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Bring a cast of characters to life. By following the basics principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly. In this course, Dermot O' Connor shows how to design a solid character and stage and storyboard your animation before you begin. He'll examine principles like anticipation and squash and stretch, which provide characters with a sense of weight and flexibility, and show you how to animate walk cycles and dialogue. Finally, learn how to thumbnail scenes from start to finish, so you can sketch out the action before you commit to fully rendering it.
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
If you are a premium member of lynda.com, you have access to the exercise files used throughout this title. The Exercise Files folder is divided into chapters. Inside each chapter folder, you'll find the files and resources for each video. Some of the files are static images and are used to explain general principles. Other files are animated movies and they're accompanied by the Flash file used to create them. Where possible, images and movies are provided for reference for those students who do not have access to Flash.
Users who are using programs other than Flash should still be able to follow the course using their own characters. If you are a monthly member or annual member of lynda.com, you don't have access to the exercise files. But, you can follow along from scratch with your own assets. Let's get started.
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