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Google SketchUp 8 Essential Training
Mark Todd

Google SketchUp 8 Essential Training

with George Maestri

 


In this course, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications.
Topics include:
  • Setting preferences
  • Building scenes
  • Pushing and pulling faces into 3D
  • Creating 3D text
  • Measuring and labeling models
  • Creating, editing, and adjusting materials
  • Projecting maps onto curved objects
  • Modeling with floor plans
  • Rendering a scene
  • Geolocating models with Google Maps
  • Modeling in Photo Match
  • Hiding objects dynamically
  • Creating solids
  • Exporting objects for rendering

show more

author
George Maestri
subject
Architecture, Previsualization, CAD, 3D Drawing
software
SketchUp 8
level
Beginner
duration
6h 26m
released
Jun 28, 2011

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Introduction
Welcome
00:04Hi! I'm George Maestri and welcome to Google SketchUp 8 Essential Training.
00:08In this course, we're going to look at both Google SketchUp and SketchUp Pro.
00:13Now SketchUp is Google's 3D modeling, texturing, and rendering application.
00:19SketchUp Pro adds a couple of advanced features.
00:22In this course, we're going to learn about SketchUp's unique interface which
00:26is very easy to use.
00:28After that, we're going to build our own 3D models and objects.
00:33Then we're going to add color and texture to them.
00:37After that we're going to look at how SketchUp can geolocate objects anywhere on
00:41Earth as well as integration with Google Earth and other Google applications
00:46such as Street View.
00:48Then we're going to take a look at SketchUp Pro where we can add interactivity
00:51and create Smart Objects.
00:53And finally, we're going to look at import and export where we can take SketchUp
00:58models and bring them into and out of advanced 3D and CAD applications.
01:03So now let's get started with Google SketchUp 8 Essential Training.
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Installing SketchUp
00:00So before we actually can use SketchUp, we need to download it and install it.
00:05So I have a browser open here, and you can find SketchUp at sketchup.google.com,
00:13and it's all very straightforward like any Google app;
00:16you can just hit this button here to download it.
00:19So there're actually two versions of SketchUp.
00:21There is regular SketchUp, which is the free version, and then there's also
00:27SketchUp Pro which we'll get to a little bit later, and that has some additional
00:32features that you may or may not need.
00:34Now most people can get by with just SketchUp.
00:37In fact, if you're just new to SketchUp, you might just want to download
00:40SketchUp and work through the first part of the course.
00:43And then when you get to SketchUp Pro, decide whether or not you need to use it.
00:47Now SketchUp Pro has a free eight-hour license, so you can use it for eight hours.
00:54And if you want to purchase it, I believe it's $495.
00:58So go ahead and if you haven't already, download SketchUp and install it on your machine.
01:05Once you do, go ahead and drag that to your Desktop and you should be able to
01:10open it up from here.
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Starting SketchUp for the first time
00:00Now when you first load SketchUp, you will get a Splash Screen, and if you
00:05haven't ever loaded it before, it's going to ask you to choose a template.
00:11So if we go to the Choose Template option here, what it will ask you is how
00:16do you want to work;
00:16do you want to work in Feet and Inches, do you want to work in Meters, do you
00:20want a Simple Template, do you want to use Architectural Design, and so on.
00:24So, all of these templates can be selected when you start SketchUp.
00:29Now when you first start SketchUp, I would suggest just going with the
00:32default, Simple Template.
00:34But if you feel like you want to use something else, go ahead.
00:37Now I'm going to try and do most of the course using the Simple Template;
00:41not too much different.
00:43And once you select your template, go ahead and start using SketchUp.
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Using the exercise files
00:00If you're a lynda.com premium subscriber, or If you purchase the DVD, you won't
00:06have a copy of the Exercise Files to go along with this course.
00:10So before we actually start the course, I want you to make sure you drag the
00:14Exercise Files to your Desktop, so that way they're in the same place that I'm
00:19using them, and I'm going to try and access everything from the Desktop.
00:23So let's take a look at the Exercise Files.
00:26Inside this folder is one additional folder for each chapter that we're using.
00:33And so the Exercise Files for that chapter will be located in the
00:37appropriate folder.
00:39So go ahead and a drag the Exercise Files to your Desktop if you have them.
00:44If you don't, then you should be able to follow along with most of
00:47the exercises.
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Tips for Mac users
00:00For those of you, who are using SketchUp on Macintosh, you'll notice that
00:05the interface is slightly different than the Windows version we're using to teach the course.
00:10So let's go over the differences, so that way you can follow along.
00:13Now the first thing I want to point out is that the Preferences menu on the Mac
00:17is actually located under the SketchUp menu.
00:20So if you need to set preferences, go under SketchUp>Preferences, and then you
00:25can get to all of the preferences you need to set.
00:30Now another difference with the Macintosh is that it has this permanent
00:34toolbar along the top.
00:36Now we can use this to select all of our tools but it's not a complete toolbar.
00:41Now in the Windows version we use what's called the Large tool Set, and we can
00:46actually duplicate this on the Mac by going View>tool palettes>Large tool Set.
00:52So go ahead and bring that up and keep that on your screen, and that way you can follow along.
00:58Now this toolbar along the top is actually kind of handy because you can put
01:02custom tools into it.
01:04We can do that by going under View> Customize toolbar and this brings up this
01:10pulldown menu of all the tools that we can use in SketchUp.
01:14And if you want to bring a tool onto this Custom toolbar, all you have to do
01:18is select and drag it.
01:19So, for example, if we want to take Standard Views, all we have to do is
01:22left-click and drag and just drop it on that toolbar and we can create our
01:28own custom tool sets.
01:30Now this can be very, very handy if you're using a lot of tools that you need
01:35to get too quickly.
01:36Now along the bottom we have a couple of other options here.
01:40One is called Use small size, and all that does is it makes your icons a
01:44little bit smaller.
01:45So if you're working on a smaller screen, this could be very handy.
01:50Another one is how you want to show those tools;
01:53do you want to show them as Icons Only, Icons and Text, so it gives you a
01:58description of what that icon is, or just the Text itself.
02:02Now I'm going to go ahead and put these back to Icon Only and if you want, you
02:06can go ahead and scroll through these tools.
02:08And if you do find yourself using a tool over and over, just go ahead and drag
02:13it to the toolbar to make it easier to access.
02:16So I'm going to go ahead and click Done here.
02:19One more difference with the Mac version of SketchUp is that the shortcut keys
02:24are a little different.
02:25So, for example, if you go to tools, you'll notice that the Move tool
02:29is actually Command+0.
02:31Now when I use the Windows version, I'm actually using the letter M for Move.
02:36And this will work for the Mac version, but you can use this alternate shortcut as well.
02:42So just be aware that the shortcuts I am using in Windows will apply to the
02:45Mac version as well.
02:47Now the other thing that I want to also point out is that the Ctrl and Alt keys
02:52on the Windows keyboard will be replaced with the Option and Command keys.
02:57So when I say to hit Ctrl, you actually hit Option on the Mac.
03:02And when I say hit Alt on the Windows keyboard, you want to hit Command.
03:07And we will also put up some screen graphics to remind you of these keystrokes
03:12as we go through the course.
03:14So now that you know some of the differences between the Mac and Windows
03:17version, we're ready to actually start diving into using SketchUp.
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1. Getting to Know the Interface
Interface basics
00:00When you first start SketchUp, the default interface will appear and that's what
00:04we're looking at right now.
00:06So let's go ahead and take a quick tour of the interface so you know where
00:10everything is at as we start to use SketchUp.
00:12The largest window in SketchUp is the 3D Viewport, and that's this window right here.
00:19Now this is a 3D interface.
00:22So it's where we will actually build everything that we are going to create
00:26within SketchUp all of our models and that sort of thing, and so we will be
00:30navigating this in 3D.
00:33Now along the bottom, we have a number of things.
00:36The first one I want to show you is the Status Line, and this really is a little
00:40bit of a help system.
00:41So, as you select different tools, it will actually guide you through how to use those tools.
00:47So, for example, if I select the Rectangle tool here, it will tell me to select
00:51the first corner of that rectangle, and then as I click and drag, it will tell
00:56me to select where the opposite corner is.
00:58So it's a step-by-step help system.
01:00If you ever need to know how to use a specific tool, check here first and you'll
01:06probably get a nice hint that will help you.
01:08So I'm going to go ahead and delete this.
01:11Right next to this is a more sophisticated help system;
01:14it's called the Instructor.
01:16So if I click on that little Question Mark, you'll see the Instructor window
01:20comes up, and this is a much more robust help system and it'll give you all the
01:25options for any tool that you select.
01:28So, for example, if I selected the Rectangle tool, it'll tell me exactly how to
01:32use the Rectangle tool and this is true for any tool that you have.
01:35So if you want, you can keep this up and it will be a very easy way to get to
01:40know how to use each of the tools.
01:41I'm going to go ahead and close this right now.
01:47Along the bottom-right, we have the Measurements box and this is where we
01:51can type in accurate measurements if we want to create things of very specific sizes.
01:55Now along the other side, we have three little icons here.
01:59This one here is for Geo-location.
02:01If you want to, you can actually place your objects very specifically
02:05anywhere on the Earth.
02:06This is for Credits, so if you bring in models from the 3D Warehouse, they may
02:10come with credits to tell you who built the model, and this is where we can log
02:14into Google if we so want.
02:16Now along the top, we have our standard menu system.
02:20So we have our File menu, and this is where we can open and close scenes as well
02:24as import, export objects and we can also print from here.
02:28We have an Edit menu and this is where we can cut, copy, and paste.
02:33But we can also group objects, we can hide objects, we can also lock and unlock objects.
02:38So there're a number of things we can do in this menu as well.
02:42The View menu has two functions;
02:44one is to turn on and off toolbars in your interface, and the other is to
02:50configure how you view the 3D Viewport.
02:53So, for example, we can turn on or off Hidden Geometry, Planes, Cuts, Axes;
02:58we can also turn on and off things like Fog and Shadows, and we can also
03:02customize our Edge Styles as well as our Face Styles.
03:07The Camera menu is where we actually can control how we look at the 3D Viewport.
03:13So we can orbit, pan, and zoom to navigate our Viewport.
03:17We can also change our Field of View, we can zoom to a window, that sort of thing.
03:22We can also change the Perspective, so we can do Parallel Projection, Two-Point
03:27Perspective, and we can also select Standard Views such as Top and Bottom or the
03:32graphic type views, and so on.
03:34We have Draw tools.
03:36Now these are 2D drawing tools, so these are things like Lines, Rectangle,
03:40Circles, those sorts of things.
03:42We have our tools menu, and this is where we have Move, Rotate, and Scale.
03:47And this is also where we can push and pull 2D objects into 3D.
03:53And there're a number of other tools here such as Tape Measures and Protractors
03:57for more accurate measurements as well as a number of other tools.
04:00The Window menu just allows us to turn on and off floating windows that give us
04:05more control over the scene.
04:07So, for example, we can turn on things to control the shadows and the fog
04:11that sort of thing.
04:12If we wanted to select Materials in a scene, we can turn that on and make
04:16something stone-colored or brick-colored or whatever.
04:20And we'll get to these later on in the course.
04:22And of course, there is a Help system.
04:25Now we looked at the Status Line and the Instructor, but there's also a full
04:29help system that you can access through Google as well.
04:34So that's a brief tour of the SketchUp interface.
04:37So hopefully, you'll know where things are at a little bit more clearly now.
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Adding toolbars
00:00One of the things you can do with SketchUp is customize the interface;
00:03you can turn on and off toolbars so that you have them handy on the interface.
00:08So let's take a look at how do you work with toolbars.
00:11So if we go under View, we'll see we have a toolbars menu and we have a number
00:16of different options.
00:18Right now, we have the Getting Started tool set up but if we uncheck that you'll
00:23see that well now I don't have a toolbar.
00:25Now if you've memorized all of your keyboard shortcuts this could be a good way
00:29to work, for most people probably not so much.
00:32So let's go ahead and turn that back on and let's take a look at some of
00:37these other toolbars.
00:38So if we go through here we have all sorts of different toolbars to give us
00:43different ways of working with SketchUp.
00:45So, for example, if I turn on what's called the Styles one, this will allow me
00:50to turn on or off different view styles, so, for example, what I can do Hidden
00:54Line, I can do Wire-frame, I can do Textures, those sorts of things.
00:59These are things that are also just within the menu system but they also put
01:03them up as tools so it makes it easier.
01:05Now if you want you can also turn on, say, for example, one that helps you deal with shadows.
01:10So each one of these can be added or subtracted from the interface.
01:16Now I'm going to go ahead and turn off the Shadows and the Styles, I just wanted
01:21to show you that they are in there.
01:23And then there is another option here along the bottom which is actually pretty
01:28handy, and this is Large buttons.
01:30So Right now, it defaults to having these buttons as fairly large.
01:34Now if you're on a laptop this may not be so good, so if you want you can turn
01:38those off, and it makes all of the buttons smaller, which is nice if you're
01:43working on a smaller screen such as a laptop.
01:46But for the purpose of this course I'm going to actually turn those back on, I
01:49just wanted to show you that those were there.
01:51Now one thing I am going to do is I'm going to turn on a toolbar called the
01:56Large tool Set, so let's go ahead and turn this on.
01:59And as you can see it has most of what we have in this default toolbar, plus a
02:05lot more, so it's actually a more robust toolbar.
02:08And actually I like to use this and I think you should probably get used to
02:11using it as well because it does make SketchUp go a lot faster.
02:15So I'm going to ahead and turn on my Large tool Set and turn off my Getting
02:21Started tool set, and that way I'll have my full complement of tools as we work
02:27through the course, and I'd suggest that you also turn that on for your version
02:31of SketchUp as well.
02:33So once we have that turned on, let's go ahead and move on through the course.
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Navigating
00:00The first thing we need to learn within SketchUp is how to get around, how to
00:05navigate in a 3D viewport while looking at a 2D screen.
00:09So if we look in our Camera menu you'll notice we have three major options here;
00:14we have Orbit, Pan, and Zoom.
00:17And also notice that the keyboard shortcuts are O, H, and Z. These are also
00:23duplicated on the Large toolbar as well, so we have Orbit, Pan, and Zoom.
00:30So you can get to these in a number of ways, you can get to them here on the
00:34toolbar, you can get them here through the menu, or you can get to them through
00:39the keyboard shortcuts.
00:41So let's go through these top to bottom so that way you know how to use each of
00:45them, and then we'll start using them in combination.
00:48So if I select Orbit or hit the O key, you'll notice how my cursor changes to
00:54this kind of double-arrow cursor, and that means we're in the Orbit mode.
00:58So if you left-click and move the mouse up and down you'll notice that you're
01:03orbiting vertically.
01:05If you go left and right you orbit left and right pretty intuitive, and if you
01:10go in circles you can orbit in circles.
01:12So we can just orbit around, if we want to look at the back of this, of
01:16these buildings we can look at them, or we can -- really basically go wherever we want.
01:21There's another tool called Pan and that's the letter H, and if we select Pan it
01:29goes to this hAnd and what we can do with the hand is we can actually pan left
01:34to right or up and down.
01:37And it's really just a matter of moving where our focus is in the scene, so it's
01:42basically very similar to what you'd see in something like Photoshop or
01:45something like that.
01:46It basically just pans where you're looking at on the screen.
01:50Next is Zoom, which is the letter Z, and that brings up this little magnifying
01:55glass and if we left-click and drag, if we go left and right, if we go up and
02:00down, it will zoom in and out.
02:03Left and right doesn't really work, this is an up and down kind of zoom thing.
02:06So if we want to zoom out we can zoom out, make this really tiny, or we can zoom
02:11in if want to go in really, really close.
02:13So if we want to use these in combination we could, for example, pan over to something.
02:19Let's say, we wanted to see this bench, we could orbit so we can get a
02:23little bit closer in, and then we can zoom so that we can actually see this
02:29bench that's in the yard.
02:32Selecting each tool individually sometimes could be cumbersome, we have to keep
02:37going over here, or we have to use the keyboard shortcuts and the O, H, and Z
02:41keys are not really located right next to each other.
02:44So sometimes it's not as easy to get to each of these tools.
02:48So another way to do it is to go out and get a three button mouse.
02:53If you don't have one I'd highly suggest you get a three-button mouse because it
02:57makes navigation that much easier.
03:00So when you use a three-button mouse you can still use the Pan tool
03:05and left-click and Pan.
03:07If you have a middle mouse button, if you middle click and hold notice how
03:12it comes up to the Orbit tool, so you can left-click and Pan, middle click and Orbit.
03:21Now if your middle mouse button has a scroll wheel which most of them do, you
03:27can scroll in and out to zoom.
03:31So with your index finger you can Pan, middle finger Orbit, and then roll that
03:39middle mouse button to Zoom.
03:42And if you can do this, it makes it much easier to navigate around
03:46within SketchUp.
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Changing perspective
00:00In addition to Orbit, Pan, and Zoom SketchUp has a couple of other ways
00:04to control the camera.
00:07So if we go to the Camera menu you'll notice that we also have Field of View,
00:12Zoom Window, and Zoom Extents.
00:15Let's take a look at Zoom Window, so I'm going to go ahead and select that and
00:20notice how my cursor changes to a little magnifying glass with a box around it.
00:25And what this tells me is that all I have to do is draw a box around what I want
00:29to see and SketchUp will zoom in to the box that I've created.
00:34Now if we want we can go to Zoom Extents, which is kind of the opposite of that.
00:39What this does is it zooms out to frame everything in the scene, it's kind of
00:43like a frame all command.
00:45So do Zoom Extents and everything in the scene will be zoomed out to.
00:50So again, we can Zoom Window, and go into a very tight space, or we can Zoom
00:57Extents, and also notice how Zoom Extents is here as well on the toolbar.
01:02So all we have to do is press that and we've zoomed out.
01:05Now another way to control your camera is to control the perspective of your camera.
01:10Now this can be one really important for people who are trying to match a camera
01:16in real life or who need more perspective in a scene.
01:19Let me show you how this works.
01:20If we go into Camera we have what's called Field of View, now what this does is
01:26it changes the field of view of your camera.
01:29So anybody who is familiar with photography will understand that a wide-angle
01:33lens has different perspective than a telephoto lens.
01:36So let's select Field of View and notice how this magnifying glass comes up.
01:41If we left-click and drag down the field of view gets wider, if we drag up it gets shallower.
01:49So basically we are changing the perspective of the scene.
01:53So you can see how this could be very handy if you're, for example, in a tight
01:57space and you want to see more of a room and you want to kind of zoom around to
02:00get more of a Fisheye lens type of effect.
02:02One of the nice things about this is that you can actually type in the Field of
02:07View, so, for example, if I were to type in 90, notice down here how this is
02:11change to field of view in our measurements box.
02:15If I type in 90 and hit Enter it will give me a 90 degree field of view which is
02:19a very wide camera.
02:21Now if I want, I can also just type in more shallow camera, so if I type in 20
02:26and hit Enter it will give me a much shallower perspective.
02:30And for normal camera you're going to be somewhere in the range of around 40-45,
02:35somewhere in there, so I'm going to go ahead and type in 45 and bring in the
02:39camera back to a more normal type of camera.
02:42So those are some more additional camera controls and you can see how these can
02:46really help you navigate and see a scene more precisely.
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Walking around
00:00Another way to navigate your scenes in SketchUp is to actually walk around your scenes.
00:06SketchUp has a number of tools here in the Camera menu called Position Camera,
00:11Walk, and Look Around.
00:13And these are also duplicated on the big toolbar here as Position Camera,
00:17Look Around, and Walk.
00:19So the first thing you would do with this form of navigation is to position your camera.
00:24So if I select Position Camera it brings up this little Man icon, and this tool
00:30allows us to place the camera anywhere we want.
00:32So, for example, if we wanted to place him in the street looking at a building,
00:36all I have to do is just position him where I want.
00:39So when I click on this it will go ahead and position the camera where I clicked.
00:44Now there is another value here and that is, how high is the camera.
00:49And in this case the camera defaulted to 5 feet 2 inches.
00:54So if we want we can change that, all we have to do is click in there and go
00:58say, for example, 6 feet 0 inches and just hit Return, and it will go ahead
01:04and lift up the camera.
01:05So you have the ability to raise or lower the camera.
01:09Once you've positioned the camera, the cursor will change to these two
01:13eyeballs and that's activated the Look Around tool, okay, which is the same as this tool here.
01:20Now once we have Look Around activated, all we have to do is left-click and drag
01:26and we can look around.
01:28So we can see what's on the street here, and also this is nice because it kind
01:34of gives us an eye-level view of the buildings that we're working with.
01:39Now in addition to looking around you can also walk around, so there's this tool
01:46here called Walk and we can go into Camera and we can also select Walk, and this
01:51allows us to reposition the camera by walking.
01:55So all you have to do is left-click and drag, and then you can start to navigate.
01:59So it's almost like, almost like navigating a video game or something like that.
02:03Now how this works is when you click it puts this little crosshairs on the
02:08screen and so if you click to one side of that crosshair you're going to go
02:13that side, and if you click to the other side you're going to go to that side as well.
02:17So if I want to go turn around, and then If I want to walk straight up into
02:21this doorway I can just position this above and I'll go ahead and move into that doorway.
02:27So these views that we have are really just ways to move the camera.
02:32If we want, we can just get out of this mode simply by using the standard camera tools.
02:37So, for example, if I wanted to I could Zoom Extents, and then I can just
02:42Orbit and I can continue to navigate However, I want, or If I position my
02:48camera I can look around, or If I hit Orbit or hit the O key or Orbit I can
02:55just orbit as normal.
02:57So these work interactively with all of the other tools.
03:01Typically these are grouped together but they don't have to be.
03:03You can use them, and mix & match them with the other tools.
03:07So this is really just another way of navigating your scenes.
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Creating camera views
00:00There is one more way to create different types of views in SketchUp and that's
00:04by using what are called Standard Views.
00:07So under Camera we have a number of Standard Views that are already set up for
00:12you to create things such as, Top, Bottom, Front, Back, Left, and Right type of views.
00:17Now these are the standard views that you would use in drafting, so a lot times
00:20you do in Front view a Top view, a Side view, and then the Perspective view, and
00:25these allow us to actually get to those views.
00:29If I were to select the Top view we would see this scene from the top, and which
00:33you basically just position the camera over the scene and shoot down.
00:38We can also do, for example, another type of view let's do a Right view and
00:42that shows the front of the houses and so on, but really all this is doing is
00:47just positioning your camera at that place.
00:50So if we were to do, for example, a Right view one of the things you'll notice
00:54is that we still have perspective.
00:57This is a true orthographic view.
01:00It doesn't have that's kind of just front on look that you would have in a
01:05normal type of drafting or plan.
01:07We can change that by selecting Parallel Projection, instead of going
01:11Perspective we'll go Parallel, and when we do that it creates a true
01:16orthographic viewport.
01:17So this is a true right side view of these townhouses.
01:22Now once I have that turned on it sticks there, so if I were to go to a Top view
01:29I would see that in perspective as well.
01:31And if I orbit you'll see that it creates what's called an Isographic view which
01:37is basically non-perspective type of view.
01:41Now these views that we have, these Standard Views, there is also a toolbar that
01:45allows us to get to those very easily.
01:49So if I go toolbars>Views you'll get this Views toolbar and I can just select
01:56each one of these and get whichever view I want.
02:00This can float, or you can also dock this as well and However, you want to use it, is fine.
02:07Now that I have these use I can also just rotate out these, or I can go back to
02:11standard Perspective.
02:14There is one more type of perspective that's also kind of handy.
02:18So I'm going to go ahead and position this so I've got my horizon here.
02:21I'm going to zoom out just a little bit so I got it right about here, and
02:24instead of just regular traditional perspective we also then do what's called
02:29Two-Point Perspective, and this is the kind of the classic perspective that you
02:34learned in grade school art class.
02:36And what it does is it actually creates a perspective from the horizon line and
02:42basically that standard type of perspective.
02:44Now this is kind of nice if you want to create that sort of look for
02:48presentation or something like that.
02:50The difference between Two-Point and regular perspective is that Two-Point
02:55Perspective the lines are vertical.
02:58So all of the vertical lines are actually vertical in this and the only
03:02perspective is left right.
03:04Also notice that when you're in Two-Point Perspective it actually shows up
03:08here in the top left of your viewport, it tells you that you're in Two-Point Perspective.
03:14So if we want we can go ahead and turn that off and just use regular type of perspective.
03:20One more thing I want to show you about views is that we can actually step
03:25through different types of views.
03:27One of the things that SketchUp doesn't have is that it doesn't have that four
03:30view pane, that a lot of drafting and 3D programs have, but we can step through views.
03:36So, for example, let's say I was taking a look at this streetlight and working
03:41on that and I wanted to see the scene as a whole.
03:44So I can zoom into this streetlight and then maybe due, for example, a Zoom Extents.
03:50And when I do that, SketchUp actually remembers the sequence of views that I have.
03:55So these two buttons here allow me to go from the Previous and the Next camera
04:01view, these are also in my Camera menu as well, we have Previous and Next, but
04:06much easier to get to them from this toolbar here.
04:08So if I go Previous, it shows me the streetlight that I was working on, if I go
04:14Next it does my Zoom Extents.
04:16So this is a great way to kind of step through your views.
04:20So you can actually remember the views that you had, so I can actually step
04:25back to the point where;
04:28so let's say I had this streetlight here, and then I do, for example, a Right
04:34viewport and zoom out and do a Parallel Projection.
04:40Then I can actually go back through all of these and even change the perspective.
04:45So I go from this to orthographic back to regular perspective, and so on.
04:49So you can see how handy this is in working.
04:53So a lot of times what you'll do when you will work is you'll zoom in close and
04:56you'll set up your view, and then you can zoom back out again.
04:59So it's nice to know that SketchUp actually remembers where you've been with
05:03your camera and allows you to kind of go back.
05:06So as you can see SketchUp has a really wide array of tools for moving your
05:11camera around and changing perspective.
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Shading faces and edges
00:00Up until this point, we've been changing the way we view scene just by changing
00:04the camera position and the camera perspective, but we also can change the
00:09character of the scene, in other words the way the lines look, the surfaces,
00:13colors, textures that sort of thing and we can do that through the View menu.
00:18Now the View menu allows us to turn on and off our toolbars.
00:22We also can turn on and off all sorts of things.
00:25So one of the things we can turn on and off are our Axes so you can see how
00:28those disappear and we can turn those back on.
00:31We also can go to Shadows and Fog which we'll get to, but the ones we want to
00:35look at Right now, are Edge and Face Styles.
00:39Now before I actually get into these, let's do a little bit of SketchUp 101 and
00:44I'll show you the difference between a Face and an Edge.
00:48So I'm just going to go ahead and zoom in, so I can actually get one of these
00:52houses in my viewport here.
00:59And let's go ahead and activate the Select tool.
01:02Now we haven't used this before, but it's really a very simple tool, it just
01:05allows us to select things in the scene.
01:08So we can get it here, or you can just hit the Spacebar to select an object.
01:14So in this case, we're actually going to select faces and edges.
01:17So let's start with edges. An edge is a line.
01:21So, for example, if I select this line that defines the corner of the roof
01:26here that's an edge.
01:28The front of the roof is an edge. This is an edge.
01:32Edges are straight lines.
01:34Faces are surfaces, they're planes.
01:38This is a face, this is a face, and this is also a face.
01:42Now faces are planes, they're bounded by edges and so we have edges as
01:48lines, faces are surfaces.
01:50So let's go ahead and just do a Zoom Extents, get back out here and let's go
01:55ahead and start playing with some of these Edge and Face Styles.
02:00So in our View menu, we have a number of different Edge Styles.
02:04By default, we have Edges turned on.
02:07If we want, we can turn those off.
02:10So if I turn off my edges, you can see how I get a much more naturalistic sort of render.
02:17You'll notice here I still have some lines here, basically around the outsize of
02:22the building and those are what we call Profiles.
02:26So if we turn those off as well, we'll just get a very natural render of our
02:32buildings and we can go ahead and turn those back on.
02:38So when you turn on Edges, it turns on all the edges, and then the second type
02:43of edge is called a Profile and what that does is anything on the outside gets a darker line.
02:51So notice how the top of this roof is a darker line, while this interior line is lighter.
02:56Now if I were to move this building over this way, you would see that now this
03:01line is light and that is dark.
03:04So really what it does it shows you the outside edge or the silhouette of the object.
03:09So we can turn those on or off.
03:12Now in addition to this, we also have some other ones.
03:16We have what are called Back Edges.
03:18Now what this does is it turns on the edges that you wouldn't normally see.
03:22So when I turn on Back Edges, it kind of gives me almost like a wireframe view,
03:27or a ghosted view, so I can actually see what's inside the buildings.
03:33So this can be really handy if you want to diagnose how something is constructed
03:38and you want to see inside of objects and kind of get a sense for how the whole
03:42thing is constructed.
03:45Now another one we can turn those on or off, it's really just a toggle.
03:49We also have what's called Depth Cue.
03:52Now what Depth Cue does is it makes the edges that are closed to you, dark and
03:59the ones that are far away are going to get lighter and lighter.
04:04You can see this a little bit better if you turn off Profiles.
04:08So what happens is the edges here closed to the camera, are very thick and the
04:13ones further away are thinner.
04:16So this gives you a sense of depth, a sense of perspective as well.
04:21And also when you have a more complex scene, it will definitely give you the
04:25better sense of the scale of the scene.
04:28I'm going to go ahead and turn off Depth Cue.
04:33Now the last one is Extension and that's really just a drawing kind of tool.
04:39So if we zoom inhere, you may not be able to see this.
04:43Now we can control this a little bit more precisely.
04:46We're not going to get into that right now, we'll get into that a little bit
04:49later, but what happens is Extension basically is just a drawing style.
04:53So what it does is it overdraws the end of the line.
04:56You can see it right here where it kind of actually just goes beyond the corner
05:00and that's just a style that some people like.
05:03It's really just a graphic kind of way of looking at things.
05:07So I'm going to go ahead and Zoom Extents Again, and then just reposition my
05:11camera and let's take a look at the Face Styles.
05:15Now Right now, we have it set to Monochrome which basically just shows our faces
05:21in a single solid color.
05:23We can also go into a number of other ones.
05:26We have X-ray, Wireframe, Hidden Line, and so on.
05:29So let's start with Wireframe and work through those.
05:31So when I turn on Wireframe what happens is it basically takes away the shading
05:37and it shows us our buildings in wireframes, so it just shows the edges.
05:44If I want, I can also turn on Hidden Line and what that does is it hides
05:50the back facing edges.
05:52So it's like wireframe, but without being able to see what's behind.
05:56So it actually does hide the lines.
05:59And this is actually kind of a neat little style.
06:01It gives you kind of a nice drawn look without too much clutter and this is kind
06:06of a nice presentation style.
06:08You can also do what's called Shaded.
06:11So when you Shaded, the actual colors come out and you notice that now these
06:16buildings and the grass and all that actually have some color to them.
06:21So this actually shows you color and shading, and then we can go one step
06:28further which is Shaded with Textures.
06:32And when I do that, notice how it turns on the roof tiles which are actually
06:36a texture and also if you Notice the front patios are also a stone texture on these buildings.
06:44So, that's just another way to see your scene in more detail.
06:49So, for example, if you would have a brick building, you could actually put a
06:52brick texture and actually be able to see it.
06:54Now I'm going to go ahead and put this back to Monochrome, and then we're going
06:58to do one more and that's X-ray.
07:01What X-ray is, well this is what X-ray is, and basically it's kind of half
07:05shaded and half wireframe.
07:08This is a really good way to kind of see it's almost like a wireframe or hidden
07:13line type of thing where you can see how the object is constructed, but also
07:20have a little bit of a sense as to how it looks in shaded mode.
07:24So now I'm going to go ahead and just turn that off and let's just go ahead and
07:30do a Zoom Extents so we can get back out here.
07:32So as you can see you have a really wide variety of looks that you can
07:36create within SketchUp.
07:38So you can turn on and off the lines, change the shading, and you can really
07:43vary things to have a really nice look to your scene and all of these can
07:47actually be brought into graphic files and printed and put into
07:51presentations, and so on.
07:52So we have this flexibility, but you also can use it down the road in
07:56presentations and that sort of thing.
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Creating shadows and fog
00:00In addition to edge and face styles we also can add shadows and fog to our scenes.
00:06Now we can also do those through the View menu.
00:10Now there is toggle that turns on Shadows and also turns on Fog.
00:15Now you might not be able to see it too much, but notice how the buildings on
00:18the far end of the street are a little bit dimmer than the ones here, but let's
00:22go ahead and turn off Fog for now, we'll get to that later, let's just work with Shadows.
00:27So I'm going to toggle off Fog and let's just start playing with Shadows.
00:31There is two ways to work with shadows;
00:34one is to just add the Shadows toolbar.
00:37So we go into toolbars and we can add a Shadows toolbar which allows us to
00:41control shadows, but probably the better way or the more robust way of doing
00:46that is to use the shadow window.
00:49So I'm going into Window>Shadows and it brings up this floating window that I
00:55can just put wherever I want in the scene.
00:57Now this window has a number of options;
01:00one is to change our time zone which is our latitude and so this just tells you
01:05where you are in relation to Greenwich Mean Time.
01:07Then we have the actual Time of day.
01:11Now we can either type in the exact time, or we can just use this slider and
01:17this will give us the time of day and we can show how these shadows change as
01:23the sun moves across the sky.
01:25Now notice how the shadows are longer on this side in the morning which means
01:30the sun is on the far side of the street.
01:33And so that means that the street is going east-west and then on this side we
01:39notice that sun is closer to us, the shadows are farther away and so this side
01:43of the street is the west side of the street.
01:46In addition to the time, we can also change the Date.
01:50So we can change it from October to January and you can see how these shadows
01:55change as we move through the year.
01:58So I'm going to go ahead and get the shadows so that they are kind of long.
02:01So I'm going to put us around November, December and let's go ahead and just
02:05give us a nice long shadow, so we can play with the actual character of the
02:09shadows which are accessed here through the Light and Dark menus.
02:13So what this Light slider does is it controls the intensity of the sun.
02:18So if I bring it up you'll notice that the sun gets brighter, if I bring it down
02:23you'll notice that it gets darker.
02:27So this is kind of the Brightness control and the Darkness is how dark your shadows are.
02:32So if I make my shadows really dark you can see that my shadows get darker and
02:37if I bring it up you'll see that the shadows get lighter.
02:40So we can actually use these to control how the light looks in the scene.
02:44So if I were to bring the Light up and the Dark down you'll see that we actually
02:50get a very high contrast kind of scene.
02:53If we go the opposite if we turn Light down and Dark up you get a much
02:59brighter kind of day.
03:01So we're actually removing dark and we're kind of giving it more of a sunny
03:05bounce light type of thing.
03:06So you can really control how the character of your light looks.
03:11We can also toggle on Use sun for shading and this allows us to Display whether
03:16we want the shading, On the faces, On the ground, or From edges.
03:21So we wanted to go either On the faces, okay so each one of these is a face,
03:27but when you get to the end of this street, for example, we actually have no
03:31faces, but we actually have a ground plane, so we can turn that on, so we could
03:34have those kind of leak over into that ground plane, or we could turn it off on that as well.
03:40You can also have the edges create shadows as well.
03:45So that's the basics of shadows, let's go ahead and now play with fog.
03:50So I'm going to go ahead and under View let's turn off our Shadows and turn on Fog.
03:57We can control fog in much the same way that we control shadows by using the Fog window.
04:03So I go into Window select Fog and it brings up my Fog controls.
04:08Now these are much simpler than the shadow controls, but let's go ahead and see how they work.
04:13This interface is very simple, you can turn on or off your fog.
04:17So I'm turning it off, turning it back on, and then we have two sliders here;
04:22one controls how close the fog is, so if I bring it closer you can see how it
04:29gets a little bit fog here and this controls the density of the fog.
04:34Okay, so you can see if I bring both of these down the model gets hidden by the
04:39fog, and then I can control the Distance.
04:45So basically these are kind of like where does the fog start, so if I bring
04:50these close together at the end of the street that means that the fog starts
04:54there and it ramps up.
04:56So the distance from here to here is basically how quickly does the fog take
05:03effect, so this is kind of what's like, this is zero fog, this is a 100% fog.
05:08So if I move this further away then the fog goes away, if I bring it in we'll
05:12say we want to obscure just the end of the street, and then we can dial in the
05:17fog However, we want.
05:19Now in addition to this you can control the color of the fog.
05:23By default, it's using the background color.
05:26If I turn that off I can bring up a Color Picker and I can make the fog
05:31whatever color I want.
05:33So I want Red fog I can do that, or you can use the background color.
05:38So shadows and fog are great ways to add even more life and character to your
05:44scene and so go ahead and experiment with those and see what you can do.
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Creating Scenes
00:00By now we've learned how to create all sorts of different ways of looking at a
00:04scene within SketchUp.
00:06SketchUp allows us to save those views into what it calls scenes.
00:10We can get to that by going into Window>Scenes and this brings up the
00:16Scenes Editor window.
00:18So what we can do is we can actually create different views and then save them out.
00:25So if I want this perspective view of my townhouses, all I have to do is just
00:29hit Plus and this will add it as a scene.
00:32Now it gives me this little Warning!
00:34I'm just going to go ahead and click through this and say Create Scene.
00:37Now what this does is it actually creates a scene and it also creates up here a
00:43little tab on top of my viewport.
00:47So let's go ahead and do another view of the scene.
00:50So let's go into Camera and let's just do a Top view.
00:54In fact, let's make this an orthographic view so I'm going to go ahead and do
00:57Parallel Projection and then zoom out a little bit.
01:01So now I've got a nice top view of those buildings, and so all I have to do is
01:06just hit Add Scene Again, and then Create Scene and now I have two tabs.
01:13So if I select the first Tab I get my Perspective view, if I get my second Tab I get my Top view.
01:21So these can be very handy for creating stock views that you can switch
01:26between very, very quickly.
01:28So you can see how this can be very handy in navigating complex scenes.
01:34If I wanted to do something else I can go into Scene 1 here, and let's say I
01:37wanted to do kind of a zoom in or something like that I can do that as well.
01:43So we can create a third scene.
01:44Let's say we want some sort of like a front view and elevation view of these buildings.
01:49And so again, I can just hit Plus and Add Scene>Create Scene and there we go.
01:56When I do this notice how it just kind of puts that in the middle.
02:01So if I want I can also right-click over these and I can Move them Left or Right.
02:07So, for example, if I wanted to Move this one to the Right to get that, so we
02:11have 1, 2, 3 we can do that.
02:13So we can do 1, 2, and then 3.
02:17Now these scenes can also be named, so if I want to I can actually edit this.
02:24I can right-click over this and I can Rename the Scene.
02:29We can see that right here and all I have to do is type and say let's just
02:33call that Top View.
02:35So now I have a Top View.
02:37Okay, so now I have Scene here and we want we can rename the scene and we can
02:43just actually go in here just type, for example, Perspective, whatever we want
02:48and that will go ahead and change that as well.
02:51In addition to this, you can also change the style of the scene, in other words,
02:56the shadows, the fog, the shading, and so on.
02:58So, for example, in this scene let's say I wanted to actually turn on Shading
03:05and maybe even turn on Shadows.
03:07And so now I've a much more finely rendered scene and so what I could do is I
03:12can right-click over this and do Update Scene.
03:16And what do we want to Update, let's Update everything, and now here is where
03:19this window kind of comes in handy, this is this Warning!
03:23What do you want to do to your styles changes?
03:26Let's just go ahead and Save this as a new style.
03:29It is a new way of looking at the scene.
03:31So once we do that it saves it, then when we go to our Top View notice how it
03:37changes this view as well, because we haven't saved the style, we haven't
03:41created what's called a style.
03:43We'll get in a little more depth into styles later, but for Right now, just
03:48understand that a style is how all of the view settings are configured.
03:53So if you want shading or non-shading wireframe that sort of stuff, that's all
03:57contained in a style.
03:59So for this one let's go ahead and turn off Shading, in fact, let's just do a
04:03Hidden Line, so we have kind of more of a top elevation.
04:07And then let's go ahead and do Update Scene again, and this time I want to Save
04:12this as a new style.
04:13So now when I go to the Perspective it changes the style, shows me the
04:18shading of the textures.
04:20When I go to the Top View it gives me that other one.
04:24So if I go to Scene 3 I still haven't saved the style for it, so it's just going
04:28to go to a default style, so let's go ahead and just give it something else.
04:32Let's just do Monochrome for this and just do Update Scene>Update and we want to
04:37Save this as a new style.
04:39So now what we've done is we created three styles and save them into a scene.
04:44So as we go from scene to scene now not only are we changing the camera position
04:49and perspective, we're also changing the shading, the edge options and so on,
04:55and we're changing the style of the scene.
04:58So you can see how scenes are very handy for not only organizing the way your
05:02cameras look at the scene, but also the style and texture of your scenes.
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Setting preferences
00:00Another thing we need to mention about the SketchUp Interface is the
00:03Preferences window.
00:05So let's go into Window and let's go into Preferences and this is where you can
00:10really control how SketchUp works.
00:14Let's just go through some of the basics here.
00:16If we go to the top under Applications, we can set our Default Image Editor.
00:21So, for example, if you wanted to use Photoshop, you would just select it here.
00:26Under Compatibility, we have different ways to change the mouse wheel style as
00:31well as how to highlight components and groups.
00:35Under Drawing, we have different types of click styles, as well as whether
00:40or not you want to display crosshairs and also some options on how to use
00:44the Push/Pull tool.
00:45For Extensions, now this is actually kind of important, if you have additional
00:50extensions you want to bring into SketchUp such as utilities that sort of thing,
00:55you can click them on or off here.
00:58Later, we are going to be using the Sandbox tools.
01:00So I'm going to go ahead and click that on.
01:03Now, under Files, this is really just where to look for files initially.
01:08So, if you have a specific texture directory or materials directory, you can
01:13set that, so that way everybody can point to the same server, and that sort of thing.
01:19Under General, do you want it to create backups? Do you Auto-save?
01:22That can be very important that can help you in case of a failure of your
01:26computer or something like that.
01:28You can also have it check models for problems and automatically fix those if
01:33those problems are found.
01:36The next one is for display.
01:38This is just how it uses OpenGL to control how it displays and I usually check
01:43everything On to make sure I have fast feedback and this will work for most
01:48fast graphics cards.
01:49Now, this is where you can set your shortcut keys.
01:52We're going to leave all of our shortcuts to default, but you can actually
01:56change and add your own shortcuts if you want them.
02:01This one is which template do you use when you start up.
02:04Now do you want to use feet, or Inches, that sort of thing?
02:07This is where you would set it, and also what sort of workspace do you want to use?
02:13Do you want to use large or small tool buttons?
02:15Now I'm going to keep these at large.
02:18So those are some of the basics of the Preferences window and as you work
02:22through SketchUp you may have to change Preferences from time to time, so now,
02:25at least you know where everything is at.
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2. Manipulating Objects
Selecting and moving objects
00:00Now, let's go ahead, and start manipulating objects within SketchUp.
00:05We're first going to be working with the Select and Move tools.
00:10You can find them here under the tools palette.
00:12We have Select and Move.
00:14You can also find them here on the toolbar.
00:18We have Select here as well as Move.
00:22Now, the first thing we're going to work with is Select.
00:25One thing that's really important is that the hotkey for Select is the Spacebar.
00:30Now, this is one you really should remember because as you work with SketchUp
00:34you're going to be selecting a lot of objects and the Spacebar is a great way to
00:38reselect something, so you're maybe in the middle of an operation or rotating or
00:42moving something around and you want to get to another object, just reflexively
00:46tap the Spacebar to select.
00:49So I'm going to go ahead and activate the Select tool and then just left-click
00:54on an object to select it.
00:56So I've selected the chair, and I can select the table, I can select the couch.
01:01If I want to deselect something, all I have to do is just click on nothing
01:05and that will deselect.
01:07If I want to Multiple Select Objects, all I have to do is hold down the Shift key.
01:12So I can select the chair.
01:14So if I hold down the Shift key, notice how the cursor changes to Plus,
01:19Minus and I can left-click on the table to select that and select the couch.
01:25Now, if I want, I can also use this to deselect.
01:28So if I hold down the Shift key and select the table, I'm actually deselecting it.
01:34So you can toggle that on and off just by clicking on it.
01:37So you can select or deselect.
01:39Again, if you click outside, it will deselect everything.
01:42Now, if you want, you can also Multiple Select Objects just by clicking and dragging.
01:48So all I have to do is position my cursor up above here somewhere, left-click
01:52and drag, draw a box around everything and it's selected.
01:57You can also deselect in this way.
02:00Hold down the Shift key and Again, left-click and drag to draw a box and you can
02:05deselect the objects as well.
02:07Once you select objects you want to do things with them.
02:10So let's go ahead and use the Move tool and show you how to move objects around.
02:15So I'm going to go ahead and select this chair.
02:18In fact, I'm going to go ahead and move my Viewport a little bit, so we can see
02:22this a little bit more clearly.
02:24And once I do that, all I have to do is activate the Move tool, or hit M on the
02:30keyboard, and then just left-click on the object and you can move it around.
02:36Now one of the problems you have with moving an object just randomly like this
02:42is that you really don't know where you're moving it.
02:45We're actually working in 3D space.
02:48So when I move an object, I don't know if I'm moving it up, down, back and
02:52forth, left or right, because we actually have a flat 2D screen and we have to
02:58manipulate 3D space.
03:01One of the things I want you to know about SketchUp is that it does have three
03:06axes and let's go ahead and take a look at these.
03:08We have the red axis, the green axis and the blue axis.
03:15So anybody familiar with other types of 3D programs would also know these as
03:19the X, Y, and Z axis, or you could also call it North, South, East, West and Up and Down.
03:27But just note that we have three axes for our 3D space.
03:32And the reason I'm telling you this is because I want you to know that we can
03:36actually snap our Move tool to those axes.
03:41When I select the chair, and I want to move it, I'm going to select my Move
03:45tool, let's say I want to move it on a specific axis.
03:49Well notice how as I kind of move this around, it snaps.
03:54So I can snap it to the blue axis, move it up and down, or If I can find a way
04:00to snap it to the green axis, I can move it that way, or the red axis.
04:06Now, sometimes you'll move the object off of these axes, and it will be kind of
04:10hard to get on to a specific axis.
04:14So in this case the Shift key is your friend.
04:18So when I hold down the Shift key, watch what happens to this red line.
04:23It gets double bold which means now I can only move this object along that red axis.
04:31If I let go over the Shift key, it'll pop out, and let's say I can find the
04:35green axis, and Again, if I hold down the Shift key, I can move along that green axis.
04:41Another way to find these axes is by using the arrow keys on your keyboard.
04:49So we have an Up Down, Left, and Right-arrow.
04:52If I click and hold the left-arrow, it will automatically snap to green.
04:59I don't have to hold down the Shift key, all I have to do is hold down the left-arrow.
05:03Right-arrow is the red axis, and then the up-arrow is the blue axis.
05:13If you want you can also select and move multiple objects.
05:18So if I want, I can just rubber-band select everything, and then just go ahead
05:23and move those as well.
05:25So if I want I can just move all these objects.
05:29One nice thing about the Move key is that it is also a Copy key.
05:36So we can actually select an object and copy it by using the Move key.
05:42So all you have to do is hold down the Ctrl key or on the Mac hold down the Option key.
05:47So if I hold down Ctrl and drag, I get a copy.
05:54So I can actually copy that chair, or If I want, I can copy everything.
05:59So I can select everything here, go to the Move tool and then hold down the Ctrl
06:05key, and then I can start duplicating all of these objects.
06:09So as you can see we can select multiple objects, we can move them, and also by
06:15holding down the Ctrl key, we can copy objects as well.
06:18So these tools are very useful and you'll be using them a lot when you
06:23use SketchUp.
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Scaling and rotating objects
00:00There are two additional ways to manipulate objects within SketchUp and that's
00:05by rotating and scaling those objects.
00:09We can find the Rotate and Scale tool under tools>Rotate, and Scale, and
00:15the hotkeys are Q and S and there is also a Rotate here, and a Scale here in the toolbox.
00:22So we have Move, Rotate, and Scale.
00:27So let's go ahead and play with Rotate first.
00:30So I'm just going to go ahead and select Rotate, and let's just go ahead and
00:34just move this around and notice how when you select the Rotate tool, this
00:38little protractor kind of device comes up, and this really just tells us how
00:43we're going to rotate it.
00:45So, for example, if I go over to this chair, notice how it snaps to the surface.
00:50So if I'm on the side of the chair, it's going to rotate around the red axis.
00:55If I go to say the front of the chair, it will rotate around the green axis,
01:02because that axis is perpendicular to that face.
01:05If I find something that's on the top, it'll rotate around the vertical axis.
01:12So all we need to do is select the axis that we want and this is going
01:16to require two clicks.
01:19So what I do is I get my Protractor, snap to the axis that I want, and then
01:25click and let go and what this does is it just allows you to pull out this line,
01:33and then when you click the second time, that's when you rotate.
01:38So basically what you're doing is you're kind of creating an arc.
01:41Also notice that as you rotate, it will snap to 90 and 180.
01:48So if I wanted to rotate this 90 degrees you can get the snap to 90.
01:54If you want to rotate a specific angle, you can always type that in.
01:59Notice how here on the bottom it's actually telling me the angle in this little
02:04box in the bottom-right corner.
02:06So if I want, let's say I wanted to rotate it 45, all I have to do is type-in
02:10the number 45 and hit Enter, and it will rotate.
02:15So again, I can select this, left-click, drag out a line and then rotate again.
02:24If I want, I can type-in a number such as 45.
02:28So let's go ahead and just move that back.
02:30I am just going to go ahead and notice how it will snap to 90, so I'm going to
02:34go ahead and snap it back.
02:36Just like with the Move tool you can use the Rotate tool as a Copy tool.
02:42So, for example, if I select this couch, and activate the Rotate tool, I
02:49can copy this couch.
02:51So all I have to do is hold down the Ctrl or the Option key depending on whether
02:57you're on PC or Mac, and then just hold down the Ctrl key.
03:03As you hold down the Ctrl key, notice how you have the Plus sign here and
03:08then left-click and drag and now I can copy that couch.
03:12So if I rotate it around 90 degrees and then hit the Move tool, I can create a second couch.
03:20So as you can see copying while rotating can also be very advantageous.
03:26You can, for example, rotate something around;
03:28you can also create arrays of things.
03:31So if you wanted something to be in like a fan shape or something, you can just
03:34make successive copies of it.
03:37Now, the next tool that we want to use is the Scale tool.
03:41So I'm just going to go ahead and select this couch, and let's go ahead and scale it.
03:46We can use the Scale tool here, or we can go into tools, and just hit the S key for Scale.
03:54So I'm going to go ahead and activate the Scale, and notice how when you
03:58activate this tool, all of these little boxes come up.
04:02So we have a bounding box around the object, and then all of these little box
04:07shaped handles, these will tell you how it's going to scale.
04:12So if you select ones that are in the middle of an edge, you can scale
04:16diagonally around the object, or If you select the corners, this is uniform scale.
04:25So this is just making it bigger and smaller, it's not really stretching it.
04:29And if I wanted to, I could stretch it by doing this, and so on.
04:36If I want to scale uniformly no matter what, I can always hold down the Shift key.
04:42In fact, if you look here along the bottom here, it says Ctrl will always scale
04:47around center, or Option on the Mac, and Shift will toggle uniform.
04:51So if I hold down the Shift key it will scale uniformly.
04:56If I let up on the Shift key, it'll squash and stretch, hold down the Shift key,
05:01it will scale uniformly.
05:03Now if I hold down the Ctrl, or the Option key, it will scale around the center.
05:08Now the reason you may want to do this is because if you scale uniformly around
05:13the opposite point, it will scale towards that corner.
05:17But if I scale while holding down the Ctrl or the Option key, it will scale
05:23around the middle of the object.
05:27So those are the basics of the Rotate and Scale tool, and I'm sure you're going
05:31to be using these a lot as you work with SketchUp.
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Manipulating faces and edges
00:00Now that we understand how to move, rotate, and scale objects we can also use
00:06the Move, Rotate, and Scales tools to reshape those objects and we'll do that by
00:11moving, rotating, and scaling the faces and edges which comprise those objects.
00:18So let's go ahead and take a look at how to do that.
00:21So before we do that let's do a quick refresher of faces and edges.
00:27Remember that edges are lines.
00:30So that's an edge, that's an edge, that's an edge, and those lines define faces.
00:37So this is a face, this is a face, this is a face.
00:41So faces are surfaces they're plains and they're defined by edges.
00:49So edges create plains which are of faces.
00:53So we can manipulate either one of these objects.
00:57Let's go ahead and take a look at edges.
00:59I'm going to select the very top edge of this roof.
01:03So basically the peak of this roof and then all I have to do is move it.
01:09So I'm going to select the Move tool or hit M on the keyboard, and then I can
01:14just left click and drag and it should snap to the blue axis, but if not just
01:20hold the Up Arrow and that will force it to snap to the blue axis.
01:25So now I've just increased the height of my roof simply by moving that edge.
01:32If I want I can select multiple edges and move those as well.
01:37So I can select this edge, this edge, this edge.
01:41Now I'm holding down the Shift key here.
01:45So let's go ahead and select all the edges that are on this roof and Again, if I
01:50want to move those as you can see I can move the entire roof.
01:54I'm going to go ahead and undo that and now let's take a look at faces.
02:00So if I want I can also move faces.
02:03So, for example, if I were to select this face here and hit the M key to move I
02:10can Again, just move that as well to reshape that or to extend that and actually
02:17probably a more practical way to use this will be on this steps.
02:21So go ahead Again, hit Spacebar for select.
02:24Select this face on the edge of the steps and then hit the M key to go in to
02:30Move mode, and then we can move that and basically make the steps wider.
02:36We can do the same for the front of the steps.
02:39So I'm going to go ahead select that face and then Again, go into the Move tool
02:44or hit the M key, and then I can move those as well.
02:48Now if want I can select multiple faces.
02:52So I can go in to Select mode here and Shift+Select both for faces and then go
02:59into Move and move both of those, very, very simple.
03:04Now we've just been using the Move tool, but we can also use the Rotate
03:09and Scale tool as well.
03:11But many times Rotate and Scale don't work well on square models like this.
03:17But let's just go ahead and take a look at how they work and it may apply
03:21differently depending on the model.
03:22So for Rotate just go ahead and just select the face and select the Rotate tool.
03:27So all I've to do is select that, Again, drag it out, and then I can rotate.
03:32And notice how the model is kind of breaking up for this and this really isn't
03:35something that you would want to rotate.
03:37So I'm going to go ahead and Undo that and let's go ahead and hit the Spacebar,
03:41go to Select and make sure we have that selected again.
03:45Let's just go to Scale and see how that works, and Again, this is just to show
03:49you that you can scale faces.
03:51So I don't think there is particularly a face you want to scale, but it is
03:54something we can do.
03:55It just depends on how the model is built.
03:58So those are some of the basic tools for manipulating, rotating, moving, and
04:03scaling parts of your model.
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Advanced selection tools
00:00Let's take a look at some more advanced selection tools.
00:04Up until this point we've just been Shift+Selecting and just selecting our faces
00:08and edges one at a time.
00:10There are some additional tools that SketchUp has that makes it easier to
00:13select multiple faces.
00:15So let's go ahead and take our house and Again, I'm going to select the edge at
00:21the very top of this roof.
00:23When you select an edge in the Edit menu an option will pop up at the bottom
00:30that says Edge, and this allows us to edit the edge.
00:34So we have a number of options here, but the one I'm looking at here is the
00:37selection options, and we can select Connected Faces, All Connected, or All on the same layer.
00:44But actually I'm not going to use this menu, because I want to show you another
00:48way of getting to this.
00:50So I want to make sure that this is selected and instead of selecting the Edit
00:54menu I'm going to right-click over it.
00:58When I right-click notice how we have our pop-up menu.
01:02Now this is what's called a context sensitive menu.
01:05It will change depending upon what you have selected.
01:09In this case I want to scroll down and look at the Select menu.
01:14In this we have Connected Faces, All Connected, and All on the same layer.
01:18So let's take a look at how these work.
01:21So when I do select Connected Faces what it does is it will select those faces
01:27that are on either side of the edge, or In other words, those faces that are
01:32connected to each other through that edge.
01:35So in this case it selects either side of that edge or the left and right side of that roof.
01:40If I want I can select Multiple Edges.
01:44So I select this, this, this, and this, and then If I right-click and go select
01:51Connected Faces, it will select the entire roof.
01:55Now there is another option as well.
01:58So Again, I'm just going to deselect and reselect that top of the roof and then
02:04right-click over that again.
02:06In this case we have Select>All Connected.
02:09Now what this does is it walks through the entire model and it selects anything
02:14that's remotely connected to that edge.
02:17So if I select All Connected basically what it does is it selects the entire house.
02:22Well, not the entire house, because if I move that away notice how it doesn't
02:26select the windows or the doors.
02:29That's because those are separate objects.
02:31In fact, I just kind of hung those on the side of the house almost like a
02:35picture to just make it look like that.
02:38So they're not directly connected to the house.
02:41Now we have a very similar option for faces.
02:44So if I select a face such as this one on the side of the house, notice now we
02:49have under the Edit menu, we now we have one for faces.
02:53This also shows up as a context sensitive menu.
02:57So I'm going to make sure that this Face is selected and then right-click over
03:02it and notice now we have a Select menu, very similar to what we had with Edges.
03:07Now we have a few more options here.
03:10So let's take a look at those.
03:12The first one is Bounding Edges.
03:15When I select Bounding Edges what it does is it selects those edges that border the face.
03:22So in this case it'd be these edges, or If I were to select, for example, the
03:26front portion of this roof, which is actually more of a triangle shape and
03:32selected the Bounding Edges, it would just select that triangle.
03:36So I'm going to go ahead and reselect the side of this house and let's take a
03:40look at the next one.
03:41This one is called Connected Faces.
03:44So Again, this is very similar to what we have with edges.
03:47If I select this, it will select all faces that are connected to this.
03:52So let's take a look at how it works on the roof here.
03:55If I select this roof, right-click, Select>Connected Faces it will select any
04:01face that is connected through an edge.
04:04So it walks over this edge, selects this face, it walks over this edge, select
04:09this face, this edge.
04:12Then even if we look underneath the roof we'll see it walks over this edge and
04:16it actually selects the whole underside of the roof.
04:19So, by doing that I can actually just move my roof up and down.
04:23So if I wanted to raise the roof of the house I can do that by selecting those.
04:28So I'm going to go ahead and deselect, and let's go ahead and just
04:32select another face here.
04:34The next one I want to show you is Select >All Connected, and this is pretty much
04:39exactly the same as what we had with edges.
04:41It will select the entire house and anything that is remotely connected to that face.
04:47So Again, almost exact same operation as we had with the edge.
04:51Now the last one I want to show you is actually pretty cool and that is
04:57Select by Material.
04:58So let's go ahead and select this roof Again, and right-click over this and
05:03we're going to do All with the same Material.
05:08So now I have different materials on different parts of this house.
05:11So, for example, the roof has a roofing material on it.
05:15So if I select all with that same material, it'll select all of the roof
05:20parts of the house.
05:22We can do the same for the patio.
05:24So, for example, if I select one of the faces on the steps that has a
05:28stoned material on it.
05:30So if I right-click over that, select All with same Material, it will select all
05:35of the steps as well as the patio which had that same material as well.
05:39You can see how this can be handy when you're adding materials to house.
05:44So, for example, if you wanted to change what the roof looked like you can
05:47select all the materials on the roof and then add maybe a tile or another type
05:52of material to it and it makes it very, very easy.
05:56So as you can see these context sensitive menus allow you to select your faces
06:03and edges a lot more efficiently.
06:05So get in the habit of using them.
06:07They can become very handy for you.
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3. Drawing
Line tool fundamentals
00:00Now let's go ahead and start creating objects from scratch within SketchUp.
00:05I'm going to start with the Line tool.
00:07But before we do that let's go ahead and clear out our scene.
00:10I'm going to do File>New, and then I'm going to hit my Spacebar to activate my
00:16Select tool, select the person in this scene and hit the Delete key.
00:23Now that I have a clear scene let's go ahead and start drawing.
00:26The Line tool can be found here under Draw>Line.
00:30You also remember the L key for line is a great hotkey to know, or you can
00:37activate it here from the toolbar.
00:40Now when you activate the Line tool, you get a little pencil icon here, and
00:45all you have to do is place that pencil where you want, left-click, and start dragging.
00:51You'll notice how you can just start drawing.
00:53So I can left-click again, lay down another line, left-click, left-click, and
01:00then If I want I can end it by just placing this over that original endpoint ,
01:06and you'll see that it actually creates a plane or a face in SketchUp lingo.
01:14That's pretty much the basic process.
01:15You just-left click and lay down your lines.
01:19Now I'm going to go ahead and go to my Select tool, rubber band select all of
01:23this, and delete it.
01:25Now one of the things you have to be aware of with that Line tool is that we are
01:29drawing in a 3D space.
01:31So if I were to draw something like this, it might be a really wonderful shape,
01:42but it's only a wonderful shape from this angle.
01:45If I move my camera you'll realize that, well, it's not exactly how I
01:51pictured it on the screen.
01:53So sometimes when you draw in 3D you might not get the proper perspective you
01:59need to actually place the points where you want.
02:02That's where snapping and inferences come in very handy.
02:07So let me show you about those.
02:09Again, I'm going to activate the Select tool and then just select everything and delete it.
02:15So let's go ahead and see how snapping works.
02:18I'm going to go back to the Line tool and I'm going to Again, lay down my first
02:24point, but now let's take a look at how snapping works in inferencing.
02:30This is very similar to how the Move tool works.
02:33So as I come over to the Green Axis, notice how it's snaps and that line becomes green.
02:41So if I'm able to draw on this axis, I will get something that's parallel.
02:46Now every axis will snap.
02:48So I can snap to the Red Axis, and if I go up I can snap to the Blue Axis, and
02:54this can really help you draw things accurately.
02:58So I'm going to go ahead and snap this to the Green Axis and lay down my point.
03:03So now I have a line that's parallel to that Green Axis.
03:07If I wanted to, I could draw and snap to another axis.
03:11So if I snap to the Red Axis and lay down that point you'll see that I have a
03:18right angle, because those two axes are add a right angle to each other.
03:22And if I want I can keep going.
03:24So I can snap to the Green Axis again, and notice how as I come close to my
03:31original point I get another type of snap and that's this little dotted line.
03:38In this case it's a dotted red line and that tells me that I'm exactly
03:44across from this point.
03:46So this point here when I get to that it actually snaps and that's what's
03:51called an inference.
03:53So what SketchUp is doing is it's trying to inferior what I'm doing.
03:58So it says, hey, here is a point.
04:00Maybe you want to snap to this so you can create a rectangle.
04:04So if I snap to this then I know I'm directly across from this other point and
04:09when I draw that last line, I do get the rectangle.
04:13So let's take a look at that.
04:15So that's pretty cool.
04:17We don't have to snap on a flat plane, we can also go in 3D, for example, if I
04:23were to click on this endpoint and go vertical I could draw a vertical line that
04:28snapped to the Blue Axis.
04:31Then I can go over on the Green Axis, and Again, if you'll notice I'm snapping,
04:36I'm inferring that it's right here, and then draw down again.
04:41So what I've done is I've drawn a rectangle and now I have objects that are in 3D.
04:47I have two planes at a wide angle to each other.
04:50And if I want I can just keep going.
04:52So I can snap to this endpoint, draw over in red, and notice how I'll get
04:58this inference here.
05:00So I'm going to lay down my second point here by left-clicking and then just snap to blue.
05:06Now I am going to have the beginnings of a box.
05:09So let's go ahead and finish that.
05:10I'm going to select here, draw, wait for the inference here, and so as you can
05:17see we're starting a box.
05:19So all I have to do now is just connect this point with this point.
05:24So I think this is really neat, because what you can do is you can use one tool
05:28and just by drawing lines we've actually sketched out a complete object in 3D.
05:34So this is really a very powerful feature of SketchUp.
05:38It's a simple tool, but you can do a lot with it.
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Refining objects with the Line tool
00:00Now that we understand the basics of the Pencil tool and how to draw in both 2-D
00:05and 3-D, we can also use that Pencil tool to refine existing objects, in other
00:11words draw on top of an object that's already been created.
00:15So I have this, a simple box that we've created and if we want, we can use the
00:20Pencil tool to draw on the actual box.
00:24So in addition to being able to snap to our axes, we can also snap to faces.
00:30So I can actually draw on a face.
00:32We can snap to edges.
00:34Notice how when I get close to this edge, it kind of follows that along.
00:39Now there are also endpoints and halfway between the endpoint somewhere around
00:45here is the Midpoint.
00:47So I can snap to any one of those Faces, Edges, Endpoints, or Midpoint.
00:51So I'm actually going to snap to this Midpoint here and I'm going to left-click,
00:57draw a line and if I want, let's go ahead, and just cut this in half.
01:01So I'm going to go straight down, snap to the Midpoint on the opposite side,
01:06and then click again.
01:07Now what I've done is I've actually divided this one face into two faces.
01:13So if I hit my Spacebar, I can select either face on either side.
01:18Now if I select one of these faces and hit the Delete key, you'll notice
01:23I've created a hole, and if I want I can use that hole as a place to extend my drawing.
01:30Now one of the things I also want to show you about the Line tool is that we can
01:34type in specific dimensions.
01:37So if I'm, for example, drawing a line out this way, notice how in the bottom
01:42corner here I get a length value.
01:45So if I want, I could say well, I want this to be 8 feet long, so all I have to
01:49do is type 8 feet, hit Enter, and I know that this is exactly 8 feet long.
01:56So once I have that, then I can just use that to draw the rest of that box here.
02:01Now I have an 8 foot extension here, and let's just go ahead and finish this off.
02:06And Again, I'm just using snap and inferencing to finish out this box.
02:14So once I've done this, you'll see how I've created the nice little extension to
02:18my box and I have to kind of trim it into this L shape.
02:22But I also have these left over edges.
02:24So if I go back to my Select tool by hitting the Spacebar, I can actually
02:30select that edge and just hit Delete, and now this won't delete anything, but
02:35the edge, it will actually leave this face here, and it'll also give it kind of a nice clean look.
02:41So I can do that Again, on the side, just left-click to select and then hit the Delete key.
02:46Now we also have what's called an Eraser tool which will do the same thing.
02:51So if we want, we can select Eraser and then just position it over that and erase it.
02:57So that's just that's just as same as doing select and delete.
02:59Now once I have this, I can also draw directly on a face.
03:05So, for example, if I were to draw, say here, I could actually draw on
03:11this face and just draw another box and I could use that as a way to extend my object.
03:27So as you can see by drawing on faces, edges, midpoints, and using those, we can
03:33actually add to-- and add further complexity to our models.
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Using the Rectangle tool
00:00Now let's take a look at the Rectangle tool.
00:03It's probably a little bit easier to draw boxes with this than the Line tool, so
00:07let's start playing with it.
00:09First thing I'm going to do is activate the Select key by hitting the Spacebar,
00:13select my person and hit Delete, and then let's get to the Rectangle tool.
00:18We can get to it under the Draw menu>Rectangle, hotkey is R, or it's right over
00:23here on the toolbar, you can see it's just the rectangle.
00:26So in order to use it, all you have to do is just lay down two points, so you'll
00:31left-click, lay down that first point, and then you can click and drag to lay
00:37the second point and that just creates a rectangle.
00:40With the Rectangle tool, you can also do some snapping and inferencing.
00:47So if I select my Rectangle tool, left-click and drag, you'll notice how as
00:53I get the certain parts, like right here, notice how it's actually creating a square.
01:00So when you get to the point where it's almost square, it's going to snap to
01:04that and tell you that you have a square which is nice.
01:08So if you go over this way, you can see it also snaps to what's called a Golden Section.
01:14Now the Golden Section is in 8:5 ratio and it's something that's used a lot in
01:19architecture, the Greeks used a lot, it's a very pleasing ratio to the eye.
01:24So if you want a Square or a Golden Section, you can go ahead and snap to that
01:28and lay down that type of rectangle as well.
01:32Now an additional thing we can do with rectangles is we can type in
01:36specific dimensions.
01:39So if I were to left-click and drag and start to draw this out, notice how in
01:44the Dimensions box down here on the bottom right corner, it's actually telling
01:48me how big that box is.
01:50If I had a steady hand and a good eye, I could probably just tap my mouse and
01:56get exactly what I want, but I could also just type in the numbers that I want.
02:02So, for example, if I want a 6x8 box, I can just type 6, 8.
02:06Now notice how that box came in really, really small, that's because my units
02:13are set to Feet and Inches.
02:16In fact, we can get to this by going into Window>Preferences, and if we go down
02:22here to Template, this will tell us what we're using.
02:26Right now, we have a simple template of Feet and Inches, and then we can also do
02:30Meters, we can also do all sorts of other ones, Architectural Design, and really
02:37we have different types of templates, but what we really want to look at is
02:41whether we're working in feet, inches, meters, that sort of thing.
02:44So I'm just going to leave it at my simple template with Feet and Inches, and
02:47just know that that's there.
02:49So when you're working in feet and inches, you do need to type in the proper
02:54feet and inches markers.
02:55So I were to click and drag and I wanted this to be 6 feet, and I have to
03:02actually type in the foot marker which is that single apostrophe, 8 feet,
03:08and I hit Return, and then I get my box exactly the size that I want.
03:12I'm going to go ahead and hit the Spacebar, and let's go ahead and delete all of this.
03:18And let's go ahead and draw another box.
03:22What I want to show you is that we can draw in 3D as well.
03:26So I'm going to go ahead and just create a simple rectangle here and notice how
03:32I can also snap to Endpoint and start another rectangle.
03:37So, for example, if I were to click here, I could either snap on the same plane
03:44and create a neighboring rectangle like this.
03:47So when working with this Rectangle tool, the tricky thing is getting it to
03:51snap to the right axis.
03:52So, for example, if I were to select this Endpoint and this Endpoint and
03:56then start dragging up, if I move the wrong way, it's going to snap to something else.
04:02So once I get that vertical axis, I'm going to hold down the Shift key which is
04:07a very important thing and that will constrain it to that.
04:10Now I have a vertical face as well.
04:12Now once you have some form and shape to our object, it's a little bit easier to snap.
04:17So I snap here, snap here and then just draw up and snap here and now I'm
04:22starting to get the basics of my shape here.
04:25So as you can see the Rectangle tool is very handy tool, very easy way to build objects.
04:31One thing to practice is to really get used to how to snap a rectangle and make
04:37liberal use of the Shift key to get your rectangle locked into the axes that
04:42you want.
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Pushing and pulling faces into 3D
00:00Let's take a look at the Push/Pull tool.
00:02This is actually one of the more fun and handy tools that you'll find in
00:06SketchUp, and what it does is it takes a flat face and it pulls it into a 3D object.
00:14So it's kind of like an extrude tool.
00:16So let's go ahead and get started.
00:17I'm going to go ahead and delete this person out.
00:19I'm going to select them and hit the Delete key.
00:22And then let's go ahead and start with a rectangle.
00:25So I'm just going to create a rectangle on my ground plane here and let's get that centered.
00:33Now the Push/Pull tool can be found in two places, you can find it under the
00:36tools menu, under Push/Pull, the hotkey is P, or you can find it here on the toolbar.
00:44So However, you select it, it is fine, and it brings up the icon that
00:48represents the Push/Pull tool.
00:49Now all you have to do is hover over the face, notice when I hover over this
00:54face it highlights, and then left-click and drag.
00:57When I drag, I pull, and what I've done is I have pulled that face into a 3D shape.
01:05I can continue to use the Push/Pull tool, just hit P and I can use it as a scaling tool.
01:12So if I wanted to, I could scale up or down all of these walls and so on and so
01:18forth or another way to use it is to add geometry.
01:23So in that case you have to hold down the Ctrl key and notice how the plus
01:27sign comes up and then just left-click and drag and this adds additional geometry.
01:33Now once I have some divisions in my object, I can use those as places to
01:38push and pull as well.
01:40So I don't always have to hit Ctrl to add additional geometry.
01:43So if I want, I can pull this out and create maybe a little bit porch or
01:48something like that, but if I go up here this will size up and down that's
01:52because it doesn't really have any borders on it.
01:54Now in addition to this, you can push and pull by numbers, so let's go ahead
02:00and make some stairs.
02:02So I'm going to just take a line here towards the bottom and just draw a line
02:08across my edge here, and then select this lower face.
02:13Now if I want, I can select my Push/Pull tool, hit the letter P, and then pull this out.
02:19Now if I want, I can be very specific, notice how the distance it's been pulled
02:23out is indicated here.
02:25So let's say I wanted to pull it out by 2 feet.
02:27All I have to do is type in 2 feet, hit Enter, and that will make it exactly 2 feet.
02:34So if I want to make another step, all I have to do is just draw a line here
02:38from Midpoint to Midpoint and then select this face and then go into the
02:44Push/Pull tool again.
02:46Now before I actually pull this face out, remember the last time I actually
02:49typed in the number 2 feet.
02:51SketchUp actually remembers this, so all I have to do now is double-click on
02:55this, and it will repeat the last operation, so, whenever I double-click, it'll
03:01give me another 2 feet.
03:02So even if I clicked on this wall, it will make that wall 2 feet wider.
03:08So that's kind of a handy thing to know, In fact, I'm going to push this back a little bit here.
03:12The Push/Pull tool can also be used to create cavities and that sort of thing.
03:17So I'm going to go ahead and create a little doorway, so I'm going to select the
03:19Rectangle tool and just draw on this face something resembling a doorway.
03:26Then I'm going to hit my Spacebar select that face and then go into my Push/Pull
03:32tool and I can push that in.
03:35So that's kind of a good way to create cavities, holes, that sort of thing.
03:40I can also do it the opposite way.
03:42So let's go up here, I am going to create something like a patio, so I am going
03:47to draw a rectangle here, select the outside face, and Again, go to the
03:52Push/Pull tool, and then I can pull that up this way.
03:56So you can see this is a very easy way to interactively build stuff.
04:01So we can just keep going with this.
04:03We can select the Line tool and just sketch out an outline here, so I'm just
04:08drawing some lines to connect this, and then just go ahead and use the Eraser
04:16tool to delete these, click that, that and that.
04:23And then just go and hit my Spacebar, go into Select mode and then hit hole, and
04:29now I've got the edge of a patio, okay.
04:31So, you can see how it's very easy to kind of sketch out your building.
04:37So let's say we wanted to make a roof for this.
04:39Let's just do one more little thing here.
04:41So I'm going to select my Push/Pull tool, hit Ctrl, and add some geometry here.
04:48So now I'm going to go ahead and select this face here and let's just pull
04:52this out by say 18 inches, so I'm just typing in the number 18, and then all I
04:57have to do is double-click here and it adds another 18, double-click here and one more time.
05:04So now I have an 18 inch overhang on that roof.
05:08So as you can see the Push/Pull tool is highly interactive and it's a very easy
05:12way to add and create geometry within a SketchUp model.
05:18So all we did here was we started with a rectangle and just by pushing and
05:21pulling faces, we've created an interesting shape.
05:24So go ahead and practice with the Push/Pull tool, you'll find it's really fun
05:28to play with.
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Creating circles and polygons
00:00Up until this point we've been working mostly with Rectangles and Boxes and that
00:04sort of thing, but SketchUp also has Circles and Polygonal tools as well.
00:10There are two tools we want to look at today and that's the Circle and the Polygon tool.
00:16So those are under the Draw menu, we have Circle hot key of C, Polygon with no hot key.
00:23And these are also found here are on the toolbars.
00:27So let's go ahead and clear out our scene, I am going to select this person and
00:29hit Delete and then let's activate the Circle tool.
00:34When you do that notice how it's just a pencil over circle,
00:37pretty self-explanatory.
00:38So all you have to do is left-click and drag and left-click Again, and you have a Circle.
00:44Okay, with the Circle tool you can type in measurement, so you can type in a radius.
00:52So if I want I can left-click and drag and then just type in the radius.
00:57So if I want a 2 foot circle I can just type 2 feet and it will create that.
01:03Also remember when you draw a circle it will infer and snap when you're parallel
01:09to the green, the red or the blue axis.
01:12So if I want all the centers of this to be concentric it helps me, it'll make an
01:17inference for me in doing that.
01:19Now let's take a look at the Polygon tool, it's also very similar to the Circle tool.
01:26So if we select the Polygon tool it will go ahead and allow us to draw a polygon.
01:33Now notice here on the bottom it says Sides 6 that tells me we're going to draw
01:39a 6 sided object or a hexagon.
01:42So all I have to do is left-click and drag, and then If I want as I drag I can
01:49rotate this around to get this oriented the way that I want and also drag for
01:54size and then when I click the second time it blocks it in.
02:00So just like with the Circle I can type in a radius, so if I want to I can
02:05select this and let's say I want a 2 foot hexagon, I can do that as well.
02:11The other thing about this is that we can also change the number of sides,
02:16let's say you don't want a hexagon, you want a triangle or an octagon or
02:20something like that.
02:21So you can also change that.
02:22Now in order to change that you have to reselect the Polygon tool, this is a way
02:26you get that number of side.
02:28So I am going to hit spacebar, go in to Select mode and then select my
02:32Polygon tool again.
02:34And now the number of sides comes up, so let's go ahead and type in 8 sides and
02:39enter and notice how that changes to an octagon.
02:44So now all I have to do is drag that out if I want I can type in the radius
02:48However, I want and there is the octagon, if I want a triangle Again, after
02:53reselect the tool, select this and let's say I want 3 sides, change this to a
02:59triangle and now I can draw a triangles, very-very simple.
03:03Now you noticed how these tools actually work very similarly.
03:08In fact, they are pretty much the same tool.
03:10I am going to go ahead and clear this out because let's take a look at the
03:14Circle tool again, when I click on the Circle took notice it also gives me a number of sides.
03:22So In fact, the Circle tool is just a Polygon with a large number of sides, so I
03:27wanted to I can actually reduce that, I could say I want 6 sides and it'll go
03:32ahead and make a hexagon and if I go over here and select the Polygon tool, do
03:40the same thing let's say I want 6 sides I could draw another hexagon.
03:46You can say well you know that's pretty much the same object, is there any
03:49difference between those?
03:51The difference comes in when you actually extrude these into a 3-D shape, so I
03:56am going to go to my Push Pull tool and I'm going to pull my circle-based object
04:04up, and then I'm going to go ahead and pull the polygon one up.
04:10And if you notice the difference is that one has edges on the slides here and
04:18this one doesn't and so that's the difference is that this one will create hard
04:24edges when it's extruded, this one will create soft edges.
04:28Now you'll notice this a little bit more when you up the number of sides.
04:33So let's go ahead and redraw this one more time.
04:35I am going to go over to my circle and I am going to put it back up to 24.
04:40So with a 24 sided circle when I pull this up you are going to have basically a
04:47very cylindrical shape.
04:50If I do the same thing with a polygon, so let's type in 24 sides and Again, just
04:58sweep out an object here, and then I'm going to select my Pull tool, pull it up
05:05you can see the difference.
05:07So that's really why we have a different Circle and Polygon tool.
05:11Now this goes even further if I want to push and pull a face I can do it on this
05:18one here because I have edges from which to pull.
05:22I can't do it on this curved or smooth surface that you get from the circle.
05:28So that's the big difference, you cannot extrude a smooth surface because it
05:32doesn't have edges, it doesn't have flat plains.
05:35On this one these are all flat so it knows what direction to pull;
05:40it will pull perpendicular to this.
05:42With this face here there is no perpendicular.
05:45You can pull the top one here because Again, that's flat you can only push
05:50and pull flat faces.
05:52So those are some of the differences between the Circle and the Polygon tool and
05:58I'm sure you can find a number of different ways to use these to create all
06:02sorts of interesting objects.
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Creating arcs
00:00Another way to draw curved or smooth surfaces is by using the Arc tool and
00:06Again, that's on the Draw, we have Arc or the letter A and it's also here
00:12under the Pencil tool.
00:13So I am going to go ahead and clear out screen, I am going to select that person
00:16Delete and let's go ahead and activate the Arc tool and when you do you can see
00:21the icon changes a little bit.
00:23So when use a Arc's tool there are 3 clicks, you anchor it first, then you draw
00:30out the length and Again, you can type in a number if you want to for this.
00:35You click a second time, and then you determine how big of an Arc you want.
00:42And this is called the bulge.
00:43So we set the length, and then we set how deep of a bulge we have for that object.
00:50And once I do I have my Arc.
00:53Now if I want I can draw Again, and the Arc tool actually will snap, so if I
00:58want I can snap to this endpoint, this endpoint, and then If I want I can snap
01:05along the red axis and kind of bulge this out the opposite direction and when I
01:11do because these are all connected I do get an actual face and if I want I can
01:17actually pull that up and when I do you'll see that this is actually a curved
01:22surface here with two edges on either side.
01:27So Again, is very similar to the Circle tool in the way that it creates lines.
01:34One handy way to use the Arc tool is to kind of round off corners on objects.
01:39So I am going to go ahead and select all of this and delete it and let's just
01:42create a very simple rectangle here.
01:45I am going to zoom in on this a little bit and let's select our Arc tool and if
01:51I want I can snap two edges and go ahead and start this on an edge, and then I'm
02:01going to go and draw my line over to the opposite edge.
02:05Now notice this is actually really handy thing is that this will snap up when
02:09it's at 45 degrees, in other words when this is equidistant on the side as it is on this
02:15side it will snap and that can be very- very handy because all I have to do now
02:19is click that second time and then just bring out the bulge until Again, it
02:25highlights, notice how it's come popping violent here and that means it's
02:29tangent to the edge and when I do that I now have an Arc that goes tangent to
02:36this edge and tangent to that edge and all I have to do now is just go to my
02:41Select tool, select the outer edge of this and then just hit Delete.
02:46And once I hit the Delete key now I have a curved edge, very cool.
02:53So if I wanted to do that on the other side I could just reselect the Arc tool,
02:57go along this edge until I snap and that tells me it's exactly opposite where
03:02that tangent hit on the other side.
03:04So I am going to lay down my first point here by left-clicking, and then Again,
03:08a snap when it gets purple on the edge and then snap when it's tangent to edge,
03:14and then I can delete.
03:15If I want I can select and Delete, or I can just use the Eraser tool, either
03:19way works just fine.
03:20So now that I have this I can extrude it or whatever, or If I wanted to do
03:27something even little bit different I can take this Arc and go from opposite
03:31side to opposite side and then bulge in the middle as well and then go ahead and
03:39select these faces and delete them and now that I have this I can just Again,
03:45pull that into a shape if I want, okay.
03:49Those are some of the basics of the Arc tool, I'm sure you can find this very
03:54handy for rounding off corners or making curved types of surfaces.
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Using the Offset tool to create outlines
00:00Another way of adding detail to your models is by using the Offset tool.
00:06Now what this does is it creates an offset of your edges to create another outline.
00:11So it's a way to create outlines insets that sort of thing.
00:14So let's go ahead and clear out our workspace here by selecting and deleting
00:19that person and let's start with the Rectangle.
00:23So I am going to go ahead and just draw a simple rectangle and then get kind of
00:26a top-down view of this and let's take a look at the Offset tool.
00:30The tool can be found under the tools menu, Offset or the letter F and its right
00:37here on the toolbar.
00:39So when you select it, the icon changes and all you have to do is
00:44left-click within a face and drag and you can create an outline, very-very
00:50simple, very straight forward.
00:53And then also you can create measurements, so if I want to create say a 1 foot
00:59inset I can just type that in and it will go ahead and step to that.
01:03Now once you have all of this extra detail then you can use it to Push and Pull,
01:08so, for example, I could push and pull this into a more complex object.
01:14Now one thing I want to show you about the Push Pull tool is how it works with
01:19convex or curved surfaces.
01:22So I am going to go ahead and select all of the stuff and delete it and let's go
01:25ahead and create another shape.
01:28So in this case I am going to use the pencil tool.
01:30So I am just going to go ahead and draw a line here, but I want to create kind
01:36of an inset here I am going to create kind of a dent in my surface here, I am
01:40going to hit space here.
01:43And then at the top I want to create an Arc.
01:45So I am going to go ahead and select the Arc tool and make sure I drag that out
01:50along the green axis and there I have got a surface.
01:54When I select the Offset tool, you will see that yeah I can offset some of this.
02:01So if I wanted to I could offset that, but if you pull it too far you will
02:06notice how the lines start to intersect and overlap and that creates condition
02:12that SketchUp really doesn't like.
02:13So if I were to keep it here kind of close to the edge here it wouldn't work just fine.
02:19But if I go a little bit too far so they start overlapping what happens is
02:25SketchUp tries to make those into surfaces but you're going to get things that
02:31are overlapping and kind of weird edges and that sort of thing.
02:34So you have to be careful when you use this sort of tool, not to get those
02:40overlaps and sometimes if you're doing things with very tight tolerances you may
02:44get minor overlap, you just need to be careful.
02:47So let's take a quick look at how to use the Offset tool and more for practical way.
02:52I going to go ahead and open file called DecoHouse_00 and this is kind of a half
02:58built Arc deco house.
03:01And let's go ahead and add some additional details to this house.
03:05So we are going to go ahead and start on the top edge here.
03:10I want to create porch here and in order to create a porch I need to kind of
03:14create a wall or a bit of a railing on the building here and we can use the
03:19Offset tool in order to do that.
03:22So I am going to go ahead and select Offset, hover over that phase and
03:26then create an offset.
03:28How big of an offset well we can type in that number, let's say I wanted 8 inch
03:33offset I am just going to hit 8, hit enter.
03:36Now if I were to pull the shape into an actual wall, so if select that and pull
03:43that up you will notice that I have some additional detail right here that's
03:47probably not one I want this to kind of go straight up against that wall so I
03:51need to come to fix that before I actually pull that into the walls.
03:55So I can do that very easily, all I need to do is take my Pencil tool, zoom in
04:00here from this endpoint and make sure I am snapping along the red axis and just
04:05kind of draw that line all the way through and do that Again, here.
04:11Then I can hit my spacebar, go ahead into Select mode, select this line and delete it.
04:17So now I have this straight up to the edge here and let's go ahead and select
04:22that phase and pull it up.
04:24And let's go ahead and make that say a 3 foot wall so I am going to make that 36
04:27inches and there we go, very-very simple.
04:31Now let's do something that's a little more complex, let's go ahead and
04:35build some windows and the offset tool is really handy for things like building windows.
04:40So I want to make some windows along the front part of this building here, so
04:45each one of these little sections I want to put a window in.
04:49But in order to do that I need to create enough detail to put that window in.
04:53So, I am going to go ahead and go to my Line tool and let's us just go ahead and
04:57I am just going to start by snapping to mid-points.
04:59So what I am going to do is just draw a ring of lines around middle part of this
05:09from part of the building.
05:09So Again, I am just connecting midpoints, so go midpoint to midpoint, midpoint
05:16to midpoint, midpoint to midpoint.
05:19So now I have a line all the way around that building.
05:23I need another one for the top of the window so this is going to be the
05:26bottom part of my windows.
05:27I am not worrying so much about where those lines are we are going to go ahead
05:32and move those into place later.
05:33So let's just go ahead and repeat this operation so I am just going midpoint to
05:36midpoint here and I'm just Again, sketching in the outline that I need to
05:44create these windows.
05:46So once I have all of this in place then I can start working with the
05:52detail that I've added.
05:54So I am just going to go ahead and hold down the Shift key and select these edges.
06:01So once I have these edges selected then I hit M for move, go into the Move tool
06:08and then just drag those down.
06:10So now I am kind of opening up the space that I am going to be putting in Windows.
06:15If I want I can do the same on the top so I am going to hit spacebar, go back
06:18into Select mode, Shift+Select hold down the Shift key and then move or M for
06:28move and then just move those up along the blue axis.
06:32So now I have a bunch of spaces here each one of these is going to be a Windows.
06:36So let's go ahead and start using the Offset tool to do that.
06:41So all I have to do is select a face, go to my Offset tool and then offset that.
06:48Now I need to figure out how wide of a window frame do I want.
06:52Let's go ahead and just type 2 for 2 inches and hit enter so I have a 2
06:58inch window frame, kind of a thin window frame but it should look good for this house.
07:02And then all I have to do is select the next one, go back to the Offset tool and
07:07this time just like with the Push Pull tool all I have to do is double-click and
07:13it will Again, put in my 2 inch window frame.
07:19So Again, so spacebar select, F for offset Double-click, spacebar to select F
07:29Double-click and we can just do that all the way around.
07:32So now I have space for all of these windows.
07:34But then Again, I need to actually create depth for the window frame.
07:38So I can do that using the Push Pull tool.
07:40So all I have to do is just hit P for Push Pull, let's go ahead and push that in
07:45for 2 inches, hit enter, same thing double-click, double-click, double-click and
07:51all I am doing is just double- clicking on all of these and it should just
07:55default to that 2 inches I typed in, very-very simple.
07:58So now if I want to actually make these into holes, I can either do one of two
08:03things I can keep the surfaces here and make them clear glass by using a
08:09Material which may be a good thing to do, or If I just want to make them hollow
08:14I can just select all of these and hit the Delete key and that will go ahead and
08:18just create those windows as holes.
08:21So we have an option in doing either way.
08:24So those are some of the ways to use the Offset tool and as you can see it's a
08:29very handy tool and I am sure you'll be able to use it a lot.
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Using the Follow Me tool
00:00Now let's take a look at the Follow Me tool.
00:03This is very similar to an Extrude or a Loft in other 3D programs and what it
00:07does is it takes a face and it lofts it along a path.
00:12So I have a file here that's opened and it has a couple of paths in it.
00:16Now the first one is just, so that we can understand how to use the tool.
00:21Now the Follow Me tool can be found under tools>Follow Me, or it is here, on the toolbox.
00:29So how this works is that we have a path here and that path is connected to a face.
00:36So the end of this path is on in this face.
00:40So what you need to do is select the Follow Me tool, select the face and it
00:46should allow you to bring it out through the path.
00:50So what I can do is I can just extend it along that path and now I have a
00:54surface that has followed that path.
00:58So this next one I've kind of left the end of this path open, so we can make
01:03sure we know how to draw a path for the Follow Me tool.
01:07So I've got a couple of line segments that I have already drawn.
01:11Let's go ahead and select the Line tool.
01:14Snap to Endpoint, and then I'm going to go straight down so I'm going to hold
01:18down the Shift key, so that we are on the blue axis, and then It should snap to
01:22the face of that plane.
01:23So once I've snapped to the face of that plain, I have what I need to create a Follow Me.
01:29Now another way to do it is to Shift+select all of your objects and your face,
01:37then select the Follow Me tool, click on that face, you can see how that face
01:40highlights and it should just pop right into place, okay?
01:44So you can see there are a lot of possibilities with this.
01:47Let's go ahead and do something that's a little bit more practical.
01:50I'm going to go ahead and open up this house called DecoHouse_01 and we just
01:56want to do some stair railings, which is a very common way to use the Follow Me tool.
02:02So what I have is I have these lines that are already drawn here.
02:07So what I need to do is create a circular outline, so that we can extrude
02:10those into railings.
02:13So we can do that by just using the Circle tool.
02:16So I'm going to go ahead and zoom in to where these hit the steps and just
02:21take the Circle tool, snap it to that Endpoint and pull it out and how big of
02:27our railing do we want?
02:28Well, let's go ahead and do this at maybe 1.25, so an inch and a quarter.
02:36And then once I select that, I can go ahead and do this on the other endpoint
02:40and it should snap to inch and a quarter and inch and a quarter.
02:45So now I have three circles and three outlines.
02:51So now all I have to do is select the Follow Me tool, put this over that circle,
02:57left click and drag, and I should be able to sweep out that railing. Here we go.
03:04So let's do that one more time.
03:05We are going to do it right here. Select and drag.
03:10Sometimes it gets stuck, so you need to make sure you get all the way to the end there.
03:14So there you go.
03:15So as you can see, the Follow Me tool is a great way to create extruded things,
03:20such as pipes and those sorts of things.
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Softening round edges
00:00Now let's take a look at how to soften edges, in other words turn objects
00:05into smooth surfaces.
00:07We've done a little bit of that when we looked at the difference between
00:11the Circle and the Polygon tool, but we are going to go a little bit deeper with this.
00:15So let me go ahead and select this and clear out our scene and we're going to go
00:18ahead and draw a circle and a polygon.
00:22So I'm going to go ahead and select my Circle tool.
00:25Make sure that I have 16 sides.
00:27I want to make sure I've got a decent number of sides to work with, type in the
00:31number 16, hit Enter.
00:34Then I'm going to go ahead and drag this out.
00:35Let's go ahead and make this a 3 foot circle.
00:39And let's do the same for polygon.
00:41I'm going to go ahead and select my Polygon and I want to type in 16 sides.
00:45So, type in the number 16, hit Enter.
00:49Left click and drag and let's go ahead and type in 3 feet and Enter again.
00:55So now I have two fairly identical objects.
00:58The only difference is one is a circle, one is a polygon.
01:01So let's go ahead and use Push/Pull tool to bring those up.
01:05So I'm going to actually extrude those about 6 feet each.
01:08So let's go ahead and make these identical.
01:11So these are basically identical objects and the only difference is, this one
01:16started as a circle, this one started as a polygon.
01:19As we've seen before this one has a single continuous smooth face and this one
01:26is a series of facets, or Individual faces.
01:30But we can actually go between these.
01:33Let me show you how this works.
01:35We have a window here called the Soften Edges window.
01:41So let's go ahead and open that up and that's just a little floater.
01:44So what I need to do in order to get this to light up, is I need to select an edge.
01:48So as soon as I select that edge, it lights up.
01:52What I can do is I can actually smooth that.
01:56So once I get above the angle and actually this angle is the angle between these two faces.
02:01Once this is higher than that, it will actually smooth out those faces, and
02:07then I can see it has smoothed that one face.
02:12If I want, I can select all of these edges here and smooth those as well.
02:18Let's go ahead and smooth those.
02:20But notice here, when I smooth them, what happens is that I still get a little
02:26bit of faceting here.
02:28So what I want to do is also select this Smooth normals and that smoothes it out.
02:33So see what happens when I turn this off, you can kind of see the planes and
02:38when I smooth the normals, it smoothes the thing out entirely.
02:44So now what I've done is I've actually turned up a polygonly generated object
02:48into a smooth surface as if you had created it with a circle.
02:53Now we can also go the opposite way.
02:55So if I select this object here which was created with a circle, I can unsmooth
03:01the edges, but the trick here is I can't select the edges because I don't see
03:05them because we've made them disappear.
03:08So there's a View option that we can see here called Hidden Geometry.
03:12I want to go ahead and toggle that on.
03:16When I do, you can see that each one of these I can see my hidden edges and so
03:22what I can do is select those hidden edges, go back into my Soften Edges window,
03:32and then I can dial this down and unsoften them.
03:38So now what I've done is I've changed them around.
03:40So this one started as a circle, but now it has faceted edges or actually faces here.
03:46And this one started as a polygon, but now it's smooth.
03:50So we can use this concept in a lot of different things.
03:53So I'm going to go ahead and let me just show you one little example here.
03:57We are going to open a file here called DecoHouse_02.
04:01This is that house that we were playing with where we added in the windows.
04:05And in order to add in the windows, we needed edges, but in a typical identical
04:11house this would be a smooth surface.
04:14So we can use our knowledge now of soften edges to make that happen.
04:20So all I have to do is just go into Select mode, select those edges, okay, go
04:27Window>Soften Edges and then just dial that up until they are soft.
04:33Now notice how I selected a bunch of edges and really this is where we can kind
04:37of cheat this because as long as this angle is more than 24 degrees, it won't soften.
04:42So this is 90 and this is 24, so it's not going to soften.
04:46So when we look at that, we have hard edges here and soft ones here.
04:50We can do the same from the bottom as well, so I can just select those and
04:54Again, just dial them up, Smooth Normals, we've got the smooth normals on this
04:59one here, but we can do that. And there you go.
05:02So as you can see, this is a really handy way to create smooth round surfaces.
05:09If you want, you can start with a polygonal object and build it out the way you
05:13want and then smooth it later.
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Creating 3D text
00:00SketchUp also allows you to create 3D text, so if you want to create signs or
00:05that sort of thing in your scenes, you can do that.
00:07We have a menu option here called 3D Text, or you can select it here from the toolbar.
00:13So all you have to do is click on it and then enter your text.
00:17Whatever we want to type, we can type, and then we can select whatever font we want.
00:24So let's use the Franklin Gothic or something like that.
00:27We can control the height.
00:29So let's make it say 12 inches high, or we can extrude it, which means how
00:34deep do we want this;
00:36let's make it 3 inches deep, 12 inches high and make sure inches is there.
00:41And then do you want it Filled, do you want it Extruded, that sort of thing.
00:45And so all you have to do is just press Place and there it is.
00:49So if I wanted to rotate it into place, all I have to do is do to my Rotate
00:53tool, I can rotate it However, I want.
00:57I can go to the end here, find a vertical line here, and rotate it vertically.
01:04I can just type 90, and so on.
01:07So there is my text.
01:10Now one of the things I do want to point out is that the text is brought in
01:14using what's called a group.
01:15Now we haven't covered that yet, but just know that the text itself cannot be
01:20edited once you've brought it in.
01:22So if you want to change your spelling, or your font style, you have to recreate
01:26it using the 3D Text tool.
01:28But if you do want to edit something like spacing, all you have to do is
01:32double-click on this and that will open it up, and then you can move things around.
01:36So if I wanted to select all these and hit the Move key, I can do that.
01:42So just remember that the text comes in as a group and we will be covering
01:46groups a little bit later, so you'll understand this a little bit more deeply.
01:49But those are some of the basics on how to use 3D Text in SketchUp.
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4. Measuring and Labeling
Using the Tape Measure tool
00:00Many times when you're working in SketchUp, you'll need to work too specific
00:04dimensions and so this is where the Tape Measure tool comes in very, very handy.
00:09So let's take a look at how to use that.
00:12The Tape Measure tool can be found here under tools, the letter T is the
00:16hotkey, or you can find it using this icon on the toolbar.
00:21It's really very simple to use.
00:23You literally just click once and click twice and you've made a measurement.
00:27So, for example, if I wanted to measure how high this person is, I could just
00:31click here, drag up and then click at the top of her head and then down here at
00:38the bottom, we have approximately 5' 6 5/8".
00:42Okay, so that's how tall that is.
00:44Now also notice when I created that second click, this dotted line comes up.
00:50And what this does is it creates actually a guideline that I can use to draw on.
00:57So it is kind of nice little handy tool.
01:00But let's go ahead and do something a little bit more real world, so I am going
01:03to go ahead and select this and delete it, hit the Delete key.
01:06Select the guideline and hit Delete and as well select the person.
01:10So let's go ahead and just build the basics of a house.
01:13We are going to start with a Rectangle and I'm going to go ahead and sketch that
01:18out and let's make it a 20', 30';
01:23so a 20 by 30 foot base for this house.
01:27So I'm going to go ahead hit Enter and maybe zoom out a little bit, so I can see
01:30what I've created, here we go.
01:33And let's go ahead and use the Push/Pull tool to bring this up and I'm going to
01:37make it a 10 foot high outside wall. Okay.
01:40So now I've got this box.
01:42It's a 10' by 20' by 30' box.
01:45So let's say we wanted to do a little bump out here on this long wall.
01:50Now if I wanted to, it would be very easy to split that wall in half because all
01:55I need to do is take this Pencil tool, snap it to the Midpoint and I could cut
02:00this in half and that would give me two 15' sections from which to work.
02:05But if I wanted something in another dimension, I really couldn't just use the
02:09regular snapping because I can only snap to endpoints and midpoints, anything
02:14else, it's not going to be of any help to me.
02:17This is where the Tape Measure tool comes in very, very handy.
02:21So I'm going to go ahead and activate this and then just go ahead and click on
02:25an edge and you can see how I can draw out a guideline, However, long I want.
02:30So let's say I want to cut this in two-third.
02:33So I wanted two 10' sections.
02:35So all I have to do is type in 10', hit Enter and now I have a guideline at
02:40exactly 10' in from this wall.
02:43I can do the same thing on the other side, bring in this one, do 10', hit Enter
02:49and now I have two 10' sections.
02:52So if I wanted to, I could draw a line on these and use that to create a division.
02:59So if I wanted to bump out a wall or something like that, let's go ahead and do that.
03:03I am going to select my Push/Pull tool, However, over this, left-click and drag
03:08and then let's go ahead and just type in 8', so we are going to make that an 8'
03:12extension there, okay?
03:13Now we can use guidelines for other things as well.
03:16It's very handy for creating things like windows.
03:19So let's say I wanted to create a window on this large wall.
03:23All I have to do is take my Tape Measure tool and say okay well how high up do I
03:27want that window to be and let's say we want it, let's say 3' up, so I just type
03:33in 3', and how far down, or we could also go how tall is the window, but I'm
03:40going to go how far down.
03:41We are going to make it a 2' down from the top of the building and then let's
03:46make it a 5' in from each wall.
03:48So we have actually a fairly large picture window here.
03:52So now I know exactly what my dimensions are, exactly how far it is away from
03:56each of those walls and because I've typed in those dimensions, it makes it very
03:59easy to take my Line tool and just draw that in.
04:04So now that I have this drawn in, I can, I use my Eraser and delete my guidelines.
04:10So I can just select and delete all of these guidelines., and then If I want, I
04:16can go in and do more with the window.
04:17I could do an inset here, maybe a 2" inset and then select this face here and
04:24pull it out maybe an inch or so.
04:26And Again, I am just making a border for this window, but it all started with
04:30dimension lines that I created using the Tape Measure tool.
04:34So you can see how this tool can be very handy in creating very
04:38precise drawings.
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Using the Protractor tool
00:00We've seen how the Tape Measure tool can measure distances but we also need to
00:04measure angles as well and this is where the protractor tool comes in handy.
00:09You can find it under tools>Protractor or here in the toolbox it's called the
00:15Protractor tool and it looks exactly like a little protractor.
00:18And when you select it, this icon comes up and notice how when I drag it over
00:25any face it snaps to being parallel to that phase, it's almost like the Rotate
00:29tool and how works in that way.
00:31So if I want I can use this to create guides to draw anything I want.
00:37So let's just do a real quick one here, I can just go ahead and select here.
00:42So what you have to do is click once, drag out a line, click a second time and
00:49this is where you set your angle and you can see your angle down here in the box
00:54in the bottom right-hand corner, and then you click Again, and it creates a
00:58guide at that angle.
01:00Now I am going to go ahead and select this and undo and let's go ahead and do
01:03something that's a little more specific.
01:05I want to put a roof on this house.
01:08So let's go ahead and start here and build a roof.
01:10Now in order to do that I do need to create a line from here to here so I have a
01:15full extension here in order to extend the roof.
01:19So I am going to go ahead and draw that line in and now let's go ahead and
01:22lay in our guidelines.
01:25So for a roof you want to know exactly what the pitch of the roof is and you
01:29need to convert that to degrees.
01:31For this roof I am going to use an 8, 12 pitch and my little chart tells me
01:36that that's 33.75 degrees.
01:39So I am going to go ahead and snap to the corner of this building and drag out my angle.
01:45Now I need to type in the number I know that's the pitch of my roof 33.75 degrees and
01:51hit enter and now it creates a guideline with that angle.
01:56Let's do this Again, on the opposite side so I am going to snap make sure its
02:00green, if you hold down the Shift key it will force it to remember that
02:05inference, and then I am going to go to the endpoint on the opposite side of the
02:10roof, left-click, drag, click and then drag Again, to set that angle and Again,
02:17I am just going to type in the number 33.75.
02:18Now once I have that I have the guidelines I need to build the gable and roof.
02:28So its go-ahead and click on the endpoint, click on the intersection and click
02:35on the endpoint again.
02:36So there I have got to start at my roof and then all I have to do is hit the
02:39Push Pull toll and pull that out and make sure that that is 30 feet, so I am
02:44going to type in 30 feet because that's I know how wide my building is.
02:48Okay that's a very simple roof, but let's go ahead and go further with this
02:52and make this roof a little bit more complex, Obviously, we need a roof over
02:56this extension here.
02:58So let's go ahead and put another roof on this, in this case we are going to
03:02snap to red, so I want to make sure that I'm on red, so you can just click
03:06their, so click once click twice, sweep out the angle and Again, same roof pitch
03:1333.75 and do right here click, click, drag 33.75 okay.
03:24So now I have what I need to create this end of the roof so Again, just select
03:29my line tool draw it out, in case that's the end.
03:34Now if I wanted to I could use a Push Pull tool, but what that's going to do
03:38here, let me show you why I don't want to use that.
03:42What it does is it actually intersects in a way that I don't want it to
03:46intersect because what I am doing is I am pushing this geometry through the
03:49other geometry, I don't want that, I really want this to be a clean line, all I
03:54need to do here is just draw a line.
03:56So I can just select my line tool, draw make sure I'm snapping to the red axis
04:02and then when you get to the front face of that roof it will tell you it's on
04:05the face so I am snapping to the red axis, and then I snapped to the face, click
04:09the second time and that's the peak of my roof, so then I just take my Line tool
04:14connect that and that, select my Line tool Again, connect that and that.
04:22And now I have pretty decent roof.
04:26So if I want I can go ahead and erase these guidelines.
04:30Now I want I can also go further let's say instead of this Gable and roof
04:34we wanted a hip roof.
04:36Well we can do that as well and we can use construction lines to help us with that as well.
04:41But the first thing I want to do is just go ahead and select my Line tool, and
04:45then I want to infer parallel to that edge and click.
04:51So I know that this is 33.75 I also know that this is the same.
04:56So once I have that I can go to the top of the roof, click here and what I've
05:01done is have actually created a face underneath here, if I view this in x-ray
05:07mode you'll see that I've actually created a third invisible face here.
05:13So all we have to do to see that it is just select and delete these outside
05:19faces and then this roof will come up.
05:22So I am going to go ahead and turn off x-ray mode and you can see how now I've
05:25got a nice roof line that actually lines up with that front part of a roof.
05:31Now we can do the same on the other side if we want a hip roof, its going to be
05:36a little bit of a different process, but let's go ahead and go through this
05:39because a lot of people do want to create things like hip roofs.
05:42So Again, I need to sweep out the angle that represents the pitch of my roofs
05:48so I want to make sure I snap to red in this case, click, click Again, and
05:52sweep and Again, I want to do 33.75 and that gives me the angle from here, but
06:00Again, this roof is slope so I would have no idea how to translate this angle onto that roof.
06:06So let me show you a little trick with the line tool here.
06:09If I click here and start going up you'll see that it infers to the top of
06:14the roof right here.
06:16So once I do that I know I am at the height that that roof is.
06:21So if I click there, I know that the top of this is the same height as the
06:25roof, so if I go straight over now I have a line here that will represent that same pitch.
06:33So once I do that I get this extra geometry, but I can certainly delete that,
06:38all I have do is just delete all that, and then I have a line here which
06:42represents the pitch of the roof that I want.
06:45So all I have to do is connect that and Again, I have created that same
06:49invisible face that I created before.
06:51So all I have to do is just delete those with erase tool or by selecting and deleting.
06:56And let's go ahead and delete my guideline and this line as well and that line.
07:03So now I've got pretty nice little hip roof there.
07:06And I did it using the Protractor tool.
07:10I'm sure you can use this tool along with the tape measure tool to create
07:13very precise models.
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Creating text labels
00:00There will be times when you'll need to present the models that you've built in SketchUp.
00:05In those cases you may need to add labels to dimensions that sort of thing.
00:10So let's take a look at the Text Label tool and it's called Text in the tools
00:16panel and it's this one right here.
00:18And it's really a very simple tool.
00:20All you have to do is just click where you want to label, drag and then click again.
00:28In this case it defaults to the dimensions but we can type in whatever we want.
00:33So let's say we want to type in the materials and this is Fieldstone or
00:37something like that.
00:38All you have to do is do that and then just click outside of that and you have a text label.
00:44Now for one I can select this and move it around.
00:47But that's about all I can do.
00:48You really can't change the font or anything like that.
00:49But Again, it's very, very simple.
00:51So all you have to do is just type in whatever you want and then just click off
00:57of that and there is your label.
01:00Okay, so as you can see you can use this to label things in your drawing to
01:04draw attention to them.
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Using the Dimension tool
00:00Another way to label drawings is by using the Dimensioning tool.
00:04And this is something you probably use a lot in architecture or where you're
00:08using a very specific dimension.
00:11You can find the Dimensioning tool here under Dimensions or here on the toolbar.
00:17And Again, it's a very simple tool to use.
00:19All you have to do is just select the tool and then Dimension what you want.
00:25So let's go ahead and dimension this side of the chimney.
00:26So I'm going to find this end point, left click, drag, find the top endpoint,
00:33left click Again, and now we are just going to drag out our dimensions so
00:36that we can see it. Okay, very simple.
00:39We can do this again.
00:40Let's go ahead and just click here;
00:42left click, left click Again, and then drag.
00:47So I can just go ahead and just dimension this little part here.
00:51Okay, very simple and so once you have the dimensions in place you can adjust it
01:00a little bit and basically what you can do is you can adjust them up or down.
01:04So if I want I can select the labels and push them up or down to make it
01:08more visually appealing.
01:10As you can see this is a very handy way to communicate more information about
01:15the documents you are drawing in SketchUp.
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Creating sections
00:00Another tool that you'll find handy in presentations is the Section Plane tool
00:06and this allows you to create sections of your drawings.
00:09A lot of time you will have a building or house and you want to see inside of it
00:13or show how it's constructed and a Section can really help with that.
00:18So I'm just going to go ahead and zoom out of this model here and give a little
00:22bit of a top down view.
00:25And let's go to the Section Plane tool.
00:27Now it's not on the standard toolbar so we have to get to it through the menu;
00:31go tools>Section Plane and then what pops up is this plane.
00:37Now you can snap this to any plane in the model.
00:43So in this case let's go ahead and just snap it to the roof plane here and when
00:48I do it creates a section.
00:50Okay and actually what it does, it creates an object called a Section Plane that I can select.
00:56So if I select out of it it's orange, if it's highlighted and it selected its blue.
01:03So once I have that selected I can use the Move tool, hit M on the keyboard or
01:08just select it from the toolbar and I can move that up or down, so I can figure
01:14up where do I want my section to be and I can do that.
01:17So I'm going to go back to my Select tool and deselect it if I wanted to do
01:21a top-down section;
01:22all I have to do is to Camera> Standard Views>Top and then select Parallel
01:28Projection and now I have a floor plan. Okay.
01:31And if I want I can go back to my Normal view, just turn off Parallel
01:36Projection, go back to Perspective and if I want I can select that Section
01:40Plane and delete it.
01:41And so if we want we can do maybe a vertical section.
01:45So let's do tools>Section Plane, and then I'm going to snap to this outside wall right here.
01:53So just go ahead and left click and then select the plane, move and now I can
02:01see a section from the side as well.
02:05So as you can see the section is very handy particularly when building complex
02:10objects and it will allow you to see inside of it and create sections through
02:15those objects and so this will come in very handy not only for visualization but
02:19also for presentation as well.
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5. Working with Components
The Component window
00:00When you work with SketchUp a lot of time you want to bring in a standard models
00:05or also make your own standardized models.
00:09Let's say, for example, you made a window, you might want to duplicate that
00:12window across the model or across the entire project.
00:16This is where we get into the area called Components.
00:21So let's go through a quick tour of what components are.
00:24We can find components here under Window, Components and it's just a
00:28floating window here.
00:30And this window actually has a number of different options.
00:34The first thing it does is, it will show you what components are in your scene
00:39and we only have one thing in our scene and that's Susan so that we know her
00:43name and basically she is a component.
00:47But it doesn't have to be just people.
00:48It can be any number of things.
00:51It can be furniture, it can be building parts, and it can be anything.
00:55So this Window has a number of options.
00:58Let's first look at all the different types of Components that we can have.
01:02If I click here, you'll notice this pulldown menu comes up and we have this
01:08stuff that's in the model which is what we're seeing now.
01:11We only have one component in this particular model.
01:14If we pull it down and select Components you will notice this Components Sampler
01:18and all we have to do is double-click on that and you'll notice all the sorts of
01:22different components and this is just a sampler that Google provides.
01:26So you can just click and drag any one of these into your scenes.
01:30So, for example, if I need a Mailbox and I am going to see if I can just click
01:32on that and there is my Mailbox.
01:35And all I have to do is just click Again, and it's in the scene, same for
01:39really anything else.
01:40So you can just pick anything.
01:41If you want to pick a car, you can put a car in this scene and that's sort of stuff.
01:46So actually it's just a library of stuff that you can use.
01:49So I'm going to go ahead and clear out the scene here and let's go into
01:51some more complex stuff.
01:53So in addition to the Components Sampler, we also have stuff for Architecture,
01:58Landscape, Construction, that sort of stuff.
02:01So if we want to go into Architectural details, notice how it searches a thing
02:06called the 3D Warehouse.
02:07We'll get to that in just a bit, but a lot of these components are actually
02:12stored online so you will need to make sure you're connected in order to see some of these.
02:17We have everything from Walls, Cabinets, Windows, just a whole variety of
02:23different types of things.
02:24Also other categories, so we have Construction, for example, if we wanted to
02:28do stuff that's Machinery, Wood Joists, all sorts of different construction related objects.
02:37Transportation, you can also bring in all sorts of different transportation
02:41vehicles Cars, Trailers, that sort of thing and there is really a whole
02:45warehouse of 3D objects that Google maintains.
02:50And you can access a lot of this through the Components window.
02:53You can also access it through the 3D Warehouse web site.
02:57So, for example, if I wanted to see all the doors I can just type the word
03:01doors into the search box and it will bring up 30,000 doors.
03:06Okay, so you have a really wide variety of doors and that sort of stuff.
03:11Now this Components window also has a number of other options, one is a View option here.
03:17We can certainly see Small Thumbnails, Large Thumbnails, Details, and so on.
03:22There is also an Edit and a Statistics, so I'm actually going back to the
03:28Components that I have in my model.
03:30Since I drag those other ones in notice how they know show up as being in the model.
03:37Okay so just remember that once you drag something in, it will be in the model.
03:40You can always delete it if you want.
03:42But I am going to go ahead and select Susan here or the person that's in the
03:45scene and let's just take a look at some of the other options that we have for Components.
03:51So if we go into Edit you can actually Glue these objects to any type of surface.
03:58So, for example, if you have something that always needs to be on a Horizontal
04:01surface, you can glue it to that.
04:04Something needs to be on a Vertical surface say, for example, a window or a
04:08picture frame or something like that, you can stick it just a vertical surfaces
04:12which is kind of cool., and then we also have these two options here Always face
04:16camera and Shadows faces sun.
04:19I am going to go ahead and click both of those off and actually when I do
04:22that it actually brings in a second object here, so I am just going to go
04:26ahead and click on that.
04:28When I turned off Always face camera watch what happens.
04:31My character now becomes a flat object.
04:36Now if I turn this back on what happens is it automatically rotates that so it
04:43always faces the camera.
04:45So this is a nice little trick you can do to create a flat object that looks kind of 3D.
04:50So if it always faces the camera it'll look like kind of 3D but also it will
04:56always face the camera no matter where you put it.
04:58So that's kind of nice.
04:59And then the other one here is Shadows always faces sun and that's just control
05:03shadows., and then we also have Statistics which is basically, how big is this
05:08model that sort of stuff.
05:11We also have each of Components so All geometry or all Components in there.
05:16So those are some of the basics of the Components window.
05:20Go ahead and just you know explore.
05:22Bring in some objects from the Components window.
05:25Get use to how to use it because it's a very, very handy window to use
05:30within SketchUp.
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Creating components
00:00Now let's take a look at how to create our own components.
00:04We can do this very simply by just modeling an object and creating our components.
00:09So let's first of all just model something.
00:12I'm going to go ahead and model a simple window on this wall here.
00:16So I'm just going to go ahead and zoom in and let's just go ahead and just free hand this.
00:21I'm just going to go ahead and create a box here.
00:26Let's go ahead and outline that say by 2" that will give me a little bit of a window frame.
00:30Then I'm going to go ahead and select this face here, use Push/Pull and I'm
00:36going to go ahead and pull that out say by 1 inch and then go ahead and push
00:42this in by another inch, so then I'm going to go ahead and this face and delete it.
00:48So that's probably the simplest window we can build.
00:51We built it very quickly here.
00:53Now let's turn this into a component.
00:57So we can do that just by selecting the window.
01:00So I'm going to go ahead into my Select tool, select it.
01:04So now I've got just that window selected.
01:07I'm going to go ahead and spin my building around just make sure don't select
01:10anything else and I haven't.
01:12So I've just that window selected.
01:14So in order to make a component, you go to Edit>Make Component and the
01:19hotkey for this is G. There is also an option here or on the toolbox called Make Component.
01:25So I'm going to hit G, select the menu option, or hit this.
01:28Now we can create a component.
01:32We can give it a name.
01:33Let's call this SmallWindow and we can give it a description if we want.
01:39We can also tell what to glue it to.
01:42Let's just leave to any of this point.
01:44And then do we want to cut out the opening?
01:47In this case we do have an opening that's cutout, so I'm going to go ahead and
01:51leave that on and do we want to replace the selection with the component?
01:56Let's go ahead and do that.
01:57So we are going to hit Create.
01:59Well, it doesn't really do much, but let's go into the Components window and
02:03we'll see SmallWindow which is what we've created.
02:07So now I have a SmallWindow and notice that when I select that, it actually
02:11wants me to put one into the scene, so all I have to do is just place it on one
02:17of the faces on the building and left-click.
02:20So if we want to put another window in, just click on that and again.
02:27So now I'm creating some windows.
02:29Now I can do this for just about anything.
02:31Let's go ahead and just do it for the some of these preexisting objects here.
02:35Let's go ahead and select the objects that are this door.
02:41Make sure I don't have anything else selected here, because we don't want to
02:45something on the opposite wall or something like that.
02:48Then all I have to do is do Make Component, hit the letter G or do this and we
02:52can call this say DoubleDoor and Again, we want to make sure we cut opening, and so on.
03:00Hit Create.
03:01Notice how it comes up immediately in that Components window.
03:05So let's say we wanted to put a door on the back of the house over here.
03:08So just click on that door and drop it in, there it is. Okay!
03:14So you can see how handy this can get with creating components and actually
03:20creating standard objects.
03:21So if you have a standard window that you want to use, you can model it and then
03:27just use it throughout the house.
03:29Now you also have standard components.
03:31So, for example, if you wanted a window from a certain manufacturer, a lot of
03:35the major manufacturers are uploading their windows and doors and appliances to
03:41the 3D warehouse and you can bring those in as well.
03:44So in this case, we've created a window and a door, and made those into
03:49components and we have made it very easy to add those components to the model.
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Using the 3D Warehouse
00:00Another way to bring assets into SketchUp is to use Google's 3D Warehouse and
00:05let me show you how that works.
00:07It's actually accessed through a browser.
00:10So I'm going to go ahead and minimize SketchUp and bring up my browser.
00:14I already have it set to sketchup.google.com/3dwarehouse.
00:19When you bring this up, it'll actually bring up a browsing window where you can
00:24actually look at all the different models that everybody else has uploaded.
00:28So they have building collections.
00:31We can to step through all of these.
00:33You can actually go into this and see different types of buildings that people have built.
00:38We can go through Featured Collections, Skate Parks, other types of
00:44collections, Popular models.
00:47So really any type of model you want, you can basically just scroll through
00:51those, and also just Recent models that people have uploaded.
00:57So if you want to get a little more specific with that, you can actually do a text search.
01:02So, for example, let's say I wanted the Empire State building.
01:07So all I have to do is type in empire state, hit Enter and it'll bring up
01:11several different Empire State buildings.
01:14So a number of people have actually modeled this and it's bringing up all the
01:18different Empire State buildings that it has.
01:20I'm going to select the one from the Google 3D Warehouse, this is the one that
01:25Google provides and so if you click on this and this is true for any model.
01:30You can take a look at the model, find a map if it's a building where it is and
01:35actually a street view of the building itself.
01:38You can also have a little bit of description of you know, why this building
01:41is so important, or If it's an object such as a chair or something, a little
01:46bit about that as well.
01:47Now once you have decided what model you want, you can download that
01:52directly into SketchUp.
01:53So I'm going to hit Download model, and then It gives us a couple of different
01:57versions of this, I'm going to select the highest version of SketchUp which is
02:01SketchUp 6 and just download that.
02:05So my browser is going to ask me do I want to open this for SketchUp and
02:08I'll say of course.
02:09So what it's going to do is it's going to start a new instance of SketchUp, so
02:12I'm going to start using SketchUp, and then It should bring up the building in
02:17a brand-new version of SketchUp.
02:20When I bring it up, it's gives me a little bit of warning, it says, you know
02:23this was created in version 6, you're in SketchUp 8 and we can say OK, we
02:27can also click don't show this message again, but now here's my Empire State building.
02:32So, I can zoom in and there it is, very cool, so if I want, it's got some nice
02:40textures, it is to scale, and there it is.
02:45Now you can do this for anything.
02:47It doesn't have to be entire building, it can be components, it can be parts,
02:51furniture, really almost anything that's in the 3D Warehouse, you can bring
02:56into SketchUp and use.
02:58You can also upload your own models as well.
03:00So there is sharing between SketchUp users as well.
03:04So I want you to go ahead and browse the 3D Warehouse and just download a few
03:07models just to see how it works and you'll find it's very handy and there is
03:11tons and tons of great assets out there.
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Importing from Google Earth
00:00There is one more way to find and import models into SketchUp and that's
00:04using Google Earth.
00:06So let's take a look at how to do that.
00:08I've got SketchUp open here, but I'm going to go ahead and minimize it and I
00:12already have Google Earth loaded.
00:15Okay, now I'm not going to go through too much about how to use Google Earth,
00:18but the one thing that I want to make sure that we have is that we toggle on 3D buildings.
00:24Now I want to make sure we have Photorealistic and Gray, Buildings as well.
00:29So let's make sure that that's turned on and then let's just go searching for a nice building.
00:35So I'm just going to go ahead and type in the city;
00:38let's go ahead and type in Paris, and we're going to go, take a trip to France.
00:44And let's just go ahead and find something worth uploading.
00:47So there are lots of cool buildings there and actually here's a very famous
00:52structure here, the Eiffel Tower.
00:55So let's go ahead and zoom in on that and you'll notice that every building if
01:02you hover over it, it will highlight and if it highlights, you can left click on
01:08it and it'll tell you a, about the building, but also about the model.
01:15Now people from all over the world are contributing models to the 3D warehouse
01:22and the best of these models are picked and actually put into Google Earth.
01:26So if we want, we can actually go find this model in the 3D warehouse.
01:32So all I have to do is just click on this and it finds that particular Eiffel
01:37Tower in the 3D warehouse and just like we did with the Empire State Building,
01:43we can download this into SketchUp.
01:49And again, it's given me a warning;
01:50this is created in SketchUp 7 and we're using SketchUp 8. But here we go;
01:56there it is and there is the Eiffel Tower.
01:58Now the reason I got this because I search for it in Google Earth.
02:03One way that this can be handy is, let's say, you're working on an architectural
02:06project and you want to bring in the buildings that surround your project, or
02:12you can just go find your address on Google Earth and if the buildings are
02:16already there, you can bring those in and it will save you a lot of time.
02:20So go ahead and find some buildings on Google Earth and bring them into
02:23SketchUp and have some fun.
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Using the Interact tool
00:00Components in SketchUp can also have interactivity applied to them and we can
00:06access this using the Interact tool.
00:10Let me show you where this is.
00:12Under tools we have Interact and when I select that, a little hand comes up and
00:18if I'm over nothing, well, it's just a hand.
00:20If I'm over an object, it will be either no for I can't interact with this to
00:26lighting up which says click to activate.
00:29So if I left click over an active object, we can interact with it, so I can
00:34interact, for example, with the doors of this cabinet or the top drawer, or we
00:39can also interact with the dishwasher.
00:43Now interactivity can open and close things, which is great.
00:46Let's say you're designing a kitchen and you want to make sure that the
00:49refrigerator door doesn't bang into the wall or something like that.
00:53If you have interactive components, you can design the kitchen and interact with
00:58all the objects within it and that gives you a much better sense as to how the
01:03kitchen will work as a whole.
01:05Now interactivity isn't just limited to opening and closing things;
01:10you can also change color.
01:11Let's say, I want to click on this man's shirt.
01:14If I click on it, I can change color and you can use this to see how different
01:18colors will work in your room.
01:20Let's say you had a couch and you want to see what color works best.
01:23Now all of this interactivity is built into the components using SketchUp Pro
01:30and this will be covered later in the course.
01:33So if you have SketchUp Pro, you'll be able to add interactivity, but anybody
01:37with SketchUp even the free version can interact with objects.
01:42So go ahead and play with the Interact tool.
01:44If you can, download some objects from 3D warehouse and interact with them and
01:48you'll find that there's a wide variety of ways to use this tool.
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Using the Component Options window
00:00Another way to work with components is to use the Component Options window and
00:05this gives us various components that we can use to refine our components.
00:10So let me show you how this works.
00:12First of all, let's go ahead and drag in a component.
00:15I'm going to open up my Components window, I'm going Window>Components, and if
00:20we go to the components that are In model, I can scroll down and find
00:26Coffee_Table and I want to go ahead and drag that coffee table into the scene.
00:30I'll just go ahead and just move that into place here.
00:34Now once I've a component selected, I want to open the Component Options window.
00:40Now the contents of this window will vary depending upon the attributes that the
00:45person who created the component applied to them.
00:48So in this case, we created a coffee table that has several different materials;
00:54we have a price and a size.
00:57So let's show you how this works.
00:59For the material, I have three selections;
01:02Bamboo, Cherry, and Ash.
01:04So let's go ahead and select Bamboo and hit Apply and notice how the color changes.
01:09We can do that again;
01:10we can change it to Ash colored, and so on.
01:14Now also we have price, but price is calculated;
01:18it's dependent upon the size of the tables.
01:21So, for example, we have Small, Medium, and Large.
01:24So let's go ahead and make this a Small table and hit Apply.
01:29When I do, notice how the table shrinks in size and also the price of the table goes down.
01:35Now, if you're a manufacturer of coffee tables, you would want to supply your
01:40components in the specific sizes that you supply.
01:45You don't want somebody being able to scale a coffee table as much as they want
01:49because you might not be able to manufacture that.
01:51This will restrict people to the sizes that you offer.
01:55In fact, if I go to scale this, it won't allow me to scale, because I've
02:00constrained it to the small, medium, and large size.
02:02Now the same goes for really anything in this room here.
02:06If I select the sofa, I have some very similar options;
02:10I have Size, Color, and Price as well.
02:13So I have a small couch, a large couch, and a medium couch and we also have
02:19different colors and also notice how the price is also calculated.
02:24Now we also have one for the carpet;
02:26if I select the carpet, notice how we can change the color of the carpet and
02:31notice how the price and the area of the carpet are actually grayed out.
02:36That means it will show you how much carpet you have as well as the price.
02:40Now the price is tied to how much carpet you have.
02:43So if I select the Scale tool, I can actually scale up the carpet.
02:48Let's say I have a bigger room.
02:49So if I have a bigger room, bigger room means more area, more area means more
02:54carpet higher price.
02:55So this is actually calculating the price of the carpet based upon the square
03:00footage of the carpet that you have in your scene.
03:05Now this Again, can be very, very handy for calculating costs and material lists
03:09and that sort of thing and if you are a manufacturer, it's great to give people
03:13idea as to how much things will cost.
03:15Now just like with interactive components, the actual setup of these sorts of
03:20screens happens in SketchUp Pro and we'll be getting to those a little bit
03:24later in this course.
03:26But just be aware that if you do bring in objects from the 3D warehouse, they
03:31may actually have component options that you can use.
03:34So go ahead and open that window and just see what's available for whatever it
03:39is that you've brought into your SketchUp scenes.
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6. Organizing Scenes
Grouping objects
00:00Now let's take a look at some other ways to organize your assets within SketchUp.
00:05The first we are going to look at is called Groups.
00:08Now grouping is very similar to components except it doesn't go quite as deep
00:12and in some ways this can be a benefit because it's very simple to use.
00:16Let me show you how this works.
00:19Let's say we have these two houses here, now if I wanted to I could select the
00:23houses by selecting all the faces and components that comprise them.
00:28But if you notice that each house is a bunch of separate objects that are kind
00:32of just sitting there together, if I wanted to get these into a more cohesive
00:36organization I could use Group, so let me show you how this works.
00:40I am going to go ahead and just select everything in this one house so I am just
00:46going to go on to my Selection tool, left-click and drag and make sure that I
00:50have the entire house selected.
00:53Now if you want you can see that I've got it all selected.
00:56Now we can group things in one of two ways, under Edit you can do make group.
01:02Another way to do this is to right-click over this to bring up the
01:06context-sensitive menu and when you do that you'll scroll down and you'll find
01:11this option here it says Make Group.
01:13Same option just a different way of getting to it, let's go ahead and click on it.
01:17Notice how this puts a big box around the house.
01:21Now if I click on the other house you will notice that well it's just still
01:25different parts, but if I click on this it becomes just one object.
01:31And this is great because this allows us to move it around, if I clicked for my
01:35Move tool I can move the entire house very easily, or If I wanted to copy it I
01:40can copy and paste or an even easier way of copping it is to hold down the Ctrl
01:45key, left click and drag and I can just duplicate this house.
01:49If I wanted to do some more to this house I could, for example, flip the scale,
01:55let's say I wanted this house to have a balcony on the other side.
01:59I can just use my Scale tool and just scale the entire house, so I will have to
02:03do is just grab this and scale it -1 in the opposite direction and then just
02:09moved that back into place.
02:11And so now what I am doing is I'm taking the same house and just flipping it around.
02:15Now I can do the same for this other house let's just go ahead and get that
02:19position so I can draw a box around it and Again, just draw box around it make
02:25sure you have everything selected and either right-click or go into Edit>Make
02:31Group and Again, we can just move that, or we can copy and paste.
02:37Now this time let's use copy and paste and that will go ahead and allow me to paste this.
02:43Notice how it turn on the color and let's go ahead and turn our Face Style back
02:49to Mono Chrome here.
02:50And so now I have this house so Again, it's very easy to work with Groups,
02:56you can copy and paste you can move them around and it's a great way to
03:01organize your scenes.
03:03Now let's say you how some objects that are grouped and you wanted to go in and
03:07modify something, let's say I have this house here and we really didn't want
03:11this window in here.
03:12Well you can edit a group of very simply you can double-click on it and it will
03:17open it up, another way to get into it is to select your group, go into Edit,
03:23under Group all we have to do is to Edit Group, so we either do Edit Group or
03:29double-click on it, same things.
03:31So when you double-click on a group it opens it up and allows you to edit
03:36whatever you want in there, so if I wanted to move this around, if we wanted to
03:40delete the window, let's say I wanted to make this roofline a little bit higher
03:44I could certainly move that up.
03:47Whatever I want to do in this group I can do it just by editing However, I want.
03:52Now once I click off of that group it closes it back and now it's done.
03:59So if I want to go back into it I'd have to double-click into it or click
04:04outside of it to close that group.
04:06You can also group group.
04:08So let's say I wanted to have all of these houses in one group.
04:13So all I have to do is select everything here and then right-click Make Group
04:18and that creates one giant group from all of my subgroups.
04:23So now I have a group of groups.
04:25So I can group group and I can do hierarchies of user groups if I want to and I
04:30can copy that let's say I wanted to make the other side of the street, all I
04:34have to do is just move that, hold down the Ctrl key while doing Move and that
04:40makes a copy of those houses, but if a lot of flip those houses I have to use a
04:44Scale tool and so just go ahead and scale that 1, -1 and that should scale it in
04:53the opposite direction and then just move those into place.
04:58Let's go ahead and see how this works, there were go.
05:01So now let's say I wanted to rearrange or move these houses around, we can
05:05also get rid of a group.
05:06So you can get rid of a group by doing Explode, so all I have to do is
05:11right-click over it and hit Explode and that bring it back down into
05:15its component group.
05:16Now if wanted to get rid of that group as well I can just do Edit>Group>Explode
05:22and Again, that gets rid of the group itself.
05:25So you can group objects individually you can also group groups, you can also
05:30edit groups and go into a group to change things around.
05:33So Groups can be very powerful, very simple, very easy to use and I'm sure
05:38you'll find lots of good ways to use them in your own projects.
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Working with layers
00:00Another way to organize objects within SketchUp is to use layers.
00:04So let's take a look at the layers menu and see how layers work, and then In the
00:10next lesson we will go through and actually create our own layers.
00:13Now you can find following layers under Window>layers.
00:18So when I open that up I get a layers window and it has all the layers that I've
00:24created for this particular scene.
00:26So I have a layer for the Ground, Houses, Miscellaneous and streetlights.
00:32Now how layers works is we have what's called an Active layer and this is where
00:37this dot is, this dot tells me that this is my Active layer.
00:41When you draw new objects and you have layers active, it will draw into that layer.
00:48So if I drew a circle into this layer it will go into the layer with the houses
00:54and if no layers are available layer 0 will always be the catchall, layer 0 is
01:00the default layer there is always at least of layer 0 in the scene.
01:05Now probably the most important thing with layers is this Visibility Column,
01:09this allows you to turn on and off different types of layers.
01:12So, for example, if I wanted to turn off all the Ground planes I can do
01:15that, turn off all the Houses, Streetlights and so on I can turn them, or I can turn them on.
01:22Now one of the most important things about layers is that you cannot hide the Active layer.
01:27This dot shows me which layer is active, so if I am on the Houses and I want
01:33to hide them by turning off Visibility you will get an error, so just be aware of that.
01:39And because of that I leave layer 0 empty and this way I can create all of my
01:45other layers and if I want I can turn everything in the scene off just by
01:50turning off those layers, I do have to have one layer active at all time.
01:54So typically I make that layer 0 and that way I can turn off everything else if I need to.
02:00The next column here indicates the color of that layer.
02:05Right now, we're not seeing that color because we have to go over here into this
02:11little menu here and we have a scroll down menu that says Color by layer.
02:17When I select that it actually applies these colors to my scene.
02:23So I can actually look at the colors and no which layer they are on. So, for example,;
02:28if I wanted to change the Ground plane from red I can just go ahead and click on
02:33that and change it to whatever other color I want.
02:37Now this can be really handy in the scene if you want to see exactly what layers
02:42particular items are on.
02:45This doesn't affect the actual shading this is really just a visibility type of thing.
02:50So if I turn this off it will go back to the original shading.
02:55Now I also have a Select All option here and that will select all of my layers.
03:01Another way to do selection is to Select by layer.
03:05So if I were to kind of zoom in a little bit here and select part of the
03:11sidewalk, I can right-click on this and select all on the same layer and when I
03:16do that it selects all of the faces that are in the Ground plane.
03:22So those are some of the basics about working with the layers menu.
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Creating layers
00:00Now that we understand a little bit about layers let's go ahead and create our
00:06own layers and layer this particular file.
00:08We have a street of houses and let's go ahead and put those into layers.
00:13We are going to start by opening up the layers Window, so I am going to go
00:16Window>layers and By default, all we have is a layer 0.
00:22So let's go ahead and create a layer and add some houses to that.
00:26So we create a layer by hitting this plus sign which adds a new layer and
00:31when that happens, it allows us to type in a name.
00:34So let's create a layer for the houses.
00:37So I am going to type in the word Houses, hit Return and now I have a layer for these.
00:42Now I need to add in each individual house into this layer.
00:47So let's go ahead and select this house and if we right-click over this, we will
00:52see we have Entity Info.
00:54Now what this is is a window that gives us actually a couple of pieces of
00:59information about this group.
01:01First of all it tells us that it is a group, and then we have some options down
01:06here which we will get to a little bit later.
01:08But the thing that we're looking for Right now, is the name of the layer that it
01:12belongs to and this is actually just a pulldown menu that increases with every
01:18layer that you add in the layers window.
01:21So I am going to go ahead and select Houses and then just close it.
01:25So now this house is part of this Houses layer, if I turn that off the house goes away.
01:33I can do this for the other houses on the street, I can just Shift+Select them
01:37so I am going to select all four houses and Again, I am going to right-click
01:42over them, Entity Info and this time I have four groups but Again, the options
01:48are the same all I have to do is select houses and their part of that group
01:53and I can just close that Entity window and know all of the houses are part of this new layer.
02:00Now if want I can continue on, let's go ahead and create another new layer and
02:05let's use this for let's say the Grass, and then I am just going to go ahead and
02:09select the plane that represents the grass which is this plane right here and
02:15Again, a right-click Entity Info and now notice how the additional layer has
02:22come into this pulldown list.
02:24So let's go ahead and do that, Close and let's do one more for this sidewalk,
02:33select this group which is the Sidewalk so I am just selecting the Sidewalk,
02:39right-click Entity Info Sidewalk.
02:43Now I've been doing this with just Group so you can also do it with just faces or edges.
02:50So the road all along the perimeter of this row of houses is not grouped, it's
02:56actually just individual faces, so I were to right-click over this particular
03:00phase and go Entity Info I can add that to any layer.
03:04In fact, let's go ahead and create one more layer, let's create a layer called
03:08Road, select this face, right-click above it, Entity Info Road.
03:15Now when I do that you can see how when I hide it, it only hides the face it
03:22doesn't hide the edges or anything else.
03:24So probably the best thing to do with this is select each and every face here so
03:31I have got 3 main faces, then right-click above them, select Bounding Edges and
03:37that selects not only the faces but the edges that bound them, right-click above
03:42this whole selection, Entity Info>Road.
03:47Now the reason this give me this question mark here because they belong to
03:50different layers, so let's go ahead and just hit Road and now we've got
03:55everything is part of that layer.
03:58To sum up layers can be created in the layers window in order to add an object
04:05you need to right-click on it and select Entity Info.
04:08Now you can add groups, you can also add faces and edges.
04:12So hopefully this will give you a lot of tools for creating and organizing
04:17your scenes into layers.
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Using the Outliner
00:00Another way to look at an organizer scene is using the Outliner.
00:05So let's take a look at that.
00:07It's under Window>Outliner and in this particular scene well there is not really
00:12much in it there's just one object and that's this character named Susan and the
00:18Outliner basically just shows what's in the scene.
00:21So if I select it here I can select the object.
00:26As you build your scenes and make them more complex the Outliner will become
00:31a lot more important.
00:32So let's go ahead and create some object and show you how to add those into the Outliner.
00:37I am going to go ahead and just create a simple box, so I am just going to go
00:40ahead and draw a box here, and then I am going to select the Push Pull tool, or
00:46I can hit the P key on the keyboard and just pull that up into a box.
00:51Now notice how when I have created all of this geometry, it's in the scene but
00:57it's not in the outliner, that's because the outliner only deals with
01:01components and groups.
01:04So in order to make this show up in the outliner I need to rubber-band select
01:08everything and make sure I hit Groups so I am going to go ahead and
01:13right-click over this and do Make Group and when I do you can see it shows up in my Outliner.
01:21Now the name group is not a very descriptive name so if I want I can change that.
01:26So if I can do that by Right-clicking over this I mean go back into the Entity
01:31Info Window and the Entity Info Window tells us what layer it's on in addition
01:37to a number of other things.
01:39But what we're really want to do is just type in the name here.
01:42So we can type in the word Box and so now we know that this is a box and as soon
01:47as we close this window it changes, so now I have box.
01:52Now if I want I can use this outliner to select different things and makes it
01:57very easy to select things by name, if you can't find it in the scene look in
02:01the outliner and you may be able to find it.
02:03Now another thing you can do in the Outliner is you can open and close
02:07groups, now remember how when I have a grouped object if I double-click on it I open that group.
02:13I can do the same within the Outliner, so if I go into the Outliner and
02:17double-click on this notice you will notice it opens that group, I can also
02:21do the same for Susan, I can open her up and go in and modify this particular object as well.
02:29No notice there's a little bit of a difference here, one of these objects that
02:33we've grouped it actually has a solid box and that's because this is a group.
02:39Susan on the other hand is a component and so it has a little cross inside the
02:44box, or it's actually 4 boxes.
02:47So this is the difference between this is a component and that's a group and
02:51that's how you can visually tell the differences within the Outliner.
02:55Now for one I can also duplicate the object so I am going to select my Box
03:01that's the M key to going to move and then Ctrl+Click to duplicate that box and
03:07I am going to do that one more time Ctrl+Click+Drag.
03:11So now I have three boxes, but also notice that when I copied them it did
03:15not change their name.
03:17So each one of these we have to rename if we want, so I can select one
03:23right-click layer this one say BoxA, Entity Info, BoxB, close select this one
03:36right-click Entity Info, BoxC.
03:38Now notice how these change now in the Outliner so we now have A, B and C. Now
03:44if I want I can also select all of these just by Shift+Selecting them in the
03:50Outliner and I can group them again.
03:53So I am going to go Make Group and now look what has happened here, I have a
03:59group that contains additional groups.
04:03So what we can do here is create a hierarchy so I can have a larger groups of
04:09objects containing individual groups as well.
04:14So now I can if wanted to I could also rename this group I can name this Boxes.
04:20So now it has a descriptive name.
04:24So I have this particular box and I can also select any one of these.
04:30So as you see this is very handy for organizing complex scene, let's take a look
04:36at a even more complex scene.
04:38I am going to go ahead and open up a file here called Street_modern_01 and this
04:44is just another version of the street that we have been working with.
04:47Now if I go into the Outliner for this you can see how I have a number of
04:52different houses here as well as an object for the graphs and the sidewalk and
05:00so each house is a separate group that shows up in the Outliner.
05:05So if I want I can open up one of these houses and notice how the house also
05:10has subcomponents so you can have an object that's a group but also have
05:16components underneath, so if I wanted to I could go into one of these windows
05:20here double-click on it and actually edited if I wanted to, or I can
05:26double-click on the house.
05:27If I want I can further organize the scene by selecting all of the houses and
05:33grouping them against, so right-click Make Group and let's go ahead and
05:37right-click Again, and Entity Info and let's just call this Houses, close that.
05:45So now I have basically Grass Houses and Sidewalks I've got a much better
05:51organization of my scene.
05:53As your scenes get more and more complex this Outliner is going to become a
05:57lot more important.
06:00If you have a very complicated scene, this may be your main way of
06:03navigating the scene;
06:04because you'll have everything named appropriately and that leads me to my next
06:08point which is you need to have descriptive names for everything in your scene.
06:14If you group things and don't give them the name it will just show up as the
06:18word Group and so when you go into your Outliner you may have 50 to 100
06:22objects named Group.
06:24But if you name them descriptively as you go along, you will have a much better
06:30overview of you scene when you go into the Outliner.
06:33So go ahead and play with the Outliner, learn how to use it and I'm sure you'll
06:37find it very handy when working with complex scenes.
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Hiding and unhiding objects
00:01Another way to organize your scene is by hiding and unhiding objects.
00:05So I have this street still loaded up and let's take a look at how hide and unhide works.
00:11I'm going to go ahead and select one of these houses, and under Edit, we have
00:15two options here, Hide and Unhide.
00:18You can also get to these through the right-click menu.
00:22So if I want to, I can right-click and hide my object.
00:26So when I do that, it looks like the object disappears, but if I go into my
00:32Outliner, you'll notice that this particular house is actually just grayed out,
00:37that means it's hidden.
00:39If I select this, you'll notice how I have got one, two, three, but I can't see
00:45this particular house, but I know it's there. For example, if I took this
00:49house here and I hid it, notice how it grays out.
00:53Now if I want, I can unhide.
00:57So we go into Edit and do Unhide and we can either do Unhide>Selected which is
01:03the object that I've selected in the Outliner.
01:07We can do Unhide the Last hidden.
01:09If I do that, it unhides the last two that I have hidden, or I can Unhide>All.
01:16So as you can see this can be very, very handy for working with complex scenes.
01:21Let's say you wanted to kind of zoom in here and you wanted to work on some
01:26space between the houses.
01:27Well, if you just go ahead and hide that particular object, you will have a lot
01:32more room to work with and you won't be accidentally selecting something that
01:36you don't want to see.
01:38Now you can also hide or unhide individual faces within an object or house.
01:45So, for example, if I was working on this particular house, I could
01:50double-click on this and zoom in.
01:52Let's say I wanted to look inside this house.
01:56So if I wanted to, I could go into the sidewall here, right-click and hide that
02:02wall and this gives me the freedom to look inside that house without having
02:08that wall in the way.
02:10It's almost like Section tool, but without the burden of a Section tool.
02:15And if I want, then I can just do Unhide>Last and it will go ahead and replace that wall.
02:23So as you can see Hide and Unhide can be very handy in modeling as well because
02:28what you can do is you can hide parts of a model such as faces or edges which
02:33allow you to actually go inside and work on the interior of a model which can be
02:38very handy, particularly with working with houses.
02:42So those are some of the basics of the Hide and Unhide tool.
02:45I am sure you'll find it handy.
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Locking and unlocking objects
00:00Now let's take a look at one more tool and that's called Lock and Unlock and
00:06it's really very straightforward tool.
00:08The Lock function allows you to lock an object, so you can't move it, rotate it or scale it;
00:13basically just kind of freezes that object in place.
00:17So if I were select one of these houses, I can just go into Edit > Lock and when
00:23you do that notice how it turns red.
00:26Now there is another place you can get to it and that's through the
00:29context-sensitive menu.
00:31So if I select this other house and I right-click over it, you can see how I
00:36have a Lock option here as well.
00:38So now these two objects are locked and you can tell because they are bright red
00:43and then everything else is unlocked.
00:47What Lock does is it prevents us from moving an object.
00:51So if I were to select the Move tool, I can very easily move this house around
00:57but if I were to try to move this object it says Nothing selected, In fact, it
01:02gives me an error message.
01:03So this tells me that the object is locked.
01:06Now another thing I want to show is how it works in the Outliner.
01:12So in the Outliner you can see that I have two houses that are locked and you
01:16can tell by the little lock icon in the bottom right.
01:20You can see how the actual boxes are little grayed down and has a lock on it.
01:24So if I want I can select either one of these and I can unlock.
01:29Now when you unlock you can do it in a couple of ways.
01:32One is you can right-click over it and just do Unlock.
01:37Another way is to use the Edit menu.
01:39So if I select this house, go Edit > Unlock, I can either do the Selected object
01:46or unlock everything.
01:50So those are some of the basics of Lock and Unlock and you can see how handy they are.
01:55Very handy when you're working with complex scenes and you want to make sure
01:59that you don't accidentally move some objects while you're working on others.
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7. Creating Textures and Materials
Using the Materials Browser on a Mac
00:00In this chapter we are going to take a look at textures and materials in Google SketchUp.
00:05Now before we get started I want to show you the differences between the Mac and
00:10the Windows interface for the Materials window.
00:14Now we can find this window here under Window>Materials and when it comes up
00:19you'll see it's a little bit different on the Mac than it is on the PCs, so let
00:23me just point it out some of the differences.
00:25The big difference is that we have all of these tabs along the top.
00:30Now the first four tabs are color pickers.
00:32So the first one is a color wheel and we can just pick a color that way.
00:37If we want we can select this second one, which are sliders.
00:40Now you can have a gray scale slider, we can have RGB, HSB or CMYK sliders
00:48However, you want to choose your colors.
00:50We also have a Spectrum color picker.
00:53Now if you're familiar with the Mac and familiar with most of these color
00:56pickers, and we also have crayons which are just standard stock colors.
01:01Now the tab that's most important is this last one which is Textual PalLet's.
01:06And if I click that you'll notice that I have photographic and realistic
01:10textures that we can create from photographs and we can create ourselves.
01:15So this gives us a pulldown menu that we can use to select all sorts
01:19of different textures.
01:20Now if I scroll through here you can see that we actually do have Crayons and
01:24just standard colors but we also have other ones which are, for example, Bricks
01:29and Cladding if you want to put brick on the outside of your building.
01:32We have things like Carpet and Textiles.
01:35We also have things like Roofing.
01:38So all of these will give a much more realistic look to your models and we can
01:43apply textures very easily just by selecting them and clicking on them and
01:46notice how it comes up here in this window.
01:49And once we've clicked on it notice how our cursor changes to a paint bucket.
01:54And all I have to do is position my paint bucket over the face I want to color
01:59and just left-click and you can see that I'm actually filling this roof with
02:03these roofing tiles.
02:05Now one more difference between the Mac and Windows versions is that, you don't
02:10have a dedicated Eyedropper tool.
02:12Now on the Mac if you want the eyedropper a color all you have to do is hold
02:17down the Command key.
02:19So if I position my cursor over, for example, this wall, you'll notice it's a paint bucket.
02:24As soon as I touch Command it switches to an eyedropper and all I have to do is
02:29click on that and notice how my color changes to that white color.
02:33So if I position it over the roof, hold down my Command key, it will pick up the
02:37roofing tiles as well.
02:40So those are some of the differences.
02:41And just be aware of those as we go through our subsequent lessons on how to
02:46create our own materials in SketchUp.
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Applying materials
00:00There are many times when you want to add color and texture to your models and
00:04this can be done through the Materials window.
00:07Let's take a look at that.
00:08So we're going into Window>Materials and when I pull it up, I have the tab
00:13of Colors, yours maybe a little bit different, but let's take a look at what we have here.
00:18Basically, in this case we have a list of colors that we can use.
00:22We also can add photographic textures.
00:25So if I go up here, we have Bricks, Carpet, scroll down a little bit further, we
00:31have Roofing, Stone.
00:33There are number of different standard type of materials that we can use.
00:37We can also create our own materials and we'll get to that in a little bit.
00:41Let's just go ahead and play with the existing materials.
00:44So I'm going to go to Colors and let's scroll down and pick a color for our house.
00:51So really you can pick any color.
00:52I think I'm going to go with this kind of light blue color.
00:57When you select a color in the Materials window, notice how a little
01:00Paint Bucket comes up.
01:02So all I have to do is left-click over a face and it will paint that particular face.
01:08Now if I want I can also select multiple faces.
01:11So let's say I wanted to select the front part of this house here and paint that.
01:19So all I have to do is go here to start painting with this paint, or I can
01:23reselect the color here.
01:25This is the color that's active at this point.
01:27So If I want to, I just select that and I'll go ahead and paint all of those as well.
01:31Now if I want, I can use my Multiple Selection tool.
01:36So if I want to, I can select the face here and Select>All Connected and just
01:42paint everything that's connected to that face.
01:45Now let's say I wanted to paint the roof of the house, so let's go ahead and
01:49select this one roof panel here, get this into position and I'm going to
01:56Shift+select all of these roofing panels.
01:58Now let's go into Roofing and pick a type of roof.
02:04I think I'm just going to use standard Asphalt Shingles and just go ahead
02:08and put those on and notice how they come on and they actually have the proper scale.
02:12If I want, I can also add, let's say a texture to the patio or to the stone step here.
02:20So I'm going to go ahead and Shift+select the faces that are part of this
02:25entryway and this is just the stone steps and let's go into Stone and select a
02:31step for that and just go ahead and paint that.
02:35So as you can see, I can add those in as well.
02:41So as you can see adding color and materials to a scene is
02:45pretty straightforward.
02:46You can use the Paint Bucket and just do one face at a time, or you can see
02:51select multiple faces and paint them all at once.
02:54So the workflow is really just depends on how you want to do it, but as you can
02:58see it's a very, very simple process.
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Editing materials
00:00Now that we understand how to apply materials to our scenes, let's go ahead and
00:05edit those materials.
00:07Now I've taken the same house and I've added a brick texture to it and let's go
00:11ahead and work with that.
00:12We can edit materials using Window>Materials and we'll go back into our
00:17Material Editor window.
00:19If we want to work on a specific material, we have to select it from the model.
00:24So in this case, I'm going to play with the brick wall.
00:29So let's go ahead and do a Sample Paint and then just hover over some of
00:34those bricks and then just left click and you'll see that it comes up here as my material.
00:39I'm in the Select tab here, but if I want to edit this, I'm going to go over
00:43to the Edit tab and in this, we can actually change a lot of things about the image.
00:49Now the first thing we want to look at is the actual scale of the texture;
00:54when you scan in or bring in a material, you have to tell it how big it is.
01:00So how big are these bricks?
01:02Well, in this case, Google is telling me that it's using a texture
01:07called Brick_Tumbled.jpg.
01:09I want to make sure that you don't click this box off here which is this
01:13texture image, because when you do that, it'll go ahead and erase the texture,
01:18and then you have to go search your hard disk to get it, so we don't want to do
01:21that at this point.
01:22So go ahead and make sure that you don't click this off.
01:24But let's go down to these two options here which are the dimensions of the
01:30image with these particular dimensions are saying is that this image is three
01:34feet across and 1'6" tall so that's how big those bricks are.
01:41Now if we want to change the scale of those bricks, all we have to do is type in a number.
01:45Let's say, we want this image to be, say, 5 feet, so I am going to type 5 and
01:50feet and when I type 5 feet, notice how the brick texture gets bigger.
01:57Also notice how these two are locked together.
02:00So you can lock together the aspect ratio here, either you can turn that on or off.
02:06When it's on, it's a chain that's locked together;
02:10when it's off, that's broken.
02:13If I break that then I can change the aspect ratio of this.
02:17So if I wanted the bricks to be really narrow, I can say, put 1 foot bricks in
02:21and then squish vertically, or I can make them 10 feet, and then they'd stretch
02:27vertically, but I really don't want to do that.
02:29I want to just make it, say, 2 feet or so and put it back to normal.
02:35Now another thing you can do is you can actually change the color of the texture.
02:41We have up here a color wheel and if I just move this around, you can see how I
02:46can actually change or tint the colors in this.
02:50So this is just adding to the existing colors.
02:52I can also go here and make it brighter or darker.
02:57Probably a more interesting way to do this is to actually colorize the
03:01texture and what this will do is go ahead make it into grayscale and then
03:05allow you to colorize this.
03:07So this will probably give you a little bit more accurate results.
03:11So this is with Colorize on; with it off.
03:14Again, what it's doing is just adding that color to the existing colors, but
03:18when you colorize it, it turns it into a grayscale and then colorizes it.
03:22Now if I want, I can also colorize from existing colors.
03:27So if I want, I can match the color of an object in a model or match the color
03:33of anything on the screen and both of these work about the same way.
03:37So if I select match color of anything on the screen, it brings up an eyedropper
03:40and I can put that over anything I want.
03:43So let's say I wanted the pink of this eraser.
03:45Just click on that and it'll find that pink, or If I wanted to say the green of
03:50the ground or the blue of the sky, whatever I want.
03:54And let's go ahead and I'm going to select may be a gray from the roof, and then
03:59I'm going to kind of dial up back and turn off Colorize.
04:01Now one more thing I want to show you is Opacity.
04:05We can also make materials opaque, so all you have here is an opacity slider and
04:12it defaults to 100 which is completely opaque, but if I dial that down, notice
04:17how this becomes more transparent.
04:20When I dial this down, also notice how the back walls are basically a different color.
04:26So that's because you can actually texture both sides of a polygon with
04:31different textures, so I could have the front be one material and I could have
04:35the back be another material and this is what we're seeing here.
04:38So as I spin this around, you can kind of just see through;
04:42this is almost like an X-Ray view or something, but that's just the basics of Opacity.
04:47So this is opaque from the front, but not from the back.
04:50So these are some ways to edit and refine the materials that you find within SketchUp.
04:55Now remember, you can change the scale of the texture, you can affect the color
05:01as well as the Opacity.
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Creating materials
00:00There are many times when you will want to create your own materials with your own texture.
00:05So let's take a look at how to do that.
00:07We're going to need something to texture, so let's go ahead and create a simple box.
00:12I'm going to select the Rectangle tool and just sketch out just a reasonably
00:16sized rectangle here, and just go ahead and use the Pull tool, hit P to pull
00:23that up into a box, just a medium-sized box here.
00:27Let's go ahead and create some materials for it, so I'm going to open up the
00:31Materials window here and let's go ahead and create our own material.
00:37So in order to do that I need to go here to Create Material, this little
00:41Plus sign here and just left click on that and it brings up a Create Material window.
00:48And notice how this is almost an exact duplicate of the Edit Material window
00:53that we had played with before.
00:55So in this window you can set all the parameters for your materials.
00:58So let's say we wanted to create something that was just a color.
01:01So I can just type in a name for it Color and I can just select the color on the
01:07Color Wheel whatever color I want, and change any other parameter and hit OK.
01:13Now once I do that this particular material now shows up in my Materials window.
01:17If I go over to Select you'll see it's here and if I select it I can just use
01:22that and basically start painting.
01:24Now if I wanted to do something a little bit more complex I can create another
01:29material, say something with the texture.
01:31Now I have a wood texture sitting out there, so I'm going to create a material
01:36called Wood and instead of picking a color I'm going to Use a texture image.
01:42Now when I click on that it brings me up into my browser, and then I can go
01:47through my hard disc and find the texture I want and there should be an
01:52image called Woodpanel.
01:54So let's go ahead and Open that up and notice how it now shows up as the material.
02:00And I'm going to leave everything at default right now, but we can go back
02:04and edit those later.
02:05So I'm just going to select OK and notice how this changes.
02:08Now I can see my wood texture here, it averages those colors to give me an
02:13average color here, and then It also tells me what the texture image is, and
02:18then It just guesses as to what the scale of the image is.
02:22So let's go ahead and select this and let's just paint two sides of this box.
02:27Now when I do that notice how the scale is kind of off, it's kind of tiling a
02:35little bit too much.
02:36Well I can fix that just by changing the scale here.
02:39So let's say I wanted to make this say 4 feet wide rather than 10 inches and if
02:44I did that you can see how this changes significantly.
02:47We have a much better scale of that texture, and if I want I can select this and
02:52just start painting other faces of this box.
02:56Now if I want I can go through and do any other operation that we did before, I
03:01could Colorize this, I could add transparency, or Opacity.
03:07I could do pretty much anything I wanted.
03:09So the fundamentals of creating material is almost exactly the same as
03:13editing the material.
03:14Let's go ahead and play with that and create some of your own materials.
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Adjusting materials
00:00There many times when you'll need to position textures accurately on a model.
00:07A lot of times just getting the scale of the texture isn't enough, you'll need
00:10to precisely place whatever it is you're texturing on to your model exactly.
00:16So let's take a look at how to do this.
00:17First of all, we're going to need something to texture.
00:20So I'm going to create almost a cube shaped box here.
00:23So I'm just going to go ahead and let's create one that say 6 feet by 6 feet,
00:28and then I'm going to go ahead and pull that up.
00:32And let's pull that up by 6 feet so this way I have just a cube.
00:35So let's go ahead and take a look at this and let's create a material for it.
00:41So I'm going to go into Window> Materials and let's create a new material.
00:45So I'm going into Create Material and let's call this Box and I'm going to Use a
00:52texture image here called WoodCrate.
00:55Now what this is, is it's going to make this box look a like a crate.
00:59So I'm just going to go ahead and leave these all the default and just press OK
01:04and now I have my Box texture.
01:06Now if I want I can apply this, so I'm going to select it and just paint bucket
01:11that onto my surface.
01:15Obviously, this is not the size that I want;
01:18actually I want this to be pretty much the same as the cube.
01:21So I want it to be 6 feet by 6 feet, so I'm going to change the size of this to 6 feet.
01:27And notice how it comes up pretty close, but it's not adjusted properly.
01:32My scene is here in the middle and that's not really working for me, so I
01:37need to be able to adjust this texture and place it precisely in order for it to work.
01:44We can do this on a face by face basis.
01:47So I'm just going to go ahead and left-click over this face and select it.
01:51So if I right-click over this and scroll down you'll notice I have Texture and
01:56under this we have an option called Position, and this is where we can actually
02:01change the positioning of that texture.
02:03So I'm going to go ahead into Position and notice what happens.
02:07What happens is it brings up this semitransparent panel that allows me to adjust
02:14where the texture is, so actually I can move it around.
02:18Now there are two ways of dealing with this;
02:20one is if I right-click over this you'll notice that I have a couple of options here.
02:25I can Flip the texture, in other words I can mirror it Up/Down, Left/Right.
02:31I can Rotate it by specific degrees, so if it's off by 90 degrees I can just rotate that.
02:36And then also I have these options called Fixed Pins.
02:40So I'm going to leave Fixed Pins on and let me show you what they do.
02:44We have four specific pins here and each one of these can adjust the
02:50texture accordingly.
02:52This Yellow one distorts it, in other words it creates almost like a
02:56distortion for perspective.
02:58This Blue one shears it, so it goes left, right, you can also use it to scale
03:04the texture a little bit.
03:06This one here bottom right is rotation, so I can rotate that if I want;
03:11and this one allows me just to move and pin it.
03:15Another way to do is to Unfix the Pins and what this does is just gives me
03:19corner pinning which is probably the easiest thing to do on this.
03:23So all I've to do is select each one of these and then notice how when I go over
03:28the pin it highlights with the Blue box and my cursor changes to an index
03:32finger, so all I've to do is select that, left-click, drag.
03:36And basically what I'm doing is I'm just dragging this to the corner.
03:39Now once I've done that, all I've to do is click off of that and you'll
03:43notice that I have this pretty much in place, and you can see now how this texture works.
03:49It's basically the image of a box and now that I've projected it on here
03:53it looks pretty good.
03:54So let's go ahead and do this again.
03:55I'm going to select my material here in my Materials Editor under and then just
04:00paint bucket that on.
04:01Now notice how this is Again, slightly off.
04:05So select the face, right-click Texture>Position.
04:10Now I was in Corner pin mode before and so let's just go ahead and just use that.
04:20So once I've got those pinned, click off and there we go.
04:24So you can see how this can be very handy for positioning textures, for this
04:29particular case we can make this look like a big giant crate, but you can use
04:33this for labels or pretty much anything that you want.
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Applying bitmap images
00:00Now let's take a look at how to apply bitmap images to an object and this is
00:06very similar to creating materials from scratch and positioning those materials as well.
00:12So let's go ahead and do a very similar type of operation here.
00:17I'm going to create a simple box and we're going to apply material to it.
00:24So before what we did was we created the material and then applied it to the box
00:30and then adjusted how the material was mapped to the box.
00:34We can do this almost in the opposite order by importing the image itself.
00:39So if we do File>Import we can actually import image files.
00:46So, for example, if I go into Targa File you notice I have that WoodCrate
00:52texture that we worked with before.
00:54So if I select that I can Use this as an image, as a texture, or as a Matched Photo.
01:02In this case, we want to Use this as a texture, so make sure you have that
01:06click, and just hit Open.
01:09When I do that what happens is the texture comes in as an image and I can pin
01:16that image to any face in the scene.
01:19So what I want to do is select this and drop it down so it fits the endpoint here.
01:26So when I click on that it blocks that to the endpoint, and then I can drag this up;
01:32if I want I can drag it over, I can drag it to each end or whatever.
01:36I'm going to drag it so that it locks here on the face.
01:41And once it does that it's automatically created my material.
01:44So if I go into my Materials window here you'll notice I have a
01:49WoodCrate material.
01:51Now if I want I can go, I can edit that, it's already created a name for this
01:57and that's just the name of the Targa File.
01:59Now if I want I can go in and further refine this, all I have to do is select
02:04the face, right-click over this and Position my texture as well, and then I can
02:10just corner pin this just the same way that I've done before.
02:15So as you can see this is almost exactly the same process we did before, but in
02:19reverse, and some people like doing materials this way, because it seems like
02:24it's more direct, they can take a picture and just stick it onto an object
02:27rather than going through the process of creating the material first.
02:31So in some ways it's kind of six of one and half a dozen of the other, whatever
02:35workflow speaks best to you is what you should use, but go ahead and practice
02:39this and understand how it works.
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Mapping curved objects
00:00One issue that may crop up in SketchUp is texturing curved surfaces.
00:06Typically SketchUp likes to apply flat images to flat surfaces, but if you have
00:12a curved surface there are ways to apply texture to those surfaces.
00:17So let's go ahead and start by creating a curved surface.
00:20I'm going to go ahead and clear up my scene and I'm going to take a Circle and
00:25let's just create a two foot circle and then select the top of this and use the
00:32Push/Pull tool to pull out a five foot object.
00:36So now I've a cylinder that's two feet wide and five feet tall.
00:40If I wanted to apply a texture to this we could do it one of two ways.
00:45Let's go ahead and start by Importing an image here and I should have one of my
00:51Chapter 7 folder called SoupLabel, and make sure I have this selected as Use as
00:55texture, click Open.
00:58And when I do you'll see what the issue is when I try and map a flat image
01:04onto a curved surface.
01:06You'll see that wrapping it around is not as easy as you think it will be.
01:10So if I click on this and scale it what happens is that it only applies it to
01:17that one face, here let me go ahead and turn on View>Hidden Geometry and you'll
01:22notice that this particular curved surface is actually made up of a bunch of
01:26flat faces that are smooth, but when I applied the texture in that way it only
01:32applied it to that one face.
01:35I'm going to go ahead and turn off Hidden Geometry.
01:38Now there is another way to do it and that's just by allowing SketchUp to kind
01:43of figure it out by itself.
01:45SketchUp will try to map a material to a curved surface as best it can, and that's
01:52usually the best way to let things happen, it's probably the best workflow.
01:57So I'm going to go into Window> Materials and let's go ahead and Create a new
02:02Material, let's just call it Label.
02:06And for Texture I'm going to use a texture image here, I'm going to use that
02:09same image in my Chapter 7 folder called SoupLabel, Open that up and hit OK.
02:15And once I do I can select that and just paint bucket that onto my surface.
02:21If you Notice we've got this a little bit better.
02:24It's actually wrapping around which is half a battle there, but our scale is off.
02:30You notice that this is 1 foot, but we actually have a 5 foot high material.
02:35So what I can do is I can make this 5 feet wide, but that's still not wide enough.
02:41So if I make it 10 feet wide then that should do it and everything else
02:47should fall into place.
02:48And when we do that actually gives us a 10 foot high soup can, which will make a
02:54nice advertisement or something like that, but you can see how SketchUp will try
03:00to apply a material to a curved surface.
03:04Now this is kind of what depend on the type of surface, simple surfaces like the
03:08cylinders will probably be a lot easier than more complex surfaces.
03:13So your results may vary.
03:15If you need to do a more complex surface you may have to go to a third-party
03:20texture Mapping tool which are available for SketchUp, or you may need to do
03:24your texturing in an outside application such as, 3ds Max, Maya, or Blender, but
03:31for basic surfaces you can kind of let SketchUp figure it out by itself and it
03:36should do pretty well.
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Projecting maps on curved objects
00:00Another way to put up material or texture on to a curved surface is to project it.
00:06We can do this by creating what's called a projector screen and using that to
00:11project the image, almost like a slide projector onto the curved surface.
00:15So in this case the curved surface I'm going to use is this concave surface that
00:19we've carved out of this object.
00:21And let's go ahead and create a projector.
00:23Now this will be a rectangle that's the same size as the opening of this object,
00:30so I'm just going to use my Line tool and just kind of hangout with my Inference
00:34tools here, so I'm going to go ahead and make sure that I snapped to this and
00:39I'm just holding down my Shift key here, I'm just going to infer that and so I
00:44know that that's at the start of this, and then make sure I'll get my inference
00:47here, and then again, just I want to make sure I get the inference, and then I
00:56can see it snaps to blue there and there.
00:59And hopefully if I did this right, this should be the same aspect ratio as this
01:04opening, but it's close enough.
01:06So again, I want to apply a material to this curved surface.
01:10So first thing I need to do is create my material.
01:13I'm going to do that just by importing an image.
01:15I'm going to go ahead and do File> Import, and we're going to find that same
01:19SoupLabel that we used before, and I want to make sure that I still have this
01:23clicked as Use as texture.
01:26Hit Open and then this will snap to any surface.
01:30And remember how when you snap it to curved surface it doesn't really work, but
01:33it will snap to this flat plane that we've created for the projector.
01:37So I'm going to snap to the bottom right and then just drag that up so that
01:41I have that applied.
01:44Now for one I could probably tweak that a little bit more but for these
01:46purposes it should be fine.
01:48Now when I do that it creates automatically a material as we've seen, so if I
01:53select my paint bucket my materials will come up and you'll notice here I have
01:57this SoupLabel material.
01:59If I apply it to that curved surface you'll see that well, it's close, you can
02:05see that it's not centered and I don't have it exactly the way that I want.
02:09Well, I can fix that by making this a projector.
02:12So what I can do is I can select this material, right-click over it and under
02:17Texture use Projected, and what that does is it now makes that image
02:23projected from this surface.
02:26So all I have to do is eyedropper this off of the surface and then apply it.
02:31So I can just hit Eyedropper, select it, and then reapply it and it will project
02:38exactly from where this is.
02:41So that makes it very, very simple.
02:43Now if I were to take the surface here and move it, it would work just fine.
02:48In other words, it's already stuck, but if I were to eyedropper this Again, and
02:53reapply this notice how it changes.
02:56What it does is it projects from that point where it is.
02:59So if I undo this you'll see that it goes back to where it was when I first had this position.
03:05So the positioning is really important when you first do this operation, but
03:10once it's done it's kind of locked in, and then you can move your projector off,
03:15or you can even delete it.
03:16So if I wanted to I can take this object which really was just a helper object,
03:20and just go ahead and delete that and now my texture is applied properly.
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Importing floor plans
00:00One additional way to use materials and textures is to use them as construction
00:05guides, and this is particularly important when you're working with Floor Plans.
00:09You can actually bring a floor plan into SketchUp and draw over it.
00:13So let me show you how this works.
00:15Let's go ahead and clear out our scene, I'm going to go ahead and select Susan
00:18here and delete her.
00:19And then let's go ahead and start building a Floor Plan.
00:24So first thing I need to do is create a space onto which to place that floor plan.
00:29Now this needs to be roughly the size of the image that you're using.
00:34In this case I already know pretty much how big my floor plan is, so I'm just
00:38going to go ahead and draw it out.
00:40And we're going to create a rectangle that's 40 feet by 30 feet, so hit Enter
00:49and I have a 40 by 30 feet rectangle and that should be pretty close.
00:54So I'll go ahead and move that in a little bit here.
00:58So once I have that I need to place my floor plan on to it.
01:03So I'm going to hit File>Import and I should have a JPEG image here called
01:10FloorPlan, it's in my Chapter 7 folder.
01:14Make sure I have Use as texture selected and hit Open, and this will bring my floor plan up.
01:21Now all I have to do is just walk this to the bottom corner endpoint here and
01:27then stretch it out as much as I want.
01:29Now once I do that I have it on this plane but I'm not 100% sure that this is
01:37exactly the right dimensions, because I've got this 40 by 30 foot plane but I'm not
01:43sure if this is exactly the same size as what I need.
01:47Now from the drawing I can tell that I do have some specific dimensions, I know
01:51that this bedroom is 10 by 12 feet and the living room 17 by 12 approximately.
01:57So let's go ahead and use the bedroom as our guide to actually scale this to the
02:01exact size that we need.
02:04So in order to do that I need to create -- well a rectangle that's the same
02:08size as that bedroom.
02:09So I'm going to go ahead and select my Rectangle tool and create a rectangle
02:14that's 12 feet by 10 feet, hit Enter, so that should be the exact size.
02:21But I need to place this over the drawing and use it as a guide.
02:26The best way to do it is to group it, but I really don't need this center face
02:31because that's going to obscure what I'm looking at.
02:33I'm going to just go ahead and delete this and just keep the edges, and then
02:37I'm going to select, my rubber-band selecting all of the edges and then do
02:42Edit>Make Group, and so now I have a group that's just edges.
02:46So now I can use the Move tool here and move it in over my drawing and you can
02:54see I'm pretty close, I'm within a few percentages but it's a little big.
02:59So I want to make sure that I get this as close as I can.
03:03Now sometimes you're not going to get these exactly, but if you can get it
03:06within 1% you should be okay.
03:09Probably the easiest way to do it is go into a Top view and make sure I have
03:13Parallel Projection turned on, and that way I get an exact view from the top.
03:19So once I'm looking straight down at this drawing I can scale my drawing
03:24to match my guides.
03:26So I'm going to go ahead and select my Scale tool and scale this down just a bit.
03:31And then once I do that I'm going to hit my Move tool and see if I can get this
03:40as close as possible.
03:42Looks like I can still squish this down a little bit, so I'm going to go ahead
03:46and squish this down.
03:48In fact, I can actually type in a number, I'm going to type in 0.99 to do 1% reduction.
03:54Let's see this should be pretty close.
03:58It's pretty close, but notice how this bedroom is a little wide, so I can scale
04:04this in this way to make sure that I've got this exactly.
04:07So I'm just going to go ahead and just do a little more scaling here just to
04:12make sure, and that's pretty close.
04:15I don't need to totally tweak it.
04:17So now that my drawing is scaled properly I can now start drawling out the
04:22actual structure itself, we're going to do that in the next lesson.
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Modeling with floor plans
00:00So now I have my floor plan scaled properly and once I have a good reference, I
00:07can start drawing over it and actually creating the building.
00:11So, I'm going to go ahead and select this group that I created and delete it and
00:17I know that my particular floor plan is exactly the size that I want.
00:22So, let's go ahead and start sketching out the outline of our building.
00:26So, I am going to use my Line tool, and then I'm just going to sketch this outline.
00:31So, I am going to start here, start drawing.
00:35I am going to try and get this as accurate as possible but we can always tweak it later.
00:41So, I really want to most importantly get the shape and I want to make sure that
00:47everything is snapped to the green and the red axis, so that way everything is
00:53right angles to each other.
00:55So, I am going to get everything but this circular trip.
00:59So, at this point I just want to get the outline up to this point.
01:05And now let's go ahead and start tweaking this.
01:07Now, you can see I am pretty far off on a few of these but we can just use our
01:11Move tool to align these.
01:14So, I am just going to go ahead and select M for Move and then just move these
01:18in and I am going to make sure I snap to the appropriate axis, in this case the
01:22red axis and then when I hold down the Shift Key, it'll stop snapping and I
01:27would be able to fine-tune that in.
01:29So, let's do this on this one here. Again, M for Move.
01:33I want to make sure, I get this on the green axis, and then I'm going to dial it
01:38in as closely as I can.
01:40Same here and so on and so let's go down here, Again, this one is pretty far off
01:50so let's go ahead and move that in.
01:53Same for this one, okay, and let's go around that one, it's looks pretty close,
02:00this one is off and I think this one looks okay.
02:03Now that I have the outline pretty well-defined, I still need to do this round
02:08portion of the building, so, I can do that with an arc.
02:11So, I am going to go ahead and select Arc, snap to this endpoint, snap to this
02:16endpoint and then just bulge that out until I get the outline.
02:23So, now that I have all this, I have the exterior outline of my building.
02:29But I want to make sure I have the actual thickness of the outside walls as well
02:34and I can do that very easily by using the Offset tool.
02:37But before I do that, I need to select the edges to outlines.
02:41So, I am going to go ahead and just rubber band select all of these edges and
02:47then Shift+Deselect the inside face.
02:50I want to make sure that I have every edge along that outside selected and then
02:55just select the Offset tool, and then I can just make that inside wall.
03:00Now, I know this wall is 5 inches so I am just going to type in the number 5 to
03:04make it exact and once I have this, I've got my outside wall.
03:09So, let's go back into a Perspective view and I am just going to tumble this
03:14over a little bit so we can see what we have.
03:17So, now I have the exterior face, the interior face and then this one is the wall.
03:24So, all I have to do is use my Push Pull tool, pull this up, and then we
03:29can type in the height of the outside wall, which in this case is going to be 9 feet.
03:35So, now that I have this I've got my exterior wall from the floor plan.
03:41Now, if I want, I can go through and start playing with this a little bit more,
03:45I can start doing interior walls and doors and that sort of thing.
03:48I am not going to do everything but let's go ahead and do a few of these.
03:52So, let's go ahead and take a look at this wall here.
03:55The easiest way to do this is to actually extend from here.
04:00So, all I have to do is select my Line tool and draw over to this edge and then draw down.
04:08And now I know that this phase is exactly as wide as this face.
04:13So, once I have this face, all I have to do is select P for Pull and pull that
04:19out so it's the length that it indicated on the floor plan.
04:24So, now I have this interior wall.
04:27There's a little bit of a bump out there and I can certainly do that as well.
04:33Another way to do these sorts of walls is to use the Rectangle tool.
04:36So, all I have to do is just draw a rectangle on this face.
04:40I know that the wall is 9 feet high and I know the thickness of that wall is 5 inches.
04:46All I have to do is type in both of those, 9' by 5", so now I have this face, and
04:51then I can pull this out as much as needed.
04:56And then all you have to do is work your way through the floor plan and start
05:01using this as your guide to build your walls.
05:05Now, we also have things like doors and windows that we need to account for.
05:10And one of the nice things about this is that because we are drawing on this
05:14floor plan, if you look at the top edge of this, you can see that the doors and
05:19the windows are actually indicated along the top of this outside wall.
05:25So, we can use this as a modeling guide.
05:27So, I am going to go ahead and select my Line tool and let's go ahead and draw this door.
05:33So, I am going to hook my Line tool right where that door opening
05:36intersects that edge.
05:38Draw straight down, so snap to blue.
05:41So, now I know how far in the door is on this side but I also need to know
05:46what's the size of my door.
05:48Well, a standard door is 80" by 36" for an exterior door.
05:54So, I am just going to go ahead and type that in.
05:56This is where my door is going to be.
05:58Now, I already have this line here.
06:00I can certainly select that and delete it.
06:02But let's go ahead and create the opening for that door.
06:05So, I can do that using the Push Pull tool and Again, I know that if I push it
06:10in exactly 5 inches, that will be the depth of a wall and hopefully that will
06:15disappear and create the opening. So, I can do that.
06:19So, now I have my door opening and you can see how this is very easy.
06:24You can just use your floor plan to create your structure.
06:29So, let's do one more.
06:31Let's go ahead and do windows.
06:33So, I know that I've got windows here so I can Again, just click here and draw a
06:39line down so that matches that edge.
06:42If I know the width of my window, I can certainly just draw a rectangle there if
06:46I want, or I can just estimate it by using the floor plan how ever you want.
06:52Now, we need to know how far down that window is.
06:56In this case, I really don't have that on my floor plan but I can
06:59certainly estimate.
07:00So, I am going to go ahead and select my Tape Measure tool and just bring this
07:04down along blue about 2 feet and that should be a good height for my window, and
07:11then I can just go ahead and draw that window using the Rectangle tool.
07:16And Again, select this face and then push that in 5 inches and that should
07:21create the opening for that window.
07:23So, I am going to go ahead and stop drawing here.
07:26And you can see how we can use the floor plan as the guide to actually build our building.
07:32Now, one of the things you would notice here is that these walls have kind of
07:36floor plan texture on them but we can certainly change that if we want.
07:40We can go into our Materials window and just go to Colors, for example, and
07:45maybe just select white or light gray and just go ahead and fill those walls
07:50with a different color.
07:52Now, one of the things I like to do is to keep that top wall with the color of
07:57the floor plan because it gives me a guide to use when I'm actually
08:01constructing this building.
08:03So, you can just go through and just kind of paint bucket everything so now it
08:07looks a little bit cleaner.
08:09You can do this during the construction process or after, it really just depends
08:12on how you want to work.
08:14But hopefully this gives you a good start on a workflow for building structures
08:20from a floor plan using textures.
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8. Rendering and Animating
Applying styles
00:01SketchUp has a number of different looks that you can apply to your scenes to
00:05get a more drawn or rendered type of look.
00:09Up until this point, we've been just using the View menu and using our Face and Edge Style.
00:15So, I can do X-ray or Shaded, I can turn off X-ray here, I could also do
00:24Wireframe, and so on.
00:28But SketchUp also offers some more artistic styles that could give your scenes a
00:33much different look and these are found in the Styles window.
00:37So, if you go into Window and open up Styles, you will notice that I have a
00:42number of different ways to make my scene look different.
00:45So, I am going to go ahead and move my scene over here just a little bit so
00:48we can see this a little bit more completely and let's take a look at some of the styles.
00:53Now, this window works very similar to the Materials window.
00:57And let's go ahead and just scroll down and see what we have.
01:01Let's go ahead and start with the Styles in the model and this is basically our
01:05simple style, which is how we're looking at the scene now.
01:10But we also have a number of different options here, so let's go to Assorted
01:14Styles and these will give you a good overview of the different things that
01:18we can do with these.
01:19So, for example, if I wanted to make it look like brushstrokes on canvas, I
01:22can just select this and you can see how it instantly changes.
01:26Now, this is interactive so I can move my view around and keep it looking like this.
01:32I think this is pretty cool.
01:34So, we can also do a Chipboard, we can do a CAD type of look, really a number of
01:40different types of looks and all of these can be used, In fact, I can even model
01:47with these if you want.
01:48Now, we have a number of different standard styles.
01:52We also have ones that have sketchy edges, so if you want to do Chalk on
01:56Blackboard or Conte pattern or something like that, we also have Straight Lines,
02:01which are a little bit more marker like, we also have the Style Builder
02:06Competition Winners, which are also different types of looks as well.
02:11Any one of these can be used to render and output your scenes in whatever style you want.
02:18So, go ahead and play with the styles and take a look at all the different
02:23variations that we have in SketchUp.
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Editing styles
00:00You can also create your own custom styles within SketchUp and let's take a
00:05look at how to do that.
00:07I'm going to go to Window>Styles and bring up my Styles window.
00:11And notice how this has an Edit tab and we are going to spend some time there.
00:15Let's go ahead and just affect our basic style, the one that's applied to this scene.
00:21So, I am going to go ahead and zoom-in here so we can see what we're doing, and
00:25then I'm going to go to my Edit tab.
00:28Now this Edit tab has a number of different submenus.
00:32We have Edges, Faces, Background, Watermarks and modeling, and we are going to
00:37go through all of these.
00:38So let's go ahead and start with Edges.
00:41This just has a number of things that we can turn on or off.
00:45One is do we want to see edges at all or not, so we can turn those on or off.
00:50Do we want to see Back Edges?
00:52Do we want to see the edges that are behind?
00:55The next one is Profiles. What are Profiles?
00:59Profiles are edges that are along the outside of a model, and so they are kind
01:04of give out stronger profile.
01:06And when I click these on, I also have an option as to how big those profiles would be.
01:13So, for example, if I want, I can make some small which would be say 2 and that
01:18makes them two pixels bigger than the edges, or If I want, I can go really big.
01:22Let's say I want to make those 12 pixels bigger and you can see how it makes a
01:26much stronger profile.
01:29I am going to go ahead and bring that back down to 2.
01:31Now another one we have is called Depth cue.
01:36Now, Depth cue just makes the closer edges darker and the farther edges lighter,
01:43so you have dark edges here and light edges far away.
01:47And again, we have a number here, the higher the number the bigger the difference.
01:52So, the closed edges are now six pixels bigger than the far edges.
01:57So, let's go ahead and bring that down a little bit.
02:00We also have what are called Extensions.
02:03Now, what extensions are is basically drawing past the intersection.
02:07So, if I go in here to this roof, you can see when I turn on Extensions, we got
02:12a little bit of an extension here at the end of the roof.
02:14If I make this a lot bigger, let's say I make it 12, you can see how I'm getting
02:18a much stronger extension here.
02:22So, Again, this just over draws the lines.
02:25We also can turn on or off the Endpoints if we want, so if I turn on Depth
02:30cue that sort of thing.
02:31Also I have what's called Jitter.
02:33Now, what Jitter does is it just double draws the line, it gives you king of a
02:38nice sketchy look, so you can see that right here.
02:43And if I turn that off, you can kind of see how that works.
02:45And then the next one is, what's the color of the lines?
02:48Do you want the color to be a specific color?
02:50In this case we have black, but if I want I could make the lines dark blue, or I
02:56can put it back to black if I want, or I can derive the line color by the
03:02material, so that means lines will change color depending on the material.
03:08We can also change it per axis.
03:10So, those lines that are along the x axis will be red and the green axis will be green.
03:16I am going to go ahead and put this back to All the same.
03:19Now, let's go through Face Settings.
03:22And again, we have different types of Face Settings.
03:25So first off is the Style.
03:28Do you want Wireframe, Hidden Line mode, just regular Shading, shading with
03:35textures, Monochrome mode.
03:38And when you have Monochrome mode you can change your Front and Back color, so
03:42if I want I can make this a little bit more gray and make this Back color say
03:47may be -- well, really whatever color you want.
03:50Okay, so you can change those around if you want.
03:55We can also do X-ray.
03:56So if I want, I can turn on or off X-ray mode.
03:59And then also do you want transparency to work or not.
04:03Next one is Background Settings.
04:06Let's go ahead and give you a little bit more of a view of this scene here.
04:10So, what color is the background?
04:12In this case, it's green but it doesn't have to be green, we can make it kind of
04:16a light gray if we want.
04:18What color is the sky?
04:20Is the sky a dark blue, light blue, orange, whatever color you want?
04:24Do we want a Ground plane and if so, what color?
04:28And do you want the ground plane to be transparent or not?
04:31And do you want to Show the ground from below?
04:33So, if I go down below that, do I see the ground?
04:38Another option is Watermark Settings.
04:41Now, this can actually be quite fun because what we can do is we can actually
04:44place an image over our scene to give it kind of a textured look like it's drawn
04:50on paper or something like that.
04:52I'm going to go ahead and add a watermark and in this case, I am going to be in
04:56my Chapter 08 folder and there should be a watermark called Texture and you can
05:01see it's kind of a brown, kind of a canvasy type of texture.
05:04So, I am just going to go ahead and hit Open.
05:07I can give it a name.
05:08Let's just call it Canvas.
05:10And notice how it overlays the scene.
05:14So, it gives me this kind of textured look, it makes it look like the whole
05:18thing is drawn on this water-colored paper.
05:21I have some options here.
05:22Do I want this to be in the Background, which means behind the ground plane?
05:27Okay, so this would be kind of like a sky texture or do I want to Overlay
05:31that over everything.
05:33Yeah, let's go ahead and overlay that.
05:35And then how much do we want this?
05:38Do we want it completely the watermark or do we want it completely the model?
05:42So, this Blend control here, it's kind of like a transparency control for this.
05:46So, I am going to go ahead and turn this down a little bit.
05:49We can also control how this is overlaid.
05:53Do we want it to stretch to fit the screen?
05:56If so, we need to unlock the Aspect Ratio, or do we want this Tiled across the screen?
06:02And in this case, this is a tileable texture so we can do that, or we can
06:07specifically position it at a very specific place on the screen, and this can be
06:12good for the type of watermark where you are actually putting your company name
06:16or logo onto a final output.
06:19But let's go ahead and select Tiled across the screen, and then we can
06:22also change our scale.
06:23So, if we go a little bit lower, we can make this a little bit more grainy, give
06:28a little bit more of a paper texture here.
06:32And then once we are done, we can select Finish.
06:35So, now I've got a watermark on my scene.
06:38I can also add additional watermarks.
06:40You can actually layer them if you want.
06:42Now, Finally, the last one is called modeling tool.
06:46So these just control the color of things that we have.
06:49So, for example, if I have a selected object, it normally shows up in blue and
06:54this is where we can control that.
06:56Also do you want to show Hidden Geometry?
06:58Do want to Color by layer?
07:00Do you want to show you Guides?
07:02Do you want to show your Axes?
07:04So, if we take a look at this here, I've got my red, green and blue axes.
07:08Well, if this is final output, I might not want to show that, so I can turn
07:11that on or off here.
07:13And also do we want a Foreground or Background Photo?
07:17So, as I edit these, it will automatically save to my style.
07:22If I want, I can also create styles just by hitting this Plus sign.
07:26Now, another way to affect your styles is to use the Mix control and this allows
07:32you to go through existing styles and just drag and drop whatever I want.
07:38So, for example, if I wanted the Edge styles from this Blueprint, I can just
07:42paint bucket those into here and I will get these white lines.
07:47If I wanted say the Face or Background Settings from this Monochrome, I can
07:52just drop that in here.
07:54So, this gives you a really fast and easy way to mix and match parts
07:58of different styles.
07:59So, if I go into say some of my default styles here, let's say I wanted to go
08:06into say Sketchy Edges and I wanted Brush Strokes, I can put those into my Edge
08:11Settings and they will show up.
08:13So, it's a great way to mix and match and kind of recombine existing styles into
08:18a style that you like.
08:19Just go ahead and play with these.
08:22You can see how the possibilities are really vast in terms of creating and
08:27refining your own styles.
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Outputting 2D bitmaps
00:00Now let's take a look at how to output 2D bitmaps from SketchUp.
00:05This is kind of like rendering in a 3D package.
00:08So I have a scene here where I've got my street and I've just got a couple of
00:12different looks here.
00:13So I've got Scene 1, Scene 2, and then Scene 3 is kind of this
00:20overhead blueprint style.
00:22So let's go over to Scene 1, just click on that tab, and let's go ahead and
00:27export the 2D image.
00:29So in here, we've got File>Export>2D Graphic and then what we need to do is
00:36export it to a place.
00:38So I'm going to go to my Desktop here, and then I'm just going to go ahead and
00:43let's just call this Render01 and basically, I'm just giving it an image file
00:49name, and then I can select what type of file it is.
00:54So it has PNG, TIFF, JPEG and a Windows bitmap.
01:00I'm going to go ahead and select JPEG.
01:03Now we also have some options here.
01:05So let's go ahead and click on those options and those options are basically the Image Size.
01:11So Right now, I'm using what's called the view size which is basically the size
01:16of this window within SketchUp.
01:20If I don't want to use that, I can actually type in numbers.
01:23I can actually give it a specific size.
01:25I'm going to go ahead and use the View Size for this.
01:28We can Anti-alias, or we don't have to, up to us, and because I'm outputting a
01:34JPEG, I can also dial-in the quality.
01:37I'm going to go ahead and keep that at maximum.
01:40So once that's all set up, go ahead and hit Export, and it goes ahead
01:44and exports the file.
01:46If we want, we can go to our desktop here;
01:49we can see it's right here under Render01 and there it is.
01:53Okay, so that's my output;
01:55I could bring that into Photoshop, I can pretty much do whatever I want with it.
02:00So let's go ahead and do this one more time and let's go ahead and do this for another view.
02:04Let's do this for our above view here and Again, it's File>Export>2D Graphic,
02:12and then just go ahead and give it a name.
02:15So let's go ahead and give this one, Render02.
02:16Let's keep it at JPEG and hit Export.
02:21Then again, you can see that each one of these comes up and so now I've got a
02:26bitmap image that I can put into a presentation or that sort of thing.
02:31Now one of the things with SketchUp is that it has a number of different
02:35rendering options, but one of the options that it really doesn't do is
02:39Photorealistic Rendering, which lights, shadows that sort of thing.
02:44You can get photorealistic renders for SketchUp such as V ray and a number of
02:49others, but those are really separate packages.
02:52So we're not going to go into those in this course, but just know that they
02:55exist and if you want, you can go to the SketchUp web site and it does have a
02:59link to a number of the top third-party renders that you can bring into SketchUp
03:04and use it in that way.
03:06So those are some of the basics of getting your images out of SketchUp and into
03:11a third-party package.
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Basic animation
00:00Now let's take a look at animation in Google SketchUp.
00:04Animation is pretty basic in SketchUp;
00:06you don't have a lot of control over it.
00:08It's mostly just scene-to-scene animation kind of like architectural
00:11walk-through type stuff, but it can be handy for presentations.
00:15So let's take a look at some of the animation tools.
00:18Now I have a file setup with a couple of different scenes.
00:23So I've Scene 1 here which is just this view, Scene 2 which is this kind of this
00:29top view, and Scene 3 which is kind of a close-up of this house.
00:35So as you can see, I'm actually kind of animating just by switching between the
00:39scenes if I click on Scene 1, go to Scene 2, Scene 3.
00:44It all animates between those.
00:47Now if I want I can automate this a little bit.
00:51So if I select one of these scenes, right-click over it, you'll notice we have
00:56an option here called Play Animation, well let's see what that does.
00:59Let's go ahead and hit Play Animation and it should just step through each of my scenes.
01:06So let's go into Scene 2 and now it's going to Scene 3, and then we'll go ahead
01:11and loop and go back to Scene 1.
01:13So let's go ahead to Scene 1 here.
01:16Now if you want, you can also change these a little bit.
01:19Notice how it's just going from one to two to three.
01:23So what it's doing is it's going from left to right.
01:26So it starts at Scene 1, goes to the next one on the right, the next one on
01:31the right, and so on.
01:33So if I wanted to, I can reorganize this.
01:36Select Scene 3, right-click over it, and select Move Left.
01:40What this does is it just pushes the order over a little bit.
01:43So now when I play animation, it's going to go from one to three and then to two.
01:51Now I'm going to go ahead and stop this.
01:56So as you can see the order of these is very important;
01:59you need to make sure that you get them in the sequential order that you want.
02:02It's not going by name;
02:04it's going by the order of the tabs.
02:06Now if I want, I can also change styles.
02:10Now we've kind of did this a little bit here, but if I go from Scene 1 to Scene
02:143 and let's say, I wanted Scene 3 to be a different style.
02:18Well, all I have to do is just go into Window>Styles and select the appropriate style.
02:24So I'm just going to go ahead and scroll down here and let's just go to
02:28something like Sketchy edges;
02:30I'll just go ahead and maybe do Brush Strokes.
02:33So we're going to go ahead close that.
02:34Now in order for this to work, I have to right-click above Scene 3 and make sure
02:39I click Update and that updates the scene itself.
02:43So let's go back to Scene 1, right-click over it, and hit Play Animation.
02:48So now it's going to play through the changes in style as well.
02:54So it's going to go from one style to the next, so it's going to go -- these two
02:58are in the same style.
02:59Then as it comes in, it's going to go to that sketchy style.
03:06So those are some really handy ways to create basic animations.
03:11Now we also can have a little bit more control over the timing of our animation
03:16under our View menu.
03:17So we go into View>Animation and we have a number of different options here.
03:23One is Previous and Next Scene.
03:25That's just Page Up and Page Down, so if I hit those keys, it will just go ahead
03:29and step through my scenes.
03:31The one I really want to look at is settings.
03:34So when I open this up it shows my animation settings and this basically says
03:40how much between my transitions or how longer my transitions and how long is my scene delays.
03:46So this is basically how much am I animating and this one is how much am I pausing.
03:51So let's bring our Transitions up to 4 seconds and I'm going to go ahead and
03:55leave my Scene Delay at 1 second.
03:57I'll go ahead and close it, right-click, and Again, Play Animation.
04:02So now it pauses for a second, and then It goes, once its starts animating,
04:07it goes one, two, three, four, then it pauses for a second and takes another four seconds.
04:16Pauses for a second and now it takes another four seconds to get to the next scene.
04:22So those are some ways to actually control the animation within SketchUp.
04:27Now, of course, we do want to make sure that we can export this animation to
04:31a file, so we can show it in terms of presentations put it on a web site, whatever.
04:36So we can do that by doing File>Export.
04:39Now if there is animation in the scene, an additional option here will come up
04:43called Animation and this allows us to export to our desktop.
04:49Now we have a number of options here;
04:50we have an AVI file because I'm on Windows, we'll have a QuickTime file on Mac
04:55OS X. We also can export as individual image sequences, so JPEG, PNG, TIFF and
05:03BMP, but I'm just going to go ahead and export this as an AVI.
05:07Now once I have AVI selected, I also have some options here and this is the
05:12options of how big do I want my animation, Frame Rate, Codec, and do I want
05:19to anti-alias or not.
05:21I'm just going to go ahead and click OK and now I'm going to export, and I'm
05:26going to give the name to Street_modern_03 and Export.
05:31So now that that's exported, let's take a look at our AVI.
05:34I'm going to go ahead and double-click on this and as you can see, we've got a
05:38successful output for animation.
05:41So remember, when you're working with animation, you need to set up your file
05:46with scenes, and then you can animate between those scenes and you can also
05:51animate between different styles and also change the timing.
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Advanced animation
00:00So now let's go a little bit deeper in animation.
00:02I want to do a smooth fly-around of this house and this will show you some
00:08techniques for getting very precise and smooth animation.
00:13So I've got this house and what I want to do is take a camera and fly it around
00:20and do a 360 around the house while I'm still pointing at the house.
00:25Now in order to do that, I probably need to create what's called a path, or In
00:30this case, I'm actually creating a guide to place the camera along that path.
00:37So if I was going to do a 360 around the house, typically what I would do is I
00:42would think to draw a circle.
00:44But if you think about it, the circle really is just a smooth polygon.
00:49And what I really want to do is snap to the corners of the polygon.
00:52So let's go ahead and actually draw a polygon.
00:56Now the number of sides you draw will actually control how smooth your animation is.
01:02I'm going to do this animation a little bit rough and I'm just going to draw a hexagon.
01:06So I'm going to make sure my Sides are set to 6 and then just draw a hexagon.
01:11Now I'm going to make this hexagon say a 100 feet, so that puts the camera a 100
01:17feet from this building.
01:20So what I'm using this for is just as a path.
01:24So I don't need this face on the inside, so I'm going to select it and hit Delete.
01:31So now I have this hexagonal path that surrounds my house.
01:36What I'm going to do now is basically position this path where I want it.
01:42So Right now, it's on the ground.
01:43So if I move the camera around, it's going to be looking up at the house;
01:46I want it to be kind of looking down a little bit.
01:49So I'm going to move this path straight up somewhere around the second storey of
01:54that house, maybe a little bit higher than this, somewhere around there.
01:58So now I have this path maybe about 10 feet above the ground looking kind of
02:03slightly down at the house.
02:07So once I have this path set up, now I need to start snapping cameras to these corners.
02:15So I'm going to need six different positions for this camera.
02:19So in SketchUp that means I'm going to need six different scenes.
02:24So I'm going to open my Scenes window by going Window>Scenes, and then I need to
02:30add in six scenes, so I'm just going to hit the Plus sing six times.
02:35So now I have six scenes, go ahead and close this, and let's go to Scene 1.
02:40Now what I need to do in each scene is make sure that I have the camera at each corner.
02:46So in Scene 1 I'm going to start here at this tip here and I'm going to use
02:51the Position Camera tool, so I'm going to select Position Camera, snap to this
02:56endpoint, left-click and drag, and then I'm going to get this down to the Origin.
03:03And then when I let go, it'll position that camera.
03:08So once I have that positioned, all I have to do is right-click above this,
03:12click Update, and that locks it in.
03:14Let's do the same for Scene 2, and in this case we need to decide are we going
03:19to go clockwise or counterclockwise around the building.
03:24Let's go ahead and go counterclockwise and so I'm going to select Position
03:28Camera and go to this point here, again, left-click and drag and then find
03:34that Origin and release.
03:36Let's go ahead and Update this.
03:38So now I have Scene 1, Scene 2, and you can see already how it's starting to work.
03:46Now Scene 3 has not been set up, so again, we need the Position Camera, find
03:51the endpoint, left-click, drag, find that Origin, and off we go, and then again, Update.
03:58Let's do number 4 which is the far one here;
04:02left-click, drag, find the Origin here, Update, and now we've got two more to go.
04:125;
04:12left-click, drag, Update, and we've got one more here. Oops!
04:29Actually I was wrong, so let's go ahead back to 6.
04:33Now I didn't press Update which meant that it didn't save it, so I've got a
04:36chance to this over again.
04:38So I'm going to go ahead and select this, and let's do this one more time. There we go.
04:43Now I've got it the way I want.
04:45Let's go ahead and hit Update, so now I've got Scene 1, 2, 3, 4, 5, 6, and then back to 1.
04:58And you can see how I've got this camera moving around.
05:01Now one of the things I'm noticing here is that as I go from Scene 1 to Scene 2,
05:06it's actually drawing in this hexagon that I had as my guide.
05:12Now this hexagon really was just there for me to position the camera, it's just
05:16there to find those endpoints to snap to.
05:19So if I want I can select this and delete it.
05:24And let's go back to Scene 1 here, and now I have my animation.
05:29Now before I actually do a play animation, I want to do one more thing.
05:34And let's go into View> Animation, and let's go into Settings.
05:39And by default, it has 2 seconds Transition with a Scene Delay of 1 second.
05:46But I want this to be a continuous motion, I do not want delay.
05:50So I'm going to go ahead and type in 0 for Scene Delay, close this, and then
05:55right-click above Scene 1 and hit Play Animation.
06:05So that looks pretty good, but one thing I'm noticing is that the house isn't centered.
06:09So I'm just going to go ahead and select my house, hit Move, and let's go ahead
06:15and move that so that it's more centered than it was, so that should work.
06:23So now let's go ahead and play this again.
06:26Deselect that house, Play Animation, and we should have something that works pretty well.
06:33Now there are a few little bumps in here as we go from scene to scene, and part
06:38of that is because we're only using six positions.
06:42If we used say eight or twelve, it would get a lot smoother.
06:46But as you can see, the Position Camera tool is a really great way to
06:51create precise animation.
06:53So go ahead and use it in other scenes;
06:55it's great also for walkthroughs of scenes or buildings as well.
07:01So go ahead and play with those and do some more advanced animation.
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9. Creating Terrain Using Sandbox
Creating terrain from contours
00:00If you want to create more complex surfaces in SketchUp, you'll probably want to
00:04use the Sandbox tools.
00:07Now normally these are used to create contours for creating landscapes, but you
00:12can also use them to create irregular objects and curves.
00:16So let's go ahead and start with landscapes, but before we do, we need to make
00:20sure that we have the Sandbox tools turned on.
00:24Now these are what are called Extensions, so you have to turn them on.
00:28On the PC you'll find them under Window> Preferences;
00:33on the Mac you'll find them under SketchUp>Preferences.
00:36But regardless of how you get there, you need to scroll down to Extensions and
00:41here we have all of our extensions, and I want to make sure that Sandbox tools
00:45are turned on, and then press OK.
00:48And once those are turned on, you'll notice that we'll have a Sandbox
00:53option under tools, and we'll also have a Sandbox toolbar which we can turn
00:58on, and here it is.
00:59I'm just going to go ahead and float that over the scene.
01:02Now you can create surfaces in Sandbox using two methods.
01:06The first one is to use contours, which is what we're going to do now;
01:10the second method is from scratch.
01:12So let's go ahead and create a landscape from contours.
01:16Now I already have a terrain map loaded here, and if we want we can go ahead and
01:21sketch out some of these contours.
01:23So I'm going to go into Camera> Standard Views>Top, and then make sure I have
01:28Parallel Projection turned on, so that way we can draw these pretty accurately.
01:32So I'm going to go ahead and draw these with the Freehand tool.
01:36So I'm going to select Freehand and I'm going to start on this inner contour
01:40because it's the smallest, and then I'm just going to go ahead and trace this.
01:44Now I'm going to try to be as accurate as possible, but just so that you know,
01:49SketchUp isn't going to follow these exactly, it's a little rough.
01:53So if I don't get them exactly right, it's not going to affect it too much.
01:58So once I get towards the end here, I want to make sure that I overlap the end
02:02here and close that, so that way I get a face.
02:05So let's do this on this one again, let's do the next one.
02:10And again, sometimes I find that tracing more slowly gives me a little bit more accuracy.
02:16But again, I'm just going to do this fairly quickly because I don't want to
02:20waste too much time doing this.
02:23So here we go very quickly.
02:25Now I want to make sure that I get that endpoint closed. Okay.
02:29Now once I have these, I want to go ahead and delete the inside face.
02:36So each one of these has a face, so I'm going to go ahead and delete that, and
02:40that way I get this outside edge.
02:42I'm going to do same for this one.
02:44Now I'm going to show you a little secret here, and that is I actually created
02:47some of the other outlines, so we don't have to do them.
02:50So under layers, go into Window>layers and just turn on Contours and you'll see
02:55that I already have the rest of these contours drawn.
02:58So let's go ahead and zoom out and I'm going to go ahead and rotate my
03:01camera, make sure I'm back in Perspective mode, and let's take a look at the
03:05contours that I've drawn.
03:07Now this map can go away because I don't really need it now that I have
03:11the contours drawn.
03:12So I'm going to go ahead and do Edit> Hide, so now all I have are my contours.
03:18So what I need to do is bring these contours up in equal amount.
03:22Now the map that I have was a lot larger than the scale I'm working with here,
03:26so we can just create our own scale just for demonstration purposes.
03:31So what I'm going to do is select the inside lines here and then just move
03:36them up one foot each.
03:38So I'm just going to select my Move tool and then go ahead and move them up
03:41along the Blue Axis, and then I can just type in 12 inches, so each one of
03:46these is going to be 12 inches apart in this particular scene.
03:50So I'm going to go ahead and move that up, and again, I can type in the number
03:5212 and it should snap exactly to where I want.
03:56And then select the inner two, move this up.
03:59Again, I'm holding the Up Arrow so I can snap to the Blue Axis, and then just
04:04type in the number 12 to get 12 inches.
04:06And then let's go ahead and get this last one here, and again, holding the Up
04:11Arrow, moving up, and then just type in 12 for 12 inches.
04:16So now I have all of these contours and they're equidistant apart.
04:21Now all we have to do is use the Contours tool to turn those into a surface.
04:26So all I have to do is select all of them and then just select From Contours,
04:31and it will create my terrain.
04:34Now notice how on the edge it didn't fall over this outside contour exactly, it
04:38will kind of approximate in some respects.
04:41So just understand that as you work with it.
04:44Now once we've created this terrain, notice how this is actually a separate object.
04:50So if I click on the terrain itself, it's a grouped object, so I can actually
04:54move that off of the curves.
04:57Now these curves, once they're used to generate the surface they're not attached.
05:02Now in some 3D programs the curves would still be live and you can manipulate
05:07them and manipulate the surface, you really can't do that in SketchUp.
05:10So it's basically just select the curves regenerate the surface if you want
05:14to change something.
05:15But let's take a look at the surface and how it's constructed.
05:18Well, first of all it starts off as a group.
05:22If we want we can explode that group and see what the surface looks like on the inside.
05:26So if I go into Group>Explode, you'll see that the surface is really just a
05:31triangular network, and what it does is it takes the contours and it tries
05:36to triangulate that.
05:37Now if you want you could technically go in and change those edges.
05:43If I wanted to I could turn on Hidden Geometry and see all those edges, and if I
05:48wanted to I could select an edge and move it or scale it or do whatever.
05:52Typically, I find that with these complex terrains that's not going to happen
05:57because these are so interwoven;
05:59if you move one, you kind of mess up the whole thing.
06:01So I'm going to go ahead and turn off Hidden Geometry so we can see that.
06:05But this is a pretty accurate terrain to the contours that we created.
06:11So as you can see, we can use contours to create terrain within SketchUp.
06:16Now we can use this tool for other things as well, and let's take a look at
06:20that in the next lesson.
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Modeling objects with contours
00:00Another way to use the From Contours tool in Sandbox is to use it to create
00:06objects, so let's start with a blank scene here and let's just create a
00:10very simple circle.
00:12So I'm going to go ahead and create a circle here.
00:14And I'm going to do hit my spacebar and select that face in the middle and
00:19then hit my Delete key.
00:21So what I have is a circular outline.
00:23So if I want I can duplicate this simply by using the Move tool and holding down the Ctrl key.
00:29So I'm going to go ahead and duplicate this along my blue axis here, so I'm
00:33going to make two of these., and then I'm going to scale this.
00:37So I'm going to elongate it a little bit and make it maybe just here a bit wider.
00:42Okay, so now I've got to Contours here and I can do this one or more time, so
00:47I'm going to go ahead and Again, select my Move key and hold down Ctrl and then move this up.
00:54So I've got three outlines.
00:57And Again, I'm going to scale this up just a little bit.
01:01Okay, so what I've got maybe is kind of like maybe the outline of a base or
01:07something like that.
01:08Okay, so all I have to do is to make this object, just select these and
01:13Again, use From Contours.
01:14Now what this does is it creates a Contour.
01:19Now if I have a regular smooth surface rather than a terrain it will make a smooth object.
01:25So you can use this From Contours tool as somewhat of a Loft tool to actually
01:31create surfaces out of curves and profiles.
01:36So you may be able use it and creating more complex objects or structures.
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Creating terrain from scratch
00:00SketchUp also allows you to create terrains from scratch.
00:03So instead of using lines and contours, we can just start with a flat plain and
00:08build it up from there
00:10So we start here with the From Scratch tool, and then we have five other tools
00:16that allow us to sculpt that terrain;
00:19the Smoove tool, the Stamp tool, Drape, Add Detail, and Flip Edge, and we will
00:23go through all of these.
00:25But it all starts with creating a terrain from scratch.
00:29So let's go ahead and do that.
00:30I'm going to actually clear up my scene.
00:32I'm going to select my character here and delete her, and then I am going to
00:35zoom out just a little bit because I want to make this reasonably big.
00:39Now when you create the From Scratch terrain, it's basically just a plain.
00:45Now if you look down here in the bottom corner, you'll see that it has a default
00:49Grid Spacing of 10 feet and we can certainly use that.
00:53So what I am going to do is I am going to left click and drag and you'll
00:56notice how every 10 feet adds a little tick there and this is almost like
01:01drawing a rectangle.
01:02So I am going to go ahead and maybe draw 60 feet by maybe 120 feet or so.
01:09So I am going to go ahead and draw that out and notice how now I have a
01:13Grid Spacing of 10'x10'.
01:16Now when I select this, you'll see that it's actually a group, but if I
01:21double-click in there, I can actually go in and select edges at a time.
01:27So in some ways, this create Terrain From Scratch is almost like creating a
01:31rectangle with subdivisions.
01:34So you can use this for other purposes as well.
01:37But if you want, you can select each one of these little edges here and
01:42then just move them.
01:43You can move them up or down.
01:45You can also move them left or right, However, you want.
01:47So if you want, you can start sculpting your terrain this way.
01:51So if I want to create something that's going up, I can select all of these and
01:56just start moving my terrain However, I want.
01:59Now with a fairly coarse mesh like we have, this doesn't really work all that terrain like.
02:06So if we want, we can add detail and start to subdivide this terrain.
02:11We can do that using the Add Detail tool.
02:14Now let me show you how this works on kind of a blank area here.
02:18So what it does is it snaps to a point here.
02:21So if I snap to an edge and click, what it does is it subdivides that edge, and
02:26allows me to move it up or down like this.
02:29So this is a great way to create a peak.
02:31If I select it Again, and may be snap to the center of a face, it'll go ahead
02:35and allow me to pull up that face from the middle.
02:39So, for example, if I was here and I wanted to create more of a peak, I can do
02:44that, and again, you can just subdivide and keep sculpting.
02:49Now one of the things that you'll notice when you do this Add Detail is, it will
02:55go ahead and create a diagonal edge.
02:57So it creates this edge and this edge.
03:00If you don't like the way that those are moving, you can do what's called Flip Edge.
03:06Take this edge here and we can flip it.
03:10So you can select Flip Edge, move it over the edge, and flip it.
03:15So if I've selected this edge, I can flip it as well.
03:18So those are ways to reorganize the direction of your geometry in SketchUp.
03:24Now this is just one of several ways to create terrain in SketchUp and this is
03:29kind of a good way to create kind of rough terrain that sort of stuff, but there
03:33are additional tools that are a little bit more sculptural that we can use and
03:38we'll get to those in the next lesson.
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Sculpting with the Smoove tool
00:00Another way to sculpt terrain created from scratch is using the Smoove tool.
00:06Okay, it's a great name, its right here, it's called Smoove;
00:10love the name and it's much more of a sculptural way.
00:14I think you'll actually really like the way that this works.
00:16So let's go ahead and draw a new terrain from scratch and use the Smoove tool.
00:20First thing I am going to do is clear up my scene, and I am going to select
00:22Susan and delete her and then let's go ahead and zoom out a bit.
00:27And I'm going to create a terrain from scratch but this time, instead of a Grid
00:32Spacing of 10, I'm going to do 2'.
00:35Okay, so it's going to be a much finer grid and this will serve the Smoove tool very nicely.
00:42I am just going to go ahead and create a terrain with a much finer grid.
00:46Now again, remember that this terrain is a group.
00:49So if you want to edit it, we need to double-click on it to go inside of it.
00:53Now once we've done that, we can select the Smoove tool.
00:57We can select it from the toolbox, or If we go under tools>Sandbox, you'll find
01:02all of these tools are here as well, including the Smoove tool.
01:06Now when I select this, notice how this kind of circle comes up and down in the
01:12corner here, we have a Radius.
01:14Okay, so in this case, my radius is pretty big.
01:17So I am actually going to bring it down.
01:18Let's bring it down to 5'.
01:19So I am going to type-in the number 5', and now notice how we have a small circle.
01:25It's almost like a brush that we can use, and notice how it's also snapping to
01:30each one of these corners.
01:32So if I left click and let go, it will go ahead and turn everything within
01:39that radius yellow.
01:40Then I can move my mouse, left-click, and then I can move my mouse up or down to
01:47raise or lower those vertices.
01:50Okay, so let's try this again.
01:52I am going to make this a little bit bigger.
01:53Let's go ahead and make this 10' and again, left-click selects, and then you
01:59just move your mouse up or down, and then the second left-click releases.
02:06Okay, so the process is left-click, everything turns yellow, then you move your
02:11mouse up or down, and then you left-click to set it in.
02:14So you can also use this to create depressions as well.
02:17We have been creating little hills here, but we can also create depression.
02:21So if I left click here and move my mouse down, I can create like a
02:26little valley here.
02:27And if I want, I can work my way around this and create really whatever I want.
02:33So if I want to move these up, I can do that.
02:36If I want to make a bigger brush, I can say I want a 20' brush, and then make it
02:40much bigger peak, that sort of thing.
02:43Again, it's very, very interactive.
02:46It reminds me a little bit of the Brush tools in Maya such as the artists and
02:50tools and those sorts of things and you can use it to create some very organic shapes.
02:56So go ahead and play with this.
02:57It's a really fun tool to use and see what sort of results you can get.
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Stamping and draping objects on terrain
00:00There are times when you'll need to fit an existing object to a Terrain such as
00:05placing a house on a piece of a regular land or driveway or something like that.
00:10In order to help us with that SketchUp has the Stamp and Drape tools which we
00:16can find here in the toolbox, or we can also find it under tools>Sandbox, Stamp and Drape.
00:22So let's go ahead and start with the Stamp tool.
00:24Now what this does is it actually adjusts the terrain to fit the foundation of your building.
00:31So in other words, we've got this house here and if we were to just move this
00:36straight down onto the lAnd you'll notice how it's not really fitting.
00:40It's kind of sitting into the hillside.
00:42It's not totally flat.
00:44So what we need to do is kind of either built up or excavate the land to make it fit the house.
00:49And we can do that using that Stamp tool.
00:51So I am going to go ahead and move this house up a little bit and then select
00:56the house and then select the Stamp tool.
01:00Then when I do that notice how this little red line comes up around the outside,
01:06and we have an Offset here and this is how much of an Offset we'll use to build
01:11up or excavate the land.
01:13So I am going to go ahead and put 4 feet rather than 1 feet and then hit Enter.
01:17And notice how that gets bigger.
01:18Now all I have to do is click on the Terrain.
01:21So if I left click here I can now move my terrain up or down just by moving the
01:27mouse and in order to lock that in I just left-click again.
01:32And so now what I've done is I've created a pad for my house to sit on.
01:38So now I only have to do is select the house and hit M for the Move tool, hold
01:43down my Up Arrow key and move it into place.
01:47So now I've created basically a pad for the house to sit on.
01:51So I've excavated the hills and I've built up the lower portion, so now I have a
01:57nice place for my house to reside.
02:00So you can also do almost the opposite and that's use what's called the Drape
02:05tool and that allows you to drape a piece of geometry onto a surface.
02:09So what we did before was we took the surface to fit the geometry and we can do
02:14this the opposite direction.
02:15We can take a piece of geometry and drape it on the surface.
02:19So I have a driveway for this building here.
02:23All I have to do is select Edit>Unhide >All and it brings up this driveway.
02:28So let's go ahead and fit this driveway to the front of the house and then apply
02:33it to the landscape.
02:34Now the easiest way to do this is to go into my Top View.
02:38So I am going to go into Standard Views> Top, turn on Parallel Projection and now
02:43just double-click on this to select it and go ahead and use my Move tool to
02:48position my driveway.
02:50So let's go ahead and position it, so it kind of comes up right to the front of
02:54the house somewhere on there.
02:56So I can position this as much as I want.
02:58I am going to go ahead and go back to Perspective View and then just rotate
03:02around so I can see this.
03:04Now the Drape tool works very similar to the Stamp tool.
03:08All I have to do is double-click on my object to select it, make sure I have
03:12everything selected.
03:13Select Drape and now click on my terrain.
03:17Now what happens is, it takes this outline and it projects it on to this surface.
03:26So now I can double-click this and Hide it and now I've got an outline of my
03:31driveway on this surface.
03:33Now the best way to use this is to use it as a texturing tool;
03:38so let me show you how that works.
03:39I am going to go ahead and close Sandbox here and let's go into Window>Materials
03:44and let's go ahead and put up some materials on this.
03:46So I am going to go first to Vegetation and just select a Grass here., and then
03:52I am going to flood fill this whole terrain.
03:55So now we have a grassy yard here.
03:57But I want to make sure that the driveway is something else, may be a stone
04:02driveway or a blacktop driveway or concrete driveway or something like that.
04:06So all I have to do is select these faces and apply a different material.
04:10So I can double-click on this to open it up and then just use my Shift+Select
04:15tools and I can basically just Shift+Select areas of this and make sure I have
04:22all of these faces selected inside this driveway.
04:28And when I do, and then let's go to another material.
04:31Let's go to, for example, Groundcover and let's go to Rock., and then I am just
04:37going to go ahead and flood fill those faces.
04:42And you can see how it's starting to bring in my driveway.
04:45Well, I missed a couple here but I can certainly just do those one at a time.
04:49So I'll just go ahead, double-click on this, make sure this is opened and then
04:54fill these one at a time.
04:56So I want to make sure that the group is open and there we go.
05:00So now once I have this I click outside of it.
05:03Now it's back to being group and now I have my driveway on my terrain.
05:09But we still have all of these lines, okay and those aren't really all that
05:14pretty and particularly if we want to render something you don't really want
05:16those lines for final output.
05:19So you can get rid of those, simply by selecting the surface and going into
05:24the Soften Edges tool.
05:26So I want to make sure that I have soften edges, make sure I have Soften Smooth
05:31Normals and the Soften Coplanar and then just go ahead and adjust your angle
05:36between normals until you got something that you like.
05:40And so there are some guidelines for putting a house onto on a regular surface
05:46as well as creating a driveway.
05:48So I am sure you can use the Stamp and Drape tool for a number of
05:51different tasks in SketchUp.
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10. Using Photo Match and Google Earth
Geolocation with Google Maps
00:00One nice feature about SketchUp is that it allows you to geo-locate your models.
00:05In other words, it allows you to take your models and add geographic information
00:09so Google knows exactly where those models are located.
00:12This is really great for building, so you can actually place your building
00:15exactly where they're supposed to be in a city.
00:18So right here, I have a very simple model;
00:20it's actually a simple representation of the ferry building in San Francisco.
00:25So let's go ahead and geo-locate this particular building.
00:29I'm going to go to File>Geo-location and when we first locate a building, we're
00:34only going to have one option here and that's to add the location.
00:38When we do that, we get a Google Map.
00:41So what we can do is we can start searching that map for the exact location.
00:46So let's go ahead and type in where we think this is.
00:50So this is the ferry building in San Francisco.
00:54If you know the exact address, you can type that, really anything that Google
00:58Maps will understand in order to locate the building.
01:01So ferry building San Francisco, hit Search and here is the tower, right here.
01:05So we'll zoom out just a little bit here and you can see that this is the actual
01:10Ferry building, you can see the shadow of the tower, and so this is where I need
01:15to geo-locate my building.
01:17So in order to do it, all you have to do is find it, center it and then just hit
01:21Select Region, and then If you want, you can pinpoint this so that this region
01:26is exactly centered on your object.
01:30And once we do that, all you have to do is hit Grab.
01:33Now that window goes away and what it does is it brings in the actual map and
01:39uses that as a ground plain or a terrain.
01:42So we can see that I've got the map here but my building is not quite oriented
01:47and obviously, the building is facing the wrong direction.
01:50Well, that's pretty easy to fix.
01:52All I have to do is select the building and then just rotate it and move it into place.
01:56So I'm going to go ahead and just use my Rotate tool here and just go ahead and
02:02rotate it as close as I can get it.
02:06And then let's go ahead and move the item.
02:08I am just going to grab the corner here and try to pin that corner to the corner of the map.
02:12So let's see if I can do this here;
02:14looks like it's pretty good.
02:16Okay, well, there we go.
02:18So once you have everything placed, we'll also notice that we've got a couple of
02:22other options here with Geo-location.
02:25One is to clear the location, which basically just undoes all the work that we did.
02:30The other one is to Show Terrain and if you Show Terrain, what happens is it
02:35actually changes the terrain of the object to match.
02:39So in this case it's pretty flat but if you had more significant terrain, it would show up.
02:44The other one is called Add More Imagery and what this does is it just allows us
02:49to redo that previous step which is to Add Location and Add More Imagery.
02:54So those are some of the basics of how to geo-locate your models.
02:57Now one thing to remember is that when the maps come in from Google, they will
03:03be scaled appropriately.
03:04So if your building is too small or too big, you probably have to scale your
03:08building and not scale the maps.
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Using Photo Match to align cameras
00:00Another really cool thing that you can do with Google Maps and Google Imagery is
00:06to use that as photo textures to texture your buildings.
00:10So let's go ahead a little bit further with this particular ferry building.
00:15We have a window here called Photo Textures.
00:18And what this does is it takes your location information, so it knows where this
00:24is now, and so what it does is it goes to Google Street View.
00:29So this is a street view of the Embarcadero, so I can go back across the street,
00:34I can go left, I can go right, I can go any number of places, and so I can
00:40actually see this building that I'm working with.
00:44And the really cool thing is that I can use this as a way to derive textures for my building.
00:51So let's show you how to do this.
00:53So I'm going to go into Select mode and select this front face of the tower,
00:58and then I'm going to zoom in here and find that tower; okay.
01:05So then I'm going to do what's called Select Region, and what it does is
01:10it gives me this box.
01:12And what I can do is take the sides of the box and pin that to the corners of what I want.
01:19So it looks like my bottom is pretty close and so I'm just going to go ahead and
01:24grab my pins, or you can grab the whole thing and move it.
01:27And I just want to get something that's pretty close and pretty accurate to that face.
01:33So now I've selected out the photo that represents that face.
01:38So I want to make sure I have this face selected and once I do, all I have to do is select Grab.
01:43And once I do, there it is. Okay.
01:46So I can do that for other parts of the building.
01:50So if I want to do the side of the tower, I could find an image that is the side of the tower.
01:55Now one of the things it also does is it gives me a list of photos that
02:00are visually similar.
02:02So if I click here, you can actually find other people's photos of that same building.
02:09So I can use these also to create my photo textures if I want.
02:14I'm going to go back to my original one here, and one of the things about this
02:20particular building is that the side of the building is pretty much the same as the front.
02:25So I'm actually going to do a little bit of a cheat here, I'm going to select
02:28my region and I'm actually going to select the front and use it to texture the side.
02:34And I can do this Again, for this side here, just select this face,
02:38Select Region, and Grab.
02:41Now one thing you have to be aware of is that as you mouse over this, notice how
02:47it creates all of these other images here.
02:50If I select region with that in it, if I get those in, then those will also show
02:55up, so you got to be careful not to grab those additional images.
02:58So now once I have this, I can certainly go to the other parts of the building.
03:02So let's take a look at the front of the building, and let's go ahead and select
03:07this face here that's the front and do a Select Region here.
03:10And again, I'm just looking for the corners, I want to make sure that I get
03:14pretty accurate guide here.
03:17And once I do that, just select Grab, and so now there's the front of my building.
03:22So as you can see, this is a very, very handy way to texture buildings
03:27that already exist.
03:28Now another thing we can do here is we can go in and we basically navigate
03:33around this building using Street View.
03:35So let's take a look at some other faces here, let's take a look at say this
03:40side part of the building right here.
03:44Now this is something that's kind of actually at an angle.
03:46But if we want we can select this and I think we should be able to get it, so
03:51let's do a Select Region here.
03:52And again, what we're trying to do is just pin these corners, so you can see
03:57I've got the bottom corner there, and then off we go, and just again, hit Grab.
04:03We can work our way through the rest of the building here if we want, but I
04:07think we pretty much have the idea as to how this works.
04:10So again, this is a great way to get textures for buildings if you're building
04:16something that already exists.
04:18You could even use it to get textures for buildings that you're creating from
04:21scratch because you can certainly take elements off of some other building and
04:24apply them to yours as well.
04:25So I hope this gives you some great ideas for using Photo Textures.
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Modeling in Photo Match
00:00SketchUp also allows you to use photos as reference for modeling, so we can
00:05match a photo, model to it, and then also use the textures of the photo to
00:10create textures for a model.
00:12Now we do all of this using Window>Match Photo, so let's go ahead and select that.
00:17And under this we only have one button and it says New Matched Photo, so when we
00:22click this, it allows us to load an image.
00:26So I'm going to go ahead and select on this image here which is a photo of an
00:29old bank building and click Open.
00:32And when you click Open, the entire interface changes, and also this Match Photo
00:38window lights up and this gives us some options, so let's go through these.
00:41We have a Grid, so we can either turn that on or off.
00:45We have a couple Styles here;
00:46we have Inside which is if you want to shoot from the inside, so let's say it's
00:51the inside corner of a room or something like that.
00:54From the top Above, so let's say you're shooting down on something.
00:57And then Outside which is very much what we're doing here, and then we turn on
01:02or off all of the Planes.
01:03Now I don't want to hit Done, I just want to tuck this window over in the corner
01:07here while we use this interface.
01:09Now this gets a little confusing at first, but basically our camera is looking
01:14at the scene and this is our origin.
01:17So these are lines of force here, so if I grab this, I can actually move the
01:22origin of the camera, and then we also have these dotted lines here;
01:27we have two for red and two for green.
01:30So if I select these handles, this allows us to change the perspective of the scene.
01:36So what we want to do is find straight lines in the scene and then match them.
01:41So in this case we want to find horizontal lines in this direction, and with
01:45this window we don't want to tumble out of it.
01:48At this point, all we want to do is zoom and pan, and then I want to get
01:52this to the top corner of each side of this building, and that'll give me one perspective line.
01:58And if I zoom out a little bit here, we can say okay, what's another good
02:02horizontal line we can use.
02:04Well, actually the bottom of this sign is pretty straight, so let's go ahead and use that.
02:08So I'm going to go ahead and click this on this corner, and click this on this corner;
02:13make sure I match that, there we go.
02:16And then let's go ahead and do the same for the Red Axis.
02:19So let's go on the underside of this roof here.
02:23And then the underside of this tin shed here looks good, this tin siding here
02:28there's a nice seam that seems to run horizontally.
02:31So now once we've done that, we pretty much have our camera set up.
02:35Now we still have to do one more thing and that's make sure that we have the
02:39scale of the scene right.
02:41So we have our person in here, Susan, and she looks a little big compared to the door.
02:47So what we can do is we can actually change this by placing our cursor over the Blue Axis;
02:52you notice how the cursor changes when it's over the Blue Axis, and then I can
02:57left-click and drag and just zoom, so I'm going to make her about the size a
03:00little bit smaller than that door.
03:02So once I have all of this in place, I have everything I need to match my camera.
03:07So this is the point where I select Done in the Match Photo window.
03:12But we're not done;
03:13we're only half-done.
03:14We still want to keep this open and now all the modeling tools have lit up.
03:19So what we have is we have our camera is matched to the scene, and now what we
03:24can do is we can draw into the scene at this perspective.
03:28Now again, I don't want to move my camera;
03:30I don't want to tumble it or anything.
03:32Don't touch the camera, just touch the modeling tools.
03:36So I'm going to start by drawing a line along the bottom of building.
03:39So I'm going to use my Line tool and then just draw out to about here, and then
03:45you can see we can draw up on the Blue Axis.
03:49And then notice how when we get to the front edge of the building, it actually
03:53infers the rectangle.
03:55So really what I'm doing is I'm drawing a rectangle but I'm drawing it in kind
03:59of an extreme perspective.
04:00So I'm going to lock that down here and then just go straight down on the Blue
04:04Axis, and now I've created a rectangle.
04:08So I can continue this up;
04:09I can go up here and create the top portion of this building of the sign, and
04:16then I can delete this little line here, this little tiny line segment here.
04:21And now I have a face that represents the whole side of building, including the
04:26side of this sign here.
04:28So if I want I can switch modeling tools;
04:30I can go to my Push/Pull tool and then just push out the front of my building.
04:36Okay, so now I've got the side of the building plus the top.
04:41So I can continue to draw;
04:43I'm going to take my Line tool here and I'm going to draw this little extension.
04:47When I do, notice how it fills in, and then If I want I can push that and
04:52create that outline as well.
04:54So now I should have pretty good start to my building.
04:58Now if I want I can probably model on this a little bit more.
05:02I really don't need to because I can always go back over it.
05:05So before I do anything, I want to make sure that I take Susan out of the scene,
05:09so I have a clear shot of my building from the camera.
05:14So at this point, this is where I project might textures, so I'm going to go
05:17ahead into my Match Photo window here and select Project textures, say Yes.
05:23So now when I tumble my camera, notice how that disappeared.
05:26If I had done that before, I would've kind of ruined the operation and
05:29would've had to start over.
05:30So only after you project textures can you tumble your camera?
05:35But once I do, notice how I've got my textures on my building, and it looks pretty cool.
05:41Okay, so I've got a pretty good start on this particular structure.
05:46Now we only saw it from this side;
05:49if we wanted to get the textures on the other side, we either have to go around
05:54and take a photo of them, or we can do some little SketchUp tricks.
05:57One is I'm going to suck the texture off of this side of the building and apply
06:01it to the opposite side.
06:02So we can do that in the Materials window.
06:05So I'm going to go ahead into my Materials window and I'm going to right-click
06:08over this texture and make sure it says Projected.
06:12Now remember how we did this before, and then I'm going to Eyedropper that, go
06:16over to the opposite side, and Paint Bucket it.
06:19So basically what I did is that was I projected it from one side to the other,
06:22so now I have kind of a left and right side to this building.
06:27Now we also have the top of the building.
06:29Now I remember the top of the building was kind of the gable end roof, so if I
06:33want I could just use my Angle tool or my Protractor and create a bit of an
06:39angle here, create some guides, and draw that gable in, and then just go head
06:50and push that in just like we've done with the other types of roofs.
06:53And this is basically just an object that we can model on.
06:57So now we have a roof, I can go ahead and delete these.
07:00And now that we have this, we've got a model that's scaled properly.
07:05And if we want we could basically geolocate this and put it back into Google
07:09Earth if we wanted to.
07:11So those are some of the basics of Match Photo.
07:13Now we used it with the building but you can also use it for other objects as well.
07:17You can see there are a lot of possibilities with this particular tool.
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11. SketchUp Pro: Creating Dynamic Components
Using the Component Attributes window
00:00Now let's take a look at Dynamic Components in SketchUp, and these are smart components;
00:06they allow you to add intelligence to your objects.
00:09Now we use these a little bit in the earlier chapters where we used the Interact
00:14tool to actually interact with objects.
00:17And creating these objects is a function of SketchUp Pro, so you'll need
00:21SketchUp Pro in order to do this chapter as well as the later chapters.
00:26But if you do have SketchUp Pro installed then we can proceed.
00:30Now Dynamic Components are found in a couple of places.
00:34The first one is under Window, we have Component Attributes and that's really
00:38the core of creating dynamic components, or If we select any component and
00:44right-click over it, we can go into the Dynamic Components menu and find
00:50Component Attributes.
00:51Both of these bring up the exact same window.
00:54Now this Component Attributes window allows us to add and create smart
01:00components and smart behaviors for our objects.
01:04So in the case of this character here, Susan, we can actually use the Interact
01:09tool to change the color of her shirt.
01:12And notice how as I interact with her, her material color is changing right
01:17here, so every time I click, it changes.
01:20And we can see here what the programming is;
01:23onClick set Color to this color, this color, this color, this color.
01:30So basically it has four colors defined by the RGB values and basically every
01:35time you click, it swaps between each one of those colors.
01:40Now this window has two tabs;
01:41one is the Info tab, and basically this just tells you how to work this menu.
01:47And the second one is the Functions tab, and if we scroll down in this, you can
01:53see that we have all sorts of functions that we can use to add our smart
01:58behaviors, everything from Logical Functions to onClick, so when you click on
02:03something, what you want to do with it;
02:04Trigonometric Functions, Text, specific SketchUp Functions as well as just
02:09regular Math Functions.
02:11All of these can be used to program your objects.
02:13Now along the top also we have what's called a Refresh button and this will just
02:17refresh the window in case it doesn't automatically, and then we have this one
02:22called Toggle Formula View.
02:24Now what this does is it toggles the formula if we look here at Material, we can
02:30see that the Material = Color, and here's where we're setting colors, so the
02:34materials equal that color, or this is the result of that.
02:38So either we're showing the equations or the results of the equations, okay.
02:45So both modes are handy, just note that that button is there.
02:48Now down here we can actually add our own attributes or add existing
02:52attributes to our objects.
02:55So if I click the Plus sign here, it'll pull up this menu.
02:59And this gives me a number of options;
03:01one is Component Info, do we want stuff like item codes;
03:05if you want to add a barcode number to an object, you can do that.
03:09The object's Position, its Size, how it's Rotated, as well as Behaviors;
03:14how do you want the Scale tool to work, if you wanted to make Copies.
03:18So if I scale something, I can make multiple copies and we'll get into that as well.
03:22Do we want to create forms;
03:23we can actually create forms that are attached to our objects, or If we want we
03:27can enter a custom attribute as well.
03:30And we're going to be getting into most of these later and let's just do
03:33something really simple.
03:34I'm just going to go ahead and add in the attributes for Position.
03:39So what this does is it gives me these options here, X, Y, and Z. Now if you
03:46look at the actual scene, you'll see that the Red Axis is the X Axis, the Green
03:53Axis is Y, and the Z Axis is the Up and Down or the Blue Axis.
03:59So the best shorthand is to remember that R, G, B equals X, Y, Z, so Red, Green,
04:04Blue and X, Y, Z are together.
04:06So Red is X, Green is Y, Blue is Z.
04:10But the more important thing is that we have numbers in here, and so the
04:14simplest way to use this is that we can actually just type in numbers, so this
04:18is a great way to actually precisely position your objects.
04:22So let's say I wanted this object exactly at 0, so I want to go ahead and type
04:27in 0 for X and type in 0 for Y, and it's already at 0 for Z. So now we have
04:34Susan right over the origin.
04:36Now if I want I can also type in any other number I want;
04:39let's say I go to Z and let's say I want to put her 12 inches above the origin.
04:44So that'll basically just put her a 12 inches high in Z;
04:47I'm going to go ahead and 0 that out.
04:49So another thing we can do is we can actually input equation, so we can actually
04:53tie the value of one variable to another.
04:57So when we input equations, we can actually tie one attribute to another.
05:02So, for example, for Z, I can actually type in the number, or I can type in an
05:08Equal sign, and then say well equals what.
05:10Well, we could say it =X; I can either type in X as a number, or I can click on X here.
05:17So if I just click on this variable, it'll add it in.
05:20So all I have to do is say now Z =X; hit Return.
05:25Notice how these are still gray but this is bold;
05:28that means that this is calculated.
05:30And if we want, we can toggle Formula View and you can see what the formula is; it's =X.
05:36So let's put a number in for X, so let's say let's put in 12.
05:38So if I put in 12, it goes 12 in the X direction plus 12 in the Z direction.
05:46So let's go a little bit further with this, we can say =X+Y, so now I'm doing math.
05:53So I can say =X+Y, hit Enter.
05:57Now I can say let's say Y is a 10, so it goes 10 in the Green direction, 10 in
06:05the Blue direction, and let's say Y is 6.
06:09So now it goes 6 in this direction plus 16 and you can the see the numbers right here.
06:13So this example might not be too practical, but you can see how we can start
06:18tying the behavior of one attribute to those of others.
06:22I'm going to get a lot more sophisticated than this in the later lessons.
06:26So to sum up, SketchUp Pro allows you to create smart objects or
06:31Dynamic Components.
06:33And those can have all sorts of attributes applied to them, and those attributes
06:37can also be calculated to make your components smart.
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Exposing component attributes
00:00Now, let's take a look at how the Component Attributes window ties in with the
00:05Component Options window.
00:07Now, remember that Component Attributes is only for SketchUp Pro users, most
00:12people won't be able to use that.
00:13So, I have this basic couch here and if I right-click over it, you can see under
00:18Dynamic Components, I have the Component Options and Attributes window.
00:23So, let's take a look at the options window here and well, there's not much in here.
00:27It just says the name of the object, which is Sofa and there are no options to
00:31choose on this component.
00:33That's because we have not revealed anything, we have not allowed anybody the
00:38option to do that and we do that through the Component Attributes window.
00:42So, let's right-click over this again, go Dynamic Components>Component
00:46Attributes and here we'll see everything in our sofa.
00:50So, we've got our sofa, we have got the cushions and the base.
00:54And if I actually double-clicked on the sofa, you would see that this is the
00:58whole sofa, the cushions are the top part of the sofa and the base is that
01:03lower part of the sofa.
01:05Now, also notice when I have this group open that when I select this one, it
01:09only that shows up in the Attributes window and only the cushions show up when I select them.
01:15If I click off of this and have the entire component selected then I will see
01:20both, I will see the little hierarchy that I have here.
01:23So, what the process is, is you add an attribute here in the Components
01:27Attributes window, and then you expose it to the users and they can see that
01:31in the Options window.
01:33So, let's go ahead and just add a simple attribute.
01:35Let's just add the name of the object, okay and let's just call it, say modern Sofa.
01:42So, now once I have done that let's go in to our Component Options window and
01:46now we have changed the name of it to modern Sofa.
01:49Let's add another attribute here.
01:51Let's say Description.
01:53So, when I add my description, we can say 5 foot sofa.
01:59When I do, it shows up here.
02:02So, what we're doing here is we are basically adding in additional information
02:06that you can see in the Component Options window.
02:08But not all information is available to the users.
02:13So let's go ahead and add something that's not normally available.
02:16So, I am going to go ahead and click here again.
02:18And in this case, let's go ahead and add in a Position.
02:22So, I am just going to click over position, we have X, Y and Z. I can each one
02:28of those, or I can add them all.
02:30Let's go ahead and add them all.
02:31Now, when I do that, notice how it doesn't show up in the Component Options window.
02:35This is because I have to reveal it from the Attributes window.
02:39So, if I go here to Position, notice how this little details box comes up and if
02:45I click on that, it goes into another window and it says what units are we
02:50using, and then we have the Display rule.
02:53And in this case, it says Users cannot see this attribute.
02:56Well, that's why it's not showing up here.
02:58Let's go ahead and open this up and we see Users can see the attributes.
03:01Select that and hit Apply and there it is.
03:05Now in this case, they can see it so I know exactly where the sofa is in the X
03:10direction but I can't edit it.
03:13So, this is just a revealed to show the value of this attribute.
03:17If we want, we can go back into this.
03:19You can edit it as a text box.
03:21So, if I edit it as a text box and hit Apply, that doesn't gray out.
03:27And let's go ahead and zoom-out here so we can see what's going on with this sofa here.
03:31So, if I type in a number, let's say I type in 20 it's going to go ahead and
03:36move 20 inches forward in the X-direction.
03:41So, now what I have done is I have revealed an attribute to the average user and
03:46also have given them permission to change it.
03:50The user can type in a number.
03:52So, if they typed in 0, it would go to 0.
03:55Now, another way we can do this is we can actually do instead of a text box, we
03:59can select from a list.
04:02So, when we do this, we can start adding options, so we can say that Add option,
04:06we can give it a name.
04:08We can say A and we can give it a value of say 3, say B, give it an option of
04:16say 9 and C, give it an option of say 24, I am just typing in numbers here.
04:23And let's just hit Apply.
04:25Now, what this does is it creates this pulldown list.
04:28So, now I have A, B and C. So, A, Apply, 3.
04:31B is what 9 and C is 24.
04:37So, now what I have got is I have got a pulldown list that I can use.
04:41So, those are the three options.
04:43So, let's go back into here and actually I am going to go back to edit as a text box.
04:48And for all of these, we can also add in a display label, so instead of X, you
04:54can say Pos X or something like that and if you apply that.
04:59And let's go back into the Options window here, you can see now it's changed to
05:03Pos X. So, we can do this for all of these.
05:07So, if we want to create this as a text box, Display label Pos Y and we can do
05:14the same thing for Z. So, Again, I want to edit as a text box and we can call it
05:19Pos Z. And notice how this is all showing up here.
05:23So, these are some of the basics of what we can do with Component Attributes
05:28and Component Options.
05:29Now, Again, remember that this Attributes window is only available to
05:33SketchUp Pro users.
05:34So, if you're creating, for example, an inventory of furniture or something
05:38like that, you will want to create your smart objects here and then for the
05:43average person who just downloads from the 3-D warehouse, they are going to
05:46have just the regular SketchUp and they will only be able to see what you allow them to.
05:51This is a great way to allow your customers some freedom in customizing their
05:55objects and we are going to go through some more of that process in the next
05:59few lessons.
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Using math and functions
00:00Now, let's go ahead and customize our couch a little bit further.
00:04We are going to add some sizing and pricing info to the couch so that way it's a
00:09little bit more interactive.
00:11So, let's go into our Component Options window and see what we have.
00:15Now we already have the name of it as well as our position in X, Y and Z. Well,
00:20let's go ahead and change that a little bit.
00:22So, I am going to go ahead and right- click over this and go into Dynamic
00:25Components>Component Attributes.
00:27And if we go in here we can see these are the attributes that we've added in and
00:33in terms of Position, well, we don't really need that.
00:37We don't really want people changing the position through the Options window;
00:41they can just move it using the Move tool.
00:43So, that's not something that we really want to use.
00:47But we can add in a couple of other attributes, and one is let's go ahead and
00:52have different size couches.
00:54So, let's take a look at a Size.
00:57So, in terms of Size, this is scaling, so we can have scale in X, which is red,
01:04Y green and Z, which is blue.
01:09Now, if we are going to scale this couch, we are going to scale it along the green axis.
01:14So, let's ad in LenY as an attribute and let's take a look at how this works.
01:20So, I am going to move this over, so we can see it a little bit better here.
01:23And so when I select the couch, if we go to Length Y (LenY), we can type in a number.
01:28So, let's say we type in 80 and when we do, the couch scales, and when I typed
01:33in a 100, it will get longer.
01:36Okay, so I am going to go ahead and put this to 80.
01:38And this is a way to size out the length of our couch.
01:41What we need to do is be able to give people the option of different size couches.
01:47So, we don't really want to allow them just to type in any length they want, we
01:52want to give them preset sizes.
01:55So, we can do that with that dropdown list that we were playing with before.
01:58So, let's go into Details and let's make the Display rule, Users can select from a list.
02:05So, in this I am going to go ahead and add a few options.
02:08So, let's add an option for 80 inches.
02:12Let's do one that's a little bit longer, 96 inches and let's do one more, let's
02:17even a little bit longer, 108 inches.
02:20So, once I've done that and hit Apply, you will notice if I right-click over
02:24this and go into the Component Options window, now I have three lengths for this sofa.
02:29I can do 80, 96, I have to hit Apply here or a 108. Okay.
02:38So, let's go back to 80 here.
02:40But this really isn't a very descriptive length and numbers are something that
02:44customers really aren't going to understand.
02:47So, let's go ahead and change this a little bit.
02:49We are going to go back into our Details window and for the Display label,
02:56let's just give it Size.
02:58And then for each of these options, we can just type in the words Small, Medium
03:06and Large, and hit Apply and let's go into our Dynamic Component options.
03:13So, now we have Small, instead of numbers we have size;
03:17Small, Medium and Large.
03:21So, let's go back to Small and let's add in something else.
03:28Well, if we have couches that are of different sizes, the next thing that falls
03:33along is they're going to be different prices.
03:35So, let's go ahead and add in a pricing attribute.
03:38So, I am going to go ahead and Add attribute and if we go through this, I
03:42really don't have one for prize, so we can actually create one ourselves, enter a custom name.
03:47So, I am going to go ahead and click on this, and then we can just type in the
03:51word Price and that's going to be our price of our couch.
03:54Now, for this well, we can just type in a number.
03:57Let's type in $459 and if we go over here, we can say, well let's say Users can
04:05see this attribute, hit Apply and go into our Dynamic Components>Component
04:10Options window and you will see that we have a Price here, and Obviously, we
04:13don't want to let our customers determine the price of the couch, we want to set that.
04:17But if we go into our Large couch we -- well, there is more couch and it's
04:22going to cost more.
04:23So, we need to calculate a price.
04:25So, let's go do that.
04:26I am going to go back to my Small couch here and we can calculate that by using a formula.
04:32So, probably the easiest formula to do is just price the couch by the inch.
04:36So 459/80 inches, which is the smallest couch, and then we can multiply that by the length.
04:46All I have to do is click on Length Y (LenY), so basically 459/80 that will give
04:52you the price per inch, and then we multiply by the actual number of inches.
04:57So, that by itself should give a decent price.
05:00Now, notice how this becomes bold because it is a calculated price.
05:04So, if I go back into Component Options, we can see how when I go from Small to
05:09Medium, the price changes.
05:14But these prices really are -- I don't know how realistic they are, I mean how
05:18many people actually price couches by inch.
05:20Now, normally you'd want to set the price in increments.
05:24So, let's go ahead and do something a little bit more sophisticated.
05:27I am going to go ahead and display formulas here.
05:29So, we've got 459/80 times length, but we don't want that.
05:33Let's go ahead and say the base price is 459 and let's add in a formula. So, I've got 459+.
05:41Well, plus what?
05:42Well, I need to decide whether the couch is small, medium or large and then add
05:47in a set amount for each increment.
05:51So, we can do that by using a function.
05:54So, in this function we can actually go through and find all sorts of functions.
05:59We have Math and SketchUp functions and all that, but the ones I want to look at
06:02is the If-Then statement.
06:04Now, these are very similar to those that you will find in spreadsheets and so
06:09if you've used that sort of math, you should be familiar with these.
06:12But if you're not, it's actually pretty simple.
06:15Once I select this, what happens is it comes up here, it doesn't insert
06:20here yet, it just shows me this as reference and if I want, I can hit this
06:24button that says Insert.
06:26And when I do, it inserts that If-Then statement, but with default values.
06:31So, I need to add in my actual tests and values.
06:36So, the first one here is test and this is going to be my IF LenY = what?
06:43Well, 96 is a Medium couch, so if it's equal to 96 then we are going to price
06:47it as a Medium couch.
06:49And so for a Medium couch, let's go ahead and add in the amount that we are
06:54going to price the Medium couch over the Small couch.
06:57So, let's add $50 to the price of the couch if it's a Medium and if not well, we
07:03are just going to add nothing.
07:04So, once I do that, I have a formula.
07:07So, it's the base price of the couch, the Small couch plus if it's 96 inches
07:13then I'm adding $50.
07:14Let's see how this works.
07:17Go into Component Options, Small couch, go to Medium, hit Apply and notice
07:24how the Price goes up.
07:25Now, let's go to the Large couch, hit Apply and notice how that goes back to
07:30459, that's because we haven't included a conditional for that.
07:35Now, we can do this by just inserting another If-Then statement, or we can
07:39select what we already have, hit Copy, Ctrl+C, Command+C on the Apple and then
07:48Paste, which is Ctrl+V or Apple Command+V. And then once we have this, we say if
07:54Length of Y (LenY) is to -- well, how big is the Large couch, the Large or couch
07:58is 108 inches and how much more will the Large couch cost.
08:03Well, let's just add another $100 to the 459 to make that real simple.
08:07You can add Obviously, put whatever numbers you want.
08:10So, let's take look at what we have here.
08:12Price of the Small couch, if it's medium add 50, if it's Large, which is 108, add a 100.
08:19Seems to work, let's go ahead and take a look at it.
08:22Component Options window and you can see already that we have a Large, Medium
08:28and Small and it's actually working.
08:30So, here are some ways to add in user definable values.
08:35So, what we are doing here is we are adding in attributes that everybody else
08:40can use and we are actually adding in a little bit of intelligence.
08:43So, the user can see different sizes of the couch as well as the
08:47different prices.
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Creating dynamic materials
00:00Now let's take our couch one step further.
00:03In addition to size, a lot of times you want to add different fabrics and colors to a couch.
00:09So let's go ahead and add those in as attributes as well.
00:13So just go ahead and select our couch and basically, we have the same couch
00:17that we have before.
00:18Let's take a look at our options here.
00:20We have the ability to select size and it calculates the price, but let's go
00:24ahead and add in one for color.
00:27So let's take a look at how this couch is built.
00:30I'm going to go into Dynamic Components> Component Attributes and notice how we
00:34have the Sofa, but also we have two objects here;
00:37we have Sofa_Cushions and Sofa_Base.
00:40So if I were to double-click on this, you would see I have the cushions and I have the base.
00:46Now if we were going to reupholster this couch and give it a different color, we
00:50would just work with the cushions;
00:52the base is going to stay the same color.
00:54So we don't want to add color to the base;
00:56just to the cushions.
00:59So I'm going to go ahead and select these cushions and let's go ahead and add an attribute.
01:04So the attribute that we're going to add is Material; pretty obvious.
01:08If you want, you can type in a color.
01:10Let's say, we type in the color blue and the couch will turn blue, and we
01:14can also type in another color, say, red, or If you want, you can type in a hex color value.
01:21So you can type in six digits and we have another type of color.
01:26Let's go ahead and go into our Materials window here and we can actually create
01:31very specific materials for our couch.
01:35So if we go into our Materials window and we go into our home, which is what we
01:40have in the model, notice how we've already added in three colors and those were
01:45the colors that I typed in.
01:47You can see here, there is the hex value, here is blue and red.
01:50Now if we want, we can also add in any number of other types of color.
01:55So, for example, if I wanted to go into, say, Carpet and Textiles, something
02:00like that, I can take one of these and just flood fill that couch, or I can take
02:05this one here and flood fill that couch.
02:08Every time I flood fill it, you'll see how it shows up in my window.
02:13So even though this only has one color on it at any given time, every time
02:18I change the color, SketchUp remembers that, which is actually kind of a
02:21nice thing to have, because what we want is we want to be able to remember those colors.
02:27So if we want we actually have these names here.
02:30So, for example, this one here is called Carpet_Plush_Charcoal.
02:33So if I were to select that, right-click over it and copy, I could actually
02:38just type that in here.
02:39So I'm just going to go ahead and paste and I hit Return, and then I'm going to
02:44hit Return and it goes to charcoal.
02:46So now we have the basics that we need in order to change the color.
02:51So let's go ahead and reveal this attribute to users.
02:55So I'm going to go into my Details menu here and I'm going to, say, users
02:59can see this attribute;
03:01so I want people to be able to see what color I have.
03:03If I hit Apply, let's go ahead go back out and select our couch and go
03:09into Dynamic Components.
03:10So if we go into our Component Options window, you'll see well, it's not there.
03:15That's because I applied the material to a subcomponent;
03:20we have sofa and then underneath that if I double-click on this, I have my
03:25Sofa_Base and my Sofa_Cushions and when I have my Sofa Cushions selected, you
03:31can see there is my material.
03:33Well, this really isn't working;
03:34what I need to do is move that up so that when I click on the couch itself, I see the color.
03:40So we need to do a little bit more work here.
03:42So let's go ahead and fix that.
03:44So I'm going to go ahead and Right-click over this and go into Dynamic
03:47Components>Component Attributes and if you notice here, under Sofa_Cushions,
03:51this is where I have my material, but I want it here under the main node under Sofa.
03:57So what I want to do here is add an attribute under Sofa that points to this material.
04:03So I want this material to reference something that's in that main node.
04:07So I'm going to go ahead and add an attribute.
04:09Now your first instinct will say, well, let's just add material, but that
04:13will change material for everything, including the base and we don't want to do that.
04:17What we want to do is just enter our own custom name.
04:20So let's enter a name and let's just call it Color, hit Return, and now we have
04:25an attribute for color.
04:27But I want this material here under Sofa_Cushions to get its value from here.
04:33So we can do that in a number of ways.
04:35First thing that we'll do is just select that material, copy it and paste it in
04:40here so I've something to work with.
04:42Now what I want to do is let's go ahead and set up the pointer.
04:45So I want this material to equal whatever is in this field here called Color.
04:51So all I have to do is just erase that, hit the equal sign and then just
04:56click on this value and notice what happened.
04:59It says go to Sofa and find the attribute called Color and use that.
05:05So all I have to do is hit Return and notice how it comes in as
05:09Carpet_Plush_Charcoal which is great and now this is determined by whatever we have here.
05:15So, for example, if I were to type in blue, this will come up blue.
05:20So notice how those two are now linked.
05:22So now that we have this setup, it's very easy to set up a pulldown list where
05:27we can actually have colors.
05:29So in order to set up a pulldown list, I'm going to go into Details and then
05:33just say, users can select from a list, and then I just need to add my options.
05:38Well, we can put it blue.
05:39So let's go ahead and put it blue and now we will enter that value.
05:43We can also type in red and let's go ahead and add in the rest of those.
05:47I'm going to go into my Materials window so I get these spelled properly.
05:50So I'm going to say Carpet_Plush_ Charcoal, put that in and also enter in this
05:58one here which is Carpet_ Berber_Pattern_Gray, and Apply.
06:05So once I have that, I can Right-click over this, go into my Component options
06:09and notice I have now my colors.
06:12So I've color blue, red and now I've to hit Apply for this to work and you can
06:16kind of see this here;
06:17there we go and then Carpet_ Plush_Charcoal, and so on.
06:22Now these names are a little bit too descriptive for me.
06:24So let's go ahead and fix that.
06:26So for color, let's go back into our details here, and instead of these full
06:33names, let's just go ahead and give abbreviation.
06:35So Charcoal and Gray and just hit Apply and so now I should have those values.
06:43So now when I right-click over this, Dynamic Components>Component Options, I
06:48have Charcoal, I've Gray and I can also select the sizes.
06:52So as you can see, this is a great way to change colors and provide your
06:58customers with more options for the products that you create.
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Creating a dynamic staircase
00:00One of the really cool things that SketchUp can do is multiply objects.
00:05So you can take an object that has repetitive values such as a staircase or a picket
00:10fence or studs in a wall, and you can actually have the number of copies
00:15calculated by SketchUp.
00:18So in this example here I have a staircase, and normally if I were to scale
00:23this, you would just kind of stretch it.
00:26But because this is a smart staircase, the stretch will actually determine how
00:31many steps are required.
00:33So when I let go of that stretch, it actually fills in the space with stair steps.
00:41And if I wanted to scale this down, it would make those smaller.
00:45As you can see, this can be a very handy way to create smart objects.
00:50So let's go ahead and create the staircase from scratch.
00:54So I'm going to go ahead and open a file called Stair_01, and this is just my basic steps.
01:00So I've got these steps here and if I wanted to I could certainly copy these and
01:05build the steps from scratch, but let's go ahead and do this automatically.
01:10So first thing we need to do is just take a look at how this is built.
01:14So I'm going to go into my Component Attributes window, and you'll notice here
01:18I've got couple of different objects here.
01:20So I've got Stairs which is a group here, and then underneath that I have a
01:26Stair_Module and the Rails.
01:28So basically I have the Stairs, the Stair_Module which is the steps and the
01:32risers, and then the Rails which are the posts and the actual handrails.
01:37So let's go ahead and start making this copy based upon the scale of this
01:41master Stairs_Module.
01:43So if we are going to scale this, we're actually going to be changing the length.
01:48So let's go ahead and add an attribute in here called Size.
01:53So this adds in the length of X, Y, and Z. Now if we're going to scale along
01:58this axis here, you can see how I'm actually scaling along the Y axis here.
02:04So this is the value that we're going to use to generate how many copies we
02:09need, so that's going to be Length of Y (LenY).
02:11Now we need to figure out how many copies we need, so let's go into our
02:16Stair_Module and we're going to add an attribute.
02:19And the attribute we're going to add is called Copies, okay, and this is going
02:24to determine how many times SketchUp is going to copy those stairs.
02:29So we need to actually add in a few additional pieces of information.
02:34First thing we need to know is how is the staircase built, what is the run of the stairs;
02:39in other words, how long are the steps, and what's the rise;
02:42how much do you go up with each step.
02:45Well, we need to kind of add those in, so let's go ahead and add in some custom
02:49attributes in our main staircase here.
02:52So I'm going to go ahead and add in a custom name here and I'm just going to add
02:57one called Run which is the run of my staircase, and another one called Rise
03:05which is how much the steps rise.
03:08So we can use those to actually determine how to copy the steps.
03:14So the Run is the length of the step, and that's the one that's really going to
03:18matter in terms of how many copies we want.
03:20So if our length gets longer, we're going to have more steps in the Run.
03:26So what we can do is we can say the number of copies, we're going to go to our
03:30Stair_Module here and we're going to say the number of Copies equals this
03:36Length divided by the Run and hit Enter.
03:41And that's going to give us an error, and it gives us an error because we
03:43haven't given a value for that Run.
03:46Now I already have built these stairs and I kind of know that these steps I
03:50repeat every 11 inches, so I'm just going to type in 11.
03:52And once I do that, that little error goes away and it tells me that this is
03:57expecting to do one copy.
04:00And so I should have an additional copy of that stairs somewhere out there.
04:05Now if I go into my outliner, you'll see that under Stairs, I actually do have
04:11an additional copy here, so I have my Stair_Module and I have a copy.
04:17But that copy is placed exactly in the same place; it just copied it;
04:22it didn't copy it and moved it, it just copied that stairs.
04:25So I'm going to go back up here, so now we have the Stair_Module, so what we
04:30need to do is not only copy it but we need to move it the Run of the step
04:35plus lifted up the Rise.
04:38So I'm going to have to add some attributes here, so I'm going to Add
04:41attribute>Position, I'm going to close this here.
04:46And once we do that, we're going to add an amount to Y that is equal to the
04:51Run plus the number of Copies.
04:53So I'm going to say 0, okay, which is the original number here, +Copy.
05:00Now we're typing in Copy singular, not Copies, and so Copies tells us how many
05:07steps we're having, Copy tells me which Copy number that individual step is.
05:13So if I have one copy, this is going to be 1;
05:15if I have 10 copies, we're going to have 10 steps and each is going to be
05:19labeled with 1 through 10.
05:20Times, so the Copy number times the Run of the steps, so Stairs!Run.
05:27And if I do that, notice how that Copy just instantly goes out, and so now I've
05:33got my horizontal number in place.
05:36But we also need to lift the step up the length of the Rise, now I am going to
05:40need to type in the number here and I know my Rise for this particular step is 6 inches.
05:46So Rise goes in the Z direction, so I'm going to say Z =0+Copy* the Rise (Stair!Rise).
05:57So once I have that done, notice how the step just kind of pops into place. Very cool!
06:05So I can do the same for the railings, so let's go through and do this one more time;
06:09we're going to do this a little bit more quickly.
06:11We're going to add an attribute for Copies and then add another one for
06:16Position, and so we're going to basically do the same thing here, so I'm going
06:19to minimize the Stair_Module here.
06:23So Copies is going to equal the Length divided by the Run, and then we
06:28should get that same number.
06:30And then my Y position is going to equal 0 plus the Copy number times the Run;
06:39there we go, okay.
06:41And Z is going to be very much the same, it's going to equal 0 plus the
06:46Copy number times the Rise.
06:50So now I have two steps.
06:53Now before we go any further, let me show you how it gets that Copy number.
06:58So I'm going to go into my steps here and double-click on these, and if I go
07:02into my Component Attributes window, you'll notice that my Stair_Module here has
07:09a value here for Copy.
07:10But if I double-click in here and actually select the actual Stair_Module here,
07:15this first one here just has Behavior Copies this is my master.
07:20If I go to the second one here, the step that has been copied, you'll see it has
07:25Copies plus it has a Read Only variable called COPY, and this is what I pulled
07:30in when I use that to determine the positioning of that step.
07:36So now that I have this in pace, I can actually start scaling this.
07:39So if I scale this, notice how it makes the copies, but oops!
07:44I still have a little bit of an issue here.
07:47So let's go back into my Component Attributes window, and what we need to do is
07:54kind of lock down the actual size of this, so I'm just going to Undo this here,
07:59and let's go in to Add attribute>Size.
08:03And what I want to do is make sure that the sizes of these don't change, so
08:07instead of numbers, we're going to have equals which is going to force these
08:11to be the exact number that they started with.
08:14So once I do that, as I scale, now the steps won't change, I still need to do it
08:21for the Rails, so let's go ahead and do that for the Rails.
08:24We're going to Add attribute>Length, and then again, I'm going to type in an
08:30Equal sign before the number.
08:32And that forces it to be that exact numbers;
08:35basically it locks it down from scaling, so it won't scale at all.
08:39So now that I've done that, I should be able to scale these steps and
08:44get multiple steps.
08:46So this is a great model for you to use for multiplying other types of
08:50objects as well.
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Hiding objects dynamically
00:00Now let's take our staircase a little bit further and let's go ahead and turn on
00:04and off the railing.
00:06Sometimes you want a staircase that doesn't have railing, sometimes you do, so
00:10let's make this a little bit more robust.
00:13So I' going to go into my Component Attributes window and let's go ahead and
00:18select our object here, and let's go into our rails.
00:25So if we want, we can add in another attribute called Hidden.
00:33When this is False that means it's not hidden, so True is hidden, False is shown.
00:41So if it's False that means you can see it, if it's True that means it is
00:45hidden, kind of feels a little bit opposite then what it should be.
00:49So if I wanted to I can type in the word True here and they would disappear.
00:54In SketchUp False is zero and one is True, so I could type in just the number
01:01zero and that would work as well.
01:03Now what I want to do is actually create an option that allows people to turn on
01:09and off the rails from the Component Options window.
01:14So in order to do that I need to add an attribute here, and I'm going to call
01:18that attribute Rails.
01:21And in that under the Details we're glowing to create a list.
01:25Okay, and this is just going to be a two option list and we can just say On and
01:31so that value would be -- if they're on that means it's False which means zero
01:37and then off which means True, which means 1, Apply.
01:44So if I select this and go into my Component Options window here, you'll see
01:52rails on or off, and notice how that changes that value.
02:03So if I want I can now tie this under rails to this value here.
02:12So I want to make this equal to that, and when I do that it should come up.
02:21So let's take a look at this, go into my Component Options window here, Rails
02:26On, Rails Off, hit Apply, there we go.
02:29So now I have the ability to turn my rails on and off.
02:40So this can be used for a number of different things.
02:42It's really nice to be able to control visibility, so if you want to you can
02:46have an object where you can turn off certain things to reveal other things as well.
02:51So this hidden variable can work to your advantage in a lot of different
02:55interactive environments.
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Configuring staircase rise and run
00:00Now let's do one more little thing with our steps and let's have a configurable
00:04Rise and Run of our steps.
00:06In other words, let's go ahead and make the steps themselves a little bit more configurable.
00:10Now I have my steps here and let's go ahead into my Component Options here,
00:16and in this case I've turned my Rails Off because I just want to deal with the steps.
00:22So I'm going to turn my Rails Off for now, and let's go ahead and start playing
00:27with the rise and the run of the steps.
00:31So if I go into my Component Attributes window, you'll notice I have a number
00:36here for the Rise which is how much the step goes up and the Run, which is how
00:42much the steps are based on the horizontal scale.
00:46So if we want we can very easily just reveal these to the user and have the user
00:50type in whatever number they want.
00:52So I'm going to go into my Details here and just say Users can edit from a
00:55textbox and then let's go ahead and make sure we Display in End user's model
01:01units, which means inches if you're using inches or meters whatever you want to use.
01:05And let's do the same for Run.
01:10Edit this textbox, End user's model units.
01:15So now once I've done that if we go into the Component Options window, you'll
01:26see now I have a user configurable Rise and Run.
01:34So if I want to I can increase the Rise, maybe say 7 inches, maybe make a
01:39bigger Run, say 13 inches.
01:41And notice now when I create a longer run the number of steps reduces.
01:47So if I go back to 11 we have four steps and if we have 13 inches we only have
01:54enough room for three steps.
01:56So you can actually see how that affects the number of steps we have.
02:02One of the things I find that if we have say an abnormally lower number, say if
02:07we have a four inch Rise, you're going to start getting problems here.
02:11Some of these objects are going to be poking through the other ones, and we can
02:15fix that by using scale to actually scale the steps a little bit bigger as the
02:20Rise and Runs get longer or shorter.
02:24So I'm going to go ahead and put this back to 6 inches here.
02:27Let's go back into our Component Attributes window here, and so what I want to
02:41do is stretch and scale the step along its length and its height, so along Y is
02:50along the axis of the Run and along Z is along the axis of the Y. So let's go
02:56ahead and use the Y axis first.
02:59So Right now, I have the whole step is 16.5 inches, and what that means is
03:06that this step here is 16.5 inches from the front of the step to the back of this support.
03:14So the step itself is 11 inches.
03:18So what I need to do is multiply this by the ratio of the Run to 11 inches.
03:25So if I go into formula as you can see this is equal to 16.5 inches, so when I
03:30multiply that by the Run divided by 11.
03:35Now I know that 11 is kind of my normal number, so if this goes higher, let's
03:41say we do 13 or 14 it's going to multiply this and increase the number.
03:46If this goes lower, let's say we have 10 or 9 inches then it's going to
03:51reduce this accordingly.
03:52So if I hit Return then it should work, let's go ahead into our Component
03:59Options and now let's go ahead and change our Run.
04:07So let's change our Run to a large number, say 15.
04:10And as you can see these steps are stretching, so if I make this a little bit
04:13smaller, say an 8 inch, you can see how these steps are shrinking now.
04:19So now we can do the same thing for the Rise of the steps as well.
04:23So I'm going to Right-click here, go back into my attributes, and we can do
04:28almost exact same formula for the other one.
04:31So what we've got here is for Z, we can say is equal to this, times my Rise, and
04:40Again, my normal number for that is six, and that should do it.
04:45So now if my Rise is small, say a four inch rise you can see how the steps
04:52shrink accordingly, and if we had a very long Run, let's say 16 inches again, so
04:58now we've got a lot more control over these steps.
05:03So if I want to I can stretch them, and then I can maybe bring the Rise in
05:10and so on and so forth.
05:13So as you can see by using just some very clever formulas you can have much more
05:18configurable staircases.
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Adding interactivity: Motion
00:00Now let's take a look at how to use dynamic components to create
00:04interactivity in our models.
00:06So I already have a model open that has interactivity, so let's just do a quick
00:11refresh on how interactivity works.
00:13We'll go to Tools>Interact, and if you hover over an interactive element in the
00:19scene, the little hand icon will light up.
00:22So if I click on that I can open and close this refrigerator, and notice how the
00:28vegetable drawers also open and close.
00:32So let's go ahead and add this to a blank refrigerator, so I'm going to go ahead
00:39and open up a file here called Fridge_01, which is basically just a blank
00:46version of that refrigerator with no interactivity.
00:49So let's go ahead and start on the vegetable drawers here.
00:54So I'm going to go into my Dynamic Components>Component Attributes, and notice
01:00now we have a refrigerator which is the main component and underneath that we
01:05have several subcomponents here, one of which is the drawers, so if I
01:10double-click on this you can see I have got a Drawer_Right and a Drawer_Left.
01:17So let's go, let's go to the Drawer_Right here, and let's go ahead and add an attribute.
01:25Now what we want to do is we want to move this along this green axis and that
01:32will slide it in and out.
01:33So we need to add an attribute for that, so I'm going to go ahead and Add
01:37attribute and we're going to position that along Y, remember green is Y, and
01:44that tells us the position that is right now.
01:47If we want -- well, I'm going to go ahead and copy this, so I'm just going to
01:51go ahead and hit Ctrl+C or Command+C on the Mac, just so I have that number, it's 35.3125.
01:56Now I'm going to go ahead and just type in a number to see what happens.
02:03So if I type in say a big number, say 40, well that actually pushes it in.
02:08I want to go the opposite direction, so let's try 30, well 30 pulls it out.
02:13Let's try something a little bit less, let's try 20, so 20 seems to be the magic
02:19number where it kind of comes out completely.
02:21So what I'm going to do here is I'm going to go ahead and paste in my
02:26number here so I have it.
02:28And so now I know it needs to go between this number and 20 to slide in and out.
02:33Okay, so now that I have those numbers, I'm going to go ahead and add another attribute.
02:39And the attribute I'm going to add is onClick and that is the attribute that
02:44adds interactivity to our objects.
02:47So let's go ahead and hit onClick.
02:49And now we have to put in a formula.
02:52We have to add in the formula for what happens when we click, well what is going to happen.
02:58Let's go into a function here, and if you scroll down here you'll notice that
03:03there are a number of onClick Functions.
03:06One is Alert, which will give you a message.
03:09We have a couple of Animate ones;
03:11Fast, Slow, Custom.
03:13We can go to individual scenes, we can redraw the scene, or we can set
03:17any attribute we want.
03:19In this case we're going to want animate, so let's go ahead and select Animate
03:23and that just brings it up here, so we need to insert it.
03:27So we're going to animate an attribute or what attribute that we're animating,
03:31well we're animating Y. So let's go ahead and animate Y, and state1 is going to
03:37be that number that we had, which was 35.3125, and then second state is where
03:45the drawer is completely pulled out, which is 20 inches.
03:50So we're going to animate between 35 and 20 along Y. Now if we want we could
03:56actually add in more numbers, so if we wanted to go halfway out and then all the
04:01way out we could do it that way as well, but let's just do it this way.
04:04So if we hit Enter that should make it work.
04:08So let's go ahead and go to tools> Interact, and yes it's lighting up and so now
04:15I can pull out and push in the drawer. Great!
04:19So let's go ahead and do the same for the second drawer.
04:23So I'm going to go ahead and add my attribute, and Again, position in Y, and
04:29notice how this number is exactly the same.
04:31So it acts pretty much the same formula, so all we have to do now is add an
04:37attribute for onClick and because this number is the same all we have to do is
04:44just copy and paste the formula that we created before, so I'm going to go and
04:48do Ctrl+C or Command+C, go into here and do a Ctrl+V or Command+V, and so now I
04:55have interactivity on both of these drawers.
04:57So let's go ahead into that, and let's interact and there we go, very cool.
05:04So as you can see we use the onClick function to add interactivity, and then we
05:11have a number of things that we can do once we've added that and those are
05:15defined by the onClick Functions, and in this case we used Animate just to
05:20animate the drawers along the Y axis.
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Adding interactivity: Rotation
00:00So now let's take a look at how to do rotation interactively.
00:05Now we already have this refrigerator set up so that the drawers are
00:08interactive, and they actually are moving, their position is changing, but let's
00:13go ahead and add some interactivity to these doors.
00:17So I'm going to go into my Component Attributes window and let's take a look at the two doors.
00:24We're going to go ahead and work with Door_Lower and we're going to first of
00:29all add an attribute.
00:31So what attribute do we want to add?
00:33Well we want to do rotation, so which axis do we want to rotate around.
00:39Well we want to rotate around the Z axis;
00:41In fact, you can see it up here that that's the rotation, because we're going to
00:46rotate around that vertical axis there and that's a little handy visual guide.
00:50So we're going to add in Rotate Z.
00:53So Right now, it's at 90, so let's go ahead and just type in another number.
00:58Let's type in 0 and see what happens.
01:01If I type in 0, well you can see how this is rotating around the wrong axis,
01:07it's actually rotating somewhere around here and we don't want that, so I'm
01:12going to put it back to where it was, put it back to 90 and what we need to do
01:16is we need to change the axis, change where this is rotating.
01:22Right now, it's rotating around this edge and we wanted to rotate around this
01:27edge, so what we need to do is move that hinge or that pivot point.
01:32We can do it by selecting this component here.
01:34I'm going to select that component and then do Change Axes, or we can
01:41right-click over this and do Change Axes as well.
01:45And when we do that it brings up this little kind of cross here and what this
01:50does is this is where it's going to rotate.
01:53So I want to make sure that this snaps to that inside edge, just long as I
01:58get it on that inside edge I should be okay and then hit Enter and we should be okay.
02:04Now once I've done that, notice how my Rotation changed to 0 from 90.
02:12So now I've got my Rotation at 0, so let's see what 90 does.
02:16Well that opens a door a little too much.
02:19So I'm going to go ahead and hit 0 Again, and let's bring it back to -90, let's
02:25bring it the other direction.
02:26So if I do that notice how the door closes.
02:30So when I go ahead and put this back at 0 and now, I now have the information I
02:34need to add my interactivity.
02:37So I'm going to ahead and add an attribute here, I'm going to add onClick and
02:42into this we're going to add Animate again.
02:46So if we want we can just type it in, or we can go to our Functions here.
02:50We can go Animate, or If want we can type it in.
02:56So let's just type it in, I'm going to type in the word Animate and then what
03:01do I want to animate.
03:02I want to animate Rotate Z. I want to make sure that that's in quotes.
03:06So animate("RotZ" and I want to go from 0, -90.
03:10So I'm going to rotate in Z from 0 to -90, hit Enter and let's see what happens.
03:20So tools>Interact, well it's active, here it goes. Perfect!
03:25Well now that we have figured out the lower door the upper door should be
03:29pretty much the same.
03:30So let's go ahead and add attribute Rotate Z and I'm pretty sure that the pivot
03:38is not going to be in the right place, but I can always change it, so let's go
03:41ahead and find that door and let's do Change Axes.
03:46You can see that's where my axis is, and again, I just want to snap it in there.
03:50Let's go ahead and make sure that -90 is a proper value, yes, that what closes it.
03:57So again, this is the exact same behavior as the one before.
04:01So what I can do is I can literally just copy and paste that attribute.
04:05So I'm going to go into this onClick for Door_Lower, add an attribute
04:10for onClick on Door_Upper, Copy and Paste that variable and we should have it working.
04:17So I'm going to go ahead and do Interact, close, open, here we go;
04:28a perfectly good refrigerator.
04:30As you can see rotation is a little bit different than translation, you have
04:34to have one more step.
04:35You want to make sure that the axes are in the right place, or else it's going
04:39to be rotating around the wrong place.
04:42But also remember that the onClick and Animate functions can be used for just
04:47about any attribute, you're not just restricted to rotation and position, you
04:52can do it for just about anything.
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Adding interactivity: Changing colors
00:00So now let's take one more look at how to use the Interact tool and that's in
00:04how to change colors.
00:07I've a very simple chair here and let's take a look at how this is built;
00:11I'm going to go into my Outliner here.
00:13I've a chair and the chair is comprised of a Base and Cushions.
00:18It's very similar to the couch that we had before and so if I want to change the
00:22color of this chair I really just want to change the color of these cushions.
00:26So let's go into our Component Attributes window here and I'm going to go ahead
00:32and select my Chair and I'm going to into Cushions here and I'm going to go
00:36ahead and Add an attribute for material.
00:39Now if I want I can just type in the name of the material in the scene or the
00:45name of a hexadecimal value for color or just a standard SketchUp color.
00:51So if I wanted to I can make the chair red, I could make the chair green, or I
00:58can make the chair purple;
01:02really any one of those can work.
01:04So let's go ahead just use these values to change the value of the chair, so I'm
01:09going to go ahead and move this over so we can see what we're doing.
01:16So in this case, I want to add another attribute here and I want to add an
01:20onClick attribute, but when I click I don't want to move or rotate anything, I
01:26want to change color.
01:28So we need to add in a function, so I'm going to go to Functions and let's go
01:33ahead and see what we've got.
01:35So we're going to scroll down to our onClick functions, let's go through then we
01:39have alert which gives us message.
01:41Now we don't want to animate, we don't go to a scene or redraw.
01:47The one at the very bottom is the one that we want to use and that's called Set.
01:51So we can set any attribute to any state, so I'm going to ahead and select
01:55this and make sure I'm highlighting my box here and let's just go ahead and hit Insert.
02:01So what are we setting?
02:02Well let's go ahead and set our attribute.
02:05Now we want to make sure that we put the attribute name in quotes, but we're
02:08setting material, make sure I close my quotes.
02:12And what are we going to set it to?
02:14Well, we're going to set it to any one of the colors that we want.
02:17So in this case, we can set it to Red and again, I'm putting this in quotes,
02:22Green, Purple or any other color that we want.
02:30In fact, this list can be as long as you want.
02:32And you can put in hexadecimal colors, you can put in the names of actual
02:36materials in the scene, really any valid material name can go in here.
02:42So once we hit Return we should have it in place.
02:45So let's go ahead and hit tools> Interact and then click on it.
02:50So as I click on it I'm getting a little bit of an error here, and that's
02:55because I have Green -- I'd have a quote that's off here.
03:02So in this case I'm going to go ahead and hit Green, make sure, so it was
03:06actually trying to do a color called green purple, so there we go.
03:10Okay, so my quotes were off, so you need to make sure your quotes are in a good place here.
03:14So as I click through it, it clicks through all of the colors.
03:18Now this SET Command can be used for just about anything, it doesn't have to be
03:23used for materials, it can be used for any attribute you'll have.
03:25We can use it to hide in real stuff you can use for Copies, you can use it for
03:32any custom variable that you have as well.
03:35So as you can see we've got a lot of versatility here with the Interact tool, so
03:40go ahead and figure out some really cool ways to use it.
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12. SketchUp Pro: Working with the Solid Tools
Creating solids
00:00One of the new things in SketchUp Pro is the ability to work with Solid tools.
00:06These are mostly used to do what it called Boolean operation, which is use one
00:11object to add or subtract to another.
00:15Before we actually get into using these tools I want to talk a little bit about
00:19what a solid object is.
00:21So I've got just a blank scene, I'm going to ahead and clear this out and let's
00:26just create a simple box.
00:28So I'm going to select my Rectangle tool, sketch out a platform, hit Push/Pull
00:32and then just pull that into a box.
00:36So we have to understand what a solid is before we actually use the Solid tools.
00:41So in this case we have a simple box.
00:44Now this box is just composed of faces and edges, and the way we find out is
00:51something is solid as we look at its entity info, so how do we do that.
00:55We right-click over it and the top menu is Entity Info, so if we look at that
00:59we'll see that well this is just a face and so this here will tell us what
01:04type of object it is.
01:06So if I select all of these and group them, then I will get a solid.
01:12So I go Make Group, either Group or Component, we're going to use Groups here,
01:17and then If I right-click over the group you'll see that this is a solid group.
01:22Now what makes it solid?
01:24Well it's solid because, well it's solid, there are no holes in it and
01:30everything is connected.
01:32So if I were to say open this up by double-clicking on it and select this top
01:38face and delete it, well it's not solid anymore, it has a hole in it.
01:43And if I right-click over this and do Entity Info, you'll see it goes from Solid
01:48Group to Group, it's still a group but it's not a solid group.
01:53So when you have openings like this you can't do solid operations, it's
01:58almost like in a drawing package where you have to close a curve in order to get a fill.
02:03In order to make this a solid it has to be completely closed in 3D.
02:08So if I Undo that operation and put that face back you can see how I now have a solid group.
02:16So when we start working with Solid tools we want to make sure that the objects
02:20that we're using are Solid Groups or Solid Components.
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Using Boolean operations (Union, Intersect, Subtract)
00:00Now let's take a look at how to actually use the Solid tools on objects.
00:04So let's go ahead and make a couple of solid objects.
00:08So I'm going to clear up my scene here and let's go ahead and just make another box.
00:12So I'm going to go ahead and sketch out a rectangle using the Rectangle tool and
00:16then select my Push/Pull tool and pull that into a box.
00:20And let's go ahead and create a cylinder as well.
00:23So I am going to select my Circle tool and then sketch out a circle something
00:28like this and then just Again, use the Push/Pull tool to pull that up, and I
00:34want to make it little bit taller than that box.
00:36So now I have a two -- well, actually there are two collections of faces;
00:41they are not objects yet.
00:42So I'm going to go ahead and hit my Spacebar, use my Select tool to rubber
00:48band select the box.
00:50Right-click over it Make Group and let's take a look at our Entity Info.
00:55Yes, it is a Solid Group.
00:57This is good and let's do the same for the cylinder.
01:00So Again, Selection tool;
01:02left click and drag, make sure we've got everything in there, right-click, Make
01:06Group, and right-click, Entity Info, and yes, we have two Solid Groups. Great!
01:12So now we can use these to work with the solid tools.
01:15Now you can find the Solid tools here;
01:17under tools>Solid tools, and there is also a toolbar here for Solid tools as
01:24well, and that's this toolbar here;
01:27I can actually pull that off here.
01:29So we have one called Outer Shell, Intersect, Subtract, Split, Union, and Trim.
01:37We're going to be able to these first three which are Intersect, Union, and Subtract.
01:42In fact, you can find them here on the menu here.
01:45So let's look at these first three.
01:48These are basically the same as Boolean tools.
01:50So if you're familiar with 3D modeling at all, you'll kind of understand what a
01:55Boolean tool is or even if you're using Drawing pad such as Illustrator, they
01:59also have Boolean tools, which allow you to subtract curves from each other and
02:04these working very much the same way.
02:05So I'm going to go ahead and move this cylinder in towards the corner so it
02:11overlaps the corner of the box.
02:13I want to make sure it goes not only over the corner, but also goes below, this
02:17is why I drew that cylinder taller because I want overlap on all sides.
02:22So now let's take a look at what we have here.
02:26We have a box and a cylinder and they are separate objects, and if we can view
02:33it through our Face Style>X-ray, you can see how they just overlap.
02:39There are no edges that define the intersection between them.
02:42So I am going to go ahead and turn this off so we can just see these.
02:47So now we can use the Solid tools to actually combine or subtract these objects.
02:53I am going to select my cylinder, I am going to do tools>Solid tools and the
02:59first one, let's do Subtract, because this is the most obvious.
03:03So I am going to select Subtract and it's going to ask me for the second object.
03:08So if I hover over something that's not a Solid Group, it will tell me no and if
03:14I do hover over something that is a Solid Group, it will tell me.
03:17So all I have to do is left click on the box and now what we've done is we've
03:22subtracted the cylinder from the box.
03:26So what I've done is I've actually used that cylinder as a cutting tool.
03:31So what I do is I select my cutting tool, select my operation, and then select
03:36my second object or the object to be refined.
03:39So I'm going to go ahead and hit Ctrl+Z or Command+Z to undo this and let's go
03:45through some of these other operations.
03:46So I am going to select my cylinder.
03:48Solid tools and let's this time do Intersect.
03:52Again, the same thing happens.
03:54So I select my initial object and then the object to be affected, and when I do
03:58that, it creates the intersection.
04:01So let me undo this here.
04:03So if we look at what we have here, the intersection is where these two overlap.
04:10So when I do that, it basically just creates only those parts where those
04:15two objects intersect.
04:17So I'm going to go ahead and undo this again.
04:19So let's go ahead and select this and let's do one more.
04:23Let's do Solid tools>Union.
04:26Now what the Union does is it just combines them into one big object.
04:33This, it seems like it didn't do anything, But and this is important, what it
04:39did is it created an edge along here, and really go back to where it was.
04:46So let's take a look at this in X-ray mode and this will give us a little bit
04:50better idea as to what's happening here.
04:52So what it did was, it actually deleted that part of the cylinder and the box
04:58that were overlapping and it created this nice clean intersection point here.
05:06This is just another way of combining objects.
05:11So let's take a look at this in a more practical perspective here.
05:14I'm going to go ahead and open a file here called Solids_01 and this is
05:20basically just a box and a couple of -- they may look like bread loaves, but
05:25basically we are going to use these to cut arches into this box.
05:29So I'm going to go ahead and select this particular object here and I'm going to
05:35move it along the green axis.
05:36So I am going to hold down my Left-arrow key and make sure I move this directly
05:42into that box, make sure that it's overlapping here.
05:46And let's go ahead and do tools>Solid tools>Subtract.
05:53So I am going to subtract this out of my box.
05:57So once I hit that, you can see I've made a very nice archway.
06:02Now we can do this again.
06:04So I'm going to go ahead and select this second bread loaf or whatever you want
06:11to call it and this time I am going to move it along the red axis by holding
06:15down the right-arrow key and Again, I just want to get that overlap right.
06:20And this time, I am going to go ahead and select Subtract here from the toolbar
06:24and then Again, select my box.
06:27And so what I've done here is just by doing this, I've created a very nice
06:32archway into this object here.
06:35So you see how these Boolean tools;
06:37Subtract, Intersect, and Union can combine or subtract objects from each other
06:43to make more complex objects.
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Working with Trim and Split
00:00In addition to the standard Boolean tools, SketchUp also has a Trim and a Split
00:06tool, and these work a little bit differently than Booleans and they can also
00:10have their own advantages.
00:13So let's go ahead and create some solid objects, let's get some practice doing that.
00:16I'm going to clear out my scene and again, let's just create a box and a cylinder.
00:20So I'm going to create a rectangle and then hit P pull it out into a box, create
00:27a circle, and Again, hit P and pull it out into a cylinder.
00:34So now I'm going to go ahead and select the box, right-click, Group, same for the cylinder.
00:43And now I'm going to go ahead and move that cylinder over the box, just like we
00:46had before, there we go.
00:49So once we have this in place let's take a look at these additional tools.
00:55Now these tools are called Trim and Split, they work very similar to
00:59Intersect, Union and Subtract.
01:02So again, I'm going to go ahead and select my cylinder and in this case I'm
01:07going to do Trim and then select my box.
01:11Now when I do that what happens is, oh, what did happened, well if you notice
01:17here it created an edge, okay, but it left both objects intact.
01:24So in Intersect, Union, and Subtract it actually takes both objects and combines them.
01:31With Trim it actually leaves the object separately.
01:33So if I were to take this cylinder and move it off notice how what it did was it
01:39did a subtract, but it left the cylinder intact, so this can be actually be very
01:46handy if you want to use one object and keep it.
01:49If you want to cut a hole for that object to go into, for example, you can do
01:53this much more easily than using a Subtract and duplicating objects or whatever
01:58you would have to do.
01:59So Trim is kind of similar in the way that it works, I'm going to go ahead and
02:03undo this, so let's go ahead and just get this back to where we had it.
02:10So again, I'm going to select my cylinder and this time we're going to do Split.
02:15So I'm going to select this object and hit Split, and Again, it leaves these
02:19objects intact, so let's go ahead and move them apart to see what happened.
02:23Well what Split does is it creates an outline here for these overlap, plus it
02:34created a hole here.
02:37So what it's done is it's actually kind of created an intersection here, in
02:40fact, this created three objects.
02:42So what it's done is it's kind of made three different pieces that all fit together.
02:49So as you can see these are great for creating assemblies and other sorts of
02:53things where things have to have kind of fit together.
02:56So let me show you real quick example of how to use these in real-life.
03:00We're going to open a file called Solids_02, and this is just basically
03:05that standard children's game where you have square pegs and round holes
03:10and that sort of thing.
03:11So I've got a couple of pegs here and I've got this board and I want to make
03:15sure I create holes for these pegs to go into the board.
03:18So all I have to do is select one of these pegs and make sure that it's
03:23completely over the board, now all of these have already been turned into solid
03:27objects by grouping them.
03:28So if I go into Entity Info you'll see they are all solid.
03:31So I'm going to go ahead and select my triangular block here, and let's just do Trim.
03:39So I select Trim, select my Solid Group, boom, and so what I've done here is
03:45I've created a hole for this to go into, very similar to this -- that standard
03:53children's toy here.
03:55So let's go ahead and use our hexagonal peg here, and Again, we can do the same thing.
04:00I can trim this group here and Again, just move that and now I've got another
04:11hole here, and let's just do one more for the round hole.
04:15I don't have any square pegs but you get the idea.
04:18And again, select this Trim, select my table and Again, I've got some hole that
04:27that exactly fits in.
04:31So I hope this gives you some ideas as to how to use this tool creatively and it
04:36really is a very simple tool to use, all you have to do is make sure that all of
04:40your objects are solid groups and it should just go with no problem.
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Creating outer shells
00:00The last solid tool I want to show you is called Outer Shell.
00:03Now what this does is it essentially combines objects and simplifies your scene.
00:09So, for example, I have the standard joint here and if we take a look at it.
00:15Let me go ahead and move this object off here you'll see we have kind of this
00:19tongue and groove connection.
00:21In some respects that maybe important.
00:25We may want to show how something is assembled, but there are times when we
00:30don't really need to show that amount of detail.
00:33And if we go into our X-ray mode you can see how I've got not only the
00:39tongue and groove, but I've got all this additional geometry for this that
00:44well we don't really need.
00:45So if we want to simplify our scene we can use the outer shell tool.
00:49I'm going to go ahead and turn off X-ray here.
00:53So this works very similar to the other solid tools I need to select one object,
00:58of course all of these have to be solid objects.
01:00So let's go into Entity Info make sure it's a Solid Group or solid component.
01:05So I select my object, select tools> Outer Shell, or you can find it here on the
01:11Solid tools toolbox.
01:13Just select Outer Shell and Again, I'm going to select my second object.
01:18Make sure that it's a Solid Group it will light up when it is.
01:21And we'll click on it notice what happens.
01:23What it does is it takes everything that you don't see.
01:27In other words, everything that's inside and it just presents the Outer Shell.
01:33So if I look at this in X-ray mode you see it just completely simplified
01:39the structure of this.
01:40This is something you may or may not want to use.
01:43If you're never going to break your stuff apart then this could be a very good
01:47tool, but in this case if you wanted to actually show how this was created then
01:53you may not want to use it.
01:54It's really kind of situation dependent, but that's how you use a tool and I
01:58think you will find it valuable for certain situations.
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13. SketchUp Pro: Importing and Exporting
Importing objects from AutoCAD
00:00One of the benefits of SketchUp Pro is that it allows you to import and export a
00:05much wider variety of 3D and drawing formats.
00:09Now this is particularly important for those who are working with AutoCAD, or
00:13Rev files, and files from other programs.
00:16So let's take a look at how to import AutoCAD drawings and use them in SketchUp.
00:21So I'm going to go ahead and do File>Import.
00:26When I do that it brings up my import and we've done this before with image files.
00:32We can certainly do image file such as, Photoshop, or JPEG files, but we
00:37also can use a COLLADA Files, DEM, 3DS Files, but the ones we want to look
00:43at are AutoCAD Files .dwg which are 2D drawing files and DXF which are 3D geometry files.
00:52So let's make sure we have AutoCAD file selected and you should be able to see
00:55House_Plan.dwg in your Chapter 13 folder.
00:59Let's go ahead and Open this up and it gives us a message that tells us what is
01:03imported and let's take a look at this.
01:06Okay, it's a simple floor plan of a house, but if we look at this compared
01:11to the actual person in the scene we'll notice that well there is a big
01:15problem with scale.
01:16This is a much bigger drawing than we expected and a lot times it's all be
01:21something that we encounter with drawings, but we can certainly scale this
01:26to the proper size.
01:27Now I know that this particular building is 26 feet from this edge to this edge.
01:35So all I have to do is use my Tape Measure tool to dial that in.
01:40So let's go ahead and use that.
01:41So I'm going to select my Tape Measure tool, select the top corner here and then
01:47snap to the other corner.
01:49And notice how it says that it's 312 feet wide I want that.
01:52And so I'm going to type in 26 feet, instead of 312 and hit Enter.
01:58And now it's going to ask me Do I want to resize the model? Yes.
02:02And what that does is it snaps to down so its now 26 feet and I can start
02:09working with my building.
02:12So if I select this guideline I can delete it and let's go ahead and
02:16actually delete out the person in the scene here and let's just take a look at this drawing.
02:22So if I want to take this drawing and turn it into a building I can do a number of things.
02:27Probably the easiest way to do it is just to draw over the existing model.
02:33So probably the easiest way to do this is to put this on layer.
02:36So it makes a little bit easier to organize so I'm going to go into my layers window.
02:40So I have this layer here, but let's go ahead and create a new layer called
02:45DWG, and then we go ahead and select this go in Entity Info and make sure I have this on DWG.
02:57So now I can hide this if I want.
02:59So I'm going to go back to layer0 here and now that I have my drawing (DWG) on a
03:03separate layer I can draw over it.
03:07So the easiest thing to do is just start using the standard tool.
03:10So I'm going to go ahead and use my Rectangle tool and just sketch out the
03:14footprint of the house.
03:15And notice how because these are objects in the scene it snaps to all of these.
03:20So I can just snap to the outside footprint and now I have basically the
03:25foundation of my house.
03:27So if I want to do the interior walls I could do that Again, just by drawing a
03:30rectangle, or I could use my Offset tool which I'm going to use.
03:35And when you do that notice how it also snaps to that interior wall.
03:40So now I've got these interior walls, and then Interior space.
03:45Now if I want I could start pulling up the walls, or I can continue to draw.
03:50So let's go ahead and draw this room here.
03:53So I'm going to go ahead and snap to this Endpoint and this Endpoint and
03:57Again, I'm going to go ahead and open up my layer window here so we can see what we have.
04:01So if I turn this off you can see this is what I'm drawing.
04:05So I'm going to go ahead and draw another rectangle here for the big living room
04:10then another one for this smaller room.
04:12So what I'm doing is I'm just drawing the inside walls of this and so I want to
04:16make sure I get this one here.
04:20So now I've got basically all the walls and then all I need to do is worry
04:26about the openings.
04:27Well, I can certainly use my Rectangle tool Again, just draw that out, or If I
04:34want I can do this in a different way I can use my Line tool and just Again, I'm
04:38just snapping to these edges here.
04:44And now once I have all that you can see I've got basically the floor plan of my
04:49house sketched out very-very quickly.
04:51Now these here are openings if I want I can get rid of those simply by using the Eraser tool.
04:59So I'm going to go ahead and erase that line, that line, that one, and that one,
05:05as well as this one in the front here.
05:08And also notice how I've got two lines here I've got one here which I need to
05:13get rid of, and then If I go back up here you can see I can erase this one.
05:19And once I have all of these erased I have basically the floor plan of my house.
05:25Let's go ahead and extrude that I'm going to use my Push/Pull tool and just
05:30hover over that and pull it up and then whatever size wall we want oops!
05:37Try this one more time I need to erase this line here which I forgot, here we go.
05:43So Again, let's go to the Push/Pull tool pull it up, and then you can type in
05:49your wall hide in this case, I'm going to type in 9 feet, hit Enter.
05:53And so now I've got the basics of my floor plan.
05:57I still need to put in the headers over the doors and that sort of thing
06:01and that's pretty easy.
06:02All you have to do is just basically just draw a rectangle here and you can
06:06start putting in the headers and just Push/Pull that to size that you want. So there you go.
06:20So those are some of the basics of creating a SketchUp model from an AutoCAD drawing.
06:25Now remember when you're doing this snap is your friend you're going to be
06:29snapping to the outlines that you bring in from AutoCAD and if you can do
06:33that the actual process of redrawing the structure in SketchUp should be
06:38fairly straightforward.
Collapse this transcript
Importing other 3D objects
00:00In addition to drawings you can also import 3D objects into SketchUp as well
00:06and Again, SketchUp Pro gives you a lot more options in the types of objects
00:10that you can import.
00:12So let's go ahead and bring in a 3D object.
00:14So we are going to do Import, and then we have a number of options here 3DS
00:21Files which are of the type of files you get out of the 3ds Max and those
00:25actually can have textures to them, DEM, COLLADA Files which you would get
00:30out of stuff like rise, and a couple of other things Photoshop supports in this well.
00:34We are just going to use AutoCAD Files and in this case we're going to look at DXF files.
00:40So I have this file here called Generator.DXF and let's just see what it is.
00:45Let's go ahead and Open it up and it looks like it came in big again.
00:50So Again, sometimes scale is not your friend when going between 3D packages.
00:56So sometimes if you're 3D packages measuring in meters and you're measuring in
01:01feet it may come in three times as big as it doesn't understand it just knows
01:05its 1 meter wide and comes in a little over 3 feet big in your package.
01:09So this came in a little bit big, but Again, we can use our Tape Measure tool to scale it down.
01:16Now I know that from here to here is 3 feet 2 inches, so all I have to do is
01:22just tell SketchUp that's what it is.
01:24So I'm going to go ahead and select this drag over here I think its 29 feet.
01:29So let's go ahead and type in 3 feet 2 inches, hit Enter and Do I want to resize the model?
01:36Yes, I do, and just like with a drawing it scaled it.
01:40So let's go ahead and bring that in.
01:42So you can see how I've brought in this model that it's really
01:47very-very straightforward.
01:49Now it's coming in as a Component if we want we can Explode it and if we do it
01:55will bring it out in two individual faces which can actually take awhile,
01:59because this is a complex object.
02:01You can see how I have my individual faces, but one of the nice things about it
02:06is that it did smooth it.
02:08So if I wanted to I could reselect this and then Make it to a Component or Group
02:14let's go ahead and Group this and now we've got this a little bit smoother.
02:20If we want we could go through and actually use the Soften Edges tool and go
02:26a little bit further.
02:27So we can Soften coplanar which would kind of get rid of these on the end here.
02:33And we could also play a little bit more with our angle between normal.
02:37So if we want we can play with that a little bit more and just kind of see what works.
02:42So Again, when you bring objects in from outside 3D packages you have to
02:48pay attention to scale.
02:49So get a sense of how big the object is before you export it, so you know what
02:54the size is and that way you can rescale it once it comes into SketchUp.
02:59Now once it's in SketchUp you can also use a number of tools to soften the faces
03:04and make the object look a little bit more organic.
Collapse this transcript
Exporting objects
00:00SketchUp pro also has a number of really nice export modules to allow you to get
00:05your 3D models out of SketchUp and into other packages.
00:10Now this maybe for rendering, so maybe you want to bring it into 3ds Max, Maya,
00:14Blender, something like that for external rendering, you can also bring them
00:18into CAD packages, such as AutoCAD and Revit and those sorts of packages.
00:23So let's take a look at how to export models and go from there.
00:27We're going to export for 3ds Max but this technique should work for most 3D packages.
00:33So first thing I want to do is go to File>Export, now we have two options here;
00:38one is 3D model, the other is 2D Graphic.
00:41If I select 2D Graphic, basically what that does is it just exports an image
00:46file and that's basically will just export the contents of my viewport, it's
00:51basically like a little bit of render.
00:53But we don't want to do that, we want to export the whole model, so let's
00:56go Export>3D model.
00:59When we do that we get a browser, so let's go ahead and export to our Exercise
01:03Files and we're in Chapter 13 here.
01:06So if we export we've got a number of options.
01:10One is COLLADA file, Google Earth (kmz), this can also be imported into
01:15Photoshop's 3D functionality which is kind of nice.
01:193DS for 3ds, which moreover like a 3ds Max format, AutoCAD DWG and DXF, FBX,
01:28which is probably the most common 3D format, OBJ, VRML, and XSI for Softimage XSI.
01:36So we're going to select FBX which should work for most 3D packages, almost
01:40every major package has an FBX import, and FBX is also great at exporting
01:46textures which we want to do as well.
01:47So I'm going to select options before I export here, and let's take a look at what we have.
01:52We have Export only current selection, which means if you have one object
01:57selected, it will export only that object.
01:59Triangulate all faces, now this one you may want to click off if you want to use
02:05quadrilaterals, particularly if you're going to do animation or deformations you
02:08may want to turn that off.
02:10I usually keep it on because it's more accurate, sometimes if you turn it
02:13off you may lose faces.
02:16So I typically keep it on particularly if I'm just rendering because I'm not
02:20going to be changing the model at all, I'm just going to render it.
02:23Export two-sided faces again, for much of the same reasons I want to keep that
02:28on just to make sure that everything gets into my renderer.
02:31And Separate disconnected faces, that means just separated into separate
02:35parts as you export.
02:37So if you have a couch inside your building it would take the couch and make it
02:41into a separate object.
02:43Export texture maps, yes we want to do that.
02:46And when you export texture maps;
02:48I've already exported this one so you can see here.
02:51What it does is it creates a sub folder with all of the textures in it so
02:56that's kind of nice.
02:57And the last one is Swap YZ Coordinates.
03:00Now this will depend upon which 3D package you use as to whether or not you want Y or Z up;
03:05we're going to keep this one checked.
03:08And then Units, do want to use the units in the model or do you want to force it
03:11to be a specific unit.
03:13We're going to go ahead and select OK, and as you can see I've already
03:17exported, so I'm going to just go ahead and export it as modern_House.fbx, and
03:22Yes, I want to replace it, and then it just goes ahead and writes it out, it
03:26gives me a little report.
03:27So now once I have that out I can go into 3ds Max, now in this case I'm using
03:34Max 2012 but this should work for just about any version of Max, and now I need to import.
03:40So in Max I'm going to do File>Import, and import a file here, and then I just
03:47need to go out to my desktop to find my Exercise Files and find my folder.
03:52If you notice here I have modern_House, and you can see it's tagged as an FBX
03:56file so I want to bring that in.
03:59So let's go ahead and select Open, and let's see what the options here are.
04:06So when you bring it in you also need to select your FBX options.
04:10How do you want to bring in geometry, do you want the smoothing groups, and
04:14these are the same smoothing groups that we have when we were returning
04:17polygons into curved surfaces, so sometimes you may want to check that if you
04:21have a lot of curved surfaces.
04:22Animation well, you know we don't have animation in file, but let's say we
04:26checked anyways, and you want to also bring in Cameras and Lights, and usually
04:30SketchUp doesn't have those, so we don't need to worry so much about those.
04:33And so I'm just basically going to leave it at the defaults and hit OK, and there it is.
04:40So it's brought in this model here, and let's go ahead and enlarge our
04:44Perspective Viewport so we can see what we have.
04:47So here is my model and as you can see it brought it in as one solid object.
04:55So if I go over to my Modify panel here you can see it's just one editable mesh.
05:01So I have individual faces and I also have elements, so some of these like the
05:09windows and stuff are elements which you can separate out which is kind of nice.
05:14So if we return on Edged Faces here you can kind of see how the geometry was
05:18calculated and what it brought in.
05:20I'm going to go ahead and turn that off.
05:24So once you have it in Max, all you have to do now is just go ahead and start
05:28setting up your renders or doing whatever you want.
05:31In the next lesson, we're going to take this model and render it just to show
05:34you a little bit of the workflow for rendering a SketchUp generated model.
Collapse this transcript
Exporting objects for rendering
00:00So let's take a quick look at how to render a SketchUp generated object in
00:04an external package. I'm using 3ds Max.
00:08So if you have Max, go ahead and follow along.
00:11Now this is just going to be the quick five-minute advanced rendering in Max course;
00:16if you want a really in depth course, we've got a couple of others in the library.
00:20Aaron Ross's Max Rendering course is great.
00:23So if you want to go a lot deeper, go ahead and go through that course as well,
00:28but let's just go through some of the basic here.
00:30So I've got my model that I imported in the last lesson and just to make things
00:35easy, I'm going to import an existing environment.
00:38So I'm going to go Import>Merge, and we merge because it's already a Max file,
00:44and I've a file out there called Environment.
00:46And if we look and see what's in there, we have a ground plain, a skylight, and a spotlight.
00:53Import that and there we go.
00:55This already has, if we go into our fore-view here, you can kind of see
01:01that we've got a skylight here and a spotlight as well as a ground plain
01:08that has grass on it.
01:10So let's just go ahead and zoom in and get back into a view that we want to render.
01:18And one thing we probably should do is put in a background.
01:22So we probably should get a sky in there somewhere.
01:26So let's go into Rendering> Environment and we're just going to put a
01:30bitmap behind the camera.
01:32So under Environment Map, I'm going to click on this and select a Bitmap
01:38here and in that Chap13 folder, we should have a Sky and then let's go ahead and close that.
01:47Now we don't see the sky here because we have to turn that in the View port.
01:51So I'm going to go Viewport Background> Viewport Background and we're going to
01:56use the Environment Background, but then we also have to say Viewport
02:00Background>Show Background and that shows my sky.
02:04So now let's take a look at this;
02:06in fact, I'm going to turn on Safe Frame so I can see exactly what I'm
02:10rendering here and let's go ahead and just position our camera so we've got a
02:14nice view of our building.
02:17Okay, so there we go.
02:20Now it's look like a good view.
02:22So now that we have this, we can do a quick render.
02:25So I've got my lights in my scene, I've got a background, I've got pretty much everything.
02:30I'm not sure what my render settings are, but let's go ahead and do a quick render.
02:37So as you can see, we have a reasonably good render;
02:39it's a little overexposed and we've got a few things that we can deal with.
02:44Now one of the things is the windows aren't really reflective and they're
02:48little too transparent;
02:49they look a little too gray.
02:51So let's go ahead and fix those first and then let's go bring down the lights a
02:54little bit and do some more tweaking to the rendering.
02:58So first thing, I'm going to do is go ahead and actually select my object here,
03:04and I'm going to go into my Mesh panel here and I'm just going to go ahead and
03:09select this polygon that's one of the windows.
03:13And if I scroll down here somewhere, I'll find my material number.
03:19So this is Material ID 14.
03:22Now that's just the number we need to remember;
03:25I'm going to go ahead and click out of this and let's go into our Material Editor.
03:30Okay, this is kind of be kind of tight here.
03:32So hopefully, we can see all this.
03:35Now the first thing I want to do is eye-drop on my object and that kind of
03:38brings up this material here and if I double-click on this, you'll see that
03:44these are all my materials.
03:46Let's scroll, let's make this a little bit bigger here.
03:49It's kind of hard to fit on the screen here.
03:51But if I scroll all the way down on this, you'll see that I can go down further.
03:57You can see I have Material ID number 14 which is Glass Gray.
04:01So if I go into that then I can actually affect my glass.
04:06So let's take a look at this.
04:07Well, my Opacity is at 50 which is pretty high for glass.
04:11Let's go ahead and turn that down to about 20 and then let's say, add a little
04:17bit of reflectivity to that.
04:19We can do that in the Maps section.
04:22So I'm going to go ahead and click on that and for Reflection Maps, let's go
04:27ahead and add in Raytrace.
04:29So I'm going to make a Raytrace reflection map.
04:31Now we have it at 100, which is completely reflective, and we don't want to do that.
04:37So I'm just going to type in 20 just to give us a little bit of reflection.
04:41So now, I've changed the Opacity and the Reflectivity of that glass.
04:45So hopefully, that will help a lot, and now, let's also go into our Render
04:50Setups and change that just a little bit.
04:53So we have a couple of Presets here;
04:55one is a scanlineradiosity high, let's go ahead and do that and let's go ahead
05:02and I'm going to turn off everything, but Environment, because if I turn on
05:06Environment, it's going to get rid off my skies.
05:08I'm going to Shift+Select Scanline Renderer, Advanced Lighting and Raytracer
05:12and hit Load and that sets up my render settings, but there is one more thing
05:18that I want to do before actually do the final render, and that's to change my Exposure Control.
05:23So I'm going to use the Rendering pulldown, select Exposure Control and Right
05:29now, it's set for no exposure control, but I'm actually going to do automatic
05:33that should work a little bit better.
05:35So I'm going to go ahead and close that and let's go ahead and do one more render.
05:41So here is the render and as you can see, it's a little bit better;
05:44the glass is much more clear and reflective.
05:48We can probably work a little bit more with the lighting, but as you can see, we
05:52can take objects out of SketchUp and render them fairly realistically.
05:56So SketchUp can be a great starting point for these types of models.
Collapse this transcript
Conclusion
Goodbye
00:00Well, that's just about it for Google SketchUp 8 Essential Training.
00:03I hope you enjoyed the course and I hope you use SketchUp to create some
00:07really great designs.
00:09So for lynda.com, I am George Maestri. Have a great day.
00:13Goodbye!
Collapse this transcript


Suggested courses to watch next:

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