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In Flash, you can actually put a symbol inside of another symbol. That method is called nesting. This is actually pretty useful for when you want to group symbols. So let's say I have these flowers on the Stage and they are all separate instances, and I want to make a bouquet of flowers. And I want to be able to easily copy that bouquet over and over again. So essentially I want to group them. So I am going to do that by nesting a symbol. I am going to select the instances on the Stage and then I am going to use the command Modify > Convert to Symbol.
I will use the keyboard shortcut F8, because I prefer that method of doing it. So for the Name, I will type Flowers. I will choose Graphic for the Type. Top left registration and click OK. And now I have an instance of Flowers selected. So I can drag these instances out of the library to have multiple bouquets of flowers. Now, if I ever want to make changes to these, I can double click the flowers to enter Symbol Editing mode. Inside of Symbol Editing mode, I can see that I have individual instances of flowers.
Then I can double click a flower to enter its Timeline and make changes if I want to. Note that at the top of the screen you will see that I am editing Flower inside of the Flowers symbol, which is on the main timeline or Scene 1. So I click Scene 1 to return to the main timeline. So by nesting these symbols, I have an effective way to group them that will still maintain optimization for my application.
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