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In order for the animation of the spider to be believable we will to vary animation of the legs just a little bit. We are going to do that using graphics symbols. If you are following along, go ahead open up Varying_Animation.fla from the Chapter_03 folder. You could also just use an armature animation. So on the Stage here I have my spider. So I am going to double click it edit timeline and then what we are going do is lock the other layers so I am locking the body in the shadow and then I am going to do selection area around all the legs. So I have all the legs selected and at the same time I am going change all of their symbol types to graphic.
Now remember this doesn't change the actual symbol type this just changes how Flash treats this symbol type on the Stage. So if you are looking Library, you see that my leg animation is still a movie clip and not graphic symbol. All right back to the Property inspector. Now what I am going do is the one of the time I am going to select these legs and then change the frame that the leg starts on. The first leg on the left, I have the frame be 6. Then what I am going to do is how the other legs be a little bit behind each other. So it kind of like the front leg moves first and then the next leg and then leg behind that one and so on.
So I am going to go to the next leg instead of the first one being at 6, I have the first one being at 3 then I will go to the third leg back and then for the first frame I will choose 12 and for the fourth one back for the first frame I will choose 9. So we going to follow the same idea for the right legs as I did for the left legs. So for I am going the start in a different spot, with front legs I will start with one and then I will go to 10. Then for the third leg, choose 7, and for the fourth leg I will have it start at frame 4. Test the movie, and see the legs in action, Command+Enter on the Mac, Ctrl+Enter on the PC.
I will close the preview window. So remember that you can vary animations even though you are using a same movie clip by using a Property inspector and telling Flash to treat the symbol as a graphic symbol. From there you can vary the starting frames of each instance.
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