From the course: Learning 2D Animation Principles

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Creating eccentric walks

Creating eccentric walks - Flash Professional Tutorial

From the course: Learning 2D Animation Principles

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Creating eccentric walks

In the last section, I showed you how to animate a fairly generic walk cycle using the contact recoil passing and height point method. So let's see how we can use the same system to create walks that are very unique and personalized and that really have some emotion behind them. This is a notebook, I put some thumbnails into it, and then just colored them in, and so that's what these lines are. And I love thumbnailing in a notebook, because I can control the arcs, I can see how high my guy's head is and how low it goes, and I can check volumes, and so forth. So that's what you're seeing here. So, the contact position is fairly routine on this top walk. And as you can see here, same pose. Look at the passing position, where that foot's coming out, almost kicking you in the face and his head's moving off in the other direction in depth. And the exact opposite on this, of course, because he has to swing the other way, and his head's coming out to face us and his foot's going off far, far…

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