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So, now we're going to do the profile walk cycle and before we begin that, I'm going to show you exactly what it is that we're going to be attempting. So, there we go. This is the walk that we're going to replicate during this chapter and as you can see, we have some really nice squishing going on, especially on the feet; I'm happy with them. That's a really nice example of a shape tweened animation nested inside a motion tween symbol. Same with the legs. It's also happening in a much more subtle level on the arms. If you look at the head, we have the nested animation on the head, which allows us to move the hair.
The forelock is dragging and overlapping nicely and there is a little bit of wind resistance. So this is our walk and this will be the profile position that we're going to be working from. So, before we can proceed, we have to take our existing three-quarters rig and adapt it into this profile pose, so that we can work from it. So that's it. So, if we go into the Exercise Files folder and click on your character_rig_profile_01 file, and here is our three-quarters chap. We're going to turn him into a profile position and we can now move onto that step.
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