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Flash Professional CS6 Essential Training

Flash Professional CS6 Essential Training

with Anastasia McCune

Video: Welcome

Hi! I am Anastasia McCune and welcome to Flash Professional CS6 Essential Training. In this course, I'll start by showing you how to navigate around in Flash and utilize parts of the interface like the stage, library, and the timeline. Then I'll show you how to import artwork into Flash, as well as create and manipulate some of your own using the Drawing tools. We will see how to create simple animation using motion, shape, and IK tweening. I'll also show you how to incorporate audio and video into Flash, as well as interactive controls such as buttons and simple ActionScript.
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  1. 1m 20s
    1. What is Flash?
      1m 20s
  2. 5m 0s
    1. Welcome
      1m 5s
    2. Using the exercise files
      44s
    3. Setting up local file permissions
      3m 11s
  3. 13m 33s
    1. Flash for desktop web browsers
      5m 14s
    2. Flash for desktop apps
      2m 50s
    3. Flash for mobile apps
      3m 7s
    4. Understanding how ActionScript fits into Flash
      2m 22s
  4. 27m 10s
    1. Choosing the type of document to work with
      7m 44s
    2. Getting to know the Flash interface
      3m 27s
    3. Working with panels and workspaces
      9m 0s
    4. Understanding document orientation and guides
      3m 20s
    5. Zooming and moving around
      3m 39s
  5. 24m 1s
    1. Navigating in the library
      5m 35s
    2. Understanding and importing bitmaps
      5m 5s
    3. Understanding and importing vector files
      6m 34s
    4. Using tricks and techniques for imported imagery
      6m 47s
  6. 44m 43s
    1. Adjusting document settings
      7m 23s
    2. Organizing layers
      9m 7s
    3. Utilizing guide layers
      4m 33s
    4. Understand the Timeline and frame rate
      4m 2s
    5. Previewing a project
      3m 5s
    6. Defining frames and keyframes
      9m 58s
    7. Manipulating frames and keyframes
      6m 35s
  7. 29m 15s
    1. Understanding the Merge and Object Drawing modes
      9m 13s
    2. Using the Line and Pencil tools
      5m 47s
    3. Drawing with the Rectangle and Oval tools
      5m 37s
    4. Drawing with the Rectangle and Oval Primitive tools
      2m 53s
    5. Creating shapes with the PolyStar tool
      2m 39s
    6. Manipulating items with the Free Transform tool
      3m 6s
  8. 51m 29s
    1. Painting with the Deco and Spray Brush tools
      5m 39s
    2. Using the Paint Bucket and Ink Bottle tools
      4m 24s
    3. Cleaning up with the Eraser tool
      4m 4s
    4. Drawing with the Brush tool
      4m 13s
    5. Sampling color with the eyedropper
      2m 4s
    6. Using the Color and Swatches panels
      8m 51s
    7. Working with gradients and the Gradient Transform tool
      6m 22s
    8. Using the Lock Fill modifier with gradients
      5m 12s
    9. Creating shapes with the Pen tool and working with anchor points
      4m 57s
    10. Selecting with the Lasso tool
      5m 43s
  9. 36m 55s
    1. Introducing symbols
      9m 41s
    2. Understanding movie clip symbols
      3m 26s
    3. Using graphic symbols
      3m 6s
    4. Exploring button symbols
      8m 20s
    5. Applying 3D and color transformations to symbols
      7m 27s
    6. Troubleshooting problematic selections and seeing their properties
      4m 55s
  10. 15m 3s
    1. Creating motion tweens
      8m 0s
    2. Modifying motion tweens
      3m 51s
    3. Using motion tweens in 3D space
      3m 12s
  11. 40m 36s
    1. Exploring cool tools for motion tweening
      7m 40s
    2. Exploring motion presets
      2m 11s
    3. Copying and reversing motion tweens
      4m 53s
    4. Nesting timelines
      5m 1s
    5. Using graphics vs. movie clips for animation
      8m 36s
    6. Onion skinning
      2m 55s
    7. Editing multiple frames
      4m 55s
    8. Understanding classic tweens
      4m 25s
  12. 8m 32s
    1. Building shape tweens
      4m 40s
    2. Employing shape hints
      3m 52s
  13. 22m 1s
    1. Defining inverse kinematics (IK) motion
      59s
    2. Using the Bone tool
      8m 17s
    3. Fine-tuning IK motion
      4m 12s
    4. Integrating IK Ease, Spring, and Damping features
      6m 9s
    5. Creating runtime IK
      1m 6s
    6. Converting IK to frame-by-frame animation
      1m 18s
  14. 20m 56s
    1. Understanding blend modes
      6m 3s
    2. Applying filters
      5m 29s
    3. Setting up masks
      4m 27s
    4. Animating a mask
      4m 57s
  15. 23m 10s
    1. Comparing Text Layout Framework (TLF) vs. Classic text
      7m 15s
    2. Exploring types of TLF and Classic text
      5m 38s
    3. Exploring TLF text features
      3m 31s
    4. Embedding fonts
      5m 51s
    5. Working with right-to-left fonts
      55s
  16. 11m 24s
    1. Using the Adobe Media Encoder
      3m 24s
    2. Integrating video
      8m 0s
  17. 19m 30s
    1. Importing and using audio
      7m 7s
    2. Affecting playback control
      4m 6s
    3. Controlling volume
      4m 53s
    4. Choosing audio compression settings
      3m 24s
  18. 28m 55s
    1. Understanding ActionScript and the Actions panel
      9m 33s
    2. Using code snippets to create clickable items
      6m 59s
    3. Combining clickability and timeline control
      6m 1s
    4. Troubleshooting ActionScript
      6m 22s
  19. 9m 26s
    1. Integrating with Photoshop
      4m 45s
    2. Integrating with Illustrator
      4m 41s
  20. 32m 58s
    1. Cleaning up and optimizing a file
      7m 1s
    2. Configuring SWF publish settings
      8m 6s
    3. Configuring HTML publish settings
      8m 18s
    4. Looking at other types of files you can publish
      3m 58s
    5. Using the Bandwidth Profiler
      5m 35s
  21. 14m 19s
    1. Understanding Adobe AIR
      2m 43s
    2. Publishing to desktop with AIR
      5m 21s
    3. Publishing for mobile with AIR
      6m 15s
  22. 2m 32s
    1. Where to go from here
      2m 32s

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Flash Professional CS6 Essential Training
8h 2m Beginner May 07, 2012

Viewers: in countries Watching now:

This course provides a solid foundation in Adobe Flash Professional CS6 and shows how to create an assortment of Flash content. Author Anastasia McCune explains the different destinations for Flash projects—mobile devices, the desktop, or the web—and where ActionScript fits into it all. She shows how to create a new project, structure document layers and arrange objects on the Timeline, and how to get started drawing basic shapes and incorporate text, images, audio, and video. The course also explains the different types of symbols and tweens in Flash, and how to use them to build and animate content. The final chapters outline the publishing options available for Flash projects, including Adobe AIR.

Topics include:
  • Choosing a document type
  • Working with panels and workspaces
  • Importing bitmap and vector graphics into a project
  • Understanding the Timeline and frame rate
  • Defining frames and keyframes
  • Creating button, graphic, and movie clip symbols
  • Nesting timelines
  • Building shape tweens and motion tweens
  • Defining inverse kinematic (IK) motion
  • Applying filters, blend modes, and masks
  • Integrating audio and video
  • Using ActionScript code snippets
  • Configuring SWF and HTML publish settings
  • Publishing with AIR
Subject:
Web
Software:
Flash Professional
Author:
Anastasia McCune

Welcome

Hi! I am Anastasia McCune and welcome to Flash Professional CS6 Essential Training. In this course, I'll start by showing you how to navigate around in Flash and utilize parts of the interface like the stage, library, and the timeline. Then I'll show you how to import artwork into Flash, as well as create and manipulate some of your own using the Drawing tools. We will see how to create simple animation using motion, shape, and IK tweening. I'll also show you how to incorporate audio and video into Flash, as well as interactive controls such as buttons and simple ActionScript.

Finally, I'll demonstrate publishing your files for browser, desktop, or mobile deployment. Throughout the course you will see a series of animals drawn by one of the art students and a solar-powered house outfitted by the energy company. We will be covering all the aforementioned features, plus plenty of techniques and best practices, so you can create your own interactive compelling content in Flash. So let's get started with Flash Professional CS6 Essential Training.

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