Working with Authortime shared assets
Video: Working with Authortime shared assetsHave you ever wanted to share assets between multiple FLA files? Flash CS5 has a new feature that makes it easier than ever. So, on the stage here in my sk8bit file, I have a movie clip that's an instance of a symbol named Kid. And what I want to do is share this asset with other FLAs. The way I want to share this have it be a link, so if I update the main symbol in the sk8bit.fla file, it will get updated in all of the linked FLA files.
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In this course, author Todd Perkins demonstrates key changes in the CS5.5 release of Adobe's interactive design and animation software. This course covers workflow improvements, enhanced ActionScript features (including new code snippets for AIR and several mobile frameworks), file optimization techniques, and extended support for Android and iOS app development in AIR.
- Using Auto-Recovery and Auto-Save
- Working with the new Library Conflict Resolution dialog
- IK Pinning
- Copying and pasting layers in the Timeline
- Exporting and converting to the bitmap format
- Understanding incremental compilation
- Using new ActionScript code snippets
- Loading assets with the new ProLoader class
- Using the new features in the AIR for iOS and Android SDKs
Working with Authortime shared assets
Have you ever wanted to share assets between multiple FLA files? Flash CS5 has a new feature that makes it easier than ever. So, on the stage here in my sk8bit file, I have a movie clip that's an instance of a symbol named Kid. And what I want to do is share this asset with other FLAs. The way I want to share this have it be a link, so if I update the main symbol in the sk8bit.fla file, it will get updated in all of the linked FLA files.
So, let's go to shared.fla and go to the LIBRARY and click the New Symbol button. You can give this any name you want, so I will this KidLinked and in the Advanced section, find the Authortime Sharing area. Click the Source File button and choose sk8bit.fla to find the symbol. Remember, it's called Kid. So, I will click on that and see the preview there and click OK. Note that you could change the symbol later if you want by clicking the Symbol button or the Source File obviously, and then you can click the Update automatically option to update the symbol automatically.
So, I am going to check that and click OK. Now, I will drag KidLinked on to the stage and there he is. Now, remember this symbol is not an ordinary symbol. Notice that if you try to double-click to edit, you'll have an Edit Shared Symbol window pop up that says you can either edit the source or break the link if you want to edit it in here. Now, I don't wan to break the link because I want it to be connected to the source. So, I will just click Cancel, and then I'll jump over to the source file and edit the symbol by double-clicking.
So, now I am inside of the Kid movie clip and what I want to do is modify the artwork. I think, what this kid could use is a mustache. So, I'm going to zoom in using the Zoom tool and I will grab the Rectangle tool, no stroke and for the Fill our sample is hair color and draw a nice little mustache on the kid. Notice that it doesn't work and that's because this is a bitmap graphic, so shapes are lower in the hierarchy automatically so they go behind the bitmap.
So, what we will need to do is create a new layer and just draw the mustache on that layer. That's pretty nice. And then before you see the update, you will have to save the file, so if I go over to shared right here, I won't see the updated mustache. So, I will click File > Save and then jump over to share.fla and there is a handsome mustache on the skateboarder. So, again I can undo that change by deleting the layer and saving the file.
When I go back to share.fla, no more mustache. So to recap, through the Advanced section of the Symbol properties window, you can use Authortime Shared assets and link symbols to those in other FLA files.
There are currently no FAQs about Flash Professional CS5.5 New Features.