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Learn how to render real-time 2D and 3D graphics with OpenGL, the world standard API for cross-platform graphics.
Get your game ready for mobile with Unity.
Learn how to build a 2D game with players, obstacles, formidable enemies, and multiple levels with Unity.
Create 2D games with the first game engine integrated directly into the iOS SDK: Sprite Kit.
Introduces the Kindle Store and explains how to take your existing applications and tailor them to the Kindle environment.
Discover how to build an Android game and distribute your game in the Google Play app store, using Cocos2d-x development and the Eclipse Platform.
A project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework.
Use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database.
Use existing Flash skills to create a game for Android devices.
Todd Perkins shares his insights on all aspects of developing games for the Wii.