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In this course, author Todd Perkins demonstrates key changes in the CS5.5 release of Adobe's interactive design and animation software. This course covers workflow improvements, enhanced ActionScript features (including new code snippets for AIR and several mobile frameworks), file optimization techniques, and extended support for Android and iOS app development in AIR.
In previous versions of Flash Pro, adding a symbol to the library that use the same name could produce errors or other problems. Flash CS 5.5 has improved the management of library conflicts, so you no longer have to worry about these problems. Let's take an example. I'm going to go to File > Import > Open External Library where I can select an FLA file to open just as a library. I am going to choose stache.FLA.
I will click Open and if I click on the Kid symbol there, you will see a symbol named Kid and has a mustache. Now, the kid symbol in the main library of my FLA does not have a mustache. So, let's see what happens when I try to drag the stache movie clip over to the normal one. Flash gives me some options. Because it has the same name as an existing symbol, I can choose from one of three options. Don't replace existing items, Replace existing items, which were the only two options available before and now the new option to Put duplicate items into a folder.
So, I will click OK and Flash creates a folder called Duplicate Items Folder. I will close this external library now and in there I have the Kid movie clip and no conflict with the original Kid movie clip. So, I can click and drag the mustache kid onto the stage. Now, if I go to the PROPERTIES panel, I can see that I have an Instance of: Kid selected and if I select the non- mustache kid, you can also see I have Instance of: Kid. So, I can have multiple symbols with the same name and Flash automatically creates a folder so I don't have any kind of conflict.
In short, updated library conflict resolution dialog gives you a smooth uninterrupted workflow for importing all kinds of assets.
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