Start learning with our library of video tutorials taught by experts. Get started

Flash CS4 Professional Tools for Character Animation
Illustration by John Hersey

Understanding walk cycles


From:

Flash CS4 Professional Tools for Character Animation

with Todd Perkins

Video: Understanding walk cycles

In this chapter we are going to be looking at animating walk cycles. Before we start animating the walk cycles, I am going to show you how walk cycles work. If you are following along, go ahead and open up Example_Walk_Cycle.fla from the Chapter 6 folder. If you don't have the Exercise Files, you can just watch and follow along. This video is mainly for you to learn how walk cycles work. So I am going to test the movie and show the walk cycle that I have here, Command+Return on the Mac, Ctrl+Enter on the PC.
Expand all | Collapse all
  1. 2m 44s
    1. Welcome
      42s
    2. Using the example files
      46s
    3. Getting into this course
      1m 16s
  2. 39m 5s
    1. Reviewing motion tweens
      2m 32s
    2. Adjusting motion tweens in the Property Inspector
      3m 55s
    3. Working property keyframes
      5m 18s
    4. Controlling easing in the Motion Editor
      3m 28s
    5. Creating custom easing in the Motion Editor
      4m 36s
    6. Squashing and stretching with custom easing
      5m 33s
    7. Adding shadows
      2m 6s
    8. Encapsulating animations
      2m 39s
    9. Randomizing animations with graphic symbols
      2m 16s
    10. Stretching animations
      1m 31s
    11. Saving for previous versions of Flash
      1m 50s
    12. Converting animations to ActionScript code
      3m 21s
  3. 19m 43s
    1. Adding a perspective shadow
      3m 40s
    2. Nesting animations
      4m 26s
    3. Syncing audio
      4m 8s
    4. Adding 3D rotation
      5m 38s
    5. Using 3D layers
      1m 51s
  4. 17m 9s
    1. Animating a bone system
      3m 22s
    2. Adding easing to an armature animation
      1m 39s
    3. Creating complex armature animations
      2m 25s
    4. Creating bounce
      2m 53s
    5. Adding bones to shapes
      3m 19s
    6. Adding 3D animation to a spider
      2m 19s
    7. Creating interactive bones
      1m 12s
  5. 19m 2s
    1. Animating masks
      4m 3s
    2. Animating masked content
      5m 7s
    3. Creating shadows with masks
      4m 29s
    4. Creating an iris effect using masks
      5m 23s
  6. 7m 30s
    1. Saving motion presets
      1m 43s
    2. Exporting and importing motion presets
      3m 19s
    3. Applying and adjusting motion presets
      2m 28s
  7. 11m 40s
    1. Understanding walk cycles
      2m 45s
    2. Creating a walk cycle
      5m 16s
    3. Adding body movement
      3m 39s
  8. 19s
    1. Goodbye
      19s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
Please wait...
Flash CS4 Professional Tools for Character Animation
1h 57m Intermediate Oct 28, 2008

Viewers: in countries Watching now:

The animation tools have been greatly enhanced in Flash CS4, and Todd Perkins teaches their advanced capabilities in Flash CS4 Professional Tools for Character Animation. He shows how to master the new Motion Tween model and the Motion Editor to control easing and effects such as Squash and Stretch. He demonstrates how to use the new 3D tools to add rotation, perspective shadows, and layered animations. Complex interactive animations and walk cycles are created without a line of code using bone systems. Todd also demonstrates the power of advanced masking, sound effect syncing, and much more. Exercise files accompany the course.

Topics include:
  • Encapsulating and nesting animations
  • Randomizing movement with graphic symbols
  • Converting animations to ActionScript or previous Flash versions
  • Creating an iris effect
  • Saving, adjusting, and applying motion presets
  • Adding body movement to walk cycles
Subjects:
3D + Animation Web Animation Character Animation
Software:
Flash Professional
Author:
Todd Perkins

Understanding walk cycles

In this chapter we are going to be looking at animating walk cycles. Before we start animating the walk cycles, I am going to show you how walk cycles work. If you are following along, go ahead and open up Example_Walk_Cycle.fla from the Chapter 6 folder. If you don't have the Exercise Files, you can just watch and follow along. This video is mainly for you to learn how walk cycles work. So I am going to test the movie and show the walk cycle that I have here, Command+Return on the Mac, Ctrl+Enter on the PC.

So here is the character walking across the screen. Notice his legs move and his arms swing back and forth and his body and head move as well. I will close the Preview window and we'll take a look at how this is set up. First I'll need to head over to frame 1. Now I will use the Selection tool and double click the monster to enter its Timeline. In the Timeline of the monster, there are 40 frames. Now almost all of these elements are organized as graphic symbols so that I can scrub the playhead and preview the animation.

When you are animating a walk cycle, you need to know about the four main positions. I am going to show you those now. The first one is called the Contact position. The Contact position is where the leg is touching the ground, so this front leg here is what we are focusing on. So we have a kind of an imaginary floor here where I am moving my mouse, and the toe is touching that area. So that's the first one, the Contact phase. The next phase happens at about frame 7. This is called the Recoil phase.

Notice the leg is moving up and getting ready to move forward again; so Contact and then Recoil. The third phase in the animation is called Passing. That's at about frame 13 in my animation. This is where the legs cross over each other. The final phase is called the High Point. In my animation the High Point is at the frame 18. See there the front leg is at its highest point. It just about to stump down and then slide back to take another step. So you can see the front leg does that and the back leg does the same thing; Contact, Recoil, Passing, and then High Point.

These legs are actually instances of the same movie clip. I just scaled the back leg and then moved it behind everything else. So throughout this chapter you will learn how to animate the different elements of a walk cycle. Remember, when you are animating a walk cycle, you have the four important poses: Contact, Recoil, Passing and High Point.

There are currently no FAQs about Flash CS4 Professional Tools for Character Animation.

Share a link to this course
Please wait... Please wait...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Flash CS4 Professional Tools for Character Animation.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Welcome to the redesigned course page.

We’ve moved some things around, and now you can



Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked