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Flash CS3 Professional Beyond the Basics

Understanding the project flow


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Flash CS3 Professional Beyond the Basics

with Todd Perkins
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  1. 3m 30s
    1. Welcome
      1m 20s
    2. Getting the most from this training
      1m 20s
    3. Using the exercise files
      50s
  2. 15m 28s
    1. Managing digital assets
      4m 9s
    2. Creating custom keyboard shortcuts
      5m 1s
    3. Creating custom color swatches
      3m 41s
    4. Creating a custom template
      2m 37s
  3. 14m 38s
    1. Working with variables
      3m 41s
    2. Using functions
      3m 30s
    3. Working with events
      2m 11s
    4. Using event listeners
      2m 42s
    5. Working with arrays
      2m 34s
  4. 29m 41s
    1. Understanding dynamic text fields
      2m 37s
    2. Loading text from an external file
      6m 42s
    3. Reading HTML from a text field
      5m 29s
    4. Applying CSS with ActionScript
      7m 0s
    5. Applying external CSS to a text field
      7m 53s
  5. 45m 27s
    1. Masking dynamic text
      4m 59s
    2. Dragging the Scroll Bar
      7m 3s
    3. Calculating a scroll percent
      5m 20s
    4. Setting scroll boundaries
      4m 9s
    5. Connecting the ScrollBar to the text field
      2m 55s
    6. Easing the text with the ScrollBar
      4m 12s
    7. Scrolling the text with buttons
      2m 38s
    8. Animating the scrolling text with the buttons
      4m 26s
    9. Setting boundaries for the scrolling text
      4m 26s
    10. Easing the text using the buttons
      1m 37s
    11. Connecting the ScrollBar to the Scroll buttons
      3m 42s
  6. 20m 46s
    1. Organizing a complex object into layers
      1m 51s
    2. Duplicating MovieClips
      1m 29s
    3. Undocking the timeline
      1m 20s
    4. Animating a complex MovieClip
      4m 36s
    5. Creating an animated Hinge effect
      5m 13s
    6. Creating complex animations
      6m 17s
  7. 28m 1s
    1. Controlling objects with buttons
      4m 6s
    2. Understanding frame labels
      3m 25s
    3. Using buttons to navigate labeled frames
      2m 30s
    4. Nesting code within MovieClips
      5m 8s
    5. Adding sound to the application
      2m 34s
    6. Adding drag interactivity to the robot
      6m 1s
    7. Animating the dragged robot
      4m 17s
  8. 20m 3s
    1. Understanding components
      2m 30s
    2. Using components to setup a form
      3m 45s
    3. Setting up the form to send an email
      3m 38s
    4. Working with form variables
      6m 11s
    5. Skinning components
      3m 59s
  9. 27m 40s
    1. Using transparency in a video
      4m 16s
    2. Working with embedded video
      3m 38s
    3. Animating a VideoClip
      2m 53s
    4. Creating an advanced animation with video
      2m 40s
    5. Working with the bitmap data class
      3m 37s
    6. Working with the bitmap class
      1m 40s
    7. Copying the video to create a reflection
      1m 35s
    8. Reflecting the video
      2m 42s
    9. Enhancing a video reflection with a mask
      4m 39s
  10. 1h 38m
    1. Viewing the finished MP3 player
      1m 45s
    2. Understanding the project flow
      2m 52s
    3. Preparing to build the MP3 player
      5m 11s
    4. Understanding classes and packages
      5m 32s
    5. Creating the MP3 player class
      9m 59s
    6. Loading sounds from external files
      9m 20s
    7. Accessing ID3 tag information
      6m 11s
    8. Controlling sound playback with Play and Pause buttons
      11m 3s
    9. Changing tracks
      12m 1s
    10. Displaying the current volume
      9m 33s
    11. Changing the volume
      6m 40s
    12. Wiring the progress bar
      8m 4s
    13. Building the progress bar slider
      10m 4s
  11. 5m 36s
    1. Making Flash movies accessible
      1m 49s
    2. Adding a name and description to your Flash movie
      52s
    3. Accessibility and text fields
      2m 55s
  12. 12m 2s
    1. Understanding Flash Mobile
      35s
    2. Exploring Device Central
      1m 45s
    3. Updating Device Profiles
      1m 7s
    4. Creating a Flash file from Device Central
      2m 7s
    5. Creating and testing Flash Lite applications
      2m 48s
    6. Downloading the Flash Lite player for Windows Mobile
      1m 44s
    7. Getting a Flash Lite application onto your phone
      1m 56s
  13. 27s
    1. Goodbye
      27s

Video: Understanding the project flow

Before start writing a bunch of code to create our MP3 player, let's take a look at our project plan. If you're following along in the Exercise Files folder, find the Chapter 09 folder and then find the 02 folder, and open up 02_Flow.swf. I'm going to expand this file to take up the full screen. Now let's talk a little bit about the structure of our classes. So we have our Main FLA at the top and that's going to be used to create an instance of a class called the Mp3 player class.

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Flash CS3 Professional Beyond the Basics
5h 21m Intermediate Dec 06, 2007

Viewers: in countries Watching now:

Through several hands-on tutorials, instructor Todd Perkins shows how to best build dynamic, streamlined sites using Flash CS3 Professional. Learn how to create custom keyboard shortcuts, apply advanced text techniques such as animating scrolling text with custom easing controls, and using advanced animation techniques. Flash CS3 Professional Beyond the Basics covers many challenging features, including adding complex interactivity to a Flash CS3 project and getting Flash content on a phone. Exercise files accompany the tutorials.

Topics include:
  • Customizing Flash CS3 and managing assets Working with ActionScript variables Understanding dynamic text fields Adding interactivity to dynamic text Animating a complex MovieClip Using buttons to navigate labeled frames Working with components Exploring advanced audio and video techniques Creating accessible Flash content Understanding Flash Mobile
Subject:
Web
Software:
Flash Professional
Author:
Todd Perkins

Understanding the project flow

Before start writing a bunch of code to create our MP3 player, let's take a look at our project plan. If you're following along in the Exercise Files folder, find the Chapter 09 folder and then find the 02 folder, and open up 02_Flow.swf. I'm going to expand this file to take up the full screen. Now let's talk a little bit about the structure of our classes. So we have our Main FLA at the top and that's going to be used to create an instance of a class called the Mp3 player class.

And all the classes we'll use will be custom classes that we create. The Mp3 player class will act as the master class for our Mp3 player. Through the MP3 player class, we'll create an instance of a class called the SoundLoader class. The SoundLoader class will control loading and playing of all of our songs. The Mp3 player class will also hold properties that are instances of the PlayPauseButton class, the SkipButtons class, VolumeControl class, and the ProgressSlider class.

These instances will be created through the SoundLoader class. The classes on the right will control the interactivity elements. So first we have the PlayPauseButton class. This class will control the playing and pausing of the sounds. It will do that by communicating through the Mp3Player class to the SoundLoader class to control the sound. The SkipButtons class will control the next and the previous buttons for the Mp3 player. Like to PlayPauseButton class, the SkipButtons class will communicate to the SoundLoader through the Mp3Player class to control skipping tracks in the sound.

The VolumeControl class will work in the same way. It will communicate through the Mp3Player class to the SoundLoader class to control the volume of the songs. The ProgressSlider class will also work in the same way. It will communicate through the Mp3Player class to the SoundLoader class to display and set the progress of the songs that are playing. So we're going to be creating a lot of classes and they're all going to be working with each other.

We're going to be writing a lot of code throughout this chapter, and if any of the code sounds unfamiliar or classes even sound unfamiliar, I definitely recommend viewing the ActionScript 3.0 in Flash CS3 Essential Training title. That will give you a lot of practice in working with sound and practice working with classes. Throughout this chapter if you ever get confused about the structure of our project or how objects are communicating to each other, you can always come back to this file and take a look in a how the structure our classes is setup.

So now that we have a good idea of how our application's going to be set up, let's start making it.

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