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One of the most exciting additions that HTML5 offers to designers is the ability to draw free-form graphics on a drawing surface known as the Canvas. In this course, author Joe Marini introduces the technical concepts behind Canvas and shows how to perform drawing operations directly in a web page. The course covers drawing basic and complex shapes, setting colors and styles, adding shadows, patterns, and gradients, more advanced techniques such as scaling, rotating, and compositing objects, and how to incorporate Canvas elements in a slideshow and an animation.
Now you can use any code editor you want to-- You probably already have your favorite code editor for your platform. However, I'm going to be using a product called Aptana Studio in this course, and this is the web site where you can download it from. If you just go to aptana.com, you'll see that there's a products link, and that's this right here. You can download Aptana Studio. The reason I'm using Aptana Studio is because it is cross-platform-- it works on both Mac and Windows--and it's free.
So again, you can use whatever code editor you want. I just happened to be using Aptana, and once you've downloaded and installed it, this is what it looks like. No big surprises here. It pretty much works the same way as any other IDE does. So once you have your browsers and code editor installed, we can go ahead and get started learning how to use the HTML5 canvas.
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