Illustrator CS3 One-on-One: Advanced Techniques

Illustrator CS3 One-on-One: Advanced Techniques

with Deke McClelland

 


In Illustrator CS3 One-on-One: Advanced Techniques , author and industry expert Deke McClelland teaches users how to take advantage of the wide array of dynamic effects in Illustrator CS3. He demonstrates how to apply these effects to live, editable text to create custom logos and headlines. The training also covers Live Trace, Live Paint, and Live Color, as well as symbols, printing, exporting, and working with Adobe Flash files.

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author
Deke McClelland
subject
Design
software
Illustrator CS3
level
Advanced
duration
8h 33m
released
Jun 22, 2007

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17. Dynamic Type Treatments
Welcome to Illustrator CS3 One-on-One: Advanced Techniques
00:00Hi, I am Deke McClelland, graphics expert and vector-based audio animatronic
00:04here to welcome you to part three of my epic, 24-chapter doctoral treatise on
00:10Adobe Illustrator, known to goth girls and beat boys the world around as
00:14Illustrator CS3 one-on-one.
00:17If there is a theme that binds part three, beyond advanced techniques, of course, it's live.
00:22In this chapter, we'll look at how you can combine live effects with live type to
00:27create that most impermanent of all creatures in Illustrator, the multilayer text
00:32effect that can be modified in a moment's noticed with the modest Type tool.
00:36But that's just the beginning.
00:38Chapters 18, 19 and 20 assail us with vector land's immortal trilogy, Live
00:43Trace, Live Paint and Live Color.
00:46Chapter 21 goes by the unassuming name Using Symbols.
00:50But given that a single symbol may control an entire army of instances, it's
00:54hard to characterize the function of static.
00:57If not live, then what with all those instances roaming your artwork, perhaps undead.
01:02Next comes 3D, itself a live effect. See what I mean?
01:06It's all live, all the time.
01:08In any case, welcome to the hard stuff in Illustrator.
01:12When you finish with these chapters, you'll fully deserve to stick a gold
01:15star on your monitor, but make sure that gold star has plenty of food and water
01:19and some air holes too, because it's alive.
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Applying Live Effects to groups and layers
00:00Hey! It's the return, the welcome return of everybody's favorite dead android, Ghost Robot.
00:08All right.
00:10Hey, that's not very nice.
00:12Don't be talking that way about Ghost Robot.
00:15He always speaks very fondly of you, by the way.
00:18And besides, this is his last appearance.
00:19After this chapter, you won't have Ghost Robot to kick around any more.
00:23All right, so do me a favor and go ahead and open this document right here.
00:27It's called Ghost type.ai.
00:29It's found inside the 17 dynamic type folder, and what we're going to do in
00:36this exercise is I am just going to tour you around a few other Live Effects
00:40that are going on here.
00:41So you just get a sense, because it really is one of those things the more you
00:44see Live Effects, the more you really get a sense of what's going on, and what I
00:48am about to show is the hierarchy of Live Effects, how they can be applied not
00:53only to paths and things like compound paths and compound shapes, but also to
00:58groups and sub layers and layers and on, and on, and on.
01:03So check out this guy.
01:04The price tag up here is 75 cents.
01:06In the future, there is a big price reduction.
01:09There is a big deflationary trend.
01:12But if you were to use your black arrow tool to sort of marquee this area, you
01:16would select one and only one ellipse and this happens to be rotated to a 15
01:23degree angle, for real.
01:24It's not a virtual rotation.
01:26That's a real rotation.
01:27The other two guys, they are virtual and if you check out the Appearance palette
01:31here you'll see that we've got a Stroke, we've got a Fill that has 35% Opacity,
01:35and then we've got this Transform item that's applied to the entire object.
01:39If you double click on it, you'll see that we get the Transform effect dialog
01:43box that we saw so very often in the previous exercise, and we have got a Rotate
01:48value of 15 degrees and two copies.
01:51And this is pretty cool, actually.
01:52If you turn on Preview and then you go ahead and nudge the copies value up,
01:56you're going to create kind of a nautilus shell effect right here, as you add
02:01more and more copies of this ellipse. So, kind of nifty.
02:06You can also add in a little bit of Randomness, if you wanted to create
02:09some random rotation.
02:11Anyway, I am going to cancel out of here because I am happy with the effect as it is.
02:17What else is going on?
02:18Notice that he's got like these zig-zaggy lines that are emanating from his finger tips.
02:23He also has a soft glow around him.
02:25Those must be Live Effects.
02:27So I am going to switch to my White Arrow tool by pressing the A key, and then
02:31I am going to Alt+Click or on the Macintosh side, I would Option+Click on one of these lines.
02:36And it's obviously a straight line.
02:38If I press Ctrl+Y, or Command+Y on the Mac I can see that every one of these
02:42lines that's emanating from his fingertips is a straight line, just a straight
02:46segment between two points.
02:48So if I press Ctrl+Y, they are wiggling, so there must be some sort of path
02:53wiggler that I have applied to these objects.
02:56But if I look over here in the Appearance palette, I see that I have got a Path selected.
03:00It has a two point stroke, no fill, default transparency, nothing going on. What?
03:05Well, check out the containers here.
03:08The Group has some sort of Live Effect applied to it because of the
03:12appearance of the fx icon.
03:14And also this checkerboard indicates that there is some transparency going on
03:18and the layer has a Live Effect applied to it.
03:21So to get a sense of what those Live Effects are, you just need to click on
03:23one of these items.
03:24So if I click on Group.
03:26I'll up select hierarchically to get the entire group, as we can see, which
03:31includes all of these radiant lines here.
03:34And now I can see, all right, they are set to 50% Opacity, cool and Roughen,
03:39well, that makes sense.
03:40So now, I can double click on the Roughen item and I can say, "Gosh, let's see
03:44"what happens if I modify the Roughen settings."
03:46If I take the Size value up, I am going to get more wiggling, so more jaggedness
03:51up and down, perpendicular to the path, that is to say.
03:55And if I modify the Detail value, for example, if I reduce the Detail value, I
04:00get less action parallel to the path.
04:03So that's kind of nice, actually.
04:04I want to take some of these segments out of the path, but I want to add more variations.
04:10I'll take the Size value up and the Detail value down and then I'm thinking "Oh, gosh.
04:14"I wonder what it look like if I switch the points to Corner to Smooth."
04:18Nice, I like that a lot.
04:20It's more of a sort of a gentle wave pattern going, which seems to suit the
04:25easygoing Ghost Robot better, I think.
04:27So I'll go ahead and click OK.
04:29Now let's check out the layer.
04:30If I click on the layer item then I select all of the robot objects, everything
04:36that's inside of this PathFinders layer down here.
04:39And I can see that while there is no special transparency going on, there is an outer glow.
04:44So I am going to press Ctrl+H, or Command+H on the Mac in order to hide
04:48the selection edges.
04:49Then I am going to double-click on outer glow to bring up the Outer Glow dialog box.
04:53Let's click on Preview so we can keep track of our modifications.
04:56Right now, the mode is set to Screen.
04:58I want to leave it set there, but I might want to modify the Color.
05:01So, I am going to double click on that Color Swatch there.
05:04It brings up the Color Picker dialog box.
05:07I can change the color by dragging inside of this Color fountain column, right there.
05:13And I want more of an Orange color I think and then I am going to increase
05:16the Brightness and the Saturation a little bit by dragging this ball up and to the right.
05:21And then I'll click OK to see what that looks like.
05:23It looks pretty good, kind of a nice peach glow going on.
05:27Now I can reduce the Size of my glow by reducing the Blur value and pressing the
05:32Tab key or I could increase the Size of the glow by increasing the Blur value.
05:37Now, if I increase the Size of the glow, I am also going to get a more diffused
05:41glow effect, which actually suits me just fine. I like it.
05:45All right. Now, I'll go ahead and click OK in order to accept that modification.
05:48So just bear in mind that you can apply Live Effects not only to individual
05:52paths but to entire groups of paths, to entire layers, to basically any kind of
05:57container that you can put together inside of Illustrator.
06:02In the next exercise, we're going to set about applying Live Effects to
06:07Live Type.
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Making beveled text with offset strokes
00:01In this exercise, we're going to see how you can use offset strokes to create a
00:06depth effect, to basically raise the type off the page.
00:10It's a highly practical effect, as it turns out.
00:13A lot of folks use it, although I find that very, very few people do it
00:17dynamically, which is a much better way to work.
00:20So here I am inside, still inside the ghost type.ai document. That's available
00:25to you, inside the 17 dynamic type folder, and I am going to pagedown inside of this document.
00:31So I can take in the name of the primary author, the name of the author
00:36that they are really highlighting on the magazine cover here, which is Thim Thumbleson.
00:40And you might notice if we click on the baseline here.
00:42You might notice the type is at something of an angle.
00:45If you don't notice that, check the casters on your chair. You might be
00:49missing one or two.
00:50This is Live type, by the way, and it has, if we look over here in the
00:55Appearance palette, we can see that there is a series of Strokes that have been
00:58applied to the type.
00:59And you can see how it sort of has a Beveled appearance.
01:02Well, what I want to do is recreate this type for you in front of your eyes.
01:08So, first thing I am going to do is just hit the D key - D as in default colors.
01:13And it goes ahead and fills the type with white and then gives it a one point stroke.
01:18In this case, what we're seeing is a stroke that goes into the type and out of the type.
01:23So, into the letters and out of the letters because the stroke is, by default,
01:26centered on what would be the path outlines for each and every one of the letter forms.
01:31I am going to go ahead and take this stroke value and I want to increase it.
01:35I want to take it up, let's say, two points.
01:37I am going to give it a two-point line weight, and the text just looks horrible
01:41at this point, and it's all because the strokes are leaking into the letters.
01:46There is a very simple way to deal with it here inside the Appearance palette.
01:50Grab the Fill and move it on top of the stroke, and prior to the Appearance
01:53palette, you can not do this inside Illustrator.
01:56Now you can, and that completely, just bang,
01:59takes care the problem.
02:00Now the text looks great.
02:01And so even for very simple text outlining effects, you want to work here
02:06inside the Appearance palette.
02:07Put your Fill on top because, by default, the Strokes are always on top.
02:11So now let's take the stroke here and let's go up to the Effect menu and choose
02:16Distort Transform and Transform.
02:18Now, if you are starting to get the sense that transform is like the great and
02:22powerful live effect, well, you are right. It's a great one.
02:26It really is super useful for any number of purposes.
02:30Anyway, I am going to go ahead and choose it here I am inside the
02:33Transform effect dialog box.
02:34I am going to turn on the preview so I can keep track of what I am doing.
02:36And I am just going to nudge these move values very slightly, 0.25 points. That's all.
02:42And then same for vertical, 0.25 points, like that.
02:45Notice that we get sort of this offset effect.
02:48Now I want it to go to the other direction.
02:50So I am going to change these values to negatives, both of them.
02:54And then press the tab key and that's pretty nice.
02:56It goes and moves the strokes down and to the left.
02:59Now I'll click OK, in order to apply the effect.
03:03And I am going to zoom in just so I can get better sense of what these
03:06letters actually look like, because when we're zoomed out, it's a little bit hard to tell.
03:12Good, so, so far so good.
03:13Let's add another stroke.
03:15So, when the stroke is active here inside the Appearance palette, I am going to
03:19click on the little page icon here in order to add a second one.
03:22Then I'll click on the Stroke item and I am going to change some values.
03:26I am going to raise the Cyan value to 40 and I am going to change the Magenta
03:30value to a 100 and then I am going to take the K value down to zero.
03:34So we've got 40, 100, 0, 0, like so, and let's go ahead and take the Line weight
03:39up to 4 points and see what happens with it.
03:41Now, it still approximately centered even though it has a little bit of
03:44transform associated with it.
03:46Now that we have a thicker stroke, we can barely tell that's happening.
03:49So let's go ahead and Twirl open stroke and double click on that Transform and
03:54raise the value so it makes more of a difference.
03:56I am going to turn on Preview and I am going to take both the Horizontal and
03:59Vertical values down to negative 0.75 a piece, looking good so you can see how
04:06it gets a Beveled appearance.
04:08We keep scooting the strokes incremently.
04:10Now I'll click OK in order to accept that change, and with this stroke item
04:15selected, I will click on the new icon again at the bottom of the
04:18Appearance palette. Click on Stroke.
04:20Let's go ahead and take that weight value up to five points this time around,
04:25and I am going to raise the Cyan value to 80.
04:29The Magenta value can't really go any higher.
04:31Let's take the Yellow value up to ten and the K value, I am thinking something
04:36like 40 at this point, so it's a pretty rich color, very dark, of course.
04:41And let's twirl Open Stroke, double click on Transform, turn on preview so we
04:47can see what we're doing, and I am going to change this values to 1.5 a piece.
04:52I believe that's going to get us the desired effect.
04:55And sure enough, it does.
04:56So we get a very Beveled effect to out letters.
04:59Now what are you'll frequently see is people build up these kinds of effects.
05:03This is not uncommon, but usually they are building up these kinds of effects
05:07manually by assigning a stroke, doing a copy, doing a paste in front, doing a
05:11slight off set, reducing the stroke, doing a copy, doing a paste in front, doing
05:15a slight offset, do a reducing stroke, that kind of thing.
05:17And what that means is if you make a change to any one of your text blocks, you
05:23have to go through and change all the other ones as well.
05:25This way you've got it one central text block that has a bunch of live
05:29effects applied to it.
05:30So, one change effects everything, effects all of the offset stroke, a much
05:35smarter way to work.
05:37So there you are, very simple, very basic application, I dare say, of live effects
05:43combined with live text.
05:45More ambitious stuff is coming right up.
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Bending letterforms with Pucker & Bloat
00:00All right. Let's try something slightly more ambitious.
00:03This time, we are going to go in and modify the actual letter forms of our type.
00:09So, we are essentially customizing the typeface.
00:13I'd like you to go ahead and open the document called Beveled type.ai, if you
00:16are just joining us.
00:17It's inside of the 17 dynamic type folder.
00:21Then, with the black arrow tool, go ahead and click on the THIM THUMBLESON!
00:25here, in order to select it and if you bring up the Character palette from the
00:29Control palette, you will see that the Font is Birch Std.
00:32Assuming that you have Birch Std installed on your machine, that is, you will see
00:36the text in all of its glory here.
00:39But imagine that I want the letter forms to tuck in a little bit, especially at the serifs.
00:44Why, then I would go up to the Effect menu, I would choose Distort & Transform and I
00:50will choose Pucker & Bloat, one of the notorious path wigglers here, and you
00:55can see if you turn on the Preview check box and you start modifying this
00:58value, you can see that with very little effort you completely ruin the
01:02legibility of the type.
01:03So, even moderate values like 50% and bear in mind, you can go much higher with
01:08Bloat, to like 200%, in which case you get this text, right here, which I dare
01:13say is difficult to read.
01:15And if you want the text to be spiky as opposed to sort of bulbous, then you
01:20could go the Pucker direction, negative with the value and again, we get some
01:25pretty illegible type, pretty quickly.
01:27If you go all the way down to the most negative value, you turn your text in the
01:31stocks of wheat or something.
01:33I want a very moderate Pucker value.
01:36I am going to change this value to -5% and press the Tab key, just to invoke
01:41that modification, and that looks pretty good.
01:44We do have some minor spikes going on.
01:47So click OK to accept that modification and you will see that you now have
01:51inside the appearance palette, you now have Pucker & Bloat added to your list of
01:55attributes assigned to the Type.
01:57I am going to go ahead and zoom in on my text and what I need to do is round off the corners.
02:03And what I should be able to do, at least it will be nice, is I should be able
02:06to select all of the Strokes.
02:08So click on one and Shift+Click on the other in order to select that range of strokes.
02:12Then I'd bring up the Stroke palette and I would change all of the joins to Round Joins.
02:18Unfortunately, that doesn't take.
02:20It does take for the very first stroke, the top one, the 1.5 black one, but it
02:25doesn't take for the other two.
02:26So you are going to have to click on it manually and then select Round Join and
02:30then click on the dark purple one, manually.
02:33You can see that those are only spikes left and then click on the Round
02:36Join for that as well.
02:37And then you get this very interesting Type effect, I think.
02:40If you zoom in on it, you can see that we have these Doctor Suess sags in the type.
02:45I think it's very nice.
02:46Kind of a cartoon effect, of course, which I tend to be partial to, I am afraid.
02:51Anyway, I am going to go ahead and collapse that Stroke palette.
02:54Now the wonderful, delightful thing about every Live Effect that we have applied
02:58so far is that our text remains editable and we have assigned every one of our
03:04effects to one block of text.
03:06So it's one stop editing.
03:09So if my editor comes to me and she says, "Hey! You know what?
03:12"I have told you a million times.
03:13"It's not THIM THUMBLESON!
03:15"Its THUM THIMBLESON!" then I can just grab my Type tool here and I can select
03:20the I. Oh, this is an interesting thing that you may run into in Illustrator.
03:24It's telling me that the text was created in the previous version of the program
03:27and the editing may change your text layout.
03:30Do you want to continue?
03:31Well, of course you want to continue.
03:32I would say, Don't Show Again and click OK, If I were you. Here is the deal.
03:37Illustrator, just like all of the Adobe applications, is constantly updating its text engine.
03:43The Type department at Adobe just never stays still, and as a result, every
03:48single version of the software, you go through this stuff.
03:51You go through this gosh, the text engine has been changed and it's going to
03:55completely blow up your type and really nothing happens.
03:58That's the funny thing about it is.
04:00Barely anything happens to the text, if anything at all.
04:02In our case, nothing is going to happen.
04:04It looks exactly the same.
04:06So go ahead and select the I. Replace it with a U. You don't have to press
04:10the Shift key or Caps Lock key and then replace the U with an I and you are in business.
04:14You actually did a few things.
04:16You not only modified your type, you edited your Type.
04:19You edited all of the Live Effects as well and, of course, you updated the Type
04:23for Illustrator CS3. So, good job.
04:26Way to go.
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Selecting text by its baseline
00:01In this exercise, I would like to discuss a problem that you may encounter when
00:05selecting text and I will show you a way to resolve it.
00:08Now the problem is that Illustrator goes out of its way to prioritize text.
00:13So when you are out there selecting objects inside of your Illustration, if you
00:17come within a mile of your text, Illustrator is going to select that text
00:20instead of an object behind it.
00:22For example, we are down here with THUM THIMBLESON, of course, and you can see
00:27the smock of the Ghost Robot in the background.
00:29If I click here on the smock, notice what happens. I select the text.
00:34It's like, what? How much farther away could I be?
00:37If I am down here, finally, it will go ahead and select the smock.
00:40But if I am at this point, right there, it will deselect the smock and select
00:44the text instead and it gets even worse if you start getting impatient.
00:47You go, well, click, click, click, you know, and you're all of a sudden, "Oh my gosh. I switched
00:51"to the Type tool and I selected all of my type because I triple-clicked, accidentally."
00:57So notice you can now see the area in which - if you click inside this highlight
01:02area right there, you are going to select the text and not the graphic and it's
01:05a big pain in the neck, in my opinion.
01:08Sometimes it's very useful, especially if most of what you want to select inside
01:12of a document is text, then it's a good thing.
01:14But if you are dealing with a document like this where you have got a ton of
01:17path outlines as well, why, then this feature becomes quite intrusive and here
01:23is how you turn it off.
01:24You press Ctrl+K, or Command+K on the Mac in order to bring in the Preferences
01:28dialog box and then you switch from General to Type.
01:32And then the first checkbox says, Type Object Selection by Path Only.
01:35Go ahead and turn it on.
01:37Now it's kind of one of those handholding functions.
01:39It's of great use to people who are just learning how to use the program.
01:42But at this stage in the game, being that we are now in the advanced techniques
01:47section of Illustrator CS3 one-on-one, you should generally, usually have this
01:54checkbox turned on so that it requires you to click on the baseline or on the
01:59frame for some text, for a text block in order to select it.
02:03All right, having done that, go ahead and click on OK and now notice if I click
02:08over here, I select the smock.
02:09If I click in between the letters, I go ahead and select something inside
02:13that background robot.
02:14If I click there, oh this is the, I know, this is a blend. That's why I can't select it.
02:19Right there, though, should be an object in there.
02:21So I can select through letters and I can get to items all over the place.
02:25In fact, I can click directly on a letter.
02:27Like right here there should be the cape.
02:30If I click right there, I will go ahead and select the cape as opposed to the E,
02:34because in order to select the text I now have to click on the baseline for the
02:38text, which is really a good thing.
02:40It means that you have to be more careful when selecting text, but it also
02:44means you have way more freedom when you are selecting other things inside of your Illustration.
02:50All right, so just a little tip from me to you.
02:52Enjoy.
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Warping text without an envelope
00:01In this exercise, I am going to show you how to apply an envelope-styled
00:03distortion to live text without ever entering the envelope, meaning we are not
00:08going to have that problem where you can either edit the envelope or edit the
00:11contents of he envelope, but not both.
00:14We will be able to do both,
00:16thanks to yet another live effect.
00:18So I am working inside of a document called Thumb pucker.ai.
00:21That's found inside the 17 Dynamic Type folder, so called because Thumb's
00:27name has been puckered.
00:28All right, now I want you to press Page Up.
00:31If you are like me and you just want to get up here to this title of the
00:35magazine title very quickly and you will notice, of course, it's called FIST FULL O'FICTION.
00:39What I want to do is I want to FICTION and bend it inward on both sides
00:43and then I want to bend FIST FULL O' down to meet it in SEMI-MONTHLY, JULY/AUGUST 2174.
00:49I want to bend it up to meet the bottom of the FICTION Type as well.
00:55Now, I want you to select the word FICTION here by clicking on its baseline.
00:58Very important now that you click on the baseline in order to select your text,
01:02thanks to the Preference settings that we adjusted in the previous exercise.
01:06Now, go up to the Effect menu and chose the Warp command and notice you have
01:12access to all of the Warps that are included with Illustrators Envelope function.
01:17I want you to choose the Bulge command and go ahead a turn on the Preview check box.
01:23Now you will see that the text is going to bulge out at us.
01:26That's exactly the opposite of the effect we want.
01:29So we will just go ahead and bend it to the other direction here by reducing the Bend value,
01:33and that sends the text inward. All right.
01:36After a little experimentation here, I come up with a Bend value of negative
01:407%, and we need to remember that because we are going to use that exact same
01:44value, or a positive version of it, in order to bend FIST FULL O' and
01:48SEMI-MONTHLY down here.
01:50So click OK to accept that modification.
01:53Now, let's get FIST FULL O' by clicking on its baseline, and even though we want
02:00to apply a different style of Warp this time around, a different envelope
02:05distortion, we can still go ahead and choose the Bulge function, the second
02:08command here inside the Effect menu.
02:10And if we Preview that we will go ahead and Bulge the text inward.
02:13That's not really what we want.
02:15We want something where we can actually arc the text, for example, like this
02:18arc the text down by -7%, actually matches the arc of the tip of the FICTION letters.
02:25However, we are also arc-ing the top of the FIST FULL O' letters and I don't
02:29want that to happen.
02:30I just want to arc the bottom of the letters.
02:31So I am going to switch to this guy right there, Arc Lower and now, because it's
02:37bending in the wrong direction, I am going to have to switch to Bend value from
02:40negative to positive, and then press the Tab key.
02:43It works out beautifully. Awesome.
02:45All right, now click OK and let's get my SEMI-MONTHLY down here and we will go
02:50up to the Effect menu.
02:51We will choose Bulge.
02:52It's still showing up as Bulge even though we switched to Arc Lower.
02:56And it showing me Arc Lower though, that's nice.
02:59This time, I believe we want Arc Upper.
03:01Let's go ahead and click on the Preview check box and see what happens.
03:04That is perfect and we will click OK in order to accept that modification.
03:08Now look in the Appearance palette. There it is.
03:11We can see that we have a Warp and the styles Arc Upper.
03:14If we don't like it, all we have to do is double click on the Effect and we
03:17can modify the settings to our hearts content, and let's say my editor comes in
03:22and she goes, "Hey!
03:23"Do you realize that you are not a SEMI-MONTHLY,
03:27"if you publish one issue every two months.
03:29"You are a bi-monthly."
03:30And I am sitting there going, "What!?"
03:32"I have been publishing this magazine for a 100 years now, and this is the first
03:36"time somebody tells me this." Oh, well.
03:38Got to make the change.
03:40Now I want to edit it and I am going to edit this text by double-clicking on its baseline.
03:44Very important that you double-click on the baseline and not elsewhere inside
03:47the letters because after all, we changed that Preference setting in the previous exercise.
03:51I am now going to drag low over the word SEMI.
03:55It might seem weird that we are having to drag so low over the text, but bear
04:00in mind, if you press Ctrl+Y, or Command+Y on the Mac, the text is actually down here.
04:05It's been only in a Preview mode and your selection highlights are showing up in
04:08the outline mode, essentially. All right.
04:10I am going to press Ctrl+Y, or Command +Y on the Mac to switch back into the
04:14Preview mode and I am going to change this text to BI, like so BIMONTHLY. All right.
04:20Fair enough.
04:21And now I need to select all the text by, oops, did I click off of it?
04:26We will see by clicking, triple-clicking on it or you know that's turning out to be little hard.
04:30So I am going to press Ctrl+A or Command+A on the Mac in order to select all
04:35of that text and then I will press Ctrl+Alt+Right Arrow, this would be
04:39Command+Option+Right Arrow on the Mac, until I have tracked the characters outward, like so.
04:45So that that is spread across the entire width of FICTION, for example.
04:49Then I will press Ctrl+Enter or Command+ Return in order to except my modifications.
04:54So that's how you go about applying envelope style distortions without ever
04:59entering the envelope and also how that grants you unique access to both your
05:03Envelope Distortion settings and your live text without having to switch
05:08modes even once.
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Adding dynamic attributes to type objects
00:01Starting in this exercise, I'm going to be showing you not only ways to achieve
00:05still more cool dynamic effects, but also ways to troubleshoot those effects.
00:10Basically, what we're doing here in Illustrator is we're marrying the old world
00:14of Type, because Type is an Illustrator 1.0 feature.
00:17We're marrying that along with the new world of dynamic effects and things don't
00:23always mesh the way that you think they would.
00:25So I want to show you a few workarounds, here and there, just so that when you
00:29are actually applying your own dynamic effects you're not banging your head
00:32against the screen.
00:34I have closed the Ghost Robot document.
00:37Notice that we are totally done with Ghost Robot, by the way, and we're working
00:41inside of a document now called Showboat.ai.
00:44That's found, once again, inside the 17_Dynamic_Type folder.
00:48It comes to us by way of a poster for a direct to video movie.
00:53Now, when you open this illustration, you might get a font warning.
00:56I'm using some fonts that ought to be on your system if you own the entire
01:01Creative Suite 3.0 and these fonts include Myriad Pro and Brush Script and
01:06Mesquite as well, one of Adobe's Wood fonts.
01:09If you're having problems opening the document, if it gives you a font warning,
01:13why then you can just watch along with me if your document's a total mess on screen.
01:18Let's start things off by looking at this text right here, this text on the path
01:23that has, notice if I zoom in on it here you can see that it's got a little bit
01:27of a Bevel Effect associated with it, so it has an offset stroke and we're going
01:32to be creating that offset stroke, recreating it inside of this exercise.
01:37If you go over to the Layers palette, you'll notice there is a layer called Type on arc.
01:41Go ahead and twirl it open.
01:42Inside there, we've got Misfits front and Misfits back.
01:46So I'm actually creating that black stroke as a separate path that's offset in the background.
01:52We don't want to work that way.
01:53We want this to be a dynamic effect, meaning that if we find a typo here
01:57inside of our text, we can just go ahead and edit one text block instead of two text objects.
02:03So let's go ahead and grab Misfits back and throw it in the trash.
02:07I'm just going to go ahead and drag it down here to the trash to delete it.
02:10Then I'm going to click on the baseline for Misfits of the High Seas in the
02:14Ground, blah, blah, blah there, which grabs the Misfits front item here inside
02:19the type on arc layer.
02:22I'm going to go ahead and add an offset stroke to it, and I'll do that from the
02:25Appearance palette, of course.
02:26And I notice, when I go to the Appearance palette, it's telling me that I
02:29have Type selected and there are some characters, but it's not showing me fill or stroke.
02:34So where are the Fill and Stroke attributes?
02:37Certainly, there is no stroke associated with this Type right now, but there is
02:40a fill, so what the heck is going on?
02:43Well, in order to see that you need to go down to Characters, in other words,
02:47Type, this Type object includes these characters right here.
02:51If you want to go inside, I've already shown you how you can go outside of an object.
02:55You go up the hierarchy by clicking on Group, for example, to click upwards, and
03:00all you have to do is click in order to go up the hierarchy.
03:03If you want to go down the hierarchy, if you want to go inside the Type, you
03:06have to double-click.
03:07So double-click on Characters and notice that does a couple of things.
03:10Not only does that select the Characters and make them active, but it also
03:14switches you to the Type tool, here inside the toolbox, and it goes ahead and
03:17highlights the Type as well, down at the bottom of the screen.
03:21Now we can see there is the fill. Awesome!
03:23Okay. So there is my stroke.
03:24I'll go ahead and click on it and I'll set it to black in order to make a black stroke.
03:29Now at this point, this stroke looks pretty heavy and it's also sort of gumming
03:32into the characters here so it's making the characters look pretty bad.
03:35I want to send the stroke in back of the fill and then offset it.
03:39So I'll go ahead and drag that stroke, of course, and drop it underneath the
03:43Fill and that didn't work. All right.
03:45So let's do it again.
03:47So for some reason, this isn't working at all.
03:50Not only that, if I go ahead and click on the Stroke to make it active and I go
03:54up to the Effect menu and I choose Distort & Transform in order to bring up the
03:57Transform function, it's dimmed.
04:00What in the heck is happening?
04:01Well, basically, none of these dynamic effect options, these live effect options
04:06here is applicable to type that is selected with the Type tool.
04:10So how do we get around this problem?
04:12Well, I go ahead and escape out there.
04:14Let's go ahead and undo the addition of the stroke because it's not going to do us any good.
04:18If we can't undo it I'm having problems because I've applied so many
04:21different operations here.
04:22I'll just go ahead and drag it to the trash to get rid of it, then I'm going
04:26to go back up to Type.
04:28So all you have to do this time is just click on Type.
04:30You don't have to double-click like you did to go down the hierarchy, so it's a
04:34double-click to go inside of an object.
04:36It's a click to go out, here inside the Appearance palette.
04:39That switches me back to having the Type selected as if I had the Black Arrow tool active.
04:45I happened to have the Type tool active but that's okay.
04:46I can switch back to Selection tool if I want to.
04:49Now what I need to do is apply my Fill & Stroke attributes here, at this position
04:55and I'm going to do that from the keyboard.
04:56I'll just add a fill because I definitely need to have a fill in place.
04:59I'll press Ctrl+Slash or that would be Command+Slash on the Mac, in order to
05:04add a Fill attribute.
05:05Let's go ahead and make it white and notice that it not only added a Fill
05:09attribute here, it also added a blank Stroke attribute.
05:12So now, let's grab that Stroke attribute.
05:14Go ahead and click on Black in order to make it black and I'm going to raise
05:18this stroke actually to two points, because I want it to be heavier than this,
05:21so it's a nice heavy terrible looking stroke at this point.
05:24Let's move it behind the fill.
05:26This time, it works because we have the Type selected with the Black Arrow tool.
05:31Then I'll click on Stroke to make it active.
05:33We'll offset it by going up to the Effect menu, choosing Distort & Transform,
05:37choosing Transformm which is now available to us.
05:41I'll go ahead and turn on the Preview checkbox so I can see what I'm doing and I
05:44want to change this Vertical value here, this move value, to 0.5 points, which
05:49goes ahead and moves the text slightly upward so that we have this emboss effect
05:55that I'm looking for, this bevel effect.
05:57Then I'll go ahead and click OK in order to accept the modification and now we
06:01have this nice bevel effect associated with one text block, one block of
06:07LiveType, meaning that I could modify my Type if I wanted to by grabbing my Type
06:12tool, of course, and dragging over a word and changing that word to something
06:17different and it will go ahead and edit all the effects at once.
06:21The obvious benefits, of course, of working with LiveType.
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Creating terraced beveled edges
00:01I am still working inside the same Showboat.ai document that I opened in
00:05the previous exercise.
00:06If you were not with us for the previous exercise, and you were to open this
00:10document right now, the only difference that you would see, assuming that all
00:13your fonts are in place, is that instead of the Low Seas, down here at the bottom
00:17of my screen, you will see the High Seas.
00:20No big deal, of course, because what I am going to introduce to you now has
00:24nothing to do with that type of the bottom of the screen and everything to do
00:27with is big text right here, Freak Showboat.
00:31And I want to show you how to create a more elaborate beveled effect, and, of
00:34course, along the way we're going to see all kinds of ways to apply more dynamic
00:38effects to live text inside of the Illustrator.
00:41What I've got here is a series of terraced edges, as you can see.
00:45So the text sort of drops down, one step after another.
00:49So three different beveled edges in all, sort of an old style wood cut effect
00:54apply to one of Adobe's Wood fonts, Mesquite.
00:57In this exercise, I am going to show you how this effect is put together
01:01and then we'll begin to assemble the effect for ourselves, starting in the next exercise.
01:06So inside the Layers palette, let's go ahead and twirl close Type on arc and
01:10twirl open Outlines, which represents the Freak Showboat text, of course.
01:14You will see that there are three objects inside of this Outlines layer.
01:20They are all groups of text that has been converted to Outlines.
01:23So I am going to go ahead and turn off main letters and inner, so that we can
01:28see the background text right there.
01:30I will meatball it so that we can see yes indeed this is text that has been
01:33converted to Outlines meaning that it's static, meaning that we can't edit
01:37it with the Type tool.
01:39So we really don't have that interplay of dynamic effects and live text going on.
01:43We do have an interplay of dynamic effects and static path outlines, instead.
01:49Now I've had to resort to that because I've got gradients assigned, not only
01:53dynamic effects, which we can see here inside the Appearance palette.
01:56We've got a couple of drop shadows, for example, but we also have some gradients
02:00assigned and we have a double gradient effect, one gradient on top of another,
02:04and that's something that, as we'll see, as you'll see in a subsequent exercise
02:07here, really causes us problems when we're trying to work with live text. All right.
02:13In front of that, I've got this text right here. That's called inner and it's the
02:18inner edge, the next edge up.
02:21It's also converted to outlines just because I converted everything to outlines.
02:25We have two different fills, one for Freak and one for Showboat.
02:28That's not difficult to apply inside of Illustrator, because they're just flat
02:31fills after all, but the next effect, if you go up to main letters and meatball
02:36it, you can see that we've got, once again, Type converted to Outlines.
02:41We've got two different gradients going on one for Freak, one for Showboat.
02:45You may recall a few chapters back, when I was telling you about gradients and
02:48gradient mesh, there is a way around the fundamental incompatibility between
02:53text and gradients inside of Illustrator.
02:56But it doesn't work when we have one gradient on top of another, the way we do here.
03:01So we'll ultimately have to resort to converting our Type to Outlines.
03:05But I would like to avoid it as long as possible.
03:07So we're going to create half of this effect.
03:10These two terraced layers down below, we're going to create them as live effects
03:16on top of LiveType and then we will ultimately resort to converting the Type to
03:20Outlines for the very top text effect here, and you'll learn why and how over the
03:26course of the next exercises.
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Applying Pathfinders as Live Effects
00:00All right, then. Our mandate is to create these terraced beveled edges and, where possible,
00:07we're going to apply them to LiveType here inside of Illustrator and then when
00:11it becomes impossible to do so any longer, we're going to switch over to static path outlines.
00:17I am still working inside of the document called Showboat.ai. That's found inside
00:22the 17_Dynamic_Type folder.
00:24I would like you to go ahead and turn off, here inside the Layers palette,
00:27turn off the Outlines layers, and in back of the Outlines layer, you will see a
00:32layer called LiveType.
00:34Go ahead and twirl it open.
00:35You'll notice that it has a single object.
00:37Go ahead and meatball it and it is, indeed, as you can see, indicated by
00:40these baselines here.
00:42It is indeed LiveType that you can edit with the Type tool.
00:44Now, our first step inside of this exercise,
00:47we are going to create the rearmost terraced beveled edge and we're going to do that
00:53using a combination of the Offset and Add effects from the Effect menu and then
00:59later in the next exercise, we're going to apply some drop shadows and then in
01:02the exercise after that, we'll begin adding the other terraced edges. All right.
01:07So for starters, we know we're going down the dynamic effects alley, right?
01:13We know we're going to be applying dynamic effects to our LiveType.
01:16So, as I told you a couple of exercises ago, it's a good idea to go here to the
01:20Appearance palette and add a new fill and work that way. Instead of relying of
01:26the fill and stroke attributes that are applied to the Characters of Type, that
01:29are selectable with the Type tool,
01:30heap on new fill and stroke attributes that are more flexible here that are
01:35assigned to the larger type object.
01:38Even though I made that point a couple of exercises ago, it's the kind of thing
01:41that, based on my experience with the program, you're going to forget to do.
01:45You're not going to remember that you have to go through that weird,
01:47strange step there.
01:48You're just going to start applying your fill and stroke attributes the way
01:51you normally would with your type and everything is going to work okay for
01:55awhile, as we'll see.
01:57Then things are going to start breaking down. All right.
01:59So let's just go through that pain, because it's a kind of pain that you're
02:03going to experience on your own, I assure you.
02:06So currently, I have the stroke attribute active.
02:09I would rather have the fill active, for starters, and so I'll switch over to fill
02:13at the bottom of the toolbox and then I'll switch to my Swatches palette because
02:17I've created the swatch in advance that I want to use for this rearmost terraced
02:21edge, and that's this guy right there, Brown.
02:23So go ahead and click on it in order to assign it to the fill.
02:26Then let's also go ahead and assign a stroke, and I'll do that by pressing the X
02:31key to make the Stroke attribute active and then I'll click on Black, in order to
02:35give the text a black stroke.
02:37Just to really make the next steps, very, very obvious, I am going to
02:42increase the line weight.
02:43This isn't the line weight I am going to stick with, but just so that we can
02:46see what's going on very easily, I am going to change this line weight value to 3 points.
02:50So we have some very thick strokes going on. All right.
02:53Now, I want to call your attention to the Appearance palette.
02:56Notice that we're not seeing any fill or stroke attributes assigned to the text object.
03:00Instead, they're assigned to the individual characters.
03:03If you want to check that out, you double-click on Characters and there indeed
03:07are your stroke and fill attributes.
03:09It's an exception to the rule, frankly, inside of the Appearance palette
03:12that even though Type was active, the fill and stroke attributes get
03:17assigned to Characters instead.
03:19Anyway, here they are.
03:21We've got the Fill and Stroke attributes that we want to work with.
03:24Now I want to go ahead and offset my type to make it thicker, so we get those
03:29outer terraced edges.
03:30So I'll go up to the Effect menu, I'll choose Path and then I'll choose this guy
03:35right there, Offset Path.
03:37I am going to turn on the Preview checkbox so I can see what I am doing.
03:41Notice that, by default, it wants to offset of the character is 10 points which
03:44makes them way bigger, way thicker. I want to take them up to 6 points and then
03:49I'll press the Tab key to update that preview and then I'll click OK. All right.
03:54So, I've made my characters thicker.
03:55That's great, but notice that because each and every character is stroked
04:00independently that the strokes overlap each other.
04:04So we have one stroke overlapping onto an adjacent letter.
04:07I don't want that to occur.
04:09I want smoothness between the letters here.
04:12So I am going to combine the letters together using a pathfinder operation, Add.
04:17Now you might think, in this case, well, we would go over to the Pathfinder
04:21palette and we would click on the Add mode, right there.
04:24But that doesn't work when we're trying to combine individual letters inside of
04:28a live text object. Instead what we have to do, so go ahead and close that palette.
04:33Instead, what we have to do is go to the Effect menu, choose Pathfinder and then choose Add.
04:38So all of the pathfinder operations are available as live effects as well.
04:43Sometimes you need to call them up, especially when you're heaping live effects
04:47on top of each other or when you are adding pathfinder effects to type, as we are here.
04:52So, I am going to go ahead and click on Add and notice what happens.
04:55It goes ahead and adds the characters together so that we get rid of
05:00those intersecting stroke outlines so that the stroke outlines the larger joined characters.
05:05All right.
05:06That's all we're going to do for now.
05:07I am going to go ahead and take this line weight down though.
05:09I don't want to really be 3 points thick.
05:12That's way too thick.
05:13I'll take it down to 0.5, like so.
05:17There we have it, some letters that are glommed together using the Offset and Add functions.
05:22Inside of the next exercise, we will apply a couple of drop shadows in order to
05:27create the beveling effect.
Collapse this transcript
The double drop shadow
00:01In this exercise, I am going to show you how to create a Double Drop Shadow Effect,
00:04the idea being that the first drop shadow is going to convey the beveled edge.
00:09So it's going to convey the depth of the letters and then the second drop shadow
00:15will be the shadow itself, the shadow that the letters are casting.
00:18If you want to catch up with me, I am working inside of a document called
00:21Terraced edge.ai. That's found inside the 17 Dynamic Type folder.
00:26I am working in the Live type layer, here inside the Layers palette, and I have
00:30gone ahead and selected freakshowboat, which is the live type here set in the
00:35font Adobe Mesquite, and I have gone ahead and offset my text and added it
00:41together, added the letters together using dynamic effects.
00:45Now I want you to go up to the Effect menu, with this text selected, and
00:49choose Stylize and then Drop Shadow and we might as well see what we are doing, as usual.
00:55So go ahead and turn on the Preview checkbox.
00:57Illustrator likes to keep the Preview check boxes turned off by default, when
01:02working with live effects, just so that it doesn't waste any of your time, if
01:05you don't want it wasted. All right.
01:07I am going to set the Opacity value to 100%.
01:10I am going to change the X Offset value to zero because we want the shadow to go straight down.
01:16I will rein in Y Offset value a little bit by taking it down to 2 points
01:21and then I will take the Blur value down to zero, because I don't want any blur whatsoever.
01:26I want a nice tight edge, like this here, and I am going to switch from Color
01:30over to Darkness, to a Darkness of 100%, just so that we are not worried about
01:34imbuing any color into our beveled edge, so that we are working with absolute blackness here.
01:40And I do have, as I say, a Darkness value of 100% and I will click OK in order
01:45to accept that modification.
01:47So that's the first drop shadow and you can see that it does give our terraced
01:51outline a little bit of a beveled edge there. All right.
01:53Now let's revisit that exact same command.
01:56Go up to the Effect menu, choose Stylize and choose Drop Shadow and of course,
02:01Illustrator is going to grump at us and say,
02:03"Well, wait a sec, if you want to edit your last drop shadow, this isn't the way to do it."
02:07That's okay.
02:08I am going to say Apply New Effect in order to apply another drop shadow to my text.
02:14This time around I am going to turn on Preview, of course, so I can see what I
02:17am doing and notice that it's dropping down the text even further.
02:20So it's applying this drop shadow to the previous drop shadow and this time, I
02:25am going to change the Y Offset value to 6 points, and then I will change the
02:29Blur value to 4 points in order to get this effect here.
02:32So, a nice deep drop shadow that we are applying.
02:36No use in being subtle for this effect, and I will click OK in order to
02:40accept that modification.
02:42And there we have it, a nice double drop shadow effect, again, first to convey a
02:47beveled edge and then to convey the shadow itself.
02:50Something we can't do, interestingly enough, inside of other Adobe programs, but
02:54we can do here inside of Illustrator.
Collapse this transcript
Prioritizing Live Effects
00:00In this exercise, we are going to take a little bit of a pit stop and I am
00:03going to explain what's going on with the order of these effects here inside of the
00:08Appearance palette.
00:10This is not need-to-know information. It's just FYI.
00:13It's a kind of thing that might come up while you are working with dynamic
00:16effects inside of Illustrator.
00:17Then again, it might never come up for you.
00:20If this information is too tweaky for you, and I have to tell you, its pretty
00:24propeller-head stuff, and you just want to get back to creating your terrace
00:28type, why then you have my full permission to skip to the next exercise.
00:33But if not, I would like to direct your attention here to the
00:35Appearance palette.
00:36First, make sure that you have the document opened.
00:38I happen to be working inside of a catch up document called Double drop.ai,
00:42found inside the 17 Dynamic Type folder.
00:45So called, of course, because I have two drop shadows applied to my text.
00:49I have gone ahead and meatballed freakshowboat here inside the Live type layer
00:54so that my live type is selected, and I have a sequence of live effects that I
01:00have assigned to my type.
01:02Now, remember, if you will, that when we are working with the Layers palette,
01:07its bottom up, right?
01:08The lowest layer is shown at the bottom of the stack and the highest layer is
01:12shown at the top of the stack.
01:13No mystery there, right? And when you are heaping attributes on top of each other
01:17inside the Appearance palette, it works the same way.
01:19The rearmost fill is at the bottom of the stack and the topmost fill, the
01:23frontmost fill, is at the top of the stack.
01:26But for some strange reason, when you are working with Live effects, they are
01:30in the opposite order.
01:31So the first live effect applied, the one that's at the bottom, is shown at the
01:35top and the one that's at the top is shown at the bottom, is essentially
01:39what's going on here.
01:40So it's a mystery why Illustrator does that.
01:43Another mystery is where characters fits into the picture.
01:47Now you can move these up and down the stack. Check this out.
01:50If I grab Add and I move it after Characters, it totally goofs things up and the
01:55Characters become gone, they just disappear from view.
01:59And I am not sure exactly what's going on there, what the logic is behind
02:02putting them in that order, but in any case, if you run into that kind of
02:06situation where, for some reason, an effect disappears or all of your type
02:10disappears, then just try dragging the effect to a different location.
02:14You can, however, even though Illustrator automatically put the Drop Shadow items
02:18after this Characters item,
02:19you can move them before without changing the appearance one ioda. All right.
02:25So just bear in mind that this is all according to the order in which we
02:29applied these effects.
02:30First, we started, a couple of exercises ago, with Offset Path.
02:33Then we applied Add.
02:34Then we applied the first Drop Shadow.
02:36This guy is the hard drop shadow, the thin hard drop shadow, which conveyed the
02:42beveled edge and then this second Drop Shadow is the larger but softer drop
02:47shadow, that is the shadow itself.
02:49Now notice if you were to change the order of these two drop shadows, like so,
02:53then you would first apply the large soft drop shadow, then you would apply the
02:58thin hard drop shadow, and you would get, ultimately, a big drop shadow going
03:02around the entire edge
03:03because the live effects keep on top of each other. The last effect, this
03:08guy right here, is applied to the product of all of the other effects, as you can see.
03:13Now notice what happens
03:15if I move Add before Offset, if I add the characters together before I
03:19offset them, then that doesn't do any good in terms of making sure that the
03:23strokes don't overlap.
03:24So it's essential that Add be after Offset.
03:26Meanwhile, if I were to move the drop shadow effects before Offset Path, I will
03:31go ahead and move this guy up there and then I will move this guy up to the very
03:34top of the stack so that we reconcile the order of the drop shadows properly.
03:38You will notice that the drop shadows are applying to the original letters
03:42before offset is applied and that's why this drop shadow get so much smaller.
03:47So notice that this drop shadow is very small here, where if I move it after Add,
03:52it gets much bigger. All right.
03:54I warned you, total propeller-head topic.
03:57The only reason I bring it up is because the order of these effects is entirely
04:03dependent upon the order in which you apply them in the first place.
04:06You may not be so lucky that you always apply your live effects in the right order.
04:10In fact, it's very common to apply your live effects in the wrong order.
04:14If you get it wrong and you start to get weird effects on screen, then bear
04:17in mind that you can go to the Appearance palette and you can change the
04:20order of your effects.
04:21Also, bear in mind that it's top down, meaning that the first effect is on top
04:27and the last effect is at the bottom of the Appearance stack.
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Adding and adjusting live type attributes
00:01The topic of this exercise is the creation of the next terraced ledge on the edge
00:07of these characters, tracing around the outline of the characters, and you may
00:10recall, if I bring back our final letters, how we have an outside brown terraced
00:15ledge and then we have an inner purple terraced ledge.
00:18It's purple for FREAK and then it sort of this cream color for SHOWBOAT.
00:22For the sake of simplicity, we are going to make it one color for all the
00:25letters, and we are going to make it sort of a pink, as we will see.
00:28All right, so I am going to go ahead and turn off Outline so that we can see the
00:33Live type layer and I have got freakshowboat selected, the actual editable text
00:38selected here, and if you want to catch up with me, I am working inside of a
00:41document called Double drop.ai.
00:43That's found inside of the 17 Dynamic Type folder. All right.
00:49Now this may seem like an easy matter.
00:51We need to add a new fill attribute and probably a new stroke as well and then
00:56we need to apply Offset Path, a different variation of Offset Path, and then
01:00Add, and then maybe a Drop Shadow or two to it, and that's it. Bang, we are done, right?
01:04We already saw this inside of the previous chapter when we were keeping
01:09strokes on top of each other for that Spyrograph effect.
01:11Well, unfortunately, it's more complex this time around and the reason is
01:17because we purposely made that mistake, a few exercises ago, of heaping our
01:22live effects directly on to attributes that are associated with the
01:26characters of live type.
01:27So instead of associating some attributes with the Type object and then
01:32assigning our live effects, we worked kind of sloppy, in other words, and now it's
01:38coming back to haunt us and I will show you why it haunts us.
01:41I have got my type selected.
01:42I am going to go over here to the Appearance palette menu and I am going to
01:46choose Add New Fill and I will go ahead and change that fill color to what I
01:50want it to be eventually, which is this guy right here, Bismol, here in the
01:54Swatches palette for Pepto-Bismol pink.
01:57And I will go ahead and click on it and notice that it gets sort of interwoven
02:02into the structure of the live effects right here.
02:06So it's just kind of in the middle of the live effects right next to Characters.
02:09I might say, "Oh, that's fine."
02:11I will just move it to the top of the live effects stack and then I can go ahead
02:15and apply some new effects to it so it's not affected by the other effects, but
02:19that's not how it works.
02:20If you try to drag it up, you are not going to have any luck there, nor can you
02:24drag it down with any degree of success either.
02:26So it just kind of stuck in the middle there, but the solution is to do what we
02:31should have done in the first place, is to go ahead and assign our existing
02:35effects to this new fill, set to the proper fill, set to brown and then make a
02:41new fill on top of that, if you are tracking what I am talking about.
02:44If not, let me just show you.
02:45With Fill active, I will go ahead and change it back to Brown here inside the
02:49Swatches palette and then I am going to take Offset Path and Add.
02:53I am going to click on one, Shift+ Click on the other and drag them both on to
02:57fill and then I am going to go down here grab the Drop Shadows.
03:00Drop Shadow one and Shift+Click on Drop Shadow two and I will scroll up a little
03:05bit and drag them on to fill as well.
03:08And I can go ahead and move them to this location right there, exactly where
03:11they need to be in the stack, and actually, that's not where they need to be in the stack.
03:14Let's go ahead and move Color up and see if that helps, that it does.
03:18Once again, you have to be aware that you can move those live effects attributes
03:22around inside of the Appearance palette.
03:24All right, so we have essentially recreated the effect with one notable
03:28exception, and that is that we are not seeing the stroke around our terraced
03:32letters and we do need to see that.
03:34So let's go ahead and click on Stroke.
03:37Click on Black in order to assign a black stroke.
03:40Notice where that black stroke is.
03:42It's the original position of the letters.
03:45It's also too thick.
03:46Notice that I have got it set to 1 point, so knock it down to 0.5 point, like so.
03:50Let's go ahead and twirl open Fill and grab Offset Path and I want you to
03:56Alt+Drag, or Option+Drag it on to the Stroke item, like so, in order to duplicate
04:04offset path on the stroke, from fill on to stroke.
04:07And then I wants you to grab Add and go ahead and duplicate it as well by
04:11Alt+Dragging it, or Option+ Dragging it into the Stroke location.
04:15So we now have the 0.5 point stroke and a brown fill that are working together
04:20to create the back terrace, the rearmost terrace.
04:24Now I am going to click on Fill and I am going to click on this New icon, right
04:28there, in order to make a new variation of that fill.
04:31I am going to move it in front of stroke and I am going to take that fill item
04:35that has all of the live effects associated with it there.
04:38I am going to take that item and I am going to change it to the Bismol color
04:41there, the pink color.
04:42Now it's way too big.
04:43That's because the Offset value is wrong.
04:46So don't panic, just go ahead and twirl it open.
04:48Double click on Offset Path and I want you to change this Offset Path value
04:52with Preview turned on, if you like.
04:53So you can see what in the world you are doing.
04:55Change that Offset value from 6 to 3, so, half of its original value.
05:00Now press the Tab key to update the preview.
05:02Looks good, click OK.
05:04I still need Add to be there, so leave it alone.
05:07Go ahead and twirl down to these Drop Shadow items.
05:10I don't want the second Drop Shadow this time.
05:12We have got too many shadow shadows going on.
05:15I still want that ledge shadow, but I don't want the shadow shadow, so I will go
05:19ahead and grab that second shadow and throw it in the Trash, so it's not there anymore.
05:23Looking good.
05:24The other thing that we need though is the Outline, the actual stroke.
05:28So go ahead and twirl that Fill closed, grab Stroke right there.
05:31Go ahead and duplicate it by dragging on to the little icon or just clicking on it.
05:36Move it in front of Fill.
05:38The size of the stroke is just fine, but its placement is incorrect.
05:43It's still tracing around the brown ledge here.
05:46So you need to twirl that stroke open, double-click on Offset Path and
05:50change its value to 3 and click OK and you have now successfully created the
05:56inner stroke, the one that strokes the pink characters, the pink ledge and we are done.
06:02That is the way to create all of these effects and apply them to Live type, here
06:08inside of Illustrator.
06:09So, this type is still editable with the Type tool.
06:12So just bear in mind,
06:13if you are trying to heap multiple effects on to Live type, you definitely need
06:17to assign your attributes to the type objects.
06:20You can even do it retroactively, as long as you have the patience to move those
06:25live effects around here inside the Appearance palette.
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Where live type breaks down
00:02The final phase of this project is to build up the top terrace of the stack,
00:07which traces the original letter forms themselves, and then to fill those letter
00:11forms with gradients.
00:12To see what I am talking about, I will turn on this Outlines layer here and you
00:15can see there are FREAK and SHOWBOAT, filled with independent gradients, and
00:20therein lies our problem.
00:22We can work around the fact that gradients and texts are, strictly speaking,
00:26incompatible with each other, as we learned several chapters ago now, when we
00:29talked about gradients and gradient mesh.
00:31We can work around it by applying the gradient to the text object, instead of
00:35the characters, but that does not afford us the opportunity to fill one group of
00:39characters and another group of characters independently of each other.
00:42So we either have to break apart these lines of type into separate text
00:46objects, which is one option available to us, or we go ahead and convert the
00:50type to outlines, which I believe to be the simpler approach and the more
00:54interesting approach too, because I can show you another tip that I think is
00:57worth knowing about.
00:58All right, so inside this exercise, we are going to build up this top terrace
01:03and we are also going to fill the characters with a gradient.
01:06Then in the next exercise, we are going to bust up the type into outlines and we
01:10are going to apply the final gradient.
01:13All right, so I am working inside of a document called Brown & pink.ai.
01:18If you want to catch up with me, it's inside of the 17 Dynamic Type folder.
01:21It looks like this, with the Outlines layer turned off.
01:25I am working inside the Live type layer and I have selected freakshowboat, which
01:29is the editable text right here.
01:32If I go to my Appearance palette, you can see that I have a series of four
01:36attributes stacked on top of each other.
01:39I am going to grab the top two attributes by clicking on one and
01:42Shift+Clicking on the other.
01:43So the top black Stroke and the pink Fill, I will drag those two guys onto
01:47the little icon here at the bottom of the Appearance palette in order to duplicate them.
01:51Then I will grab Fill, twirl it open, and get rid of Offset Path.
01:55Just go ahead and drag Offset Path to the trash because we don't need any offset this time.
01:59If we want to restore the original letter forms, we will go ahead and throw away the offset.
02:03We can leave Add there or not.
02:05It doesn't really matter.
02:06I might as well leave it there, just in case we run into any times where letter
02:11forms intersect each other.
02:12Then go ahead and twirl open Stroke and delete its offset Path as well.
02:17Then you will see the stroke outlines around the original letter forms, like this.
02:21Looking good. All right.
02:22The next thing we need to do is click on Fill and I want to replace this
02:26fill with a gradient.
02:29The gradient that I want to use is here inside the Swatches palette.
02:31It's the final swatch.
02:32It's called Grad 3.
02:33Go ahead and click on it in order to apply that gradient to the final fill.
02:39This is the gradient that I want to apply to SHOWBOAT, to the word SHOWBOAT,
02:43however, I want it to go in a different direction.
02:45So, I am going to grab the Gradient tool, right here inside the toolbox.
02:48Then I will drag from the top of the letters to the bottom of the letters and I
02:52have the Shift key pressed, so that I am dragging exclusively downward here, at
02:57a purely -90 degree angle.
02:59I have filled my letters just fine.
03:01The problem is FREAK is solid blue.
03:03I really want it to be yellow and orange, a yellow-orange gradient.
03:07Now, if I had have the foresight to create a gradient that went from orange to
03:11yellow, and then to blue, and then to white, and then to a dark blue, and I made
03:15sure that the mid-point between yellow and blue was exactly at this location so
03:20I didn't have razor's edge going on inside of my text, then I suppose I could
03:24work that way, but that brings up its own sort of can of worms.
03:29Easier to work with two separate gradients.
03:31I can't do it, subject to the structure that I have setup so far.
03:34So I am going to have to convert my text to outlines and I am going to do that,
03:38along with your help, inside of the final exercise of this chapter.
03:44
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Copying effects from one object to another
00:00All right, so as I mentioned in the previous exercise, we have hit bit of a wall
00:04where applying Live Effects to type is concerned, here inside of
00:09Illustrator, and it has everything to do with gradients.
00:13We have managed to heap on six attributes in all, here inside the
00:16Appearance palette,
00:17six attributes that we have applied to this Live type, editable type. And each
00:22one of those attributes has a several Live Effects applied to it, but as soon as
00:27we start working with gradients, which is one of the older features inside of
00:30Illustrator, things break down because we can't assign a different gradient to
00:35one line of type than to another line of type.
00:38We have two options now: to divide these two lines into two separate text
00:41blocks, or to just go ahead and convert the text to outlines and apply a
00:47different gradient that way.
00:48The second option turns out to be the easier and more interesting way to work as it turns out.
00:53All right, so I have gone ahead and selected my FREAK SHOWBOAT item here, my
00:58FREAK SHOWBOAT text object, inside of the Live type layer.
01:02I am working, by the way, inside of a document called Break with type.ai.
01:06That's found inside of the 17_Dynamic type folder and it's called, of course,
01:11Break with type because we are now ready to break with type and convert to path outlines.
01:16With this text selected, go up to the Type menu and choose the Create
01:20Outlines command, or you can press Ctrl+Shift+O, Command+Shift+O on the Mac, if you prefer.
01:25That goes ahead and converts our text to path outlines, as you can see here
01:29inside of the Illustration window.
01:31It also converts the text object to a group here inside the Layers palette.
01:36If you twirl open that group, you will see that it is made up of separate
01:41letters in reverse order, if you were to read these letters.
01:43So there is F, there is R, there is E, reading up the stack.
01:47Each one of those is a compound path and each one of them has a brown fill and a
01:52black stroke and no Live Effects associated with them, whatsoever.
01:55The Live Effects are instead applied to the group.
01:58That's just something to sort of store in your mind for just a moment.
02:01Now we are going to go ahead and grab the letters in the word FREAK here, and we
02:05are going to cut them out of the group and establish a new group.
02:08So we are going to do that by grabbing the White Arrow tool, and then I am going
02:13to press the Alt key or the Option key on the Mac and basically marquee, just
02:18vaguely marquee these letters, like so.
02:20That goes ahead and selects the letters in FREAK.
02:22Then I will press Ctrl+X, or Command+X on the Mac in order to cut those letters
02:28to the clipboard and remove them from the SHOWBOAT group.
02:30You can see how that displays the gradient a little bit.
02:33So I am going to go back to my Black Arrow tool, click on the outline to show
02:37both the inner outline of the letters for SHOWBOAT.
02:40Then I am going to grab my Gradient tool and drag from the top to the bottom of
02:44the letters once again while pressing the Shift key in order to restore the
02:47gradient, the way I wanted it to be inside SHOWBOAT.
02:50All right, so far so good.
02:51Now I am going to press Ctrl+F, or Command+F on the Mac in order to paste the
02:56letters back in place.
02:57Now, so far so bad because we have basically, we pasted the text back in place,
03:02these letter forms that is to say, but we lost all of the attributes.
03:07That's because we no longer have the group structure to hold those attributes.
03:11All right, so let's bring the group structure back.
03:13Let's now press Ctrl+G, or Command+ G on the Mac in order to group those
03:18letters once again.
03:19So we have now created a group here inside of the Live type layer.
03:22I am going to go ahead and twirl close both SHOWBOAT, the SHOWBOAT group that's
03:26at the bottom here, and then the FREAK group
03:28that's at the top, and depending on how good your thumbnails look, you may be
03:32able to distinguish the two apart from each other.
03:34All right, now I want you to notice that the SHOWBOAT group, right here, has a 3D
03:40meatball, while the FREAK group has a hollow meatball.
03:43The 3D meatball shows us that we have transparency as well as other specialized
03:48attributes associated with this group.
03:51We can copy those attributes from one group to another by pressing and holding
03:56the Alt key on the PC or the Option key on the Mac and dragging the bottom
04:00meatball on to the top meatball.
04:03So that's an Alt+Drag or an Option+Drag of the bottom meatball on to the top meatball.
04:08Check it out, notice what it does.
04:09Is that not sensational?
04:11It goes ahead and copies all of those attributes, all six of those fill and
04:15stroke attributes along with all of their dynamic effects from one group to the
04:19other and this works with sub-layers, and compound shapes, and any other
04:23objects that you can find inside of the Layers palette that have these sort of meatballs setup.
04:27All right, so now we are ready to go ahead and switch out the gradient and
04:31we can do that by clicking on the Gradient Fill, here inside the Appearance palette.
04:35Then go to your Swatches palette.
04:37Your second to last swatch is called the Grad 2.
04:39Go ahead and click on it.
04:41I have still got my Gradient tool selected, so I am going to Shift+Drag from the
04:45bottom of these letters to the top of these letters, like so, in order to create
04:49a yellow at the bottom to orange at the top gradient.
04:53Then I will press Ctrl+Shift+A ,or Command+ Shift+A on the Mac to de-select those letters.
04:58This is our final effect applied using Live Effects, of course, originally
05:03associated with Live Type and then at the last minute converted to outlines in
05:07order to accommodate our different gradients. Fantastic work.
05:11In the next chapter, we are going to switch topics to Live Trace here inside
05:16Adobe Illustrator CS3.
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18. Live Trace
Whatever happened to Streamline?
00:01Every so often, I make reference to Illustrator's illustrious history.
00:05For example, there was Illustrator 88, the only version of the program named for
00:09the year it was released, which brought us blends, masks, type on a path, tile
00:14patterns, and color.
00:16Tile patterns have kind of lost favor, but otherwise, those are really great
00:20features that live onto this day, but there was this other tool, the Trace tool.
00:24It let you take an imported bitmap, meaning an image file, and trace it one path at a time.
00:30It didn't even know what color the path should be.
00:32It let you drag with the tool to define end points around the outline. It was weird.
00:37It was awful.
00:38Freehand immediately eclipsed it with this really great feature that let you
00:41trace multiple colored paths, and then the Illustrators tracing function just
00:45sat there for -- hmm, oh gosh! 17 years.
00:50That's right, 17 years.
00:53During that time, Adobe licensed this tracing program called Streamline, which
00:57they sold separately.
00:58They came from this really great company called Andromeda, which to this day
01:02still makes a bunch of wonderful Photoshop plug-ins.
01:05But see, Adobe had to pay Andromeda royalties, and I don't know how to put this delicately.
01:10Big companies hate to pay little companies royalties.
01:13I should know. I myself I am just such a little company.
01:17Not lynda.com, they are awesome, they love to pay royalties, but those other
01:21companies, they just hate it.
01:23Anywho, to make a long story short.
01:25Adobe ultimately decided to develop its own internal tracing function with the
01:29express purpose of placing Streamline and thereby ending the royalties.
01:34As much as I feel for Andromeda, really guys, I am so sorry,
01:37I am glad because Illustrator's Live Trace feature is so great.
01:42There are some things missing.
01:43Streamline, Centerline control, I miss that, but in exchange for having a
01:47dynamic trace feature right there inside the Illustrator?
01:50Yeah, it's worth a sacrifice.
01:53So I am all for the underdog.
01:54You know that, right?
01:55I like to recycle too, but sometimes you just have to throw it away and move on.
02:00Thank you, Live Trace.
02:02I feel guilty, but in a good way.
Collapse this transcript
Working with a linked image
00:00All right. The topic of this chapter is the Live Trace feature, which allows you to convert
00:05pixels into vector-based illustrations.
00:09Over the course of this chapter, I am going to be showing you how the Live Trace
00:13feature works using three different images, which are going to become
00:17progressively more complicated, as you will see.
00:21We will start with these hand drawn characters, right here.
00:23A simple black and white image, nothing much going on, but it does give us a
00:28really great sense of how the Live Trace feature works.
00:31Next, we are going to transition to this full color artwork.
00:35This is pen and ink artwork, fairly straightforward actually, in terms of its
00:40basic composition and the way it was put together.
00:42I rendered everything that we are seeing here using some sort of color pens,
00:47mostly Sharpies as it turns out.
00:50So, not the most refined tools on earth.
00:51The I went ahead and scanned the piece of artwork, took it over into Photoshop,
00:56refined the colors a little bit, and then placed it into Illustrator.
01:00Then, finally, we are going to trace a full color photograph, like this one here
01:06captured by photographer, Alexandra Alexis.
01:09So the most complicated tracing scenario of them all, but before we get into the
01:14Live Trace feature, I want to explain to you how linked image files work.
01:19Every single one of the illustrations I just showed you is essentially an
01:22empty illustration,
01:23in other words, there is no vector based stuff going on at all, with a placed
01:28image file inside of it, with a linked file.
01:31I just want to show you how they are put together and how you manage
01:35linked image files.
01:36So, turn your attention for a moment to the Layers palette.
01:39I am working, by the way, inside of an illustration called Hand
01:42drawn characters.ai.
01:43That's found inside the 18_Live Trace folder.
01:47Turn your attention to the Layers palette and you will see there is one layer. It's called Image.
01:51This is true for all three of our illustrations, by the way.
01:54If you twirl open this layer, you will see a single item called Alphabet.
01:57That is the imported image.
01:59Go ahead and meatball it to select it and that will select the imported image
02:04here inside the illustration window.
02:05You will see a slew of linked image file options up here in the Control palette,
02:12including this guy right here that says, Alphabet.psd.
02:15If you hover over that item, it will show you the path to the image file on disk.
02:20So Alphabet.psd is the name of the imported image file.
02:23It's a native Photoshop, therefore, a psd document.
02:26Then I am going to go ahead and click on this hyperlink button right here, so
02:30that you can see a menu of different options available to you.
02:33You can re-link to a different graphic, if you like, which is great if you
02:36rename the graphic or you put it in a different location, something along those lines.
02:40You can go to the link.
02:41That's not go to the link on your disk inside of a folder on your Desktop, or
02:44something along those lines.
02:45That's go to the link here inside of the illustration.
02:48Illustrator will just go ahead and center the image inside of the
02:52illustration window.
02:54That's already done for us, so there is no sense in choosing that command.
02:56Edit Original will actually edit the original image inside of, presumably,
03:01Photoshop, inside of the originating application.
03:05So when I chose the command, it didn't look like much happened, but I
03:07actually did switch over to Photoshop because we can see Photoshop blue, as
03:11opposed to Illustrator orange. All right.
03:14Let's go ahead and switch back to Illustrator, however.
03:17Then if you want to make some changes and save those changes, then you would
03:21need to choose the Update Link command here inside the Illustrator once again, in
03:24order to update the linked image file.
03:27You have Placement options.
03:29If you were to place an image inside of a frame and you wanted to center the
03:33image inside the frame or scale it to fit the frame, you can use these Placement Options.
03:37Finally, you have got Link Information that will tell you information salient to
03:42the linked file on disk, how big it is on disk, for example, what is its name,
03:45what's the path, when was it modified, and so on.
03:48I will go ahead and click OK.
03:50Some other options are available to us.
03:51One is the resolution of the image, a great thing to be able to see, actually.
03:55The resolution is set to 72 PPI, so a pretty low resolution file, as it turns out.
04:00Embed allows you to break the link.
04:03So basically, you take the linked file and you put it inside your illustration.
04:08So you embed it into the illustration.
04:10Now if you do this, all of your linked information is going to go away.
04:14It's great, by the way, if you want to be able to hand off a single Illustrator
04:18file with an embedded image and you don't want to have to worry about the linked
04:21image being included along with the illustration.
04:24It's a good way to go, but it's not the most efficient way to go because
04:27images have a tendency of growing very, very large inside of Illustrator, when you embed them.
04:33The only reason, really, that embed exists inside of Illustrator is so that
04:37you can modify an image in Illustrator, if you want to.
04:39For example, if you click Embed, then the image file becomes a full-fledged
04:44character inside of your illustration, meaning that you can modify by going up
04:49to the Filter menu and choosing these commands right here.
04:53You could choose, like, a Gaussian Blur in order to actually blur the pixels
04:56inside the image, or you can grab the Liquefy tool and you can sort of smear
05:01characters around, if you want to.
05:03Now it tends to be an extremely slow operation and as I say, it so
05:07wildly inefficient.
05:08I can't even tell you.
05:09Your illustration is just going to balloon.
05:11You are much better off performing these kinds of modifications inside Photoshop
05:16and just linking to the image file, here inside the Illustrator.
05:19So, I am going to undo the warp there that I applied with that Liquefy tool and
05:23then I am going to undo the Embed.
05:25So I can see now the Embed button is back because the image is not embedded, it's just linked.
05:30There is my Edit Original button to edit the image inside Photoshop, so it's a
05:33little bit of a duplication.
05:35There is Live Trace, which applies the Live Trace feature.
05:38Then finally, we have got this Mask option here which allows us to take the
05:43bounding box and convert it to a mask.
05:45So, if you do that, if you click on the Mask button and then you twirl open this
05:48new Group item here inside the Image layer, down on the Layers palette, you will
05:53see now that there is a clipping path.
05:54I will go ahead and widen the Layers palette, so that we can see it.
05:56It's a rectangle because it's the original bounding box, but that now gives you
06:00the opportunity to modify that rectangle in order to crop the imported image.
06:06That's why that option is provided to you.
06:08I am going to go ahead and undo that modification because I don't want any masking.
06:11Really, all I want from the Control palette, at this time, is Live Trace and we
06:16are going to apply the Live Trace feature in the very next exercise.
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Four ways to trace
00:00All right. Now, make sure that you have the Hand drawn characters.ai file open, which is
00:05found inside of your 18_Live Trace folder.
00:08In this exercise, I am going to show you the four basic ways to apply the Live
00:13Trace feature inside of Illustrator.
00:17Now, no matter which of the four ways you decide to go, and the reason I am
00:21telling you all four ways right now is I actually think it will help you make a
00:24little bit of sense of the Live Trace feature right upfront.
00:28The first thing you need to do is you need to select the image, the imported
00:32image that you want to trace.
00:34Now, what I am going to do just to give you a sense from the very beginning, of how you work.
00:37I am just going to go ahead and meatball the Alphabet item and delete it.
00:41Then I will go up to the File menu and I will choose the Place command.
00:46Then you go ahead and grab the image that you want to place and trace inside of Illustrator.
00:52So, I'll click on the image Alphabet.psd
00:54that's inside the 18_Live Trace folder and I will click the Place button.
00:57It goes ahead and centers inside the art board, given that I don't have any sort
01:01of frames setup for it in advance.
01:04Then you will see your image here, inside of whatever layer you are working in.
01:08Next, here are your four different ways.
01:10One is to just go ahead and click on the Live Trace button and Illustrator will
01:15go ahead and convert that imported image into a special tracing object, here
01:19inside the Layers palette.
01:20You can see that it's renamed it.
01:22You cannot twirl that tracing object open.
01:24So it is an object into and of itself.
01:27I will be explaining how it works, starting inside the next exercise.
01:30All right, so that's one way to work.
01:32Now, this is like I say,
01:33it's a special, vector object that you edit numerically, you edit
01:38parametrically, but you can't like get in there and actually grab a path, or
01:42something along those lines.
01:43That's one way to work and you are accepting Illustrator's Automatic Tracing Settings.
01:47It's automatically tracing the image as a black and white image,
01:51regardless of whether it has color or not, it's going to create a black and white trace.
01:54It's also going to trace at the full resolution of the image, and so on.
01:57So some basic stuff that it does, by default.
02:00So that would be a default trace.
02:01I will go ahead and undo that modification.
02:03If you wanted to have complete control over the tracing process, then give
02:07the Live Trace the slip and move over to this guy right here, the Live Trace menu right there.
02:12Then choose Tracing Options and Tracing Options is going to bring up this big
02:17old, bad old dialog box, a little scary at first, but we will be walking
02:21through it, don't worry,
02:22not right now, but in subsequent exercises.
02:24Then you can specify exactly what settings you want to apply.
02:27Note that we are currently looking at the default settings, right now.
02:31Then once you had specified the settings, you can, of course, preview them on
02:36the current image, if you want to.
02:38Then once you are done, you can click on the Trace button in order to apply
02:42those highly specific settings of yours.
02:44Third, I will go ahead and undo that last tracing.
02:48Third, you can choose one of these Presets and these are presets that ship along
02:53with Illustrator, but you can save your own presets as well.
02:56So you could say, "You know what? I don't want to trace this as a black and white illustration.
03:01"I want to trace it as a One Color Logo, or as an Inked Drawing," or
03:05something along those lines.
03:06You would have to explore, of course, to find out exactly what settings are
03:10associated with these presets, but that's another way to work.
03:13So I will go ahead and choose Inked Drawing because that's kind of what it is.
03:17I actually drew this inside of Illustrator but didn't do the best job.
03:21You can see that we are losing some bits and pieces of our artwork, like that
03:25little bit of the T right there just disappeared for me.
03:29At this bit of the T and the other of the T just kind of went into the U. So a
03:33lot of stuff missing here inside this version of the image.
03:37Finally, let's say that
03:38instead of creating a Live Trace object, you want to get immediate access to the
03:44path outlines so that you can modify those path outlines using the white
03:48Arrow tool and kind of zip around with the Pen tool, and so on,
03:52then you will press the Alt key, or the Option key on the Mac and click on
03:57the Live Trace button.
03:58That immediately traces that image using path outlines,
04:02as you can see, editable path outlines.
04:04This is now a static trace.
04:06It's no longer a dynamic trace.
04:07It doesn't allow you to change or trace settings anymore, but you do have the
04:11opportunity to dig right in and start modifying the points, and handles, and so
04:16on using your white Arrow tool.
04:18So, four different ways to trace, just to give you a sense.
04:22In the next exercise, we are going to go back and retrace this image.
04:24We are going to do it exactly the right way.
04:26I am going to give you not four different ways to do it but one way to do it,
04:29one very clean way to approach this specific imported image file.
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Tracing a black-and-white image
00:01All right. As promised, I am going to show you the best way to trace these hand drawn
00:05characters here inside of Illustrator.
00:08Now, if you have been following along with me and you have made a mess of
00:10graphic the way that I have, then join me as I go to the File menu and
00:15choose the Revert command in order to revert to the previous appearance of this illustration.
00:22I am going to loose my changes so I have to confirm with Illustrator that I
00:25really want to do this.
00:26I will go ahead and click the Revert button to make it so.
00:28Now, if you haven't been following along with me, then all you need to do is
00:32open this graphic right here.
00:33It's called Hand-drawn characters.ai and it's found inside of the 18 Live Trace folder.
00:40Then go to your Layers palette, twirl open the Image layer and meatball the
00:44Alphabet item right here, which is the imported image.
00:48Now, I should tell you where these letters come from.
00:51I didn't actually write these letters on a piece of paper and then scann them in.
00:56Instead, I drew every single one of these letters directy inside Photoshop
01:00using a Wacom Intuos3 tablet, just so you know.
01:04So we have a very clean black and white graphic.
01:07A few little gray edges, so called anti-aliased edges around the outside, but
01:12that's it, mostly just black and white.
01:14And that's great, because Illustrator's default application of the Live Trace
01:18function is black and white.
01:20So once you have gone ahead and selected your imported image, then go up to the
01:24Control palette and click on the Live Trace button.
01:27You don't have to Opt+ click or Alt+Click on a PC.
01:29You don't have to do anything special.
01:31A moment later, Illustrator goes ahead and traces all of the letter.
01:36Just as you can see, there was a slight change made.
01:38This is before and then this is after, so just a slight change on screen.
01:43Now the change becomes more obvious if you zoom in on a portion of your illustration.
01:49I am going to go ahead and zoom in on the letter G, for example, and notice as I
01:53zoom in on that G, it gets more and more clear.
01:57So we have the super sharp edges going.
01:59Now you may disagree with the contour of those edges, but they are crisp
02:04vector-based edges inside of Illustrator.
02:08And to give you a sense of what the difference is, this is before.
02:11I will press Ctrl+Z to show you the before version of the image.
02:15So it's a pixel-based image at this point and I will press Ctrl+Z, or Command+Z
02:19on the Mac in order to restore the original pixel-based image.
02:23You can see that it is made up of pixels.
02:25We have got black interiors on our letters, white exteriors, a white background and
02:30then these gray pixels that represent that anti-aliasing that I was talking
02:34about, just they keep the letter form soft.
02:37But it's very chunky and we have a very low resolution image, just 72 pixel per
02:41inch, as we can see up here on the Control palette.
02:43So we are not going to get a very good print out of it. Compare that to
02:48Ctrl+Shift+Z, or Command+Shift+Z in order to reapply the Live Trace function and
02:52you can see how super smooth that art work is. All right.
02:56Another way, another thing you should know about comparing your pixel-based
03:01image, your original pixel-based image to your trace version of the image is
03:05that you can do it at any time by taking advantage of these two pyramid options, up
03:09here in the control palette.
03:11So the first pyramid, notice that it's kind of chunky, that it's got little
03:14jaggies, that controls the image whether or not you see the image and the
03:18other one, the smooth version of the pyramid, controls whether or not your seeing vector.
03:22Currently, we are seeing just the vector art, so we're just the tracing result,
03:26because it has a check mark next to it and we are not seeing, if I were to
03:30click on the chunky pyramid, we are not seeing the image.
03:33Let's say we want to see the image.
03:34I will go ahead and show the original image and it's covered up now by the
03:38tracing so we can't see it.
03:39We will have to go over to the Tracing menu there and change it to Outlines and
03:44we will just see the outlines.
03:47Notice those cyan outlines are a little difficult to see,
03:49those cyan outlines that are tracing around the
03:52contours of the graphic.
03:53And now you might be able to get a sense of why Illustrator made some of the
03:57decisions, some of the tracing decisions that it made.
04:00An even better way to check out the tracing decisions, if you want to, is to go
04:04up here to this Pixel menu, right there, and change it to Adjusted Image.
04:10Adjusted Image means what did Illustrator see when it was making its tracing? And
04:16what Illustrator does by default is it gets rid of all that
04:20anti-aliasing around the edge.
04:22It just wants to see either black pixels or white pixels, once again, by default.
04:26So if you choose Adjusted Image, you are going to see a very jagged graphic.
04:31That's actually what Illustrator traced.
04:34Again, this is by default.
04:35You can modify this later if you want to, but it helps to once in while to see
04:39what it is Illustrator is actually seeing.
04:42And then, of course, you can also see a transparent version of the image just so
04:45you can see through the image to other things.
04:47Anyway, probably the best way to work is either Adjusted Image or original image
04:52along with outlines, or once you want to see your tracing results again,
04:57then you can go ahead and switch over to Tracing Result like so.
05:01So that's how you create a default black and white tracing of an imported, one
05:06would think, black and white image, like this one here, and how you modify your
05:11viewing settings so that you can see both the image and the vector art, or one or
05:16the other at a time.
05:18In the next exercise, we will see how we go about modifying our tracing settings
05:22in order to get absolutely the best results possible.
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Adjusting Threshold and Min Area
00:01All right. Over the course of the next three exercises, we are going to be examining every
00:05single one of the Live Trace settings that Illustrator makes available to us,
00:10because, believe it or not, to some extent or other they are all important to
00:15the outcome of our traced outwork.
00:17In this exercise, we are going to be visiting the two most important
00:20options, which are these guys here inside the Control palette, Threshold and Minimum Area.
00:25In the next exercise, we will bring up the Tracing Options dialog box and we
00:30will review the options on the left- hand side of the dialog box which control
00:35the image adjustments.
00:37And then, in the third of this group of three exercises, we will be visiting the
00:42options on the right side of the Tracing Options dialog box, which determine the
00:46outcome of the Live Trace operation.
00:48All right, so if you are just joining me, open this illustration.
00:50It's called Default tracing.ai, so- called because it exhibits the default Trace
00:56settings, and we have gone ahead and traced a black and white version of those
01:01letters that I drew inside Photoshop with the Wacom Tablet.
01:04Go into your Layers palette.
01:06Twirl open the Image layer and meatball the tracing object to make sure that
01:10it's selected as mine is. All right.
01:12We are looking at a handful of the big capital letters and a few other smaller
01:17capital letters as well.
01:19So in order to see what's going on with Threshold, I want you, for a moment, to go
01:23ahead and turn off your Tracing Result.
01:26So set this option here to No Tracing Result and then go over to the choppy
01:31pyramid and set it to Adjusted Image so we can see what Illustrator is doing to
01:35the image in order to figure out what the tracing should look like.
01:40Notice that it's converting the image to black and white, every pixel is
01:43either black or white.
01:44This Threshold option determines the border between black and white pixels.
01:49And in order to understand how this value works, 128, you need to
01:53understand Luminance levels.
01:54They work like this.
01:55In the world of imagery, a luminance level of 0 means black and 255 means white.
02:01So right now, we are looking at 128, which is right down the middle. It's medium gray.
02:05So we are saying anything that's lighter than medium gray make it white.
02:08Anything that's darker than medium gray make it black.
02:11If you want to make your characters thinner, then you would reduce this value to
02:15make more of the background white.
02:19So, in this case, if I press the Tab key to advance to the next option, which is
02:23something you need to do in order to invoke that setting and preview it on
02:26screen, you need to press the Tab key.
02:28Then you will see that the white pixels have encroached on the letters.
02:32They are taking over the gray pixels that exist along the edges of
02:36these character outlines.
02:38If we want to thicken up the characters, then you want to raise the Threshold value.
02:42I am going to take it up to 220 pixels and then press the Tab key, and you will
02:46see that these characters do indeed get thicker because we are saying more of
02:51the pixels ought to be black.
02:52In fact, we are saying everything that has a Luminance level of 220 or darker
02:56becomes black, and that means only 220-255 are white.
03:01So, just a few of those gray pixels are left as white.
03:04Now, to see how that effects your tracing result, go ahead and turn on the
03:09Tracing Result option here from the smooth pyramid and you will see those
03:13thicker letters. Just again, so that you can see it in the vector world,
03:16this is the Threshold setting of one which is the lowest threshold that you
03:19can apply and the thinnest letters you can achieve, compared with 220, which
03:24are pretty darn thick letters, not quite the thickest, but thick enough for our purposes.
03:28Now Minimum Area.
03:30Minimum Area, you are only going to see the results of this option when this
03:34item right here is set to Tracing Result.
03:36So make sure that it is.
03:37Minimum Area controls the smallest details that will get traced.
03:40So right now, we are saying 10 pixels, which means 3 pixels wide by 3 pixels tall
03:45plus an additional pixel, essentially.
03:47That would be the minimum area that would get traced, and that would basically
03:51rule out Noise inside of your digital image,
03:54noise being weird little particles.
03:56So things like dust and scratches would get ruled out.
03:59Well, this image doesn't have any dust or scratches in it for the simple reason
04:03that I drew it directly inside Photoshop.
04:05I didn't scan it. I just drew it inside of Photoshop, so it's ultra-clean.
04:09But just to give you a sense of what this means, if I were to take this value up,
04:12let's say I raise it to 1000 pixels and press the Tab key and we are going to
04:17see how a lot stuff drops out of it, a ton of little letters drop out, a bunch
04:22of interiors of letters drop out as well because the area of those interiors is
04:27less than 1000 pixels.
04:28Somehow, when you take the width and height, they are less than 1000 pixels.
04:31But really, you don't need to know that so much just as you are ruling out areas
04:36when you drag this value around.
04:39So you can always preview the effects here inside of the illustration window.
04:43So as I take that value down to even a pretty high value, 324, I bring back all my letters.
04:48I am still missing a few interiors. Fine.
04:51What I really want to do for this specific image, because it has no noise
04:55whatsoever, take this value down to 0 pixels, which means you are telling the
04:59Illustrator to trace everything inside of this document. And that's it.
05:04Those are the values I want you to apply.
05:06We have now seen how Threshold and Minimum Area work.
05:09In the next exercise, we are going to take on the wider range of tracing options
05:14inside the Tracing Options dialog box.
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Tracing options pt. 1: The Raster functions
00:01All right. Let's review round two of the options that are available to you when you are
00:05modifying a Live Trace Object inside of Illustrator.
00:08I still have open my Default tracing.ai file that I began with in the previous exercise.
00:14I have the tracing object selected here inside of the Image layer.
00:18I changed my Threshold value to 220 and my Min Area value to 0 pixels.
00:23Now, I'd like you to go over here to this palette icon here inside of the
00:28Control palette, and click on it in order to bring up the Tracing Options dialog box.
00:32Now, notice that the dialog box is divided into two halves.
00:36We have the Adjustments options and the Trace settings options, and below the
00:41Adjustment options is the Raster preview, which is the same as this jagged black
00:47pyramid right here, which allows you to control whether you see the image or
00:50not, the original traced image.
00:53And then below the Trace Settings is the Vector Preview, which is the same as
00:58the smooth pyramid, which allows you to determine whether or not you can see the
01:01result of the tracing.
01:04And it's no coincidence that things are arranged this way, because the
01:08Adjustments Options control the original underlying image and the Trace Settings
01:13control the vector tracing, so that's why they are arranged the way they are.
01:17In this exercise, we are going to take a look at these left-hand options.
01:21In the next exercise, we will take a look at the right-hand options.
01:24So, for starters, you can determine the mode, that is whether you're going to
01:28make a black and White tracing or a Grayscale tracing or a Color tracing.
01:32For now, let's leave this set to Black and White because after all, we are just
01:36tracing black and white letters.
01:37There is no reason to resort to Color because there is no color, and then
01:40Grayscale would just allow us to trace some of the gray edges, which is not
01:44something we really want to do.
01:46If you were to choose Grayscale or Color, the Threshold option would go away.
01:50Threshold is specifically designed to accommodate Black and White tracings.
01:55It would become dimmed if you are producing a Grayscale or Color tracing.
01:59If you were to select Color or Grayscale, you would gain access to these palette
02:04and max color options, maximum number of colors that you would trace
02:08is what that's about, a palette, which color palette you are going to use.
02:11You can also choose to output your colors to swatches.
02:15In our case, that would just output white and black to the Swatches palette.
02:19No sense in doing that because we already have white and black inside the palette.
02:23Next are Resample and Blur, reading in opposite order.
02:27The Resample option allows us to add the pixels to the image before we trace it
02:32or subtract pixels from the image before we trace it.
02:35In our case, we are just tracing a 72 ppi image in the first place, so there is
02:39really no reason to change this value.
02:41We already have a low resolution value.
02:43Lowering the resolution would quicken the scan, but at what cost, at this point?
02:48And raising the resolution really isn't going to do us that much good.
02:52Blurring, though, is another issue entirely, so what I am going to do is I am
02:56going to change Vector to No Tracing Result, and then I am going turn on the
03:02Preview checkbox so that we can see the adjusted image.
03:06You should make sure that Raster is set to Adjusted Image, incidentally, so
03:10that we can see the adjusted image here inside the Illustration Preview in the background.
03:17Now, I am going to go ahead and raise this Blur value.
03:20For example, if I change the Blur value to 4 pixels and then press the Tab key,
03:26you will see that this thickens up the letters considerably
03:30because I am blurring those letters. I am actually blurring the letter outline.
03:34And you can really see what the blur looks like if you switch over to Grayscale, here.
03:38You have to wait a moment for that Grayscale preview to apply, but now you can
03:42see what a blurred version of the artwork looks like compared with an un-blurred
03:47version of the artwork.
03:49Now the reason our edges are thickening up so much is because of that Threshold
03:53value we had applied.
03:54So I will go back to Black and White, and I will change my Blur value to 4
03:59pixels and press the Tab key in order to invoke the preview.
04:03Now, with Threshold set at this very high value here we get very thick letters,
04:08but were we have to take it to a very low value we would get very thin letters,
04:12sometimes dropping out at points.
04:14So the whole reason that the Blur value exists is to allow us to blur away
04:19defects inside of the image.
04:21So again, if we've got dust and scratches that aren't accommodated by that
04:26Minimum Area value over here, on the right side of the dialog box then we could
04:30blur away our defects instead.
04:32Not really a problem in our case.
04:34We don't need to blur.
04:35So I am going to go ahead and raise that value back to 0 pixels, and I am going
04:39to change the Threshold back to 220.
04:41So there is not really any changes I want you to make.
04:44I just want you to understand how these adjustment options work.
04:48In the next exercise, we're going to switch over to the more important, frankly,
04:52Trace Settings options on the right-hand side of the Tracing Options dialog box.
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Tracing options pt. 2: The vector functions
00:01In this exercise, I am going to walk you through the Vector Trace settings
00:04inside the Tracing Options dialog box.
00:07I am still working inside of the Default tracing.ai document that I opened a
00:11couple of exercises ago.
00:13I have twirled opened the image layer and I have meatballed the tracing object
00:17so that it's selected.
00:18Now, I am going to scroll to a different portion of my illustration, right
00:22around here, because there is a high concentration of letters in this area.
00:27And I need to zoom pretty far in, so that we can see our letters up close and
00:31personal, for reasons that will become evident shortly.
00:34So my traced object is selected.
00:36I am going to go ahead and click on this Tracing options dialog button in order
00:40to bring up the Tracing Options dialog box.
00:42Now, in the previous exercise, we already saw how the adjustments options work,
00:46over here on the left side of the dialog box.
00:48We are now going to focus in on the Trace Settings options, on the right side of the dialog box.
00:53And we are going to start things at the bottom and work our way up, because it's
00:58just the simplest way to approach these settings.
01:00Now notice there it says, Option right here that says Ignore White.
01:04That's going to exclusively focus on tracing the black portions of the illustration.
01:11So, as opposed to drawing separate paths for the white areas, which is what's
01:15happening right now, notice over here, it's telling us that we have got two
01:19colors that we are tracing, and that means black and white.
01:22If I were to turn on Ignore White, we would no longer trace white.
01:25We would only trace black.
01:26So I will go ahead and turn that checkbox on. Now, what gives?
01:30Color still says there is two, meaning black and white.
01:32There should just be one.
01:34The reason we are not updating any of this information here is the same reason
01:37that I didn't update my preview in the background.
01:40That's because the Preview checkbox is turned off.
01:43If you want to see your numerical information updated, Preview needs to be turned on.
01:47So I will go ahead and turn it on.
01:49Watch these Options right here and you can see that the number of paths and the
01:52number of Anchor points changed on screen, and we now see the number of Colors
01:57drop down to one color, just black.
02:00Incidentally, this guy right here, Areas, is the number of overlapping areas of color.
02:04Typically, the number of Areas is going to be lower than the number of Paths.
02:08In this case, it's a little higher.
02:10Now you may wonder what in the world is going on with the choppiness that we are
02:14seeing, here inside of the Illustration window.
02:17Why do we all of a sudden have all these jagged edges?
02:19Well that's because we are seeing through the black and only black.
02:22We don't have any white covering anymore.
02:24We are seeing through the black traced objects, through the transparency to the
02:29Adjusted Image below.
02:30So go ahead and change your Raster option to No Image now, so that we see just
02:35the vector artwork, all those jagged edges will go away.
02:38Now then, let's focus on Corner Angle, sort of a minor function, a little
02:42tweaky, in my opinion.
02:44It's basically how sharp does a corner need to be in order to be considered the
02:48corner point by the Tracing Options dialog box?
02:51The higher the value, the more smooth of a point you will get.
02:54So if you raise this value up to a 180, then basically you have to make a U-turn
02:59in order to represent a point with a corner point.
03:02Instead, everything else is going to be smooth points inside of an image.
03:05So, if you want really smooth artwork and more Anchor points, by the way, in
03:10order to represent the curves, then you want to go ahead and raise this value.
03:13Typically though, I will keep it in the neighborhood of 20-45 degrees.
03:18Now, in the case of this illustration, I am going to take it down to 45 degrees.
03:21Minimum Area, we already discussed that because that's the same as the Min Area
03:25option, here in the Control palette.
03:27Path Fitting determines how far a vector-based outline can stray away from
03:33the pixel information.
03:35And right now we are saying that it can stray as far as two pixels away from the
03:39original information inside the image.
03:40So if your drawing isn't very good in the first place, it's not very accurate,
03:44then you can raise this value in order to smooth out the details.
03:48But in my case, I have been bragging on how these are very well
03:51represented letters that I took a lot of time in order to paint them
03:55properly inside of Photoshop and that there is no noise, whatsoever
03:59because I didn't scan the artwork.
04:01I painted it directly inside of Photoshop.
04:04So you would think we might as well take this Path Fitting value down to its
04:08minimum, which is 0.
04:09So I will go ahead and enter 0 and then press the Tab key. Check it out.
04:12Watch the Anchor points number here.
04:14It's going to take a while, by the way, to apply this setting because we are
04:18previewing it on the fly.
04:19Notice my number of Anchor points jump to almost 47,000.
04:24So that was a big increase and my artwork looks terrible.
04:28And that's because Illustrator is going through and tracing every single pixel. Oh my gosh.
04:33That's too accurate.
04:35So let's go ahead and raise the Path Fitting value up to 1 pixel.
04:39So the idea is you can have that value set as low as 0 pixels but there is not
04:44really going to be any reason you would want to.
04:45You want to have it at 1 pixel or higher and this is very accurate artwork.
04:48So let's stick with 1 pixel, why don't we?
04:51Now, let's take a look at these guys, Fills and Strokes.
04:54Right now, I am tracing only filled objects inside of my illustration.
04:59So everything is a closed path, filled with black.
05:03You could choose, instead, to represent everything using stroked paths.
05:06And I will do that by turning off the Fills checkbox and then that turns on the
05:10Strokes checkbox because one or the other of them have to be on.
05:13You can have both, if you want to, but I just want to demonstrate the difference here.
05:17So I only have the Strokes options turned on and you can see that it's now
05:20stroking around these paths.
05:21Sometimes it's an open path that has a fixed stroke associated with it, like
05:27this J. Other times it's a closed path with a thin stroke around it, like this I.
05:30All right.
05:31If you want fewer of those hollow patches inside of your illustration, which we
05:36most certainly do, then take it that Max Stroke Weight option up.
05:40I am going to take it to 30 pixels.
05:42And then press the Tab key.
05:44And now we are going to fill in quite a few areas inside of the illustration.
05:48But we are also going to drop out some areas.
05:50Notice that that bottom of the K went away.
05:53And we are also losing some other stuff inside of the illustration.
05:56We are just too far zoomed in to see it.
05:58This R over here is missing an appendage and the middle of the M over here
06:03is missing as well.
06:05And that's because our Minimum Stroke Length setting.
06:07There is really no reason, in the case, of this illustration, have it set to anything.
06:11We might as well stroke every little detail we can.
06:13So I am going to take this down to a minimum Stroke Length of 0 pixels.
06:18We should see the K come back and it did and we should -- there is the part of
06:23the M I was telling you was missing.
06:24There is that part of the R that was missing before.
06:26And really, we managed to fill in everything now, except for the dot inside the
06:30O, and the dot on top of the J, and the dot on top of the I.
06:34And that's just because we can't represent those with Strokes.
06:38If we want to bring those in, we need to represent those with Fills.
06:41Well, I will tell you what I am going to do.
06:43I am going to turn off Strokes and I am just going to represent everything using Fills.
06:47That's the best way to trace the letters inside of this illustration and these
06:51are the final settings that I suggest that you use.
06:54We end up with a scant 209 Paths. That's not so bad.
06:58And 2,500 Anchor points.
06:59That's pretty good, actually.
07:00Let's go ahead and save a preset now.
07:03Go ahead and click on the Save Preset button and let's call this one Smooth
07:07letters and then click OK, in order to create that new preset and there it is
07:11now, up in the Preset pop-up menu.
07:13Now, I will click on Trace in order to invoke my Trace settings.
07:17And now we are seeing the final traced version of this illustration.
07:21There is only one slight change I might make.
07:25And that is right there.
07:26Notice this N, this little N. You might be able to find it inside of your
07:30illustration as well.
07:31It's below the big T and if you zoom in on it, it's got a little bit of garbage
07:37at the top of it and I was telling you how clean and noiseless this illustration
07:40is and yet, we have a little sort of smudgy pooh up here above the end.
07:45Well, that's a function of not having the Minimum Area value high enough.
07:49Let's go ahead and take it up to 4 pixels instead.
07:52Press the Tab key in order to apply that setting.
07:55That gets rid of that little dot of garbage, just in case you want to be
07:59that ultra-careful.
08:00Otherwise, this is the final version of our letters, as traced using the Live
08:06Trace feature, here inside of Adobe Illustrator CS3.
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Expanding and editing traced artwork
00:01Now that we have successfully created a Live Trace Object inside of
00:04Illustrator and gotten it to be exactly the way that we want it to be, what do we do with it?
00:09Well, you can leave it set up as a Live Trace Object, as it is right now.
00:13I am working, by the way, inside of a document called Traced letters.ai. That's
00:19found inside of the 18_Live_Trace folder.
00:22And it contains a Live Trace object here inside the image layer.
00:26If you twirl it open, you will see the tracing object there.
00:29Go ahead and meatball it if you like.
00:30And this is the traced object subject to my final settings that I applied
00:35over the course of the last few exercises, and I like it a lot and I could
00:38use it just this way.
00:40I could go ahead and print out these letters if I wanted to.
00:43I could export them for use in a different application. For example, I
00:47could place these letters into InDesign without converting them from a Live Trace object.
00:52And that way, I still have the option of modifying my Trace settings, if I want to,
00:57just by bringing up the dialog box, and of course, changing out those settings.
01:01So that's one option.
01:02Another thing I can do is convert it to a Live Paint object, so that I can fill
01:07in colors and paint in various details inside of my newly traced illustration,
01:12and we are going to visit that exact topic in the next chapter when we talk
01:16about the Live Paint feature.
01:18But for now, I am going to go ahead and expand these letters, because let's say
01:22I want to break them apart.
01:24I want to modify them independently and so on.
01:26I want letter-for-letter control over my traced artwork.
01:31Then I would click on the Expand button in order to convert all of these letters
01:36to path outlines and they will all be grouped together.
01:39Note that. If you look at the Layers palette here, you will see that everything
01:42is grouped into one gargantuan group here, and if you go ahead and twirl it open
01:46you will see that there is a series of compound paths going on, some of which
01:51correctly represent letters or numbers and others that don't, others that
01:55represent gaps and other sort of weird things going on.
01:58But for the most part, they are in pretty good shape I would say about 90%, right?
02:02Let's go ahead and ungroup them, so that they are not glommed together in one
02:06big group, and I will do that by going up to the Object menu and choosing
02:09Ungroup or of course, I could just press Ctrl+Shift+G, or Command+Shift+G on the Mac.
02:15Now, let's check out one of the rougher letters here, something like this S.
02:19Notice that it has quite a few little jags inside of it.
02:23And I could take care of it if I want to.
02:25I will just go ahead and click off the S. Then click on it again with the
02:27Black Arrow tool in order to select it, independently from everything else that's going on.
02:31I could grab my Pen tool and I could click on the points that I want to get
02:36rid of, these offending points that are creating sort of these weird jags into the S.
02:41Also, if it occurs to me that there are too many sort of weird transitions here,
02:46and I will go ahead and grab that Smooth tool, the one that I was telling you is so
02:48great for smoothing out path outlines a few chapters ago.
02:51So make sure you've got the tool with the sort of threads around it there, the
02:55screw threads around it.
02:56And then I will drag over the area that I want to smooth out and I can drag
03:00multiple times over an area, of course, if I like.
03:03So, a lot of options available to you.
03:05You can sort of work on this stuff to your heart's content. Oh!
03:08Look at that.
03:09There is a nice area.
03:10That D is so wobbly.
03:12The Smooth tool is going to help it out, if I can drag over it properly. There we go.
03:16Should smooth out some of those rough transitions, and of course, then I can go
03:19ahead and pick and choose which letters that I want to use in order to represent
03:23words manually inside of Illustrator, kind of nice if you are trying to create
03:26hand-lettering effects.
03:28Anyway, there you have it.
03:29Use the letters in any way that you see fit.
03:32This document is yours now, from me to you with love, I tell you.
03:36In the next exercise, we are going to go to the next step, man.
03:40We are going to take it up a level and we are going to trace some full-color
03:43artwork, here inside Illustrator.
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Applying and amending a Live Trace preset
00:00Now, that we have a sense for how the Live Trace settings work, let's go ahead
00:05and apply them to a more intricate, more complex, if not necessarily more
00:10sophisticated piece of artwork.
00:12This is that pen and ink drawing that I was telling you about, really a
00:15sharpie and some other sort of marker drawing that I created on a piece of 20 pound bond,
00:22so, only the best tools,
00:24basically a sheet of xerox paper. And then after I got done sketching it out, I
00:28scanned it, brought it into Photoshop, enhanced the colors a little bit.
00:31That's about it and then placed the image into this document, right here, which
00:36is called Scanned artwork.ai.
00:37It's found inside the 18 Live Trace folder.
00:41This is one of those sketches really, more than an illustration that looks
00:46better when we are zoomed out from it, than when we are taking it in up
00:50close and personally.
00:51You can see this thumbnail here inside the Layers palette, I actually think
00:54looks pretty darn good, whereas the illustration itself does look sketchy and
00:59unfinished and sort of roughly hewn.
01:02The great thing about Illustrator's Live Trace feature is that it's not
01:05necessarily the most accurate function on earth, in terms of getting every
01:09single outline exactly right,
01:10but it's a very expressive function, and it does a great job of simplifying an
01:16image into its most important components.
01:19And I think that's what this sketch really needs, as it turns out.
01:22So, here is what I like you to do.
01:23Twirl open the Image layer and meatball that Astronaut item, which is the
01:29imported scanned artwork, and you can see that we are linked to a file called
01:33Mayan astronaut.tif that is also inside of the 18 Live Trace folder.
01:39Let's go ahead and trace it.
01:41For starters, let's apply the last trace settings that we saved off a couple of exercises ago.
01:47And you can see down here, inside of this dropdown menu, is an item
01:51called Smooth letters, those are the settings that we applied to the hand drawn alphabet.
01:55So I am going to go ahead and choose the settings and I am going to get an alert
01:59message that's telling me, hey this is going to be slow because this is a very
02:03high resolution image.
02:04In fact, if we look up here in the Control palette, we can see that the
02:07resolution is set to 300 Pixels Per Inch.
02:10So before we had a 72 PPI illustration, now we have 300.
02:13300 is about four times as large as 72, so four times as many pixels wide, four
02:19times as many pixels tall, more than 16 times as many pixels in all, and
02:23that means that, potentially, this is going to take 16 times as long. Well, we'll see.
02:28Go ahead and click OK, in order to start things on their way.
02:32Now, you will see a Progress bar. Just go ahead and wait it out.
02:35It will take a little bit of time to apply this.
02:37This is a fairly speedy machine that I am working on.
02:40And once it gets done, we are going to see, well, not really a great result.
02:45Actually, it looks like garbage, and the reason it looks so bad is because this
02:49Threshold setting is set so high.
02:51Most of the colors are turning black and only a few colors are turning white.
02:55So, to balance things a little better, I am going to change this Threshold value
02:59to 120 and press the Tab key to advance to the Min Area option, and as soon as I
03:05do, Illustrator is going to begin a new preview and it does take a moment.
03:11Once again, it takes about the same amount of time to apply this time around.
03:15But the outcome will look significantly better, I promise you. And there it is.
03:21Indeed, it does look better.
03:22Let's go ahead and zoom in on the illustration.
03:25Now we do have some roughness and this is some of that noise I was telling you
03:29to watch out for in the previous exercises.
03:32When you scan an image in, you are going to get all kinds of paper texture, as
03:36well as things like dust and scratches and all that jazz.
03:39And what are really seeing here, actually my scanner is pretty clean.
03:42What we are seeing here is paper texture, artifacts, and just basic inking and
03:46stuff like that that's going on.
03:48We don't want to trace every single microscopic detail inside of this image.
03:54So we don't want Min Area cranked down to 0 pixels.
03:57Let's go ahead and take this value up to 60 pixels instead and press the Tab key
04:03once again to invoke yet another happy preview.
04:06So again, we'll just have to wait it out.
04:08Now don't be surprised if your previews take a little more time to apply, we
04:12are speeding ours up, so I am not wasting your time here on the video.
04:15But once it finishes, fast or slow, you are going to see much smoother
04:19results inside of your illustration, not nearly so many tiny little dust
04:24particles all over the place.
04:26So now this is the black and white version of the scanned artwork, the kind of
04:30thing you might expect from a sophisticated photocopier, for example.
04:33In the next exercise, we are going to take this traced artwork and transform it
04:37into a full color illustration.
Collapse this transcript
Tracing full-color artwork
00:01Now, let's take the black and white tracing that we created in the previous
00:05exercise, and turn it into a full color piece of artwork.
00:09If you want to catch up with me, I am working on an illustration called B&W
00:13astronaut.ai and it does contain an Image layer that has a tracing object inside of it.
00:20Go ahead and meatball that tracing object, and then I want you to click on
00:24this option right here, the Tracing options button, in order to bring up the
00:28Tracing Options dialog box.
00:30Now, we are going to be modifying quite a few settings,
00:32so I don't recommend you turn on the Preview checkbox
00:36because if you do, every time you tab from one setting to the next, you are going
00:40to invoke that very slow preview, and as soon as we go into color, from black and
00:44white into color, this is going to become a very slow experience indeed, at a
00:49resolution of 300 pixels per inch.
00:52So, leave Preview turned off, and go ahead and choose Color from the mode pop-up menu.
00:57The Threshold option becomes dimmed, and we now have palette and Max Color options.
01:02Leave palette set to Automatic, so that Illustrator automatically generates a
01:05color palette for us.
01:07But let's raise the number of colors from 6.
01:09Now, the most colors we can create is 256.
01:12I am going to go ahead and divide that value by 8.
01:17It's a fairly arbitrary thing to do, but I am going to take the number of colors
01:20down to 32, and I am going to go ahead and output those 32 colors as swatches
01:27inside the Swatches palette, which as we'll see in the next exercise, is a
01:31really great thing to do.
01:33It gives you all kinds of control over the color of your final artwork.
01:38Now, I am going to Tab past Blur. We'll leave that set to 0 pixels, because I
01:43don't want to apply any blur to this scanned artwork.
01:46This is already perfectly fine line art.
01:48albeit a sketch.
01:49But I do want to resample the image down to 72 pixels per inch.
01:53We do not need all 300 pixels per inch.
01:56It's great that I scanned that many pixels, fine, but let's not trace them all.
02:00It's going to take too much time, and it's really not going to deliver us that
02:03much better results,
02:04especially since I do want to simplify the artwork. You may recall from the
02:08previous exercise, because it's a sketch, I want to distill it a little bit, and
02:13by downsampling the image, I can go ahead and simplify it.
02:17Another way to simplify my artwork is to raise the Path Fitting value.
02:21So that I let the vector stray farther from the original pixel information.
02:25So I am going to take that Path Fitting value up to 5 pixels.
02:28Minimum Area is fine at 60 pixels, Corner Angle is fine at 45 degrees.
02:33Let's go ahead and turn off Ignore White, however.
02:36Ignore White is great when you are scanning black and white artwork,
02:39not so useful when scanning grayscale or color artwork, and that's it.
02:44Now, let's turn on the Preview checkbox,
02:46but, actually, lets move things down a little bit, so that we can see the
02:49effect on screen here.
02:50So I turned on the Preview checkbox, and now we are waiting for the application
02:55to do its magic, of course.
02:57And you may see a couple of Progress bars in a row there, and I am warning you
03:01about that because it's very tempting to think after the first Progress bar
03:04everything is done, and then start clicking Trace or moving the dialog box
03:09around or something along those lines.
03:10And that can cause Illustrator to get a little sort of weird on you.
03:14So wait out both of the Progress bars, and then once you are done if you like
03:18what you see, which I do actually, go ahead and click on the Trace button in
03:22order to apply the Trace effect.
03:25Now there is one thing that I forgot to do and I am going to do it now.
03:28I forgot to save out a preset.
03:29It's a really great idea to save your presets, because the Trace function has a
03:35habit of going back to its default settings every single time.
03:38For example, if I was to visit a different image now, it would resort to
03:42its default setting.
03:43It wouldn't remember the last settings I applied.
03:45So might as well go ahead and save those settings if you like them.
03:49And you can do that by clicking on this button, once again, to bring up the
03:52Tracing Options dialog box.
03:54This time we don't need to worry about turning on Preview.
03:56We are not going to be doing anything that's worth previewing.
03:58Just click on Save Preset.
04:00And I'll go ahead and call this Full-color scanned art or something along those lines.
04:04And then I'll click OK.
04:06And that new preset shows up right there, inside the Preset pop-up menu and now I
04:11will click Trace once again.
04:13We shouldn't see really any Progress bars or anything come up at that point.
04:17And you will now see this preset available to you in the future, both inside of
04:22the Trace Options dialog box, as well as from that dropdown menu in the Control
04:27palette, and there it is.
04:28We have now created a simplified version of our scanned line art.
04:33In the next exercise, I am going to show you how to modify specific
04:36colors inside of this scanned art, using the new colors swatches here
04:40inside the Swatches palette.
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Editing a traced color swatch
00:00In the previous exercise, we converted our traced image into a full
00:05color illustration.
00:07In doing so, we went ahead and output the Automatic Color palette, all 32
00:11colors, to the Swatches palette right here.
00:15To see what I am talking about, you can open, if you are just joining us, you can open this
00:19illustration called Full-color Mayan.ai.
00:21That's found inside of the 18_Live Trace folder.
00:25Then go ahead and open up your Swatches palette.
00:27You will see every single one of these swatches that has a small white
00:31triangle in the corner.
00:32Those are the swatches that were exported automatically by the Live Trace function.
00:38What I have done in advance is I had gone ahead and emptied out the Swatches palette.
00:42So really just about every single one of these swatches comes to us from
00:46the Live Trace feature.
00:47The fact that they have little triangles in the corners mean that they are
00:50global swatches, so that we can edit a swatch and modify the corresponding
00:55colors inside of the Live Trace objects.
00:58So to see what I mean, let's go ahead and identify a color inside of this
01:03Live Trace by making sure the tracing object is meatballed here inside the Layers palette.
01:09Then grab the eyedropper tool in the toolbox, and the color that I am interested
01:13in changing is this light blue up here.
01:15You see this light blue area right there?
01:17Go ahead and click on it in order to identify that color inside the Swatches palette.
01:22Now you are going to see a couple of progress bars go by.
01:24Once they are done, because Illustrator has to kind of dig into the traced object, once it's done,
01:30you should see a selected swatch here inside the Swatches palette.
01:34It happens to be, for me, it's Tracing 13 is the name of the swatch.
01:38I'll go ahead and double-click on it in order to modify that color swatch.
01:43Let's just go ahead and make sure that we have got the right swatch selected by
01:46changing it to a very different color.
01:49I'll go ahead and increase the magenta value through the roof there, so that we
01:52have quite a shade of purple going.
01:54Then turn on the Preview check-box and we should see all of these regions change
01:58inside of the Live Trace artwork.
02:01So even though it's still this Live Trace function and it's still subject to the
02:06parametric settings that you applied, you can still go in and fool around with
02:11the colors, so long as you took the time to output those swatches.
02:15So it's very important that you output the swatches by selecting that Output to
02:19Swatches check-box, as we did in the previous exercise.
02:23So having done that, I am going to go ahead and dial-in a color that I like.
02:27Notice that we are not seeing any progress bars.
02:30Illustrator is working very quickly now.
02:33I want something that's kind of a dimmer shade of green, actually.
02:38So let's go ahead and increase these values, until we get something along these lines.
02:42Actually, I like that quite a bit for these specific objects inside of the illustration.
02:47Now I'll go ahead and click OK.
02:48Now, what might be troubling you more is the sort of green elements inside of the face.
02:54Now they were there, as it turns out.
02:57My original sketch has some green inside of the lips and inside of the nose
03:02but in simplifying things, Illustrator has ended up calling a lot of attention
03:06to those green areas.
03:07So let's say I want to lift this green right here on the bottom lip and after a
03:11couple of progress bars, Illustrator identifies it as being this green right here,
03:15Tracing 12, in fact, inside the Swatches palette.
03:18I'll go ahead and double-click on it and if I try to change this color, like I
03:21will change it to a yellow, just so that we can identify once again, and turn on Preview,
03:26you'll see that a lot of very important greens end up turning yellow on us.
03:30So I don't want all of those greens to turn yellow, just the ones that
03:33are inside the lip. What do I do?
03:35Well, I am going to go ahead and cancel out and I am going to show you the
03:39solution because it relies on the Live Paint feature inside of Illustrator.
03:44I am going to show you that solution in the next exercise.
Collapse this transcript
Recoloring traced details in Live Paint
00:00I am still working inside that same Full-color Mayan.ai file that I opened in
00:05the previous exercise.
00:06Now as you may recall, we went ahead and changed one of the colors inside of
00:11this Live Trace object.
00:12However, we weren't able to change the green, these little bits of green
00:16here, inside of the guy's lips because they influence greens throughout the illustration.
00:23That green swatch, this guy right here, which is Tracing 12 is linked to green
00:29objects throughout the illustration, things that we really want to remain green.
00:34So how do we change some greens and not others?
00:37Well, we do that by converting this Live Trace to a Live Paint object.
00:41We are going to be discussing Live Paint in way more detail in the next chapter,
00:45but this is just a little bit of a preview, and a very cool preview at that.
00:49So, assuming that you are otherwise done with your tracing, you have established
00:54the settings that you want to establish,
00:55you don't want to monkey around with the parametric settings anymore,
00:58then I want you to go up to the Control palette, and I want you to click on
01:01this button right here, Live Paint in order to convert this Live Trace object
01:05into a live paint object.
01:08Illustrator is going to go through its usual progress bars in order to figure
01:11out how that transition is going to work out.
01:13A few moments later you will see just a million selection outlines all over your
01:19screen, representing the Live Paint object.
01:22Go ahead and press Ctrl+H or Command+H on the Mac in order to hide
01:27those selection outlines.
01:28Note that we now have a Live Paint object here inside the Layers palette.
01:33So I want you to go down to this tool right here, the Live Paint Bucket, inside
01:38of the toolbox, a couple of tools down from the Eyedropper.
01:41Go ahead and grab it.
01:43Notice what you are seeing here.
01:45It's going around and highlighting the specific path that you are hovering over,
01:50as you move your cursor around on screen,
01:52not only that, we are seeing a handful of colors, a little triad of colors
01:56above the Paint Bucket.
01:58So here is what I want you to do.
02:00Move your cursor down until you get one of the green lip objects.
02:04Then I want you to press the Right Arrow key a couple or three times, three
02:08times in all, in order to advance to this color swatch right here.
02:13Notice that it's advancing through its color swatches in the order that they appear
02:17in the Swatches palette.
02:19So we are only seeing three colors at a time, but we are using the Right Arrow
02:23keys and the Left Arrow keys to advance through those colors.
02:26Do you see how that works?
02:27So I'm going to press, in my case, I have got to press the Right Arrow key in order to select that
02:31brown right there that we can see selected above the Paint Bucket.
02:35Then click to lay that color down in that lip area.
02:38Then click here to lay it down there, inside that green shape, and click again to
02:44lay it inside of that green shape.
02:46You might want to change this green, and this green, and this little green on his eye.
02:52Then again, you might not want to change all those greens.
02:54Sometimes it's nice to have a little variety in the color.
02:57Then if you want to just grab a very specific color, for example, I want to
03:02change this weird green that's right here inside of his mouth, just on the under
03:07side of the top lip, but that's pretty far away, the brown that I want to access is pretty far away
03:12right now, which would mean I would have to press the Left Arrow key several
03:15times to advance to it, or I would just go ahead and select that color here
03:19inside the Swatches palette.
03:21Then move my cursor down and notice that color is now the center of the little
03:26color swatches inside that triad.
03:27Then I will click in order to lay it down inside of my illustration.
03:32All right, so there you have it.
03:34Let's go ahead and switch away, actually, from the Live Paint Bucket tool, so that
03:38we don't have all those highlights going on screen.
03:40There is an integration, just an example of many different ways to work with
03:44Live Trace and Live Paint inside of Illustrator.
03:47As I say, I am going to show you more ways inside the Live Paint chapter, which
03:51is coming right up, but first in the next exercise, we are going to take a look
03:55at how to trace a portrait photograph.
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Tracing portrait photography
00:00Now let's see how we can use the Live Trace feature to trace a piece of
00:04portrait photography.
00:06Of course, you can trace any piece of photography you want, but it happens to
00:09be quite outstanding for portrait photography, under the right circumstances, and
00:14we are going to investigate those circumstances over the course of this and the next exercise.
00:19So I want you to open this document.
00:21It's called Profile portrait.ai.
00:24It's found inside of the 18 Live Trace folder. Then go to the Layers palette,
00:28twirl open the Image layer and meatball the Profile object, which is the scanned
00:34image that I have imported into this illustration, and you will notice that the
00:37scanned image is a file called Aleksandra Alexis.jpg, also inside the 18 Live
00:44Trace folder so named after the photographer herself.
00:48This time, I suggest that we go ahead and apply the last preset that we
00:52applied, which is Full color scanned art, but before we do I want you to look
00:56at the Swatches palette. Notice that I do have some swatches assembled inside
00:59of this Swatches palette.
01:01These swatches are going to come in very handy in the next exercise.
01:04But for now I just want you to note they are there, because we are going to add
01:07a bunch more swatches.
01:09Because one of the settings that's associated with the Full color scanned art
01:12preset, as you may recall, is to output the swatches, so just bear that in mind.
01:16Anyway, as soon as I choose Full color scanned art, which are the settings, the
01:20collection of settings that we apply to the Mayan astronaut in the previous few exercises,
01:26we will send the Illustrator on its way. We will be visited, of course, by at
01:30least one, maybe two progress bars.
01:32And once Illustrator is done we will see the trace artwork that you see
01:35before you right now.
01:36And I m going to press Ctrl+H, or Command+H on the Mac in order to hide that big
01:40blue X we were seeing a moment ago that represents the selected frame.
01:44There is a lot to like and a lot not to like about this scanned version of the portrait.
01:49I love the hair, the hair looks so good.
01:53And it looks like she added an extra gallon of moose and I think her hair looks
01:57all the better for it.
01:58The background also looks pretty nice. I love the modeling that's going on there.
02:02What I don't like is the reticulation of detail inside the face.
02:06It's a little too edgy in my opinion, a little too scrape-y, and then also the
02:12colors leave something to be desired.
02:13Well, we will take care of the edges a little bit, there is only so much we can do,
02:17but we will take care of some of the edges inside of this exercise and then in
02:20the next exercise, we will take care of the colors.
02:24Now note, I do want to draw your attention to the Swatches palette, we now have a
02:27new series of global swatches, those swatches that have little triangles in
02:32their lower right corners.
02:33Might as well go ahead and get rid of those.
02:35We are not going to be using those, and they are kind of trashing up the
02:37Swatches palette, so click on the first one, Shift+Click on the last one, and
02:41go ahead and Alt+Click, or Option+Click on the Trash Can to delete them all
02:46without getting a warning.
02:47And that's not going to affect the colors inside of the illustration one iota.
02:51They are just there in case you want to use them. If you decide to throw
02:54them away, no problem.
02:56Let's do go ahead and modify the Settings that we have applied to this tracing object.
03:01The tracing object is still meatballed, even though we are not seeing the
03:04selection X going on on- screen because we hid that.
03:08Go ahead and click on this button right here to bring up the Tracing
03:11Options dialog box.
03:12Now, one of the keys to getting good photographic tracings is to keep things simple.
03:19So here's what I am going to recommend we do.
03:20Leave mode set to Color.
03:22That's fine. Palette set to Automatic is fine right now.
03:25Go ahead, although you can choose other palettes if you want to.
03:29Now these Earth Tone and Ice Cream palettes, these are palettes that ship along
03:33with Illustrator that you can bring up if you want to.
03:35But I have had them open during this session.
03:38You won't see these palettes listed.
03:39You will have to choose palettes that you've had open during the current
03:42session inside of Illustrator.
03:44And at one time or other these were open so they remain active for me.
03:48But neither of them is going to do any good for us right now.
03:50Just go ahead and leave that set to the Automatic.
03:52Max Colors, I am going to go ahead and reduce that value to 27. Go ahead and
03:56take it down to 27 as well if you are working with me.
03:58Turn off Output to Swatches.
04:00I am going to increase the Blur value. The Blur value tends to be very useful
04:05when tracing photographs. You may want to take it higher than this.
04:08I am just going to take it to 1 pixel, just a little bit of blur.
04:12Resample is fine, set to 120 pixels.
04:14In other words, we are using all 120 pixels that came with the image.
04:18If you look over here at the image PPI it is 120, so we are not downsampling
04:22for this specific image.
04:24Let's take the Path Fitting value down to 4 pixels for this image.
04:28It just happens to work a little better.
04:29We've got some areas around the nose that we need to make sure we're matching,
04:33and around the lips as well.
04:34So I want to keep the Path Fitting pretty tight, but not too tight, obviously.
04:39The Minimum Area option needs to go much higher, because we've got all kinds
04:43of noise going on inside of this digital photograph, as is true with most
04:47digital photographs.
04:48And then Corner Angle of 45 degrees in fine, Ignore White, leave it turned
04:52off and turn on the Preview checkbox, and let's see what kind of difference it makes.
04:56Obviously, we'll have to wait for the progress bars, possibly two progress bars to go away.
05:01And once Illustrator has done its thing we get this softer version of the
05:07portrait right here, which I think is a little more becoming.
05:09We still have some reticulated edges. Those are pretty difficult to get rid of
05:13unless we really send the blur value through the roof.
05:15But I think this is looking pretty darn nice.
05:18The only thing I don't like, I am going to go ahead and click on the Trace
05:21button here in order to finish the process, the only thing I don't like is the colors.
05:26The colors are too muted, they are too brown, they are too warm. We have a few
05:30odd blues and purples showing up.
05:33But I need more vibrant reds going on inside of this image and that's something
05:38that we are going to achieve, we are going to recreate these colors fairly
05:42manually as it turns out, inside of the next exercise.
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Preparing a Live Trace color palette
00:01In this final exercise, I am going to show you how to put together a custom
00:05color palette that you can use to trace a portrait photograph.
00:09Now it involves a little bit of labor, as it turns, and I have done most of the
00:13work for you, in the case, in the case of this exercise, but when you actually attempt this
00:17yourself, get ready for a little bit of work, but it's definitely worth it.
00:21Now let me show you what's wrong with this particular tracing here.
00:25I am working inside of a document - incidentally, if you are just joining me -
00:28called Muted colors.ai that's available inside of the 18_Live Trace folder.
00:34I have named it Muted colors because the colors are awfully muted.
00:37Now you may look at this tracing and say, "Well, I am not sure the colors
00:40"are all that muted."
00:41We will check it out here.
00:42I will go up to the Control palette and I will switch this first pyramid, this
00:46black sort of jagged pyramid here,
00:48I will change it to original image, so we can see the original version of the
00:52image underneath the trace.
00:54Then I will go ahead and change the trace setting to No Tracing Result, so that
00:59we can see the image by itself.
01:00Did you see those colors pick up?
01:02They are much more vibrant, much more red as well.
01:06So more reddy, more fleshy.
01:08So this is the tracing result, more muted, more yellow, more jaundiced,
01:14not nearly as good.
01:15What's happening here is all of this hair is really informing the face colors
01:20and so is the background. This orange background is informing the face as well.
01:24So we need to override that somehow and here is what I did.
01:28All right, so I will go ahead and change the setting to No Tracing Result once
01:31again, so we can see the original photograph.
01:33I lifted colors, I lifted my own colors. Using the Eyedropper,
01:37I lifted my own colors and put them inside of the Swatches palette right there.
01:41So you see the colors that I am suggesting we use and they actually work out
01:45pretty well, but here is how I assembled them.
01:47You get the Eyedropper tool and then you click on a representative color.
01:51For example, something like this forehead right here, forehead color, go ahead and click
01:56on it in order to load that color as a swatch.
02:01Then go over to the Swatches palette and I suggest you Alt+Click, or Option+Click
02:06on this New Swatch icon.
02:07The reason I am Alt+Clicking, or Option+ Clicking is so that I bypass the dialog box.
02:12So I am not asked to name it every single time I create a swatch because
02:15otherwise, you are going to do a lot of naming.
02:17There is no reason to name these swatches, just go ahead and get them into
02:20the Swatches palette.
02:22Then you might want to load something that's nice and red, like this pink eye
02:26makeup right there. That sort of matches her lips as well.
02:29Then go ahead and Alt+Click to load that and you would load this eye color,
02:33this sort of bluish eye color that's lacking from the traced artwork we saw just a moment ago.
02:37Go ahead and lift that and Alt+Click, or Option+Click on the little New icon in
02:41order to load it into the Swatches palette, and so on, and so on.
02:45So you want to assemble a bunch of representative colors, right?
02:48You need some dark colors.
02:49You need some light colors.
02:50You need that little bit of blue right there.
02:52That's the inside of the eye that I made.
02:55That color right there is her eye color, the iris color.
02:59So I lifted it from this region.
03:01Well, you don't have to lift a very specific color.
03:03You just need to lift a general color from that region.
03:06You don't want to ignore the hair and you don't want to ignore the oranges in the background.
03:10So you have to figure out how to lift good colors here and there inside the
03:14illustration and that's where the work is involved is finding the good colors.
03:19You need to have a little bit of an eye and you need to experiment is basically
03:22what it comes down to, but I have done the labor for you right here.
03:26So let's just go ahead and put it in play.
03:28I am going to go ahead and select these three colors that I just added a moment
03:31ago because it will kind of mess things up, if we use them.
03:34I will throw them away by Alt+Clicking or Option+Clicking on the trash can.
03:38Here is what we need to do.
03:40We need to take these color swatches from the Swatches palette and generate an
03:44independent swatch library.
03:47To do that, you click on that brown and then Shift+Click on the white in order
03:52to select that range of colors right there.
03:54You should have 27 colors selected in all, if you want to count them, but
03:58really, you don't need to.
03:59Just make sure you don't have None or Registration selected and you are good to go.
04:04Then I want you to click on the Swatch Libraries menu icon right there and
04:08choose Save Swatches.
04:10You will be invited to save these swatches off to a specific folder.
04:15Go ahead and save to that folder, don't hunt around your system for a different
04:18folder on your hard drive.
04:19Go ahead and save to this specific Swatches folder because that's the folder
04:22that Illustrator likes to use.
04:25You are going to be saving an ai file, an Adobe Illustrator file, so a
04:28standard Illustrator file.
04:29I want you to name this file Aleksandra colors, after the photographer.
04:35Then go ahead and click the Save button in order to save off that color palette.
04:40So that won't take any time.
04:41Now you need to load the color palette into Illustrator.
04:45Even though those colors are sitting right there inside the Swatches palette,
04:48that's not good enough.
04:49You need to load them inside of a separate palette by going to this option once
04:53again, choosing User Defined, and then choosing Aleksandra colors.
04:57It should be the only one that's available there, unless you have created your
05:00own swatches in the past.
05:02Then you will load this independent palette, as we are seeing right there.
05:06All right, so I will make my thumbnails a little bigger, so that we can see them all.
05:09I will drag this over, so that we can see every single one of the colors inside
05:14of this wonderful palette that's available to us.
05:17Now let's apply the palette to the scanned artwork.
05:20I am going to bring up the tracing result once again by choosing it from the
05:25white pyramid here inside of the Control palette.
05:29Then we are going to revisit our setting.
05:31So click on the Tracing Options button.
05:33This assumes, of course, that the tracing is active, that it's meatballed here
05:37inside of the Layers palette, as it is for me.
05:40Go ahead and click on the button in order to bring up the Tracing Options and
05:44let's go ahead and switch palettes from automatic,
05:46all the other settings are just fine as it is.
05:48Switch the palette from Automatic to Aleksandra colors.
05:51As I was telling you in a previous exercise, you probably won't see earth tone or ice cream.
05:55Those are palettes that I have loaded in the past.
05:57All right, so choose Aleksandra colors that should be available to you.
05:59Max Colors is set to 27, by default, so you can't override that because there
06:03are just 27 colors inside of this palette.
06:06Then turn on the Preview check-box in order to see how much better this palette works.
06:12Now it's not going to look exactly perfect.
06:14I will warn you about that, but it's going to look a heck of a lot better than
06:17it does now, which is the key, of course, to everything.
06:19Notice how much it warms up on screen here. All right.
06:23It's so much better using this palette, I think.
06:26We are done, go ahead and click on the Trace button in order to apply your settings.
06:32All right, so here is before, Muted colors, very yellow, as you can see here and
06:37here is after, beautiful, bright, vivid, warm, flesh tones.
06:41A few interesting details as well here, these yellow streaks of the hair and a
06:46couple of green streaks in the hair as well that are coming from the iris. That's just fine.
06:50Of course, I could fix those using the Live Paint feature, as I showed you a few exercises ago.
06:55This is portrait photography traced inside of Adobe Illustrator and there
07:00is more to come folks.
07:01In the next chapter, we are going to explore the world of Live Paint and after
07:06that we will see the world of Live Color, here inside Illustrator CS3.
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19. Live Paint
Another way to fill, stroke, and color
00:00Live Paint gives Illustrator the ability to detect and color intersecting
00:04areas in an illustration.
00:06So rather than seeing everything in terms of discreet objects that overlap and
00:10cover each other, as Illustrator typically does, Live Paint sees your
00:13illustration as a coloring book, comprising lines that trace areas that are just
00:18waiting to be filled with color. Like panes of glass in a stained glass window,
00:22each intersection becomes its own thing.
00:24Illustrator's approach to making Live Paint objects is unusual as well.
00:29Rather than requiring you to create the specialized object and then edit it, as
00:33with, say, groups and sub-layers, or click on a big Live Paint button in the
00:38Control palette as with Live Trace,
00:40you merely select two overlapping shapes and click on them with the Paint Bucket.
00:44This both fills the intersection and establishes the Live Paint group.
00:48From that point on, you can add lines and shapes to the group, pull panels out
00:52of the group, and further modify fills and strokes.
00:55Illustrator also lets you convert a Live Trace object to Live Paint and here,
01:00incidentally, you do click a Live Paint button in the Control palette.
01:03This allows you to color your traced artwork, just as you would color it if
01:07using traditional tools.
01:08The practical upshot is that you can take a conventional sketch and convert it
01:13to a vector graphic more quickly and with less frustration than in the past. One last note.
01:19If you have been doing this kind of scan and color work in Photoshop, Live Paint
01:23actually makes it easier to pull it off in Illustrator.
01:26For one thing, you have control over intersecting strokes, something
01:29Photoshop doesn't offer.
01:31Plus, you can easily re-color areas, a trick that can be a bit arduous inside Photoshop.
01:36Who would have thunk Illustrator would one day excel in the ease-of-use and
01:40straightforward-approach departments and it's hardly a case of dumbing down the program.
01:44It's smart-and-sit-up so you can dumb down you.
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Creating interactions with blend modes
00:01Let's start things off by dipping our feet in the water of Live Paint.
00:05I want to give you a sense of what the feature does and what kinds of
00:09problems it solves.
00:11To that end, we are going to be creating this very simple color primary diagram
00:15that you see before you on screen.
00:16We are going to start in this exercise by creating the diagram the old fashioned way,
00:21not really that old fashioned, but as if there were no Live Paint feature
00:25inside of Illustrator.
00:26Then in the next exercise, we will see how Live Paint makes our job much easier.
00:31All right. I am working inside of a document called Color primaries.ai.
00:34It's found inside of the 19 Live Paint folder.
00:38Notice that we have three shapes: red, green and blue, interacting with each
00:42other to create the print primaries of cyan, magenta, and yellow.
00:46Then in the center, where everything overlaps, we have white.
00:49We are doing that using blend modes, as it turns out.
00:52I am going to go ahead and twirl open Demo #1.
00:55Notice there is two layers, Demo #2 is turned off right now, Demo #1 is turned on.
00:59Go ahead and twirl it open and you will see that we do have a blue, green, and red shape.
01:04That's all we have got going inside of this document.
01:06Blue is opaque and you can tell that it's opaque because it has a hollow meatball.
01:11So there is no transparency, no effects, no live, nothing applied to it, just a static shape.
01:16If you go ahead and click on the green shape right here, you will see that it's
01:19set to the Screen mode with an Opacity of 100%.
01:22So green screened on top of blue gives you cyan, because the two shapes are
01:26lightning each other.
01:28Then if you select the red shape, it too is set to the Screen mode, 100% Opacity.
01:33Red screened on top of green gives you yellow, red screened on top of blue
01:36gives you magenta, and red screened on top of green, screened on top of blue gives you white
01:42So that's what's going on.
01:43The beauty of working with the blend mode is not only do you get these extremely
01:47accurate results, but also it's dynamic.
01:51So you can move the shapes around and the intersections move around with you.
01:55It's all entirely parametric, as I like to say.
01:58So I will go ahead and undo those modifications there in order to reinstate the
02:03original positions of these circles.
02:06Bad news is that we have these very light strokes because basically, everything
02:12is getting screened.
02:13Now these strokes happen to be nice, rich blacks.
02:17If I click on one of these shapes and switch to the stroke, here inside the Color
02:21palette, you can see that I have got 100% K, as well as 50 each of cyan,
02:26magenta, and yellow.
02:27So we have got a nice, rich black going on.
02:30This is going to ensure that the document is properly trapped, if we print it.
02:33However, we still get these light strokes because we are not using super
02:37rich blacks, which we can't afford to use, because we are trying to print
02:41these blacks as well.
02:42All right, so what's the solution?
02:44You might say, if you have been keeping up with everything that's been going on this series,
02:48you might say, "Well, just apply the blend mode to the fill, Deke. Don't
02:52"apply it to the stroke.
02:53"Then we won't have that problem."
02:54All right. Well that's why this Demo #2 layer exists here.
02:58If you twirl close Demo #1 and hide it, and then go ahead and show Demo #2 and twirl it open,
03:04you will see that we once again have red, green, and blue.
03:08Again, the blue shape is totally opaque, normal 100%.
03:12If I were to meatball green, it shows up as normal 100% inside the Transparency
03:16palette, but let's switch over to the Appearance palette.
03:18You can see that the Fill, if you twirl it open, is set to Screen, whereas the
03:23Stroke is set to normal.
03:24So the stroke is not interacting but the fill is.
03:28Then the same goes for red.
03:29If you meatball the red shape, you will see that its Fill is set to Screen.
03:32Its Stroke is totally opaque.
03:35Nothing else is going on inside of the shape, no other blend modes, or
03:38opacity values applied.
03:39So why in the world do we still have these stroke problems?
03:42Well, that's because the red fill is lightening the strokes behind it and the
03:46green fill is lightening the stroke behind it,
03:48so we are still in a pickle.
03:50The only thing we could do is basically to copy all three shapes, paste them in
03:54front, keep their strokes, throw away their fills, and then we would have a
03:57collection of six shapes that we would have to keep track of.
04:00That's kind of a pain in the neck.
04:02Well, it turns out there is a better solution and guess what that solution is.
04:05It's Live Paint inside of Illustrator and I will be showing you exactly how we
04:09work with the Live Paint feature inside the next exercise.
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Creating interactions with Live Paint
00:01All right. Now let's see how to approach this diagram using the Live Paint function.
00:05Before we begin, I want to make it clear, I don't mean to imply in any way,
00:09shape, or form, that Live Paint takes the place of blend modes or the wider
00:13world of transparency.
00:15Transparency remains an exceedingly viable feature inside of Illustrator CS3.
00:21In fact, I would go so far as to call it a more capable feature than Live Paint.
00:26However, Live Paint is another tool in your arsenal and where this specific
00:31illustration is concerned, it's the better tool.
00:33So I am working inside of a document called Colors primaries.ai.
00:37Whether you have been working along with me or you have just joined me, here is
00:39what I want you to do.
00:40Go ahead and twirl close the Demo #2 layer, if indeed it's twirled open.
00:45I want you to take that layer and throw it in the trash.
00:47Let's just get rid of the Demo #2 layer.
00:49Then turn on Demo #1, if it's hidden.
00:52Now I would like you to press Ctrl+A, or Command+A on the Mac in order to
00:55select all the shapes.
00:57Let's go over here to the Transparency palette and change the blend
01:01mode associated with those shapes to Normal, so that we getting rid of all transparency.
01:07If you twirl open Demo #1, you will see that the red, green, and blue shapes
01:11all have hollow meatballs,
01:12thereby indicating that there is no special effects, no transparency, nothing,
01:17but static shapes going on here.
01:20Leave all three of those shape selected.
01:22You need to make sure that they are all selected here inside the
01:25Illustration palette.
01:26Then I want you to select this tool right there, the Live Paint Bucket, which
01:30you can get by pressing the K key.
01:32Notice that there is two Live Paint features.
01:34There is the bucket here and then there is the Live Paint selection tool.
01:37They are right next to each other and they both have these sort of intersecting
01:40rectangles next to them.
01:42They used to have little asterisks, which I think were a little easier to
01:45identify, but anyway, now they have got this.
01:47So click on the Live Paint Bucket and notice as soon as you start moving your
01:52cursor around, it's talking to you.
01:54Illustrator is giving you instructions for how to use this tool and this is
01:57something Illustrator started doing inside the previous version of the program,
02:01inside CS2, it start giving you these tools that talk back to you.
02:04Actually, these date back farther than that, but it's great.
02:07I actually think it's really helpful because if you forget how to use the tool
02:10or if you are new to it, it's giving you a clue as to what's going on.
02:13Inside of Illustrator CS3, you also have these little swatches that appear above
02:19the cursor, if you can make those out.
02:21Just so you can get a sense of how the swatches are organized, click on the
02:25Swatches palette in order to bring it up on screen.
02:27You will see the way that I have organized the swatches, it starts with
02:30transparency then goes Red, Yellow, Green, Cyan, Blue, Magenta, White, and then
02:35we go down to the next row, Rich Black, and then we have got our secondary primaries, if you will, or secondary
02:41colors actually, Orange, and then Lime, Turquoise, Cobalt, Violet, Crimson, and
02:46this Registration color that's just part of the mix.
02:49The reason I am pointing these out in such elaborate detail is because they
02:52proceed in exactly the same order in that tiny little triad that's above the paint bucket.
02:58I have sort of pointed this out in the previous chapter, but now I want to make
03:01it exceedingly clear.
03:02That's what's going on.
03:03So if you want to cycle from one color in that tiny little triad up there to the
03:08next one, you press the arrow keys.
03:10So the Right Arrow key will take you to the next color, which was Yellow, that
03:14becomes the central color.
03:15So Red is to the left of it and Green is to the right.
03:18Then if we press the Right Arrow key again, we go to the next color and so on.
03:22You will see the colors switch around here inside the Swatches palette as well.
03:26So you are advancing from one color to the next.
03:28It would be great if it worked this way all the time, but it's just strictly a thing that's going on, this ability to cycle
03:34through colors in the Swatches palette is strictly something that's applicable
03:37to the Live Bucket tool.
03:40So anyway, I am going to go back. I am going to press the Left Arrow key a few
03:43times until I get Yellow, until Yellow is the central color and thereby that's
03:48the active color with which I will paint.
03:50I will click on this intersection between Red and Green in order to fill it will Yellow.
03:56Then I will advance to Cyan and click down here.
03:59Then I will press the Right Arrow key a couple of times to advance to
04:02Magenta and click here.
04:04Then one more press of the Right Arrow key to advance to White and I will click
04:07in the center portion of my shapes.
04:11Now you might say, "Gosh!
04:12"That's really cool that that works" and I will show you just how cool it is.
04:16I am going to grab my white Arrow tool, click off the shapes in order to
04:18de-select them, and Alt+Click here on the red circle in order to select it.
04:23Now if I move the shape around, this interaction that I just established with
04:27the Live Paint tool remains intact.
04:30It's a wonderful, wonderful thing.
04:33You can see I went ahead and undid those movements.
04:35You can see that we have created a Live Paint Group.
04:37If I expand the palette a little bit, so that we can read the entire thing,
04:40we have created a Live Paint Group that includes three shapes and they are not
04:44even showing up as filled.
04:45They have just established the parameters into which the colors are poured.
04:50Okay, so great, great, great, but actually in another way, bad, bad, bad because
04:56it's kind of worse than it was with blend modes, because instead of having light
05:00strokes, we now have no strokes at all.
05:03What do we do about that?
05:04Well, we go ahead and fill those strokes in, as I will show you in the
05:07next exercise.
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Stroking with the Live Paint Bucket
00:01In the previous exercise, we were able to convert these three circles into a
00:05Live Paint Object or a Live Paint Group as it's called here inside the Layers
00:09palette, by selecting all three circles and then clicking inside them with the
00:13Live Paint Bucket tool.
00:15But in doing so, we lost our strokes.
00:17How do we reestablish these strokes that should appear inside of the overlapping
00:22regions of the circles?
00:24Well, we still use the paint bucket.
00:26It's just that the default setting is messed up.
00:29Now if you want to join me I am working inside of a document called Live Paint diagram.ai.
00:34That's found inside the 19_Live_Paint folder.
00:36I am now going to switch to the Live Paint Bucket and notice, by the way, that
00:41nothing inside of this illustration for me, anyway, nothing is selected and
00:46you can still work with the Live Paint Bucket tool when things are not
00:49selected inside of an illustration, so long as you go ahead and set up some
00:53live paint objects in advance.
00:54If you go clicking inside of an area that does not include a Live Paint Object
01:00like, for example, I will just click in the background here,
01:02then you will get a screen.
01:04It's not an alert message.
01:05It's a help message, which is really great I think.
01:08It tells you how to use the feature and it says, Hey!
01:10What you are doing doesn't work, here's how it does work.
01:12I think that's awesome.
01:13It includes a cartoon fish, which is cool too.
01:16So, anyway, I have got the Live Paint Bucket tool selected.
01:19Let's say I very meticulously hover my cursor over a Stroke,
01:25what should be a Stroke inside of this object, and I click.
01:29Well, instead I establish a Fill.
01:32So the paint bucket tool, by default, is set up just to Fill regions of color.
01:36So I will undo that modification. What do you do?
01:39Well, you go ahead and double-click on the Live Paint Bucket tool icon,
01:42here inside of the toolbox, which brings up your Live Paint Bucket Options
01:46dialog box, and notice right there we have got this check box for Cursor Swatch Preview.
01:50That's that little thing above the cursor that shows you which swatch is
01:54selected, which swatch you are going to color with and allows you to switch from
01:57one swatch to another,
01:59a new feature inside of Illustrator CS3. If it bugs you for some reason - I
02:02don't know why it would - but if it does, you can turn it off.
02:06Notice, though, that this tool is setup to Paint Fills but not Paint Strokes.
02:09So go ahead and turn on Paint Strokes in order to make that check box active and then click OK.
02:15And now you can Paint Stroke as well.
02:17So notice your cursor changes when you move over an area that should be stroked,
02:21you see a little Brush tool instead and you can click in order to stroke
02:25that region with a line.
02:26Now in my case, it has stroked it with a very, very thin line.
02:30Let's go ahead and establish a thicker line by changing the Stroke value to
02:3412 points, like so.
02:36Let's also go ahead and change the Stroke to one of the swatches inside of
02:41the Swatches palette.
02:42I will click on the Stroke icon here, at the bottom of the toolbox and then I
02:46will go back to the Swatches palette and click on this rich, black swatch in
02:50order to make it the active swatch, in order to make that swatch active for the stroke.
02:54Now, notice if I hover over this region that I see more than just the one black
03:00box above the icon. I see three different boxes that's showing me that I am
03:05working with the Swatches palette.
03:07So go ahead and click in order to establish that thick stroke and you can
03:10click over here in order to establish the thick stroke as well, here if you want to and here.
03:15We have got a few others that we need to do, but I want to pass along a
03:19little of bit of a trick.
03:21Go ahead and double-click on the Live Paint Bucket tool in order to bring up
03:24this dialog box, turn off Paint Strokes and then click OK.
03:29Now the nice thing here is that you are never going to accidentally stroke a
03:33path unless you absolutely want to because I have turned the feature off.
03:37You have to, in order to stroke a path,
03:39you have to press and hold the Shift key and when the Shift key is down,
03:43you switch to your brush variation right there.
03:45You switch to your stroke tool.
03:47And it's going to have a little tiny X next to it. I don't know if you can read
03:50it on the video but on your screen you should be able to read that there is a
03:53little tiny X next to it, that's showing you that you can't stroke this region
03:58of your Live Paint Object.
03:59But as soon as you move it over a region that's good, you can stroke it.
04:02So I have got the Shift key down the entire time. I am clicking to establish the
04:07thicker strokes in the intersecting regions of my shapes.
04:12And so that's what I end up coming up with.
04:13That's how you stroke shapes, using the Live Paint Bucket tool.
04:16One other thing that I want to pass along about these Live Paint Bucket
04:20Options. Go ahead and double-click once again on that Live Paint Bucket tool to
04:24bring up the dialog box.
04:25Notice the Highlight color down here. Yours is going to be, if you are looking
04:30at your default setting, yours is going to be Red, and a width of 4 point, like
04:34so and then click OK.
04:36And notice, now, when you move your cursor around, you get these big, thick, huge
04:40outlines that are showing you which region you are going to be filling or
04:45stroking or what have you.
04:46And I just don't like that it takes up this much room and also you can see red
04:51on red. It doesn't work too terribly well inside of this particular diagram.
04:55So what I decided to do was set my Highlights to Green because there is no
05:01bright green inside of this diagram, this is the CMYK Green that we are seeing here,
05:05and 1 point width. I think 1 point is plenty thick enough in order to see
05:09what's going on, then I click OK.
05:11All right, so I just want to make sure you understand why what you are seeing
05:15in the video might not match what you are seeing on your screen.
05:18All right, so there you have it, we have now learned how you establish Fills
05:22using the Live Paint Bucket tool and how you establish Strokes using the tool.
05:26In the next exercise, we are going to take a look at the Live Paint
05:29Selection tool.
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Using the Live Paint Selection tool
00:01All right, so far we have managed to use the Live Paint Bucket tool to
00:04establishe a Live Paint Object and to assign Fill and Stroke attributes to the
00:09various intersecting areas of the shapes.
00:12And everything remains completely dynamic, of course. I am working inside of a
00:16catch up document called Fills & strokes. ay. That's available to you inside of the
00:2019 Live Paint folder.
00:22I am going to go ahead twirl open the Demo #1 layer and twirl open the Live
00:26Group Object as well so that we can see these various shapes that are contained
00:32inside the Live Paint Group.
00:33I am going to click on red in order to make it active and then if I drag it
00:36around, you can see that the strokes are updating on the fly.
00:40So it's amazing that it's capable of doing this.
00:43However, your amazement might be mitigated at certain times.
00:47I am going to go ahead and move this object over to the far side and then I am
00:52going to zoom in on this little patch right there.
00:55And we can see how the strokes aren't meeting up with each other in exactly the
01:00way that we would like.
01:01Basically, what Illustrator is doing if I press Ctrl+Y, or Command+Y on the Mac,
01:05it's saying that the stroke, this little stroke segment, ends right at this
01:09location and then it's drawing a cap off of that location.
01:13Then if I press Ctrl+Y, or Command+Y to re-enter the Preview mode, you can see
01:17that the cap extends outside of the stroked edge.
01:21So we definitely have a problem here.
01:23How do we go about solving it?
01:24Well, I am going to press Ctrl+1, or Command+1 on the Mac to return to the 100% View mode.
01:29We can't entirely solve the problem but we could go ahead and reverse the way
01:33that we have these strokes organized.
01:35I'm going to go ahead and undo the movement of the shape here. For example, instead
01:39of having the thin strokes on the outside and the thick strokes on the inside,
01:44we could reverse it,
01:45and have the thins on the inside and the thicks on the outside.
01:48How do we go about doing that?
01:49Well, for starters, press Ctrl+A, or Command+A on the Mac to select all of the
01:54shapes in this group and then let's go up to the Stroke Option here in the
01:58Control palette and change the Stroke weight to 6 points and then press the
02:02Enter or Return key.
02:04Now I need to select just the outside segments and certainly I could do that, I
02:09could re-stroke those segments using the Live Paint Bucket tool right here.
02:12But instead, I want to select them and apply my Attributes that way and I am
02:17going to do that by using the Live Paint Selection tool, the other sort of
02:21partner in crime here where live painting is concerned inside Illustrator.
02:25Now I am going to click on this stroke in order to select it, and notice how I am
02:30selecting this stroke independently of the other attributes inside of the shape.
02:34Now that doesn't mean I can move it.
02:36Notice if I try to drag it, it does not move. Check that out. Instead, I just end
02:41up selecting the items.
02:42So you can either select the Stroke, as I just did a moment ago, or you can
02:45select the Fill or you can select both Fill and Stroke by marqueeing over them like that.
02:52And in any case, whatever you decide to do you can now modify those attributes.
02:56Like, let's say I decide to change both Fill and Stroke to Orange.
03:00Now I just affected the fill and not the stroke because the fill attribute is
03:03active here inside the toolbox.
03:05If the stroke attribute was active, I would have modified the color that's
03:10associated with that stroke as well, as you can see, because both fill and
03:14stroke are active in this case.
03:16All right. I will go ahead and undo those couple of modifications there, and I am
03:21going to click on this stroke area, then Shift+Click on this stroke area and
03:25then Shift+Click on this outside stroke and then we will take the Line Weight up
03:29to say 12 point, so that we are reversing the way that the Line Weights used to
03:34be organized and then press the Return key in order to accept that modification.
03:38Now we have the thicks on the outside and the thins on the inside.
03:42Notice, by the way, that I am getting those thick red globs here to show me
03:46exactly which portion of the illustration I am going to select.
03:49I don't like that. As I was saying, I don't really like that sort of thick, gooey
03:53behavior out of Illustrator.
03:55I don't need that much of a warning as to what's going on, so I will
03:57double-click on the Live Paint Selection tool to bring up the Selection
04:02Options dialog box.
04:03I will change the color to Green, once again, just as I did with the Live Paint
04:07Bucket tool and I will change the weight to 1.
04:10Again, you have the option of selecting just the fills or just the strokes or
04:13whatever you want to do.
04:14All right, I will go ahead and click OK in order to accept that modification.
04:17Now this doesn't completely, totally solve that problem where we get weird
04:22intersections from the strokes but it makes it a heck a lot better, as it turns out.
04:25If I now grab my White Arrow tool and I will go ahead and Alt+Click or
04:30Option+Click on that red shape to select it, we can see that we are running
04:33into fewer problems.
04:35Now if we do make a big gargantuan change, we can see a break on the inside of
04:40the shape this time around, see that right there.
04:42And so we will still run into these problems every once in a while, but they are
04:46better when the strokes are organized in this fashion.
04:49Something else to note, by the way, for those of you who are sort of thinking a
04:52few steps ahead, and I just mention this to you, you cannot apply live effects
04:57to specific attributes inside of a Live Paint Object.
05:00For example, if I go and get my Live Paint Selection tool again and I select
05:05this top stroke right there, this little top half of the stroke,
05:08I cannot apply a live effect. None of these effects are active for me now.
05:12I can apply a live effect to the entire live paint object, if I want to, as we
05:16will in a future exercise, but just not to a specific attribute.
05:19And also, if you go to the Appearance palette, you cannot move your attributes
05:24around even though it pretends you can but then it just ignores you and also you
05:28can't make new attributes.
05:29For example, I couldn't grab the stroke. I can drag it onto the new icon, but
05:33it's not going to do anything.
05:35So you can't add attributes at this point.
05:38That's how you use the Live Paint Selection tool inside of Illustrator.
05:42In the next exercise, I am going to show you how to add lines, to add borders
05:46and so on, inside of an existing Live Paint Group.
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Adding a path to a Live Paint group
00:01In this exercise, I am going to show you how you can add a path to a Live Paint Object.
00:05I am working inside of a document now, called Thick stroke out.ai, inside the
00:1119_Live_Paint folder, so called because the thicker stroke is on the outside of
00:16the paths and the thinner stroke is on the inside.
00:19Let's say that I want to create a line that bisects this green circle right
00:23here, and if you press Ctrl+A, or Command+A on the Mac to see all of the segments
00:28and the Anchor points, you can see that the Anchor points are rotated with
00:32respect to each other.
00:33Basically, what I did was I created the red circle first, and that's why it's
00:38Anchor points are upright, they are at perpendicular locations there, but then I
00:42rotated the red circle in order to create the green circle.
00:46I rotated it 120 degrees, and that's why its Anchor points are offset, as you can see here.
00:53So there is an Anchor point there, and there, and down here, and over here as well.
00:58And the great thing about this is we can draw a path from this anchor point down
01:02to this anchor point, and ensure an absolute exact bisection of this
01:07intersection of the two shapes right there.
01:09So I am just going to go ahead and click off of these paths in order to deselect them.
01:14And I am going to turn on this really great alignment feature inside of Illustrator.
01:19A lot of people don't like it, I happen to absolutely love it.
01:23It's called Smart Guides.
01:25It's under the View menu, and what you really want to know about Smart Guides
01:28more than anything else is how to turn it off and on from the keyboard.
01:31You can press Ctrl+U, or Command+U on the Mac.
01:33That will turn it on and off and the reason that you want to know that is
01:37because as soon as you invoke Smart Guides, as I just did by choosing that
01:41command, you start getting all this feedback and basically every single object
01:46inside of your illustration is going to start lighting up on you.
01:49Now that's okay where a simple graphic like this is concerned, but if you have a
01:53really complex graphic, you are going to see things lighting up all over the
01:56place and the feature has a tendency to really get in your face.
02:00That's why you need to know how to turn it off.
02:02So you just want to turn it on for a brief periods of time, turn it off when you don't need it.
02:05Here is the great thing about it.
02:07It turns everything in your illustration into a snapping guide, without you
02:11having to convert it into a guideline.
02:14So, check this out. I am going to grab the Line Segment tool, a very simple tool. Of course,
02:18just draw a line bisecting this green shape, but I want to make sure that I am
02:22aligning to the anchor points that already exist inside of this shape.
02:26So, I am going to move along the path outline here, I am just moving my cursor
02:31along until I happen to hit the Anchor point.
02:33There it is, right there.
02:34And now, I will drag from that anchor point, I am not doing anything to it, I am
02:38just using it as an alignment point, until I hit the path outline over this
02:42location, and there is it's anchor point, and I can release.
02:45And now, I have ensured that I have an absolute bisection inside of this illustration.
02:50Isn't that awesome?
02:51Now, I am done with the feature, so I will press Ctrl+U, or Command+U on the Mac
02:54to turn it off, so we don't have anymore flashing.
02:57Now let's go ahead and integrate this line into the Live Paint Object.
03:02I will select everything by pressing Ctrl+A, or Command+A on the Mac.
03:05So what I am doing is I am employing the reasoning that got us a Live Paint
03:09Object in the first place.
03:10I am going to go ahead and select everything, then I will go down here and grab
03:13the Live Paint Bucket and then I will switch to a different color.
03:17For example, let's just go ahead and click on Orange inside the Swatches
03:20palette, and then I will click in this region, right there, in order to fill it
03:24with orange. And I get a warning, and basically, it's telling me this is
03:28actually an error message
03:29that's telling me, you know what? I bet what you to do is you want to merge those paths.
03:33You think this guy right here, that new line you drew, is going to be part of
03:36the Live Paint group. It isn't.
03:38That isn't the way it works.
03:39What you can do is select Merge, if you want to from Live Paint menu, or from
03:43the Control palette, as it turns out.
03:45All right, fine, go ahead and click OK, and notice now that it went ahead
03:48and filled this entire area here with orange because this guy is not part of
03:53the Live Paint Group.
03:54Now I could merge them together.
03:55Now that I have made this mistake.
03:57Actually, let's go ahead and undo that modification first by pressing Ctrl+Z or
04:00Command+Z on the Mac.
04:01I could merge them together by clicking on this Merge Live Paint button
04:05right there, and that will bring the path into, the path being the new line
04:10I just drew, into the Live Paint group, or you could just work inside the Layers palette.
04:14I will go ahead and undo that modification.
04:16You can just grab the path that you just drew, and just drag it into the Live
04:20Paint group as well, same diff.
04:22It's exactly the same thing.
04:24Now, if you click at this location with Orange, you are going to color that
04:27intersecting area, orange, and if I advance to this color right there, that
04:31violet, and click inside this region, it gets filled as well.
04:34And of course, everything is absolutely, totally live.
04:38I will go ahead and grab my direct Selection tool.
04:40I will Alt+Drag, or Option+Drag around this region here, in order to just select
04:44a circle, and the line, the line segment right there, and then I will move those
04:49items to a different location, and everything updates on the fly accordingly.
04:53Now what happens, I want to show you this one too, just in case you run into this circumstances,
04:57I will press Ctrl+Z, a couple of times, Command+Z on the Mac.
05:01What if you just grab the circle and start dragging it independently of the line segment?
05:06Well, then the paint overflows out of this area into this area.
05:10The new color wins, so orange wins over green, and you end up creating an overflow.
05:15And even, if you are careful to put it back like that, you still have the old
05:19colors in place. You would then need to reestablish the color, or, of course,
05:23just Ctrl+Z, Ctrl+Z a couple of times in a row.
05:25Command+Z, Command+Z on the Mac in order to reestablish your good colors inside
05:31of this Live Paint Object.
05:33In the next exercise, we are going to see how you can draw inside of a Live
05:38Paint Object on the fly.
Collapse this transcript
Drawing inside a Live Paint group
00:00All right, this time around, rather than creating a path and moving it into the
00:05Live Paint Group, let's just go ahead and draw inside of our Live Paint Group
00:09in the first place. How do we do that?
00:11Well, it turns out we have to enter the Group Isolation mode, and I touched on
00:14this way back in a previous exercise, ever so briefly, but the topic is well
00:19worth revisiting where Live Paint Groups are concerned.
00:22So make sure that you have something resembling what you see on screen,
00:26opened on your screen.
00:27If you don't, you can open this document called bisecting_line.ai that's found
00:31inside the 19 Live Paint folder.
00:34Then I want you to go ahead and grab your Line tool, for example.
00:38We are going to draw a couple of more lines that bisect the other circles because we don't
00:43want them to feel left out, and what you might think you could do because this
00:47would work inside of a lot of objects inside of Illustrator, inside of Standard
00:51Groups, and inside of Sub-layers, and so on,
00:53is you just go ahead and meatball the item on top of which, in front of which,
00:58you want to draw the new path.
00:59So in my case, I went ahead and meatballed the green circle right here, and now,
01:04I would just start in drawing. The problem is, notice that the meatball didn't really take.
01:08Notice I don't have a heavy outline around that target circle there.
01:12Instead, the heavy outline appears around the target circle that's associated
01:15with the Live Paint Group.
01:17Illustrator is telling me that this item is selected, but it's the Live Paint
01:20Group that's targeted.
01:21So if I draw a new line, and I will just draw a hack line here, notice where it appears.
01:26It appears outside the Live Paint Group. So what do you do?
01:28All right, I will show you.
01:30Go ahead and grab your Black Arrow tool, and click on anyone of the paths in
01:34order to select the entire Live Paint Group.
01:36You can also meatball the group if you want to, here inside the Layers palette.
01:39Then you will see, this guy right there, Isolate selected group, this button
01:43here inside the Control palette. Go ahead and click on it in order to enter
01:47the Isolation mode.
01:48Or another thing you could do is using the Black Arrow tool, you can
01:51double-click on any one of these paths, in order to enter that Isolate mode, and
01:57you can tell you are in that mode because you have a Dark Gray Bar across the
02:00top of your illustration window and you even see this words Live Paint Group
02:04along with an Escape arrow, so that you can escape out if you want to.
02:08Now anything we draw is going to go inside of this group, and I am going to go
02:12ahead and grab my Line Segment tool
02:13once again. I am going to press Ctr+U, or Command+U in order to invoke the
02:18Smart Guides, and I will move my cursor along here until I find the Anchor
02:22point. There it is. And I will drag from one anchor point to the other, so there is one line.
02:27It comes in very tiny, actually, that's fine, and then I will drag from this
02:30anchor point to this anchor point in order to add a couple of lines to this Live Paint Group.
02:37Now the lines come in kind of weird. They are, for me, anyway. They may come in
02:41differently for you.
02:42Mine are coming in very thin and they aren't stroked properly, they aren't
02:45stroked with the rich black. Instead they are stroked with the plain black.
02:49So I suppose I could go get my Live paint Bucket tool and start
02:53Shift+Clicking on these various pieces in order to fill them, like so, or in
02:57order to stroke them, that is, but if I do that, notice I am just going to do
03:00one little line segment at a time,
03:03sometimes Live Paint isn't the best way to go.
03:06In other words, sometimes you are better off just using the standard White Arrow tool.
03:09Let's go ahead and make sure that we have all three of these bisecting paths selected.
03:14So I am going to go ahead and Alt+Click on one, or Option+Click on one on the
03:18Mac, and then Shift+Alt+Click, or Shift+ Option+Click on the other two in order to
03:23select all three of them.
03:24I suppose it's also possible that I could just Alt+Drag around this area right
03:28there or Option+Drag around that area, in order to select all three of them.
03:32That works as well. And now let's just apply the Stroke Attributes that we want to work with.
03:36I will go down here to the bottom of my toolbox and make sure that the Stroke
03:41Attribute is active, then I will return to my Swatches palette. Make those lines white,
03:46actually, is the way that I want them to work.
03:48Let's change the Stroke Weight to six points, and they are all in front of the other paths.
03:53I want to move them to back, so I am going to press Ctr+Shift+Left Bracket,
03:57Command+Shift+Left Bracket on the Mac, the keyboard shortcut that sends things
04:00to the back of the stack and in this case, it sends them to the back of the Live
04:04Paint Group, not only because we are working inside the Isolation mode but also
04:08because we are working in a group in the first place.
04:10Now let's say we want to get out.
04:11We are done working inside the Isolation mode.
04:13We want to go back out to normal civilization here.
04:16One way is to click this little green arrow in the upper left hand corner of the window.
04:21That will exit the Isolated group.
04:23You can also click on this button, here inside the Control palette, to exit the
04:28group, and then finally the easiest way to work, grab your Black Arrow tool and
04:31double-click outside of the Live Paint Group in order to exit it. There it is.
04:37In the next exercise, we are going to apply a few more Fill Attributes to our
04:43diagram here, our increasingly more complicated diagram, and we are going to
04:47apply a couple of Live Effects.
04:49Stay tuned.
Collapse this transcript
Combining Live Paint with a Live Effect
00:00Now that we have assembled the core components of this color diagram, let's have
00:04a little bit of fun with it.
00:05Now you may notice that the color scheme that I have on screen is different from
00:10the one we left off with in the previous exercise.
00:13I went ahead and updated a few of the sub-paths here by assigning some of the
00:17secondary colors that appear in the second row here inside the Swatches palette.
00:21You can do so as well, if you like it.
00:23It's just a little bit tedious, I think, to watch me do it.
00:25If you just want to open the document that I made, it's called New color
00:29scheme.ai and it's found inside of the 19 Live Paint folder.
00:34Now, I do want to re-color a couple of things.
00:37Basically, instead of having this area right here, cyan, between cobalt and
00:42turquoise, I want to switch it to its complementary color, red.
00:47That's going to involve the Eyedropper.
00:49I just want to see how you can use the Eyedropper along with the Live Paint
00:52Bucket, so I am going to grab the Live Paint Bucket here.
00:56Then I am going to press the Alt key, or the Option key on the Mac in order to
01:00grab the Eyedropper on the fly, and click in order to lift this red from this
01:06little triangle right there.
01:08Then I will click in this area without having the Alt or Option key down in
01:12order to assign red to this region of my illustration.
01:15Then I am going to Alt+Click, or Option+ Click in green and click to lay it down,
01:20and Alt+Click, or Option+Click in blue and click to lay it down.
01:23So just so that you know, you have got that Eyedropper at your disposal.
01:26Yet another way to grab colors here, when working with the Live Paint Bucket tool.
01:32Now that I have gotten the color scheme the way that I want it, I am going to
01:35grab my black Arrow tool.
01:37I am going to click on one of the path outlines here in order to select it.
01:41Then I am going to apply a live affect by going to the Effect menu and the live
01:46effect that I am going to apply is under the Path sub-menu, Offset Path.
01:50Go ahead and choose that command.
01:52Let's move the dialog box off a little bit, so we can see what we are doing.
01:55Turn-on the Preview check-box, so that you can see the results of your 10 point Offset.
02:01Actually, to my mind, that's not enough.
02:03I am going to go ahead and take this value up.
02:05I am pressing Shift+Up Arrow, until I advance to an Offset value of 30 points,
02:10as we are seeing right here.
02:12It really sort of tears apart this graphic, and offsets the fills.
02:16As you can see, this green fill takes up this entire area, but the blue fill only
02:21takes this area, whereas orange extends into this rung.
02:25Isn't that strange?
02:26Turquoise extends into this rung, thereby cutting into red's department.
02:30I think this is wild, the stuff that Live Paint and the Live Effect are
02:34doing in combination with each other.
02:35I will go ahead and click OK in order to accept that modification.
02:38Now you can get more carried away, if you want to.
02:40You can go ahead and apply some more live effects, experiment to your heart's
02:44content but here is what I am a little more concerned about.
02:47Notice that if I go ahead and zoom in on this location right here, notice that I have a
02:53little bit of a gap at this corner, where a corner should be.
02:56I want to solve that problem.
02:58So, I am going to press Ctrl+1 or Command+1 to go back to my 100% view mode, and
03:03I am going to grab that Live Paint Selection tool there.
03:06Let's go ahead and de-select everything by pressing Ctrl+Shift+A, or
03:09Command+Shift+A on the Mac.
03:11Notice that this is truly a live effect even from Live Paint's vantage point.
03:17That is to say that the paths are not where they look like they are on screen.
03:22Instead, they are back at their original location, even though they are
03:26sub-divided into artificial on-the-fly paths.
03:29I am going to go ahead and click here in order to select this little bit of a
03:32stroke and then Shift+Click over here, Shift+Click here, and here.
03:37Oops, I grabbed a fill that time. Shift+Click again to de-select that.
03:40Shift+Click on the strokes only, so just grab those strokes that go around
03:44the shape, like so.
03:45So you should grab all six of these sub-strokes right there.
03:51Then I am going to go ahead and round off this cap right there.
03:55Let's go ahead and zoom in on it again, so we can see what's happening.
03:58By expanding my Stroke palette and assigning, this time around, I am going to assign a Round Join.
04:04Now round joins don't normally do what you think they are going to do inside of
04:08Live Paint objects, but when we are working with this particular live effect, it
04:12does do what you think it would do, that is, it rounds off that corner. Isn't that nice?
04:18All right, anyway.
04:20You just unexpected results is basically what it comes down to.
04:23For example, I am going to switch to my White Arrow tool, so that I can show
04:27you something here.
04:28Notice this X that just appears at the intersection of these three wide
04:33rectangles coming together.
04:34Why does the X appear here?
04:36You could tell me, well, it's this rectangle right there, and then, there is a
04:40rectangle right there.
04:41If that's the case, why isn't there rectangle coming down this way as well.
04:45There is some weird art effect of all this stuffs coming together.
04:49Well, I will show you.
04:49It gets even weirder, and I think it's fun to play around with these shapes.
04:53Now you might think, "Good golly, Deke! Give it up."
04:57This is the kind of stuff that I think is really, actually very exciting.
05:00So, I am going to switch back to my Live Paint Selection tool, and I am going to
05:04go ahead and click at this location.
05:06Then Shift+Click here, and then Shift+Click here in order to select these three
05:11sub-paths but oops, I got that wrong.
05:13I got to Shift+Click away from those fills.
05:15All right, so you should see sort of a upside down Mercedes emblem,
05:19essentially, of paths.
05:20I am going to go ahead and replace those strokes with black.
05:25So, I am going to bring up my stroke right there, and go to the Swatches palette
05:30and switch it out for black.
05:32Notice what happens.
05:33I went ahead and stroked around these regions right here, and I kind of got rid
05:37of the white strokes that I had before.
05:40So kind of interesting some of the stuff you can do.
05:42Look, check out, there is these guys right there as well that are farther out
05:46and you could stroke them with some other color, if you want to try that, such
05:49as orange, in my case.
05:51Just to give you a sense of the things you can do, why don't we try out gray?
05:54Actually, because gray is not the color that we have used before.
05:56So you can have a lot of fun.
05:57If this is your idea of fun and I must admit, it kind of is mine, sick fun.
06:03If you want to have some sick fun inside of a document, this is the way to have it.
06:06So, we have seen how to use the Eyedropper tool along with the Live Paint
06:09Bucket, a very practical trick.
06:10We have also seen what can happen to a Live Paint object when we apply a
06:14live effect to it.
Collapse this transcript
Coloring traced line art
00:00Now let's take a look at a more real world live painting scenario.
00:04We are going to take this scan that we see in front of us right now and we are
00:07going to colorize it.
00:08So basically, we are going to convert a Live Trace object over to a Live Paint
00:12object, assign colors to it.
00:14This is going to take us into such realms as Automatic Gap Detection, which is a
00:18really great feature of Live Paint.
00:21We are also going to fill in some gaps manually, which is not nearly so fun or
00:25so cool but something you have to do.
00:27Fortunately, I have done most of the work for you.
00:30That's some good news and then finally we will be able to select and edit
00:33multiple filled regions at a time, another super duper function of Live Paint.
00:38So, I am working inside of a document called Treetrio.ai.
00:42That's found inside the 19 Live Paint folder, and this is a live trace object.
00:49If you were to go ahead and click on the outline or just go ahead and twirl
00:52open the image layer, you will find the tracing object right there that you can meatball.
00:56And you will see that it is indeed a Live Trace of a sketch created by a buddy
01:01of mine named James Dean Conklin and then I went ahead and traced it and if you
01:06want to see what the tracing settings are, you can go ahead and click on this
01:08Tracing Options dialog button right there and you will see that it's a black
01:12and white trace, Threshold is set to 170 in order to thicken up the lines a
01:15little bit, Blur is zero.
01:17I left the Resolution at 300 pixels/inch.
01:20So I was working from a high resolution image.
01:23Path Fitting is at 2, so pretty tight and all these other options are defaults
01:28actually, Minimum Area of 10 and Corner Angle of 20.
01:30So, that's all right.
01:31It ended up generating 7000 anchor points, 537 paths, 303 areas, that is,
01:38overlapping areas of paths, and just two colors, of course, black and white.
01:42Now we could ignore white.
01:43I could go ahead and get rid of the white region.
01:45But you know, when you are doing the live painting, you want to go ahead and
01:49leave that white in there.
01:50But when you are going to convert the Trace Object over to a Live Paint, you
01:54want to leave the white in there.
01:56The reason being it will help you define the edges of your artwork, so don't
02:01turn Ignore White on.
02:02In fact don't do anything.
02:03Just take a look at the settings and then cancel out because we have
02:06already done that work.
02:07Now let's go ahead and convert it over to a Live Paint object.
02:11Go ahead and click on the Live Paint button here inside the Control palette.
02:16And a few moments later you will see a ton of anchor points on your screen
02:21that indicate the outlines of these various objects inside of your new Live Paint group.
02:27And if you want to twirl open that Live Paint Group, you will say that it's made
02:30of just hundreds of objects now, which are all grouped together of course, so
02:35that you can fill them.
02:36All right. Let's go ahead and twirl this very complicated object close. We don't
02:40want to really get in there and look at all the pieces, I don't think.
02:44Now go ahead and press Ctrl+H, or Command+H on the Mac in order to hide
02:48those selection edges and then zoom in on the illustration a little, at
02:51least I am going to.
02:53Grab your Paint Bucket, your Live Paint Bucket, and then go ahead and select the
02:57fill color that you want to use.
02:59I'd suggest, for now, that we just right arrow over to the sky blue fill.
03:04I have gone ahead and included some swatches for you in advance here.
03:07So we will start with sky and then just click in the sky regions in order
03:11to begin filling them.
03:12Now, it takes a little bit of time in order to fill all these regions inside of
03:17the tree limbs. There is an awful lot of stuff going on.
03:20Now, you may find, at a point, that you go and fill something you shouldn't have filled.
03:24For example, I just did.
03:25I will go ahead and zoom in on this region.
03:27So we can see what I am talking about.
03:28This is actually a tree limb, going up through this area, and I just filled it with sky color.
03:34What do I do?
03:35How do I undo this modification that I have made?
03:38Particularly if I kind of move forward and I make a few other modifications and
03:42I am feeling progressively more and more loathed to go back and just sort of undo
03:47that modification because I have made so many good edits and there are an awful
03:52lot of clicks involved, are there not? Oops!
03:54I just made a big mistake there.
03:55I will just go ahead and undo that one.
03:57But these areas are actually filling out just fine.
04:00So how do I go back and take care of that problem limb right there?
04:04Well, just go ahead and press the Slash key in order to select the Transparent
04:09Swatch inside the Swatches palette and then click in that area with a Fill Color of none.
04:15That will go ahead and get rid of the fill that you assigned to this region, and
04:18actually this area and this area should probably be filled with None as well.
04:23So right now I am just interested in filling the sky, in other words, you could
04:26grab a few other colors and start filling them if you want to but I encourage
04:29you for now just to stick with this guy.
04:30It will become more and more apparent why I am doing that in just a moment.
04:35Anyway, let's just fill in some more regions and you can go as nuts as you want
04:40to, do as good a job as you want because you know, you always know that I have
04:44more sample files waiting for you where I have completely finished this project
04:47and done all the wok for you. Oh my goodness!
04:50I am good to you.
04:50All right, so anyway, sometimes there are these tiny little dinky areas that
04:54you need to fill and if you want to get to them, you are going to have to
04:57really zoom in closely.
04:58Like this area, right there.
04:59If you zoomed in too far, you could end up filling sort of a region of black, like this.
05:05The lines that define the artwork and you don't want to do that.
05:07So I will go ahead and undo that modification and click in that central area
05:11in order to fill it and this could be construed as being part of the sky too, I suppose.
05:15All right.
05:16Let's say that you run into an area like this, right there.
05:20And by the way I will go ahead and zoom out, so you can see where I am inside
05:23of the illustration.
05:24I am toward the right hand portion toward the right hand central area, right there.
05:29This is an area where I can't really fill things the way I would like to.
05:33I can fill around it, on both sides of this tree limb, and up above it as well.
05:37But if I zoom in on this specific limb, this little crook here, I can't
05:42fill because there is a gap.
05:44What do I do about that gap?
05:45Well, I will take advantage of the Live Paint function's Automatic Gap Detection
05:50and I will show you how that works in the very next exercise.
Collapse this transcript
Using automatic Gap Detection
00:01In this exercise, we are going to check out Live Paint's Automatic Gap
00:04Detection function.
00:06It's a little difficult to predict, as it turns out, but when it works, it works
00:10beautifully, and when it doesn't work, of course, it doesn't work.
00:14We will learn about workarounds in the very next exercise.
00:16But for now, notice that I filled in every patch of sky inside of this
00:20illustration, except for two, and that's this region right there.
00:25That's one problem and then the other problem is that nook, right there, that we
00:28saw at the end of the previous exercise.
00:31If you want to catch on up with me, then you can open this document
00:34that's called Blue sky.ai.
00:35It's found inside of the 19 Live Paint folder.
00:39How do we fill in those gaps, so that we can paint this illustration?
00:43Because after all, if I go ahead and zoom in here, you can see, in this region,
00:47that we do have a couple of little tiny gaps, one right there and another right there.
00:52So we have two gaps in this area, and then of course, over by the nook we just
00:55have one fairly large gap.
00:58Well, the way to fill in gaps, the best way, if you can make it work is to use
01:02Illustrator's Automatic Gap Detection function.
01:05So first go ahead and twirl open the Image layer and make sure that you have
01:09targeted the Live Picture Group layer by clicking on its meatball so that it's
01:13active and you will know that the Live Paint Group is active because you'll see
01:16it up here in the Control palette.
01:18Then move over here to this option.
01:20It's called Gap Option.
01:21Go ahead and click on it, in order to load the Gap Options dialog box. Turn on
01:26Gap Detection so that the Illustrator can look for gaps inside of your artwork.
01:30By default, it wants to look for gaps that are 3 points in size, so what it
01:35considers to be Small Gaps.
01:37That doesn't quite work for the crook over here.
01:40That's either too big or too small, and it could be either way, as it turns out.
01:45Basically, you are not saying that any gap that's 3 points or smaller go ahead
01:49and fit it in, or conversely 3 points and larger fill it in.
01:53Basically, you are saying, things that are about 3 points, fill them in, and
01:58tinier gaps might not get filled, larger gaps won't get filled as well.
02:01You will see how many gaps are getting filled here, where it says, Gaps Found
02:0676. That's kind of interesting.
02:07You will also see a preview of your gaps, indicated by red lines inside of your illustration.
02:14All right, so this area did not get a red line, so it did not get filled in.
02:17Go ahead and turn on the Custom checkbox, so that you can dial in your own value.
02:23You can either - you can try different values if you want to, in order to get a
02:26sense of what this function is going to do for you.
02:29But as I say, it's not super- predictable, like this looks to me to be much
02:34smaller than a 3 point gap.
02:36But turns out, in order to fill it in, I need to take this value up into the
02:40neighborhood of about 5 points, actually.
02:44Then you will see that the gap gets filled in at this point in time.
02:47Okay, that's good news.
02:48We can't really see the other gap, so I don't know if it's getting filled in or not.
02:52We will just have to see in a moment.
02:53So I will go ahead and click OK,
02:54in order to accept that modification. Notice, it's telling me 39 gaps are filled in.
02:58Fine!
02:59Now, I will move into this crook area and it is filled in, great!
03:03So I will go ahead and click in order to fill the crook, and then I will move my
03:07Live Paint Bucket into this region of the sky and click, and it fills fine too.
03:12So both of those items were solved quite nicely.
03:16All right, now let's move to the grass inside of this illustration.
03:20I will go ahead and switch my Paint Bucket Color to that grass green, which is
03:27just at the right, so I'll just press the right mouse button once.
03:29Then I will click in this area to fill it and this area to fill it.
03:33Now, if I zoom out a little more, we can see that the larger area of grass
03:37isn't filled very well.
03:38If I click out here, I am going to fill the tree and make sort of a mess of things.
03:42I will Undo that modification.
03:44If I move over to this region, I can see that it leaks out here too.
03:49So we have another spill point.
03:51Let's see if we can fill that in, at least.
03:53Might as well give that a try.
03:55So I will go up here to the Gap Options button, and you can see now all
03:59these red lines all over the place where gaps are getting filled inside of the illustration.
04:03Let's go ahead and take this value up to 9 points and press the Tab key in
04:09order to accept that modification, and see if that doesn't work a little better
04:13for us and it does. Look, we've got a little bit of a gap filler right there, which should help us out.
04:18So I will go ahead and click OK in order to accept that modification. Then I will
04:22click in order to fill that area with green. All right.
04:25That's kind of nice.
04:26Problem is, look at our nook.
04:29Look at the things that we filled just a moment ago.
04:31This area right there is fine.
04:32It's still filled in.
04:33For some bizarre reason 9 points works for it just as well as 5 points did.
04:38But this little nook here became transparent again.
04:42So it lost it's fill because that gap got revealed again.
04:45So what in the world do we do?
04:47Well, here's how things work.
04:49You want to go ahead and click on your Gap Options button again, and you want to
04:54go ahead and close those gaps.
04:56So just go ahead and click on the Close gaps with paths button, in order to fill
05:02in all of the gaps that it found in the previous round.
05:04It's going to tell you, "Hey, this is a permanent modification," to which I
05:08would say, "So what? Big deal!"
05:10We can always color over these filled gaps pretty easily.
05:13So I will go ahead and say, Don't show again, and then I will click on the Yes
05:17button in order to make the change happen.
05:21After a moment, it's going to go ahead and update the document of course and
05:23fill in those gaps and it will go ahead and close the dialog box as well.
05:26All right, so now we need to fill in this area again.
05:29So let's go ahead and turn the function on again because Gap Detection has got turned off.
05:34When you fill in the gaps, you also turn off the function because the gaps are filled in.
05:38You don't need the function anymore.
05:40So let's turn on Gap Detection again.
05:43If I was to change the value to 9 points, still set to 9 points, notice it
05:48doesn't find any gaps this time around because it already filled in those 9 point gaps.
05:51Let's go ahead and set it back to 5 points and see how many gaps it finds this time around.
05:57Now we should find fewer. It found 17 this time because a few of those 5 point
06:01gaps also got filled in by the 9 point gap filler.
06:05Go figure, but that's the way it works.
06:07But we do fill in this little nook, which is the most important thing.
06:09So I will click OK in order to accept that modification.
06:12Then I will press the Left Arrow key to restore the sky blue swatch and I will
06:17click in that nook in order to fill it in.
06:20So we have taken care of the entire sky at this point and we have taken care of
06:25a few patches of grass.
06:27What about this larger area of grass right here?
06:29We have got a bunch of very big areas to fill in.
06:34How do we accommodate those?
06:35Well, we are going to fill in those gaps manually and I will explain how in
06:39the very next exercise.
Collapse this transcript
Closing gaps manually
00:01In this exercise, I am going to show you how to manually fill in gaps that are
00:05not accommodated by the Gap Detection feature and it may be that the Gap
00:09Detection feature just cannot detect specific gaps inside of your illustration
00:14or it may be that you simply run out of patience trying to make it figure out
00:18where the gaps are.
00:20Either way, it's often easier just to whip out those straight line tool, as you'll see,
00:24and fill in the gap to yourself and that's what we are going to be doing.
00:28Now, I am working inside of a document called Gap detection on.ai that's
00:33found inside of the 19 Live Paint folder, in case you want to catch up with
00:38me for whatever reason.
00:40Notice, if I move my Live Paint Bucket down to this location here that I am
00:45going to fill in a ton of stuff, and that's because I have got a really big
00:49gap right here in this portion of the tree but we also have smaller gaps going
00:54on through this region of the tree roots and for some reason, this area
00:58is closed off to me.
01:00I am not sure what's about.
01:01This area, we have got a Close right there so that we do have a demarcation
01:06between grass and tree, but I don't like the angle of the close.
01:09I would want to be sort of up in this region, instead.
01:11Why don't we go ahead and draw a few gap closing lines of our own and here is how you do it.
01:16First of all, make sure that your Live Paint Group is meatballed here inside
01:22of the Layers palette.
01:23Then I want to you to grab your Straight Line tool because that's the easiest
01:28tool to use to fill gaps, as it turns out, and then I want to you to go up to
01:32the Control palette and I want to you click on Isolate Selected Group.
01:35So if we go back into that Group Isolation mode and you can tell we are in Group
01:39Isolation mode because we can see the gray bar at the top of the window, and I
01:43am going to go ahead and zoom in to this region of my tree, to the big gap and I
01:49am just going to draw a line, like this, across this region.
01:52It doesn't have to be a perfectly perpendicular line.
01:54It doesn't have to be at a specific angle.
01:56It doesn't have to be in a specific place as this is a free form drawing.
01:59So do whatever you want.
02:01Notice as soon as you draw this line that Illustrator has to go ahead and
02:05update that Live Group and it is showing you that the Fill and Stroke of the line are None.
02:11So I can't see that I have made any modification.
02:14I have to press Ctrl+H, or Command+H in order to make my selection outlines come
02:18back on screen and now I can see that line and even though its invisible,
02:23totally invisible, Illustrator can still see it and its part of the Live Paint
02:28Group because I am working in this wonderful Isolation mode right here.
02:31So if you twirl open the Live Paint Group, you will see its the top path in the
02:35group, for what it's worth.
02:37All right, now let's move over a little bit here and let's draw another line at
02:41this location in this other big gap in the roots of the trees and that's going
02:47to kind of do you but it turns out there is all kinds of other gaps going on.
02:52If you were to switch to the Live Paint Bucket for a moment and bring it into
02:56this region, you would see that there is all kinds of other sort of little
03:00weird gaps going on inside of the roots that are going to prevent you from
03:03filing your roots properly,
03:05even though you would manage to cut of this big portion of this tree right now,
03:08which is pretty nice.
03:09Let me go ahead and zoom out so you can see what I am talking about.
03:11We have cut off the larger section of this right hand tree. In fact, I will just
03:17go ahead and fill this region.
03:18So you can even better see what in the world I am talking about.
03:21Let's go ahead and set the Fill Color to Grass Green and click.
03:24So I have avoided filling any of the three trees, however, I have done a pretty
03:30bad job of filling in their roots.
03:32I am not very happy about the way that that looks.
03:34So, you would want to draw a bunch more gap lines.
03:37You want to draw these tiny little gaps lines all over the place along the
03:40bottoms of these roots and you can do that if you want to.
03:42If you want to get some finger exercise or something. However,
03:45I have already gone and done it for you.
03:48So go ahead and press Ctr+Z, or Command+Z if you are following along with me.
03:52Let's leave the Isolation mode right here by clicking on that upper left hand
03:57arrow in order to escape out.
04:00And notice that there is this layer here inside of the Layers palette called Gap Lines.
04:05If you twirl it open, you are going to see all these tiny little paths and there
04:08are all these little invisible gap lines right here.
04:10Go ahead and turn on that layer, show the layer, and you are not actually going
04:14to see anything because all the lines are invisible.
04:17Then I want you to press the Alt key or the Option key on the Mac and click
04:21in an empty portion of this layer here in order to select all of those little lines.
04:26See them there? I am going to switch to the White Arrow tool.
04:29So we don't see those Live Paint Bucket highlights and you can now see a ton of
04:33tiny little selected lines throughout this layer.
04:36Let's go ahead and take those lines and add them to the Live Paint Group by
04:41taking the square which represents the selected portion of this layer, of course,
04:45grab that square and drag it into the Live Paint Group, like so.
04:49And that we will go ahead, after a moment, you have got to wait for the progress
04:52bar, of course, that will go ahead and add those lines to the group and you know
04:55they are added to the group because we are not seeing them inside of the Image
04:59layer and the Live Paint Group is closed and we have got a little blue square
05:02next to it showing us that everything is copacetic.
05:05So this is all very wonderful.
05:07Now, grab your Paint Bucket tool here, go ahead and make sure that the Fill Color
05:12is set to that Grass Green and click inside of the various areas in order to
05:17fill them in. And you should have a fair degree of luck and actually that it
05:20should go pretty quickly.
05:22There are about five or six areas that need filing, but not that many, and you
05:26should get to this point right here, just like that, thanks to those little gap
05:30filling lines that you and I made together.
05:33You helped out of course.
05:34Oops, looks like I missed one area right there. I will go ahead and fill that in as well.
05:39So we managed to fill in all of our gaps, whether by using Illustrator's Gap
05:44Detection function or by filling in the gaps for ourselves.
05:48In the next exercise, we are going to go ahead and fill in these trees and we
05:51are going to do it in a highly automated method. We are not going to have to get
05:55out the paint bucket and fill in every single tree.
05:57We will just do it in one big one big fell swoop, check it out.
Collapse this transcript
Filling multiple areas at one time
00:01I am now looking at a document called Land & sky.ai, found inside the 19 Live Paint folder.
00:07The next step is to go ahead and fill in the trees with brown, and that might
00:11take awhile, if we were to just click with a Live Paint Bucket tool.
00:15For example, I'd grab the Live Paint Bucket.
00:17I would advance to the Brown Swatch, which is called Trees, incidentally, and
00:22then I would click inside the various portions of the trees in order to fill
00:26them in, but there are a lot of branches going on, as you can see here, and an
00:29awful lot of roots as well.
00:31So it's going to take us a while if we have to rely on single-clicking with the
00:35Live Paint Bucket tool.
00:36Fortunately, we don't.
00:38I am going to go ahead and Undo those last operations by pressing Ctrl+Z, or
00:42Command+Z on the Mac.
00:44You will also have the option of double- clicking or triple-clicking with this tool.
00:48Note, if I just go ahead and click once inside this large body of this middle
00:53tree, I fill the trunk of the tree and a few of the limbs, but if I don't fill
00:57in the bottom-most portion of those roots right there. Compare that, I will go ahead and
01:02Undo that modification,
01:04compare that to double-clicking with that tool.
01:07So clicking twice in a row, which goes ahead and fills in all the roots as well.
01:12So what's going on there?
01:13Well, double-clicking with the Live Paint Bucket we will fill in adjacent areas,
01:18will fill in all adjacent areas.
01:20So it will jump the gap lines either that you drew in or that it drew in for you.
01:26In this case, it just went ahead and jumped its own gap lines.
01:29You also have the option of triple-clicking.
01:31Let me go ahead and Undo that last operation.
01:33If you triple-click, you will fill in all colors that match the color that
01:38you are clicking on.
01:39So in other words, this tree is currently white,
01:42so are the clouds and so were all the tree limbs, so I can expect to fill them
01:46all in one fell swoop if I just triple-click with this tool.
01:48So here it goes. One, two, three, and it does indeed fill just about everything
01:54inside of the illustration that hasn't been filled so far.
01:57The exceptions are these limbs up here.
02:00Why didn't they get filled in?
02:01Well, you may recall, a few exercises ago I accidentally filled those with blue
02:07and so then I went back and filled them with transparent to get rid of the fill.
02:11Well, that's the culprit, I filled them with transparent instead of white.
02:15So now, if I triple-click on this guy, I will go ahead and fill in all the
02:19transparent areas as well.
02:21So we have now filled in all of the trees.
02:23Problem is we went ahead and filled in the clouds too.
02:26So let's go ahead and switch our Fill Color to White, which I will do by
02:31pressing the Left Arrow key a few times in row and then we will fill in the
02:34clouds with white, like so.
02:36That's going to involve a total of five clicks I believe, and there we have it.
02:41We now have a completely filled illustration that is filled with flat fills.
02:46In the next exercise, we are going to see how we can convert all of these flat
02:50fills into gradients, into wonderful scary gradients with the help of the Live
02:55Paint Selection tool.
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Selecting areas of similar color
00:00For our last exercise, I am working on a document called Solid fills.ai, found
00:05inside the 19 Live Paint folder,
00:08so called, of course, because we have filled everything inside of our
00:11Illustration with Solid Fills.
00:14I now want to switch those over to the Gradient Fills that I have also provided
00:18for you here inside of the Swatches palette.
00:21So let's go ahead and do that and we are going to do with this time, using the
00:25Live Paint Selection tool.
00:26So, go ahead and select that tool from the toolbox.
00:29You can get to it by pressing Shift+L as well, if you want to. All right.
00:33Let's say we want to start of by filling the sky.
00:36Go ahead and click in one of these patches of the sky in order to select it.
00:40How do you select all the other regions of sky?
00:43Well, you go up to the Select menu.
00:45You choose Same and you choose Fill Color, which is your only available
00:49command in this sub-menu.
00:51And that will grab all of the blue filled areas inside of this Live Paint object.
00:58Now, go ahead and click on the Dark stormy Swatch here inside of the Swatches
01:02palette and I want you to grab the Gradient tool because they are all filled
01:06with independent gradients right now.
01:07If you press Ctr+H or Command+H on the Mac, you will see that every one of these
01:12gradients is sort of disparate, which is actually pretty cool.
01:15You might like that effect because it looks like sort of a stain glass
01:18effect right now, but let's say that you wanted to be one continuous
01:22gradient for whatever reason.
01:24Then go ahead and drag from the bottom, basically around the horizon line
01:29right there, and Shift+Drag upwards.
01:32So I am pressing the Shift Key as I drag upwards in order to create a continuous
01:35sky, a continuous dark and stormy sky.
01:38So that's one way to work. All right.
01:40Let's go ahead and press Ctr+H, or Command+H on the Mac in order to bring back
01:44that little selection sort of dot pattern in there.
01:47Now, it stands to reason if you can double-click and triple-click with the Live
01:53Paint Bucket tool, you must be able to double-click and triple-click along with
01:57this Live Paint Selection tool as well.
01:59And if that thought occurred to you, well, congratulations, because that thought is right.
02:04I am going to go ahead and click on the Live Paint Selection tool in order to
02:07select it and then I am going to triple-click inside the grass in order to
02:12select all of the grass inside of the document and I am going to fill the
02:15grass with this guy right here, Luminous land and again, I am going to grab my
02:20Gradient tool and drag from the bottom of the illustration up to the horizon line.
02:25So, from the bottom up and I am pressing the Shift key as I do that, of course,
02:29and I might as will do the same thing with these clouds.
02:32Go ahead and convert them over to trees.
02:34I think they will look little better.
02:35So, one, two, three, click inside of the clouds.
02:38Fill them with this Luminous Land Gradient right there and, of course, go
02:43ahead and drag with the Gradient tool in order to fill them in so that they
02:47look like sort of a distant forest and then, finally, we want to go ahead and
02:51fill in the brown trees.
02:53So grab your Live Paint Selection tool. Once again, triple click inside of the trees.
02:57I did it.
02:58I have got my selection edges hidden at this point.
03:01So I can't see whether I selected the trees or not, but you know what?
03:05I have faith that I did because I have done it three times now.
03:08I must have gotten it right.
03:09So, I will go over to the Swatches palette and click on the Haunted Bark in
03:13order to fill in those trees like so and I did indeed select all the trees, so
03:17that's good to know.
03:18Now I will grab the Gradient tool and I will drag from the bottom up to the
03:21top of the tree limbs and I am pressing the Shift key to constrain the angle of my drag.
03:25Now, there is one thing you might notice, one little problem that's occurring
03:29here. If you zoom on in to the top of the document right there,
03:33I will go ahead and hide that white at the top of the screen,
03:36you can see that the trees, the brown of the trees gets darker and darker and
03:40darker as it goes up and pretty soon its darker than the outlines are.
03:45Its darker than the black outlines and that's because the black outlines are
03:48filled with a plain black and that's because Illustrator automatically creates a
03:53plain black when it does a black and white tracing, whereas my Gradient here,
03:58this Haunted Bark Gradient, includes a rich black right there at the end.
04:02So, we need to switch out the plain black for a Rich Black and we are going to
04:05do that by grabbing the Live Paint Selection tool, once again.
04:10And we need to make sure that we are seeing a highlight around the black area of
04:15the image, around this black sort of outline area.
04:18So make sure that you are outlining the right portion of your document and then
04:22give it a triple-click, one, two, three, then go over to the Swatches palette
04:26and click on this Rich Black Swatch in order to fill all of those lines with Rich Black.
04:32All right.
04:33That looks good to me.
04:34Let's go ahead and zoom out.
04:36I am going to zoom out on this screen to 220%, so that we can take in the entire
04:40finished Illustration.
04:42I am going to switch to the Full Screen mode here.
04:44I am going to press the Tab key to make my palettes go away and there is the
04:48final version of this Haunted illustration.
04:52Thank you very much James Dean Conklin for providing the sketch.
04:55Thank you by the way, you, for doing this project and then of course thanks to
05:00the Live Paint feature which makes it all possible here inside Adobe
05:04Illustrator CS3.
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20. Live Color
The best new feature since transparency
00:00Illustrator CS3's big new feature, Live Color, grew up like nothing we have seen
00:05in the program before.
00:06It started as a web application called Kuler.
00:10I will be showing you Kuler in a moment, but essentially, it's like this.
00:14Kuler lets you mix the collection of five colors either independently or in
00:18concert and share your collection with a wider community of color enthusiasts.
00:22On paper, Kuler is a tenuous idea.
00:25I mean, is there any precedent for amassing say your five favorite crayons and
00:29trading them with friends?
00:31But it's so well-implemented, rife with elegant controls that ought to be
00:35available throughout the Creative Suite applications, that Kuler might end up
00:39building a little bit of the following.
00:41Well, one Creative Suite application did end up getting Kuler and that
00:44application is Illustrator, but it's not just Kuler.
00:47It's a whole lot more.
00:49Not only can you amass collections of expertly picked colors of any quantity I
00:54might add, but you can trade them between illustrations and re-purpose the
00:57relationship between those colors
00:59as a harmony rule for future collections.
01:02Plus you can re-express the collection, called a Color Group, as Spot Colors plus
01:08you can select related and complementary colors from a new Color Guide palette
01:12and best of all, you can reassign all colors inside a selected group of objects
01:17or across as entire illustration, even going so far as distilling the colors
01:22down to say a two-color spot job.
01:25It's easy to dismiss Illustrator's far reaching Live Color offerings as so
01:29much eye-candy, but in truth, they represent the single biggest enhancement to
01:33the program in years. Think about it.
01:35Can you even remember what the new features in Illustrator CS were?
01:39Hint, I was one of them. It's true.
01:42Those were the days, man, back when I was a feature.
01:46Well, you may not know it now, but Live Color is going to fundamentally
01:50transform the way you work.
01:51It's not quite as earth-shattering as transparency, but it's up there.
01:55You'll see.
Collapse this transcript
Introducing Adobe Kuler
00:01This first exercise comes to us less by way of advanced techniques and more by
00:05way of advanced technologies.
00:08I think it's fair to say that the new color functions inside of Illustrator CS3
00:12are either based on or take their inspiration from this technology called
00:17Kuler, which is an Adobe technology that's offered by way of a website.
00:24And you can get to that website by going to kuler.adobe.com.
00:29It's part of the ongoing Adobe Labs Project.
00:32Adobe Labs is basically Adobe's R&D department and they are basically creating
00:36all this experimental technology and posting it at labs.adobe.com and making
00:42much of it available to anyone, whether they own Adobe products or not, and
00:46that's certainly true of Kuler right here.
00:48It's available to anyone on the web, and it's less a website and more of what
00:53Adobe calls a Rich Internet Application, and I am the first one that would say
00:58the emperor has no clothes, because Rich Internet Application sounds awfully
01:02highfalutin, but I'd say, in this case, I totally go for it.
01:06Of course, the website ends up running inside of another application.
01:09It runs inside your browser, whether it be Internet Explorer, or Safari, or
01:13Firefox, or what have you.
01:16But you can actually get work done.
01:18You can actually create and share color libraries from the Kuler site, and it is
01:24sufficiently cool for me to show it to you here.
01:26So, when you first get to Kuler, you are going to be looking--
01:29at least the way things are organized these days--
01:31you are going to be looking at the most highly-rated collections,
01:35color-collections, that are available right now and notice, by the way, that
01:40we're seeing collections of five colors.
01:42Again, that's the way things are put together right now.
01:44It's so that you can create and share these five color collections.
01:48Very possibly in the future they will permit more, I would imagine.
01:52At first blush, it seems kind of like the iTunes of color.
01:55You can check out these libraries that other people have created.
01:58For example, let's go to the Japanese Garden Collection, which we're seeing at
02:02the top of the screen right now.
02:04Now I can see who created the collection, what the name is, of course,
02:07the keywords that are associated with that collection.
02:10That allows me to search for different colors.
02:11For example, I could go over to the Search field,and I could enter the string,
02:15Midnight, in order to check out all color themes that have the word Midnight
02:20associated with them.
02:22In my case, I am going to see Midnight Garden Copy at the top.
02:25This tends to be one of the common problems with the Kuler and the way that
02:30people are using Kuler right now.
02:32They get kind of confused and they accidentally create copies of other people's
02:36collections, and maybe vary a single color or maybe not.
02:39Anyway, you have to watch out for that.
02:41For example, if I enter Bonsai to get back to the Japanese Garden
02:46Collection there, then the first thing that I am going to see, my first hit
02:49is Japanese Garden Copy, which looks exactly like Japanese Garden, exactly like the original.
02:54Anyway, once you check out one of these color collections, you could decide
02:59"Gosh, I am going to rate it," and you rate it just by clicking on the
03:02star rating, and then that becomes your rating.
03:04It shows up in blue from that point on.
03:07You can also add a comment.
03:09For example, in the case of Japanese Garden, I would say, thank you very much.
03:12Domo Arigato, Mr. Roboto, and then click Submit.
03:16I don't really want to trash up the ratings with something silly like that. But oh, heck.
03:21Let's go for it! No...
03:23Then we also have the option of saving this color library, this five color
03:28library, as an Adobe Swatch Exchange File, an ASE file, and you can open an ASE
03:34file inside of Illustrator, or Photoshop, or InDesign, inside of the CS3
03:39versions of either those applications.
03:42Now, if you are thinking of doing that, specifically for Illustrator, don't.
03:46Because there is a better way to access these color libraries from directly
03:50inside of Illustrator.
03:51So you don't have to worry about where they are located and where you put them
03:54on your hard drive and search around for them.
03:56You can just get them directly from Illustrator and I will show you that in
03:58the very next exercise.
04:00You can also create your own theme based on the current theme.
04:04So let's go ahead and click on Create and it takes us to the creation area
04:09of the website, which is, I have to say between you and me, by far the
04:13coolest part of Kuler.
04:14And you can also get to Create just by clicking on the Create button on the left
04:18hand side of the screen, which is always there.
04:20We saw it just a moment ago, too, before we came to this area.
04:23Now, currently we are just seeing a custom color orientation, which means that
04:27all five colors are loosely organized.
04:31There is no tie that binds the five of them together and you can just move them
04:35around here inside of the big color wheel.
04:38Now, the way the big color wheel is concerned, just to give you a sense of
04:42what's going on, in case you're not familiar with it, this color wheel
04:44represents the entire visible color spectrum starting with red and then wrapping
04:49all the way back to red again, and if you drag around the outside of the color wheel,
04:53you are going to change the Hue, which is the core color component.
04:57If you drag in and out on the color wheel, then you are changing the Saturation,
05:02which is the intensity of the color, and finally you have control over the
05:05Luminance, or if you prefer brightness of the color with the slider bar right
05:10here that's located underneath the color wheel.
05:13And notice that we're just changing this one color, which is represented by this
05:16dot here inside of the graph, inside of the color wheel.
05:20Now, that's what happen when your rule is Custom, meaning that there is no rule.
05:25Otherwise, we have six rules to choose from:
05:28Analogous, Monochromatic, Triad, Complementary, Compound, and Shades.
05:31Now, that's all very well and good, but what in the heck do they mean?
05:34One of the great things about this site is that you can hover over one of these
05:37rules and get a description of it.
05:40Analogous means adjacent hues. Awesome.
05:42And if you click on Analogous, you are going to see what those adjacent hues look like.
05:46Check that out.
05:47So I will go ahead and drag the base color out like this, and I could either
05:51then move the other colors, the supporting colors, in or out to determine just
05:56how adjacent they are.
05:57Now, your base color, in my case, the base color is this first color inside of
06:02the graph there, and that's going to move all the colors around together.
06:07If you drag anything but the base color, you are going to either spread the
06:10other colors or bring them together while the base color stays in place.
06:14If you want to shift to a different base color, for example, you decide this
06:17is the better base, then go ahead and hover over this color and then click on
06:21its Set as base button in order to set that as the base in order to move it to
06:25the central position there, and then dragging it around will change all the
06:29others in kind and so on. Okay.
06:31So, that's Analogous.
06:32It's adjacent colors.
06:33You also have Monochromatic, which is a single hue with different intensities,
06:37different saturation and brightness.
06:39You have got Triad, which forms a triangle of colors inside of the color wheel there.
06:44I will go ahead and click on Triad so that you can see what it looks like.
06:48Now, I will go ahead and drag the base color around like so and you can see
06:51that the colors are organized in a triangle.
06:53And then, I will go ahead and drag this guy out and so some of the colors you
06:57can move independently, but along a fixed axis.
07:01And dragging other colors allows you to move colors as a group like so.
07:04Then we have Complementary, which is going to be opposite colors inside of the color wheels.
07:09We have got Compound, which is going to create what it's saying is the more
07:13interesting colors from the multiple hues.
07:15It's actually colors that are arranged in certain clusters opposing each other.
07:20So, it's very much like Complementary.
07:21You can see that Complementary is absolutely, the colors are absolutely
07:24opposite of each other.
07:26Compound has a little more variety to it, and then Shades are all of the colors
07:31sort of in line with each other, different shades of a single hue and
07:36saturation combination.
07:40Let's say I was enjoying the Triad rule there and I want to go ahead and drag
07:43these guys apart from each other a little more, so that we have some more
07:46variety, and I am going to move that base color in and I am going to move its
07:50neighboring color out a little bit.
07:52And I end up coming up with something that I like, something that I think
07:55I might actually use in the future.
07:57Let's not call it Japanese Garden Copy. Because after all, it has nothing to do
08:01with Japanese Garden anymore.
08:03Let's go ahead and call it Perfect Triad or something along those lines.
08:08Then we can add some keywords as well.
08:10I suggest, by the way, that you get rid of the other person's keywords,
08:14the other person's tags and you enter your own, and I would say in this case we've
08:19got skin, we've got earth tones, and we've got sky, or something along those lines,
08:25whatever keywords you want to enter, and then go ahead and save that out.
08:28Now if you save it, you save it so that you can look at it in the future.
08:32If you publish it, you put it out there so everyone else can look at it as well.
08:36So, it's up to you which way you want to work.
08:38In my case, I am just going to go ahead and save.
08:42Then you'll be returned to your area where you can check out the color schemes
08:45that you've created.
08:46So, I have got my Perfect Triad right here and I also have this one called
08:49Analogous Pastels that I have created.
08:52Notice that it says that it's created by Adobe.
08:54That's because my login happens to be adobe@deke.com.
08:57Don't let that fool you. It's me.
08:59And then finally, of course, you can go ahead and save that out if you wish.
09:02So that gives you a sense of what's going on at the Kuler website.
09:05If you want to check it out, by all means do.
09:07In the next exercise, I am going to show you how to access Kuler from directly
09:11inside of Illustrator CS3.
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Accessing Kuler from inside Illustrator
00:01Now, let's take a look at how to access Kuler from directly inside of
00:04Illustrator CS3.
00:06I am working inside of Illustrator, by the way.
00:08I am looking at an illustration called Dance.ai that comes to us from
00:13Moscow-based designer Bulent Ince and he is one of the most popular artists
00:18with iStockPhoto.com.
00:20His stuff just flies off the shelves, as it turns out, possibly because it's so good.
00:25And to get to Kuler, go up to the Window menu and choose Adobe Labs, which
00:29provides you access with a couple of different Adobe Lab projects here and then
00:34choose Kuler in order to bring out the Kuler palette.
00:36Now, if this is the first time you have chosen that command, then you will get a
00:41little bit of a warning telling you what's going on and asking you to accept.
00:45Basically, I guess accept the terms of the agreement and then you should see
00:49the most highly rated color collections of the day here and there is Japanese
00:55Garden, right there.
00:56So, if you want Japanese Garden to be part of the current illustration, then all
01:01you have to do is select it from the list and then click on this button right
01:06here which automatically transfers that collection to your Swatches palette and
01:11now just go ahead and scroll down and you will see it added to the list.
01:15I will go ahead and make my Swatches palette a little taller so that we can see
01:18other collections being added as well.
01:21You can search by other criteria, if you want to.
01:23This is basically an RSS feed, so it's going out there and searching the web so
01:28you have to have a live internet connection, but you can switch from highest
01:31rated to newest, for example, if you want to.
01:34And then it will go do a search and in a moment, it will deliver what are the
01:38newest color collections that are available out there.
01:42If you want to run a search, fine.
01:43Go ahead and do a search.
01:44I will search for Midnight once again, because I want to get ahold of that
01:47Midnight Collection.
01:49And of course, it does it's search and then I should see right there is Midnight
01:53Garden, which is the one that I liked, so I will go ahead and add it to my
01:57Swatches palette as well.
01:58Notice that every one of them is coming in as five colors.
02:02Now, let's say that I want to run a different search.
02:04This time, I want to search for Disco, since it's more on keeping with the theme
02:08of this specific graphic, but when I get the return on Disco items here,
02:13death disco looks actually kind of cool, but I really don't like any of the other ones
02:17very much, for whatever reason. They don't really fit when I am looking for
02:21for this illustration.
02:22So, I am thinking, hey, you know what?
02:23I would like to keep an eye on what's going out there with the disco collection.
02:28So, I think, I will go ahead and create my own custom feed.
02:31So, I will click on this middle button right there and it will bring up the
02:35Custom Feed options and then I will enter Disco and I will click on Plus in
02:40order to make that one of the items
02:42that's available to me from this menu right here and then I will go ahead
02:45and click on Disco, from now on in order to run another search for Disco in the future.
02:51And this might be the kind of thing that I would run a search for every week or
02:54two and see what comes up, that kind of thing.
02:56If you decide, for some reason you no longer want to do a search for disco,
03:00all you have to do is go back to your Edit Feeds button right there and then
03:04click the Minus button for Disco and it will no longer show up in the list.
03:08And then finally, if you want to, you can grab one of your own collections here
03:12inside the Swatches palette and you can upload it to Kuler.
03:16Now, what I am going to tell you is it needs to be a collection of five colors or less.
03:21It needs to be a group of five colors or less and this happens to be a
03:25collection of exactly five, that I have called Group of Five.
03:29If you have more than five colors, then Illustrator is just going to go ahead
03:32and truncate that collection before it uploads it to Kuler.
03:36But anyway, I have got this group.
03:37I will show you how to create groups in a future exercise here.
03:41But I have got this group, but I have gone ahead and selected this group
03:44inside the Swatches palette and now I am going to click on Upload, this Upload
03:47button right there, and that will take me to my browser and also take me to
03:52the Kuler website here.
03:54I will go ahead and maximize my screen, where I will see all of my five
03:58colors represented on the color wheel and I will see if there is any kinds of rules going on.
04:02In my case, it is Custom, so it's pretty much free form.
04:05And then if I want to, I can go ahead and enter a title for these colors.
04:09I am going to call them Rugby because they sort of look like rugby colors to me
04:12and then I would enter whatever tags I want, something like football, sports,
04:17whatever, shirt, style or something and then once I am done with that, I would go
04:21ahead and click on Save, in order to save it as one of my collections that's
04:25available to me that I can check out in the future. And there it is.
04:30There is Rugby along with Perfect triad and Analogous pastels.
04:34All created, of course, by me, Mr. Official Adobe and that's it for Kuler.
04:38In future exercises, we will focus in on new color features inside
04:42Illustrator CS3.
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Working with color groups
00:01In this exercise, I am going to show you how to create and assemble color groups
00:05inside of Illustrator CS3.
00:07I would like you to start things off by opening this illustration.
00:10It's called Floral ornaments.ai and it is once again from Moscow based artist
00:16Bulent Ince and I want you to make sure that you have your Swatches palette open
00:21as well and notice the color swatches that appear here inside the Color palette.
00:25These are the default swatches that Illustrator CS3 adds to every new print document.
00:32So, they include a bunch of loose color swatches just like we used to have in
00:37the old days, as well as two color groups.
00:39One is called Print Color Group and the other is called Grayscale and they are
00:43just what they look like.
00:44They are little folders full of colors that you can move and
00:49modify collectively.
00:51Basically what it means is you have got kind of a subfolder inside of your
00:56larger swatches folder, inside of your larger swatches container.
01:00So, I am going to go ahead now and open a few other swatch libraries that ship
01:05along with Illustrator CS3.
01:07I am going to click on this Swatch Libraries menu icon down here in the lower
01:11left corner of the palette and then I am going to choose Art History.
01:14And I am going to choose what seems appropriate here, Russian Poster Art, in order
01:19to bring up this collection of colors.
01:21And by the way, if you want to see larger previews of your swatches, after all
01:25we tend to have bigger screens these days than we used to in the old days.
01:28So we might as well see our colors nice and big so we can tell what's going on.
01:33Go ahead and click on this icon in the upper right-hand corner to bring up the
01:35palette menu and then choose Medium Thumbnail View and you can see that this
01:40Russian Poster Art library is basically a collection of color groups and if you
01:46hover over any one of these groups, it will tell you what it is.
01:49That's Russian Poster Art 8. That one is Russian Poster Art 9 and so on.
01:52I am going to bring up a few other libraries as well, so I will click on
01:56this icon once again.
01:58And this time, I am going to choose Nature and I am going to choose Flowers,
02:02which again seems appropriate, given the nature of our illustration in the
02:06background here and then finally I am going to choose this guy right here,
02:11the Textiles library, and every single one of these libraries is a collection of groups.
02:17Now, that's true for almost all of the libraries that ship with Illustrator CS3.
02:23The exceptions are these Color Books.
02:25So if you go to one of the Pantone color libraries, for example, or Toyo,
02:30or Trumatch, or one of those old style libraries, it's not going to contain
02:34any groups whatsoever.
02:35Maybe in the future we will see color groups out of those guys, but not right now.
02:38All right, so anyway, now it's just a matter of let's say that you want to add
02:42some of these groups to your Swatches palette.
02:46It's really easy to do.
02:47You can just grab an entire group and move it over in one fell swoop.
02:51So for example, I might look at this group down here at the Madras and say,
02:55"Yeah, I would like to go ahead and move that over into my Swatches palette."
02:59And all it takes is a drag-and-drop. That's it.
03:01And then this guy right here, sure, Nagoya obi. That sounds great.
03:05Not really sure what that is, but I will learn. And then I will go over to my
03:09Flowers palette and this one looks great to me, the Iris group.
03:12So I will move it in as well and notice every time I am moving one of these groups,
03:17like Bird of Paradise, I am really copying it over. Because you can't
03:21modify any one of the libraries that ships along with Illustrator.
03:25They are locked down, as is indicated by this little strike-through pencil here.
03:29You are copying the color groups instead of moving them.
03:32Finally, I am going to go over to Russian Poster Art and I am going to grab this guy,
03:35Russian Poster Art 9, and move it over into the palette as well and then I
03:40will go ahead and close these palettes.
03:41But before I do, I want to tell you that you can switch out palettes.
03:45You can switch one palette out for another by clicking on the bottom left icon
03:49belonging to the Library palette and then choosing one of the palettes that you
03:54haven't seen before.
03:55For example, if I choose Impressionism, then I am going to switch out Russian
03:59Poster Art 4 Impressionism and I could say okay, I want to grab this guy
04:03and move it over here.
04:04So, it's just a way of making sure that you don't have too many palettes open on screen.
04:08You can also cycle between palettes alphabetically and in the order they appear
04:13actually inside of this Libraries palette menu by clicking on these left and
04:20right arrow buttons down there at the bottom of the palettes. All right.
04:23I am going to go ahead and close this entire palette group there in order to
04:27return to my Swatches palette.
04:29What if you want to create a group from the existing colors inside of an illustration?
04:34Well, here is what you do.
04:35I have gone ahead and twirled open my Artwork layer here inside the Layers palette.
04:39I want you to Alt+Click or Option+Click on the Stripes layer down here in order
04:44to select all of the objects on that layer.
04:47Now let's go ahead and automatically copy the colors from this artwork to a
04:51group inside the Swatches palette.
04:52We are going to that by clicking on this little Group icon right there, the New
04:55Color Group icon at the bottom of the Swatches palette. That will bring up this
05:00New Color Group dialog box.
05:01Now, thanks to the fact that we have some objects selected, we get these
05:06Create From options.
05:07If we didn't have anything selected, we just be presented with the option of
05:11naming the group and that's it.
05:13But now we have the option of creating some swatches as well to populate the group.
05:17So, I am going to call these Ince collection because they come from the artist
05:21himself and you could either say Selected Swatches,
05:24if I had a group of swatches selected here inside the Swatches palette or
05:27Selected Artwork, which is the option that we want, Include Swatches for Tints
05:32is probably a good idea.
05:33Just in case some of these colors were set up as tints in the first place as
05:36oppose to full dialed-in colors. And Convert Process to Global?
05:41That's a question you have to answer.
05:42Do you want to be able to globally edit these colors in the future?
05:45It's probably a good idea, although the option is turned off by default.
05:49I suggest you turn it on and then click OK in order to create that
05:53collection right there.
05:55So there it is, ways to create and assemble color groups inside of
05:59Illustrator CS3.
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Using the Color Guide palette
00:01In this exercise, I am going to introduce you to another new color function
00:04inside of Illustrator.
00:05They are all new color functions after all and that's the Color Guide palette.
00:10I am working inside of this document called Global colors.ai.
00:13That's found inside the 20 Live Color folder and it's just like floral ornament
00:19file that we opened in the previous exercise.
00:21The only difference is that we have added a few color groups, including this
00:25group right here, Ince collection.
00:27That includes all of the colors associated with the stripes in the background of
00:32this illustration, set up as global swatches, meaning that if I were to edit the swatch,
00:36I would edit the path filled with that color as well.
00:41To bring up the Color Guide palette, go to the Window menu and choose the Color
00:44Guide command, or press Shift+F3.
00:47Now my Color Guide palette happens to nestled between Color and Swatches here.
00:51So I am going to move it down to join the Stroke and Gradient palettes and I am
00:55going to move it over to the primary position right there so that I can keep an
00:59eye on the Color Guide and Swatches palettes at the same time.
01:03Now on first blush, the Color Guide palette doesn't look like all that much.
01:06We have a base color, as it turns out.
01:08We have got this thing called Harmony Rules, which is a little misleading.
01:12It does take you to a group of Harmony Rules.
01:15If you click this down-pointing arrow head here, then you will see a bunch of
01:19different Harmony Rules and as long as I am here, why don't you go ahead and
01:22make sure you are on the same page as me by clicking on Tetrad 2?
01:25That's the rule that I am working with right now.
01:28I believe it's the default, but we might as well just make sure.
01:31But only one Harmony Rule is in place at any given time and that Harmony Rule is
01:36defining which colors we are seeing inside of this bar and then we are seeing a
01:42total of five colors note in all.
01:44By the way, if you want to see white as your base color, just go ahead and
01:46press the D key, D for default colors, and then you will be absolutely on the same page as me.
01:53So for each of those five colors, we are seeing a row inside the mid section
01:57of the Color palette.
01:58And each row features different tints, lighter versions of the colors, and
02:02different shades based on these colors here inside the Harmony Rule bar.
02:08Let's go ahead and grab a more interesting color than white though,
02:11by selecting the eyedropper from the toolbox and then I want you to click on this
02:15orange stripe right here between the blue and yellow stripes, in order to make
02:19orange your base color.
02:21Now notice that it shows up
02:22as the base color inside the Color Guide palette.
02:25It should also show up as the base color inside of the Harmony Rule bar and
02:30inside of the Harmony Rule bar, we see that it's a Global Swatch.
02:33We also see a group of Global Swatches on the right side of this top row right
02:38here and that's because we told the Illustrator to keep track of tints.
02:42When we made this group of colors in the first place back in the previous
02:45exercise, we told it to keep track of tints and because we are working with
02:49global colors here, the tints are global colors as well.
02:53The shades are not because we didn't have the option to tell Illustrator to do
02:56anything with the shades and then of course all the other colors, these
03:00complimentary colors and other wide situated colors according to the Harmony Rule,
03:04they aren't global colors either. Okay.
03:07Now let's say that we want to switch out to a different Harmony Rule because
03:11none of these colors really make sense for the illustration that we have going, let's say.
03:15Even though it may make sense where this orange is concerned,
03:18orange isn't the only color that we are working with.
03:21So, if we want to switch to a different Harmony Rule, you just go and click this
03:25down-pointing arrow head and you will see a ton of Harmony Rules listed.
03:29Now just to jog your memory here,
03:32I am going to switch back to the Kuler website and remember that we were working
03:37with rules. When we were creating colors in the first exercise,
03:40we had a bunch of rules that we could choose from including, for example,
03:43Analogous, which works with adjacent hues and so on and so on.
03:47The great thing here is once we could see a tip associated with the rule and
03:50we could also see the rule represented here inside of a graph.
03:54Now I want you to remember by the way that Triad is a group of colors
03:59arranged in the triangle.
04:00But that doesn't necessarily mean we only have three colors.
04:03In fact, in this case, we have five colors that just happen to be arranged
04:07in triangular fashion.
04:08All right, so just bear that in mind.
04:10I am going to go back here to Illustrator now.
04:12Now the great thing about Illustrator is that it offers you a lot more rules to choose from.
04:17The bad news is there is no hints, there is no tips to tell you what's going on.
04:22So we can see though that Complementary is a single complementary color
04:26based on the base color.
04:28Complementary 2 is a couple of variations on the base color as well as a
04:32couple of variations on the Complementary color.
04:35Split Complementary take the Complementary color and splits it into two
04:38component colors and so on and so on.
04:40Down the list, we see Triad.
04:43Notice Triad right there and as we just saw, those are colors arranged in the
04:48triangular fashion but Triad 1 or at least Triad, the first Triad, includes just
04:54three colors where as Triad 2 and 3 included total of five colors.
04:58Tetrad is a group of four colors.
05:00It's not necessarily arranged in the square but some sort of quadrangle.
05:04But there can be five colors inside of this set as well.
05:07As we can see with Tetrad 2 and Tetrad 3.
05:10But what really counts is which group of colors do we want to work with.
05:14Well, I am going to go back up here to Analogous and I am going to click on it
05:18in order to select it and we can see a bunch of Analogous colors to orange.
05:23And the whole reason I am doing this is because if you look very closely here,
05:26there is a couple of neighboring oranges that are so similar to each other that
05:30we can barely tell the difference and I think if we grab a different color here,
05:34it might help us out.
05:35So I am going to grab this color right there and I am going to drag it over to
05:39this position between the blue and yellow stripes and I am going to drop it into
05:43place and that's going to go ahead and switch out those colors.
05:46Now if that didn't work for you, if you have got a little Ghostbusters, no-can-do icon
05:50then press Ctrl+K, or Command+K on the Mac.
05:53To bring up the Preferences dialog box and then switch over to Selection &
05:57Anchor Display and turn off Object Selection by Path Only.
06:01I know I have had you turn it on about a gillion times throughout this training series.
06:06But this time, I would like you to turn it off because whereas having it on
06:10works better when selecting paths, having it off works better when trying to
06:13fill them by dragging and dropping color swatches.
06:16Anyway, I will go ahead and click OK.
06:18Notice by dragging and dropping that color swatch, I changed the color of a
06:22lot of stripes at once.
06:23This is before and this is after.
06:26That's not because there is some special function of the Color Guide palette
06:29that re-colors many objects at a time.
06:32Nor is it because we have got a Global Swatch specified here.
06:35It has nothing to do with that.
06:37Rather, it's because there is a giant rectangle at the back of this illustration
06:42that shows through at a bunch of locations here.
06:45So all of the stripes that changed are portions of that rectangle that are
06:49showing through because there is no stripes in front of it.
06:53All right, so that's what's going on there.
06:54Anyway, this looks much better if you ask me.
06:58Gives you a basic sense of what's going on with the Color Guide palette.
07:01We are going to play around some more with some new color features inside of
07:04Illustrator in the next exercise.
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Creating a custom harmony rule
00:00I am still working inside the Global colors.ai file that I opened up in
00:05the previous exercise.
00:06The only difference is we took that shade of orange that was applied to the
00:10giant rectangle in the background and we swapped it out for a different shade of
00:14orange that we found here inside the Color Guide palette.
00:17Now I am going to redirect your attention to the Color Guide palette for a
00:20moment, specifically to the Harmony Rules.
00:23So, bear in mind that these Harmony Rules define color relationships.
00:28So you select a base color and then the other colors change in kind,
00:32depending on their proximity to the base color according to the Harmony Rule that's in force.
00:38Well, imagine that every one of the groups here inside of your Swatches palette
00:44define it's own sort of Harmony Rule and that the first color in the group was
00:51the base color, and the other colors in the group were the spin-off colors.
00:55So, if you select a group, for example, I am going to go ahead and select Madras
00:59here and if I select that group then that becomes my Harmony Rule.
01:03That Madras groups becomes the Harmony Rule.
01:06So I am going to go ahead and select that Madras group and when I do,
01:10the relationship between those Madras colors becomes the Harmony Rule and so where
01:16this group is concerned I am seeing six colors in all and I am seeing six
01:19different rows of tints and shade variations as well.
01:23Now, note that I can switch out the base color.
01:26Even though the base color is showing up this orange, obviously it's not
01:28taking effect yet because we just replaced the base color with the first color
01:32inside the Madras group.
01:33But now if I go and grab my Eyedropper and I click let's say inside this blue here,
01:38that becomes the base color for this group of Madras colors and now the
01:45Madras rule remains in force and these are the colors that we end up getting as a result.
01:50Now things can become very weird indeed if you select a very large group.
01:55For example, this group here, the Ince collection that we created from the
02:00original stripes inside of this illustration.
02:03If I click on it, it becomes a ginormious Harmony Rule, as we can see right
02:07there, and as soon as I assign this as a base color why then we get all sorts of
02:12spin-offs as a result and that remains the rule in force.
02:16So, we don't switch back to some other rule.
02:18We keep this rule going, which can actually be really great.
02:21That means then I could say well this color is going to be assigned to this
02:25strip instead and you know what? I am going to grab this color and
02:27assign it to this stripe and I think things are starting to shape up here
02:31inside of this Illustration.
02:33Not that they didn't look really, really great before, but given that I am
02:37trying to switch out the colors assigned to the stripes in the background,
02:40I am starting to feel pretty good about things.
02:42Now, if you decide the Ince collection is not a rule that you want to subscribe
02:46to any longer, then you can go ahead and switch it out.
02:49Either for a different group, if you like. Just go ahead and click on
02:52Russian Poster Art #9 for example and make that your group and then go ahead
02:57and click on this base color again to reassign
02:59that as the base color for this new Harmony Rule or choose a different Harmony
03:04Rule from the Harmony Rules popup menu.
03:07And in my case, I might go with something like Compound 2, looks pretty good
03:12for me, and then I could grab a color like this one right here and I could drop
03:17into this position in order to replace that color or I might decide nah,
03:22I don't want that one.
03:23I will go ahead and put it in this location instead, right there.
03:27That looks pretty nice and so on.
03:29So, you get a sense of what's going on.
03:31Any group inside of the Swatches palette can become a rule just by clicking on it
03:37and checking out the result there inside the Color Guide palette.
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Adding and deleting swatches in a group
00:01In this exercise, I am going to show you how to modify the contents of a color
00:05group here inside the Swatches palette, how to delete colors from a group and
00:09add other colors in.
00:10I am working inside of a document called Stripe changes.ai, which is found
00:14inside of the 20 live color folder and this is that same floral ornament file
00:20subject to the changes that we have made so far.
00:23Now consider the Ince collection that is included here inside the Swatches palette.
00:27It used to represent the colors of all of the stripes in the background of
00:32this artwork, but it no longer does.
00:33I have changed out a total of five colors inside of this background art and
00:39I have not changed out a single one of the swatches inside of the Ince collection group.
00:44So there is four swatches going unused and there is four colors that don't have
00:48swatches associated with them.
00:50What do we do about that?
00:52Well, the first thing we do is let's give over more room to the Swatches
00:55palette so that we can really see what is going on by dragging down this
00:59horizontal bar here.
01:01And then I am going to go over to the Swatches palette menu and choose an oldie
01:04but goodie, Select All Unused, which selects all of the colors in the Swatches
01:09palette that are not used inside the illustration.
01:12But here is the problem.
01:13It selects all of the colors throughout the Swatches palette that aren't used
01:17in the illustration.
01:18The only colors that we are concerned about are those four colors that show up
01:23inside of the Ince collection, right here.
01:26If we started throwing away other colors inside of our Swatches palette, we are
01:29going to lose an awful lot of colors, aren't we?
01:32So there is not a way to find the intersection.
01:34That is kind of troubling.
01:36You can't just select those unused colors that are part of this group, for example.
01:41Instead, you've got to say, okay, duly noted.
01:44It is that blue there, that blue there, that sort of pinkish color and that
01:48orange color there, good.
01:50I will click off the colors in order to deselect everybody, then I will click on
01:54this one, Ctrl+Click here, Ctrl+ Click on this color as I recall and then
01:59Ctrl+Click this one as well.
02:01If you are working on a Macintosh side of things, then you Command+Click on each
02:05one of these non-adjacent colors to select them.
02:09And then to get them out of the group, you could drag them into the trash can,
02:13by the way, in order to throw them away and totally get rid of them or I will go
02:18ahead and undo that modification, which of course de-selects everything.
02:21So, Ctrl+Click or Command+Click on each one of those colors again or you could
02:26just go ahead and drag them down like this.
02:29Notice when you drag down at a certain point, you will see a heavy outline
02:33around the entire interior of the Swatches palette and then when you release,
02:39you go ahead and add those colors up here.
02:42In other words, you remove them from the group and they become loose colors
02:45at the top of the Swatches palette and that's how you work.
02:49I think that is the better way to work actually, because that way you still keep
02:52these colors around in case you ever want to come back to them.
02:55But you, of course, ostracize from the Ince collection folder, which is what you want to do.
03:00All right.
03:02Now I will make one other comment at this point.
03:03You might say, "Well gosh, Deke.
03:05Couldn't you just double-click on the folder and open it up inside of a separate palette?"
03:10No. You can't do that.
03:11That's not the way that these folders work inside of Illustrator.
03:16That is not to say, however, that you can't double-click on a folder. You can.
03:20It is just that it produces a very different result and that result just happens
03:24to be the topic of the very next exercise.
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Using the Live Color dialog box
00:01As I was saying in the live action head at the outset of this chapter, Live Color
00:05is Adobe's umbrella term for all of the new color features inside of
00:10Illustrator CS3, but the words Live Color only appear together at one location
00:15inside the software.
00:16They are associated with this incredibly intensely powerful dialog box, that's
00:21just bursting at the seams with options.
00:23It's one of those features that the first time you come in contact with it,
00:27it can be fairly intimidating actually.
00:29If there was no documentation, it would probably take you months, even as
00:33an experienced user, to come to terms with all the features offered by this one dialog box.
00:39Hopefully though, over the course of next few exercises, I'll get you up and running.
00:43I'll get you comfortable and you'll begin to fall in love with this feature
00:45because it really is incredibly powerful and useful.
00:49There are two things you can do with Live Color, as it turns out.
00:53One is you can collectively modify all of the colors inside of a color
00:57group here in the Swatches palette and that's what we're going to explore in this exercise.
01:02And then in the next exercises, we'll see how you can recolor selected paths
01:06inside of your artwork.
01:09I am working inside of a document called Live color.ai.
01:12It's another catch-up document. If you've been keeping up along with me you can
01:15stick with your current document. But this Live color document, so called
01:19because we're ready to experience Live Color,
01:21is found inside of the 20_Live_Color folder.
01:25Now let's go ahead and modify one of the color groups inside of the Swatches
01:29palette and the one that I want to work with is this guy right here, Bird of
01:34Paradise, and to open it up inside of the Live Color dialog box all you have to
01:39do is double-click on the folder and there it is.
01:42Here is our Live Color dialog box.
01:44If it seems familiar, well it should be because it's right out of the
01:49Kuler website, is it not?
01:51We are seeing our familiar Hue color wheel right here and our Luminance slider bar
01:56down here at the bottom.
01:58So what you do, if you want to increase the saturation of your colors, drag them
02:03out toward the far edges of the Hue wheel.
02:05If you want to decrease the saturation to make the colors more drab or more
02:09pale, then you drag them toward the center of the circle.
02:13If you want to change the Hue values, then you rotate the colors around the
02:17perimeter of the Hue wheel and then if you want to change their brightness you
02:22go ahead and drag this Luminance ladder right here to increase the brightness or
02:26to decrease the brightness, either way.
02:29Now, notice this whole time that all of the colors are moving around together
02:32and that's because they are subscribing to the original harmony as defined by
02:39the Bird of Paradise group.
02:41Whatever harmony was used to create that Bird of Paradise group in the first
02:44place remains in force.
02:46It's basically what it comes down to and it may not even be a harmony rule that has a name.
02:50It may have arisen out of some freeform harmony, but now it's definitely locked in place.
02:55Now, if you want to unlock the harmony so that you can move these colors
03:00independently of each other, well then you come down to this little Link
03:04icon and turn it off.
03:05Go ahead and break the link by clicking on it and notice you will now get a
03:09broken link and now you can move any one of these colors independently.
03:13Now I am currently moving the base color.
03:15Base color is the biggest color with the heavy outline around it.
03:18But you can move one of the sheep color too, the colors that are normally
03:23based on the base color.
03:24You can move them around as well, if you want to.
03:27Once you get the colors placed relative to each other so that you have
03:33established a new harmony rule then you can link them up again by clicking on
03:37the Link icon and drag them around some more in order to change those colors.
03:42Some other ways to work.
03:44You can change your Hue/Saturation and Brightness values down here and any
03:48modifications you make will affect all the colors in kind ,assuming that the
03:52Link icon is turned on.
03:54You also have the option of adding colors to a group.
03:58You have got this Add Color tool right here and if you select it and click
04:02inside of the color wheel, then you'll add a color to the group or you can
04:06remove a color by grabbing the Remove Color tool and clicking in order to take a
04:10color out of the group.
04:12Something else you can do.
04:13You can right-click on any one of these color circles in order to display a
04:18reduced version of the Adobe color picker.
04:21That's just going to show you different Brightness and Saturation values that
04:24are associated with the active hue.
04:26So, you can't change a hue inside of this interface, but you can change the
04:30brightness by going darker, for example, or you can change the saturation by
04:35going more vivid or more drab like so.
04:38And notice that I am changing all of the colors at once because they are linked together.
04:42You also have different ways of displaying the colors here inside of this main edit area.
04:48For example, if you don't want to see smooth color transitions you can display
04:52a segmented color wheel, so that you move between different key colors or you
04:59can display color bars like this.
05:01You can see your colors as big color bars.
05:03Notice that you have this little icon down at the bottom.
05:06If you click on it, you'll bring up once again that dinky little color picker view.
05:11You also have the option, inside of this view only, inside of the color bar view only,
05:16of changing the order of your colors like so.
05:19And we're randomly changing the order, notice that and finally you can randomly
05:24change the saturation and brightness and this is strictly if you are feeling in
05:29a freeform experimentation mode.
05:31If you just kind of want to have fun with your colors and try some other stuff out.
05:35If you do that however, notice that you may end up upsetting your color
05:39harmony as a result.
05:41So, it's just something to bear in mind. All right.
05:43I am going to go back to the smooth color wheel where I am little more
05:46comfortable with things.
05:47Now notice that at this point you do have the option of switching to a
05:52different color group.
05:53The color groups are listed over on the right hand side of the dialog box.
05:57And if you don't see them that's because you got your drawer closed.
06:01This is kind of a storage closet.
06:03It's what Adobe calls it and you'll notice if you move over this icon right there,
06:07it says Hide Color group storage, so this is a storage area.
06:11If you click, you hide it.
06:12If you click again, you show it once again. So, it depends.
06:16If you want to be able to see the artwork in the background for example, or if
06:20you just want to focus in on this Live Color dialog box.
06:23But you can switch between different colors, if you want to.
06:26You can also twirl open your color groups in order to see the ingredients of
06:30each of the colors inside.
06:32So definitely some interesting options available to you.
06:36Now, if you were to say OK, you would be asked if you wanted to save over the
06:42Bird of Paradise group.
06:43If you wanted to save your colors over the colors in that group.
06:46And so that is an option and you could say OK, yes I want to completely change
06:50the colors inside of that group.
06:51Or you could say let's go ahead and create a new group based on these colors
06:56right here, so that I preserve the Bird of Paradise group, and I'll go ahead and
07:00name this group by double-clicking on it.
07:03And I'll call it something like 'My new group' for now because I am not
07:06really sure where I am going with it and then I'll click OK in order to
07:09accept that modification.
07:10You can also modify the name of your group up here at the top of the Live Color dialog box.
07:17Now I am going to go ahead and click OK in order to accept that modification.
07:21Do I want to save the changes to my Swatch group, My new group?
07:24You betcha, I sure do, so I click on the Yes button and there it is at the
07:28bottom of the Swatches palette.
07:30Right ready to go.
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Limiting Live Color to spot colors
00:01In this exercise, I am going to pass along a little meta-tip that you may find
00:04helpful when working with any of the Live Color features, meaning either the
00:08Color Guide palette or Color Groups or the Live Color dialog box.
00:13What you can do is you can limit the colors that you are working with to a
00:19color library, which you might find very helpful if you primarily work with spot colors.
00:25So you can limit anything that you see inside the Color Guide palette,
00:28anything that you are working with inside of a color group, or anything that
00:31you are seeing inside the Live Color dialog box to just spot colors, for
00:36example, and I will show you how.
00:39First, notice by the way, that any time that you have a color group selected in
00:44the Swatches palette, or any time you are working with anything inside the
00:47Color Guide palette, that you have this little colorful icon at the bottom of
00:51the palette, and either of those colorful icons will take you to the Live Color feature.
00:56So I am going to go ahead and select My new group that I just created in the
01:00previous exercise, and I am going to go ahead and open up the Live Color feature
01:05by either clicking here or by clicking here, either one is going to work,
01:09just as I could of course double-click on the folder.
01:13So any of those are options for bringing up this dialog box.
01:17Then let's say that I want to limit My new group just to spot colors inside
01:22of the Pantone color library.
01:24Then I would go down to little icon right there, which as you can see, it limits
01:29the colors to a group in any color swatch library you choose.
01:32I will go ahead and click on it and then I will select Color Books, which aren't
01:37coloring books. They bring up of course official color books that are out there,
01:41commercial color standards.
01:43And I will now choose this guy right there, PANTONE solid coated ,and that goes in
01:48and switches out the color wheel to just those colors that fall inside of the
01:53thousand or so colors inside the PANTONE solid coated library.
01:57And you can see now that we have busted up the wheel into those increments, and
02:01we can now drag the colors around to whichever colors visually serve our
02:05purposes, and then go ahead and click OK in order to change out your group.
02:10And when asked if you want to switch out the colors inside of your group,
02:13go ahead and click Yes in order to save those changes and now you will see little
02:17white triangles with dots inside of them in the lower right corners of each of
02:22your swatches, thereby indicating that you are working with spot colors.
02:25Notice also that all of the colors inside of the Color Guide palette are
02:29showing up as spot colors as well, and notice furthermore, the appearance of
02:33this tiny little icon, that exact same icon that we saw inside of the Live Color dialog box.
02:40If you no longer want to limit yourself to colors inside of the PANTONE solid
02:44coated book, then go ahead and click on this icon, and choose the None
02:48command, and that will turn off that constraint, but notice that your color
02:53group says the same.
02:55It remains a spot color group.
02:58In the next exercise, I am going to show you how to modify the colors inside of
03:02your artwork using the Live Color feature.
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Recoloring selected artwork
00:01Now I am looking at another illustration by iStockphoto.com's Bulent Ince and this
00:06one goes by the name of Stock footage.ai.
00:11It's found inside the 20 Live Color document and just look at this
00:16illustration for a moment and imagine what it would take if you decided you
00:21wanted to whole-hog replace the color scheme of this graphic in older versions of illustration?
00:28If you decided that you are not only going to want to change out the colors of
00:32all the colorful items, but you might want to go in and assign colors to the
00:36various gray items inside of this illustration as well.
00:40Even if you manage to select all of the items that have the same fill and stroke
00:44attributes and all that stuff, even though some objects are filled and some
00:48objects are stroked and all those problems,
00:51you are still going to have to manually dial in your colors inside of the Color palette.
00:56Oh, my gosh!
00:58And just when you are faced with that harrowing task, you just sit there and
01:02pause for like ten minutes trying to figure out how you are going to approach
01:05the darn thing because you know as soon as you start, you walked off the edge
01:11of the cliff, right?
01:12And you have really wandered down the road that you are going to spend the next
01:16hour wandering down before you are completely done.
01:19That is gone with Live Color.
01:22That's totally over with.
01:24Let me show you what I mean.
01:26The first thing I am going to have you do is let's go ahead and import some more
01:30swatches into this illustration, because I don't have any groups really going.
01:34This is just the core swatches that are included with a base CMYK illustration
01:40inside of the Illustrator CS3.
01:43I want to gain access to all of those great groups that we have been working on
01:47throughout this chapter.
01:48So we are going actually load that last document as a color library, and let me
01:52show you how you do that.
01:53Go ahead and click on this bottom left icon here in the Swatches palette and
01:57then I want you to choose Other Library and then go ahead and find your
02:02Exercise Files folder.
02:04That's mostly likely on your Desktop or wherever else you put it and then find
02:09the 20 Live Color folder inside of there and then I want you to go ahead and
02:13load this file, Live Color.ai, and click on the Open button.
02:17And you will now see all of the swatches that are found inside of the Live Color
02:21document represented right here.
02:24And now I want you to go ahead and grab these various color groups and drag them
02:28over into the Swatches palette, or notice you can just click on a color group
02:34inside of the Live Color palette and it will be added to the Swatches palette.
02:38So, I will just do that over and over again until I have added all of the
02:44color groups to my Swatches palette and then I will go ahead and close out these palettes.
02:48Now we are ready to recolor this artwork.
02:51I want you to press Ctrl+A or Command+A on the Mac in order to select all of the
02:55objects inside of this illustration.
02:57Then you might want to press Ctrl+H or Command+H in order hide those selection edges.
03:02Notice up here inside of the Control palette, you have a Recolor Artwork button,
03:07which bears the familiar Live Color insignia, so go ahead and click on it in
03:12order to bring up the Live Color dialog box.
03:14There are two different ways to recolor artwork.
03:17One is to work inside of the Assign panel and then other is to work inside of the Edit panel.
03:23The Assign panel comes up by default, but it's easier to work with the Edit panel,
03:27given what we know so far.
03:29So, we will start with the Edit panel inside of this exercise and then we will
03:32move to the Assign panel in the next exercise.
03:35But before you move away from Assign, there is one thing you need to decide.
03:39You need to decide right here before you move on to Edit whether you want
03:43to edit black or not.
03:45If think you want to edit the color currently assigned to black then you need to
03:50go to this icon right there, the Color Reduction Options icon.
03:54Click on it and then turn off Preserve Black. Turn off the Black checkbox.
04:00I am going to suggest we leave it on, but I just want to tell you that because
04:04if later you have applied a million different color edits and then you think,
04:07oh, I need to recolor black as well and you come back here and you turn off the
04:12Black checkbox, by then Illustrator is going to return you to your original
04:16colors and you are going to lose all your work.
04:18So, it's kind of a pain in the neck.
04:19So, you should know about it now.
04:21Anyway, I am going to cancel out as I said.
04:23We are going to leave black and white alone.
04:25I am going to go ahead and click on Edit and we are now seeing all of the colors
04:29inside of the illustration, and I keep moving things over.
04:32I might as well just go ahead and collapse that storage area and then move
04:35my dialog box over.
04:37Notice that the colors are not linked with each other right now.
04:40So if you want to link the colors together, then go ahead and click on the chain
04:44icon to link everything up and then drag the colors around in order to modify
04:49the Hue and Saturation values of all colors together as I am doing here.
04:54Now possibly that's not the way you want to work, and frankly even though it's
04:58tempting to work that way, that's not the most powerful way to work.
05:01The most powerful way to work is to unlink your colors and just go for it, and
05:06imagine, I mean, basically that's what you were doing in the old days.
05:09It was just that going for it involved so much labor.
05:12Now going for it is so darn easy.
05:14You can just say, you know what, I want this color to be sort of redder and keep
05:19it nice and vivid and bright, but let's take the luminance down a little bit.
05:22But now if you do that, if you adjust the luminance here, you are going to
05:26affect the luminance of all the colors inside the illustration.
05:29If you want to modify just the luminance of the active color right there then
05:34make sure your colors are set to CMYK and then add some K to the mix, add some
05:39black to the mix in order to darken that color up and you will be able to modify
05:43that color independently of the others.
05:45Then edit the other colors as you see fit.
05:48So, you can really send them wherever you want to.
05:51Another thing you can do by the way is you can grab your grays.
05:54So for example if you want a modify the grays inside of your illustration,
05:58you can go ahead and click on a gray up here inside of this bar, which represents
06:04the harmony rule, the harmony rule that's in force for this document which is
06:08quite an elaborate harmony rule of course, since we are just grabbing colors
06:12that already existed.
06:13I will go ahead and grab that gray.
06:15It's somewhere in the center of this mix here.
06:18So, I am not going to try to drag it out from the edge, because I'd probably end
06:21up selecting a different color.
06:23Instead, I will just go ahead and take some of the black out of it, here in
06:28the CMYK values and I might even go ahead and switch to something like the HSB sliders.
06:33I can modify the Hue, Saturation, and Brightness of this color and I will go
06:36ahead and boost the Saturation in order to add some color, whatever color it is,
06:42to this background art.
06:45And then I will go ahead and drag the color around to a different location in
06:49order to fill it with red for example to make it nice and blood red.
06:53All right, so let's try this with a few other grays as well.
06:56We will increase the Saturation of these gray items along the bottom of the
07:00illustration and make them really, really vivid red.
07:04And actually, I think I might want to darken them up as well, and I am going to
07:07do that by dragging the B value, by reducing the B value here, B for Brightness.
07:13And anyway, I pretty much like the result I have come up with it at this point.
07:18I can go ahead and save this out as a color group if I wanted to, but all I
07:22really want to do is modify the colors inside of my artwork.
07:25So, I am going to click OK in order to accept those modifications.
07:29I have successfully re-colored my artwork that quickly with no upfront anxiety at all.
07:36Thanks to the Live Color feature here inside Illustrator CS3.
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Reassigning colors in an illustration
00:01In this exercise, I am going to show you not only how to re-map colors using a
00:05different system inside of the Live Color palette, but also how to reduce the
00:09number of colors inside of your illustration.
00:12I am now looking at the re-colored graphic that I created in the previous exercise.
00:17If you want to catch up with me, I am working inside of a document called
00:20Recolored artwork.ai that's found inside the 20 Live Color folder.
00:25Go ahead and select the entire document by pressing Ctrl+A, or Command+A on
00:29the Mac and then press Ctrl+H, or Command+H on the Mac in order to hide those
00:33selection outlines.
00:34I have already done both of those operations.
00:38Then go ahead and click on the Recolor Artwork button here inside of the Control
00:42palette in order to open the Live Color dialog box.
00:46Now you should find yourself inside of the Assign panel automatically this time
00:50around, and we are going to be assigning different colors.
00:53We are basically going to be replacing colors inside of our artwork and you can
00:58do that in one of two ways.
01:00If you want to switch to a different color group, then you can choose that group,
01:03you can select that group, from this Group Storage area over on the right
01:08side of the dialog box and again, if you can't see those color groups, then you
01:12need to go ahead and expand your dialog box, like so.
01:15You can try different color groups as well, if you want to get different effects.
01:20You can randomly vary the order in which the colors get mapped by clicking on
01:24this Randomly change color order button down here, and keep trying it out until
01:29you get something that you like.
01:30Very likely you won't get anything that you like out of these controls here,
01:35because mapping to a specific color group, in our case, isn't going to work outsoas well.
01:39You can keep trying if you want to, but eventually, I think there is a
01:42better way to work.
01:44If you find that you have made a mess of the colors inside of your artwork and
01:47you want to bring back the original colors, then click on this icon right there.
01:50It gets colors from the selected art and reestablishes the color scheme of the
01:55original graphic, which is a good thing for us.
01:58Another option is to change your harmony rule up here at the top of the dialog box
02:03and you can say, instead of using this completely arbitrary harmony rule
02:06that we are subscribing to right now, I am going to switch to High Contrast like so
02:11and try to see how the colors might re-map inside of my illustration.
02:17And then you can try your hand at moving the colors around and so forth, as I am
02:21about to show you, or you can just do it manually.
02:25And the manual approach is going to be the best approach for this artwork and
02:29it's going to permit me to teach you the most information as well.
02:33We are going to get the biggest learning experience out of the deal.
02:37So I am going to click once again on this Get colors from selected art button,
02:40and now let's proceed to merge some colors together manually.
02:45Now you can go to this little Colors pop-up menu here and you can click and
02:49choose the number of colors that you want to use.
02:51For example, you could say I definitely want to reduce the numbers of colors in
02:54my document to five colors and no more and then it will go ahead and do that for you.
02:59But again, that's not the way I want to work.
03:01It comes up with some colors that I don't think I would really choose under
03:04normal circumstances.
03:06So, I will go ahead and undo that modification by clicking on this button again.
03:10Here is the better way so far as I am concerned.
03:12Go ahead and click on one color and then Shift+Click on the color that's very
03:17similar to it and you need to make sure that you are clicking and Shift+Clicking
03:21under the Current Colors head right here.
03:23Notice that we are told we have got 15 colors currently and that's the area that
03:28you want to click and Shift+Click under.
03:29It doesn't work in this New column, just so as you know.
03:33And then go ahead and click on this Merge colors into a row icon right there
03:38in order to merge those colors together and then I want you to click and
03:42Shift+Click on each of the orange colors here and merge those together as well.
03:48And then let's go ahead and grab all of the greens and blues and merge them
03:52together, and next I am going to go ahead and grab this magenta color and this
03:57red color, merge them and finally if I can find them I will go ahead and grab
04:01the gray colors and merge those two colors together. All right.
04:04Let's move down the list here.
04:06Now, what if you find that you really don't want to merge your red and magenta
04:11colors into magenta?
04:12You would rather merge them into this red.
04:15Why, then just go ahead and drag the red on to the magenta in order to switch them.
04:19So, drag and drop in order to swap those two colors.
04:22Same would go for the gray, if that's what you want to do.
04:24In my case, I think the grays work out very nicely.
04:27I also think you can experiment with the blues, but I happen to like mapping
04:31all of these colors to this sort of strange chartreuse mustard color that we have going here.
04:38And you can also experiment with the different orange.
04:40I happen to like this orange better than this orange right there.
04:43So, I will go ahead and swap them out and I think we might be able to see the
04:46detail if we're working with the lighter brown as well.
04:49So I will go ahead and bring out the detail, like so.
04:51But if I do that, I can see the background better, but the foreground details
04:55don't have quite the same impact.
04:57So, I will go ahead and move that dark brown back into position, like
05:00we are seeing it there.
05:02A few other things you might want to know about.
05:04You can find colors inside of your illustration by clicking on this
05:09magnifying glass and as soon as you do that, it invites you to go ahead and
05:13click on a color inside of your list here in order to find that color inside
05:17of the illustration.
05:18So, for example, if I click on this orange color, I will see exactly where it is,
05:23to what objects it's been applied, and if I click on this orange color,
05:26I will see that it's been applied to the circles here in this sort of splatter
05:30effect right there and so on.
05:32When you have located the colors, you want to locate, then go ahead and turn the
05:35feature off in order to return to the full color view of your illustration.
05:40I am going to go ahead and close that storage bin there, so that we can see what
05:44we are doing a little better on screen.
05:46Now if you want to do kind of a before and an after view so you can see what
05:49your artwork looked like before compared to the way it looks now, then turn off
05:53the Recolor Art checkbox.
05:55It serves as kind of a preview checkbox.
05:57So, if you turn it off, you can see your original artwork.
06:01If you turn it back on, then you can see the modified version of your artwork.
06:05Just make sure that you turn it on before you click OK, if indeed you want to
06:10recolor the selected paths inside of your illustration. We are done.
06:14Now I am going to go ahead and click on the OK button in order to apply my
06:18changes and this is the result that I come up with.
06:22I think it looks actually really great.
06:24So again, we can compare the before and after.
06:26This is what it looked like when we first started.
06:28This is what it looks like now.
06:30It's a lower color document, but I think it looks just absolutely great.
06:35In the next and final exercise, I am going to show you how to reduce the number
06:40of your colors to an absolute minimum if you are going to spot colors.
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Distilling the perfect two-color print job
00:01In this exercise, I am going to show you how to boil down a piece of artwork
00:04into a spot color printing job and what we are going to do with this graphic,
00:08we are going to take it down to just two colors, black and a spot color, and that's it.
00:14And we are still going to maintain all of the variety of shades in between.
00:19So here is what I want you to do.
00:21Let's start by making the filmstrip in the background a little brighter.
00:26So I am going to press Ctrl+A or Command+A on the Mac in order to select all of
00:30the objects inside of this illustration and I have already turned off my
00:35selection outlines by pressing Ctrl+H, or Command+H on the Mac, so that's why
00:38we are not seeing them.
00:39And by the way, I am working inside of a document called Low color art.ai, found
00:45inside the 20 Live Color folder.
00:47Now, with those objects selected, let's go ahead and make a new color group and
00:52I am going to call this one footage or something along those lines.
00:55I am going to work from the selected artwork.
00:57I am going to go ahead and leave both of these checkboxes turned as well so that
01:01I have global control, because I am going to want to change that color that's
01:06assigned to that background red.
01:09And I will click OK in order to accept that modification.
01:12Now it's very important that you press Ctrl+Shift+A, or Command+Shift+A on the Mac
01:16to deselect your artwork so that you can make the next modification without
01:21re-coloring everything.
01:22Now we want to change this color swatch right there.
01:25So double-click on it in order to select it and I am going to switch to the CMYK mode
01:31and turn on the Preview checkbox so I can keep track of what I am doing and
01:36I want to keep the color pretty dark and rich.
01:38So, I am going to reduce the amount of cyan inside of this color to about
01:43this point right here.
01:44So, the foreground still stands out very nicely but we can see the
01:47background better as well.
01:49We are not totally losing it and I will click OK in order to accept that modification.
01:53All right.
01:54We are now ready to recolor the artwork, so press Ctrl+A, or Command+A on the Mac
01:58once again in order to select each and every one of the paths and then I
02:03want you to click on the Recolor Artwork button and you can see that we have
02:08already boiled this artwork down to just seven colors.
02:11That's all we have got left, folks. Just seven colors.
02:14Isn't that excellent?
02:15Go to the Preset menu right here and change it from Custom to 2 color job.
02:20We are just going to go down to our basic two-color, very inexpensive print
02:24job and Illustrator asks us, "Hey do you want to work from a color library?"
02:29and I say "Absolutely."
02:30I don't know if you can see that but there is that dinky little Limitation icon right there.
02:35I will go ahead and click on it and I will choose PANTONE solid coated,
02:40pretty standard library for spot colors of course, and then I will click OK
02:44and at this point Illustrator is going to automatically determine which spot
02:48color it should use.
02:49Now, of course it's going to get it wrong.
02:51How could it possibly get it right, in a library that includes more than
02:55a thousand spot colors?
02:56I don't think it's going to get it right off the bat, and sure enough, it doesn't.
03:00So if you want to change that spot color, don't start hacking at these HSB values.
03:06Instead, go ahead and double-click on that Destination Color icon right there in
03:10order to display the Color Swatches dialog box and I am going to move down until
03:16I find a sort of an orange-ish red here.
03:20I think that's going to be farther up the list. There we go.
03:22Some place right in there and I am going to select this guy, PANTONE 1807, and
03:27I am going to click OK in order to apply that modification and we end up getting
03:32this result right here.
03:34Is that not amazing, that you can distill colors like that inside of Illustrator CS3?
03:41Again, this is the kind of thing, back in the days when I used to do spot color
03:45printing for a living, this is the kind of thing I would have given an awful lot for.
03:51Anyway, I am done with this dialog box.
03:53I am going to go ahead and click on OK in order to accept my modifications.
03:57We have seen the world of Live Color inside of Adobe Illustrator CS3 and it is
04:03an amazing feature, I have to tell you.
04:06Definitely experiment some more.
04:08There is still stuff to discover, but you have got a lot of essential
04:11information and some advanced techniques under your belt.
04:16Go forth and prosper.
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21. Using Symbols
Repeat, amend, amass
00:00Portability is becoming an increasingly prevalent guiding principle.
00:03The idea is while you may be creating your artwork for print today, there is no
00:07predicting where it's going tomorrow.
00:09It might be bound for the web and if so, it might be bound for Flash.
00:13When you are going to the web, file size is always a big consideration.
00:17So let's imagine you repeat an object in your illustration.
00:20The object takes up 20k of file size.
00:23Two versions of the object take up 40k.
00:25That's where symbols come in.
00:27When symbols first hit Illustrator, they were all about saving file size.
00:30Create one 20k object, repeat it. It's still 20k.
00:34Make 13 copies of it, 20k.
00:36Repeat it as many times as you like, it's still this 20k element.
00:40Now that Illustrator's integration with Flash is even tighter than in the
00:43old days, symbols are more useful than ever before.
00:46In fact, I would go so far to say any time you repeat an object you should first
00:51convert it to a symbol.
00:52That will keep your web files their absolute smallest.
00:56But what if, despite your careful planning, your document never makes it to the web?
01:00Are all your symbols for naught? Absolutely not.
01:04Symbols provide their own intrinsic value, Flash or no Flash.
01:08For starters, all instances, that is all copies of the symbol, are linked to a
01:13single piece of artwork in the Symbols palette.
01:16Change that one piece of artwork and all instances update in kind.
01:20Second, in Illustrator CS3 you can edit as a symbol directly in the Symbols palette.
01:25Just double-click on the Symbol icon to enter an isolated Symbol Edit mode.
01:29Make your changes, exit the isolation mode, and all occurrences of that symbol update.
01:34It's that easy.
01:36Third, you can use the Symbol Sprayer tool to paint a pattern of symbols in one brush stroke.
01:41That may seem trivial, but it can actually be super useful when laying
01:45down background art.
01:47All in all, symbols are your fiercely loyal allies.
01:50To learn how to use them, watch the next videos.
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The power of symbols
00:00Symbols are amazing automation tools, especially if you find yourself replicating
00:05objects over and over again inside of an illustration.
00:09For example, take this real world map here from the National Park
00:13Services Department.
00:14It's a map of Yellowstone National Park, and it's not part of the sample files
00:19that I am including for you.
00:20It's one of the documents that actually ships along with the Illustrator CS3
00:24inside of that cool Extras folder that I was telling you about way, way long ago,
00:29back in Chapter 1 of this series.
00:32Notice that we are seeing a series of objects repeated over and over again.
00:35For example, most obvious in this section of the map is this picnic table
00:39icon that appears eight times in this region of the map alone.
00:43Now let's say that we decide we want to update this symbol.
00:47Fortunately for us, these are all instances of a single original symbol inside
00:54of the Symbols palette.
00:55And to see that symbol, go up to the Window menu and choose the Symbols command,
00:59or you can press that keyboard shortcut Ctrl+Shift+F11 or Command+Shift+F11 on
01:03the Mac, and it brings up the Symbols palette and the Symbols palette is
01:06identified by this little club icon right there, and you can see that we have
01:11several symbols that are a part of this document including the picnic area item.
01:15Let's say that we want to update. We want to make some sort of modification
01:19to the picnic table.
01:20Why then, just go ahead, and double- click on the picnic table icon here
01:25inside of this Symbols palette in order to view that symbol by itself, inside
01:31of an isolation mode.
01:32Notice that we haven't opened a separate illustration.
01:35We are still inside of that same Yellowstone map illustration, and you can tell
01:39that up here in the title bar, but we are in an isolation mode
01:42that, of course, is isolating this symbol by itself to the exclusion of
01:46everything else inside the document and I can edit this symbol.
01:49I can edit this original to which all those instances, all those icons we saw a
01:54moment ago, are linked.
01:56And let's say we want to do something as simple as convert this plain black
02:01background to a rich black.
02:03Go ahead and grab the White Arrow tool and then Alt+Click or Option+Click on
02:07this border that surround the picnic table in order to select it.
02:10Notice it is set to a plain black.
02:13We will go ahead and switch that out to CMYK here inside of the Color palette
02:17and then dial in a rich black.
02:18It doesn't have to be specifically this rich black of course.
02:21But this will do. 50, 50, 50 and 100, and if you want to, you could go ahead and
02:26make some other modifications.
02:27For example, we could go ahead and scoot these items out here, these little
02:31seats on the picnic table out a little bit if we wanted to, so just make some
02:34sort of minor modifications to the artwork.
02:37When you are done, all you need to do is grab the Black Arrow tool and
02:41double-click outside of the picnic table, like so, in order to leave that
02:46isolation mode and just like that you have updated the symbol.
02:50And you can tell, if you look closely at that symbol here inside the Symbols
02:52palette, you can tell that it has a richer black than the symbols around it, and
02:57then I have scooted the seats outward a little bit, and not coincidently, I have
03:02changed every single instance of this picnic table inside of the map.
03:07So, I will go ahead and zoom out so that we can see what I am talking about.
03:09Every picnic table that you see right here has been updated to match the
03:14original symbol there inside of the Symbols palette.
03:17That is the power of symbols inside of Adobe Illustrator.
03:21In the next exercise, we'll get a sense of what symbols are available to us and
03:25what we can do with them.
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Acquiring and previewing symbols
00:00In this exercise, I want to give you a sense of how you acquire symbols, how you
00:04preview them, so that you can see what they look like, and how you move them
00:08from say a Symbol Library into a document.
00:11To that end, go ahead and open this document here.
00:13It's called Blankness.ai, found inside the 21_Symbols Library.
00:18On face value, its not have so cool as that Yellowstone National Park map we saw a moment ago.
00:23In fact, it's not even a fraction as cool, because it is an empty page.
00:27But this document, behind the scenes, contains a lot of stuff.
00:31It contains a bunch of different symbols inside of it.
00:34To see what those symbols look like, go ahead and click on the clubs icon to
00:37bring up the Symbols palette, or you can choose Symbols from the Window menu of course.
00:41I am going to make my Symbols palette as tall as it can be, so that we can see
00:46these many symbols that I have pulled together here.
00:49Notice that my Symbols palette is six thumbnails wide, and that becomes
00:52important because that helps us divide these various groups of palettes into rows.
00:58It's not essential that your palette be arranged that way, of course, but I just
01:02want to give you a sense of what's going on here.
01:03For starters, these symbols at the top of the palette are those that you will
01:07see inside of new documents that you create inside of Illustrator.
01:10If you create a new Print document, you will get these first row of symbols.
01:13If you create a new Mobile and Devices document, you will get the second row.
01:17The next row is for Video.
01:19The couple of rows after that are for the Web, and then after that are a
01:22bunch of symbols that I have culled from various libraries that ship along
01:26with Illustrator CS3.
01:28Now, the thumbnails are quite small, which I find very frustrating actually.
01:32I wish we can make them bigger inside the Symbols palette.
01:35You can't though, and if you check out the Symbols palette menu, you will see
01:38that we already have them maxed out.
01:40Thumbnail View is as big as the thumbnails get.
01:42The other views include a smaller thumbnail in the case of Small List View and
01:47then the same size thumbnail in the case of Large List View, along with the
01:50names of each of the symbols.
01:53So, what do you do if you want to check out what one of these symbols looks like?
01:56Well, you just go ahead and grab it.
01:58For example, let's say I want to get a sense of what this Rocket symbol looks like.
02:01I will drag it out of the palette and drop it into my new document.
02:05Then I can move it to a different location.
02:07See what it looks like. Fine.
02:09So, that's one option.
02:10Go ahead and Backspace to get rid of it.
02:12Another option is to do what I did in the previous exercise, which is to just
02:16double-click on one of these icons.
02:18For example, I am going to go ahead and double-click on this Television symbol
02:21right there, in order to view the television inside of the isolation mode.
02:28Of course, I am still inside of my Blankness.ai document, but I am viewing
02:33this symbol on its own.
02:35I could make some modifications to it if I wanted to, or I can just leave it alone.
02:38I can just say, duly noted, I get it.
02:40This is one of the symbols inside of the palette.
02:43If I want to check out another symbol, I don't have to escape and come back.
02:46I can just double-click on that symbol instead and zoom into it or zoom out or
02:51whatever I need to do.
02:52Once you are done and you want to return to the document, just go ahead and
02:55double-click in an empty area or click on this upper left arrow.
02:59Now, let's say I want to bring in some other symbols.
03:03I don't have quite enough symbols amassed inside of this document.
03:06I want to check out some others.
03:07Well, you can load a Symbol Library that ships along with Illustrator CS3.
03:11Go down here to this little icon in the lower left-hand corner of the palette. Click on it.
03:17I suggest we go ahead and choose Primitive, for now, to bring up this palette of
03:22indigenous icons essentially.
03:24Now this is a separate Library palette.
03:26We have seen those before when we were looking at Color Swatches and so on
03:29in previous chapters.
03:31It would be nice now if I could say, gosh, I want to double-click on Mask 2 in
03:36order to check out what it looks like.
03:37But that doesn't show me what the symbol looks like in isolation mode.
03:40Instead, it went ahead and added the Mask 2 to my Symbols palette, which is great.
03:45Now, if you don't like that, you can just go ahead and take Mask 2 and throw
03:48it in the Trash if you don't want to clutter your palette with icons that you are not sure of.
03:53But at some point, you are going to want to preview them, and you need to bring
03:56them into the Symbols palette to do that.
03:57So why don't we go ahead and import a few?
04:00The way that you import symbols from a library, all you've got to do is click on them.
04:04That's it. Notice a single click on Antelope, for example, adds Antelope to my Symbols palette.
04:10I will go ahead click on this like tree of life thing right there.
04:13Of course, they are not calling it that.
04:14It says Baobob Tree.
04:15I will go ahead and click on it to add it.
04:17I will click on this Cape Buffalo as well to add it.
04:20Actually, you know what, I like Mask 2.
04:21I will add it as well.
04:23Maybe Sun and maybe finally I will add a Zebra.
04:26Now, to check out what these symbols look like, let's go ahead and close the
04:30Primitive palette for now.
04:32Now to check out what one of the symbols looks like, all you have to do of
04:35course is double-click on it, which I am going to do, and there is Antelope, and
04:39there is Baobob Tree right there, and there is Cape Buffalo.
04:43Looks kind of like a little warthog actually, and then finally there is Mask 2.
04:48So we have seen very simply, we have seen how you can acquire symbols from other
04:52libraries, how you move them into your Symbols palette, and how of course you
04:56preview those symbols inside of isolation mode.
04:59To save your new symbols as part of the document, all you have to do is go up to
05:03the File menu and choose the Save command and the deed is done.
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Replicating, editing, and updating symbols
00:00In this exercise, we are going to try our hand at replicating and modifying
00:04and updating a symbol here inside Illustrator, inside the main
00:08illustration window. It's worth noting.
00:10I am still working inside the Blankness.ai file that I opened in the previous exercise.
00:15You will find it inside of the 21_Symbols folder.
00:19If you scroll all the way down to the bottom of the Symbols palette, you will
00:21find this guy right here, Tiki Idol.
00:23Go ahead and drag it and drop it into the illustration window.
00:27Now, I am going to go ahead and close the Symbols palette for the moment so
00:30that I have a little more room to work.
00:32I am going to scale this symbol down by grabbing my Scale tool, and dragging
00:37toward the origin point like so.
00:39Then I will go ahead and Ctrl+Drag or Command +Drag the idol a little higher on the page.
00:43I will grab my Rotate tool, click about here to set an origin point for my rotation.
00:49Then I am going to Shift+Drag and press the Alt key as well, and then drop
00:54this idol into place.
00:56So that would be Drag, press the Shift and Option keys on the Macintosh side,
01:00and then drop the idol into place in order to create a duplicate of them.
01:03Then I am going to press Ctrl+D or Command+D on the Mac several times in a row
01:08in order to create a circular sequence of these Tiki Gods right here.
01:13Now, I want this central Tiki God to be bigger and I am considering that I
01:17would like to go ahead and edit him as well.
01:19So, I am going to bring in.
01:20I am going to go ahead and re-bring this Tiki Idol into my document by going
01:26back to the Symbol palette and grabbing the Tiki Idol, and dropping him into the
01:32illustration window right here.
01:33I will go ahead and move him up, so that the top of his head matches the top of
01:38the idol in the background.
01:39Then I will go ahead and right-click and select this option, Last Object Below,
01:44in order to select that idol in the background, and I will delete him.
01:48The reason I am bringing in a new copy of the idol is because if I intend to
01:53modify the idol here, if I intend to modify this mask, then I don't want to work
01:58from a scaled version of the mask.
01:59I want to work from the original, because every single one of these instances is
02:04a scaled version of that original.
02:06In other words, if I were to make this version of the mask smaller and then
02:09update the mask, then these guys would get smaller as well. All right.
02:13So, this time let's say that I want to edit the Tiki mask in the context of my
02:19illustration thus far.
02:20We have seen how you can go ahead and just double-click on the Tiki Idol in
02:23order to enter this isolation mode.
02:26But if you do that, you have no context whatsoever.
02:28It's great in a way, because you can look at the symbol independently of all the
02:31other falderol all inside of your illustration.
02:34But if you want to see what's going on inside your illustration as you edit the
02:37Tiki mask, why then this is wrong way to go.
02:39I am going to go ahead and double-click in order to return to my illustration.
02:45In order to gain access, editing access to this symbol, I need to go ahead and
02:49select it by clicking on it with my Black Arrow tool, and then I need to click
02:53on this Break Link to Symbol icon down at the bottom of the Symbols palette.
02:57Now, I will go ahead and hide my Symbols palette again, so that I have once
03:01again room to work.
03:03What I want to do is I want to make him smile a little bit.
03:05I am going to go ahead and press Ctrl+H or Command+H on the Mac to hide
03:08those selection edges.
03:09I want to make him smile sort of villainously actually, and sort of slant
03:14his eyes down as well.
03:16So, I am going to go up to the Object menu, and I am going to choose Envelope
03:19Distort, and then I am going to choose Make with Mesh.
03:22It's going to ask me what kind of mesh I want to make.
03:25These settings, 6 rows and 3 columns, works out pretty nicely.
03:28I will go ahead and click on OK in order to accept that modification.
03:31Now, we are not seeing the mesh because I hid the selection edges.
03:34So, I will press Ctrl+H or Command+H on the Mac in order to make that envelope
03:39mesh visible on screen.
03:41Now, I am going to grab my White Arrow tool.
03:42I am going to click on the point that I want to modify here, and I am going to
03:46drag it upward, and then drag this control handle down.
03:49I am going to do this work pretty quickly here, without narrating too much of
03:53what I am doing because we have been through these features before.
03:55I just want to do a standard envelope style distortion to the mouth of this
04:00creature right here, of this guy.
04:02Make him look slightly villainous, not so much villainous, just like crazed,
04:06I guess would be a better word for it.
04:08He's just having a certain amount of fun, whether it's good fun or bad fun,
04:12totally up to him, I don't know.
04:13I will drag these eyebrows down a little bit as well, drag this edge up and
04:18modify these control handles to where I want them to be.
04:22After a little bit of work, I am going to get something that I sort of like.
04:25That isn't exactly it. I want these eyes to be a little more squished.
04:29Actually, I am going to bring down the bottom of his mouth as well to make his smile bigger.
04:33Now, you might say, "Well, why didn't you just go ahead--"
04:35Because I could have worked this way I suppose.
04:37"Why didn't you just go ahead and grab just the mouth area and distort that
04:40independently or why didn't you edit the specific control handles and points
04:45that are associated with this object?"
04:47The reason is because of the way it's created.
04:49It's created in a bunch of little pieces that just happened to be
04:52interacting with each other perfectly in the first place, but if we were to
04:56start dragging the points apart, we would ruin that illustration pretty quickly.
05:00So, the envelope distortion feature here gives us a lot of flexibility where
05:04this particular effect is concerned. All right.
05:06I like what I have come up with.
05:08I am going to go ahead and switch back to the Black Arrow tool and click on the mesh,
05:11so that I have selected the entire thing.
05:13Then I am going to go up to the Object menu and choose the Expand command
05:17in order to expand this envelope style distortion out into its basic component paths.
05:23I do want to expand the object and the fill, so I will click OK in order to make that occur.
05:28Now, let's go ahead and edit the colors that are associated with this mask.
05:31I am going to press Ctrl+H or Command+H once again in order to hide
05:34those selection edges.
05:36Let's go ahead and recolor the artwork by clicking on this Recolor Artwork
05:40button up here in the Control palette.
05:42I am going to switch over to the Edit panel.
05:45I am going to make sure that I have gotten all the colors from the selected art,
05:48which it appear as I have.
05:49Let's go ahead and link them together, so that we can twirl the hues around as a single group.
05:56I just want to go ahead and make the mask a little more red, like we are seeing it there.
06:00It looks great to me.
06:01Then I will go ahead and click OK in order to accept that modification. Okay.
06:05Now, let's say I want to take this mask and I want to update all the other masks in kind.
06:11Well, I'll go ahead and bring up the Symbols palette once again, and
06:15I would grab this guy.
06:16He is still selected, as you may recall.
06:17I will grab him and I could just drag and drop him into the Symbols palette if I
06:21wanted to create a new symbol.
06:23But if I want to replace an existing symbol, in this case the Tiki Idol symbol
06:27inside of the palette, I would press the Alt key or the Option key on the Mac
06:31and drop this new version of the symbol in place.
06:35That goes ahead and updates all of the other symbols in kind.
06:39So you see that? This is the before version of those idols; this is the after
06:43version of those idols.
06:45It gives you a sense of how you might actually put a symbol in play, and how you
06:50can edit a symbol in context inside of your illustration window.
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Replacing instances with a different symbol
00:01Now, notice that something very interesting happened when we updated the Tiki God.
00:05This is before when he was a collection of editable paths and this is after I
00:11updated all the other instances here.
00:13He becomes an instance himself.
00:15So, Illustrator automatically converts the original into an instance, which
00:20might make you think, "Oh golly, then I have lost access to it."
00:23Well, of course you have it.
00:25You can always break that link again just by clicking on this broken chain icon
00:29at the bottom of the Symbols palette. All right.
00:32If you want to catch up with me, I am working inside of a document called Tiki
00:34men.ai, found inside the 21_Symbols folder.
00:38In this exercise, we are going to see how you can take a bunch of instances and
00:42replace them with a totally different symbol inside of your Symbols palette.
00:47So, I am going to go ahead and press Ctrl+A or Command+A on the Mac in order to
00:51select all of the instances inside of this illustration.
00:54Then I am going to Shift+Click on the central figure here, the tallest of the
00:58bunch, the one that's upright in order to deselect him.
01:02Now, let's say that we want to update all of these guys, change them out for
01:06a different symbol.
01:07I am going to go ahead and click on this symbol down here, the Baobab
01:10Tree, which is the symbol that we added from the primitive library a
01:14couple of exercises ago.
01:16Then you go up to the palette menu right there and you choose Replace Symbol
01:22in order to replace all selected instances with the Baobab Tree.
01:25I will go ahead and hide that palette, and I am going to drag these trees
01:30upwards, so that we can see he is sort of immersed inside of a grotto here.
01:34Another way to work is to go up here to this Replace pop-up menu in the Control palette.
01:38Notice it's showing a copy of the Baobab Tree right there.
01:42Go ahead and click the down-pointing arrowhead and you gain access to all of the
01:46symbols in your Symbols palette inside of this document.
01:50Then you can choose a different symbol, like table right here in order to switch
01:54out all of those trees for end tables.
01:56Now, I am going to go ahead and grab my Scale tool, and I am going to scale them
02:00all inward so that they fit on screen all at once.
02:03So you can see, he is not evil.
02:05He is just trying to sell you some furniture, man.
02:07In any case, it's all very wonderful and flexible.
02:10In the next exercise, I am going to show you how to create your own exceedingly
02:13useful library of symbols from a group of preset shapes that ships along with a
02:19different Adobe application, namely Photoshop.
Collapse this transcript
Exporting custom shapes from Photoshop
00:00So far, most of the symbols we've seen are really miniature
00:04illustrations, things like this modified Tiki Idol right there and these
00:08tables that are surrounding it.
00:10We also saw this rocket ship and we saw this Baobob Tree down here, and so on and so on.
00:16But really, these are other people's illustrations.
00:19I am not sure that I am going to be working them into my stuff very often.
00:23If I am looking for symbols that I can actually use, I am looking for something
00:27more primitive, not primitive like this, not indigenous, but primitive in terms
00:32of their structure and form and their color.
00:34I don't want these wacky full color illustrations, even though I like them.
00:38I mean, I think they are great, but the kinds of stuff that I am going to
00:40integrate into my own work, I am looking for something pared down.
00:44Something more along the lines of modern hieroglyphics, the kinds of
00:47symbols that you can recognize no matter what culture you are from,
00:51no matter what language you speak.
00:52For example, no matter who you are, you know that this stands for airport and
00:58this symbol right there stands for bathrooms.
01:00Those are the kinds of symbols that I am looking for.
01:03Illustrator does ship with a few of those kinds of symbols inside of its symbols
01:07libraries, but if you want a wealth of those kinds of basic forms, then you need
01:14to look to Photoshop.
01:15Photoshop has these custom shape libraries.
01:18I am going to go ahead and delete these two symbols right there.
01:21It has these things called custom shape libraries and the custom shape
01:24libraries are a great resource for symbols inside of Illustrator.
01:29In this exercise, I am going to show you how the custom shape libraries work
01:32inside Photoshop and how we bring them over into Illustrator and then in the
01:36next exercise, I will show you how we can very quickly take these basic graphics
01:41and turn them into symbols.
01:43So, let's go ahead and switch over to Photoshop.
01:45It's not necessary that you have Photoshop running on your machine, because you can
01:48just sit back and watch if you like.
01:50I am looking at a file that's called Photoshop shapes 1.psd that I have included
01:55for you in the 21 Symbols folder.
01:57I have got another one called Photoshop shapes 2.psd, and the whole reason that
02:02I have broken them into two different images is because there are so many
02:05symbols that they don't really fit nicely into a single image.
02:09And indeed, we have about 400 different shapes available to us between these
02:15two files, almost 400, and they are all called from Photoshop at various points in time.
02:22In other words, different versions of Photoshop shipped with different
02:25custom shape libraries and I have kind of been heaping these libraries
02:28together over the years.
02:30So, Adobe has culled the number of shapes that are available with Photoshop CS3
02:34down to about 200, a few more than 200.
02:36So there is a lot more shapes inside of these files that I am giving you.
02:40Let me show you how I put this file together, just so you have a sense of how things work.
02:45Again, I am in Photoshop.
02:46I am going to go down here to the Shape tool flyout menu and I am going to
02:49choose the Custom Shape tool.
02:51I am going to go up here to what Photoshop calls the Options bar, what
02:55Illustrator calls the Control palette and I am going to click this down pointing
02:58arrowhead next to the word Shape and these are the custom shapes that are
03:03installed along with Photoshop CS3.
03:05It's pretty small collection, as it turns out, but there is many, many more
03:09available to you that are installed on your hard drive.
03:11Go ahead and click this right arrowhead right there and then choose All in order
03:16to load all of the custom shapes that are included along with Photoshop.
03:19Then go ahead and click OK.
03:21You can see this gigantic list of, as I say, more than 200 different shapes that
03:27are available to Photoshop CS3.
03:29I am giving you everything from this dog bone up here all the way down to this
03:35sort of grid right there.
03:37From the Plus sign down to the World icon, those are new shapes that were
03:41added to Photoshop CS3.
03:43I am not including those in my documents I am giving you, but the reason is
03:47because they are already available to you inside of Illustrator.
03:50Illustrator also includes these icons toward the bottom here inside of a Symbol
03:55Library called Web Icons, in case you are interested.
03:58So anyway, there they are.
03:59How did I go ahead and add them to this big document here?
04:02Well, I grab the shape that I want to draw, for example, let's say I want to
04:05draw this adorable bunny silhouette.
04:08Then I went ahead and drew it, while pressing the Shift key so that I
04:13constrained its proportions.
04:15Then I released, of course, and then I did that several hundred more times.
04:19Yes, it was tedious.
04:21Yes, you are welcome. All right.
04:23I will go ahead and undo that modification there.
04:25Now let's check out the Layers palette.
04:26I am going to bring up the Layers palette so that we can see now we have got
04:29this white background layer.
04:31It's empty and then on top of it is the Shapes layer and it's a collection of
04:35custom shapes, all the shapes that you are seeing on screen right now.
04:38If I were to click on this vector mask thumbnail here, you could see the outlines.
04:41It looks sort of dotted.
04:42They make all the shapes look kind of fuzzy.
04:45These dotted outlines that show the vector based outlines.
04:48They happen to be filled with black and that's why we are getting this fuzzy
04:51sort of appearance now.
04:52Let's go ahead and switch out that black color for white by double-clicking
04:56on this black swatch.
04:57I will make it white, click OK, and now you can see the pristine vector based outlines.
05:03All right.
05:04How do we export them so that we can use them in Illustrator?
05:07You go up to the File menu.
05:09You choose the Export command and you choose Paths to Illustrator.
05:14I am going to go ahead and call this document Demo file because I want you to
05:18know I am not including it for you.
05:20I am going to save it right now into the 21_symbols folder, but I am not
05:23including it for you.
05:24This is strictly for the sake of demonstration here.
05:27That's because I have already given you the file, a better version of it in the
05:30form of Photoshop shapes.ai, which we will open in the next exercise. All right.
05:35So there it is, Demo file, we are going to save it as an Adobe Illustrator
05:38document, obviously, and the paths that we want to export are those that are
05:42associated with the Vector Mask for the layers called shapes, which is the
05:48name of this layer. Okay.
05:49Then I will go ahead and click the Save button in order to save out those shapes.
05:52You can see it doesn't take any time at all.
05:54Now let's switch back to Illustrator.
05:56I am going to go up to the File menu.
05:58I am going to choose the Open command and I am going to locate that Demo file,
06:03again, I did not include it for you but I am going to go ahead and open it now.
06:06There is the Demo file.
06:07I am going to click the Open button in order to open that file, and if you were
06:11to do this, this is exactly the effect you would get.
06:13This effect of oh no.
06:15It didn't work, because your Symbols palette is empty but also, even worse, your
06:19artboard is totally empty with just a few crop marks around nothing.
06:23Well, it turns out that the shapes are there.
06:25They are just filled with none.
06:26So, go ahead and press Ctrl+A, or Command+A on the Mac in order to select all the shapes.
06:30Then we will bring up the Color palette and I will make sure my fill is active,
06:34which it is, and I will fill all the shapes with black. Awesome!
06:38Now we need to release these crop marks here.
06:40So, I am going to go up to the Object menu, choose Crop Area and choose Release.
06:45That's going to convert the crop marks back to a rectangle, which is what the
06:49crop marks started as and then I will press the Backspace key or the Delete key
06:53on the Mac in order to get rid of them and there are all the shapes that are
06:56associated with that first Photoshop document.
07:00In the next exercise, I am going to show you all the shapes inside of a document
07:05that I have put together for you in an Adobe Illustrator document.
07:07We are going to take those shapes and we are going to assemble them into a
07:11custom symbol library that we can access from any illustration we open up
07:16inside of Illustrator.
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Making lots of symbols
00:00In this exercise, I am going to show you how to take that wealth of custom
00:04shapes from Photoshop and turn them into symbols here inside of Illustrator.
00:09I am currently looking at this document called Photoshop shapes.ai.
00:13That's found inside the 21_Symbols folder.
00:16We are inside Illustrator, by the way.
00:18You can see that the nearly 400 custom shapes that I have been compiling over
00:23the years from Photoshop make up a kind of dingbat's font, except that instead
00:28of having each graphic available to us as a character of type that we can't find
00:32without using a special utility because we don't know which keys go with which
00:36character and so on, instead, every single one of the graphics is a
00:41fully-fledged graphic, that we can then turn into a symbol and replicate over
00:45and over again throughout our illustrations.
00:48So how do we go about doing that, especially bearing in mind that you have to do it
00:52one symbol at a time?
00:53There is no way to grab 100 different symbols, drag them all over into the
00:58Symbols palette and then tell Illustrator, "You figure it out, buddy."
01:01If you grab all of these 100 graphics and drag them over into the Symbols
01:04palette, then you will get one big symbol that contains a ton of different
01:09graphics inside of it.
01:10That's not what you want. So what do you do?
01:12Well, let me show you.
01:14Let's go ahead and bring up the Symbols palette, and you can see that I have
01:16done a lot of the work for you in advance.
01:18I have gone ahead and converted about 120 of these nearly 400 graphics into
01:24symbols here inside of the Symbols palette, starting with the Butterfly and
01:28moving all the way down to the Sun.
01:30You can tell that these are the graphics I have done, because they are all now
01:34instances inside of the artboard.
01:36The original versions of the graphics now reside here inside the Symbols palette.
01:40From that point on, we have the original graphics available to us, with anchor
01:45points and control handles and so on here inside of the artboard.
01:49Notice also that I went ahead and accepted Illustrator's automatic naming convention.
01:53So the first Butterfly is called New Symbol, the next one is called New Symbol
01:561, New Symbol 2, New Symbol 3, all the way down to New Symbol 119.
02:01The reason I mention this to you is because I want you to know that you can,
02:05if you want to, name every single one of these symbols.
02:09But I am not going to do that for you.
02:10It took enough time for me to do what I did.
02:14Also, I want to give you a sense of how to make things as quick and easy for
02:17yourself as possible.
02:18If you decide later you want to rename a symbol, then you would go ahead and
02:21click on it here inside the Symbols palette, and then click on this icon down at
02:25the bottom for Symbol Options, name your symbol, click OK, and you are done. All right.
02:29I am going to click Cancel.
02:30How do we go about creating our symbols?
02:32Well, let's go ahead and recreate the bottom two rows of symbols here inside
02:36the Symbols palette.
02:37So, I am going to go ahead and grab them from the Sun, which is New Symbol 119,
02:41to the Grass, which is New Symbol 108.
02:43I am going to click on the Trash Can in order to delete them.
02:48Illustrator is going to give me a warning.
02:50Its going to say you have got some instances out there, right there, in fact,
02:54this row and a couple of guys right there, what are you going to do with them?
02:57Do you want to delete them or expand them?
02:58If you say Delete, you are going to get rid of everything.
03:01Not only are you going to lose access to the original graphics here inside the
03:04Symbols palette, but you lost them out here in the artboard as well.
03:06So, you totally got rid of them.
03:07That's not what we want to do.
03:09Go ahead and Undo that modification.
03:10Go ahead and reselect those symbols by clicking on the Sun, Shift+Clicking on
03:14the Grass, clicking on the Trash Can, and this time, we will click on Expand
03:18Instances in order to convert those symbols back to their original anchor points
03:24and control handles and so on. All right.
03:26Now, that we have done that, let's go ahead and remake them into symbols.
03:29So I am going to grab the Grass, drag in and drop it into the Symbols palette.
03:34Illustrator displays the Symbol Options dialog box. Ask me for a name.
03:37Again, if you want to name it, go for it.
03:39The rest of these options are strictly for sharing symbols with Flash and
03:44Fireworks, in which case you need to specify a Type, which is most likely going
03:48to be Movie Clip, as surprising as that sounds.
03:50A Registration, which is useful if you want to set a transformation point, like
03:54an origin point inside of Flash.
03:57You can say, okay, in the future, I am going to want to go ahead and
04:00transform or animate this symbol about its center, then you could set that
04:04registration point.
04:05You can always override it inside of Flash however.
04:07Then you can also enable this 9 point slicing if you want to, which is great for
04:13being able to scale banners and other web graphics.
04:17We are not worried about that, because in our case we are just creating symbols
04:21that we are going to use here inside of Illustrator.
04:23So basically, this entire dialog box, with the possible exception of Name, is a wash.
04:27I am just going to click OK.
04:28So, that's one way to make a symbol.
04:31The other way is to click on this next Grass item right there and then just
04:35click on the new page icon.
04:36You get your Symbol Options dialog box.
04:38You press Return or Enter, and then you are done.
04:41You have created the New Symbol inside the Symbols palette.
04:43What if you want to bypass that dialog box?
04:46Well, I will go ahead and click on the Acorn and I will press the Alt key or the
04:50Option key on the Mac and click on that new page icon, and notice that goes
04:54ahead and just adds it without bringing up the dialog box.
04:57So, that's an Alt+Click or Option+ Click of that little page icon down there.
05:00What if you don't want to convert the object into an instance after you turn it into a symbol?
05:07In other words, you want it to remain an editable graphic inside of this illustration.
05:12Then you go ahead and select the graphic and you Shift+Click on the New icon.
05:17Brings up the dialog box, fine. You click OK.
05:20Notice that I still have access to the original graphics.
05:23It's not an instance that's linked to the symbol inside of the Symbols palette.
05:26Whereas with the Acorn, if I click on it, it's not only an instance but its
05:30linked to the Acorn here inside the Symbols palette.
05:34What if you want to keep access to your anchor points and your control handles
05:38and so on, and you want to bypass the dialog box? You press the Shift and
05:42Alt keys, so the Shift and Option keys and click on that little Page icon. There is it.
05:47But still, all of this is mind- numbingly tedious if we are trying to plow
05:50through 100 graphics, or even worse, plow through another 300 graphics. What do we do?
05:56Well, here's the better way to go ahead and create symbols.
06:00You have got a keyboard shortcut, and it's a new keyboard shortcut inside
06:03of Illustrator CS3.
06:04Go ahead and click on your graphic, press the F8 key, comes to us from Flash,
06:09by the way. F8 makes symbols inside of Flash. Now it does the same thing inside of Illustrator.
06:13Then press the Enter or Return key in order to add it to the palette, and that's
06:17all we are going to do from this point on. Select, F8, Enter.
06:20Select, F8, Enter. Select, F8, Enter.
06:24If we are on the Macintosh side, select, F8, Return. Select, F8, Return.
06:29Select, F8, Return.
06:31So, you see how that works?
06:32You just keep doing that over and over again.
06:34Is that also a little bit tedious and a little bit laborious? Absolutely.
06:39Turn on the radio, listen to something you like.
06:42That's my only recommendation there. All right.
06:44So, we have gone ahead and added a ton of symbols to the Symbols palette.
06:47If you want to add some more, definitely go for it.
06:51You can add every single one of these graphics from this Photoshop shapes.ai
06:55document if you want to, and then rejoin me in the next exercise, when I show
06:59you how we can take these symbols and turn them into a custom library that we
07:04can access from any open illustration inside Adobe Illustrator.
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Loading an illustration as a symbol library
00:00All right, now that you've gone and converted a hundred or so of these graphics
00:04to symbols inside the Symbols palette, how do you make those symbols available
00:07to each and every document that you have open inside of Illustrator?
00:11Well, I'll show you.
00:12I am working inside of a graphic called Photoshop shapes.ai.
00:16It's found inside the 21 Symbols folder, and if you bring up your Symbols
00:20palette, you can see that I have converted many, not all but many, of the graphics
00:25to symbols here inside the Symbols palette.
00:27Now go to the bottom left corner of the palette and click on this icon here to
00:31bring up a menu of saved libraries, and I want you to use the Save Symbols
00:36command at the top of the menu
00:38in order to bring up this dialog box right here. Now, basically Illustrator is
00:42saying here's where I want you to save your symbols.
00:44So, you should probably save it to that location to make sure that Illustrator
00:47can find this file in the future. And then what do you want to call the file?
00:50And you can see that Illustrator is suggesting a name of Photoshop shapes.ai,
00:55which just so happens to be the name of my file, Photoshop shapes.ai.
01:00It ends in a .ai extension, so it must be a standard Illustrator document, and indeed, it is.
01:06It's just going to be a blank document with a bunch of symbols saved inside of
01:10the Symbols palette.
01:12So, why in a world are we doing this when we have already saved such a
01:15graphic right here?
01:16Why indeed, I ask you?
01:18In fact, what I am going to suggest you do is just cancel.
01:20There is no reason to save a custom symbol library.
01:23Let's go ahead and close the Symbol palette for now.
01:26All you need to do is go up to the File menu and if you made any
01:29modifications to your file then go ahead and choose the Save command in order
01:32to update the file on disk.
01:34Then you are ready to load it inside of another illustration.
01:38So my file is already saved. I am going to switch to this illustration right here.
01:42It's called Tiki & tables.ai.
01:44It's available to you inside the 21 Symbols folder if you'd like to open it on up.
01:48Now I am going to bring up the Symbols Library once again.
01:51It contains this wealth of symbols that are included inside of this specific document.
01:56In order to gain access to the symbols I was looking at just a moment ago,
02:00I would click on this lower left icon and I would choose Other Library, and then I
02:05would locate my library here inside the exercise_files folder on my desktop.
02:10Then I'll go ahead and scroll down until I find the 21_symbols folder.
02:14Go ahead and open it on up and then I will find my Photoshop shapes.ai document.
02:19You can follow along with me as well by the way.
02:21And then click Open in order to open the symbols from that document as a
02:26custom symbol library.
02:28And now if you want to add any of these symbols to this Tiki document right
02:33here, all you got to do is click on the symbols that you want to add.
02:36For example, let's say I want to add this bottom row of symbols.
02:39I will just go ahead and click on each and every one of these symbols,
02:43one symbol at a time.
02:45And now I am done. I have added the symbols that I want to use into the Symbols
02:48palette for this document.
02:50Now I'll go ahead and close Photoshop shapes just by clicking on the Close box.
02:54Notice now that I can get to that Photoshop shapes palette over-and-over again
02:58by going down here to the Symbol Libraries menu and choosing Photoshop shapes.
03:04So, it's now been added to my menu, and in fact, it's been added to a more
03:08convenient location.
03:09Even though it's at the bottom of the menu, the bottom of the menu is a very
03:12short distance away from the icon for me, so I can get to it very easily. So, it's all good.
03:17It's basically what it comes down to.
03:19All right, now let's say what I want to do is I want to take all these tables
03:22and I want to replace them with these Sun shapes.
03:25I will go ahead and press Ctrl+A or Command+A on the Mac, I'll Shift+Click on
03:29the Tiki God in order to de-select him, and I will go up to my Replace menu here
03:33in the Control palette.
03:34I will click in order to bring up the dropdown palette, scroll down to the
03:38bottom, click on the sun and the deed is done. I have now replaced all of
03:42the tables with sun.
03:43Of course, so suns are a little bit tiny and they are also a little bit black and white.
03:48It'd be nice if they were in color.
03:49So why don't we just go ahead and edit the original sun graphic by
03:52double-clicking on it.
03:54I think at this point we can go ahead and hide the Symbols palette so that we
03:57can see what we are doing.
03:58Press Ctrl+A or Command+A on the Mac to select the entire sun shape.
04:02Let's go ahead and double-click on the Scale tool and set the Scale to 600% and
04:08then click OK in order to make that sun larger.
04:12The entire thing is expressed as a compound path right now, including
04:15this central circle.
04:17So, I need to go ahead and extract this central circle out of the rays.
04:21So I am going to get my White Arrow tool, click off the shape, Alt+Click or
04:24Option+Click on the circle in order to select it independently, and then press
04:28Ctrl+X or Command+X on the Mac
04:30in order to cut that to the Clipboard. Now I am going to grab my Black Arrow tool.
04:33I am going to click on the rays in order to select them, and why don't we
04:36fill the rays with a yellow to red radial gradient.
04:41I am going make sure that my Swatches palette and my Gradient palette are up on
04:44screen, and I am going to drag this red swatch over here to the right-hand side
04:49of the Gradient, and I am going to drag this yellow swatch to the left-hand side
04:53of the Gradient, and I am going to change the Gradient Style to Radial, like so,
04:58and that goes ahead and fills the rays with a radial gradient.
05:01Now I want to reintroduce that circle into the sun here.
05:07But if I just press Ctrl+F right now, something very, very weird happens. Check this out.
05:12If I press Ctrl+F, I go back to my main graphic, I paste the circle in the
05:18middle of the Tiki God's face there, right in his teeth actually.
05:22And I update all of these sun rays as well, and that happens if you press
05:26Command+F on the Mac.
05:28So, I'll go ahead and Undo that modification to come back to the isolated
05:31view of this symbol.
05:32Don't know why that happens. I think it's kind of a bug actually.
05:35I will go ahead and click off the sun rays in order to de-select them and then
05:39press Ctrl+F or Command+F on the Mac to reintroduce that circle.
05:44Let's go ahead and fill it with the Radial Gradient as well just by clicking on
05:48this gradient swatch here inside the Gradient palette.
05:51That's a little too red for me so I want to make that gradient a little
05:55bigger, I am going to grab my Gradient tool and drag from the center outward,
06:00like so, to about here in order to have just a little bit of radial gradient
06:04inside that central sun.
06:06I am now done, so I'll grab my Black Arrow tool and double-click outside of the sun,
06:10and just like that, Illustrator goes ahead and updates all of the sun
06:14instances inside of this Tiki & tables.ai file.
06:19And now you know how to take any document that contains symbols and turn it
06:23into a custom symbols library that's available from any other document inside
06:28of Illustrator.
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Laying down a symbol set
00:01In this exercise, I am going to introduce you to the Symbolism tools, which
00:04allow you to lay down and modify whole groups of symbols at a time inside of Illustrator.
00:10I am working inside of a document called Women men.ai.
00:13That's found inside the 21_Symbols folder, and it obstensibly represents the
00:18book cover to a bestselling self help title.
00:21Notice that we have got a slew of male and female characters that are
00:25interwoven into this design, and these male and female characters both come to
00:31us from the Symbols palette.
00:32So, I have expressed these graphics as symbols.
00:35Note that I have moved the Symbols palette over into a cluster along with Stroke
00:38and Gradient just to keep it up on screen.
00:40You can see several different symbols actually.
00:43We can see mann, and we also have womyn next door, and we have got this
00:47Interstate Highway sign, a Town symbol that appears on I-90 a few times, and
00:53then we have got the big city symbol which represents Missoula here on the
00:58west side of Montana.
01:00Now, we are going to be creating over the course of this and the next exercise,
01:03we are going to be creating these instances of the male and female symbols.
01:07So what I want you to do is twirl open the Base Objects layer in order to
01:11check out its contents.
01:13Notice that we have a series of three objects in all, and things start off with
01:18this clipping mask, which is called beige.
01:20If you turn it off, you will notice that it does indeed clip all of the
01:25symbols and the interstate and a lot of other things that are hanging off the
01:28outsides of the book cover.
01:30It goes ahead and clips them away.
01:32It also infuses the book cover with this beige color here.
01:36Then below that we have the Symbol Set.
01:38I want you to just go ahead and turn that off.
01:40The Symbol Set is the thing that you create with the Symbolism tools.
01:44So, go ahead and turn it off for now because we are going to be recreating it,
01:47and then below that, we have the Yin- Yang symbol, and the Interstate Highway,
01:52and so on, and so on.
01:53Go ahead and click on that graphic.
01:55You don't have to make it active.
01:56Just go ahead and click on it in order to set the point at which we want
01:59to create our symbols.
02:02Then I want you to select this guy right here, the Symbol Sprayer tool, and
02:06in fact, not only do I want you to select it. I want you to click and hold and
02:09then tear-off the palette.
02:11So, we have access to the palette because there are a lot of tools that we are
02:14going to be using here.
02:16Things start off with the Symbol Sprayer tool, which allows you to paint
02:18instances of a specific symbol.
02:21So for example, in my case, I have got the Town symbol selected.
02:25So I could paint a bunch of circles into my illustration like so, if I wanted to.
02:30I will go ahead and undo that modification.
02:32Instead, the thing that I want to paint are these Male symbols right there.
02:36So, I will go ahead and click on Mann to make it active in the Symbols
02:39palette, and then I will lay down a few male symbols here and there
02:42throughout the illustration.
02:43Now, you may feel like they are awfully darn small. That's okay.
02:48The Symbolism tools allow you to scale symbols, and make all kinds of
02:51other modifications.
02:53Once you have painted in a few male symbols, go ahead and grab the female icon
02:57right there, and let's go ahead and paint that in as well.
03:00Now notice, we have just created the thing called a Symbol Set right there at
03:04the top of the layer.
03:05I am going to go ahead and move it down a little bit, so that it appears just
03:08above the Y-Y and road layer.
03:11But this is the item.
03:13This is the object that we just created.
03:15So when you paint with the Symbol Sprayer tool, you lay down this symbol object,
03:20and then from this point on, you are going to be editing this symbol object.
03:23For example, as long as the symbol object remains meatballed, and even if I grab
03:28a different symbol like Womyn in this case and then start painting with it,
03:32I am still painting inside of the same Symbol Set.
03:35And you can see, if you look closely, that I am displacing male symbols as I
03:39paint in with the female ones.
03:41So, the males are sort of moving around to get out of the way.
03:44You can paint in as many females as you want.
03:46Go for any sort of demographical distribution that you desire, maybe like three
03:52girls for every boy.
03:53That would be nice.
03:56Then once you get done, once you feel like you have painted in enough symbols,
03:59then take a break and join me as we set about scaling and colorizing these
04:04symbols in the next exercise.
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Painting with the Symbolism tools
00:01I am still working inside the Women men.ai file that I opened in the previous
00:05exercise and I have sprayed in a series of male and female symbols using the
00:10Symbol Sprayer tool here which you can see in this Symbolism tool flyout menu.
00:16Symbolism is, by the way, Illustrator's term for these tools.
00:20Now you may notice that these instances of the male and female symbols are quite small.
00:25They are uniformly sized but they are very small and that they are quite gray
00:29as well, quite drab.
00:30And I made them small and gray on purpose because we can scale these symbols
00:36using the Symbolism tools and we can also colorize them and if we start small,
00:41and we start gray, then we have only up and up to go.
00:44We can basically colorize gray any color we want it to be.
00:47So moving along through the Symbolism tools here, notice we have got the Symbol
00:52Sprayer tool. Next we have got the Symbol Shifter tool that allows you to move
00:57symbols inside of your Symbol Set and that Symbol Set, by the way, it should be
01:01meatballed here inside the Layers palette.
01:04We have got the Symbol Scruncher that moves symbols together and spreads
01:07them apart and we have got the Symbol Sizer tool. Go ahead and select that one,
01:11because that's the one we want to use and I am going to go ahead and start painting.
01:15Now if you paint and hold like that, you are going to scale your symbols
01:19awfully darn quickly.
01:20So instead, what I recommend you do-- I will go ahead and Undo that modification.
01:23What I recommend you do is just kind of click a little bit, small clicks and
01:27holds throughout your illustration.
01:29Now you may notice you are only scaling certain symbols inside of the Symbol
01:34Set and in my case, I am only scaling the female symbols. The male symbols are
01:39remaining small here inside the book cover and the reason is because the Womyn
01:44symbol is active inside the Symbols palette so only the active symbol is getting modified.
01:49If I want to turn around and scale the male symbol, so I need to go and click
01:53on this Mann symbol and then click and hold using the Symbol Sizer tool in my illustration.
01:59All right, so I have pretty much sized things the way I want them to be.
02:02What if something gets too big and you want to make it smaller?
02:05Well, every one of these tools allows you to reverse its behavior by pressing
02:11and holding the Alt key or the Option key on the Mac.
02:13So when you click with the Symbol Sizer tool, you enlarge the symbols.
02:19When you Alt+Click or Option+Click, you reduce the size of the symbols as I am doing right now.
02:24The same goes for the Symbol Sprayer by the way.
02:27If you feel like you need to add more female symbols, as I do, I will go ahead
02:31and grab the Woman Symbol, I will make sure that my Symbol Sprayer tool is
02:35active and then I will paint in to add more female symbols into this area.
02:41And one of the problems with this tool, sometimes its idea of how populated a
02:46certain region should be is a little out of wack, so it kind of spreads
02:50things apart more and more.
02:52If you want to bring them together, go ahead and grab that Symbol Scruncher tool
02:55and then you can click in order to see how they are getting moved together
02:59inside of this illustration, inside of the Symbol Set.
03:03You can also, by the way, use the Symbol Sprayer tool to decrease the
03:06population, so if you decide you have got too many men in a certain location
03:11then I can select the Mann symbol here inside the Symbols palette and you can Alt
03:15or Option+Drag throughout the region of your illustration.
03:20If you want to affect all symbols in kind, both male and female, then click in
03:25an empty spot in the Symbols palette in order to deselect all the symbols and
03:29then you can go ahead and for example Option+Drag or Alt+Drag in order to
03:34decrease the population of a certain area, male and female regardless of gender.
03:40Next, we have moving right down the list, we have got the Symbol Spinner tool,
03:43which allows us to rotate symbols.
03:45I am not interested in doing that in this case. And we have got the Symbol
03:48Stainer tool, which allows us to colorize symbols.
03:51That I am interested in doing.
03:53Go ahead and grab that Symbol Stainer tool.
03:55Let's go ahead and select from the Control palette a fill color of pure cyan,I
04:00 figure and I will select the male symbol this time around and we will go ahead
04:04and paint the males throughout a certain portion of the illustration and notice
04:08that they turn Easter egg blue very, very quickly.
04:11So, you don't have to paint too much in order to colorize symbols using the Stainer tool.
04:17Next, I am going to choose a complimentary color for the women, orange, and I am
04:20going to select the Womyn symbol and I am going to paint inside the sort of
04:24upper region of this illustration.
04:27In order to orange them up. You can of course introduce as many colors as you like.
04:33I am going to grab yellow and I am going to paint both sexes yellow down in
04:37this region, just a little swath of yellow I figure. And then I will go ahead and
04:41grab green, and I will paint some men green down in this area and maybe over in this area too.
04:48So, do whatever you want.
04:49Paint in as many colors as you feel like you should be painting.
04:53I will go ahead grab red and maybe just sort of offset some of the cyan
04:56with some red there.
04:57Once you are done, once you feel like you have done the work you need to do to
05:01this Symbol Set, let's go ahead and make sure the Symbol Set is active in the
05:04Layers palette, which it is, then go to the Transparency palette and let's
05:08change the blend mode from Normal to Screen in order to screen those colors in
05:14so that they are brightening everything behind them.
05:17So, this ends up looking great, I think because it integrates the Symbol Set
05:21into the design of the book cover.
05:24It may be a little over the top though.
05:26It may be distracting.
05:27It may be difficult at this point for example to tell that we are looking at a map of Montana.
05:32I think that's fairly lost.
05:34So what do we do if we want to incrementally reduce the Opacity of our symbols?
05:39Well, we switch to this guy right there, the Symbol Screener tool, which allows you
05:44to make symbols transparent as you paint over them.
05:47Notice how I just made some men transparent at this point and I will make some
05:51more men transparent down at this location here and actually, I think just men
05:56are going to be more transparent.
05:57We will leave the women nice and opaque. Because we men are so transparent.
06:02I think that's really what it is about here.
06:04Nothing symbolic there and then finally we have got the Symbol Styler tool,
06:07which allows you to apply Graphic Styles to your symbols if you so desire.
06:12Finally, one last little tip.
06:14If you decide one of the Symbolism tools isn't working the way you want it to,
06:18and you want to fine-tune its function, then go ahead and double-click on it and
06:23that will bring up the Symbolism Tool Options dialog box.
06:27You can switch from one Symbolism tool to another.
06:30Some of them have options, some of them don't, all of them little tips and
06:34tricks for you, that tell you how the tool works, what kind of keys you can press
06:38when you are using them and so on.
06:40I leave you to investigate those on your own, but they are there in case you are interested.
06:44All right, I am going to cancel out.
06:45So we have seen how symbols work inside of Illustrator, how practical they can be,
06:50how they can automate the replication of objects inside of Illustrator
06:55and we have gotten the taste for these very whimsical, I think, Symbolism tools
07:00here inside Illustrator CS3.
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22. 3D Effects
Probing the depths of 3D
00:00A couple of chapters ago, I challenged you to recall the new features back in Illustrator CS.
00:06Well, in case you are curious, that's when the Illustrator added the OpenType
00:09and Glyphs palettes. It also marked the introduction of the Live Scribble filter.
00:13But probably the coolest new feature was 3D.
00:16Using the 3D commands under the Effect menu, you can extrude an object in to 3D space,
00:20meaning you can rotate the object and give it depth or you can revolve
00:25a fragment of an object around a fixed axis.
00:28None of the commands let you set up a whole scene, so you aren't going to be
00:31building any architectural environments for example, but you can render simple
00:35objects like box art, beverage bottles and of course, 3D type.
00:40In this chapter, I will show you how to create, render and wrap artwork around a
00:44simple DVD case and a more complex layout.
00:48We will also see how to take an often too pristine 3D rendering from Illustrator
00:53and rough it up in Photoshop.
00:55Depth. It's coming at you.
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Introducing 3D in Illustrator
00:01It's time for 3D inside of Illustrator.
00:04On one hand, 3D is just another live effect.
00:07On the other hand, it is 3D after all.
00:10We are taking our 2D vector objects and turning them into 3D vector objects.
00:15Now you need to know, Illustrator is not a 3D drawing program.
00:19You cannot establish scenes, for example.
00:22You cannot determine camera angles.
00:24You cannot do any number of things that you can do in true 3D modeling and
00:28rendering programs, but you can take a single object and extrude it or
00:33revolve it in 3D space.
00:35That's what we have got in front of us right now.
00:37If you open this AIcs3 1on1 case.ai file that's found inside of the 22_3D
00:44Effects folder, you will come across my mockup of the DVD case for this very
00:49series, what I am suggesting we use.
00:52I don't think it's going to fly actually, because for one thing I went ahead and
00:55switched out the lynda.com logo and I switched it for a sun.
00:59Now, I have good intentions. I don't want our logo to get out there.
01:01I don't really want to share it with the world.
01:03But I don't think this is a case we are going to use, if for only that reason.
01:07But also, I am not sure that everybody is going to go for the Tiki masks.
01:10I think they work beautifully, but not everybody is a Tiki mask fan is what it comes down to.
01:15So what we are seeing right now is a rectangle.
01:18A rectangle extruded into 3D space.
01:21So we have a rectangular face right here that's rotated in 3D space and then
01:26extruded, which gives us this spine over here on the left edge and this top edge as well.
01:34So, that's extrusion.
01:36The reason I am telling you this is because that's the first kind of 3D that we
01:40are going to visit here inside of Illustrator. All right.
01:43I want you to go ahead and press Ctrl+Y or Command+Y on the Mac, in order to
01:47visit the Outline mode so that we can see the core primitive objects that make
01:51up this illustration.
01:52You will see that there is this cool polar grid pattern in the background and
01:57we have this shadow thing over here, that sort of trapezoidal thing over on the
02:01left-hand side of the illustration, and then we have got a central rectangle.
02:05So if you go to the Layers palette and you click on the hollow eyeball for the
02:09Background layer, to turn it off, you will be left with just the rectangle and
02:14the rectangle is all there is to our 3D object.
02:16So go ahead and click on it in order to just select it and then press Ctrl+Y or
02:20Command+Y on the Mac in order to return to the Preview mode.
02:23You can see, here it is.
02:25This is our 3D object.
02:26If we were to take that rectangle and move it to a different location, the 3D
02:30object would move with it, because the rectangle and the 3D object are as one.
02:35I will go ahead and undo that movement to reestablish the 3D object in
02:39its original location.
02:40Now, there are other things going on.
02:42There are some symbols, for example, that you can see here inside the Symbols
02:46palette, that have been mapped onto the three surfaces of this DVD case:
02:51onto the face, onto the spine, and onto the top edge, but otherwise everything
02:56is hanging on that rectangular skeleton.
03:00Let's bring back the Background layer so that we can see all of our artwork.
03:04Let's take a look at the Appearance palette.
03:05Make sure that you have your Appearance palette up on screen.
03:08We have got the path selected, the rectangle, and we can see that it has no stroke.
03:13It's got kind of a blackish fill, and then it has two live effects applied to it:
03:173D Extrude and Bevel, which is the first 3D command we are going to be looking at,
03:20and Outer Glow, which gives us a sort of glow around the box.
03:25Let's get rid of both of them so that we can rebuild this object.
03:29What I want you to do is go over to the Appearance palette menu and choose
03:33Reduce to Basic Appearance to get rid of all the live effects and leave us with
03:37just the black fill and nothing more.
03:39Now, notice that it's kind of a rich black but it's more of a rich gray than
03:43anything else, because we don't have our black cranked up all the way to 100%.
03:47I will just remember those values, because we will need to come back to them later.
03:50But let's choose a poppier color for now so that we can get a sense of what
03:55Illustrator is doing and how it's lighting this object.
03:59So I am going to select an orange, I think, and I am going to go with a
04:02really bright orange.
04:0335% magenta and 100% yellow, and that is it.
04:07So, a pretty garish orange, but it stands out nicely from the cool background.
04:12Now I want you to go up to the Effect menu, choose 3D.
04:15Notice that we have three 3D effects in all.
04:17We have got Extrude & Bevel.
04:19And I was telling you what extrusion is.
04:21That's when you take that rectangular face and push it into 3D space so that we
04:26have a top edge and a left edge.
04:28Think of letters, if you extrude letters, they get edges around them and you
04:32turn them into 3D type.
04:34The most common kind of 3D out there is Extrusion.
04:39Then the next one is Revolve, where you take an object and you spin it around in 3D space.
04:45So, if you take for example a circle and spin it around in 3D space, you get a sphere.
04:50If you take a triangle and spin it around in 3D space, you get a cone and so on,
04:55and we will see examples of that.
04:56Then finally rotate.
04:57It's the least of the effects.
04:59All it does is rotate the object in 3D space, meaning that it just kind of takes
05:03a 2D object and tilts it a little in 3D space. Imagine a billboard.
05:08It's really a 2D object, but you see it in perspective, so it's in 3D space.
05:12That's all there is to that.
05:14You can light it a little bit but you can't give it edges.
05:16As I say, we are not even going to be looking at Rotate, because
05:19everything about Rotate is included in Extrude & Bevel.
05:23So, we are going to be focusing on Extrude & Bevel first and then Revolve second.
05:27What I want you to do right now is choose the Extrude & Bevel command in
05:31order to bring up this dialog box right here, and then I want you to join me
05:35in the very next exercise.
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Applying the Extrude & Bevel effect
00:01For those of you who weren't with us in a previous exercise, it was all very
00:04exciting but we ended at this point here.
00:07We're looking at a base orange rectangle that we are now going to take and
00:11extrude in 3D space.
00:13If you want to catch up with me, I am working inside of a document
00:16called Base_orange.ai.
00:18Make sure you've selected this orange rectangle, then go up to the Effect menu,
00:23choose 3D and choose Extrude & Bevel and that brings up the Extrude & Bevel
00:29dialog box right here.
00:30Now the central feature of this dialog box is this cube right here that you
00:35can basically drag around in 3D space, as you can see me doing right here and it's fun to do it.
00:41You can like flip it around in all kinds of different directions.
00:45But notice that we are not seeing any effect applied to the rectangle in the
00:49background, we're just having fun with the cube essentially, and that's
00:53because the Preview checkbox is turned off, as is often the case for 3D
00:57effects inside of Illustrator.
00:59Illustrator is worried that it's going to overwhelm your machine and create too
01:03many delays, so it goes and turns preview off by default.
01:06I want you to go ahead and turn it on so that you can see what on the world you are doing.
01:10And notice that you can now see this rectangle rotated in 3D space, not only
01:15rotated but also extruded.
01:17That's where we get this edge over here on the left-hand side in my case.
01:21And it looks like a gigantic monolith basically spinning around, and notice as
01:25you drag now, not only do you see the cube move inside the dialog box but you
01:30also see the monolithic rectangle move outside the dialog box as well.
01:35Albeit as a wire-frame preview but as soon as you release, Illustrator goes
01:39ahead and renders it out.
01:40Now you may wonder at this point, why in the world was the Preview checkbox
01:43turned off, because this is going so very quickly?
01:45Well, that's because we don't have anything really going on at this point.
01:48We just have a rectangle and that's it.
01:50Once, we start mapping surfaces and doing some more complicated stuff, then
01:54we are going to end up slowing down the program, and you'll see it takes more time
01:58to preview under those conditions.
02:00Notice the colors of what's going on here. Notice when I hover over this edge,
02:04it's a red edge, when I hover over this edge, it's a green edge, and when I
02:07hover over this edge, it's a blue edge.
02:09Well because this dialog box assigns red to an X-Axis rotation and green to a
02:15Y-Axis rotation and blue to a Z-Axis rotation, meaning that we are working in 3D space
02:21and it's a color coded space, essentially is what's going on. All right.
02:25So if you drag this too far like so, you are going to move the front edge which
02:29is shown as blue inside the dialog box to the other side, and you reveal the
02:34rear edge which is shown as dark gray.
02:36So, you probably don't want to go that far with it.
02:38Go ahead and keep that blue edge visible unless you have some big reason
02:42for doing otherwise.
02:44If you want to spin the monolith in the other direction, so that it's facing
02:47to the left instead of to the right, then you want to do a Y-Axis spin as
02:52we're doing right now.
02:53And again, I have just revealed the back of the object and I want to go ahead
02:56and bring it back over so that we can see the front.
02:59And then finally, you can spin the object upside down by doing a Z-Axis
03:04rotation, so now we have an upside down blue face.
03:07We can still see the blue face so the front face is still forward, but we've
03:11gone ahead and spun the object on its head.
03:13That's why we are seeing almost a rotation of -180 degrees. We have almost
03:18spun it all the way around.
03:19Let's go ahead and take it back up right here.
03:21The values that I suggest you work with for this specific exercise are -32 for X
03:28and -35 for Y and then 26 for Z. And that is the angle of that DVD box that we
03:36saw in the previous exercise.
03:38Now that may surprise you because it doesn't look right at all.
03:41In fact, it looks just down right weird.
03:43It look like the top edge of the box is skinnier than the bottom edge of the
03:47box, like it's flaring outward.
03:49And that's because we are seeing what's called an orthogonal projection.
03:52We are not seeing any perspective whatsoever applied, so all three edges are the
03:57same size, and the top edge is exactly the same length as the bottom edge.
04:03Even though that may not look like the case, that is the case as it turns out.
04:06Now if you want to make this look more like a 3D projection so that the object
04:11is declining toward the horizon, or just generally getting smaller as it
04:15declines away from you, then you need to enter a perspective value right here.
04:19And the Perspective value I want you to enter for this object-- Well, you can, you know what?
04:23You can play around with that if you want to just to get a sense.
04:25Notice at this point, we are getting quite the 3D effect as if this box is
04:30really looming out toward us and it is very, very tall.
04:34At a Perspective of a 105 degrees.
04:36I am going to suggest we take this value down to 62 degrees, or something more
04:40moderate, just a tad bit natural amount of perspective.
04:44You can also determine the depth of your extrusion.
04:47So, if you want super deep edges like this, increase the Extrude Depth value.
04:52If you want less deep edges, shallow edges, I believe they call them, then go
04:56ahead and reduce the value.
04:58I am going to leave this set to 50 points by the way.
05:01It works best for our box.
05:03Now we have this Cap option right here.
05:05Do you want to see the face of your graphic, or do you not want to see the face
05:09and only see the extruded edges?
05:12That's what the Cap option is asking you.
05:14I want to keep our face on there.
05:16We want to see that face. We don't want to be able to see through the DVD case,
05:20and then finally, we have these cool Bevel effects.
05:24Notice that you can bevel the edges by switching to the Classic Bevel.
05:28See those beveled edges right there, and then you can determine the height of
05:31your beveling as well.
05:32How much room it takes up on the edge.
05:35And you can set whether you are beveling inward, as we are in right now, or
05:40whether you are beveling outward and increasing the size of the object.
05:43I am going to keep the bevel inward.
05:45You can play with some other beveling options. Like here is Complex 1, which is
05:48pretty darn and cool.
05:49Here is Complex 3, which I think is really cool in terms of having kind of a framing effect.
05:55Problem is we're going to be mapping some artwork on to our surfaces, and once
06:00you start applying bevels, you get more and more surfaces to work with, and it
06:05becomes very, very difficult to predict the results.
06:08Think of it this way.
06:09When we have no bevel, how many edges do we have?
06:12Well, we have a front edge, a top edge, and a left edge but we also have --
06:16those are three right, but we also have three edges
06:19we can't see: the bottom edge, the back edge, and the right edge.
06:21So we have six edges all together that we have got to map art onto.
06:25Some way or the other. We can leave those back edges unmapped but we still have
06:28to deal with three of them here.
06:30As soon as you apply the most basic bevel, which is Classic, all of sudden you
06:35add eight more edges.
06:37You have got one at the top here, one over here that we can barely see, one down
06:40here that we can barely see, another one here that's clearly visible, and then
06:44four on the other side.
06:45So now we have jumped from six edges to 14 edges, and trying to track exactly
06:51where those edges are is very difficult, and once we start going to these other
06:54effects, my goodness, really the complexity goes through the roofs.
06:58So what I suggest we do is stick with None for this particular example.
07:02If you want to play around with other effects on your own, you are more
07:05than welcome to do so.
07:06So that is the basic structure of our 3D beveled box. Go ahead and click OK in
07:12order to accept that modification.
07:14We have created a wonderful, beautiful orange monolith here, upon which we
07:18can build our DVD case.
07:20In the next exercise, we are going to apply some lighting and some shading
07:24here inside Illustrator.
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Adjusting lighting and shading
00:01In this exercise, we're going to take a look at the lighting and shading
00:04options that are available to us when we're performing a 3D extrusion inside of Illustrator.
00:10Now, at the outset of this chapter, you may recall that I was telling you that
00:14Illustrator does not allow you to hang lights.
00:17You cannot set up lights as independent objects thereby lighting one object and
00:22casting a shadow onto another.
00:24That kind of scene lighting is just outside of Illustrator's ability.
00:28What you can do is basically establish gradients on the edges of a 3D extruded object.
00:37So you can create points of light that simulate shading is essentially what's going on.
00:42That's still pretty good as it turns out and it makes a very nice effect.
00:47Let's see what that nice effect is.
00:48I am working inside of a document called orange extrude.ai that's found inside
00:53the 22 3D Effects folder and this does represent the orange object.
00:59It's basically an orange rectangle that I have extruded in 3D space and I have
01:03added a little bit of perspective as well.
01:05The lighting that we're seeing so far is the lighting that Illustrator applies
01:09by default, but we can modify it if we so desire.
01:13So what I'd like you to do, go to the Layers palette, twirl open the 3D object
01:16layer, make sure that you've meatballed the 3D Case item.
01:20Then go to the Appearance palette and you should see a live effect called
01:243D Extrude & Bevel.
01:25Go ahead and double-click on it so that we can edit that effect and notice the
01:30first thing that the dialog box does is turn the effect off.
01:34So there, we were previewing the effect just fine and dandy and then Illustrator
01:39turns the effect off.
01:40It turns that Preview checkbox off, which can be very unnerving by the way.
01:44Now, it does it for kind of a good reason. It's trying to save you time.
01:48So it's trying to make sure that whatever modifications you make don't
01:51involve a lot of delays but at the same time, it's like whoa, what happened to
01:56the work I just did?
01:57Anyway, what you need to know is the second you get into this dialog box, if you
02:01want to see what you're doing, you've got to turn that Preview checkbox on again
02:05and again and again and again, so every time you enter the dialog box.
02:09All right, notice down here at the bottom of the dialog box is a Surface pop-up
02:13menu that's currently set to Plastic shading.
02:15That is the best of the shading styles that's available inside of Illustrator.
02:20The worst is Wireframe.
02:21Not only do you not get any shading, you just get a wireframe object and
02:25frequently you get like this invisible wireframe object like this one here.
02:29There are these tiny little fragile lines if you look very, very closely,
02:33these tiny little light gray lines but they are barely visible at all.
02:37So, I recommend that you don't stick with wireframe unless you get better
02:41effects than I am getting out of it.
02:42No Shading just applies no shading whatsoever, so we just see bright orange
02:46all over the place.
02:47If you want just a little bit of shading or the most basic shading that
02:50Illustrator offers, you can go with Diffuse shading and then if you want to bump
02:54it up a notch go with Plastic shading.
02:56I say my recommendation is to stick with Plastic shading unless things are
03:01becoming terribly slow for you and then ratchet it down to Diffuse shading.
03:05The thing is Plastic shading gives you the most options for control and that may
03:10surprise you since we're not seeing any options for control whatsoever.
03:13That's because we need to click on the More options button right here in order
03:17to show the entire 3D dialog box as we're seeing now.
03:21All right, so notice we've got the sphere here that represents our object and
03:26it doesn't always necessarily do a great job of representing our object where 3D
03:30extrusions are concerned, particularly flat rectangles like this one because
03:35spheres have more volumetric detail going on.
03:38But still, we get a sense of where our lights are and what kind of effect they
03:41are going to have on our model.
03:43I am going to go ahead and take this light right here.
03:46This guy represents a light source and move it over to the right just a little bit
03:49and then I am going to create another light source by clicking on this
03:53little New icon and I am going to move it to a different location as well.
03:58Notice that you have the option, if I create yet a third light source, I have
04:01the option of placing it in back of the object.
04:05There is this little icon right there that will move the light to the back of
04:07the object in case you want to create a back lighting effect.
04:10Again, that's going to be more useful with a volumetric sphere than it is with a
04:15flat-sided cube like we have going right here.
04:18I am going to go ahead and delete that light source.
04:20Let's select the light source just by clicking on the Delete icon and then
04:25notice our lighting options right here.
04:27If you want the strongest lighting possible, then you want to make sure that you
04:30maximize that Light Intensity option because otherwise you're going to get more
04:35of a diffused effect.
04:36Ambient Lighting determines how much other light is going on in the scene around
04:41these two light sources.
04:43So, if you increase the Ambient value, then you are not going to get much shading.
04:47If you want more shading, really super strong shading, then take that
04:51ambient light source down.
04:53I am going to set it to about 40% for this particular example.
04:56Now, Highlight Intensity, again it works better on a volumetric object but the
05:01Highlight Intensity determines how much reflectivity is associated with your
05:05object, how much light it reflects back and whether you get nice hot spots
05:10inside of your volumetric objects.
05:11In our case, we are not really going to see all that much difference.
05:14I am going to go ahead and take it down to 65%.
05:17Then next we've got this Highlight Size option, which determines how big the
05:22reflected highlights are.
05:23Again, we're not really going to see too much here, but if you want to blur the
05:28highlights so that you don't get hot spots, too many hot spots inside of your
05:31graphic, then you want to increase the highlight size.
05:34If you want hot spots then you want to decrease the highlight size. I am going
05:38to take our Highlight Size value to 70% and then finally, we've got this Blends value right there.
05:44How many blended steps do you want Illustrator to create, because that's
05:48what it's going to do.
05:49In the background, it's rendering this gradient edge out as a gradient blend
05:55and so how many steps do you want to create between one end of the blend and
06:00the other end of the blend and the fewer steps you ask for, the faster the job
06:05is going to print, that kind of thing, but the more stair stepping you are going
06:09to potentially get.
06:10I would leave this Blend Steps value alone. Unless you notice some stair
06:14stepping in your printed graphics. Then boost up that value.
06:18Then finally Shading Color. If you want to assign some color to your
06:21shading, then you can.
06:22I am going to leave mine set to black.
06:24Notice there are two more options available to us down here and I am going to
06:28show you those options in just a moment but first what I want you to do is click
06:32OK in order to accept the modifications we've made so far.
06:37Then I want you to target the fill inside the Appearance palette.
06:41I want you to go over to Transparency and I want you to reduce the transparency
06:45of that fill to 75%, so that we can see through the object and notice, when
06:50we're seeing through the fill, what are we seeing?
06:52We're seeing the background.
06:53What are we not seeing? The other edges.
06:56There are six edges altogether.
06:57We're still only seeing three edges.
06:59So, we're not seeing through these edges to the other edges behind them.
07:03Wouldn't it be nice if we could, and it turns out you can.
07:07Go back to the Appearance palette, twirl close that fill item, go ahead and
07:11double-click on 3D Extrude & Bevel, turn on the Preview checkbox once again
07:16and then go down to this guy right there, Draw Hidden Edges, and if you draw
07:20those hidden edges, then you can see through those transparent faces to the faces behind them.
07:25Isn't that cool?
07:26So, that would only work if you've got translucent edges in the first place,
07:29something to bear in mind.
07:31Then finally, if this orange rectangle right here were a spot color, it's a
07:35process color for us, but if it were a spot color that we expected to print to a
07:39single plate and we wanted Illustrator to do all of the shading magic using
07:44blank ink for example, then we need to turn on Preserve Spot Colors.
07:48That is going to sacrifice some of the effect.
07:50In our case, it's going to sacrifice the translucency and it's going to give us
07:54more of a drab shading effect as well.
07:56But if you need to do 3D and for example a 2 color job, that's the way to do it.
08:01Turn on that check box.
08:03I am going to turn both of these check boxes off because we're not using them.
08:07Then I am going to go ahead and click OK in order to accept our modifications
08:11and then I am going to twirl open fill and I am going to take that 75% and throw
08:15it in the trash here inside of the Appearance palette.
08:19This is our extruded orange rectangle thus far.
08:23In the next exercise, we're going to map some art onto the various surfaces here
08:27in order to create our full 3D DVD case.
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Creating symbols for mapped art
00:00All right, very shortly we're going to be mapping artwork onto the three
00:04surfaces of this DVD case, by which I mean we're going to basically be
00:09wallpapering each one of the three surfaces with art.
00:13But before we can do that, we have to setup our art as symbols.
00:17Notice over here in the Symbols palette, I have a total of six symbols in all,
00:21every single one of which will be utilized in our final artwork.
00:26Now why am I working this way? Because I have to.
00:28Before you can map a single piece of artwork onto a single surface of a
00:333D object, you have to first establish that artwork as a symbol inside of
00:38the Symbols palette.
00:39So let's go ahead and visit the symbols inside of this particular document and
00:44in case you are curious, this particular document is called Lit & shaded.ai and
00:49it's found inside of as usual the 22 3D Effects folder.
00:54So we're going to start with this guy right here, front. Notice we have got
00:57front, spine, and top edge along with these various symbols that came from other
01:03pieces of artwork that we saw in the previous chapter.
01:07Let's go ahead and double-click on front, the front symbol inside of the Symbols palette.
01:11And here is the front cover art represented as a symbol, albeit a
01:16very large symbol of course.
01:17This almost takes up an entire page.
01:20We are seeing the symbol in the Isolation mode here and the artwork is pretty simple.
01:25It's just made up of some text, some live text by the way.
01:27A couple of shapes. We've got this white shape in the foreground and then we
01:31have an orange shape in the background that is masking out a few symbols up
01:37towards the top of the page.
01:39Notice that we do have some additional symbols going on.
01:43This guy right here, the sun shape that I have used to replace the lynda.com logo,
01:48that's a symbol.
01:50And these Tiki masks, they are all symbols and those suns in the background,
01:54those yellow suns there.
01:55They are all symbols as well.
01:57So, what we have here is a symbol that's referencing other symbols, which is
02:00perfectly OK with Illustrator.
02:02You can have nested symbols in the program if you want to.
02:06Now, notice this artwork at the top here.
02:08I actually created this artwork.
02:09I established the artwork in the first place using the Symbols Sprayer tool,
02:13using those symbolism tools.
02:14So, just in case you think those tools are never useful, they can be actually
02:18very, very useful for establishing free form pattern effects.
02:22So for example, make sure that nothing is selected inside of this artwork.
02:25Then go ahead and grab the Symbol Sprayer tool and I want you to select the
02:30yellow sun symbol here.
02:31The one that's called New Symbol 119 because I never did bother to name it properly.
02:36Then go ahead and drag in order to create a new symbol object and as you
02:41know you can sort of paint elsewhere inside of this object if you want to add more suns.
02:47You can also grab the Tiki Idol as I did and just sort of click in order to set
02:52a few Tiki Idols here and there.
02:54I clicked and held too longer.
02:55I just wanted to click just to set a single Tiki mask in place.
02:59Then I went ahead and grabbed the Symbol Spinner tool and I used it to determine
03:03the angle of the Tiki mask like so.
03:06So I decided that guy should go at this angle, this guy should go at this angle,
03:08this one at this angle and I grabbed the Symbol Sizer tool in order to make this
03:13Tiki mask very big and this guy kind of relatively small actually.
03:18I will Alt+Click on it in order to make it smaller and this guy a little
03:20bit bigger as well.
03:21So, you can see how these tools are actually very useful for roughing in some
03:26symbol-based artwork.
03:28Then after that if you decide you need more fine-tuned control over the
03:32proceedings, which indeed I did, then you want to go ahead and select your symbol set,
03:36go up to the Object menu and choose the Expand command.
03:39It will tell you that it's going to expand to objects and fills. That's fine.
03:44You don't care, just click OK in order to let 'er rip.
03:47Notice that it's not expanding down to the core paths. We keep symbol instances.
03:52So, we're just breaking apart the symbol instances, which is exactly what we
03:55want to do at this point in time.
03:56And now I can grab the White Arrow tool and I can select specific instances
04:01and get rid of them or move them into different locations and so on and so on
04:06and I can take more control over exactly where my Tiki masks are inside of this artwork.
04:13Anyway, just to give you a sense of what I did in order to achieve this effect
04:17because I do want you to know those Symbolism tools can be quite, quite useful.
04:20All right, I am going to click on my artwork with the Black Arrow tool in order
04:24to get rid of that big symbol set there.
04:26All right, I am going to go ahead and click on that symbol set with the Black
04:30Arrow tool and press the Backspace key in order to get rid of it.
04:33All right, now let's check out the other surfaces. Double-click on spine and
04:37notice that I went ahead and setup the spine art on its side and upside down.
04:41Now you may wonder, why did I do that? Because I had to.
04:45Everything is about having to do it this way where symbols and 3D are concerned.
04:49You basically learn by doing.
04:51A little trial and error and you figure out where things need to go.
04:53So, I went ahead and put it on its side.
04:55I stretched it out that as well. Again why? Because I had to in order to get the right effect.
05:00When I am done, as you will see by the way and then finally, we've got this
05:04top edge which is the top edge of the DVD case and I actually drew that box edge out.
05:10All right, so let's go ahead and return to the graphic by double-clicking
05:13outside of the artwork.
05:15In the next exercise, we are going to take those symbols that we just took a
05:19look at there and we are going to map them onto the surface of this box.
05:24Just wait and see.
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Mapping symbols onto a 3D object
00:00All right, now it's time to really for real, map some artwork on to
00:05these surfaces of this extruded object. Make sure that you have open the
00:11Lit & shaded.ai file
00:12that's found inside the 22 3D Effects folder or if you have been working along
00:17with me inside some other file,
00:19that's fine too of course.
00:20I am going to go ahead and scoot this artwork over to the left a little bit so
00:24that we can keep an eye on it while we bring up some big dialog boxes over here
00:29on the right-hand side of the screen.
00:31Twirl open your 3D object layer and meatball your DVD case just to make
00:35sure that it's active.
00:36We already have all of our symbols in place, so we are ready to begin mapping.
00:40Go ahead and double-click on a 3D Extrude & Bevel item here inside the
00:44Appearance palette to bring up the 3D Extrude & Bevel Options dialog box.
00:49Now of course like usual the Preview is turned off.
00:51But this time around because what we really want to do is we want to go to the
00:55Map Art function here.
00:57Feel free to leave Preview turned off. We are not going to see anything we
01:00didn't see before and it may very well be, as you start working along inside
01:04of your own illustrations, that you come up with effects that are
01:07sufficiently complicated, that previewing the effect over and over again is a
01:12real big time waster.
01:13So you may just sort of want to pass up on the Preview inside of this dialog box,
01:17go ahead and click on the Map Art button and then notice right away you are
01:22seeing something of a wireframe preview of your 3D object, rotated and rendered
01:27in perspective in 3D space.
01:29All right, so notice what we have got at the top here. We have got a Surface
01:33option which allows us to cycle between the six surfaces that are available in
01:38any cube actually, any non-beveled cube that is.
01:42Now Illustrator tries to make things easier for us by highlighting the active
01:47surface with a red outline.
01:49So we can see right now, we are looking at the front surface of our box.
01:52That's a great thing, of course.
01:53I am going to go ahead and assign a symbol to this surface, since it's a front surface.
01:57So, I will go to the Symbol pop-up menu right here and I will switch it from
02:02None to front in order to assign this artwork to the front surface.
02:07Now we are not previewing the effect yet because the Preview checkbox is still turned off.
02:11But we can preview how the front artwork fits inside of the front surface of the
02:17box, and it doesn't fit altogether right.
02:19The reason is because I have clipped some of the symbol art and so the symbol
02:25art actually extends higher inside of the artwork, higher than it would normally.
02:29Because otherwise this artwork fits perfectly inside of this area.
02:33It's just that, you know, we have got a clipping mask going on.
02:35All right, so I am going to move the artwork into position as I am doing right here.
02:40Then I am going to scale it, just a little bit. I will scale it to the top and
02:43I will make sure that we are scaled to the right and left edges as well.
02:46I want to make sure all of those edges are covered up.
02:49And then to make sure that I have done a good job, I will turn on the Preview
02:52check box so that we can see our artwork assign to the 3D object. That's awesome.
02:58Next I am going to cycle to the next surface by clicking on this right pointing
03:02arrowhead and what surface is this? Who knows until I look out here and I can see
03:07that it's the back surface of my cube because that's where the red rectangle is.
03:11All right, so I will give that the slip. I don't need to assign anything to the back surface.
03:16So, click on Next Surface again. Where is this guy?
03:19It's over here on the right-hand edge, so it's another hidden surface, fine.
03:23I will skip it, go to this edge, where is it?
03:26It's down here at the bottom.
03:28It's another skippable surface, so fair enough.
03:31Click on Next Surface again. Where is this one?
03:33This one is along the left-hand edge so this is the spine art.
03:37I will go ahead and click on this down pointing arrowhead and I will choose
03:40spine in order to assign it.
03:42Now, you can see that it's not mapping to the other artwork properly nor is it
03:47mapping to its surface properly.
03:49So let's go ahead and turn off the Preview checkbox for a moment.
03:52So, we can just focus on dragging this around a little and scaling it in a place.
03:56I don't want to waste a lot of time with the preview updating every time I make
04:01even a minor modification.
04:02So, I want to make sure that things match the background pretty well and
04:06it looks like I have managed to cover up that rear surface pretty nicely.
04:10Now I will turn on the Preview checkbox again in order to see the effect and it
04:14looks like it lines up beautifully. The patterns line up great! I got it right.
04:18If you didn't get it right, you can still drag around until you get those edges
04:22exactly where you need them to be.
04:24Then I am going to click on Next Surface once again to go to the last surface,
04:29the final surface which is the top of the box, and I will choose from the Symbol
04:34pop-up menu the top edge in order to apply it.
04:38And it looks like it maps pretty well.
04:40It's not big enough actually for its edge either, so I will go ahead and turn off Preview.
04:44I will drag this edge over.
04:46Let's go ahead and drag this over as well to make sure that everything is
04:50aligning properly and with just a little bit of tweaking I think I can get it right.
04:55That looks pretty good.
04:55Now I will turn on the Preview checkbox again to see how that previews.
04:59It looks spectacular. That is totally wonderful.
05:03There is just one problem outstanding and that is that we have no shading anymore.
05:09We totally got rid of our shading and the reason is because we are covering up
05:13the shaded box with this flat artwork that has no shading of its own.
05:17If we want to shade the artwork, then we need to turn on the Shade
05:20Artwork (slower) checkbox.
05:23Yes, we understand it's going to be slower, but otherwise it's going to look totally bad.
05:27And then finally, you can ask for Invisible Geometry.
05:30If you want to see through your box where it is revealed, then you could
05:34turn-on Invisible Geometry. And you know what?
05:37Here is something we ought to do actually.
05:39Let's go back a few surfaces.
05:40Actually, let's go to the very first surface and let's make it slightly
05:44shorter on bottom and slightly shorter on top, so that we are revealing some
05:49of the orange edge.
05:50And the reason I am doing this, I don't want to see the orange but I would want
05:53to see a little bit of DVD case.
05:55Right, we would reveal a little bit of the DVD case on the top and the bottom edge.
06:00And now I better do the same thing for the spine actually.
06:03So let's go ahead and advance to this spine art and we will make it a
06:06little shorter on top.
06:07Let's see if we get that edge right, I am trying to look over here at the
06:10artwork and make sure I am doing this right.
06:12Let's drag up the bottom.
06:13It's pretty hard to see that bottom because we have orange on orange.
06:17Go ahead and drag down the top a little more. That looks actually pretty darn good.
06:21I might adjust it up just a tiny bit and that looks good.
06:25One of the reasons I am doing this is because eventually, we are going to set
06:29the color of the box back to black and we are going to reveal those edges at
06:33the top and the bottom.
06:34The other reason, I am doing it is so I can show you what this Invisible
06:37Geometry checkbox means.
06:38If you turn it on, notice that the box goes away.
06:42We only have mapped artwork left and nothing else, so we have shaded mapped
06:47artwork, no geometry underneath whatsoever.
06:50So that's another option, just so you know and actually in our case, it's
06:53pretty helpful because I can see that I didn't get this bottom edge aligned right at all.
06:57I am going to turn off Invisible and then turn it back on.
07:01Aha. The problem is with the front artwork, so I am going to go back to it by cycling
07:05forward and I will drag up that edge.
07:07I just want to make sure that everybody is in line. It is now.
07:11That looks good and I will leave this much exposed edge eventually.
07:15Now I will turn off Invisible Geometry because ultimately I want to see it, then
07:19I will click OK to accept my mapped artwork and I will click OK once again
07:23inside the 3D Extrude & Bevel Options dialog box in order to accept the final
07:28effect and there it is thus far, people.
07:31In the next exercise, I am going to show you how you can modify the artwork
07:36that you have mapped on to the surface of this box and how to finish off the
07:40effect in general.
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Modifying mapped artwork
00:01In this exercise, I am going to show you how you go about modifying the
00:04artwork that you have mapped onto the surface of a 3D object and it's really
00:07just a matter of modifying the symbols here inside of the Symbols palette but here is the deal.
00:12We have symbols inside of symbols.
00:14Actually, sometimes, we have symbols that are inside of groups, that are inside
00:18of other groups, that are inside of symbols and that means that we can walk
00:22several Isolation modes deep, as we are wandering through our aymbol
00:27modification, something that is handled extremely well, I have to say, inside of Illustrator.
00:34I think you will find it quite helpful when you are modifying your own artwork.
00:38So if you want to catch on up with me, I am working inside of a document
00:41called Mapped artwork.ai.
00:43It's found inside of the 22 3D Effects folder.
00:47Lt's say that I want to make some modifications to the front cover art, so the
00:52first thing I am going to do is double- click on the Front symbol here inside the
00:55Symbols palette, in order to open up this artwork.
01:00First of all, I notice that I have this specified as being an Intermediate to
01:04Advanced series. Really it starts at the very essentials, so it starts out
01:09being a Beginning series.
01:11So let's go ahead and change the word Intermediate to Beginning.
01:14It gets to be advanced, of course, my goodness.
01:16Then I decide that this sun, it's not really indicative of the round lynda.com logo,
01:22so as a stand-in, it really doesn't work.
01:25I need to get rid of these flaring edges. So, it's a symbol.
01:29It's a nested symbol, so I need toenter double-click on edge in order to adhere
01:34an Isolation mode for this object and notice, I am now in this special
01:38Isolation mode that shows me context, that shows me the background artwork at the same time.
01:44Fantastic. So I can grab my White Arrow tool and I will go ahead and Alt-marquee
01:49around the tips of the sun rays there, in order to select all of them.
01:54Then I will press the Backspace key in order to get rid of them.
01:57On the Macintosh side, you would Option+ Drag with a White Arrow tool to select
02:01those rays and then press the Delete key.
02:03Now I am going to switch back to my Black Arrow tool in order to select
02:06the entire sun face. I will press Ctr+H or Command+H on the Mac to hide
02:09those selection edges.
02:10I need this sun to be bigger, so I will press the S key to get my Scale tool and
02:16I will Shift+Drag outward in order to make a bigger sun.
02:20And I might even drag it down just a little bit, so that it's aligned
02:23properly with the DVD cover.
02:25Now, if I were to just double-click outside of my artwork, what would happen?
02:30I would go back to the full version of the illustration with the 3D box.
02:34Instead I just want to back up one level and notice that I am inside the sun
02:39level which itself is inside the Front symbol. So I am going to click on this
02:44green arrow right there.
02:45This arrow in the upper left corner of the screen in order to back up one level
02:49and I will go back to the front artwork, which is now been updated and now
02:54shows me how big that sun is in its new environment.
02:57Now that's bigger than I thought it was going to be and that's because I got rid
03:00of the rays, so that affected the overall scaling of the graphic.
03:04I could go back in here and make some more modifications if I wanted to, but I
03:08want to do something more exciting I think.
03:11I want to modify these guys right here, the colors of the tiki heads, and
03:17I am going to do that by double-clicking on them and that first takes me into the group.
03:21Notice that I am inside of a group here inside of the Front symbol and that
03:26group is the clipped group. There is a clipping mask that is surrounding these
03:32Tiki masks and these sunshine rays in the background.
03:36And so that's why I just got done entering.
03:38I am going to go to deeper still because I want to gain access to the Tikis
03:41themselves so I will double-click again and now I am seeing the three Tikis,
03:46bright and beautiful here and everything else is dimmed on the page and that's
03:50because I began to enter another group and actually, you know what this is?
03:54This is the symbol set.
03:55This is the group that contains the three Tiki masks and all of the yellow sun
04:00rays in the background but doesn't include the clipping mask. So I am inside of
04:04a group, inside of a group, inside of the Front symbol.
04:08To gain access to the Tiki masks, I have to go another level deep, so I will
04:11double-click on him.
04:12And notice this time, he gets upright because it's showing me that he is neither
04:16scaled or rotated, this is the original version of the Tiki idol symbol.
04:22And now I can modify him. I will go ahead and click on him in order to select him.
04:25I will press Ctrl+H or Command+H, just to make sure I have selected him properly.
04:29I have. I will press Ctrl+H or Command+H again to hide those selection edges.
04:33Now let's make him purple this time around.
04:35I am going to click on the Recolor Artwork icon up here on the Control palette.
04:39I am going to switch over to the Edit area, link all my colors together so
04:44that I can drag them around as one and just make one big hue shift, drag it to
04:48about this location here.
04:49I think that's actually a pretty good shade, if you maybe back it off just a
04:52little bit, then click OK in order to make my modification.
04:56Now let's back up one step to see how it looks in context and that will update
05:01all of the Tiki masks. Looking good.
05:04Hey. You know what I would like to do as well? I would like to make the sun rays white.
05:07So, I will grab one of these sun rays and I will double-click on it.
05:10Let's go ahead and press Ctrl+H or Command+H on the Mac so I can see my selection
05:14once I make it because this is a little harder to select actually.
05:17I will click on the rays to make sure they are selected, then I will fill them
05:21with white. it looks great. I will back up a level again by clicking on the left
05:26pointing arrow up there in the upper left hand corner.
05:28Everything looks great in context.
05:29I will back up another group to see how they look when clipped. Awesome.
05:34And then I will back up to the Front symbol.
05:37That looks good too.
05:38Actually, the sun maybe is a little big.
05:40I think I will take care of it.
05:42Let's go ahead and select him, grab the Scale tool and make him just
05:46slightly smaller, like so.
05:48Let's back up and see how he looks.
05:50This time he looks actually very good.
05:52I think that's the right size and then I will finally back up into the finished
05:56version of the artwork, the final version of the 3D Artwork right here.
06:01So the final thing I need to do is go ahead and select this box, this DVD case
06:05here and I am going to do that by twirling open the 3D Object layer,
06:09meatballing the DVD case. I need to switch out that orange fill for that
06:14original black fill that I had.
06:16So I will change the Cyan value to 30, the Magenta value to 30, the Yellow value
06:21to 30 and finally the K value to 85% and that establishes that nice rich gray
06:29that I think looks quite a bit like a DVD case.
06:32Now I will press Ctr+Shift+A or Command+Shift+A on the Mac to de-select
06:35everything and that is the final version of our DVD case box. We have extruded
06:42an object successfully in 3D space here inside of Illustrator.
06:46In the next exercise, we are going to take a look at 3D rotations,
06:51also very, very interesting.
Collapse this transcript
Establishing base objects for 3D Revolve
00:00All right, now let's take a look at Illustrator's 3D Revolve function.
00:04In this exercise, I am going to show you how I put together the base objects for
00:09this 3D lamp that we are seeing on screen right now.
00:11And in the next exercise, we will actually take those base objects and revolve
00:16them around a focal point, around a center point, in order to create the final
00:21version of the lamp here. Because as you will see, what we start with is
00:25actually a fairly fragile looking object, just a series of strokes. All right.
00:30So, you may want to open up this document right here.
00:32It's called Lamp.ai.
00:34It's found inside of the 22_3D Effects folder.
00:39Notice that this is a pretty complex object this time around.
00:42We have a series of three different 3D objects combined with each other.
00:47We have got the lamp on this Lamp Colors layer right there, and then we have got
00:53the switch, this tiny little switch is also a Revolved object.
00:56That's on an independent switch layer.
00:58Then we have the power cord running in the background, which is actually a
01:02combination of a little faux 3D and some extrusion going on as well.
01:07So how did I setup this lamp?
01:09How did I establish this lamp in the first place?
01:12Well, let's go ahead and turn off those layers, the layers that are turned on
01:16currently, and then turn on the Lamp Outline layer, the one at the very bottom.
01:22This is what I did.
01:22You may recall there was some Candy Striping on the pole of the lamp, and that
01:28is this object right here.
01:30Then I took this green with these lighter green strips, I took these objects and
01:35threw them in the Symbols palette so we do have a symbol for those strips.
01:38So, that's easy enough.
01:40This guy represents a cutaway of the lamp.
01:42So imagine you stood the lamp straight upright, you cut it in half so that you
01:47could see its innards essentially here, including the light bulb, cut it right in half,
01:51and then you severed the left half of what was left over from the right half,
01:56so that you only had this right cutaway of the lamp.
02:00So we are seeing the light bulb progress down into the sort of interior element,
02:04and then going up into the bowl of the lamp, then down the shaft of the lamp,
02:09down here to some filigree at the base and then inward.
02:13We will take that and we will basically revolve it over and over around this
02:20vertical axis in order to create a fully realized 3D object.
02:25That's what Revolve does. Rotates the object around a central axis.
02:30So problem was, if I were to just rotate this item right here, the Revolve
02:35command is just going to work from the stroke essentially, so the red stroke,
02:39so the entire lamp would be red.
02:40How do I go about defining the colors that I want to use?
02:44Well, I need to establish different stroke colors at different points and
02:48that's why I have this Lamp Colors layer going on.
02:51I want you to turn off the Lamp Outline layer, turn on Lamp Colors, go ahead and
02:56twirl that layer open, and then target the group there, meatball that group.
03:02You will see inside the Appearance palette that we have a 3D Revolve effect
03:05applied to the group.
03:06I want you to grab that 3D Revolve effect and throw it away, because we will be
03:10recreating it in the very next exercise. So feel free to trash it for now.
03:14Then click off of the lamp in order to deselect it.
03:17What you will see now is colorized stroked versions of the lamp.
03:21I got rid of that sort of beige fill, that sort of mustard fill that I had
03:25before, and I replaced the red strokes with differently colored strokes.
03:28You can't see all of them, because some of them are white.
03:31So that's why I have this black layer here, for contrast.
03:35Go ahead and turn that black layer on and you can see that we have got a white light bulb.
03:38We have got a gold sort of interior element.
03:42We have got this white alabaster inside of the bowl, then a gray outside of the bowl,
03:47a little bit of white down here, some gold filigree, a green stem, some more
03:53gold around the base, and then a gray base element.
03:56Now, as you well realize after everything that we have been through, you can't
04:00assign different strokes at different points in a path.
04:03You can't say that Stroke A should start at the beginning of the path and then
04:07here, and then Stroke B should start here and go to there, and so on and so on.
04:11So, I had to break apart the line at these various locations and stroke each one
04:15of the line elements separately, and that's why I grouped them together.
04:19That's why we have this group right here.
04:21So if you twirl the group open, you can see that I have got one path for the
04:24bulb, another path for this metal element up here, another path for the interior
04:29of the bowl, and so on and so on, throughout the length of this lamp element.
04:33So these are the elements that we are going to work from in order to establish
04:37our fully realized lamp, and we will do just that using the 3D Revolve effect in
04:42the very next exercise.
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Applying the 3D Revolve effect
00:00Before you, you see the base objects that are going to make up the 3D version of the lamp.
00:05They don't look like much, but they are going to look dynamite in just a few minutes.
00:10I am looking at a document called Base objects.ai.
00:13That's found inside of the 22_3D Effects folder.
00:16I would like you to go ahead and turn off the black layer, because we are not
00:19going to need it anymore once we start revolving the lamp.
00:22I am going to move the lamp over to the left a little bit to give us room to
00:26work over here on the right hand side of the screen.
00:29Then twirl open the Lamp Colors layer and meatball the group in order to
00:33select all of the lamp.
00:35You can also just click on it with the Black Arrow tool by the way, and press
00:38Ctr+H or Command+H on the Mac so that we can focus in on the lamp without those
00:43selection edges getting in our face.
00:46Go up to the Effect menu, choose 3D, and choose the Revolve command, in order to
00:51bring up the 3D Revolve Options dialog box.
00:53It looks a lot like the Extrude & Bevel dialog box, for the simple reason that it,
00:58like that dialog box, allows you to rotate an object in 3D space, which is
01:03what this whole position area of the dialog box is all about.
01:07You can also apply shading and lighting and that kind of thing.
01:10So, you may want to go ahead and turn on the Preview checkbox so you can see
01:14what this effect is going to look like.
01:15It is going to take a few moments to render. Bear that in mind.
01:19This is a fairly demanding object, so it demands a lot of processing power
01:24is basically the idea.
01:25So once you have rendered out the lamp, why don't you go ahead and grab an edge
01:29to this cube and sort of drag it around.
01:31Now, the idea is by default, Illustrator's Revolve command is in the business of
01:36revolving an object around a vertical axis, and as you rotate the object,
01:40you not only rotate the base objects, but you also rotate the axis along with it, so
01:46that the revolved object remains intact the entire time.
01:49When you get the wireframe in a position that you think you are going to like,
01:52go ahead and release in order to generate a new preview of the object, a new
01:56full color preview, here inside of the illustration window.
02:00Now, notice the objects may render properly or they may not render properly.
02:05Actually, things look pretty darn good, a little too hot in terms of the
02:08highlights here inside the lamp, but basically pretty darn good.
02:12That is to say, the light bulb is on top and it's not cut away, as it frequently
02:16is when we are working with this command.
02:18Now, here is an option that's worth investigating.
02:20This Revolve option right here.
02:22Notice that currently we are revolving our base objects 360 degrees around the
02:28vertical axis, so all the way around the vertical axis, so that we come all the
02:32way home and create a volumetric continuous object.
02:36But we don't have to work that way.
02:37We can create a cutaway slice by reducing this angle value.
02:41In my case, I just reduced it to 210 degrees.
02:45So we are rotating around the vertical axis 210 degrees and we are leaving the
02:49other whatever degrees, what would that be, 150 degrees open, and as a result
02:54you can see this cutaway here. We have basically sliced into the lamp, even
02:59sliced into the light bulb, which I just think is wonderful.
03:03Anyway, it's not the effect we are going for, but I think it's very cool.
03:06Now let's enter the values that we are really going to go with.
03:09Turn off the Preview checkbox so that Illustrator isn't constantly updating
03:13the preview on the fly.
03:15Then change our values to -34 degrees for X, -7 degrees for Y, and 3 degrees for Z.
03:22Then reset that Rotate value to 360 degrees and turn on the Preview checkbox
03:28to see if this looks any good or not.
03:30We are going to have to wait through the progress bars of course.
03:34It ends up rendering quite nicely I think.
03:36Now, if you have a problem, you may see a problem on your screen where, for
03:39example, the light bulb gets cut off a little bit and has kind of a divot inside of it.
03:44Don't worry about that now.
03:45I will show you how to fix that problem in just a few moments, but first let's
03:49go ahead and map some art onto the pole of the lamp.
03:53You may recall that we had some candy striping around the pole.
03:56Let's go ahead and assign that candy striping by clicking on the Map Art button.
04:01Now notice this time around, because we are working with a more complicated
04:04piece of artwork, that we are no longer working with six surfaces. We are now
04:07working with 101 surfaces, so way more surfaces associated with this revolved
04:14piece of artwork, and you know what?
04:16It's going to differ.
04:17It's going to vary from one revolved piece of artwork to another.
04:20How many surfaces you have, and where the surface is that you want to map.
04:25In my case, I am very lucky.
04:27It's at Surface number 4, right there.
04:29That's the front of the lamp, and we just passed up 3.
04:33That represents the back of the pole.
04:35So 3 is the back of the pole, 4 is the front of the pole.
04:38Now having selected the front of the pole, I am going to go ahead and switch
04:41my symbol to stripes in order to apply the stripes to the forward portion of the pole.
04:47We will wait out the progress bars and see how this ends up looking, and notice
04:51that it looks pretty darn good.
04:53We have got some light green stripes against a dark green background.
04:58Now, you may get it in your head that you want to start sort of tweaking these
05:02settings a little bit, make the object a little bigger or smaller, or
05:05something along those lines.
05:06I don't recommend you do that.
05:08You may also run into a situation where your preview doesn't look at all right on screen.
05:13If that's the case, then go ahead and click on Shade Artwork (slower).
05:18That should take care of your problem.
05:19I would like you to select it in any case, even if things are going perfectly
05:23right for you right now, as they are for me actually.
05:26Go ahead and turn on that Shade Artwork checkbox in order to apply some
05:30shading to the pole, and that should resolve any other problems that you may be experiencing.
05:35Then go ahead and click OK in order to accept that mapping.
05:39Now notice that we have got a problem with the light bulb. I have sort of a new
05:43problem associated with it.
05:45If you encounter a problem along these lines, then just go ahead and change one
05:51of your Rotation settings right here.
05:53So what I am going to do is I am going to just tweak this X value.
05:56I am going to change it from -34 degrees. I will change that 4 to 1,
06:01so let's try -31 degrees.
06:03Why? Just a random change just to see how it works.
06:06We will wait through the progress bar of course.
06:08All right, so -31 degrees solved the problem for me.
06:12If it doesn't for you, just go ahead and tweak one of the other values and see what happens.
06:16Basically, it's a matter of trying to get the lamp aligned with Illustrator's
06:20vision of this 3D world, and that may take a little bit of time. All right.
06:24Once you are done, go ahead and click on the OK button in order to apply the
06:28effect, and this is it.
06:29A 3D revolution created here inside of Illustrator.
06:34In our final exercise, I am going to show you what to do if you like something
06:39you come up with, with 3D effects inside of Illustrator, but you don't love it.
06:43You want to make it look more realistic. How do you do that,
06:47coming right at you, stay tuned.
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Roughing up your 3D art in Photoshop
00:01In this exercise, I want to show you how to take your 3D effects that you
00:04created inside of Illustrator and rough them up inside of Photoshop.
00:08Just to give you a sense of the kind of things you can do if you allow Photoshop to
00:14essentially render out the 3D effects you create inside of Illustrator. All right.
00:19So here, we are looking at a piece of opening art that I created for one of my books.
00:22This happens to be for my InDesign CS3 One-on-One book.
00:27The idea is that we as designer start with chaos.
00:31We get all of these assets from all these different people, and we have to
00:36create order from that chaos.
00:37So, we take negdis essentially and turn it into design. Don't you know?
00:43By the way, I am working inside of a document called Hot metal type.ai.
00:46That's found inside of the 22_3D Effects folder.
00:50Problem with this artwork, even though it's well rendered I dare say, and
00:55it actually took a little bit of time to sort of figure out how the objects would
00:59relate to each other.
01:00This is how the base objects look.
01:02If I press Ctrl+Y or Command+Y on the Mac, these are the base objects inside
01:06of this illustration.
01:07Just to give you a sense of the kind of monkeying around I had to do in order to
01:11position the objects on top of each other, so that they look like they were in
01:15this sort of orthogonal perspective. All right.
01:18So, I will go ahead and press Ctrl+Y or Command+Y again in order to preview the effect.
01:22Problem is, even though I went to all this work and it actually did take a
01:25little bit of effort, everything is extruded, everything is shaded.
01:29We even have drop shadows in the background, but it still looks so antiseptic.
01:33It doesn't look like hot metal type at all.
01:36It looks like this strange gray plastic.
01:39So, what I decided to do was bring these objects over into Photoshop, and as
01:44I say, rough them up.
01:46It turns out, through trial and error, I figured out that I needed to bring the
01:49objects over in four passes, as represented by these four layers right here.
01:54I have the design blocks in the background, behind the word design, and then
01:58the design letters.
02:00Then I have negdis blocks in back of the word negdis, and then of course
02:04the negdis letters.
02:05So let's start with the design block right here.
02:07I will go ahead and Alt+Click or Option+ Click on that layer in order to select
02:12all of the objects on that layer, on the design layer.
02:15Then I would go up to the Edit menu and I choose the Copy command.
02:20Now I will go ahead and switch over to Photoshop. Create a new document.
02:24Then I would go up to the Edit menu and choose the Paste command.
02:26Now, as soon as you choose Paste, when you are pasting something from
02:29Illustrator over to Photoshop, Photoshop asks you how you would like to paste it over.
02:34Would you like to paste it as a Smart Object, so that you forever have access to
02:38the original vector information?
02:40No, in our case we don't want to do that.
02:43The vectors are our enemies at this point.
02:45The vectors are what are giving us that antiseptic effect.
02:48We want to go to Pixels in our case.
02:51So, we definitely don't want to go to Path, definitely not Shape Layers,
02:54no, not Smart Object, yes, Pixels, and then you click OK.
02:58What you would get is the blocks that you see on screen right now.
03:01So, I am going to go ahead and cancel out.
03:02You can try it yourself if you want to.
03:04By the way, I am working inside of a document now inside Photoshop called
03:07Rendered type.psd, also inside the 22_3D Effects folder.
03:12Then I went ahead and assigned some layer effects to this Metal layer.
03:17So, I added a Drop Shadow, because what we don't have is any interaction between
03:21these blocks with each other.
03:23We still don't really have much interaction, but at least we have an interaction
03:26between the blocks and their background, thanks to the Drop Shadow.
03:30Then I also added a Gradient Overlay effect, a very subtle Gradient Overlay
03:33effect in order to create a little bit of a darkening and lightening effect
03:37across these pieces of metal.
03:41Then I added the Scratches layer right there.
03:45This is a piece of stock art.
03:46That's a photograph of a metal plate.
03:49I went ahead and set it to the Multiply mode and Opacity of 50%.
03:52Then I went ahead and grouped it with the Metal object below to create a Clipping Mask.
03:56So I went up to the Layer menu and I chose Create Clipping Mask in order to group it.
04:02That's why it's Ctrl+Alt+G or Command+ Option+G on the Mac in order to group it
04:06with the object below, with the layer below.
04:08We get this effect here, which is so much better.
04:11All of a sudden, we have something resembling a texture map, which is not
04:14something that Illustrator can accommodate.
04:17Then I have got my design letters that I threw on top there, and I added some
04:21Shadows underneath them.
04:24I also added a surface texture on top of those design letters.
04:28I think I already have all the effects turned on, I could go ahead and turn on
04:32the Drop Shadow effect as well, but I think I determined that that was a little
04:35bit too much. Not sure, but let's leave it turned on. It looks great.
04:40Finally, just the same thing over and over again.
04:42There is the top metal items right there.
04:44Then I went ahead and clipped some surface texture on top of them, added the
04:49letters on a separate layer of course, went ahead and turned on the Drop Shadow
04:53for them, in order to sync that home, really add some depth to those letters.
04:58Then I added a separate shadow, like so.
05:01Then of course I clipped in a little bit of surface texture on those letters as well.
05:05Now, the final thing I did--
05:06I will go ahead and zoom out a little bit so that we can take in this entire
05:09illustration. I went ahead and threw in an adjustment layer to make my letters
05:14more blueish, like we are seeing here.
05:16I think that's a little bit too far, so I will go ahead and reduce the Opacity
05:20of that blue to about 80%.
05:23Then finally, I threw in some Labels.
05:24This is content of course, the content that we get from people, and this is
05:28structured content that is designed properly so that it can be understood by our audience.
05:35So just to give you a sense of the kind of things you can do.
05:38If Illustrator produces something that's too pristine, as it often does,
05:42feel free to bring your graphics over into Photoshop, and add some pixel
05:47based effects in order to rough up your artwork and give it some real
05:51tangible texture.
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23. Printing and Exporting
Setting your illustration free
00:00For what is ultimately is single page drawing program,
00:03Illustrator offers a highly sophisticated set of printing options.
00:07You can setup virtual bleeds, define crop boundaries, output an array of printer marks.
00:12print color separations for commercial reproduction,
00:15overprint black, define the flatness of curved paths, tweak color management
00:20settings and adjust how your transparency effects get flattened all from inside
00:24a single print dialog box.
00:26You can also adjust the resolution of your raster effects, such as drop shadows and glows,
00:31although you have to do that in a separate command, which is something I
00:34complain about at least once per exercise.
00:38In addition to Illustrator's printing capabilities, I will be showing you how to
00:41copy and paste artwork between Illustrator and other Creative Suite applications
00:45as well as export layered Photoshop images, paint graphics for Microsoft Office
00:50and wallpaper art for a cellphone.
00:53No application is an island.
00:55These exercises show you how to get your document out of this place, if it's the
00:59last thing you ever do.
01:00After all, if you really love your artwork, you have got to set it free.
01:05Printing and export, a topic so fraught with excitement that it makes even these
01:09borrowed lyrics and worn out clich?s seem new again.
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Type outlines and the CS3 format
00:01For this chapter, I would like you to open a document you see before on
00:03screen, which is called Prepress poster CS3.ai, and it's found inside of the
00:0823_printing folder.
00:10Now this document contains a couple of specialty fonts, namely Lithos Pro
00:15and Nueva Standard.
00:16If your system doesn't have those fonts installed on it and you end up getting a
00:20font warning, then you can open a different version of this document, which is
00:23called Prepress outlines CS.ai, which brings up an important point.
00:28When you are sending a job out to be printed, you may or may not want to go
00:31ahead and convert your text to outlines.
00:33The upsides are that you ensure that if your printer or some other person
00:38that's going to get hold of your file doesn't have the proper fonts, they are
00:41not going to mess things up.
00:43Secondly, they are just not going to mess things up, they are not going to go
00:46ahead and change some text on their own or accidentally reset a font or
00:50something along those lines that's going to basically create a problem in your document.
00:54Meanwhile, there is two downsides as well.
00:57Firstly, you'll lose the hinting that's associated with the PostScript font
01:01definition for small type and that can make your small type look a little
01:05thicker than normal, if you convert it to outlines.
01:08And then secondly, if your commercial print house calls you and they say, "We
01:12"found a typo inside of your illustration, we would love to fix it for you, but
01:16"you didn't give us the text.
01:17"You just gave us outlines."
01:18Then either you are going to have to submit the text version of the document or
01:22you are going to have to fix the problem on your own and then resubmit.
01:25So, it's really a matter of trust.
01:27If you don't trust the person who you are sending your document off to, then you
01:31need to convert the text to outlines.
01:32If you do trust them and I hope you are working with people that you do trust,
01:36but that's not always the case, of course, then go ahead and give them the
01:39text version of the document and let them worry about having the right fonts and so on.
01:43All right, but I bring this up because I am going to show you, very quickly,
01:46how to convert all of the text in your document to outline just in a two-step operation.
01:51I know you know how to convert text to outlines, but I am going to show you this
01:55technique just so you know how to do it as effectively as possible.
01:58You go up to the Select menu.
01:59You choose Object and you choose the Text Objects command, which goes ahead and
02:04selects all of the text inside of your document, notice that.
02:08Then you go up to the Type menu and you choose Create Outlines in order to
02:12convert that text to outlines and you are done.
02:15Then of course, you go ahead and choose the Save As command so that you don't
02:19save over the original version of your document and trash it.
02:22So, choose Save As.
02:23I am going to go ahead and call mine Prepress poster outlines because I need
02:28provide this document for you.
02:29So this is indeed the document that's inside the 23_printing folder that I am
02:32providing for you. There you go.
02:35Go ahead and save it as a *.AI file.
02:37There is really no need these days to save as a *.EPS file unless you are
02:41going to an old version of Quark Express or goodness gracious, PageMaker for crying out loud.
02:47All right, so stick with AI if you can and go ahead and include that *.AI
02:51extension Macintosh people even though you may not need it, PC people need it
02:55and you may need it in the future. You never know.
02:58There is always rumors out there that one day there is going to be a version of
03:00the Macintosh operating system that requires extensions.
03:03So go ahead and leave them on there. There is no downside to it and then click on the Save button.
03:08And I am going to go ahead and save this document in the Illustrator CS3 format
03:12because I want to retain - notice over here in the Swatches palette, we have
03:15got three groups of colors.
03:17I want to retain those color groups.
03:19If I save it to an older version of the Illustrator format, I will lose
03:22those color groups.
03:23However, your commercial printer may require you to save to an older version of the format.
03:28Most stuff is supported by the Illustrator CS format, but there are few things,
03:32like Live Trace and Live Paint, that you need Illustrator CS2.
03:35Also, if you are sending your strokes inside or outside your objects, you need
03:39to go with Illustrator CS2 and as I say, for Illustrator CS3, that's for saving
03:44your color groups, essentially.
03:46All right, anyway, I am going to go with Illustrator CS3.
03:49PDF compatible, absolutely.
03:51Embed ICC Profiles. You bet.
03:53Use Compression, of course, that's a lot less compression, don't worry about it
03:57and then go ahead and click OK in order to save that document and you are done.
04:01In the next exercise, I going to tell you how I created the bleed outside of the
04:05artboard, inside this document.
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Setting trim size and bleed
00:01In this exercise, we are going to discuss trim size and bleed here inside of Illustrator.
00:06Note that I am, once again, working inside the Prepress poster CS3.aai file that
00:10contains the editable type, and it's found inside the 23_printing folder.
00:15Now, Illustrator frequently gets flack for not being able to print multiple-page
00:19documents, especially, from FreeHand folks who are used to being able to print
00:24multiple-page documents, of course.
00:26And gosh, you have all kinds of multi-page control inside FreeHand.
00:30You can mix and match vertically-formatted pages and horizontally-formatted pages.
00:34That's really great, but unfortunately, FreeHand is no longer viable software.
00:39I mean it's still usable, but it looks like it's not going to be updated in the future.
00:43So, what do we do in Illustrator?
00:45Well Illustrator, you can force Illustrator to print multiple-page documents,
00:50but it's a twisted workaround, as it turns out.
00:53You basically have to create the big large document and then tile it properly.
00:57It's insanity as far as I am concerned.
00:59What you really do is you go to InDesign if you want a multi-page document,
01:02but because the truth of the matter is Illustrator is not even a single page printing program.
01:08Illustrator doesn't care about paper.
01:10It doesn't care about what you print on.
01:13All it's about is what is the size of your artwork.
01:17It can be gargantuan. It can be tiny.
01:19It doesn't care.
01:21It is just how big is that artwork, and the size of the artwork is determined by
01:24the artboard, which you can see as a black rectangle in the background here.
01:29As you may recall from the outside of this series, you define the size of the
01:32artboard by going to the File menu, and choosing the Document Setup command, and
01:38then you can see that artboard size right there.
01:40For me, it's shown in Points, I'll go ahead and switch it to Inches.
01:44And it's is seven inches wide by nine inches tall, so it's going to fit very
01:47easily on a letter size page.
01:48That's convenient, Illustrator doesn't care, but that is a convenience for us,
01:52the people who do care.
01:53Now, I am going to cancel out of here, because we just confirmed the size, but
01:56unless you want to change your units of measure to Inches, you need to switch it
02:00back to Points before you click Cancel, because otherwise, that will stick even
02:03though we are clicking Cancel.
02:05That's a bug, I think.
02:06So, I'll just let it go.
02:07Make sure to set your units back before you click Cancel, just so you don't
02:10surprise yourself later.
02:12So, this artboard determines the size of the artwork, which in turn determines
02:17the size of the trim size.
02:19So you are going to get crop marks right there automatically if you choose the
02:22output of your printer marks, as we'll see in a future exercise.
02:25You'll automatically get crop marks there, so that your commercial printer knows
02:30to cut those pages at that location. All right.
02:33That's the trim size as defined by the artboard.
02:35We also need to bleed in this case.
02:37Notice that the red background is going well outside of the artboard and if I
02:42zoom out, you can see just how well outside of the artboard it's going.
02:45Now we don't really need that much bleed, but we are only going to print so much of it.
02:49We can control exactly how much of the bleed we print inside of the Print dialog box.
02:53So just go ahead and give yourself tons of bleed.
02:56And I've made sure that my bleed is exactly symmetrical, that is, I have the
02:59same amount at top as at bottom, and the same amount on right as on left,
03:05just for the static purposes. It's not necessary that you work that way.
03:08But if you do want to work that way, here is a highly practical application of a
03:14special effect, of a live effect inside of Illustrator.
03:17Note that if you click right there on the artboard, you are going to see this
03:21yellow outline right there.
03:22That's because I have an object,
03:25if you twirl open the Background layer here inside the Layers palette, I have
03:28an object called bleed, which is just a rectangle, just a rectangle filled with a gradient.
03:33But I have gone ahead and applied an effect, the Transform effect.
03:37Go ahead and open up your Appearance palette.
03:39You'll see this Fill item right there, the Fill attribute, twirl it open and you
03:43will see right there, the Transform item.
03:45If you double-click on it, you will bring up the Transform Effect, and
03:49notice what it's doing.
03:49It's going ahead and scaling that rectangle 150 % horizontally and 120% vertically.
03:55Do you have to stick with those amount? Of course, not.
03:57That's just what I did in this case, and so that ends up creating a big lead.
04:01Now if I were to take those away, and just have 100%, 100%, you would see, I'd have no bleed.
04:07So that's how I am creating the bleed with a transformation effect, the same
04:11transformation effect that we used to create that wacky Spirograph effect, lo
04:15those many chapters ago.
04:16That was a creative use for this command.
04:19Here is a very practical use for the command.
04:21All right, anyway. I'll cancel out of there because I want to keep that bleed
04:23and I am going to go ahead and zoom in.
04:25So, we've established the trim size and the bleed inside of this document.
04:30In the next exercise, we are going to define how the artwork sits on the
04:33printed page.
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Imageable area and crop boundary
00:01In this exercise, we are going to talk about how to position the artwork inside
00:05of the imageable area of the printed page, and I'll tell you what that means in
00:08a moment, which is a concept, by the way, as old as Illustrator 1.0.
00:13Then we are going to take a look at how to define the cropped area of your
00:18artwork, if you want to, which is a concept as new as Illustrator CS3.
00:24For both of these topics, we are going to be looking at this document right
00:28here, Prepress poster CS3.ai, the same document we have been working on since
00:32the beginning of this chapter, found inside the 23_printing folder.
00:36All right. I am going to go ahead and zoom out a little, because I want to take a look at.
00:40Right now, we are just seeing the artboard, as I was telling you, which is
00:43the artwork itself, and it defines, of course, the trim size of the final printed piece.
00:48But where is the paper? What kind of paper are we going to be printing on? How
00:53is the artwork centered inside of that piece of paper? And so on.
00:56Well, to see that, go up to the View menu, and choose this command right
01:01there, Show Page Tiling.
01:03And Page Tiling determines the size of the imageable area, which is the
01:08portion of the printed page that can actually get printed on, minus the output device's margins.
01:15So go ahead and choose Show Page Tiling, and you will see there is dotted
01:18outline right there.
01:19That's totally off kilter.
01:21That's totally off center.
01:23This is a problem that sometimes occurs, actually, it frequently occurs when you
01:27are opening older Illustrator documents inside of Illustrator CS3.
01:32So, if you are opening stuff like from Illustrator 9, Illustrator 5, Illustrator
01:363, those kinds of documents, you may find that the Page Tiling is totally off.
01:42What this means is if we were to just go ahead and print this document, just by
01:45pressing Ctrl+P, or Command+P on the Mac, and then we just hit Enter or Return,
01:49we didn't pay attention to any of the other settings, then we would cut off a
01:53lot of our artwork, and it would look, of course, totally wrong.
01:56There would be egg on our face. That's for sure.
01:58All right, so how do we make sure that the artwork is positioned properly?
02:02You go down to the Hand tool, and you choose this antique tool right here
02:07called the Page tool.
02:08Its only purpose in life is to move the imageable area, that dotted
02:11outline right there.
02:12And then you click and hold in the lower-left corner of the page.
02:16That's how Illustrator defines things, because actually that's how PostScript
02:20define things, the PostScript printing language.
02:23Then you go ahead and center your page as you desire.
02:25Now you don't have to center it.
02:27It could be off center if you want to, so that you can make some notations on
02:30the right-hand side, in this case.
02:32If you absolutely want the artwork centered inside of the imageable area, then
02:36just double-click on the Page tool and the deed is done.
02:40So, that's part one. Part two.
02:41How do we go about cropping this artwork? How do we make sure there are crop
02:46marks, for example, around our artwork?
02:49Well, because we are cropping to the artboard, we don't really have to worry
02:52about it, technically.
02:54We can just let Illustrator add some trim marks during the printing process.
02:58But if we are at all concerned then we want to make sure and set down the crop
03:02marks or we are printing several cropped items on the single page, such as
03:07business cards, for example, then you can use this new tool inside of
03:11Illustrator CS3, which is called the Crop Area tool.
03:14And then you can go ahead and drag around the portion of the illustration
03:18that you want to crop.
03:19And you are not going to actually crop the illustration like you would inside of Photoshop.
03:23You are just going to set crop marks and then you could very diligently set
03:27these corners in place here, or oops! I just goofed up.
03:31Well, you know what, there is a better to work anyway.
03:34All you have to do is double-click on the Crop tool in order to bring up the
03:37Crop Area Options right here, and then you go ahead and choose, from the Preset
03:42menu, you choose Fit Crop Area to Artboard, in our case.
03:46Now, if you chose Fit Crop Area to Artwork bounds, you'll crop all the way out
03:50to the edge of the bleed, which is definitely not what you want.
03:54You want to crop inside of the bleed.
03:56You want to crop the area to the artboard, like so.
03:58And you can see in the background, we get a preview and the preview shows
04:02exactly where those crop marks are going to be.
04:05We also have some other options.
04:06You can specify the size of your crop boundary if you want to.
04:09Again, if you know your business cards are going to be yea wide by yea tall, you can
04:14enter those yea values into the Width and Height option boxes, and you constrain
04:19the proportions and so on.
04:21Finally, if you are working with video, there is all of these Display options,
04:26so that you can see the Center Mark, for example.
04:29These are previewing in bright green, by the way, and you can see the Cross Hairs,
04:33and you can see Video Safe colors and you can see the Screen Edge, and the crop
04:37rulers and so on and so on, and the Pixel Aspect Ratio, once again, for video.
04:41All right, in our case, I am going to go and turn all of those options off
04:44because we don't need them.
04:46Now I'll go ahead and click OK in order to accept this new crop boundary that I
04:49have created, and I will zoom this as well.
04:51Now notice that the Crop tool is all ready to go ahead and move this crop boundary
04:56to a different location. If you want to set the crop in place and lock it down
05:01and switch back to a different tool, such as the Black Arrow tool, but in any
05:04case, notice you now have crop marks right ready to go. Pretty cool.
05:09So, in the next exercise, we are actually going to move into the Print
05:13dialog box.
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Setting the General Print options
00:01In this exercise, we are going to take our first look at the monstrous Print
00:04dialog box inside of Illustrator,
00:07just rife with option, so it turns out to be really wonderful deluxe Printing tool.
00:12Illustrator offers one of the best Printing Engines in the business.
00:16I am looking at a document called Centered & cropped.ai, found inside the 23
00:21Printing folder, if you are just joining us.
00:23Note that the document does contain Editable type.
00:26So, you may get a font warning, if you don't have all of the fonts loaded on to your system.
00:31This document does contain crop marks, as you can see, around the artboard.
00:34We also have two different dotted boundaries going on.
00:38The interior dotted boundary is the imageable area of the page,
00:41that is the portion of the page that the printer can print to.
00:45And the outer boundary is the actual physical edges of the printed page.
00:51Now how do you define the size of that printed page?
00:54Because I was telling you the Document Size command is all about the artboard,
00:57which equals the Trim size.
00:59How do you define the size of the printed page, the page that you are going to print to?
01:04And in another program, you would go to the Page Setup menu under the File menu.
01:08In Illustrator, there is no Page Setup command.
01:11So, you go to the Print command.
01:14Let's go ahead and do that.
01:15Go to the File menu, and choose the Print command or press the Ctr+P, Command+P
01:19on the Mac, standard keyboard shortcut from way, way long ago.
01:23As I speak, that's a 23 year old keyboard shortcut. That's an oldie.
01:28So I am going to go ahead and choose that command, brings up a very minor
01:32Print dialog box however.
01:33Things start off with the Printer, what printer you are going to print to.
01:36That's useful if you are connected to a network and you have multiple printers
01:39on your network, so that you can switch between printers.
01:42I would be printing to a Brother HL whatever the heck here.
01:45Don't take that as some kind of endorsement.
01:48It isn't, believe me, enough said there.
01:50We also have a PPD.
01:52If your printer supports Adobe's PostScript printing language, as do all
01:56commercial Prepress printers, then you need to specify a PPD, which stands for
02:00PostScript Printer Description, and in my case, I am not working with the
02:04PostScript printer, so I am not seeing one.
02:05But what you would have to make sure and I am sure you use to doing this by now,
02:09if you have a PostScript device, but you would need to make sure that you have
02:11the most modern up-to-date PPD file available to you, and you can usually find
02:15those PPD files at your printer's website.
02:19All right. We also have the option of printing multiple copies of our page.
02:23We can print a page range, if our document is big enough to take up several
02:29imageable areas. As I was telling you, that's a big work around that's not even
02:33worth bothering with.
02:34Then we have our Media Size down here, which is defined by the driver, and we
02:40can change that Media Size if we want to. We can switch to something like Letter
02:44or Legal or what have you, on the fly, if we want.
02:47Mine is already set to a Letter size page.
02:49I just happens to know that 612X792 points is the same as eight-and-a-half by eleven inches.
02:54And then we can, of course, set the Orientation of that page.
02:57Currently, its upright.
02:59Down here, we have the Option of setting which layers print, right there.
03:03So currently, I am going to print all visible layers inside of my document,
03:07which works out just fine.
03:08You can also scale your document as you print it, if you want to.
03:12I have it set to Do Not Scale but you can Fit it to the page, if you want
03:15to increase the size of the artwork, like so, or if you have a piece of
03:20artwork that's too big for the page that you are going to be printing to,
03:23you could scale it down.
03:24And then, of course, you can specify a Custom Scaling as well.
03:28Anyway, I am going to leave mine set to Do Not Scale.
03:30Now, notice how it just got off center there, inside of this preview.
03:35Well you can drag the page around.
03:38So, that little Page tool isn't your only option for defining how the
03:42artwork sits on the page.
03:44You can also modify that relationship
03:46here inside of the Print dialog box by just dragging the artwork around.
03:51If you wanted to be centered, just go ahead and once again double-click.
03:55All right, so double-clicking inside of this area, just goes ahead and centers that page.
04:00And that's it for that first General panel of the Print dialog box.
04:05We are going to see more of the Print dialog box, starting in the next exercise.
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The Setup, Marks, and Bleed options
00:01In this exercise, we are going to talk about the Setup and Marks and Bleed
00:05section of the Print dialog box.
00:07I am taking up where I left off in the last exercise, which is to say I am
00:11working inside the Centered & cropped.ai file.
00:14That's found inside the 23 Printing folder, and I have chosen the Print
00:18command and all we've done is really talk about these settings, we haven't
00:21changed anything so far.
00:23Now notice down here in this little Print Preview that we are seeing the
00:26illustration cropped to the confines of the artboard.
00:30So, everything outside of the artboard is invisible, including my bleed that I
00:35meticulously created and our crop marks as well, those crop marks that we
00:40created using the new CS3 Crop tool.
00:42Those have been cut away.
00:44Then we are seeing another dotted boundary out here which represents the
00:47imageable area, and then finally, the dark boundary around the entire page, that's
00:52the physical page boundary.
00:54All right, how do we get our Bleed back?
00:57We need to get it back.
00:58We need to actually print that Bleed along with crop marks and everything else.
01:01Well, that's what I am going to show you in this exercise.
01:04Go ahead and click on Setup in order to switch to the Setup panel here inside
01:08the Print dialog box, and notice it asks how you want to crop your artwork.
01:12Do you want to crop it to the Artboard, or do you want to crop it to the
01:15Artwork Bounding Box?
01:16Go ahead and choose that and you will see a bigger version of your artwork with
01:20the full Bleed in place and everything.
01:23But that's actually the wrong setting, and I'll come back to why in just a moment.
01:26And then you also have the option of Crop Area.
01:29We did set a Crop Area, which is the same size as the artboard as it turns out.
01:32So, you could select a Crop Area as well if you want.
01:36Either Artboard or Crop Area is good for our purposes.
01:40Even though we are clipping away the Bleed, those are actually our proper
01:45options because what we are really setting here, when it's saying Crop Artwork to:
01:49it really should say trim size, because that's what it's asking.
01:53What is the trim size of your document?
01:55Don't worry about the preview.
01:56Just tell me the trim size.
01:58If you go for Artwork Bounding Box, you are going to see that Bleed, but that
02:02also becomes your trim size as well, which is bigger than the page.
02:05So, you are messing things up.
02:06So, that's not the way to go.
02:07I am going to have us, because we did go ahead and specify Crop Area,
02:11let's go with Crop Area this time around.
02:14You can also set the Tiling.
02:15We are going to go for a Single Full Page.
02:17We don't want to break it into multiple pages using one of the other options and
02:21our Placement is fine as is.
02:23Let's go now to Marks and Bleed in order to specify the printer marks and this
02:28is where we start to get back some of the stuff we have lost so far.
02:31For example, this is where we get back our Bleed and here's where we get back
02:35our crop marks and so on.
02:36Let's start with the Bleed option.
02:39Let's indicate how much Bleed we want.
02:41Notice that the Link icon is turned on.
02:44So changing any one of these options is going to change all four of them.
02:47So, if I change it to 12 points and press Tab, they will all change to 12
02:51points, which is 1 pica, of course.
02:54So, we have 1 pica of Bleed around the edges.
02:56Well, you know what?
02:57I am going to go for more than that.
02:58I am going to take this out to 36 points, which is about a-half-inch Bleed
03:02all the way around.
03:03I may change that later, but right now that's what I am going to stick with.
03:06Now let's turn on some Printer marks.
03:08Normally I would just go ahead and say, All Printer's Marks, to turn everything
03:11on, but let's walk through them here.
03:13The Trim Marks are those crop marks that tell the printer exactly how big the
03:18artwork is, what the trim size of the document is.
03:22And that's what the commercial printer will use to go ahead and trim your
03:25documents down before they hand you your 10,000 prints or whatever it is.
03:30Then we have got Registration Marks that help register the various color
03:34plates, and we have got Color Bars that are just used to make sure that
03:38everything is printing the way it should, and we have got some Page Information
03:41to identify the job.
03:42That's very important.
03:43And then you can specify the Printer Mark Type so that you are working with
03:47Western type in case of Roman or Japanese type.
03:50And what our Trim Mark Weight is.
03:53This is a really great option, by the way.
03:55Because what can happen, with some programs, they will create trim marks
03:59that are 0.125 points.
04:01That is an-eighth of a point wide and that's too small.
04:04That's too fine for most printers to render, at least for many printers to render.
04:08So, the crop marks will drop out or get to the point that they are barely
04:11visible and you will kind of lose them, especially against a dark inky
04:14background like this one.
04:16So, it's good to go with a quarter point (0.25) crop mark.
04:18That's actually a good crop mark to use or if you really want to make sure
04:22everybody sees it, you can go with a half point (0.50).
04:24The problem with half (0.50) point, if you go that thick, is then it starts
04:27being an issue like exactly where do I crop, do I crop on one side of that half
04:31point line or the other side of that half point line?
04:33If you really want to be super- accurate, stick with a quarter (0.25) point.
04:37But anyway, you do have the option of changing that.
04:39And then how far are the Printer Marks offset?
04:41You can see them here inside of this little preview and you can see that they
04:46are currently 6 points outside of the page.
04:49Well, what if your printer isn't really that accurate about how they trim the
04:52pages and they end up trimming into the Printer Marks.
04:57So that they reveal the Printer Marks in the edge of your printed pages,
05:00the artwork that you are actually sending out to people. That's a problem.
05:03So, you may want to offset your Printer Marks even farther out.
05:07And I am going to go ahead and set mine to 12, and you can see them shift out a little bit.
05:10So, I set it to a full pica outward.
05:13Now that means I could end up cropping my Printer Marks a little bit because
05:17they're starting to fall outside of the imageable area of the page.
05:19So, I don't want to go too far, but I think they are going to be okay, because
05:22they are right along the imageable area.
05:24So, we should be fine.
05:25Now at this point you might say, "Well, my Bleed is kind of interfering with the
05:28"crop marks here." I think I'll take my Bleed back a little bit to 24 points for
05:33example, so that we can still see the Printer Marks outside the Bleed as well.
05:37That looks pretty good to me.
05:38That's it for this exercise.
05:40In the next exercise, we will address the rest of these options right here.
05:45Stick with me and I will see you soon.
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PostScript-only output and graphics
00:01In this exercise, we're going to discuss the output and graphics portions of
00:05the Print dialog box.
00:06I'm still working inside of the Print dialog box inside of a document called
00:10Centered & cropped.ai. That's found inside the 23_prin