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Adobe Flash CS5 is the industry standard for creating dynamic, interactive graphics, and even entire websites. This workshop from expert trainer Kelly McCathran provides a solid introduction to Flash animation, beginning with a tour of the tools and interface. Plus, learn how to animate shapes and objects, create slideshows, incorporate other media into your movies, add keyframes, and much more. Each lesson takes a simple step-by-step approach—great for beginners and also helpful for more experienced users looking to develop efficient workflows—and some simple projects are included so you can test out your newly developed skills.
In this video, we're going to cover importing sounds. Sounds are stored in your movie once and can be used many times. The importable sound types include .mp3, which is very popular and probably the most frequent you'll run into. .WAV, which is a wave file, and again, also very popular. These used to be Windows only, but today, they're available for Windows and Macintosh.
.AIFF, which is Mac only. .asnd, and that's the native Sound Booth format. I always remember it as "a sound." Sound Booth ships with some of the Creative Suite. For example, the Master collection includes everything, and with that, I have Adobe Sound Booth for editing my sounds. Sound only Quick Time can also be imported, and a format called .AU, which was developed by Sun Microsystems. So let's start by previewing this movie, I'm going to press Cmd+Return or Ctrl+Enter, and you'll see my little boy all airborn.
and it fades into three different pictures using an Alpha effect. What I'd like is companion music to go along with this. So, I've selected some classical music from Bach. And this is the last one, it's starting over, so let's close it. click on keyframe 24, and before I do it's a good idea to always organize your assets into layers. So let's make a new layer. And I'll double-click on the layer name and name it Bach.
Now I'll click on keyframe 24... And I'll choose file, import to library. And grab my bach.mp3 sound. You'll notice, in the library, there's my new sound. I can preview it here. (music playing) But I'm ready to add it to the movie. Before I add it I want to make sure it starts at one second in and that's why I clicked on Key frame 24. If I were to just drag it over, it would start at the very beginning. So let's insert timeline, keyframe, as a place holder for where the sound should start.
I'll drag and drop the sound onto the stage, and it looks tiny to begin with. But now, when I hit command return or control enter. (music playing) It came in after one second. Now you can't trigger it to stop also before the movie ends. Its about an 18 second movie and when you click on the timeline in different spots you'll see where you are. So I'm going to click on keyframe 409.
Which is 17 seconds into the movie and again, Insert > Timeline > Keyframe. Now, here I can select from the Properties the sound to get and, once I select the sound, I can tell it To add an effect like fade-in or fade-out or to sync triggering a start or a stop. In this case we'll use a stop. So let's preview again. Command return or Control enter.
(music playing) And it stops very abruptly and then starts over. So I could apply a fade in or fade out effect as well by selecting the sound on the timeline, and under effect, fade out. So let's try it one last time.
(music playing) And there we have it. So give this some practice on your own. And I hope you enjoy importing your sounds into Flash movies.
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