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In this course, author Dermot O' Connor introduces a variety of real-world issues that animators commonly encounter and offers practical solutions to them in Flash. The course covers how to apply gradients to create subtle texture and light characters, reducing the flat look of most cartoons; how to simulate natural phenomenon such as wind, fire, and clouds; how to mimic 3D space; and how to add fades and transitions to create custom cuts between scenes. The course also includes a look at staggers, which can be used to create camera shake, tremor effects, and extreme character reactions.
This section should be fun; it's about staggers and doing really quick vibration effects. When you work in animation I guess there is this question: should you work in 2D or 3D? The thing I like about Flash, sometimes, is it does make certain things easier than they might be, I think, in 3D, and one of them is working with staggers, and controlling staggers. The one on the left, the red ball, is the simplest of all staggers. This kind of staggers often done for screams, like you can imagine that being a person's face going aah! The one in the middle is the diving board, and that's a little more intricate.
That's going between two states, up and down, and finally settling in to one. It's great for springs, and some mechanical effects. And the little green character walking that we previously animated; that is a bit of palsy. It's like a person with a tremor, or a shake, or it could even be a character leaning into the wind, and you can almost feel the gale force blowing at them. All these staggers use the same basic technique, at least in Flash the way we are able to use it. And we are going to begin with the first of these: the classic 1, 2, 3; 2, 3, 4 stagger. And we will do that in the next section.
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