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Flash accepts most common audio file formats. That includes WAV files, MP3 files, and AAC encoded files. There are other audio types you can import into Flash but those are the most common. You can find out more information about audio files in Flash through Flash Help. That's under Help > Flash Help. Once you've added sound to your application you can click on the sound in the Timeline and adjust the syncing options in the Properties panel.
For the syncing options, there are four different options you can choose from. Event, Start, Stop and Stream. Event is for things that are triggered by events. So think of something like a button. So an event would be like a button press. So with an event a sound will play every time the playhead hits the frame where the sound is, regardless of whether the sound is already playing or not. So if you have a button that makes this sound, maybe you want to be able to click it over and over and over again and each time you click it, the sound doesn't stop and start again but a new sound is created.
So Event is for events and is very bad for things like music. Because if the playhead hits the frame where the music starts then the sound will start playing over itself and you have all kinds of problems. Start is better for music because it starts the sound only if the playhead hits the frame where the sound resides and the sound is not already playing. Stop of course stops sounds and Stream is used to sync sound with an animation.
Stream drops frames of animation to keep up with the sound. Also with a streaming sound you can scrub the playhead to preview the sound through the Timeline. So again it's very useful for syncing sounds with animations. So the main thing I want you to take out of this is that Flash accepts most common audio file types. You can select sounds in the Timeline and modify some properties through the Properties panel.
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