective surface.
02:53Think of plastic or glass or metal or something like that.
02:57So let's first take a look at the Plastic Shading, which happens to be
02:59the default setting inside of Illustrator. The first thing you will notice is
03:02this little box here on the left side over here which actually controls the light
03:06that you are shining on to your object. Notice that you have this sphere which
03:10represents your object. Again, think of the same thing as this cube that you
03:13have right here, but in this case it's a sphere. And you have a single light
03:16that is now shining from the upper right-hand corner of the object directly
03:19on to the object itself.
03:21The settings for this light appears on the right side over here. For example,
03:24right now, where it says Light Intensity, it's set to 100%. But if I wanted to
03:28kind of pull back some of that light, I wanted to make it that the light was
03:32not as bright but maybe a little bit more dim than it is right now, I could
03:35change the Intensity down to maybe 50%. If you take a look over here, I hit
03:38the Tab key to accept that value. I no longer have a bright object;
03:42my object kind of got a bit darker, notice, because I don't have a bright enough light hitting
03:46that particular object. Let me change the Intensity here back to 100% to bring
03:50it back to where it was before.
03:51Now you also have the ability to control the brightness of all surfaces
03:55uniformly or what we call the Ambient Light. For example, choosing 100%
03:59brightens up the entire object overall, but doesn't let me really see
04:02the detail of the shading. Again, I'll return the Ambient setting back to 50%.
04:05Now the Highlight Intensity over here basically determines how intense that
04:10highlight is on the shape itself. If you want to think about a light that
04:13I'm shining on the object, do I have a light that basically expands a lot?
04:17Or think about the difference between maybe a floodlight and a spotlight. A floodlight
04:22might throw the light across the entire surface of my object, but a spotlight
04:25might aim light directly in a certain area.
04:28A high Highlight Intensity would act more like a spotlight where as a low
04:32Intensity would actually act more like floodlight. I can also control
04:35the Highlight Size, which would again control how big that highlight is or
04:39if I look at a Frisbee over here, this area that's being seen right here as the highlight.
04:43Finally, at the bottom of the list here is something called Blend Steps. This is an
04:46incredibly important setting when using 3D inside of Illustrator. Now if I take
04:50a look at the shading that's going on over here, I might think that Illustrator
04:53is using gradients to be able to create those areas, but in reality Illustrator
04:57is using blends and that's because some of the contours that you create in your
05:01objects, it's much easier and more realistic for Illustrator to use blends.
05:05However, the way that blends work inside of Illustrator is I have a specified
05:08number of steps in those blends. I start off with one shape and then I gradually
05:12morph that into another shape to create this shading. The higher the number of
05:16steps in my blend, the smoother that my blend appears, but there is a catch.
05:20The more steps that you have in your blend, the more complex your file is.
05:24And likewise, the longer it takes to render your 3D artwork, which is really why by default
05:28Illustrator uses a value of 25 for the blend steps. But I'll tell you
05:32that in real production, 25 blend steps is simply not enough.
05:36In fact, if you take a close look at that Frisbee that's right over here,
05:39you can see that in this area where the highlight is and in this area as well,
05:42you start to see these distinct areas or these steps where the color shifts or changes.
05:47To get a better looking 3D object, you will want to change that Blend Steps
05:50setting to something upwards of 200. And you will notice that now
05:54the color is far smoother. The downside is that it's going to take a lot longer
05:58to render this artwork and work with my 3D shapes in general.
06:01So what I generally do is I leave my Blend Steps set to 25 as I'm working.
06:05In this case here I get really zippy performance but when it comes time to
06:08actually export or print my document, what I'll do is I'll then go into the 3D
06:12effect and I'll crank that Blend Steps settings up to like 225 or more.
06:17In that way I know that I'll always get the best possible results on output.
06:20So let's take a closer look at what the settings are of the actual light
06:23itself. Now right now the light is shining on the upper right hand part of
06:26the object but because of the rotation that I have I may want to shine the light on
06:29a different part of the object. To do so, I simply take the light itself and
06:32click and drag on it to change its position. When I release the mouse,
06:36you'll see where the lighting updates. I could hold down the Shift key as I drag this around,
06:40but again depending on the performance of your system, you may see
06:43real-time results or you may have to wait a while until it updates.
06:46Now, Illustrator does have the ability to add multiple lights to a single object.
06:50See right now, I have a single highlight in my piece of artwork, but
06:53what I could do is I can click on this button over here to add a new light.
06:57Now I have two lights shine on my object. I can actually have one light hitting it
07:00from this side of the object and one from this side of the object. As you can see
07:05I now have a highlight on this side and a highlight on this side of the object.
07:09So I really have complete control over how I light my object. I also have the
07:13ability to click on any light and send it to the back, behind the surface.
07:17In this case if I rotate my artwork so that I can see the back of the object,
07:20I can see that I have a highlight in that particular area because I have a light
07:23shining to the back of the object. If I realize I don't want the light that
07:27I had added, I can simply click on it to select it and click on the Trash Can to
07:30delete that particular light.
07:31Let me change this back to Off-Axis Front setting. And we'll take a look at
07:35this setting over here called Shading Color. By default, Illustrator took my
07:39regular color and simply created darker areas by adding black to that red color.
07:43However, I could choose to use a different color for shading. Instead of black,
07:46I could use any other color, I could either choose None or I could choose Custom.
07:51And when I do so I get a little box that I can click on that brings up
07:55a color picker that I could choose another color for shading. Choosing a color
07:58other than black is almost the same as you were shining a different colored
08:02light on your object. I'll click Cancel though and leave it set to black for now.
08:07So we have explored all these settings for lighting, let's take a look over
08:09here at the Diffuse Shading option. So if you take a look over here on
08:13the right side I have Light Intensity, Ambient Light, Highlight Intensity and
08:17Highlight Size. The really only difference between the Plastic Shading and
08:21Diffuse Shading is that Diffuse Shading does not have a highlight at all, so
08:25no intensity and no size. The result is an object that appears to have a matte or
08:29flat surface as opposed to a reflective surface like the Plastic Shading does.
08:33So finally there is one setting here on the lower left-hand corner called
08:36Preserve Spot Colors. Now if you are working with an object, in this case here
08:40I chose a regular CMYK red color for the fill of my object, but say that was
08:44Pantone 185. If I wanted to preserve this artwork and I wanted to actually
08:48print it using Spot Colors and I wanted the red to print in Pantone 185,
08:53what I can do is I can check on that box. As long as my Shade Color is set to black,
08:57the black that's added to create the shading here will actually be defined as
09:01overprint inside of Illustrator.
09:03Now I'll need to activate the overprint preview setting inside of
09:05Illustrator to see that but when I print it that will print correctly using two colors.
09:10In closing, I'll tell you that when I'm working inside of 3D inside of
09:13Illustrator, based on my experience, I spend the most time in this little
09:16surface area controlling the lighting and the settings of my surface of my object,
09:20more so than anything else in the 3D dialog box.
09:23Between the lighting settings that you use and even more importantly,
09:26the number of Blends Step that you specify, you could change a regular plain 3D object
09:30into something truly spectacular.
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Understanding the importance of 3D and groups
00:00When using the 3D feature inside of Illustrator, it's important to remember
00:04that it's a live effect, and that means that 3D, which appears here in the
00:07Effect menu, abides by the same rules that all these other effects do, and this
00:11is especially important when you think about groups.
00:13Let's take a look at the artwork that I have here on my screen. It's the same
00:16profile that we have been working on over here to create a frisbee. But if I
00:19zoom a little bit closer here, what I have done here in this example, if I go
00:23to Outline Mode, is I have actually chopped it up into pieces, I have sliced it
00:26in certain areas. If you think about this as the profile of a frisbee, I can
00:31imagine that maybe this is all colored red right now, but if I colored this and
00:35this area over here as a different color, I might introduce the stripe of a
00:39different color inside the frisbee.
00:40So let's see exactly what I mean. I'll go back into Regular Preview Mode.
00:44I'll click on this object right here, and also click on this object, let's say,
00:47right over here. So now I have these two objects selected, and I'll change them
00:51to a different color, let's say yellow.
00:53So now what I would like to do is l would like to have the frisbee be red, but
00:56have a yellow stripe around this part of the frisbee, and a thin yellow stripe
01:00around this part of the frisbee. So if I go ahead now and I select all these,
01:04again, I think I see over here where my particular axis is going to be, I can
01:08visualize how this will rotate around, and I'll got those stripes that are there.
01:12However, if I look over here in the upper-left hand corner of my control panel,
01:16it currently says my target is Path. That means that each of these right now
01:20are targeted on their own. When I'm working with 3D, 3D applies to each path
01:24individually, and that means that each of these objects will get their own axis.
01:28That won't help me, because that will actually create four circular
01:31objects, which I'll show you in just a moment. What I really want to do though
01:34is I want to create a group. By creating your group, that will go ahead and
01:38allow me to have this be treated as one object. Let me show you exactly what I mean.
01:43I am actually going to go ahead and just select these four objects. I'll zoom
01:45out a little bit so we can get a better look at this, as we apply it. I'm going
01:49to go to the Effect menu, I'm going to choose 3D, and I'll choose Revolve.
01:54Now, watch what happens when I click on the Preview button. Each of these
01:57objects because they are not grouped together, they just are individual paths
02:00that I have selected, each revolve around their own axis, and again, this
02:03happens because Illustrator treats each object in their own 3D environment and
02:08each of those get their own axis. If I go ahead and I rotate them, they all
02:11basically are rotating together, but on their own axis, which really doesn't
02:15help me out on this case, because I want to create one cohesive frisbee shape
02:19and what I end up getting is four separate shapes.
02:21So let's go ahead and click Cancel. I'm going to take these same four shapes
02:24that I have created, and I'll go to the Object menu and choose to Group them.
02:28Now take a look at what my target is. My target is now my Group. Now when I
02:32apply the 3D effect, the 3D effect is not being applied to the individual
02:36objects. Instead it's being applied at the Group level.
02:39So I'm now going to go ahead and choose the same one. Effect > 3D and Revolve.
02:43Now I move down the dialog over here, click on the Preview button, and now you
02:46could see that the frisbee that gets rendered has the stripes the way that I
02:50intend them to be, and now when I go ahead and I rotate this, it's one object.
02:54So again, this is happening strictly because what I have done is I have
02:57actually created a Group. What I'm doing is I'm not applying the 3D effect to
03:02each of the objects that are within that group. Instead I'm applying the 3D
03:05effect to the group itself.
03:08When you grasp this concept, when you really understand how you can actually
03:11take several objects together and group them and then apply this 3D effect at
03:14the Group level, you can quickly see that you can create extremely complex
03:17graphics but without really working too hard to get to that particular point
03:21here inside of Illustrator with the 3D effect.
Collapse this transcript
Preparing art for mapping
00:00One of the coolest aspects, in my opinion at least, of the 3D feature inside of
00:04Illustrator is its support for something called Artwork Mapping. Now as we
00:08know, Illustrator itself is a two- dimensional application; the artboard that we
00:11are looking at right now is 2D.
00:13We also know that 3D is applied as a Live Effect. So that means that when I'm
00:17inside of that Live Effect dialog box, I'm living inside of this 3D world. What
00:21Artwork Mapping allows me to do is basically combine these two worlds together.
00:25I can take a two dimensional piece of artwork and wrap it around the surface of a 3D object.
00:31Now, because we only live inside of this real 3D world, when the 3D Effect
00:34dialog box is open inside of Illustrator, I'm only going to be able to do this
00:38Artwork Mapping when I'm inside of that dialog. Now, as we are soon going to
00:42see, the only way for me to get two- dimensional artwork into the 3D Live Effect
00:45dialog box, I need to turn my artwork into a symbol first.
00:49So let's take a look at this example right here. I happen to have these two
00:52water bottles here. What I want to do is I want to basically wrap a label
00:55around the center part of this bottle right over here. Also take a closer look
00:59over here at the top of this bottle, and you could see that I have this kind of
01:02cap that exists right over here. Right now this cap should really have some
01:06kind of a thread on it. So what I would like to do is simulate some kind of
01:09thread effect on this particular cap here to make it look that much more realistic.
01:14By the way, take a look at this transparent cap over here that I have on the
01:16top of the bottle; I'll show you how I created that in just a moment.
01:19But first, I'm going to come over here, open up my panels here and see what exists
01:23inside of my Symbols panel.
01:25I currently have two symbols here. Let's look at the first one. I'm simply
01:27going to double-click on a symbol. We know that in Illustrator if you
01:30double-click on a symbol in the Symbols panel, it actually allows you to edit
01:33that particular symbol. So what I have created here is just a simple series of
01:36lines, these are all stroke lines. What I have done is I have basically colored
01:40them just a shade darker than the color that I have applied to that particular cap.
01:44By wrapping this piece of artwork around that cap, it would simulate the look
01:48of some kind of thread or grip that appears on that cap. I'm going to go
01:51ahead and click on the arrow here so I can go back to my artwork here.
01:55I am also going to double-click on this symbol. This symbol is actually the
01:57label that I have created. I'm going to zoom out just a little bit more so you
02:00could see this. Again, it's just a simple, regular piece of art that I have
02:03created. There is nothing fancy or different about this. It's regular artwork.
02:06You can have Photoshop artwork. You can really take anything at all that you
02:09would ever want to create into a label.
02:11What's important here is I have actually created this label actual size. As we
02:14are going to see, when you start working with Artwork Mapping inside of
02:16Illustrator, because we can create our 3D shapes to begin with, with very
02:20precise measurements, I'll always create the artwork that I want to map with
02:23the same measurements, so that way I know that when I map it onto the surface,
02:27I don't need to do additional scaling or rotating or so on and so forth. It
02:30just makes it that much easier for you later on when you start doing the
02:33Artwork Mapping itself.
02:34Once again, I'll go ahead and simply double-click on any blank area to exit the
02:38Symbol Editing Mode and go back to my artwork.
02:41Now, to define a symbol all you need to do is create any art inside of
02:45Illustrator, any piece of artwork, you don't have to group it if you don't want
02:48to, simply select all that artwork and then go over to the Symbols panel and
02:52click on this button right here to create a new symbol. The keyboard shortcut
02:55to define a symbol is the F8 key on your keyboard, and that's the same for both Mac and PC.
03:00So that's all that you need to know right now about how to create your artwork.
03:03You now know that you have to define your artwork as a symbol. Once you have
03:06defined that it's a symbol, you will be able to then wrap that artwork around
03:08the 3D object, which we'll get to in just a moment.
03:10But let's talk for a minute more about exactly how the Artwork Mapping feature
03:15works inside of Illustrator. Now, as you see over here, I have two bottles that
03:18I have created. I have actually created this with the same artwork but with
03:21different attributes applied to them. Let me explain to you exactly what I mean.
03:24I am simply going to go ahead and click on this object right here. It's a
03:27group. I have been able to actually go ahead and revolve all this as one united object here.
03:32If you look over here in my Appearance panel, I have here the 3D Revolve that I
03:36have applied. But I'm going to simply just turn off the eyeball. One of the
03:38things that I love about the new Appearance panel inside of Illustrator CS4 is
03:41the fact that you can toggle these effects on and off without actually having
03:44to remove them and then reapply them.
03:46So I'm just going to simply go ahead and click on the eyeball here to remove
03:48the effect, and see how I have actually created the shape here. I used the
03:51guide here as a visual reference to know where that axis is going to be.
03:55Then what I have done is I have actually created this shape right over here,
03:58one shape over here. I have created another shape for the cap. I have another
04:01shape over here. This is actually-- if I click on this right here, I'm using my
04:04Direct Selection tool, you will see that I have a shape that's over here that
04:07is actually filled white, but that has an Opacity of 50%. That's why I have
04:12been able to create this transparent plastic looking cap, because what I'm
04:15basically seeing is that shape there, but I'm able to see through it because
04:18its transparent.
04:19Whenever you are working with objects inside of Illustrator that you are
04:22applying a 3D effect to, as long as you are working with a group of objects,
04:25you can basically assign an Opacity level to any object within that group, then
04:30that opacity will basically show through in the revolved object.
04:33But in this case, you can see that all the objects that I have created have
04:36fills but they have no stroke attributes applied. I'm actually going to go over
04:39here to this shape. I'm going to click on this one. I'm going to turn its 3D
04:41effect off. You will see that I have built the exact same shape, but in this
04:45case, all the artwork is made up of strokes but with no fills. I'll go ahead
04:48and I'll click on this object, for example. Right here, click the entire
04:51object. Notice that I have over here a stroke applied but I have no fill
04:55applied at all.
04:56This is an important thing to realize about Illustrator. For some reason the 3D
05:00effect does a better job at rendering when you are working with strokes and not
05:04filled objects. As we'll start to see about how we create these complex
05:07objects, a lot of self-intersection starts occurring when you have filled
05:11objects. Basically, the over result just don't look nearly as good.
05:15So for example, if I go back over here to this object right here; let's turn
05:18the 3D effect back on again; this is actually a good example of how when you
05:22start to get complex, this is all real 3D rendering that's happening, it takes
05:26that much more time for Illustrator to do its job.
05:29I will go ahead and I'll click on this object here and I'll go ahead and I'll
05:30turn its 3D effect on. You notice that the one on the left over here, where I
05:33used the strokes, looks better. Take a look over here at the transparency. This
05:37looks better. There is some kind of odd kind of reflection going on in this.
05:40You see how it's kind of not really a round shape but it's kind of like boxy as
05:44opposed to this one, which is really smooth.
05:46The overall effect in the appearance of the stroked artwork looks far better
05:51than the one that is currently working with the fills. But this is kind of one
05:54of those kind of things where you have an either/or kind of experience. What I
05:58mean by that is, as we'll soon see, the Artwork Mapping feature takes a look at
06:03my artwork and creates these surfaces. What I can do is I can apply artwork to
06:08a particular surface.
06:10Now, when you are working with artwork that is working with fills; in this case
06:12here I have no strokes at all, because the artwork is filled, the entire object
06:16is solid, there is no inside, there is just the outside of the bottle. But
06:20because this has a stroke attribute and not a fill attribute, Illustrator is
06:23rendering both the outside and inside.
06:26When I start thinking about how many surfaces I have to work with; if you think
06:29about this shape right here, because there is no inside, its a solid fill
06:33bottle, think of it as just made up of one big piece of plastic, there is no
06:36inside of it, I only have the outside surface to work with, so that's just one
06:40set of surfaces.
06:41However, if we think about this shape right over here; so this is hollow
06:44inside, which means, even though I really can't see it right now, Illustrator
06:48will allow me to put artwork around the outside of this bottle, or I could map
06:51artwork along the inside surface of the bottle.
06:54What does that mean to me? So let's take a quick look and I'll show you. If I
06:56click on this artwork first right here, this is the one with the filled
06:59objects, I'm simply going to click on the 3D Revolve effect, open up the dialog
07:02box, and I'll click on this button here called Map Art. This is the area where
07:06we are going to start applying the artwork that can actually wrap around the
07:09surface of these 3D shapes.
07:11So you can see over here I have this Surface setting. I currently have 1 of 28
07:14different surfaces that I have, and we'll talk about exactly what makes a
07:17surface inside of Illustrator. But again, because there is no inside or hollow
07:21area of the shape right now, I have 28 surfaces to work with.
07:25However, I'm going to click on Cancel here. Let's click on this shape that
07:28appears right over here. I'm now going to go ahead and click on the Revolve
07:31effect here, click on the Map Art button, and you can see that I now have 1 of
07:3595 surfaces. So I have that many more surfaces to deal with, and that makes my
07:40object a little bit more complex, and as we'll soon see when we actually apply
07:43the Artwork Mapping, it can make my life a little bit more difficult.
07:47So it's an either/or kind of thing, what do you prefer, do you want to work
07:49with fewer surfaces but not get as good of a rendering result, or you can get a
07:53much better rendering result but have to deal with more surfaces?
07:56Unfortunately, we really care at the end of the day what our artwork looks like.
08:00We don't really care about how we get there. In my opinion, when you are
08:03working with these kinds of shapes and especially these kinds of complex pieces
08:06of artwork, you really want to get the possible result out of Illustrator. So
08:10what I'm going to end up doing is being forced to work in the world basically
08:13of these stroked objects here; again, without any fills inside of them.
08:17I'll ultimately get a better result, but at the same time, I'm going to have to work
08:20that much harder to make sure that my mapping is done correctly.
08:23So finally, let's talk for one moment about just the surfaces themselves.
08:27We know that we can take now a symbol that we have defined inside of Illustrator
08:30and we are going to be able to wrap that around an object, or better yet, let's
08:34talk more about the terms that we are speaking with here. We can actually apply
08:37a symbol to a surface inside of Illustrator.
08:40Now, you notice when I had this particular object selected, it had about 28
08:42surfaces. The way that it works inside of Illustrator is that I can take one
08:45symbol and I could map that one symbol to one surface at a time.
08:50Now, I can apply different symbols or even the same symbol to multiple
08:53surfaces, but at any one time I can only take one symbol and apply it to one
08:57surface. In other words, I can't have two symbols or two pieces of artwork on a
09:00single surface.
09:02Now, if we think about this shape right here, and I have here a surface, which
09:05is the area that I have defined here as a label, kind of an indented area in
09:07the plastic. So this whole area circled around the entire shape itself is
09:11considered one surface.
09:12So I couldn't have, let's say, two labels; like a label that I put on the front
09:16and a label that I put on the back. I only have one label that I can work with.
09:19I could create artwork that just looks like two labels that are stacked
09:22side-by-side and then wrap that around my piece of artwork, but I can't
09:27actually apply one label to the front and then another label to the back as two
09:30separate symbols. They would need to live as one symbol.
09:33Likewise, I cannot take a single symbol inside of Illustrator and have it wrap
09:37around multiple surfaces. For example, as we are soon going to see, this area
09:41of the bottle, this area of the bottle, and this area of the bottle are three
09:44separate surfaces. So I couldn't take one piece of artwork or one symbol and
09:48actually have it display across all these three surfaces at once. What I would
09:51need to do is I would need to actually define three separate symbols; one
09:54symbol that I would want to go in this area, one symbol on this area and then
09:57one symbol on this area, and then I would map them all on to it individually.
10:01So now that we have a better understanding of what we need to create in order
10:04to apply this Artwork Mapping feature, and now that we have a better idea of
10:07exactly what these surfaces are, we'll now, in the next movie, talk about how
10:12we actually apply these artwork to these objects in a way that we can basically
10:16turn this now to something truly spectacular.
Collapse this transcript
Mapping artwork to a 3D surface
00:00So we are ready to map some artwork onto a 3D surface here inside of
00:04Illustrator. We already know that in order to map two-dimensional artwork onto
00:07a 3D surface, you need to first define that artwork as a symbol, which
00:11we have already done over here.
00:12We also know that when we are working with filled objects inside of
00:14Illustrator, objects that have no stroke attributes applied, we end up with
00:17fewer surfaces to work with. If you see over here on the left side, this is the object
00:22that has only stroke attributes applied, which will result in more surfaces.
00:26This one on the right over here is working with filled objects, which
00:29results in fewer surfaces.
00:30For now, we are going to work with the one that has fewer surfaces, just so
00:34that we can just get our feet wet and understanding exactly how we can easily
00:37apply artwork to a 3D surface. Then we'll dive into the world here of strokes,
00:41which have far more surfaces and we'll see how much more difficult it is to
00:44apply it in that particular case.
00:46Now, I'm going to go ahead and I'm just going to move this over here to the side
00:48so we have a full screen to work with. As we are going to see,
00:51we are going to have several dialog boxes that we are going to have to navigate through
00:54to make this happen, so I just want to make sure we have some room to do this.
00:56If you have a larger screen or a high-resolution monitor,
01:00you'll obviously have a lot more of an easier time with this.
01:02So what I'm going to do first is I'm going to select this piece of artwork
01:04right here. It's the group that I have selected. Notice I have the 3D Revolve
01:08effect already applied. The 3D Artwork Mapping is simply another aspect or part
01:13of the existing 3D effect that I have already applied. Meaning, I don't need to
01:16apply a new effect now. I just have to edit the one that I have already applied.
01:20So I'm just going to click on the 3D Revolve setting here to bring up
01:23this 3D Revolve Options dialog box.
01:25I am going to click on the Preview button, because obviously it's always best
01:27to see what you are working with, instead of just imaging it in your mind.
01:31What I'm going to do is I'm going to click on this button here called Map Art.
01:34That's going to open up now another dialog box.
01:36This dialog box is going to immediately identify that my object that
01:39I'm working with right now, or I should say my group of objects that appear right over here,
01:42currently consists of 28 different surfaces. Illustrator tells me that
01:47we are looking at now 1 of 28 surfaces. That means that this surface right over
01:51here that we are looking at is the first surface. Illustrator helps me identify
01:54where this surface appears in my artwork by applying a little bit of
01:58a red outline here or highlighting it in red on the artboard itself.
02:01Now, one thing to note. Illustrator itself doesn't really match up or line up
02:05that red outline exactly on the object. I don't know exactly why but that's
02:09just the way that it is. So it does give me a pretty good idea. It's kind of near it,
02:12but as we'll soon see as we step through the different surfaces,
02:15the red outline will be offset just a little bit from the shape itself.
02:19Let's take a look over here at exactly what this represents. Remember, this piece
02:22of artwork now consists of 28 different surfaces, and remember that I can only
02:26apply one symbol to a surface. What I have over here is the actual flattened out
02:32surface itself. The surface here actually wraps completely around the bottle,
02:36but here I see it in its flat form, or think about this as the two
02:40dimensional form of what I'm seeing right over here of this 3D surface.
02:44We refer to this as a UV.
02:46What I'm looking at right now is you can see that I have this kind of grid and
02:49I also have lighter areas and darker areas. This represents what the visible
02:54areas are on the object. Any area right now that's shaded in a darker gray
02:59refers to parts of the bottle or parts of the surface, I should say, that are
03:02currently the back part of the bottle. I cannot see them, they are hidden from view.
03:06Whereas the areas that are now in the lighter gray area reference
03:10the parts of the label right now or I should say parts of the surface that are
03:13currently in view that I can see.
03:15So if I look at this right now, if I were to apply artwork in this particular area,
03:20I would only be able to right now see the area or the parts of the label
03:24that exists in this area right here. This part here would kind of wrap around
03:27to the back of the bottle. I wouldn't be able to view it.
03:29One thing to note by the way, if I go ahead and I click OK and I change
03:32the rotation of the object, this obviously updates. The way that I'm looking at
03:36the bottle at this moment is basically defining what I can or can't see, but
03:39if I were to rotate it, obviously other parts would come into view.
03:42Now, in this case, it's pretty simple because the surface that I really want
03:45to map artwork onto is actually this surface number 1. It's this part that's
03:48right here, but before we do that let me just kind of step through different surfaces
03:52and we can explore what these surfaces are and easily identify them.
03:55So I'm going to go over here to these arrows and I can click on this arrow
03:58right here to simply go to the next surface. Now, notice that over here right now,
04:01Illustrator is identifying this area as a second surface. [00:04:054.65] This is important to know about Illustrator; and I can kind of go through a few of them
04:07as well, for example, this one right here.
04:09You can see that this is one area, this is another area, this is another area,
04:14all these three different areas. How is it that Illustrator is defining those surfaces?
04:18This actually comes down to how I actually create the shape.
04:21This is also, as we are soon going to see, a major difference in how Illustrator
04:25applies a 3D Revolve effect on three surfaces differently between filled
04:29objects and stroked objects.
04:31Right now, you can see that my artwork has these anchor points that are here.
04:34In Illustrator, we have two different types of anchor points. We have something
04:36called a Smooth anchor point and that's an anchor point that has control
04:40handles that come out of both ends of it. Then we have something called
04:42a Corner anchor point. A Corner anchor point does not have a control handle
04:46coming out of the actual anchor point itself.
04:49In Illustrator, when we talk about filled objects that have 3D effects applied to them,
04:53when I think about a surface, a new surface is started any time I have
04:56a Corner anchor point. But if I'm working with a Smooth anchor point,
05:00then that still stays as a continuous surface.
05:02So as you can see what I have done here basically is I actually have a Corner point
05:05that exists right here on the bottom, and then I have another Smooth
05:08anchor point, Smooth anchor point, and then only a Corner anchor point here.
05:12So that's why Illustrator treats this entire area as one whole surface.
05:16Likewise, over here, I was careful when I actually created this shape to define
05:20when I was working with Corner anchor points or Smooth anchor points. Because
05:24I knew that I wanted to wrap our label around this midsection right over here,
05:27I basically created a Corner anchor point here and here, and that automatically
05:32told Illustrator to define this as a new surface. But from over here,
05:36all the way to the top of the cap over here, I only used Smooth anchor points, and
05:40that ensured that this now constitute as one entire surface.
05:43Again, you will look over here and you will see that there are lighted areas
05:45and the shaded areas. Again, they are not necessarily square because the way
05:49that the shape is, if you flattened it out, you would see basically that
05:52Illustrator itself is identifying the areas that are currently in view and
05:55currently hidden from view.
05:57So I'm actually going to go through a few more of these areas. You can see
05:59I have here at the top of this little ring here, the cap itself. As I go through them,
06:02I can identify the regions.
06:04Now, this would be facing the bottom part of the cap that you have over here.
06:08That's the bottom because Illustrator has told me that it's currently hidden from view.
06:12I can't see that because it's dark.
06:14Then I go ahead and I kind of go around this. That would be the outside over
06:16here of the cap itself, so on and so forth. We are actually going to work with that
06:19as well. So let's kind of remember that was surface number 9 and
06:23we can now work through this.
06:24Now, if you remember also, when we start working with objects that are working
06:27with strokes, strokes can basically end up in far more number of surfaces and
06:31that's again because Illustrator will also want me to paint artwork or
06:35basically apply the symbols to the inside surfaces of shapes, not just
06:38the outside of them. We'll actually go through that in just a moment.
06:41So let's take a look at this object right here. I'm simply going to go back to
06:44my first shape. Let's go ahead and just go back to surface number 1;
06:47that's the part here that I want to put this label onto.
06:50Now that I have this surface selected, I need to now tell Illustrator to map
06:53a piece of artwork onto that surface. Remember we had to create a symbol inside
06:57of Illustrator. Notice that over here I have a pop-up menu that identifies all
07:00the symbols in my file. So remember, this is exactly how the artwork gets into
07:05the 3D effect. Before, we defined two- dimensional artwork, we saved it as a symbol.
07:09Once I have done that, I can now bring that two dimensional artwork
07:12here into this world of 3D.
07:13I am going to choose the label over here. The label, because I have actually
07:17created the label at actual size, the label fits perfectly here into
07:21the surface that I have created. Now, I could of course go ahead and use these
07:24little handles over here to resize or rotate it, but I'll tell you that,
07:28remember, Illustrator is working with 3D rendering. Every little adjustment
07:31that I make takes time for Illustrator to re-render that artwork. Because of that,
07:35it just becomes that much more difficult to work with these mapped pieces
07:39of artwork now as I'm trying to get the perfect positioning there.
07:42So I always find it easiest to actually create my artwork and scale both
07:46the actual 3D shape and the artwork that I want to map to it as well. In this case here
07:50I would make sure that the area that I have defined here as the part for
07:54the label was the exact same size to scale as the label is going to be, and
07:58that just made life a little bit easier for me.
08:00So I have that particular piece of artwork mapped here. You can see that
08:03the artwork itself of the bottle has the lighting and the shading going on.
08:07So I have a lighter area here and a darker area here. That's because in this piece
08:11of artwork, with this 3D effect, I actually have a light source that's kind of
08:15hitting it from the upper-right hand corner of the bottle here that's kind of
08:17reflecting off of the surface. So this part is naturally darker than this part.
08:20But you can see that the artwork has no shading whatsoever on it. Illustrator
08:24does this by default. You can see over here there is an option called Shade Artwork,
08:28which right now says that it's slower. That's because Illustrator
08:31doesn't use gradients to create the shading effects and the lighting effects to
08:343D objects. Illustrator actually works with blends.
08:37In order to simulate the shading on your artwork itself, Illustrator needs to
08:41take your entire piece of artwork, chop it into literally hundreds or thousands
08:45or tens of thousands of shapes, and apply blend to those as well for
08:49the shading also. So if you thought the actual rendering of the 3D object was intensive,
08:53well, it's even more so when you start mapping artwork and you want
08:55the artwork to be shaded as well.
08:57Now, of course over here, we really want the artwork to be shaded. We want to
09:00get that more realistic look to it. So we can click on this button, and again,
09:03we just wait for Illustrator to process that, but as we'll see now that we do
09:07have the shading applied to the artwork itself.
09:10Now what I'm going to do is I'm going to go over to the actual part of the cap here,
09:12because I want to basically simulate that threaded area, that grip,
09:16that basically gets applied to the actual exterior here of the cap. So I'll go back
09:20to the settings here for the Surfaces and we'll go back to surface number 9,
09:23which was actually the area that we are going to map around that particular
09:27part of the cap.
09:28Again, notice over here I have the darker and the lighter areas. Again,
09:30just showing me which part is visible or hidden from view. Now I'm going to apply
09:34the other one, which I call the cap thread and apply that one again. Because
09:38I have created it to scale, it's simply going to just drop right into the place
09:41where I need it. I'm going to click OK and now I have applied that particular
09:44texture to that particular part of the shape.
09:47I am going to click OK and zoom in on that area so we could see what I have
09:49done here. It just applies that kind of a look to the bottle to make it look
09:53like I have the thread. I can't really emboss them or make them look in that
09:56particular way. All I'm simply doing is taking flat two-dimensional artwork and
10:00applying it onto a 3D shape. But at least it does give me a little bit more of
10:03a realistic look to what that particular piece of artwork is really supposed to look like.
10:07So now that we have seen how to apply the artwork to a 3D shape using this
10:10mapping feature, let me zoom out here for a second and let's focus on this
10:13bottle right here, which is the one that was made up of strokes. I just want to
10:16show you again how you would apply mapped artwork to this particular example,
10:21because while the rendering does look a lot better, we already discussed that
10:24it's going to be far more complex to work with.
10:26So I'm going to go ahead and I'm going to click on this shape right here;
10:28I'm going to move it over just a little bit to the left. I'll click on the 3D
10:31Revolve effect. Let's click on the Preview button so we can see what we are
10:34dealing with here. What I'll also do is I'm going to go ahead and I'm going to
10:38click on this button here called Map Art.
10:40Again, we'll just wait for Illustrator to go ahead and resolve that. Beautiful!
10:43Click on the Map Art button. Notice that over here, instead of the 28 surfaces before,
10:47we now have 95 surfaces.
10:49I am going to start stepping through these surfaces. Again, Illustrator does
10:52identify with a little red area on the artboard here what my surfaces are,
10:57but notice how many more shapes and how much more complex especially this area is.
11:01Now, as I come down here towards the bottom of the shape, I want you to really
11:04kind of focus on what does or does not become an area to work with.
11:08Notice over here, this is the part of the label. But take a look over here.
11:10See how it's dark over here but lighter on this part? What I'm looking at right now
11:14is actually the inside of the bottle, not the outside of the bottle. How do I know that?
11:19Well, to be honest, I know it from trial and error. Unfortunately,
11:23Illustrator does not provide any clear way to figure out if a surface is facing
11:27the inside or the outside of an object when using stroked artwork.
11:31Let's go through other surfaces and take a look. Remember in the previous
11:34example, this entire area from here all the way down to the bottom was
11:38considered one surface, but now Illustrator actually split this into several
11:41different surfaces. That happens because when you are working with stroked objects,
11:45it does not make a difference if you are working with Smooth anchor points
11:47or Corner anchor points, because either of those types of anchor points
11:51define a new surface inside of Illustrator.
11:53So not only am I now dealing with both the exterior surface and the interior
11:57surface of the bottle, I'm also dealing with the fact that every single anchor point
12:01defines a brand new surface.
12:02So let's kind of go through a few more of these right now. Kind of go over here
12:06and now let's take a look at this part of the label. If I now choose to apply
12:09the label right here, it gets applied to the actual surface, again because
12:13I created it in actual size. It snaps right into place where it needs to be and
12:18using again this little red outline helps me identify where that is. I can now
12:22apply the Artwork Mapping to this shape.
12:23The result of course is I can still apply the Artwork Mapping to the shape, but
12:27notice how many more steps it took me to actually get there. Far more surfaces
12:30to work with. A little bit more guesswork in trying to get around to trying to
12:33identify where that is. Once again, I'll choose the Shade Artwork setting to
12:37go ahead and apply that piece of artwork and shade it as well, using the same
12:41lighting settings that I have on the overall object.
12:43Now, once that particular piece is done, I now know that I have to go to this
12:47particular cap area and I guess it's just a matter of stepping through all
12:50different sides and identifying that area. There is no way to kind of jump to
12:53one area or not.
12:54In fact, here is really good example. Because of the way that I'm seeing
12:57the shaded area right now, I have a pretty good feeling that what I'm looking at
13:00right now is actually the inside of that cap, not the outside of it.
13:04So applying this right now, I would be able to apply it, but I wouldn't be able to
13:07really see it because it's the inside of the bottle. So I want to make sure
13:10I step through all the different areas to get to that particular shape.
13:12One thing to note over here while I'm here is that remember this shape that
13:15I have created, that has come with the plastic see-through cap? That's an object
13:19that has a transparency setting applied to it. Now, I could map artwork onto
13:23that plastic area, but it's important to realize that Illustrator treats mapped
13:26artwork the same way as the surface that it's applied to. Meaning if I took
13:30artwork now and I mapped artwork onto that plastic surface, that artwork would
13:34be also be set back to 50% Opacity level. So I would actually be able to see
13:38through the artwork itself. There is no way to put opaque artwork onto a
13:41transparent surface inside of Illustrator.
13:44So once I go ahead and I apply that, I can click OK. I now know that I have
13:47that applied,. I'm going to click OK again. That's how I'm able to apply
13:50Artwork Mapping to artwork here inside of Illustrator. It's very cool. Again, depending
13:54on how you have built your objects, using fills or strokes, you can really
13:57define how easy or difficult it is to apply, but then when it comes down to it,
14:01remember the stroke settings actually give you a better looking render than
14:04the filled objects do. So at end of the day, you really do want to work with strokes here.
14:08It takes a few more steps but you do get a much better result,
14:11and there you have a wonderful looking 3D shape that now once you apply that 3D shape,
14:15you can rotate it or change its rotation from any view and see that label
14:19as it's wrapped around the surface.
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Hiding geometry with 3D artwork mapping
00:00The 3D feature inside of Illustrator is incredibly deep. Lots of different
00:04settings and sometimes just a little checkbox or one setting in one place can
00:07really change the overall look of your 3D object. I would like to show you one
00:11such setting, because it really also allows you to be totally creative about
00:15using the 3D feature in general.
00:16I am going to work with this bottle that I have created using filled shapes.
00:19I'm going to move it over just to this side here so we can see what we are
00:21doing. I'll go ahead and I'll click on the 3D Revolve effect here inside of the
00:25Appearance panel, click on the Preview button, and let's go to the Map Art
00:29dialog box, so we can work with the Artwork Mapping here.
00:32Now, we know right away that the surface here is selected. I can now map a
00:35symbol onto that surface; and I'll choose this one here called Label. I have
00:38created that label to actual size, it now appears correctly in place. I'll also
00:43choose the Shade Artwork setting over here, because I want the shading to also
00:47apply to the artwork that I have just mapped.
00:49Before we click OK, I want you to focus your attention on this checkbox right
00:52here, its called Invisible Geometry. It's a really cool and funky name, but it
00:57actually does something very interesting to your 3D shape. We know that my
01:00artwork right now is made up of two elements. I have my 3D shape, which is
01:03really working with three dimensions here. Then I have my two dimensional piece
01:07of artwork, which is my label, that's now been wrapped around that surface. So
01:11again, I have two distinct elements here; I have 3D artwork and then 2D artwork.
01:15What I could do is I could tell Illustrator to turn this 3D object and make it
01:21invisible, and that would basically leave me with just the mapped artwork
01:25around this invisible 3D shape. Basically, it would allow me to take a 2D piece
01:29of artwork and distort it in 3D space without having an object. So let's take a
01:34look at how that works.
01:35I am going to click on the Invisible Geometry button, and Illustrator will now
01:38go ahead and hide the bottle. So now all I have is the label itself, and in
01:42fact, if I go ahead now and I click OK, I can now choose to rotate this bottle
01:46and I can actually see that label itself that kind of lives in this 3D world,
01:50but is not really wrapped around anything.
01:52The creative things that I could do with this are really unlimited. If I have
01:56some piece of artwork that looks like its wrapped around the ring or that's a
01:58ring itself, I could simply just create any kind of oval or any kind of shape
02:03for that matter; cylinder, wrap some artwork around it, and then simply go
02:07ahead and choose to hide the geometry. In doing so, I'm just left with the label itself.
02:12I can do this with many, many different types of things, and I want to show you
02:14another creative way, one example of possibly using this.
02:17I am going to click Cancel over here. I'm simply going to go ahead to my
02:20artboard itself and I'm just going to create a brand new shape. I'm just going
02:23to take a rectangle over here. I'm going to do this along the side over here.
02:26So I'm going to create just a rectangle. I want to just create a cylinder, and
02:29I'll give this any color, it doesn't make much of a difference here, because
02:31I'm going to end up hiding it anyway. So I just want to be able to see it as
02:34I'm working with it.
02:35Now, I'll simply go ahead and select that object. I'm going to apply the
02:38Revolve 3D effect; I'll choose Effect > 3D > Revolve. This will give me a
02:42cylinder. Click on the Preview button here. And again, I can kind of rotate
02:45this, kind of see however I want to work with it. But I'll click on the Map Art
02:49button over here, and I'll go ahead and I'll choose the surface that I want to work with.
02:53Notice over here I have three surfaces; I have the bottom face, the top face,
02:56and then I have the whole side that exists over here; that's what I want to work with.
03:00I will now choose to, let's say, do this thread over here that I have applied
03:04to it. Notice how it kind of wraps around that area.
03:06What I'm going to do is I'm going to actually rotate it on an angle. In this
03:09case here, basically it kind of starts over here and it kind of wraps its way down.
03:12If I go ahead now and I turn the Invisible Geometry setting on, and
03:15I click OK, I have created some very, very cool artwork over here. We really
03:19can't see the cylinder, but this is a regular plain straight line that's been
03:23wrapped around invisible cylinder and I get a very, very cool looking result.
03:28I urge you to kind of think about the 3D effect in a more creative way. Think
03:32about how you can actually use 3D, not to actually create bottles and packages
03:36and so on and so forth, but create some kind of a shape that you can actually
03:39now wrap two dimensional artwork around, but then hide the shape, now you are
03:43left with some pretty cool effects. Think of like birthday streamers, so on and
03:46so forth, you could do. You could actually wrap around this object. Create
03:49backgrounds, create really cool abstract art. The options are limitless.
03:53So have fun with this particular feature. The geometry is incredibly cool with
03:573D inside of Illustrator and who knows what you will find.
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Extending the use of 3D in Illustrator
00:00One of the greatest things about working with Illustrator is that you can be as
00:03creative as you would like. In fact, there are so many features available to you.
00:06We have already seen how deep the 3D feature is alone, but that's only one
00:09part of Illustrator. So what really gets me excited about thinking about
00:13Illustrator is how I can actually tie all this creative features together.
00:16So in this particular movie, am going to offer you one example of how you could
00:19take the 3D feature and begin to extend or build upon that. Particularly,
00:23I want to show you how you can animate 3D inside of Illustrator.
00:26So notice I have a file here open and its called the animation, and even though
00:29you can't really see to my artboard, if I mouse over it, you can see that I
00:32have created an outline of this badge, and I want to be able to use this.
00:35Remember, this is a sign that we are using in all of our materials here for the
00:38Groundswell website. I actually want to go ahead and create some kind of a
00:41rotating badge that I could have displayed somewhere on my web page to kind of
00:44attract the attention, to draw it maybe towards some particular aspect of my site.
00:48So what I have here is just a regular plain shape. I have also already defined
00:51two symbols, and this symbol over here is simply this artwork here that would
00:55be put onto that particular face of that particular sign. Then if I go ahead
00:59and I exit this particular symbol and I look at this symbol, it's the exact
01:02same sign but it's the reverse. And in a minute I'll explain to you why I
01:05created these two.
01:06Now I'm just going to exit over here. I'm going to take this regular object,
01:09its filled white, and what I'm going to do is I'm simply going to go over here
01:12to the Effect menu, I'm going to choose 3D, and we are going to apply the
01:15Extrude & Bevel setting.
01:17I will click on the Preview setting here so I could see what's happening.
01:19I have my shape here. The Extrude Depth is perfect for me, but what I want to do
01:23is I want to kind of round the edges a little bit, to kind of soften it up
01:25somewhat. So I'm going to apply the Rounded Bevel settings. I'm going to scroll
01:29down over here and let's go ahead and choose the Rounded setting.
01:32I am going to leave the Height set to 4 point. Now I have this nice smooth
01:34setting. Instead of the Plastic Shading, I'm simply going to use Diffuse
01:38Shading. I don't need to have any highlights. I just want to create this badge
01:41that kind of rotates. That looks kind of cool.
01:42So now what I'm going to do is I'm going to go over here and I want to map some
01:46artwork to my shape. So I'm going to go to the Map Art setting right here. It
01:49brings up the Map Art dialog box.
01:51Now, one of the things to note, I now have 38 different surfaces. This is
01:54because I have applied the Bevel, and the Bevel kind of blends this into many,
01:57many different shapes. So I have a front and I have a back, and instead of just
02:00having a side over here, I actually have many, many different gradations of
02:04sides that are here as well.
02:05I don't even need to go there, because I'm simply going to map artwork to the
02:08front face of the object, which is right here. I'll choose the Front setting,
02:12and notice that now gets applied very nicely. I'll choose the Shade Artwork
02:15setting to make sure that I get the shading that I want on my artwork.
02:18Now, what I'm going to do is I'm going to go to the back surface, which is the
02:21next side, over here. Notice over here it's shaded dark, which means that it's
02:24currently hidden from view. It's in the back of the shape, and I'll apply the
02:28Back one here.
02:28Now, the reason why I created a Back one that's backwards is because
02:31Illustrator, when its working with a shape in the back over here, even though
02:35its applying it to the back surface, it always applies the artwork facing
02:38towards you right here. So that would mean that the artwork, when I display it
02:42and I rotate it would appear the wrong way. So what I have done is I have kind
02:45of created a backwards piece of art that I'm going to map to the back surface,
02:48so that when I do rotate it into view, it will appear correct. So this is again
02:52something you should think about when you are creating your symbols as well.
02:55For example, a cube. If you create a six -sided cube, the artwork that you would
02:59want to put on the back face of the cube should actually be done backwards,
03:02because that way it will appear correct when you rotate it into view.
03:05So now I'm going to choose OK; and before I click OK, I'm going to change the
03:09position so that I can view it straight from the front. I'm going to click OK,
03:13and now I'm viewing this particular symbol here, this nice 3D shape that I have
03:16created from the front.
03:17Now what I'm going to do is I'm actually going to create a duplicate of this
03:20object, because what I want is I actually want to create a blend. One of the
03:23cool things about Illustrator is that you have this feature called Blend that
03:26allows you to blend one object into another, but when you are working with 3D
03:29effects, Illustrator not only just blends the shapes to each other, it actually
03:33morphs the 3D effect, which will allow us eventually to create the steps
03:37necessary for an animation.
03:38So what I'm going to do over here, if I look at my Layers panel here, I see I
03:41have one path that I have created. That's all that's right here. Remember it's
03:44a single path that has that symbol mapped onto its surface. Now what I'm going
03:47to do is I'm going to go to the Edit menu, I'm going to choose Copy, and then
03:52I'm going to choose something here called Paste in Front.
03:54So now I have basically created a copy directly here in front. The keyboard
03:58shortcut to do this a little bit faster would be Command+C and Command+F for
04:02Command copy and paste in front. On the Windows machine, it will be Ctrl+C and
04:05then Ctrl+F. Important keyboard shortcuts to know because you will probably use
04:08it quite often.
04:09So now I have two symbols, and they are both kind of stacked on top of each
04:13other. If I move one away here, you can actually see that I have this one here.
04:16Then press Undo. I'm going to select both of them. I now have two regular plain
04:20paths, which have a 3D effect applied to them, and Artwork Mapping as well, and
04:24I'm now going to take those two shapes and blend them together.
04:27I am going to go to the Object menu. I'm going to choose Blend, and then I'll
04:30choose to make a blend. Now, Illustrator is going to go ahead and take those
04:34two symbols and blend them into each other.
04:37Now, what I'm going to do is basically go ahead here and highlight just this
04:40top object. I'm just going to select the top object right now on this
04:44particular path and I'm going to edit its 3D effect. Because right now both
04:48these objects, we are looking at it straight from the front. What I'm going to
04:51do is I'm going to say I want to look at this particular one from the back.
04:53I'm going to click OK. Now, the blend will update itself.
04:58I can actually go ahead here and close this particular layer here, so that I
05:01just see the blend itself. What Illustrator is doing basically now is its
05:06actually creating a blend from the front to the back. I haven't changed the
05:09position of this, so it's basically staying in place, but I now have a blend
05:12that has the artwork as it appears in the front and then any of the steps
05:16basically that needs to get to the back. How many steps? Well, I can actually
05:19define that when I actually work with the Blend.
05:21Again, I'll just select right now this artwork. I'll go to the Object menu, and
05:25I'll choose Blend, Blend Options. Now, you could see I have 12 steps in my
05:29blend, which is perfect for here. If I wanted to have a smoother animation,
05:32I would add more steps to my blend, but that again would also increase the file size.
05:35So I'm going to leave it set to 12, I'm going to click OK, and now
05:39I'm ready to create my animation.
05:40Now, Illustrator itself does not have any animation capabilities. A program
05:44like Flash, for example, does, but Illustrator itself doesn't. In fact, the
05:48program Flash creates animation with a timeline, and you have these frames in a
05:52timeline. Illustrator doesn't have any timeline, doesn't have any frames, but
05:56Illustrator does have layers. So Illustrator does offer the option basically,
06:00when you save your file, to make believe that all of your layers are actually
06:03going to be turned into frames, and in doing so, Illustrator can create a Flash
06:07animation directly out of Illustrator. So let's take a look at how we do that.
06:11I am going to go to my Layers panel. I'm actually going to deselect my artwork.
06:14What I'm about to do right now is a function of the layers; it's not a function
06:18of the artwork itself. I'm simply going to go out and highlight the blend in
06:21my Layers panel.
06:22From the Layers panel menu, I'm going to choose an option here called Release
06:25to Layers; again, because I have now highlighted the blend in my Layers panel,
06:29I could choose to basically take every step of that blend and put them onto its
06:32own layer, and now that I'll have my own layers, I'll be able to turn those
06:35into frames for an animation.
06:37So I'm going to choose to Release to Layers as a Sequence. A Build will
06:40basically add each one in the frame. Sequence would make it appear as if it's
06:43actually moving. So we are going to go ahead and choose the Sequence option.
06:46Notice that now every step that was my blend now got turned into its own little
06:49layer. So now I'm ready to go ahead and actually export my animation. I'm going
06:53to go to the File menu, I'm going to choose Save for Web & Devices, and from
06:57their Preset Settings right over here, instead of choosing the GIF option,
07:01I'm going to choose to export my file in the SWF or Flash file format. In doing so,
07:06you could choose to have your entire Illustrator file exported as a single
07:09Flash file, or as we were discussing before, I could tell Illustrator to
07:14basically turn all of my layers into individual Flash frames. That would now
07:18generate an animation.
07:19I can loop that animation. I'll leave the Frame Rate set to 12 frames per
07:22second, and now I'll simply go click on this button over here, which is called
07:25Preview in Browser; that's actually going to launch my web browser and show me
07:28what this animation would look like. I can now see that I have created this animation.
07:32Again, I had to actually take the artwork that I mapped onto the back surface
07:36and reverse that, as I showed you, because otherwise I would see one side
07:40that's completely backwards. Now I basically have this badge that rotates.
07:44That looks really cool here.
07:46But again, this is just a simple way and one idea of how you can take the 3D
07:50effect and build upon it inside of Illustrator. Think about how you can work
07:53with transparency, think about enveloping effects, distortion effects. There is
07:57all kinds of things that you can do inside of Illustrator with 3D, but this is
08:01one really great and cool example that you can do, by animating a 3D object for
08:05putting on your website.
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4. Advanced Transformations and Effects
Introducing transformations and effects
00:00There are certain features that you use every once in while inside of
00:03Illustrator, maybe once a month or something like that, but then there are
00:06certain basic functions, things like transformations, scaling, rotating, moving
00:11across your screen. You do those many, many times throughout a single day.
00:15Those are the things that really make you efficient when you learn how to
00:18use them correctly.
00:19Now, in this chapter here I want to explore on an advanced level how to
00:22actually apply these transformations throughout your artwork. Now,
00:25these features have been around forever. However, when you really learn how to apply them
00:29you will see how much time that you can save.
Collapse this transcript
Using the Transform panel
00:01When it comes to being precise inside of Illustrator nothing is more important
00:04than the Transform panel. I'm to go here to the Window menu. I'm going to
00:08choose Transform to open up the Transform panel. And let's take a few moments
00:12exploring the settings that exist within it. It's important to realize that the
00:16Transform panel at first glance may seem very simple. It simply maps out the X
00:20and Y values or the coordinates of where object sits on an Artboard and then
00:24likewise it also gives you the width and height values of your selection.
00:27But in reality, there is a lot of depth to the Transform panel. There are also
00:30many settings that may be buried in the flyout menu over here that we'll get to
00:33in a moment. So to get started here, let's start working with a regular plain rectangle.
00:38I'm going to simply use my Rectangle tool to draw out a rectangle.
00:41It can be any size. And I have it filled right now with a yellow fill and have
00:44it set to a 10 point black stroke.
00:46Now I'm going to go ahead here, use my regular Selection tool to click on this
00:50object and you will notice that because in the View menu here I have my
00:53Bounding Box option turned on. Notice over here it says Hide Bounding Box. That
00:57means that currently my bounding box is being shown. And I can see that I have
01:01the bounding box so the handles that appears on the corners here.
01:05So let's first take a look over here at the Transform panel. You notice in the
01:07far left there is an icon here, which is referred to as the Reference Point.
01:12The Reference Point shows me 9 handles and right now one of them is currently
01:15selected which is the centre one. These 9 handles refer to the 9 handles that
01:20appear on the Bounding Box of my current selection. If I were to go ahead now
01:24and select this object, this object has lots of anchor points on it, but you
01:28will notice that again I have the handles that appear around the parameter of
01:31my selection. These handles here represent the same that these icons do here,
01:36in this Reference Point icon.
01:38Now I'll go back and I'll select this rectangle, the reason why it's important
01:41to know this is because when I see the values in here, for example the X and Y
01:45coordinates, those X and Y coordinates obviously refer to one single aspect or
01:50point of my selection. So which part of my selection did I represent? Well,
01:55right now because the centre button shows in my Reference Point, that means
01:59that the X and Y values that I'm seeing right here, X being along this way, Y
02:04being along this way, so the values that I'm seeing right here are now showing
02:08me this exact center point of my object. Whereas if I were to go ahead now and
02:11click on the upper left-hand corner over here, the values that I'm seeing here
02:14which have just changed, now represents this point on my Bounding Box, not the
02:19center anymore.
02:20Now this is important because when I'm using the Transform panel to work with
02:23objects precisely I need to control exactly one part of my object. So, let me
02:28give you an example. I'm going to go ahead and click on the centre point right
02:30here, if I wanted to manually align this object to the centre of my page,
02:34I know that right now my Artboard here is set to eight and a half inches wide, so
02:37the centre of that would be four and a quarter. So what I can do is I can now
02:41go to my X value and because the centre point is now highlighted which is the
02:45centre point of my object I can now change that X value, type in 4.25 and tap
02:50the Tab key to accept that value. And then my object moves exactly to the
02:54centre of the page.
02:55Yes, of course there are aligning tools to be able to do that, what I'm doing
02:58is I'm trying to give you some examples of where, when you work in the
03:01Transform panel, you can position objects exactly where that you need them
03:05using this particular icon right here to make sure that you do it the way that
03:08you want. For example, if I wanted now to align this all the way to the upper
03:12left-hand corner, if I don't pay attention to the Reference Point here, I might
03:15say, okay, I want the X value to be 0 simply by typing in 0 and typing in the
03:20Tab key will not do what I want to, align the centre of my object to that
03:25particular X value.
03:26So I'm going to go ahead here and click on the upper left-hand corner, I'm now
03:29going to go ahead and type in 0 and now my object snaps where I want it to be.
03:33Now I also want it to be able to snap to the top and normally when you are
03:36working with regular page layout applications. The (0,0) point is usually the
03:41upper left-hand corner, but with Illustrator its not. With Illustrator the 0
03:45point for the X value appears over here in the upper left-hand corner, but the
03:490 point for the Y value appears down on the lower left-hand corner, right over here.
03:54Now why did this happen? I don't have a good answer; I know that Illustrator
03:57has always been this way. As we know Adobe Illustrator is one of the first
04:01graphic applications that were out there, it was heavily mired in the way that
04:05PostScript was created. So all this means that you have to pay a little bit
04:08more attention to the values that you are working with. So, for example, I know
04:10that right now my page is 11 inches tall. So at this point over here it would
04:14actually be 11. I can specify for my Y value 11, hit the Tab key to accept in
04:19my object when I'll snap to that point that's right there. And if you are
04:22working with web designing, working with pixels, it would be the exact same
04:25thing. You just have to always know that the 0 point for the Y axis starts here
04:29on the bottom and then moves upwards.
04:31So now take a look at the Width and the Height values. So again, the Reference
04:34Points still comes in the play here, when I go ahead and I choose to adjust a
04:38value, the value basically gets adjusted from that anchor point. Let me
04:42explain, right now, the upper left- hand corner is currently chosen. If I go
04:46ahead now and I want this to expand the entire page, which would be eight and
04:49half inches, I could type in that value, 8.5, hit the Tab key to accept it. And
04:54notice that this point will basically stay and the shape will simply grow in
04:57this direction. I'll hit Tab key and we'll see that happen.
05:00Now I'm going to press Undo for a second. If I have the centre point selected
05:04right here and I type in that same value, 8.5 and hit the Tab key to accept it.
05:08Notice that the object was enlarged but from the center point, not from the
05:12upper left-hand corner, which was maybe what I was expecting. We press Undo for
05:16a moment here; again the same concept applies to rotating and skewing my
05:20object. Wherever I have my Reference Point chosen, that will be the origin
05:24point for where the rotation or the skew or in this case here Illustrator
05:27refers it as the shear, basically takes place from.
05:31So there's one other icon in the Transform panel that's important to know and
05:34that's this little lock icon right here. Now if I wanted it to change the Width
05:37of my object right now, notice that when I go ahead and I enter that value,
05:40let's say eight and a half inches, the Height basically stays the same. But if
05:43I want the Height to change proportionately to the amount that I'm actually
05:46changing the Width, I would click on the lock icon and that would basically
05:50constrain the Width and Height settings together.
05:52So let me go ahead here and click on the upper left-hand corner Reference
05:54Point. Let me go ahead and click on this lock icon right now. So now if I
05:58choose eight and a half inches here, notice that the Height will also adjust
06:01likewise. So now I basically have locked the Height and Width together which
06:06also means that if I change the Height setting, the Width will also change in
06:09proportion as well. So you would use little lock icon here to make those
06:12changes. I'm going to turn that off for now.
06:14But I want to point out one extremely important thing with the Transform panel.
06:18You will notice when I went ahead and I aligned my object to the upper
06:21left-hand corner over here, what actually got aligned to the page was the path
06:25itself and not the stroke. So I'm actually going to zoom in a little bit close
06:29to here on this corner here and we'll take a look at what's happening here. Let
06:32me move my object down just a little bit, you can see that the path itself was
06:36aligned perfectly to the edge of the page. However, the stroke value, which we
06:40know is always applied to the centre line of a path, and that's the default
06:43setting inside of Illustrator. So I have here a 10 point stroke, I now have
06:47five points of that stroke extending to the left and five points of that stroke
06:51to the right or in this case here the better term would be the outside and
06:55inside of the path. So I have a 10 point stroke total, but five points on this
07:00side and five points on that side.
07:02Now here's something that's very interesting. The value that I'm seeing right
07:05here in the Width of my object, the Illustrator again is very precise, it's a
07:08computer application. It's giving me the exact value of the path that's used to
07:13define this object, but not the appearance of the path. That's the default
07:17setting inside of Illustrator. But there is a setting that we could use to
07:20change that. So right now my artwork is eight and a half inches wide, but then
07:24again that's the path that I see here not including the actual amount that the
07:28stroke is adding to the outside of this path.
07:31Now if I were a person who were designing a piece of artwork and I needed to
07:34create something that was a precise size, this size would now be a little bit
07:38bigger and it wouldn't fit with the size that I might be asked to provide. This
07:42is again an important setting here. I'm to go into my Preferences inside of
07:45Illustrator. If you are on a Mac, you would go over to the Illustrator menu and
07:48choose Preferences and I'm going to choose just the general setting here. If
07:51you are on a Windows machine, you can simply go to the Edit menu and then from
07:54the bottom you would choose Preferences as well. The keyboard shortcuts to open
07:58up Preferences are Command+K or Ctrl+K.
07:59There is an option here called Use Preview Bounds. That's a very important
08:05setting. By default when you open up Illustrator that setting is turned off.
08:09What this setting does is it tells Illustrator to honor the appearance of a
08:14path and not the actual path itself. So again right now the Width of the path
08:18that I'm working with this is exactly eight and a half inches. If I turn on the
08:22Use Preview Bounds setting inside the Preferences panel and I click OK. Watch
08:26what happens to the Width down in the Transform panel. It now shows us 8.639
08:31and that's because now the Width of the path is also compensating or giving me
08:35the value for the stroke itself.
08:38In fact you can even see where the Bounding Box now lies, Illustrator before
08:42had the Bounding Box on this particular anchor point. But now the Bounding Box
08:46moved out to over here and that's because Illustrator is now taking into
08:49account the width of the stroke or more precisely the appearance of the path,
08:54not just the path itself.
08:56So now if I go ahead and I change the Width to be exactly 8.5 and I hit the Tab
09:00key and I also adjust the X coordinate over here to be assigned to 0. Now you
09:05can see that this particular anchor point now does measure up exactly with the
09:09edge of the page. So I want to actually show you, I'm going to zoom out of
09:12here, leave that object for a moment, how important this is when you are
09:15dealing with other types of artwork inside of Illustrator.
09:17I have this badge that I have created and this badge now has a Drop Shadow on it.
09:21Now because I went ahead and I actually turned on the Use Preview Bounds
09:24setting, when I go ahead here and I ask Illustrator to show me the width
09:28particular object, notice that the Bounding Box doesn't kind of match up
09:31exactly to the anchor points of the path here. The Bounding Box is actually
09:34extended out just a little bit here and that's because this object has a Drop
09:38Shadow applied to it, take a look at my Appearance panel here. I have a Drop
09:41Shadow. So the Drop Shadow always adds a couple of extra pixels to my object
09:45that I don't see, like a clipped edge from my Drop Shadow so that this way I
09:48know that the Drop Shadow kind of blends smoothly to that background.
09:52So notice that the Width here is 4. 093, if I were to go ahead back to the
09:56Preferences panel and I were to turn off Use Preview Bounds, I would see that
10:00object now is 3.792 because now the Drop Shadow was not included in the value
10:05that's being shown in the Transform panel. So when I'm working inside of
10:08Illustrator, I always want to make sure that when I'm working with the
10:11Transform panel that I can choose to see the exact value of the path or
10:16the value of the appearance of the path by turning that setting, Use Preview Bounds, on and off.
10:19If I go to the flyout menu here, I can see there is an option here called Scale
10:23strokes & Effects. And all this simply means that when I'm working and I'm
10:26scaling an object, does the stroke width itself also scale along with the
10:30object. And likewise if I have different effects, for example, right now this
10:33object has a Drop Shadow applied and that Drop Shadow has a certain blur
10:37setting and a certain offset setting. Now when I go ahead and I scale this
10:40object to be larger or smaller, do I want that effect to also scale along with
10:44the object? Usually I do, so I sometimes want to make sure that the Scale
10:48strokes & Effects is turned on. Again, when you first launch Illustrator for
10:51the first time, by default this setting is turned off.
10:54Now likewise there is also the ability of using the Transform panel to
10:57transform both any patterns and the object inside of a regular shape that you have.
11:02And if you do have a shape that does have a fill of a pattern inside of
11:06it, you could choose this Transform Pattern Only option. And doing so,
11:11basically if I now have an object that has a pattern inside of it, any
11:14adjustment that I make here to the Width and the Height, for example, I could
11:17change the size of just the pattern or the repeat inside the shape without
11:21changing the shape. So if I have a shirt outline with a print of some kind of
11:25pattern on the inside of the shirt. If I want to see, let's say, smaller prints
11:28inside of it, I could just simply scale only the pattern and not the object
11:32itself, again using this particular setting here.
11:34So these are the some of the settings that you have in the Transform panel,
11:37it's incredibly useful to work with. You will also notice that many of the
11:41elements in the Transform panel appear in the control panel. So notice that
11:44right over here on the top of your X, Y and then I have Width and Height
11:47values, I do had the Reference Point indicator, I also have the lock icon. And
11:52by clicking on any of these underlined blue areas, I can simply go ahead and
11:55access the entire Transform panel even its flyout menu from this side with all
12:00of its settings. So you don't necessarily need to have the Transform panel open
12:03at all times, although that's up to you, depending on how you want to manage
12:07your screen space.
12:08So one final thing that I'll point out. If you go to Preferences for a moment,
12:11again, I'll press Command+K or Ctrl+K on the Windows machine; I'll simply go
12:14here and see that the Scale strokes & Effects option does appear here in
12:18Preferences as well along with Use Preview Bounds. Whatever I choose here
12:22simply is reflected in the Transform panel as well. So notice if I choose Scale
12:26strokes & Effects and I turn that option on, I click OK. I'll see that now that
12:29option is turned on here in the Transform panel as well. So you can turn it on
12:33from either of these locations, from here or the Preferences setting as well.
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Repeating transformations
00:01In Illustrator, anytime that you move or make an adjustment to an object using
00:05any of the following settings, for example, the Rotate, Scale or if you look
00:09beneath these tools, there is a Reflect tool as well and also the Share tool.
00:14These are called Transformations.
00:15So the most common transformation is simply like moving or copying an object or
00:20rotating or scaling an object for example. Well, in Illustrator there is also a
00:24command called Transform Again, which allows you to repeat the last
00:28transformation that you made which depending on how you are working could be
00:31incredibly useful. Let me give you a couple of examples.
00:34I have this file, I'm going to use my regular Selection tool to select this
00:36group of objects, and so I need to make several of these. So what I can do is I
00:40can select it and then hold down the Option key and then click-and-drag this
00:45particular object. So again if I'm on a Mac right now I'm holding the Option
00:47key, which copies an object, and the Shift key, which constrains the movement
00:51of this. If you are on a PC we would hold down the Alt and the Shift keys to do
00:55the exact same thing.
00:56Now what I'll do is I'll drag it just about over here and I'll let go. So what
01:00I've just as I have created now a copy of that artwork and that's a standard
01:03transformation side of Illustrator, the Option or the Alt key simply copies the
01:07object that you are moving instead of just moving the object itself.
01:09But now that I have just applied that transformation what I can do is I can
01:13tell Illustrator that transformation that we just did right now, we copied,
01:16we moved it all in one motion, I want you to do that again. And what I'll do is
01:19I'll press the Command+D key on my keyboard or if you are on a PC there will be
01:23Control+D and that will repeat the last transformation.
01:25So see now I have a third copy here. If I have to press the key again I'll get
01:29a fourth one. I'll show you where that command exists inside of the menu. If I
01:33go over here to the Object menu, I can choose Transform and then Transform
01:38Again. Here we can see what the keyboard shortcut is.
01:40So I can also likewise take these four groups right now. Again hold down the
01:44same keys, I'm on the Mac here so Option and then Shift drag down and constrain
01:48in a straight line, again if you are on a PC, there will be Alt and Shift.
01:52I release the mouse. Now I have a whole bunch of copies here. Again, Command+D
01:55or Control+D. We continue to make more copies that way. So that's one easy way
02:00to simply take one object and make multiple copies of it.
02:03Now let me show you another example here which really makes the Repeat
02:06Transform or the Transform Again feature very, very useful. I'm going to delete
02:10all these objects right here. I'm going to take this little surfboard that I have.
02:13Let's say I want to create some kind of design where I have surfboard,
02:16it's kind of fanning out in a circular motion. What I'm going to do is I'll
02:18actually draw a guide right down the center of this object.
02:21One of the great things about working with Illustrator is that the guide snaps
02:24to anchor point inside of Illustrator. So I have this object, when you select
02:27it there is an anchor point right, smack here at the top of surfboard, so what
02:30I have just done now is I've drawn a guide that now aligns directly to the
02:35center of the surfboard. I don't really care where the ruler sits over here.
02:38I just know that I wanted to snap directly to the center of this particular surfboard.
02:42Now we know that when we are working inside of Illustrator we want to use
02:44transformations, for example, say the Rotate command. We have the ability to
02:48set an origin, of where that particular rotation takes places from. So for
02:52example right now if I take my Rotate tool here or I just tap the Alt key on
02:55the keyboard to do this, you will see this little icon here in the middle which
02:58identifies that origin point right there. So if I were to just click-and-drag
03:02you see how it rotates around that center point, press Undo for a second here.
03:05If I were to click let's say on this corner of the object right here, what I'm
03:09doing is I'm now basically redefining where that origin point is and if I
03:12click-and-drag the object rotates from that point right there. Now it's really
03:16important to know that Illustrator is that the origin point does not need to
03:19even be on the object itself it could be anywhere arbitrarily on the artboard.
03:23So for example if I were to go ahead and define an origin point by just
03:26clicking once right over here, I can now go ahead and drag this particular
03:30piece of artwork and see how it rotates around that center.
03:33So I'll press Undo one more time and what I can do, by that way, is I can
03:39simply go ahead and again using that as my origin point, I would say right
03:41about over here, click once over here. I can hold down the Alt key, right, or
03:45the Option key to create a copy. And now if I were to repeat the
03:48transformation, because the transformation had an origin point down over here
03:53pressing Command+D or Control+D would simply continue to rotate those objects
03:57around in a circle.
03:58Now notice if they don't really line up exactly the way that they should and
04:01that's because I just arbitrarily rotated a certain amount. But of course when
04:05we think about a circle it's 360 degrees so if I were to actually think of any
04:09particular rotation value that I would add, that would be an amount that would
04:13divide directly into that 360 degrees. Then I could get a bunch of surfboards
04:19around in a circle, which would all be precisely and perfectly distributed
04:22around the circle.
04:23So let me show you how I would do that, I would actually use the Transformation
04:27inside of Illustrator but doing so with a specific amount. So what I'm doing is
04:32I'm going to hold-down the Option key, I'm going to click right over here where
04:34I want origin point to be, and now in doing so I get to Rotate dialog box. And
04:40I'll specify any value that will be able to divide even into 360. For example
04:44I'll type-in 30 degrees. And instead of just clicking OK we should rotate the
04:48actual object itself, I'm going to click on the Copy button. So now what I have
04:51done is I have taken my regular surfboard here and I have rotated a copy of
04:54that exactly 30 degrees but using this as my origin point.
04:58So now that was my last transformation if I were to choose Repeat
05:01Transformation yet again I could simply use that keyboard shortcut, and I get a
05:05perfect circle, I basically get these surfboards distributed around this
05:09circular area in a very nice and even way.
05:11So as you are working inside of Illustrator don't forget that quick keyboard
05:14shortcut Command+D or Ctrl+D to quickly go ahead and repeat the last
05:18transformation that you have applied. It's a command, I'm sure you will be
05:21using many times throughout your day.
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Using the Transform Each function
00:00Illustrator's transformation functions are incredibly powerful, but at some
00:04point they seem to begin to break down. For example, I have in this particular
00:08document a whole bunch of objects. These are actually groups. This here is a
00:12single group that contains some text and some other elements inside of it, some
00:16of the shapes here, some drop shadows and I have several of these lined up over here.
00:21Now I know that I could actually set an origin point for rotation. For example,
00:25if I wanted to rotate these and now I wanted to rotate all of them about 45
00:29degrees, so what I could do is I can basically select them all and I could
00:33double-click on my Rotate tool and specify a value of 45 degrees. And I click
00:37on the Preview button because you are going to see what's going to happen here.
00:40All of them are going to rotate around the single origin point.
00:43However, what I really want to have is I want each object to rotate along their
00:47own origin point. I want them to all basically remain in place, but I'll rotate
00:5145 degrees. And what's happening here is that they are all being treated as if
00:54there are one large group of objects, they are not, they are individual groups
00:58and now they are being rotated with one single origin point, but I really need
01:02them to each rotate on their own. So I don't want to have to actually select
01:05each object, perform a rotation and then select the next object so and so forth.
01:09So what I'm going to do I'm going to click on the Cancel button here. I'm going
01:11to use a different command inside of Illustrator, something called Transform
01:15Each, what Transform Each allows you to do is select multiple objects or groups
01:20in this case and apply a single transformation to each of them individually.
01:24Watch this! I'm going to select them all over here, I'm going to go over here
01:27to the Object menu and choose Transform, and then I'm going to choose this
01:31option here called Transform Each.
01:33Now this brings up a dialog box, which actually allows you to perform all kinds
01:37of transformation. Scales. Moves. We are going to do the Rotate one for now.
01:41I'm going to click on the Preview button so that we can see what's happening as
01:43we apply it. I'm going to change here the angel to 45 degrees.
01:47Now watch a different result here each of the groups on their own have rotated
01:5145 degrees, instead of everything rotating I now have a single rotation that's
01:56applied to each individual object. Now in this case here I'm dealing with
02:00groups and it's important to understand that where Transform Each is concerned
02:04a group is considered to this same as a single object, so if I have multiple
02:07objects that are just individual objects or if I have multiple groups each of
02:11those individual objects or the groups are treated as if they are one object
02:14and they each have the transformations applied all using their own origin point.
02:19Now is that origin point in the center of the object? Is it the left, is it the
02:22right? Well, the answer is that right here in the Transform Each dialog box we
02:26have that Reference Point Indicator, and where I click on the reference point
02:29basically sets the origin point for that particular transformation.
02:33In fact the Transform Each dialog box is really cool because this is the only
02:36place in Illustrator where you can ask to perform a Scale, Move and a Rotate
02:41transformation all to same time which would mean that if I now go ahead and I
02:46apply all those transformations at once the Repeat Transform command or the
02:49Transform Again command, well, I'm going to repeat all them at once.
02:52Now there is another option here as well which you don't find anywhere else
02:55inside of Illustrator, it's actually a Random button, and in doing so if I
02:59wanted to basically rotate these objects but each of them be just little bit
03:02differently, what I can do is choose the Randomize option which shows me that
03:06they don't all rotate at exactly the same angle.
03:09I will click Cancel here to come back out of the Transform Each dialog box but
03:13you can see here how useful the Transform Each command can be. You may have
03:16objects that appear all throughout your document and maybe you want to scale
03:19them all just a little bit smaller, for example -- let's actually go to the
03:22other way. Imagine you have some logos that appear throughout an entire piece
03:26and of course the client calls up and -- well they want their logo to be bigger.
03:29Well, instead of having to select each of the logos on their own, you can
03:32simply go ahead and select them all at once and then use Transform Each to
03:35scale them all maybe from their centers, maybe enlargement about 110%, but
03:40again you can do it all with one particular command, very useful, very
03:44powerful, and hopefully it will save you lots of time in your work.
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Using the Convert to Shape effects
00:00One of the most important panels inside of Illustrator is the Appearance panel.
00:04I'm actually going to drag that out here on to the screen so we can take a
00:07better look at this, because I want to explore some of the effects inside of Illustrator.
00:10Now you know that you can go over here to the Effect menu, you can view some of
00:13the effects and these are live effects meaning that they are actually to change
00:16the appearance of your artwork, they don't ask you to adjust the underlying
00:19vector path. Now you can also apply effects directly by clicking on the button
00:23here in the Appearance panel and you'll notice that all those same settings are here.
00:26So one that I want to explore specifically here in this movie is something
00:30called Convert to Shape. There is now in effect, inside of Illustrator, which
00:34is called Convert to Shape and you can convert basically any shape to a
00:38Rectangle, a Rounded Rectangle or an Ellipse. Now when I first noticed, I was
00:42like well if really wanted a Rectangle or a Rounded Rectangle wouldn't that
00:46just draw it that way from the beginning. I mean I wouldn't be drawing a star
00:49and then turn it into a rectangle.
00:51Well it's really important to think about this particular effect and how it
00:54might apply to text object because obviously if you type some letters on your
00:59screen those take the forms of letters but there are maybe times where I want
01:02to turn those letter forms into other shape, such as a Rectangle or Rounded Rectangle.
01:06So let's explore one specific example. I'm going to go ahead here, I'll just
01:10deselect this right now, take a regular type object over here and I'm just
01:13going to type a word. Let me type in the word SURF, for example. I'm going to
01:16scale this up in size over here. So I'm just going to go ahead and holding the
01:18Shift key to make it a little bit bigger so we can see this on the screen and
01:21what I want to do, I want to create some kind of artwork where I have a
01:24background behind this particular object and the reason why that might be
01:27important is -- for several reasons, first of all maybe I want to make some
01:30kind of cool web button in the web or what I find many times when you have text
01:35that you need to overlay over other objects.
01:37For example, maybe you have map and you want to have some kind of call-out but
01:40there is a lot of busy color and textures going on in the background. So it
01:44might be hard to read the text. So what you would want to do is create some
01:47kind of white box or some kind of border or outline around the text, so that's
01:52the text would be readable on that noisy background.
01:54So let's take a look at how that might easily be done here inside of
01:57Illustrator and I want to do so in a dynamic fashion, meaning that, I'm never
02:01sure when I type all my text in the screen that is always going to be spelled
02:04correctly or that it might not have an accidental typo in there. So I want to
02:07make sure that my text stays live and I can always make changes and edits to my
02:10text at any time. Now when I do so I would want that outline, that other
02:14background that I want to create to remain in the live state as well and update accordingly.
02:18So let's see how that is to do working with this Convert to Shape command
02:22inside of Illustrator. So first I'm going to just change my text. Let's choose
02:25the Bold option here, something a little bit more substantial and I'm going to
02:29go over here to my Appearance panel and I'll first start off by adding a new
02:33fill to my object. So now what I have done is I have added a secondary fill, a
02:38fill that is sitting above the characters which are the letter S, U, R, F that
02:42I typed earlier and I'll change the fill Color to yellow just to allow us to
02:47see it more clearly for now, and that particular fill as you can see right now
02:51is covering up the black letter that I first typed.
02:53Now what I'm going to do I'm going to take that fill, I'm going to change its
02:56stacking order. I'm going to simply click on that particular fill and drag it
02:59that it appears beneath the characters. So now that yellow fill is kind of
03:03hidden from view because the black type that I have right now is kind of hiding
03:07it because it's above the yellow fill in the stacking order of the object.
03:11Now remember when you are dealing with the type objects, the type itself is
03:14really kind of a group and just think of each of the characters in that string
03:17of text as how much of grouped objects that are now in this one group which we
03:22call a type object. I'm going to highlight the fill to target just the fill
03:26itself and now I'm going to apply that effect. Let me go to the Effect button
03:29right here, I'm going to choose Convert to Shape and let's turn this into a
03:33Rounded Rectangle. The dialog box comes up here and I'll click on the Preview
03:36button so we could see what happened. What I have just done now is I have taken
03:39the letters S, U, R, and F and I have turned them into a Rounded Rectangle. Now
03:44this is not something that I would normally be able to do, I want to able to
03:47keep the text but I have taken a secondary fill of that particular text and I
03:52have not converted it into a Rounded Rectangle.
03:54So let's change some of the settings that are here. Now Absolute over here,
03:57you can see the setting here for Absolute Width and Height. That would allow me to
04:00basically define a Rounded Rectangle that doesn't change. It's the exact same size.
04:05What I would like to do is I would like to make it so that if I ever
04:07change that text SURF into something else, maybe I would change it to Surfing
04:11for example, I would like that background to enlarge or grow with the text as well.
04:15So that means that I'm going to choose this option here called Relative.
04:19Relative means that the Rounded Rectangle that I'm creating is relative in
04:22shape and relative in size to the actual fill itself, which are the letters here.
04:27So of course if I add more letters, the fill will get bigger. If I would have
04:31fewer letters then that particular fill would reduce in size. So now I could
04:35choose to add Extra Width or Extra Height. If I were to set this to 0 right now
04:39I would match the same slug size that the text itself. But I'm going to go
04:42ahead here and add just a little bit of Extra Width, maybe around quarter of a
04:46inch and then for the Extra Height over there, I'm actually going to leave it
04:49set to 0 right now.
04:50Now, I'm also going to increase the Corner Radius to about to about a quarter
04:53of inch, instead of an eight of an inch, just so I get that nice and rounded
04:56edge that's there and with the Relative option chosen I'm simply going to click
05:00OK to apply that effect and now what I have done is I have created a single
05:03text object that has two fills inside of it and one of those fills the bottom
05:07most fill which is colored yellow has been converted to Rounded Rectangle. If I
05:11take my Type tool now I can still of course edit my text and if I change it to
05:16Surfing, notice now that background has enlarged and grown as well with
05:20the text itself.
05:21So this becomes an increasingly powerful way that I can add effects or other
05:26things to my particular text objects without having to actually convert my text
05:30outlines or to create multiple objects that will be difficult for me to edit.
05:33Now, if I had some kind of background here I could easily, now specify a
05:37particular color here, maybe a Solid Gray or a White instead of a Yellow here
05:41that would always make sure that my text is readable on any kind of a
05:44background. So give this effect a try, I think you will be surprised what you
05:48will find that it can do for you.
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Using the Distort & Transform effects
00:01So we have explored a command inside of Illustrator called Transform Again. It
00:05basically allows us to take the transform that we have already applied and
00:08simply repeat it again and again.
00:10Now this particular effect is also available as a live effect inside of
00:15Illustrator. Let's see how that can actually come into play.
00:17I have basically a group of objects right here. Instead of having to step up
00:21several copies of this, what I can do is, rather than have to manually
00:24Option+Drag and then hit Command+D to go ahead and make copies of those,
00:29I'm going to press Command+Z or Ctrl+Z to undo and I'm simply going to go ahead and
00:32now and through the Effect menu, choose Distort and Transform and then choose Transform.
00:39Now this brings up the Transform Effect dialog box, which actually looks very
00:44similar to the Transform Each dialog box that we have seen before with one main
00:49difference. It has the setting here for Number of Copies.
00:52I am going to first click on the Preview button so that I could see what I'm
00:55doing as I'm working. My goal is to basically create several copies of this
00:59particular piece of art.
01:00Now what I'm going to do is move this over to the side just a little bit here.
01:02I want to create one copy, just so that I see what I'm doing here.
01:06Now what I would like to do is I would like to a copy of this basically and
01:09move it over here to the right. So I'm going to specify a horizontal move about
01:132.5 inches. In doing so I now sort of have created a copy of this piece of artwork.
01:18But again this is an appearance. It's an effect. I haven't actually physically
01:21created new vectors inside of Illustrator. I have simply told Illustrator
01:24to apply that particular effect as a live effect.
01:28Now that I know exactly where it's going to go, I'll add some more copies, for
01:31example, let's do about 3 copies which basically gives me my original plus
01:35three others which give me a total of four.
01:37So now I'm going to click OK and now I have applied that. If you look at my
01:40Appearance panel I see that I now have a transform effect that is applied to that group.
01:45Now of course, these are all copies of this one here. So if I were to make any
01:48changes for example, I'm going to double click on this to isolate this group.
01:51Maybe click on the letters here Groundswell, which is currently colored white.
01:54Maybe I want to change the color of that to something different like maybe
01:57black for example.
01:58Notice that when I do so, all the other ones, which are simply copies of this
02:02as an effect, have been updated as well. I'm now going to click over here to
02:06select the original piece of art here. Remember these if I go into Outline
02:10mode, Command+Y or Ctrl+Y, I don't even see anything right here. These are all
02:14applied as an effect.
02:15So now I'm simply going to go ahead and take this particular object, which
02:18already has a transform on it. I'm going to go to the Effect menu. I'm going to
02:23choose Distort and Transform and Transform.
02:26Now Illustrator is going to tell me, hey you want to apply actually a transform
02:30effect. Well there is already a transform effect applied to this object. So do
02:34I want to edit the existing one? To do so I would need to basically come over
02:37here and click on the word transform in the Appearance panel.
02:40But what I would really like to do is I want to actually apply a new effect. So
02:43I'm going to click on this button here to apply a new effect.
02:46What I'm going to do is rather than specify now horizontal move, again let's
02:49specify just one copy here. We'll click on the Preview button.
02:53Now I'm going to specify a vertical setting. So maybe I want to go ahead and I
02:56want to add a vertical setting. But instead of going in a positive direction,
02:59I want to go in a negative direction. Maybe let's do -2 inches for example.
03:03Now I see that that's step downwards in this direction. Now I'll go ahead and
03:07I'll specify maybe have three copies there as well.
03:10By clicking OK what I have done is I have now applied two transform effects.
03:15The first transform effect takes this group and makes copies of it this way.
03:19Then I have taken another transform effect and made copies of this entire piece
03:23of artwork right here and its effect here and duplicate it here. That gives me
03:28a whole page of stepped up artwork.
03:30It can be incredibly powerful because again all I need to do is just edit one
03:34piece of artwork right here and that updates all of these as well. So that's
03:37one way to use this Transform Live Effect.
03:40But let me show you one another example that you can, kind of, create things in
03:43a more creative fashion. I'm going to delete this particular object right here
03:46and let's work with this surfboard here. But I want to create some other kind
03:49of interesting shapes. So what I'll do is I'll apply another transform effect to this.
03:53I am going to go to the Effect menu. I'll choose Distort and transform and then
03:56I'll choose Transform. Here again with the Preview button on, let's focus on
04:01using the Rotate setting.
04:01Now in the past what we have done is we have actually taken the surfboard and
04:05we have, kind of, made them all, kind of fan out in a circle.
04:07Now we were able to do that because when you are working inside of Illustrator,
04:10you do have the ability to set an origin point somewhere away from the actual
04:14object itself. But in the transformed effect though I can only work with this
04:18reference point indicator to basically decide where I want my transforms to happen from.
04:23I am going to choose basically from the bottom center right over here.
04:26I'm going to choose to actually rotate this about 30degrees and I'll specify a
04:30number of copies. Maybe I'll do, let's say, 20 copies for example. I'll hit the
04:34tab key to accept that.
04:36Now notice what I have done here is I have actually created some kind of a
04:38flower. I could add more copies or I could specify the angle for example,
04:41if I make it 12 degrees and I'll get something that looks like that. I just need to
04:45add more copies to fill out that circle.
04:47But you can basically see that I could use this particular transform effect to
04:51really do lots of cool things inside of Illustrator. I might be able to now
04:54take that same object and apply a different transform effect with a different
04:58value. I can move them or scale them, adjust the number of copies in them as well.
05:02So definitely take a look at the Transform effect. It's more than just moving
05:05an object from one place to another. It's actually taking advantage of that
05:08Copies command to get some really, really cool transformations.
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Using the Path effects
00:01There are often times inside of Illustrator where a regular transformation just
00:05isn't good enough. I'm just going to draw a regular ellipse. Let's say I want
00:08to actually scale a copy of this ellipse. I have a kind of a flat oval shape over here.
00:13So if I were to simply double-click on my Scale tool here and I enlarge this to
00:16about say 125% and I'll click on the Copy button. You will notice that yeah it
00:20did make the object 125% bigger but because of the way that an oval shape, when
00:26it gets scaled it's not necessarily perfectly exact as far as getting the size
00:30bigger because you an see that over here the distance between here and here is
00:34not the same as it is here and here.
00:36Often whenever you are dealing with shapes that are not perfectly uniform like
00:39squares or circles, for example, there are many times when you want, let's say,
00:43to create some kind of an outline over the same basic shape but you just want
00:46it to be larger. Instead what you need to do is you need to apply a half offset
00:50effect inside of Illustrator.
00:51The way to do that is I'm just going to delete this object right here.
00:53I'm going to select this shape right here. I'm going to go to the Object menu.
00:57I'm going to choose Path then I'm going to choose an option here called Offset Path.
01:00This is a very powerful feature inside of Illustrator. Click on the
01:03Preview button so you can see what's happening.
01:05What it basically does is it takes the value that you specify. Then it creates
01:09a buffer or basically a space between the shape that you have created and the
01:13new shape here. It doesn't scale it up, because again a scale would be wrong,
01:16the scale would be like we did so before with Ellipse tool.
01:19But what it does is it creates an offset, an exact copy of that path but offset
01:22a different value. It is possible by the way to specify negative values with
01:27your offsets as well. So that now it goes to the inside of the path.
01:30I am going to cancel that for a moment here because I want to show you that you
01:33can also apply those as a live effect inside of Illustrator. If you go to the
01:36Effect menu, you will see a Path menu and you will see something called Offset
01:40Path and Outline Stroke, which is the same that you will see here. If you go to
01:43object and you go to path, you also see the Offset Path and the Outline stroke.
01:47But there is something that's different here in the Effect menu, something
01:49that's not found elsewhere inside of Illustrator. Under Effect > Path, you have
01:54something here called Outline Object. I want to talk about that for a moment
01:57here because it's incredibly powerful and it also solves the problem that most
02:01people have in a day-to-day basis inside of Illustrator.
02:03So let me explain, I'm going to delete this shape right here, I'm going to just
02:06return my view back to this photograph. I have actually embedded this photo
02:09here inside of Illustrator but the technique I'm about to show you actually
02:12works for linked images as well.
02:15Now we know that in order to apply fill and stroke attributes to objects,
02:18you can apply them to vector objects inside of Illustrator. But we also know that
02:22Illustrator supports the ability to place images into your document as I have
02:26done here. But an image is not a vector object. An image is an image. As such
02:31it doesn't have the fill and stroke properties that vector objects have.
02:35So there are many times when you place a photograph inside of Illustrator and
02:39what you would like to do is you would like to actually place some kind of an
02:41outline or what's referred to as a keyline, maybe a border around the
02:45photograph itself.
02:46Now how would you do that inside of Illustrator? I can't simply go ahead and
02:49choose to select image and then apply a stroke. For example, I go to my
02:52Swatches panel here or my Color panel, I can't just simply go ahead and
02:55highlight this and fill with a color. In fact you can even see that I have a
02:59black color applied to my stroke here.
03:01But it obviously does not show up on the object itself. That happens because
03:05like I said an image doesn't have a fill or stroke attribute. An image is not a
03:09vector. It doesn't contain those. There is no path that exists in order for me
03:13to apply those attributes.
03:15So what I really need to do is I need to create some kind of a path. What many
03:17people do is they go through the extra steps of taking the Rectangle tool,
03:21clicking and dragging to define a rectangle and then applying a stroke
03:25attribute to that shape which is fine and then maybe you can group these two
03:28together but then you are always working with two objects. If you want to scale
03:32it, you have to scale both of them together. It just becomes more problematic.
03:35On top of that it's extra work for me to do.
03:37What I would like to do is I would like to show you how to use the effect that
03:40I was just talking about, the Outline Object effect, to actually apply a
03:43keyline or an outline or border to an actual photograph here inside of
03:49Illustrator. So I'm going to delete this rectangle.
03:50I am simply going to go ahead and click on the photograph. I'll move it to the
03:53side a little bit here because I'm going to use the Appearance panel here
03:56inside of Illustrator.
03:58You will notice that right now, it says here that I have stokes and I have
04:01fills and I have a 4 point stroke applied to this object which I have done
04:04simply by clicking on this and choosing it from the stroke panel here. But I
04:08don't necessarily have any particular path inside of this shape in order to
04:13have that particular stroke have effect to it.
04:15So let me just kind of back up and show you where we are for now. I'm actually
04:18going to hit the D key for default. So right now, my object would have a white
04:21fill and a black stroke. But again I don't have an object, so that I have an
04:24image selected. So right now you can see over here where it says Image Pixels.
04:28That's what the Appearance panel is saying and these are my attributes that are applied.
04:31So the problem though, like I was saying before, I don't have a path to be able
04:36to apply the stroke to. I'm going to highlight the stroke right here. I have
04:39now targeted the stroke. I'm now going to go to the Effect menu. I'm going to
04:42choose Path and then I'm going to choose this here called Outline Object.
04:46What this is going to do is it's going to actually in the form of a live effect
04:50find the boundaries of the object that I currently have selected and create a
04:55path at that particular boundary.
04:57So in doing so I now will have a defined path that I can apply the stroke to.
05:02So by choosing Outline Object now, I can see if I deselect the image here that
05:06I do now have a keyline here. Just to make it a little bit easier to see, I'll
05:09crank that stroke back up to 4.0 without having to create a separate rectangle,
05:13I was now able to go ahead and apply a stoke to the image.
05:15But again what I had to do is I had to target the stroke and apply the outline
05:20object. In doing so Illustrator created a path at the boundary or the border of
05:25this particular image here.
05:26Now this is important to know because I can apply additional effects as well,
05:29specifically the Path effect. With the strokes still targeted in my Appearance
05:33panel, let' say I wanted to create the look if there is some kind of a border
05:37or kind of a white border like the old fashioned photographs. I can actually
05:40reduce the stroke weight down to about 1 point here. Again when the stroke over
05:44here is still targeted I'll go to the Effect menu, I'll choose Path and then
05:48I'll choose Offset Path effect.
05:50Now again here, instead of me applying it to the Object menu, like I was
05:53showing you before with the oval, that was a one-time effect. Once I have
05:56applied it the path was created and that's it. But here it's actually being
06:00generated as a live effect.
06:01Now what path is it offsetting? It's offsetting the path that I created or
06:05defined with the Outline Object. I don't see it because it's in the live
06:08effect. But if I were to go ahead actually choose to expand the appearance here
06:11I would actually see that path. I'm going to click on the Preview button here
06:15and specify an Offset of about 0.25 inch.
06:16So now what I have done here, if I click OK, is that I have actually taken that
06:20stroke and I have applied an outline object, which now defines the path at the
06:24border or the boundary of that image. I can now of course apply a stroke
06:28attribute to that particular path and then I have applied the Offset Path Here
06:32effect, which allows me to then take that particular object or that path that I
06:36created and offset it from the object itself to create this wonderful border
06:40for this photograph.
06:41So if I close this right now, I can go ahead and move this object around. I can
06:44scale it just like any other object and doing so all these things move with it.
06:48This is a really useful way to work with, not only embedded images but linked
06:51images as well. If you want to add borders or keylines to images, this is the
06:55best way to do that here inside of Illustrator.
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Using the Pathfinder effects
00:00When it comes to performing path calculations like subtracting objects from
00:04each other or adding them to each other, we find that the Pathfinder functions
00:08are incredibly helpful. But you may also notice that if you go to the Effect menu
00:12inside of Illustrator you will see that the Pathfinder functions also
00:14appear as live effects. And you may ask yourself, when would I ever want to
00:18apply a Pathfinder effect as a live effect?
00:21Well, let me show you an example of where that might come handy. I actually have
00:25some artwork here. It's the Groundswell logo and just a regular group of objects here
00:29and maybe I want to create some kind of an outline around this.
00:31Now we have already explored some of the functions like for example Offset Path
00:35that would help us to create such an outline. Let's perform all these as
00:39live effects and see how they can be applied. I'm going to click on this logo
00:43right here, this group, move it over just to the side here and we can open up
00:46the all-important Appearance panel.
00:48What I'm going to do over here immediately is simply add a new stroke to
00:51this particular group. Now this stroke sits right here above the contents of my file.
00:55And right now it set to a 1 point stroke. Well I'm going to change it to
00:582 point just to get a little bit more of that kind of beefier look to it.
01:02And I'm now going to choose to apply that Offset Path command. Instead of doing it
01:07as a regular Path command, I'm actually going to apply as Live Effect.
01:09So I go over here to the Effects over here. Let's go down to Path and then choose
01:14Offset Path. We have got a little Preview button here and let's offset it about
01:17an eighth of an inch. There we go. So now I see automatically that I have
01:21created an Offset Path but look. Even though I have your group that I have created,
01:24each of the shapes themselves do have their own offset and their path.
01:28So what I get is an appearance that may not be the one I'm trying to get.
01:31I really want to get like one continuous stroke that kind of outlines the entire object.
01:35So I'm now going to go ahead and click OK just to apply this Offset Path.
01:38And another thing that I'm also somewhat concerned about. How you always
01:42try to get hooked up in the details here. The little corners that are here
01:45are pretty sharp and I might want to round those to soften up the look of that
01:49outline effect. So I'm going to apply a Rounded Corners effect. So again,
01:52with my strokes still targeted in my Appearance panel, I'm going to go to the Effect menu,
01:55choose Stylize and then I'll go ahead and now choose Round Corners.
01:59And here I'll just use a value of an eighth of an inch. Click on the Preview
02:02button and see how that kind of rounds that off, makes it look a little bit
02:04more pleasing to the eye. Click OK.
02:06But I still haven't really addressed the problem that I have here which is that
02:10each of the individual shape of my group got their own Offset Path applied.
02:14Therefore I have all these overlapping shapes and all these overlapping areas.
02:17Well, let's forget about the Appearance panel for a moment. If I were working
02:20with regular shapes and a I have whole bunch of overlapping shapes,
02:22and I wanted to combine them altogether into one shape, I could use the Pathfinder Add effect,
02:27and that will actually combine all the shapes into one.
02:30Well, because I'm working here with all these appearances, the stroke that
02:34I have here I can't actually select it. It's all applied as an appearance through
02:37the use of the Offset Path and the Rounded Corners effect. I could now add
02:41a Pathfinder live effect to instruct Illustrator to combine all the shapes into one.
02:47So I'm going to do that, again with the stroke here still targeted in
02:49my Appearance panel. I can now go to the Effect menu, I could choose Pathfinder,
02:54then I could choose the Add effect right there. Now I get the effect
02:57I'm looking for. I get all those combined into one shape, which I think
03:01is incredibly useful.
03:02Again this is really where the Pathfinder effects as live effects really come
03:07into play when you start working with multiple objects like multiple strokes
03:10and fills and a single appearance. Now what I'll also do here is show you a few
03:13of the other ones that I think might be interesting.
03:16So I'll click on Add to edit that and I can actually click on the Preview
03:19button here and see what some of the other Pathfinder effects do. For example,
03:23Trim does a very intersecting effect that actually makes like each of
03:25the letters are stack in front of each other. But it basically gets rid of
03:28the effect that I see through them. So I get this really nice looking effect.
03:31I have notice that here for this example the Add one and the Trim one really
03:35give me some great results. But that's the way that you might edit or kind of
03:38play around with and experiment with the different Pathfinder effects that
03:41you can apply through the Appearance panel.
03:43Now finally because of the shapes that we are dealing with over here, notice
03:45that some areas here still exist. There is really no way for me to select those
03:49and delete them because right now my appearance is a live appearance.
03:52I could in theory choose to go to the Object menu here and choose to expand
03:55my appearance and delete those regions manually or what I might decide to do is
03:59simply go over here to the Offset Path command and increase that somewhat,
04:03maybe to 0.2 inches. And basically make it large enough so that I don't see
04:07those particular areas anymore.
04:09And again that's just an experimentation thing to kind of go through.
04:12See what works well and then see how the Pathfinder effects can really make a big
04:15difference on some of the artwork that you are creating.
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5. Using Graphic Styles
Introducing graphic styles
00:00Graphic styles is what I like to refer to as a Go Home Early feature.
00:03And by that I mean if you use the feature you get to go home early.
00:07If you really think about it graphic styles were first introduced in
00:10Illustrator 9 and they are directly linked with the powerful Appearance panel.
00:15And because of the amount of time that you could save by using graphic styles,
00:18how could you not afford to use them? Especially now where clients are making
00:22constant changes, managers want to see multiple versions, you really need to rely
00:26on what graphic styles brings you. So in this chapter over here,
00:29we're going to look at exactly how to use graphic styles to your advantage.
Collapse this transcript
Applying graphic styles
00:00Drawing can be a lot of fun when using Illustrator. But if you have to draw the
00:04same thing over-and-over again it can get a little bit tiring. From a pure
00:08business perspective it's always great to be more efficient than the work that
00:11you do that way you can get more work done, and hopefully make more money.
00:14One of the most powerful ways to become more efficient in your work in
00:17Illustrator is using graphic styles. In a program like for example QuarkXPress
00:22or InDesign where you are working with a lot of text there is a concept of
00:25paragraph or character styles. And by using these styles you have the ability
00:29to tag certain areas of text. That way when changes need to be made across
00:33through entire documents all you have to do is update the style. Since all the
00:37text is tagged and knows what it is, it automatically updates as well.
00:41Well, the same concept applies here inside of Illustrator using something
00:44called graphic styles. Graphic styles is a way to memorize all the settings
00:48that are applied two particular paths, and using graphic styles gives you two
00:53specific benefits. First, you can easily apply complex styles with the
00:56single-click of a button, and second, once you have gone ahead and you have
00:59applied those styles making changes across your entire document is very easy to do.
01:03Now in this movie specifically we are going to talk about applying graphic
01:07styles. You will find graphic styles in the Graphic Styles panel right here.
01:11We can't find the panel open. Simply go to the Window menu and then choose Graphic Styles.
01:16Now I'm going to over here. We have this document that I'm working on.
01:18It's called santa_cruz and it's simply a map, but there is only not that much
01:22interesting things going on here inside of the map and I want to be able to add
01:26some emphasis to certain areas. I want to make it easy to read the map so on and so forth.
01:29I actually got this map from Google Maps. I just simply took a screen-shot and
01:33I traced over many different areas, the ones that were important to me.
01:37This way, for example, I wanted to show certain areas here I can get rid of the detail
01:40that may not be important for the people who need to actually view this map.
01:43But you will notice if you look at my graphic styles here in this document I
01:46have here something called Main Road, I have something called Train Tracks, and
01:50I have a Highway. Then I have certain areas here, for example, Park/Beach,
01:55Land and Water. Now by simply defining these styles I can click on any object in my document.
02:00Let's say for example this water area here. And I go over to my Appearance
02:03panel, I see that right now Illustrator is identifying the target as my path
02:07but Illustrator is also telling me that right now I have the Water style that's
02:11applied to that path. The Appearance panel can be very helpful in not only
02:14telling you information about the path itself but also about what graphic
02:17styles have been applied to that path. In fact, if I click on this area here we
02:21can see that this one has the Land style applied to it, and this area over here
02:25has the Park/Beach style applied to it.
02:27Now I want to point out some important things about how I built this particular
02:29document. If I use my Direct Selection tool I can actually click on these, and
02:33you can see that these are all individual paths that I have drawn.
02:37They are all basically contained with an overall mask that exists here. I use
02:40the layer mask so I could actually have some objects here and some of the
02:43layers inside of my document. But you can see easily here that the paths
02:47themselves are separate, they are connected. What I did do though was I did
02:50actually create a group of those paths. So once I have drawn all these areas of
02:54these roads, for example, I simply selected them all and after using my regular
02:58Selection tool, you will see that I have a group that has now been selected
03:01that contains all these. I'm not actually worried about connecting these but in
03:05the overall finished product here I do wanted to appear as if all these roads
03:09are somewhat connected, and as you will see the way that I should define the
03:12style using the Appearance panel by applying a style to group level all the
03:16paths will automatically intersect with each other which actually looks really nice.
03:19So here let's start off first of all with just a High way here. I have Highway
03:22one that kind of runs right over in this part of Santa Cruz. I already have
03:25created a little symbol here to identify that, but what I want to do is I want
03:28to apply the graphic style of highway to instantly style this path the way that
03:32it should look. So I'm going to go over here to the Graphic Styles or need to
03:35do is simply select that path and click once on graphic style to apply it. And
03:39you could see that what I have done is I have actually built this using a
03:41Complex appearance. It's made up of several different stroke attributes. If I
03:45go over here to the Appearance panel I'll see that this path, which now has the
03:48Highway style applied to it, has two strokes. It has the 16 point purple
03:52stroke, and then a 10 point red stroke that's sitting on top of that. So that
03:56gives this appearance here of this particular Highway.
03:59Now this thick line that runs through over here is actually a train track. So
04:02I'm actually going to click on that. It's a route that the train uses to go to
04:05there. I'm actually going to go to the Graphic Styles panel. I already have a
04:08style here that I have created for train tracks I'm going to click on that and
04:11now style that to be the look of the train tracks. Now how did I build that
04:15style? Well, in the next movie when we talk more about how we define and
04:18actually work with graphic styles we'll get a better idea of how we actually
04:22create more of these complex styles. But it's really in this particular case,
04:25again if I look at the Appearance panel a simple way of me combining three
04:28different strokes. The topmost stroke has a dash pattern, which basically
04:32allows me to define the train tracks that are there.
04:35So now finally let's go ahead and create a look for the main roads. I'm going
04:38to select this group right here, and again, remember I have the group target
04:41right now. So that means when I apply a graphic style, the graphic style
04:44doesn't go or get applied to the individual objects or paths inside of my
04:48group. They actually get applied to the group which is the container for all
04:51these paths. In doing so the Appearances will kind of get melted together as if
04:56they were one overall shape.
04:58So I'm going to go over here. I have this group targeted. I'm going to choose
05:01some of the Graphic Styles panel to apply the Main Road style. And now you
05:04could see that all the roads kind of connect with each other in this way.
05:08So just a few clicks of a mouse. I was able to turn what was kind of a simple
05:11map now. It is something that's little bit more interesting. More importantly
05:15it allows me to now take these particular styles and apply them to other
05:18document as well. So that any time I'm working on any type of map for
05:21particular project I have these styles with one click, I'm ready to go.
05:25There are a few other things that are important to know about graphic styles.
05:28Normally when I apply a graphic style it replaces all the contents of the
05:33appearance of that particular object that I have selected, let me explain. If I
05:37were to go ahead now click on this Highway one, right now if I look at my
05:40Appearance panel I see that I have a path which is targeted and I have the
05:44Highway Style which is made up of two strokes that are now applied to that
05:48particular path.
05:49Now if I wanted to change it for example to the train tracks I can click on the
05:53Train Tracks, and what it does that actually now replaces whatever information
05:57was on the path before with this new information. So anytime that you apply a
06:01graphic style it doesn't add that information to the path. It actually replaces
06:06any settings that are on the path now with this new style. So before I had the
06:10Highway style applied to it. Now I have this Train Track Style applied to it.
06:14And into the settings that were on the path before get blown away.
06:17Now in some cases that's good, but there are other times when you may want to
06:21apply a style in a purely additive nature. That means I want to be able to add
06:25certain effects to a style. I don't want to actually replace them.
06:28Illustrator CS4 now has the capability to allow you to add graphic styles to a
06:33path instead of replacing them. Let me show you what I mean. I'm actually going
06:36to go ahead and just go back to the Highway setting right here. Let's first go
06:39ahead and click on these paths right here. This is now the main roads that
06:43appear throughout this area. And you will notice that it also have another
06:46graphic style here. This graphic style is called Shadow. In fact one of the
06:50really cool things about graphic styles, I'm going to pull out the Appearance
06:52panel here so we can take a look at this. I use the Appearance panel and the
06:55Graphic Styles panel kind of side-by- side. For me having them both in the same
06:59window here, which is the way that it appears in the Essentials workspace, that
07:03doesn't really work for me. But I want to show you that with nothing selected
07:06at all. See over here, it says No Selection. I can click on any style and the
07:10Appearance panel identifies the elements that are basically in that style. So
07:15you can see that for the Drop Shadow one there is no fill and no stroke but
07:18there is a Drop Shadow effect. Now I have created this space and if you want to
07:21think about it, it's just an empty style but has a Drop Shadow.
07:24Now what would I want to just apply Drop Shadow to an object without anything
07:27else. The answer is that I may want to apply this to an existing object that
07:32already has a style and I want to add to that style. I don't want to
07:35necessarily replace the style. So let me show you how I actually do that. Let
07:39me click on this particular road right here. Let's say my client decides that
07:42they want to have some kind of a soft Drop Shadow on these. After all everybody
07:45wants Drop Shadows these days.
07:46So I have now you can see my target group and the main road is selected right now.
07:50And if I go over here to my Graphic Styles instead of just clicking on the
07:53shadow, I have to remove the elements that are applied to that path and apply a
07:57Drop Shadow I don't want to kill those yellow areas there. I'm going to press
08:01Command+Z or Ctrl+Z to Undo. And instead of just click on it I'm going to hold
08:04down my Alt key or my Option key on Mac. So again that's Alt on Windows or
08:09Option on Mac, and then I'm going to click on the Style. When you do so when
08:13you Option or Alt-click on a Style Illustrator adds that style to the existing
08:17appearance of that artwork, it doesn't replace it. So now you can see that I
08:20have taken my style and I have now added that particular Drop Shadow to it.
08:24Now of course this no longer has any style applied to it. I have removed the
08:29fact of this path now has a style on it because I have modified the overall
08:32object. So right now there is no more link anymore from this artwork to a
08:35style. What I was able to do though was I was actually able to now to add to
08:39that existing style, if I wanted to go back to the original style to simply
08:42just reapply that original style again.
08:44Now I have created a few graphic styles in this document, but in reality
08:47Illustrator ships with a whole bunch of graphic styles. If you go here to the
08:50pop-up menu, you can actually see that Illustrator ships with things like
08:53Textures, Scribble effects, Image effects, even some 3D effects and really,
08:58really cool stuff, and I certainly suggest that you kind of go through these
09:01and kind of experiment with them. For example we just spoke about the ability
09:04to actually apply graphic styles in an additive nature. Meaning I can simply
09:08add a Graphic Style to an object without removing its existing attributes.
09:11I am actually going to load this one here called Additive and now you can see
09:15if I move this down over here there are a whole bunch of ones here, for
09:17example, there is something here called Roughen. Now again, if I were to simply
09:20click and apply that style it wouldn't do much, right, I would simply go ahead
09:23and blow away everything on this path. But if I want to roughen up this path I
09:27can hold down the Option key and add that now, and now I get that kind of rough
09:30look to the path there. I feel bad if anybody wants to drive on those roads,
09:33and press undo for there.
09:35But basically I do suggest you kind of go to the Graphic Styles. Again it's
09:39important to know that if I have nothing selected at all I can easily click on
09:42a graphic style and see the settings that are applied to it. And the way the
09:45Appearance panel works that if I see the Transform I can click on it to
09:48actually open up that dialog box and see that this creates 9 copies and it
09:52actually rotates them in an angle of 36 degrees.
09:55So it is a really great way to reverse-engineer all these styles that
09:58Illustrator ships with, definitely when you have some time kind of go through
10:01them, experiment with them and see what you can come up with to save a
10:04tremendous amount of time when you are working with graphic styles in Illustrator.
Collapse this transcript
Defining graphic styles
00:00We know that you can save a tremendous amount of time and become more efficient
00:03when you start using graphic styles inside of Illustrator, and you also know
00:06that to apply a graphic style to a piece of artwork, you can simply select any
00:10path and then click on a graphic style to apply it.
00:12For example in this document I have a style that I have created called Train
00:15Tracks. And you could see that over here if I click on the Main Roads here,
00:18I could actually have them become Train Tracks instantly with one click of a
00:21button. Now I'll go ahead and I'll make this back to Main Roads and I'll click
00:24on this one right here which has the Train Tracks applied to it and I'll make
00:27that one a Main Road as well. The real question then you have here is how do
00:30you actually define the graphic styles to begin with? So let's actually start
00:33from scratch, let's create a Train Tracks graphic style for this document.
00:37I am going to start over here by actually de-selecting this artwork. I'm going
00:41to drag out my Appearance panel and also my Graphic Styles panel, which I'll
00:44snap to the bottom of it. I'm actually going to close this dock here for now,
00:48and kind of bring this right over here. I'm actually going to expand the
00:51Appearance panel a little bit.
00:52By default in Illustrator's Essentials workspace, the Appearance panel and the
00:56Graphic Styles panel up here are grouped together, which means you can only see
00:58one at a time. However, when you really understand what a graphic style is you
01:02will realize that you really need to see both the Appearance panel and the
01:05Graphic Styles panel together, and in fact I use them together all the time.
01:08For example, if you want to actually see what comprises of any graphic style,
01:12you can click on the Graphic Styles panel and the Appearance panel updates and
01:15shows you the settings for that particular style.
01:18The reason why is because a graphic style is simply a snapshot of your
01:22Appearance panel. When you go ahead and you select a piece of artwork and you
01:25add some kind of a complex appearance to it. If you now want to apply that
01:28Appearance to other pieces of artwork you don't have to start from scratch.
01:31You can capture that appearance as a graphic style and then simply apply that
01:35graphic style to other pieces of artwork. So all the graphic styles really is,
01:39is it's memorizing what you have actually selected or applied in the Appearance
01:44panel. So knowing that we can easily create our own appearances. So I'm
01:47actually going to click on this object right here, which currently has this
01:50graphic styles called Main Road applied to it. I can see that here easily,
01:53I have path with a Main Road and I want to start from scratch here.
01:57I am actually going to go to the Appearance panel to the panel menu. I'm going
02:00to choose an option here called Reduce to Basic Appearance. That's going to
02:03take my object right now and kind of bring it down to its most basic fill and
02:06stroke, so before it had multiple strokes on it, now it only has one stroke on it.
02:10Notice that this one also no longer has any graphic style applied to it.
02:14I'm also going to change a stroke weight down here 1 point.
02:17So now that we know that let's take a look at how we can actually define a new
02:21graphic style for this particular path. I wanted to have the appearance of
02:24Train Tracks, so in order to do so I'm going to use multiple strokes to get
02:28that effect. I'll actually zoom a little bit closely here just so we can get a
02:31better idea of what's happening to this path as you make changes to it. Now the
02:34first thing I'm going to do is I'm going to change the actual stroke weight here.
02:37Let me do something like for example around 10 point. So now I have a 10
02:41point stroke. Now what I want to do is I want to first create the two rails,
02:45the left rail and the right rail that kind of go along the track itself.
02:48Let's forget about to actual ties that go across them let's focus on the actual outer
02:52edges here. So what I want to do is I want to actually create now an additional
02:56stroke that I'll put on top of this. So I'm not going to go over here and
02:59choose to create a new stroke, but I'm going to change its stroke weight to 8
03:03point instead of 10.
03:04Right now with color black and I have two basically black strokes on top of
03:07each other. So I can't really see any of a difference here, what I can do is
03:11change this top stroke over here to be called white.
03:13Now in doing so, I can now see what I have done. I have taken a black stroke
03:16that was 10 points in weight. I have now applied an 8 point white stroke on top
03:21of it so I basically get 1 point black edge on this side and this side of my
03:25stroke. So now what I would like to do is actually create the ties that go
03:28across this. You can actually rotate a stroke to go on a different direction
03:31that a stroke goes. So I'm going to use a Dash stroke to actually give the
03:35appearance of the ties on these train tracks. So once again I'll come back to
03:38the Appearance panel, I select my path targeted. I'm not going to add a third
03:43stroke. Now I want the ties to actually extend beyond the edge of this
03:46particular part of the black stroke so it needs to be heavier than 10 points.
03:51If I wanted to extend just 1 point or 2 points beyond that I could choose to
03:54increase the value from 10 to something higher.
03:57So first what I'll do is I'll change the color of that stroke to black. Next
04:00I'll change the stroke weight to be a little bit higher. For example, let's
04:03start with 12 and if you want we can always experiment doing more than that.
04:06Well, that simply means I'm now going to have one extra point on this edge and
04:09one extra point on that edge. I'm going to click on the stroke itself and turn
04:13on the Dash Setting. So now let's see what we have created here. By default
04:17Illustrator chooses a 12 point dash. If you don't choose a Gap Setting it just
04:20simply repeats that as the original value that you have here. So this means
04:24that I currently have a dash of 12 and a gap of 12. So my stroke right now
04:28basically is little bit bigger then the one that was over here. It's sitting on
04:31top of the two original strokes and because it has dash pattern I'm basically
04:35seeing through the areas that are here.
04:37Now, in reality you may want to create some kind of a stroke style that shows a
04:40border or a boundary of a certain area, which is fine. This might work just as well.
04:44But in order to make these look like ties on Train Tracks, I wanted to
04:47match the weight that I'm seeing over here. So I really want my Dash also to be
04:501 point. So I'll change this to a 1 point dash and notice that they have the
04:54space they are also 1 point apart. May be I want to go ahead and I want to
04:57space it out just a little bit more, I'll change my Gap to 2 points.
05:01So now I have created this complex appearance basically for particular path,
05:05which is made up of 3 strokes. If you look at the Appearance panel here I have
05:08a black stroke of 10 points in the bottom, I have an eight point white stroke
05:12that sits on tip of that and then I have a 12 point Dash stroke which gives the
05:16appearance of the Train Tracks.
05:17Now in reality I can actually say this is a style but there is really one thing
05:21that bothers me about this. The background of my artwork right here is actually
05:24a different color, it's not white, and in fact the Train Tracks go over water
05:28or go over other areas as well, so I really want the middle of this Train
05:31Tracks here to be truly transparent, not necessarily white. But unfortunately,
05:36the dilemma here is because if I make that white transparent I'm going to see
05:38the black stroke that appears beneath it. So to actually make this work I'm
05:42going to use the setting that most people overlook in the Transparency panel.
05:45I am going to go back to my stroke here, which is colored white. I'm actually
05:47going to change its color to black. It doesn't even need to be white at all.
05:51What I'm going to do though is I'm going to use that particular stroke and sets
05:55its Opacity value down to 0, which means that I can't really see it right now.
06:00But like I said before I still have the problem that I'm seeing the 10 point
06:03black stroke that sits at the bottom of the stacking order of this path.
06:06So what I really wish I could do is find some way to have this 8 point stroke
06:09actually subtract itself from the 10 point stroke. That would leave that area
06:14truly transparent. It just so happens to be that inside the Transparency panel
06:18there is a setting that allows you to do that, and the way that it works is
06:21that it looks for transparent objects and it allows you to knock out all
06:24transparent objects that appear within the same shape. So before I apply those,
06:29take a quick look at what we see here in my Appearance panel. I have a 10 point
06:32stroke, which is colored black. I now have an 8 point stroke, which is colored
06:35black but has an Opacity set to 0.
06:38Finally on top of that I have a 12 point black stroke that has a Dash Setting,
06:41which gives Appearance to the ties in a Railroad Track. So now what I'm going
06:45to do is I'm actually going to click on the path because what I want to do is I
06:48want to target the entire path. I want to target all the attributes here.
06:51I am now going to click on the word Opacity here to open up the Transparency
06:54panel and click on this option here called Knockout Group. Right now it has
06:58Lines tool, but I want to make it that actually there is a check mark through it.
07:00See what happened here? The actual stroke here which is 8 points which have an
07:04Opacity's value set up 0, now was instructed to knockout the object beneath it,
07:09not simply just appear if they were transparent. So you can easily see there
07:12right now the Train Tracks blends in with whatever background that goes over.
07:16So great, I have now applied a real cool complex appearance to a particular
07:20path to make it look like train tracks. But I want to use that to easily apply
07:24that to other paths as well.
07:25So now that I have defined my Appearance, I'm ready to create my graphic style.
07:30Now let me zoom out for a second here just we can see everything in our
07:32document. There are three ways to define a graphic style inside of Illustrator.
07:36One way is to actually click on the artwork and drag it right into the Graphic
07:39Styles panel. I'm going to press Undo. Another way to define a graphic style is
07:43to click on the New Graphic Style button on the Graphic Styles panel. If you
07:46hold down the Option key or the Alt key on Windows when you click on this
07:49button, it actually brings up the Graphic Style Options dialog box that you can
07:53name that style as you apply it.
07:55Now there is a third way to define a graphic style, which personally is my
07:58favorite and preferred method. If you take a look at the Appearance panel you
08:00can see that there is a top most area here, I have something called Path. This
08:04is my target, and to the left of the target, I actually see what we refer to as
08:07a thumbnail for that appearance. I can actually click on that thumbnail and
08:11drag it into the Graphic Styles panel to define that as a style. The reason why
08:16I like that method best is because it really gives you this connection in your
08:19brain between the Appearance panel and the Graphic Styles panel. You are
08:22actually taking all the settings for your Appearance panel and you are bringing
08:25it and capturing it as graphic style.
08:27Now I'll go ahead and I'll double- click on this to give it a name and let's
08:30call this railroad tracks. I'll click OK and now I can simply click on any
08:35other path in my document and with one click apply that particular style.
08:39So defining your own graphic styles is easy and simple and once you start doing
08:42so you will finally become far more efficient working inside of Illustrator.
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Previewing graphic styles
00:00When you're working with styles some of them may be very complex and if you
00:04don't really know what that file looks like until you have actually applied it
00:06to your piece of artwork you may have to wait and through then press Undo so on
00:10and so forth. So there is actually a cute little way to actually preview your
00:13graphics styles and see what your artwork is going to look like before you
00:17actually apply the style.
00:18Now the way that you do this is actually different between Mac and Windows. So
00:22right now I'm on a Mac platform, what I can do is I can click on a regular
00:25object here and let's say I want a preview of what it would look like to
00:27actually apply this style, the water style to this piece of land.
00:31So I'll hold down the Ctrl button on my keyboard, here I'm on a Mac right now.
00:35I Ctrl-click on the particular thumbnail right here and I can actually see now
00:38a preview of what that particular piece of artwork is going to look like with a
00:42new style applied to it. Likewise I can Ctrl-click on this particular style and
00:46see what it looks like there. Let's try some other styles as well.
00:49I am actually going to go ahead and click on this button here and open up some
00:52of the effects that come with Illustrator, for example, Artistic Effects. Here
00:56again I can Ctrl-click on these particular areas to get a preview of what it's
00:59going to look like.
01:00Now if you're on Windows, you don't need to Ctrl-click at all, simply
01:03right-click with your mouse on any thumbnail and any piece of artwork that's
01:07selected will show up as to preview in that thumbnail inside of the Graphic
01:12Styles panel. Now some of you on the Mac platform may know that if you have a
01:15two-button mouse, the right-hand button pretty much does a same thing it's a
01:19Ctrl key but that's not the case here. If you're on a Mac, even if you have a
01:22two-button mouse, you need to Ctrl- click on these particular thumbnails to see
01:25the preview. On Windows, you can just simply right-click on it.
01:28Now you can see that all the icons here, all the thumbnails in the Graphic
01:32Styles panel, all are basically square. So it basically shows you what that
01:35appearance is going to look like when applied to a rectangle.
01:38But there may be times when you want to apply styles to text. In doing so,
01:41you may want to go ahead to the panel menu in the Graphic Styles panel, and instead
01:45of choosing Use Square for Preview, you could choose Use Text for Preview. In
01:49this case over here a capital T will appear and you can see your preview over
01:53here for the thumbnail as it applies to a particular character instead of to
01:57just a regular square.
01:59If you're working with a lot of text styles, you might just prefer to actually
02:02see a preview to you in this way. So there you have a quick way to actually
02:05preview what a graphic style is going to look like before you actually apply to your object.
Collapse this transcript
Modifying graphic styles
00:00While it is easy to see the benefits of working with graphic styles as you
00:03apply them to artwork, the real and true power of a graphic style is how you
00:07can modify those styles long after you have already applied the styles to your
00:11artwork. In doing so you can make changes globally across your document, with
00:15just a few clicks of the mouse. And in reality if your clients are anything
00:18like mine, you know that you make tons of changes on a day-to-day basis.
00:21So let's take a look at how easy it is to modify graphic styles. Once again in
00:25this case I'm actually going to go ahead and bring out my Appearance panel, my
00:27Graphic Styles panel, because I used them both together when I working with
00:31styles. Again, because of the way that the Appearance panel and the Graphic
00:34Styles work with each other, it's much easier to modify that when you are
00:37looking at both of those panels at the same time. But to position it just about
00:40over here, I'm going to actually going to ahead and expand my Appearance panel
00:42just a little bit. And the important thing to note here is that in this
00:45document I have already applied my styles.
00:47So I don't even actually need to select in my artwork, and this can be again
00:50incredibly helpful. When you are working with graphic styles and you want to
00:53modify those styles, you don't have to worry about clicking to select all the
00:56objects that have them. All you need to do is modify the style and then
01:00everywhere else that style used in the document gets updated automatically. For
01:03example, let's say we send this out to the client, and they come back, and they
01:06go, we really loved the way that the map looks, but the yellow is a little bit
01:09too bright for us. So they are requesting that any area that right now has that
01:12yellow road inside of it should become a white road.
01:15But I still want to be able to keep that black outline around it. Now if I go
01:18ahead and I click on the graphic style which is the main road, I can see that
01:21right now that style is made up of two strokes. A black stroke, which is set to
01:2512 point, then right on top of that I have 10 point yellow stroke. So all I
01:29really want do is I want to change this yellow stroke here to white. So again,
01:32notice over here my Appearance panel, it says no selection. And right now I'm
01:36seeing the settings for the main road style. So what I'm going to do now is
01:40over here by the stroke, click on the yellow square, and I'm going to change
01:43this particular stroke color to white, instead of yellow.
01:46Now nothing of course has changed in my file, because I have no artwork
01:49selected. But Illustrator also knows that I just was looking at the settings
01:53for this particular graphic style, and I have now made a change. So if I go
01:57ahead now to the Appearance panel and I go to the panel menu, I can see there
02:00is an option down over here called Redefine Graphic Style, main road. Again,
02:05Illustrator knows that the last stuff I did was actually was previewing, or
02:08seeing what the settings were for the graphic style. I have now made a change
02:12in the Appearance panel.
02:14So Illustrator, again kind of thinking ahead, says maybe you want to actually
02:17redefine your graphic style. So this setting now becomes active. Redefine
02:21Graphic Style main road. By selecting that, I now modify the existing style,
02:25which lives here in the Graphic Styles panel, and as you can see on my
02:29artboard, that artboard now has automatically changed. So let's try this with
02:32one more style right now. Again, I don't want to select, anyway I have worked
02:35my document. I want to modify this particular Highway one. Instead of having
02:39red and purple over, I actually want to add a drop shadow to it. Because I want
02:43that to stay a little bit more.
02:45So I'm now going to add a drop shadow to that style. I'm going to come to the
02:48Graphic Styles panel. Click on that style. I see all the settings that
02:51currently exist for that highway style. Again, no selection is here, but I'm
02:55now seeing the values for that particular style. I'm now going to go to the
02:59Effect menu, and choose stylize drop shadow. I'm going to just choose the
03:04regular default settings here, and click OK, and now they have been applied to
03:08that particular appearance. But again, I have nothing selected. But Illustrator
03:11knows I was just looking at that graphic style.
03:13So I can go over here to the flyout menu. I can choose Redefine Graphic Style
03:17Highway, and in doing so, that highway now gets a drop shadow applied to it. So
03:22it's really easy, modifying a graphic style takes just a few clicks of the
03:25mouse. I'm sure that once you get the hang of it, you'll be creating graphic
03:28styles for all of your work.
Collapse this transcript
Understanding graphic styles for text
00:00One of the great things about working with graphic styles is that you can
00:03easily apply them to objects and text objects alike. However, when you are
00:07working with text, there is a certain consideration you need to keep in mind.
00:10For example, let's take another look at this map. I have here some text which
00:13appears in certain areas but as you can see, the text is colored black. But
00:17depending upon where it appears in the map, it goes over some different colored
00:19backgrounds and that sometimes makes the text difficult to read. Now many times
00:24you might see this in other maps as well.
00:25What I'd like to do is create some kind of a graphic style that will instantly
00:29create some kind of an outline or some kind of background behind my text so
00:33that I can easily read it no matter what background it goes over. In fact, one
00:36of the easiest ways to do this is to create a stroke that will now appear
00:39beneath the characters in my text stacking order. So that will instantly create
00:43some kind of a white background that are border behind the text that I can
00:45easily read it. So let's quickly define a graphic style and see exactly what we have to do.
00:50So I'll come here and I'll select this text here, Monterey Bay, and I can see
00:54that in my Appearance panel right now, I have a type object that's been
00:56targeted and I have my characters which are now inside of that type object and
01:01again, the type characters in this case are filled black. What I'm going to do
01:04is I'm simply going to add a new stroke. That stroke now is only going to
01:06change the color of it to white and I'll also increase the weight of that
01:10stroke to around 4 point. The white stroke is covering the black text that
01:14appears inside the characters there. So I now want to take the stroke and drag
01:18it that appears beneath the characters in my stacking order. So if I de-select
01:22the text, now you can see that I kind of have created some kind of a white
01:24boundary behind the text.
01:26It's a very simple and straightforward appearance. You are simply going to
01:28click on it and now I want to define this as style. So to do so, I'm simply
01:32going to take this thumbnail from my Appearance panel and drag it down into the
01:36Graphic Styles panel. I'll double click on it and I'll call this one, text with
01:41background. I'll click OK and now I have created the style that I need. But
01:46watch what happens when I now try to actually apply this style to other text.
01:50Now this is the same text that's over here and actually, before I even apply
01:53it, it's important to realize that all I have done by creating a graphic style,
01:56I have captured the appearance; not the actual text based setting. In other
02:00words, the font, point size those are things that are not included in the
02:03actual appearance. So they don't appear in the graphic style. That's important
02:07to know because in these cases, I do want to preserve the appearance, for
02:10example, the point size of my text here; I just want to change its appearance.
02:14But watch what happens now when I click on the state of Santa Cruz text and I
02:17apply that graphic style.
02:18See how the actual black letter disappears? Yes, it did apply the style but the
02:23text color also changed to white. Now why did that happen? That happened
02:27because of a setting that you actually set inside of the Graphic Styles panel.
02:31By default, if I go over here to the flyout menu or the panel menu here for the
02:34Graphic Styles panel, I'll see there's a setting here called Override Character
02:38Color, which is currently set on. Again, that's the default setting. So that
02:42means when I apply the style, it's also going to change the color of the text.
02:45But in this case, I simply want to add the additional stroke; I don't want to
02:48really change any of the fill colors here.
02:50So I'm going to un-check that option. Now if I go ahead and I press Undo to get
02:55rid of that, I can click on this particular style and see that it simply adds
02:59that white stroke that appears behind it without changing the character color
03:02itself. Now I can click on this text object here, hold down the Shift key to
03:06select both of these text objects and now again, I'll click once to apply the
03:09graphic style and with one click of the button, I can now easily make my text
03:13readable across my entire document.
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6. Advanced Masking Techniques
Introducing advanced masking techniques
00:00One of the best ways to be efficient inside of Illustrator is to create
00:03nondestructive files and by that I mean files that can easily be edited at any time.
00:07One of the best ways to create nondestructive files is through the use of masks.
00:11Now there are three types of masks inside of Illustrator. There are
00:15clipping masks, layer clipping masks, and also an opacity mask, which is almost
00:19the same as an alpha channel inside of Photoshop. Incredibly powerful but also
00:23very difficult to learn how to use inside of Illustrator. So in these movies,
00:27we'll learn about all that power and how to create non-destructive files easily
00:30inside of Illustrator.
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Understanding clipping masks
00:00When working inside of Illustrator, there may be times when you want to hide
00:04portions of your artwork without physically deleting them from your file.
00:08That may be because you want to maybe adjust them later on or you only want to be
00:12able to see certain parts of a file right now, but at any point may want to
00:15readjust the positioning of it.
00:17The functions we use to accomplish this task is something called masking. Now
00:21in Illustrator, when you want to create a mask, you do so by creating a new
00:24vector shape and that particular shape then clips or basically decides which
00:29parts of the image can or cannot be seen. The most classic case of working with
00:33masks in Illustrator is when they're applied to photographs. For example,
00:37you can't really change or adjust the actual shape of a photograph. All photographs
00:41are rectangular in nature.
00:43However, if you only want to see certain parts of a photograph, you would
00:45create a mask to go ahead and do that for you. For example, let's take a look
00:49at this file right here. I have a file here called clipping_masks and I have a
00:52photograph that's placed into this particular document. I'll zoom out a little
00:56bit here so we can see the actual boundaries of the photo and if I click on it,
00:59I see that right now I have this one image that's selected.
01:02Now I may want to crop or just come and close on this part of the photograph
01:05and I may not be interested in seeing the rest of the photograph here. Because
01:08you can actually edit pixels inside of Illustrator, what I need to do is
01:12basically define another shape that allows me to only see the pixels within a
01:16certain area.
01:17For example, I'll choose my Rectangle tool and I'll simply draw a rectangle
01:21over this area of the photograph. With my regular Selection tool, and that
01:25particular rectangle selected, I'll now hold down the Shift key to also add the
01:30image to my selection. So now I have two objects selected, both the photograph
01:34and the rectangle. I can now go to the Object menu. I could choose Clipping
01:39Mask and then choose Make.
01:41Now, I only see the photograph inside of the boundaries of that rectangle.
01:45I'm going to press Undo twice to actually remove the rectangle from my file also.
01:48I want to show you that there is another way that Illustrator also creates
01:51clipping mask in a very simple fashion. You'll notice that any time you have an
01:54image selected inside of Illustrator, there is a button in the control panel
01:57called Mask.
01:59Clicking on that button actually does two things; first of all, it creates a
02:03rectangle that's the exact same size of your photograph itself. Second, it uses
02:08that as a mask for the photograph. Now once I've gone ahead and I've adjusted that mask,
02:13I haven't deselected the image yet. I can now simply grab the corners
02:16here and adjust how that particular rectangle looks.
02:19In doing so, I now have basically defined a mask and cropped my image the same
02:24way that I might crop an image, for example, inside of InDesign using a frame.
02:29Now the reason why that happened is because once I clicked on the Mask button,
02:32Illustrator not only created a rectangle and defined it as a mask, but it also
02:37adjusted these two buttons over here.
02:39Right now, I'm basically toggling between two modes. I have right now a mode
02:43called Edit Clipping Path, which is the rectangle that's used to define the
02:46mask and I have the ability to also change modes to go to edit the contents. In
02:51doing so, I'm now having the ability to actually edit the photograph or the
02:55contents that are inside of the mask.
02:57For example, if I wanted to make the picture a little bit smaller, but I want
03:00to leave it the rectangle of the size that it was, now that I'm editing the
03:03contents or the image itself, I can now scale this down in size and the
03:07photograph adjusts inside of that particular shape.
03:10Now I'm going to press Undo a few times; I want to go back to my original part
03:13where I basically just have the image inside of my file. Notice that I see the
03:16Mask button is now active, but I want to show you yet another way that we could
03:20actually work with the actual mask or the contents of the mask, independently
03:24of each other.
03:25At the same time, I also want to use a technique to show you how you could use
03:27another shape such as anything other than a rectangle to use that as a mask.
03:32For example, maybe I want this to fit into a different type of shape. If I go
03:35here to my Layers panel, I'll see that inside the Image layer I have a path
03:39here that I've created. If I go ahead and I turn that path on, I could see that
03:42it's this kind of a shape that's right over here. Maybe I want the photograph
03:45to be masked inside of this shape. So what I'll do is I'll click on that
03:49particular shape to select it. I'll also hold down the Shift key to select the
03:53image itself.
03:54So now I have two objects selected; I can now go to the Object menu, I can
03:58choose Clipping Mask and Make and now I've made a mask using an image that's
04:03not rectangular in shape but any custom at all. It's important to realize when
04:07you create a mask, the object that's at the topmost of your stacking order is
04:10the object that becomes the mask.
04:12So you'll notice that here when I selected my artwork, I have the image
04:15underneath that particular object. But let's also take a closer look at exactly
04:19what Illustrator did here. If I look at my layer right now, I can see that in
04:22the image layer, whereas before I had an image and a path, I now have a group
04:26that was created and the image and the path were put inside of that group.
04:30The topmost object which was the path here now became a clipping path and you
04:34can easily identify clipping paths in the Layers panel because they always
04:37appear with an underline. So now let's take a look at how to actually edit or
04:40work with the objects on my artboard.
04:43Now, I'm going to de-select this right now. If I want to move the mask around,
04:45I could simply click on it and move it and notice that the image and the mask
04:49both move together. You'll see that both of these elements here are gray, but
04:52now watch what happens when I go ahead and I double-click on it.
04:55I've now entered Isolation mode. Remember, we're dealing with a group here. So
04:58I've now isolated the group as you can see here with the breadcrumbs at the top
05:01of my document window. So now I have the ability to click over here and now I'm
05:05selecting the image that's inside of the group. Because I've isolated the group,
05:08I'm inside the group right now, I can move this image around
05:11independently of the mask.
05:13By clicking on it, I can now move the picture and center it just where I want it.
05:16I can scale to make a little bit smaller and basically position the image
05:19just where I need it to be. Likewise, they can also click on just the mask
05:23itself and move the mask around without moving the picture around. When I'm
05:26done with my editing, I'll go ahead and I'll double-click to exit Isolation Mode.
05:30Now in these examples, we're using an image and of course a vector shape to
05:34define the mask for that image. But masks don't have to be used specifically on
05:37images; masking can be done on any kind of object inside of Illustrator
05:41including vectors. So let's take a look at such an example.
05:43I'm going to go ahead and I'm going to hide the Image layer in my document here.
05:46I'm going to turn on this layer called Logo. Inside of this particular
05:49layer, you can see that I have a Path and I have a Group, which is basically
05:52meant for how much of different rays. I want to clip these rays inside of this
05:56particular shape.
05:57So the first thing I'll do is I'll just simply adjust the position exactly
06:00where I want this shape to be right on top of the rays that are right here.
06:03Remember, the mask itself needs to be at the top of the stacking order of the
06:07objects that are going to appear inside of the mask and now I can simply click
06:10and drag to select all the elements here.
06:11I'll go to the Object menu and I'll choose Clipping Mask > Make. The keyboard
06:16shortcut is Command+7 on a Mac or Ctrl+ 7 on Windows. Now you can see that the
06:20artwork that I've created, which is vector artwork, has now been clipped
06:24successfully inside of that path. Just as before, I can double-click on this to
06:27isolate it and be able to see all the artwork that's here as well. Let me go
06:31over here and click on the arrow here to exit Isolation mode.
06:33If you want to release the mask, what you can simply do is go ahead and click
06:37over here on this particular mask itself. Go to the Object menu and choose
06:41Clipping Mask > Release. In doing so, I'm now back to my regular shapes as
06:45before. One thing that's interesting to note is that once you turn a path into
06:49a mask, it loses all of its attribute. So any fill or stroke that was there
06:52suddenly becomes set to None. But as you can see here in the Layers panel, my
06:56path is still there.
06:57So whether you're working with images or artwork itself inside of Illustrator,
07:00if you ever want to hide portions of a particular piece of artwork, using a
07:04mask is the best way to do so as it's nondestructive. Meaning, at any time, if
07:08you want to reposition that artwork or you want to extend some of the areas,
07:11you can do so without worrying about actually cutting the paths themselves.
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Using layer clipping masks
00:00So we know that when we create a clipping mask inside of Illustrator, the
00:03topmost object becomes the mask for all the selected artwork that appears
00:07beneath it. The Illustrator accomplishes this by taking all the objects and
00:11putting them into a single group and then turning the topmost object in that
00:14group to become the mask.
00:16Now the problem is that that starts to break down when you start to have layers
00:20in your document. For example, take a look at what I have here in this file.
00:23It's called layer_masks. I have several layers that already exist. I have a
00:27layer for the Logo type. I have a layer for the Palm Tree that's here, for the
00:30Border, and for the Rays that appear in the background.
00:33Now I want to use this object here in this Mask layer which is the shape right
00:37here, but if I were to simply select now all of my artwork and remember, all
00:41this artwork lives on separate layers, Illustrator will create a group of
00:45all these objects, and because the way that groups work, you cannot have
00:48objects within a single group that live on different layers.
00:51So if I choose now to go to Object > Clipping Mask and choose, Make, you will
00:56note that right now all of these layers have been emptied. There is nothing
00:58that appears in the Logo Type layer, the Palm Tree layer, the Border layer or
01:01the Rays layer; everything has been moved up now into this new group that was
01:05created and all of this artwork now lives here.
01:07So what I have basically done is I have lost my entire layer structure in my
01:11document. Now depending on the artwork that I'm working with, that may either
01:14be catastrophic or it may not mean much at all. But for example, if you are a
01:18map maker and you have maybe hundreds of layers inside of your document and now
01:21you need to clip a particular part of that map in a certain area, if you were
01:25to blow away all of your layers, well that could be days and days of work.
01:29So for these types of tasks, where we are dealing specifically with trying to
01:32preserve our layer structure, we'll start to employ a different type of mask
01:36inside of Illustrator, something called a layer clipping mask, not just the
01:40regular clipping mask. So I'm going to press Undo, I want to undo that aspect now.
01:44All my layers are back to the way they were before and we are going to try
01:47something a little bit different here. Let me go ahead and expand my Layer
01:50panel just a little bit over here so we could see the contents that I have here.
01:53Inside of my Mask layer, I have a path that exists. There is nothing else in
01:57that Mask layer right now and of course I have four additional layers here with
02:00the artwork inside of it. So let me de- select everything right now because I
02:03want to show you that when you are working with layer clipping mask, you don't
02:07even need to access or touch any of your artwork on the page; it all happens
02:11directly to the Layers panel itself.
02:13Now the same overall concept of masking applies; the topmost object in our
02:17selection is going to become the mask for everything else that appears beneath it.
02:21However, until now when we work with the regular clipping mask, we know
02:25that Illustrator creates a group and the topmost object in that group becomes
02:28the mask for everything else inside of that group.
02:31Well, what a layer clipping mask is, is where you have a layer and the topmost
02:35object in that layer becomes a mask for everything else inside of that layer.
02:38The reason why this is important to know is because in Illustrator, we can have
02:42sub-layers, we can have layers that live within other layers. So if we build
02:47our file correctly, we can actually create a structure where we don't lose our
02:50layers inside of our file.
02:52So let's see how we do that. I'm actually going to go ahead and click over here
02:55in the Layers panel to select a Logo Type layer. I'm now going to hold down the
02:58Shift key and click on the Rays layer to select all of these four layers. Now
03:02they are all highlighted here, select is really kind of a bad word because we
03:05think about selections of artwork on the artboard itself.
03:08I haven't selected any objects, what I have done is I have actually selected
03:11just the layers in the Layers panel. So now I refer to this as just
03:14highlighting those layers instead of saying select it, just to avoid that
03:17confusion. What I'll do is I'll take these four layers right now and click and
03:22drag them so that they appear inside the Mask layer. See how that line now
03:25appears right now. What I'm doing is I'm simply dragging it into the Mask
03:30layer, so that it appears beneath the path.
03:32So if we take a look now, my document now has one overall layer. Inside of that
03:36Mask layer, I have the path and I have four additional layers. So my layer
03:42structure still exists. I still have the Rays on their own layer; the Border is
03:45on its own layer. The same for the Palm Tree and the Logo Type as well, but the
03:49paths fit to the topmost part of the Mask layer itself.
03:53So now what I'm going to do is I'm going to tell Illustrator to turn this path
03:56into a mask for everything else inside of the Mask layer. Again, I don't need
04:00to select any artwork on the artboard itself, this is actually pretty cool when
04:03it comes to working with layer mask simply because I don't have to worry about
04:07accidentally selecting things or having to lock or unlock objects in my
04:10artboard. I can do all this directly through the Layers panel itself.
04:15So I'm going to go ahead and I'm going to highlight the Mask layer itself.
04:18Remember the layer clipping mask is actually an attribute of the layer itself.
04:22So by highlighting the layer here, I'm basically identifying to Illustrator
04:25that I want to work with that particular layer. Now I'll move to the bottom of
04:28the Layers panel, there is a button here called Make/Release Clipping Mask.
04:32By clicking on that button, I'm basically telling that particular layer to turn
04:35on its mask. So let me first identify exactly what I mean by that, before I
04:39actually apply it. Every single layer inside of Illustrator has a mask
04:44attribute. It means basically like a light switch; I can turn the mask on and
04:48off for any layer at any time. In doing so, the layer simply identifies the
04:52topmost object in that layer and makes that the mask for everything else that
04:56lives inside that layer.
04:59So think of it as a toggle. At any time, you can highlight a layer and turn its
05:02mask on and off. So again, with the Mask layer highlighted, I'm now going to
05:06click on this button called Make/ Release Clipping Mask, basically telling that
05:09layer to turn its mask on. Now look what happens. The path that I had at the
05:14topmost part of my particular layer now has become a clipping path; you can see
05:18that it's underlined.
05:19And this mask now has clipped all the layers that exist inside of that layer.
05:23But I haven't lost my layer structure here; it still exists inside of this
05:26layer. What's great about working with layer clipping mask is that they are
05:29easy to turn on and off, because they are just a toggle. So at any time,
05:33without even having to select any artwork on my page, I could just come down
05:36here and click that on and off to just see how that mask is applied to that artwork.
05:41Now remember, every single layer in Illustrator has a mask attribute.
05:45That means that I could have any of these particular sub-layers also have their own
05:49masks. One important thing to know though is that inside of Illustrator, there
05:53is a bug. That is if you have nested masks, inside of your layers structure,
05:56inside of Illustrator, by going ahead and toggling the overall mask, the
06:00topmost mask in your document, all of the other masks will get turned off as well.
06:04So you may have to reapply those masks if you went ahead and you toggle that
06:08particular overall mask. For example, this Rays layer actually had a mask as
06:12well, by turning on its mask over here. By turning on or toggling this mask
06:16layer, this would also get turned off as well.
06:19But in general, working with layer mask can really help you a lot, especially
06:22when you are trying to preserve layer structure in a document. They are easy to
06:25apply, they are easy to control, and they can save you a ton of work.
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Creating opacity masks
00:00In Illustrator, we know that we can clip the contents inside of a vector path
00:04by using a mask. However, we are always dealing with a vector path that becomes
00:08that mask. As such, your masks will always have clean sharp edges which you
00:11might expect out of a vector application, but there may be times when you want
00:15to create a mask that has a soft edge to it; either a feathered edge or you
00:18want to create some kind of effect like a vignette, for example. In those
00:21cases, the vector clipping mask just won't cut it.
00:24Well, besides the clipping mask and a layer clipping mask inside of
00:26Illustrator, there is also a third type of mask called an opacity mask. In
00:31fact, an opacity mask in Illustrator works the exact same way that alpha
00:34channels work inside of Photoshop.
00:36So before we actually see the feature here of an opacity mask inside of
00:39Illustrator, let's hop over to Photoshop for a second and see exactly what an
00:43alpha channel is. Now I have a photograph here inside of Photoshop and I have a
00:46layer, which is currently set to Layer 0, meaning that this layer can contain
00:50transparency inside of it. It's not a background layer.
00:53Well, I know that I can go over here to the bottom of the Layers panel and turn
00:56on a mask for that particular layer. I can then choose the Gradient tool here
01:00inside of Photoshop and then simply click-and-drag the final gradient. Right
01:04now, I'm working inside of the mask itself. So I'm now using that gradient as a
01:08mask, but you can see really what happened here.
01:11Photoshop is using this artwork here as a mask for the photograph but because
01:15this image itself is actually a channel inside of Photoshop, it supports 256
01:19levels of gray. So unlike the clipping mask, which is either white or black,
01:23meaning I can have two distinct modes. Either I see artwork or I don't see it.
01:27An alpha channel, which support for the shades of gray, allows me to have
01:30pixels that are somewhat see-through or transparent. That's what allows me to
01:35have these gray bearded effects as masks.
01:37Of course, the benefit of working in this way is that as a mask, I can still
01:41continue to edit the contents out of the mask or I can edit the mask itself.
01:45For example, I'll hold down the Shift key and I'll click on the mask itself to
01:48disable the mask and I can see that the image is still there. I haven't deleted
01:51any of the contents of that mask; I have simply hidden a portion of it.
01:54Shift-clicking on the mask again makes it active.
01:57So now that we see that, let's go back into Illustrator and apply that same
02:00concept here using an opacity mask. Now one of the great things about opacity
02:05mask in Illustrator is how powerful they are. The downside is that Adobe did a
02:09really good job hiding this feature, but don't worry, I'll tell exactly where
02:12it is and how to take advantage of its power.
02:15So let's take an example here. So I'm going to use the regular Ellipse tool
02:19inside of Illustrator to create a mask for this photograph. I'm going to hold
02:22down the Option key or the Alt key on Windows to actually click-and-drag out to
02:26define the shape from its center and let's make a shape just about over there.
02:31Now right now, I could use this as a mask but my mask will actually get clipped
02:34to this hard edge, but I want to create a soft edge here.
02:37So I'm going to go to the Effect menu, I want to apply a feather. So I'm going
02:40to choose Stylize > Feather. Let's go ahead and click on the Preview button and
02:44let's this being a little bit softer, maybe around 30 points. Now I have a nice
02:48soft transition here. I'll click OK.
02:51Now here is the thing; if I were to go ahead now and click on the actual image
02:55in the background, so now I have both the oval that I have created here that
02:58has the feather effect on it and the image behind it selected. If I were to
03:02create a regular clipping mask right now, Illustrator will use the path
03:06itself. Even though right now I have a feather effect, that gets ignored
03:10because the path itself becomes the mask.
03:13Instead, I want the appearance of the path to become the mask. I want the
03:17actual path with the feather to define the mask for the photograph. So to do
03:22so, I'm going to use an opacity mask. Once the objects are selected, I'm going
03:26to go over here to the Transparency panel and you will notice over here that I
03:29have a thumbnail, not much different than the thumbnail that I see inside of a
03:32layer inside of Photoshop. Right now, the area that appears just to divide it,
03:36this is blank, but that's going to change in a moment.
03:39I am now going to over here to the flyout menu or the panel menu of the
03:42Transparency panel and I'll click to actually access its feature called Make
03:47Opacity Mask. So this feature really does not appear anywhere else, not inside
03:50of a menu. There is no tools for it. It's simply accessible only through the
03:54panel menu of the Transparency panel. I'll now choose Make Opacity Mask.
03:59You could see now that anything that was white allows me to see the image
04:02through it and because the mask itself is using an alpha channel or the values
04:07of the actual effect that I have applied to that object, that becomes the mask.
04:11So my mask now has a soft transition, not a hard edge.
04:15Now for a moment here, let's take a look at our Transparency panel. I now have
04:19the artwork that I basically had created before, which is the image. Plus,
04:22you can see now that I have a new icon here which is, again, very similar to what I
04:26have seen inside of Photoshop. Photoshop displays the mask just to the right of
04:29the piece of artwork inside of the layer.
04:31Now that I have actually created my opacity mask, there are a few things that I
04:34can do to edit that. First of all, you will notice that right now, there is a
04:37thick black line around this piece of artwork right here but not around this
04:41edge over here. That means that right now my artwork is the part of the mask
04:44that's selected, but if I click over here on this part of the mask, notice now
04:48the black line switches to this side. Now, I can actually edit the mask itself.
04:52So with a regular clipping mask, I had the two icons that appear in the control
04:55panel over here. Those actually now are replaced by these two by clicking or
04:59toggling between these two squares or thumbnails in the Transparency panel. For
05:03example, if I wanted my mask to have more of a feather effect, I can simply
05:07click on the mask itself. Now my oval is selected, the path itself. Notice that
05:12in my Layers panel, it says right now, Opacity Mask. I don't even see anything
05:16else in my file. The image is not even currently available right now. I'm only
05:19working or you can think about an isolated just the mask itself.
05:22So I can click on the Feather effect to edit it and basically adjust it, maybe
05:26I want to do 50 points. Now I can adjust that feather at any time. Now I'll go
05:30back to the image here and I'm working with the artwork, I can move the artwork
05:33around, but notice that the mask and the image moves together. If I want to
05:37reposition the artwork inside of a mask, I can simply un-click this Lock icon
05:41here and that allows me to move the actual photograph around but notice that
05:45the mask is staying still.
05:46Likewise, if I now click on the mask itself, I can move the circle around but
05:50now the photo doesn't move. The photo remains stationary as I move the mask
05:53around. As soon as I'm happy with the positioning, I'll go ahead and I'll click
05:56on the artwork and toggle that Lock icon back again. This way the artwork and
06:00the mask will always move together.
06:02Now there is one thing that I do want to point out about opacity masks.
06:05Sometimes when you are working inside of Illustrator, it may be difficult to
06:07find out where these opacity masks exist. Well, if you look at your Layers
06:11panel, you will see that over here, this wave rider image has a dash line that
06:15appears underneath it. Now we already know that a solid line, an underline
06:19inside of the Layers panel indicates a mask.
06:21Well, anytime you see an entry in the Layers panel with a dashed line
06:24underneath it that indicates that object currently has an opacity mask applied
06:28to it. You will also notice that in the Appearance panel, the group here also
06:32appears with a dash line underneath it, indicating the opacity mask.
06:35At any time if you want to release the mask, go back to the Transparency panel
06:39and choose Release Opacity Mask. So on review, it's really important to
06:43understand that as opposed to a clipping mask, which uses the actual vector
06:46path as the mask itself, an opacity mask uses the appearance of that path to
06:51define its mask. Now it's important to understand that because at the end of
06:55the day, you can use anything in Illustrator as an opacity mask, even a photograph.
06:59So let me zoom out here for a second. I'll delete this shape that I have
07:02created here and I just have the photograph itself. I'm going to use my regular
07:06Rectangular tool. I'm going to draw a rectangle of the exact same size as the
07:09image here and I'm going to color it, let's say, this purple color right here.
07:13Now I'm going to take this color, I'm going to send it to the back of my stacking order.
07:16So now if I look over here, I have an image in the front and I have this purple
07:19color in the background. Let me press Undo to move that back. I'm going to
07:21simply click-and-drag to select both elements. So if I were to create a mask
07:25right now, remember that the mask is always made out of the topmost object. So
07:28if I were to choose to create a mask right now, what becomes the mask? The
07:32purple rectangle or the photograph? The answer is that the photograph becomes
07:35the mask and a photograph, of course, has pixels inside of it.
07:39Rather than using the overall shape of the image, an opacity mask will use the
07:43luminosity values of each pixel in the file to define its mask. Because my
07:48background image is purple, my result is basically going to be a variety of
07:52different shades of that purple.
07:53So again, I have both objects selected: a purple rectangle and the image on top
07:57of it. I'll go to the Transparency panel flyout menu and I'll choose Make
08:01Opacity Mask. Here I'll choose to actually invert my mask and now I can see
08:05that I have kind of created this monotone effect.
08:07What I actually have selected in Illustrator, right now is a regular plain
08:11vector path. However, that path is masked by a photograph. Again, think about
08:16that photograph right now which is acting as an alpha channel to mask the
08:19rectangle itself. So you can see easily see that there is a tremendous amount
08:23of power hidden inside of these opacity masks.
08:26Now that you know how to use them, you could bring some of the power that
08:29exists inside of Photoshop right here inside of Illustrator.
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7. Working with Color
Introducing color
00:00On a day-to-day basis, we spend a tremendous time inside of Illustrator working with
00:04and thinking about color. Be it trying to find inspiration for colors that work
00:08in our designs or trying to modify the existing colors to fit within specific workflows,
00:12it takes a tremendous amounts of work.
00:14Now inside of Illustrator CS3, Adobe completely revamped the color engine
00:19inside of Illustrator. It allows us now to do so many more things but there is
00:22a caveat; it's not a very easy feature to learn how to use. For example,
00:26the Recolor Artwork dialog box has a tremendous amount of buttons and switches
00:30inside of it and they all do a lot of stuff, but we have to learn exactly what they do.
00:34Well, in these movies here, we are going to learn exactly how to harness
00:37the power of the new color features inside of Illustrator.
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Considering three types of color swatches
00:01There are two basic ways to apply color to your artwork inside of Illustrator.
00:05One way is what I would like to refer to as the Bob Ross method. You use the
00:08Color panel here to custom mix primary colors.
00:11So as you need a color, you simply mix what you need and then you apply it to
00:14your artwork. However, when you do so, it can be quite tedious if you want to
00:18repeat and use the color in multiple areas of your document.
00:21So that's why there is a second method of applying colors inside of Illustrator
00:24and that's what I would call the Crayola method or working with swatches. If
00:28you think about that big box of crayons, like 64 or 128 crayons, you already
00:32have all these predefined colors. Whenever you want to use, you just pick up
00:35that color crayon and you go to town.
00:37Now in the world of Illustrator, you actually have three different types of
00:39swatches that you can use. First, I'll show you how to create a swatch and then
00:43we'll identify the three different types that you can create.
00:46Using the Color panel, you can mix your own particular flavor of color. When
00:49you have the color, simply take that color and drag it into your Swatches
00:53panel. For now, I'm going to delete this actual swatch. I'm going to work with
00:56the ones that already exist in this document.
00:58Now the first type of swatch that you can create is what's called a process
01:01color swatch. When I say process, it doesn't mean print. It just means that the
01:05colors that are used to define that swatch are made up of a combination or
01:09mixture of primary colors.
01:11If you are in RGB document, that means that color is made up of different
01:14values of Red, Green and Blue. If you are working in a print document,
01:17you might use CMYK or Cyan, Magenta, Yellow, and Black.
01:20You can easily see the values of any color swatch by just double-clicking on it.
01:23Notice over here, the Swatch Options dialog box opens up. By default,
01:27Illustrator always gives the actual values of the color as its name, but you
01:31can change that if you would like to.
01:32Notice over here that Color Type is set to Process Color. I'll go ahead and
01:35I'll click OK and let's see exactly how we actually apply these colors. It's
01:39simple as selecting artwork on your artboard and just clicking on the swatch.
01:42I'll select a few more flowers here. We'll apply this color here because I want
01:46to talk about an important aspect of process color swatches in Illustrator.
01:49Once you have applied the color to the artwork on your page, there is no longer
01:53any connection between the artwork itself and the swatch that resides in the
01:56Swatches panel. As an analogy, let's think about this in the real world.
02:01Let's say the Swatches panel here was actually a real can of paint. What I'm seeing
02:04here is some graphics that are being painted on to the wall.
02:07Now, I can actually mix the color of yellow and my can of paint here and I
02:10could dip my brush in that particular can of paint and paint it on the wall,
02:13but if I then come back to my can of paint and I add a whole much of blue to it
02:16to make it, let's say for example, more of a green color, that doesn't change
02:20the paint that I have already put on to the wall itself. In other words, I have
02:24no artwork selected now in my document, but I can come over here to the swatch
02:27itself and double-click on it and I can change its value.
02:29I will add more cyan to this to give it to a green hue. When I click OK,
02:34you can see that the swatch itself is updated but any of the artwork that already
02:37had that particular yellow color applied to it, doesn't change to green. So a
02:41regular process color swatch in Illustrator is great for applying color but it
02:45really has no way to manage that color once you have already applied it.
02:47So I'll press Undo to return our swatch back to the yellow color. That takes us
02:52to the next type of color that we can create inside of Illustrator, which is
02:55what we refer to as a global process swatch. For example, let's take a look at
02:59this color right here. I'm going to double-click on this color and I'm now
03:02going to simply go over here where it says Color Type. Notice I'm still leaving
03:05it set to Process Color, but I'm going to check this box here called Global.
03:08So now I'm defining the second type of a swatch. Before it was simply a Process
03:12Color, now it's a Global Process Color. A global process color is a managed
03:16swatch. It basically retains the connection between the swatch itself and any
03:21artwork that you applied that color to. To demonstrate that, I'll click OK.
03:25Notice that over here if I look at the swatch itself, it has a little white
03:27triangle in the lower right-hand corner. That right away identifies that
03:31particular color swatch as a global process swatch.
03:34So now I'll go ahead and I'll select these particular flowers in my document
03:37right here and I'll color them all with this swatch. I'll de-select the
03:41artwork. If I decide now at any point that I actually want to adjust that
03:44particular color, I can double-click on the swatch to bring up the Swatch
03:47Options dialog box. I can adjust the values. So for example, let me pull out
03:51some of the cyan. When I click OK, you can see that all the artwork that was on
03:55the artboard, even though it wasn't selected, has now been updated.
03:59So when you are working with colors, you can see how much more powerful a
04:02global process swatch is over a regular process swatch. In fact, taking a
04:07closer look at the Color panel will reveal an additional benefit to working
04:10with global process colors. Notice if I click on this yellow swatch right over
04:14here, I have the regular sliders here for C, M, Y, and K. If I want to, let's
04:18say, apply a particular value over here of color, that I want just a little bit
04:21of a lighter shade of this color, I don't have to figure out what that
04:24particular breakdown might be.
04:26However, if I click on one of these colors right over here, I can see that I
04:29now have an actual tint slider instead of a CMYK breakdown. So if I wanted a
04:34lighter tint of the color applied in this particular case, I might choose to
04:37adjust that slider. I still have the same exact CMYK breakdown defined as my
04:41swatch here, but I have now calculated a tint value for that color here on my artboard.
04:46Finally, there is a third type of swatch inside of Illustrator, which is called
04:49a spot color swatch. For example, I have this background here, which uses this
04:53swatch right here. I'm going to double -click on it and I'm going to choose
04:56instead of Process Color for the type, I'll choose Spot Color.
04:59Spot colors are automatically global in nature and spot colors simply refers to
05:03the way that the color are actually being processed upon print time. Now as you
05:06may know on a printing press, colors are broken down into their primary colors,
05:09for example, C, M, Y, and K.
05:11However, a spot color is a custom mixed ink. In fact, the most common type of
05:16spot color you might use are Pantone colors. Those are predefined colors that
05:20are both a designer and a printer can choose by number. In doing so, they can
05:23ensure that they will get the same exact color. Spot colors are also used for
05:27special print processes. For example, metallic inks, magnetic inks that are
05:31used on checks or to indicate things like varnishes and die cuts.
05:36I will click OK here and you can see that spot colors are identified by a white
05:39triangle with a little dot inside of it. Now as I mentioned before, the most
05:43common type of spot color that's probably used is Pantone colors. You can
05:47actually load a Pantone color by going over here to the Swatches panel, to the
05:50Swatch Libraries menu, choosing Color Books and then loading one of the Pantone
05:55libraries, one of the most common and probably the Solid Coated library.
05:58Now there is a whole bunch of colors inside of the Pantone library. So that may
06:02be very difficult to actually kind of scroll through these and find something
06:05this way. So I actually changed the view of what I'm looking at here.
06:08I'll click on the little panel menu here and I'll choose to view this in a Small
06:12List View. If I want to find a specific color, I'll actually come here and
06:15choose to also Show the Find Field.
06:17For example, I may want to find Pantone 185, which is a red. So I'll type in
06:22over here 185 and that brings up the Pantone 185 color, which I can then add to
06:27my document by dragging it into my Swatches panel. Now there happens to be one
06:30annoying thing about the actual find field here in the Pantone Solid Coded
06:34library and that's it doesn't always find the color that you are looking for.
06:37For example, if I type in 485 right here, you can see that Pantone 1485
06:41actually comes up. That's simply a way that Illustrator actually goes ahead and
06:45searches for the colors. It searches for a string of the numbers 485 and
06:49sometimes the 1485 comes up first. The way to get around that is if you want a
06:53specific number type in space 485, and in that case there you can avoid those
06:58kinds of issues.
06:59So there you have the three types of swatches inside of Illustrator; process
07:03swatches, global process swatches, and spot color swatches.
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Managing color groups
00:00When you start to add more and more color swatches to your document, you may
00:04find it difficult to actually find those color swatches because things get a
00:07little bit messy here in the Swatches panel.
00:09Now you can actually organize the swatches themselves by just
00:12clicking-and-dragging and then to move them around, but that's still a tedious
00:15process. Even more so, as you start to get out more colors, you can't control
00:19how they wrap around and go to the next line.
00:21So one of the nice things about the Swatches panel itself is that you do have
00:25the ability to organize your swatches in something called color groups. In
00:29fact, whenever you create a new document, I'll just create a new print
00:32document, for example, right here. You will notice that inside of that
00:35particular file, your document already has many swatches.
00:38Now these are just lose swatches, kind of, lying around in your Swatches panel.
00:41However, you can notice over here, you have like these folders and there are
00:44certain colors that exist only inside of that folder. So this is what we refer
00:47to as a color group. You could easily create your own color groups.
00:50So let's go back to the other document right here and let's say I want to
00:53create my own colors here. I can simply go over here and click on this little
00:56folder icon with the plus sign called New Color Group. In doing so, I can give
01:00it a name. So let's call this one, flowers. Click OK.
01:03If I want to now add colors to that particular group, I can hold down my Shift
01:07key here to actually select different colors or I can hold down the Command key
01:11or Ctrl key on Windows to actually select non-contiguous colors and then drag
01:15those into that folder. Now I have added a color to that group. If you want to
01:19remove colors from a group, you can simply click on a color and drag it out of the group.
01:23As we learn more and more about working with color inside of Illustrator,
01:26we'll see that there are certain functions that take advantage of colors that live
01:30within groups. In fact, the Illustrator ships with many different swatch
01:33libraries that you can use. Simply go down over here where it says Swatch
01:36Libraries menu and choose something here, for example, called Foods and
01:40let's open up Beverages.
01:41You will notice that all these colors here that exists are all within groups.
01:45So if you want to add, for example, Martini, and who wouldn't, you want to take
01:49this particular folder and click on it and drag it into your Swatches panel to
01:53bring that entire group now into your Swatches panel to your document.
01:56Now there are additional ways of creating color groups as well. Let me go ahead
01:59and close this panel here. Let's say I actually apply some colors to my
02:02document but you know something, maybe I'm not careful about creating swatches
02:05for each of these colors.
02:06What I'm about to show you right now is actually pretty useful for times when
02:09you are getting files from other people. Maybe they just created colors but
02:12without actually creating swatches for them which makes it difficult for you as
02:16a designer to continue to make modifications or use the colors that they have
02:20already applied in the document.
02:21So what you can do is use your regular Selection tool to select some artwork.
02:25For example, I'll select these pieces of artwork right here and because I have
02:28artwork selected, I'll now see a different behavior with this same icon over here,
02:32the folder icon with the plus sign. Now instead of creating a new color group,
02:35which would be blank because I have artwork selected, I get a dialog box
02:39which allows me to create a color group based on a selected artwork.
02:43I also have a helpful button here that will allow me to automatically convert
02:46all my process swatches to global swatches in the process. I'll call this one
02:50fun flowers and click OK. Now you can see that Illustrator automatically create
02:55a global colors for me right here in a new group.
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Understanding the HSB color wheel
00:01We know that we can create groups inside of Illustrator for our swatches that
00:04allows us to basically organize the colors that we see here in our Swatches
00:08panel, but in reality, there is another benefit to creating a color group
00:11because it allows us to edit the colors in a different way than just working
00:14with the Color panel here.
00:15For example, I'm going to create a color group of all the colors that currently
00:19exist in my document. I'll click on this particular swatch right here.
00:22I'll hold down the Shift key and then click on this swatch to select them all.
00:25Then I'll click on this button over here, New Color Group, to turn them on to a
00:28color group. I'll call this one flowers for now.
00:31Now I see that I have created basically a single group that contains all these
00:34colors. Now I know that I can click on any of these individual colors and
00:38double-click on them and bring up the Swatch Options dialog box where I could
00:40actually modify the colors here, but I also have the ability to modify the
00:45group as a whole.
00:46So take a look at this. I'm going to click on the Cancel button. I'm now going
00:49to double-click on the actual folder icon right here. In doing so, the Edit
00:54Colors dialog box comes up. Right now, you can see if I click on this little
00:57twirl down, all that colors that exist in that group and they are all now
01:01mapped on to this color wheel.
01:03Now there is also a tremendous amount of information going on inside of this
01:06dialog box but for this movie, I want to focus specifically on the wheel
01:09itself. You will notice that each of the colors that exist right here are
01:13little circles and they are basically telling us the position of where those
01:16colors lie on this color wheel which is using the HSB method for displaying
01:20color. HSB standing for Hue, Saturation, and Brightness.
01:25Now you will also see that there are lines that connect each of these
01:28particular colors to the center. That means that the relationship between all
01:31these colors is now locked. In other words, if I click and I drag and I move
01:35one of these colors around, the other colors move with it.
01:38But if I want to move these colors around independently, what I could do is I
01:42could simply click on this button to unlock them. Notice now I have dash lines
01:45between them and now I can easily move these colors around independently of each other.
01:50In fact, what I'm doing right now is I'm actually modifying this color in the
01:53group the same way that if I would actually double-click on it and change its sliders
01:56but now I'm actually modifying the color in a visual way. Now as I said before,
02:01the color wheel itself uses the Hue, Saturation, and Brightness method
02:04for displaying color. Once you understand how the color wheel works, you will
02:08find it easy to modify the colors on the wheel.
02:10Now the wheel itself displays the visual spectrum of color in a clockwise or
02:14counter-clockwise way around the wheel. For example, if I grab this color and
02:18as I start to move it in this particular direction, I'm adjusting the hue of my
02:23particular color. For example, going from reds to blues to greens to yellows
02:27and so on and so forth.
02:27So I'm moving my color in this way. In fact, if I move my cursor just over the
02:32dotted line here, I would be forced to adjust only the Hue value. Notice over
02:36here this slider on the bottom. Right now, where I have Hue/Saturation and
02:39Brightness, as I click over here and drag, I'm only adjusting the Hue value of my color.
02:45As I bring my color towards the center or towards the outer edge of this
02:48circle, I'm adjusting the saturation of that color. The center is completely
02:52desaturated, so I'd only have values of whites, blacks, and grays. As I move my
02:57color out towards the edge of the circle, I have fully saturated colors.
03:01Finally, this slider here that appears beneath the wheel controls the
03:04brightness of the wheel. As I go ahead and I adjust this, I'll be getting
03:07darker colors or brighter colors.
03:09An additional way to modify colors that appear mapped on to the wheel is simply
03:14to double-click on them. In doing so, the Color Picker shows up and you can
03:17actually move these particular colors around here as well. Let me click Cancel
03:21here to go back to the color wheel itself. It's really important to get
03:24familiar and comfortable with the color wheel because as we are going to find
03:27out, there are a lot of features inside of Illustrator that take advantage of
03:30working with this wheel.
03:31Now I have modified the colors inside of my group right now. So I can do one of
03:35two things; I can either click OK to actually accept the changes to this group
03:39or if I really want to keep my original group but I want to now save these
03:42changes as a new group, I can come over here to the top of this dialog box and
03:47click on this button to create a new color group. In doing so, when I click OK,
03:51I now see that I have basically started out with one group, modified some
03:54colors and created a completely new group in the process.
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Understanding color harmonies
00:01We know that we can arrange our swatches inside of Illustrator into groups
00:04and these color groups can be edited either in the Swatches panel itself or
00:08also working with the color wheel. For example, I can basically create a new
00:12print document. I'm going to click OK here.
00:15Notice that my swatches already have some color groups defined inside of it.
00:19Let's go to this one over here. This one is refereed to as the Brights color.
00:22I'm going to simply double-click on a folder here to actually bring up the Edit
00:25Colors dialog box, where I see each of the colors that are now defined in that
00:29group mapped on to a color wheel.
00:31Now, I also know that I have the ability to basically move these particular
00:33colors around the color wheel itself and then click on this button here to
00:37actually create a new color group. So I can use the Edit Colors dialog box to
00:41also generate new color groups if I want to as well. Now the color themselves
00:46that appear in this particular group are all linked together meaning that the
00:49relationship between those colors are kind of locked.
00:51If I move one color, the other colors move as well. At a very basic level, the
00:56relationship between colors is what we refer to an Illustrator as a harmony. If
01:00we understand that the color wheel itself, in this case, uses HSB or Hue,
01:05Saturation, and Brightness, I can also think of this relationship as some kind
01:09of as some kind of scientific method or scientific way of defining the
01:12relationship between colors.
01:14In fact, Illustrator itself has 23 different harmonies that are programmed into
01:19the application. Again, these harmonies are simply a way to define the
01:22relationship between colors. You can access each of these harmonies by going
01:27over here to the top of the Edit Colors dialog box and clicking on this area
01:30called Harmony Rules.
01:32Let's start with the most basic one here called Complementary. A color's
01:36complement is one that appears in the exact opposite side of the color wheel.
01:39For example, I see one color right here and then I see its complement, which is
01:43on the other side of the wheel. They are tied together by this relationship.
01:46Meaning that whenever I move one of these colors, that one obviously moves the
01:49other side of the wheel as well.
01:52So let's take a look at some of the other harmonies that Illustrator comes with.
01:55I'm going to go back to the pop-up list here and let's choose
01:57Complementary 2. This one uses the series of six different colors; three that
02:01appear on one side of the wheel and three that appear on the other. Going back
02:05to the pop-up here, let's take a look at something here called Analogous
02:08colors. These are colors that all have the exact same saturation level.
02:12However, they are different in different values of the hue. In fact, something
02:16somewhat similar would be Monochromatic colors. Those are colors that all have
02:20the exact same hue but vary in saturation.
02:23Going further down this list, you will actually see some of here called Triad.
02:27Triads are ones that have the colors basically split at three different parts
02:30of the color wheel. Now again, these harmonies themselves are simply scientific
02:34ways to determine a relationship between colors. There is no such thing as a
02:38good harmony or a bad harmony; it's just a way if you would identify how colors
02:42might work. This can be extremely helpful if you try to develop a palette of
02:45colors that work well for a specific task.
02:48As we'll soon see, working with color harmonies in other areas of Illustrator
02:52really allow you as a designer to focus on your designs and get inspired by color.
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Using the color guide
00:00So you are cranking away at your awesome illustration and there comes time to
00:04actually apply some colors. Now you may have some colors to start with, but
00:07maybe you are looking for some inspiration. You want to be able to actually add
00:10additional colors and you also want to make sure that there is new colors that
00:13are used actually work well with your existing colors.
00:16Well, Illustrator has the perfect tool for you. It's called the Color Guide.
00:19Let me move my artwork just a little bit over here to the side and I'm actually
00:22going to pull out my Color Guide panel right over here. I'll march the panel
00:26just a little bit and let's take a look and see exactly how this works here
00:29inside of Illustrator.
00:30First, let's identify a few basic things or parts about the Color Guide itself.
00:34There is a button here, which allows us to set the base color to our current
00:37color from a variety of Harmony Rules. If I click on this button over here,
00:41I can actually choose between 23 different Harmony Rules.
00:44The Color Guide itself then displays a variety of shades and tints of color,
00:49based on the harmony that I have chosen. So let's see exactly how this works.
00:53Now what I can do is I can come over to my Swatches panel and I can click on
00:56any color here, for example, this one right here. In doing so, it will
01:00basically generate how much of the colors based in the harmony that's chosen.
01:03These colors which all exist now inside of that harmony are actually displayed
01:07here in the center of the Color Guide. To the left of those colors are all
01:10shades or darker versions of that particular color and to the right are tints
01:15or lighter colors of those colors as well.
01:17If I like any of these colors, I can simply click on them and drag them into my
01:20Swatches panel to add them to my swatches. Alternatively, I can hold down the
01:24Command key and click on several of them and then click on this button over
01:27here to actually define a New Color Group inside of my Swatches panel. For
01:30example, let's say I want to work with Complementary Colors. I'll actually
01:34click from this list over here, Complementary 2.
01:36Now, whenever I click on any color on my Swatches panel, the color guide will
01:40suggest colors that are complementary to my color. Now there are also a few
01:44various settings that I could use to control exactly how the Color Guide
01:47actually makes these suggestions. For example, I'll come out over here to the
01:50flyout menu or the panel menu over here for the Color Guide and I'll choose
01:54Color Guide Options.
01:56Notice it over here where it says Variation Options. It says for a number of
01:59Steps 4. What that means is that for each version of Tints and Shades, it gives
02:04me four different steps in that particular direction.
02:07So remember here at the center area of the swatches here are actually these
02:11colors that appear in the harmony itself. So the first color is actually the
02:15color that I clicked on right over here. The other colors are automatically
02:18generated based on the harmony that I choose and then all of these colors are
02:21displayed down here in the center row. Because I have my Step set to 4, I'm now
02:26seeing four shades of each of those colors and also four tints of each of those
02:30colors as well.
02:32Now the amount of variation that appears between this particular color and this
02:35one and this one are set to the More value, but if I would adjust this slider
02:39to be Less then I would see that the variation from here to here is obviously
02:43not as sharp and I could, of course, adjust that as well.
02:46So now the colors somewhat change little bit more so in nature but as we'll go
02:50towards the More area, they take a more exaggerated approach as they move down
02:54the line. Now if I want, I can reduce the number of the steps here. Three is
02:58the fewest number that you can use and you can even go all the way up to #20.
03:01In doing so, you generate lots of different variations of your color.
03:04I'll click OK and show you that if you want to, obviously, there are lots little
03:08tiny swatches here. What I can do is stand my Color Guide this way to see more
03:12variations of my colors.
03:14Now the number of colors that you see here is actually tied directly to the
03:17numbers that appear inside of your harmony. For example, if I were just to
03:20choose the Complementary 1, which is a harmony made of only two colors, I only
03:24see two rows of colors here. But one of the really nice things about the Color
03:27Guide is that it also works for color groups. Meaning if I go over here and I
03:31click on not just a regular swatch itself but the actual entire group, the
03:34entire group gets loaded here into this and variations of that group are also
03:38offered as well.
03:39In theory, I can have a group that contains something like 50 colors and I
03:42would definitely see a row of 50 colors here as well. So the color guide is a
03:46great tool to use when you need to get inspired around working with color. That
03:49I'll tell you then in the next movie, we are going to see how to take this
03:51Color Guide to a whole new level entirely.
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Limiting the color guide
00:00The Color Guide is a great tool to use to derive color inspiration inside of
00:04Illustrator. But I'll tell you that I had somewhat of a problem with working
00:07with the Color Guide. And that's because the color that it suggests, in other words,
00:10when I click on any color here in the Swatches panel, the colors that
00:13are being suggested to me right here are basically colors that exist in the
00:17entire color spectrum or in the case, you have Illustrator, anything within
00:20that HSB color wheel.
00:22Let's say I'm working in a print document. For example, right here, I'm working
00:25in the CMYK document. This may be suggesting colors that are RGB in nature that
00:29can never be reproduced in CMYK or maybe I'm working on some kind of cloth
00:33pattern here that I can only work with a certain range of colors.
00:37So while in theory it's nice that the Color Guide suggests colors to me, it may
00:40be suggesting colors that I may never be able to use. It's almost like walking
00:44through a restaurant that has every single type of food appearing on the menu
00:48but each time you want to choose one of those items, you are told by the waiter
00:50that they don't carry that type of food.
00:52So what would really be helpful about the Color Guide is if it suggested colors
00:56to me that I knew that I could always use. Well, guess what, you can do just
01:00that with the Color Guide panel. In fact, it all lies here in this single,
01:04little, tiny icon that appears in the lower left-hand corner of the panel.
01:08This icon allows us to limit the Color Guide to only work within a certain
01:12range of specified colors. So like I said before, when I go ahead and I click
01:15on a swatch here, the colors that I'm seeing generated here come from the
01:19entire HSB color wheel. But if I went out and click on this icon, I can see
01:23that I can actually load a specific set of swatches into my Color Guide. I do
01:28so in this form of these libraries.
01:29For example, let's say, I'm working inside of web design. I know that I only
01:33want to work with web-safe colors. By choosing the Web-safe Color panel, now my
01:37Color Guide is programmed to only work within that particular palette of
01:40colors. You can see over here that right now the word, Web, is displayed. So
01:44right now my Color Guide is limited to only working within the web-safe color
01:48palette. Now when I choose any of these colors, the colors that are being
01:52suggested are all web-safe colors.
01:54Let me give you another example. Say, you working on some kind of project
01:57that's working with spot colors. You know that you have to use Pantone colors.
02:01Well, you may want to get suggestions of colors to use, but obviously, those
02:05colors can only come from the Pantone color library. Again, come down to this
02:08icon over here, click on Color Books, choose Pantone maybe Solid Coated here
02:14and every single color now that gets suggested by this particular Color Guide
02:18will always be Pantone colors.
02:20In fact, here is a little secret. Sometimes you may be working with colors and
02:24you may find out from a client that you need to process or print that job with
02:28just a spot color. I may have actually specified this particular color, which
02:31is now made up of 4% magenta and 50% yellow, but how do I find what the nearest
02:36Pantone color is for that one color? Well remember, when I click on a swatch
02:39here, the Color Guide uses that color as its base color.
02:43So therefore, the first color that appears right here is this actual color, but
02:47since I have limited my Color Guide to only work with Pantone colors, this
02:51color in the center which is this color right here is the closest Pantone color
02:55match to that color. By simply clicking and dragging the swatch now to my
02:59Swatches panel, I can now find that the nearest color to that is Pantone 127.
03:03Now the Color Guide has a tremendous amount of value to me as a designer. Not
03:07only can I have it suggest colors to me that work and that I can be inspired
03:11with those colors, I can also feed into the Color Guide the exact range of
03:14colors that I want to work with.
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Modifying color with the Recolor Artwork feature
00:01As a designer, having to change colors constantly is simply part of the job,
00:05and that can be also a very difficult process in complex illustrations,
00:09especially when there are many different colors used in a variety of places.
00:12Things like gradient stops inside of symbols or patterns. Having to go in and
00:16select those areas or those objects, even those parts of different swatches or
00:20colors can be very, very difficult.
00:22Now, we've already discussed the different types of swatches that you can have
00:25inside of Illustrator. And we know that using things like global process
00:28swatches do help us make changes to a document more easily than with regular
00:33process swatches.
00:34But designers are often called upon make to complex edits. For example, on a
00:38document like this called floral_design _2, I may have a variety of different
00:42colors that are being used, and I may need to convert that entire piece of
00:45artwork through using just one color.
00:47So it's not just changing a blue to a purple, or something like that, sometimes
00:51modifying color can include working with tints and shades of color as well. So
00:55that's where this feature called Recolor Artwork comes into play. No matter how
00:59colors apply to your document itself, the Recolor Artwork feature allows you to
01:02modify those colors, even if you don't even have any swatches defined for those colors.
01:06So, let's take a look at that feature. First I'm actually going to open up here
01:09my panel, and I want to show you that in my Swatches panel I already have
01:12several groups of colors that I have defined. I have actually pull all of these
01:16from the Preset Libraries that Illustrator ships with. If I go down over here
01:19to Nature and to Flowers, so you'll notice that I have things like Poppy, Iris,
01:25Birds of paradise, so on and so forth.
01:27So I have these swatches that already exist inside of groups. And this is
01:30actually important to note. When I'm working with the Recolor Artwork feature
01:33inside of Illustrator, colors that appear within groups are more easily
01:36accessible as we are soon going to see.
01:38Now the first important thing to note about the Recolor Artwork feature is that
01:42it works on selected artwork. So that means that you actually have to make a
01:45selection. The good thing about this is that it allows you to make targeted
01:48changes to certain areas of your document. For example, if you want to change
01:51some colors on a foreground but not on a background, you can lock those
01:54background layers and then go ahead and choose the artwork that you want to change.
01:57The downside of course to this is that you do have to unlock your objects and
02:01select them if you want to work with them. Now many times we may have a
02:04document that has whole bunch of different locked layers, or locked objects.
02:07You would have to unlock them in order to use this feature. But I'll show you,
02:10by the way, that you don't have to worry about the selection process at all.
02:13When you choose to select all your artwork later on we'll be able to define
02:16exactly which colors will change and which will not.
02:19So I have nothing to lock in my document right now, and I'm simply going to
02:22press Command+A or Ctrl+A to select all of my artwork. Now there are two basic
02:26ways to launch the Recolor Artwork feature. I can either go to the control
02:29panel, and then click on this icon right over here called Recolor Artwork, or I
02:34can go to the Edit menu, then I could choose Edit Colors, and then I could
02:37choose here Recolor Artwork. This opens up the Recolor Artwork dialog box, and
02:42in fact we'll just take a quick look at exactly what this dialog box offers and
02:46we'll see how to use it.
02:47Now at first glance you'll also notice that there are two buttons at the top,
02:50one called the Assign, one called Edit. We've actually seen this Edit
02:54functionality before when working with editing the colors inside of a color
02:57group. We have the HSB color wheel, and we see that we have the ability to
03:01actually move these colors around if we want to.
03:03Now in reality, the Edit tab and the Assign tab are showing us the exact same
03:07information, but in two very different ways. Think about right now the Recolor
03:10Artwork button is simply showing to me the colors that I currently have in my
03:13active selection.
03:14If we go to the Edit tab first, I basically see my colors that are put on to a
03:18visual map. Think about Google Maps, I have those little pushpins that
03:21basically identify different areas on a map. So these circles are identifying
03:25the colors that exist in my selection right now. When I go to the Assign tab,
03:29I'm basically seeing things as if I were reading a phone book. I see a list of
03:32all my colors.
03:34Now it's interesting to note that Illustrator list the colors in the order of
03:37their Hue. So for example, if I go back to the Edit tab here I can see that I
03:40have this color right here, then if I start to move around in this
03:43counter-clockwise direction, I can see that the colors over here are assigned
03:47very much in that same way.
03:48Now in reality when most people take a look at this Recolor Artwork feature,
03:52they jump to the Edit tab, they click on this little button over here to lock
03:55the relationship between the colors, and then if they want to go ahead and
03:58generate a variety of different ways of working with these colors, they could
04:00simply go ahead and create different variations of those colors in their document.
04:04Another way that you can change the colors in your document is simply by
04:07choosing another color group. By clicking on any color group here on the right
04:10side of the dialog box, I can replace the colors that currently exist in my
04:14document with the ones that exists in a group.
04:16So for example, if I click on this one, Hydrangea, all my color is now changed
04:19to those colors. I click on these for example and others. So if I've created
04:23these groups of colors, again this is one of the benefits of working with
04:25groups, I could easily swap one group for another.
04:28Now there is one important thing to note about the Recolor Artwork dialog box.
04:32There is the no Undue button. So once I go ahead and apply some kind of change,
04:35I can't simply press Command+Z or Ctrl+ Z to undo that rest action. So if I go
04:39here for example and I change to this Hydrangea group, I have no way to press
04:43Undo to go back to the Iris group as I did before.
04:45The one saving grace in the Recolor Artwork dialog box is this button right here.
04:48It basically resamples the artwork f rom your original artwork that you
04:52have selected and reloads those colors back on to the color wheel. So
04:56it's almost like a Reset button. So it's not an Undo, you can't go back one step
04:59backwards or a two step backwards, but you could definitely start refreshing in
05:02by clicking on this button. And now that basically returns my artwork to the
05:05original state that it was and maps those colors back on to the color wheel.
05:09Now we'll discuss this specific functionality of both the Edit and the Assign
05:12tabs in a different movie, but for now you want to close with one important
05:16aspect about the Recolor Artwork dialog box, and that's this checkbox here on
05:20the bottom called Recolor Art.
05:22Now you'll notice as you go ahead and you'll spin the wheel over here for
05:24example to change or modify these colors, or if you change between different
05:27groups for example, you can see that the artwork on my artboard is now being
05:30changed. That's because the Recolor Art button is now checked.
05:34A lot of people just think that the Recolor Art button is like a Preview
05:36button, it's not. It's actually telling Illustrator that you want to recolor
05:39that artwork. Why is that important? Well, that's because you can use the
05:43colors mapped on to your wheel to actually generate new color groups without
05:47changing the artwork itself.
05:48For example, I come here and I'll reset the colors again, and maybe what I want
05:52to do is I want to click on this Lock button here, and I want to generate some
05:55new interesting colors using that kind of harmony.
05:57But I want to come here and I want to save that as a new group, but if I were
06:00to click OK right now, I would now be overriding those colors and changing the
06:03colors of my selection. I may just want to start over those colors and then
06:06create a new group of modified colors. By unchecking the Recolor Art button,
06:10I'm leaving the colors of my document alone but using them to generate new
06:14color groups.
06:15Now that we understand some of the basic functionality of the Recolor Artwork
06:18dialog box, we can begin to learn about all the power that it bring to us as
06:22designers through both the Edit and the Assign tabs.
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Using the Edit tab to adjust color
00:01The Recolor Artwork feature inside of Illustrator is incredibly complex. To
00:05launch the feature, I actually select all of my artwork, I'll press Command+A
00:08on the Mac, or Ctrl+A on Windows, and then I'll click on the Recolor Artwork
00:12button that appears here in the control panel.
00:14Now between the Assign tab and the Edit tab is a whole lot going on inside of
00:17the dialog box. But in this movie I want to focus specifically on working with
00:21the Edit tab. So let's take a look at what we have here.
00:23First of all, I'm actually going to click on this button here. I'm actually
00:25going to choose to Hide the Groups. We don't really need to see that, we don't
00:29need to focus on that information right now, we are not working with the color
00:31group themselves, so let's not get distracted by it.
00:34Now as we know here, I'm looking at the HSB color wheel. I'm seeing every color
00:38that's currently in my illustration that's been selected, and those colors are
00:42mapped on to the color wheel. The dashed line that I see here actually
00:45indicates that I can move each of these colors independently of each other. If
00:49I go down over here to the bottom right, and I click on this Link icon, I can
00:52lock the colors or I can say I can lock the relationship between the colors.
00:56That way when I move one color, all the other colors move with it.
00:59As far as the color wheel itself, as I move in a clockwise or a
01:02counter-clockwise rotation around the wheel itself, I can change the hue of
01:07that color, I can change the saturation of colors by dragging colors towards
01:11the center to desaturate, or towards the outside of the circle to saturate them.
01:15And I can also drag this slider to adjust the brightness levels of the color wheel.
01:20However, I may want to work with the color wheel in a different way, and if I
01:23click on this icon right here I basically swap the saturation or brightness
01:27values. Right now, I have the hue and the brightness settings here, and the
01:32saturation values are now here on the slider. So this button over here actually
01:36toggles this slider to either be Brightness or Saturation. Likewise, I have
01:40three possible ways of looking at this color wheel and the colors that are mapped to it.
01:44Right now I'm seeing all of these colors here around the wheel, but I can click
01:46on this option over here to actually display the wheel as a segmenting color
01:50wheel. Alternatively, I can get rid off the wheel altogether and just look at
01:54my colors as if they were displayed by bars.
01:56They go back to the original color wheel, and you'll notice that when I go
01:59ahead and I click any of these circles to select those particular colors, I see
02:03in the bottom here these HSB Sliders which allow me to see the values for that color.
02:08We've always been moving colors around on the wheel, but that's really no
02:11precise way of working with color. If I know a specific value I want to go to,
02:15it will be very difficult to eyeball that on the wheel itself. So for example,
02:18if I unlock my colors right here, I can actually adjust these sliders here and
02:22see that color changing on in my particular color wheel.
02:25Now if I don't want to work with HSB, that's actually okay, because I can go to
02:28this little icon right here and click on it, and change my sliders to either
02:31RGB, CMYK, a Web Safe RGB panel, or I can work with Lab colors as well.
02:38If these colors would have been global or spot colors they would also be able
02:41to adjust their Tint values here. For example, here I'll choose CMYK and I'll
02:45see that I have the CMYK sliders that I can adjust the same way that I would
02:48normally adjust colors, had I been using the Color panels inside of Illustrator.
02:52Now why wouldn't they just do that inside of Illustrator with the Color panel?
02:55Well remember, I actually selected all of my artwork right here, but even
02:58though all of my artwork is selected, I can click on only one color to modify.
03:02In Illustrator, there would be no way for me to do that directly to the Color panel.
03:05Now I made a few changes here, I'm going to click on this button over here, to
03:08actually reload my color wheel with the original colors that were found in my
03:11selection, because there is no actual undo inside of the Recolor Artwork dialog
03:14box, as I make changes to my artwork here, and I make changes over here, as you
03:18can see with the colors. I'll click on the Recolor Art button, and if I want to
03:21go back or reset or start from the beginning again, I can simply click on this
03:24button here to reload the color wheel with the colors that come from that
03:28particular selection.
03:29Finally, you may remember that when working with the color guide itself, we had
03:33to the ability to limit the color guide to only work within a certain range of
03:36colors. Well, that same functionality exists here inside of the Recolor Artwork
03:40dialog box, and that could actually make this incredibly powerful.
03:43For example, the colors that I now have selected are all being mapped onto this
03:47color wheel. But let's say I want to find the nearest Pantone colors to all
03:50these colors that I'm working with. Well, I can come to this icon right over
03:53here, and actually load a specific library. When I load a library, the color
03:57wheel will only be allowed to use the colors that are present in that library.
04:00So for example, if I choose now Pantone Solid Coated, notice the color wheel
04:04itself will be limited to only working with Pantone colors. I no longer see
04:07those smooth variations of colors. These are the colors that are available as
04:10Pantone colors. In fact, if you look at my selected colors, you'll see now that
04:14they have all been mapped depends on colors here.
04:16If I wanted to capture this information, let's expand this so that I can see
04:19the groups that I'm working with, and create a new group with the colors that I
04:22have just specified. If I don't want to actually change the colors here, but I
04:27just want to see what those Pantone colors look like, I can uncheck the Recolor
04:30Art box. Now when I click OK, I'm going to add up a new group inside of
04:33Illustrator that contains all the Pantone colors. But I haven't adjusted any of
04:37the artwork on my page.
04:38I'll give you another example of where this might be helpful. Say you've
04:41performed some kind of a Live Trace or you have some piece of artwork that
04:43somebody else created, and you now need to modify the colors in that to match
04:47just something specific. Well, all you need to do is, go over here and make
04:49sure that you sample your original colors in the beginning of your artwork.
04:52Come down here and limit your particular color wheel to a specific library. For
04:56example, let's say this Corporate Library actually has lot of colors that I
04:59want to use. By choosing that library, I could only work within those
05:02particular ranges of colors. And if I click on the Recolor Art button here,
05:05I can now see that all of the artwork that I've created has now been removed
05:08over, and only uses colors found in that library.
05:11I'll reload the colors once again here from the original piece of artwork, and
05:14I'll show that you can also double- click on any color to bring up to actual
05:17color picker where you could choose to modify the colors manually in this way
05:20as well. In fact, this is also a great way to just simply copy and paste the
05:23hex color that you might need for working inside of HTML, or Dreamweaver, or
05:27Fireworks, or Flash, or any other web design application.
05:30I'll cancel out of this, and you can obviously see that the Edit tab here in
05:33the Recolor Artwork dialog box, has lots of functionality built into it.
05:37Now it may seem like a lot, but remember you don't need to use all these features
05:40all the time, but just take things one step at a time and you'll do just fine.
Collapse this transcript
Using the Assign tab to replace colors
00:01Without a doubt, one of the most powerful aspects of the Recolor Artwork
00:04feature inside of Illustrator is its ability to make precise color replacement.
00:09This function is actually done through the Assign tab found in the Recolor
00:12Artwork dialog box. But before I open that dialog box, I'm first going to add a
00:17color or two to our Swatches panel, and again it's important to realize that
00:20when you are working with Recolor Artwork, it's always best to prepare your
00:23colors that you want to use in advance.
00:25Once you're actually inside of the Recolor Artwork dialog box, it's too late to
00:29start messing around and trying to find and create your color. So one of the
00:33exercises that I want to explore in this particular movie is converting this
00:36beautiful full color artwork into like a one color or a two color spot color
00:41job, so maybe only using two different Pantone colors.
00:44So I'll go to my Swatches panel, and I'll click on this button over here called
00:48Swatch Libraries menu. I'll go to Color Books, Pantone Solid Coated, and let's
00:53just add a few colors arbitrarily. I know I'm just going to take some regular
00:56plain colors here. Let's do Reflex Blue, and let's choose like a Red color here
01:00as my Pantone Red 032.
01:01So we have those two colors. Right now, I'm going to close this panel and one
01:05important thing that I'm going to point out here is that, I did not put these
01:08into a color group, I left these basically floating free inside of the Swatches
01:12panel and as we see we'll work now inside of the Recolor Artwork dialog box.
01:17I'll see why generally it's best to put this into a group. But I just want to
01:20be able to contrast and show you what difference is between colors that live in
01:23groups and colors that do not.
01:25Now I'm going to hit Command+A or Ctrl+ A to actually select all the objects in
01:29this particular document that's called floral_design_2. And I want to change
01:33all its colors. I want to convert them by either using one or two different
01:36spot colors to explore each of those specific options.
01:38So with my artwork selected, I'm going to go over here to the Recolor Artwork
01:42button and I'll now open up the Recolor Artwork dialog box, and right away
01:45Illustrator brings me here to the Assign tab. I'll move it here just to the
01:48right side over here, so that we can see on the left side all the artwork that
01:52we are looking at.
01:53Now the first thing to notice, remember that we created those new two Pantone
01:56colors, but they were not added to any group. As far as ease of accessibility
02:00goes, I really can't see those Pantone colors at all unless they were inside of a group.
02:04So in order to find those Pantone colors, we just have to go digging a little
02:07bit deeper, but we'll get to that in a moment. The first thing to notice that
02:10right now inside of our documents we currently have seven colors, and
02:13Illustrator provides each of those colors here in a list.
02:16Well, these are each of the colors that appear in the document, each of these
02:20areas here. For example, these distinct rows that exist here are referred to as
02:23color rows. In fact, what these color rows will actually represent is a formula.
02:28Illustrator is letting me know that right now this color exists in my document.
02:32The arrow that appears here means that that color will change, and then the
02:35color here is kind of the end of equation. That color will change into this new
02:39color. So as we can see here we have Current Colors and then we have New
02:42Colors. And again, each row basically tells me that this color here will change
02:46into this color.
02:47Now by default, the first time that I launch the dialog box and I move to the
02:51Assign tab here, Illustrator automatically remaps each color to itself.
02:55So in that way, no color changes here in my artboard. But you can actually drag these
02:59colors around. For example, say I wanted all objects that were currently filled
03:02with this yellow color, we fill with this purple color. Well, I can click on
03:06this color right here and drag it up over here, and now what I specify is that
03:09all objects that had this color, now get changed into this color.
03:12Now remember there is no Undo here inside of the Recolor Artwork dialog box.
03:15I'm just going to click on this button right over here to basically re-bring
03:18the colors back inside of the dialog again. So as I discussed in the beginning,
03:22my goal here is to actually turn all these particular colors in this document
03:26to just one color. I want, let's say, to create just a one-color job. Maybe
03:29we'll use that Pantone Reflex Blue.
03:31Now obviously, if I simply just choose Pantone Reflex Blue for all this
03:35artwork, I'm just going to get one solid block of blue. Instead what I would
03:38like to do is I would like to have Illustrator look at each of these objects
03:42and convert them to different values or tints of that Pantone color.
03:46So what I can do is come over here where it says Colors, and right now it's set
03:49to Auto. That means that Illustrator is automatically giving us the exact
03:52number of colors that appear inside of our document. But I'm going to change
03:55that to one. In doing so, you could see that Illustrator collapsed and took all
03:59the colors of my document. Right now there are seven colors, I see a black and
04:03white and then I see the other five colors here, and Illustrator now is
04:06converting all of these colors to one new color.
04:10Now, if I want that one new color to be the Pantone Reflex Blue, I'll
04:13double-click on this icon to bring up the Color Picker. Then again I'll click
04:16on Color Swatches, as I want to see all the swatches in my document. I'll move
04:20this particular arrow up towards the top over here, where I have my Pantone
04:23Reflex Blue. I'll click OK, and now I've successfully told Illustrator to remap
04:27all my color to Reflex Blue.
04:29However, you may note before that it says over here Current Colors (7), but I
04:33now only see five colors here, and then I see black and white here. In fact,
04:37this really won't separate as a true one-color job. That's because I now have
04:41black ink here.
04:42So the reason why this happens is because, by default, Illustrator has the
04:46ability to protect certain colors. The default setting inside of Illustrator is
04:50to always protect black and white. That's because usually you want those colors to stay.
04:54For example, let's see you have lots of text in your file, and that text is all
04:57colored black. When you want to go ahead and change colors you may want to
05:00leave that text to be Black, or if you have illustrations that use ink lines or
05:04outlines and those are colored black, you may want to leave those inking lines
05:07black, while changing all the colors inside of them. But we can actually change
05:10that by just turning on the arrow for that color.
05:13Now see where it says two colors, I'm actually going to change that now back to
05:16one, and I'll see that the black was now incorporated in that and now the job
05:19is completely remapped to a new color. I'm going to reload the original colors
05:23again because I want to show you now an alternative method of doing that.
05:26In fact, let's say right now I want to reduce my document to only use two spot
05:29colors. So the first task that I'm going to have is first identifying where
05:32those particular colors exist in my document. Now this is a fairly simple
05:36document, but you may have a document that may have lots of different colors
05:38inside of it.
05:39So to easily identify where a color is used in your document, you can use this
05:43icon here on the bottom, this magnifying glass, which allows you to identify
05:46where a color is used. For example, I'm just going to click on this color right
05:49over here. Notice that right now it's highlighted, it has a gray background.
05:53I'm going to click on this magnifying glass, and you'll see that right now
05:56Illustrator grays out everything except for that color background.
05:59This magnifying glass is really kind of like a toggle. So once I turn it on, it
06:02stays on until I turn it off. But I can now click on other colors to see where
06:06those colors exist. Each time I click on a color row it identifies where those
06:09colors are inside of the artwork.
06:11Now I'll click on the magnifying glass again to turn that off. And now let's
06:14say I want to leave the particular background the same, but I want to change
06:18all the colors of the flowers to something else. So rather than specify a value
06:22here in the Color field, I can simply go over here and click-and-drag to
06:25combine these colors manually. For example, I'll click on this color here and
06:28bring this one up. I'm now telling Illustrator, "take these three colors in my
06:31document and convert them to one new color."
06:34Now I want this color to be on its own. So I'm now going to take this color and
06:37bring that into this one as well. I'll even bring the black into this one as well.
06:40So now I'm obviously working with one set of colors here and one set of colors here.
06:46Now here is one of the reasons why working with groups is so important inside
06:48of Illustrator. If I want to now specify those Pantone Colors as well,
06:52I'm going to actually double-click on this one, click on Color Swatches, go up to
06:56the list, choose let's say the Reflex Blue for this one, then double-click on
06:59this one right here, again click on Color Swatches, roll up again, click on the
07:03Red 032 and now apply that one. And now it has basically applied my blue and my
07:08red colors to my document.
07:10However, it would have been much easier if I would have created a color group
07:12inside of Illustrator that just contained those two colors inside of it.
07:17Because then I can simply just click once on that group and it would
07:19automatically map those two colors to the objects.
07:21In fact, to show you what I mean, I'm actually going to click on this button
07:24over here to reload the colors again. I'm now working with seven colors.
07:27Let's say I want to remap them to a different color group. For example, this Poppy group,
07:31this Poppy group only has four colors.
07:33So by clicking once over here, Illustrator will automatically find colors and
07:37kind of combine them together and allow me to reduce my document to only use
07:40the colors found in this particular color group. So it just saves a lot of
07:43manual work and a lot of extra clicking when you use color groups in Illustrator.
07:48Now, in reality, you can see how Illustrator remapped all these colors here.
07:51It probably would have made a lot more sense to remap this color to this color
07:54right here. Now Illustrator unfortunately has no way to analyze the colors in
07:58that kind of way. So there is the button here on the bottom that allows you to
08:00randomly change the color order. In doing so, you can start to experiment with
08:04different ways of how those colors get replaced throughout your document.
08:07So at the end of the day, the Recolor Artwork dialog box, specifically here in
08:11the Assign tab really allows you to be very precise about how you want to swap
08:15or change your colors, once you understand what these icons represents. In
08:18other words, these are the colors that currently exist in your document, this
08:22is indicating that those colors will actually change and this indicates the
08:25color that those colors will change into.
08:27So gone are the days of digging into your document to try and select different
08:30objects, ingredients and patterns, the Recolor Artwork dialog box does all that
08:34for you in just a few simple clicks.
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Making global color adjustments
00:00You know there are all types of ways for modifying color. Now, in the
00:04Illustrator universe where you have objects, you are used to clicking on an
00:07object and then adjusting it's color, but when you look at a program like
00:10Photoshop, for example, there are many times you will use curves or levels to
00:14adjust the color across an entire document. Well, one of the interesting things
00:18about the Recolor Artwork feature inside of Illustrator is that it does have
00:21some of those types of adjustments as well.
00:23For example, I'm going to press Command+ A or Ctrl+A on Windows to select all of
00:27my artwork, I'm going to open up the Recolor Artwork dialog box by clicking on
00:30the Recolor Artwork button here in the control panel. And I'll take a look at
00:33my colors from the Edit panel here because I want to see the color wheel here.
00:37Now, you know that for any color that I have in my document, I can click on
00:39that color and I can see those colors in these color sliders down here. And now
00:43that I could also make adjustments in those colors very easily. But if I click
00:46on this little pop-up menu here on the side, I can choose between RGB, HSB,
00:50CMYK, Web safe RGB, Lab colors or something here called Global Adjust.
00:56I'm going to choose the Global Adjust setting because that gives me sliders for
01:00Saturation, Brightness, Temperature and Luminosity.
01:04Now, it's important to realize that these sliders don't affect any specific
01:08colors; they actually adjust all the colors that you have selected at once. For
01:11example, with this particular Saturation slider there is no way to adjust, if
01:15there is just one color in my document. However, if you think about the things
01:18in the Photoshop view like where I have levels or curves, I can actually make
01:22these adjustments across the entire document. For example, I can adjust the
01:25Temperature in this way; I can choose to adjust the Luminosity values,
01:30Brightness values and Saturation values.
01:33You will actually notice that this entire area that appears kind of beneath
01:37this box over here remains the same whether I'm in the Edit tab or in the
01:41Assign tab. However, I find that when I'm in the Assign tab here, I really
01:44don't get any feedback for what this looks like on the color wheel. So that's
01:47why I like to make these global changes using the Edit tab.
01:50I find these Global Adjustment sliders really useful when I just want to add an
01:53extra punch to my color maybe I'm working on a business presentation that will
01:56be displayed online and I want to overly saturate the colors or maybe I just
02:00want to adjust the temperature of my artwork overall.
02:03But as you can see with these global settings, the Recolor Artwork feature
02:06really allows me to interact with my colors on a variety of different levels.
02:09I can either precise modifications to colors or I can adjust them globally
02:13overall almost the same way that I can inside of Photoshop.
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Using Recolor options
00:00When using the Recolor Artwork feature inside of Illustrator to modify the
00:04colors in your document there are whole bunch of these little different buttons
00:07that exist in that dialog box and sometimes a little button can make a whole
00:11big of a difference with what your output is going to be. So with that in mind,
00:15I want to show you some of the hidden features that you might find in a Recolor
00:19Artwork dialog box.
00:20Now, I have this document here called floral_design_3 and if you look at my
00:23Swatches panel, you will see that I have a group here that I have created has
00:26one Pantone color inside of it, its Pantone Purple C and my goal here is going
00:31to be to actually convert this entire document with all of its colors to print
00:35as a one color job on that purple spot color.
00:37So, I'll close the Swatches panel, I'll hit Command+A or Ctrl+A on Windows to
00:42actually select all my artwork and I'll click on the Recolor Artwork button to
00:45open up the Recolor Artwork dialog box. Now, there is a button here that right
00:49now is called Color Reduction Options, now I obviously want to take all of
00:52these seven colors and reduce them to only use the one Pantone color. So before
00:57we actually perform the reduction, I'm going to go over here and click on this
01:00button to open up this Recolor Options dialog box.
01:03Now, there are some Presets here Color library, 1 color job, 2 color job, if I
01:07were you I would just ignore those particular settings because we want to
01:10define exactly what a 1 color or 2 color job means by some of the settings that
01:14we are going to discuss right now. For example, if I want a one-color job,
01:17I can just go over here and choose, just type in 1 value for that particular
01:21color. This value right here by the way, it's the same as this value that
01:24exists over here. But when we think about the colors here and the number that
01:27we actually choose, we also have to pay attention to this area here called Preserve.
01:31Now, the default setting in Illustrator is actually to Preserve both Black and
01:34also White. So if I move this even further over here to the left, you can see
01:38exactly what's happening here. Both Black and White will remain existing in my
01:42document and they won't change at all. There are no arrows here. Since that's a
01:45default setting by choosing one color over here, I'm really still ending up
01:49with a two-color job because black still exists in my document. In fact if you
01:53were printing to workflows that also print white as a color, for example, maybe
01:57packaging or screen printing. I would really be ending up here with the
02:00three-color job; I have these colors plus white and black.
02:04Now, most likely I want my white to be protected. If there are areas that are
02:07knocking out, I want those areas to remain knocked out. So when I'm thinking
02:11about reducing the number of my colors in a document to just be one color, I'll
02:14probably want to come here and uncheck the Preserve Black option. So as such
02:18you can now see that all my colors are now being reduced to a single color.
02:21Now, in this process when Illustrator is defining what that new color will be,
02:25I have the ability to limit that color to a particular library. Now in this
02:30case, I'm reducing all my colors to one color which I'm going specify so I
02:33don't need this option, but there may be times when I have, let's say, 300
02:36colors in my document then I'll reduce them to 20 colors that all are within a
02:40certain particular library. This particular feature could come in handy. But
02:43I'll go ahead and I'll leave this set to None right now. And again if I was
02:46working with more than just one color, this setting might also come into play,
02:49the Sort option. By default Illustrator uses something called Hue - forward.
02:53As we know when Illustrator assigns new colors to a document it doesn't really
02:57look at the colors themselves and tries to match with the best fit. It simply
03:00takes all the colors that exist inside of your group or the colors that you are
03:04using as replacement and puts that in order of their Hue, either forward or
03:07backward or you could also sort them by Lightness, either dark to light or
03:11light to dark.
03:12But again in this case here we only have one color that we are dealing with one
03:14Pantone color, so we don't have to worry about sorting colors. It's just one
03:18color. But by far one of the most important settings in this particular area
03:21right here is something called the Colorize Method and as we see here, we have
03:24different options, we have Exact, Preserve Tints, Scale Tints, Tints and Shades
03:29and Hue Shift. The default setting for Illustrator is Scale Tints. We are
03:32actually going to see what this setting does when I get here inside of the
03:35dialog box because I'll show that I can access this from a different area.
03:38So really I usually come to this particularly dialog box for only one reason
03:42and that's to choose which colors I want to preserve. Again in this case here I
03:45want to make sure that I'm only preserving white but not black or grays, I'll
03:48click OK. And now you can see that all of my colors have now been remapped to a
03:52single color. Because I haven't specified a new color yet Illustrator just
03:55choose one of the colors that already existed in my document. But I can easily
03:59change that just by coming over here and clicking on this group. Again, this is
04:02one of the benefits of creating groups of color. Instead of me having to double
04:05click on this icon and then basically dive deeper and deeper into other dialog
04:09boxes, one click of a button will automatically remap all my colors to that
04:13color that exists in that group.
04:14Again, I can see the exact Pantone number by clicking on this particular
04:17triangle to reveal the colors that appear inside that group. In fact because
04:21these settings here are sticky, meaning that, this value over here where the
04:24black colors are now not preserved, I don't even need to go that far at all.
04:27I'm going to click Cancel and start over again. I'm not going to simply choose
04:31with all my artwork selected to recolor my artwork and with one click of a
04:34button here, it automatically remaps all of my colors to that one color. So I
04:38don't need to go here, I don't need to specify the number of colors, one click
04:41because my group is already set, my group has one color. I'm basically telling
04:45Illustrator take my group right over here which only has one color and remap
04:49all colors including black to that one color.
04:52However, you will notice that in the process, Illustrator took all the objects
04:55that existed in my file which were colored different color before and converted
04:59them to be different shades of that Pantone color. Notice that these are
05:02different lighter tints of that same Pantone Purple and even the gradient
05:06itself goes from a dark version of that purple to a lighter version of it.
05:09Again, if I would have remapped all those colors manually to a single Pantone
05:13color they would all be solid purple.
05:15So, what really makes the Recolor Artwork feature work is something called the
05:19colorization method. Now, we saw that here in this particular dialog box right
05:22over here the Colorize Method. I'm going to click on the Cancel button; I want
05:25to show you another place to access that. If I come to the far right side of
05:29the color row, a little icon appears, if I click on that a little pop-up shows
05:33that I now have five different Colorize Methods to choose from. Something
05:37called Exact, Preserve Tints, Scale Tints, Tints and Shades and Hue Shift.
05:41Now, just to the left over here I actually see a preview of what that's going
05:44to mean. For example, if I choose the Exact option, right now Illustrator is
05:48going to convert all of these colors exactly to solid purple. So if now go
05:53ahead and accept that you can see what the difference is now inside of my
05:55document, doesn't look that great. But there may be times when you want to turn
05:59a whole bunch of different colors into one new solid color. In such cases, the
06:03Exact color method might be the right choice.
06:05But I'm going to go back up here to the Colorize Method and choose the Scale
06:08Tints option, which happens to be the default setting inside of Illustrator.
06:12That's what makes this feature sing each time that you use it.
06:14Now, as far as some of the other options here, Preserve Tints will basically
06:17take objects that currently have a tint value inside of them and preserve those
06:22tint values. The final two options here Tints and Shades and Hue Shift are not
06:26available when I want to preserve to spot colors, but if I uncheck that option,
06:30I could choose to go through a Hue Shift or basically adjust the tints and
06:34shades at the same time in my document making certain things darker and certain
06:37things lighter. I can also choose to apply these to all color rows or just to
06:41the color row that I'm working in. Let me turn this setting back on again and
06:45I'll accept that value.
06:46So when you are working inside of Illustrator and you want to work with Recolor
06:49Artwork, by default the Scale Tints option is selected and that allows you to
06:53automatically see various different versions of tints of your artwork when you
06:56recolor them. However, depending on the needs for each particular project you
07:00may want to adjust those colorization methods as needed.
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Converting artwork to grayscale
00:00In an ironic twist, one of the most common types of color adjustment that
00:04designers need to make inside of Illustrator involves the removing of color.
00:08For example, when we need to take a full color document like I have right here
00:11and convert it to grayscale. Now, if your document contains gradients or
00:15patterns or symbols, that may be a very tedious process. However, with the
00:19Recolor Artwork feature inside of Illustrator that only can we do in one step,
00:22but we have a variety of different ways to make that process happen.
00:25In this video, I'll show you three specific ways to do that. First, I'm going
00:28to select all of artwork, I'm going to choose Command+A on the Mac or Ctrl+A on
00:32Windows. I'll go to the Edit menu, I'll choose Edit Colors and then I'll choose
00:37over here Convert to Grayscale. So there it is just one step, pretty simple, pretty easy.
00:42Now, I want to show you the other two possible methods as well only because it
00:45gives you the ability to control different aspects of that conversion.
00:48So, I'm going to press Undo, go back to our full color version here and with all
00:52my artwork selected, I'm now going to go and choose to open up the Recolor Artwork
00:55feature by clicking on the Recolor Artwork button here in the control panel.
00:58Now, I don't need to worry about colors and so on and so forth because I'm
01:01simply going to convert all this to grayscale and I'll do that by using one of
01:04the Global Adjust settings. So I'll click on this little pop-up down over here
01:08and I'll choose Global Adjust, it doesn't make a difference if I'm in the
01:10Assign tab or the Edit tab because those are both available at the bottom of
01:15the Recolor Artwork dialog box. Now what I want to focus on here is the
01:18Saturation slider, by reducing the saturation of my document I'm actually
01:22removing the color and I'm turning everything into a neutral color till it grays.
01:25So, I'll just click on this slider right here and drag it all the way to the
01:28left where it's -100. In doing so when I release the mouse you will see that
01:31everything becomes black and white. Now depending on your artwork you may see
01:35better results in this method as opposed to the other method we have done so
01:38far which simply use that one click option of converting things to grayscale.
01:42Let me click Cancel here and I'll show you one other way that you could use the
01:45Recolor Artwork feature inside of Illustrator to convert your artwork to
01:48grayscale. This way while it's little bit more complex, it does give you more
01:52control of what you can get with this conversion. I'll start over here by
01:55opening up the dock here and I'm going to focus on the Swatches panel here,
01:58I actually want to load some additional color groups to my document.
02:01Now, if I'm working with a regular plain document by default Illustrator adds a
02:05grayscale version of a group. Since I don't have that in this particular
02:08document, I'm going to go over here to this button called Swatch Libraries
02:11menu, I'll chose to load Default Swatches and I'll choose Basic CMYK. You can
02:16see over here there is a color group which is called Grays. I'm going to take
02:19that entire folder right here, click and drag it here to add it to my document.
02:24So now you can see that the Grays color group has been added to my Swatches
02:27panel. I can close this panel right now. I don't need it anymore. I just needed
02:30to make sure that these got into my particular document.
02:32So, now what I'll do is with all my artwork selected, I'll choose once again to
02:36open the Recolor Artwork dialog box and I'll have Illustrator remap all my
02:40colors to that gray color group. Now, the reason why I have more control over
02:43this is because now I'm able to map a specific color to a specific shade of
02:46gray and I can click on the button over here to randomly change the color order
02:50so I could experiment with different possible ways this can be converted to
02:53grayscale. Likewise I can click and drag on any color to adjust specifically
02:57how that she gets switched.
02:59So, there you have it, three possible ways to convert your full color artwork
03:03into grayscale version. And it doesn't make a difference what your artwork is
03:05made of with of course the sole exception of placed images. However, if you are
03:09working with artwork created inside of Illustrator, you can easily convert it
03:12to these different shades of gray always by going to the Edit menu and choosing
03:15to Convert to Grayscale, by desaturating your image or by converting all of
03:20your colors to a specific group made up entirely of gray colors.
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Simulating artwork on different devices
00:01Just because you see a color in a certain way on your own computer screen,
00:04it doesn't necessarily mean that it's going to appear that way on a different
00:07device. That device could be another computer monitor, it could be inkjet
00:11printer that sits next to your computer, or it could be a printing press that's
00:15somewhere else in the world. But as a designer it may be incredibly helpful for
00:18you to be able to preview those colors as they might appear on those other devices.
00:23Illustrator does give you the ability to proof your colors as they might appear
00:26on different devices. You can do that by going to the View menu and choosing
00:30the Proof Colors option. Now, by default though proofing colors themselves
00:34won't help you until you first tell Illustrator what device you want to
00:37simulate. So I'll first choose Proof Setup. Now, by default Illustrator has it
00:42set to my working space, which is CMYK : U.S. Web Coated (SWOP) v2. But I'm
00:47going to go down here to where it says Customize. I'm going to choose a
00:50different device that I want to simulate.
00:51For example, I have an inkjet printer made by Canon, so I want to click over
00:55here and because I have installed these drivers and these Color Profiles in my
00:58computer, they automatically show up in this list. For example, I'll choose
01:02this one here called Canon MP460 SP2 and I'll click OK.
01:06So, now you can see that the color changed on my screen. If I go to the View
01:10menu, I'll uncheck Proof Colors; this is what it would look like on my screen
01:14working with my own on screen RGB profile. But based in the color profile of my
01:18printer Illustrator, when I turn Proof Colors on, is simulating to me what this
01:22artwork is going to look like when it gets printed out of my printer.
01:25An interesting way to work with this Proof Colors setting is actually to use
01:29two different windows, one window that displays the artwork as you are working
01:32inside of Illustrator and another window that simply gives you a preview of
01:35what artwork is going to look like using one of the Proof Colors settings.
01:38For example, I'm going to go back to the View menu here and turn off the Proof
01:41Color setting. I'll choose Window and choose this option here called New
01:45Window. So now you can see that I have floral_design_3.ai and then I have here
01:501 and then I have 2. It's the exact same document, but I'm able to view it in
01:54two separate windows. I'll also click on this icon here in the Application Bar
01:58called Arrange Documents. By clicking on that, I can choose the two-up version,
02:02so now I could click on this window here and position it this way and then I'll
02:05position the same document here. So I'm really looking now at the exact same
02:09file but in two separate windows.
02:11Now, in this window, I'm going to leave the regular preview set on, but on this
02:14window here I'm actually going to choose to turn on View > Proof Colors. Now,
02:19because this was set actually to a new window it defaulted to my working space,
02:22which is the U.S. Web Coated (SWOP). I'm now going to change that by going to
02:26View and we choose Proof Setup > Customize and I'll choose again my Canon
02:31printer here. Now when I click OK, I now see the preview what it's going to
02:35look on my printout here, while I can tune the work in my document here. What's
02:39really interesting about the Proof Color settings is also that you can simulate
02:41what your artwork is going to look like when it gets converted to a grayscale profile.
02:45For example, I go back to this document here and I'll change the Proof Setup to
02:48something else. I'm going to go to the View menu, I'll choose Proof Setup,
02:52Customize and I'll scroll down the list over here to where it says Generic Gray
02:56Profile. In doing so, I could now see a grayscale version of my artwork even
03:00while I go ahead and click and edit a color version of it. In this way I can
03:04assure that as I'm working and as I specify colors in my artwork maybe for some
03:08artwork developed here both in color and also in black and white. I can always
03:12make sure that I'm using a high enough contrast in my colors so that it will
03:16also look good when it gets converted to grayscale.
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Accessing Kuler directly from Illustrator
00:00When it comes to finding inspiration around color we know that we can use the
00:04Color Guide panel inside of Illustrator. By clicking on any of the colors
00:07already that exist inside of my Swatches panel the Color Guide will
00:10automatically generate harmonious colors based on the color harmony that I
00:13choose. In this way I can easily find colors that may work inside of my
00:17Illustration. But in reality, the technology that Adobe developed for this
00:21particular color guide feature is something that Adobe also put into an online
00:25feature called Kuler.
00:26Now you may already be familiar with the Kuler website, you can find it at
00:30kuler.adobe.com and Kuler is spelled K-U -L-E-R. In fact, I'll jump over here to
00:35my web browser and show you that right now I'm logged into Kuler, it's a free
00:38service to use and you can see that I can go ahead and I can create my own
00:41color themes almost the same that I was using with the Edit tab inside of the
00:45Recolor Artwork dialog box.
00:47I could choose a different rule or harmony and I can also spin these colors
00:50around the wheel to generate a whole bunch of interesting colors.
00:52One of the great things about Kuler being a website is that other designers can
00:56also create colors and publish them so that we can find them. In fact, if I go
01:00back to the Themes tab here for a minute, I can go to the Search field and
01:03let's say I'm trying to look for colors for a particular floral illustration.
01:06So I'll type in flowers here and then I'll search on that and I could now find
01:10colors that other designers have created using those tags. But here is the
01:14really cool thing. You don't actually have to be here in the Kuler website to
01:18find those colors. We could find them directly inside of Illustrator.
01:21Let's switch back into Illustrator here, I'm going to go to the Window menu and
01:24choose Extensions, Kuler. That's going to open up a panel here inside of
01:28Illustrator which actually gives me direct access to the Kuler website.
01:32For example, if I wanted to search for flowers, type in flowers in the Find
01:35field, then click OK and now I'm simply going to go ahead and get a result from
01:39all designers in the world who have published different color themes that have
01:43used the tag of flowers.
01:44For example, let's say I like this one here called Lily flower, I can click on
01:48it and then with one click of a button I can now add it to my Swatches panel.
01:51If I look at my Swatches panel I see that I just added that particular color
01:54group to my document. Now Kuler itself has a whole bunch of extra functionality
01:58inside of it that is beyond the scope of this particular title, but I do have
02:01another title called Kuler Essentials Training and if you are interested in
02:04learning more about Kuler definitely check that out.
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Ensuring high contrast for color-blind people
00:01One of the challenges about working with color as designer is trying to
00:04visualize how other people are going to see that color as well.
00:07This is especially important in environmental graphics or in creating artwork that is
00:11going to be used in public places.
00:13For example, things like infographics and signage. While making sure that the
00:17colors that you see on your screen do reproduce correctly there is another
00:20issue, which is how other people will perceive those colors. Specifically there
00:24are people in the world who are colorblind or are deficient in seeing
00:27certain types of colors.
00:28Now while you certainly can't make sure that if one sees the exact same color
00:32you can at least ensure that you used the correct contrast in your designs that
00:35no matter how other people will perceive it the information in your graphic
00:38will still be transferred.
00:40To make it easier for a designer to create high contrast art that even someone
00:44who is colorblind can still be able to see, Adobe has added additional proofing
00:47profiles inside of Illustrator. For example, if I go here to the View menu and
00:51I choose Proof Setup I see that I have two Color blindness settings.
00:54One for Protanopia and one for Deuteranopia, both of these which are the most common
00:58types of color blindness.
00:59Now before I turn this proofing on I'm actually going to setup my document in a
01:03way where I could easily make adjustments to make sure that I use the right
01:06contrast in my design. I'll start up by zooming out just a little bit and
01:09I'm going to go to my Window menu and I'm going to choose a New Window. And now,
01:14I'll have created a second window for my single file and I go here to the
01:18Application Bar, I'm going to choose this option for 2-Up.
01:20So now I'm basically seeing the same piece of artwork but in two separate
01:24windows. So I click on this one here and position my artwork just about right
01:27over here and I'll do the same for down over here. Now in this bottom window
01:30I'm now going to choose to go to my View menu, choose Proof Setup and
01:34I'll set my proof setups for this Protanopia type. What I'm seeing here in the window
01:38below is exactly the way my artwork would appear to a person with this type of
01:42color blindness.
01:43Now obviously the contrast is not high enough for me to easily differentiate
01:46between the rays here and the background. So I'm going to go back to
01:49my original design here in this window. It's really the same file but without a
01:52proofing profile, and I'll select my artwork by pressing Command+A on the Mac
01:56or Ctrl+A on Windows.
01:58What I'm going to do is use the Recolor Artwork feature to help me adjust
02:01the colors so that they have enough contrast in them. So I'll click on the Recolor
02:05Artwork button here in the control panel, which opens up the Recolor Artwork
02:08dialog box, and I'll switch to the Edit tab.
02:10Now I can click on this color right over here on my color wheel and I see that
02:13right now I'm using the Hue, Saturation and Brightness sliders at the bottom.
02:16By just moving the Saturation values of some of my colors I can now introduce a
02:20higher contrast version of my artwork. For example, I'll just increase the
02:23saturation a little bit that I have increased the contrast enough, so even
02:26a person with color blindness will still be able to see those rays.
02:29Maybe I'll bring up the saturation just a little bit more and then I'll click
02:32OK to apply it. So if you are in the business of making graphics that a lot of
02:36people in public are going to see you may want to consider proofing
02:39your artwork using these particular color blindness profiles.
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8. Understanding Transparency
Introducing transparency
00:00Way back in Illustrator 9, Adobe introduced the concept of transparency, which
00:04gives designers the ability to add soft drop shadows, glows, to use different
00:08blend modes, so on and so forth.
00:10However many designers have avoided that traditionally only because they feared
00:15whether or not that file would actually print correctly. Well, in reality you
00:18don't even have to transparency at all. It does print well, but there are
00:21certain concepts and best practices that you should probably know about.
00:24So if you are ever working with files that do have transparency you will find
00:28a tremendous amount of information in these movies. For example, how does
00:31transparency work, what are the file formats to use, so on and so forth,
00:34that will make sure that you sleep well at night and you will know that your files
00:38will always print correctly.
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Understanding transparency flattening
00:00Before we get started on the topic of transparency I want to take a few moments
00:04to go over some important concepts as they apply to transparency. Now,
00:08transparency in its vector form was first introduced in Illustrator 9,
00:12Acrobat 5 and InDesign 2. That's InDesign 2, not InDesign CS2.
00:17So all the topics and the concepts and the techniques that we cover here apply
00:21to any of the versions of software that have been released after those
00:24versions. Obviously any versions of software before those versions do not
00:29support transparency.
00:30PostScript or EPS, which stands for Encapsulated PostScript, does not support
00:35transparency and in fact, this is going to be the reason why we have to deal
00:39with these transparency issues altogether. And that's simply because EPS is a
00:43format that's universally used around the world and just about all the printers
00:47that are used in the professional workspace are actually PostScript printers.
00:50Now Illustrator itself has a fantastic toolset for how to apply transparency
00:54in your files but if we know at the end of the day we are going to actually
00:57print our file out on a PostScript device we are going to need to find some way
01:01to have that transparency translated so that PostScript itself can understand
01:06those kind of constructs.
01:08Keeping that in mind we'll know that Illustrator must flatten transparency when
01:12printing your file to any PostScript device or when you are saving your file to EPS.
01:16Now you may be familiar with the term flatten if you have used a program
01:20called Adobe Photoshop. You may have several different layers and by flattening
01:24your document you are turning those multiple layers into one single layer.
01:28In addition, that layer has no transparent pixels in it everything is completely opaque.
01:33Well, in the world of vectors and again this applies to Illustrator, Acrobat
01:36and InDesign as well, flattening transparency is somewhat similar to that,
01:41although of course it applies to the world of vectors.
01:44Now don't worry. We are going to learn everything there is to know about what
01:46flattening means insides of Illustrator but it's important to know what
01:49transparency flattening can either be done manually, meaning that you could
01:52actually perform the steps on your own, or Illustrator could handle that
01:56flattening process automatically.
01:58As we'll see it's far more beneficial to have Illustrator handle this than to
02:02have you do it yourself. But throughout this particular training title
02:06we are going to be employing some of the methods manually and I'm only going to be
02:09doing that so that you could actually see what's happening behind the scenes.
02:13But again I want to emphasize here that we don't really need to do anything.
02:16As long as we understand when this transparency flattening is happening that would
02:20be enough and that's simply because we are going to let Illustrator do all the work for us.
02:24So keeping these important concepts in mind, let's get started learning about
02:28transparency in Illustrator.
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Exercising the two rules of transparency flattening
00:00In this movie we are going to take a closer look at exactly what happens during
00:04the flattening process when transparency flattening occurs.
00:08Now I want to emphasize an important part here before we get started. I'm going
00:12to be using a manual flattening process meaning that I'm actually going to go
00:15ahead and flatten this artwork as opposed to Illustrator doing it automatically.
00:19Now obviously the reason why I'm doing this manually is because I want to be
00:22able to demonstrate exactly what happens in the process. In the automatic way
00:25when Illustrator is doing it by itself we don't really see this happening
00:28because it just happens in the background.
00:30Keeping that in mind it's usually beneficial to have Illustrator perform the
00:33flattening automatically and as we get towards the end of this particular video
00:37I think you will understand why.
00:39Now let's take a look at the objects that I have right now on my artboard.
00:42I have two shapes. Each of these shapes are just simply regular plain vector shapes
00:46and one is filled with this blue color and one of them is filled with
00:49this red color. Now I'm going to drag the red on just about right over here, so
00:53they overlap each other. Maybe I'll do something just about like this. And what
00:56I'm going to do now is I'm going to take this red shape out here and bring it
00:59to the front.
01:00The keyboard shortcut for that is Command+Shift+] on the Mac and Ctrl+Shift+]
01:06on Windows. So now I have this shape that overlaps this shape right here. What
01:11I'm going to do is I'm going to actually specify that this particular shape has
01:15some level of transparency in it so that I can see through it and actually see
01:19the shape behind it right now.
01:20So I'm going to go over here to my Transparency panel, I'm going to specify a
01:24blend mode of Multiply and that basically will allow me to see this overlapping
01:28area right here. Now this is possible here inside of Illustrator because
01:32Illustrator supports transparency. But as we have discussed up until now
01:36postscript does not know anything about transparency at all. In fact everything
01:39in the world of postscript is completely opaque.
01:42I right now have two objects in my file, one over here and then one over here.
01:45The red object has a Multiply attribute applied to it, which allows me to see
01:49through it to the shape beneath it. So the question that you ask yourself is if
01:53postscript does not know about transparency how will this particular part of
01:57the file print when I print it to a postscript device or when I save my file
02:01out as an EPS file? The answer is transparency flattening.
02:05What we are going to do is we are going to actually see that Illustrator breaks
02:08this objects apart and makes them all completely opaque. It may look
02:12transparent but it really is not. And the process that kind of causes that to
02:17happen is transparency flattening process if you will. Actually abides by two
02:22rules. I like to refer to them as the two rules of flattening. The first rule
02:26is that whenever I'm sending my particular artwork to a postscript device or to
02:30an EPS file I need to first remove all the transparency from a file and that
02:35should be pretty obvious.
02:36Obviously if I'm sending this to postscript device that does not understand
02:39transparency I need to remove that transparency before that particular
02:43construct or that artwork gets that particular device. So the first rule is
02:47clear. Get rid of all the transparency. But I have a problem though. If I were
02:51to take this object right now and get rid of its transparency meaning I set its
02:55blend mode back to Normal instead of Multiply I no longer see that other shape
02:59that was right over here.
03:00I don't see through this artwork anymore and the appearance of my artwork has
03:04changed, which would mean that if I was simply to just get rid of the
03:07transparency what I see on my screen inside of Illustrator would be very
03:11different from what I actually see that comes out of the printer. Now obviously
03:15that's a bad thing. I want to be able to actually print what I see on my screen
03:19inside of Illustrator.
03:20So changing the blend mode or removing the transparency is not good enough.
03:24I'm going to go back over here to the pop up menu and change this back to Multiply.
03:27What I'm going to do is I'm going to now talk about the second aspect or the
03:30second rule of transparency flattening and that is while performing the first
03:35rule, so while getting rid of the transparency don't change the appearance of
03:39my artwork. So now we have these two rules basically that are in place when
03:43dealing with transparency flattening. The first rule is get rid of the
03:47transparency. The second rule is while getting rid of the transparency, don't
03:51change the appearance of the artwork.
03:53Now I reality some things got to give. If I can't make the artwork truly
03:56transparent but I want it to look transparent I have to do something and the
04:01answer is that in this particular case here the editability of my artwork is
04:05compromised. I'm actually going to have to chop up this artwork into three
04:08distinct areas. One over here that will be red, one over here that will be this
04:12combined color of an area and then I'll have this area here which is blue.
04:16So let's see how that works. I'm actually now going to perform this flattening
04:19step manually but again like I specified before in the beginning of this movie
04:23normally this kind of step would happen automatically without you having to do
04:26anything. I'm going to select both of these shapes right here. I have two
04:29shapes with the transparency applied, I'm going to go to the Object menu and
04:32I'm going to choose a setting here called Flatten Transparency. Now this dialog
04:36box will come over here and in a future movie we'll talk more about the details
04:40of what each and everyone of these settings do.
04:42But for now I'm simply just going to click on the OK button. And right now my
04:45file has been flattened. There is no more transparency in my file. It doesn't
04:50look any different and that's because rule number two states that Illustrator
04:53is not allowed to change the appearance of my artwork. However, all the
04:57transparency has been removed from my file. In fact if I go ahead and I use my
05:01Direct Selection tool I'll see that if I now move these objects around, my
05:05artwork has been split into three distinct opaque shapes.
05:08Yes there is no more transparency in my file. However at the same time I have
05:12compromised the editability of my file. If I want to now move one of the shapes
05:16around, if my client for example decided that they wanted that red shield to be
05:19moved somewhere else I wouldn't be able to do so because the shape has already
05:23been chopped into pieces.
05:24Or alternatively, let me just press Undo a few times over here. If my client
05:28decided that this instead of red should be yellow, if I go ahead here and I
05:32click on this, this area here does not update and that's because it's a
05:35completely separate shape. So I lose the editability of my file once that
05:39particular flattening process happens.
05:42So here we come to the first important concept when understanding what
05:45Transparency Flattening is. It actually breaks your artwork into many, many
05:49different parts, each of those parts are completely opaque, there is no
05:51transparency in your file, but as we have just seen now it becomes incredibly
05:55difficult to edit your file after the file has been flattened and this is why I
05:58mentioned in the beginning of the movie that it's rare that you would actually
06:01want to manually perform this flattening process, because in doing so you are
06:05now saying that you can longer edit your file anymore.
06:08Now I'm actually going to hit Undo a few times to back up to my original shapes
06:11here. So now I have my artwork here, if I click on this one and choose Normal
06:15and go back to Multiply, I now have my two overlapping shapes with the
06:19transparency here. Normally when I'm working inside of Illustrator if I wanted
06:23to now print this file it would be pretty bad if I would have to now manually
06:27flatten this artwork just to print it but then I'll no longer be able to edit my file.
06:30So what Illustrator does is that when I hit Command+P or Ctrl+P to actually
06:35print my document, Illustrator makes a copy of my file in its computer memory
06:40and what it does it actually flattens that copy of my file and it sends that
06:44flattened information on to the printer for processing. But my Illustrator file
06:49as it exists right now does not get changed at all. So the flattening happens
06:53in the print stream. It doesn't happen to my document and that allows me to
06:56actually design something on my screen and have it print and look the exact
07:00same way. That flattening process happens in the background.
07:03Now you may be looking at all this and say okay, Mordy, I get it, but why do we
07:07even have to know about all this? Basically Illustrator takes care of all the
07:10flattening in the background and what I see on my screen is eventually what I'm
07:13also going to see when I print out my document, why should I care how
07:17Illustrator has to go through to jump through all these hoops to make that process happen?
07:20The answer is that what we are looking at right now is a simply case.
07:24I have two regular plain vector shapes that overlap each other with some
07:27transparency applied. However when I start to introduce some other things
07:31inside of my file I may begin to see some side effects happening due to this
07:35flattening process. Let's take a closer look.
07:38Right now I still have my two shapes here, this shape is filled with a solid
07:41red, I'm actually going to change these, instead of these filled with solid
07:44colors, so I'll select this shape over here and I'll fill this with maybe a
07:47rainbow gradient and I'll click on this shape here and fill that with a regular
07:51plain black to white gradient and I'll use my Gradient tool here to actually
07:55change this particular gradient to go on an angle. Maybe we'll go in the other
07:59direction here so we get kind of a darker area here.
08:01So now we'll take a closer look at the shapes that we have just created. I now
08:04have the same two vector shapes but instead of solid colors they are not filled
08:07with gradients. So I know that when I process this right now because this
08:11object on top is set to Multiply, Illustrator in the flattening process will
08:15actually need to chop it into three pieces. I'll have one piece over here, one
08:19piece which is the transparent overlapping area here and then another piece
08:23over here as well.
08:24Now this particular part of the shape over here can definitely be filled with a
08:27gradient as can this over here but let's take a closer look at this overlapping
08:31area right here. This is currently made up of two overlapping gradients that
08:35are traveling in different directions. Now if for a moment we think about the
08:38two rules of transparency flattening that we have learned the first rule stated
08:41that I must get rid of the transparency that's fine, but the second rule stated
08:45that I can't change the appearance of my artwork when I remove that
08:48transparency.
08:50Now if I chop this piece of artwork into three distinct areas what I'm going to
08:53fill in this area here to maintain my appearance, I already know that a vector
08:58itself cannot contain a gradient that travels in two different directions. So
09:02because of this rule number two in Transparency Flattening meaning I can't
09:05change the appearance of my artwork Illustrator is only left with one
09:09possible solution and that's to actually convert just this overlapping area
09:13into an image because as an image or a raster file I can actually create this
09:18exact appearance. So let's take a look and see exactly how that happens.
09:22I am going to again select both of these shapes right here, again I have two
09:25vector objects and those objects are filled with gradients and the top object
09:30is set with a transparency blend mode. I'm now going to go to the Object menu
09:34and once again I'm going to choose Flatten Transparency. I'll just click on the
09:37regular settings over here, click OK and again my file has now been flattened.
09:41But let's take a look at it. I'm going to use my Direct Selection tool here to
09:44select this piece of the artwork and move it over here, a regular vector shape
09:47with a gradient. The same applies for this shape right here.
09:50However this shape is actually an image. If I look at my Appearance panel I see
09:54that I have image pixels here, which has been placed inside of a vector mask.
09:58So I'll press Undo a few times to bring this back over here. While yes, my file
10:02right now is actually flattened there is no more transparency in my file,
10:06that particular process has also forced part of my file to become rasterized.
10:10Now in the world of Illustrator we are familiar with the concept of
10:13scalability. We know that when we create vector objects we can scale them to
10:16just about any size. However as I have just shown right here there may be times
10:21when you are using transparency that parts of your file become rasterized and
10:24as such scaling them infinitely is not possible.
10:28Now you may be asking yourself this question, okay I understand that that
10:30particular shape now has become rasterized but what resolution is it?
10:34Is it a high-res image? Is it a low-res image? The answer is in this case right here if
10:38I click on it I can see in my control panel here that it is listed as 150
10:41pixels per inch and that's a default setting inside of Illustrator. What we'll
10:46do in the future movie is talk about how to modify those particular settings to
10:49get the transparency flattening to be just right for any need that we have.
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Understanding complex regions in transparency flattening
00:00So we already know that when working with transparency inside of Illustrator,
00:04there may be times where during the flattening process, Illustrator is forced
00:08to convert some vector artwork into raster artwork and that's mainly due to
00:12this rule number two in flattening, where Illustrator is not allowed to change
00:16the appearance of our artwork.
00:18So in cases, where Illustrator cannot maintain the appearance in vector form,
00:22it must choose to rasterize those parts of the file. So if you want to think
00:26about it in another way, Illustrator kind of has its arms tied behind its back.
00:30It cannot do anything. It must convert those areas to raster region.
00:34However it's important to note that sometimes Illustrator does have the ability
00:38to rasterize things just because it feels like it. In fact, if a file is too
00:43complex, Illustrator may choose to rasterize parts of your file, simply for
00:48performance reasons. Now I like to refer to this as a second level of
00:51rasterization. The reason why I actually refer to as that is because there are
00:55ways to prevent this from happening altogether. So let's take a closer look at
00:59how this actually happens.
01:01I have an empty file open on my screen and I'm now going to go to the Symbols
01:04panel, and I'm actually going to load some of the symbols that come with
01:07Illustrator. When you go down over here to the Nature library, and I have here
01:11a symbol here called Trees 2. I'm actually going to drag that here into my
01:15Symbols panel to add it to my document.
01:17After this I'm going to go ahead now and close that panel and let's take a
01:19closer look at what this symbol is actually made up of. Just drag it here into
01:23the screen here and let's zoom in on it. I'll come up here to the Break Link
01:27button here inside of the control panel to actually see the anchor points of
01:30this particular artwork.
01:32Notice over here that the trees are made up of a lot of anchor points. By the
01:34way if you want a little tip to find that how many anchor points you actually
01:37have in a selection, you can go to the Window menu and choose to open up the
01:41Document Info panel.
01:43Now the Document Info panel, by default, works with selected artworks. So right
01:46now I have it set to Selection Only. So right now it's giving me information
01:49about my selection. If I go down this list over here, right now it's providing
01:53information about my document, but I would like information about my object.
01:56I can see that now this artwork is made up of 335 paths, all of them which are
02:01closed, which is comprised of 2219 anchor points. I'm actually going to leave
02:07this Document Info panel open here for a moment. We're going to come back to it
02:09soon. I'm going to delete this artwork. I'm going to zoom out over here, and
02:13what I'm going to do is I'm actually going to switch over here in my Tools
02:16panel to choose the Symbol Sprayer tool. That's going to allow me to select a
02:19symbol and spray those symbols out of my page.
02:23So I'm going to go ahead and select this particular symbol here that I've added
02:26to my document Trees 2. I'm going to start to click-and-drag and spray these on
02:29my document. I'm going to do kind of the barbarizing over here and make a
02:32lovely little forest just about right over here. I'm going to add just a few
02:36more trees to make this even more dense, lovely dense forest right here.
02:40I'm going to switch to a different symbolism tool, which is the one down here
02:43called Symbol Screener. I'm actually going to go ahead and click-and-drag a few
02:46times to introduce some transparency into these trees. Now switch back to my
02:52Selection tool, let me just take a moment to take a look out what we actually have here.
02:56I have many overlapping symbols and we know that each of those symbols are made
02:59up of lots of anchor points and lots of shapes. Now we also know when I have
03:03transparency in my file, the transparency flattening process will now simply
03:07break down all those overlapping areas into smaller parts. By the way we refer
03:11to those small parts as atomic regions.
03:14So maybe my particular file right now has only about 50 or somewhat symbols
03:17inside of them, but we know that each of the symbols themselves are made up of
03:20about 330 paths. Now I also know that each of those little overlapping regions
03:25will become their own new shapes. So who knows how many paths we'll have now?
03:28Will I have thousands or tens of thousands of shapes to work with?
03:32So I want to print this file before Illustrator actually flattens the file
03:35itself. It may look as a single, Wow! We've got lots of objects here. It will
03:39take me a long time to process all that information. To speed up performance
03:43Illustrator may decide to identify really complex areas in my artwork and
03:48rasterize those areas just to be able to print them faster.
03:52So in this case, it's not that Illustrator is forced to convert areas to raster
03:56images, because it has no other way to represent them, instead it's choosing to
04:00rasterize them, only because it will be able to process those areas faster. Now
04:04we may be able to appreciate getting our printout faster out of the printer,
04:07but at the same time you may want to make sure that we have the utmost in
04:10quality in keeping our file completely vector, which also means if I save my
04:14files in EPS file I want to be able to scale it infinitely after I've already
04:17created that EPS file.
04:18Well, the good news is that I do have some level of control over this
04:22particular process. I do have the ability to tell Illustrator not to rasterize
04:27certain areas of my file simply because of performance. How do we do that? If
04:32you go to the Object menu here and choose Flatten Transparency, we know that
04:36the Flatten Transparency dialog box comes up with all these settings, and these
04:40settings here will be able to allow us to control exactly how that flattening
04:43process happen. We'll go into detail about everything in this dialog box in the next movie.
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Exploring the transparency flattener settings
00:01So we've been talking about flattening itself and how it happens and what
00:05happens in that process, but what we haven't focused on yet is exactly all the
00:09settings that you have inside of flattening. For example, when parts of your
00:13artwork do need to get rasterized, what resolution do those areas get
00:16rasterized at? Or additionally, how does Illustrator determine when artwork
00:20becomes too difficult to work with and for performance reasons it decides to
00:23rasterize areas on its own? Let's take a close took at the Flattener Settings
00:27dialog box and see exactly where all these settings come into play.
00:31I'm actually just going to simply create two regular shapes here that have some
00:34kind of transparency in them, just so that we can make that command active.
00:37I'll change the opacity of these two shapes to 50%. So now I have at least some
00:41artwork that's selected and has some transparency inside of it. I'll go to the
00:45Object menu and I'll choose Flatten Transparency to bring up the Flatten
00:48Transparency dialog box.
00:50Now let's take a look at what we have here. I have first of all something
00:53called a Preset. We're going to focus on this in a few movies from now, instead
00:57of choosing High, Medium or Low Resolution settings here, I'm just going to
01:00leave it right now set to the Medium Resolution setting. The first thing we
01:03have to look at over here is something called a Raster/Vector Balance slider.
01:07This is a slider here which on the left side says Raster and on the right side
01:11says Vector. I have a little triangle here and notice that if I go all the way
01:14to the left, I have a setting value of 0, and if I go all the way to the right,
01:18I have a value here of 100.