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Bring a cast of characters to life. By following the basics principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly. In this course, Dermot O' Connor shows how to design a solid character and stage and storyboard your animation before you begin. He'll examine principles like anticipation and squash and stretch, which provide characters with a sense of weight and flexibility, and show you how to animate walk cycles and dialogue. Finally, learn how to thumbnail scenes from start to finish, so you can sketch out the action before you commit to fully rendering it.
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
Thank you for watching the course. I hope you enjoyed it as much as I did. If you are interested in learning more my very first Lynda course, Flash Professional CS 5 Character Animation, is an extremely intensive introduction to doing character animation in Flash. And yes it's a slightly older version, but I wouldn't be put off by that. It's still completely applicable if you have a newer version of the program. Fundamentals of Character Animation by George Maestri is a really, really good course and it deals with character animation fundamentals using a 3D puppet, and if 3D CGI imagery is more your thing, then I think this would be the perfect fit for you.
Also, by George Maestri is Creating Animated Characters in After Effects. So if you are an After Effects wizard, then, give this one a try. Now some books. And this book is fantastic. It really is the gold standard. Character Animation Crash Course By Eric Goldberg. It's a really wonderful introduction to animation and it'll supplement everything that you've learnt already. Nancy Beaman has covered storyboarding in a way that's completely accessible. This is a great book as well. Also by Nancy, Animated Performance, in which she really sinks her teeth into different character styles and, and how to make these little cartoon characters come to life.
And Richard Williams, who directed Who Framed Roger Rabbit, has written this astonishing book, The Animator's Survival Kit. And this has, beyond the basics of animations, this is probably the most encyclopedic book when it comes to walk cycles. He is the master of walk cycles. He also covers other acting issues, dialogue, etc, but specifically if you're into walk cycles, this is a book you have to have. And as we mentioned during the course, Edward Muybridge is still a fantastic resource when you get into the strange world of four-legged walk cycles and animal animation.
And finally, you recall we dealt with gesture drawings, so this book, The Natural Way to Draw by Nicolaides will give you a fantastic introduction to how to loosen up your drawing style so that you can create some really, really good thumbnails and gesture drawings as a reference for your scenes. So, thank you for watching. See you next time.
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