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The SDK or Software Development Kit for AIR has been revamped for CS5.5. This means you get both better performance and access to more features when you develop iOS applications. You get better performance because Flash uses a different packager to package your application, and you have different features that you can support like OpenGL ES 2 which makes your performance faster because it has better hardware acceleration.
In another movie we looked at some code snippets that you can use when you develop AIR for iOS applications. You can find those under AIR for Mobile and under Mobile Actions in the Code Snippets panel. If you change your Player target to AIR for iOS and click Publish Settings, you'll find some new options. If you click the Settings button next to Player: AIR for iOS, in here you'll see some things that were in Flash CS5; Output file name, the App name, the Version number, Aspect ratio, Full screen, Auto orient, and you have Rendering as well.
And one of the new features is that you can choose a Device, so I could actually target for iPad now, or make a universal app for iPhone and iPad. And then I can choose Standard Resolution or High Resolution which is the Retina display for iPhone 4. Under Deployment and Icons you'll see the same options with the addition of a few new icons for iPad.
And the features with the packager are things that you'll notice behind the scenes after you publish your iOS app from Flash. So these are things I can't really show by just showing my computer screen. You'll have to actually experiment with it yourself. We have a whole course on making iOS applications in Flash in the Online Training Library. So note that in Flash CS5.5 you have better performance and a richer feature set for building iOS applications.
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