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In this chapter, we'll look at working with the library and bringing images into Flash. First we'll talk about the Library panel. The Library panel . stores all of your reusable assets in Flash So if you don't see the Library panel, you can go to Window > Library to open it up. You can memorize the keyboard shortcut if you like, but I don't use this keyboard shortcut because I always have the library open. So in the library, You can see a bunch of different objects and if you click on them you'll see a preview in the preview area.
So I can see all these different assets and the library enables you to save and organize your assets in Flash. So if I want to organize them by name, I can click this Name area in the library, and they'll be organized by name. If I expand a library of horizontally, I can organize the library items by the user count or the date modified. I'll shrink the library down again. In the library you can create different folders to organize your content.
So if I click the folder icon at the bottom of the Library panel, I can create a new folder. I can give it a name, like Background Elements, and then I can organize different assets by putting them inside of that folder. So I can click and drag the logo inside of the Background Elements folder and I'll drop the bridge in there as well. So now I have an organized area of the library for my folder. You can delete library items by clicking the Delete button. You can create new library items by clicking the New Symbol button.
We'll talk about creating symbols in another movie. And you can look at properties for each item by clicking the properties button. That's the little icon with a high i on it. So if I select the biker symbol for example and click the Properties button, I'll see properties for that object, and so on. So again, the Library organizes your content. If you have multiple objects open, you can actually go between libraries to dropdown menu in the Library panel. So you can see I'm working in library.FLA right now. If I click the dropdown menu, I can go to library_2.FLA and that actually changes my library, not my FLA file file. So I'm still working in Library but I'm looking at the library file 2.
So I can take assets from another FLA file and then drop them into my current file. And I'll undo that change. You can also open an FLA file as a library. So if I close library to you, I can go to File > Import > Open External Library. I can then find my file. Which is Library_2. And then that file is then opened as an external library. So I can get assets from that file as well. Another thing you can do with the library is click the button to open up a new library.
That's at the very top right of the Library panel. So I can open up a new library. And that way I have multiple library panels, and I can go between them in this way. You can also click the Pin button to pin a library as you move through different FLA files. So you're looking at one library as you tab through multiple FLA files. Let's take a look at an example of that. I'll open up the library_2 file again. I'm not using the Open External Library this time. I'm actually just using the regular Open command. And I'll open up library_2.
And so let's say I'm going to be moving back-and- forth between library and library_2.. I want to have my library.FLA library open all the time. So I can click the Pin button and then you'll see that the library does not change when I move from one file to another. So by using the Library panel, you can keep your assets in Flash organized. You can organize them into folders, by name, by use count, and many other ways so that you can work effectively in Flash.
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