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Flash CS4 Professional Tools for Character Animation
Illustration by John Hersey

Saving for previous versions of Flash


From:

Flash CS4 Professional Tools for Character Animation

with Todd Perkins

Video: Saving for previous versions of Flash

Now let's say that you created an animation using the Motion Editor and you wanted to share that animation with somebody that is using Flash CS3. In order to do that all you have to do is choose File > Save As and then for the format you choose Flash CS3. So now let's say I wanted to call this file, Saving_FLCS3. So I have saved it in the Chapter_01 folder then I'll click Save As, I'll see a message that says this file contains the following data that will be lost if saved in the Flash CS3 format: XMP File Info dialog's and metadata and Motion Objects. Basically what this means is that we can't save the animation for Flash CS3, because Flash CS3 doesn't support to this motion tween model.
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  1. 2m 44s
    1. Welcome
      42s
    2. Using the example files
      46s
    3. Getting into this course
      1m 16s
  2. 39m 5s
    1. Reviewing motion tweens
      2m 32s
    2. Adjusting motion tweens in the Property Inspector
      3m 55s
    3. Working property keyframes
      5m 18s
    4. Controlling easing in the Motion Editor
      3m 28s
    5. Creating custom easing in the Motion Editor
      4m 36s
    6. Squashing and stretching with custom easing
      5m 33s
    7. Adding shadows
      2m 6s
    8. Encapsulating animations
      2m 39s
    9. Randomizing animations with graphic symbols
      2m 16s
    10. Stretching animations
      1m 31s
    11. Saving for previous versions of Flash
      1m 50s
    12. Converting animations to ActionScript code
      3m 21s
  3. 19m 43s
    1. Adding a perspective shadow
      3m 40s
    2. Nesting animations
      4m 26s
    3. Syncing audio
      4m 8s
    4. Adding 3D rotation
      5m 38s
    5. Using 3D layers
      1m 51s
  4. 17m 9s
    1. Animating a bone system
      3m 22s
    2. Adding easing to an armature animation
      1m 39s
    3. Creating complex armature animations
      2m 25s
    4. Creating bounce
      2m 53s
    5. Adding bones to shapes
      3m 19s
    6. Adding 3D animation to a spider
      2m 19s
    7. Creating interactive bones
      1m 12s
  5. 19m 2s
    1. Animating masks
      4m 3s
    2. Animating masked content
      5m 7s
    3. Creating shadows with masks
      4m 29s
    4. Creating an iris effect using masks
      5m 23s
  6. 7m 30s
    1. Saving motion presets
      1m 43s
    2. Exporting and importing motion presets
      3m 19s
    3. Applying and adjusting motion presets
      2m 28s
  7. 11m 40s
    1. Understanding walk cycles
      2m 45s
    2. Creating a walk cycle
      5m 16s
    3. Adding body movement
      3m 39s
  8. 19s
    1. Goodbye
      19s

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Flash CS4 Professional Tools for Character Animation
1h 57m Intermediate Oct 28, 2008

Viewers: in countries Watching now:

The animation tools have been greatly enhanced in Flash CS4, and Todd Perkins teaches their advanced capabilities in Flash CS4 Professional Tools for Character Animation. He shows how to master the new Motion Tween model and the Motion Editor to control easing and effects such as Squash and Stretch. He demonstrates how to use the new 3D tools to add rotation, perspective shadows, and layered animations. Complex interactive animations and walk cycles are created without a line of code using bone systems. Todd also demonstrates the power of advanced masking, sound effect syncing, and much more. Exercise files accompany the course.

Topics include:
  • Encapsulating and nesting animations
  • Randomizing movement with graphic symbols
  • Converting animations to ActionScript or previous Flash versions
  • Creating an iris effect
  • Saving, adjusting, and applying motion presets
  • Adding body movement to walk cycles
Subjects:
3D + Animation Web Animation Character Animation
Software:
Flash Professional
Author:
Todd Perkins

Saving for previous versions of Flash

Now let's say that you created an animation using the Motion Editor and you wanted to share that animation with somebody that is using Flash CS3. In order to do that all you have to do is choose File > Save As and then for the format you choose Flash CS3. So now let's say I wanted to call this file, Saving_FLCS3. So I have saved it in the Chapter_01 folder then I'll click Save As, I'll see a message that says this file contains the following data that will be lost if saved in the Flash CS3 format: XMP File Info dialog's and metadata and Motion Objects. Basically what this means is that we can't save the animation for Flash CS3, because Flash CS3 doesn't support to this motion tween model.

So what I am going to do is first Cancel and I am going to a cancel saving the file altogether. I am going to show you how to convert your animation to a format that Flash CS3 and even other versions of Flash will accept. To do that Right-click or Ctrl-click the motion tween in the timeline and then choose Convert to Frame by Frame Animation, so I'll do that for the animation layer and for the shadow layer. Now I use the tweening model to create the frame by frame animation that is acceptable by other versions of Flash. So now if I choose File > Save As, and then I choose Flash CS3 Document and I name the file Saving_FLCS3 and click Save As. Then I only see the XMP File Info dialog's metadata as the data that won't transfer when it goes to Flash CS3. So I'll click Save As Flash CS3 and now I have a file that can be opened in Flash CS3.

So by converting motion tweens to keyframes you can utilize features of Flash CS4 and still be able to open the files in previous versions of Flash.

There are currently no FAQs about Flash CS4 Professional Tools for Character Animation.

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