Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member

Vectorizing the head

From: Flash Professional CS5: Character Animation

Video: Vectorizing the head

So here we are. This is our character and we have lined the body, we have lined the hands, and we are ready to move on to the head layer. So let's double-click either on the symbol on the Stage or double-click on the bd symbol in the Library and we are inside our body. This i, as I said before, it's a composite, meaning that this symbol has multiple layers and objects inside it that can be controlled individually. There is a layer for the major body elements and also one for the head up here at the top. Now as you can see the head is not going to be a single static shape that will be a very limited and boring kind of character to animate.

Vectorizing the head

So here we are. This is our character and we have lined the body, we have lined the hands, and we are ready to move on to the head layer. So let's double-click either on the symbol on the Stage or double-click on the bd symbol in the Library and we are inside our body. This i, as I said before, it's a composite, meaning that this symbol has multiple layers and objects inside it that can be controlled individually. There is a layer for the major body elements and also one for the head up here at the top. Now as you can see the head is not going to be a single static shape that will be a very limited and boring kind of character to animate.

We are going to make separate layers for the eyebrows, the eyes, the nose, mouth and so on. And if we put these layers in here, just simply adding them, then this is not going to be a very easy to use symbol or a comp. I am going to undo that, Ctrl+Z. So the solution is to add those layers inside a single head symbol. It's going to be a comp inside a comp, and this will allow you to control the animation inside a bounding box or the Russian doll. It will its own internal world. It's much easier to control and animate inside.

So the first thing we have to do is a basic symbol that will have the properties that we need. The symbol is going to be the head, about this shape, and it will be pivoted around this point here. Let's switch the Outline mode off. We can see it in black. So the head is going to rotate around this point. So let's simply select this. Hit F8. We will call it hd for head. Make sure it's symbolized in the center and that is close enough. A little bit of housekeeping. We've got our head symbol in the Library. Just drag it into your character folder so that all our assets are created in here.

And now we can double-click on the hd symbol. It's close enough for our purposes. So now we have our pivot and our head area and we could see on the lower layer, the reference line work. So we can now begin to create the layers that are going to constitute the head. So as a quick count, I can see the left eye, the right eye, the eyebrows, the mouth. So at this point as we did with the body, I am just going to create layers so the hair upper area, maybe a couple more for the hair on the left side of the head, the right side, one for the ear, one for the eyebrow, the other eyebrow, left eye, the right eye, the nose, the mouth, maybe the jaw area, and a little piece of hair at the back of the head.

And that's pretty much enough for us to begin with. And the other thing we could do at this point if you lie, you don't have to, but you can begin naming these. So let's try to do that. Hair upper and it will be this area here at the very top and I am going to call the next area hair right for maybe this area here. We can play with these as we go along, but I like to have some kind of structure as we work. The ear right and also these layers can be moved and as we begin to find that we can prefer the ear be above the hair layer or vice versa. Maybe this hair could be above that ear.

Again we are playing with two dimensional shapes and a lot of cheating and creative decisions have to be made to find the best combination of layers that will work in the most scenarios. So the eyebrows, eyebrow right. This naming convention that I use is designed to make at the forms logical so they're easy to find and pick out. We are going to have very long vertical timelines with some of these. So it's obviously nice if your eye can scan, eye, is it the right eye, is it the left eye, and so forth. So this is the system that I found works for me.

There is also a stack you'll see very nicely in the Library if you follow this method too. I think that should be enough for at the moment. So the first thing we should do to color these layers if we want and simply select all the right elements and use the LayerColor extension. If you don't have the extension, you can do them one-by-one but it's much quicker if you use the extension, which we have covered in a previous course.

And that's available from toonmonkey.com, along with many other excellent add-ons to Flash, all free. So I am just going to pick a generic color for everything that's-- I am holding down the Ctrl key to multiply select, I am going to undo that, the layers that got missed. And that makes it a little easier to see what levels we are working on. So now that we have the layers labeled correctly and colored correctly, it's time to go in and begin actually drawing the vector line art, which will be the final stage before we can actually begin to color the entire character and begin to bring him to life.

Show transcript

This video is part of

Image for Flash Professional CS5: Character Animation
Flash Professional CS5: Character Animation

83 video lessons · 21718 viewers

Dermot O' Connor
Author

 
Expand all | Collapse all
  1. 3m 25s
    1. Welcome
      1m 9s
    2. Using the exercise files
      39s
    3. Prerequisites
      1m 37s
  2. 34m 58s
    1. Creating Flash-friendly character design
      4m 57s
    2. Animation rendering: SWF or AVI
      2m 24s
    3. Understanding line tool drawbacks when animating
      7m 7s
    4. Using uniform project scales in Flash
      3m 40s
    5. Finding helpful extensions for Flash
      2m 46s
    6. Using commands and keyboard shortcuts
      9m 53s
    7. Setting up your workspaces
      4m 11s
  3. 1h 35m
    1. Understanding character rigging
      2m 0s
    2. Exploring underlying structure in character rigging
      4m 27s
    3. Vectorizing the character body
      6m 22s
    4. Outlining colors in an animated character
      6m 15s
    5. Vectorizing the hands
      6m 43s
    6. Vectorizing the head
      4m 47s
    7. Outlining the head
      8m 20s
    8. Adding finishing touches with hair
      2m 11s
    9. Colorizing the character head
      7m 28s
    10. Colorizing the body
      5m 33s
    11. Applying gradients
      6m 18s
    12. Symbolizing and pivoting the body parts
      10m 47s
    13. Pivoting the head
      4m 42s
    14. Rigging the mouth
      10m 49s
    15. Rigging the eye
      8m 33s
  4. 52m 22s
    1. Tween types: Shape vs. motion
      5m 41s
    2. Combining motion and shape tweening
      4m 31s
    3. Animating an eye blink using shape tweening
      10m 2s
    4. Rigging a mouth in Flash for dialogue and expressions
      5m 30s
    5. Creating a D mouth
      12m 29s
    6. Creating an F mouth
      6m 58s
    7. Getting the polished look
      7m 11s
  5. 1h 2m
    1. Overview of the head turn
      2m 13s
    2. Preparing the rig
      8m 15s
    3. Posing the rig
      7m 17s
    4. Animating the head movement
      11m 5s
    5. Animating the body movement
      12m 9s
    6. Animating the head turn
      11m 28s
    7. Adding finesse to the head turn
      9m 34s
  6. 2h 44m
    1. Introducing the walk
      1m 5s
    2. Creating a profile view
      8m 30s
    3. Creating the head in profile
      10m 10s
    4. Creating the hand
      6m 57s
    5. Creating hand symbols
      8m 32s
    6. Reviewing the walk
      3m 6s
    7. Prepping the walk
      8m 33s
    8. Setting up the contact poses
      6m 45s
    9. Creating secondary contact poses
      9m 38s
    10. Finishing up the contact poses
      6m 48s
    11. Creating the passing poses
      9m 39s
    12. Finishing the passing pose
      5m 56s
    13. Animating the recoil position
      10m 9s
    14. Animating the high point of the walk
      9m 24s
    15. Adding in-betweens
      8m 31s
    16. Rigging the shoes
      8m 27s
    17. Animating the shoes
      11m 58s
    18. Animating the character's head movements
      8m 29s
    19. Fine-tuning the animation
      9m 0s
    20. Nesting the hand symbols
      8m 39s
    21. Repositioning the walk
      4m 11s
  7. 1h 32m
    1. Introducing the walk in place
      1m 30s
    2. Setting up contact poses
      10m 4s
    3. Creating the passing poses
      7m 14s
    4. Creating the recoil positions
      8m 11s
    5. Animating the head's high point
      4m 9s
    6. Tweening the legs
      5m 11s
    7. Tweening the arms
      10m 27s
    8. Setting the placement of the foot
      9m 9s
    9. Animating the shoes
      7m 52s
    10. Animating the hair
      6m 9s
    11. Creating secondary hand actions
      8m 48s
    12. Animating the torso
      6m 27s
    13. Repositioning the walk
      7m 17s
  8. 54m 9s
    1. Understanding dialogue
      49s
    2. Using the A-F system of six set mouth shapes
      4m 23s
    3. Animating dialogue using the mouth rig
      14m 30s
    4. Integrating the dialogue with the head turn
      5m 35s
    5. Animating the jaw
      6m 59s
    6. Creating an angry dialogue mouth
      7m 43s
    7. Finishing the angry dialogue mouth
      6m 38s
    8. Integrating acting techniques
      1m 51s
    9. Tips on facial expressions
      5m 41s
  9. 36s
    1. Goodbye
      36s

Start learning today

Get unlimited access to all courses for just $25/month.

Become a member
Sometimes @lynda teaches me how to use a program and sometimes Lynda.com changes my life forever. @JosefShutter
@lynda lynda.com is an absolute life saver when it comes to learning todays software. Definitely recommend it! #higherlearning @Michael_Caraway
@lynda The best thing online! Your database of courses is great! To the mark and very helpful. Thanks! @ru22more
Got to create something yesterday I never thought I could do. #thanks @lynda @Ngventurella
I really do love @lynda as a learning platform. Never stop learning and developing, it’s probably our greatest gift as a species! @soundslikedavid
@lynda just subscribed to lynda.com all I can say its brilliant join now trust me @ButchSamurai
@lynda is an awesome resource. The membership is priceless if you take advantage of it. @diabetic_techie
One of the best decision I made this year. Buy a 1yr subscription to @lynda @cybercaptive
guys lynda.com (@lynda) is the best. So far I’ve learned Java, principles of OO programming, and now learning about MS project @lucasmitchell
Signed back up to @lynda dot com. I’ve missed it!! Proper geeking out right now! #timetolearn #geek @JayGodbold
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ .

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Join now Already a member? Log in

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Flash Professional CS5: Character Animation.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member ?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferences from the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Learn more, save more. Upgrade today!

Get our Annual Premium Membership at our best savings yet.

Upgrade to our Annual Premium Membership today and get even more value from your lynda.com subscription:

“In a way, I feel like you are rooting for me. Like you are really invested in my experience, and want me to get as much out of these courses as possible this is the best place to start on your journey to learning new material.”— Nadine H.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.