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In Flash Professional CS5: Character Animation, Dermot O' Connor explains the process of character animation in Flash, using nested symbols and motion and shape tweening to create believable characters. The course covers the process from start to finish, from rigging a character to creating a walk cycle animation. Along the way, Dermot demonstrates techniques such as animating eye blinks, head turns, and mouth movements during dialogue. Exercise files accompany the course.
In this chapter, I'm going to show you how to create dialogue animation in Flash. There are different techniques for animating dialogue, from complex to simple. So, in this chapter I'll show you the method in Flash that allows you to animate fully tweened dialogue. This system has actually got more in common with the style of dialogue that you'll see in a 3D animated film than in an average TV show. Let me show you very quickly. We use blend shape tweening, through motion tweening and shape tweening. We've already covered this in Chapter 3.
But now I'm going to show you how to apply these shapes as well as give a quick reprise of that lesson. I'll show you how we can take this system, modify it, and adapt it to a line of dialogue. So let's do that.
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