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Repositioning the walk

From: Flash Professional CS5: Character Animation

Video: Repositioning the walk

So, one last demonstration remains on the walk cycle and that consists of how we position it and it's amazingly simple thing. So, let's just open our file, number 19 in your Exercise Folder, and I'll zoom out for a bit. So, at this point, we can clean it up a little bit. I don't think we need to have the sample image floating around anymore and let's just take one more look at it. So, as I promised in the preceding clip, I've just nested the right hand inside the upper hand symbol.

Repositioning the walk

So, one last demonstration remains on the walk cycle and that consists of how we position it and it's amazingly simple thing. So, let's just open our file, number 19 in your Exercise Folder, and I'll zoom out for a bit. So, at this point, we can clean it up a little bit. I don't think we need to have the sample image floating around anymore and let's just take one more look at it. So, as I promised in the preceding clip, I've just nested the right hand inside the upper hand symbol.

So we have what looks like a little weird magical gesture when you look at it contained by itself, but when you see it properly moving with the character, that's pretty nice. Okay, so here is how we would create a longer walk out of what we've already got here. So, I'm going to Free Transform, make this guy a little smaller. I'm going to give him more space to move across and we should also extend our Timeline much longer than the Timeline contained inside the walk.

I'm going to make sure he's set just to play once, make him a graphic in the Properties panel, and Option, Play Once, and also make sure he's set to the first frame. That's nice. Great! We're set. So, this is what would happen if we play him once. What we want to do is to play them over and over and over again. So this is one way to do it. So, let's say the walk cycle is this long. So I'm just going to Ctrl+Alt+C to copy those frames, paste this in here, and actually let's just clear these frames.

So this'll serve us as a little sign I like to use to copy these frames and that will show me how long my cycle is. So again, holding down the Alt, Option key, drag that to here, and so we see what we're doing. We have our original walk cycle from here to here. I've copied that again onto this layer back in this position. So what I'm going to do is grab the upper layer and simply move it over.

Let's go in a bit tighter, make sure it lines up properly, and then where they overlap, I'll just put the lower level to a F7 to a blank image. Now, when we zoom out, you can see the process. So we would simply repeat this over and over again, and a couple of ways of maybe simplifying it is finding out just how many pixels you move from left to right and simply duplicating that. But this will be a more basic way of doing a repositioned walk and as long as you don't have to do this too many times, this is one way of doing it.

Not the optimal way of doing it, but it certainly is functional. Zoom out again. Now, let's go to color. There we go. So those are two repositioned cycles further along from the first. Now of course, the ideal way will be instead of having to do this, we can just animate him walking in place around an imaginary vertical axis and then we just have to create two tweens.

We can make him walk, enter the screen, and we have complete control at that point. It's a little trickier with this. So, we will now move on to the next chapter where I will show you how to animate a walk cycle in place. If you've already worked through this chapter, you'll find it a lot easier and it'll also be good to do a second one in a slightly format, and many of the principles and the poses will all be the same. But I think you'll enjoy the freedom of not having to worry about your arcs and other factors. I'm going to save this project file as number 20 if you want to see the sample of the repositioning.

And let's move on.

Show transcript

This video is part of

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Flash Professional CS5: Character Animation

83 video lessons · 21221 viewers

Dermot O' Connor
Author

 
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  1. 3m 25s
    1. Welcome
      1m 9s
    2. Using the exercise files
      39s
    3. Prerequisites
      1m 37s
  2. 34m 58s
    1. Creating Flash-friendly character design
      4m 57s
    2. Animation rendering: SWF or AVI
      2m 24s
    3. Understanding line tool drawbacks when animating
      7m 7s
    4. Using uniform project scales in Flash
      3m 40s
    5. Finding helpful extensions for Flash
      2m 46s
    6. Using commands and keyboard shortcuts
      9m 53s
    7. Setting up your workspaces
      4m 11s
  3. 1h 35m
    1. Understanding character rigging
      2m 0s
    2. Exploring underlying structure in character rigging
      4m 27s
    3. Vectorizing the character body
      6m 22s
    4. Outlining colors in an animated character
      6m 15s
    5. Vectorizing the hands
      6m 43s
    6. Vectorizing the head
      4m 47s
    7. Outlining the head
      8m 20s
    8. Adding finishing touches with hair
      2m 11s
    9. Colorizing the character head
      7m 28s
    10. Colorizing the body
      5m 33s
    11. Applying gradients
      6m 18s
    12. Symbolizing and pivoting the body parts
      10m 47s
    13. Pivoting the head
      4m 42s
    14. Rigging the mouth
      10m 49s
    15. Rigging the eye
      8m 33s
  4. 52m 22s
    1. Tween types: Shape vs. motion
      5m 41s
    2. Combining motion and shape tweening
      4m 31s
    3. Animating an eye blink using shape tweening
      10m 2s
    4. Rigging a mouth in Flash for dialogue and expressions
      5m 30s
    5. Creating a D mouth
      12m 29s
    6. Creating an F mouth
      6m 58s
    7. Getting the polished look
      7m 11s
  5. 1h 2m
    1. Overview of the head turn
      2m 13s
    2. Preparing the rig
      8m 15s
    3. Posing the rig
      7m 17s
    4. Animating the head movement
      11m 5s
    5. Animating the body movement
      12m 9s
    6. Animating the head turn
      11m 28s
    7. Adding finesse to the head turn
      9m 34s
  6. 2h 44m
    1. Introducing the walk
      1m 5s
    2. Creating a profile view
      8m 30s
    3. Creating the head in profile
      10m 10s
    4. Creating the hand
      6m 57s
    5. Creating hand symbols
      8m 32s
    6. Reviewing the walk
      3m 6s
    7. Prepping the walk
      8m 33s
    8. Setting up the contact poses
      6m 45s
    9. Creating secondary contact poses
      9m 38s
    10. Finishing up the contact poses
      6m 48s
    11. Creating the passing poses
      9m 39s
    12. Finishing the passing pose
      5m 56s
    13. Animating the recoil position
      10m 9s
    14. Animating the high point of the walk
      9m 24s
    15. Adding in-betweens
      8m 31s
    16. Rigging the shoes
      8m 27s
    17. Animating the shoes
      11m 58s
    18. Animating the character's head movements
      8m 29s
    19. Fine-tuning the animation
      9m 0s
    20. Nesting the hand symbols
      8m 39s
    21. Repositioning the walk
      4m 11s
  7. 1h 32m
    1. Introducing the walk in place
      1m 30s
    2. Setting up contact poses
      10m 4s
    3. Creating the passing poses
      7m 14s
    4. Creating the recoil positions
      8m 11s
    5. Animating the head's high point
      4m 9s
    6. Tweening the legs
      5m 11s
    7. Tweening the arms
      10m 27s
    8. Setting the placement of the foot
      9m 9s
    9. Animating the shoes
      7m 52s
    10. Animating the hair
      6m 9s
    11. Creating secondary hand actions
      8m 48s
    12. Animating the torso
      6m 27s
    13. Repositioning the walk
      7m 17s
  8. 54m 9s
    1. Understanding dialogue
      49s
    2. Using the A-F system of six set mouth shapes
      4m 23s
    3. Animating dialogue using the mouth rig
      14m 30s
    4. Integrating the dialogue with the head turn
      5m 35s
    5. Animating the jaw
      6m 59s
    6. Creating an angry dialogue mouth
      7m 43s
    7. Finishing the angry dialogue mouth
      6m 38s
    8. Integrating acting techniques
      1m 51s
    9. Tips on facial expressions
      5m 41s
  9. 36s
    1. Goodbye
      36s

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