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Next steps

From: 2D Animation Principles

Video: Next steps

Thank you for watching the course. And Richard Williams, who directed Who Framed Roger Rabbit, And as we mentioned during the course, And finally, you recall we dealt with gesture drawings, so this book, The

Next steps

Thank you for watching the course. I hope you enjoyed it as much as I did. If you are interested in learning more my very first Lynda course, Flash Professional CS 5 Character Animation, is an extremely intensive introduction to doing character animation in Flash. And yes it's a slightly older version, but I wouldn't be put off by that. It's still completely applicable if you have a newer version of the program. Fundamentals of Character Animation by George Maestri is a really, really good course and it deals with character animation fundamentals using a 3D puppet, and if 3D CGI imagery is more your thing, then I think this would be the perfect fit for you.

Also, by George Maestri is Creating Animated Characters in After Effects. So if you are an After Effects wizard, then, give this one a try. Now some books. And this book is fantastic. It really is the gold standard. Character Animation Crash Course By Eric Goldberg. It's a really wonderful introduction to animation and it'll supplement everything that you've learnt already. Nancy Beaman has covered storyboarding in a way that's completely accessible. This is a great book as well. Also by Nancy, Animated Performance, in which she really sinks her teeth into different character styles and, and how to make these little cartoon characters come to life.

And Richard Williams, who directed Who Framed Roger Rabbit, has written this astonishing book, The Animator's Survival Kit. And this has, beyond the basics of animations, this is probably the most encyclopedic book when it comes to walk cycles. He is the master of walk cycles. He also covers other acting issues, dialogue, etc, but specifically if you're into walk cycles, this is a book you have to have. And as we mentioned during the course, Edward Muybridge is still a fantastic resource when you get into the strange world of four-legged walk cycles and animal animation.

And finally, you recall we dealt with gesture drawings, so this book, The Natural Way to Draw by Nicolaides will give you a fantastic introduction to how to loosen up your drawing style so that you can create some really, really good thumbnails and gesture drawings as a reference for your scenes. So, thank you for watching. See you next time.

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This video is part of

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2D Animation Principles

35 video lessons · 6737 viewers

Dermot O' Connor
Author

 
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  1. 1m 42s
    1. Welcome
      51s
    2. Using the exercise files
      51s
  2. 18m 9s
    1. Understanding appeal and design
      4m 3s
    2. Comparing body types
      6m 27s
    3. Understanding silhouette
      1m 52s
    4. Creating gesture drawings
      2m 50s
    5. Tying down the drawing
      2m 57s
  3. 18m 10s
    1. Comparing storyboard styles
      5m 8s
    2. Understanding shot composition
      4m 36s
    3. Demonstrating lighting
      4m 8s
    4. Understanding the 180-degree line
      4m 18s
  4. 13m 8s
    1. Understanding X-sheets (dope sheets)
      3m 25s
    2. Comparing frame rates
      4m 39s
    3. Creating sweatbox notes and preparation
      5m 4s
  5. 18m 42s
    1. Understanding arcs
      7m 38s
    2. Squash, stretch, and volume
      4m 59s
    3. Comparing timing and spacing
      6m 5s
  6. 10m 4s
    1. Using anticipation, overshoot, and settle
      4m 2s
    2. Breaking and loosening joints
      2m 43s
    3. Leading action
      3m 19s
  7. 19m 51s
    1. Understanding primary and secondary action
      4m 14s
    2. Using overlap and follow-through
      6m 0s
    3. Applying lines of action, reversals, and S-curves
      4m 34s
    4. Moving holds and idles
      5m 3s
  8. 15m 52s
    1. Understanding walk and run cycles
      5m 24s
    2. Creating eccentric walks
      6m 50s
    3. Animal locomotion
      3m 38s
  9. 14m 31s
    1. Finding dialogue accents
      2m 42s
    2. Creating dialogue through body movement
      2m 46s
    3. Creating stock mouth shapes
      5m 4s
    4. Using complementary shapes
      3m 59s
  10. 13m 8s
    1. Creating thumbnails
      4m 31s
    2. Comparing straight-ahead and pose-to-pose animation
      4m 37s
    3. Adding breakdowns for looseness
      4m 0s
  11. 2m 9s
    1. Next steps
      2m 9s

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