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Flash CS3 Professional Beyond the Basics

Understanding frame labels


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Flash CS3 Professional Beyond the Basics

with Todd Perkins
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  1. 3m 30s
    1. Welcome
      1m 20s
    2. Getting the most from this training
      1m 20s
    3. Using the exercise files
      50s
  2. 15m 28s
    1. Managing digital assets
      4m 9s
    2. Creating custom keyboard shortcuts
      5m 1s
    3. Creating custom color swatches
      3m 41s
    4. Creating a custom template
      2m 37s
  3. 14m 38s
    1. Working with variables
      3m 41s
    2. Using functions
      3m 30s
    3. Working with events
      2m 11s
    4. Using event listeners
      2m 42s
    5. Working with arrays
      2m 34s
  4. 29m 41s
    1. Understanding dynamic text fields
      2m 37s
    2. Loading text from an external file
      6m 42s
    3. Reading HTML from a text field
      5m 29s
    4. Applying CSS with ActionScript
      7m 0s
    5. Applying external CSS to a text field
      7m 53s
  5. 45m 27s
    1. Masking dynamic text
      4m 59s
    2. Dragging the Scroll Bar
      7m 3s
    3. Calculating a scroll percent
      5m 20s
    4. Setting scroll boundaries
      4m 9s
    5. Connecting the ScrollBar to the text field
      2m 55s
    6. Easing the text with the ScrollBar
      4m 12s
    7. Scrolling the text with buttons
      2m 38s
    8. Animating the scrolling text with the buttons
      4m 26s
    9. Setting boundaries for the scrolling text
      4m 26s
    10. Easing the text using the buttons
      1m 37s
    11. Connecting the ScrollBar to the Scroll buttons
      3m 42s
  6. 20m 46s
    1. Organizing a complex object into layers
      1m 51s
    2. Duplicating MovieClips
      1m 29s
    3. Undocking the timeline
      1m 20s
    4. Animating a complex MovieClip
      4m 36s
    5. Creating an animated Hinge effect
      5m 13s
    6. Creating complex animations
      6m 17s
  7. 28m 1s
    1. Controlling objects with buttons
      4m 6s
    2. Understanding frame labels
      3m 25s
    3. Using buttons to navigate labeled frames
      2m 30s
    4. Nesting code within MovieClips
      5m 8s
    5. Adding sound to the application
      2m 34s
    6. Adding drag interactivity to the robot
      6m 1s
    7. Animating the dragged robot
      4m 17s
  8. 20m 3s
    1. Understanding components
      2m 30s
    2. Using components to setup a form
      3m 45s
    3. Setting up the form to send an email
      3m 38s
    4. Working with form variables
      6m 11s
    5. Skinning components
      3m 59s
  9. 27m 40s
    1. Using transparency in a video
      4m 16s
    2. Working with embedded video
      3m 38s
    3. Animating a VideoClip
      2m 53s
    4. Creating an advanced animation with video
      2m 40s
    5. Working with the bitmap data class
      3m 37s
    6. Working with the bitmap class
      1m 40s
    7. Copying the video to create a reflection
      1m 35s
    8. Reflecting the video
      2m 42s
    9. Enhancing a video reflection with a mask
      4m 39s
  10. 1h 38m
    1. Viewing the finished MP3 player
      1m 45s
    2. Understanding the project flow
      2m 52s
    3. Preparing to build the MP3 player
      5m 11s
    4. Understanding classes and packages
      5m 32s
    5. Creating the MP3 player class
      9m 59s
    6. Loading sounds from external files
      9m 20s
    7. Accessing ID3 tag information
      6m 11s
    8. Controlling sound playback with Play and Pause buttons
      11m 3s
    9. Changing tracks
      12m 1s
    10. Displaying the current volume
      9m 33s
    11. Changing the volume
      6m 40s
    12. Wiring the progress bar
      8m 4s
    13. Building the progress bar slider
      10m 4s
  11. 5m 36s
    1. Making Flash movies accessible
      1m 49s
    2. Adding a name and description to your Flash movie
      52s
    3. Accessibility and text fields
      2m 55s
  12. 12m 2s
    1. Understanding Flash Mobile
      35s
    2. Exploring Device Central
      1m 45s
    3. Updating Device Profiles
      1m 7s
    4. Creating a Flash file from Device Central
      2m 7s
    5. Creating and testing Flash Lite applications
      2m 48s
    6. Downloading the Flash Lite player for Windows Mobile
      1m 44s
    7. Getting a Flash Lite application onto your phone
      1m 56s
  13. 27s
    1. Goodbye
      27s

Video: Understanding frame labels

A great way to add interactivity to your Flash applications is to use something called Frame Labels. In this movie we'll talk about what Frame Labels are and how to create them. If you're following along, I'm working in O2_Understanding_Labels.fla in the Chapter 06 folder in the Exercise Files folder. On the stage, let's double-click the robot to enter its timeline. Currently clicking the dance 1, 2 or 3 buttons navigate to frame 1, 2 or 3 of the robot movie clip.

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Flash CS3 Professional Beyond the Basics
5h 21m Intermediate Dec 06, 2007

Viewers: in countries Watching now:

Through several hands-on tutorials, instructor Todd Perkins shows how to best build dynamic, streamlined sites using Flash CS3 Professional. Learn how to create custom keyboard shortcuts, apply advanced text techniques such as animating scrolling text with custom easing controls, and using advanced animation techniques. Flash CS3 Professional Beyond the Basics covers many challenging features, including adding complex interactivity to a Flash CS3 project and getting Flash content on a phone. Exercise files accompany the tutorials.

Topics include:
  • Customizing Flash CS3 and managing assets Working with ActionScript variables Understanding dynamic text fields Adding interactivity to dynamic text Animating a complex MovieClip Using buttons to navigate labeled frames Working with components Exploring advanced audio and video techniques Creating accessible Flash content Understanding Flash Mobile
Subject:
Web
Software:
Flash Professional
Author:
Todd Perkins

Understanding frame labels

A great way to add interactivity to your Flash applications is to use something called Frame Labels. In this movie we'll talk about what Frame Labels are and how to create them. If you're following along, I'm working in O2_Understanding_Labels.fla in the Chapter 06 folder in the Exercise Files folder. On the stage, let's double-click the robot to enter its timeline. Currently clicking the dance 1, 2 or 3 buttons navigate to frame 1, 2 or 3 of the robot movie clip.

Now if I were to move these frames around, so let's say I selected frame 3 and I moved it to frame 15, and I selected frame 2, then I moved it to frame 10, if I tested the movie, then the buttons wouldn't work properly. I can show how that works right now. Command+Return on the Mac or Ctrl+Enter on the PC to test the movie. When I click the buttons, it seems that the buttons aren't working. But what's happening is Flash is navigating to frame 1 for dance 1, frame 2 for dance 2, and frame 3 for dance 3.

Using Frame Labels, you can associate a frame with a name, and that way your code's a little bit more dynamic and it's a little more flexible. So let's talk about how to do that. Select the robot layer and click the Insert Layer button to insert a new layer, and change the name of the new layer to labels. Now that's the first step in creating a frame label is to create a layer to hold your labels. Now in the labels layer I'm going to select the first keyframe, and I'm going to give this frame a label of dance1. It's to tell the Flash that this is the dance 1 frame.

To give a frame a label, the frame first needs to be a keyframe. So this label's a keyframe and then in the Property inspector find the Frame Label field - it's at the left side of the Property inspector. Click in the Frame Label field and type dance1, no spaces, all lowercase, and you can press Enter or Return to accept the change and notice at the top of the screen in the labels layer that you see dance1. There's also a little flag that shows that there's a Frame Label on that keyframe.

Let's create another Frame Label. Select frame 10 of the labels layer and press F7 on your keyboard to insert a blank keyframe. With that frame selected, in the Property inspector click in the Frame Label field and type dance2. Now click frame 15 in the labels layer and press F7 on your keyboard to create a blank keyframe, and then in the Frame Label field in the Property inspector type dance3. Notice that we don't see the text for dance3 like we see it for dance1 and dance2. So what I'm going to do is add some more frames to the timeline so I can see the Frame Label for dance3. I'm going to deselect everything by clicking on the stage away from the robot, and I'm going to click and drag from frame 20 of the labels layer down to frame 20 of the robot layer.

I'll press F5 on my keyboard to extend the timeline and now we can see dance3. And that's a look at how to create Frame Labels. Now that you know how to create Frame Labels, you can navigate to them using your buttons. We'll talk about how to do that in the next movie.

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