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Painting with the Deco and Spray Brush tools

From: Flash Professional CS6 Essential Training

Video: Painting with the Deco and Spray Brush tools

The Deco tool offers some pre-built artwork that you can incorporate into your Flash pieces. It's located in the toolbar under the Brush tool and looks like a pencil with maybe some stars coming out. So when you select the Deco tool, you'll notice in the Property inspector this area called Drawing Effect. Open up this dropdown and you'll see all the different kinds of pre-built drawings that the Deco tool can create. The options for each one are different, so we're going to just take a look at a few of them. We'll start with the Building Brush. When I click and drag on the screen, I get a randomly selected building.

Painting with the Deco and Spray Brush tools

The Deco tool offers some pre-built artwork that you can incorporate into your Flash pieces. It's located in the toolbar under the Brush tool and looks like a pencil with maybe some stars coming out. So when you select the Deco tool, you'll notice in the Property inspector this area called Drawing Effect. Open up this dropdown and you'll see all the different kinds of pre-built drawings that the Deco tool can create. The options for each one are different, so we're going to just take a look at a few of them. We'll start with the Building Brush. When I click and drag on the screen, I get a randomly selected building.

Under Advanced Options in the Property inspector, I could choose Skyscraper 1 from the dropdown and now draw only that one style of skyscraper. Changing Building Size to 5 makes the size of the building bigger. So I'll hit Ctrl+A on my keyboard to select all the buildings and hit my Delete key, and now under Drawing Effect, choose Decorated Brush. The default under the dropdown in Advanced Options is Step Wave, so let's try that out. Okay, that's pretty cool.

So, now let's try Mayan and now Music Notes. So this could be a cool way to create some easy patterns or borders in Flash and note of course that you can change the color, pattern size, and pattern width for the different patterns. So I'll Undo or Command+Z or Ctrl+Z out of all of these things on the screen, and now let's try the Fire Animation. So we have some options here. For instance, this is going to be an animation and we can change it to be more or less than 50 frames long if we want to.

We can also change the color of the fire in the fire color. And I think the defaults are just fine, so I'll click on the screen. We'll see Flash draw out 50 frames' worth of flames, and notice they are actually keyframes, because the content on each one is different. You can tell when you scrub your playhead. I am going to zoom in and click on some of the fire, and you can see looking in the Property inspector that we've got groups of shapes here. Clicking on different keyframes in the Timeline, we see that each keyframe contains different groups.

If I double-click to step into any one of those groups, I'll select what's inside and we can see in the Property inspector that it's a shape. So Flash has done a lot of work here drawing all these shapes and grouping them together. I'm going to click Scene 1 to go back to the main Timeline and then choose Fit in Window so we can see the whole Stage again. Now I'm going to hit Ctrl+Enter to check out what the animation looks like, and that's a pretty cool fire effect. Now I'm going to open apple.fla from the exercise files from this chapter to explore the Deco tool and the Spray Brush tool in conjunction.

There is nothing on the Stage here, but there will be soon. So I'm going to select the Deco tool and now choose the Tree Brush. Notice that you can draw an Aspen Tree, an Apricot Tree, an Ash Tree, even some vines and different kinds of evergreen trees. You have a lot of options here. Now I'm going to choose the Orange Tree. You can even change the color for branch, leaf, and flowers, and I'm actually going to leave these at their defaults because even though this is an orange tree, I'm going to make it an apple tree.

So I'm going to draw my tree, and the longer I hold the mouse down at the top, the more branches I get, so you can experiment with how this works. So our apple tree is going to have a profusion of apples, so many that they're going to be just falling on the ground. I'm going to use the Spray Brush tool to draw those apples. The Spray Brush tool is under the Brush tool, just above the Deco tool. So I'll click and hold the Brush tool to open the flyout menu. There is my Spray Brush tool. So notice that in the Property inspector it says Spray and then no symbol.

The Spray Brush tool is basically asking us to tell it what image we want to use to spray on the screen. If you don't define any--I'm just going to click and drag to spray--you get a series of black dots sprayed on the screen like spray paint. I'm going to undo that change and now click in the Library tab to open up the library. Here we have a symbol that contains an apple. We haven't covered what symbols are quite yet, but for now know that it's a reusable graphical asset. I'm going to go back to my Spray Brush tool and in the Properties panel choose Edit. Now I'm going to tell Flash that I want to use the apple symbol.

So we'll leave the Scale width and Scale height at 100%. If you change these, it would scale the width or height of the apple up or down, which I don't want to do since that would distort the Apple. I'll make sure that these three checkboxes here are unchecked. We'll work with them in a minute. And in the Brush area, I'll make sure that Width is 0, Height is 10, and Brush angle is 0. Now I'll click and drag to spray some apples onto the ground under our orange tree that's really an apple tree. You'll notice that those apples are all pretty close together. If I change the Height to 90 and spray again, you'll see that the apples are spread within a 90-pixel swath.

I'm going to create a third set of apples and this time check the Random scaling and Random rotation boxes. This time when I spray, you can see that the apples are randomly scaled bigger and smaller and they're also randomly rotated. So, the Deco tool is a fun way to experiment with different kinds of pre-built graphics, and the Spray Brush tool is a good way to put lots of copies of a particular image on the Stage in different ways. There are lot of choices between both of these tools, so I encourage you to take a few minutes and check out the options that interest you most.

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This video is part of

Image for Flash Professional CS6 Essential Training
Flash Professional CS6 Essential Training

95 video lessons · 34017 viewers

Anastasia McCune
Author

 
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  1. 1m 20s
    1. What is Flash?
      1m 20s
  2. 5m 0s
    1. Welcome
      1m 5s
    2. Using the exercise files
      44s
    3. Setting up local file permissions
      3m 11s
  3. 13m 33s
    1. Flash for desktop web browsers
      5m 14s
    2. Flash for desktop apps
      2m 50s
    3. Flash for mobile apps
      3m 7s
    4. Understanding how ActionScript fits into Flash
      2m 22s
  4. 27m 10s
    1. Choosing the type of document to work with
      7m 44s
    2. Getting to know the Flash interface
      3m 27s
    3. Working with panels and workspaces
      9m 0s
    4. Understanding document orientation and guides
      3m 20s
    5. Zooming and moving around
      3m 39s
  5. 24m 1s
    1. Navigating in the library
      5m 35s
    2. Understanding and importing bitmaps
      5m 5s
    3. Understanding and importing vector files
      6m 34s
    4. Using tricks and techniques for imported imagery
      6m 47s
  6. 44m 43s
    1. Adjusting document settings
      7m 23s
    2. Organizing layers
      9m 7s
    3. Utilizing guide layers
      4m 33s
    4. Understand the Timeline and frame rate
      4m 2s
    5. Previewing a project
      3m 5s
    6. Defining frames and keyframes
      9m 58s
    7. Manipulating frames and keyframes
      6m 35s
  7. 29m 15s
    1. Understanding the Merge and Object Drawing modes
      9m 13s
    2. Using the Line and Pencil tools
      5m 47s
    3. Drawing with the Rectangle and Oval tools
      5m 37s
    4. Drawing with the Rectangle and Oval Primitive tools
      2m 53s
    5. Creating shapes with the PolyStar tool
      2m 39s
    6. Manipulating items with the Free Transform tool
      3m 6s
  8. 51m 29s
    1. Painting with the Deco and Spray Brush tools
      5m 39s
    2. Using the Paint Bucket and Ink Bottle tools
      4m 24s
    3. Cleaning up with the Eraser tool
      4m 4s
    4. Drawing with the Brush tool
      4m 13s
    5. Sampling color with the eyedropper
      2m 4s
    6. Using the Color and Swatches panels
      8m 51s
    7. Working with gradients and the Gradient Transform tool
      6m 22s
    8. Using the Lock Fill modifier with gradients
      5m 12s
    9. Creating shapes with the Pen tool and working with anchor points
      4m 57s
    10. Selecting with the Lasso tool
      5m 43s
  9. 36m 55s
    1. Introducing symbols
      9m 41s
    2. Understanding movie clip symbols
      3m 26s
    3. Using graphic symbols
      3m 6s
    4. Exploring button symbols
      8m 20s
    5. Applying 3D and color transformations to symbols
      7m 27s
    6. Troubleshooting problematic selections and seeing their properties
      4m 55s
  10. 15m 3s
    1. Creating motion tweens
      8m 0s
    2. Modifying motion tweens
      3m 51s
    3. Using motion tweens in 3D space
      3m 12s
  11. 40m 36s
    1. Exploring cool tools for motion tweening
      7m 40s
    2. Exploring motion presets
      2m 11s
    3. Copying and reversing motion tweens
      4m 53s
    4. Nesting timelines
      5m 1s
    5. Using graphics vs. movie clips for animation
      8m 36s
    6. Onion skinning
      2m 55s
    7. Editing multiple frames
      4m 55s
    8. Understanding classic tweens
      4m 25s
  12. 8m 32s
    1. Building shape tweens
      4m 40s
    2. Employing shape hints
      3m 52s
  13. 22m 1s
    1. Defining inverse kinematics (IK) motion
      59s
    2. Using the Bone tool
      8m 17s
    3. Fine-tuning IK motion
      4m 12s
    4. Integrating IK Ease, Spring, and Damping features
      6m 9s
    5. Creating runtime IK
      1m 6s
    6. Converting IK to frame-by-frame animation
      1m 18s
  14. 20m 56s
    1. Understanding blend modes
      6m 3s
    2. Applying filters
      5m 29s
    3. Setting up masks
      4m 27s
    4. Animating a mask
      4m 57s
  15. 23m 10s
    1. Comparing Text Layout Framework (TLF) vs. Classic text
      7m 15s
    2. Exploring types of TLF and Classic text
      5m 38s
    3. Exploring TLF text features
      3m 31s
    4. Embedding fonts
      5m 51s
    5. Working with right-to-left fonts
      55s
  16. 11m 24s
    1. Using the Adobe Media Encoder
      3m 24s
    2. Integrating video
      8m 0s
  17. 19m 30s
    1. Importing and using audio
      7m 7s
    2. Affecting playback control
      4m 6s
    3. Controlling volume
      4m 53s
    4. Choosing audio compression settings
      3m 24s
  18. 28m 55s
    1. Understanding ActionScript and the Actions panel
      9m 33s
    2. Using code snippets to create clickable items
      6m 59s
    3. Combining clickability and timeline control
      6m 1s
    4. Troubleshooting ActionScript
      6m 22s
  19. 9m 26s
    1. Integrating with Photoshop
      4m 45s
    2. Integrating with Illustrator
      4m 41s
  20. 32m 58s
    1. Cleaning up and optimizing a file
      7m 1s
    2. Configuring SWF publish settings
      8m 6s
    3. Configuring HTML publish settings
      8m 18s
    4. Looking at other types of files you can publish
      3m 58s
    5. Using the Bandwidth Profiler
      5m 35s
  21. 14m 19s
    1. Understanding Adobe AIR
      2m 43s
    2. Publishing to desktop with AIR
      5m 21s
    3. Publishing for mobile with AIR
      6m 15s
  22. 2m 32s
    1. Where to go from here
      2m 32s

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