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In Flash, you can not only create bone systems that animate, but you can also create bone systems that are interactive. If you are following along, open up Interactive_Bones.fla from the Chapter 3 folder. In order to get this file to work, all you will need is a bone system that you can work with. I am going to double-click the monster to enter its Timeline and then double-click in one of the legs to enter in the movie clip Leg Animation. Here I have a pretty simple bone system that I can click and drag. Now let's say I wanted to make this bone system interactive. So you can click and drag the bones like I am doing here when the Flash movie is playing. All you have to do is select the frames in your Armature layer and then go over to the Property inspector. In the Options section of the Property inspector, change the Type from Authortime to Runtime. With Runtime bone set, you can test the movie, click and drag your bone systems and watch how they are interactive.
So with no ActionScript code, we've quickly and easily created an interactive bone system.
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