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GarageBand '11 Essential Training
John Hersey

GarageBand '11 Essential Training

with Todd Howard

 


This course is a comprehensive guide to the popular digital audio software from Apple, demonstrating the tools and techniques to create, edit, and publish music and podcasts. Author Garrick Chow covers the ins and outs of the application, from interfacing with external devices, exploring Apple Loops, and recording instrument and vocal tracks to creating successful mixes, performing edits, and sharing finished projects. Additionally, the course introduces the new features in GarageBand '11, including Flex Time and Groove Matching, which provide powerful methods for editing and tightening up the rhythmic timing of tracks.
Topics include:
  • Connecting instruments, MIDI controllers, mics, and speakers
  • Creating a project and specifying tempo, time signature, and key
  • Jumpstarting the recording process with Magic GarageBand
  • Recording real instruments, software instruments, and electric guitar tracks
  • Compositing a final track from multiple takes
  • Creating, naming, and organizing song sections using the Arrangement track
  • Equalizing and compressing tracks
  • Adding reverb and echo effects
  • Sharing songs with iTunes and Logic Pro
  • Archiving GarageBand project files
  • Taking guitar and piano lessons
  • Creating podcasts, movies scores, and ringtones

show more

author
Todd Howard
subject
Audio
software
GarageBand '11
level
Beginner
duration
4h 58m
released
Jul 29, 2011

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Introduction
Welcome
00:04Over the years GarageBand has become a very powerful recording studio
00:08right inside your Mac.
00:09In this course I'll be walking you through the major aspects of this studio.
00:14I'll show you how to get up and running by connecting your instruments and
00:17hardware devices, setting sound preference, and creating projects.
00:22We'll take a close look at creating tracks with a variety of effects presets and
00:27using the library of Apple Loops to flesh out your recordings.
00:30And you'll see how to configure GarageBand to record acoustic instruments as
00:34well as electric guitars.
00:36Then we'll record a song from the ground up. We'll select a rhythm loop and
00:40then record guitars, bass, vocals, as well as a keyboard part using a MIDI controller.
00:46We'll go on to edit the tracks by groove-matching some of the rhythms and
00:50punching in a few musical fixes.
00:53We'll dive deep into mixing to get just the right balance between all of
00:56your recorded tracks.
00:57Then I'll show you how to create and publish a podcast with GarageBand.
01:01Finally, we'll cover some housekeeping issues like saving and archiving your projects.
01:05I've had a lot of fun creating this course, and I'm really looking forward to
01:08taking you on a tour of GarageBand '11 Essential Training.
Collapse this transcript
Using the exercise files
00:00If you're a Premium member of the lynda.com Online Training Library, or you're
00:04watching this tutorial on a DVD-ROM, you have access to the exercise files used
00:08throughout this title.
00:10Inside the Exercise Files folder, which you can place on your Desktop or anywhere
00:14else on your computer you like, you'll find a series of folders named after the
00:17chapters that these individual exercise files were created in.
00:22So as we move through the course, I'm saving a new version of the GarageBand
00:25file at each stage of the production, especially during the middle section where
00:29we are working on building a song from the ground up.
00:33We have provided one free exercise file, which is the final mixed-down version of the song.
00:38It won't take you through each step of the process as we do in the course,
00:41but for those of you who want to just be able to see what the finished version is
00:44like and work with some assets in GarageBand,
00:47that file will be made available on this course's page on the Online Training Library.
00:52If you're a Monthly member or Annual member of lynda.com, you don't have access
00:56to the exercise files, save for the one that we are providing, but you can
01:00follow along from scratch with your own assets.
01:02Let's get started.
Collapse this transcript
1. Getting Up and Running with GarageBand
Connecting instruments, MIDI controllers, mics, audio interfaces, and speakers
00:01There's one thing that every audio recording application on the market has in
00:04common, and GarageBand is no exception:
00:06you need to be able to get an audio signal into the application and you need to
00:09be able to get an audio signal out.
00:12Since GarageBand is an audio recording application that's made exclusively to
00:15run on Mac OS X, in this course we'll be focusing only on the Mac as a hardware
00:20platform for working with audio.
00:22Every Mac has some combination of audio in and out ports.
00:26You'll have to look up the specs for your particular machine if you're not sure
00:29what your computer offers.
00:31Your Mac may have a built-in analog audio in and out, or optical digital in and
00:36out, or a combination of these.
00:38There are so many permutations of audio gear and connector types available these
00:42days that there's no way to exhaustively cover this subject in this course.
00:46But do check out the Digital Audio Principles course with Dave Schroeder, here on
00:50the lynda.com Online Training Library.
00:52Dave goes into great depth about all of these variations on the theme of getting
00:56audio signals in and out of your computer.
00:58In addition to the analog and digital audio line in and out ports on your Mac,
01:03you also have USB, FireWire, and Thunderbolt available to you.
01:08This opens up a more flexible way to get audio in and out of your Mac.
01:11While the built-in audio ports on your Mac are useful, many of you will find
01:16everything you need in one device called a digital audio interface.
01:19There are dozens of manufacturers that make digital audio interfaces.
01:23These devices are designed to operate between your audio source and your
01:27computer and then on the way back out between your computer and your speakers or
01:31a studio monitors or headphones.
01:33Sometimes called digital I/Os or audio in/out boxes, they come in many shapes
01:39sizes and prize ranges.
01:40The one you choose will largely depend on your budget and the number of
01:43simultaneous ins and outs that you may need.
01:46Some questions to ask yourself might be, are you going to want to record a whole
01:50band at once, or will it just be yourself, or you and one other musician?
01:55This will determine the number of inputs you need.
01:58Will you be wanting to send audio back out to 5.1 surround sound speakers or
02:03just a stereo pair of monitors or maybe just headphones?
02:06This will determine how many outs you need.
02:08Some other factors to consider in choosing an audio interface might be, do your
02:12microphones require 48V phantom power?
02:15If so, your I/O will need to have that feature.
02:18Will you be recording instruments like guitars and basses connected directly to your interface?
02:23If so, you'll need to have an interface that offers instrument-level inputs, as
02:27well as line-level or microphone inputs.
02:31Finally, will you want to plug headphones into your interface to monitor while
02:35you're playing without having your speakers turned up?
02:37Make sure to get an I/O with a headphone jack on the front, preferably one
02:41with a separate volume.
02:42For this course I'll be using the Apogee ONE interface.
02:45It's a USB interface of a built-in condenser mic and also has a mic preamp
02:50with phantom power, so you can use your own mics as well.
02:53It comes with a Y adapter allowing you to connect an XLR cable for a
02:57microphone or a quarter-inch jack instrument input for use with electric
03:01guitar, bass, or keyboards.
03:03The only other connection type you'll need to think about it is a MIDI
03:06USB connector to connect your MIDI keyboard or other MIDI controller to your computer.
03:11Almost all MIDI controller devices now come with a MIDI-to-USB converter built
03:16in, and this means you can just plug in your USB cable and start playing with all
03:20of the various software instruments available in GarageBand.
03:22Let's not get ahead of ourselves.
03:24If you don't know what a software instrument is, we'll be covering them
03:28extensively in a later chapter.
03:30One quick tip before we move on to the next movie:
03:33anytime you've all your devices connected according to the manufacturer's
03:37instructions and your computer's powered up and ready to go but for some reason
03:40you aren't getting any sound in or sound out, things just don't seem to be
03:44working the way they're supposed to,
03:45the first troubleshooting step for getting everything working again is always
03:49to shut down your computer, power off all of your devices, including the audio
03:53interface, your MIDI many keyboard, or USB mic, and reseat all of your connections.
03:58This just means and unplug your USB and FireWire cables from your computer and
04:02your devices and reconnect them all, making sure they're seated properly in
04:06their respective ports.
04:08Once everything is reconnected, power up all of your external devices first--
04:12this means any external hard drives and printers, et cetera, plus your audio
04:17interface and MIDI controller, and then boot up your Mac. Most of the time this
04:21simple procedure will solve the problem.
Collapse this transcript
Setting important Mac OS X and GarageBand preferences
00:00Once you've connected your digital audio interface and have plugged in at least
00:03one instrument or microphone into one of your inputs, you have one last thing to
00:07do before you can get audio in and out of your Mac, and that is to set your sound
00:12preferences within Mac OS X, as well as your audio input and audio output
00:16preferences within GarageBand.
00:18Let's take a look at the system-wide preferences first.
00:21From the Apple menu, choose System Preferences, and on the far right of the
00:26Hardware row, click on Sound.
00:29We are primarily concerned with the Output and Input tabs here.
00:33All of your audio output options, including interfaces you may have connected,
00:38are all going to be listed for you here, and my window might look very
00:41different than yours because of the different devices we have connected here to
00:44make this recording possible.
00:46If you wanted your sound to simply play out of your laptop's built-in
00:49speakers, or through your headphone jack, you'll just choose Line Out or even
00:53your internal speakers.
00:55If your Output volume slider is grayed out, it just means that the device you've
00:58chosen has output volume controls on the device itself.
01:02By graying this out Mac OS X is just making sure that you only have one
01:06gain stage on output.
01:08This is to prevent you from adjusting your output in multiple places.
01:12Next, click the Input tab and you can select your device for sound input.
01:16You can use Line In or Digital In, if you're using one of those ports, or again,
01:20if you have an interface connected as I do, select it here.
01:23If your device has its own input gain control, you'll not be shown an Input
01:27level slider here. If it does, you should see a slider.
01:30I don't have one right now, so you are just seeing this "The selected device
01:33has no input controls."
01:35If you're using a built-in mic or a device with no individual input gain,
01:39you'll be able to set that here by moving the slider, and you can use the Input level
01:43meter as a guide to set your level.
01:45We'll discuss getting proper input levels in a later movie.
01:48For now, select your devices for output and input in the System Preferences
01:52Sound pane and close Preferences.
01:54Next, let's open GarageBand, and from the GarageBand application menu,
01:58you can choose Preferences.
02:00Throughout the course I'll be using this keyboard shortcut for accessing
02:03preferences, Command+Comma.
02:06We'll be discussing different areas of GarageBand's preferences throughout the
02:09course as each section becomes pertinent to what we are doing.
02:12To set up our audio input and output, click on the Audio/MIDI icon at the top of the window.
02:18You'll see the Audio Output and Audio Input dropdown menus and if you click on
02:23them, you'll see a similar set of choices to the ones you saw in the main
02:26System Preferences pane.
02:28You can choose System Setting if you'd like to allow GarageBand to take its
02:31lead from the choices you've made for input and output in the System Prefs,
02:35or you can force GarageBand on an ad-hoc basis to use a specific audio input or
02:40output device here.
02:41Just keep in mind that you can open Preferences at anytime and change these settings.
02:46A few seconds later you'll be getting audio in or sending audio out of the new
02:50device that you've chosen.
02:51Ready to change back: Command+Comma select a new device, click OK, and get back to recording.
02:57The Audio/MIDI pane also shows you how many MIDI devices GarageBand
03:01currently sees connected.
03:02I have two MIDI devices connected and it's saying, "2 MIDI Input(s) detected."
03:07You can also adjust the velocity level of notes you play on your MIDI controller here.
03:11If you find that even when you're trying to play a nice soft piano note on
03:15your MIDI keyboard but that the sound is always coming in at the highest
03:18level for example, you can adjust this slider a little lower here.
03:22You may have to do a few tests to find the sweet spot for your controller and playing style.
03:27We'll cover this in detail in the chapter on software instruments.
03:30One final thing I'd like to mention is that when you're working with audio on
03:33your Mac, oftentimes you can set your preferences and just leave them alone;
03:37other times you'll be visiting your preferences regularly and selecting a
03:40different device for sound input.
03:42For example, I might use my audio interface as my input device most of the time,
03:47except when I want to use my USB condenser mic.
03:50In order to use it, I just need to hit Command+Comma to open my GarageBand
03:53Preferences, click on Audio/MIDI, and change my audio input from my audio
03:58interface over to my USB mic.
04:01When I do that, GarageBand asks me if I'd like to change the audio driver.
04:04Just click Yes and it will switch over to your newly selected input device.
04:08The reason I mentioned this is that many people tend to assume that Preferences
04:11are something you set and forget.
04:13In the case of working with audio recording on your Mac, I found that getting
04:17comfortable with frequently visiting your System Preferences and your GarageBand
04:21Preferences is not only helpful, but necessary.
04:24In a later movie we'll see how you can set GarageBand's input and output
04:27settings on the fly for any new track that you're creating.
Collapse this transcript
Creating a project with tempo, time signature, and key
00:00Whenever you want to create a new project in GarageBand, you'll have two quick
00:03stops to make first.
00:04The first of these is the New Project chooser.
00:08On the left side you'll need to choose what you want to do in GarageBand--create
00:11a new project, work on a learn-to-play lesson, create a ring tone, and so on--
00:15and on the right side, depending on which you've chosen, how you are going to do it.
00:19So if you click on New Project, you'll see that there are nine project starter
00:23templates designed to save you time.
00:26If you are doing one of the things listed here--writing a song or playing
00:29electric guitar--just go ahead and choose it.
00:31You can always modify it later.
00:33Keep in mind that all of these project types are just preset window
00:36configurations optimized for each specific task, and you can use these
00:40as starting places.
00:42The point is, if you choose Electric Guitar, you're not precluding yourself from
00:46creating a podcast or a Loops-based song;
00:48it will just take you less steps to get there if you choose the one you want
00:51from the New Project chooser to begin with.
00:54If you aren't doing anything in particular but just want to play, the simplest
00:57way to create a project with nothing in it but one MIDI track for recording with
01:01a software instrument using your MIDI keyboard, like a piano or organ, just go
01:06ahead and choose Piano.
01:07The simplest way to set up a project with nothing else in it except one real
01:11instrument track ready to record something through a microphone,
01:14choose Acoustic Instrument. And as you might've guessed by now, the quickest way to
01:18create a GarageBand project with nothing more than a single track preset with
01:22everything you need to play and record some electric guitar using all of the
01:25amp models and guitar stompboxes that are at your fingertips with GarageBand '11, Electric Guitar it is.
01:32For this example let's choose Acoustic Instrument.
01:34I am going to double-click or just click and select Choose on
01:38Acoustic Instrument.
01:40The second stop is the Save As dialog.
01:43Do yourself a favor and take a moment to decide on a descriptive name and
01:47save all of your GarageBand project files in a location that you can easily find later,
01:51in case you want to delete some project files or back them up.
01:54I just always save mine in the Music directory under my username.
01:57I am going to name that NewProject.
02:00I've already got my Music directory selected.
02:02If you need to actually navigate through your finder, you can click this down
02:05arrow here to expand this sort of normal view for finding where you want to save things.
02:10I am just going to leave that at Music for now.
02:12Then in the bottom half of the Save As dialog box you can set your tempo with
02:16the slider or just by typing in the beats per minute, or bpm, that you'd like
02:21to record or play at.
02:22If you're planning to use the metronome, this'll be the starting tempo that your
02:26click will play at when you turn it on.
02:27It also determines the speed at which Apple Loops will play back in this project,
02:32and even some of the effects you might use will have certain timed elements
02:35that will sync up your project, all based on this tempo setting.
02:39You can set your time signature by choosing a value from the Signature dropdown menu.
02:44You can choose 4/4, or 6/8, 3/4, and so on.
02:48And then finally, the key your song will be in, as well as whether it's a
02:52major key or a minor key.
02:54If you don't have all these answers at your fingertips when you're creating your
02:57new project file, for whatever reason, you can just use the default values of 120
03:02beats per minute, 4/4, and C major.
03:04You aren't trapped once you make a selection here.
03:07These settings can be altered from within your project file, but sometimes it
03:11can be really helpful.
03:12My general rule of thumb is if you already know what tempo, signature, and key
03:15your song is going to be in, then by all means enter it in the Save As dialog,
03:19and then you don't have to worry about it later.
03:21If you are just experimenting, or haven't really decided on these values yet on
03:24the song you'd like to work on, then just go with the defaults.
03:27The song that I am going to be creating throughout the middle five chapters of
03:30this course is going to be 4/4, and the tempo is going to be 154 beats per minute,
03:37and the key is A major.
03:42Once those are set, I'll click Create and my project will open up.
03:47In the LCD display, I can cycle around with the up or down arrows until I get to
03:50project, and you'll see that my settings are already configured.
03:54You can click and hold on this icon as well to see the four different displays
03:58that are available to you.
04:00Be aware that when you change the settings after you've actually recorded
04:03something into a track, or after you've dragged some loops into your timeline,
04:07these settings can alter what you played to suit the new tempo, signature,
04:11or key, leaving you at the mercy of the Undo command.
04:14Basically, if you change your tempo down 10 beats per minute and you've already
04:18recorded something, GarageBand is going to attempt to shift that tempo down and
04:22actually destructively edit your audio region.
04:25So if you do that by mistake, just go ahead and hit Command+Z to undo and get
04:30back to where you were before you made that change. You can also always change
04:34or tempo or your key back to what it originally was.
Collapse this transcript
Creating a track
00:00Creating a track is probably the most fundamental task to building up
00:03a GarageBand project.
00:05You need a track to actually record any type of audio input, and you even need a
00:09track to introduce Apple Loops into your arrangement.
00:11I will press Command+L to open my Loops Browser, or you can just click the
00:15little loop icon in the lower-right part of the interface, which is right here.
00:19You will notice the gray text in the main GarageBand timeline area indicating
00:22"Drag Apple Loops here."
00:24So anytime you drag a Loop from the Loop Browser into your timeline, GarageBand
00:28will create a track for you and you can play back that Loop in your arrangement.
00:32Let's explore a few other areas of the interface.
00:34Here we have three different views for our Loop Browser.
00:36At the moment I'll switch over to column view and go ahead and click on By
00:40Instruments, and I can look at all the different instruments that are available,
00:43a whole lot of different voices you can use.
00:46I am just going to start here with the All Drums selection.
00:49I notice that in this last column, in the parentheses, it tells you how many loops
00:53are available in each of those different categories.
00:55So I will just click Acoustic Drums and find a beat I can lay in to create a new track.
01:00One thing I would like to know though, before I start browsing throughout these
01:03beats is, what is the tempo that currently exists for this beat?
01:07So right now it's telling me for instance Live Edgy Drums 03 is a 16-beat loop,
01:12but I've no idea how fast or slow that original loop was recorded at, so I don't
01:16know how it's going to work with my 154 Tempo.
01:19So I just click to preview any one of these.
01:21(music playing)
01:25And click again to stop, I feel like--
01:27(music playing) --these are pretty fast beats.
01:31(music playing)
01:34So if I'd like to see the original tempo displayed, I am just going to hit
01:36Command+Comma to go back to Preferences and click on Loops, and down here at the
01:41bottom is a check box that says, "Display original tempo and key," so if I click
01:44that, I am going to add those two columns to my Loop Browser.
01:48So now I can see that these original loops are recorded at 110, and since my
01:52tempo is 154, it will speed them up to match 154, but it may just actually sound
01:57kind of sloppy and be too fast, like that's a really quick hi-hat pattern.
02:02I mean, I am sure somebody could play that, but it doesn't sound very natural.
02:05So I am going to drag this into my timeline.
02:07You will notice that as I am doing this, there is a green plus next to my cursor
02:11saying I am going to actually add a track if I drop this off.
02:14You can see that Live Edgy Drums is hovering in the area below the one track
02:18that I had created to create a new track.
02:22So if I just drop it off here, GarageBand creates this new track for me, gives
02:26it a generic name, Kits.
02:28It's Drum Kits basically, and here is my Stereo Loop.
02:32So if I press the spacebar to play, you can here how fast this is in my 154 Timeline.
02:36(music playing)
02:41Okay, so here is an example of let's slow the tempo down and see how
02:45GarageBand affects this loop.
02:47I'm going to bring it down to maybe 120, which is a little bit faster than it
02:52was originally recorded at, but certainly a little more suitable for this beat.
02:56And I am going to double-click in the ruler to play it this time.
02:59(music playing) Okay, and spacebar to stop.
03:05For the moment since I am not actually going to be tracking anything. I don't
03:08need to hear the sound of the metronome, which here, I'll play for you just by itself.
03:12(metronome ticking)
03:14So I can just turn that off temporarily by clicking Metronome down here in the
03:18bottom of the interface.
03:19I'm going to press Home to go back to the beginning and spacebar to play. No metronome.
03:24(music playing) and there is our beat.
03:27So I create a new track by dragging a loop in from the Loop Browser into my
03:32timeline and I can continue to do that here by maybe going to Bass and Electric
03:37Bass. And now I am just improvising here, and I suggest you do the same, because
03:41you literally have no idea what you'll come up with just by dropping a few loops
03:44into your timeline and listening to them play together.
03:47I'm going to preview a little bit of Bass here. (music playing)
03:58That's pretty cool. Let's try that one. Drag it in.
04:00I am actually going to line it up with the same start point as my previous
04:04loops, so they can play together.
04:05And I will double-click before to play them both.
04:08(music playing) Cool!
04:14Both of these loops have created real instrument tracks.
04:17These are actually made from audio recordings that are loops.
04:20There is also MIDI loops that you can use, and you have to look for the green
04:23icons to find those.
04:25All right, I am going to scroll down to Piano here and try to find a MIDI loop
04:30that we can use. How about some Clean Piano? (music playing)
04:37Classic Rock Piano, Delicate Piano (music playing)
04:42That's not going to work too well with the funky bass, but I am going to keep
04:46looking here. Latin Lounge Piano. (music playing)
04:50Actually, that might be kind of fun. Let's try that.
04:53Drag it in, put it on its own track.
04:55You'll notice this one is green.
04:57Green indicates that it's a software instrument loop, or a MIDI loop, as opposed
05:00to an audio loop, and drop that in.
05:03The other way you can tell that it's MIDI is you can actually see little
05:06square notes in there.
05:07That's basically the MIDI data of that loop.
05:10We'll explore this more in upcoming movie, but I am going to play this together now.
05:13(music playing)
05:18Pretty cool, that's a funky little deal. I am into it. And we did bring this down to 120.
05:23I can maybe try it again.
05:24Let's go down to 110 and see how this sounds.
05:26(music playing)
05:32Little more pocket to it there.
05:33GarageBand always names newly created tracks appropriately, if somewhat
05:38generically, but you can rename them yourself just by doing a slow
05:41double-click on the name.
05:43The first click selects the track, and the second click activates the
05:47name editing field.
05:48If you double-click too fast, GarageBand will think you want to open the track
05:52Info panel on the right.
05:53So if I actually just do this, it takes me over to the track info for that
05:57instrument or closes it and then reopens it. Even if you do it sometimes right on
06:01the name, you end up with that.
06:02So a slow click to select and a second click on the name to edit is the most
06:07reliable way to make sure you're actually editing it every time.
06:10All right, I'll name that Drums. Let's type it in and hit Enter to save it.
06:13Now throughout this course I'll be talking about regions.
06:17Audio objects within tracks are called regions.
06:19Specifically real instrument tracks contain audio regions and software
06:24instrument tracks contain MIDI regions.
06:26Audio regions are actual digital audio waveforms that are digital
06:31representations of sound that you recorded into GarageBand through a mic or
06:34through a line in and in this case through loops,
06:37but they were actually recorded as audio files to begin with as well.
06:40Those are actual recorded audio.
06:41MIDI regions contain data and no actual audio waveforms.
06:47They capture information about which key, knob, or button you pressed on your
06:51MIDI keyboard and how hard you pressed it and how long you held it down.
06:55The software instrument track itself is where you actually specify which
06:59software instrument the data is going to trigger.
07:02So you can click on the little i button in the lower right to open up Track Info
07:06or double-click the track header like we did before, to gain access to the
07:10library of software instruments.
07:12So you can actually record some music on your MIDI keyboard and while recording
07:16have it set to a piano sound, like we have right now, and with a software
07:20instrument track you can decide later that you actually want that part to be
07:23triggering say a church organ instead.
07:26GarageBand lets you easily change the software instrument through the Track Info
07:29panel anytime you like, and that goes from MIDI performances that you record as
07:33well as every software instrument loop in your Loops Library.
07:36Like a loop that comes with GarageBand but don't like the sound of it? Change it
07:39anytime you want. And this one here is our-- (music playing)
07:44--Latin Piano. It's very easy to just choose a different sound, like right now I
07:47am clicking on Organ, Pop Organ.
07:49It's asking me, do I want to change this Grand Piano setting?
07:52I can say Continue, and now we've got the Pop Organ sound.
07:56(music playing)
08:00It doesn't work quite as well as piano, but you get the point.
08:04There are three other ways you can create tracks.
08:05You can go to the Track menu and choose New Track, or you can use the keyboard
08:09shortcut of Option+Command+N, or perhaps the easiest way is just to click this
08:14Plus button in the lower left.
08:16All of these methods will bring up this overlay where you can choose whether you
08:19want to create a software instrument track, a real instrument track, or an
08:22electric guitar track.
08:24Electric guitar tracks are just real instrument tracks where you plan to
08:28record an electric guitar plugged directly into your interface or into your Mac,
08:32and use the amps and effects that Apple has designed to make your guitar sound
08:36like it's being played through a whole range of amps and speaker cabinets with
08:4115 effects stompboxes at your disposal to create the pedalboard of your dreams.
08:45We'll come back to this, but I also want to point out that when you're creating
08:48a track, you can disclose the Instrument Setup triangle and switch your global
08:53input and output settings on the fly.
08:56If you want to switch back to another input setting the next time you create
08:59a track, you'll have to switch it back one more time, either on the fly or in
09:03your Track Info panel.
09:05Here let's actually create a real instrument track by double-clicking, and you'll
09:08always have access to your input source here.
09:11I am going to click another new track, and if I wanted to change it here on the
09:15fly, I could go ahead and do that.
09:19During the next chapter, we are going to explore these basic track types for
09:23recording, and we will set up one of each for the song that we will be
09:26recording later on,
09:27the song I wrote in preparation for this course, it's called Easier to Find.
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2. Working with Tracks and Regions
Exploring Real Instrument tracks and setting a good input level
00:00To create a real instrument track, click the Plus button in the lower left.
00:05Real instrument tracks are for recording any type of instrument that makes sound
00:09out into the open air.
00:10This can include anything recorded using a microphone, such as a vocal, an acoustic
00:15instrument like a guitar, or a drum, or even an amplifier that a bass or an
00:19electric guitar might be playing through.
00:21Create a real instrument track if you're going to be recording something
00:23that makes its own sound which you intend to capture through a microphone or line input.
00:28I am going to need to record acoustic guitar during our tracking sessions later,
00:33and I will be putting it in this real instrument track.
00:35I am going to go ahead and name it, and I will double-check my Input settings as
00:42well to make sure it is set to my Apogee ONE. And I can click on my parameters
00:47here and make sure that in fact my external phantom power mic is selected.
00:52Right now the Recording Level is cranked up quite a bit.
00:54I want to make sure we don't overload that when I do that,
00:56so I'm just pulling it down a little to set a better level in just a moment,
01:00and everything else here is just fine how I want it to be.
01:03I will close that up. So the first thing we need to do is actually set a good level for the guitar to
01:07come through this microphone.
01:08So what I am going to do is make sure that mic is positioned close to my guitar
01:12and I am going to strum and we are going to set a level here, and I want you to
01:15keep your eye on the levels that are going to be moving up here in the upper
01:18left, and we are going to set our levels so that we are really getting close to
01:22the top of these meters but not peaking out.
01:24We'll see that as an example.
01:26The microphone is currently live, and you can actually see the meters moving
01:30right now just while I am talking.
01:32But I am going to strum the guitar and make sure that we are not overloading the input here.
01:36(music playing)
01:37Did you notice how, over there on the left, the LEDs are triggering the clipping
01:44lights here on the left, and you notice that they filled in the entire region and
01:50they're going red on us?
01:51So the thing to do is to pull down our input quite a bit here and see if we can
01:57get this in a nice, more acceptable region.
02:02So when you're doing a level test, you want to strum or play the instrument
02:06that you're playing at the loudest that you would be playing it in the actual performance.
02:11So what happens a lot of times people will check a level and do something like this.
02:14(music playing) [00:02:1655] Okay, that's kind of quiet, pull it up, pull it up, and then when they actually
02:19get around to playing, they thrash and they are overloading everything.
02:22So make sure you try to play the way that you are going to be playing when you
02:25actually do record the instrument, so let's see what happens if we actually play some chords.
02:30(music playing)
02:33Still seems to be pretty loud.
02:35So rather than just keep tweaking this, I am going to try to use GarageBand's
02:38Automatic Level Control.
02:39So if you turn this on and then play, GarageBand will automatically set the
02:43level for us. Let's try that. (music playing)
02:54Made a couple of changes, so let's see how that actually sounds.
02:58(music playing)
03:05That's a pretty good level. You don't want to peak out, but if that occasionally gets up into the
03:09yellow, that's just fine.
03:10You can choose to record your real instrument completely dry with no effects,
03:15or you can add some effects or plug-ins, like compression or EQ or even a little
03:19reverb while you record.
03:20For starters, GarageBand includes a bunch of presets for the most common real
03:24instruments, which are essentially broken down into acoustic guitars, band
03:28instruments, bass drums, podcastings, if you are doing voiceover for
03:33podcasting or other types of vocals, and including this one may seem
03:36strange--guitars previous version.
03:39So basically the electric guitar presets from previous versions of GarageBand
03:43before they added the new electric guitar track type and all of its bells and
03:47whistles, which we will be covering just a couple of movies from now.
03:50So I will choose Acoustic Guitars.
03:52In order to be able to hear what GarageBand is doing in terms of processing our
03:56sound and using some of the effects presets is you need to actually turn
03:59Monitoring on and if you have headphones on and no speakers currently turned up,
04:04you can use the no feedback protection version of this.
04:08But if you do have speakers on and a microphone plugged in at the same time, you
04:12could run into feedback, so you are going to want to just choose the Regular On.
04:16I am going to go New Feedback Protection and choose Acoustic Guitars, since I
04:21am going to be playing Acoustic Guitar, and here what GarageBand offers as some
04:24starting places for sounds.
04:27Click on Bright, and Bright sounds like this.
04:30(music playing)
04:36Okay, let's try the Large Reverb sound. (music playing)
04:44It's got that nice big tail at the end of it or Reverb. I might try the
04:49Squirreling Echo sound as well. (music playing)
05:01I think after hearing some examples, I would like use Large Reverb Preset, but
05:05it's actually little bit too large for my taste,
05:07this sort of really huge strong echo at the end. (music playing)
05:12It's kind of a little too dramatic, so what you can do with any one of these
05:15presets is, again, sort of use them as a starting place and make edits, and you
05:19can do that by clicking the Edit tab here and looking at the individual effects
05:24that actually make up that preset.
05:26For example, in this case we're dealing with a compressor, a track reverb, some EQ.
05:31Those are the effects that are currently installed in this preset.
05:35To adjust the parameters for my reverb, we can just click here and get access to
05:38all the parameters that make up that individual sound.
05:41So we have Reverb Time, which is how long that reverb tail stretches out.
05:45I think I want to make that a little bit shorter, because I think it was too
05:48dramatic, so I will just test that. (music playing)
05:52It is still there, but it's not quite as long. And also I might want to actually
05:56bring the volume of the reverb itself down a little bit, and the original volume
06:01of my guitar itself, the dry sound, up a little bit more, adjust the mix if you
06:06will, between the Reverb sound and the guitar sound.
06:08(music playing)
06:14All right, so that's a pretty good starting place for my real instrument track
06:17for the acoustic guitar.
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Exploring Software Instrument tracks, keyboard velocity, and MIDI
00:00To create a new software instrument track, press Option+Command+N, and
00:05select Software Instrument if you intend to use a MIDI keyboard, drum
00:09controller, or wind controller, any MIDI-capable input device, to trigger
00:13sounds from within GarageBand.
00:16You can use a MIDI keyboard to play grand piano sounds, or analog lead synth
00:20sounds, or any of a huge variety of sound effects in virtual instruments like
00:24cellos, horns, electric piano, and drums.
00:27You've started out with a Grand Piano sound selected by default, and to change
00:31this or to explore the sound library on the hunt for that perfect instrument,
00:35you can just explore the Track Info panel and hit Command+I if it's not showing.
00:39Or press the little i button in the lower right--that will open and close it.
00:42And just start clicking and playing your MIDI keyboard and see if there are some
00:45things that you like. (music playing)
00:53You know you can actually get into all sorts of crazy stuff here.
00:55(music playing)
01:08We have a whole horn section.
01:10This brings up a good point.
01:11The small arrow to the right of any of these sound names, you will see that in a
01:14few of the categories here there, Mallets don't have any, Keyboards have two, so
01:19this is an indication that these were among the sounds that were not installed
01:23when you first ran your GarageBand installer or when you got your new Mac and
01:27GarageBand was already on there.
01:29They don't install all of the loops and software instruments from the very
01:32beginning, so it sort of makes for a quicker installation process.
01:36It's especially helpful now that GarageBand is available through the Mac App
01:39Store and no longer on the iLife DVD that used to just be able to install all
01:43the libraries at once.
01:45So they leave them out, and you can just click on them and you get this message,
01:49"Software Instrument or Apple Loop selected is not currently installed." And if we
01:52want to install them. let's just go ahead and say Download Now and click OK and
01:56it'll go ahead and find out what we need and bring up Software Update.
02:00Now you can either just click Install or if you want to say Show Details, you can
02:03see exactly what Software Update thinks your system currently needs.
02:07Looks like we need a couple of other updates here as well, but the one that I
02:10want to point out is GarageBand Instruments and Apple Loops, you will see, is
02:14something that you can download to complete the full installation of GarageBand.
02:18It's 1.2 gigabytes of sounds and loops. Right now I am not going to go ahead
02:21and spend that time.
02:22You certainly don't need to watch this progress bar go.
02:25But you may want to actually run that on your own version of GarageBand and
02:28make sure that you have all of the loops and software instruments that you might want.
02:31I am going to say Not Now.
02:33Let's move back to GarageBand here.
02:35So for now we can't use Grant Piano Punchy or On Stage because they are not
02:38currently installed.
02:39So we'll just switch back to Grand Piano, and that's our sound that we have
02:42going. And notice that GarageBand continues to update the name of our track each
02:46time we click a new software instrument.
02:49You can always change the name.
02:50If I don't like the name Grand Piano, I can just click and name it.
02:56Give it a better piano name.
02:57I'd like to point out that every single thing in GarageBand is editable and customizable.
03:02I may like this Grand Piano sound just fine.
03:04(music playing)
03:09But I may want to actually make some modifications to that, make it into a sound
03:12that's more to my liking.
03:13So I am just going to click the Edit tab.
03:14First of all, I can activate Compressor that's already been inserted here for me
03:18just by turning on the little activation button on the left. And if I want to
03:23edit the Compressor settings, just click on the Edit Parameters button here on
03:27the left, and I can edit the Threshold, Ratio, Attack, or Gain of my Compressor.
03:32(music playing)
03:35I am going to make it compress a little bit more to get that ratio up a bit, and
03:39I'll lower the Threshold as well, so that softer sounds are compressed and it doesn't
03:43have to wait for the louder sounds to kick in. And I will make the Attack a
03:47little bit faster and give a little more juice to this piano sound by raising
03:52our Gain up a little bit.
03:53(music playing)
03:58Sounds pretty good. (music playing)
04:00Let's just go back here and bring our Threshold down just a little bit more,
04:05Ratio up just a little bit more, and our Gain up just a little bit more.
04:08(music playing) That sounds pretty punchy,
04:13so we will keep that as our piano sound for now.
04:15A couple more things about editing software instruments while we are here,
04:18and this applies to editing the presets of real instrument tracks and
04:21electric guitar tracks as well.
04:23You can add a new effect to the chain just by clicking here and choosing one.
04:28I will add a Phaser, for example.
04:30Now I can edit those parameters if I want to by clicking here, or even click the
04:35little green light to bypass the Compressor if I want to just hear this as I'm
04:39editing it. Okay, now that I have a Phaser on there-- (music playing)
04:43--you can hear the effect that it's giving.
04:44It actually sounds a little bit more like an electric piano now.
04:46(music playing)
04:56Lower the Intensity of that a bit and make it a little bit faster, make it a
05:00little bit gnarlier with some of this feedback that can come around in here.
05:02(music playing)
05:07That sounds pretty good.
05:09And you'll also notice, if you watch the level meters up here in the upper left,
05:13that it's impossible for me to peak if I even pound on this.
05:16(music playing)
05:18That's the loudest that this sound can get up to.
05:21MIDI notes aren't capable of clipping because they're basically just data that
05:24you could always go back in later and edit them and turn them down or turn them up.
05:29It's just information about what keys you pressed and how hard you pressed them.
05:32If you find that you're actually not getting enough level, you can go back to
05:36GarageBand's Preferences by pressing Command+Comma and if we click Audio/MIDI,
05:40you'll notice there's our Keyboard Sensitivity slider, and we talked about this
05:44in an earlier movie.
05:45So if you need to actually get more volume and velocity out of your keys,
05:49you can slide that up so even when you press a very light key--
05:51(music playing) --it's actually coming out quite loud.
05:55If we move it all the way down here, you will see that we can get really quiet.
05:59(music playing)
06:02So less sensitivity means that you can control how intense the actual keystrokes are.
06:08(music playing) So you can actually get some dynamics in there.
06:13I actually like it to be up a little bit higher so I can hear what I am doing.
06:17(music playing)
06:19Sounds pretty good. And that's how easy it is to add a software instrument track
06:24to your project and make some edits, add some effects, edit those effects.
06:29If you actually wanted to save this new Phaser or Compressor Piano as your own
06:32instrument so that you can use it later, just click Save Instrument at the bottom
06:36right, give it a name, and hit Save, and later on when you're browsing around in
06:45your Software Instrument Library you will notice under Pianos and Keywords that
06:49My Phased Piano is actually now available to you here.
06:52So go ahead and be creative and build up your own library of sounds and
06:55make sure you save them.
06:56You can always come back and use them anytime you like.
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Exploring Electric Guitar tracks and monitoring
00:00To create an electric guitar track, let's press Option+Command+N and select
00:04Electric Guitar and before I click Create, let's just peek in the
00:08Instrument Setup panel and make sure that the guitar is connected into the
00:11Apogee ONE, which it is.
00:13And also I can choose, if I have a USB interface or a FireWire interface that
00:17has multiple inputs,
00:19you will see that those will all list out here.
00:20You would have Mono 1, Mono 2, Mono 3, Mono 4 if you had four instrument inputs.
00:26This one just has one. That's actually why it's called the ONE.
00:28So Mono 1 is already set and Built-in Line Output is fine for how we want to
00:32be hearing our sound.
00:33And with electric guitar we want to make sure that the check box next to "I want
00:37to hear my instrument as I play and record" is checked.
00:40The reason this is checked is because when you're playing your electric guitar
00:43through GarageBand you want to able to able to use GarageBand's amps effects and
00:47stompboxes as you play and actually hear your guitar coming through your
00:51speakers or headphones with all of the effects applied that you have chosen.
00:55The future is what's known as monitoring, and you always have the option of
00:58monitoring what you're recording as you are recording it, but it's most
01:01important with electric guitar sounds.
01:03By the way of example, let me actually create a real instrument track, while the
01:07electric guitar is plugged in, and show you what you get if you didn't choose
01:11electric guitar as your track type.
01:14Okay, so basically-- (music playing)
01:21You have a clean electric guitar with no effects applied to it whatsoever.
01:25It doesn't really sound very good.
01:26It's just your dry, dead guitar. It sounds fine!
01:30Just doesn't sound like it's plugged in like an electric guitar. It sounds like you
01:33are playing an electric guitar with no amp.
01:36So that's not what we want in this case, so this is a good opportunity to show
01:38you how to delete a track.
01:40A track that's selected can easily be deleted just by pressing Command+Delete on your keyboard.
01:45You can go up to the Track menu and choose Delete Track if you want as well,
01:49but Command+Delete is the shortcut, and I find end up doing that quite often.
01:52In fact, it's just as easy to duplicate tracks with Command+D. So if I actually
01:56have a few tracks here and I want to get rid of them, I can hit Command+Delete and
01:59Command+Delete and get rid of those.
02:01You can tell that monitoring is turned on because the Monitoring button here in
02:05the Track header is glowing yellow and if you need to turn Monitoring off for
02:08one reason or another on the fly, you can just tap it and get that turned off.
02:13Okay, but now we have electric guitar coming in through the Apogee ONE in Mono
02:18and it's in Channel 1. And currently the default is the Clean Combo amp, just
02:23for this Sustain pedal, and so let's see with this how that sounds like.
02:26(music playing)
02:30So it sounds good, a nice little English Combo amp, sort of the British invasion
02:34amp, got that biting distortion with the sparkling highs.
02:37You get a nice little description here if you mouse over your amps, of what
02:40they do and what they are based on.
02:42These are all sort of based on classic amp combos.
02:45You can use the menu at the top of the Guitar Track Info panel to choose from
02:49a variety of different guitar amp and stompbox preset combinations, and you can
02:53also press the period key to advance through the list, or the comma key to go back.
02:59So you can make your way through that list and play your instrument and see
03:02what it sounds like. (music playing)
03:05And hit period.
03:06(music playing) Hit period again.
03:09(music playing)
03:18Till you find something you like. (music playing)
03:24Basically, I am seeing too that my guitar level is absolutely pegging every
03:28single thing that I play. (music playing)
03:33Coming out too high, so I want to edit my input level, and that's something that
03:36you can get by double-clicking on the amp itself. Anytime you have your amp combo selected,
03:42double-click it and you have sort of access to that same row of Track Info panel
03:46stuff that you saw when we were looking at the acoustic instrument.
03:50You can add effects and EQ and things like that, as well as adjust--like I was
03:53going to do here--our input recording level.
03:55So you can do that manually just by clicking and dragging the slider down,
04:00and you can also turn down your instrument volume itself.
04:03In this case, I am actually going to bring the volume on the guitar itself down
04:06a little bit, see if I can get a better signal in here.
04:09(music playing)
04:21As we have seen in the previous two movies, all of these settings can be modified.
04:24So with electric guitar tracks you have three general areas you can make adjustments.
04:28One is the guitar amp itself, which is this front panel, and this is sort of
04:31meant to represent the knobs and dials that would be on this physical amp,
04:35if you were playing it.
04:36So you have your Gain, Bass,
04:37Mids, and Treble to adjust your EQ of the sound overall and the presence overall,
04:41which sort of brightens your sound. (music playing)
04:46You can hear it get brighter (music playing)
04:49and then get a little darker. (music playing)
04:53So I have to just find the sweet spot. (music playing)
04:57Okay and if we want to add a little bit of reverb to it from the amp, we can do that.
05:05(music playing)
05:08Bring it down. (music playing)
05:15You can make all those adjustments.
05:16You can also adjust the effects that are used on this track.
05:20These are more of the track effects, so Compression.
05:23You might want to add something else like maybe a Chorus, but these are
05:28things that when it comes to electric guitar tracks, you usually like to reserve
05:31for the stompbox models.
05:32You don't want to apply distortion in the track effect on this;
05:35you might want to use a distortion pedal for guitar.
05:37So I am going to double-click to go back to the front of the amp here, and if I
05:41double-click on the stompboxes, you will see that I have access to fifteen
05:45different Effect pedals here.
05:46You can use up to five together, and you can just click and drag them into place
05:51or change around your order by clicking and dragging. And then when I click on
05:55the individual stompboxes, I can adjust each of their various parameters, taking
05:59them out by dragging them back into the bin.
06:01If you ever need to bypass one of your stompboxes, you can just click on it and
06:05then click on the big button at the bottom.
06:07That's basically why they call it a stompboxes.
06:09This is meant to be a model of guitar pedals that you would just step on on the
06:13floor to turn on and off.
06:14So you can just click those.
06:15If you actually just want to hear your Sustaining Chorus without the overdrive,
06:18you can sort of skip it, just by turning it off.
06:21(music playing)
06:31And that's how easy it is to set up an electric guitar track, and as we go
06:34into recording the song,
06:35we will actually work with a lot of these parameters in more detail.
06:38For now that's a quick look, and I just encourage you to come in here and experiment.
06:41All the stuff is about plugging your instrument in, getting some of these sounds
06:44up, twisting the dials, and finding what sounds good.
06:48We could very easily spend an entire chapter delving into each and every one of
06:52the guitar amps and stompboxes available in GarageBand, but now that you know
06:56how to select them and how to add them to your pedalboard, and how to move them
07:00around to alter the order that your guitar sound travels through them,
07:03it's up to you to plug your guitar in and start experimenting.
07:06They each have a small set of parameters with clickable dials and switches,
07:10and since there is no right way or wrong way to use them, just use your ears and
07:14discover what amazing custom tones you can create.
07:17Anytime you stumble upon something mint, just click Save Setting and make up a
07:21fun descriptive name that will allow you access that electric guitar tone within
07:25any of your GarageBand projects.
07:28Most people think of GarageBand as a recording application only, but it can also
07:32be a very powerful application for guitar practice and even performance.
07:36Plug into your interface, run a line out to a mixer and speakers, or a full PA,
07:41and you have an infinite number of guitar stacks and pedalboard configurations
07:44to choose from, on the fly.
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Positioning the cursor on audio regions to access different tools
00:00Rather than choosing different tools for interacting with audio regions from a
00:03tool panel, GarageBand's main cursor has many of its tools built in and become
00:07active depending on where you hover your mouse.
00:10So let's actually get an audio loop in here, so we can show this example, okay.
00:14Clicking on Loops in the lower right, I am going to click on Drums, and we will
00:18find a drumbeat here.
00:21Let's try--hear sample of couple of these funk beats.
00:24Actually, I am going to slow their tempo down a bit too, because we are still up at 157.
00:27So I will go down to around where they were created at.
00:32(music playing)
00:39This one will be a good example.
00:41So I am going to drag it in to a new track.
00:43I am going to put at bar two.
00:44You may have noticed I have been doing that throughout the course, starting things at bar two.
00:47I like to always leave at least one bar, if not more, space before any given song
00:53begins, in case you want to actually have a little time before something begins.
00:57And we'll get into doing a count-in and setting the metronome and stuff.
01:00I will show you why that can be valuable later. But for now, that's why I
01:03continue to drag things into bar two.
01:06This loop break here, it's an audio region.
01:08It's on a real instrument track.
01:09I am going to use this slider in the lower left here to zoom in just a little
01:12bit, so you have a little more view on our file here.
01:15Vintage Funk Kit 04 is a stereo audio file.
01:18I can tell that because I can see both left and the right waveforms.
01:22And by hovering my mouse in the center of the audio region, or anywhere in the
01:25heart of this colored bar, I can actually click with the standard cursor to
01:29select, click out to deselect.
01:32That's the way that you can actually interact with the region itself.
01:35You can even click and drag left or right to reposition it in time, have it, say,
01:38for instance, play later in the song or earlier in the song.
01:42If I hover over the lower-left corner, my cursor becomes a trim tool.
01:46It allows me to click and drag the head of the region to the right, eliminating
01:51some of the audio material at the beginning of the region.
01:54Let's listen to that Trim edit.
01:55(music playing)
02:00Okay. I'm going to hit Home to go back to the beginning and for the moment I am going
02:04to turn off the metronome as well, because we don't need to hear that for this example.
02:07And keep in mind that you can only trim back out again as far as you had
02:11original audio material, so there is no way that I can trim past the start point
02:16of what this loop originally was.
02:17So the trim tool is kind of about taking away from one of the directions, from
02:21either the head of the region or the tail of the region.
02:25So the lower right-hand corner, my cursor becomes a trim tool as well and allows
02:29me to take out a portion of my audio region.
02:32So now I just have the first four beats of this loop.
02:35(music playing)
02:38And finally, by positioning the mouse over the top-right corner of any given
02:42audio region, the cursor becomes a loop tool.
02:45This allows you to click and drag to the right, effectively looping the audio
02:49region as many times as you'd like.
02:53(music playing) Okay. I'll press Undo and Home to go back to the beginning.
03:01Now that we have a four-beat loop, which was originally and eight-beat loop,
03:05let me make this six beats by trimming the end and then looping, and you will
03:11notice that what I've looped, as I press play here, is the six beats.
03:16(music playing)
03:25And you kind of hear that skip.
03:26Basically, we have this bizarre 6/4 loop going on right now that really kind of
03:32isn't well suited for this type of beat.
03:33I mean you could argue that it's fine, but to me it sounds strange.
03:36So the point I would like to make about looping at six beats is if you actually
03:40want to modify the trim of an audio region that's already looped, as you click
03:45and drag to retrim the region, you'll notice that all of your loop instances
03:50adjust to accommodate.
03:52So I have brought this down to now be only two beats long, and my entire
03:55original audio region is now only two beats, so the loop that keeps repeating
03:59is those two beats. (music playing)
04:05So if I make that go back out to its original size, I can drag out to a full eight
04:09beats, and my loops are now going to include all eight beats.
04:11(music playing)
04:18So if you have trimmed your region, the Loop tool will only loop the part of
04:21the region that's currently visible, and will disregard any audio that's not
04:25currently revealed.
04:27When you want to trim or loop a region in your timeline GarageBand makes it easy
04:30by offering a context-sensitive cursor instead of a traditional toolbar.
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3. Jump-Starting the Recording Process with Magic GarageBand
Choosing a genre in the Project Chooser
00:00Magic GarageBand is a way to jump-start your writing and recording process.
00:04It's one of GarageBand's many modes, and it allows you to choose a genre,
00:09audition and assign band members, and play along with professionally recorded
00:13audio loops which are arranged into song forms.
00:16To access Magic GarageBand's Genre Chooser, select Magic GarageBand from the
00:20left-hand column and once you do, you'll see the nine music genres available
00:24to you. These are Blues, Rock, Jazz, Country, Reggae, Funk, Latin, Roots Rock,
00:30and Slow Blues.
00:33Before you get too excited about Magic GarageBand, it can't actually write music
00:36for you, but it can present a song form in a certain genre that can provide
00:41inspiration that you might need to start working on a new song.
00:44It will be particularly helpful to you if you're new to songwriting or new
00:48to music in general.
00:49But experienced musicians and songwriters will likely find Magic GarageBand kind of limiting.
00:54To preview the song forms presented in each genre, hover your mouse over each
00:58genre box and click on the Preview button that appears, to begin playing a
01:02sample from the default song, and you can click again to stop.
01:05(music playing)
01:12I am going to preview few more.
01:12Here is the Rock one. (music playing)
01:17How about Country? (music playing)
01:22Maybe Reggae? (music playing)
01:24Much cooler! (music playing)
01:27How about Jazz? (music playing)
01:33Once you've identified which genre you want to work with, select the
01:36genre box and click Choose in the bottom right or just double-click.
01:40I am going to go with Funk.
01:41So when I click it, the Magic GarageBand stage will open up and begin loading
01:45instruments from the library.
01:47If you have any of the GarageBand Jam Packs installed, those instruments will
01:50automatically be available to here as well.
01:53I'll be discussing GarageBand Jam Packs in the first movie in Chapter 4.
01:56Next, we'll see how to audition different players and make the final hiring
02:00decisions, as it were, for you band.
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Auditioning players in the band and hiring new players
00:00Okay, here we are in Magic GarageBand, and I've chosen the Funk genre from the
00:04Genre Chooser, and now we're basically looking at the funk band that
00:07GarageBand gives us. I'm going to hit Play and you can hear part of the song.
00:10(music playing)
00:25It's a funky groove. (music playing)
00:28You can hit the spacebar to stop.
00:29If you want to just hear the snippet of the song, you can press the Snippet
00:32button and press Play. (music playing)
00:34or the Entire Song.
00:36So this is a toggle that can take you back and forth, and you can click and drag
00:39the playhead anywhere you'd like, so if you want to hear the ending--
00:41(music playing)
00:51A bunch of hits at the end, so you can fall way back to the top here.
00:55Basically, what's being shown to you here is these are all the instruments in the
00:58band that you just heard in that version of the song, the guitar, the bass,
01:02drums, keyboard, melody instrument-- in this case a horn section--and right now
01:07you weren't hearing anything out of my instrument, because I wasn't playing
01:10anything along here.
01:11So this gives you chance to choose something that you're going to play
01:14along with the band.
01:15For now we're going to focus on rest of the instruments, and then we'll add my
01:19instrument in again.
01:20So I'm going to just click No Instrument while My Instrument is selected.
01:23Just make that go away for now.
01:25And the first thing we're going to do is check out the guitar.
01:27So I'm just going to click on Guitar, and you'll see that we actually have five
01:30different choices for which guitar sound will be used within this funk song.
01:35So right now they have the Crisp guitar chosen for this song by default.
01:39If you click the disclosure triangle next to Guitar, you'll see that you can
01:42either mute the speakers for mute and solo, which means just hear the guitar.
01:47You can click either of those buttons and press Play.
01:50Now we're just hearing the guitar part. (music playing)
01:55So while that's playing, I can change these sounds out, it takes a second to
02:01load in, and you can hear what the Chunky sound is for the guitar, and here
02:08is the Distorted sound.
02:09(music playing)
02:13Muted sound. (music playing)
02:15Okay, and the Wah, Wah sound. (music playing)
02:30So you can sort of build the band that you want to build.
02:33If you're more into the distorted type of sound, we'll leave it on distorted.
02:37So for now we've got the funk song, back to the verse top here, for a sec,
02:41with Distorted added.
02:43(music playing)
02:49You don't have to be in solo mode to change these,
02:51so I'll change it back to Chunky for just a sec.
02:53(music playing)
03:02Okay, so making your way around the horn, bass, we've got the moving part,
03:08as they're calling it.
03:09Let's hear what the grooving bass part is like.
03:10(music playing)
03:20Now these are different parts, so moving over to bass, let's audition
03:22these different parts. I'm going to go ahead and solo that as well, so we can start to hear.
03:26(music playing)
03:36Okay, let me go ahead and add the guitar solo in, so it's just the guitar and bass.
03:41(music playing)
03:46If I want the bass to be a little bit louder, I can also adjust its level here,
03:51(music playing) so you can form your own mix.
03:55Let's bring the drums in as well. (music playing)
04:07Okay, now that I hear them all together, I kind of think I do want that distorted
04:10guitar, so I'm going to come back over here to Distorted. (music playing)
04:22We'll come back to the top of the song, so we have a little more room
04:25to audition our band. (music playing)
04:26Okay, I'm going to turn off these solos, so I can hear the whole band together.
04:32I like my bass, guitar, and drums.
04:35Now let's decide what to do with our keyboard without being interrupted by our horn section.
04:40So I'm just going to mute the horns by clicking the little speaker next to the horns.
04:44(music playing)
04:58I'll check out the Wah.
04:59(music playing)
05:11I can't really hear that quite as well the organ. I may end up sticking with organ on this one.
05:17(music playing)
05:20That might interfere with the bass. It sounds a little bass-y.
05:22I'm going to listen to it with the bass and see what it sounds like together.
05:25(music playing)
05:28I kind of like how they're working together, so I'm going to hang there with that.
05:31There we go, unmute those. (music playing)
05:36Come back to the intro.
05:38(music playing)
05:51Funky groove!
05:52So let's check out our Melody, maybe a nice guitar solo, instead of our horn section.
06:01(music playing)
06:12Sounds pretty good so far.
06:14So now you may actually want to play along and you can do that before committing
06:18to opening this project in GarageBand just by going back to the My Instrument
06:22spotlight, clicking on it, and you can actually choose to use a keyboard sound.
06:26So, if I'm going to use my MIDI keyboard, it's giving me these three options:
06:30Grand Piano, Clav, an Electric Piano. Or you can click Customize and actually
06:34choose a different sound that may not be here already,
06:36so I might want to use the Whirly, so I'll click on that.
06:38And if you want to actually switch to line in for a guitar or bass to play
06:42along, you can actually change that here.
06:44So you can go to the Input 1, which is the Apogee,
06:47if I wanted to just do a line in for a guitar or bass. We'll stay with Keyboard
06:50for now, and I'm going to click on Whirly here and run this back to beginning,
06:55press play and play along, and adjust my volume if I need to here.
07:00(music playing)
07:06to beginning.
07:24If I wanted to actually record something, I'll do the same thing, pull it back
07:29(music playing)
07:51Spacebar to stop.
07:52Now I've actually got a little bit of a MIDI recording in here of my noodling,
07:56and I can take this entire band and this entire project, including what I just
08:00recorded, over into GarageBand to continue working on it just by clicking Open in GarageBand.
08:05And GarageBand will load all those sounds and build the song form for me, and
08:11even include my little new link.
08:13And there it is ready to be mixed, worked with.
08:16You can do anything you want with this, and you've got your next great Funk hit.
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4. Building a Song from the Ground Up Using Apple Loops
Browsing and filtering the Apple Loops library
00:00The Loop Browser interface makes it really easy to browse through your large
00:03library of Apple Loops.
00:05In situations where you may have one or more of the Jam Pack libraries installed,
00:09you'll have thousands of loops to choose from.
00:12Locating and previewing filtered lists of loops based on criteria you set is
00:16essential for following the muse, especially when she's moving quickly, so have at it.
00:21The Loop Browser offers a number of ways to search and filter through your list of loops.
00:25The first is this very top double-arrowed menu that right now says Loops.
00:30If you click and hold, you can either Show All of your loops, just the loops that
00:34come with GarageBand, or any of the individual Jam Packs you may have installed.
00:39We have the Jam Pack Rhythm Section installed, so that's one way to search just that library.
00:43I'm going to keep it set to Show All so I have access to all of my Apple Loops.
00:48And I can either use the musical button view, or the column view to search.
00:52We'll start with column view and then move over to button view.
00:54This works the same way the column view in the Mac OS Finder does.
00:57You click on one element in the first column By Instruments.
01:01Second column you can scroll down and choose what you want to click on, maybe
01:05Organ, and then in the right column here are all of the different Organ loops in
01:10their families, and it tells you how many loops there are in each family.
01:14So in the Distorted Organ family there are 23 different loops.
01:17And you can scroll down here to see all of them. And these are all in this case MIDI loops.
01:21(music playing) Just click to preview and click to stop.
01:28(music playing)
01:37These columns to the right tell you what tempo the loop is originally developed
01:40at, what key, and how many beats there are to the loop.
01:44And if you'd like to add any loops to your favorites, just click the check box in
01:48the Favorites column and then once you've checked a few--so when your click on
01:52Favorites as a filtering option, all of the categories that show up are only
01:56pertinent to the things that you've actually chosen.
01:58So you can actually look for Jazz, Organ, and you're going to find the Jazz
02:03Organ that you favorited.
02:05Under Melodic, for example, you'll see under Keyboards all three of them fit that criteria.
02:10So each loop in the Apple Loops library doesn't just apply to one
02:13particular filter or sort.
02:15Depending on how the loops are organized and how the metadata may be sorted,
02:19they could show up in multiple lists.
02:20So I'm going to go back to All, and then I'm going to click on musical button view.
02:26Another thing that you can do is choose which scale, major, minor, neither a
02:30major or minor scale, or something that's good for both, if you want to
02:33filter down in that way.
02:34If you're working on a song that's in a minor key, you might as well look for
02:37minor key loops, and so on.
02:40You can reach Favorites here in the musical button view as well. Anything that
02:43you favorited will show up in the list.
02:45And you can always press Reset in the upper left undo any filters that you've pressed.
02:50This view just allows you to apply filters that then stick, so if I click
02:54Rock/Blues, all of the loops down here now fit into the Rock/Blues category, and
02:58I can filter down further by saying Bass.
03:02So now it's just Rock/Blues Bass loops. And I can even apply a sort of mood or
03:07style by choosing Acoustic, or Relaxed, or Grooving, and so on.
03:12So right now we've got Acoustic, Bass, Rock/Blues, and there are a bunch of MIDI
03:16loops here I can choose from.
03:17(music playing)
03:27If you want to undo one of these filters, you actually need to uncheck it,
03:32because if I try to click one of these other ones and try to get this button to
03:35now come over to Percussion, it won't quite work.
03:37I've had to undo Bass and then apply Percussion.
03:41Right now, I'll press Reset one more time. A couple of other little things to look at.
03:44You do have a volume control for while you're sampling.
03:47So you're previewing these loops and you want to turn it down a little bit,
03:50feel free to do that.
03:53You can skip from one to the next just by clicking.
03:56(music playing)
04:03And you can simplify the view over here.
04:05If you don't need to know the tempo and the key, we can hop back into
04:08Preferences, look under Loops, and uncheck Display original tempo and key,
04:13and you've got a little more room down here.
04:15If you don't have a need for that, you might as well turn it off.
04:17I like to keep it on, because it's good for me to know what tempo a loop was
04:21originally created at, so when I'm building a song I know that something is not
04:24going to be too far off.
04:25Another thing that you can do is Filter for more relevant results.
04:28So if this check box is on, anytime you do a search, depending on what key you're
04:34in, or what tempo you're in, only the loops that are within two semitones, for
04:38example, of the key will show up in the list.
04:40So if we are in C major, you're noticing that all of the loops that are showing up
04:46in here basically B, C, and D. You're not going to see any loops that are in the
04:50key of F, for example, unless they are MIDI loops.
04:53Because MIDI loops, software instruments, it doesn't matter how many keys we
04:57switch. The thing was created in F and you play it in A. It's going to sound
05:01exactly as good as it did in F.
05:03With audio loops, it's much more difficult to have them transpose more than a
05:07couple of semitones and have the quality of the sound still be there.
05:10So you can use all of these different methods for searching and filtering to
05:14help to narrow down your list and make browsing for the loops that work in
05:17your project a breeze.
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Dragging Apple Loops into your arrangement and choosing from alts
00:00Now that you've seen how powerful and easy it is to use filters to browse your
00:04Apple Loops library and preview individual loops, the next step is to drag and
00:08drop your chosen loops into the timeline.
00:10If you haven't seen the previous movie on browsing and filtering your Apple
00:13Loops library, I suggest you check it out now before continuing on here.
00:18Without a solid grasp of how to quickly browse your immense library of loops
00:21based on very specific criteria you can establish, it's very easy to be so
00:26overwhelmed with all the choices that very little creative work ever gets done.
00:29So take a look at how to do that and then join us here, and we'll look at putting
00:33loops together into the timeline to build a song.
00:35So another thing that we can do in addition to browsing loops is bring in loops
00:40or files, audio files of any kind, from our computer desktop, or from within
00:44iTunes, into GarageBand to use, as we build up loops.
00:48So I happen to have a drum part saved in iTunes.
00:52So actually, the only two songs I have in iTunes right now. Your iTunes library
00:56is likely completely filled up here, at least this window anyway. I have a drum
01:00part and I have a tom-tom drum part that's a little shorter.
01:03But before I drag that drum part in, I'd like to talk about tempo for a minute.
01:06I happen to know that since this drum part was created for another song
01:10project I was working on,
01:11I know that the tempo is 108 bpm, and this project is set to 120.
01:16So if I drag this drumbeat in and then change my tempo, I could affect this file,
01:20so I am going to change the tempo first, down to 108.
01:25So that's now the tempo of the project.
01:27Then I can click and drag my drum part file into my timeline.
01:31I mentioned before that I like to drop things on bar 2, just to give myself
01:35that little bit of extra breathing room.
01:37If I did drop it at bar 1, it's not terribly difficult to drag it up to bar 2,
01:41but that's just where I'd like to start,
01:42always having a little bit of space before the song.
01:46You'll also see the green plus on the icon telling me that I am going to create
01:50a new track when I drop this off, and there's a red number 1 telling me that I'm
01:54dragging only one audio file in from my media browser into the timeline.
01:58When I drop this audio file, GarageBand converts it, because it was an AAC file,
02:02192k AAC to be exact, and this project is 441, 16-bit project.
02:09GarageBand had to convert that file over to be able to work with this
02:13particular project.
02:14So that's in there. Let's take a listen real quick.
02:17(music playing)
02:30Okay, sort of a dark sort of tom-tom-based kind of groove at 108 in 4/4.
02:34Notice I have the metronome going there, if you can hear that as well.
02:39Zoom out just a little bit, so a little more view and click back over to the Loops Browser.
02:44Now that I have a drum part based on an audio file I brought in from iTunes,
02:49I am going to start building a song around this idea in 108.
02:54My intent at the end of this is to be able to plug my bass in and play along
02:58with this song that I built based on loops.
03:01So I am going to get some guitar parts in here from my Loop library and try to
03:04build something up that's maybe missing some bass, so that when I plug in, I can
03:07actually play along and contribute to the mix overall.
03:10So Guitars to filter, and let's look for, let's see, a little picking part.
03:16(music playing) No. No.
03:21(music playing) That's actually kind of cool.
03:25Let's see how that works.
03:27Drag that in here to my second track, also at bar 2, drop it in.
03:33It creates an acoustic guitar track for me, and I can click the loop corner in
03:36the upper right and drag this loop out.
03:38Let's look for some other guitar parts to use. Let's use a MIDI-loop.
03:45How about some of these, Beachside? (music playing)
03:53Yeah, that's a little more of my speed. Let's try that one.
03:57Beachside Electric 13, drag that in.
04:00Let's give this a little listen here. (music playing)
04:13So I am going to use my panning now to just bring that Beachside guitar off to
04:17the left a little bit.
04:18Keep my acoustic picking in the middle with the drums.
04:21(music playing) Let's give them a little more space.
04:27I am going to put something else on the right side in a minute.
04:28We will get one more part here.
04:31Progressive Solo sounds good, let's see.
04:33(music playing) That's great!
04:42We'll pop that in here, maybe alternate with the beach guitar.
04:46One thing you can do is obviously loop things out--we've talked about that.
04:49But what if we wanted to just copy this?
04:50You can click and hit Command+C and Command+V and it will paste it in right
04:54wherever the playhead is, a pretty common way to do that.
04:57A quicker way is to hold the Option key down and click and drag the file. Duplicate it.
05:02So now I can do that here as well.
05:07And then maybe we'll play the song together with all the parts.
05:13Just making it up here as I go. It is just so fun to do this.
05:15I have to encourage you to play, because it's one of those things in GarageBand
05:18that you can just sort of sit and suddenly an hour has gone by, and you've built
05:22up this incredible song that came from nowhere out of these thousands of loops,
05:25and there's just infinite combination.
05:27So let's listen to what we have here. (music playing)
05:31I am going to move this out to the right as well, the Progressive Solo a little bit.
05:34(music playing) Cool!
05:49Something else to keep in mind is if you want to switch between all the
05:52different loops that are in the family, you know we said Progressive Solo 24,
05:56but obviously, there are 27 other Progressive Solos you can choose from.
06:01Now that I've got it placed in there three times, you could click on this
06:04little menu in the upper left and change it to any of the different ones that
06:08are part of that family. Same goes for MIDI loops.
06:10So the Beachside Electric,
06:11there are 17 you can choose from.
06:13So it's one way to sort of keep things in the same flavor but maybe a slightly
06:17different piece of music.
06:19So explore the Alts as well, same goes for this one.
06:22So now we've got a song put together here that's a nice backdrop, and it's going
06:26to let me plug my bass guitar in and play along.
06:29So we'll explore that in the next and final movie of the loop chapter.
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Jamming along with your composition
00:00Now that I've got a bit of song built up using Apple Loops and also a drum part
00:04that I imported that was an AAC file I had in iTunes, it's time to plug my bass
00:08in and jam along with my little composition.
00:12So the way I am going to do that is Option+Command+N for new track, I am going
00:15to select Real Instrument and before I do, I am just going to look in Instrument
00:20Setup and make sure that my instrument is connected with the Apogee ONE, which
00:23it is, and it is currently in Instrument mode.
00:26It's Mono track, and I do want to hear my bass as I play.
00:30I am going to click Create.
00:32GarageBand created a basic track for me with no effects. Before I actually
00:36go to setting up the bass sound, I should set my recording level and make sure
00:40that I am not overloading things.
00:41The Apogee ONE tends to be pretty sensitive,
00:43so I need to make sure this is down low enough to not distort it while I am recording.
00:47So I am going to use Automatic Level Control and just play a few notes.
00:51(music playing) So that looks pretty good.
01:00I sort of expect that to be a little higher, but every interface is going to be different.
01:04That's how this one is behaving.
01:06Turn off Automatic Level Control and monitoring back on again.
01:10I don't need Feedback Protection, so I can keep that there.
01:14(music playing) All right, and I'll start looking at Bass sounds here.
01:20We've got a whole list of preset sounds.
01:23I'll go to Amp Fuzz Bass here for a second and just click on the Edit tab.
01:28You can see every single one of these effects presets has a list of the
01:31individual effects that make it up, and you can always come into the Edit tab and
01:35click on the icon and modify any of the settings that go into any of these,
01:39but they are all starting places and some of them sound pretty good.
01:42So I am going to look down here a little bit lower and maybe look at Rock Bass
01:45to see what that sounds like.
01:46(music playing)
01:53Let's see. What about Wave Bass?
01:57(music playing) All right!
02:06How about Seventies? (music playing)
02:17I kind of like Rock Bass, so we'll stick with that.
02:19Now I am going to play this timeline through and as the song is playing, since I
02:24am plugged in and I am monitoring, I can actually play along and sort of jam
02:27with my composition and try to make something up. Let's see how it goes.
02:30(music playing)
03:17Okay, so that's it.
03:18You just play along, do your things, practice, make up ideas.
03:22You can also record.
03:23I am going to press Return and go back to the head of the tune and if I just
03:26press R instead of spacebar, I can actually record my part.
03:29(music playing)
04:19And spacebar to stop.
04:20Now I've got a little bit of a bass part there, and maybe we'll just turn this
04:23into a proper song and go to the Track menu, choose Fade Out, add a little fade-
04:28in, and now I've got a nice ending and everything. Here we go!
04:31(music playing)
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5. Recording Real Instruments
Setting tempo, enabling count-in and metronome, and dragging in a drum loop
00:00We've seen how to use Magic GarageBand to create a song from some preset genres
00:04to play or sing over, and we've seen how to experiment with Apple Loops to build
00:08up a song from scratch.
00:10We could take either of these approaches and continue from there within
00:12this course to build out a final song, but instead I'd like to create an
00:16acoustic instrument project.
00:18I am going to name it Easier to Find,
00:22that's the name of my song, save it in my Music directory. And my plan is to
00:26start with the metronome and a basic drum loop for a rhythm track and try to get
00:30a solid take of the acoustic guitar part.
00:32So I need to set the Tempo of my song, which I know is going to be 154 BPM,
00:38and the Time Signature is 4/4 and the key of the song is A major.
00:42So I may as well set that here and click Create.
00:45Once I have the acoustic guitar part recorded, I'll start to over-dub
00:48additional real instrument tracks like bass, electric guitar and vocals, or
00:52maybe some additional percussion.
00:53For most of us, when we are recording music, it's helpful to play to a click or a metronome.
00:58GarageBand allows you to do this with its Metronome feature, which is
01:01located right here.
01:04Whether you are playing back or recording, if the metronome is turned on, it
01:07will play quarter notes at the tempo your project is set to.
01:13You can always turn the metronome off or on at will by clicking this Metronome
01:18button, or by pressing Command+U.
01:19I find that I usually like to use the metronome as I lay down some of the
01:25initial rhythm tracks of a song, like bass or drums, or even my first guitar track,
01:30and then eventually end up turning it off, allowing the rhythm tracks
01:33I've already recorded to be my guide.
01:35You do whatever works for you.
01:36The metronome can be on, it can be off.
01:39It doesn't get recorded.
01:40It's just a helpful way for you to keep in time with your song.
01:43GarageBand's default behavior is to start recording from the current position of
01:47the playhead when you press R. Sometimes that's inconvenient, especially if you
01:53are running your own recording session;
01:54it's nearly impossible to press Record and play on the first beat of the song at the same time.
01:59You may need a little breathing room.
02:00There is an easy way to have GarageBand count one measure of time for you before
02:04starting to actually record, and that is the Count-In feature.
02:08Just select Count-In from the Control menu, or press Shift+Command+U, and watch
02:12what happens when I press R to record now.
02:15I am at bar 18. Actually, let me get exactly on bar 18.
02:18I am going to press R, the playhead jumped back one measure, counted four, and then
02:26began recording at 18.
02:27That gives me a full bar of time to get my pick in my hand and get ready to
02:31play, sort of start to feel the tempo, and then play on b eat 1.
02:34Okay, so I'll clear this track out.
02:36I am going to press Command+A to select all.
02:38It happened to be on this track, so it's going to select every audio region in that track.
02:42Press Delete to erase those and press Return to put my playhead back at the
02:46beginning of the song.
02:49Now I need to lay down the drum loop to play to because as helpful as they are,
02:52for me, metronomes don't provide much in the way of feel.
02:55It might be 100% in time, but I want a little groove to play my acoustic guitar part to.
03:00I've installed the Rhythm Section Jam Pack so you may not have all these
03:04loops, but don't worry.
03:05If you don't have that jam pack installed, the loops I am using in this course
03:09will be included in the exercise files.
03:11I am going to go to the Loop Browser by pressing Command+L, and I'll use the
03:16filters to dive down to Rock/Blues and Kits. And I can either scroll down, or
03:22I happen to know that the family of loops I am looking for starts with the word syncopated,
03:26so I can just search for that here and easily find them.
03:28S-y-n-c, Enter, bang!
03:30Here's my whole family of loops.
03:33I happen to be into this Syncopated Pop Drumset 27,
03:35so I am going to look for that here and drag that into my timeline and put it at
03:40bar 2 in a new track.
03:42So here's my drum kit.
03:43I don't like the word, kits, for title,
03:45so I am going to click on the name to rename it.
03:47I am going to click in the upper-right corner and drag this loop out to about
03:53bar 40, but wait, what happened?
03:56I can't go any further.
03:57See this little triangle up here?
03:58This is what GarageBand thinks is the end of the song.
04:01This is something you can click and drag and position anywhere you want.
04:04That way if you were doing a mix down, you could have the song automatically end
04:08here, even if you have information after it, sort of a way for you to say,
04:11"this is my end for right now."
04:13So you can actually move that out manually, throw that out about 43. And if you
04:18want to zoom out to get a little more view of your timeline, so you have some space
04:21to work feel free to do that, and I am going to move this loop out to 40.
04:29I am going to press Return to put my playhead back at the beginning and play.
04:33And when I do, listen for the four beats of metronome that will play before the
04:38drums start, and then when the drums come in, you'll hear the metronome and the
04:41drums playing together.
04:42You may have to listen carefully.
04:43For me, I'd like to hear the drums and the metronome, so I know where the
04:47time is, but I am really paying attention to the drums, and the metronome is
04:51helpful for my count in.
04:52(music playing)
05:01Metronome is nice to have with the syncopated part as well because the metronome
05:04is a very square beat on 1, 2, 3, 4, 1, 2, 3, 4, even if the drum set is playing
05:09a very syncopated part on upbeats and offbeats.
05:12So it's kind of nice to have both of those playing here.
05:15So I am going to pres Return one more time and put the playhead back to the top,
05:18and I am ready to start tracking the acoustic guitar part for this new tune.
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Using GarageBand as a scratchpad for recording new ideas
00:00One of the most straightforward uses of GarageBand is as a sketch pad for new ideas.
00:05I'll select my new acoustic guitar track and actually go ahead and name it.
00:08I am going to call it Acoustic, then just GTR for guitar, hitting Return to save that.
00:14And as long as I've got my input source set to the correct input for my mic
00:18or line-in and I set Monitor to On--I am going to use no feedback, since I have my speakers off--
00:24I'm ready press record and get this new idea down before I forget it.
00:28I stumbled upon an interesting tuning for the acoustic guitar recently, and it
00:32inspired these three different parts.
00:33I decided they should be a verse a pre-chorus and a chorus of a short song that
00:38might be just right for this course.
00:39I am going to use GarageBand to get this guitar idea down, so that I can start
00:43working on other parts to flesh it out.
00:46Since I'm recording into microphone, I've got my speakers turned off.
00:49What you don't want is sound coming out of your speakers and going back into the
00:53microphone that you're using to record.
00:55So in most cases if you're using a mic, you'll want to turn your speakers down and
01:00grab some headphones to record with.
01:01I'll just check the Control menu to make sure Metronome and Count-In are checked,
01:06and now I'll just press R to begin recording.
01:09(music playing)
02:14That was a pretty good pass. Let's listen.
02:16(music playing)
03:20Yeah, I think I'll keep that one, and this is as good a time as any to remind
03:23you to press Command+S to save.
03:25Be sure to save your GarageBand project files early and often.
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Using the Arrange track to create song form sections
00:00Now that you have gotten a decent version of the song down on acoustic guitar,
00:03I can use that to performance as a roadmap to make my GarageBand project file
00:07easier to navigate and make it more helpful to me and anyone else that ever
00:11might work on this project with me.
00:13In the Track menu choose Show Arrangement Track or press Shift+Command+A.
00:18Notice the new narrow band across the top that's labeled Arrangement.
00:21The Arrangement track's main function is to allow you to distinguish sections of
00:25the song and mark them with a label that tells you where you are in the song.
00:28You could use words like verse, chorus, and bridge, or you can use your own
00:33made-up names like, shiny part or dark part, whatever suits you.
00:37Click the Plus button in the Arrangement Track to create your first arrangement
00:40region. Double-click where it says Untitled to name it.
00:43I am going to name my first section Intro, hit Return to save, and then play the
00:48song to see where the Intro ends.
00:50I think it's very short so--
00:51(music playing)
00:56Okay, it's just those little guitar licks at the beginning.
00:59I am using the left arrow and right arrow to step bar by bar, so it's at
01:03bar four that it ends.
01:04I have positioned the playhead at bar four so that I can click and drag the
01:08right edge of the arrangement region to meet, and now I have got my Intro marked
01:12off as those first four bars.
01:14Next, click Plus again, and this time let's name it Verse, and I am going to find
01:19the end of the verse by clicking the playhead a little further along, and see if
01:23I can figure out where the Pre-Chorus starts.
01:24(music playing) There it is.
01:30Okay, so that is bar 20 and I am going to drag the end of the Verse arrangement
01:38region out to match bar 20.
01:39So now the Verse is completely encapsulated by that one arrangement marker.
01:43Here I will click plus again.
01:45Now I am going to name it Pre-Chorus, figure out where that ends.
01:50(music playing)
01:54There is the Chorus starting there. Use the left arrow to go back, right-click
01:59and drag the edge of Pre-Chorus to meet the playhead and we have got the
02:02Pre-Chorus. Press plus one last time, double-click to name it Chorus, and drag the
02:09end of that out to the end of the song.
02:10So now I have got Intro, Verse, Pre-Chorus, and Chorus.
02:14After doing this, it becomes very easier to communicate with others about the song.
02:18You can say something like "Press play starting at the Pre-Chorus" to someone and
02:22they know exactly what you mean.
02:23They click at the beginning of the Pre-Chorus and hit play, and you can listen to it.
02:27So it's a quick way to navigate around.
02:29The other thing you can do is if you happen to be zoomed very far into the
02:32project, you can actually look up and see where am I at the moment? So I happen
02:36to be deep in the Verse here, but I can tell that's where I am, and that's where
02:39I have been working.
02:40You can always zoom out to see more, but it's nice so I just be able to glance
02:44up and be able to reference where you are.
02:46As we will see in later movie, it becomes very easy to select individual
02:50sections of the song within your arrangement, but by clicking in the Arrangement track,
02:54it allows you to select them.
02:55You can copy and paste and move things around, and we will flesh this arrangement
02:59out in the later movie.
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Splitting Apple Loops and choosing alternates to build a drum part
00:00Using our new arrangement markers as a guide, as well as some of the musical
00:04accents that take place within the guitar part, I'm going to use some different
00:07drum loops for each section, so that the song has some dynamics and actually
00:11builds to something in the drum part as well.
00:13If you click in the upper-left corner of an Apple Loop, you'll see all the
00:16variations of that same loop.
00:19The Syncopated Pop Drumset loop family has some 39 variations to it.
00:24If I change that selection here then the entire song will have the new beat variation.
00:29So listen to the song now.
00:31(music playing)
00:38So that's actually kind of a neat beat, but it's too energetic for the
00:41beginning of that song.
00:42So I'm going to go back to what I had with 27 and show you how to choose
00:47different loops at different stages in the song from this family, and they are
00:50all sort of designed to work together,
00:52so they tend to work pretty well. So that you don't have to sit and listen in
00:55the audition all 39 of these and pick which ones I want,
00:58I've actually gone ahead and made some decisions about where I should change the
01:02drum loops throughout the song.
01:03So I'm going to press Play and when I get to the place where I'd like to
01:06insert a new drum loop,
01:08we're going to split this existing loop and make a change.
01:11So we'll take the process one step at a time.
01:13We're going to play right now and when we get to the sort of big chord in the
01:16verse I'm going to change. So I'll stop it there.
01:19(music playing)
01:23Okay, so that big chord there, I'm going to hit the left arrow to go back to
01:26it, and let's turn the Metronome off because I don't need to hear it right now,
01:30and I'm going to zoom in a little bit as well, just so I can see sort of what
01:34I'm doing a little bit better.
01:35So once I have the playhead positioned where I want to make the change and drum
01:39loop is actually selected-- and you could tell it because it's darker--
01:42I'm going to go Edit > Split or press Command+T, and it will actually cut that loop in half.
01:49So now I have two pieces of Syncopated Pop Drumset 27.
01:53This one is still looped out to the end, but the first one, it went back to
01:56its original state.
01:57So if you want to actually fill it in, you're going to have to click that loop
02:01again and drag it out to where we are.
02:03If I want to change the second one, this time I'm going to actually change it to 31,
02:07I can just make a change and now goes from Syncopated Pop Drumset 27 to 31 at
02:13the point that I've chosen.
02:14So I can make divisions throughout the song, continue to fill in by clicking and
02:18dragging the initial loop and making all of my new selections.
02:21So I'll go ahead and do that right now.
02:23(music playing)
02:30Okay, so those cymbals sort of work well with that last little phrase, but
02:34then we kind of go back into the melody again.
02:36So I'm going to hit Command+T, fill in loop before, and I'm going to choose 27 to
02:43sort of go back to the main feel of the verse. (music playing)
02:52Okay, go back to those big chords again, left arrow, Command+T, fill in the loop
02:58and go back with 31 again, so we get cymbal hits.
03:02Here is how it sounds going through that transition.
03:04(music playing)
03:13Okay, Pre-Chorus is time for a new drum beat, so we'll backfill that, and
03:17for the Pre-Chorus I actually want to go with 15, which is that really fast
03:21beat that we had before. I think it will work really well with that.
03:24So let's listen to that and see where that ends.
03:25(music playing)
03:37Chorus is where it's going to start.
03:39I'll split again, I'll backfill, and I'll choose our chorus, which is going to be
03:44Syncopated Pop Drumset 03.
03:46(music playing)
04:00That's where we go kind of back to halftime again, so I'll split one more
04:03time, backfill the loop, and choose 37, which is going to our sort of outro drum pattern.
04:10(music playing)
04:19Okay, so you heard that cymbal crash right at the end.
04:21I'm going to actually drag the loop to the left, so it doesn't continue on.
04:27Hopefully, we can just catch that last cymbal right where the last hit of the guitars go.
04:31So see what that looks like. (music playing)
04:36It kind of cuts off.
04:37It's not going to work.
04:39See if we go a little further. (music playing) Okay.
04:43So in this case that's not going to work, so we'll try to find the cymbals
04:45crash somewhere else.
04:47For now, I'm just going to have that loop end right when the harmonics hit.
04:50(music playing)
04:53Okay, so kind of be a big ending where drops out except for the harmonics.
04:57And one other thing I wanted to do is right before the chorus, we have a spot at
05:01the end of the Pre-Chorus where it'd be kind of nice to have a little gap as well. Here's that spot.
05:05(music playing)
05:09And the beat works going through there, but I sort of envisioned there being
05:12a little bit of a sort of hit and hold.
05:14So I'm going to click that back.
05:15(music playing)
05:16Cool! So now we have got our whole drum arrangement and we hit Home and we'll listen to it.
05:26(music playing)
06:26Now we have a much more interesting drum part, and the rhythm section is
06:29starting to come together.
06:30Now it's time for my favorite instrument, the five-string bass, and that will really
06:34tie the room together.
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Recording multiple takes with cycle record
00:00To get the bass part of this song down, I am going to create a new real
00:03instrument track by clicking the plus and double-clicking on Real Instrument.
00:08I've connected my bass amp's line out directly to my audio interface, as I'd like
00:12to record the bass with my own bass sound.
00:15If I wanted to, I could plug the bass directly in and use GarageBand's amps
00:19simulators and effects to get my sound.
00:21But in this case, I'd like to record my bass part straight out of the ashdown.
00:24I am all connected and ready to set an input level for recording.
00:27I will make sure Monitors is On, so I can hear my bass sound coming through the
00:31headphones along with the guitar and drums, and I'll click the check box for
00:34Automatic Level Control and let GarageBand set a good level for me.
00:38(music playing)
00:49Okay cool, I can click that check box off and my input level sticks.
00:53I think I'm ready to go.
00:54I'll keep Count-In on, so I have one bar to get ready after hitting record and
00:59since I have a solid drum loop and a good rhythm guitar part to play to, I can
01:03leave the metronome off.
01:05I am going to press Return and make sure I am at the beginning and press R to record.
01:09(music playing)
02:09Cool, not bad. Now I've got one decent bass take, but I'd like another, to be able to make
02:14some choices later on.
02:15If I just press Return and R again, I'll record a new bass part, yes, but I'll
02:20erase the part I just recorded.
02:22(music playing)
02:31The way to keep that last pass and record a new one and have both parts saved as
02:35multiple takes is to turn Cycle Record on.
02:38It's the button with the two cycling arrows right next to Metronome.
02:42Click it and then you have to set a cycle region in the cycle ruler that appears
02:46at the top of the screen under the standard ruler.
02:48Click and drag to fill the space that you'd like to record in with the yellow cycle bar.
02:53In this case we want it to record a second bass take throughout the whole song,
02:56so I have to click and drag from bar one all the way to the end of my song.
03:00Now that I have the Cycle Record button on and a cycle region set to the whole
03:04song I'll press Return and R to record from the beginning.
03:08(music playing)
04:11Okay, now notice that there is a small yellow 2 in the upper left of that bass region.
04:16It also says 2 takes.
04:18If you click and hold on the 2, you'll see a menu allowing you to choose which
04:22take you'd like to make the active take.
04:24You can change this at any time, and in a later movie we'll go over how to
04:28switch from one active take to another at different points throughout the song.
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Punching in a small section of audio
00:00I would like to show you how to take care of small problem if you find something
00:03that you've recorded that isn't just quite right.
00:06You meant to play something differently than you played it.
00:08There is a very easy way in GarageBand to do what's called punch in where you
00:12can designate an area where GarageBand will automatically begin recording and
00:15stop recording so that you can play along and sort of replace a small section of audio.
00:20So I need to figure out in my bass part where that place it, because I knew
00:25during that take that there is a problem somewhere around the Pre-Chorus.
00:28So, I'm going to go ahead and just listen to it.
00:30I am going to double-click in the ruler so that it starts playing right here.
00:33If I put the playhead here and push the spacebar to play, Cycle Record happens to
00:38be on, so it sent my playhead back to begin.
00:41(music playing)
00:52Okay so I heard it there.
00:53There's a place where the guitar changes chords and the bass sort of lags behind.
00:57Now it might be a little hard to hear, so one nice thing is to be able to sort of
01:00isolate an instrument and do what's called soloing it up. I'm going to
01:04click on the headphone icon, which will solo the bass and play the middle part of
01:08the Pre-Chorus again.
01:09(music playing)
01:14Hear how it did that little slide in the middle there, that little boo-doo.
01:17That was sort of late. The guitar chord changes and I was reacting hearing oh,
01:23there is a chord change and there and fine, it could probably live, but I would
01:26really rather replace that Pre-Chorus and really try to nail it since I'll be in
01:30instrumental section of the song.
01:32I can't even count on it being masked by the vocal or anything.
01:35So what we want to do is actually designate the area that you want to punch in
01:38by setting the cycle region, and we can just click and drag the ends of this down
01:43and make it the right size.
01:45I will go back and grab the beginning of it here.
01:47So you might think, "Okay, I will have it punch in right exactly at the Pre-Chorus."
01:52Well, the problem with that is you might actually miss a tiny bit of that first
01:56note, or you might miss a little bit of the tail end of the last note.
01:59I can't have GarageBand cut out too early, so what I'd like to do is pull it back a
02:03bar and add a bar, so that I have actually got a little bit of breathing room.
02:08So then you probably want to press Play and see exactly what the cycle
02:11region sounds like
02:12now that you've identified it. You can sort of get used to exactly how long you
02:16have when you come in.
02:17I am also going to zoom in, so I can see the area a little bit better, and I will press Play.
02:22(music playing)
02:34Okay, so I have one, two, three, four, bang.
02:38I will turn the Metronome on so you can here it tap out this first four beats.
02:40(music playing)
02:41Okay, and if I make sure that Count-In is on as well, when I punch, I will
02:48actually have four beats from the count- in and then four beats for my breathing
02:51room, so that I can actually count eight beats, get into the grove of the song,
02:55and maybe even play along during that last little part and then jump into the
02:59Pre-Chorus with both feet and nail it.
03:01So I will turn off Soloing, make sure that my bass track is selected, might as
03:05well name it too while I am here, Bass Guitar, and Monitoring is on, now that I'm
03:11setting it on, and my level is the same as it was before.
03:14In fact, I want to make sure I don't change that level.
03:17The worst think would be if I do a nice punch-in and the performance is
03:20perfect, but I have adjusted the level too much and suddenly the bass is too
03:23hot, or not hard hot.
03:25It's just a bit of pain to fix that after the fact.
03:28So don't mess with your set levels until you are sure you are done with a given part.
03:31After I do my take, GarageBand will cycle around again, allowing me to do a
03:35second take, but if I am satisfied, I can just press Stop right when I am done
03:39and even if it's cycled around, I can always junk that second bit of a partial
03:43take after the fact.
03:44(music playing)
04:01Much like we did in the movie on dividing our drum loop into individual pieces
04:05and being able to choose the alternate loops,
04:07we are going to do the same thing with this bass part. The difference is I had
04:11take one and two originally and I have one and two during the Pre-Chorus, but I
04:15have just recorded a third overlay,
04:17a punch-in if you will for the Pre-Chorus.
04:19So I will need to be using Take 2 during the first half of the song,
04:23switch over to Take 3 during the Pre-Chorus and the switch back to Take 2 for
04:27the rest of the track.
04:28The way to do that is to put the playhead at the place you want to make the
04:32division, click on the Bass Track, Command+T to Split,
04:35and I'll use the right arrow to get to the end of the Pre-Chorus and Command+T to split again.
04:41I'll zoom back out a little bit.
04:43Now we have got three bass regions.
04:45There's no such thing as Take 4 up here because I didn't even play anything there, so
04:49we can go ahead and switch back to Take 2.
04:51I know that's the one I wanted to use.
04:53Take 4 is that tiny little tag of a cycle region when I came back around and it
04:57started almost trying to record again,
04:59so that's not even a real take.
05:00In fact, we would even go delete Take 4 and get rid of that from the list entirely.
05:05"Selected Take will be deleted from the region," Absolutely, goodbye. And there's my Take 3.
05:09So there is my punch-in and then on the rest of the song, we go back to Take 2 as well.
05:14So let's listen to it right now and I will turn Cycle Region off, so it can
05:18manually play through here as I would like to, and we will listen to how it
05:21sounds and then make adjustments if we have to.
05:23First of all, let's listen to it soloed and hear the punch.
05:25(music playing)
05:43Well, that's sounded nearly perfect, and GarageBand really does a nice job cross-
05:48fading between the old take and the new take.
05:50You don't even have to worry about cleaning up that edit at all.
05:52As far as I'm concerned, that's a done deal.
05:54I will go back and play the whole section with the whole song in.
05:56(music playing)
06:13And that's how easy it is to punch in a section of audio and just push your
06:17recorded compositions that much further.
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Using Groove Matching to tighten up the rhythm of a performance
00:01Anytime you're working with a number of tracks, chances are that more or one of
00:04them might be a little bit out of rhythm with the rest.
00:06Groove Matching is one of the new features in GarageBand '11, and the results
00:10you can achieve are quite amazing.
00:12Some people feel that this is a little bit like cheating--well, if you want to play
00:16good rhythm, you've got to learn to play good rhythm--but the truth is, a lot of
00:19people are just starting out with music or maybe they're actually pretty good at
00:22music, but they're just starting out with recording, and the whole idea of
00:25throwing headphones on and tracking guitar is a little bit of nerve wrecking,
00:28you are not going to do your best performance all the time.
00:30Sometimes that's the performance you have, so you can use Groove Matching to
00:34bring the rhythm of a given track into step with the rhythm of another track.
00:38It's kind of a luxury to be able to just sort of click a couple of buttons in
00:41GarageBand and bring your rhythm section into groove with each other.
00:44So if this is something you want to use, go for it.
00:47If you feel like it's cheating, then don't use it.
00:49It's one of those features that's totally up to you.
00:51It's not automatic, but it's very powerful.
00:54A good example of the groove matching function would be to tighten up my
00:58original scratch acoustic guitar part using the drum track that I laid in here
01:02as the groove track, and then I can use the groove assigned check boxes, as you
01:06will see, to connect the guitar part to that drum loop track, and I will do this
01:10by hovering my mouse over the left edge of any of the tracks.
01:13You will see that you can click to assign one track as the groove track.
01:18So the fact that I used drum loops from the Apple Loops library and I know
01:21that these loops are solid, going to make that my groove track by clicking on
01:25the star to the left.
01:26GarageBand wants to analyze audio for groove tracks.
01:28You have to actually give it permission to go through and find all of the
01:33rhythmic anomalies and sort of figure out where it's going to do its work.
01:36And we also have to enable the Follow Tempo & Pitch function, which as soon as
01:41I click Continue here, I can show you where that's located.
01:43Normally you would have it off, but in order to perform a groove-match, you
01:47have got to let GarageBand switch Follow Tempo & Pitch on, so go ahead click
01:50Continue to that as well.
01:51So GarageBand performed an analysis of my bass track, my acoustic guitar track and
01:57also the drum track as the master.
02:00By default, it has placed a check mark here in the left column for both Bass and Guitar.
02:05But perhaps I want to keep the bass as it was when I recorded it and justify
02:10Groove Matching to the acoustic guitar.
02:12So I can turn those off and decide which tracks I want to apply Groove Matching to.
02:17Drum loops are often a really good choice for groove masters, since they're
02:20completely in time, but there's no reason not to use whatever drummer you have
02:25playing on your song, even if it's not loops, since the drummer is first and
02:28foremost setting the time and feel of the song.
02:31If your drummer is falling out of step, hopefully you have another track you can
02:34elect as the groove track and lock your other tracks to it.
02:36What I want you to take a look at here--
02:38I am going to zoom in a little bit more so we can see our waveforms a little more
02:42clearly of guitar and bass here--
02:44when I actually click the check mark in the left column to follow the timing of
02:48our groove track in the acoustic guitar,
02:49I want you to watch these waveforms just carefully and notice when I click the
02:53check box that they are actually going to nudge around a little bit.
02:56GarageBand has used the rhythm of the drums to reposition the transients
03:00within this acoustic guitar track to match it so that the rhythm is solid
03:04between the two took.
03:06So keep your eye on those waveforms.
03:07See how they just moved around a little bit there? I'm going to scroll further
03:13along in the song here, because I know that there is a part right here before the Chorus--
03:17let me turn Groove Match off here for a sec and zoom in a little bit more Pre-Chorus--
03:22I was listening back to the song here before recording this movie and
03:27realizing that when I came in at the beginning of the Chorus on the acoustic
03:31guitar track that in fact I was a bit late to my rhythm, and you can actually
03:36see that here as I zoom in.
03:38This is the downbeat of Chorus.
03:39Here is Bar 26, so as far as the Metronome is concerned, this is the one, and
03:44the drum part really does come in there.
03:46That first snare kick drum hit right at the beginning, it's on the money.
03:49My guitar note is a little bit late, so sort of lagging out a little bit.
03:53The bass is fine, the bass is right on here on the money as well, but as I click
03:57this, watch how this waveform scoots back to the top of the bar.
04:01That's basically what Groove Matching is doing--
04:04it's stretching and compressing your audio to match another track that you
04:07elect as your grid.
04:08So let's listen to it without.
04:10You can sort of hear me coming in a little bit late.
04:12It's kind of subtle. I am not very late, but late enough to make this worth doing.
04:16(music playing)
04:20Play it one more time.
04:21(music playing)
04:24So I feel like that guitar is just a little bit soggy.
04:26It's a little bit behind the beat.
04:28I am going to click Groove Match on and play the same section for you.
04:30(music playing) One more time.
04:35(music playing)
04:38So now everybody is on the money.
04:39We have got nice-sounding rhythm track and we can go back to the beginning and
04:43take a listen and hear this tight track.
04:45(music playing)
05:00I am going to adjust some of my volumes just a little bit, while we are
05:02listening back here as well,
05:03try to get a little bit of a better blend.
05:06(music playing)
05:40So let GarageBand help your tracks really stand out by using Groove Matching in
05:45moderation, especially when trying to push your rhythm tracks to be as solid as
05:49they can possibly be.
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6. Recording Electric Guitar Tracks
Tuning up and tracking a rhythm electric guitar part
00:00Time to record some big crunchy guitars.
00:02I'll take this opportunity to show you the tuner in GarageBand and while you
00:06didn't see me tune the acoustic guitar or the bass earlier, I can assure you
00:10that I spent time making sure they were in tune.
00:12Select Tuner from the LCD display menu and pick each string cleanly,
00:18independently, and make adjustments until your tuner turns blue.
00:22The needle should sort of point straight up in the middle.
00:24If you're flat, it will be to the left; if you're sharp, it will be to the right.
00:28So you want to make it balance in the middle.
00:30Making sure all of your instruments are in tune is one of the bare essentials in
00:33recording music that can have a huge impact on the overall sound of your track.
00:38Even when things are only slightly out of tune, most listeners will feel like
00:41something is just not quite right, even if they can't put their finger on it.
00:44(music playing)
00:55Option+Command+N for a new track, and this time I will choose Electric Guitar.
01:00Using the Guitar Amp Preset menu, I will choose Fat Stack and get ready to track a pass.
01:06This time I am going to double track the guitar part, which means I'll actually
01:09record it twice on two separate tracks so that it will sound like there are two
01:13guitars playing together on the same part in my final mix.
01:17Let's do the first one.
01:18I am going to do press R and then sit back and wait for the big moment to come in.
01:21(music playing)
02:28Okay, now with that guitar track still selected, press Command+D to
02:32duplicate the track.
02:33This will give you a new track of the same type, with the same effects and settings in place.
02:38You will notice that it only duplicated the track and not the audio region
02:42contained within the track.
02:43That's because you can independently duplicate a region, and this was just the
02:47approach of duplicating a track so that we can record our second guitar part
02:52into a track that's already set up exactly the same as the other.
02:54So effectively, they sound the same as each other. So that the original guitar
02:58part isn't competing for my attention while I'm tracking this new one,
03:02I am just going to press Mute and keep it out of the mix for now.
03:05Okay, I am ready to track the second electric guitar part, so I'll press R and give it a go.
03:10(music playing) Now I am double tracking.
03:14(music playing)
04:15Cool, now that I've got my two rhythm guitar tracks, in the next movie we can
04:19work on balancing, panning, and tightening those guitar parts up, so they serve
04:23the song as a proper wall-o-guitar.
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Customizing the guitar sound using amps, stompboxes, and effects
00:00Now that we have got our double-tracked Fat Stack guitars here, let's make use
00:04of the fact that we have an entire stereo spectrum to play sounds within.
00:09Now if you think of wearing a set of headphones or listening to two
00:12speakers--a left speaker and a right speaker--GarageBand allows you to pan your
00:15sound from left to right around basically what's considered to be a stereo arc,
00:20and that positioning of sound can help give both differentiation between sounds,
00:25make something distinct, and create some room for sounds to stand on their own
00:29and have their own sonic space to live in.
00:30So having all of our panning knobs right up center right now is part of what's
00:35making this sound like very one-dimensional mix.
00:37I will play a little bit of it right now and just listen to it.
00:39(music playing)
00:45Okay, and if you are not listening to this on stereo speakers or in headphones
00:49right now, you are probably not hearing it to that degree.
00:52You may want to come back and revisit this chapter when you do have a stereo set
00:55of headphones on, so you can really hear it.
00:57What we want to do with our stereo guitar tracks is pan one hard left and one
01:03hard right, allowing each of those tracks to independently live in the two
01:07speakers, and it will create a much wider degree of space between the two, making
01:11this guitar track essentially sound huge.
01:13It's going to be much wider than this sort of narrow center-focused sound
01:18that it currently has.
01:19So I am going to play the guitar track and the whole mix right now and as we go,
01:24I am going to pan the first one to the left and the second one to the right and
01:28go ahead and listen for the difference once I have actually panned them out.
01:31(music playing)
01:44Bring them back to the middle now.
01:45(music playing)
01:59So another thing you're probably noticing is that once they are panned, they
02:02actually end up feeling a little softer.
02:04Basically what you're getting is 50% of the overall sound that was coming out
02:08when it was in the middle, because when anything is panned to the center, you're
02:12having an equal amount of sound in the left that you do in the right.
02:15So if we go all the way to one side, you're getting a little bit of attenuation
02:19down on the overall volume.
02:20So we might need to bring them up in the mix a little bit.
02:23I'm going to go back to the beginning of the chorus and work with their balance just a tiny bit.
02:27(music playing)
02:36Okay, that sounds pretty good. (music playing)
02:41Now the other thing we have to think about beyond placement in the stereo
02:44spectrum is what is our overall sound doing?
02:46So we're going to focus a lot more on this during the mixing chapter,
02:49but for now, I actually do kind of want to tweak the overall guitar sound and
02:53see if I can get them blending in with the acoustic guitar a little bit better
02:57because it's got more of a clear, almost brittle sound to it, whereas these
03:00guitars are very, very warm and very chorused,
03:02so I want to kind of brighten them up maybe a tiny bit as well.
03:05So what I want to do is actually solo out the acoustic guitar and both of the
03:09stereo electric guitar tracks, so we can hear just guitar.
03:12Let me go back to the top again, and I am going to open up my Track Info panel
03:16so I can start to look at the sound of my Acoustic Guitar, my Fat Stack left,
03:22and Fat Stack right.
03:23In fact, now that I say that and these are named the same thing, let me take a quick
03:26moment to name them properly,
03:29now that we have split them up. So now we've got Fat Stack left and Fat Stack right.
03:35Let's go ahead and listen to these three guitars.
03:38I will use the right-arrow to skip ahead and get to the place where they all come in.
03:44(music playing)
03:53Now my sense is that I want to kind of open up the tone of the distorted guitars
03:57just a little bit to make them sort of have a little more life and kind of
04:01breath and sort of high-end quality to them.
04:03Right now, they are very warm and mid, which is great for a Fat Stack, but I kind of
04:07want a little more presence.
04:08So what I am going to do right now then is solo just one of these tracks so we
04:13can hear the guitar and then work on editing its sound. And for the moment, I am
04:17going to pan it center so we can actually hear it in both the ears.
04:20The first thing I am going to do while I am playing is look at, by clicking
04:24once on the guitar amp, what the settings are for the preset for a Fat Stack on
04:28the amp and make some adjustments to just see what I can do with this tone a little bit.
04:32(music playing)
04:36More presence will make it feel brighter and more open.
04:40(music playing)
04:46You can hear as I am going up and down with that, it sort of sounds more like
04:49it's almost like it's going, sort of opening and then closing.
04:53So here is the opening and closing. (music playing)
05:00So what you are going to try to do is find the sweet spot. What sounds good?
05:02What's the tone you're going for?
05:03So I am going to try to adjust this right now to my taste.
05:05(music playing)
05:17That sounds a little bit better to me.
05:19Let me hear it with the acoustic now, see what we think. (music playing)
05:33I kind of like the sound of that.
05:34Since we've been talking about stereo panning, the actual movement of
05:38positioning your pan fader to the left or the right of the center,
05:42there is a number of ways you can do it.
05:43If you click and hold and drag up then the fader will go to the right; if you
05:48click and hold and drag down, it will go to the left.
05:51You can put it back in the center by Option+Clicking on the Pan Fader, and the
05:55other way you can do it is by positioning your mouse in the middle and using
05:58your scroll wheel down, you can go to the left and scroll wheel up,
06:02you can go to the right. And that same actually effect works on the volume
06:07slider as well, so you can use your scroll bar if you want to, but it sort of jumps in
06:11pretty big increments, which is why I prefer to kind of get in here and drag it.
06:15They don't give you a whole lot of room here with the Volume fader so you sort
06:18of have to work with it in whatever way is best for you.
06:19So in addition to adjusting the amp settings-- let me go back to just hearing my Fat Stack Left--
06:26I am going to look at our stompbox pedal here right now.
06:30The preset for a Fat Stack comes with an overdrive pedal, but maybe we can add a
06:34little bit to that, sort of have some additional fun with our sound here.
06:37I am going to play again.
06:39Clicking once on Overdrive will bring up the settings for that particular pedal,
06:43so you can adjust them.
06:43We also have a sort of overall drive control on this pedal, a tone control, and Level.
06:50Level will just make it louder or softer, and the Drive kind of increases the
06:54grip of the distortion sound, and the Tone is almost like another presence we
06:59had on the amp itself.
07:01So we were adjusting the amp's presence.
07:03This could adjust sort of overall tone to the right is this sort of higher tone,
07:07and to the left is sort of a lower warmer tone if we wanted to. I am going
07:11to leave that how it is there because that pedal's sounding fine to me right now.
07:14But that's how you can get in here and adjust this.
07:17If you'd like to see your entire library of stompbox effects, just
07:20double-click on any one that happens to be sitting in front of your amp, and
07:24you can see all 15 of them.
07:25There is a whole bunch of different ones here.
07:26There's a couple of choruses, some additional distortion pedals, the
07:30Grinder, the Fuzz machine.
07:32There is a lot of tremolo effects and vibrato effects in some of these. The Vibe
07:36and the Squash Compressor can give you some additional compression.
07:39I encourage you to play with all of these.
07:40They all have a wide variety of sounds to them.
07:44For now let's just add the Phase Tripper phaser effect to our pedal by clicking
07:48and dragging and dropping it on the floor.
07:51Now, we've got Overdrive and Phaser.
07:53If I double-click, I will leave the sort of well editing mode and look at my
07:58pedalboard as it currently is.
07:59So here is the phaser. It's on.
08:01I can tell it's on because the light is on.
08:03If I click the big button, I can turn it off.
08:05It goes gray up here and this light goes off, so you can bypass any stompbox
08:08effect easily by doing that.
08:10I am going to play the track back, and then I am going to turn the phaser on and
08:13show you want it sounds like to add that sound.
08:15(music playing)
08:25So the phaser is kind of a moving filter effect that sort of sweeps and swoops
08:28Even though the Phase Tripper is sort of this very obvious sort of almost obnoxious
08:30from highs to lows, and you can adjust the speed at which that swoop occurs
08:35with the Rate knob.
08:36You can adjust how deep the swoop is at that rate with the Depth knob, and the
08:41Feedback sort of controls how much of these sort of other qualities of harmonics
08:46and sort of overtones that come in are involved in the sound.
08:48So as I play, I am going to sort of monkey with these knobs a bit, and you can
08:52see how fun it is to sort of mess around with this.
08:54(music playing)
09:32sound when you get it really cranked up,
09:35if you pull back on some of these and you can get the Rate kind of low, make it
09:38be a slow sweep, bring the Feedback down a little bit, you can kind of get a neat effect.
09:43So what we'll do is I will keep this phaser stompbox in line here, and we will
09:48bypass it for now. And later when we're in the mixing chapter, what I'd
09:52actually like to do now that I've sort of heard this on the sound is when we
09:56get to a certain point in the song, maybe the chorus or maybe the pre-chorus--we can experiment--
10:00we will use Automation in the mixing phase to kick the phaser on at that
10:05perfect spot that we want it on and then pull it back out where we don't want
10:08it to be there anymore.
10:09So I have one other thing to do, which is bringing this setting that I just made and
10:13the adjustments I made here over to my other track.
10:16So I could just go into that track and do it manually, but of course, we have
10:20our friendly Save Setting down here.
10:21So what I am going to do is click it and call this Fat Stack II and hit Save, and
10:28now you'll notice it's actually been added to our presets.
10:32So I can go over to the other guitar track, which is still set to Fat Stack, and
10:36change it to our new setting, Fat Stack II, and it brings in that new presence
10:43adjustment and the phaser as is.
10:45I can un-solo that track, bring these back to their proper panning position, and
10:51now we can go ahead and listen to it in the song. And just so you can hear how
10:55it's going to be, I can manually throw the Phaser in as we run through here.
10:57(music playing)
11:27So that's how easy it is and how much fun it is to experiment with all the
11:31different parameters you can adjust on your guitar amps, on your stompbox
11:35pedals, and also working with the stereo spectrum to really modify the sound of
11:39the instruments that you've recorded to bring your mix to the place that you're
11:42really trying to hit with it.
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Using Flex Time to fix a double-tracked rhythm guitar part
00:00We spent some time talking about rhythm and timing in the movie on Groove
00:03Matching and how we assigned our syncopated drum track to be our groove track
00:08and matched the rhythm of the acoustic guitar track to that by clicking the
00:12check box on the left.
00:13I'd actually like to do the same thing with our two guitar tracks and click the
00:17Groove Match check box on the left.
00:19Let them fall in step with that drum loop as well, because the rhythm is a little
00:23bit sketchy on some of these little phrases.
00:24So I'm just going to feel comfortable clicking those and know that these
00:28are nice and clean.
00:29I am also noticing one other thing. In the last movie we applied a new
00:33preset that we had customized to these two guitar tracks and had called it Fat Stack II.
00:37GarageBand has this habit of renaming your tracks every time you touch anything
00:42having to do with the presets, so it's called them both Fat Stack II.
00:46I am going to take one second here and click and rename these to Fat Stack Left
00:52and Fat stack Right, so they're named the way I'd like them to be.
00:58So now that I've groove-matched both of these tracks to that original drum
01:01track, I can feel safe in knowing that these are nice and tight.
01:05Well, there happens to be some spots where I played something completely in
01:09rhythm that is not what I wanted to play.
01:12So what I'm talking about here specifically--I will put the playhead
01:16roughly up to the spot where it is and zoom in for you, so we can all see
01:20what's going on here--
01:21the rhythm of this one bar, there's sort of an accent on the two of the bar in
01:25the Acoustic Guitar track.
01:26You see here's bar 16, and here's the first quarter note of bar 16.
01:30So that's the 1, 2, and here's where that acoustic guitar accent is.
01:35I am noticing that on Fat Stack Left guitar I played that accent just fine, but
01:40on Fat Stack I I came right in on the 1.
01:42Well, let's say I want to move that to the 2.
01:45I can double-click on this region and open it up in the editor, and you can see
01:49that the playhead is actually right here in both windows,
01:53so at bar 16. So this is my chord that I want to move over here to the 2.
01:58You will see that this cursor in the top half of the editor window is the Flex tool.
02:03If I go below the median, it becomes the Selection tool.
02:07So you need to make sure you're up on top here.
02:09So as I've located the note that I want to move, go ahead and click the Flex
02:13Time Marker on that accent, and then take a look up here in the timeline.
02:17I'll move the playhead out of the way.
02:18When I hover my Flex tool over that area that I just marked, I get a little
02:23arrowhead, a line, and an X. This X will delete that flex edit.
02:28If I click it, it just goes away. Or if I hover over the marker, I can click
02:34and drag the marker, effectively moving my chord away from where it was in to a new location.
02:41I am going to hit Undo because this is important to look at.
02:43If I move past this region of highlighted color, GarageBand wants to kind of
02:49swallow up that whole chord.
02:50So what it does is when it says, "Ooh!
02:52You're moving too far," is it says we probably want to flex this entire next piece.
02:57So it goes ahead and selects that as flexible for you automatically.
03:01So we can just keep moving this chord out till we position it where we want it
03:06on the two of the bar instead of on the one of the bar.
03:09So let's listen to it with the metronome on, before I've made the Flex move,
03:15from bar 15, so we'll hear one bar of time, and then we'll hear that chord
03:20playing on the one, and I am going to solo that track out. And actually I will
03:24put it in the middle again, so it's very easy to hear.
03:27(music playing)
03:32One more time, I will go back two bars, so we get a little more time to hear.
03:35(music playing)
03:41So it comes right in on the one.
03:44Now when I move it to the two and play it from bar 14.
03:51We'll hear 1, 2, 3, 4, 1, 2, 3, 4, 1, 2 is where it will come in.
03:56(music playing)
04:01So I've effectively displaced that chord by one beat just by using the Flex tool
04:06to click and drag a note into a new place, incredibly easy to do that.
04:10Let me pan that back out to the right, and let's hear both parts together and
04:14make sure they're in sync. (music playing)
04:19Sounds good. I will even check it out with the acoustic guitar too just to make sure
04:22everything is sounding good.
04:23(music playing)
04:28So that's perfectly flexed in my opinion now.
04:30So I am going to scroll to the end of the tune by using my scroll slider to move
04:36sideways. And I know that there's something I heard toward the end that I wasn't
04:41terribly happy about either in the Fat Stack guitar, so I am going to use this
04:45as an opportunity to do one more flex move here.
04:48I am going to play it from about bar 35, zoom back out a little bit and give this a listen.
04:54(music playing) Move back a little.
05:00(music playing)
05:04Yeah, that's where it is, sort of strange. (music playing)
05:09I sort of want it to play da, da, da, da, and that last little note
05:14is sort of out of time. (music playing)
05:18It kind of comes late and sort of feels sloppy and sort of late.
05:21So I think it's in this track.
05:23I am going to use Option+Click to center-pan this.
05:31It looks like maybe that's the note there. (music playing)
05:35Yeah, so that's in the wrong place. I am just not happy with that.
05:37Zoom in a little bit,
05:39get my Waveform so I can see what I'm doing. (music playing)
05:44Click my Flex Time tool and I am going to try a couple of things.
05:48Do I want it on the 4, do I want it on the 1? I am not sure.
05:51Let's listen to it on the 4.
05:52I am going to go back to bar 33, so we can hear a whole bar.
06:01(music playing) Okay, so that felt pretty natural. Da, da, da.
06:09I am going to try it on the 1 also and see if that's what I want.
06:13(music playing) And that feels really late.
06:19I am not into that.
06:20I think we want it on the 4, and let's see what happens in the other track, at that same spot.
06:26(music playing)
06:29Center that up as well. (music playing)
06:33Yeah, it looks like I'm sort of playing a slightly different part there, but
06:36I'm hitting on the 4.
06:37So I think I am going to be happy with that choice.
06:40Pan these back out where they belong and listen to it together from 33.
06:47(music playing) Excellent! That sounds good to me.
06:55Those are in good shape.
06:56Let's hear that same moment in the mix from almost back to 33.
07:02(music playing)
07:06Yeah, so now it sounds like that's what I intended to play.
07:08Everything is going on that 4.
07:10It's that easy to use Flex Time and the Flex tool to move a note or a few notes
07:14forward or backward in time to fix rhythmic mistakes or even change a creative
07:18idea after the fact.
07:19Why not take a few extra minutes to clean up a few problem spots?
07:23Your Flex Time edits are always left highlighted so that you know when you've
07:27made a Flex Time edit in the past.
07:28So when you come back into your project, you'll always see that color
07:34highlight, telling you, hey!
07:35I already moved that in the past.
07:36So that's a really helpful reminder that you've made flex edits as well.
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Using Cycle Record to record multiple takes for soloing
00:00It's time to lay down a lead guitar part to add some more space to the song.
00:04I am going to create an electric guitar track and select Dreamy Texture from the
00:10Electric Guitar Preset menu and go ahead and record a lead track.
00:15(music playing)
01:23Okay, cool! Something that makes recording and finalizing your parts a breeze is being
01:28able to record multiple takes of the same part and then choose between them, or even combine them.
01:33The process of editing several takes into one final performance is usually
01:37called comping a part and it's easy to do in GarageBand.
01:40Click this Cycle Record button and we still got the one from when we did our bass punch-in.
01:45This is exactly the area that I want to work with, since the guitar solo area
01:50during the pre-chorus of that take that I just did, had a whole bunch of
01:54mistakes in it, but the beginning part was fine, the end part was fine.
01:56It's just that pre-chorus that was all over the place.
01:59So I'm going to use the Cycle Record technique to record multiple passes, and
02:03then we'll comp together a final guitar solo.
02:06I will start the cycle region at the beginning of the pre-chorus, or one bar
02:11before it, bar 19, and then go all the way out to bar 27 just like we did in an
02:14earlier movie when we punched in the bass part.
02:17This gives me plenty of time to let the last note ring out into the beginning of the chorus.
02:21My plan is to do three or four passes, allowing me to choose between multiple
02:25takes of lead guitar, or even split them up and comp the best version I can.
02:29(music playing)
03:34In the next movie, we'll take these five passes apart and decide what our final
03:38lead guitar break should sound like.
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Compositing a final guitar solo from multiple takes
00:00Using the Multiple Takes feature in GarageBand to give yourself some choices is
00:04the name of the game with comping.
00:06I recorded several lead guitar passes in the last movie, and in this one we're
00:10going to use the Split function again to cut the audio region and to comp
00:14together a lead guitar part.
00:17Some may call this process frankensteining the guitar solo, but I like to think
00:20of it as creative jigsaw-puzzling.
00:23So the way that we're going to go about this is, just like we did when we
00:26punched bass in, is position the playhead before the Pre-Chorus and use the
00:31Split command, which is Command+T, and then move the playhead to the end of the Pre-Chorus,
00:36select the region we want to split, and Command+T again.
00:39So let's do some quick housekeeping before moving on to comping the solo.
00:44I know that the original guitar part needs to be Take 1 at the beginning
00:48and Take 1 at the end.
00:50So for these two independent audio regions now I can jettison Take 2 through 6,
00:55because there was actually nothing here.
00:57I only did Take 2 through 6 during the Pre-Chorus.
01:00So I'll say Delete unused takes, and I'll do the same thing for the other audio region.
01:10So Take 1 is all that remains for the first half of the song and for the ending,
01:15and now for the Solo Section we have all six performances that I did.
01:20Now in your exercise file you'll have all six of these takes, and you can feel
01:23free to go ahead and review them all, see which one you like best.
01:26In fact, you could probably make a different version of the guitar solo.
01:30I know that my original pass when we did the lead guitar all the way through was horribly bad.
01:35I made a number of mistakes in there, so that was what drove me to doing
01:38multiple takes after that, to sort of replace the solo.
01:42But I reviewed these already, and to me the first half of Take 5 is the best,
01:48the first half that we have, and the second half of Take 6 is the best,
01:51second half that we have.
01:53So what I want to do is I'm going to go back to Take 5.
01:56You see that this now says a total of 6 takes and we're listening to 5, and I'm
02:01going to listen to the first half and just make sure that's what I want -
02:03(music playing)
02:10So that's sound fine to me.
02:11I'm going to double-click and open this in the editor so I have a better view.
02:15And Take 6 we'll listen to,
02:17and listen for the second half, right about here is where it's going to get good, if you will.
02:21(music playing)
02:33So it's basically right smack in the middle.
02:36So I'm going to bring the playhead back to the middle. Let's verify
02:39that's where I want to be.
02:40I'm going to double-click right here. (music playing)
02:44Okay, so I can see that waveform and here is where the second half begins.
02:48(music playing) Okay, so right at the end of this note.
02:54In case of Take 6, I may come in a little bit early, so I want to make sure
02:57there is enough room there.
02:58Since Take 5 is the one I want, and this is Take 5 I'm looking at, I'm free to
03:04bring this playhead back as close to the tail end of that as I want.
03:07I don't want to cut it off, but get pretty close.
03:10Select, Command+T, and now simply leave this on 5 and the second half we
03:17can switch over to 6. So we've now Take 1, Take 5, Take 6, Take 1, and here is our completed guitar solo.
03:24(music playing)
03:38It sounds good to me.
03:39Turn off Cycle region. I don't need that anymore. And if I want to, I can clean up here.
03:45If there are some things that I wanted to maybe revisit in here, I think I'm
03:49not sure, or maybe I want something different, definitely I would not delete
03:52them. But I did listen to them all, and as far as I'm concerned, these ones all
03:55stunk compared to the last one.
03:56So I'll delete those and I am going to delete the unused takes here as well.
04:01So now I've just flat audio regions, and all the excess baggage is gone, and I'd
04:09hit Save there and save this off.
04:11Okay, so now we've got this comping procedure done, the punch-in of the solo.
04:15I'm going to hit Return and go back to the beginning and listen to our whole new
04:19Dreamy Texture lead guitar part.
04:20(music playing)
04:25I might do a little mixing on the way through here as well.
04:27(music playing)
05:17That sounds good. Great! That really sits in there quite well.
05:21I'm happy with that.
05:22So another way that you can use comping creatively to put together a certain
05:26part of the song that you may be you still working on, let's say using comping as
05:30a writing tool, is that you could set up a cycle region and just sort of
05:34improvise the part that you want to play.
05:36Now when we did this guitar solo, I was attempting to play a solo that I had
05:39previously written, so this is sort of different than what we did before.
05:42Let's say I was making up that solo from scratch
05:45is you could just sort of play and then, heck, you could do 25 takes if you wanted
05:49to, and just make up something different every single time, and then go back and
05:54listen to all of your different takes and try to decide, hey!
05:57This is a great first quarter middle part here I really like. Ooh!
06:00I love that one little phrase, and geez, I don't have really have a good ending.
06:04Let me punch in again and try some new endings and sort of use it as a way to
06:09sift through your improvisations to actually compose and write your part.
06:13So, using comping as a way to put together multiple takes of a part to try to
06:18find that seamless performance is one way, and using it to improvise creatively
06:23to write a part is another way that you can use comping.
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7. Recording Software Instruments
Recording a Software Instrument track
00:00It's time to add some keyboards to the track.
00:03I am kind of hearing a nice distant echoey piano part in my head and I'll try to
00:07achieve some of what I am imagining and we can refine it when we get to the
00:10mixing process in a later chapter.
00:12For now I have my MIDI keyboard connected, so I'll take this opportunity to
00:16record a part just using a piano sound with some echo and maybe a bit of reverb
00:20on it and I'll take some time to edit the sound later.
00:24New track, double-click Software Instrument, and here's our piano sound, by
00:29default Grand Piano, and that's fine. I'll use that.
00:32I am going to make a couple of adjustments to the sound before I record.
00:36I am going to turn the Compressor on.
00:38Without it, Ground Piano, it's sort of pretty soft and I want to get a little
00:43more juice out of it.
00:44So add compression, I am going to open this window up and actually increase the
00:48Compression Ratio a little bit so we get some more out of this sound.
00:51A part of that is the gain that we are applying in the bottom slider.
00:56Set a little bit of softer Attack and a little more Gain.
00:59I also want to enable the Visual EQ which by default wants to boost the highs a bit
01:05and I'd actually like to boost more of the highs in terms of frequency range
01:10but to a bit of a lesser degree and we can refine this later as well.
01:14And also, I am going to add some echo to try to create this echoey piano sound I am going for.
01:19What GarageBand calls echo is more commonly referred to as Delay and some Reverb
01:25also, a good amount of Reverb.
01:26(Music playing)
01:31Okay, that's getting close to what I am looking for. Sounds good.
01:34All right, so select your MIDI track to arm it for recording and let's hit R to begin.
01:39(Music playing)
02:26Okay, I am going to stop it there.
02:28It was an okay take, but I made a few mistakes.
02:31I can very easily hit undo on a take, Return to go back to the top, and R to
02:35take another stab at it.
02:36(Music playing)
03:40All right, sounds good.
03:42Now we can start to focus on editing the part and since it's MIDI,
03:45we are going to have a lot of options.
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Editing the parameters of Software Instruments
00:00The great thing about software instruments is that you have complete control
00:03over a wide range of aspects of your sounds, all of which can be adjusted long
00:07after the part has been recorded.
00:09With the piano part that I just tracked, the desire was for it to be an accent
00:13or color, not really to take over the song.
00:16So I am going to work with the piano generator and the effects I have enabled on
00:20the piano track to try to have it fulfill a textual support role in my song and
00:24not stand out too much.
00:25So we need to get to the Edit tab.
00:27You can get there quickly by double- clicking the track header of the track that
00:30you want to edit and then clicking Edit tab and you will notice that we have two
00:34separate areas here.
00:35One is Sound Generator and the other is Effects.
00:38In the Sound Generator area, you can see this menu which basically is a list
00:41of all of the individual sound modules that make up the GarageBand software
00:46instrument library.
00:47All of the sounds that you hear are all based on one of these in this list.
00:51All the piano sounds come from the piano module.
00:53So that's what selected up here.
00:56Those are parameters that we can edit as well.
00:57A piano module has Volume, Cutoff, and Release.
01:00So as you move these sliders around, you will find the sound of your piano
01:04actually changing a bit, although it's not changing from the piano say into a guitar.
01:08So it's all within the realm of piano.
01:10I am going to close this for just a moment and a good way to work on editing the
01:14parameters of software instruments is to create a cycle region
01:18on part of your track. I am going to turn this on and slide this yellow bar over
01:22to the beginning of where my piano starts.
01:24I'll also make it a little narrow so it doesn't have to play all the way into
01:28the middle of the verse, just the beginning.
01:30If I Solo piano by clicking the Headphone icon and press Play, then
01:34GarageBand will just play piano doing this little looped area for me while I
01:38work on editing sounds.
01:40(Music playing)
01:42So I am just going to let that play.
01:43I am going to click on the Generator Preferences and move the sliders around and
01:48listen to how they change things.
01:50(Music playing)
02:07Trying to find the sweet spot there where it's not too bright.
02:10That's super bright.
02:11(Music playing)
02:15That's nice, and overall the volume is probably in a pretty good space.
02:22And hit Spacebar to stop the loop.
02:23So that's a good way to work on editing any of your parameters, is loop a small
02:28section of the audio and then work on the sliders and listen to how they change things.
02:32I am going to keep moving down here into the effects area and this particular
02:37sound we just have a Compressor and a Visual EQ.
02:40I'd actually like to use the EQ of the sound before the compressor.
02:45Your signal chain flows from the top to bottom, so whichever is in the top slot,
02:48that's the first thing that effects your sound, and the next thing is the
02:52next thing that effects that effected sound.
02:54So you need to make the chain be the order that you want things to happen.
02:59So for me, I'd actually like to work with the EQ before I compress my sound.
03:04So I am going to put EQ up top, click on its parameters, loop my sound again,
03:09and then work with exactly how much of these high-end frequencies I want to have boosted.
03:15And I just need to click and drag in any of these areas to raise or lower those frequencies.
03:19(Music playing)
03:40That sounds pretty good.
03:41One thing you have to remember too is if you're working on editing your sound,
03:45especially when it comes to EQ and Compression, in Solo mode, you're not you're
03:49not hearing the piano in league with all of the other sound.
03:52So this is sort of just the starting place.
03:54I am approaching this from the point of view of what is it that I think I want
03:58my piano to sound like and I am just going to make some small edits, and then
04:02when I start to combine the piano with other sounds from the song, I can make
04:05modifications to these if I need to.
04:08So I am going to close EQ.
04:09That sounds pretty good to start with, but I also know that the acoustic
04:12guitar part is going to be a big part of the interplay between that and the
04:16piano, because of the high end nature of the guitar and also the sound of the
04:19pick on the strings.
04:21So for the moment I'm going to also solo guitar, so I can hear both of them
04:25together for a moment here.
04:27(Music playing)
04:39So, just sort of listening for a nice blend between the two.
04:42I just sort of got rid of a little bit of the highs, so they seem like they
04:46belonged together a little bit better for me.
04:48There's also the simple matter of track volume.
04:51When we get around to mixing, I am going to be bringing a number of these sliders
04:55down so we can start from a quieter stage and build up.
04:58For the moment this is still our production mix, so we don't have vocals in here yet.
05:02I am just going to keep things where they are, but adjust the piano volume
05:06relative to the guitar just a bit as well.
05:08(Music playing)
05:17The other thing I know that I want to do with this piano is set it off to the
05:20left of the stereo spectrum so that when we work with the drum part, and this
05:27is something I've already thought about. Tthe drum part has a hi-hat and cymbal
05:31track that plays sort of off to the right a bit in its stereo spectrum.
05:35So I am going to move the piano to the left and bring the drums in and solo
05:39those and we'll play those together as well, and then I'll adjust the panning
05:44of this piano part.
05:45(Music playing)
05:51Just move it to the left so it bounces with the cymbals.
05:53(Music playing)
05:58I am keeping the syncopated drums in the center, because that is already
06:02a stereo audio track.
06:03So if the cymbals are heavy in the right, it is because that's how that stereo
06:06file has been mixed.
06:08Our piano part right now is essentially a mono track which I'm positioning to the left.
06:14The Reverb and the effects that are on the piano part are actually stereo effects.
06:18So there are opening up the picture of the piano to sound stereo, but the
06:23track itself is mono.
06:24Finally, I do want to look at the Compressor as well. I am going to turn the drums off.
06:29I'll leave the guitar on for the moment, because I like the way that these are
06:31working together as I sculpt this sound a little bit.
06:35Compression gives us four parameters to edit.
06:38The Threshold is the volume that your sound needs to be at before the Compressor
06:42will actually kick in and compress your dynamic range.
06:45So if I want to make the Compressor kick in more often and be more aggressive, I
06:48need to move the threshold lower to left, and if I want it to tread a little
06:52more lightly on my sound, I need to move the threshold to the right.
06:55(Music playing)
07:09Ratio is how much compression is actually happening at that threshold.
07:13The Ratio right now for this particular setting is 1.8:1, so not even quite 2:1.
07:19If I wanted more compression to even out the dynamic range, I'd slide this to
07:24the right, but I actually want it to be a little bit lighter.
07:26So I am going to move off some.
07:27Attack is how quickly the compression kicks in, at this ratio at that threshold.
07:32So if I wanted to be a faster response, I can slide this down to the left.
07:39Gain is my overall gain.
07:41In this particular instance of the Compressor plug-in is adding 6 dB to our
07:46overall piano sound, which I think is good, because the piano sound itself is very quiet.
07:50(Music playing)
08:02I am pretty happy with that.
08:04I am going to leave it there.
08:05I know that I can come back in here during the mixing phase and make other adjustments.
08:08And remember if you're happy with the edits that you've made for your software
08:11instrument presets, you can always click Save Instrument, give it a name, hit Save,
08:19and it will always be available to you in your preset list in the future.
08:23So especially in cases where you're going to be recording a software
08:26instrument, definitely remember that you can make an infinite number of
08:29adjustments to the sound afterward and don't get hung up on trying to craft the
08:33perfect sound first.
08:34If you're inspired play or record something, don't let sound editing hold you up.
08:38Get it recorded first and then edit your sound to your heart's content after the
08:42recording light is out.
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Editing MIDI notes in the piano roll editor after the performance
00:00Another area of infinite control with software instruments is the ability to
00:04edit the actual notes of what you play, deleting notes, adding notes, all within
00:09the Editor using the Piano Roll Visual Editor.
00:12Double-click the piano's MIDI region to open it in the Editor if it's
00:15not already opened.
00:18You can scroll down in the top area so you can still actually see your MIDI
00:22region, and down here in the Editor we can see all of the individual MIDI notes
00:27that were played during the piano performance, so each one of these is one of
00:30the notes that I played.
00:31(Music playing)
00:33You can hear that.
00:34You can always click on these notes to see what they are.
00:38You can select a group of notes by clicking and dragging a box around them to
00:41group-select which allows you to then either delete them--
00:44I am going to press Undo-- or perhaps even change those notes by clicking and
00:49dragging them up to scale.
00:50(Music playing)
00:54So now we have a different way of the piano starting.
00:57(Music playing)
01:03One was like this.
01:03(Music playing)
01:10So very easy to change any notes that you have.
01:13Currently, I recall a mistake happening somewhere in the middle of the song
01:17here, and I am going to try to find it here really quick and we'll make a
01:21quick edit there as well.
01:22(Music playing)
01:29There it was.
01:30You see that little dissonant chord there?
01:33(Music playing)
01:34It's because of this note accidentally tapped my finger while I was playing.
01:39So I can just select that and delete it.
01:40Now I've got a nice clear chord there.
01:42(Music playing)
01:47In fact, even this one is.
01:49(Music playing)
01:53Actually I'd be happier starting with the suspended G and going up to
01:57the major chord there.
01:58(Music playing)
02:05Okay, so that will work for now.
02:06So those are two little areas I happened to have heard when I listened back to
02:09this a couple of times.
02:11But that always happens whenever I track MIDI performances, is just sort of
02:14go back through everything up here in the Editor and watch and listen to
02:19see if there is anything that either is a mistake and you can easily fix it, or if
02:24you actually want to change what you play, it's very easy to make those kinds of edits.
02:27Another thing we can look at is quantizing.
02:29So quantizing is almost the same as groove matching except the groove that
02:34you're matching is the rock-solid timing of the metronome or the tempo of your song.
02:39You choose a degree of resolution that you'd like to quantize.
02:41So, for example, in the quantizing menu here since I have my piano region
02:46selected, I can choose which note resolution I would like to quantize to.
02:50Now what quantizing means is I select a note value like 16th note or 8th note
02:56and all of the notes that I played in my performance will snap to the grid to
03:01the nearest one of those. So this is bar 8.
03:04This is 1, 2, 3, 4 and our tempo of 4-4.
03:09So those are quarter notes and the smaller hash marks are the eighth notes.
03:14So if I look at for instance this first note that I played in this bar, I am
03:19going to zoom in a little bit so you can see it just a little better, is closer
03:24to the 1 than it is to the E of 1 which is the 16th note after.
03:30If I choose 16th note or 8th note in this case, this note is just going to bump
03:36right up against the bar.
03:37Let's see if it actually does that.
03:40So there's my 8th note.
03:41I am going to hit Undo.
03:42I can select that again and just do 16th note.
03:46It will do the same thing, because this is the closest 16th or eighth note to
03:51that note where I played.
03:53So what you should do when you're trying to think of what note to quantize to is
03:58the notes that you played in your piece, are they largely 16th notes or 8th
04:03notes or quarter notes?
04:04In other words, what is sort of the predominant rhythm that your part is utilizing?
04:09It's almost always the case when you quantize an entire performance is there's
04:13going to some places where GarageBand made the wrong decision for you, and you
04:17may have to then go in and edit your part further.
04:20In this case, when I am talking about this particular arpeggio that I am playing here -
04:24(Music playing)
04:27-- those are 8th notes.
04:28I'd probably be largely happy with the quantization that GarageBand applies.
04:32So I am going to listen to it now with the metronome on.
04:35(Music playing)
04:46Okay, so that whole section I know is exactly right.
04:48That's how I wanted that to be.
04:49So I am probably going to end up with some interesting things later on in the
04:53song, perhaps toward the end.
04:55Let's take a listen there.
04:56(Music playing)
05:04As far as I am concerned, those are actually all in time exactly as I just sort
05:08of hoped to play them.
05:10The only problem with quantizing is that in a sense it's too perfect.
05:14So if I don't actually want to play like a computer, I want to add some
05:18of that human touch in,
05:20that's where this slider beneath this Quantize Note Timing menu comes into play.
05:25If you have it set to Max then GarageBand will move all of your notes exactly to
05:30their nearest 8th note without any question.
05:33As you slide this slider to the left, just keep an eye on these notes here.
05:38They'll start to quiver around a little bit and move out of place, watch.
05:41You see them moving?
05:43So all the way to off is no quantizing at all and the notes are exactly where I played them.
05:48Somewhere in the middle is probably a good place to be. For me, moving it all the
05:54way into perfect timing is not really what I'm going for.
05:57I want a little bit of that human feel still in there.
05:59So I can come off to maybe say 70%, kind of meets you in the middle between
06:05perfectly quantized and what you played.
06:08There still may be some areas that we are going to want to edit a little bit
06:10later on, but for now that is a pretty solid quantized keyboard part.
06:15So I am going to un-solo that track and let's listen to part of it with the song.
06:18(Music playing)
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8. Completing the Song
Recording lead vocals
00:00It's finally time to get the lead vocal part recorded.
00:02We've covered how to create Real Instrument tracks in earlier movies,
00:06Option+Command+N, and I'll double- click Real Instrument setup one for doing
00:10vocals, and also I'll go ahead and the name the track, and you know how to
00:16connect your microphone as well.
00:17We've done this before. Our Input Source is set to the Apogee One and in the
00:21interface parameters I have chosen Source External 48 Volt Mic since the audio
00:27technique of 4050 I am using does require phantom power.
00:30Now sometimes when recording vocals, singers like to focus on a certain
00:35section of the song and then move on to others and other singers like to get a
00:38whole take top to bottom.
00:40Either way is fine and you can literally press the R key on the fly right before
00:45the vocals are supposed to come in and then press R again when it's done.
00:48If there's now an instrumental section, you can punch in and punch out on the
00:51fly just by hitting the R key while you're playing.
00:54By way of illustrating how to do this type of punch-in on the fly while playing
00:57the song, I'll take that approach will this vocal recording.
01:01I've got the track selected that I want to record onto and I need to set my level.
01:04So the first thing I am going to do is click the Automatic Level Control, start
01:08the song, and just sing the beginning, and then I will stop so that our level is set.
01:13I am sure that's going to need to be fairly low.
01:14(Music playing) [00:01:31.6 0] All right, I am going to catch it right there, move it just a little bit.
01:35The distance I sing from the microphone also has a lot to do with how loud
01:39things are coming in.
01:40So your mic technique as a singer also definitely impact how loud things are coming out.
01:45If I double-click this real quick, I want to just take a peek.
01:47You can see that when I first came in, I was singing at a normal low volume,
01:52but GarageBand had not done the Level Control yet, so all of my levels are getting clipped.
01:57You can see that these waveforms are just what we call crew cut and just chopped
02:01off at the top, and that's going to provide digital distortion.
02:04So that sounds horrible.
02:05So we are not going to want to do that.
02:06I close the Editor down again and I will select this region, Delete, back at the beginning.
02:13So now that we've got our level set.
02:14I'll just start the song and press R right before the vocal and I'll sing the
02:17verses, and then I'll hit R to punch out and then spacebar to stop, and then we
02:21can focus on the chorus after that.
02:23Noticing also that my clipping indicator lights are still on from when I was
02:27doing the test, and I can click those red lights to turn them off. The same goes for my mains.
02:32Those lights just warn you that sometime in the past this meter has clipped.
02:36So if you look down and suddenly you're seeing that there are red lights lit up,
02:40that's your indication that you need to go back and review somewhere along the
02:44line you have something that's clipping.
02:45All right, here we go!
02:46(Music playing)
03:20Once I am satisfied with the vocal or if I choose to do a few passes, then I can
03:24move on to the chorus.
03:25I'll just move on at this point since I'm happy with that take.
03:29The playhead is already in the middle of the pre-chorus.
03:30So I can give myself a couple of bars.
03:32So I am going to move it ahead.
03:34So here's where the chorus actually begins and I am going to actually hit my
03:38left arrow key to go back two bars into the pre-chorus, and I will press
03:44spacebar to play and R to record and track the chorus.
03:47(Music playing)
04:08So pressing R on the fly while you're actually playing the song back and punching in
04:12and out is one way to approach recording a track that doesn't actually appear
04:16through the entire song.
04:17For instance, a guitar obviously will appear through the entire song.
04:20Something like vocals comes in and out when there's a verse, comes out for the
04:23instrumental section, comes back in.
04:25So it can be one way that you can sort of pop in and out at will.
04:28So I'm pretty happy with those takes.
04:29I am going to go ahead and keep them and move on over in my Track Info panel.
04:33I'd actually like to use one of GarageBand's vocal presets as a starting place.
04:36So I am going to click on Vocals and then look at the different presets on the right.
04:40So most of the vocal presets include a Compressor and a Reverb or an EQ.
04:45So that's usually going to save a couple of steps.
04:46I am just going to choose Male Basic and click on the Edit tab to look at what
04:51it's plugged in for us.
04:52So let's just listen back with it as is right now and see how it sounds.
04:55(Music playing) [00:05:4.02] So one thing I am noticing is that it's not quite loud enough.
05:26I am going to try to get a little more gain out of the Compressor.
05:29I'm going to bring this up to about 7 and actually add a little more
05:34compression, a little faster attack, and bring that threshold down a little bit.
05:38So the first halves of these lines actually end up being a little bit louder.
05:41Just sample part of that again.
05:43(Music playing)
05:56That sounds pretty good.
05:57Let's grab the chorus.
05:58(Music playing)
06:17All right, not bad.
06:18I actually did hear a few little pitchy spots where I kind of drifted a little bit flat.
06:22I'd typically maybe re-sing that part and try to get it a little tighter, but
06:26in light of this being a chorus on using GarageBand's many features, this is a
06:30good opportunity to use the Automatic Tuning feature.
06:33In the next movie I'll explore how to use a little or a lot of auto-tuning to
06:37get the effect you're looking for.
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Correcting pitch with automatic tuning
00:00Automatic Tuning is a feature in GarageBand that you can use to help get notes
00:04in tune, get them on pitch.
00:06If you have some vocal parts maybe that are little flat or little sharp or
00:10maybe even other instruments as well, and it works particularly well with vocals,
00:13but it also should be noted that GarageBand's implementation of Automatic
00:17Tuning is not quite as sophisticated as some of the ones that you find in some
00:22of the higher-end digital audio applications, but nonetheless it actually can be very helpful.
00:27There's a spot here in the second half of the verse where I sing it a little bit flat.
00:31It's not offensively out of tune, but it's a straight major scale melody.
00:36So in my opinion it probably should be nailed.
00:38I am going to go ahead and use Automatic Tuning to kind of get it back in place.
00:42So let's find that spot.
00:43It's actually during the word "rearrange" in the lyric and actually it's the note
00:48I sing on the syllable "re" of rearrange, so let's double-click the Verse audio
00:54region to open it in the Editor.
00:56I can even zoom out just a little bit, so we can actually see what's going on here.
01:03So let's find out where that note actually is.
01:05(Music playing)
01:13So re is right in there, one more time.
01:16(Music playing)
01:21Using the left arrow, let's go back to that place and over here in the left you
01:26will see Automatic Tuning.
01:27So there is a slider, and like many of the other functions in GarageBand we
01:30looked at it in Quantizing earlier, the further to the right you slide it the
01:34more 100% of the effect it's applying.
01:38So Automatic Tuning when you crank it all the way up to 100, it takes every
01:44single note that sung and it force- matches it into 100% in-tune-ness, and
01:50frankly what ends up happening is it ends up sounding a little bit robotic,
01:53a little bit. Actually like a lot of modern music, there is a lot of vocal parts
01:58that sort of have this sound to it.
02:00A playback to this part. In fact I will solo it and play it back for you so you
02:03can hear that line completely auto- tuned, and actually let me add one more thing.
02:09Limit to Key says, okay, we are in the key of a major, just step over to
02:14my Project Settings. A Major is the key, so it's not going to think that that
02:19note should be a D. It should actually be a C Sharp.
02:23Because that's the third of A Major.
02:25So if we don't Limit to Key and your notes are really out of tune, sometimes
02:29GarageBand can give you a lot of strange results.
02:31So if you know what key your song is in and your project is set, you might as
02:35well use Limit to Key.
02:36So let's take a listen to that line.
02:38(Music playing) [00:02:41.7 0] Okay, so that's an effect I am sure you've heard before.
02:44Let me turn it off so we can hear it again without.
02:46(Music playing)
02:51And one more time with -
02:53(Music playing)
02:56You can almost hear it jumping from note-to-note.
02:58It's almost like a little stairstep. So just like bringing the Quantizing away
03:04from max to introduce some human quality to it, we can do the same with
03:08Auto-Tuning and I find somewhere around the 20%, 30%, 40% range, tends to do a
03:13little bit of tuning for you but doesn't have that sort of robotic sound to it.
03:17So let's try it here.
03:17(Music playing)
03:22And hear it back in the mix, which is always where it's most telling.
03:26(Music playing)
03:30So that's a little more in tune.
03:31So this sort of application of Auto- Tuning to this vocal part somewhere in the
03:3530-40 range is probably going to be decent and I will go ahead leave it on this
03:40track and sort of allow it to put me just a little bit more in tune. And whether
03:46or not this is cheating it is something I will leave to you and your friends and
03:49your fellow musicians to debate.
03:51Let's check out the chorus.
03:53(Music playing)
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Reordering, duplicating, and deleting song sections using the Arrangement track
00:00In an earlier movie we went through the process of creating arrangement markers
00:04to identify sections of the song, verse, pre-chorus, chorus, and so on.
00:08The following example will show you how to create a full-length song out of
00:12unique small sections just by using the power of the arrangement track and a
00:16little old fashioned copy and paste.
00:17Now this example doesn't really work great for this song that we are working on.
00:21This song was sort of composed to be a one-minute long piece, but it's still
00:26going to work perfectly fine for this example, just probably not going to give
00:29us the kind of results that you might get if you had intended to do this.
00:32Now one approach to building a song in GarageBand is to record a perfect verse,
00:39a perfect chorus, in the arrangement that you want to do it, with guitar, bass,
00:43drums, sort of have a solid rhythm section, and then you use the technique we
00:47are about to go through to kind of build out a longer arrangement of the song.
00:51And at that point lay in your lead instruments, for example, your lead vocal,
00:56maybe lead guitar or another instrument that might be playing melody or
00:59something that you want to sort of have evolved throughout this song.
01:02But drums and bass, guitar, rhythm guitar, those things might actually be the
01:06same through the whole piece.
01:07So you could use this technique to achieve that.
01:10The easiest way to do this is if you select one of the regions, just by
01:14clicking in the arrangement track, you will see that vertically a shaded area,
01:18shaded in to show you what that whole section looks like all the way through
01:22all of your tracks.
01:23So if you actually wanted to take and move one of these sections, all you need
01:27to do is click and drag.
01:29GarageBand gives you a cursor that lets you position this wherever you want
01:32to position it, shuffles other things around and lets you just drop it off wherever you like.
01:37Now our song goes Intro, Pre-Chorus, Verse, Chorus. It might sound even strange
01:41but sure enough, you can still do it.
01:42(music playing)
01:50So it sort of jumps from one to the other. It's not really a workable way of
01:54doing this particular song, but nonetheless, you could do it.
01:57If you want to move two things at once, you can Shift+Click to select the second piece,
02:02or I am going to Shift+ Click again to turn this off.
02:05You could select the entire range by clicking the first and Shift+Clicking the
02:10last in the range, and you could select them all.
02:13And finally, if I just select the Verse and the Pre-Chorus and I wanted to have
02:18my arrangement go Intro, Verse, Pre- Chorus, Verse, Pre-Chorus, Chorus, so that
02:23it sort of had two whole verses before we actually got to a chorus,
02:27I want to copy these two regions and paste them in between Pre-Chorus and Chorus.
02:32So the way to do that is to hold the Option key down and click and drag your
02:37selection, and put it where you'd like it to go. Drop it off.
02:44Now I've got my new arrangement. Verse, Chorus, Verse-Copy, Pre-Chorus-Copy into Chorus.
02:51This may not be an airtight example of this process being a seamless success,
02:54but you can try this with your arrangements if you've perfected your verse
02:58and chorus rhythm section, for example, then you can copy those out to the
03:02rest of your song form and at that point begin layering in your lead
03:05instruments and your vocals on top.
03:07This process of Option+Click-dragging arrangement sections around is a very
03:11powerful one for making longer arrangements out of elements you've previously recorded.
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9. Mixing and Automating
Creating successful mixes
00:00Music mixing is an incredibly subjective creative art.
00:04It can take years of hard work and trial and error for any mixer to discover his
00:08or her individual style, not to mention develop their chops.
00:12I know I'm still learning with every project I work on.
00:14In this movie, I'd like to share some tips that I hope will you start you off in
00:18the right direction as you delve into this vast and crucial area of music and
00:22audio production and begin to create your own distinctive sound.
00:26You've got to keep in mind the limitations of your software and your hardware,
00:30and know the limitations and virtues of your source audio tracks.
00:34What microphones were used? Cheapies or industry standards?
00:38A bad original source track will cause you big problems in the mixing phase.
00:42Were the tracks recorded in a noisy environment or an acoustically sound room?
00:47Recording nice hot but not peaked levels will always give you better signal to
00:51work with and a low amount of noise.
00:54And a quiet mediocre original source recording will introduce problems,
00:57namely ambient background noise to your mix as you try to raise those
01:01elements up to be heard.
01:03The more you can know about your system, your gear, and the history of your
01:06source tracks, the better armed you'll be to optimize them in the context of a mix.
01:10There are still a lot of things that be done to overcome deficiencies like these,
01:14but it's good to be realistic about what you have to work with from the get-go.
01:19Know the effect that the room or space in which you're mixing has on how you hear things.
01:24Bring your speakers into some different spaces and play the same piece of
01:27music through them.
01:28Get to know your gear and your space.
01:30Maybe invest in some bass straps or other acoustic treatments to create a more
01:33manageable sound in your mixing room.
01:36Okay, here's where high school geometry comes back into the picture.
01:39Make sure your speakers or monitors are at ear level, equidistant from one
01:44another, forming an equilateral triangle with your head at the tip and the two
01:48speakers at the far points, aimed 30 degrees inward at your ears.
01:53It's also essential to get your speakers up off your desk or console.
01:57Invest in some speaker stands.
01:59Mixing at a moderate volume, especially for long sessions, is also crucial.
02:03Start out the day with your speakers turned up too aloud and your sensitivity
02:06will be crushed by lunchtime.
02:08It's generally a bad idea to do a whole mix in headphones;
02:11you really want to hear your mix in actual speakers.
02:14Be sure to test your mix in headphones, certainly, but don't make that your
02:17starting point, unless the only thing that will ever be done with your mix is
02:20playing it in the headphones.
02:21For example, you might be doing background music for a walking museum tour where
02:25listeners will always be using headphones.
02:27Headphones can generally be deceiving.
02:30Listen and trust your ears to tell you what's going on.
02:33You should also be mixing with your gut.
02:35There's an emotional aspect to music which you should be tuning into and reacting to.
02:40Mixing is the process that brings all of the aspects of listening and feeling together.
02:44If you're not feeling it, it may not be quite right.
02:47Trial and error is a great way to see whether something is working.
02:50Keep pen and paper handy to make notes for yourself while listening, but don't
02:53forget to keep listening. Have a crazy idea?
02:56Try it! You can always press Undo.
02:58Make a list and have CDs on hand of some of your all-time favorite sounding
03:02recordings in the genres you're working within your mixes.
03:04Every time you hear something that blows you away, you should add that CD to the list.
03:09Even investigate the producer, recording engineer, and mixing engineer who
03:13are on the record and use the Internet to find out what else they've done.
03:16These can be personalized reference guides to making things sound good.
03:20After a certain number of hours, ears can develop fatigue.
03:23The time it takes for this to happen is different for everyone, but in my
03:26experience, it's somewhere in the four to six-hour range and depends on what
03:29you're mixing and how loud your speakers are.
03:32Throughout a long day of mixing, you start to fail to be able to hear certain
03:35frequencies with the same accuracy that you may have had just a couple of hours before.
03:39If you do continue mixing through fatigue, the work you turn out will not
03:43actually sound like you think it sounds.
03:45Sensitivity to certain frequencies will diminish as your ears become fatigued,
03:49and you may start boosting those frequencies in your mix to compensate.
03:53When you hear the mix a day or two later, you may realize that those frequencies
03:56have been made far too loud for a balanced sound.
03:59Take frequent breaks.
04:00Mixing can be physically and mentally taxing endeavor when you work at it over many hours.
04:05Breaks not only keep you rejuvenated and give you time to remember to eat a meal
04:09or get some sunshine, but they give your ears a rest period as well.
04:13You'll hear things more distinctly and more clearly if you don't let
04:16ear fatigue set in.
04:17Use the entire stereo space of your mix to position things and create sonic
04:21space between instruments and voices. Let things breathe.
04:25With audio mixing, you're looking for balance and blend.
04:28The elements in your mix need to work together, not against each other.
04:32Things should be individually discernible, but should also sound as if they're
04:35all in the same space.
04:37Once you've used your stereo sphere to your liking, it's always good to listen
04:41to your mix in a mono environment as well.
04:43You can use Export Song to Disk in GarageBand, and under Audio Settings, click
04:47the Mono radio button before exporting.
04:50See what it sounds like.
04:51Learn to use EQ to remove offending frequencies from your tracks.
04:55Sometimes the EQ requires to make an instrument sound good by itself when solo-ed
04:59is not the EQ you want on that sound once the whole mix is up.
05:03Too much low end in your individual instrument tracks will compound and make a
05:06real problem for you later.
05:08Remove the low end from instruments that don't need it and if your mix is
05:11thin at the end of your process, you can always EQ the entire mix and add in some lows.
05:16It's often better to cut frequencies than it is to boost frequencies.
05:20The best advice I ever got about mixing? Mixing is about taking away, not about adding more.
05:26Sleeping on it is a great technique for being able to hear you work clearly.
05:29Make a mix and then listen to it again the next day.
05:32If it still sounds good, you've got a mix.
05:35Be prepared for the possibility of going back to the drawing board a couple of times.
05:38This should be considered normal.
05:40Sometimes starting over is the best solution.
05:43Know if and when you've hit that point.
05:46A good tip is to start your mix by reducing the individual levels for every
05:49track in your project down to -6.0, and work up from there.
05:53If you don't do this and start out say at 0 or unity gain, you'll run out of
05:57headroom very quickly when you start boosting things.
06:00Listen to your mixes on many different systems.
06:02On your mixing station, in your living room, on your surround sound media
06:06center, on a cassette clock radio, or on a boombox, on good headphones and on bad headphones.
06:13One of the most telling environments in which to hear your mixes is in the car.
06:17Mixing is a craft and an art and many people spend their whole lives learning
06:20to become master mixing engineers.
06:23It's an incredibly technical and creative endeavor.
06:26That said no one to say enough is enough and either start over or call it done.
06:30Contemplate what Leonardo da Vinci had to say about it:
06:33"Art is never finished, only abandoned."
06:36And finally, have fun while mixing.
06:39In my humble opinion, mixing can be one of the most enjoyable aspects of audio production.
06:44The more practice you have with it, the more likelihood there is of making truly
06:47classic mixes and the more you'll enjoy doing it.
06:50Mixing isn't for everyone, but those who end up being really good at it most
06:53certainly love doing it.
06:55You kind of have to.
06:55It can be tedious, repetitious, and very detail-oriented.
06:59Allow your enjoyment of the process to flow out through the speakers to your listeners.
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Pre-mixing
00:00Pre-mixing is the stage where you get your project set up to mix and do any
00:04final editing that you need to do.
00:06I always start by lowering the track level on all of my tracks down to -6.0 dB
00:11or even a little bit lower.
00:13We may have a decent production mix going here, but for the sake of actually
00:16clarifying the mixing process, I'm going to take you through all the steps I
00:19would go through to mix this piece.
00:21And even though some of these things may get moved back to where they were,
00:24I'm going to start by bringing everything down to -6.0.
00:27You'll find in doing this that the sounds are going to be sort of out of balance
00:30all of a sudden and we can begin to work with them.
00:33But I'd rather have everything center around this -6.0 point rather than having
00:37everything center around the 0 dB or unity point, because as soon as you start
00:41raising things above 0 at that point, you're going to be clipping down here on
00:45our main master out.
00:47If we start everything down a bit, we have much better chance of having a mix
00:52that's not hitting our ceiling;
00:53in other words, leaving ourselves some headroom.
00:55Let's play back one of the louder sections of the song.
00:58I'm going to play where the big welcome note is and also a part of the
01:01pre-chorus and just see what the levels look like and what things look like over here as well.
01:05(Music playing)
01:13I'm still finding that there's an awful lot of level especially with this vocal.
01:16I'm going to mute the vocal for a second and see if that was what caused the
01:19major clipping here.
01:20(Music playing)
01:27Definitely, the vocal had a lot to do with that.
01:28So I may actually start with this particular song, since there's an awful lot
01:33going on in all these big guitars and stuff, is actually maybe pull down to -7.0.
01:39Seems like a pretty subtle negligible point to make here, but you'll find that
01:43at the end once we actually start adding some EQ and some Compression that we're
01:48going to be fighting with our levels clipping in the overall mix.
01:51So starting off there is probably a good idea.
01:54(Music playing)
02:00Okay, so we're going to have to just move up that loud spot anyway.
02:04(Music playing)
02:07Click those lights off.
02:08(Music playing)
02:15Okay, so we're already still almost right at our threshold, so there are
02:18some spots we're going to have to work with and some of these levels.
02:21I think the wide guitars and also these notes on the lead vocal, that we're
02:25going to actually have to add some volume automation to bring those down into
02:30control and sort of be able to ride them throughout the song.
02:32So now we'll start to listen back to the track and make small adjustments to the
02:36overall track levels, attempting to achieve a basic balance between all the
02:40elements in the song to start with.
02:42So I'm going to play the song back from the beginning and adjust the volume
02:45levels just a little bit left and right here to try to find a general balance, a
02:49starting place for all the elements in the song.
02:52So I'll just start from the top.
02:53(Music playing)
03:46And also if you have a concept of where you want particular things panned, for
03:50instance, our double-tracked rhythm electric guitars are designed to be panned
03:54hard left and hard right,
03:55you can go ahead and do that now as well.
03:57I've also decided that with this mix, the drum part tends to have a hi-hat or
04:02a ride cymbal that's already mixed off to the right off center in the stereo drum loop.
04:06And I'd like to find something that would provide a good balance off to the left.
04:09So I'm going to move the Echo Piano part out a bit left as well.
04:13You can see I've already moved it out to find a spot between piano, which I can
04:19solo, and the drums which I can solo and try to find a good balance between the
04:23high-end cymbals of the drum kit and the high-end sound of the piano part.
04:26(Music playing)
04:39That's just a good starting place there for those two positions.
04:43Also, the Dreamy Guitar preset is most definitely a stereo sound.
04:47It has some movement from side to side in the Stompbox Effects that are being
04:51used, the delay being the main contributor to that.
04:56Have a listen here.
04:57(Music playing)
05:06So I think I'm definitely going to keep the guitar straight up the center to
05:09allow the preset effects to work their magic with the stereo spectrum.
05:15Unsolo the guitar.
05:17Another good piece of housekeeping is to trim any spans of excess audio off of
05:21tracks that were recorded, but when no one was playing.
05:24Listen to the beginning of the electric guitar rhythm tracks.
05:28There is a lot of noise before the guitars are even supposed to come in.
05:41Little place of touching the pick to the strings or getting something pass that noise gate.
05:45So the way to deal with this is to just simply trim these tracks.
05:48I'm going to click and Shift+Click the second one, grab my Trim tool, and just
05:53move those in to right before the guitar has actually come in.
05:56So now this is completely silent in the guitar track and they don't actually
06:00make any sound at all--
06:01(Music playing)
06:05--until they come in.
06:07Vocals are also a good place to strip the silence out of your tracks, as often
06:10singers will clear their throat or hum the pitch that's about to come up, or
06:15even just breathing or the rustling of lyrics sheets will translate as strange
06:18noises in your final mix.
06:20I'm going to go here to the vocal track, zoom in a little bit, actually
06:26double-click to bring this into the editor, and figure out exactly where the
06:32beginning of this is.
06:35And now I'm going to use the split technique by placing the playhead in the
06:40track and hitting Command+T. I've got this extra little piece.
06:44I can select and delete.
06:48I can even do something in here.
06:49(Music playing)
06:52Sometimes you want to be careful;
06:53you don't want to take out the inhale before a note if that's something that you want to hear.
06:59So in other words, I guess what I'm saying is be careful not to cut an inhaling
07:03sound in half and have it sound strange. so you can just double-check that by
07:07soloing it and listening.
07:08(Music playing)
07:10Because that was fine.
07:11(Music playing)
07:12We can leave that as is, and I'll also check the end.
07:23(Music playing)
07:26That's pretty close.
07:27You can also trim right down here in the Editor, in the lower-left corner.
07:31The end of the song is here.
07:35(Music playing)
07:42So now we just basically stripped the silence from vocal track, getting out any excess noise.
07:48I'm also going to check the Dreamy Guitar track which also starts at the
07:50very beginning here.
07:52See if there's any noise.
07:55(Music playing)
07:57No, it's pretty silent, although it never hurts to clean up those spots.
08:03The other thing is at the end we've got an awful lot of trailing noise here,
08:09some of which is cool and some is just --
08:10(Music playing)
08:11-- noisy.
08:19We basically like it on there, but we don't need it on this guitar track.
08:33I'm going to cut out before the slide.
08:44Okay, that's clean as well now, and these two guitar tracks, they have a
08:48slide-off that I might want to keep.
08:56Leave those, and let's check out the bass too.
09:12Command+T, select and delete.
09:16Drums are going to be fine. Acoustic Guitar, what do we have there?
09:31And it's a nice long fade.
09:32We're going to leave that.
09:33That sound can last through till the end. And let's see.
09:37Now we've got a good clean ending.
09:41(Music playing)
09:52Great! The other thing you want to do during pre-mix is make sure any of your final
09:56editing that you want to do is taken care of.
09:58I know there's one little thing I'd heard a couple times on listening back at
10:02the end of the Dreamy Guitar part, that's just not quite in time actually with
10:07the last three notes of the song.
10:09Here are those three notes.
10:12(Music playing)
10:16If I turn this up a bit, play it with the song --
10:19(Music playing)
10:26And zoom in a little bit more.
10:29I don't want to zoom in too far, where I can't see it any more,
10:31but I'll scroll ahead to the end.
10:34Okay, there they are.
10:36This is the one.
10:42Let me close the Track Info as well, so we can see even a little bit better.
10:48Here is the one, so that first note is a little bit late.
10:55Here is the two.
10:56You can see that that's almost 16th late, or a little less.
11:02This one is also a little bit off axis.
11:03So all I'm going to do is use the Flex tool to click above the midpoint for the
11:10tops of these three notes, so that I can actually slide them into place.
11:23(Music playing)
11:26So now they are completely in time with piano and the rest of the band.
11:30And the other little cleanup that you need to do, and the pre-mix is a good
11:34time to do it, so that when you're actually into mixing and focusing on the
11:38individual sounds of everything, you're not always jumping back and forth and making edits.
11:42Ultimately, you end up doing that anyway, but in this case we're going to try to
11:50go through the mixing segment of the course here without doing a lot of editing.
11:53So I'm just going to do two more quick pieces of cleanup and also add one thing.
11:58This rhythm part here in the drums, I'll play it with the guitar for a moment at
12:04the end here right before this gap.
12:05What I'm going for is right here is where the acoustic guitar accents and the
12:10drum loop, which sounds fine up to that point, has its last hit, which is right here.
12:14This last waveform is a kick drum and it comes late.
12:17I'd rather have it come right where guitar comes, so here's what it sounds like now.
12:21(Music playing)
12:27So we have that last hit be right where the guitar is.
12:30So I'll do the same zoom in and in this case I am going to use the Split tool,
12:39Command+T, to cut that bass drum off.
12:42I have to go back and back fill.
12:43When we did some of the work with the loops before, you'll recall that process.
12:47And then I will find the place I want that beat to come in, trim the right part
12:54of this loop, and move that right into place here.
12:59(Music playing)
13:07I've got to bring my other loop back up to where it needs to be, so it's all connected.
13:11(Music playing)
13:15Okay, so now everybody stops.
13:17Now the only problem is it seems like the wind drops out of the sails.
13:20If I was actually playing that on the drums, I would probably hit a cymbal hit
13:23there, maybe even one when we come back in on the one of the chorus as well.
13:27So real quick process here.
13:30I'm just going to create a Software Instrument track, I'm going to click and
13:34drag it up so that it's right underneath my drum part, so that I can see it
13:38a little more easily.
13:39Just choose a drum kit and something that has good cymbal sounds.
13:45Headbanger has good cymbals.
13:46And I'll find the notes by scrolling and clicking.
13:52(Music playing)
13:55There are some cymbals.
13:57And as a way of doing this quickly, I can press the R key to record and just
14:00click on these keys to place the notes in my timeline, and then I can move them
14:05around and get them in just the right spot.
14:06(Music playing)
14:14Okay. If I look in the editor at those two notes and again, use my playhead as a
14:19guide, put that right in place where I need it to be.
14:25I'm changing my resolution to a finer degree, so I can actually move the playhead.
14:29I'm going to zoom in here, so I can get the playhead where I need it to be.
14:37This note would need to be lined up with these. The playhead is my guide.
14:40I can click and drag that cymbal into place.
14:44And then the same goes for this one, right on the downbeat.
14:49(Music playing)
14:54Okay. And let me turn the Compressor on, so those cymbals are actually audible
15:02and jumping out at us. Let's se how that sounds.
15:05(Music playing)
15:18Great! So now we've got a nice way to get into the chorus and we've got some cymbal
15:22crashes that we've added in there.
15:23I think I've done all of my editing and we're done with our pre-mix and ready to
15:27get into the specifics of mixing these individual tracks.
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Equalizing tracks
00:00As the name implies, equalization is a process that aims to make specific
00:05portions of the frequency range of a given instrument or a voice in your song
00:09less out of proportion with other portions of the frequency range of the sound,
00:14Much could be said about EQ and this GarageBand Essential Training course is
00:18not the place for it.
00:20The art of EQing recorded sounds is a lifelong pursuit for many engineers.
00:24It will be helpful to you to practice listening to sounds you've recorded with
00:28the Visual EQ Effect open and the Analyze check box checked.
00:32Let's take a look at the Bass Guitar track.
00:34While we're here, I'll replace this icon with a Bass Guitar just for fun. It's easy to do.
00:40You can change any of your icons, just by clicking on this box in the Browse window.
00:44Let's move over to the Edit tab and focus on the EQ.
00:48Visual EQ currently is turned off.
00:50I am going to enable it and then click the Adjust EQ button to bring open the window.
00:55I'll move it over here so we have enough room to see.
00:57Now, you can click the Analyzer button, bottom-right, solo the Bass Guitar, and hit Play.
01:05Watch what happens in this graph here.
01:08(Music playing)
01:18This graph is a representation of the low frequencies on the left, and the high
01:22frequencies on the right.
01:24It's showing you what exists on the track in terms of frequency.
01:27(Music playing)
01:29This whole range, 20 hertz to 20 kilohertz, which is cycles per second,
01:35represents the range of human hearing.
01:37This bass has loads of bottom end and not a lot of highs.
01:39(Music playing)
01:46If you listen to the bass track and felt the bass was too bassy, then you
01:50could look at this Spectrum Analyzer and determine where the offending frequencies are.
01:53Let's just look at a part of this and decide.
01:57(Music playing)
01:59I don't think this is particularly overbassy, but if it was and you were
02:03looking at this graph to try to bring down the bassiness, we'd look for the
02:07highest peaks in the low range and attempt to cut them a bit.
02:11So that's a process of clicking and dragging within each of these lanes.
02:15You have up and down to boost and cut a given frequency and you can move to the
02:21left and the right to alter the frequency value itself.
02:25If we display Details here, we can actually see these numbers changing on the fly.
02:29So this is the frequency here. 560 is where we are currently.
02:33As I move to the left, that decreases. Move to the right, it increases.
02:38The Cut and Boost value is displayed in plus or minus decibels.
02:42So you can reduce a given frequency by say 6 decibels by making this position move.
02:47So I'm going to flatten that back out again and I'm going to cut some of the
02:50lows and take a listen to how that affects the sound.
02:54(Music playing)
02:59Now, I'll boost them.
03:00(Music playing)
03:05Notice that when I matched that section of the Analyzer with my boost, I was
03:12given a total over compensation. Basically had a resonant frequency that was just
03:16jumping out louder than just about anything else.
03:18(Music playing)
03:22That's just too much sound in that one area, so that's no good.
03:25If I wanted to reduce that offending frequency, I can just put down just the smallest bit.
03:29So it takes some of the edge off that very bass-y sound.
03:34(Music playing)
03:38Something else that's nice with the Visual EQ is again just like any of the other
03:42GarageBand plugins and effects, there is a series of presets.
03:46So I'm going to look for bass and try one that I like on my Bass Guitar
03:50called Bass Strengthen.
03:52We've already made some edits, so it's just telling us, hey,
03:54you've made some edits, are you sure you don't want to save that preset?
03:57I'll say nah, I will Continue, and notice there's a little boost here around 100
04:02and that's right at that place that we are seeing that most of this bass lives,
04:05and there is also another little boost here around 2K.
04:09So let's listen to a little bit more of it.
04:12(Music playing)
04:14I'll turn this off and on while we go, so you can hear the difference.
04:17(Music playing)
04:32So that will really help the bass to sit well within the entire song.
04:36(Music playing)
04:49With EQ, it's always important to use your ears.
04:51Make things sound the way you want them to.
04:54If you listen to it in the car stereo or in your headphones and things are
04:57sounding too distorted or too overblown, use the EQ Analyzer to find out where
05:02those loud frequencies are and then cut those frequencies by a few dB and see if
05:06that takes care of your problem.
05:08Keep in mind these two factors.
05:09A little EQ goes a long way.
05:11Be gentle with your EQ adjustments, and it's better to cut frequencies that you
05:15don't want, called subtractive EQ adjustments, than it is to boost frequencies you
05:20do want, called additive EQ adjustment.
05:23Just remember, every time you boost something you're adding overall volume and
05:27may need to make adjustments in your overall track volume to compensate for
05:30that increased gain.
05:32Before the next movie, I'm going to go through and make some additional EQ
05:35adjustments to some of the other instrument tracks, and I encourage you to go
05:39ahead and use this exercise file 09_ 03 to make adjustments yourself and see
05:43what you come up with.
05:44If you want to catch up and see what EQ adjustments I've made, you can open up
05:48the next exercise file as we begin to work with compression.
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Compressing tracks
00:00Every track of audio you could record and indeed every one in this song we're
00:04working on has a dynamic range.
00:06The dynamic range of a given recorded track is a way of quantifying how soft the
00:11soft parts are and how loud the loud parts are.
00:14A simple way of describing it might be that if the softest note I played on the
00:18bass is at -4.0 dB and the loudest note I play is at +4.0 dB, then the bass part
00:25has a dynamic range of about 8 decibels.
00:29Audio compression seeks to reduce the dynamic range of a given track,
00:33compressing it at a defined ratio like 2:1 or 4:1.
00:37Results are often that the softest things become louder and the loudest things
00:41become softer, sort of allowing you to raise the overall level of the entire
00:46part without having peaks that jump out over and start distorting.
00:50Compression raises the quiet stuff and turns down the loud stuff.
00:53The effect is often that the sound is tighter, brighter, maybe even slicker, and
00:58when some people say that something sounds very produced,
01:01one of the factors that is playing into that pro sound is the use of compression.
01:05Sometimes you want a lot of compression, for example, on drums, compression
01:09can really make them pop out and sometimes you just want a little bit of compression.
01:12For instance, on an acoustic guitar part, you still want to maintain some of the
01:16natural ups and downs, the nuances of an acoustic guitar performance.
01:21But a little compression will bring up some of the finer sounds and make them
01:24audible, while reducing some of the booming or roundness of the sound.
01:28One thing to be sure of is you should always EQ a sound before compressing it.
01:32For some reason, GarageBand has your Effects channel set up so that the
01:36compressor comes before the EQ.
01:38I think that's because the Visual EQ that's positioned here is sort of
01:42considered to be something to help you fine-tune your overall sound of the
01:46channel after you've applied a lot of effects.
01:49But I think it's a little bit misleading.
01:51There's no need to compress a bunch of low-end energy that you're just going to
01:55EQ out of your sound.
01:57If you have a sound that's producing a lot of low end and you compress it,
02:00you're using that bassy sound in the compression algorithm.
02:03And then maybe taking it back out again with EQ doesn't seem to make sense.
02:07So to me, the way I like to put it is let's create a sound that we would like that
02:12has no compression and no additional effects on it, using EQ if necessary, to
02:17modify what was recorded live.
02:19And then if you want to compress the sound, go ahead and compress it.
02:22If you want to then do some EQing afterward, that's another discussion.
02:26So for me, I'm going to start listening to this vocal track and make sure that I
02:29like our EQ and then we'll deal with compression.
02:31Right now, I've got a little bit of a slope here, taking away some of the
02:36bassier parts of my voice and raising up some of the higher sounds to kind of open it up.
02:41Anything above 5K that you raise a little bit on vocal tends to make it sound
02:45clearer and brighter.
02:46So I'm just going to play it and watch the analyzer here a bit and make sure I like my EQ.
02:51(Music playing)
03:01Now watch that middle part there.
03:02(Music playing)
03:07Don't want to go too far.
03:08(Music playing)
03:17Check the chorus.
03:18(Music playing)
03:32Okay, so that sort of takes a little bit of the wind out of the sails of these huge notes.
03:37Obviously, there's a lot of energy there in that note, so it's going to be
03:41jumping out of the mix like crazy.
03:42So one of the ways you can tame something like that is by reducing that
03:46frequency range and sort of taking a little bit of the honk out of the middle of it,
03:49sort of reducing some of that overall energy that's pushing through.
03:53We'll also deal with it on a volume level when we talk about automation a
03:57few movies from now.
03:58But for the moment, we're pretty happy with that EQ adjustment.
04:01I might even bring it down and touch more on the vocal.
04:05So I'll just hear those big notes again with the band here.
04:07(Music playing)
04:12So now that I have taken care of some of that what I would call offending
04:16frequency sort of in the middle of that sound, now I can bring my compression
04:20into the mix here and start to work with adding some compression to the sound to
04:25make these softer parts of the line a little bit louder and also tame the really
04:30loud notes at the end.
04:31So again, I'm sorry to subject you to these soloed vocal, but it's really
04:35sometimes the only way to do vocal editing and processing is really solo it
04:38out and listen to it.
04:39So we're going to do it.
04:40(Music playing)
04:51We could actually almost hear it when the Threshold passed 16.5 dB;
04:57in other words, when this loud part happened.
05:00This is set to Fast, so the Attack was very quick where you could almost hear,
05:04it's like someone spun a volume knob to the left and sort of turned it down
05:07really quickly just a little bit.
05:09That's the compression kicking in.
05:10So if you want to try to find a level of Attack that isn't noticeable, that
05:14still achieves the end you want.
05:15So let's listen to it again really fast just so you can hear on how it sort of jumps down.
05:20(Music playing)
05:24It's almost a moment right after that change where it comes out, where
05:27everything sort of jumps down a little bit.
05:29So I definitely want to try to smooth that out a little bit, see if it will
05:33help to move it there.
05:35(Music playing)
05:39It's sort of still here. I'm going to drop it a little more.
05:43See how things are with the second line.
05:46(Music playing)
05:50So it's less noticeable, so I'm going to go with it like that.
05:53(Music playing)
05:56All right! Our Gain is fine.
06:00Ratio is pretty high.
06:018:1 is actually pretty darn high theoretically, but again, here I am attempting
06:05to mix with my brain and not my ears.
06:07How does it sound at 8?
06:08Does it sound overly compressed, or am I just thinking that 8 is too high?
06:13So let's just listen carefully and make sure the sound is what you're going for.
06:16(Music playing)
06:22Okay. I'm not going to make you listen to that again and again.
06:24That's funny thing is when you're mixing, especially when you're Soloing out a
06:27line like this, you're often playing it repeatedly.
06:30And you sort of have to get into a headspace where it's not funny and annoying
06:33to listen to something over and over because you're actually trying to
06:36fine-tune that sound.
06:37So it's really helpful to hear something again and again when you're trying to
06:41work with something like that.
06:42Okay, so additionally, another effect that we have here is Bass Reduction.
06:47It's sort of a way to cut out some of the extreme lows that aren't necessary
06:52in this vocal part.
06:53And the Frequency is currently set to 76, so this is sort of another--
06:57Bass Reduction is a sort of preset EQ that at 76 Hz--
07:02Remember, in the Visual EQ here somewhere, 76 is somewhere around here.
07:06That it's going to basically roll off everything underneath that, sort of
07:10removing some of the unwanted lowest frequencies.
07:13(Music playing)
07:19So it sort of just reduces some of the low-end energy there.
07:22Now let's just take a look at the drum part as well.
07:24We've already got the Drum Limiter Compressor preset set here.
07:28(Music playing)
07:39So that's a preset I got from within the Compressor preset list, Drum Limiter.
07:44And that's a preset that actually maximizes the sound of the drums and doesn't
07:48allow them to peak out, so it might help us with getting a nice loud drum sound
07:53but keeping some of the clipping at bay.
07:56(Music playing)
08:14All right, great! Finally, let's listen to the piano part.
08:18See what the Compressor is set to here.
08:20When we are working on our piano sound before, we set up a little bit of
08:23compression and in this one we mixed our own settings so we're not actually
08:27using one of the presets.
08:28But I could just go ahead and choose one if I wanted to.
08:30There are some piano sounds that sound pretty good, Smooth and Piano Upfront.
08:34I'm going to go ahead and save the one that I previously saved here and switch
08:41to some of these other ones real quick, just to hear some of the presets.
08:47We'll loop the section with the Cycle region.
08:48(Music playing)
08:53That really smoothed it a lot. Too smooth.
08:55(Music playing)
09:00I made it jump a bit. Sounds pretty good.
09:01Let's compare it to the one I made.
09:04(Music playing)
09:13I think the one I made up is a little bit stronger, sort of --
09:16(Music playing)
09:21All right! That sounds pretty good.
09:23Again, I need to listen to it in the context of the whole mix to really know if it sounds good.
09:27I'm going to mute the vocal for a moment and just play the band back for the chorus.
09:31(Music playing)
09:50All right! That sounds good.
09:51So I'm going to go ahead and tweak the compression to the rest of the tracks and
09:55you can open up the 09_05 exercise file for the next movie as we get into adding
10:00reverb and echo effects and see how your compression settings match with mine.
10:06Neither are right or wrong, but it's always interesting to see what one person
10:09would do versus what someone else decides to do with compression and EQ both.
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Adding reverb and echo effects to individual tracks
00:00Reverb and Echo create the illusion of space and distance in a mix.
00:04When you mix an instrument in with no reverb at all, the listener perceives the
00:08sound as being very close to them or right in their face.
00:11To move something back a little bit away from the listener, try adding a
00:15little bit of reverb.
00:16Let's look at the drum track.
00:18I am going to solo it and activate the cycle region and tune into the snare drums.
00:23Snare is a really good drum to focus on because it's such a tight short sound
00:27that when it triggers reverb, you can usually really hear the reverb as opposed
00:30to say a symbol that might be ringing out or something like that.
00:33So I am going to play and then I am going to introduce a little bit of reverb
00:35and just listen to the snare drum.
00:36(Music playing)
00:50So I want to go with subtle here, but I would like to have a little bit of
00:53reverb on my drum kit.
00:55So let's compare it by turning it off and back on.
01:03(Music playing)
01:11Fine tune it a little bit. Now, that sounds good to me.
01:13So we've got a little bit of reverb on the drums.
01:16See how it sounds in the whole mix.
01:18(Music playing)
01:26All right! So it's in there.
01:28Got a little bit of reverb on that snare drum, sort of pushing the drums back
01:31away from the listener just a little bit.
01:33I don't want them to be sitting right up in the foreground.
01:36The sound of reverb is meant to approximate a sound that's being made from
01:39across a large room or even in outdoor space like a canyon or a quarry.
01:44This is all an audio illusion of course, but the brain perceives these things as spaced out.
01:48So you can use that to your advantage.
01:50The sound of an echo or delay and of reverb in a mix is very much the way of things
01:55these days in the music industry and over the last 60 years or so and it's not
01:59showing any signs of being passe.
02:01Reverb and delay on certain instruments and certainly on vocals is something
02:05that's done everyday in mixing sessions across the globe.
02:08The secret to really making it work for you is moderation.
02:11Too much reverb or too much delay or echo just sounds ridiculous.
02:15If you find that sweet spot where you almost can't detect it, but it's still
02:19creating the space that you are looking for, then you've really hit on it.
02:22That of course eliminates the possibility that you may want to have an extreme
02:26amount of reverb for a certain type of effect which is certainly your
02:29prerogative to do so.
02:30But as a general rule and as the pursuit of putting together a mix and sort
02:35of blending and combining sounds goes, you probably want to err on the side of moderation.
02:39So as we mentioned, the Master Echo and Master Reverb effects are on every
02:45single track and you can always use them or not just by bypassing them.
02:48You also have the option of adding reverb as an actual effect, just by
02:52clicking and choosing Track Reverb and you can actually drop a reverb right in
02:55here and make more adjustments than just the 0 to 100 slider that happens on
03:00this reverb at the bottom.
03:01So your Reverb Time is the length of time that the sound of the reverb extends.
03:05So basically the longer it is, the deeper it cave, or the further away
03:09it actually sounds.
03:11The color of the reverb is going to have more of a high-end crispy tone to it,
03:15and Dark is going to be warmer, and the Reverb Volume is the sound of the reverb
03:20itself and how loud it is in relationship to the original volume.
03:24So, these last two are sort of used to mix the two sounds together.
03:28So let's look at the Acoustic Guitar part for a bit.
03:29I am going to turn cycle region back on again.
03:34Get a little section here. Solo it out.
03:37(Music playing)
03:43So making here that really long tail and turning back the bit.
03:45(Music playing)
03:50It sounds like we are sitting in the middle of a giant hall like this.
03:53(Music playing)
04:01So that's what Dark Reverb sounds like.
04:03(Music playing)
04:10As you brighten it up, you can really hear the characteristics of the original
04:13sound coming through a little more.
04:14(Music playing)
04:22So, sort of a season to taste kind of approach.
04:25One other thing that we can do is I am going to click over to the main Browse tab
04:29of the Track Info panel and under Acoustic Guitars, choose the Large Reverb
04:33Preset and see what we get over in the Edit tab.
04:36So we've got a Compressor, a Track Reverb inserted with a certain arrangement,
04:42very bright, very long tail, with a very low volume, and a high mix of the original guitar.
04:48So let's take a listen to how that sounds.
04:49(Music playing)
05:07All right, I am pretty happy with that.
05:08It's a little bit long.
05:09But we'll see how it fits in the entire mix.
05:12Let's hear that same section with everything turned on.
05:15(Music playing)
05:26Let me try that a little bit higher on the overall track volume of the guitar.
05:29(Music playing)
05:39So another thing I am going to try with this guitar, which I haven't tried yet,
05:41is to position it off in the right side and see if we can get a little more
05:45clarity by not having it straight up in the middle competing with the lead vocal
05:48and everything else here.
05:49So let's see how that sounds.
05:50(Music playing)
06:15All right, I like the sound of that for now.
06:16So we'll leave that there.
06:17We'll leave our large reverb.
06:19Actually, I still feel like that tail is a little bit too long.
06:21I am going to bring that down just a little more, maybe even bring its
06:25volume down a smidge.
06:27So when it comes to Reverb and even EQ and Compression, use these things in
06:32moderation or with judicious application and your mixes will sing. Go overboard,
06:37and they might sink.
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Creating automated volume and pan moves
00:00Before digital mixing and automation, mixing engineers had to perform final
00:04mixes much like the performers who performed on the tracks they were mixing.
00:08Sometimes it took several attempts to get the mix right.
00:11Decisions and edits were made with razor blades and tape and then the mixing
00:16engineer and indeed sometimes the producer and even members of the band had to
00:20reach in and actually move a fader, change in EQ or enable effects just at the
00:25right moment while the Master mix is being laid off two track tape.
00:29With the advent of motorized faders, they can be computer-controlled and
00:32programmed to move the faders on a mixing console to aid the engineer's efforts.
00:37GarageBand offers automated mixing capabilities as well and as soon as you learn
00:41the simple technique for marking a point in time and altering your parameter of
00:45choice at a second point in time, you will be able to automate almost everything
00:49in GarageBand when it comes to your mixes.
00:51Let's look at the lead vocal track first.
00:54Every track has a Show Automation triangle in the lower right of the track header.
00:59Enable it and you can see the timeline for adding notes or keyframes.
01:03So the way that this happens is along the timeline you click your mouse and get
01:07an automation node, click another one and add a third, and now you've got a three
01:12point edit you can make.
01:13So I can drag this down and since I'm automating volume, the volume will
01:17actually go down here.
01:19So I'll just play this little section and you can hear the volume go way down
01:22and then come back up again.
01:23(Music playing)
01:29So you have ultimate control over what volume happens where and you can
01:35actually program it in by placing nodes and clicking and dragging around.
01:38Now I will hit Undo four times to make those go away.
01:41The thing to remember though is to set two nodes like this and then change your volume level.
01:46Now suddenly the rest of the song is at this new lower level.
01:50Now if that's what you want, that's fine, but a lot of times an automation move
01:54is going away from the default level and coming back to either raising or
01:59lowering and coming back to that default area, which is why before I created
02:03three or yes even sometimes four nodes where you can click and drag above the
02:09line to select two nodes and move them together.
02:12That way it goes down, stays down for a certain amount of time, and comes back up
02:16again to the original point.
02:18So I always like to play several nodes on line and that way I know exactly where
02:22I was before for getting back.
02:24The moment we happen to actually be at -1.4 so you can see it's a little bit
02:29below 0 and so that's my starting place for all of my automation.
02:34So what I want to do in this case is affect these really loud notes in
02:38the verse in the vocal track.
02:40So I am going to zoom way in on them and I am going to create a place where they
02:45start and then a place where it's right in the thickest part of the waveform,
02:50which is where it's loudest. I think it's probably going to be roughly there and
02:54then back up to the end.
02:56Sometimes I like to put a couple of nodes at the beginning and end so that in
03:00case the word or phrase leading in or the word or phrase or sound coming out
03:04need some adjustments then I have plenty of tools to do so.
03:07So for the moment we are going to have to listen to this line several times
03:12again and make sure we get our automation right.
03:15Now that I have got those nodes placed I can zoom out a little bit more.
03:19Get some perspective here.
03:21I am going to create a cycle region for that section, subject you to it one more time,
03:29and I am going to loop it and make some adjustments.
03:31(Music playing)
03:38Now you noticed-- I don't know if you noticed.
04:00I noticed that that seemed too quiet all of a sudden.
04:02I pulled it down one more time then it is sort of disappeared there.
04:05So I am going to bring that back up one.
04:08This is a pretty delicate so you sort of got to be careful with your mouse
04:11as you click on them.
04:12Remember to use Undo if you do something you didn't mean to do.
04:15The other thing that happens all the time is sometimes you will click and
04:17attempt to move a node and what will happen by accident is you will add another like that.
04:22So I will just hit Undo to kind of get back to where you were and we will
04:25listen one more time.
04:26(Music playing)
04:32It's almost too drastic. So I am going to move this node out a little bit so
04:35that the change between here and here is more gradual as opposed to just
04:39dropping right off.
04:40(Music playing)
04:47So it may even be a little bit too strong still.
04:51Okay and we will try to actually basically mimic the same thing here in this one.
04:58Scroll back and if I -- if you hover over a given keyframe, you'll see what the
05:04decimal reading of that position is.
05:06So that's -3.4 so if we want to match that, go to -3.4, bring this one down a
05:09little bit as well and check that out.
05:15(Music playing)
05:20That's kind of a little strong there as well.
05:23Sometimes a subtle touch is all you need.
05:26Again thanks for bearing with me and hearing those loud vocal notes again and again.
05:29We are going to go now to the chorus at the end where I think it will benefit
05:36from a little bit of raised volume.
05:37(Music playing)
05:42Compared to the default, because there is a lot more music happening in that last
05:46one and also there's a line I want to work on here too. We will find that.
05:52(Music playing)
05:59So that echo kind of pops out a little bit too much.
06:11(Music playing)
06:14Great! And the other thing I want to do is on the Dreamy Texture during the solo
06:19section or during the pre-chorus, I would like to create a slight rise in volume
06:25for the solo so the guitar can sort of pop-out.
06:28And I will use the select technique of clicking and dragging so that I can move
06:33both of these at the same time.
06:35And also zoom in so I can see my angle and make sure I know where that's
06:39actually happening and I am going to make it happen kind of right on the note.
06:44Then we are getting the pre-chorus and actually end before the first note of the chorus.
06:56(Music playing)
07:10That's the way you can bring an instrument out for a short period of time, have
07:14it sort of rise above the rest.
07:15I will actually do that a little bit less when it starts and gradually build throughout.
07:20It's also a way that you can create a manual fadeout if you want as well just
07:25by doing a long tail like that and dragging it down so then an individual track,
07:30if you wanted to make it fade, you could manually fade it out like that.
07:42Resume back up, unsolo that.
07:46Now you have seen how we can use volume.
07:48This menu here shows you that you have Track Volume and Track Pan available to you.
07:52If you wanted to make the panning, the left to right panning, of a given track
07:56change over time, you would create nodes and move up and down, below and above
08:03the centerline, the centerline being center panned.
08:06So this if you actually watch the fader over here for panning as I'm clicking
08:12through here it's actually moving.
08:16So if you needed to for some reason adjust panning over time, you can do that
08:21and then finally-- let's get this back in the center by Option+clicking.
08:24What if you wanted to automate something else?
08:26Remember, earlier we're talking about using Phaser Stompbox pedal to come in
08:32at a certain point in the song and then be out for the rest of the song so one
08:35of the parameters we might want to adjust on this phaser is actually the Bypass button.
08:40So I'm going to get set up for the pre- chorus, which is where I want to actually
08:46have this happen, and then in Fat Stack Left we will start there, show automation,
08:51and this time I am going to choose Add Automation and we get a menu of all the
08:55possible things that are on this track that we can do.
08:57So Stomp Boxes, here is the Phase Tripper and the Petal State is on or off.
09:02So if I check that, that now becomes one of the options in my menu.
09:07So I can actually enable that and when this line is down, it's off. As you can
09:13see there is no light and where it's up, you can see the light is on.
09:20So as we hit that point in time, it's going to kick on.
09:23(Music playing)
09:28So we can do the same thing on the other track.
09:46And then we need to remember to
09:48kick it back off again when the pre-chorus is over.
09:50And zoom in if you want to make sure that it's going off and on at the exact
10:01right spot. You can slide the end of this line to meet the spot you want it to be at.
10:05Let's scroll back to the beginning and make sure we are right at the top of the
10:16pre-chorus which starts here on both.
10:19We can close these down.
10:26And that's how easy it is to automate volume, pan, and stompbox affect state
10:31changes and even amplifier state changes.
10:34If you look in that Add Automation menu, you'll see how to access to all of the
10:37different things that are available to you on each individual track.
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Freezing tracks to improve system performance
00:00The number of tracks that GarageBand can have is directly proportionate to the
00:03amount of processing power and RAM your computer has.
00:06Modern Macs are powerful enough that you almost don't need to worry about
00:09track count anymore.
00:11If your Mac is a little older or if you're working on a project that has a lot
00:14of tracks so the lot of different effects on each, you may start running into
00:18some responsiveness problems.
00:20If your processor is working too hard, the top of the playhead will start to
00:23glow yellow, orange, and then red if things are getting really tight.
00:27Luckily there is something you can do when this happens. You can lock a track or freeze it.
00:31This protects a track from being edited, but also it renders the track to
00:35the hard drive and plays that fully rendered version back while you play your project.
00:40This frees up system resources and in many cases allows you to keep working.
00:44From the Track menu, you'll need to select Show Track Lock and then on all of
00:49your tracks in the track header you'll get a little padlock icon.
00:52This lets you choose which track should be frozen.
00:55Choose a track or several tracks you might not need to interact with for the time being.
00:58I'm going to just go ahead and click the Lock button.
01:00I'm going to click it on Acoustic guitar, on Bass guitar, and on both of the Fat Stack guitars.
01:07When it's colored neon green it's locked.
01:11Now that it's locked there is no way for you to accidentally edit something
01:14or erase something.
01:15I can't actually click and drag this track out of time.
01:18It will tell me the track has locked.
01:19I must unlock it before making changes, and I can either unlock it right here,
01:23or click Cancel and unclick the green padlock.
01:26But also your computer should exhibit more responsiveness, and if your Playhead
01:30was displaying orange or red it should fade back toward its normal color.
01:34When you press Play the first time any tracks that are locked get rendered.
01:39You can press Truncate if you want to stop right at that point and get to
01:42playing, so only do part of it, or just let it go. Of course you can cancel.
01:46(Music playing)
01:53Now we have those four tracks not being processed in real-time anymore, but
01:57playing from their rendered versions off the hard drive.
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Using master track effects and automating a fade-out
00:00You can apply master effects to the master track in GarageBand and these effects
00:04will affect every track in your mix.
00:07If you wanted to throw a breath of reverb on your whole mix or drop in some
00:10EQ choices at the end of the chain, the master mix is where we'd want to
00:14apply these effects.
00:15Press Command+B to show the master track.
00:18It's also in the Track menu under Hide and Show Master Track.
00:22And if I open up the Track Info panel, Master Track is on the right-hand side.
00:27Normally we would look at guitar or instrument on the left side. Master Track
00:31is on the right side.
00:32One of the things you can effect here is you'll remember in all of our
00:35individual tracks at the bottom we have access to a Master Echo and Master
00:40Reverb setting and dial in just how much of those you would like to apply to
00:44your individual track.
00:46On the Master Track side this is where you actually set the properties of
00:50those Echo and Reverb Master Track effects that you can dial in on each individual track.
00:57And these are standard for all of your tracks.
00:59You set this once and then it's available to you in all of your individual tracks.
01:04And then down in the second half of the window we have our Master Effects and
01:07this is where you can introduce EQ, Compression, or even at the moment they
01:12have a Ducker in here.
01:13What this is for we'll cover this in the chapter on podcasting.
01:16If you are going to be performing the ducking move, which allows GarageBand to
01:21anticipate which track should be lowered in volume in response to others,
01:25for example, a music bed behind a narrator or a voiceover, this is where you
01:30would actually set the behavior and style of that.
01:34If you'd like to add EQ or compression to your mix, you can just enable them
01:37here and edit the parameters and that will affect the entire mix.
01:42You can also use presets if you want. They are all available from the Preset
01:45menu and same with compression.
01:47You can enable it and then choose from a series of different mastering
01:51compression effects.
01:55Keep these off for now.
01:56All right, so I can close my Track Info panel and look at one other convenience
02:01that is offered in GarageBand, which is that you can create a fade out which is
02:05essentially an automated volume move in the master track.
02:08Just by choosing Track > Fade Out, and GarageBand lays in a nicely slipping
02:14fade out curve for you.
02:16Now you can edit this once it's here of course.
02:18If you actually zoom in a little bit and want to make some modifications, this
02:22is just a nice starting point if you want.
02:24It happened earlier or later or be less gradual. You can redistribute those curves.
02:34Now our song here actually has kind of its own natural fade out and all
02:38the instruments fade, but we might as well actually have a fade at the very end here.
02:46Sees my playhead as a guide. Actually I want to delete that node and just drop these down like this.
03:03And play the very end and see how that sounds.
03:05(Music playing)
03:14Fade out is a good way to bring everything to a close, even if it's not a very
03:17audible fade out, like a repeating chorus where it's fading out over time.
03:23So now that the very end of a track you just want to bring things to a close
03:25by bringing the volume all the way down on your master track and a fade out is the way to do it.
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Creating a final mixdown: Exporting a finished song to disk
00:00When you feel that everything is in place it's time to create your mixdown or
00:03balance of your song.
00:05Now I've made a few changes between the last movie and this movie, just a few
00:08minor things that I wanted to make sure were in place.
00:10For example, I added a little bit of volume automation to the acoustic guitar
00:14track, also a little bit more to the dreamy texture track, and I worked on the
00:19sound of the vocal a little bit more as well.
00:21I've got a couple more automation moments in there as well as some of the
00:25effects that I've added. I actually added an Overdrive to kind of give a little
00:29more bite and a little more brightness and presence to the overall sound.
00:33So you can explore those too and check out what I did there.
00:35On our master track, however, if I click the Browse tab I would like to add one
00:39of GarageBand's preset sort of mastering scenarios if you will.
00:43So in this case, I'm going to look under the Rock category since this is a
00:48rock tune, and I'm going to go ahead and play from the beginning a little bit
00:52of the song and choose a couple of these different ones and settle on the one that I like.
00:57You can hear the difference.
00:58(Music playing)
01:18So they all sort of add a different tonal character, a color sort of to the
01:22entire thing. They sort of boost the levels up a little bit and make everything a
01:26little bit brighter.
01:27I actually like the Rock Basic Finalizer of these choices best.
01:31So I'm going to go ahead and pick that, and if you look in the Edit column you
01:34can see actually investigate the ways that the EQ and the Compressor are set for
01:38those and take a quick listen.
01:39(Music playing)
01:47So I'm pretty much ready to go.
01:49So as long as you make sure your end marker is right at the end of the song
01:52where you want it to be we're ready to create a mixdown.
01:55So the Share menu is the road to mixdown and I suggest whenever doing a new
01:59mix you use Share > Send Song to iTunes, and then don't compress your song as you send it.
02:06If you click Compress you have the option of AAC or MP3 and setting those
02:11settings here, and you can do that if you really need that type of file, but if
02:14you're ready to make a mixdown I suggest you get a full resolution file out to
02:18iTunes and then manage it from there.
02:19You'll always have that copy of it to go back to.
02:22So we also want to edit our metadata here and make it a little easier to find
02:25in the iTunes library.
02:27If you have a lot of songs, it's going to be easier to find.
02:29I will call this Playlist GarageBand.
02:33I'll leave Artist Name, Todd Howard.
02:35You don't need Composer Name I guess.
02:37You can take that out if you want to. And Album Name.
02:39Let's go with Essential Training and click Share.
02:43GarageBand will create a mixdown based on all of the choices that we've made and
02:48save to this file for all of these tracks.
02:51The file that will result will be a 16- bit 44.1 kilohertz CD-quality, so-called
02:57CD-quality file and that will be able to be burnt directly to CD, or we can
03:03convert it to AAC or MP3 for our iPod or anything else that we'd like to do in
03:07terms of sending it as an email attachment or anything else.
03:10So here it is in iTunes.
03:13(Music playing)
03:18Okay, we don't need those to it again.
03:20I'm actually going to go ahead and edit the name of the file as well as, since it
03:23based it on my project name.
03:24I'm actually going to call it by its name, Easier to Find, and we'll go ahead and
03:34assign it a generic genre as well.
03:38Okay, we'll notice down here in the left column, our Playlist, it's called
03:41GarageBand, and this is the song that's there.
03:43My favorite little shortcut in iTunes is to right-click on the name of the file
03:48and choose Show in Finder and it will pop up in a window and actually give you
03:52access to the file itself.
03:53So if you need to back this up to another drive or send it to someone or burn
03:58it directly to a CD in the Finder, or using something like Toast, then you have
04:03the file right there and you can always press spacebar to demo or quick view
04:06any file that you have.
04:07(Music playing) [00:04:10.4] I'm going to close that for now, and if I check my iTunes > Preferences, on the
04:15General tab under Import Settings we can make sure that our compression
04:21settings are as we'd like to convert the file.
04:23So if I wanted to make I'd say an MP3 at 192, I can make those choices here and
04:30click OK, so that when I right-click on the file I can say Create MP3 Version.
04:37It goes through and makes an MP3 version of the song.
04:39If I go back over to my main Music directory, I'll see here's both of them.
04:43I'm actually going to right-click up here and show Kind, so I can see that
04:47the first file is the AIFF full resolution file that we exported, and here is the MP3.
04:54I can drag that into my iPod playlist or right-click and say Show in Finder and
04:59then send that MP3 file in an email or up to a web site or share it on Facebook
05:03or whatever it is I'm going to do with that file.
05:04And if you'd like to burn this to a CD, choose the playlist that you made, and
05:12this could go for any songs that happened to be in your playlist, and then
05:15choose from the File menu Burn Playlist to Disc.
05:20Go ahead and make your CD burning settings and click Burn and iTunes will ask
05:25for a CD and make you a full resolution audio CD copy of it, or if you want to
05:30make an MP3 CD you can burn it like that.
05:32And that is how to get your mixdown out of GarageBand, into iTunes, ready to be
05:37shared with the world in any fashion you like.
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10. Sharing and Archiving Your Songs, Podcasts, and Projects
Sharing your songs with iTunes and burning CDs
00:00As a musician, I've discovered that working alone or even with a band in the
00:04vacuum of the studio or rehearsal space I can sometimes forget that creating
00:08songs is a two-way conversation between the artist and the audience.
00:12In case of a live performance, this dialog goes on in real time and it is a very
00:16rewarding experience.
00:17When it comes to recording music, this is a somewhat modern technological
00:22balancing act where an artist can easily get lost within the process and start
00:26to lose focus on the other half of the musical equation, the listener.
00:29This is not to say that musicians shouldn't work on new material for themselves.
00:34That's the first half of the story, but the other part, the essential piece
00:37that completes the puzzle for me, is when someone else can share in what I've created.
00:43Nowadays, this is an incredibly easy process with email, Facebook, and other
00:47readymade methods for sharing audio, video, and photos with others.
00:51This leaves one final step in GarageBand to explore that makes this all possible:
00:56sharing your final mixes with others.
00:58The Share menu in GarageBand offers a number of automated methods for getting
01:02your song out of GarageBand and into people's ears.
01:05There is also the option of skipping anything automatic and just exporting a
01:09full resolution audio file to disc, ready for you to do with it what you will.
01:13We've covered doing this at the end of the movie about mixdown earlier, and you
01:18can always save it to your local computer or an external hard drive and burn it
01:23off from Toast or from the Finder or send it directly to iTunes as a full
01:27resolution file and bring your CD from there.
01:30One of the ways that we can send songs to iTunes by choosing it you'll see our
01:34options and we can compress the file and choose AAC or MP3, however we want it to
01:41be in our iTunes library directly, or as I pointed out in the mixdown movie, I
01:45like to send them out uncompressed and then make my conversions to MP3 or AAC
01:50over in iTunes and sort of manage that process from iTunes.
01:54Whatever we enter here in the metadata fields will also carry over and you can
01:58edit that information further once you're in iTunes as well.
02:01So it's not imperative that you get this right at this point, although if you do
02:04save a file directly to your desktop and then get that file out to others, if it
02:08is something like an MP3 where it does carry with it all of this metadata then
02:13you would probably do want to make sure this says what you'd like it to say.
02:18The other options you have if you're working on a ringtone, you can send your
02:21ringtone to iTunes through this menu as well.
02:24If you are working on a podcast and you're using iWeb to build your web site and
02:28publish that podcast, you can send the podcast directly to iWeb from here, and
02:33if you're scoring a movie you can send it to iDVD as well.
02:35It's not what we are working on currently, which is why that's grayed out, but
02:39those options are available to you.
02:41And finally, you can burn songs directly to a CD right out of GarageBand and
02:45your final mix will go to CD just as you created it.
02:49If you need to adjust any of your settings, they are available under the triangle here.
02:53You can either mount the CD on desktop or eject it when it's done, and we'll
02:58close this up, click Burn, and we now have a CD being mixed down and burned of our final song.
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Opening a GarageBand project in Logic
00:00Apple makes it incredibly easy to take your GarageBand projects to the
00:03next level by allowing you to open them up in Logic Pro without doing
00:07anything special whatsoever.
00:09Just take your final_mixdown GarageBand project file and right-click it and
00:14choose from the Open With menu Logic Pro.
00:17Just give it a name.
00:20I will keep it final_mixdown in Logic.
00:23I'll save it to my Chapter 10 exercise files and I will copy external audio
00:29files into the Logic project folder.
00:32What this means is all of the individual audio files that we recorded into
00:36GarageBand will actually get copied over to the Logic project file which is
00:40exactly what you want to do, especially if you're going to be sharing this Logic
00:44project file with anyone else you might be working with.
00:47So it's sort of as way to move everything automatically to that folder for you.
00:51Click Save and voila, you have your entire project ported over to a Logic session.
00:57You'll notice that we have all of our arrangement markers which are now in
01:01Logic's Marker track at the top, Intro, Verse, Pre-Chorus, Chorus.
01:06We have all of our files in here. Our loops are just the way they were in
01:11GarageBand where we've got the initial loops, and then they're looped out
01:13wherever they were.
01:14Everything is basically exactly the same as it was over there.
01:16Colored a little differently and the track headers are a little different, but
01:20now you're in Logic.
01:20So you're in a whole new world.
01:22Now GarageBand files will not open in any other DAWs like Pro Tools or Cubase.
01:27They will only work with Logic.
01:29Also, you can't take a Logic project and go back to GarageBand with it.
01:33Once you're in Logic, you're in Logic.
01:35Since we are in Logic here, we can collaborate with other Logic users.
01:39So I took the opportunity to send this Logic project to a musician and producer
01:43friend of mine in another city by zipping my Logic project directory and sending
01:47it to them over the Internet.
01:49I'll select the Close Project from the File menu and open up the version of
01:53the Logic Project my friend sent back to me and we'll take a look at it.
01:56One thing to keep in mind when working with others is they may have plug-ins
02:05or other instruments that you don't have in your system and you'll be given a
02:08warning in Logic that when you open up those projects, those things are not available to you.
02:13So for the moment we can click Continue and just take a look at the project that
02:17my friend sent over to me.
02:18He wrote a drum part for this song and recorded himself playing a full drum kit
02:22and these are all his drum tracks.
02:24He recorded each drum with a separate mic into individual tracks.
02:27He did some vocal processing and also reamped the guitars where he took the
02:32clean unaffected original electric guitar signal of my two guitar rhythm tracks
02:37and routed them out of Logic through his audio interface and sent those signals
02:41into a real guitar amp, mic-ed the amp, and then recorded those two guitar
02:45tracks back into Logic.
02:47By doing this, he circumvented GarageBand's and Logic's electric guitar Stompbox
02:52and amp effects and captured real amp sound, almost like I was in his studio in
02:56Seattle playing the tracks myself.
02:59Recording drums, reamping guitars, and adding vocal effects are all things you
03:03can also do in GarageBand, but here's the rough mix with his added tracks.
03:07I think you will enjoy the result.
03:08(Music playing)
04:08The flexibility and opportunity GarageBand and Logic afford musicians who want
04:12to collaborate from across the city or across the world is astounding.
04:16If you're interested in making the move to Logic, be sure to search the
04:19lynda.com Online Training Library for courses on Logic such as the Logic Essential Training course.
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Archiving GarageBand project files
00:00GarageBand provides several methods for saving your projects and a few of them
00:04even offer some hard drive space savings, but at a cost.
00:07Now, in my opinion, the best thing to do is just get yourself a nice, big
00:10external FireWire or a USB hard drive.
00:13They are incredibly affordable now-a- days by comparison to even a couple of
00:16years ago, and just keep all of your project files backed up on it.
00:20Anything you're still working on or likely to work on again soon, you can keep
00:24on your computer, but if you're done with it, or have made several mixes and you
00:27want to just back it all up, then you can save it all to your external
00:30hard drive and not worry about it.
00:32Everything is at its full quality, the resolution that you originally
00:36recorded at, and you don't have to worry about making choices about saving hard drive space.
00:41That said, let's go through some of the options that you have for saving
00:44and archiving projects.
00:45Some of them may actually be particularly useful to you.
00:48First of all, there is the standard File > Save As.
00:52Now, the thing with Save As is this is the largest file format that you can save it.
00:58So all of your original audio that you've recorded into the project, all of the
01:02data for your MIDI performances, all of the loops that you may include, as well
01:07as your automation data are all saved into the GarageBand project package, and
01:12then that takes up as much space as it takes up, depending on the tracks you
01:15have and how long your file is, et cetera.
01:18But you can always just use Save As.
01:21Call this final_mixdown-SaveAs, and save it.
01:27If I actually go look at that file and do a Command+I for Get Info, I can see
01:32that it's 92.7 megabytes for a one- minute song of some 8 or 10 tracks.
01:38Keep in mind too that if you're recording at an even higher quality, press
01:42Command+Comma to go in to Preferences and Advanced and under Audio Resolution,
01:46if you have this set to Best, you will be recording at 24-bit as well as
01:51exporting 24-bit files.
01:53This is going to add again to your overall file size, so depending on what size
01:57you're using for your recording, that will have a large impact on the size of
02:01your final file once you've saved it.
02:03Another option you have is Save as Archive Project.
02:06Under File > Save As.
02:07Now, what Save as Archive Project does is it will actually save all of the real
02:13instrument loops that you have used in your project directly into the project file,
02:17so that you can actually bring this GarageBand project to another Mac who
02:21may not have the loops that you have and continue to work on the project.
02:26So this is actually the way that we've saved a number of the exercise files in
02:29this course, so that you could have access to some of the loops that are located
02:33in the Rhythm section jam pack, which you may or may not have.
02:37So you just click Archive Project and I will name this one Archive and
02:44Save, and we'll go back out and take a look at this one, see if there's any difference.
02:4993.5, so a little bit of file difference.
02:52Saving as an archive project is always going to be a little bit bigger
02:55because we're including the Apple loops as well as all of the other stuff
02:59that we've recorded.
03:00Now, there is another check box in File > Save As that we will visit, and
03:05this is Compact Project.
03:07Now, what you do with Compact Project basically is trade quality of audio for file size.
03:13So for some reason you need to save a workable, editable GarageBand file but
03:18with much less file space.
03:20Some examples might be a situation where your hard drive is getting quite full
03:23and you still need to save the project or maybe you are going to save hundreds
03:27of GarageBand files off to a laptop maybe and take them on a trip with you.
03:32You can use these three different settings for Micro, Small, and Medium, which
03:36basically takes all of your audio files that you've recorded and converts
03:41them to Apple's supportable format, which is AAC, and you can choose three
03:44different quality levels.
03:46Medium size compact projects at 192 actually sound fairly good.
03:50You are going to be mostly happy with that if you have to save down to this file format.
03:54I definitely recommend using the Medium.
03:57So we will just go ahead and Save this one as well and we will compare our file size.
04:02CompactMed so we know it's medium, and we click Save.
04:05Well, this might take a little bit longer because it has to do the conversions.
04:09All of our audio files over to AAC.
04:11But luckily, this project is only 1 minute long, so it's going pretty
04:15quickly through them.
04:16I will go back to the Finder again and take a look and we see that our project
04:22size is now 21.3 megabytes.
04:25But this is still a completely editable, workable GarageBand project file.
04:29It's just that all of the audio files have been down-converted to AAC.
04:34Good practice and good rule of thumb is to always save a master mix as well
04:37using the Share > Export Song to Disk command and make sure the Compress
04:43button is unchecked, so that you can save a full resolution file off to your
04:52hard drive as well.
04:53Now, you've got a CD-quality master saved to your hard drive and you can burn
04:57that to a CD, you can archive that, you can save it, upload it somewhere, so
05:02it's always going to be your backup of your best quality of this final mixdown.
05:06I usually save a master mixdown file AIF like the one I just saved and my
05:11original GarageBand project file in a folder called whatever the name of the
05:15song is and back that up to an external hard drive.
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11. Other Features
Taking music lessons
00:00While GarageBand was clearly designed to be a digital audio recording
00:03application geared around the production of songs, there are a number of other
00:07features the application has to offer that I'd like to just spend a few minutes
00:10covering in this chapter.
00:11iPhone ringtones, podcasting, movie scoring, and first up, guitar and
00:17piano lessons.
00:18So plug in and let's start there.
00:20One of the exciting features that Apple introduced into GarageBand in Version
00:24'09 and has expanded upon the idea in GarageBand '11 is the Learn to Play lessons
00:30as part of GarageBand.
00:31So the idea here is to learn to play the guitar or the piano better by taking
00:36lessons that are built into GarageBand.
00:39So they have a very friendly chap who teaches you the way to finger chords and
00:44the way to follow rhythm.
00:46It takes you all the way through basic guitar and basic piano lessons.
00:52You can actually go into the Lesson Store and by choosing Guitar or Piano,
00:58download additional lesson series for rock guitar, for example.
01:02You can download them individually or download all of them at once. Same with Piano.
01:06There is the basic set and then as well as Pop and Classical Piano and you
01:11can just click on them and choose which one you'd like to download, do it one at a time.
01:15For instance, I will download quickly the Pop Piano Major and Minor Chords.
01:20One thing to keep in mind about downloading lessons is they do take up a lot
01:23of hard drive space.
01:24So make sure you have room to download.
01:26This one, for example, takes 731 megs.
01:30It's telling us here in the readout.
01:33I can pause my download just by clicking Pause and come back and resume at a
01:37future time. For instance, if I am downloading to my laptop and want to close
01:40the laptop and leave for my WiFi network, then come back later and resume the
01:44download, I can do that.
01:46Once these files are downloaded, they are always going to be located here under
01:50Learn to Play, in this case under Piano or Guitar, and you'll be able to
01:54utilize them once they are fully downloaded.
01:57And all of the additional sets,
01:59Basic Piano plus the two others, and Basic Guitar and the two others are free.
02:02They just don't come preinstalled because of how much space they take up.
02:06So another thing that you can do is if you click on the Artist Lessons
02:10category under Learn to Play, any artist lessons you've downloaded will appear under that tab.
02:14To get artist lessons, go to the Lesson Store.
02:17You can either go back to the home screen and click on Artist or you can just
02:20go directly to the tab up top, and you can download any of the guitar lessons or
02:25piano lessons you see from your celebrity contributors and learn from the
02:31masters how to play great songs like "Limelight" and "The Spirit of Radio" from Alex
02:36Lifeson or "lack Coffee In Bed" from Squeeze.
02:40If you don't currently have your Apple ID and iTunes account information
02:44configured, you can click on the Account tab and fill that stuff in here.
02:48You can create a new Apple ID if you don't have one and the artist lessons cost
02:53$4.99 and the other lessons are free.
02:56So once you are in Learn to Play, I don't have a guitar connected to the system right now.
03:00So I won't actually do the Chord Trainer, but I double-click on Chord Trainer, I
03:04can show you that this is set up to allow you to play along and choose from this
03:09menu here whether you want to learn Major Open Chords, Minor Open Chords, Major
03:14Barre Chords, or Minor Barre Chords.
03:15So if you choose, for instance, Major Open Chords, it's going to take you
03:19through playing a C chord, D chord, G chord, et cetera, and what you do is play
03:24along and it tells you if you are correct, so it can sense what you are actually playing.
03:29You plug your guitar in like you would to record an electric guitar track.
03:33Every tuner built in as well so you can tune up, make sure everything is
03:37hunky dory, and if you go into Setup, you can adjust your input devices, set the
03:42specific parameters of them and decide whether to monitor or not.
03:46You can also change for a left-handed view if you are a left-handed guitar
03:49player or show the fretboard top- down as opposed to bottom-down.
03:53You also have access to GarageBand's Preferences directly from here if you need
03:57to get to them, and you click Setup again to return.
04:00I'll click the X in the upper left to go back to my main window and click
04:05over on Piano Lessons.
04:07If I choose Intro to Piano by double- clicking, the lesson takes over the window
04:12and you can click Play and learn the lesson.
04:15(Male speaker: Hi, I'm Tim. This is the first in a series of lessons that will help you learn to play the piano.)
04:20So you can pause the lesson at anytime, and if you click on Setup you have a
04:25lot of options about how your preview is displayed.
04:27You can, for instance, show the keyboard as well.
04:30If you go back, you'll see that now a keyboard is displayed here.
04:32So anytime he presses on the keyboard, you'll see numbered fingers on the
04:37keyboard below and you can make a bunch of different choices about which
04:42notation style is shown in the middle section of the screen or no notation.
04:46Again a large view area and keyboard only.
04:49So you can set this up any way you like.
04:51You also have access to the mixer which lets you adjust the relative volume of
04:57the teacher's voice, the teacher's piano, and the backing band.
05:01If you are playing along at the end each of these lessons has a sort of band
05:05track that you can play to.
05:06You can adjust the volume there, as well as make individual adjustments for the
05:11members of the band, and you can adjust your instrument, which is the piano that
05:15you are perhaps playing along on.
05:17There's also a nice glossary in here that gives you a lot of musical
05:22terminology explained.
05:24You can find out, if you are really new to this stuff, what is a major chord.
05:28I might have chosen Open Major Chords from that menu.
05:31If you are saying what major open chords, well, it actually takes the time to go through.
05:36(Male speaker: There are several ways to play an open A Major Chord.)
05:38Little videos and a description as well as some illustration is taking you
05:42through it.
05:43So this is pretty comprehensive basic music theory and guitar and piano theory.
05:49So it's actually quite helpful.
05:50While you are playing the lesson, you can also access your notation settings
05:54directly from this menu in the upper right-hand corner.
05:58If you'd like to check out the How Did I Play feature, you have to select the
06:01Play chapter, which is just move your mouse up here, click on Play and then hit Record.
06:07What will happen is it will take you through the piano lesson that you just
06:10learned and you play along and basically GarageBand will grade you on your
06:14performance and let you know and it tracks you progress through history and you
06:18have history results that you can view and keep tabs on your progress.
06:23So I am going to press Record and show you how it works really briefly here.
06:26(Music playing)
06:38Okay, so as you've heard, I played a wrong note in that chord there.
06:41So it's showing me that I made an error in that bar, but these other four bars
06:45were fine and I've got 89% success rate, so I am doing pretty good.
06:49You can also cycle this around and run through it a number of times in a row.
06:53Same as the cycled region in GarageBand. And a button for going back to the
06:58beginning and starting over and you can even slow it down if you are feeling
07:00like the tempo is too fast. Use the slider to adjust to a slower tempo.
07:05And it tells you that you'll be muting the teacher's voice because you've slowed
07:09the Lesson Tempo down, then it will drop down to 83 and you now have -
07:13(Music playing)
07:19--more time to get your piano on.
07:22So if it's going too fast, you can just slow it down and work at your own pace.
07:26So the lessons are really helpful way to learn the basics of piano and guitar
07:30right inside GarageBand.
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Creating ringtones
00:00If you ever wanted to create a ring tone for your iPhone or for any cellphone,
00:04now's your chance.
00:06GarageBand makes it very easy by having a special project type called iPhone
00:10Ringtone and there's an example that's included and you can also make one based
00:16on loops and one based on a real instrument or voice. Or you can take any
00:20project and turn it into a ringtone just by making sure you stay under the
00:24limit, the iPhone's limit, of 40 seconds in length.
00:28Most cellphones have a 29 second limit.
00:31So if you're trying to make a ring tone that might be available to all phones,
00:34you're going to be looking at going under the 29 second limit.
00:37But if you know if it's just for your iPhone and it's just for yourself, the
00:41iPhone actually allows you to go to 40.
00:43So if we just create a loops-based one, Loop ringtone, we'll that basically
00:52gives us a-- I'm going to put my playhead right at the end and go to our time screen--
00:57a 25 second cycle region.
01:00The way that you specify your ring tone length in GarageBand is by
01:03positioning the cycle region, turning it on, and making sure that it is less than 40 seconds.
01:09So if you need to figure out where 40 seconds is, you can drag your end file
01:13out to 40 and extend your cycle region that far, and then fill in this area
01:21with recorded music.
01:23We're actually going to go ahead and make one from the song that we developed in
01:26this course, and I'm going to open that right now. Let's see.
01:30Get our finalmix file and all I'm going to do this time is create a cycle
01:38region that starts at the beginning of the song, and we're going to solo out the
01:46Dreamy Texture guitar.
01:48So we can just use it for our ringtone sound and let's see where I
01:51actually want it to start.
01:56(Music playing)
01:58It sounds like a good ring sound.
02:00I'll grab a start there and we are going to go over to Time mode.
02:04So I know I'm basically 5 seconds in right now, so I can go up to 45.
02:08I'm probably going to keep it to 34 so that I beat the 29 second rule.
02:14Scroll out to about 34 seconds, which is here. Oops!
02:18You'll notice it's easy enough to do that.
02:20I tried to click in the ruler to get my playhead there and I clicked here in the cycle region.
02:26Frankly, I do that all the time by accident. You may as well.
02:29So you are just going to have to reposition or redrag that cycle region in
02:34order to fix the problem.
02:36Here is our start point and I'll make it a little shorter, have it stop at the
02:45pre-chorus, why not? Okay, perfect. So now--
02:48(Music playing)
03:14So that's going to be our whole length.
03:16All I need to do to create a ringtone is to go to the Share menu and choose
03:21Send Ringtone to iTunes.
03:22It creates a mixdown of that section for me. Exports to iTunes.
03:29(Music playing)
03:34Adds it to my Ringtones playlist in my iTunes Library and now when I sync my
03:39iPhone to this iTunes, I can get my Easier ringtone just by syncing this
03:47ringtone to my phone.
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Creating podcasts
00:00Another really great feature in GarageBand is the ability to quickly and easily
00:04create and author your own podcast episodes.
00:07One of the templates in the main GarageBand project chooser is called Podcast,
00:11and if you double-click that and give your podcast a name, and save it off to
00:17your music folder or the place you're saving your GarageBand projects.
00:21You will see what looks like a new interface in some ways, but in many ways it's
00:25just GarageBand skinned a little bit differently.
00:27One of the things that you're seeing here is the Podcast Track itself is
00:31being shown and that's available in the Hide and Show Podcast Selection of the Track menu.
00:37You'll see a small selection of tracks that have already been created, one for a
00:41male voice, one for a female voice.
00:43These are simply starting places and you can either delete them by selecting
00:46them and pressing Command+Delete or create new tracks for yourself for whatever
00:50you might need to create in your podcast.
00:53Down at the bottom, you'll also notice when you click the Podcast Track that
00:56there's sort of a new view down here that talks about adding markers,
01:00chapters, and URLs and we'll go through this in this movie, and also on the
01:04right-hand side the Track Info panel is replaced with some information that's known as metadata.
01:08So the Title, the Artist, Composer, Parental Advisory where you can say
01:13whether your podcast is R-rated or cleaner than R-rated, and it's nice to let
01:17people know what type of content you have, especially if you're going to be
01:20releasing your podcast to the iTunes Store podcast directory, and also a
01:25description of your podcast.
01:26I am going to simply go open up a new file,
01:29not save the one we are just looking at and open up my MR Podcast project where
01:35I've actually already got a few things started here to work with so that we can
01:38look at some of the unique things about creating a podcast in GarageBand.
01:42So all the same things apply. You still have your zooming.
01:44Your tracks are the same, all the selection tools and cursors are still applicable.
01:49What I've got here in our main Timeline now is a voiceover track which I've
01:54recorded, which is me speaking, doing the announcer thing.
01:57We've got a Music Bed for which I used the easier to find song with no vocal.
02:03I exported it by muting the vocal track and doing a Share > Export Song to Disk
02:09and then imported the file.
02:11All of your media assets, your audio files that are in iTunes, your photos
02:15that are in iPhoto, are all available by clicking the Media Browser button in
02:19the lower-right corner.
02:20You'll see that right now I am looking at my iTunes Library listed for me
02:24here and so when I made that export I included it here in iTunes and I was
02:29able to drag that in and have the instrumental version of the song play as
02:32our background bed.
02:34You can also look at your iPhotos and also movies that you might have created in
02:38iMovie so that you can do scoring or other things.
02:41For our purposes here, I am going to use the iPhoto view to grab a piece
02:45of artwork that I created, basically the cover art for this show, MR, the
02:50Music Review Podcast.
02:52I can click and drag this into my Podcast Track by selecting the Podcast Track,
02:57and dragging my artwork into the Drag Artwork Here.
03:00Well, now I've actually got an image that will be saved as the cover art
03:06for this podcast show.
03:07So in iTunes it will show up as my album cover, if you will, for the podcast.
03:11So let's just play the beginning of this.
03:13I created a track for some audio sound effects here and used something from the Loops browser.
03:18I go into my Podcast Sounds View button and look at all the Jingles, Stingers,
03:22Sound Effects, that are available in GarageBand for all sorts of crazy uses.
03:26I mean, there are sounds you can use for your show. There are strange Foley
03:31sounds like, Bubbles, Bell Tower, all sorts of things.
03:37There is a great library stuff that you can explore.
03:40I found the Record Player Static to be kind of an interesting way to start a
03:43show that was going to be about music and also feature that instrumental music coming in.
03:48So let's just play it from the beginning, and I'll listen in to the first little
03:51portion of the voiceover.
03:53(Music playing)
04:05(Male speaker: Hey everybody and welcome back to MR, the Music Review Podcast.)
04:10Now one thing that you've probably noticed is as soon as I started speaking,
04:13my voice was too quiet.
04:15The music and the voice were competing with each other and roughly at the same level.
04:18(Music playing)
04:18(Male speaker: Hey everybody and welcome back to MR, the Music Review Podcast. I'm your host...)
04:24Now, one thing you're tempted to do at that point is of course turn up the voice
04:28or maybe even turn down the music.
04:29Well, when you're putting together a podcast show or something that follows sort
04:33of the format of radio editing and radio style audio production,
04:36we want that Music Bed to kind of duck down out of the way under the voice
04:40when it comes in, almost like you reached over to the Fader and pulled the
04:43volume down a little bit.
04:45As we learned in earlier movies, you could always create some automation and do
04:48some track volume adjustment.
04:50But GarageBand includes a cool feature for doing podcast where this situation
04:54happens an awful lot and they refer to it as ducking, and these buttons that you
04:58see over here to the left of the panning knobs are our ducking controls.
05:02Now, the way that it works is you tell GarageBand which tracks you want to favor
05:07and which tracks you want to be subordinate to those, and the quickest way to do
05:11that is to select your dominant track first.
05:14In this case, the male voice, and you do that by clicking the Up arrow in the
05:18top of the ducking controls.
05:20What this does is designate the male voice track to be our prominent track and
05:25any of the other tracks that have the downward facing blue arrow will lower in
05:29volume when that track exists.
05:32So GarageBand actually is able to listen to know when there is audio on that track.
05:37So in the silence this music track is playing loud and as soon as the voice track
05:41comes in, this volume will go down based on this selection here.
05:44So let's take a listen and see how that works.
05:47(Music playing)
05:49(Male speaker: Hey everybody and welcome back to MR, the Music Review Podcast. I'm your host, as always, Todd Howard and it's great to be back?)
05:56So now you can actually hear the entire narration, but the music is still there.
06:00And if you want to adjust the behavior of your ducking controls, you can always
06:04pop over in the Podcast Track, under Track Info to Master Track, under Edit,
06:10and adjust your ducking controls here just by clicking and making some
06:14selections and choices that suit your taste and the style of show that you're
06:18doing of course as well.
06:19Something else that's a great fun way to enhance your podcast is if you're able
06:24to deliver your podcast as AAC files as opposed to MP3, you can include chapter
06:30markers and additional artwork as well as web site URLs into the podcast
06:35itself that users can react to by clicking on in iTunes or viewing and
06:40selecting on their iPhones and iPods, but you have to actually be using iTunes to view AAC files.
06:46So please know that if you are interested in reaching a wide audience, some of
06:50them may not have iTunes or Apple products that are able to view them, you need
06:55to make sure you make an MP3 version and an AAC version and be aware that the
06:59MP3 version will not contain the features that we're about to cover.
07:03So what's cool about chapter markers is let's say you actually had a fairly
07:07long podcast, maybe an hour long, and there are maybe eight acts or eight main subjects.
07:12Maybe it's a news show and you want to mark them all as individual news stories
07:15that they are going to be covering.
07:17You can create chapters and name them after those stories and then when a user
07:21is listening to it in iTunes, they can hop around chapter to chapter and not be
07:25required to listen to the entire show straight through.
07:27So it lets you have easy access.
07:29The way that you create a chapter in GarageBand is to place the playhead
07:32somewhere in the Timeline and click the Add Marker.
07:36Now a marker can do a number of things.
07:38So let me create a marker and then we'll explore the three or four things you
07:42can do with a marker.
07:43Now, I know that somewhere here later in the podcast I've already included
07:47a couple of pictures of guitars to symbolize some music reviews we're doing of instruments.
07:51(Male speaker: We'll check out the Breedlove 5 string and the Takamine 4 string. We'll compare and contrast?)
07:57You can see how those images changed up here.
07:59This is giving you a nice little view of what your listener will see on their
08:03device when your podcast is playing.
08:05The artwork shows by default all the time unless there is a marker with artwork included.
08:11So we'll watch here again and see.
08:12(Music playing)
08:13(Male speaker: We'll check out the Breedlove 5 string and the Takamine 4 string.)
08:17So you've got a way to show them images as things are going by.
08:20Now if you actually have a web site URL that you maybe want to include, let's
08:24say I want to go to Breedlove's web site when I show that guitar,
08:27I can include the URL here and you'll want to include the entire HTTP address
08:33that will take users to the site that you want to draw their attention to.
08:36Sometimes it's good for sponsors.
08:38If you're having someone sponsor your show and you want to be able to link to them,
08:41that's something you can describe to them as a benefit of sponsoring
08:44your show so you'll be able to link users out using the enhanced AAC podcasts from GarageBand.
08:49So I am going to place the playhead later where I mentioned the club, The T,
08:55and in my Media Library I have a logo for The T-Club right here and we'll
08:58figure out where we want to put it, and then we'll cover these other features
09:01here in Add Markers.
09:02(Male speaker: ?performing at The T?)
09:04Okay, it's right there.
09:05Get it right at "performing at the."
09:07(Male speaker: ?performing at The T?)
09:09So right there is where I want that graphic to come up and where I want the marker to be.
09:13So I will place a marker by clicking Add Marker and it assumes now that
09:17this marker is going to take users to a place that begins what is the rest of the show.
09:23So by default, it throws in this whole big block, assuming that
09:26that's going to be your marker.
09:27So I will call this one The T. If you don't include a chapter title, then the
09:32marker does not behave like a chapter in enhanced podcasts.
09:36So currently, I have the chapter called Reviews here which if someone selects
09:41that will take them to the place where they're going see two graphics that come up in a row.
09:45So that's why the second guitar doesn't actually have a title.
09:48So I will drag my T Club graphic into the well and now I've got a new graphic.
09:53So we came out of the default, which is the show art, and went into the T and
09:58here's how you decide where you are going to end a given graphic.
10:01Let me pull this back up so we can see what we're doing here.
10:04Look back and view from here.
10:06(Male speaker: ?performing at The T, the fair city's best nightclub for catching new, up-and-coming performers playing all original music.)
10:13So that's where I want it to end.
10:15I can use my Trim tool to click and drag the end of the T graphic to meet my
10:21playhead or-- I will press Undo--
10:23I can create a new marker and it'll chop us off there and that will be the end
10:27of the T, and this one will now have no artwork defaulting back to our main view
10:31for the rest of the show.
10:32Now, this just sort of becomes a placeholder at this point.
10:35You can select markers by clicking on them and highlighting the row, using your
10:38Delete key to delete them, or making alterations to the check boxes on the left
10:43by selecting it and saying I don't actually want to display artwork after all,
10:47and turn that off there.
10:48So I will just close my Podcast Preview and now that let's say our podcast is done.
10:53We love how it sounds, the end is good.
10:55(Male speaker: See you on the other side!)
10:59Cool! So that's our podcast.
11:00This one is only a minute long.
11:02So now all that remains is getting our podcast out of GarageBand and into the
11:06world and the way we do that is by choosing from the Share menu either Send
11:11Podcast to iTunes, which will immediately export and save it in iTunes.
11:15If you are an iWeb user and have your web site created using the iWeb tool in
11:19the iLife suite from Apple, you can choose Send Podcast to iWeb and it will
11:23automatically create a new page for your podcast over in iWeb, allowing you to
11:28edit and upload your web page very quickly, or you can just save the file off to
11:32disk and do what you like with it.
11:34I am going to send it to iTunes.
11:35I make sure I've included my metadata.
11:40And since I want this to be an AAC to include all my artwork I am going to
11:43choose the AAC Encoder.
11:45If you're also doing MP3, you can come back again and select Share > Send to
11:49iTunes and then choose MP3 and make any other adjustments you need to there.
11:53The Audio Settings are just some compression settings that are sort of preset.
11:57If your podcast is only spoken words, choose the Spoken Podcast and it will have
12:02the ability to bring the file size down without hurting the quality.
12:06If you have music or other things that require high-delivery quality, then you
12:09want to choose one of these or the iTunes Plus format and Custom is available
12:13as well so you can make your own choices about how exactly you'd like to compress your podcast.
12:17We can also set the artwork for recommended size.
12:20This is here because I created this a little bit larger at 600, or we can
12:24uncheck it to send the full file through. I'll click Share.
12:29Make a nice mixdown and over in iTunes we now have the playlist and the podcast.
12:36(Music playing)
12:40(Male speaker in fast forward, inaudible)
12:43So, there it is!
12:44I can right-click and Show in Finder.
12:46I now have my M4A file that I can do with anything I like, upload it with an
12:50FTP application, send it to someone in an email.
12:54For now, let's look at how you can announce this podcast in the iTunes Store and
13:00share it that way, because the iTunes Store podcast directory is probably one of
13:04the largest if not the largest online podcast directories and probably the de
13:08facto place for people to subscribe to podcasts.
13:12So getting your podcast up on iTunes is probably a good idea if you'd like to
13:15share it with the world, so to speak.
13:17Go to the iTunes Store and click on Podcasts in the top menu and then on the
13:22right-hand side you'll see Submit a Podcast.
13:25If you actually have hosted your podcast with your web provider or on your own
13:29or with iWeb, you will have a podcast feed URL.
13:32That's the RSS feed that is supporting your podcast.
13:36So once you have that created, you can paste that URL here and click Continue
13:41and submit your podcast and it takes a little while to show up in iTunes, but
13:45that is a place that anyone can go to search for your podcast, leave you
13:49reviews, recommend to others, share to others, use Ping, share it.
13:53So that's a great thing to do if you actually want to get your podcast out there.
13:58That's how easy it is to create and edit a podcast in GarageBand.
14:02If you've always wanted to be a broadcaster, now it's your chance to make up
14:05your own show and export it and get it out there into the iTunes Store and
14:09share what you have to say with the world.
Collapse this transcript
Scoring a movie
00:01Let me show you how to score a movie in GarageBand '11.
00:04Under the New Project chooser double-click on the Movie project type and save your file.
00:10I am going to create a score for a snowboarding video clip.
00:14Click Create and GarageBand opens up a project file but with a couple of things
00:18displayed that you don't normally see.
00:20Movie Markers and the Movie Track are displayed right up here with our normal
00:25GarageBand timeline.
00:26Basically the Movie Marker area is the editor for a movie track, so it's just
00:31like opening the editor and the Movie Track itself is shown and hidden just by
00:35choosing it from the Track menu.
00:37And also we are currently set up to be browsing in the Media Browser over to the
00:41Movies directory, so if you actually have iMovie projects that you have created,
00:45your videos will show up here as well.
00:47For the moment I just have a QuickTime video clip on the hard drive, so I am
00:50going to go ahead to my finder and here's my Tahoe movie clip and I am going to
00:54drag it into the timeline and come back to GarageBand.
00:56So what I see here is a series of thumbnails giving me an idea of where I am
01:02in the movie and if I zoom in and out, these thumbnails update to show even more information.
01:07So it's a little easier to figure out where you are.
01:09And this particular clip has no audio to it right now.
01:13There is an audio track, but it's silent.
01:15I can see there are no waveforms there.
01:16So I could actually just select it and hit Delete and get rid of this track.
01:20So you don't actually need our movie sound at the moment and I will actually
01:23delete the Movie Sound track as well.
01:25Now a couple of things to note about the Movie Track itself.
01:28One is there is a thumbnail of the movie up here that will play and you can
01:32see it playing here in real-time.
01:34But that's a little hard to see especially you are going to be working
01:36on scoring something.
01:37You want to be able to see the movie you are working with. Just click
01:40it and open up the Movie Preview window.
01:42You can resize it to basically take over your whole screen or if you have two monitors you can move
01:47it to the other monitor and watch the movie while you are scoring and while
01:50GarageBand is working on the other monitor.
01:53Let me keep it about this big or so.
01:54And the same commands work. Return takes you to the beginning, spacebar plays
01:59the movie, and this is basically your GarageBand timeline as you normally would
02:04operate within it, except there is also a video track associated with it.
02:10Comes to the end, goes black, and keeps going.
02:13Why don't we set up a cycle region that brings us to the end of our movie clip?
02:19That way when I'm playing the movie it will cycle around when it hits the end of the timeline.
02:25Now right now GarageBand is still thinking that there is a tempo to this
02:28project and the default tempo is of course 120 beats per minutes, so that
02:32what's showing right now and you'll see that we made it out to-- looks like
02:38Bar 7 or so at the end here at 120.
02:45If I change the tempo, let's say I move it to 140 beats per minute, then the
02:51movie stretches out to accommodate this new length and we have to readjust our
02:58cycle region to actually meet the end of the movie where it actually ends.
03:01So the tempo affects the overall length in your timeline.
03:05So we are going to try looking through our loops and find a drumbeat that might
03:09work well as a bed for our score.
03:12Okay, so I am going to filter for Rock /Blues Drum Kits and maybe search for
03:18something funky and look through and see what we have here.
03:23I want to use a real audio loop, so I am going to look for something.
03:25And some of these titles are hidden, so I am going to show those and we will
03:31start out to sample a couple.
03:32(Music playing)
03:35Now the thing is when I am sampling these, wouldn't it be nice to see the movie? Well, you can.
03:38If I press Play right now on the movie and then preview one of my drum loops,
03:43it's not going to come in until the next bar.
03:45So you'll see that's sort of a pack to preview them while the movie is going on,
03:49but it does work. Click.
03:51I am waiting and here it comes.
03:53(Music playing)
04:00Gives actually a pretty good drumbeat at 21.
04:01So we will keep 21, drag it into the timeline, drop it off, close my preview for
04:08the moment, just so I can position my loop properly, drag that back to the
04:13beginning of the file, and we will loop it out a couple of times.
04:17We see how far that takes us.
04:18(Music playing)
04:26Okay, that's cool!
04:27Although so if I just keep looping this I am going to end up --
04:30(Music playing)
04:34-- with sort of no drama that happens when he leaves the ground.
04:37So I actually want to get to a different beat there.
04:39So maybe a fill will work just fine or some cymbal crashes. So I know there's some
04:44fills here as well, so let's hear what we have.
04:46(Music playing)
04:48That's not going to work.
04:49(Music playing)
04:59Actually that's kind of cool so we will try that.
05:00I am going to drag that in and hope to hit it right where he leaves the ground.
05:05(Music playing)
05:11The timing isn't quite perfect, but I am noticing that if I want to extend this,
05:17I can just change the tempo and try to find a tempo that will actually work pretty well.
05:21So why don't we try bring it down a little bit to 136, maybe for example, and
05:29see how our timing is.
05:30(Music playing)
05:35So kind of like have the fill end when he hits the ground again, so I am
05:38actually going to come down even a little bit more.
05:40See if I can match it.
05:43(Music playing)
05:50So that's a little bit better.
05:51I am going to come down just two more.
05:55(Music playing)
06:00All right! That will be good, all right.
06:01And then I'm going to just come back to my regular beat. I am going to click on
06:04the first loop, Option+Click drag it to copy it, and move it down the
06:08timeline, and then I will end my loop at the end of the video and have my
06:15cycle region also end there.
06:16Okay, so let's try one more time.
06:17(Music playing)
06:29Okay, great! So that's a great clip. I am loving it.
06:31Let me make this just a little bit bigger so that you can see this if you are
06:34viewing it on a smaller screen.
06:36Okay, so the next thing I want to do is start to add to my song here.
06:40I am just going to do something really simple, maybe add a bass part and a keyboard part.
06:44So I am going to click over to my Track Info panel.
06:47I am going to create a new track and I will just choose Software Instruments.
06:52I have my MIDI keyboard connected and I am going to look for a bass sound in the
06:55Software Instrument library.
06:56So click on Bass and sample some of these sounds here with my keyboard.
07:02(Music playing)
07:11Ah, that's sounding good!
07:12(Music playing)
07:14Excellent! Perfect for snowboarding!
07:15Okay, so I am going to set the Count- In on, and turn on my Metronome, so a
07:22little bit of a counting before I record.
07:23And for the moment I'm going to turn cycle region off, so that I can do a single
07:28pass hopefully here and get a good little Bass part count.
07:31(Music playing)
07:46All right! Not too bad.
07:48Make a couple of quick edits here to the end, since I mangled it a little bit at the very end.
07:53(Music playing)
07:57All right, let's go with Quantizing.
08:00I am going to do a 16th note and see if I can lock it up a little bit.
08:05(Music playing)
08:17All right! I want to get that last phrase proper, so I am just going to copy by clicking
08:22and dragging, hit Command+C, section my playhead and paste in those notes, so I
08:29can repeat that at the end.
08:30(Music playing)
08:35Cool! So now I have a little sort of breakdown section at the very end. Excellent!
08:38Next let's get a synthesizer pad going here.
08:42Again, Software Instrument and let's find some Synth Pads that sound cool.
08:47Let's see what we have.
08:48(Music playing)
08:50No, no.
08:51(Music playing)
09:00I like that. That sounds good.
09:02(Music playing)
09:03All right, back to the top, record armed.
09:07(Music playing)
09:22All right, let's see how we did.
09:24I will open up the Preview and we will listen to it with our score.
09:27(Music playing)
09:41Great! So I'm happy with that.
09:43Let's call that done and we will share our movie with iWeb or with iDVD.
09:48If we are going to burn a DVD we might as well send it to iDVD and get this thing
09:53created and burnt out.
09:55(Music playing)
10:04All right, so here is our snowboarding video.
10:06Let's go and preview this.
10:08(Music playing)
10:16Click on our Snowboarding movie.
10:17(Music playing)
10:34But perhaps the simplest way to get a scored movie out of GarageBand is to share by
10:39exporting movie to disk and we will just go with the Full Quality QuickTime.
10:43We could change it to Apple TV or something perfect for the iPod or email.
10:47Well, let's do Full Quality for now.
10:50Click Export, snowboarding-with-music.mov.
10:55Okay it creates a mixdown, converts it to QuickTime, and we have our QuickTime Movie.
11:01(Music playing)
11:06And that's all there is to scoring a movie in GarageBand.
Collapse this transcript
Conclusion
Goodbye
00:00Well, this brings us to the end of GarageBand '11 Essential Training.
00:04I've surely had a great time recording it and I hope you've learned some things
00:07along the way that will be helpful to you in your own musical endeavors.
00:10In the meantime, if you have any questions or run into something you don't know
00:14how to handle, I have a web site recommendation for you: discussions.apple.com.
00:20If you navigate to iLife and then choose GarageBand, you'll find lots of
00:24ongoing discussions.
00:26Many of the people who post questions and answers there will also point you to
00:29their own blogs or other sites so that you can learn from and participate in the
00:33GarageBand community.
00:35Also, I've written a book called GarageBand '11 Power! and that may be of use to you as well.
00:41Don't forget to check back here at lynda.com in the Online Training Library for
00:45audio and music courses old and new that may be relevant.
00:49Keep on playing and recording your music and have fun with GarageBand '11.
Collapse this transcript


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