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In Flash Professional CS5: Character Animation, Dermot O' Connor explains the process of character animation in Flash, using nested symbols and motion and shape tweening to create believable characters. The course covers the process from start to finish, from rigging a character to creating a walk cycle animation. Along the way, Dermot demonstrates techniques such as animating eye blinks, head turns, and mouth movements during dialogue. Exercise files accompany the course.
In this course, I assume that you are familiar with the basic Flash interface. So as long as you know how to use all of the tools, you know, not in any great detail, but you know how to make a line, you know how to make a rectangle, you know how to turn that into a symbol, the essential stuff, you know how to move objects on the stage, how to set a keyframe or blank keyframe, and also how to navigate the Library. As long as you are reasonably aware of that, then I think you're ready to go. I'm not going to use ActionScript, so don't worry about that.
This is a fairly artist friendly program. I am ActionScript-phobic. I have also used all CS4 friendly assets. Even though this is going to be a CS5 course, all of the exercise files have been saved in CS4. If you use CS4, I think you can probably stick with this class. I don't think there is going to be any major issues. I've used the basic traditional tools to create this. If you are using an older version than CS4, things obviously will be different. The Properties panel will look quite different.
So I'm afraid it's at your own risk, but all of the general principles that I'm teaching in this will be applicable backwards to all, I think, all the way to Flash MX to be honest. You'd have to be of course patient, but it might be worth your time looking at. I think this is probably the fastest way for any artist to break into the world of computer animation. It's not like 3-D, because you can really get into the animation process very quickly with this, and as long as you have a little bit patient and you are ready to work around a couple of quirks, I think you want to find yourself animating a lot quicker than you might think. So that's it.
Let's go on to the first part of the course.
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