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One of the most exciting additions that HTML5 offers to designers is the ability to draw free-form graphics on a drawing surface known as the Canvas. In this course, author Joe Marini introduces the technical concepts behind Canvas and shows how to perform drawing operations directly in a web page. The course covers drawing basic and complex shapes, setting colors and styles, adding shadows, patterns, and gradients, more advanced techniques such as scaling, rotating, and compositing objects, and how to incorporate Canvas elements in a slideshow and an animation.
All right! That brings us to the end of HTML5: Graphics and Animation with Canvas. I hope you enjoyed learning about the canvas element as much as I enjoyed teaching it. The canvas element really represents a huge leap forward in graphics capabilities for the web and finally enables web developers to build many of the same advanced and sophisticated effects that native application developers have had for years. In this course, we covered everything, from drawing basic shapes to using complex techniques like patterns, gradients, transformations, and clipping paths.
We even saw how to create animation using the canvas and how to incorporate the canvas into a real-world web page. But this is just the beginning. You should take what you've learned in this course and use your creativity and imagination to build web pages that benefit from the techniques we've learned here. Happy coding!
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