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In Flash CS5 New Features, author Todd Perkins demonstrates key changes in the CS5 release of Adobe's interactive design and animation software. This course covers enhanced ActionScript features, including code snippets and error handling improvements, new publishing options for Adobe AIR, Illustrator, Photoshop, and Flash Builder integration, and the new Text Layout Framework for detailed text editing. Exercise files are included with the course.
In Flash CS5, you can work with the FXG file format to exchange data between Adobe applications. This can be vector artwork, bitmaps and even text. The advantage to this file format is that it's XML-based and that it is understood by many different applications, and that text will remain editable as you transfer it between applications. As an example here, I'm going to save this artwork as an FXG file, and then we'll edit it outside of Flash.
So I have my artwork selected, and I'm going to choose File > Export > Export Selection, and I will export this file as button.fxg. So I'll click Save, and then I'm going to move the button to the right of the stage. And the reason I'm doing that is that the selection that I've exported saves its location information, so when I import it back into Flash, it's going to come right where I exported it from. So I'm going to move the original, then I'll import the file where the original one is located.
Now, I will open that FXG file in Finder. So I'm going to right-click button.fxg and open it with a text editor. You can use any text editor you want, just make sure when you save the file again, you save it as plain text. So I'll open the file with TextEdit, and here is all of the information for this file, saved as text. So, all the paths and colors and text are all in this file right here. So let's say I wanted to have this file be edited by someone on my design team, but that person didn't have Flash.
Using the FXG file format, it's actually pretty easy. As an example, we'll change the colors in this file, save the text file and bring it back into Flash and see the updates. So I'm going to do a Find and Replace to do that. I'm going to find CBEAEB and replace that with FEDB27. I'll click Replace All to make the change, and then I'll Find 98BF4A and replace that with CBB07B.
So I'll click Replace All, changes will be made, and then before I leave TextEdit, I'm going to save the file. Remember, if you don't save the file, then the changes won't take affect when you bring it back into Flash. So let's go back to Flash, and I'm just going to normal File > Import > Import to Stage. I'll find that button.fxg file, bring that in, and there is the file with the updates. So we have the updated colors. We didn't even need to use Flash to make the updates.
And notice that the text is still editable. So I can change Desert to Dessert, for example, which I don't want to do, but you can see that you can make the changes, and not only is the text editable, all the font information is preserved, the vector art is preserved, everything is in the right place, and using the FXG file format, you can make these changes without having to use Flash. And these could be used in Flash, as well as all the other Adobe applications that support the FXG file format.
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