Easy-to-follow video tutorials help you learn software, creative, and business skills.Become a member
In this chapter we are going to add bone structures to create IK animations. IK stands for inverse kinematics. To understand the inverse kinematics, the best thing to do is just show you this animation. So I am going to test the movie in the Flash Player and you can take a look at the animation. So each one of these arms in this machine is an individual bone system. You notice that the part of the arm attached to the machine doesn't move very much, but as the parts of the arms that are smashing the olives move, the other arms move as well.
So we are going to look at how to set up these bone systems to create these types of animations. So using inverse kinematics you can create animations like these armatures here. In this chapter you learned the ins and outs of creating IK animations in Flash.
Get unlimited access to all courses for just $25/month.Become a member
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.
Your file was successfully uploaded.