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In Flash Professional CS5 Essential Training, author Todd Perkins explains the fundamentals of Flash Professional CS5, the industry standard for creating animations and interactive applications for the web, desktop, and mobile devices. This course starts with the basics, such as using the drawing tools to create simple animations, and progresses to automating animation with tweens and adding interactivity with ActionScript. This course also covers how to add sound and video to projects, enhance realism with effects like easing, and publish a project to a variety of platforms. Exercise files are included.
Motion tweens are the most common form of animation in Flash. In this chapter, we are going to look at how to create motion tweens and how to add them to your applications. On the Stage here, I have a motion tween. You can tell a motion tween because of the layer icon. A layer that has a motion tween has a special motion tween icon. You can also recognize a motion tween because of the blue background. Remember shape tweens have a green background. Motion tweens have a blue background. So with a motion tween, you have the keyframe and then at some point you will see a diamond.
Those diamond frames are called property keyframes. Unlike a shape tween where you define a start and an end keyframe, with motion tweens you just use one object and you create the tween. With a motion tween, instead of using a shape, you use a symbol. So on the Stage here, I have an instance of a symbol called biker that's a graphic symbol. If I scrub the playhead, you can see the biker animation moving across the Stage. So the main thing I want you to take away from this movie is that motion tweens are animated using symbols and are distinguishable by the blue background in the timeline, a special layer icon, and diamond shaped property keyframes.
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