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In Flash Professional CS5 Essential Training, author Todd Perkins explains the fundamentals of Flash Professional CS5, the industry standard for creating animations and interactive applications for the web, desktop, and mobile devices. This course starts with the basics, such as using the drawing tools to create simple animations, and progresses to automating animation with tweens and adding interactivity with ActionScript. This course also covers how to add sound and video to projects, enhance realism with effects like easing, and publish a project to a variety of platforms. Exercise files are included.
One of the features of bones in Flash is the ability to have bones go at runtime. Runtime bones make bones interactive in the Flash Player. This interactivity works just like it does when you're working in Flash, except for it happens while your movie is playing. All you have to do to set Runtime bones is click on the frame where your armature is in the timeline. Then in the Properties panel, set the bone type to Runtime. With Runtime bones, you can test the movie. Click-and-drag the bone system just like you would with the Selection tool on the timeline.
Now you may want to use this when you're creating a game or some other type of application. The Output window when I test the movie says that Runtime symbols with skewed matrices should be wrapped in a movie clip. So if I wanted to, I can wrap this animation in a movie clip symbol, but I'm not applying a skew to this animation right now, so I'm not worried about it. So just know that when you want to apply a Runtime bone system, all you do is select the frames in the timeline and apply it through the Properties panel.
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