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In this course, author Dermot O' Connor offers experienced Flash designers a step-by-step guide for creating and animating a full-featured cartoon face in Adobe Flash Professional. The course begins with some best practices for setting up the rig and moves on to building facial features such as the mouth and eyes, sculpting the mouth to simulate dialogue, and creating a range of expressions. The course also shows how to rotate the head using poses, move the rig along multiple axes, and incorporate audio.
So we're done! I hope you enjoyed following along with me. If you need more resources here in the lynda.com online training library, I have two other courses that also deal with animating in Flash, Flash Professional CS5: Character Animation, and Animation Tips and Tricks with Flash Professional. In addition, I found these books to be very helpful: Animated Performance by Nancy Beiman, which focuses on performances and personalities of cartoon characters, Character Animation Crash Course! by Eric Goldberg which is an excellent general overview of animation, The Animator's Survival Kit by Richard Williams, which is probably the greatest single resource of the mechanics of walk and run cycles, but which also has excellent material dealing with dialog and facial animation.
I think that this course was hard work but really rewarding. A lot of this material took me a number of years to develop. But now that you've seen what's possible with Flash, take some time and play with these techniques with your own characters and see what works for you.
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