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Using the example files

From: Flash CS4 Professional Tools for Character Animation

Video: Using the example files

If you are a premium subscriber to lynda.com or have purchased this title on a disk then you have access to the Exercise Files for this title. Exercise Files in this title are organized by chapters. In each movie, I will say what file we are working in, so you can open up that file and follow along. To make life easy for you, I have saved final versions of each file having the name of the file. And the way that I name those files is I ended the file name with _final. So, in the movie where I use the file ActionScript Animation, the final file for that is ActionScript Animation_final.

Using the example files

If you are a premium subscriber to lynda.com or have purchased this title on a disk then you have access to the Exercise Files for this title. Exercise Files in this title are organized by chapters. In each movie, I will say what file we are working in, so you can open up that file and follow along. To make life easy for you, I have saved final versions of each file having the name of the file. And the way that I name those files is I ended the file name with _final. So, in the movie where I use the file ActionScript Animation, the final file for that is ActionScript Animation_final.

If you don't have access to the Exercise Files, don't worry. You can still follow along. I will show you what you have to do to set up your files in the same way so that you can learn the same techniques and practice them yourself.

Show transcript

This video is part of

Image for Flash CS4 Professional Tools for Character Animation
Flash CS4 Professional Tools for Character Animation

38 video lessons · 24430 viewers

Todd Perkins
Author

 
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  1. 2m 44s
    1. Welcome
      42s
    2. Using the example files
      46s
    3. Getting into this course
      1m 16s
  2. 39m 5s
    1. Reviewing motion tweens
      2m 32s
    2. Adjusting motion tweens in the Property Inspector
      3m 55s
    3. Working property keyframes
      5m 18s
    4. Controlling easing in the Motion Editor
      3m 28s
    5. Creating custom easing in the Motion Editor
      4m 36s
    6. Squashing and stretching with custom easing
      5m 33s
    7. Adding shadows
      2m 6s
    8. Encapsulating animations
      2m 39s
    9. Randomizing animations with graphic symbols
      2m 16s
    10. Stretching animations
      1m 31s
    11. Saving for previous versions of Flash
      1m 50s
    12. Converting animations to ActionScript code
      3m 21s
  3. 19m 43s
    1. Adding a perspective shadow
      3m 40s
    2. Nesting animations
      4m 26s
    3. Syncing audio
      4m 8s
    4. Adding 3D rotation
      5m 38s
    5. Using 3D layers
      1m 51s
  4. 17m 9s
    1. Animating a bone system
      3m 22s
    2. Adding easing to an armature animation
      1m 39s
    3. Creating complex armature animations
      2m 25s
    4. Creating bounce
      2m 53s
    5. Adding bones to shapes
      3m 19s
    6. Adding 3D animation to a spider
      2m 19s
    7. Creating interactive bones
      1m 12s
  5. 19m 2s
    1. Animating masks
      4m 3s
    2. Animating masked content
      5m 7s
    3. Creating shadows with masks
      4m 29s
    4. Creating an iris effect using masks
      5m 23s
  6. 7m 30s
    1. Saving motion presets
      1m 43s
    2. Exporting and importing motion presets
      3m 19s
    3. Applying and adjusting motion presets
      2m 28s
  7. 11m 40s
    1. Understanding walk cycles
      2m 45s
    2. Creating a walk cycle
      5m 16s
    3. Adding body movement
      3m 39s
  8. 19s
    1. Goodbye
      19s

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