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[Male Voice:] In the previous exercise, you learned how to create a basic Motion Tween and at the end of that exercise you learned a little bit about how to integrate into that Motion Tween a few special effects like integrating an alpha change, as well as, the size change easily into the animation. In this exercise, you're going to explore that a little bit further. First, go ahead and select a shape to create in the Stage. In this case, I'm just going to create a square and then I'm going to select that square and convert that into a symbol by pressing F8.
I'm going to create a graphic symbol and I'm just going to call this "square" then I'll go ahead and click OK. Now, I need to position where I want that square to start when it begins its animation. I'm just going to have my animation move from left to right across my Stage, initially. So I'm just going to take that square and drag it over here to the left hand side of the Stage. Now, I need to specify how long my animation is going to be because that's going to define where the last key frame in my animation is going to reside.
I want this animation, again, just to take one second. So, I'm going to select Frame 20 and I'm going to insert a key frame there by pressing F6 on my keyboard. Now, that my Playhead is at frame 20( which is one second in time), I want to position my square where I want it to be at that point in time on the Stage. At that point in time, I want it to be on the right hand side, so, I'm just going to drag it right over there. Then, I'm going to go back select Key frame one in the Timeline and in the Properties Inspector, from the Tween Pull Down menu, I'm going to choose Motion.
So, I've just essentially created a really basic Motion Tween, a square moving from the left hand side of the Stage to the right hand side. Obviously, however, that animation is lacking interest. It's not very exciting. It just moves from one side of the Stage to the other. So, let's look at making it a little bit visually interesting. Making sure the Playhead is over the first key frame, select the square symbol on the Stage and let's make a few changes to it. First, go ahead and select your Free Transforming tool.
Drag on one of the corner handles to increase the size of that square. Then if you position your cursor to the outside on one of those corner handles, you can see that the icon changes to a Rotate icon. Once you get that icon, drag around to change the rotation of that square. Then, I'm going to go back and select my Selection Tool again and in my Property Inspector, I'm going to change the color from none to alpha. This time, I'm going to set the alpha up to maybe about twenty percent so that it starts partially visible.
Now, if I take my Playhead and scrub through the animation, I can see that that rotation as well as the alpha change has been integrated for me automatically, seamlessly into the animation itself. Moving my Playhead back to Key frame one I'm going to select that symbol again on the Stage and I'm going to make one more small change to it. I'm going to select my Free Transform Tool and I'm going to move my mouse cursor down to one of the side handles on this box and I'm going to squish it. Just to give it a little bit of a visual effect that it is actually rotating horizontally through space as it moves through the animation as well.
So again, if I take my Playhead and scrub through the animation I can see that it has already integrated that change into the animation as well. So working with Tweens is really easy to do inside Flash because, in your change you make to your symbol at the beginning key frame or the last key frame in your animation, Flash will automatically integrate for you into the entirety of the animation.
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