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Flash CS3 Professional Beyond the Basics
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Setting up the form to send an email


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Flash CS3 Professional Beyond the Basics

with Todd Perkins

Video: Setting up the form to send an email

Now we'll talk about some steps you have to take to set up your form to send an e-mail. If you're following along, I'm working in 03_Email_Setup.fla in the Chapter 07 folder in the Exercise Files folder. Lets select the first keyframe of the actions layer and open the Actions panel. Remember the keyboard shortcut is Option+F9 on the Mac, F9 on the PC. Now if we're going to be setting a form there are a few things that we need to set up, and the first thing is the address where our form is, or the address where the script that's going to process the form is.
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  1. 3m 30s
    1. Welcome
      1m 20s
    2. Getting the most from this training
      1m 20s
    3. Using the exercise files
      50s
  2. 15m 28s
    1. Managing digital assets
      4m 9s
    2. Creating custom keyboard shortcuts
      5m 1s
    3. Creating custom color swatches
      3m 41s
    4. Creating a custom template
      2m 37s
  3. 14m 38s
    1. Working with variables
      3m 41s
    2. Using functions
      3m 30s
    3. Working with events
      2m 11s
    4. Using event listeners
      2m 42s
    5. Working with arrays
      2m 34s
  4. 29m 41s
    1. Understanding dynamic text fields
      2m 37s
    2. Loading text from an external file
      6m 42s
    3. Reading HTML from a text field
      5m 29s
    4. Applying CSS with ActionScript
      7m 0s
    5. Applying external CSS to a text field
      7m 53s
  5. 45m 27s
    1. Masking dynamic text
      4m 59s
    2. Dragging the Scroll Bar
      7m 3s
    3. Calculating a scroll percent
      5m 20s
    4. Setting scroll boundaries
      4m 9s
    5. Connecting the ScrollBar to the text field
      2m 55s
    6. Easing the text with the ScrollBar
      4m 12s
    7. Scrolling the text with buttons
      2m 38s
    8. Animating the scrolling text with the buttons
      4m 26s
    9. Setting boundaries for the scrolling text
      4m 26s
    10. Easing the text using the buttons
      1m 37s
    11. Connecting the ScrollBar to the Scroll buttons
      3m 42s
  6. 20m 46s
    1. Organizing a complex object into layers
      1m 51s
    2. Duplicating MovieClips
      1m 29s
    3. Undocking the timeline
      1m 20s
    4. Animating a complex MovieClip
      4m 36s
    5. Creating an animated Hinge effect
      5m 13s
    6. Creating complex animations
      6m 17s
  7. 28m 1s
    1. Controlling objects with buttons
      4m 6s
    2. Understanding frame labels
      3m 25s
    3. Using buttons to navigate labeled frames
      2m 30s
    4. Nesting code within MovieClips
      5m 8s
    5. Adding sound to the application
      2m 34s
    6. Adding drag interactivity to the robot
      6m 1s
    7. Animating the dragged robot
      4m 17s
  8. 20m 3s
    1. Understanding components
      2m 30s
    2. Using components to setup a form
      3m 45s
    3. Setting up the form to send an email
      3m 38s
    4. Working with form variables
      6m 11s
    5. Skinning components
      3m 59s
  9. 27m 40s
    1. Using transparency in a video
      4m 16s
    2. Working with embedded video
      3m 38s
    3. Animating a VideoClip
      2m 53s
    4. Creating an advanced animation with video
      2m 40s
    5. Working with the bitmap data class
      3m 37s
    6. Working with the bitmap class
      1m 40s
    7. Copying the video to create a reflection
      1m 35s
    8. Reflecting the video
      2m 42s
    9. Enhancing a video reflection with a mask
      4m 39s
  10. 1h 38m
    1. Viewing the finished MP3 player
      1m 45s
    2. Understanding the project flow
      2m 52s
    3. Preparing to build the MP3 player
      5m 11s
    4. Understanding classes and packages
      5m 32s
    5. Creating the MP3 player class
      9m 59s
    6. Loading sounds from external files
      9m 20s
    7. Accessing ID3 tag information
      6m 11s
    8. Controlling sound playback with Play and Pause buttons
      11m 3s
    9. Changing tracks
      12m 1s
    10. Displaying the current volume
      9m 33s
    11. Changing the volume
      6m 40s
    12. Wiring the progress bar
      8m 4s
    13. Building the progress bar slider
      10m 4s
  11. 5m 36s
    1. Making Flash movies accessible
      1m 49s
    2. Adding a name and description to your Flash movie
      52s
    3. Accessibility and text fields
      2m 55s
  12. 12m 2s
    1. Understanding Flash Mobile
      35s
    2. Exploring Device Central
      1m 45s
    3. Updating Device Profiles
      1m 7s
    4. Creating a Flash file from Device Central
      2m 7s
    5. Creating and testing Flash Lite applications
      2m 48s
    6. Downloading the Flash Lite player for Windows Mobile
      1m 44s
    7. Getting a Flash Lite application onto your phone
      1m 56s
  13. 27s
    1. Goodbye
      27s

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Flash CS3 Professional Beyond the Basics
5h 21m Intermediate Dec 06, 2007

Viewers: in countries Watching now:

Through several hands-on tutorials, instructor Todd Perkins shows how to best build dynamic, streamlined sites using Flash CS3 Professional. Learn how to create custom keyboard shortcuts, apply advanced text techniques such as animating scrolling text with custom easing controls, and using advanced animation techniques. Flash CS3 Professional Beyond the Basics covers many challenging features, including adding complex interactivity to a Flash CS3 project and getting Flash content on a phone. Exercise files accompany the tutorials.

Topics include:
  • Customizing Flash CS3 and managing assets Working with ActionScript variables Understanding dynamic text fields Adding interactivity to dynamic text Animating a complex MovieClip Using buttons to navigate labeled frames Working with components Exploring advanced audio and video techniques Creating accessible Flash content Understanding Flash Mobile
Subject:
Web
Software:
Flash Professional
Author:
Todd Perkins

Setting up the form to send an email

Now we'll talk about some steps you have to take to set up your form to send an e-mail. If you're following along, I'm working in 03_Email_Setup.fla in the Chapter 07 folder in the Exercise Files folder. Lets select the first keyframe of the actions layer and open the Actions panel. Remember the keyboard shortcut is Option+F9 on the Mac, F9 on the PC. Now if we're going to be setting a form there are a few things that we need to set up, and the first thing is the address where our form is, or the address where the script that's going to process the form is.

So what I'm going to do is I'm going to create a variable called address. It's going to be a string, and I'm going to set this equal to value in quotes because it's a string, it's going to be "/cgi-bin/formmail.pl"; all lowercase. Now this code may not work on your Web server and let me tell you why. Every server is unique. This file may be located at a different place in your server.

This file may not even be installed on your server. This file is just a example of a sample file that would process a form e-mail. If there's somebody else that manages your Web server, you can get this address from them. If you manage your Web server and you don't know anything about this formmail.pl script or the cgi-bin folder, then you can look up in your Web host what you can do to install perl or CGI scripts. Follow that process and install a perl or CGI script if you don't know where to find one, just search for this filename: formmail.pl and you'll be able to find forms script with information on how to install that script on your server.

Again, this is unique for each server. So getting the place where your form is, is extremely important. Another thing that's important is creating a URL request. So I'm going to type var url and the datatype is going to be a URLRequest. We're going to give this variable a value later on. We're also going to need a function that's going to send the form. So let's go down a few lines and type submit_btn.addEventListener and the event's going to be MouseEvent.CLICK all caps, and we'll run a function called sendForm, with a capital F. Now let's define the sendForm function.

We'll do this right above where we added the event listener to the Submit button. So type function sendForm, with a capital F. This function will receive an event with a datatype of MouseEvent. And inside of this function we'll type url = new URLRequest and in the parentheses we'll pass in our address, so type in address Now on the next line, type in navigateTo, with a capital T, URL all caps, then in parentheses pass in url.

Navigate to URL leads to a webpage. So right now, this script is not going to work unless this Flash application were running on my Web server and I had a folder called cgi-bin and in there was a file called formmail.pl. So again you'll need to set up your server to run in a sort of way, and your address may be a little bit different, but this is the skeleton of what we're going to need to do to send a form. What we're going to do next is add something called form variables, or URL variables to our URL request to attach information when we run the navigateToURL function so that this form can be processed and sent in an e-mail.

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