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Amateurs and professionals alike can use GarageBand to produce and share great music. In GarageBand '09 Essential Training, composer Damian Allen shows how GarageBand has broadened the spectrum of musical possibilities and made composing more accessible, even for beginners. He explains the basics of how GarageBand's tracks work with the loops provided, then discusses recording live instruments, working with the new virtual guitar rigs, creating custom loops, and playing GarageBand's built-in software instruments. He also demonstrates how to apply processor effects and use the application's audio editing tools to mix and master a final song. Exercise files accompany the course.
In this lesson, we'll take a look at breaking up a software instrument drum track, so we can apply different effects to different drums in the part. Let's start by listening to the beat as it stands right now. (Music Plays) The kick drum in this pattern is a little too punchy and stands out too far in the mix. (Music Plays) We want to apply an equalizer specifically to the kick drum to soften it up.
But if we apply it to the Rock Kit track right now, it will also be applied to the other drums. Now, in this particular pattern, we have a strum snare and a ride. (Music Plays) Both of these would lose some of their high- end if we try to get rid of the punch from the bass. So what we need to do is isolate the kick so the equalizer is only applied to the kick drum. Let's make sure the Rock Kit track is selected and then from the Track menu, we'll choose Duplicate Track. We'll rename the new track, Kick.
Now, I'll double-click the Rock Kit progression to open its track editor. Now, that I've found the note that corresponds to the Kick, I'll Drag+Select through all of the notes on that line of the Piano Roll to select them. Notice that I only have to select the active notes, because this is a loop, there are ghosted versions of those notes following. Those repeated sections will automatically follow whatever we do with the original notes. So now I'll press Command+X to cut, make sure the Playhead is positioned at the correct point which is bar 2, select the Kick track and press Command+V to paste.
If we listen now to the part, we'll hear absolutely no difference. (Music Plays) But now we can mute the Kick, (Music Plays) and we'll still hear the rest of the drums. We've successfully separated the Kick out onto a separate track. While I had the Kick Track selected, I'll go ahead and change the icon that represents the track. Then finally, we'll drag out the Kick loop to match the rest of the drums.
Now, so far nothing has changed. All we've done is separated out the Kick to its own track. (Music Plays) Now, we'll cover the application of effects in detail in other videos, but very quickly here, we'll look at how to apply an equalization just to the Kick track. I'll solo the Kick track, and now we'll go to the Edit tab of the Track Info pane and activate the EQ. Now, if I click the EQs icon picture, I'll see the current EQ is applied to the track. By enabling the Analyzer, I can actually see the frequencies in the Kick drum.
From the meters, it looks like most of the high -end is between the high mids and the treble. So I'll go ahead and drag down in the high mids to reduce the volume of the frequencies right around this point. You'll hear instantly that the Kick is beginning to lose some of its punch. Clicking the Details Disclosure Triangle gives us the exact frequency and associated loudness reduction. I can deselect the On button to preview the before and after.
Let's now un-solo the Kick track and listen to all the instruments together. (Music plays.) Because we also have an individual volume control from the Kick, we can bring it down without affecting the snare and the ride. Let's look at one more drum technique when you are working with software instrument drums. And that's to add a track for cymbals. Cymbal hits add variation to otherwise boring and repetitive drum loops. So again, we'll choose Track, Duplicate Track, and this time rename this to Cymbals, and change its track icon. I'll now play around the keyboard to find the cymbals, and then with the Record Enable set on the Cymbals Track, I'll go ahead and record my cymbals.
(Music Plays) Well, at least at the start let's just be aware that Cymbals really add a lot of life to your project and definitely breakup the monotony of the typical 8 Bar Drum Loop.
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