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In Flash CS5 New Features, author Todd Perkins demonstrates key changes in the CS5 release of Adobe's interactive design and animation software. This course covers enhanced ActionScript features, including code snippets and error handling improvements, new publishing options for Adobe AIR, Illustrator, Photoshop, and Flash Builder integration, and the new Text Layout Framework for detailed text editing. Exercise files are included with the course.
Flash CS5 has updated panels. In this movie, we'll take a look at the updated Color panel, the Info panel, and the updated Properties panel. On stage here, I have a simple shape, and with it's selected, I can edit it using the Color panel. The Color panel has been updated to provide Hue, Saturation, and Brightness, Red, Green, Blue, and Alpha sliders, all in one menu. So instead of having a switch through different states of the panel, you have it all right there for you to edit.
So it can save you little bit of time. So I can control the Hue, Saturation, Brightness, Red, Green, Blue, or Alpha values right here. The Info panel is updated to control Width, Height, and the X and Y positions directly from the panel without having to go to another panel, or to use the Free Transform tool. So you can get precise control directly from this panel. I can drag the sliders to adjust the Width and Height of the shape.
I can move the X and Y position with the sliders, and that's another way that you can save time in working with Flash. You just use the Info panel instead of working with the other panels. There's one minor update to the Properties panel that can help you developing your applications. If I deselect everything, you'll see that there is a section of a panel called SWF History. The SWF History area allows you to see the size and the date and time that you've created you SWF. This is particularly useful if you have size constraints for your files.
So if I test the movie now, you see that I have one object on the stage and if you look the SWF History panel, you can see that it's 686 Bytes. It was created at this day and time. So if I add more artwork to the stage, I can quickly see, in the SWF History section of the Properties panel, how that extra artwork impacts the size of my file. So using the updates for these panels, you can work more efficiently in Flash. And that goes for making edits to colors, sizes, positions of objects, and checking the size of your SWF applications.
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