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Encapsulating animations

From: Flash CS4 Professional Tools for Character Animation

Video: Encapsulating animations

One of the things you can do in Flash is take an animation on the Timeline and encapsulate that animation inside of a movie clip. The thing that's powerful that encapsulated animations is it allows you to put animation and layers inside of a container that you can easily move around or scale or rotate or duplicate. In this movie, we'll take a look at how to do that. If you are following along go ahead and open up Encapsulating_ Animations.fla in the Chapter 01 folder. What I am going to do here is I am going to take the animation layer and the shadow layer and combine them into a movie clip. What I am going to do is make sure all frames are deselected by clicking in the gray area at the bottom of the Timeline. Now I am going to select the animation frames and then Shift-click the shadow frames to select all of the animation frames.

Encapsulating animations

One of the things you can do in Flash is take an animation on the Timeline and encapsulate that animation inside of a movie clip. The thing that's powerful that encapsulated animations is it allows you to put animation and layers inside of a container that you can easily move around or scale or rotate or duplicate. In this movie, we'll take a look at how to do that. If you are following along go ahead and open up Encapsulating_ Animations.fla in the Chapter 01 folder. What I am going to do here is I am going to take the animation layer and the shadow layer and combine them into a movie clip. What I am going to do is make sure all frames are deselected by clicking in the gray area at the bottom of the Timeline. Now I am going to select the animation frames and then Shift-click the shadow frames to select all of the animation frames.

With all the frames selected, I'm going to right-click my selection and I am going to choose Cut Frames. Notice that there is no animation on these frames anymore and then what I am going to do is go to the Insert, New Symbol, or Command+F8 or Ctrl+F8 is the keyboard shortcut. For the symbol name, I am going to type Animation with a capital A, and then I'll click OK. Now I am going to right-click or Ctrl-click in the first frame of Layer 1 in the Timeline, when I am inside the animation movie clip and then I'll choose Paste Frames. Notice the names of the layers are pasted and all the frames are pasted.

So now when I go back to Scene 1, I can drag that animation from the Library on at the Stage. I am going to delete the shadow layer and then click and drag outside of all the frames all the way up to frame 2 so I select arrange of frames. So I make sure that every frame between frame 2 and the last frame all my animations are selected and I'll press Shift+F5 on my keyboard and that will remove all of those frames. I just have one frame in my application now. So now what I am going to do is go to the Library and then click and drag some instances of my animation movie clip on at the Stage and to make it look it little bit different, I am going to change the size and positions of them. So I am going to use the Free Transform tool and scale in some of them just to give this application a little bit more depth, and then I'll test the movie to preview the animation.

So with an animation encapsulated inside of a movie clip, you can easily reuse that as many times as you want.

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This video is part of

Image for Flash CS4 Professional Tools for Character Animation
Flash CS4 Professional Tools for Character Animation

38 video lessons · 24465 viewers

Todd Perkins
Author

 
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  1. 2m 44s
    1. Welcome
      42s
    2. Using the example files
      46s
    3. Getting into this course
      1m 16s
  2. 39m 5s
    1. Reviewing motion tweens
      2m 32s
    2. Adjusting motion tweens in the Property Inspector
      3m 55s
    3. Working property keyframes
      5m 18s
    4. Controlling easing in the Motion Editor
      3m 28s
    5. Creating custom easing in the Motion Editor
      4m 36s
    6. Squashing and stretching with custom easing
      5m 33s
    7. Adding shadows
      2m 6s
    8. Encapsulating animations
      2m 39s
    9. Randomizing animations with graphic symbols
      2m 16s
    10. Stretching animations
      1m 31s
    11. Saving for previous versions of Flash
      1m 50s
    12. Converting animations to ActionScript code
      3m 21s
  3. 19m 43s
    1. Adding a perspective shadow
      3m 40s
    2. Nesting animations
      4m 26s
    3. Syncing audio
      4m 8s
    4. Adding 3D rotation
      5m 38s
    5. Using 3D layers
      1m 51s
  4. 17m 9s
    1. Animating a bone system
      3m 22s
    2. Adding easing to an armature animation
      1m 39s
    3. Creating complex armature animations
      2m 25s
    4. Creating bounce
      2m 53s
    5. Adding bones to shapes
      3m 19s
    6. Adding 3D animation to a spider
      2m 19s
    7. Creating interactive bones
      1m 12s
  5. 19m 2s
    1. Animating masks
      4m 3s
    2. Animating masked content
      5m 7s
    3. Creating shadows with masks
      4m 29s
    4. Creating an iris effect using masks
      5m 23s
  6. 7m 30s
    1. Saving motion presets
      1m 43s
    2. Exporting and importing motion presets
      3m 19s
    3. Applying and adjusting motion presets
      2m 28s
  7. 11m 40s
    1. Understanding walk cycles
      2m 45s
    2. Creating a walk cycle
      5m 16s
    3. Adding body movement
      3m 39s
  8. 19s
    1. Goodbye
      19s

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