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Flash CS4 Professional Tools for Character Animation
Illustration by John Hersey

Using 3D layers


From:

Flash CS4 Professional Tools for Character Animation

with Todd Perkins

Video: Using 3D layers

In this movie we will look at using 3D in layers to create a moving camera effect. If you are following along, go ahead and open up Moving_Camera.fla from the Chapter_02 folder. If you don't have the exercise files, just create a few movie clips and put them on different layers. I am going to test the movie to see what we have so far, Command+Enter on the Mac, Ctrl+Enter on the PC. So the elements are moving forward and we have a 3D effect. Notice that the can in the left who wasn't moving forward. That's all we are going to do here. When you want to create a 3D effect like this, it's really easy in Flash because you can use the 3D tools. All you needed to do to get that 3D effect is move the elements that are more forward, further forward or faster than the elements that are behind them.
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  1. 2m 44s
    1. Welcome
      42s
    2. Using the example files
      46s
    3. Getting into this course
      1m 16s
  2. 39m 5s
    1. Reviewing motion tweens
      2m 32s
    2. Adjusting motion tweens in the Property Inspector
      3m 55s
    3. Working property keyframes
      5m 18s
    4. Controlling easing in the Motion Editor
      3m 28s
    5. Creating custom easing in the Motion Editor
      4m 36s
    6. Squashing and stretching with custom easing
      5m 33s
    7. Adding shadows
      2m 6s
    8. Encapsulating animations
      2m 39s
    9. Randomizing animations with graphic symbols
      2m 16s
    10. Stretching animations
      1m 31s
    11. Saving for previous versions of Flash
      1m 50s
    12. Converting animations to ActionScript code
      3m 21s
  3. 19m 43s
    1. Adding a perspective shadow
      3m 40s
    2. Nesting animations
      4m 26s
    3. Syncing audio
      4m 8s
    4. Adding 3D rotation
      5m 38s
    5. Using 3D layers
      1m 51s
  4. 17m 9s
    1. Animating a bone system
      3m 22s
    2. Adding easing to an armature animation
      1m 39s
    3. Creating complex armature animations
      2m 25s
    4. Creating bounce
      2m 53s
    5. Adding bones to shapes
      3m 19s
    6. Adding 3D animation to a spider
      2m 19s
    7. Creating interactive bones
      1m 12s
  5. 19m 2s
    1. Animating masks
      4m 3s
    2. Animating masked content
      5m 7s
    3. Creating shadows with masks
      4m 29s
    4. Creating an iris effect using masks
      5m 23s
  6. 7m 30s
    1. Saving motion presets
      1m 43s
    2. Exporting and importing motion presets
      3m 19s
    3. Applying and adjusting motion presets
      2m 28s
  7. 11m 40s
    1. Understanding walk cycles
      2m 45s
    2. Creating a walk cycle
      5m 16s
    3. Adding body movement
      3m 39s
  8. 19s
    1. Goodbye
      19s

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Flash CS4 Professional Tools for Character Animation
1h 57m Intermediate Oct 28, 2008

Viewers: in countries Watching now:

The animation tools have been greatly enhanced in Flash CS4, and Todd Perkins teaches their advanced capabilities in Flash CS4 Professional Tools for Character Animation. He shows how to master the new Motion Tween model and the Motion Editor to control easing and effects such as Squash and Stretch. He demonstrates how to use the new 3D tools to add rotation, perspective shadows, and layered animations. Complex interactive animations and walk cycles are created without a line of code using bone systems. Todd also demonstrates the power of advanced masking, sound effect syncing, and much more. Exercise files accompany the course.

Topics include:
  • Encapsulating and nesting animations
  • Randomizing movement with graphic symbols
  • Converting animations to ActionScript or previous Flash versions
  • Creating an iris effect
  • Saving, adjusting, and applying motion presets
  • Adding body movement to walk cycles
Subjects:
3D + Animation Web Animation Character Animation
Software:
Flash Professional
Author:
Todd Perkins

Using 3D layers

In this movie we will look at using 3D in layers to create a moving camera effect. If you are following along, go ahead and open up Moving_Camera.fla from the Chapter_02 folder. If you don't have the exercise files, just create a few movie clips and put them on different layers. I am going to test the movie to see what we have so far, Command+Enter on the Mac, Ctrl+Enter on the PC. So the elements are moving forward and we have a 3D effect. Notice that the can in the left who wasn't moving forward. That's all we are going to do here. When you want to create a 3D effect like this, it's really easy in Flash because you can use the 3D tools. All you needed to do to get that 3D effect is move the elements that are more forward, further forward or faster than the elements that are behind them.

So this can here just needs to move a little further forward than every other element. So what I am going to do is create a motion tween here from right-clicking or Ctrl-clicking and choosing Create Motion Tween in the monster layer and then what I am going to do is move the animation frame where all the animated elements stops. So that's about Frame 150. So at frame 150 I am going to select the can in this Stage and then I am going to adjust its 3D position in the Property inspector. So I am going to click and drag that Z slider to the left until the can is really up close. About -400 should do. Let's test the movie and preview the whole animation And that looks good.

So whenever you want to add a 3D camera effect, organize your content into layers and animate the Z positioning of all the objects, moving the objects in front more than those in back.

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