Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.