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In Flash Professional CS5 Essential Training, author Todd Perkins explains the fundamentals of Flash Professional CS5, the industry standard for creating animations and interactive applications for the web, desktop, and mobile devices. This course starts with the basics, such as using the drawing tools to create simple animations, and progresses to automating animation with tweens and adding interactivity with ActionScript. This course also covers how to add sound and video to projects, enhance realism with effects like easing, and publish a project to a variety of platforms. Exercise files are included.
A button symbol's timeline is different from the timeline of a graphic symbol. If I double-click the button instance on the Stage, you can see that. Button symbols have four frames on the timeline and those frames have labels instead of numbers. There is the Up frame, the Over frame, the Down frame, and the Hit frame. The Up frame represents what the button looks like with no mouse interactivity. The Over frame represents what the button looks like when the mouse hovers over the button.
The Down frame appears when the mouse is down on top of the button. And the Hit frame never appears. The Hit frame is the hot spot for the button. So when you roll over anything inside of the Hit frame, that's what enables the Over and Down States for the button. Throughout this chapter, you'll learn the details about working with buttons in Flash.
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