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I would like to show you how to take care of small problem if you find something that you've recorded that isn't just quite right. You meant to play something differently than you played it. There is a very easy way in GarageBand to do what's called punch in where you can designate an area where GarageBand will automatically begin recording and stop recording so that you can play along and sort of replace a small section of audio. So I need to figure out in my bass part where that place it, because I knew during that take that there is a problem somewhere around the Pre-Chorus. So, I'm going to go ahead and just listen to it.
I am going to double-click in the ruler so that it starts playing right here. If I put the playhead here and push the spacebar to play, Cycle Record happens to be on, so it sent my playhead back to begin. (music playing) Okay so I heard it there. There's a place where the guitar changes chords and the bass sort of lags behind. Now it might be a little hard to hear, so one nice thing is to be able to sort of isolate an instrument and do what's called soloing it up. I'm going to click on the headphone icon, which will solo the bass and play the middle part of the Pre-Chorus again.
(music playing) Hear how it did that little slide in the middle there, that little boo-doo. That was sort of late. The guitar chord changes and I was reacting hearing oh, there is a chord change and there and fine, it could probably live, but I would really rather replace that Pre-Chorus and really try to nail it since I'll be in instrumental section of the song. I can't even count on it being masked by the vocal or anything. So what we want to do is actually designate the area that you want to punch in by setting the cycle region, and we can just click and drag the ends of this down and make it the right size.
I will go back and grab the beginning of it here. So you might think, "Okay, I will have it punch in right exactly at the Pre-Chorus." Well, the problem with that is you might actually miss a tiny bit of that first note, or you might miss a little bit of the tail end of the last note. I can't have GarageBand cut out too early, so what I'd like to do is pull it back a bar and add a bar, so that I have actually got a little bit of breathing room. So then you probably want to press Play and see exactly what the cycle region sounds like now that you've identified it. You can sort of get used to exactly how long you have when you come in.
I am also going to zoom in, so I can see the area a little bit better, and I will press Play. (music playing) Okay, so I have one, two, three, four, bang. I will turn the Metronome on so you can here it tap out this first four beats. (music playing) Okay, and if I make sure that Count-In is on as well, when I punch, I will actually have four beats from the count- in and then four beats for my breathing room, so that I can actually count eight beats, get into the grove of the song, and maybe even play along during that last little part and then jump into the Pre-Chorus with both feet and nail it.
So I will turn off Soloing, make sure that my bass track is selected, might as well name it too while I am here, Bass Guitar, and Monitoring is on, now that I'm setting it on, and my level is the same as it was before. In fact, I want to make sure I don't change that level. The worst think would be if I do a nice punch-in and the performance is perfect, but I have adjusted the level too much and suddenly the bass is too hot, or not hard hot. It's just a bit of pain to fix that after the fact. So don't mess with your set levels until you are sure you are done with a given part.
After I do my take, GarageBand will cycle around again, allowing me to do a second take, but if I am satisfied, I can just press Stop right when I am done and even if it's cycled around, I can always junk that second bit of a partial take after the fact. (music playing) Much like we did in the movie on dividing our drum loop into individual pieces and being able to choose the alternate loops, we are going to do the same thing with this bass part. The difference is I had take one and two originally and I have one and two during the Pre-Chorus, but I have just recorded a third overlay, a punch-in if you will for the Pre-Chorus.
So I will need to be using Take 2 during the first half of the song, switch over to Take 3 during the Pre-Chorus and the switch back to Take 2 for the rest of the track. The way to do that is to put the playhead at the place you want to make the division, click on the Bass Track, Command+T to Split, and I'll use the right arrow to get to the end of the Pre-Chorus and Command+T to split again. I'll zoom back out a little bit. Now we have got three bass regions. There's no such thing as Take 4 up here because I didn't even play anything there, so we can go ahead and switch back to Take 2.
I know that's the one I wanted to use. Take 4 is that tiny little tag of a cycle region when I came back around and it started almost trying to record again, so that's not even a real take. In fact, we would even go delete Take 4 and get rid of that from the list entirely. "Selected Take will be deleted from the region," Absolutely, goodbye. And there's my Take 3. So there is my punch-in and then on the rest of the song, we go back to Take 2 as well. So let's listen to it right now and I will turn Cycle Region off, so it can manually play through here as I would like to, and we will listen to how it sounds and then make adjustments if we have to.
First of all, let's listen to it soloed and hear the punch. (music playing) Well, that's sounded nearly perfect, and GarageBand really does a nice job cross- fading between the old take and the new take. You don't even have to worry about cleaning up that edit at all. As far as I'm concerned, that's a done deal.
I will go back and play the whole section with the whole song in. (music playing) And that's how easy it is to punch in a section of audio and just push your recorded compositions that much further.
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