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The Document Properties window has been improved in CS5.5 and now automates some of the work that you used to have to do manually. So I'm going to deselect everything on the stage and then click the Option to open up the Document Properties window through the Properties area in the Properties panel. Here you'll see that most everything is just as it always was, but there are two very significant things that you can adjust in the Document Settings window. The first one is Auto-Save, which we talked about in another movie; and the other one is the scale content with stage.
So this screen is something that I used in an iPhone game I made in Flash. I created it at 480x320, which is an iPhone resolution in models before the iPhone 4. The iPhone 4 has a higher resolution display and the resolution is 960x642. So let's say I wanted to change the size of this artwork to match that of the iPhone 4. So I can change my stage size to 960x640.
And now I can check the box to scale the content with the stage. Before all I could do was change the size and the stage. Now Flash will take the art on the stage and scale it to fit the new dimensions. So I'll click OK and, boom, the art is already sized, already organized, and everything. And you'll see that I'm looking at it at 100% right now, so this is at full size, so it is twice as big, and all I had to do was change the size through the Document Settings window.
And other settings I can adjust through here are the Flash Player version. That's through the Properties panel, so I can quickly modify these settings whenever I need to for any document. Now, in Flash CS5.5, whenever you have to change the size of your entire movie or app, you can do most of it through the Document Properties window and save all the time you would have spent resizing individual assets in the Timeline.
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