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Hand-Drawn Animation in Flash

with Dermot O' Connor

Video: Welcome

Achieve a richer, more dynamic look for your Flash-based animation by incorporating hand-drawn animation techniques.
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  1. 2m 8s
    1. Welcome
    2. Using the exercise files
    3. What you should know before watching this course
      1m 0s
  2. 5m 51s
    1. Recognizing the Flash style
      4m 2s
    2. Customizing Flash for a hand-drawn workflow
      1m 49s
  3. 20m 47s
    1. Creating thumbnails
      5m 46s
    2. Creating rough keys and pose tests
      3m 8s
    3. Plotting head arcs
      4m 24s
    4. Fixing timing charts
      4m 36s
    5. Plotting arm arcs
      2m 53s
  4. 36m 36s
    1. Creating tie-downs of the keys
      9m 16s
    2. Adding the secondary keys
      3m 59s
    3. Challenge: Clean up the final keyframe
    4. Solution: Clean up the final keyframe
      1m 21s
    5. Symbolizing body parts
      4m 39s
    6. Setting up the light table
      7m 14s
    7. Creating loose breakdowns
      5m 6s
    8. Cutting or adding frames
      4m 10s
  5. 16m 6s
    1. Tying down the breakdown drawings
      3m 10s
    2. Using the shift-and-trace trick to control volumes
      5m 21s
    3. Creating the in-betweens
      4m 19s
    4. Adding a final breakdown
      3m 16s
  6. 14m 45s
    1. Coloring the character
      4m 55s
    2. Fine-tuning the colors
      5m 22s
    3. Retiming the animation
      4m 28s
  7. 54m 56s
    1. Demonstrating an acting scene
      3m 31s
    2. Breaking a frame into a rig
      6m 53s
    3. Rigging a head and dialog
      5m 2s
    4. Comparing cleanup styles
      4m 13s
    5. Cleaning up a keyframe
      7m 52s
    6. Fixing animation in cleanup
      3m 19s
    7. Cleaning up the Flash rig
      3m 36s
    8. Cleaning up the breakdowns
      6m 45s
    9. Cleaning up the in-betweens
      4m 46s
    10. Coloring the keys
      2m 48s
    11. Fine-tuning the scene
      2m 37s
    12. Comparing line treatments
      3m 34s
  8. 19m 19s
    1. Drawing a difficult transition
      7m 25s
    2. Creating the tie-downs using the hybrid method
      6m 37s
    3. Retiming with Timewarp in After Effects
      5m 17s
  9. 1m 16s
    1. Next steps
      1m 16s

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Hand-Drawn Animation in Flash
Video duration: 0s 2h 51m Intermediate


Looking for a richer, more dynamic look for your Flash-based animation? Hand-drawn animation is an alternative to a strict symbol-based technique, which combines the looseness of line drawing with the efficiency of Flash features like tweening. Dermot O' Connor introduces this technique, starting with how to create thumbnails and pose tests, refine your timing, and lock down keyframes. He shows how to add breakdown drawings to smooth out the animation and add the in-betweens that complete the "traditional" look and feel. The final chapters are dedicated to cleanup and a couple of hybrid approaches: one using hand-drawn in-between frames to transition a difficult character turn in Flash, and the other taking advantage of Timewarp effect in After Effects to retime an animation.

Topics include:
  • Creating thumbnails
  • Building rough keys and pose tests
  • Adding secondary keys
  • Symbolizing body parts
  • Creating loose breakdowns
  • Drawing in-betweens
  • Coloring the character
  • Cleaning up the animation
3D + Animation
Flash Professional


Hi, I'm Dermot O'Connor and welcome to Hand-Drawn Animation in Flash. In this course, I'll demonstrate a method of creating traditional hand-drawn animation using the Flash environment. I'll show you how to make thumbnails, set up a post test, and tie down your keyframes. Then, I'll show you how to add breakdown drawings to smooth out and loosen the animation. Finally, I'll show you how to add in-betweens to complete the look and feel of classic animation.

The course will give you an alternative approach to simple animation and Flash. One that has a much richer and dynamic look. Now let's get started with Hand-Drawn Animation in Flash.

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