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Learn how to use, lay out, and customize Unity 5's new UI components to build simple screens for games.
Learn how to model and texture a game environment—such as a detailed city scene—in Blender, the free 3D modeling tool popular among game designers and animators.
Learn how to create a game with infinite worlds, everything from biomes to buildings, with the 2D terrain generation features in Unity 5.
Create an "endless runner" style 2D game in Unity 5, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing.
Debug your games and apps smarter and more efficiently with Unity's powerful suite of debugging, testing, and profiling tools.
Learn how to create and attach C# scripts to Unity game objects to control their appearance and behavior, in these Unity scripting tutorials.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to render real-time 2D and 3D graphics with OpenGL, the world standard API for cross-platform graphics.
Get your game ready for mobile with Unity.
Learn how to build a 2D game with players, obstacles, formidable enemies, and multiple levels with Unity.
Create 2D games with the first game engine integrated directly into the iOS SDK: Sprite Kit.
Introduces the Kindle Store and explains how to take your existing applications and tailor them to the Kindle environment.
A project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework.
Use existing Flash skills to create a game for Android devices.
Todd Perkins shares his insights on all aspects of developing games for the Wii.